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| 1 | +// Copyright 2018 Jack Humbert <[email protected]> |
| 2 | +// Copyright 2018-2023 Nick Brassel (@tzarc) |
| 3 | +// SPDX-License-Identifier: GPL-2.0-or-later |
| 4 | + |
| 5 | +#include <stdint.h> |
| 6 | +#include "encoder.h" |
| 7 | +#include "gpio.h" |
| 8 | +#include "keyboard.h" |
| 9 | +#include "action.h" |
| 10 | +#include "keycodes.h" |
| 11 | +#include "wait.h" |
| 12 | + |
| 13 | +#ifdef SPLIT_KEYBOARD |
| 14 | +# include "split_util.h" |
| 15 | +#endif |
| 16 | + |
| 17 | +// for memcpy |
| 18 | +#include <string.h> |
| 19 | + |
| 20 | +#if !defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTION) |
| 21 | +# define ENCODER_RESOLUTION 4 |
| 22 | +#endif |
| 23 | + |
| 24 | +#undef ENCODER_DEFAULT_PIN_API_IMPL |
| 25 | +#if defined(ENCODERS_PAD_A) && defined(ENCODERS_PAD_B) |
| 26 | +// Inform the quadrature driver that it needs to implement pin init/read functions |
| 27 | +# define ENCODER_DEFAULT_PIN_API_IMPL |
| 28 | +#endif |
| 29 | + |
| 30 | +extern volatile bool isLeftHand; |
| 31 | + |
| 32 | +__attribute__((weak)) void encoder_quadrature_init_pin(uint8_t index, bool pad_b); |
| 33 | +__attribute__((weak)) uint8_t encoder_quadrature_read_pin(uint8_t index, bool pad_b); |
| 34 | + |
| 35 | +#ifdef ENCODER_DEFAULT_PIN_API_IMPL |
| 36 | + |
| 37 | +static pin_t encoders_pad_a[NUM_ENCODERS_MAX_PER_SIDE] = ENCODERS_PAD_A; |
| 38 | +static pin_t encoders_pad_b[NUM_ENCODERS_MAX_PER_SIDE] = ENCODERS_PAD_B; |
| 39 | + |
| 40 | +__attribute__((weak)) void encoder_wait_pullup_charge(void) { |
| 41 | + wait_us(100); |
| 42 | +} |
| 43 | + |
| 44 | +__attribute__((weak)) void encoder_quadrature_init_pin(uint8_t index, bool pad_b) { |
| 45 | + pin_t pin = pad_b ? encoders_pad_b[index] : encoders_pad_a[index]; |
| 46 | + if (pin != NO_PIN) { |
| 47 | + gpio_set_pin_input_high(pin); |
| 48 | + } |
| 49 | +} |
| 50 | + |
| 51 | +__attribute__((weak)) uint8_t encoder_quadrature_read_pin(uint8_t index, bool pad_b) { |
| 52 | + pin_t pin = pad_b ? encoders_pad_b[index] : encoders_pad_a[index]; |
| 53 | + if (pin != NO_PIN) { |
| 54 | + return gpio_read_pin(pin) ? 1 : 0; |
| 55 | + } |
| 56 | + return 0; |
| 57 | +} |
| 58 | + |
| 59 | +#endif // ENCODER_DEFAULT_PIN_API_IMPL |
| 60 | + |
| 61 | +#ifdef ENCODER_RESOLUTIONS |
| 62 | +static uint8_t encoder_resolutions[NUM_ENCODERS] = ENCODER_RESOLUTIONS; |
| 63 | +#endif |
| 64 | + |
| 65 | +#ifndef ENCODER_DIRECTION_FLIP |
| 66 | +# define ENCODER_CLOCKWISE true |
| 67 | +# define ENCODER_COUNTER_CLOCKWISE false |
| 68 | +#else |
| 69 | +# define ENCODER_CLOCKWISE false |
| 70 | +# define ENCODER_COUNTER_CLOCKWISE true |
| 71 | +#endif |
| 72 | +static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0}; |
| 73 | + |
| 74 | +static uint8_t encoder_state[NUM_ENCODERS] = {0}; |
| 75 | +static int8_t encoder_pulses[NUM_ENCODERS] = {0}; |
| 76 | + |
| 77 | +// encoder counts |
| 78 | +static uint8_t thisCount; |
| 79 | +#ifdef SPLIT_KEYBOARD |
| 80 | +// encoder offsets for each hand |
