diff --git a/README.md b/README.md index a1235ac7..e5016b4b 100644 --- a/README.md +++ b/README.md @@ -6,173 +6,87 @@ Game music will no longer be included in our package for copyright reasons. If you need any reference to music, use the `sounds_definitions.json` file in the `sounds` directory. ## Resource Pack Changelogs -Specific changelogs for resource packs will now be included for every release on the [releases](https://github.com/ZtechNetwork/MCBVanillaResourcePack/releases) page. -To prevent a long list of game changelogs, the list will only go back 2 major versions. +As of v1.17 and up, specific changelogs for resource packs will be included for every release on the [releases](https://github.com/ZtechNetwork/MCBVanillaResourcePack/releases) page and on this README. Since all of the specific changes are not documented by Mojang, some listed will be based off of speculation. If any information is missing, please create an issue. -## Game Changelogs -### v1.16.220 +## Changelogs +### v1.17.10 +#### New Textures: +- Candle (White, Orange, Magenta, Light Blue, Yellow, Lime, Pink, Gray, Light Gray, Cyan, Purple, Blue, Brown, Green, Red, Black) +- Potted Azalea #### Changes: -- Dye can now be used to change the color of sign text. -- Bug fixes, for more details [visit here](https://feedback.minecraft.net/hc/en-us/articles/360059426071). - -### v1.16.210 -#### Parity Changes: -- Players now experience ambient sounds in the Nether. - - Mobile players need to update the Minecraft Original Music Pack via the Marketplace to hear these new sounds. -- Using bone meal in warm ocean biomes now only generates sea grass, coral, and coral fans. -#### Changes: -- Added F11 as a keyboard shortcut for Full Screen mode. -- Added text-to-speech volume slider in Audio Settings. -- Android Devices - - Our ability to support Android devices on KitKat OS or below is coming to an end. For more information, please [click here](https://help.minecraft.net/hc/en-us/articles/360045863292-What-are-the-Device-Requirements-to-run-Minecraft-). - - Players running this KitKat OS or below are not able to purchase a Realm from that device. -- Added the `fogs` folder to the resource pack. -- Bug fixes, for more details [visit here](https://feedback.minecraft.net/hc/en-us/articles/360057677072). - -### v1.16.201 -- Fixed the game failing to launch on multiple Windows 10 devices. -- Double Chests placed at chunk borders no longer become partially invisible and don't crash the game when they are opened. -- Shulker boxes no longer lose everything inside their inventory when undyed using a cauldron. -- Fixed main menu buttons being invisible on older AMD graphics cards. -- Fixed a crash that could occur after suspending and resuming while creating new world on Android. - -### v1.16.200 -#### New Features: -- The new RenderDragon graphics engine is now available on Windows 10. -- Minecraft with Ray Tracing is now available on Windows 10 devices with compatible graphics hardware. -- Minecraft on Windows 10 now uses OpenXR to support Windows MR and Oculus VR. -- Added a variety of volume sliders for sound categories. (eg. hostile, blocks, weather etc.) -- Bug fixes and parity changes, for more details [visit here](https://feedback.minecraft.net/hc/en-us/articles/360052712132-Minecraft-1-16-200-Bedrock-). - -### v1.16.101 -- Fixed players unable to connect to Realms when playing on cellular data on mobile devices. -- Fixed Minecoins not appearing after purchase until after restarting the game. - -### v1.16.100 -- Realms and Featured Servers are now available on PlayStation®. -- Added a new Achievements screen design and brand new achievement artwork. -- Over a dozen new Character Creator items have been added and can be unlocked with achievements. -- Added several new experimental toggles to enable previews of upcoming engine technology and support Add-Ons and Marketplace content. -- Added the new Mojang Studios logo splash screen on Android devices. -- Lots of bug fixes and parity changes, for more details [click here](https://feedback.minecraft.net/hc/en-us/articles/360052592091-Minecraft-1-16-100-Bedrock-). - -### v1.16.61 (PS4 Only) -- Fixed additional crashes when signing into a Microsoft account. -- Fixed an issue where launching PS VR with Supersampling enabled caused crashes in VR Mode. - -### v1.16.60 (PS4 Only) -- Improved stability and reduced crashes on PlayStation 4. - -### v1.16.50 (iOS Only) -- Improved stability and reduced crashes on iOS devices. - -### v1.16.42 (Playstation® VR) -- Playstation VR Support. - -### v1.16.40 -- Fixed the Microsoft account sign-in screen repeatedly appearing after losing internet connection on Nintendo Switch. -- Fixed account linking occurring every time the game is launched after playing another game on PlayStation 4. -- Fixed an issue with the account sign-in button becoming unresponsive after backing out of the sign-in prompt screen. -- Fixed a number of crashes on iOS devices. - -### v1.16.21 (Switch Only) -- Fixed stability issues discovered when interacting with Minecraft and the home screen while signed in to Microsoft Accounts. - -### v1.16.20 -#### New Features: -- **Piglin Brute** - - Piglin Brutes are stronger versions of Piglins that live in bastion remnants and protect the treasures there. - - Unlike their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren't afraid of anything. - - Piglin Brutes attack players on sight, no matter how the player is dressed. - - Piglin Brutes wield axes and don't need any armor because they're just that tough! - -- **Crafting Interface Changes:** - - Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller. - - Recipe selected items put in crafting input grid can now be hovered over with controller to see their tooltip names. - - On controller, hovering over recipes will show them in the crafting grid when no recipe is selected. - - On controller, you can deselect a selected recipe when hovering above that selection in the recipe book. You can also clear the crafting grid by clicking the right thumbstick. - -- Bug Fixes. For more details, [click here](https://feedback.minecraft.net/hc/en-us/articles/360046901272-Minecraft-1-16-20-Bedrock-). - -### v1.16.10 -- Fixed broken trading screen slots on mobile devices. - -### v1.16.1 (PS4 Only) -#### v1.16.1.04 Hotfix -- This update greatly improves stability of the game. - -#### v1.16.1.03 Hotfix -- Implemented a workaround button combination on startup to clear the player's download cache on PS4. - -#### 1.16.1 Hotfix -- Fixed several issues with Netherite items being lost in fire or lava. -- Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller. -- Recipe selected items put in the crafting input grid can now be hovered over with the controller to see their tooltip names. -- Fixed a crash that could occur when playing an emote and suspending the game. -- Fixed a crash that occurred on PlayStation 4 due to other players using custom skins. -- Emotes can no longer be equipped before unlocking them. -- Custom skins once again work properly on multiplayer. - -### v1.16.0 -- This changelog is too long to put here, you can view it [here](https://feedback.minecraft.net/hc/en-us/articles/360044928311-Minecraft-Nether-Update-1-16-0-Bedrock-). - -### v1.14.60 -- Bug Fixes. -- See the full [changelog](https://feedback.minecraft.net/hc/en-us/articles/360041875292-Minecraft-1-14-60-Bedrock-) for more info. - -### v1.14.41 (PS4 Only) -- Bug Fixes. -- See the full [changelog](https://feedback.minecraft.net/hc/en-us/articles/360040449071-Minecraft-1-14-41-PS4-Only-) for more info. - -### v1.14.30 -- Bug Fixes. -- See the full [changelog](https://feedback.minecraft.net/hc/en-us/articles/360039685691-Minecraft-1-14-30-Bedrock-) for more info. - -### v1.14.20 -- Bug Fixes. -- See the full [changelog](https://feedback.minecraft.net/hc/en-us/articles/360038848252-Minecraft-1-14-20-Bedrock-) for more info. - -### v1.14.1 -- Bug Fixes. -- See the full [changelog](https://feedback.minecraft.net/hc/en-us/articles/360037581632-Minecraft-1-14-1-Bedrock-) for more info. - -### v1.14.0 - Buzzy Bee Update -#### New Features: -- **PlayStation®4** - - Welcome PlayStation®4 players to the Bedrock version of Minecraft! All Bedrock platforms can now cross-play with PS4™ consoles. More information can be found in the [Minecraft for PlayStation®4 FAQ](https://help.minecraft.net/hc/en-us/articles/360037725571-Minecraft-for-PlayStation-TM-4-FAQ). -- **Bees!** - - Bees are cute, fuzzy, neutral mobs - - Don’t hurt them, they don’t want to hurt you - - Bees love pretty flowers and spend their lives gathering pollen from them - - After gathering pollen, bees fly back to their nest - - If a bee can't find pollen, it will return home - - If a bee doesn’t have a home nest, it will wander around until it finds one it can use - - Bees don’t like the rain and they sleep at night. They will return to their nest in these cases -- **Bee Nests and Beehives** - - Bee Nests generate in Flower Forests, Plains, and Sunflower Plains biomes - - When a bee visits a nest and completes its journey undisturbed, the level of honey increases - - Using shears on a full hive or nest will harvest Honeycomb and using a glass bottle will give a Honey Bottle - - Campfire smoke calms bees - Place one underneath the nest or hive to keep them in chill mode - - Redstone friendly! Dispensers can shear honeycombs from hives and nests -- **Honey Block** - - Greatly reduces movement speed and jump height, but also reduces fall damage - - You can “slide” down a wall of honey blocks to slow your fall (Parkour FTW!) - - When a honey block is piston-moved, adjacent blocks also move - - When a honey block is piston-moved, entities on top are moved along with it -- **Honeycomb Block** - - A decorative block that can be crafted with Honeycomb -- **New Achievements** - - Bee our guest - Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees (15G) - - Total Beelocation - Move and place a Bee Nest, with 3 bees inside, using Silk Touch (30G) - - Sticky Situation - Slide down a honey block to slow your fall (30G) - -#### Changes: -- Updated to a fresh menu background full of bees -- Leads can now be used on Polar Bears, Parrots, Ocelots, and Dolphins -- Dispensers can now fill bottles with water and honey -- Tweaked the amount of XP dropped by animals to match Java Edition -- Most animals will now drop 1-3 XP when killed, but Dolphins now drop 0 XP -- Item tags can now be hidden in the inventory using the '/gamerule showtags' command +- The Ender Dragon rendering and animations are now fully data-driven. +- The Ender Crystal rendering and animations are now fully data-driven. +- The Horse rendering and animations are now fully data-driven. +- This work supports all Horse variants (Horse, Mule, Donkey, Zombie Horse, Skeleton Horse) and all Horse versions including: + - v1 (engine version 1.2.5 and earlier) + - v2 (engine version 1.2.6 to 1.17.0) + - v3 (engine version 1.17.10 and onward). This will be a cleaner version of the v2 model, with less confusing bone naming. +- Updated UI (New Realms Menu) +- View the official changelog [here](https://feedback.minecraft.net/hc/en-us/articles/4404454406285-Minecraft-1-17-10-Bedrock-). + +### v1.17.0 +#### New Textures: +- **Mobs:** + - Axolotl + - Goat + - Glow Squid +- **Blocks/Items:** + - Powder Snow + - Glow Lichen + - Amethyst + - Amethyst Cluster/Bud + - Budding Amethyst + - Amethyst Shards + - Glow Inc Sac + - Glow Item Frame + - Glow Berries + - Tinted Glass + - Copper (Exposed, Weathered, Oxidized) + - Cut Copper (Stairs & Slabs included) + - Waxed Cut Copper (Stairs & Slabs included) + - Copper Ore + - Copper Ingot + - Lightning Rod + - Spyglass + - Raw Ore (Copper, Iron & Gold) + - Deepslate + - Infested Deepslate + - Cobbled Deepslate (Stairs, Fences and Slabs included) + - Polished Deepslate (Stairs, Fences and Slabs included) + - Chiseled Deepslate (Stairs, Fences and Slabs included) + - Deepslate Tiles (Stairs, Fences and Slabs included) + - Cracked Deepslate Tiles + - Deepslate Bricks + - Cracked Deepslate Bricks + - Deepslate Ore (Coal, Copper, Iron, Gold, Diamond, Lapis, Redstone, Emerald) + - Tuff + - Smooth Basalt + - Dripstone + - Pointed Dripstone + - Dripleaf (Big & Small) + - Moss Block + - Moss Carpet + - Azalea + - Flowering Azalea + - Azelea Leaves + - Flowering Azalea Leaves + - Rooted Dirt + - Hanging Roots + - Cave Vines + - Spore Blossom + - Bucket Axolotl + - Tinted Glass +#### Changes +- Added two new variables to the `biomes_client.json` file: `remove_all_prior_fog` and `inherit_from_prior_fog`, which control fog merging and/or inheritance. +- `remove_all_prior_fog`, when true, will clear all previous fog definitions stored on the stack, making the current pack the new `starting point` for fogs. +- `inherit_from_prior_fog`, when true, will merge a biome's fog definition with matching biomes on the stack then create a new merged definition for it. +- `transparentattachable` tag should only affect rendering in first person camera perspective. +- Fixed Enchanted Bow's textures being too dark. +- Updated UI (Settings Menu, Marketplace) +- Added animation controllers for Goats, Axolotls & Glow Squids. +- Added new sound effects. +- Modified some block & mob textures. +- View the official changelog [here](https://feedback.minecraft.net/hc/en-us/articles/4402427632013-Minecraft-Caves-Cliffs-Part-I-1-17-0-Bedrock-). ``` All assets belong to Mojang & Microsoft. diff --git a/animation_controllers/axolotl.animation_controllers.json b/animation_controllers/axolotl.animation_controllers.json new file mode 100644 index 00000000..fd0ec43f --- /dev/null +++ b/animation_controllers/axolotl.animation_controllers.json @@ -0,0 +1,63 @@ +{ + "format_version": "1.10.0", + "animation_controllers": { + "controller.animation.axolotl.general": { + "initial_state": "default", + "states": { + "default": { + "animations": [ + { + "play_dead": "query.is_playing_dead" + }, + { + "swim_angle": "variable.moving && query.is_in_water && !query.is_on_ground" + } + ] + } + } + }, + "controller.animation.axolotl.move": { + "initial_state": "idle", + "states": { + "idle": { + "animations": [ + { + "idle_float": "query.is_in_water && !query.is_on_ground && !query.is_playing_dead" + }, + { + "idle_floor": "!query.is_in_water && query.is_on_ground" + }, + { + "idle_floor_water": "query.is_in_water && query.is_on_ground" + }, + "look_at_target" + ], + "transitions": [ + { + "moving": "variable.moving && !query.is_playing_dead" + } + ] + }, + "moving": { + "animations": [ + { + "swim": "query.is_in_water && !query.is_on_ground" + }, + { + "walk_floor": "!query.is_in_water && query.is_on_ground" + }, + { + "walk_floor_water": "query.is_in_water && query.is_on_ground" + }, + "look_at_target" + ], + "transitions": [ + { + "idle": "!variable.moving || query.is_playing_dead" + } + ] + } + } + } + } +} diff --git a/animation_controllers/goat.animation_controllers.json b/animation_controllers/goat.animation_controllers.json new file mode 100644 index 00000000..d6ce7120 --- /dev/null +++ b/animation_controllers/goat.animation_controllers.json @@ -0,0 +1,17 @@ +{ + "format_version" : "1.10.0", + "animation_controllers" : { + "controller.animation.goat.move" : { + "initial_state" : "default", + "states" : { + "default" : { + "animations" : [ + { + "walk" : "query.modified_move_speed" + } + ] + } + } + } + } +} diff --git a/animation_controllers/humanoid.animation_controllers.json b/animation_controllers/humanoid.animation_controllers.json index 7335d075..0a0fe2d9 100644 --- a/animation_controllers/humanoid.animation_controllers.json +++ b/animation_controllers/humanoid.animation_controllers.json @@ -97,6 +97,26 @@ } } }, + "controller.animation.humanoid.holding_spyglass" : { + "initial_state" : "default", + "states" : { + "holding_spyglass" : { + "animations" : [ "holding_spyglass" ], + "transitions" : [ + { + "default" : "!variable.is_holding_spyglass" + } + ] + }, + "default" : { + "transitions" : [ + { + "holding_spyglass" : "variable.is_holding_spyglass" + } + ] + } + } + }, "controller.animation.humanoid.charging" : { "initial_state" : "default", "states" : { diff --git a/animation_controllers/player.animation_controllers.json b/animation_controllers/player.animation_controllers.json index a9f08371..3a9bebe5 100644 --- a/animation_controllers/player.animation_controllers.json +++ b/animation_controllers/player.animation_controllers.json @@ -42,14 +42,7 @@ "initial_state" : "default", "states" : { "default" : { - "animations": [ - { - "first_person_attack_rotation": "variable.is_holding_right <= 0.0" - }, - { - "first_person_attack_rotation_item": "variable.is_holding_right > 0.0" - } - ], + "animations" : [ "first_person_attack_rotation" ], "transitions" : [ { "vr_attack" : "variable.is_using_vr" @@ -57,14 +50,7 @@ ] }, "vr_attack" : { - "animations": [ - { - "first_person_vr_attack_rotation": "variable.is_holding_right <= 0.0" - }, - { - "first_person_attack_rotation_item": "variable.is_holding_right > 0.0" - } - ], + "animations" : [ "first_person_vr_attack_rotation" ], "transitions" : [ { "default" : "!variable.is_using_vr" @@ -117,72 +103,6 @@ } } }, - "controller.animation.player.hudplayer" : { - "initial_state" : "default", - "states" : { - "default" : { - "animations" : [ - "humanoid_base_pose", - { - "look_at_target": "!query.is_sleeping && !query.is_emoting" - }, - "move.arms", - "move.legs", - "cape", - { - "riding.arms" : "query.is_riding" - }, - { - "riding.legs" : "query.is_riding" - }, - "holding", - { - "brandish_spear" : "variable.is_brandishing_spear" - }, - { - "charging" : "query.is_charging" - }, - { - "sneaking" : "query.is_sneaking && !query.is_sleeping" - }, - "bob", - { - "damage_nearby_mobs" : "variable.damage_nearby_mobs" - }, - { - "swimming" : "variable.swim_amount > 0.0" - }, - { - "swimming.legs" : "variable.swim_amount > 0.0" - }, - { - "use_item_progress" : "( variable.use_item_interval_progress > 0.0 ) || ( variable.use_item_startup_progress > 0.0 ) && !variable.is_brandishing_spear" - }, - { - "sleeping" : "query.is_sleeping && query.is_alive" - }, - { - "attack.positions" : "variable.attack_time >= 0.0" - }, - { - "attack.rotations" : "variable.attack_time >= 0.0" - }, - { - "shield_block_main_hand" : "query.blocking && query.get_equipped_item_name('off_hand') != 'shield' && query.get_equipped_item_name == 'shield'" - }, - { - "shield_block_off_hand" : "query.blocking && query.get_equipped_item_name('off_hand') == 'shield' && !(variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)" - }, - { - "crossbow_controller" : "query.get_equipped_item_name == 'crossbow'" - }, - { - "third_person_bow_equipped" : "query.get_equipped_item_name == 'bow' && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)" - } - ] - } - } - }, "controller.animation.player.root" : { "initial_state" : "first_person", "states" : { @@ -205,9 +125,6 @@ { "first_person_crossbow_equipped": "query.get_equipped_item_name == 'crossbow' && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)" }, - { - "first_person_crossbow_hold": "query.get_equipped_item_name == 'crossbow' && query.item_is_charged" - }, { "first_person_breathing_bob": "variable.attack_time <= 0.0" } @@ -238,15 +155,7 @@ ] }, "paperdoll" : { - "animations" : [ - "humanoid_base_pose", - { - "look_at_target_ui" : "variable.should_look_at_target_ui" - }, - "move.arms", - "move.legs", - "cape" - ], + "animations" : [ "humanoid_base_pose", "look_at_target_ui", "move.arms", "move.legs", "cape" ], "transitions" : [ { "first_person" : "!variable.is_paperdoll && variable.is_first_person" @@ -278,13 +187,18 @@ { "brandish_spear" : "variable.is_brandishing_spear" }, + { + "holding_spyglass": "variable.is_holding_spyglass" + }, { "charging" : "query.is_charging" }, { "sneaking" : "query.is_sneaking && !query.is_sleeping" }, - "bob", + { + "bob": "!variable.is_holding_spyglass" + }, { "damage_nearby_mobs" : "variable.damage_nearby_mobs" }, @@ -295,10 +209,7 @@ "swimming.legs" : "variable.swim_amount > 0.0" }, { - "use_item_progress" : "( variable.use_item_interval_progress > 0.0 ) || ( variable.use_item_startup_progress > 0.0 ) && !variable.is_brandishing_spear" - }, - { - "fishing_rod" : "query.get_equipped_item_name == 'fishing_rod'" + "use_item_progress" : "( variable.use_item_interval_progress > 0.0 ) || ( variable.use_item_startup_progress > 0.0 ) && !variable.is_brandishing_spear && !variable.is_holding_spyglass" }, { "sleeping" : "query.is_sleeping && query.is_alive" @@ -313,7 +224,7 @@ "shield_block_main_hand" : "query.blocking && query.get_equipped_item_name('off_hand') != 'shield' && query.get_equipped_item_name == 'shield'" }, { - "shield_block_off_hand" : "query.blocking && query.get_equipped_item_name('off_hand') == 'shield' && !(variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)" + "shield_block_off_hand" : "query.blocking && query.get_equipped_item_name('off_hand') == 'shield'" }, { "crossbow_controller" : "query.get_equipped_item_name == 'crossbow'" diff --git a/animation_controllers/shield.animation_controllers.json b/animation_controllers/shield.animation_controllers.json index 11b9f6a5..5a120b78 100644 --- a/animation_controllers/shield.animation_controllers.json +++ b/animation_controllers/shield.animation_controllers.json @@ -13,7 +13,10 @@ "wield_off_hand_first_person": "c.item_slot != 'main_hand'" }, { - "wield_first_person_block": "c.item_slot != 'main_hand' && query.blocking" + "wield_main_hand_first_person_block": "query.blocking && query.get_equipped_item_name('off_hand') != 'shield' && query.get_equipped_item_name == 'shield' && c.item_slot == 'main_hand'" + }, + { + "wield_off_hand_first_person_block": "query.blocking && query.get_equipped_item_name('off_hand') == 'shield' && c.item_slot != 'main_hand'" } ], "transitions": [ diff --git a/animation_controllers/trident.animation_controllers.json b/animation_controllers/trident.animation_controllers.json index 9db953e1..856406ad 100644 --- a/animation_controllers/trident.animation_controllers.json +++ b/animation_controllers/trident.animation_controllers.json @@ -10,6 +10,9 @@ { "wield_first_person_raise": "query.main_hand_item_use_duration > 0.0f" }, + { + "wield_first_person_raise_shake": "query.main_hand_item_use_duration > 0.0f" + }, { "wield_first_person_riptide": "query.can_damage_nearby_mobs > 0.0" } diff --git a/animations/axolotl.animation.json b/animations/axolotl.animation.json new file mode 100644 index 00000000..481e2b07 --- /dev/null +++ b/animations/axolotl.animation.json @@ -0,0 +1,1412 @@ +{ + "format_version" : "1.8.0", + "animations" : { + "animation.axolotl.idle_underwater": { + "loop": true, + "animation_length": 5.2, + "bones": { + "body": { + "rotation": { + "0.0": { + "pre": [-8.9, 0, 0], + "post": [-8.9, 0, 0], + "lerp_mode": "catmullrom" + }, + "2.6": { + "pre": [-2.6, 0, 0], + "post": [-2.6, 0, 0], + "lerp_mode": "catmullrom" + }, + "5.2": { + "pre": [-8.9, 0, 0], + "post": [-8.9, 0, 0], + "lerp_mode": "catmullrom" + } + }, + "position": { + "0.0": { + "pre": [0, 0, 0], + "post": [0, 0, 0], + "lerp_mode": "catmullrom" + }, + "2.6": { + "pre": [0, -0.5, 0], + "post": [0, -0.5, 0], + "lerp_mode": "catmullrom" + }, + "5.2": { + "pre": [0, 0, 0], + "post": [0, 0, 0], + "lerp_mode": "catmullrom" + } + } + }, + "right_arm": { + "rotation": { + "0.0": { + "pre": [49.1, -25.8, 0], + "post": [49.1, -25.8, 0], + "lerp_mode": "catmullrom" + }, + "2.6": { + "pre": [29.1, -40.8, 12.5], + "post": [29.1, -40.8, 12.5], + "lerp_mode": "catmullrom" + }, + "5.2": { + "pre": [49.1, -25.8, 0], + "post": [49.1, -25.8, 0], + "lerp_mode": "catmullrom" + } + }, + "position": { + "0.0": { + "pre": [0.25, 0, 1], + "post": [0.25, 0, 1], + "lerp_mode": "catmullrom" + }, + "5.2": { + "pre": [0.25, 0, 1], + "post": [0.25, 0, 1], + "lerp_mode": 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"post": [77.5, -30, 0], + "lerp_mode": "catmullrom" + }, + "2.72": { + "pre": [77.5, 32.5, 0], + "post": [77.5, 32.5, 0], + "lerp_mode": "catmullrom" + } + }, + "position": { + "0.0": { + "pre": [-0.5, 0, 0], + "post": [-0.5, 0, 0], + "lerp_mode": "catmullrom" + }, + "2.72": { + "pre": [-0.5, 0, 0], + "post": [-0.5, 0, 0], + "lerp_mode": "catmullrom" + } + } + }, + "left_leg": { + "rotation": { + "0.0": { + "pre": [-77.5, -30, 0], + "post": [-77.5, -30, 0], + "lerp_mode": "catmullrom" + }, + "1.32": { + "pre": [-77.5, 15, 0], + "post": [-77.5, 15, 0], + "lerp_mode": "catmullrom" + }, + "2.72": { + "pre": [-77.5, -30, 0], + "post": [-77.5, -30, 0], + "lerp_mode": "catmullrom" + } + }, + "position": { + "0.0": { + "pre": [-0.5, 0, 0], + "post": [-0.5, 0, 0], + "lerp_mode": "catmullrom" + }, + "2.72": { + "pre": [-0.5, 0, 0], + "post": [-0.5, 0, 0], + "lerp_mode": "catmullrom" + } + } + }, + "tail": { + "rotation": { + "0.0": { + "pre": [0, -10, 0], + "post": [0, -10, 0], + "lerp_mode": "catmullrom" + }, + "1.32": { + "pre": [0, 10, 0], + "post": [0, 10, 0], + "lerp_mode": "catmullrom" + }, + "2.72": { + "pre": [0, -10, 0], + "post": [0, -10, 0], + "lerp_mode": "catmullrom" + } + } + }, + "head": { + "rotation": { + "0.0": { + "pre": [0, -7.5, 0], + "post": [0, -7.5, 0], + "lerp_mode": "catmullrom" + }, + "1.32": { + "pre": [0, 