@@ -13,7 +13,7 @@ namespace CGAL {
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A 2D triangulation is a decomposition of the 2D plane in vertices and triangular faces.
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In the first section we will walk you through the API of a class representing a Delaunay
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- which operates on a set of points,
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+ triangulation which operates on a set of points,
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followed by a section covering the API of a class representing a constrained Delaunay triangulation
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which operates on a set of points and segments.
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@@ -22,7 +22,7 @@ with Delaunay triangulation with and without constraints.
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\section Tutorial_Delaunay_2 Delaunay Triangulation
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- In the example code of this section we use a class template `Delaunay triangulation_2 `
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+ In the example code of this section we use a class template `Delaunay_triangulation_2 `
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together with a <em>kernel</em> which provides types for points, segments or triangles, as well as
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<em>predicates</em>, for example the incircle test needed for the empty circle property
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of this type of triangulations.
@@ -158,11 +158,19 @@ on 3D points when the triangulation is 2.5D and represents a terrain, and more.
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\section Tutorial_Constrained_Delaunay_2 Constrained Delaunay Triangulation
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+ Only jump into this section if you are familiar with iterators, circulators,
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+ the notion of `Edge`, locate type and locate index explained in the previous section.
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In case the input is not just points but also segments in the plane, a constrained
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triangulation has edges that do not cross constraints. A constraint may be a
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single edge or split into several edges in case constraints intersect or in case
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an input pout lies on a constraint.
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+ In this section we first explain the API of the class template `Constrained_Delaunay_triangulation_2`,
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+ and then `Constrained_triangulation_plus_2`, admittedly a strange name.
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+
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*/
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