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forge-1.7.10-10.13.2.1240-changelog.txt
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forge-1.7.10-10.13.2.1240-changelog.txt
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Changelog:
Build 1240:
LexManos: Fix creative picking a CommandBlock minecart returning wrong item. Closes #1523
Build 1.8-11.14.0.1239-1.8:
LexManos: Fix local variable conflict in Forge patch and latest MCP mappings.
Build 1.7.10-10.13.2.1236:
xcompwiz:
Fixes client-side fake rain
Changes the updateWeather function in WorldServer to only send the
weather info to players in the correct dimension, rather than all
players on the server. This is what causes the client-side rain, as the
client believes that it has started raining locally, rather than in
another dimension.
Build 1.7.10-10.13.2.1235:
oliver.kahrmann:
Modify WavefrontObject to allow '.' in group object names
Blender names objects with .001 ir .002 when separating vertices or duplicating objects and the importer would crash on them. This fixes the regex to allow dots in the name.
Build 1.7.10-10.13.2.1234:
LexManos: Player sensitive version of Block.getPickBlock Closes #1348
Build 1.7.10-10.13.2.1233:
LexManos: Fix slots being black due to vanilla blending leakage Forge fixes. Closes #1325 & #1242
Build 1.7.10-10.13.2.1232:
luacs1998:
Create CONTRIBUTING.md
Simple file (which github will show for those making PRs) containing guidelines for making PRs.
Feel free to comment if you want/need anything added. I can pull the same thing to FML too if you'd like, Lex.
luacs1998:
Update CONTRIBUTING.md
Add link to wiki page on contributing
Build 1.7.10-10.13.2.1231:
Adubbz: Fixed desert list initialization. Fixes #1447
Build 1.7.10-10.13.2.1230:
LexManos: Fix logic error in Blodd's Snapshot capture that caused blocks to not be updated to the client. Closes #1451
LexManos: Bump version for new RB.
Build 1.7.10-10.13.1.1229:
AbrarSyed: implemented crowdin support
matthewprenger: Add username cache for determining a player's last known username
azanor1:
Fix for biome weights under 10
This solves the problem where custom mod biomes with weights under 10
not being generated in the world.
Cleaned up the code and made the patch smaller
Build 1.7.10-10.13.1.1226:
LexManos: Compleetly disable stencil bits unless told not to by using the -Dforge.forceDisplayStencil=true flag. Should solve the 'menu in bottom corner' issue with Intel Integrated graphics cards.
Build 1.7.10-10.13.1.1225:
Parker Young: Added PlayerWakeUpEvent
Build 1.7.10-10.13.1.1224:
Adubbz: Fixed biome weights not working with non multiples of 10
Build 1.7.10-10.13.1.1223:
LexManos: Fix vanilla lighting issue and blending issues in achievements gui. Closes #1445
Build 1.7.10-10.13.1.1222:
LexManos: MinecraftForge/FML@d00feb58c762b0bbc506d79faf1ce40bc96732e9 Remove debug code that was causing console spam in Forge.
Build 1.7.10-10.13.1.1221:
LexManos: Disable by default the Display Stencil bits. Keep FBO bits. Acording to Mumfery and ChickenBones, it should not be nessasary and should solve the 1/4 main menu issue. Use -Dforge.forceDisplayStencil=true to enable old behavior.
Build 1.7.10-10.13.1.1220:
jadran.kotnik: Prevent client only commands from bleeding through to the server.
Build 1.7.10-10.13.1.1219:
jdroque:
Added PlaceEvent and MultiPlaceEvent which fires before placing a block.
Before calling "ItemStack.tryPlaceItemInWorld", a recording flag is turned on for
setBlock to capture a blocksnapshot for each block that attempts to be placed.
If 1 block is captured, a "BlockEvent.PlaceEvent" is fired to notify mods.
If 2 or more blocks are captured, a "BlockEvent.PlaceEvent" is fired first with the first block
captured followed by a "BlockEvent.MultiPlaceEvent" with all captured blocks. This extra event
is required for items that have the ability to place 2 or more blocks such as a BlockBed.
If either event is cancelled, the recorded block snapshot(s), item stacksize, and item meta will
revert back to the captured snapshot(s).
If the events are not cancelled, a notification will be sent to clients and block physics will be updated.
What this means for mods is Forge will be able to capture all player block placement automatically and fire
a PlaceEvent and/or MultiPlaceEvent.
If for whatever reason your mod does not use the standard placement methods then you will need to fire the
appropriate placement events in order to notify mods/servers.
This commit also includes a new utility class called BlockSnapshot which is serializable. This new class is used in conjunction with
both PlaceEvent and MultiPlaceEvent in order to record a snapshot of block space before it is altered. This
allows us to restore the block(s) if an event is cancelled. The class also provides the ability to restore a snapshot
to any location using the restoreToLocation method. This should be helpful to many mods that are looking to be able
to capture block data then restore it to back to any location required.
Build 1.7.10-10.13.1.1217:
cpw:
GIANT FML UPDATE! Bump forge revision number, and fix patches for ItemStack changes. More to come on this branch I expect.
MinecraftForge/FML@7c5cf219042581545b6073de4e947448ffa10879 Implement STDOUT/STDERR redirection.
MinecraftForge/FML@bc78e31cb7ad4eda6e5faa173cd6b21e70a2c444 added support for \n in tooltip strings added \n test tooltip localization fixed int/double conversion error in slider entry added test slider scenario that highlighted conversion error
MinecraftForge/FML@a2908e5c596bb5502bf455d468d2b1ead0520f55 Clean up a bunch of compiler warnings.
MinecraftForge/FML@7f67523d870ae150071c67b002597542eb206725 Update realms to 1.3.2
MinecraftForge/FML@73f23c24b85240458f352f248e885684aaff4743 Merge branch 'std-redir' of github.com:Emberwalker/FML
MinecraftForge/FML@1c6b25df740a64c94d9ba05dd7e4412515abf5bb If an IO exception comes from the datawatcher, spew it all over the console don't discard it silently. Should stop pixelmon blaming forge for their mistakes.
MinecraftForge/FML@e77da9eb2f5c58a494ed100dd4c1dd1a0c341dbf And fix the read side too, incase someone is trying to bitbang and failing.
MinecraftForge/FML@305d8950c9332c7a7f290db05e6f18ef328016e2 Make LogContext optional. This can be useful for debugging mod issues, but Apache's implementation in log4j2 is responsible for a very significant % of the overall runtime. Quite frankly this is shockingly bad performance from what is supposed to be a high performance logging framework. Anyway, until we can figure out if we can fix it, we're turning it off by default.
MinecraftForge/FML@bdfca1c8ed463a6053526c7a46a990007711e3d0 Make more noise when people screw up mod downloading and put .jar.zip in their mod folders.
MinecraftForge/FML@21084941127fc882d9968316a8f0669531e484df Add a custom version range factory method. Should hush skyboy's complaints. Closes #486
MinecraftForge/FML@7c1e6aaa40704001231e602ceaedfa21a5df1edf Add a delegate to every item and block. this should help with renaming fun stuffs. Also, fix all the tabs from my previous commits. *sigh*
MinecraftForge/FML@61fcb4df06dc968fcc31d3e4e524e574acfdbb3b Tweak Itemstack patch to always delegate to the method call. Set the field, so it's in sync.
MinecraftForge/FML@eb8c5ab146f2eb3ad3833d40607da97831278ffb Fix nested directory for language resources. Closes MinecraftForge#1264
MinecraftForge/FML@7c05e5f70d5387512d0bee33ef99510ee5aac739 Default collections, so that we don't crash if useDependencyInfo is true. Closes #485
MinecraftForge/FML@9729fe23326a3d4f6b03e60b5cdaf78a484b3657 Kill net.minecraft.src warning. It hasn't served a purpose in a long time now. Closes #313
MinecraftForge/FML@21e875ef22eef6068ccd6df1bd71cf58cba48eed AllowPlayerLogins only after the server has completed the core init tasks. Closes #372
MinecraftForge/FML@46cfeade80ae60ad2d8cdb40c5fdfdaeeaf16d00 Add a constructor to CustomModLoadingDisplayException. Closes #387
MinecraftForge/FML@a6eab2683a15a0cceca7a0ded6095b746cdd017b Update README.txt
MinecraftForge/FML@f75838461cf6d9c5010cbfd2d9ef5ceec03268d7 Last part is the itemstack transformer. Itemstacks should now only be loosely coupled with the items within.