6.7, 0], + "post": [0, 6.7, 0], + "lerp_mode": "catmullrom" + }, + "2.72": { + "pre": [0, -7.5, 0], + "post": [0, -7.5, 0], + "lerp_mode": "catmullrom" + } + } + }, + "left_gills": { + "rotation": { + "0.0": { + "pre": [0, 38.1, 0], + "post": [0, 38.1, 0], + "lerp_mode": "catmullrom" + }, + "1.08": { + "pre": [0, 45.6, 0], + "post": [0, 45.6, 0], + "lerp_mode": "catmullrom" + }, + "1.44": { + "pre": [0, 45.6, 0], + "post": [0, 45.6, 0], + "lerp_mode": "catmullrom" + }, + "2.72": { + "pre": [0, 38.1, 0], + "post": [0, 38.1, 0], + "lerp_mode": "catmullrom" + } + } + }, + "right_gills": { + "rotation": { + "0.0": { + "pre": [0, -50, 0], + "post": [0, -50, 0], + "lerp_mode": "catmullrom" + }, + "1.08": { + "pre": [0, -59, 0], + "post": [0, -59, 0], + "lerp_mode": "catmullrom" + }, + "1.36": { + "pre": [0, -59, 0], + "post": [0, -59, 0], + "lerp_mode": "catmullrom" + }, + "2.72": { + "pre": [0, -50, 0], + "post": [0, -50, 0], + "lerp_mode": "catmullrom" + } + } + }, + "top_gills": { + "rotation": { + "0.0": { + "pre": [33, 0, 0], + "post": [33, 0, 0], + "lerp_mode": "catmullrom" + }, + "1.08": { + "pre": [47.4, 0, 0], + "post": [47.4, 0, 0], + "lerp_mode": "catmullrom" + }, + "1.44": { + "pre": [47.4, 0, 0], + "post": [47.4, 0, 0], + "lerp_mode": "catmullrom" + }, + "2.72": { + "pre": [33, 0, 0], + "post": [33, 0, 0], + "lerp_mode": "catmullrom" + } + } + } + } + }, + "animation.axolotl.walk_floor_underwater": { + "loop": true, + "animation_length": 2.04, + "bones": { + "body": { + "rotation": { + "0.0": { + "pre": [0, -5, 6], + "post": [0, -5, 6], + "lerp_mode": "catmullrom" + }, + "1.04": { + "pre": [0, 5, -4], + "post": [0, 5, -4], + "lerp_mode": "catmullrom" + }, + "2.04": { + "pre": [0, -5, 6], + "post": [0, -5, 6], + "lerp_mode": "catmullrom" + } + }, + "position": { + "0.0": { + "pre": [0, 1.5, 0], + "post": [0, 1.5, 0], + "lerp_mode": "catmullrom" + }, + "2.04": { + "pre": [0, 1.5, 0], + "post": [0, 1.5, 0], + "lerp_mode": "catmullrom" + } + } + }, + "right_arm": { + "rotation": { + "0.0": { + "pre": [45, -52.5, 0], + "post": [45, -52.5, 0], + "lerp_mode": "catmullrom" + }, + "0.72": { + "pre": [56.72, 2.34, 0], + "post": [56.72, 2.34, 0], + "lerp_mode": "catmullrom" + }, + "1.44": { + "pre": [52.5, 45, 0], + "post": [52.5, 45, 0], + "lerp_mode": "catmullrom" + }, + "2.04": { + "pre": [45, -52.5, 0], + "post": [45, -52.5, 0], + "lerp_mode": "catmullrom" + } + }, + "position": { + "0.0": { + "pre": [0, 0, 0], + "post": [0, 0, 0], + "lerp_mode": "catmullrom" + }, + "1.44": { + "pre": [1, 0, 0], + "post": [1, 0, 0], + "lerp_mode": "catmullrom" + }, + "2.04": { + "pre": [0, 0, 0], + "post": [0, 0, 0], + "lerp_mode": "catmullrom" + } + } + }, + "right_leg": { + "rotation": { + "0.0": { + "pre": [-40, 55, 0], + "post": [-40, 55, 0], + "lerp_mode": "catmullrom" + }, + "0.72": { + "pre": [-55, -35, 0], + "post": [-55, -35, 0], + "lerp_mode": "catmullrom" + }, + "1.44": { + "pre": [-54.99, 10.03, 0], + "post": [-54.99, 10.03, 0], + "lerp_mode": "catmullrom" + }, + "2.04": { + "pre": [-40, 55, 0], + "post": [-40, 55, 0], + "lerp_mode": "catmullrom" + } + }, + "position": { + "0.0": { + "pre": [1, 0, 0], + "post": [1, 0, 0], + "lerp_mode": "catmullrom" + }, + "0.72": { + "pre": [0, 0, 0], + "post": [0, 0, 0], + "lerp_mode": "catmullrom" + }, + "2.04": { + "pre": [1, 0, 0], + "post": [1, 0, 0], + "lerp_mode": "catmullrom" + } + } + }, + "left_arm": { + "rotation": { + "0.0": { + "pre": [65, -55, 0], + "post": [65, -55, 0], + "lerp_mode": "catmullrom" + }, + "0.72": { + "pre": [50, 52.5, 0], + "post": [50, 52.5, 0], + "lerp_mode": "catmullrom" + }, + "1.44": { + "pre": [50.01, -1.29, 0], + "post": [50.01, -1.29, 0], + "lerp_mode": "catmullrom" + }, + "2.04": { + "pre": [65, -55, 0], + "post": [65, -55, 0], + "lerp_mode": "catmullrom" + } + }, + "position": { + "0.0": { + "pre": [-0.5, 0, 0], + "post": [-0.5, 0, 0], + "lerp_mode": "catmullrom" + }, + "0.72": { + "pre": [0, 0, 0], + "post": [0, 0, 0], + "lerp_mode": "catmullrom" + }, + "2.04": { + "pre": [-0.5, 0, 0], + "post": [-0.5, 0, 0], + "lerp_mode": "catmullrom" + } + } + }, + "left_leg": { + "rotation": { + "0.0": { + "pre": [-62.5, 35, 0], + "post": [-62.5, 35, 0], + "lerp_mode": "catmullrom" + }, + "0.72": { + "pre": [-46.87, -15.62, 0], + "post": [-46.87, -15.62, 0], + "lerp_mode": "catmullrom" + }, + "1.44": { + "pre": [-52.5, -55, 0], + "post": [-52.5, -55, 0], + "lerp_mode": "catmullrom" + }, + "2.04": { + "pre": [-62.5, 35, 0], + "post": [-62.5, 35, 0], + "lerp_mode": "catmullrom" + } + }, + "position": { + "0.0": { + "pre": [-0.5, 0, 0], + "post": [-0.5, 0, 0], + "lerp_mode": "catmullrom" + }, + "1.44": { + "pre": [-0.5, 0, 0], + "post": [-0.5, 0, 0], + "lerp_mode": "catmullrom" + }, + "2.04": { + "pre": [-0.5, 0, 0], + "post": [-0.5, 0, 0], + "lerp_mode": "catmullrom" + } + } + }, + "tail": { + "rotation": { + "0.0": { + "pre": [0, 15, 0], + "post": [0, 15, 0], + "lerp_mode": "catmullrom" + }, + "2.04": { + "pre": [0, 15, 0], + "post": [0, 15, 0], + "lerp_mode": "catmullrom" + } + } + }, + "head": { + "rotation": { + "0.0": { + "pre": [0, 4, -5.8], + "post": [0, 4, -5.8], + "lerp_mode": "catmullrom" + }, + "1.04": { + "pre": [0, -4, 5], + "post": [0, -4, 5], + "lerp_mode": "catmullrom" + }, + "2.04": { + "pre": [0, 4, -5.8], + "post": [0, 4, -5.8], + "lerp_mode": "catmullrom" + } + } + }, + "left_gills": { + "rotation": { + "0.0": { + "pre": [0, -60, 0], + "post": [0, -60, 0], + "lerp_mode": "catmullrom" + }, + "1.24": { + "pre": [0, -45, 0], + "post": [0, -45, 0], + "lerp_mode": "catmullrom" + }, + "2.04": { + "pre": [0, -60, 0], + "post": [0, -60, 0], + "lerp_mode": "catmullrom" + } + } + }, + "right_gills": { + "rotation": { + "0.0": { + "pre": [0, 38, 0], + "post": [0, 38, 0], + "lerp_mode": "catmullrom" + }, + "0.64": { + "pre": [0, 53, 0], + "post": [0, 53, 0], + "lerp_mode": "catmullrom" + }, + "2.04": { + "pre": [0, 38, 0], + "post": [0, 38, 0], + "lerp_mode": "catmullrom" + } + } + }, + "top_gills": { + "rotation": { + "0.0": { + "pre": [-34, 0, 0], + "post": [-34, 0, 0], + "lerp_mode": "catmullrom" + }, + "1.04": { + "pre": [-41.5, 0, 0], + "post": [-41.5, 0, 0], + "lerp_mode": "catmullrom" + }, + "2.04": { + "pre": [-34, 0, 0], + "post": [-34, 0, 0], + "lerp_mode": "catmullrom" + } + } + } + } + }, + "animation.axolotl.play_dead": { + "loop" : true, + "bones" : { + "body" : { + "rotation" : [ 0.0, 0.0, 45.0 ] + }, + "head": { + "rotation": [ 0.0, 0.0, 45.0 ] + }, + "right_arm": { + "rotation": [ 49.1, -25.8, 0 ] + }, + "right_leg": { + "rotation": [ -72.5, 117.5, 85 ] + }, + "left_arm": { + "rotation": [ 49.1, 25.8, 0 ] + }, + "left_leg": { + "rotation": [ -72.5, -117.5, -85 ] + } + } + }, + "animation.axolotl.swim_angle": { + "loop" : true, + "bones" : { + "body" : { + "rotation" : [ "variable.pitch", 0.0, 0.0 ] + } + } + } + } +} diff --git a/animations/bow.animation.json b/animations/bow.animation.json index e3d1d469..60588e88 100644 --- a/animations/bow.animation.json +++ b/animations/bow.animation.json @@ -5,8 +5,8 @@ "loop": true, "bones": { "rightitem": { - "position": [ "c.is_first_person ? -4.0 : 0.0", "c.is_first_person ? -2.0 : 0.0", "c.is_first_person ? -2.0 : 0.0" ], - "rotation": [ "c.is_first_person ? -15.0 : 0.0", "c.is_first_person ? 55.0 : 0.0", "c.is_first_person ? -35.0 : 0.0" ] + "position": [ "c.is_first_person ? -5.5 : 0.5", "c.is_first_person ? -3.0 : -2.5", "c.is_first_person ? -3.0 : 1.0" ], + "rotation": [ "c.is_first_person ? 38.0 : 0.0", "c.is_first_person ? -120.0 : 0.0", "c.is_first_person ? -63.0 : 0.0" ] } } }, @@ -14,8 +14,8 @@ "loop": true, "bones": { "rightitem": { - "position": [ -4.0, "math.sin(q.life_time * 800.0) * 0.05", -6.0 ], - "rotation": [ 10.0, 5.0, -5.0 ] + "position": [ -1.5, "math.sin(q.life_time * 800.0) * 0.05 + 2.5", -6.0 ], + "rotation": [ -53.0, 5.0, 40.0 ] } } } diff --git a/animations/crossbow.animation.json b/animations/crossbow.animation.json index 76386044..3683f963 100644 --- a/animations/crossbow.animation.json +++ b/animations/crossbow.animation.json @@ -5,8 +5,8 @@ "loop": true, "bones": { "rightitem": { - "position": [ "c.is_first_person ? 18.0 : 0.0", "c.is_first_person ? 10.0 : 0.0", "c.is_first_person ? 2.0 : 0.0" ], - "rotation": [ "c.is_first_person ? -5.0 : 0.0", "c.is_first_person ? 60.0 : 0.0", "c.is_first_person ? -50.0 : 0.0" ] + "position": [ "c.is_first_person ? 13.0 : 0.5", "c.is_first_person ? 7.0 : -0.5", "c.is_first_person ? 2.0 : -1.5" ], + "rotation": [ "c.is_first_person ? -9.0 : 0.0", "c.is_first_person ? 60.0 : -3.0", "c.is_first_person ? -47.0 : 3.25" ] } } } diff --git a/animations/ender_crystal.animation.json b/animations/ender_crystal.animation.json new file mode 100644 index 00000000..50cecd55 --- /dev/null +++ b/animations/ender_crystal.animation.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.10.0", + "animations": { + "animation.ender_crystal.move": { + "loop": true, + "bones": { + "outerglass": { + "position": [ 0.0, "24.0 + Math.sin(query.life_time * 230.0 + variable.time_offset) * 8.0", 0.0 ], + "rotation": [ 39.2, "14.5 + (query.life_time * -60.0 + variable.time_offset)", -39.2 ] + }, + "innerglass": { + "scale": [ 0.875, 0.875, 0.875 ], + "rotation": [ 39.2, "14.5 + (query.life_time * -60.0 + variable.time_offset)", -39.2 ] + }, + "crystal": { + "scale": [ 0.875, 0.875, 0.875 ], + "rotation": [ 219.2, "14.5 + (query.life_time * -60.0 + variable.time_offset)", -39.2 ] + } + } + } + } +} \ No newline at end of file diff --git a/animations/ender_dragon.animation.json b/animations/ender_dragon.animation.json new file mode 100644 index 00000000..55813045 --- /dev/null +++ b/animations/ender_dragon.animation.json @@ -0,0 +1,157 @@ +{ + "format_version": "1.8.0", + "animations": { + "animation.ender_dragon.setup": { + "loop": true, + "bones": { + "root": { + "position": [ -10.0, "30.0 + variable.rotation_factor_translate * 10.0", 30.0 ], + "rotation": [ "variable.clamped_pitch", 180.0, "variable.clamped_roll" ] + } + } + }, + "animation.ender_dragon.jaw_movement": { + "loop": true, + "bones": { + "jaw": { + "rotation": [ "75.0 + (Math.sin(variable.flap_time) + 57.3) * 11.46 - this", 0.0, 0.0 ] + } + } + }, + "animation.ender_dragon.neck_head_movement": { + "loop": true, + "bones": { + "neck1": { + "rotation": [ "variable.neck_1_rotation_x - this", "variable.neck_1_rotation_y - this", "variable.neck_1_rotation_z - this" ], + "position": [ "variable.neck_1_position_x - this", "variable.neck_1_position_y - this", "variable.neck_1_position_z - this" ] + }, + "neck2": { + "rotation": [ "variable.neck_2_rotation_x - this", "variable.neck_2_rotation_y - this", "variable.neck_2_rotation_z - this" ], + "position": [ "variable.neck_2_position_x - this", "variable.neck_2_position_y - this", "variable.neck_2_position_z - this" ] + }, + "neck3": { + "rotation": [ "variable.neck_3_rotation_x - this", "variable.neck_3_rotation_y - this", "variable.neck_3_rotation_z - this" ], + "position": [ "variable.neck_3_position_x - this", "variable.neck_3_position_y - this", "variable.neck_3_position_z - this" ] + }, + "neck4": { + "rotation": [ "variable.neck_4_rotation_x - this", "variable.neck_4_rotation_y - this", "variable.neck_4_rotation_z - this" ], + "position": [ "variable.neck_4_position_x - this", "variable.neck_4_position_y - this", "variable.neck_4_position_z - this" ] + }, + "neck5": { + "rotation": [ "variable.neck_5_rotation_x - this", "variable.neck_5_rotation_y - this", "variable.neck_5_rotation_z - this" ], + "position": [ "variable.neck_5_position_x - this", "variable.neck_5_position_y - this", "variable.neck_5_position_z - this" ] + }, + "head": { + "rotation": [ "variable.head_rotation_x - this", "variable.head_rotation_y - this", "variable.head_rotation_z - this" ], + "position": [ "variable.head_position_x - this", "variable.head_position_y - this", "variable.head_position_z - this" ] + } + } + }, + "animation.ender_dragon.wings_limbs_movement": { + "loop": true, + "bones": { + "wing": { + "rotation": [ "7.16 - Math.cos(variable.flap_time) * 11.46", 0.0, "(Math.sin(variable.flap_time) + 0.125) * 45.84" ] + }, + "wingtip": { + "rotation": [ 0.0, 0.0, "-(Math.sin(variable.flap_time + 114.6) + 0.5) * 43.0" ] + }, + "wing1": { + "rotation": [ "7.16 - Math.cos(variable.flap_time) * 11.46", 0.0, "(Math.sin(-variable.flap_time) + 0.125) * 45.84" ] + }, + "wingtip1": { + "rotation": [ 0.0, 0.0, "(Math.sin(variable.flap_time + 114.6) + 0.5) * 43.0" ] + }, + "rearleg": { + "rotation": [ "57.3 + variable.rotation_factor_translate * 5.7", 0.0, 0.0 ] + }, + "rearlegtip": { + "rotation": [ "28.65 + variable.rotation_factor_translate * 5.7", 0.0, 0.0 ] + }, + "rearfoot": { + "rotation": [ "43.0 + variable.rotation_factor_translate * 5.7", 0.0, 0.0 ] + }, + "frontleg": { + "rotation": [ "74.5 + variable.rotation_factor_translate * 5.7", 0.0, 0.0 ] + }, + "frontlegtip": { + "rotation": [ "-28.65 - variable.rotation_factor_translate * 5.7", 0.0, 0.0 ] + }, + "frontfoot": { + "rotation": [ "43.0 + variable.rotation_factor_translate * 5.7", 0.0, 0.0 ] + }, + "rearleg1": { + "rotation": [ "57.3 + variable.rotation_factor_translate * 5.7", 0.0, 0.0 ] + }, + "rearlegtip1": { + "rotation": [ "28.65 + variable.rotation_factor_translate * 5.7", 0.0, 0.0 ] + }, + "rearfoot1": { + "rotation": [ "43.0 + variable.rotation_factor_translate * 5.7", 0.0, 0.0 ] + }, + "frontleg1": { + "rotation": [ "74.5 + variable.rotation_factor_translate * 5.7", 0.0, 0.0 ] + }, + "frontlegtip1": { + "rotation": [ "-28.65 - variable.rotation_factor_translate * 5.7", 0.0, 0.0 ] + }, + "frontfoot1": { + "rotation": [ "43.0 + variable.rotation_factor_translate * 5.7", 0.0, 0.0 ] + } + } + }, + "animation.ender_dragon.tail_movement": { + "loop": true, + "bones": { + "tail1": { + "rotation": [ "variable.tail_1_rotation_x - this", "variable.tail_1_rotation_y", "variable.tail_1_rotation_z - this" ], + "position": [ "variable.tail_1_position_x - this", "variable.tail_1_position_y - this", "variable.tail_1_position_z - this" ] + }, + "tail2": { + "rotation": [ "variable.tail_2_rotation_x - this", "variable.tail_2_rotation_y", "variable.tail_2_rotation_z - this" ], + "position": [ "variable.tail_2_position_x - this", "variable.tail_2_position_y - this", "variable.tail_2_position_z - this" ] + }, + "tail3": { + "rotation": [ "variable.tail_3_rotation_x - this", "variable.tail_3_rotation_y", "variable.tail_3_rotation_z - this" ], + "position": [ "variable.tail_3_position_x - this", "variable.tail_3_position_y - this", "variable.tail_3_position_z - this" ] + }, + "tail4": { + "rotation": [ "variable.tail_4_rotation_x - this", "variable.tail_4_rotation_y", "variable.tail_4_rotation_z - this" ], + "position": [ "variable.tail_4_position_x - this", "variable.tail_4_position_y - this", "variable.tail_4_position_z - this" ] + }, + "tail5": { + "rotation": [ "variable.tail_5_rotation_x - this", "variable.tail_5_rotation_y", "variable.tail_5_rotation_z - this" ], + "position": [ "variable.tail_5_position_x - this", "variable.tail_5_position_y - this", "variable.tail_5_position_z - this" ] + }, + "tail6": { + "rotation": [ "variable.tail_6_rotation_x - this", "variable.tail_6_rotation_y", "variable.tail_6_rotation_z - this" ], + "position": [ "variable.tail_6_position_x - this", "variable.tail_6_position_y - this", "variable.tail_6_position_z - this" ] + }, + "tail7": { + "rotation": [ "variable.tail_7_rotation_x - this", "variable.tail_7_rotation_y", "variable.tail_7_rotation_z - this" ], + "position": [ "variable.tail_7_position_x - this", "variable.tail_7_position_y - this", "variable.tail_7_position_z - this" ] + }, + "tail8": { + "rotation": [ "variable.tail_8_rotation_x - this", "variable.tail_8_rotation_y", "variable.tail_8_rotation_z - this" ], + "position": [ "variable.tail_8_position_x - this", "variable.tail_8_position_y - this", "variable.tail_8_position_z - this" ] + }, + "tail9": { + "rotation": [ "variable.tail_9_rotation_x - this", "variable.tail_9_rotation_y", "variable.tail_9_rotation_z - this" ], + "position": [ "variable.tail_9_position_x - this", "variable.tail_9_position_y - this", "variable.tail_9_position_z - this" ] + }, + "tail10": { + "rotation": [ "variable.tail_10_rotation_x - this", "variable.tail_10_rotation_y", "variable.tail_10_rotation_z - this" ], + "position": [ "variable.tail_10_position_x - this", "variable.tail_10_position_y - this", "variable.tail_10_position_z - this" ] + }, + "tail11": { + "rotation": [ "variable.tail_11_rotation_x - this", "variable.tail_11_rotation_y", "variable.tail_11_rotation_z - this" ], + "position": [ "variable.tail_11_position_x - this", "variable.tail_11_position_y - this", "variable.tail_11_position_z - this" ] + }, + "tail12": { + "rotation": [ "variable.tail_12_rotation_x - this", "variable.tail_12_rotation_y", "variable.tail_12_rotation_z - this" ], + "position": [ "variable.tail_12_position_x - this", "variable.tail_12_position_y - this", "variable.tail_12_position_z - this" ] + } + } + } + } +} \ No newline at end of file diff --git a/animations/goat.animation.json b/animations/goat.animation.json new file mode 100644 index 00000000..a7b8ff94 --- /dev/null +++ b/animations/goat.animation.json @@ -0,0 +1,58 @@ +{ + "format_version" : "1.8.0", + "animations" : { + "animation.goat.baby_scaling": { + "loop" : true, + "bones" : { + "head" : { + "position" : [ 0.0, 10.0, 4.0 ], + "scale" : 1.4 + } + } + }, + "animation.goat.look_at_target" : { + "loop" : true, + "bones" : { + "head" : { + "relative_to" : { + "rotation" : "entity" + }, + "rotation" : [ "math.clamp(query.target_x_rotation, -40, 40)", "math.clamp(query.target_y_rotation, -45, 25)", 0 ] + } + } + }, + "animation.goat.walk" : { + "loop" : true, + "bones": { + "right_back_leg" : { + "rotation" : [ "variable.tcos_right_side * 0.5", 0.0, 0.0 ] + }, + "left_back_leg" : { + "rotation" : [ "variable.tcos_left_side * 0.5", 0.0, 0.0 ] + }, + "right_front_leg" : { + "rotation" : [ "-variable.tcos_right_side * 0.5", 0.0, 0.0 ] + }, + "left_front_leg" : { + "rotation" : [ "-variable.tcos_left_side * 0.5", 0.0, 0.0 ] + } + } + }, + "animation.goat.attack": { + "loop": true, + "bones": { + "head" : { + "rotation" : [ "variable.attack_head_rot", 0, 0 ] + } + } + }, + "animation.goat.ram_attack": { + "loop": true, + "bones": { + "head" : { + "rotation" : [ "variable.ram_head_rot", 0, 0 ] + } + } + } + } +} diff --git a/animations/horse_v1.animation.json b/animations/horse_v1.animation.json new file mode 100644 index 00000000..665f9ccc --- /dev/null +++ b/animations/horse_v1.animation.json @@ -0,0 +1,551 @@ +{ + "format_version" : "1.8.0", + "animations" : { + "animation.horse.baby_transform" : { + "loop" : true, + "bones" : { + "body" : { + "position" : [ 0.0, "24.0 * variable.baby_ratio", 0.0 ] + }, + "ear1" : { + "position" : [ 0.0, "24.0 * variable.baby_ratio", 0.0 ], + "scale" : "(0.5 + (math.pow(query.model_scale * 16.0, 2.0) * 0.5)) / (query.model_scale * 16.0)" + }, + "ear2" : { + "position" : [ 0.0, "24.0 * variable.baby_ratio", 0.0 ], + "scale" : "(0.5 + (math.pow(query.model_scale * 16.0, 2.0) * 0.5)) / (query.model_scale * 16.0)" + }, + "head" : { + "position" : [ 0.0, "24.0 * variable.baby_ratio", 0.0 ], + "scale" : "(0.5 + (math.pow(query.model_scale * 16.0, 2.0) * 0.5)) / (query.model_scale * 16.0)" + }, + "leg1a" : { + "position" : [ 0.0, "13.0 * variable.baby_ratio", 0.0 ], + "scale" : [ 1.0, "1.0 + (1.0 * variable.baby_ratio)", 1.0 ] + }, + "leg1b" : { + "position" : [ 0.0, "7.0 * variable.baby_ratio", 0.0 ], + "scale" : [ 1.0, "1.0 + (2.0 * variable.baby_ratio)", 1.0 ] + }, + "leg1c" : { + "position" : [ 0.0, "7.0 * variable.baby_ratio", 0.0 ], + "scale" : [ 1.0, "1.0 + (1.0 * variable.baby_ratio)", 1.0 ] + }, + "leg2a" : { + "position" : [ 0.0, "13.0 * variable.baby_ratio", 0.0 ], + "scale" : [ 1.0, "1.0 + (1.0 * variable.baby_ratio)", 1.0 ] + }, + "leg2b" : { + "position" : [ 0.0, "7.0 * variable.baby_ratio", 0.0 ], + "scale" : [ 1.0, "1.0 + (2.0 * variable.baby_ratio)", 1.0 ] + }, + "leg2c" : { + "position" : [ 0.0, "7.0 * variable.baby_ratio", 0.0 ], + "scale" : [ 1.0, "1.0 + (1.0 * variable.baby_ratio)", 1.0 ] + }, + "leg3a" : { + "position" : [ 0.0, "15.0 * variable.baby_ratio", 0.0 ], + "scale" : [ 1.0, "1.0 + (1.0 * variable.baby_ratio)", 1.0 ] + }, + "leg3b" : { + "position" : [ 0.0, "8.0 * variable.baby_ratio", 0.0 ], + "scale" : [ 0.9, "1.0 + (2.0 * variable.baby_ratio)", 0.9 ] + }, + "leg3c" : { + "position" : [ 0.0, "7.0 * variable.baby_ratio", 0.0 ], + "scale" : [ 1.0, "1.0 + (1.0 * variable.baby_ratio)", 1.0 ] + }, + "leg4a" : { + "position" : [ 0.0, "15.0 * variable.baby_ratio", 0.0 ], + "scale" : [ 1.0, "1.0 + (1.0 * variable.baby_ratio)", 1.0 ] + }, + "leg4b" : { + "position" : [ 0.0, "8.0 * variable.baby_ratio", 0.0 ], + "scale" : [ 0.9, "1.0 + (2.0 * variable.baby_ratio)", 0.9 ] + }, + "leg4c" : { + "position" : [ 0.0, "7.0 * variable.baby_ratio", 0.0 ], + "scale" : [ 1.0, "1.0 + (1.0 * variable.baby_ratio)", 1.0 ] + }, + "mane" : { + "position" : [ 0.0, "24.0 * variable.baby_ratio", 0.0 ] + }, + "muleearl" : { + "position" : [ 0.0, "24.0 * variable.baby_ratio", 0.0 ], + "scale" : "1.0 + 0.5 * (1.0 - this)" + }, + "muleearr" : { + "position" : [ 0.0, "24.0 * variable.baby_ratio", 0.0 ], + "scale" : "1.0 + 0.5 * (1.0 - this)" + }, + "neck" : { + "position" : [ 0.0, "24.0 * variable.baby_ratio", 0.0 ] + }, + "taila" : { + "position" : [ 0.0, "24.0 * variable.baby_ratio", 0.0 ] + }, + "tailb" : { + "position" : [ 0.0, "24.0 * variable.baby_ratio", 0.0 ] + }, + "tailc" : { + "position" : [ 0.0, "24.0 * variable.baby_ratio", 0.0 ] + } + } + }, + "animation.horse.eat" : { + "loop" : true, + "bones" : { + "ear1" : { + "position" : [ 0.0, "-variable.eat_anim * 7.0", "variable.eat_anim * -2.0" ], + "rotation" : [ "variable.eat_anim * (110.0 + math.sin((query.life_time * 20.0) * 57.3) * 2.86)", 0.0, 0.0 ] + }, + "ear2" : { + "position" : [ 0.0, "-variable.eat_anim * 7.0", "variable.eat_anim * -2.0" ], + "rotation" : [ "variable.eat_anim * (110.0 + math.sin((query.life_time * 20.0) * 57.3) * 2.86)", 0.0, 0.0 ] + }, + "head" : { + "position" : [ 0.0, "-variable.eat_anim * 7.0", "variable.eat_anim * -2.0" ], + "rotation" : [ "variable.eat_anim * (110.0 + math.sin((query.life_time * 20.0) * 57.3) * 2.86)", 0.0, 0.0 ] + }, + "headsaddle" : { + "position" : [ 0.0, "-variable.eat_anim * 7.0", "variable.eat_anim * -2.0" ], + "rotation" : [ "variable.eat_anim * (110.0 + math.sin((query.life_time * 20.0) * 57.3) * 2.86)", 0.0, 0.0 ] + }, + "mane" : { + "position" : [ 0.0, "-variable.eat_anim * 7.0", "variable.eat_anim * -2.0" ], + "rotation" : [ "variable.eat_anim * (110.0 + math.sin((query.life_time * 20.0) * 57.3) * 2.86)", 0.0, 0.0 ] + }, + "muleearl" : { + "position" : [ 0.0, "-variable.eat_anim * 7.0", "variable.eat_anim * -2.0" ], + "rotation" : [ "variable.eat_anim * (110.0 + math.sin((query.life_time * 20.0) * 57.3) * 2.86)", 0.0, 0.0 ] + }, + "muleearr" : { + "position" : [ 0.0, "-variable.eat_anim * 7.0", "variable.eat_anim * -2.0" ], + "rotation" : [ "variable.eat_anim * (110.0 + math.sin((query.life_time * 20.0) * 57.3) * 2.86)", 0.0, 0.0 ] + }, + "neck" : { + "position" : [ 0.0, "-variable.eat_anim * 7.0", "variable.eat_anim * -2.0" ], + "rotation" : [ "variable.eat_anim * (110.0 + math.sin((query.life_time * 20.0) * 57.3) * 2.86)", 0.0, 0.0 ] + }, + "saddlemouthl" : { + "position" : [ 0.0, "-variable.eat_anim * 7.0", "variable.eat_anim * -2.0" ], + "rotation" : [ "variable.eat_anim * (110.0 + math.sin((query.life_time * 20.0) * 57.3) * 2.86)", 0.0, 0.0 ] + }, + "saddlemouthline" : { + "position" : [ 0.0, "-variable.eat_anim * 7.0", "variable.eat_anim * -2.0" ], + "rotation" : [ "variable.eat_anim * (110.0 + math.sin((query.life_time * 20.0) * 57.3) * 2.86)", 0.0, 0.0 ] + }, + "saddlemouthliner" : { + "position" : [ 0.0, "-variable.eat_anim * 7.0", "variable.eat_anim * -2.0" ], + "rotation" : [ "variable.eat_anim * (110.0 + math.sin((query.life_time * 20.0) * 57.3) * 2.86)", 0.0, 0.0 ] + }, + "saddlemouthr" : { + "position" : [ 0.0, "-variable.eat_anim * 7.0", "variable.eat_anim * -2.0" ], + "rotation" : [ "variable.eat_anim * (110.0 + math.sin((query.life_time * 20.0) * 57.3) * 2.86)", 0.0, 0.0 ] + } + } + }, + "animation.horse.look_at_player" : { + "loop" : true, + "bones" : { + "ear1" : { + "rotation" : [ 0.0, "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20)", 0.0 ] + }, + "ear2" : { + "rotation" : [ 0.0, "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20)", 0.0 ] + }, + "head" : { + "rotation" : [ 0.0, "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20)", 0.0 ] + }, + "headsaddle" : { + "rotation" : [ 0.0, "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20)", 0.0 ] + }, + "mane" : { + "rotation" : [ 0.0, "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20)", 0.0 ] + }, + "muleearl" : { + "rotation" : [ 0.0, "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20)", 0.0 ] + }, + "muleearr" : { + "rotation" : [ 0.0, "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20)", 0.0 ] + }, + "neck" : { + "rotation" : [ 0.0, "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20)", 0.0 ] + }, + "saddlemouthl" : { + "rotation" : [ 0.0, "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20)", 