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Encoding 437 data could not be found #441
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Looks like the same issue. A fix is here: The issue looks like Unity doesn't quite implement .NET Standard 1.3 or 2.0: |
I think I see another cause of the problem now. The directives are different. Unity defines NET_STANDARD_2_0 instead of NETSTANDARD2_0. (Source: https://docs.unity3d.com/Manual/PlatformDependentCompilation.html). Any chance you could check against that as well or should that be irrelevant? |
I don't think that will help. My DLL is already compiled. The reference to the specific version of SharpCompress is what matters. The .NET Standard 1.3 and 2 versions will have this compiled in. The only version that won't look up via that method is .NET Standard 1.0 A brief google search found a similar answer to what was suggested for unity on the other issue: |
New release https://www.nuget.org/packages/sharpcompress/0.26.0 should fix this |
Got this error when using the library in a Unity Windows Standalone build with mono and l2cpp. Using the library in the editor works without problems.
Error desc.:
(Filename: currently not available on il2cpp Line: -1)
Could this be the same error as in #405 ? I thought this was fixed with version 0.23?
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