MinecraftForge/FML@51f24e9e6d1bee371cf23cdfd0071de7c5175417 First draft of add alias. It is probably not properly persistent atm.
MinecraftForge/FML@2a4c6424709b20ce1e9bda0d85ce7fac47d157c2 Finally fix stupid NPE error caused by FML trying to parse the super of Object in IDEA envs.
MinecraftForge/FML@c1b1417ee168523154a0edae68c3180814eab1c7 FML now supports passing a json formatted modlist as an argument, as well as a comma separated argument list. These facilitate modpacks mostly, by meaning you don't need to duplicate mods. The modlist is arranged in the maven style, with mods referenced maven-like.
MinecraftForge/FML@3d42cda2a2cf5b24e7a25537d883260857b2107a Build.Gradle Patch
MinecraftForge/FML@20c7add8455cd16a4551ed13336a9ad4f9770cd1 Merge pull request #484 from bspkrs/master
MinecraftForge/FML@26ed4b992eb6341d52d12fb6735415ab8e3c501d Clear button list on FML fatal error screens. The hidden cancel button should not be there. Closes #497
MinecraftForge/FML@ebe4f5c5e297d5d59ce57138810627a9c7a1b412 Merge pull request #494 from AntonBoch1244/patch-1
MinecraftForge/FML@ad0da05f5c78d7f3c35a331e993dd6e679fc7ac9 Fix the ItemStack transformer to find the method and field so it works with srg and mcp naming.
MinecraftForge/FML@65d380181a84d35a78791e1bc3c7712cd90506f6 Extend timeout for client to 5 seconds. Should fix Forge #1322
MinecraftForge/FML@45486a0b6dfca65c4d1dd23176d4c9d13d46b6f5 Fix almost invisible NPE in TerminalTransformer when loading a non-existant class
MinecraftForge/FML@13da3efce07653732971837709ccf4de7e4c5c8e Allow a clean way to exit the game without big ugly warnings, but with logging information available if needed. Closes #496
MinecraftForge/FML@fda305edfea15ba2015cede72327703f273f74e3 Some more tidying up of the exit handling
MinecraftForge/FML@b087f60c3379d0767247e51cbc3f7c631fe97a08 More cleanup of exit handling, also add a couple more noise classes to the list of things ignored.
MinecraftForge/FML@d6358a466b4614cfc35b403d756fe3ef550ebf50 Cleanup override warnings
MinecraftForge/FML@af7a58b9e50dbacf63cf4b5009abc52301609e1f Update to legacylauncher 1.10 and asm 5.0.3
MinecraftForge/FML@e6d00440a612c235013f3f92f1756811139a6de0 ItemStack swapping
MinecraftForge/FML@8597e45a0e417948db483006aa54e899f28b05ac Fix NPE from a boolean
MinecraftForge/FML@b9b9daa8a9d1cac8550561f31f118589abc0c30a Fix ups from feedback.
MinecraftForge/FML@d89165021f33fbffb4563d86b30bd261506c6ea6 Mark the promise a success in the outbound handler.
MinecraftForge/FML@2e5ccf7988385d38b964c615776f23a1718f5c27 Update for launchwrapper 1.11. Fixes java 6 compatibility.
MinecraftForge/FML@641250d8536bad3af5a036b70dae94097176b420 Fix java 8u20. Closes #501 and a bunch of other bugs too.
MinecraftForge/FML@292be72639feded03ced26d9a06a98159f7a95b7 Allow client handshake to be reset by server to support BungeeCord.
MinecraftForge/FML@092873fbe5baaee53bee67d26d2fc6d3d003f095 Merge branch 'bungeecord' of github.com:bloodmc/FML
MinecraftForge/FML@134f2f8e8865a91292386a3738bb45bad0477a4b Fix bug with entityspawn - if the entity doesn't extend livingbase, it fails to write a headyaw byte, and everything will be derped for that packet.
MinecraftForge/FML@4852de81e02e2b6c6d006abe20d8497499fdf51f Wrap the server description box a little bit shorter. Stops the overlapping. Closes #489
cpw:
MinecraftForge/FML@4ce3e73bfe36c02b10f504f93eff1bc94d640e32 Add overloaded version of SimpleNetworkWrapper#registerMessage that takes the MessageHandler instance directly, allowing to specify the same handler for multiple messages.
MinecraftForge/FML@cbe2ccbda461ec0ecf4d776fcd19ab31930cc3f1 Add in ModType to the jar manifest. If it's present, and doesn't have value "FML" it will be skipped from the modloading cycle. This should let liteloader mods have a .jar extension.
MinecraftForge/FML@37cf0174fc62a842d132b2c2cc31e477acfba205 OK, lets make that a csv list. It'll let you be liteloader and fml in one jar file!
MinecraftForge/FML@0475b15eb1a7c35bf4959f1af40606e6ee8a9d03 Change the mods and modListFile argument handling a bit. Other tweakers will get a chance at looking at them now - they're only removed right before launch.
MinecraftForge/FML@abeac06a2e9bf8825b058fa35291165b4d1f1fb3 Two new features. ModLists can have a "parent" mod list. Circularity will result in a crash, so be careful. Mods specified in a child will override ones from a parent (using the maven group:name:classifier triple to identify - ignoring the version component)
MinecraftForge/FML@7fcfedcfef9b5fd85cd1c17aa2013fca1bacd871 Canonicalized file paths in modListFile handling with the minecraftDirectory.
MinecraftForge/FML@633fce19d4b367aed56d79e916f17296842f675c Make Keyevent also fire for key releases
MinecraftForge/FML@57ba2339b630afa22c0fdf060bf28edbf7b34d0f Merge branch 'keyup-event' of github.com:diesieben07/FML
MinecraftForge/FML@1ff048062c7f122731619258a9e5a68a6111d5dd Merge branch 'simple-netw-improve' of github.com:diesieben07/FML
cpw: MinecraftForge/FML@dc02d56195606d3ba2f1c5036fc8c0ddb67c843f Fix derp with ModType annotation. mods should load again now..
diesieben07: Added Item#isBeaconpayment
cpw:
MinecraftForge/FML@7ab69aff2e19b349e457c1b5fcab8b3b01d22af2 Clean up import
MinecraftForge/FML@c5a90bd456230b201522c268dd9bc5e80a0b57be Is vanilla possible with this mod load, side tests.
MinecraftForge/FML@cad11f3165505e6d725411a9fc2c2ee8362f5827 Allow injecting alternative container types. This is the core support code for allowing sponge plugins!
michafla:
check for IFluidBlock (in addition to Material.liquid) when
determining render height so that non-liquids (gases) render correctly
kat.swales: Fixed Clientside GameProfile UUID being null on offline mode
cpw:
MinecraftForge/FML@63b64482e6dd4c3e2226ec002ceee549045c35ed Add jsr305 dev-time dependancy for Nullable/Nonnull annotations. Unneeded at runtime.
MinecraftForge/FML@5365f5ea3e90ec85552bdb7f1f1237c51b4ea493 Add IEventExceptionHandler for EventBus to allow special handeling exceptions that are fired while running an event. Events now track what 'phase' they are in during the execution process. Each EventPriority is a 'phase'. An exception is thrown if the event attempts to set its phase to a previous one.
Build 1.7.10-10.13.1.1216-new:
kat.swales: Fixed Clientside GameProfile UUID being null on offline mode
Build 1.7.10-10.13.1.1215-new:
michafla:
check for IFluidBlock (in addition to Material.liquid) when
determining render height so that non-liquids (gases) render correctly
Build 1.7.10-10.13.1.1214-new:
cpw:
MinecraftForge/FML@7ab69aff2e19b349e457c1b5fcab8b3b01d22af2 Clean up import
MinecraftForge/FML@c5a90bd456230b201522c268dd9bc5e80a0b57be Is vanilla possible with this mod load, side tests.
MinecraftForge/FML@cad11f3165505e6d725411a9fc2c2ee8362f5827 Allow injecting alternative container types. This is the core support code for allowing sponge plugins!
Build 1.7.10-10.13.1.1213-new:
diesieben07: Added Item#isBeaconpayment
Build 1.7.10-10.13.1.1212-new:
cpw: MinecraftForge/FML@dc02d56195606d3ba2f1c5036fc8c0ddb67c843f Fix derp with ModType annotation. mods should load again now..
Build 1.7.10-10.13.1.1211-new:
cpw:
MinecraftForge/FML@4ce3e73bfe36c02b10f504f93eff1bc94d640e32 Add overloaded version of SimpleNetworkWrapper#registerMessage that takes the MessageHandler instance directly, allowing to specify the same handler for multiple messages.
MinecraftForge/FML@cbe2ccbda461ec0ecf4d776fcd19ab31930cc3f1 Add in ModType to the jar manifest. If it's present, and doesn't have value "FML" it will be skipped from the modloading cycle. This should let liteloader mods have a .jar extension.
MinecraftForge/FML@37cf0174fc62a842d132b2c2cc31e477acfba205 OK, lets make that a csv list. It'll let you be liteloader and fml in one jar file!
MinecraftForge/FML@0475b15eb1a7c35bf4959f1af40606e6ee8a9d03 Change the mods and modListFile argument handling a bit. Other tweakers will get a chance at looking at them now - they're only removed right before launch.
MinecraftForge/FML@abeac06a2e9bf8825b058fa35291165b4d1f1fb3 Two new features. ModLists can have a "parent" mod list. Circularity will result in a crash, so be careful. Mods specified in a child will override ones from a parent (using the maven group:name:classifier triple to identify - ignoring the version component)
MinecraftForge/FML@7fcfedcfef9b5fd85cd1c17aa2013fca1bacd871 Canonicalized file paths in modListFile handling with the minecraftDirectory.
MinecraftForge/FML@633fce19d4b367aed56d79e916f17296842f675c Make Keyevent also fire for key releases
MinecraftForge/FML@57ba2339b630afa22c0fdf060bf28edbf7b34d0f Merge branch 'keyup-event' of github.com:diesieben07/FML
MinecraftForge/FML@1ff048062c7f122731619258a9e5a68a6111d5dd Merge branch 'simple-netw-improve' of github.com:diesieben07/FML
Build 1.7.10-10.13.0.1208:
zlyfire.martin:
Update README.txt
Add in reference to running setupDecompWorkspace to get decompiled classes
Build 1.7.10-10.13.0.1207:
bernhard.bonigl: Write the correct default value for StringList comments in the config
Build 1.7.10-10.13.0.1206:
LexManos: Fix AIOOB in BiomeDictionary. Closes #1326
Build 1.7.10-10.13.0.1205:
cpw:
Attempt to properly resolve this daft metadata and TE nonsense. This might be mod impacting, if you maintain a reference to a TE via neighbour update calls - you
might see two TEs for a single setblock where previously you saw one. This is a phantom TE being created by badly written neighbour triggers - I'm looking at you
redstone.
Anyway, with luck, this'll close a slew of bugs across Forge, IC2, MFR, TE, RC. Yeah, fun times. Thanks to LexManos, skyboy and KingLemming for helping figure this
issue out. Quite frankly, from now on, issues with phantom TEs will be mods behaving badly. Modders will need to adapt.
Build 1.7.10-10.13.0.1204:
LexManos: Fix invalid math in GuiContainerCreative.
Build 1.7.10-10.13.0.1203:
porcariadagata: Add ItemStack sensitive version of getItemEnchantability
Build 1.7.10-10.13.0.1202:
LexManos: Add ability for creative tabs that have search bars to customize the text box's width, and prevent the default set of enchanted books from being displayed in those tabs. Closes #1303 Closes #1301
Build 1.7.10-10.13.0.1201:
abab9579:
Skylight Hooks for Minecraft Forge
Mainly for solar/lunar eclipse.
Build 1.7.10-10.13.0.1200:
JeanGlassmaker: Adds getLocalizedName and getUnlocalizedName to FluidStack
Build 1.7.10-10.13.0.1199:
vazkii: Fixed items with more than 2 render passes rendering weird in first person
LexManos: Fix patch screwup in Skyboy's Fishing PR -.-
LexManos: Fix metadata for every permutation -.- Closes #1294
t.tomkins:
Legacy Liquid Load Fix
nbt.getString("FluidName") no longer returns null, it returns an empty string.
This patch allows legacy liquids to be resolved once again.
Build 1.7.10-10.13.0.1198:
DemoXin:
* Added AT for ContainerRepair.stackSizeToBeUsedInRepair (Now public)
* Added ability to AnvilUpdateEvent to alter stackSizeToBeUsedInRepair (vanilla behavior is now reproducable)
* Added AnvilRepairEvent, fired when the player removes an ItemStack from the output slot of ContainerRepair, and allows the chance to damage the anvil to be altered.
Build 1.7.10-10.13.0.1197:
skyboy026: Add FishingHooks
skyboy026: Update FishingHooks
skyboy026: Add EntityFishHook AT
Build 1.7.10-10.13.0.1195:
rwtema: Fixed ItemFluidContainer always draining the maximum amount, regardless of the amount remaining.
Build 1.7.10-10.13.0.1194:
LexManos: Closes #1280
Build 1.7.10-10.13.0.1191:
LexManos: Fixed bug that allowed duplication of Fluids with redstone dust. Closes #1279
Build 1.7.10-10.13.0.1190:
idont: - Added drainFluidContainer() and getContainerCapacity() helper methods.
Build 1.7.10-10.13.0.1189:
Adubbz: Added an event for fog rendering
Build 1.7.10-10.13.0.1188:
cpw:
Revert old light amortization patch. It seems to be breaking chunk sending pretty badly when more
than a couple of people are online. Tests indicate it is not useful anymore.
cpw: MinecraftForge/FML@3231db9376766d619f942b6a526718daa3c68038 Sorta revert 908491d5e7ac26becdac938f38cc90d6b9d73ce1 but merge assets into the map, rather than force overwriting. Fixes skyboy's comment.
Build 1.7.10-10.13.0.1187:
LexManos:
Updated FML:
MinecraftForge/FML@53887ac59cec8f747e21fd251f94d5a438a69114 Hacky interm solution to #1207 to buy me time to re-write FML's network protocol.
Build 1.7.10-10.13.0.1186:
LexManos: Fixed NPE that happens sometimes when exiting the game witout fully loading a world {main a dev-time thing}
LexManos: Made skulls respect Block.isReplaceable when placing, also prevented them from deleting blocks when placed at certain angels. Closes #1233
Build 1.7.10-10.13.0.1185:
LexManos:
Updated FML:
MinecraftForge/FML@9d40b761974f10ec2b5868a992260792f8a98e5d Don't scan ObjectHolders if there was an error already, derpitude will ensure.
MinecraftForge/FML@76538c1781d6d6a1e4134fb317af99e6f13b46cc Add a terminal transformer and tweaker.
MinecraftForge/FML@aec9228845e50107112bd1f8693f9b4729694c8b Add ExitVisitor to the TerminalTransformer that finds and intercepts any calls to Runtime.exit or System.exit.
MinecraftForge/FML@908491d5e7ac26becdac938f38cc90d6b9d73ce1 Move LaunguageRegistry call above normal asset loading to allow resource packs to override mod's language systems.
MinecraftForge/FML@d13295e28113a1c310d5bbb90ebfe241fefabe02 Fix FMLAT manifest AccessTransformers, class loader fun!
