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CHANGELOG.md

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0.1.44 (December 12, 2013)

  • iOS
    • optimize localStorage updates to run much faster

0.1.43 (December 10, 2013)

  • allow canvas objects to be garbage collected
  • fix native views memory leak
  • fix rare race conditions in remote image cache
  • fix rare long delay in remote image cache
  • fix word wrap for Chinese text (with no spaces)
  • fix texture manager out of memory reactions
  • drop duplicate touch events to improve drag input performance
  • Image is now a subclass of PubSub
  • ScrollView
    • add support for header view
    • fix scollTo animation flag
    • fix X direction bouncing
  • Android
    • include prebuilt libssl to avoid breaking on older Android devices
    • add Nexus 5 xxxh support in manifest icon "192" (patch from Jishnu)
  • iOS
    • fix using universal splash image when better ones exist
    • fix crash bug in EditText keyboard
    • fix simulator support
    • optimize touch event handler

0.1.42 (November 14, 2013)

  • fixes AddonManager (basil install [addon] was broken in the previous release)

0.1.41 (November 13, 2013)

  • dispatch browser events immediately to let window.open calls work (avoid popup blockers)

0.1.40 (November 13, 2013)

  • updated for native facebook posts and requests
    • add support for native plugin requests

0.1.39 (November 13, 2013)

  • fix native views memory leak
  • iOS
    • faster JPG reading
    • latest OpenAL
    • fix memory leaks and double-frees
    • allows background music to play from another app
    • add base64 jpg encoding
  • Android
    • faster JPG reading
    • newer Android GLSurfaceView (fixes some GL context bugs)
    • add base64 jpg encoding
  • Native text views (iOS and Android)
    • show native text widgets for text input over timestep views (use EditText class in timestep)
    • Keyboard show/hide events fired on window object (keyboardOpened, keyboardClosed) with height
  • Native image caching for remote images
    • prevents re-downloading based on image ETags if using lots of remote images over HTTP
  • Improved native plugin API (docs coming soon)
  • Enable experimental builds for mobile browser (target: browser-mobile)
    • small improvements for iOS 7 mobile browser
    • hooks for DevKit addons to insert HTML into browser builds during build process
  • add custom onTick support for particle engine
  • Improve mobile web version of basil (browse to project page on mobile browser)
    • allows opening games in debug mode on a mobile browser
  • ui.resource.loader.getImagePaths(prefix) returns all images in a build with a given path prefix

0.1.38 (October 22, 2013)

  • setHandleEvents fix, thanks to Mart Roosmaa
  • fixed TextEditView post-break line width calculation, thanks to Jishnu Mohan
  • fixed Windows simulator
  • new node file system module, graceful-fs, fixes various io bugs, mostly on Windows
  • keyboardOpened and keyboardClosed events
  • faster Android builds with new repack feature
  • improved UI Inspector
  • better text wrapping and autoFontSize
  • smarter, more robust image spriter
  • improved EditText
  • iOS
    • iOS 7 icon support
    • better static library for SSL/crypto
    • stack alignment forcing on i386
    • fixed retina screen photo clipping
    • better logging in resource loader
    • added XCassets
    • removed old dependencies
  • new image cache for remote image requests, featuring
    • curl multi fetch
    • full support for https and redirects
    • uses etags to only fetch new data as necessary
  • rotate camera images based on exif data
  • when possible, use large photos for camera images
  • fixed bitmap scaling in textureloader
  • DOM onerror handler
  • device.defaultFontWeight
  • ScoreView vertical alignment
  • ButtonView only reflows inner TextView without predefined bounds
  • ScrollView
    • removeAllSubviews
    • bounceRadius option
    • removed inappropriate touch tracking code

0.1.37 (September 27, 2013)

  • Android install referrer tracking
  • iOS
    • prevent status bar from appearing in image picker on iOS 7
    • fixed iPhone4s iOS 7 memory warnings
    • fixed iOS 7 stroke text
    • fixed InputPrompt OK button
    • fixed user-defined plugin key injection
  • fixed SSL and redirect issues for remote image loading
  • fixed basil on Windows

