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Mods (complete and add to the following information):
Arma 3: Game version: 2.18.152405 Branch: profiling
CBA: v 3.18.1.241014`
ACE3: v 3.19.0.96`
CUP Vehicles/Units/Weapons 1.18.1
Description:
When flying the CUP A-10A, and locking the TGP to an area, the viewpoint/reticule will start moving as soon as the laser designator is activated. This occurs only over landmass. Over water the viewpoint with activated laser designator behaves normally.
Steps to reproduce:
Open editor, place CUP A-10 A into map whilst having only CBA3, CUP and ACE loaded.
Place A-10A (CUP_B_A10_DYN_USA) on map, set height of plane to 1000m to start flying, start mission (Preview / MP )
Activate targeting camera of A-10
Lock camera view to an area over landmass
Note camera target stays locked on area
Switch to laser designator weapon
Turn on laser designator.
Note previously area locked target starts moving
Unlock target and move over water
Lock target reticule to area over water while laser designator is still active
Note that target area remains locked and does not move, unlike on land.
Normally the locked view of a target pod remains (within some constraints of the aircraft) to the targetetted area, regardless if the laser designator is turned on or off. However with ACE enabled, the target area wanders off and only will stay on point of water.
Where did the issue occur?
This issue occurred single player/editor/self-hosted only with CUP A-10A (class name: "CUP_B_A10_DYN_USA"). This issue does not occur with the A-164 Wipeout (Vanilla Arma) / A-10D (Ace renamed)
Log Files:
No log attached, as there is no specific error message, the log shows no irregularities.
Additional context:
There is no error message, glitch or anything. The previously target reticule will just start moving as soon as the laser designator is active over a landmass. I've asked in CUP Disocrd and they said it's related to ACE.
Just commenting as the person who implemented the following, I'm almost certain it has to do with the 'laser point track' (https://github.com/acemod/ACE3/blob/master/addons/laser/functions/fnc_laserPointTrack.sqf) function. The original purpose of the laser point track was to allow it to 'grab' a location on an object or building, rather than the terrain behind it. Trying to constantly set the pilot target at strange angles may result in the targeting pod 'walking' as it tries to follow the laser.
Recommend replacing lines 27-38 with the following (or something similar):
Since this should use an identical vector to what's already being generated by the camera (instead of slaving to some point within a particular angle), and only changing the distance to the 'locked' terrain point, this code change should reduce, if not completely eliminate, any laser walking as the camera being slaved to a point should no longer introduce angular change.
This can use the same logic, and also increase the tolerances a bit, as well as recalculates all angular differences from the targeting pod instead of the vehicle center, reducing any parallax error that might cause laser spot walk.
Mods (complete and add to the following information):
Description:
When flying the CUP A-10A, and locking the TGP to an area, the viewpoint/reticule will start moving as soon as the laser designator is activated. This occurs only over landmass. Over water the viewpoint with activated laser designator behaves normally.
Steps to reproduce:
Normally the locked view of a target pod remains (within some constraints of the aircraft) to the targetetted area, regardless if the laser designator is turned on or off. However with ACE enabled, the target area wanders off and only will stay on point of water.
Where did the issue occur?
Log Files:
Additional context:
Screenshots:
Youtube Video demonstrating issue on Stratis:
https://youtu.be/f_E_ywE7npQ
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