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Ltp.cs
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Ltp.cs
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//
// Copyright (C) 2003 Jean-Marc Valin
// Copyright (C) 1999-2003 Wimba S.A., All Rights Reserved.
// Copyright (C) 2008 Filip Navara
// Copyright (C) 2009-2010 Christoph Fröschl
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// - Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// - Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// - Neither the name of the Xiph.org Foundation nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
using System;
namespace NSpeex
{
/// <summary>
/// Abstract class that is the base for the various LTP (Long Term Prediction)
/// Quantisation and Unquantisation methods.
/// </summary>
internal abstract class Ltp
{
/// <summary>
/// Long Term Prediction Quantification.
/// </summary>
/// <returns>pitch</returns>
public abstract int Quant(
float[] target, float[] sw, int sws, float[] ak,
float[] awk1, float[] awk2, float[] exc, int es, int start,
int end, float pitch_coef, int p, int nsf, Bits bits, float[] exc2,
int e2s, float[] r, int complexity);
/// <summary>
/// Long Term Prediction Unquantification.
/// </summary>
/// <returns>pitch</returns>
public abstract int Unquant(
float[] exc, int es, int start,
float pitch_coef, int nsf, float[] gain_val, Bits bits,
int count_lost, int subframe_offset, float last_pitch_gain);
/// <summary>
/// Calculates the inner product of the given vectors.
/// </summary>>
/// <returns>the inner product of the given vectors.</returns>
protected static internal float Inner_prod(
float[] x, int xs, float[] y, int ys, int len)
{
int i;
float sum1 = 0, sum2 = 0, sum3 = 0, sum4 = 0;
for (i = 0; i < len; )
{
sum1 += x[xs + i] * y[ys + i];
sum2 += x[xs + i + 1] * y[ys + i + 1];
sum3 += x[xs + i + 2] * y[ys + i + 2];
sum4 += x[xs + i + 3] * y[ys + i + 3];
i += 4;
}
return sum1 + sum2 + sum3 + sum4;
}
/// <summary>
/// Find the n-best pitch in Open Loop.
/// </summary>
protected static internal void Open_loop_nbest_pitch(
float[] sw, int swIdx, int start, int end, int len,
int[] pitch, float[] gain, int N)
{
int i, j, k;
/* float corr=0; */
/* float energy; */
float[] best_score;
float e0;
float[] corr, energy, score;
best_score = new float[N];
corr = new float[end - start + 1];
energy = new float[end - start + 2];
score = new float[end - start + 1];
for (i = 0; i < N; i++)
{
best_score[i] = -1;
gain[i] = 0;
pitch[i] = start;
}
energy[0] = Inner_prod(sw, swIdx - start, sw, swIdx - start, len);
e0 = Inner_prod(sw, swIdx, sw, swIdx, len);
for (i = start; i <= end; i++)
{
/* Update energy for next pitch */
energy[i - start + 1] = energy[i - start] + sw[swIdx - i - 1]
* sw[swIdx - i - 1] - sw[swIdx - i + len - 1]
* sw[swIdx - i + len - 1];
if (energy[i - start + 1] < 1)
energy[i - start + 1] = 1;
}
for (i = start; i <= end; i++)
{
corr[i - start] = 0;
score[i - start] = 0;
}
for (i = start; i <= end; i++)
{
// Compute correlation
corr[i - start] = Inner_prod(sw, swIdx, sw, swIdx - i, len);
score[i - start] = corr[i - start] * corr[i - start]
/ (energy[i - start] + 1);
}
for (i = start; i <= end; i++)
{
if (score[i - start] > best_score[N - 1])
{
float g1, g;
g1 = corr[i - start] / (energy[i - start] + 10);
g = (float)Math.Sqrt(g1 * corr[i - start]
/ (e0 + 10));
if (g > g1)
g = g1;
if (g < 0)
g = 0;
for (j = 0; j < N; j++)
{
if (score[i - start] > best_score[j])
{
for (k = N - 1; k > j; k--)
{
best_score[k] = best_score[k - 1];
pitch[k] = pitch[k - 1];
gain[k] = gain[k - 1];
}
best_score[j] = score[i - start];
pitch[j] = i;
gain[j] = g;
break;
}
}
}
}
}
}
}