0.1.36 (September 16, 2013)

  • fixed basil update
  • fixed iOS compilation on older versions of Xcode (< 4.6)
  • fixed NaN build time

0.1.35 (September 13, 2013)

  • TextView drop shadow, thanks to Mart Roosmaa
  • SliderView updateOpts accepts Image, thanks to Euan Reid
  • scaleX and scaleY for flexible View stretching
  • composite operations
  • window focus change events - onblur / onfocus
  • auto-installation of missing addons
  • basic installation option (only fetches core libraries)
  • basil update stashes changes and reapplies them if --reapply-changes flag is present
  • smaller games with device-level JavaScript compression
  • no cache headers for all basil express responses
  • manually parse and process command-line quotes, which otherwise get lost
  • TextView debug mode
  • ImageView triggers reflow on updateOpts
  • improved ParticleEngine external particle API
  • better text input
  • improved logic for generating and applying splash screens
  • faster native clipping
  • native events catch parse errors
  • canvas
    • toDataURL (B64)
    • canvas can be srcImage for ui.resource.Image
    • canvas can be resized
    • backing texture can be destroyed
  • ScrollView
    • better useLayoutBounds
    • dragging improvements
  • ImageScaleView
    • renderCenter
    • 2slice works w/o destSlices
    • tile mode enforces row/column defining
  • basil rejects shortNames that would break native builds
    • can't start with a number
    • can't contain an underscore
  • iOS
    • new flags for native builds: --ipa, --developer
    • bundleID
      • use ios.bundleID instead of shortName
      • fall back to Android-style packageName
    • hide iOS 7 status bar
    • fixed text stroke alignment
    • native support for camera and gallery access
  • adventuremap
    • pinch to zoom
    • scrolling fixed
  • fixed last line of justified text block
  • fixed browser builds
  • fixed basil clean-register
  • new ImageScaleView tile mode example

0.1.34 (August 23, 2013)

  • squill Selection.deselectAll resets collection count, thanks to Mart Roosmaa
  • activity injection for Android plugins
  • TTF support for iOS test app
  • adventuremap tag removal functions
  • link from i18n simulator panel to i18n example
  • corrected debug/compress build defaults
  • ScrollView useLayoutBounds sets all bounds for all layouts (default=false)
  • ScrollView input event cancellation to support ScrollView nesting
  • ImageScaleView.setImage clears cache
  • ImageScaleView.updateOpts calls setImage whenever image is present
  • ImageScaleView 3slice accounts for margins
  • fixed ImageScaleView cover mode with spritesheets
  • fixed open/outputDir option conflict (removed outputDir o alias)
  • fixed Windows remote debugger
  • new localnotify example
  • new localnotify addon

0.1.33 (August 16, 2013)

  • Chartboost interstitials, thanks to Ramprasad Rajendran
  • new ui widget: Toast
  • device.stayAwake(true/false)
  • faster SpriteView
  • enforceAspectRatio finds layout dimensions on style instead of opts
  • StackView.push forces y to zero, ensuring tidy view stack
  • improved NATIVE shim
  • fixed Android vertical text alignment when drawing directly to canvas
  • fixed adb uninstall with clearstorage flag

0.1.32 (August 8, 2013)

  • titleless ButtonView TextView height fix, thanks to Ramprasad Rajendran
  • more simulation targets, and all targets show dimensions
  • basil build defaults to release mode
  • improved splash screen choosing logic
  • support for xxhigh-resolution devices such as Nexus 10
  • ImageScaleView respects margins
  • Android debug logs enabled based on build type and new --logging flag
  • --install flag no longer clears localStorage
  • new --clearstorage flag clears localStorage
  • new hook for plugin key listeners for OUYA plugin
  • NATIVE.events shim to allow plugins in web simulation mode
  • updated to latest ff (0.1.4)
  • fixed BoxLayout resize bug
  • fixed native texture memory leak in iOS testapp
  • fixed iOS testapp
  • platformer example supports OUYA
  • new OUYA addon

