You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Players have the potential to call a number that should not have a response for them. I think the ideal system would be as follows:
Each adventure can specify a "wrong number" room that will respond to the player if they go off the track - probably a reminder, that "wrong number" room would be saved in the player object and could be updated as the adventure progresses
We have a generic "wrong number" response that we play otherwise
Maybe note in the player object that they've called a wrong number? We can track it and let us know we need to manually step in?
Make sure that the state machine doesn't get changed by this interaction.
The text was updated successfully, but these errors were encountered:
Players have the potential to call a number that should not have a response for them. I think the ideal system would be as follows:
The text was updated successfully, but these errors were encountered: