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Documentation/doc/Documentation/Tutorials/Tutorial_triangulation_2.txt

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A 2D triangulation is a decomposition of the 2D plane in vertices and triangular faces.
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In the first section we will walk you through the API of a class representing a Delaunay
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which operates on a set of points,
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triangulation which operates on a set of points,
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followed by a section covering the API of a class representing a constrained Delaunay triangulation
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which operates on a set of points and segments.
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\section Tutorial_Delaunay_2 Delaunay Triangulation
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In the example code of this section we use a class template `Delaunay triangulation_2`
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In the example code of this section we use a class template `Delaunay_triangulation_2`
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together with a <em>kernel</em> which provides types for points, segments or triangles, as well as
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<em>predicates</em>, for example the incircle test needed for the empty circle property
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of this type of triangulations.
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\section Tutorial_Constrained_Delaunay_2 Constrained Delaunay Triangulation
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Only jump into this section if you are familiar with iterators, circulators,
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the notion of `Edge`, locate type and locate index explained in the previous section.
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In case the input is not just points but also segments in the plane, a constrained
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triangulation has edges that do not cross constraints. A constraint may be a
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single edge or split into several edges in case constraints intersect or in case
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an input pout lies on a constraint.
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In this section we first explain the API of the class template `Constrained_Delaunay_triangulation_2`,
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and then `Constrained_triangulation_plus_2`, admittedly a strange name.
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*/
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