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change keybind name for future needs
1 parent b2c7d4d commit 2173f79

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addons/missileguidance/XEH_postInit.sqf

+4-4
Original file line numberDiff line numberDiff line change
@@ -9,28 +9,28 @@
99
}, [DIK_TAB, [false, true, false]], false] call CBA_fnc_addKeybind; //Ctrl+Tab Key
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1111
// Each MCLOS argument is the vector which acceleration will be applied
12-
["ACE3 Weapons", QGVAR(mclos_joystickUp), LLSTRING(mclosUp), {
12+
["ACE3 Weapons", QGVAR(adjustUp), LLSTRING(mclosUp), {
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[[0, 0, 1], ACE_player] call FUNC(MCLOS_buttonPressed)
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}, {
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[[0, 0, -1], ACE_player] call FUNC(MCLOS_buttonPressed)
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},
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[DIK_NUMPAD8, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // Numpad 8
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19-
["ACE3 Weapons", QGVAR(mclos_joystickDown), LLSTRING(mclosDown), {
19+
["ACE3 Weapons", QGVAR(adjustDown), LLSTRING(mclosDown), {
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[[0, 0, -1], ACE_player] call FUNC(MCLOS_buttonPressed)
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}, {
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[[0, 0, 1], ACE_player] call FUNC(MCLOS_buttonPressed)
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},
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[DIK_NUMPAD2, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // Numpad 2
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26-
["ACE3 Weapons", QGVAR(mclos_joystickLeft), LLSTRING(mclosLeft), {
26+
["ACE3 Weapons", QGVAR(adjustLeft), LLSTRING(mclosLeft), {
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[[-1, 0, 0], ACE_player] call FUNC(MCLOS_buttonPressed)
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}, {
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[[1, 0, 0], ACE_player] call FUNC(MCLOS_buttonPressed)
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},
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[DIK_NUMPAD4, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // Numpad 4
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33-
["ACE3 Weapons", QGVAR(mclos_joystickRight), LLSTRING(mclosRight), {
33+
["ACE3 Weapons", QGVAR(adjustRight), LLSTRING(mclosRight), {
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[[1, 0, 0], ACE_player] call FUNC(MCLOS_buttonPressed)
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}, {
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[[-1, 0, 0], ACE_player] call FUNC(MCLOS_buttonPressed)

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