0.1.31 (August 2, 2013)

  • new adventure map library and demo game
  • simulator translation tab shows translation key hits in source files
  • restored caching ImageScaleView
  • NativeInspector
    • resource profiles persist on disconnect
    • improved info window sizing logic
  • prevent resource loading threads from stepping on each others' toes
  • use safer png error construct
  • no forced reflow on native platforms
  • proper stringification of example appIDs
  • jni event batching
  • basil init works with latest wrench
  • windows installer omits './' from script invocations
  • on Android, pause/resume sounds on pause/resume
  • improved Image error handling
  • monkey patched wrench LineReader (until wrench 1.5.2 release)
  • installation script asks for user input immediately to avoid error 0
  • fixed GestureView multitouch
  • fixed duplicate subscriptions in CellView
  • fixed undefined NATIVE.timer.stop reference
  • fixed native clipping with rotation
  • fixed windows installation git stashing
  • high accuracy mode for geoloc plugin
  • new translation example
  • new cover/contain ImageScaleView example
  • new metaps addon

0.1.30 (July 26, 2013)

  • new device flag: isTablet, thanks to Jishnu Mohan
  • ListView renderMargin spaces out cells, thanks to Mart Roosmaa
  • various isometric game engine improvements, thanks to Christopher Hiller
  • new internationalization tab in simulator
  • support for HEAD ajax requests
  • support for clearing squill TabbedPane
  • cleaned up synchronous PackageManager list functions
  • iOS and Android plugins install npm dependencies before building
  • iOS support for plugin plists
  • iOS openURL passes along source application
  • run Android update on plugin libraries
  • reverted to cacheless ImageScaleView with better margin handling
  • added native shim to browser builds and set simulating native flag
  • fixed parentless fixedAspectRatio ImageViews
  • fixed Android null pointer exception in audio edge case
  • fixed memory leak in BoxLayout
  • new addons
    • Facebook
    • SponsorPay

0.1.29 (July 19, 2013)

  • new TextEditView: embedded text input field with device keyboard
  • new engine option: scaleUI
  • new device flags: isIOSSimulator, isAndroidSimulator
  • better ImageScaleView
    • cache slice data instead of calculating every time
    • compute cover clipping bounds instead of setting clip to true
  • faster ScoreView
  • full support for base64 images
  • GestureView drag deltas work with scale
  • improved basil path finder
  • improved iOS OpenURL handler
  • addon improvements
    • support frameworks, bundles, and dependencies
    • cleaner error handling for missing addons and JSON configuration
  • new addons
    • AirPush
    • Amplitude
    • AppFlood
    • Appnext
    • Flurry
    • InMobi
    • LeadBolt
    • MoPub
    • TapForTap
    • Tapjoy

0.1.28 (July 12, 2013)

  • iOS support for addon frameworks and dynlib, thanks to Mart Roosmaa
  • improved layers and tools for isometric game engine, thanks to Christopher Hiller
  • ButtonView with toggleSelected starts unselected
  • ButtonView can be disabled in onClick handler
  • restart JS and renderer if iOS release build runs out of memory
  • ListView can be initialized with predefined selections
  • draggable views via makeDraggable function
  • restore Android JS viewport regardless of IsEmpty state
  • fixes for iOS static library builds
  • new addons
    • Chartboost
    • GoogleAnalytics
    • Trademob
    • Jumptap

0.1.27 (July 3, 2013)

  • draggable Views, new options: dragRadius, unboundDrag
  • SliderView behaves consistently regardless of scale
  • enforce ImageView aspect ratio in flex linear layout
  • reenabled TextView buffering
  • native-core
    • no filter inheritance
    • set current shader before updating
    • bind primary shader in clearRect
    • flush textures before updating active context
  • Android
    • better visibility into build failures
    • more informative plugin warnings
    • fixed NPE on back pressed with malformed plugin
  • fixed iOS testapp crash on reload