| 81 | +static uint8_t thisHand, thatHand; |
| 82 | +// encoder counts for each hand |
| 83 | +static uint8_t thatCount; |
| 84 | +#endif |
| 85 | + |
| 86 | +__attribute__((weak)) void encoder_quadrature_post_init_kb(void) { |
| 87 | + extern void encoder_quadrature_handle_read(uint8_t index, uint8_t pin_a_state, uint8_t pin_b_state); |
| 88 | + // Unused normally, but can be used for things like setting up pin-change interrupts in keyboard code. |
| 89 | + // During the interrupt, read the pins then call `encoder_handle_read()` with the pin states and it'll queue up an encoder event if needed. |
| 90 | +} |
| 91 | + |
| 92 | +void encoder_quadrature_post_init(void) { |
| 93 | +#ifdef ENCODER_DEFAULT_PIN_API_IMPL |
| 94 | + for (uint8_t i = 0; i < thisCount; i++) { |
| 95 | + encoder_quadrature_init_pin(i, false); |
| 96 | + encoder_quadrature_init_pin(i, true); |
| 97 | + } |
| 98 | + encoder_wait_pullup_charge(); |
| 99 | + for (uint8_t i = 0; i < thisCount; i++) { |
| 100 | + encoder_state[i] = (encoder_quadrature_read_pin(i, false) << 0) | (encoder_quadrature_read_pin(i, true) << 1); |
| 101 | + } |
| 102 | +#else |
| 103 | + memset(encoder_state, 0, sizeof(encoder_state)); |
| 104 | +#endif |
| 105 | + |
| 106 | + encoder_quadrature_post_init_kb(); |
| 107 | +} |
| 108 | + |
| 109 | +void encoder_driver_init(void) { |
| 110 | +#ifdef SPLIT_KEYBOARD |
| 111 | + thisHand = isLeftHand ? 0 : NUM_ENCODERS_LEFT; |
| 112 | + thatHand = NUM_ENCODERS_LEFT - thisHand; |
| 113 | + thisCount = isLeftHand ? NUM_ENCODERS_LEFT : NUM_ENCODERS_RIGHT; |
| 114 | + thatCount = isLeftHand ? NUM_ENCODERS_RIGHT : NUM_ENCODERS_LEFT; |
| 115 | +#else // SPLIT_KEYBOARD |
| 116 | + thisCount = NUM_ENCODERS; |
| 117 | +#endif |
| 118 | + |
| 119 | +#ifdef ENCODER_TESTS |
| 120 | + // Annoying that we have to clear out values during initialisation here, but |
| 121 | + // because all the arrays are static locals, rerunning tests in the same |
| 122 | + // executable doesn't reset any of these. Kinda crappy having test-only code |
| 123 | + // here, but it's the simplest solution. |
| 124 | + memset(encoder_state, 0, sizeof(encoder_state)); |
| 125 | + memset(encoder_pulses, 0, sizeof(encoder_pulses)); |
| 126 | + const pin_t encoders_pad_a_left[] = ENCODERS_PAD_A; |
| 127 | + const pin_t encoders_pad_b_left[] = ENCODERS_PAD_B; |
| 128 | + for (uint8_t i = 0; i < thisCount; i++) { |
| 129 | + encoders_pad_a[i] = encoders_pad_a_left[i]; |
| 130 | + encoders_pad_b[i] = encoders_pad_b_left[i]; |
| 131 | + } |
| 132 | +#endif |
| 133 | + |
| 134 | +#if defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT) |
| 135 | + // Re-initialise the pads if it's the right-hand side |
| 136 | + if (!isLeftHand) { |
| 137 | + const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT; |
| 138 | + const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT; |
| 139 | + for (uint8_t i = 0; i < thisCount; i++) { |
| 140 | + encoders_pad_a[i] = encoders_pad_a_right[i]; |
| 141 | + encoders_pad_b[i] = encoders_pad_b_right[i]; |