Build 1.7.10-10.13.0.1184:
darklime:
Changed exception message for duplicate enchantment ids to contain the
class path for both enchantments along with the enchantmnet id that has
been duplicated.
Build 1.7.10-10.13.0.1183:
bspkrs:
Fixed missing assignment of constructor arg (thanks @Lunatrius)
I must have edited this out when I was cleaning up my formatting commit spam.
Build 1.7.10-10.13.0.1182:
vincent_a_lee:
Fix comment derp (+1 squashed commits)
Squashed commits:
[52c40bc] Fix experience orbs spawning at 32x coordinates clientside
Add // FORGE comment
Add // FORGE comment to clarify the purpose of the change
Build 1.7.10-10.13.0.1181:
vincent_a_lee:
Fix chat opacity
Add // FORGE comment
As per convention, add // FORGE comment to clarify the purpose of the change
Build 1.7.10-10.13.0.1180:
LexManos:
Updated FML:
MinecraftForge/FML@ab52901b8b47a525e2719cf280327e97bad7f91e Force preferIPv4Stack to true early in the load chain to combat netty loopback issues.
MinecraftForge/FML@11893fbbb76569417a415ae794494b8c1150a716 Add system property to skip doing world backups when game registry changes. This is SEVERLY ill-advised, if you do this DO NOT ask for any support.
MinecraftForge/FML@fdb6b34b8fc3f1e0c6beb7bfb940a01a309f1603 Update authlib and realms to latest json data.
MinecraftForge/FML@b3a74882b4d0d704d7061b9d896febb59ab0c269 added slider controls for numerics. default control is textbox, but slider can be used as a custom list entry class. fixed constructor javadocs in GuiConfig
MinecraftForge/FML@7c6d1f7568885ff677e34692ff87b1f0826dfd48 Merge pull request #468 from bspkrs/master
MinecraftForge/FML@692d955c1a5b6d0b8601ae88632ef42136d37393 Update tweaker login to use authlib.
MinecraftForge/FML@c2119eb1c1246ba37304d9e565b4430ed7056db1 Update realms library to 1.3.1, and implement network latch when connecting to Realms. Tested and working.
Build 1.7.10-10.13.0.1179:
cpw: Add a system property for the stencil, in case config is not available..
Build 1.7.10-10.13.0.1178:
the.country.gamer:
RenderBlockOverlayEvent patch
Fixes skewed XYZ parameters
Build 1.7.10-10.13.0.1177:
LexManos: Fixed Enchantment.addToBookList Closes #1160
Build 1.7.10-10.13.0.1176:
LexManos: Add ability for modders to designate custom biome types. And remove note about automatically registering. Closes #1167
Build 1.7.10-10.13.0.1175:
diesieben07: Added hook for custom PotionEffect rendering in the inventory
Build 1.7.10-10.13.0.1174:
the.country.gamer:
Added RenderBlockOverlayEvent.java
Adds a Forge event which controls whether an overlay is rendered.
Overlays include: First-person fire, Block (when inside a block)
and water when a player is inside a water block.
Patched for easier manipulation of event
Fixed for Lex
To be squashed
Removed Contructor
Added block XYZ parameters
TODO, the second block overlay event’s XYZ might not be correct
Adubbz: Enhanced the Biome Dictionary with tags based on temperature, vegetation, moisture, trees and others
Build 1.7.10-10.13.0.1172:
LexManos: Made EmeraldOre respect isReplaceableOreGen. Closes #1157
LexManos: Added World to ChunkProviderEvent.ReplaceBiomeBlocks, and exposed metadata to End and Nether generation events. Close #1201
Build 1.7.10-10.13.0.1171:
tterrag1098:
Add AchievementEvent
Allows modders to react to players receiving achievements, and cancel
them.
Fix indentation
More shortening
Down to one line...
Remove newline
Build 1.7.10-10.13.0.1170:
LexManos: STENCIL buffer and DEPTH buffer, attempt a fix for GL errors.
Build 1.7.10-10.13.0.1169:
alexrusso225: Added Javadoc comments for Forge Event documentation.
Build 1.7.10-10.13.0.1168:
LexManos: MinecraftForge/FML@ac994e178a3533aa3c2ad8359aef9e5852c27a72 Scala people test your shit.
Build 1.7.10-10.13.0.1167:
LexManos: Remove the BLEND enable in rendering damage bars. And exclicitly fix blend states in some GUI elements.
Build 1.7.10-10.13.0.1166:
cpw:
MinecraftForge/FML@3ee86d0f3e47249030ba2309386f9120025e95c1 updated gradle wrapper to gradle 2.0
MinecraftForge/FML@627ae73ea655277617912df48b03288ecc79ffea Merge pull request #464 from AbrarSyed/upgradle
MinecraftForge/FML@ee38c1b3f4642c567612f88070d7f9d651994aab Fix unneeded cast causing crash in new Config GUI system.
MinecraftForge/FML@eb92c35a2fa49a0fbe35a33e31cfb58e0674f78e updated run configs for GradleStart/Server classes
MinecraftForge/FML@70dcf80410a6d12c00300c00522582ee49ac4cc8 Merge pull request #465 from AbrarSyed/upgradle
MinecraftForge/FML@0ebdbe77a2b3503db43d36aec50c98ffb8366e20 Updated Scala to latest stable
MinecraftForge/FML@ddba18e6e33a9d9c5b113b1bfc0bfc82803b2607 Merge branch 'patch-1' of github.com:Soaryn/FML into scalaupdate
MinecraftForge/FML@220a37660b2656136c634b435afee6a915fc88fe Update realms to 1.2.9
MinecraftForge/FML@abd7d0969bed5ce3d766f52b921c2b44e8ba87d2 Merge branch 'scalaupdate'
Build 1.7.10-10.13.0.1162:
foka_12:
Added FluidStack sensitive version for Fluid's localised name
Would be helpful for determining names for more complex FluidStacks (with tag compounds for example)
Build 1.7.2-10.12.2.1161-mc172:
bspkrs: dupe quotes fix for category names
Build 1.7.10-10.13.0.1160:
siribby: Add RenderItemInFrameEvent
Build 1.7.10-10.13.0.1159:
LexManos: Fixed issue where Fire's 'fizz' would not play for the person who extinguished the fire.
Build 1.7.10-10.13.0.1158:
ohai.iChun: Fixed inverted params in FogDensity use
Build 1.7.10-10.13.0.1157:
LexManos: Add config option to disable attempting to creat screen with Stencil Bits.
LexManos: Add config option to specify the default spawn fuzz factor for the overworld. Closes #1190
Build 1.7.10-10.13.0.1156:
LexManos: Fix creative inventory tabs not blending base don items rendered. Closes #1179
Build 1.7.10-10.13.0.1153:
jdroque:
Fixed wrong method call in ChunkIOProvider.
When a chunk fails to load async, we fallback to the original sync method.
In this case, it was calling the async method twice which ended up causing
a stackoverflow.
Build 1.7.10-10.13.0.1152:
cpw: MinecraftForge/FML@db219fb287b14fea5148ecdbf07d8ff08704c66a API is now able to "provide" and "own" itself. Useful for libraries without a Mod in them. To go along with this, you can now require an API, with a version, in your mod dependency string
Build 1.7.10-10.13.0.1151:
bspkrs: fixed compounding quotes issue with category names that require quotes when save is called more than once
Build 1.7.10-10.13.0.1150:
LexManos: Update to 1.7.10-pre4.
LexManos: Fix flower pots not droping the items that are inside them.
cpw: MinecraftForge/FML@06ab104c9ab798af6d2726e02a238211ff8124e1 Force the descriptors to the right type for the field they're referencing. Fixes the sand issue
cpw: MinecraftForge/FML@e1529845384f4935b7c11d4d36d25db51c0b9a31 Add support for mod access transformers without a coremod requirement. Use the "FMLAT" manifest attribute, with a space separate list of files that live in the 'META-INF' directory. They should conform to standard AT formatting.
cpw:
MinecraftForge/FML@5d6dc5dce37e488188d6fc468c16e8a6183a3610 Fix up other exit points. Should stop process hangs for clean exits.