0.1.26 (June 28, 2013)

  • more efficient collision detection in shooter game engine
  • FingerDown and ClearMulti events for GestureView
  • full support for multitouch drag
  • improved OpenGL visibility on iOS
  • better ButtonView selection state logic
  • simulator launch waits for debugging connect

0.1.25 (June 25, 2013)

  • fixed splash copying, thanks to rampr
  • new GestureView with Swipe, Pinch, Rotate, DragSingle, and FingerUp events
  • fixed App Store bundle id setting in plist
  • removed UDID in compliance with Apple's new policies

0.1.24 (June 21, 2013)

  • new isometric game engine
  • improved ButtonView selection toggling, thanks to rampr
  • improved installation process
  • addon system support for minimal configuration
  • new engine option: noReflow
  • ButtonView text works without reflow
  • improved native-ios installation
  • basil init doesn't generate outdated license info
  • native-android doesn't crash on missing resource
  • simulator/testapp doesn't crash on missing splash
  • default addons
    • examples
    • billing
    • geoloc
  • new isometric examples
  • new billing example
  • new billing addon

0.1.23 (June 18, 2013)

  • Translate 3D support for DOM, thanks to Austin Hammer
  • window.onerror support for iOS
  • autoSized ImageViews play nice with layouts
  • improved compile-time audio selection
  • more efficient resource preloading
  • installation script installs examples

0.1.22 (June 14, 2013)

  • addon system
  • TextView font size scales to fit view by default
  • images
    • Image caching for SpriteViews and ImageViews
    • much faster ImageView.setImage
    • ImageScaleView.updateOpts merges in initialization opts
    • Image.destroy only affects native source image
  • layout system
    • more flexible system supports more usage patterns
    • removed regex for faster reflow
    • layouts play nice with web builds
  • menu system - TextDialogView
    • setButtons
    • support back and close buttons, based on opts
  • simulator home screen button triggers pageshow/pagehide events
  • iOS XHR returns status 0 and null data on connection failure
  • device.isSimulator
  • added basic analytics
  • new linear layout example
  • new geolocation plugin

0.1.21 (June 3, 2013)

  • menu system
    • titles always centered and never overlap buttons
    • disable input before transitioning out
  • ScoreView works with layout properties
  • View.getBoundingShape works with layout properties
  • fixed TextView alignment with stroke
  • fixed js.io compilation bug
  • ScoreView example style fixes

0.1.20 (May 31, 2013)

  • improved sizing rules for menu system, thanks to Duncan Beevers
  • various menu system layout improvements
  • window.open for browser, Android, and iOS
  • fixedAspectRatio option for ImageViews
  • fixed js.io compilation bug
  • fixed TextView.getTag
  • updated ViewPool code in Platformer game engine

0.1.19 (May 24, 2013)

  • new Shooter game engine
  • new ScoreView class for high-performance text rendering with images
  • improved ViewPools, including patch from Duncan Beevers
  • always preload browser sounds
  • fixed race condition of trying to play browser sound before it is loaded
  • fixed TextView clipping and color caching
  • fixed two race conditions in native-android
  • device.collectGarbage()
  • new drag and drop example

0.1.18 (May 17, 2013)

  • menu system

0.1.17 (May 15, 2013)

  • fixed nonexistent GC.app in demo builds
  • fixed platformer submodule reference

0.1.16 (May 15, 2013)

  • SpriteView can generate animations from prebuilt spritesheets
  • inactive background volume setting doesn't freeze audio
  • new example of using SpriteViews and ImageViews with prebuilt spritesheets
  • reduced number of Android permissions
  • platformer game engine added to projects

0.1.15 (May 8, 2013)

  • fixed web builds
  • AudioManager.setVolume doesn't load inactive sounds
  • fixed TextView buffering on device
  • disabled TextView buffering on web and in simulator

