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It seems that something is wrong in the counter example: when I click e.g. the up button a few times, the counter goes up just fine, but if I click the down button once, the counter still goes up. If I click it again, then the counter actually goes down.
Screencast.From.2024-11-24.15-54-51.webm
I initially thought it was somehow caused by #76, so I added some println to make sure that it's not just a rendering error.
The text was updated successfully, but these errors were encountered:
I can't seem to reproduce this exact issue, but I have noticed strange click behavior. I'm hoping this is due to the hacky current implementation here:
I have encountered the same thing, I think it is somehow rendering while two adds are still in queue, then they get processed but render already happened so we do nothing and on decrementing, we are only 1 above, not 2.
I think you were exactly right @DasLixou 🤔 drawing to the Scene directly from the Compose tree looks like it was causing that, with the only way I could think around it being a lower-level tree.
For now I decided against the custom backend, I think what's most important is to hammer down the core declarative programming tools.
It seems that something is wrong in the counter example: when I click e.g. the up button a few times, the counter goes up just fine, but if I click the down button once, the counter still goes up. If I click it again, then the counter actually goes down.
Screencast.From.2024-11-24.15-54-51.webm
I initially thought it was somehow caused by #76, so I added some
println
to make sure that it's not just a rendering error.The text was updated successfully, but these errors were encountered: