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Make sure that we cleanly respond to wrong calls #2

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aeturnum opened this issue Dec 17, 2020 · 0 comments
Open

Make sure that we cleanly respond to wrong calls #2

aeturnum opened this issue Dec 17, 2020 · 0 comments

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@aeturnum
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Players have the potential to call a number that should not have a response for them. I think the ideal system would be as follows:

  • Each adventure can specify a "wrong number" room that will respond to the player if they go off the track - probably a reminder, that "wrong number" room would be saved in the player object and could be updated as the adventure progresses
  • We have a generic "wrong number" response that we play otherwise
  • Maybe note in the player object that they've called a wrong number? We can track it and let us know we need to manually step in?
  • Make sure that the state machine doesn't get changed by this interaction.
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