0.1.14 (May 6, 2013)

  • fixed package.json wrong version issue
  • fixed about pane version switcher
  • improved filters
  • new AudioManager APIs
    • all sounds: isPaused
    • background: setTime, getTime, getDuration, isPlaying
    • new play options: time, duration
  • fixed iOS pause/resume of background sounds
  • replaced NATIVE APIs with handler setters on device
    • setBackButtonHandler, setRotationHandler
  • fixed zero-dimension edge case for buffered TextView
  • new example of playing with audio time
  • new TextView option: hardWrap
  • fixed TextView clipping
  • disabled verbose logs

0.1.13 (Apr. 25, 2013)

  • buffered (more performant) TextViews
  • fixed subtle pause/resume canvas texture bug
  • fixed install read error due to node bug
  • device rotation events
  • fixed version mismatch

0.1.12 (Apr. 19, 2013)

  • user can specify engine settings via GC.app._settings
  • removed deprecated circle property
  • windows installer runs npm link instead of asking about global install
  • fixed hanging update script
  • fixed animate resume
  • more robust stream reader
  • password mode for TextPromptView

0.1.11 (Apr. 15, 2013)

  • fixed crash on path with non-directory (updated jash version dependency)
  • fixed image view positioning (removed unnecessary rounding)
  • removed browser-only xml mode from reader
  • fixed View.removeFilter on native
  • better installation process
  • improved linux support
  • new socket example
  • fixed TextView UI Inspector tag
  • examples no longer try to register dot files
  • faster blockEvents handling
  • new ParticleEngine
  • fixed basil crash on path with space
  • new particle engine example

0.1.10 (Apr. 4, 2013)

  • Better Windows support
  • All: Fixes for Sockets and new socket stream multi-reader
  • Android: Fixed TestApp crash on startup
  • iOS: Fixed TestApp JS Remote Debugging on game restart
  • All: Fixed animation group Finish event
  • iOS: Now delivers orientation change events to JS

0.1.9 (Mar. 28, 2013)

  • Fixed mute button bug in simulator
  • Fixed issue with sound preloader on android
  • Fixed splash screen resizing on android
  • Added native support for ctx.createPattern
  • Fixed an issue with ButtonView

0.1.8 (Mar. 14, 2013)

  • Fixed a bug with node v0.10 and path.join
  • No long treat hidden files/folders as projects or addons
  • Removed the automatic posting of error logs
  • Added --install and --open flags to android builds
  • Removed outdated basil serve logic and styling

0.1.5 - 0.1.7 (Mar. 7, 2013)

  • Fixed basil update analytics and git usage
  • Fixed ListView example
  • Fixed looping when loop is set in AudioManager config
  • Android: Fixed back button press consumption

0.1.4 (Mar. 6, 2013)

  • Offline Documentation cache
  • Added usage statistics tracking
  • Added user registration
  • Fixed debugging Remote Debugger remotely
  • Fixed bug in TextView setText
  • Fixed ButtonView states
  • Fixed a bug with the mobile safari simulator

0.1.3 (Feb. 28, 2013)

  • Revamped splash screens
  • Added ViewPool class
  • Use jmdns instead of dns-sd for cross platform support
  • Fix to project title/shortName when running basil init
  • Fixed debug logger to allow basil to be served from non-default port
  • Fixed basil update, basil clean-register
  • Fixes to ButtonView and ImageScaleView
  • Fixed devicePixelRatio bug on native

0.1.2 (Feb. 21, 2013)

  • Added basil which command
  • Style upgrade for the WebUI
  • Fixed browser font size bug

0.1.1 (Feb. 13, 2013)

  • Style upgrade for the WebUI
  • IE9 compatibility for ui.View
  • Added isRunning flag to engine
  • Fixes to ButtonView, GridView, and ImageView
  • Fixes to device.width and device.screen.width for canvas
  • Fixed browser mute bug

0.1.0 (Feb. 11, 2013)

  • Initial release