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write64.c
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/*
* Copyright (c) 2018 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this
* file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
*
* @APPLE_LICENSE_HEADER_END@
*/
#include "stuff/write64.h"
ssize_t write64(int fildes, const void *buf, size_t nbyte)
{
unsigned char* uchars = (unsigned char*)buf;
ssize_t total = 0;
while (nbyte)
{
/*
* If we were writing socket- or stream-safe code we'd chuck the
* entire buf to write(2) and then gracefully re-request bytes that
* didn't get written. But write(2) will return EINVAL if you ask it to
* write more than 2^31-1 bytes. So instead we actually need to throttle
* the input to write.
*
* Historically code using write(2) to write to disk will assert that
* that all of the requested bytes were written. It seems harmless to
* re-request bytes as one does when writing to streams, with the
* compromise that we will return immediately when write(2) returns 0
* bytes written.
*/
size_t limit = 0x7FFFFFFF;
size_t towrite = nbyte < limit ? nbyte : limit;
ssize_t wrote = write(fildes, uchars, towrite);
if (-1 == wrote)
{
return -1;
}
else if (0 == wrote)
{
break;
}
else
{
nbyte -= wrote;
uchars += wrote;
total += wrote;
}
}
return total;
}