MinecraftForge/FML@8a240ec3c7e4cf4c57beabdfe9bd408e57de1bdc Merge branch 'master' into mc179
MinecraftForge/FML@0cd5ef6bb71cda1ef6add892d1247148bf1ecc15 Fix NPE when no FMLAT is defined
cpw:
MinecraftForge/FML@701d98eafa4d55144b166d26030818baa9b2f680 Added config GUI system
MinecraftForge/FML@50164db5c13c85636c7fda0e13bae1fc0aedc745 Merge branch 'master' of github.com:bspkrs/FML into bspkrsgui
MinecraftForge/FML@7eb36a1481aea9f68fa46bc199195769b27d904b Merge branch 'bspkrsgui'
MinecraftForge/FML@96a7e14a45404449fb72af6d2d5e1efd30003318 Merge branch 'master' into mc179
MinecraftForge/FML@f45f18b1d71e1c1d12582faa337a19e73ed5fb18 Fix accessing guava from transformers
MinecraftForge/FML@8f7adced471951c798cfa6844b0abc176c93d19b Fix library issue. mojang auth requests newer libs, so we get them at dev time. But the mojang json doesn't refer them at runtime. So there's a lib mismatch. Fortunately all are available at mojang, so we can update the json.
cpw: Fix new method with Side.CLIENT when it shouldn't have it. Closes a bunch of reports of problems.
cpw: Clean patch cruft.
cpw: Fix mcp release number
luacs1998:
Update mc version string
Or was I not supposed to?
cpw: Fix API incompatibilities. Should mean mods will work with new config changes.
cpw:
Update to MC 1.7.10, bump to 10.13.0
MinecraftForge/FML@bc420dcb0b086899e2aaa218a6f5bd7e91091a90 Fix Eclipse launching attribute
MinecraftForge/FML@1e0134a1ca97a1107ebbe604e5318e6f350fe9c4 Merge pull request #455 from rumickon/feature
MinecraftForge/FML@1c5db211afc9962fedb7fd8450abc45d07807634 Update for release 1.7.10
MinecraftForge/FML@79a0c5e55905f0f08471d026b744a563ea421236 Merge branch 'mc179'
Build 1.7.10_pre4-10.12.2.1149-prerelease:
cpw: Fix API incompatibilities. Should mean mods will work with new config changes.
Build 1.7.10_pre4-10.12.2.1148-prerelease:
luacs1998:
Update mc version string
Or was I not supposed to?
Build 1.7.2-10.12.2.1147:
cpw: Fix API incompatibilities. Should mean mods will work with new config changes.
Build 1.7.10_pre4-10.12.2.1146-prerelease:
bspkrs:
Added support for new FML config GUI classes
refactored lots of stuff based on comments
added Configuration.load() exception handling and logging
cpw: MinecraftForge/FML@5d6dc5dce37e488188d6fc468c16e8a6183a3610 Fix up other exit points. Should stop process hangs for clean exits.
cpw:
MinecraftForge/FML@701d98eafa4d55144b166d26030818baa9b2f680 Added config GUI system
MinecraftForge/FML@50164db5c13c85636c7fda0e13bae1fc0aedc745 Merge branch 'master' of github.com:bspkrs/FML into bspkrsgui
MinecraftForge/FML@7eb36a1481aea9f68fa46bc199195769b27d904b Merge branch 'bspkrsgui'
cpw: Fix mcp release number
Build 1.7.2-10.12.2.1145:
bspkrs:
Added support for new FML config GUI classes
refactored lots of stuff based on comments
added Configuration.load() exception handling and logging
cpw:
MinecraftForge/FML@701d98eafa4d55144b166d26030818baa9b2f680 Added config GUI system
MinecraftForge/FML@50164db5c13c85636c7fda0e13bae1fc0aedc745 Merge branch 'master' of github.com:bspkrs/FML into bspkrsgui
MinecraftForge/FML@7eb36a1481aea9f68fa46bc199195769b27d904b Merge branch 'bspkrsgui'
Build 1.7.10_pre4-10.12.2.1144-prerelease:
cpw: Clean patch cruft.
Build 1.7.10_pre4-10.12.2.1143-prerelease:
cpw: Fix new method with Side.CLIENT when it shouldn't have it. Closes a bunch of reports of problems.
Build 1.7.10_pre4-10.12.2.1142-prerelease:
cpw:
MinecraftForge/FML@701d98eafa4d55144b166d26030818baa9b2f680 Added config GUI system
MinecraftForge/FML@50164db5c13c85636c7fda0e13bae1fc0aedc745 Merge branch 'master' of github.com:bspkrs/FML into bspkrsgui
MinecraftForge/FML@7eb36a1481aea9f68fa46bc199195769b27d904b Merge branch 'bspkrsgui'
MinecraftForge/FML@96a7e14a45404449fb72af6d2d5e1efd30003318 Merge branch 'master' into mc179
MinecraftForge/FML@f45f18b1d71e1c1d12582faa337a19e73ed5fb18 Fix accessing guava from transformers
MinecraftForge/FML@8f7adced471951c798cfa6844b0abc176c93d19b Fix library issue. mojang auth requests newer libs, so we get them at dev time. But the mojang json doesn't refer them at runtime. So there's a lib mismatch. Fortunately all are available at mojang, so we can update the json.
Build 1.7.10_pre4-10.12.2.1141-prerelease:
cpw:
MinecraftForge/FML@5d6dc5dce37e488188d6fc468c16e8a6183a3610 Fix up other exit points. Should stop process hangs for clean exits.
MinecraftForge/FML@8a240ec3c7e4cf4c57beabdfe9bd408e57de1bdc Merge branch 'master' into mc179
MinecraftForge/FML@0cd5ef6bb71cda1ef6add892d1247148bf1ecc15 Fix NPE when no FMLAT is defined
Build 1.7.10_pre4-10.12.2.1139-prerelease:
cpw: MinecraftForge/FML@e1529845384f4935b7c11d4d36d25db51c0b9a31 Add support for mod access transformers without a coremod requirement. Use the "FMLAT" manifest attribute, with a space separate list of files that live in the 'META-INF' directory. They should conform to standard AT formatting.
Build 1.7.10_pre4-10.12.2.1138-prerelease:
cpw: MinecraftForge/FML@06ab104c9ab798af6d2726e02a238211ff8124e1 Force the descriptors to the right type for the field they're referencing. Fixes the sand issue
Build 1.7.10-pre4-10.12.2.1135-prerelease:
LexManos: Fix flower pots not droping the items that are inside them.
Build 1.7.2-10.12.2.1133:
Christian: Null check the Item in the supplied stack as well as the stack itself.
Build 1.7.2-10.12.2.1132:
Christian: And fix firing for single player loading.
Build 1.7.2-10.12.2.1131:
Christian: Fix derpity derp.
Build 1.7.2-10.12.2.1130:
Christian:
Fire an event when a player loads or saves from disk. Mods that want to load an additional
player related file from the players dir can now do so in that event.
Build 1.7.2-10.12.2.1129:
Christian:
Some patch offsets
MinecraftForge/FML@7219061b05db73d245405ef777b412d0787398b6 Also patch in warnings for Vec3Pool - similarly removed.
MinecraftForge/FML@dff22045587b37282adeb2167486a572f51f1f16 FML now sets a security manager (FINALLY!). It's primary purpose at this point is to catch rogue calls to System.exit so that they can cause a proper crash report, rather than silently abandoning the game.
Build 1.7.2-10.12.2.1128:
lumien231: Fixes a server crash caused by a player joining that is in a non existent dimension
Build 1.7.2-10.12.2.1127:
thog92: Add missing 1.7 biomes to BiomeDictionary
Build 1.7.2-10.12.2.1126:
nemesis:
Fixed ArrayIndexOutOfBoundsException in getOreName
Added sanity check to prevent ArrayIndexOutOfBoundsException in getOreName for negative ids.
Build 1.7.2-10.12.2.1125:
LexManos: Fixed vines generation for hanging off of trees.