0.0 ] + }, + "saddlemouthline" : { + "rotation" : [ 0.0, "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20)", 0.0 ] + }, + "saddlemouthliner" : { + "rotation" : [ 0.0, "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20)", 0.0 ] + }, + "saddlemouthr" : { + "rotation" : [ 0.0, "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20)", 0.0 ] + } + } + }, + "animation.horse.mouth" : { + "loop" : true, + "bones" : { + "lmouth" : { + "position" : [ 0.0, 0.0, "variable.mouth_anim" ], + "rotation" : [ "variable.mouth_anim * 5.0 - this", 0.0, 0.0 ] + }, + "umouth" : { + "rotation" : [ "-variable.mouth_anim * 5.0 - this", 0.0, 0.0 ] + } + } + }, + "animation.horse.setup" : { + "loop" : true, + "bones" : { + "ear1" : { + "position" : [ 0.0, "-this - 3.0", "-this - 10.0" ], + "rotation" : [ "-this + variable.head_rotation.x", "-this", 0.0 ] + }, + "ear2" : { + "position" : [ 0.0, "-this - 3.0", "-this - 10.0" ], + "rotation" : [ "-this + variable.head_rotation.x", "-this", 0.0 ] + }, + "head" : { + "position" : [ 0.0, "-this - 3.0", "-this - 10.0" ], + "rotation" : [ 0.0, "-this", 0.0 ] + }, + "lmouth" : { + "position" : [ 0.0, "-this", "-this" ], + "rotation" : [ 0.0, "-this", 0.0 ] + }, + "leg1a" : { + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "leg1b" : { + "position" : [ 0.0, "-this - variable.leg_back_origin.y - 7.0", "-this + variable.leg_back_origin.z" ], + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "leg1c" : { + "position" : [ 0.0, "-this - variable.leg_back_origin.y - 7.0", "-this + variable.leg_back_origin.z" ], + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "leg2a" : { + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "leg2b" : { + "position" : [ 0.0, "-this - variable.leg_back_origin.y - 7.0", "-this + variable.leg_back_origin.z" ], + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "leg2c" : { + "position" : [ 0.0, "-this - variable.leg_back_origin.y - 7.0", "-this + variable.leg_back_origin.z" ], + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "leg3a" : { + "position" : [ 0.0, "-this - 9.0", 0.0 ], + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "leg3b" : { + "position" : [ 0.0, "-this - variable.leg_front_origin.y - 7.0", "-this + variable.leg_front_origin.z" ], + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "leg3c" : { + "position" : [ 0.0, "-this - variable.leg_front_origin.y - 7.0", "-this + variable.leg_front_origin.z" ], + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "leg4a" : { + "position" : [ 0.0, "-this - 9.0", 0.0 ], + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "leg4b" : { + "position" : [ 0.0, "-this - variable.leg_front_origin.y - 7.0", "-this + variable.leg_front_origin.z" ], + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "leg4c" : { + "position" : [ 0.0, "-this - variable.leg_front_origin.y - 7.0", "-this + variable.leg_front_origin.z" ], + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "MuleEarL" : { + "position" : [ 0.0, "-this - 3.0", "-this - 10.0" ], + "rotation" : [ "-this + variable.head_rotation.x", "-this", 0.0 ] + }, + "MuleEarR" : { + "position" : [ 0.0, "-this - 3.0", "-this - 10.0" ], + "rotation" : [ "-this + variable.head_rotation.x", "-this", 0.0 ] + }, + "mane" : { + "position" : [ 0.0, "-this - 3.0", "-this - 9.95" ], + "rotation" : [ 0.0, "-this", 0.0 ] + }, + "neck" : { + "position" : [ 0.0, "-this - 3.0", "-this - 10.0" ], + "rotation" : [ 0.0, "-this", 0.0 ] + }, + "umouth" : { + "position" : [ 0.0, "-this", "-this" ], + "rotation" : [ 0.0, "-this", 0.0 ] + } + } + }, + "animation.horse.shake_tail" : { + "loop" : true, + "bones" : { + "taila" : { + "rotation" : [ 60.0, "math.cos(query.life_time * 802.0) * 57.3", 0.0 ] + }, + "tailb" : { + "rotation" : [ 60.0, "math.cos(query.life_time * 802.0) * 57.3", 0.0 ] + }, + "tailc" : { + "rotation" : [ 60.0, "math.cos(query.life_time * 802.0) * 57.3", 0.0 ] + } + } + }, + "animation.horse.stand" : { + "loop" : true, + "bones" : { + "bag1" : { + "position" : [ 0.0, "variable.stand_anim * -2.5", "variable.stand_anim * 4.0" ], + "rotation" : [ 90.0, "variable.stand_anim * 45.0", 90.0 ] + }, + "bag2" : { + "position" : [ 0.0, "variable.stand_anim * -2.5", "variable.stand_anim * 4.0" ], + "rotation" : [ 90.0, "variable.stand_anim * 45.0", 90.0 ] + }, + "body" : { + "rotation" : [ "variable.stand_anim * -45.0", 0.0, 0.0 ] + }, + "ear1" : { + "position" : [ 0.0, "variable.stand_anim * 11.0", "variable.stand_anim * 7.0" ], + "rotation" : [ "variable.stand_anim * (15.0 + variable.head_x_rot) + variable.base_head_angle - this", "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20) - this", 0.0 ] + }, + "ear2" : { + "position" : [ 0.0, "variable.stand_anim * 11.0", "variable.stand_anim * 7.0" ], + "rotation" : [ "variable.stand_anim * (15.0 + variable.head_x_rot) + variable.base_head_angle - this", "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20) - this", 0.0 ] + }, + "head" : { + "position" : [ 0.0, "variable.stand_anim * 11.0", "variable.stand_anim * 7.0" ], + "rotation" : [ "variable.stand_anim * (15.0 + variable.head_x_rot) + variable.base_head_angle - this", "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20) - this", 0.0 ] + }, + "headsaddle" : { + "position" : [ 0.0, "variable.stand_anim * 11.0", "variable.stand_anim * 7.0" ], + "rotation" : [ "variable.stand_anim * (15.0 + variable.head_x_rot) + variable.base_head_angle - this", "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20) - this", 0.0 ] + }, + "leg1a" : { + "position" : [ 0.0, 0.0, 0.0 ], + "rotation" : [ "variable.stand_anim * 10.0", 0.0, 0.0 ] + }, + "leg1b" : { + "position" : [ 0.0, 0.0, "variable.stand_anim * 1.0" ], + "rotation" : [ "variable.stand_anim * -10.0", 0.0, 0.0 ] + }, + "leg1c" : { + "position" : [ 0.0, 0.0, "variable.stand_anim * 1.0" ], + "rotation" : [ "variable.stand_anim * -10.0", 0.0, 0.0 ] + }, + "leg2a" : { + "position" : [ 0.0, 0.0, 0.0 ], + "rotation" : [ "variable.stand_anim * 10.0", 0.0, 0.0 ] + }, + "leg2b" : { + "position" : [ 0.0, 0.0, "variable.stand_anim * 1.0" ], + "rotation" : [ "variable.stand_anim * -10.0", 0.0, 0.0 ] + }, + "leg2c" : { + "position" : [ 0.0, 0.0, "variable.stand_anim * 1.0" ], + "rotation" : [ "variable.stand_anim * -10.0", 0.0, 0.0 ] + }, + "leg3a" : { + "position" : [ 0.0, "variable.stand_anim * (-this + 1.0)", "variable.stand_anim * 5.0" ], + "rotation" : [ "(-60.0 * variable.stand_anim + variable.leg_stand * 57.3) * variable.stand_anim", 0.0, 0.0 ] + }, + "leg3b" : { + "position" : [ 0.0, "-(variable.leg_stand * 5.0) - (variable.stand_anim * this + 1.0)", "(variable.leg_stand * 3.0) + variable.stand_anim * 2.0" ], + "rotation" : [ "(variable.leg_stand * 90.0) - 25.0 * variable.stand_anim", 0.0, 0.0 ] + }, + "leg3c" : { + "position" : [ 0.0, "-(variable.leg_stand * 5.0) - (variable.stand_anim * this + 1.0)", "(variable.leg_stand * 3.0) + variable.stand_anim * 2.0" ], + "rotation" : [ "(variable.leg_stand * 90.0) - 25.0 * variable.stand_anim", 0.0, 0.0 ] + }, + "leg4a" : { + "position" : [ 0.0, "variable.stand_anim * (-this + 1.0)", "variable.stand_anim * 5.0" ], + "rotation" : [ "(-60.0 * variable.stand_anim - variable.leg_stand * 57.3)", 0.0, 0.0 ] + }, + "leg4b" : { + "position" : [ 0.0, "(variable.leg_stand * 5.0) - (variable.stand_anim * this + 1.0)", "-(variable.leg_stand * 3.0) + variable.stand_anim * 2.0" ], + "rotation" : [ "-(variable.leg_stand * 90.0) - 25.0 * variable.stand_anim", 0.0, 0.0 ] + }, + "leg4c" : { + "position" : [ 0.0, "(variable.leg_stand * 5.0) - (variable.stand_anim * this + 1.0)", "-(variable.leg_stand * 3.0) + variable.stand_anim * 2.0" ], + "rotation" : [ "-(variable.leg_stand * 90.0) - 25.0 * variable.stand_anim", 0.0, 0.0 ] + }, + "mane" : { + "position" : [ 0.0, "variable.stand_anim * 11.0", "variable.stand_anim * 7.0" ], + "rotation" : [ "variable.stand_anim * (15.0 + variable.head_x_rot) + variable.base_head_angle - this", "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20) - this", 0.0 ] + }, + "muleearl" : { + "position" : [ 0.0, "variable.stand_anim * 11.0", "variable.stand_anim * 7.0" ], + "rotation" : [ "variable.stand_anim * (15.0 + variable.head_x_rot) + variable.base_head_angle - this", "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20) - this", 0.0 ] + }, + "muleearr" : { + "position" : [ 0.0, "variable.stand_anim * 11.0", "variable.stand_anim * 7.0" ], + "rotation" : [ "variable.stand_anim * (15.0 + variable.head_x_rot) + variable.base_head_angle - this", "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20) - this", 0.0 ] + }, + "neck" : { + "position" : [ 0.0, "variable.stand_anim * 11.0", "variable.stand_anim * 7.0" ], + "rotation" : [ "variable.stand_anim * (15.0 + variable.head_x_rot) + variable.base_head_angle - this", "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20) - this", 0.0 ] + }, + "saddle" : { + "position" : [ 0.0, "variable.stand_anim * 4.5", "variable.stand_anim * 6.5" ], + "rotation" : [ "variable.stand_anim * -45.0", 0.0, 0.0 ] + }, + "saddleb" : { + "position" : [ 0.0, "variable.stand_anim * 4.5", "variable.stand_anim * 6.5" ], + "rotation" : [ "variable.stand_anim * -45.0", 0.0, 0.0 ] + }, + "saddlec" : { + "position" : [ 0.0, "variable.stand_anim * 4.5", "variable.stand_anim * 6.5" ], + "rotation" : [ "variable.stand_anim * -45.0", 0.0, 0.0 ] + }, + "saddlel" : { + "position" : [ 0.0, "variable.stand_anim * 4.5", "variable.stand_anim * 6.5" ] + }, + "saddlel2" : { + "position" : [ 0.0, "variable.stand_anim * 4.5", "variable.stand_anim * 6.5" ] + }, + "saddlemouthl" : { + "position" : [ 0.0, "variable.stand_anim * 11.0", "variable.stand_anim * 7.0" ], + "rotation" : [ "variable.stand_anim * (15.0 + variable.head_x_rot) + variable.base_head_angle - this", "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20) - this", 0.0 ] + }, + "saddlemouthline" : { + "position" : [ 0.0, "variable.stand_anim * 11.0", "variable.stand_anim * 7.0" ], + "rotation" : [ "variable.stand_anim * (15.0 + variable.head_x_rot) + variable.base_head_angle - this", "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20) - this", 0.0 ] + }, + "saddlemouthliner" : { + "position" : [ 0.0, "variable.stand_anim * 11.0", "variable.stand_anim * 7.0" ], + "rotation" : [ "variable.stand_anim * (15.0 + variable.head_x_rot) + variable.base_head_angle - this", "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20) - this", 0.0 ] + }, + "saddlemouthr" : { + "position" : [ 0.0, "variable.stand_anim * 11.0", "variable.stand_anim * 7.0" ], + "rotation" : [ "variable.stand_anim * (15.0 + variable.head_x_rot) + variable.base_head_angle - this", "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20) - this", 0.0 ] + }, + "saddler" : { + "position" : [ 0.0, "variable.stand_anim * 4.5", "variable.stand_anim * 6.5" ] + }, + "saddler2" : { + "position" : [ 0.0, "variable.stand_anim * 4.5", "variable.stand_anim * 6.5" ] + }, + "taila" : { + "position" : [ 0.0, "variable.stand_anim * -5.0", 0.0 ], + "rotation" : [ "variable.stand_anim * -10.0", 0.0, 0.0 ] + }, + "tailb" : { + "position" : [ 0.0, "variable.stand_anim * -5.0", 0.0 ], + "rotation" : [ "variable.stand_anim * -10.0", 0.0, 0.0 ] + }, + "tailc" : { + "position" : [ 0.0, "variable.stand_anim * -5.0", 0.0 ], + "rotation" : [ "variable.stand_anim * -10.0", 0.0, 0.0 ] + } + } + }, + "animation.horse.walk" : { + "loop" : true, + "bones" : { + "bag1" : { + "rotation" : [ "variable.leg_x_rot_anim / 5.0", 0.0, 0.0 ] + }, + "bag2" : { + "rotation" : [ "-variable.leg_x_rot_anim / 5.0", 0.0, 0.0 ] + }, + "ear1" : { + "rotation" : [ "variable.head_x_rot", 0.0, 0.0 ] + }, + "ear2" : { + "rotation" : [ "variable.head_x_rot", 0.0, 0.0 ] + }, + "head" : { + "rotation" : [ "variable.head_x_rot", 0.0, 0.0 ] + }, + "headsaddle" : { + "rotation" : [ "variable.head_x_rot", 0.0, 0.0 ] + }, + "leg1a" : { + "rotation" : [ "(-variable.leg_walk_factor * 28.6 * query.modified_move_speed) * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "leg1b" : { + "position" : [ 0.0, "(math.abs(variable.leg_walk_factor) * 28.6 * query.modified_move_speed) * (0.066 + (variable.baby_ratio * 0.05))", "(-variable.leg_walk_factor * 28.6 * query.modified_move_speed) * (0.09 + (variable.baby_ratio * 0.08))" ], + "rotation" : [ "(-variable.leg_walk_factor * 28.6 * query.modified_move_speed) * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "leg1c" : { + "position" : [ 0.0, "(math.abs(variable.leg_walk_factor) * 28.6 * query.modified_move_speed) * (0.066 + (variable.baby_ratio * 0.05)) + (6.0 * variable.baby_ratio * math.clamp(-variable.leg_x_rot_anim, -45.0, 0.0) / -45.0)", "(-variable.leg_walk_factor * 28.6 * query.modified_move_speed) * (0.09 + (variable.baby_ratio * 0.08))" ], + "rotation" : [ "(-variable.leg_walk_factor * 28.6 * query.modified_move_speed) * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "leg2a" : { + "rotation" : [ "(variable.leg_walk_factor * 28.6 * query.modified_move_speed) * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "leg2b" : { + "position" : [ 0.0, "(math.abs(variable.leg_walk_factor) * 28.6 * query.modified_move_speed) * (0.066 + (variable.baby_ratio * 0.05))", "(variable.leg_walk_factor * 28.6 * query.modified_move_speed) * (0.09 + (variable.baby_ratio * 0.08))" ], + "rotation" : [ "(variable.leg_walk_factor * 28.6 * query.modified_move_speed) * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "leg2c" : { + "position" : [ 0.0, "(math.abs(variable.leg_walk_factor) * 28.6 * query.modified_move_speed) * (0.066 + (variable.baby_ratio * 0.05)) + (6.0 * variable.baby_ratio * math.clamp(variable.leg_x_rot_anim, -45.0, 0.0) / -45)", "(variable.leg_walk_factor * 28.6 * query.modified_move_speed) * (0.09 + (variable.baby_ratio * 0.08))" ], + "rotation" : [ "(variable.leg_walk_factor * 28.6 * query.modified_move_speed) * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "leg3a" : { + "rotation" : [ "variable.leg_x_rot_anim * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "leg3b" : { + "position" : [ 0.0, "math.abs(variable.leg_x_rot_anim) * (0.066 + (variable.baby_ratio * 0.05))", "variable.leg_x_rot_anim * (0.09 + (variable.baby_ratio * 0.08))" ], + "rotation" : [ "variable.leg_x_rot_anim * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "leg3c" : { + "position" : [ 0.0, "math.abs(variable.leg_x_rot_anim) * (0.066 + (variable.baby_ratio * 0.05)) + (6.0 * variable.baby_ratio * math.clamp(variable.leg_x_rot_anim, 0.0, 45.0) / 45.0)", "variable.leg_x_rot_anim * (0.09 + (variable.baby_ratio * 0.08))" ], + "rotation" : [ "variable.leg_x_rot_anim * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "leg4a" : { + "rotation" : [ "-variable.leg_x_rot_anim * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "leg4b" : { + "position" : [ 0.0, "math.abs(variable.leg_x_rot_anim) * (0.066 + (variable.baby_ratio * 0.05))", "-variable.leg_x_rot_anim * (0.09 + (variable.baby_ratio * 0.08))" ], + "rotation" : [ "-variable.leg_x_rot_anim * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "leg4c" : { + "position" : [ 0.0, "math.abs(variable.leg_x_rot_anim) * (0.066 + (variable.baby_ratio * 0.05)) + (6.0 * variable.baby_ratio * math.clamp(-variable.leg_x_rot_anim, 0.0, 45.0) / 45.0)", "-variable.leg_x_rot_anim * (0.09 + (variable.baby_ratio * 0.08))" ], + "rotation" : [ "-variable.leg_x_rot_anim * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "mane" : { + "rotation" : [ "variable.head_x_rot", 0.0, 0.0 ] + }, + "muleearl" : { + "rotation" : [ "variable.head_x_rot", 0.0, 0.0 ] + }, + "muleearr" : { + "rotation" : [ "variable.head_x_rot", 0.0, 0.0 ] + }, + "neck" : { + "rotation" : [ "variable.head_x_rot", 0.0, 0.0 ] + }, + "saddlemouthl" : { + "rotation" : [ "variable.head_x_rot", 0.0, 0.0 ] + }, + "saddlemouthline" : { + "rotation" : [ "variable.head_x_rot", 0.0, 0.0 ] + }, + "saddlemouthliner" : { + "rotation" : [ "variable.head_x_rot", 0.0, 0.0 ] + }, + "saddlemouthr" : { + "rotation" : [ "variable.head_x_rot", 0.0, 0.0 ] + }, + "taila" : { + "rotation" : [ "variable.walk_tail_angle", 0.0, 0.0 ] + }, + "tailb" : { + "rotation" : [ "variable.walk_tail_angle", 0.0, 0.0 ] + }, + "tailc" : { + "rotation" : [ "variable.walk_tail_angle", 0.0, 0.0 ] + } + } + } + } +} \ No newline at end of file diff --git a/animations/horse_v2.animation.json b/animations/horse_v2.animation.json new file mode 100644 index 00000000..4d4e1414 --- /dev/null +++ b/animations/horse_v2.animation.json @@ -0,0 +1,190 @@ +{ + "format_version" : "1.8.0", + "animations" : { + "animation.horse.v2.baby_transform" : { + "loop" : true, + "bones" : { + "body" : { + "position" : [ 0.0, "11 * ((0.0625 - query.model_scale) * 16.0)", 0.0 ] + }, + "head" : { + "scale" : "1.0 + 0.5 * (1.0 - (query.model_scale * 16.0))" + }, + "leg1a" : { + "position" : [ 0.0, "11 * ((0.0625 - query.model_scale) * 16.0)", 0.0 ], + "scale" : [ 1.0, "1.0 + ((0.0625 - query.model_scale) * 16.0)", 1.0 ] + }, + "leg2a" : { + "position" : [ 0.0, "(11 * ((0.0625 - query.model_scale) * 16.0))", 0.0 ], + "scale" : [ 1.0, "1.0 + ((0.0625 - query.model_scale) * 16.0)", 1.0 ] + }, + "leg3a" : { + "position" : [ 0.0, "11 * ((0.0625 - query.model_scale) * 16.0)", 0.0 ], + "scale" : [ 1.0, "1.0 + ((0.0625 - query.model_scale) * 16.0)", 1.0 ] + }, + "leg4a" : { + "position" : [ 0.0, "11 * ((0.0625 - query.model_scale) * 16.0)", 0.0 ], + "scale" : [ 1.0, "1.0 + ((0.0625 - query.model_scale) * 16.0)", 1.0 ] + }, + "mane" : { + "position" : [ 0.0, "11 * ((0.0625 - query.model_scale) * 16.0)", 0.0 ] + }, + "neck" : { + "position" : [ 0.0, "11 * ((0.0625 - query.model_scale) * 16.0)", 0.0 ] + } + } + }, + "animation.horse.v2.eat" : { + "loop" : true, + "bones" : { + "mane" : { + "position" : [ 0.0, "-variable.eat_anim", "variable.eat_anim * -2.0" ], + "rotation" : [ "variable.eat_anim * (110.0 + math.sin((query.life_time * 20.0) * 57.3) * 2.86)", 0.0, 0.0 ] + }, + "neck" : { + "position" : [ 0.0, "-variable.eat_anim", "variable.eat_anim * -2.0" ], + "rotation" : [ "variable.eat_anim * (110.0 + math.sin((query.life_time * 20.0) * 57.3) * 2.86)", 0.0, 0.0 ] + } + } + }, + "animation.horse.v2.setup" : { + "loop" : true, + "bones" : { + "body" : { + "position" : [ 0.0, "variable.y_adjust", 0.0 ] + }, + "ear1" : { + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "ear2" : { + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "head" : { + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "headsaddle" : { + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "leg1a" : { + "position" : [ 0.0, "variable.y_adjust", 0.0 ] + }, + "leg2a" : { + "position" : [ 0.0, "variable.y_adjust", 0.0 ] + }, + "leg3a" : { + "position" : [ 0.0, "variable.y_adjust", 0.0 ] + }, + "leg4a" : { + "position" : [ 0.0, "variable.y_adjust", 0.0 ] + }, + "mane" : { + "position" : [ 0.0, "-7.0 - this + variable.y_adjust", "-7.95 - this" ], + "rotation" : [ "variable.head_x_rot", "query.head_y_rotation(20)", 0.0 ] + }, + "muleearl" : { + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "muleearr" : { + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "neck" : { + "position" : [ 0.0, "-7.0 - this + variable.y_adjust", "-8.0 - this" ], + "rotation" : [ "variable.head_x_rot", "query.head_y_rotation(20)", 0.0 ] + }, + "saddlemouthl" : { + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "saddlemouthline" : { + "position" : [ 0.0, "-7.0 - this", "-8.0 - this" ], + "rotation" : [ "variable.head_x_rot - this", "query.head_y_rotation(20)", 0.0 ] + }, + "saddlemouthliner" : { + "position" : [ 0.0, "-7.0 - this", "-8.0 - this" ], + "rotation" : [ "variable.head_x_rot - this", "query.head_y_rotation(20)", 0.0 ] + }, + "saddlemouthr" : { + "rotation" : [ "-this", 0.0, 0.0 ] + }, + "umouth" : { + "rotation" : [ "-this", 0.0, 0.0 ] + } + } + }, + "animation.horse.v2.stand" : { + "loop" : true, + "bones" : { + "bag1" : { + "position" : [ 0.0, "variable.stand_anim * -2.5", "variable.stand_anim * 4.0" ] + }, + "bag2" : { + "position" : [ 0.0, "variable.stand_anim * -2.5", "variable.stand_anim * 4.0" ] + }, + "body" : { + "rotation" : [ "variable.stand_anim * -45.0", 0.0, 0.0 ] + }, + "leg1a" : { + "rotation" : [ "5.0 * variable.stand_anim", 0.0, 0.0 ] + }, + "leg2a" : { + "rotation" : [ "5.0 * variable.stand_anim", 0.0, 0.0 ] + }, + "leg3a" : { + "position" : [ 0.0, "variable.stand_anim * -this", "variable.stand_anim * 4.0" ], + "rotation" : [ "(-60.0 + math.cos((query.life_time * 20.0) * 34.38) * 57.3) * variable.stand_anim", 0.0, 0.0 ] + }, + "leg4a" : { + "position" : [ 0.0, "variable.stand_anim * -this", "variable.stand_anim * 4.0" ], + "rotation" : [ "(-60.0 - math.cos((query.life_time * 20.0) * 34.38) * 57.3) * variable.stand_anim", 0.0, 0.0 ] + }, + "mane" : { + "position" : [ 0.0, "variable.stand_anim * 11.0", "variable.stand_anim * 7.0" ], + "rotation" : [ "variable.stand_anim * (15.0 + variable.head_x_rot) + variable.base_head_angle - this", "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20) - this", 0.0 ] + }, + "neck" : { + "position" : [ 0.0, "variable.stand_anim * 11.0", "variable.stand_anim * 7.0" ], + "rotation" : [ "variable.stand_anim * (15.0 + variable.head_x_rot) + variable.base_head_angle - this", "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20) - this", 0.0 ] + }, + "saddlemouthline" : { + "position" : [ 0.0, "variable.stand_anim * 11.0", "variable.stand_anim * 7.0" ] + }, + "saddlemouthliner" : { + "position" : [ 0.0, "variable.stand_anim * 11.0", "variable.stand_anim * 7.0" ] + }, + "taila" : { + "rotation" : [ "variable.stand_anim * 80.0 + (1.0 - variable.stand_anim) * 25.0 - this", 0.0, 0.0 ] + } + } + }, + "animation.horse.v2.tail" : { + "loop" : true, + "bones" : { + "taila" : { + "rotation" : [ 0.0, "math.cos(query.life_time * 802.0) * 57.3", 0.0 ] + } + } + }, + "animation.horse.v2.walk" : { + "loop" : true, + "bones" : { + "bag1" : { + "rotation" : [ "variable.leg_x_rot_anim / 5.0", 0.0, 0.0 ] + }, + "bag2" : { + "rotation" : [ "-variable.leg_x_rot_anim / 5.0", 0.0, 0.0 ] + }, + "leg1a" : { + "rotation" : [ "(-variable.leg_stand_factor * 28.6 * query.modified_move_speed) * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "leg2a" : { + "rotation" : [ "(variable.leg_stand_factor * 28.6 * query.modified_move_speed) * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "leg3a" : { + "rotation" : [ "variable.leg_x_rot_anim * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "leg4a" : { + "rotation" : [ "-variable.leg_x_rot_anim * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + } + } + } + } +} \ No newline at end of file diff --git a/animations/horse_v3.animation.json b/animations/horse_v3.animation.json new file mode 100644 index 00000000..4d18d802 --- /dev/null +++ b/animations/horse_v3.animation.json @@ -0,0 +1,101 @@ +{ + "format_version" : "1.8.0", + "animations" : { + "animation.horse.v3.baby_transform" : { + "loop" : true, + "bones" : { + "body" : { + "position" : [ 0.0, "11 * ((0.0625 - query.model_scale) * 16.0)", 0.0 ] + }, + "head" : { + "scale" : "1.0 + 0.5 * (1.0 - (query.model_scale * 16.0))" + }, + "legbl" : { + "scale" : [ 1.0, "1.0 + ((0.0625 - query.model_scale) * 16.0)", 1.0 ] + }, + "legbr" : { + "scale" : [ 1.0, "1.0 + ((0.0625 - query.model_scale) * 16.0)", 1.0 ] + }, + "legfl" : { + "scale" : [ 1.0, "1.0 + ((0.0625 - query.model_scale) * 16.0)", 1.0 ] + }, + "legfr" : { + "scale" : [ 1.0, "1.0 + ((0.0625 - query.model_scale) * 16.0)", 1.0 ] + } + } + }, + "animation.horse.v3.eat" : { + "loop" : true, + "bones" : { + "neck" : { + "rotation" : [ "variable.eat_anim * (110.0 + math.sin((query.life_time * 20.0) * 57.3) * 2.86)", 0.0, 0.0 ] + } + } + }, + "animation.horse.v3.look_at_player" : { + "loop" : true, + "bones" : { + "neck" : { + "rotation" : [ "variable.head_x_rot", "(variable.stand_anim + variable.inverse_max_stand_eat) * query.head_y_rotation(20)", 0.0 ] + } + } + }, + "animation.horse.v3.rear" : { + "loop" : true, + "bones" : { + "body" : { + "rotation" : [ "-45.0 * variable.stand_anim", 0.0, 0.0 ] + }, + "legbl" : { + "rotation" : [ "45.0 * variable.stand_anim", 0.0, 0.0 ] + }, + "legbr" : { + "rotation" : [ "45.0 * variable.stand_anim", 0.0, 0.0 ] + }, + "legfl" : { + "rotation" : [ "(-60.0 + math.cos((query.life_time * 20.0) * 34.38) * 57.3) * variable.stand_anim", 0.0, 0.0 ] + }, + "legfr" : { + "rotation" : [ "(-60.0 - math.cos((query.life_time * 20.0) * 34.38) * 57.3) * variable.stand_anim", 0.0, 0.0 ] + }, + "neck" : { + "rotation" : [ "(15.0 + variable.head_x_rot) * variable.stand_anim", 0.0, 0.0 ] + }, + "tail" : { + "rotation" : [ "55.0 * variable.stand_anim", 0.0, 0.0 ] + } + } + }, + "animation.horse.v3.tail" : { + "loop" : true, + "bones" : { + "tail" : { + "rotation" : [ 0.0, "math.cos(query.life_time * 802.0) * 57.3", 0.0 ] + } + } + }, + "animation.horse.v3.walk" : { + "loop" : true, + "bones" : { + "bagl" : { + "rotation" : [ "variable.leg_x_rot_anim / 5.0", 0.0, 0.0 ] + }, + "bagr" : { + "rotation" : [ "-variable.leg_x_rot_anim / 5.0", 0.0, 0.0 ] + }, + "legbl" : { + "rotation" : [ "(-variable.leg_stand_factor * 28.6 * query.modified_move_speed) * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "legbr" : { + "rotation" : [ "(variable.leg_stand_factor * 28.6 * query.modified_move_speed) * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "legfl" : { + "rotation" : [ "variable.leg_x_rot_anim * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + }, + "legfr" : { + "rotation" : [ "-variable.leg_x_rot_anim * (1.0 - variable.stand_anim)", 0.0, 0.0 ] + } + } + } + } +} \ No newline at end of file diff --git a/animations/humanoid.animation.json b/animations/humanoid.animation.json index 37294f44..dec52d8c 100644 --- a/animations/humanoid.animation.json +++ b/animations/humanoid.animation.json @@ -11,7 +11,7 @@ "rotation" : [ "math.sin(math.sqrt(variable.attack_time) * 360) * 11.46", 0.0, 0.0 ] }, "rightarm" : { - "rotation" : [ "math.sin(1.0 - math.pow(1.0 - variable.attack_time, 3.0) * 180.0) * (variable.is_brandishing_spear ? -1.0 : 1.0 )", "variable.is_brandishing_spear ? 