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NavDoom - a VizDoom maze generator

Usage

git clone --recurse-submodules https://github.com/agiantwhale/NavDoom.git
cd NavDoom
./export.sh

That's it! WAD map files will be in outputs folder.

Game variables

  1. Global reward
  2. Goal location - X coordinate
  3. Goal location - Y coordinate
  4. Goal location - Z coordinate

Configuration

maze.py generates random maze sources, wad.py compiles mazes into a single WAD file. export.sh is a simple wrapper to compile ACC and generate some example mazes.

usage: maze.py [-h] [-n NUM] [-s SPLIT] [-r ROWS] [-c COLUMNS] maze

positional arguments:
  maze

optional arguments:
  -h, --help            show this help message and exit
  -n NUM, --num NUM     number of maps to generate (default: 10)
  -s SPLIT, --split SPLIT
                        train/test split ratio (default: 0.8)
  -r ROWS, --rows ROWS  maps row size (default: 9)
  -c COLUMNS, --columns COLUMNS
                        maps column size (default: 9)
usage: wad.py [-h] [-b BEHAVIOR] [-s SCRIPT] prefix wad

positional arguments:
  prefix
  wad

optional arguments:
  -h, --help            show this help message and exit
  -b BEHAVIOR, --behavior BEHAVIOR
                        path to compiled lump containing map behavior
                        (default: None)
  -s SCRIPT, --script SCRIPT
                        path to script source lump containing map behavior
                        (optional)

Support

PRACTICALLY NONE!

I work on reinforcement learning in my free time and probably won't be able to support new features or bug fixes. Happy to accept PRs though.

But really, it's a pretty small project. Go through the code and you'll be able to make necessary adjustments yourself.

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Maze navigation scenarios for VizDoom

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