Build 1.7.2-10.12.2.1124:
jdroque:
Don't call ChunkDataEvent.Load async
ChunkDataEvent.Load must be called after TE's are loaded since this is
what mods expect. The event is handled by ChunkIOProvider during
callStage2.
Build 1.7.2-10.12.2.1123:
jdroque:
Load chunks asynchronously for players.
When a player triggers a chunk load via walking around or teleporting
there is no need to stop everything and get this chunk on the main thread.
The client is used to having to wait some time for this chunk and the
server doesn't immediately do anything with it except send it to the
player. At the same time chunk loading is the last major source of file IO
that still runs on the main thread.
These two facts make it possible to offload chunks loaded for this reason
to another thread. However, not all parts of chunk loading can happen off
the main thread. For this we use the new AsynchronousExecutor system to
split chunk loading in to three pieces. The first is loading data from
disk, decompressing it, and parsing it in to an NBT structure. The second
piece is creating entities and tile entities in the chunk and adding them
to the world, this is still done on the main thread. The third piece is
informing everyone who requested a chunk load that the load is finished.
For this we register callbacks and then run them on the main thread once
the previous two stages are finished.
There are still cases where a chunk is needed immediately and these will
still trigger chunk loading entirely on the main thread. The most obvious
case is plugins using the API to request a chunk load. We also must load
the chunk immediately when something in the world tries to access it. In
these cases we ignore any possibly pending or in progress chunk loading
that is happening asynchronously as we will have the chunk loaded by the
time they are finished.
The hope is that overall this system will result in less CPU time and
pauses due to blocking file IO on the main thread thus giving more
consistent performance. Testing so far has shown that this also speeds up
chunk loading client side although some of this is likely to be because
we are sending less chunks at once for the client to process.
Thanks for ammaraskar for help with the implementation of this feature.
This commit is based off the following :
Bukkit/CraftBukkit@b8fc6ab2c12e9b4c8d7b5370e44f23cc838014b2
Bukkit/CraftBukkit@85f5776df2a9c827565e799f150ae8a197086a98
Bukkit/CraftBukkit@0714971ca2a31bc729bdd78ded8c69ffb2284813
Bukkit/CraftBukkit@7f49722f457dcc31f8cac8e011871ff1b7fd3306
Bukkit/CraftBukkit@53ad0cf1abe9c060ef411a86e9a16352f3e5197e
Build 1.7.2-10.12.2.1122:
antoine.lucas.33: Add missing onLivingJump calls
Build 1.7.2-10.12.2.1121:
LexManos: Pop version for new Recomended build.
Build 1.7.2-10.12.1.1120:
Christian: Warn when chunks are being self-recursively loaded. This can cause serious issues. Modders should watch out.
Christian: MinecraftForge/FML@1a99ec7db612f258983c6ac685da906bf7cde0a6 Deprecate getAABBPool so people can stop using it in mods. Failure to do so will result in 1.7.10 upgrade incompatibility. Use getBoundingBox instead.
Build 1.7.2-10.12.1.1119:
LexManos: Changed dustLapis to gemLapis to make OM SHUT THE HELL UP.
Build 1.7.2-10.12.1.1118:
LexManos: Fixed missed metadata offset, and now cache return values of getOres for speed.
Build 1.7.2-10.12.1.1117:
cojomax99: World fog color and density can now be controlled through an event
Build 1.7.2-10.12.1.1116:
diesieben07: Fix not being able to change target & attackDamage for EnderTeleportEvent.
Build 1.7.2-10.12.1.1115:
LexManos: Fixed inverted player parameters in PlayerEvent.Clone, Closes #1142 Closes #1140
Build 1.7.2-10.12.1.1114:
LexManos: Changed EntityWolf to EntityTameable in EntityLivingBase.attackEntityFrom, to allow for more custom pets. Closes #1141
Build 1.7.2-10.12.1.1113:
LexManos: Rework OreDictionary's internals to be a bit more speedy to help combat modders using it inapropriatly. Closes #1022 Closes #1131
Build 1.7.2-10.12.1.1112:
Christian:
MinecraftForge/FML@e3ce211cc798f4d86ca6f974d9ba8b4e389b4dc9 Nullcheck the dispatchers on players. Should stop some crashes when spamming connectivity.
MinecraftForge/FML@480bf2c1d078038bb59c4254a01a5af685c7cb22 Fix REPLY handling in SimpleNetworkWrapper. Closes #440
Build 1.7.2-10.12.1.1111:
LexManos:
Fix inverted parameters in OreDictionary.getOreID Closes #1123
-.- Closes #1120
Build 1.7.2-10.12.1.1110:
Adubbz: Greatly simplified the addition of new biomes to the default world
Build 1.7.2-10.12.1.1109:
LexManos: Added Noteblock change and play events. Closes #1027 #1025
Build 1.7.2-10.12.1.1108:
LexManos: Add target world to PlayerInteractEvent for potential 'cross dimension' interaction such as LittleBlocks. Closes #1071
Build 1.7.2-10.12.1.1107:
LexManos: Add a couple of localizations to Forge added strings. Closes #1068
Build 1.7.2-10.12.1.1106:
rwtema: Fixed setBlock not using the location-specific version of getLightOpacity()
Build 1.7.2-10.12.1.1105:
LexManos: Filter all vanilla blocks that we missed through Forge's getDrops and BlockDrops events. As well as implemented IShearable for DoublePlants and DeadBushes. Mojang really should generic out some of this stuff instead of repeating logic all over the place!
Build 1.7.2-10.12.1.1104:
LexManos: Fix patch fuzz
LexManos: Fixed GuiContainer calling button.mouseReleased. Closes #1116
LexManos: Add comment to RotationHelper telling modders where to actually look, closes #1115
Build 1.7.2-10.12.1.1101:
diesieben07:
Add PlayerEvent.StartTracking and .StopTracking & make trackedEntityIDs visible
& Update, as discussed on IRC (squash)
Build 1.7.2-10.12.1.1100:
vilim.lendvaj: Make finite fluid blocks drainable
Build 1.7.2-10.12.1.1099:
LexManos: Fix enum helpers for EnumRarity {moved to Commn and changed paramter} and EnumCreatureType {new parameter} and added junit test for them. Closes #1009
Build 1.7.2-10.12.1.1098:
Christian: MinecraftForge/FML@1d41aa978d41267e4040ec449e10f49a20edd4fa Fix the side for the compatibility check. Should result in green ticks finally!
Build 1.7.2-10.12.1.1097:
LexManos: Change IShearable JavaDoc by one line so Anti would shut up. Closes #1054
Build 1.7.2-10.12.1.1096:
Christian: MinecraftForge/FML@4512f8e5e316ddaf6a4fe35470f1f88dcdddae1a Warn when the objectholder finds nothing in the registry. Helps debug mismatched names. Also, actually make the scoping thing work with objectholder
Build 1.7.2-10.12.1.1095:
rainwarrior: Added world display list render events
Build 1.7.2-10.12.1.1094:
foka_12:
Fix getOreIDs not using the wildcard value correctly
You can see it's not working by requesting the ore IDs from lapis, and you'll see the name "dye" is missing (and that's the one registered using the wildcard).
Fixed it by inverting the order of the item stack parameters.
Build 1.7.2-10.12.1.1093:
LexManos: Prevent duplciates in registered Ores in the OreDictionary and clean up some of the code, add new function to return all ores the specified ItemStack satisfies. Closes #1102
Build 1.7.2-10.12.1.1092:
vilim.lendvaj:
Fix fluid blocks
For https://github.com/BuildCraft/BuildCraft/issues/1843 .
Build 1.7.2-10.12.1.1091:
LexManos:
Updated FML:
MinecraftForge/FML@3aba56440aa7a95f6431efcdcb5c127ebafc8891 lastIndexOf, Note Don't code while sick.
