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MonoGame.Framework.SDL2.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.SDL2", "MonoGame.Framework\MonoGame.Framework.SDL2.csproj", "{35253CE1-C864-4CD3-8249-4D1319748E8F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TheoraPlay-CS", "ThirdParty\TheoraPlay#\TheoraPlay-CS.csproj", "{47CF0C2E-3710-4188-BB11-30D248B2B5FB}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SDL2-CS", "ThirdParty\SDL2#\SDL2-CS.csproj", "{85480198-8711-4355-830E-72FD794AD3F6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Debug|x86.ActiveCfg = Debug|x86
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Debug|x86.Build.0 = Debug|x86
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Release|x86.ActiveCfg = Release|x86
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Release|x86.Build.0 = Release|x86
{47CF0C2E-3710-4188-BB11-30D248B2B5FB}.Debug|x86.ActiveCfg = Debug|x86
{47CF0C2E-3710-4188-BB11-30D248B2B5FB}.Debug|x86.Build.0 = Debug|x86
{47CF0C2E-3710-4188-BB11-30D248B2B5FB}.Release|x86.ActiveCfg = Release|x86
{47CF0C2E-3710-4188-BB11-30D248B2B5FB}.Release|x86.Build.0 = Release|x86
{85480198-8711-4355-830E-72FD794AD3F6}.Debug|x86.ActiveCfg = Debug|x86
{85480198-8711-4355-830E-72FD794AD3F6}.Debug|x86.Build.0 = Debug|x86
{85480198-8711-4355-830E-72FD794AD3F6}.Release|x86.ActiveCfg = Release|x86
{85480198-8711-4355-830E-72FD794AD3F6}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = MonoGame.Framework\MonoGame.Framework.SDL2.csproj
EndGlobalSection
EndGlobal