| 142 | + } |
| 143 | + } |
| 144 | +#endif // defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT) |
| 145 | + |
| 146 | + // Encoder resolutions is defined differently in config.h, so concatenate |
| 147 | +#if defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS) |
| 148 | +# if defined(ENCODER_RESOLUTIONS_RIGHT) |
| 149 | + static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS_RIGHT; |
| 150 | +# else // defined(ENCODER_RESOLUTIONS_RIGHT) |
| 151 | + static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS; |
| 152 | +# endif // defined(ENCODER_RESOLUTIONS_RIGHT) |
| 153 | + for (uint8_t i = 0; i < NUM_ENCODERS_RIGHT; i++) { |
| 154 | + encoder_resolutions[NUM_ENCODERS_LEFT + i] = encoder_resolutions_right[i]; |
| 155 | + } |
| 156 | +#endif // defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS) |
| 157 | + |
| 158 | + encoder_quadrature_post_init(); |
| 159 | +} |
| 160 | + |
| 161 | +static void encoder_handle_state_change(uint8_t index, uint8_t state) { |
| 162 | + uint8_t i = index; |
| 163 | + |
| 164 | +#ifdef SPLIT_KEYBOARD |
| 165 | + index += thisHand; |
| 166 | +#endif |
| 167 | + |
| 168 | +#ifdef ENCODER_RESOLUTIONS |
| 169 | + const uint8_t resolution = encoder_resolutions[index]; |
| 170 | +#else |
| 171 | + const uint8_t resolution = ENCODER_RESOLUTION; |
| 172 | +#endif |
| 173 | + |
| 174 | + encoder_pulses[i] += encoder_LUT[state & 0xF]; |
| 175 | + |
| 176 | +#ifdef ENCODER_DEFAULT_POS |
| 177 | + if ((encoder_pulses[i] >= resolution) || (encoder_pulses[i] <= -resolution) || ((state & 0x3) == ENCODER_DEFAULT_POS)) { |
| 178 | + if (encoder_pulses[i] >= 1) { |
| 179 | +#else |
| 180 | + if (encoder_pulses[i] >= resolution) { |
| 181 | +#endif |
| 182 | + |
| 183 | + encoder_queue_event(index, ENCODER_COUNTER_CLOCKWISE); |
| 184 | + } |
| 185 | + |
| 186 | +#ifdef ENCODER_DEFAULT_POS |
| 187 | + if (encoder_pulses[i] <= -1) { |
| 188 | +#else |
| 189 | + if (encoder_pulses[i] <= -resolution) { // direction is arbitrary here, but this clockwise |
| 190 | +#endif |
| 191 | + encoder_queue_event(index, ENCODER_CLOCKWISE); |
| 192 | + } |
| 193 | + encoder_pulses[i] %= resolution; |
| 194 | +#ifdef ENCODER_DEFAULT_POS |
| 195 | + encoder_pulses[i] = 0; |
| 196 | + } |
| 197 | +#endif |
| 198 | +} |
| 199 | + |
| 200 | +void encoder_quadrature_handle_read(uint8_t index, uint8_t pin_a_state, uint8_t pin_b_state) { |
| 201 | + uint8_t state = pin_a_state | (pin_b_state << 1); |
| 202 | + if ((encoder_state[index] & 0x3) != state) { |
| 203 | + encoder_state[index] <<= 2; |
| 204 | + encoder_state[index] |= state; |
| 205 | + encoder_handle_state_change(index, encoder_state[index]); |
| 206 | + } |
| 207 | +} |
| 208 | + |
| 209 | +__attribute__((weak)) void encoder_driver_task(void) { |
| 210 | + for (uint8_t i = 0; i < thisCount; i++) { |
| 211 | + encoder_quadrature_handle_read(i, encoder_quadrature_read_pin(i, false), encoder_quadrature_read_pin(i, true)); |
| 212 | + } |
| 213 | +} |
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