Build 1.7.2-10.12.1.1090:
LexManos:
Updated FML:
MinecraftForge/FML@c828bb63c57cb10c23d9b1c3a6934e9f9ddba37b Make AccessTransformer change INVOKESPECIAL to INVOKEVIRTUAL when making methods visible
MinecraftForge/FML@a9aa468457a1eeed3366505b93e36da654610f05 Merge pull request #431 from diesieben07/at-invokevirtual
MinecraftForge/FML@31d726abad0dec6d1b853e9adf6a01580aee2af4 Fix the null networkHandler in the MessageContext
MinecraftForge/FML@725d988e36a7b104b9f5d8ae2daf993ac12af5bd Add in the objectholder, autopopulated by FML based on simple rules. Allows for reference driven substitution of mod blocks and items based on their server running state.
MinecraftForge/FML@f07bf5cb30a20ca9f62337512e936cfefcfbf0c4 Fixed deobfusication of nested inner classes. And removed legacy ModLoader remaps.
LexManos:
Updated FML:
MinecraftForge/FML@3a687f48b9606b4f9179d63ef0b831a25821ff8f -.- Save File First. My Bad.
Build 1.7.2-10.12.1.1088:
LexManos: Add Glass, Colored glass, ore storage blocks, alines, and a few others to ore dicitonary. Closes #1011
Build 1.7.2-10.12.1.1087:
clashsoft: Update GuiScreen.java.patch
LexManos: Add new PlayerEvent.Clone called when an EntityPlayer is cloned via dimension travil or respawn.
LexManos: Made WorldGenShrub respect Block.canSustainPlant, Closes #1096
Build 1.7.2-10.12.1.1085:
delma:
Fluid events now know how much fluid is moved
Added amount that is being filled/drained to the FluidEvent
Added constructors without amount to ensure backwards compability
Added deprecation to amountless constructors
Build 1.7.2-10.12.1.1084:
LexManos: Fixed Stems not droping a random number of seeds based on metadata, Closes #1087
Build 1.7.2-10.12.1.1083:
xcompwiz:
Bug Fixes to Biome Decoration and Chunk
Fixes issue with biome decoration crashing on worlds with exposed void
Fixes same issue in JungleBiome decoration
Fixes forge bug in getting lighting from a block in chunk
Build 1.7.2-10.12.1.1082:
LexManos: In Flower Forest biome a Poppy should spawn instead of Blue Orchid Closes #1078
LexManos: Added Farmland to PLAINS type plants as that has changed in 1.7. Also made BlockTallGrass call it's super.canBlockStay to better support custom soils. Closes #1077
LexManos: Added accessible instance to RenderBlocks and RenderItem for modders to use who don't wish to create there own instance. Warning: Other modders may influance the transient state of the instance, BE WEARY MODDERS.
Build 1.7.2-10.12.1.1081:
Christian: MinecraftForge/FML@43e3ee1af1cab54db238dab4994076fdbe68bc6a Swap Listenerlist constructor around. Should fix parent resizing issue?
Build 1.7.2-10.12.1.1080:
Christian: MinecraftForge/FML@70570a863ffa6a3ba7e2dd30b471bb47615b8bf8 Fix up possible CME
Build 1.7.2-10.12.1.1079:
Christian: MinecraftForge/FML@503da3a2577a069b7847c158a27e8316c85ed852 Don't consider null NetworkDispatchers. This should fix a bunch of fakeplayer issues.
Build 1.7.2-10.12.1.1078:
LexManos: Fully clear DimensionManager's DimensionID bitset when world is loaded. Closes #1074
LexManos: Fixed No Blue Orchids spawn in swamp when using bone meal Closes #1072
Build 1.7.2-10.12.1.1077:
Christian: Fix forge validating strict versions on remote connections.
Build 1.7.2-10.12.1.1076:
Christian:
MinecraftForge/FML@a8cbef2321a8e1bdfac56476bdfb5b306f71d38b Finally hopefully fully kills the race condition causing a classcast on slow machines.
MinecraftForge/FML@8dbd1ae0a177a556d03630a059242a2ee7f45e55 Fix ObjectIntIdentityMap sporadically matching non-identical objects.
MinecraftForge/FML@42713c66e565a26e963099baa838800f250089c3 Merge pull request #426 from sfPlayer1/master
Build 1.7.2-10.12.1.1075:
Christian:
MinecraftForge/FML@d8b6adb2598ce144568a0aaf26fa8b988c028b7c Add a helper for casting some common collection types into generic form
MinecraftForge/FML@5275cea844a6afacc0deb41d153f01c1c25bb924 Try and see if there is anything to the identityHashCode collision hypothesis. If you see this in your error messages, kindly let us know!
Build 1.7.2-10.12.1.1074:
LexManos:
Updated FML:
MinecraftForge/FML@a70308ef41f1e24074ea718f64caf75b8d6acba7 Update mcmod.info
MinecraftForge/FML@8555344eb33e4f0cc676defdb7391a24ebd5677d updated wrapper to gradle 1.12
MinecraftForge/FML@1d5fc60f82e911c1abfbebbe781316126c02c987 Merge pull request #411 from matthewprenger/master
MinecraftForge/FML@3612ad0c25d103ba9bc81b32e8ecfef2dfc1cadc Attempt to fix another race condition related to reading NetClientHandler.
MinecraftForge/FML@c73a2076e3dd5d1f60c2fe2f589109cefa2dc6ce Fix potential rance condition in connecting to vanilla servers as well. And move latch into client side only.
MinecraftForge/FML@1436ac2f14fbdb48777c90b1b93378108c9cbf36 Fine use FMLCommonHandler.
MinecraftForge/FML@542e9acec1016c950c6f80af0c9da3190691359b documented dependencies
MinecraftForge/FML@ddc2cfbe864bd377232dbd1aa65df6e710d4639d Merge pull request #402 from AbrarSyed/patch-1
MinecraftForge/FML@362ec8dee7ed2c291a8ed287c52eacdd80582eff Merge pull request #419 from Thog92/master
MinecraftForge/FML@b9de9ebc960bbf26e7aee570701aa4c226252fee Revert "Fix refreshResources not happening if an error occurs."
MinecraftForge/FML@738ce1d7cd5575269375066586d0a37881c536e2 Re-add removed genericiterable to clean a warning
MinecraftForge/FML@b0eb1ef7c6f4a63689898bf28f28e84d2dbae6e7 Split loadmods into loadmods and preinitmods, to allow resource loading to occur *always* between the two phases. This should fix mods not being able to access resources during preinit.
MinecraftForge/FML@de546bdf6cbeadb612cd6385bac8d54480073496 Clean up some missing generic info
MinecraftForge/FML@cd43eacbb25bc9cc0e81138844fa3aa7fd133037 Ensure that the loadcontroller is ready to preinit.
MinecraftForge/FML@f2fe80dc36972fe9db57e700380b6869abbc1832 Fixed default network mod checking to allow client side mods without the server side. Mods wishing to REQUIRE server side components must specify a custom check handler using @NetworkCheckHandler
MinecraftForge/FML@0c36868f92a3516c83ae363e13e5cb1db81236d1 Fix network disconnect with message on the client side in NetworkDispatcher.
Build 1.7.2-10.12.1.1073:
bspkrs: Fixed unforeseen NPE
Build 1.7.2-10.12.1.1072:
LexManos:
Revert "Implemented hashCode and equals in ItemStack, Closes #986"
This reverts commit 0b01545a03942abca7b7ea28030be81e2ebeaa59.
Build 1.7.2-10.12.1.1071:
LexManos: Implemented hashCode and equals in ItemStack, Closes #986
Build 1.7.2-10.12.1.1070:
LexManos: Fix extended entity properties being lost when leaving the end, This introduces the concept of calling IExtendedEntityProperties.init when entites/worlds change. Lets see if mods explode.
Build 1.7.2-10.12.1.1069:
bspkrs: New GuiScreen events and a new ElementType DEBUG for RenderGameOverlayEvent
Build 1.7.2-10.12.1.1068:
LexManos: Added new hook to WeightedRandom.getItem that allows for use of custom rnadom generators, prevents redundant code in mods.
Build 1.7.2-10.12.1.1067:
LexManos:
Updated FML:
MinecraftForge/FML@2c56c32c5aa8842cfadaf8c237396cdb75673909 Fix saving backups with the raw name. Fix air block not being assigned as the default.
MinecraftForge/FML@d0f8073fa51db7426d5ded373f3404fa60d722f0 Merge pull request #413 from sfPlayer1/master
MinecraftForge/FML@810b1f3075e6061ab189e1f6975bd77b20040d71 Clean some generic warnings up. Make a generic list handler. Helpful for others I think too.
MinecraftForge/FML@fff86ee9d35874bdf77a1eaabe77615441644064 Fix refreshResources not happening if an error occurs.
MinecraftForge/FML@76d8d0e870a4e389167634283984dc10abb08e84 Fix mod version checking
MinecraftForge/FML@b84d0760ae47832e5b1e4d50237b582b2d50d520 Fix display of mod status at the server
MinecraftForge/FML@251af1d09dfbf636e2fb3f323a5345c81cc07aea Fixed memory leak on the client caused by Netty holding references to the World.
LexManos: Fixed hard references in WorldGenBigTree and ForgeCommand that caused worlds to leak in the client.
Build 1.7.2-10.12.1.1066:
lhb:
Fix for Block.getExplosionResistance getting passed the wrong parameters
It is being sent the x, x, y coordinates instead of x, y, z
Build 1.7.2-10.12.1.1065:
CovertJaguar:
Fix issue with flexible rail return value
Between 1.6 and 1.7 the return value to BlockRailBase.isFlexibleRail()
was inverted. While this is not a huge deal and could be worked around
by simply inverting your return value, it does mean its no longer
consistent with the function name and javadocs.
bioxx2007: Adds a new ReplaceBiomeBlocks Event constructor that supplies the metadata array if applicable and updates the ChunkProviderGenerate class to pass in the metadata array.
Build 1.7.2-10.12.1.1061:
bspkrs: get a spelling checker :P
Build 1.7.2-10.12.1.1060:
LexManos: Bump Forge version in prep for release.
Build 1.7.2-10.12.0.1059:
LexManos: Try and fix invalid framebuffer depth/stencil setup, Thanks Ivoforce. Closes #1032
Build 1.7.2-10.12.0.1058:
apricefrench2d:
Fix infinite loop in RecipeSorter
If recipe is multiple levels of inheritance from Object and not categorized, cls=cls.getSuperclass(); needs to be repeated more than once. It must therefore be moved to inside the while loop.
Build 1.7.2-10.12.0.1057:
ohai.iChun: Fixes stencil buffers on platforms not supporting OpenGL 3.0 or higher.
Build 1.7.2-10.12.0.1056:
LexManos:
Small wording change in license to allow for specifc differnet licnense contributions.
Updated FML:
MinecraftForge/FML@e58562d3edfd1cd37fdc0a9e54181aed7433fdff Fix remaining issue with autoassigned Block and Item IDs overlapping.
MinecraftForge/FML@a82195772e539437911c25508168cb607659bc71 Registry: Block IDs after failing to find a mapping for them
MinecraftForge/FML@fd9389015fd5c6150155531bf1fffb38cfe9d551 Fix FMLMissingMappingsEvent.get
MinecraftForge/FML@5eebd4df718d65ac8426deba61e1ebb6ae2fde18 Registry: Implement support for remapping blocks/items to a new name.
MinecraftForge/FML@7325aa5033e7a5b5db79340777dd7a1c763315a0 Registry: cleanup, fix missing id error GUI formatting
MinecraftForge/FML@eb29d651ebda7086fe6d1f716295b087e2c17e6f Fix old 1.7 worlds with broken ID mappings
MinecraftForge/FML@6fd3c12a4a15a5cf38c421a94576a5cacd3fb7c1 Registry: allow handling missing blocks/items regardless of the mod id
MinecraftForge/FML@038fa17ad33aeba276db84ab170504fce884c1e7 Merge branch 'master' of https://github.com/MinecraftForge/FML
MinecraftForge/FML@49c623f59c440ba177adf2d76332ecee25e12236 initial attempt at a better way to ask the user in case of startup issues
MinecraftForge/FML@9be92dcfcb1c737025397c92b18ed027a6c7f4fa Registry: Complain about bogus registrations
MinecraftForge/FML@fd6d55afcc4f4c650c143ad43e09fbdc2cb9d850 Registry: Allow ignoring missing mods from the GUI, with confirm+backup
Registry: Add confirm+backup for automated corrupted id table fixup Require the user to confirm loading from a backup level.dat
MinecraftForge/FML@c47fc3b382434d435050b4ee02a02550b81f5717 Enable custom gui rendering only as required
MinecraftForge/FML@f77632df35dbf53fb31420fa86e6792f13257020 Remove unneeded entity spawn debug logging.
MinecraftForge/FML@c7adb42199a0684d8748451d39deb8326c0a2194 Registry: Repair mismatched ItemBlocks as well Fix a few misc issues
MinecraftForge/FML@c8a245a985779fd2545ee4b58a93270973aeb435 Registry: Fix debug info
MinecraftForge/FML@c8a0b72eba9265be608670424e1bd835a9d2f1e2 Registry: Complain about missing mods when repairing broken worlds Registry: Reduce console spam
MinecraftForge/FML@8e44006f432f1b36b826ff0469d99986a6051e4b Registry: Protect against putObject misuse, handle duplicate registrations better
MinecraftForge/FML@294c93212cd9f30c50b9d1a3b048a6141c45cdea Registry: Add support for registering ItemBlocks before their Blocks
MinecraftForge/FML@3b42b33b6ec4020b5032cae06760053ed135fae8 Merge pull request #400 from sfPlayer1/master
Build 1.7.2-10.12.0.1055:
traincrazyb:
Small Fix: Held Items & Multiple Render Passes
Passes beyond 1 now have the correct icon.
Build 1.7.2-10.12.0.1054:
LexManos: Fix line offset in Minecraft patch, and mix RenderPlayer looping once to many on multi-pass items.
Build 1.7.2-10.12.0.1053:
t.tomkins: Update PlaySoundEvent17.java
Build 1.7.2-10.12.0.1052:
LexManos: Update access transformer, Closes #951 and #1021
LexManos: Add NPE protection to GuiingameMenu.actionPerformed, Closes #961
LexManos: Finally do SoundSystem workup for 1.7, Closes #982
Build 1.7.2-10.12.0.1051:
LexManos: Use BiomeGenBase's array size instead of hardcoding it in BiomeDictionary. Closes #871
LexManos: Fix potential threading issue if FluidRegistry.loopupFluidForBlock is called from two threads at the same time before being setup. Closes #936
Build 1.7.2-10.12.0.1050:
LexManos: New hook to truely seperate the display of the 'durability' bar from the current / max durability. Allowing modders to control that display easier.
LexManos: ItemStack sensitive version of Item.getAttributeModifiers, Closes #816
LexManos: Add ANIMALS tpe to PopulateChunkEvent.Populate Custom providers should call this function if they spawn animals curing population. Closes #790
LexManos: Add AnvilUpdateEvent which is fired when a user places a item in both input slots of a Anvil and allows modders to control the output. Closes #838
Build 1.7.2-10.12.0.1049:
LexManos: Add position to BreakSpeed event. Closes #621
LexManos: Advanced Model Loader available server-side for data driven models. To be cleanuped and re-evaluated in 1.8. Closes #773
Build 1.7.2-10.12.0.1048:
AbrarSyed: COnverted patches to SRG names
AbrarSyed: updated for ForgeGradle 1.2
AbrarSyed: added .exe file.. fixed a bunch of patches
AbrarSyed: updated FML to latest master
AbrarSyed: fixed remaining noop patches and exc derp
LexManos: Update patches for new Fixed FernFlower used in FG 1.2.
Build 1.7.2-10.12.0.1047:
reflex_ion:
This correctly uses the world height less one block for placement of a
Door.
Required for placing doors inside a littleblocks area.