0.0 : (math.sin(math.sqrt(variable.attack_time) * 360) * 11.46) * 2.0", 0.0 ] + "rotation" : [ "math.sin(1.0 - math.pow(1.0 - variable.attack_time, 3.0) * 180.0) * (variable.is_brandishing_spear || variable.is_holding_spyglass ? -1.0 : 1.0 )", "variable.is_brandishing_spear || variable.is_holding_spyglass ? 0.0 : (math.sin(math.sqrt(variable.attack_time) * 360) * 11.46) * 2.0", 0.0 ] } } }, @@ -61,6 +61,14 @@ } } }, + "animation.humanoid.holding_spyglass" : { + "loop" : true, + "bones" : { + "rightarm" : { + "rotation" : [ "math.clamp(query.target_x_rotation - 105 - (variable.is_sneaking ? 15 : 0), -170, 180)", "math.clamp(query.target_y_rotation - 15, -60, 90)", 5.0 ] + } + } + }, "animation.humanoid.celebrating" : { "loop" : true, "bones" : { @@ -242,14 +250,6 @@ "rotation" : [ "variable.use_item_startup_progress * -60.0 + variable.use_item_interval_progress * 11.25", "variable.use_item_startup_progress * -22.5 + variable.use_item_interval_progress * 11.25", "variable.use_item_startup_progress * -5.625 + variable.use_item_interval_progress * 11.25" ] } } - }, - "animation.humanoid.fishing_rod" : { - "loop" : true, - "bones" : { - "rightarm" : { - "rotation" : [ " -19.0 - this", "-this", "-this" ] - } - } } } } diff --git a/animations/player_firstperson.animation.json b/animations/player_firstperson.animation.json index d1a1feaf..8e8d4c6b 100644 --- a/animations/player_firstperson.animation.json +++ b/animations/player_firstperson.animation.json @@ -15,8 +15,8 @@ "override_previous_animation": true, "bones": { "rightitem": { - "position": [ "math.sin(math.sqrt(variable.attack_time) * 75.0) * 10.0", "math.sin(math.sqrt(variable.attack_time) * 65.0) * 5.0", "-math.sin(math.sqrt(variable.attack_time) * 115.0) * 5.0" ], - "rotation": [ "-math.sin(math.sqrt(variable.attack_time) * 25.0) * 70.0", "-math.sin(math.sqrt(variable.attack_time) * 75.0) * 15.0", "-math.sin(math.sqrt(variable.attack_time) * 80.0) * 35.0" ] + "position": [ "-math.sin(math.sqrt(variable.attack_time) * Math.Pi * 100) * 10", "math.sin(math.sqrt(variable.attack_time) * Math.Pi * 2 * 60) * 10", "-math.sin(variable.attack_time * Math.Pi * 65) * 2" ], + "rotation": [ "-math.sin(math.sqrt(variable.attack_time) * Math.Pi * 20) * 25", "-math.sin(math.sqrt(variable.attack_time) * 75.0) * 15.0", "-math.sin(math.sqrt(variable.attack_time) * 25) * 15" ] } } }, @@ -38,8 +38,9 @@ "scale": [ 0.4, 0.4, 0.4 ] }, "rightitem": { - "position": [ 0.0, 3.0, 0.0 ], - "rotation": [ -25.0, -5.0, -10.0 ] + "position": [ 0.0, 2.0, "1.0 + query.item_remaining_use_duration('main_hand', 1.0) * 1.5" ], + "rotation": [ -20.0, -15.0, -30.0 ], + "scale": [ 1.0, "1.0 + query.item_remaining_use_duration('main_hand', 1.0) * 0.15", 1.0 ] } } }, @@ -47,7 +48,7 @@ "loop": true, "bones": { "rightitem": { - "position": [ "query.get_equipped_item_name('off_hand') == 'shield' ? -4.0 : 1.0", "query.get_equipped_item_name('off_hand') == 'shield' ? 0.0 : 5.0", "query.get_equipped_item_name('off_hand') == 'shield' ? 0.0 : -13.0" ] + "position": [ "query.get_equipped_item_name('off_hand') == 'shield' ? -4.0 : 0.0", 0.0, 0.0 ] } } }, @@ -55,7 +56,7 @@ "loop": true, "bones": { "rightitem": { - "position": [ 0.0, "math.sin(q.life_time * 45.0) * 0.5", 0.0 ] + "position": [ 0.0, "variable.bob_animation * math.sin(q.life_time * 45.0) * 0.5", 0.0 ] } } }, @@ -65,6 +66,12 @@ "rightarm": { "position": [ 13.5, -10.0, 12.0 ], "rotation": [ "95.0 + variable.is_using_vr * 7.5", "-45.0 + variable.is_using_vr * 7.5", "115.0 + variable.is_using_vr * -2.5" ] + }, + "rightitem": { + "position": [ 0.0, "q.get_default_bone_pivot('rightarm',1) - q.get_default_bone_pivot('rightitem',1) - 7.0", "-q.get_default_bone_pivot('rightitem',2)" ] + }, + "leftitem": { + "position": [ 0.0, "q.get_default_bone_pivot('leftarm',1) - q.get_default_bone_pivot('leftitem',1) - 7.0", "-q.get_default_bone_pivot('leftitem',2)" ] } } }, @@ -119,7 +126,7 @@ "loop": true, "bones": { "leftarm": { - "position": [ 0.0, "query.get_equipped_item_name('off_hand') == 'map' ? 0.0 : -10.0 * (1.0 - variable.player_arm_height)", 0.0 ] + "position": [ 0.0, "(query.get_equipped_item_name('off_hand') == 'map' || query.get_equipped_item_name('off_hand') == 'shield') ? 0.0 : -10.0 * (1.0 - variable.player_arm_height)", 0.0 ] }, "rightarm": { "position": [ 0.0, "-10.0 * (1.0 - variable.player_arm_height)", 0.0 ] @@ -139,10 +146,10 @@ "loop": true, "bones": { "leftarm": { - "position": [ "math.sin(-query.walk_distance * 180.0) * variable.hand_bob * 1.5", "-math.abs(math.cos(-query.walk_distance * 180.0)) * variable.hand_bob * 15.0 + variable.short_arm_offset_left", 0.0 ] + "position": [ "math.sin(-query.walk_distance * 180.0) * variable.hand_bob * 9.75", "-math.abs(math.cos(-query.walk_distance * 180.0)) * variable.hand_bob * 15.0 + variable.short_arm_offset_left", 0.0 ] }, "rightarm": { - "position": [ "math.sin(-query.walk_distance * 180.0) * variable.hand_bob * 1.5", "-math.abs(math.cos(-query.walk_distance * 180.0)) * variable.hand_bob * 15.0 + variable.short_arm_offset_right", 0.0 ] + "position": [ "math.sin(-query.walk_distance * 180.0) * variable.hand_bob * 9.75", "-math.abs(math.cos(-query.walk_distance * 180.0)) * variable.hand_bob * 15.0 + variable.short_arm_offset_right", 0.0 ] } } } diff --git a/animations/shield.animation.json b/animations/shield.animation.json index 47747718..ee5d8739 100644 --- a/animations/shield.animation.json +++ b/animations/shield.animation.json @@ -5,8 +5,8 @@ "loop": true, "bones": { "shield": { - "position": [ -12.0, 10.5, -12.0 ], - "rotation": [ 76.0, -119.0, -34.0 ] + "position": [ 5.3, 26.0, 0.4 ], + "rotation": [ 91.0, 65.0, -43.0 ] } } }, @@ -14,17 +14,26 @@ "loop": true, "bones": { "shield": { - "position": [ -14.0, 20.0, "(query.get_equipped_item_name == 'bow') && (query.main_hand_item_use_duration > 0.0f) ? -25.0 : 2.0" ], - "rotation": [ 0.0, 185.0, 178.0 ], + "position": [ -13.5, -5.8, "(query.get_equipped_item_name == 'bow') && (query.main_hand_item_use_duration > 0.0f) ? -25.0 : 5.1" ], + "rotation": [ 1.0, 176.0, -2.5 ], "scale": [ -1.0, 1.0, 1.0 ] } } }, - "animation.shield.wield_first_person_blocking": { + "animation.shield.wield_main_hand_first_person_blocking": { "loop": true, "bones": { "shield": { - "position": [ 3.0, "c.item_slot != 'main_hand' ? 1.0 + q.shield_blocking_bob : 2.0", 2.0 ], + "position": [ -2, -3.0, -2 ], + "rotation": [ 0.0, -12.0, 0.0 ] + } + } + }, + "animation.shield.wield_off_hand_first_person_blocking": { + "loop": true, + "bones": { + "shield": { + "position": [ 0.5, 4.2, 1.5 ], "rotation": [ 0.0, 0.0, 10.0 ] } } @@ -33,7 +42,7 @@ "loop": true, "bones": { "shield": { - "position": [ -1.0, 9.0, "c.item_slot == 'main_hand' ? 8.5 : -16.5" ], + "position": [ "c.item_slot == 'main_hand' ? -0.4 : -1.6", 9.0, "c.item_slot == 'main_hand' ? 9.3 : -15.3" ], "rotation": [ -90.0, 0.0, 90.0 ], "scale": [ 1.0, "c.item_slot == 'main_hand' ? -1.0 : 1.0", "c.item_slot == 'main_hand' ? -1.0 : 1.0" ] } diff --git a/animations/spyglass.animation.json b/animations/spyglass.animation.json new file mode 100644 index 00000000..fa1f5f72 --- /dev/null +++ b/animations/spyglass.animation.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.10.0", + "animations": { + "animation.spyglass.holding": { + "loop": true, + "bones": { + "spyglass": { + "position": [ "c.is_first_person ? 2.0 : 1.0", "c.is_first_person ? 25.0 : 22.0", "c.is_first_person ? -1.0 : 0.0" ], + "rotation": [ "c.is_first_person ? 58.0 : 0.0", "c.is_first_person ? -48.0 : -90.0", "c.is_first_person ? -44.0 : 0.0" ] + } + } + }, + "animation.spyglass.scoping": { + "loop": true, + "bones": { + "spyglass": { + "position": [ -1.0, 27.0, -3.0 ], + "rotation": [ 0.0, -90.0, 0.0 ] + } + } + } + } +} \ No newline at end of file diff --git a/animations/trident.animation.json b/animations/trident.animation.json index d85a30fc..2a93c1c5 100644 --- a/animations/trident.animation.json +++ b/animations/trident.animation.json @@ -5,8 +5,8 @@ "loop": true, "bones": { "pole": { - "position": [ -4.0, -10.0, -2.0 ], - "rotation": [ 155.0, -15.0, 15.0 ] + "position": [ -9.0, -1.0, -8.0 ], + "rotation": [ 159.0, -19.0, 32.0 ] } } }, @@ -14,38 +14,47 @@ "loop": true, "bones": { "pole": { - "position": [ "math.lerp(4.0, -7.0, variable.charge_amount)", 0.0, "math.lerp(-2.0, -6.0, variable.charge_amount)" ], - "rotation": [ 40.0, -12.0, -60.0 ] + "position": [ "math.lerp(8.0, -1.5, variable.charge_amount)", -9.5, "math.lerp(8.0, -1.0, variable.charge_amount)" ], + "rotation": [ 35.0, -30.0, -65.0 ] } } }, - "animation.trident.wield_first_person_riptide": { + "animation.trident.wield_first_person_raise_shake": { "loop": true, - "override_previous_animation": true, "bones": { "pole": { - "position": [ -2.0, -7.0, -10.0 ], - "rotation": [ 180.0, 60.0, -36.0 ] + "position": [ 0.0, "variable.charge_amount >= 1.0 ? math.sin(q.life_time * 900.0) * 0.05 : 0.0", 0.0 ], + "rotation": [ 0.0, 0.0, 0.0 ] } } }, - "animation.trident.wield_third_person": { - "loop": true, - "bones": { - "pole": { - "position": [ 0.0, 0.0, -12.0 ], - "rotation": [ 90.0, 0.0, 0.0 ] - } + "animation.trident.wield_first_person_riptide": { + "loop": true, + "override_previous_animation": true, + "bones": { + "pole": { + "position": [ -2.0, -7.0, -10.0 ], + "rotation": [ 180.0, 60.0, -36.0 ] } - }, - "animation.trident.wield_third_person_raise": { - "loop": true, - "bones": { - "pole": { - "position": [ 0.0, 0.0, 23.0 ], - "rotation": [ 0.0, 180.0, 0.0 ] - } + } + }, + "animation.trident.wield_third_person": { + "loop": true, + "bones": { + "pole": { + "position": [ 0.75, -2.5, -10.5 ], + "rotation": [ 97.0, -1.5, -49.0 ] + } + } + }, + "animation.trident.wield_third_person_raise": { + "loop": true, + "bones": { + "pole": { + "position": [ 2.0, 1.25, 20.0 ], + "rotation": [ -1.0, 195.0, 10.0 ] } } } +} } \ No newline at end of file diff --git a/attachables/shield.entity.json b/attachables/shield.entity.json index 2662b10c..7a440982 100644 --- a/attachables/shield.entity.json +++ b/attachables/shield.entity.json @@ -18,7 +18,8 @@ "wield": "controller.animation.shield.wield", "wield_main_hand_first_person": "animation.shield.wield_main_hand_first_person", "wield_off_hand_first_person": "animation.shield.wield_off_hand_first_person", - "wield_first_person_block": "animation.shield.wield_first_person_blocking", + "wield_main_hand_first_person_block": "animation.shield.wield_main_hand_first_person_blocking", + "wield_off_hand_first_person_block": "animation.shield.wield_off_hand_first_person_blocking", "wield_third_person": "animation.shield.wield_third_person" }, "scripts": { diff --git a/attachables/trident.entity.json b/attachables/trident.entity.json index 2246dc01..aba4be87 100644 --- a/attachables/trident.entity.json +++ b/attachables/trident.entity.json @@ -18,6 +18,7 @@ "wield": "controller.animation.trident.wield", "wield_first_person": "animation.trident.wield_first_person", "wield_first_person_raise": "animation.trident.wield_first_person_raise", + "wield_first_person_raise_shake": "animation.trident.wield_first_person_raise_shake", "wield_first_person_riptide": "animation.trident.wield_first_person_riptide", "wield_third_person": "animation.trident.wield_third_person", "wield_third_person_raise": "animation.trident.wield_third_person_raise" diff --git a/biomes_client.json b/biomes_client.json index b03d7724..ae3d5bfe 100644 --- a/biomes_client.json +++ b/biomes_client.json @@ -2,375 +2,421 @@ "biomes" : { "bamboo_jungle" : { "fog_identifier" : "minecraft:fog_bamboo_jungle", - "water_fog_color" : "#14A2C5", + "fog_ids_to_merge" : [ "minecraft:fog_bamboo_jungle" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#14A2C5" }, "bamboo_jungle_hills" : { "fog_identifier" : "minecraft:fog_bamboo_jungle_hills", - "water_fog_color" : "#1B9ED8", + "fog_ids_to_merge" : [ "minecraft:fog_bamboo_jungle_hills" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#1B9ED8" }, "basalt_deltas" : { - "fog_color" : "#685f70", "fog_identifier" : "minecraft:fog_basalt_deltas", - "water_fog_color" : "#423e42", + "fog_ids_to_merge" : [ "minecraft:fog_basalt_deltas" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#3f76e4" }, "beach" : { "fog_identifier" : "minecraft:fog_beach", - "water_fog_color" : "#157cab", - "water_fog_distance" : 60, + "fog_ids_to_merge" : [ "minecraft:fog_beach" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#157cab" }, "birch_forest" : { "fog_identifier" : "minecraft:fog_birch_forest", - "water_fog_color" : "#0677ce", + "fog_ids_to_merge" : [ "minecraft:fog_birch_forest" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#0677ce" }, "birch_forest_hills" : { "fog_identifier" : "minecraft:fog_birch_forest_hills", - "water_fog_color" : "#0a74c4", + "fog_ids_to_merge" : [ "minecraft:fog_birch_forest_hills" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#0a74c4" }, "cold_beach" : { "fog_identifier" : "minecraft:fog_cold_beach", - "water_fog_color" : "#1463a5", - "water_fog_distance" : 50, + "fog_ids_to_merge" : [ "minecraft:fog_cold_beach" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#1463a5" }, "cold_ocean" : { "fog_identifier" : "minecraft:fog_cold_ocean", - "water_fog_color" : "#14559b", - "water_fog_distance" : 60, + "fog_ids_to_merge" : [ "minecraft:fog_cold_ocean" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#2080C9" }, "cold_taiga" : { "fog_identifier" : "minecraft:fog_cold_taiga", - "water_fog_color" : "#205e83", + "fog_ids_to_merge" : [ "minecraft:fog_cold_taiga" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#205e83" }, "cold_taiga_hills" : { "fog_identifier" : "minecraft:fog_cold_taiga_hills", - "water_fog_color" : "#245b78", + "fog_ids_to_merge" : [ "minecraft:fog_cold_taiga_hills" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#245b78" }, "cold_taiga_mutated" : { "fog_identifier" : "minecraft:fog_cold_taiga_mutated", - "water_fog_color" : "#205e83", + "fog_ids_to_merge" : [ "minecraft:fog_cold_taiga_mutated" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#205e83" }, "crimson_forest" : { - "fog_color" : "#330303", "fog_identifier" : "minecraft:fog_crimson_forest", - "water_fog_color" : "#905957", + "fog_ids_to_merge" : [ "minecraft:fog_crimson_forest" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#905957" }, "deep_cold_ocean" : { "fog_identifier" : "minecraft:fog_deep_cold_ocean", - "water_fog_color" : "#185390", - "water_fog_distance" : 60, + "fog_ids_to_merge" : [ "minecraft:fog_deep_cold_ocean" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#2080C9" }, "deep_frozen_ocean" : { "fog_identifier" : "minecraft:fog_deep_frozen_ocean", - "water_fog_color" : "#1a4879", - "water_fog_distance" : 60, + "fog_ids_to_merge" : [ "minecraft:fog_deep_frozen_ocean" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#2570B5" }, "deep_lukewarm_ocean" : { "fog_identifier" : "minecraft:fog_deep_lukewarm_ocean", - "water_fog_color" : "#0e72b9", - "water_fog_distance" : 60, + "fog_ids_to_merge" : [ "minecraft:fog_deep_lukewarm_ocean" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#0D96DB" }, "deep_ocean" : { "fog_identifier" : "minecraft:fog_deep_ocean", - "water_fog_color" : "#1463a5", - "water_fog_distance" : 60, + "fog_ids_to_merge" : [ "minecraft:fog_deep_ocean" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#1787D4" }, "deep_warm_ocean" : { "fog_identifier" : "minecraft:fog_deep_warm_ocean", - "water_fog_color" : "#0686ca", - "water_fog_distance" : 60, + "fog_ids_to_merge" : [ "minecraft:fog_deep_warm_ocean" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#02B0E5" }, "default" : { - "fog_color" : "#ABD2FF", "fog_identifier" : "minecraft:fog_default", - "water_fog_color" : "#44AFF5", - "water_fog_distance" : 15, + "fog_ids_to_merge" : [ "minecraft:fog_default" ], + "inherit_from_prior_fog" : false, + "remove_all_prior_fog" : false, "water_surface_color" : "#44AFF5", "water_surface_transparency" : 0.650 }, "desert" : { "fog_identifier" : "minecraft:fog_desert", - "water_fog_color" : "#32A598", + "fog_ids_to_merge" : [ "minecraft:fog_desert" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#32A598" }, "desert_hills" : { "fog_identifier" : "minecraft:fog_desert_hills", - "water_fog_color" : "#1a7aa1", + "fog_ids_to_merge" : [ "minecraft:fog_desert_hills" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#1a7aa1" }, "extreme_hills" : { "fog_identifier" : "minecraft:fog_extreme_hills", - "water_fog_color" : "#007BF7", + "fog_ids_to_merge" : [ "minecraft:fog_extreme_hills" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#007BF7" }, "extreme_hills_edge" : { "fog_identifier" : "minecraft:fog_extreme_hills_edge", - "water_fog_color" : "#045cd5", + "fog_ids_to_merge" : [ "minecraft:fog_extreme_hills_edge" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#045cd5" }, "extreme_hills_mutated" : { "fog_identifier" : "minecraft:fog_extreme_hills_mutated", - "water_fog_color" : "#0E63AB", + "fog_ids_to_merge" : [ "minecraft:fog_extreme_hills_mutated" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#0E63AB" }, "extreme_hills_plus_trees" : { "fog_identifier" : "minecraft:fog_extreme_hills_plus_trees", - "water_fog_color" : "#0E63AB", + "fog_ids_to_merge" : [ "minecraft:fog_extreme_hills_plus_trees" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#0E63AB" }, "extreme_hills_plus_trees_mutated" : { "fog_identifier" : "minecraft:fog_extreme_hills_plus_trees_mutated", - "water_fog_color" : "#0E63AB", + "fog_ids_to_merge" : [ "minecraft:fog_extreme_hills_plus_trees_mutated" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#0E63AB" }, "flower_forest" : { "fog_identifier" : "minecraft:fog_flower_forest", - "water_fog_color" : "#20A3CC", + "fog_ids_to_merge" : [ "minecraft:fog_flower_forest" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#20A3CC" }, "forest" : { "fog_identifier" : "minecraft:fog_forest", - "water_fog_color" : "#1E97F2", + "fog_ids_to_merge" : [ "minecraft:fog_forest" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#1E97F2" }, "forest_hills" : { "fog_identifier" : "minecraft:fog_forest_hills", - "water_fog_color" : "#056bd1", + "fog_ids_to_merge" : [ "minecraft:fog_forest_hills" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#056bd1" }, "frozen_ocean" : { "fog_identifier" : "minecraft:fog_frozen_ocean", - "water_fog_color" : "#174985", - "water_fog_distance" : 60, + "fog_ids_to_merge" : [ "minecraft:fog_frozen_ocean" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#2570B5" }, "frozen_river" : { "fog_identifier" : "minecraft:fog_frozen_river", - "water_fog_color" : "#185390", - "water_fog_distance" : 20, + "fog_ids_to_merge" : [ "minecraft:fog_frozen_river" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#185390" }, "hell" : { - "fog_color" : "#330808", "fog_identifier" : "minecraft:fog_hell", - "water_fog_color" : "#905957", + "fog_ids_to_merge" : [ "minecraft:fog_hell" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#905957" }, "ice_mountains" : { "fog_identifier" : "minecraft:fog_ice_mountains", - "water_fog_color" : "#1156a7", + "fog_ids_to_merge" : [ "minecraft:fog_ice_mountains" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#1156a7" }, "ice_plains" : { "fog_identifier" : "minecraft:fog_ice_plains", - "water_fog_color" : "#14559b", + "fog_ids_to_merge" : [ "minecraft:fog_ice_plains" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#14559b" }, "ice_plains_spikes" : { "fog_identifier" : "minecraft:fog_ice_plains_spikes", - "water_fog_color" : "#14559b", + "fog_ids_to_merge" : [ "minecraft:fog_ice_plains_spikes" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#14559b" }, "jungle" : { "fog_identifier" : "minecraft:fog_jungle", - "water_fog_color" : "#14A2C5", + "fog_ids_to_merge" : [ "minecraft:fog_jungle" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#14A2C5" }, "jungle_edge" : { "fog_identifier" : "minecraft:fog_jungle_edge", - "water_fog_color" : "#0D8AE3", + "fog_ids_to_merge" : [ "minecraft:fog_jungle_edge" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#0D8AE3" }, "jungle_hills" : { "fog_identifier" : "minecraft:fog_jungle_hills", - "water_fog_color" : "#1B9ED8", + "fog_ids_to_merge" : [ "minecraft:fog_jungle_hills" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#1B9ED8" }, "jungle_mutated" : { "fog_identifier" : "minecraft:fog_jungle_mutated", - "water_fog_color" : "#1B9ED8", + "fog_ids_to_merge" : [ "minecraft:fog_jungle_mutated" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#1B9ED8" }, "lukewarm_ocean" : { "fog_identifier" : "minecraft:fog_lukewarm_ocean", - "water_fog_color" : "#0a74c4", - "water_fog_distance" : 60, + "fog_ids_to_merge" : [ "minecraft:fog_lukewarm_ocean" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#0D96DB" }, "mega_spruce_taiga" : { "fog_identifier" : "minecraft:fog_mega_spruce_taiga", - "water_fog_color" : "#2d6d77", + "fog_ids_to_merge" : [ "minecraft:fog_mega_spruce_taiga" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#2d6d77" }, "mega_spruce_taiga_mutated" : { "fog_identifier" : "minecraft:fog_mega_spruce_taiga_mutated", - "water_fog_color" : "#2d6d77", + "fog_ids_to_merge" : [ "minecraft:fog_mega_spruce_taiga_mutated" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#2d6d77" }, "mega_taiga" : { "fog_identifier" : "minecraft:fog_mega_taiga", - "water_fog_color" : "#2d6d77", + "fog_ids_to_merge" : [ "minecraft:fog_mega_taiga" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#2d6d77" }, "mega_taiga_hills" : { "fog_identifier" : "minecraft:fog_mega_taiga_hills", - "water_fog_color" : "#286378", + "fog_ids_to_merge" : [ "minecraft:fog_mega_taiga_hills" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#286378" }, "mega_taiga_mutated" : { "fog_identifier" : "minecraft:fog_mega_taiga_mutated", - "water_fog_color" : "#2d6d77", + "fog_ids_to_merge" : [ "minecraft:fog_mega_taiga_mutated" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#2d6d77" }, "mesa" : { "fog_identifier" : "minecraft:fog_mesa", - "water_fog_color" : "#4E7F81", + "fog_ids_to_merge" : [ "minecraft:fog_mesa" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#4E7F81" }, "mesa_bryce" : { "fog_identifier" : "minecraft:fog_mesa_bryce", - "water_fog_color" : "#497F99", + "fog_ids_to_merge" : [ "minecraft:fog_mesa_bryce" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#497F99" }, "mesa_mutated" : { "fog_identifier" : "minecraft:fog_mesa_mutated", - "water_fog_color" : "#497F99", + "fog_ids_to_merge" : [ "minecraft:fog_mesa_mutated" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#497F99" }, "mesa_plateau" : { "fog_identifier" : "minecraft:fog_mesa_plateau", - "water_fog_color" : "#55809E", + "fog_ids_to_merge" : [ "minecraft:fog_mesa_plateau" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#55809E" }, "mesa_plateau_stone" : { "fog_identifier" : "minecraft:fog_mesa_plateau_stone", - "water_fog_color" : "#55809E", + "fog_ids_to_merge" : [ "minecraft:fog_mesa_plateau_stone" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#55809E" }, "mushroom_island" : { "fog_identifier" : "minecraft:fog_mushroom_island", - "water_fog_color" : "#8a8997", + "fog_ids_to_merge" : [ "minecraft:fog_mushroom_island" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#8a8997" }, "mushroom_island_shore" : { "fog_identifier" : "minecraft:fog_mushroom_island_shore", - "water_fog_color" : "#818193", + "fog_ids_to_merge" : [ "minecraft:fog_mushroom_island_shore" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#818193" }, "ocean" : { "fog_identifier" : "minecraft:fog_ocean", - "water_fog_color" : "#1165b0", - "water_fog_distance" : 60, + "fog_ids_to_merge" : [ "minecraft:fog_ocean" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#1787D4" }, "plains" : { "fog_identifier" : "minecraft:fog_plains", - "water_fog_color" : "#44AFF5", + "fog_ids_to_merge" : [ "minecraft:fog_plains" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#44AFF5" }, "river" : { "fog_identifier" : "minecraft:fog_river", - "water_fog_color" : "#0084FF", - "water_fog_distance" : 30, + "fog_ids_to_merge" : [ "minecraft:fog_river" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#0084FF" }, "roofed_forest" : { "fog_identifier" : "minecraft:fog_roofed_forest", - "water_fog_color" : "#3B6CD1", + "fog_ids_to_merge" : [ "minecraft:fog_roofed_forest" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#3B6CD1" }, "savanna" : { "fog_identifier" : "minecraft:fog_savanna", - "water_fog_color" : "#2C8B9C", + "fog_ids_to_merge" : [ "minecraft:fog_savanna" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#2C8B9C" }, "savanna_mutated" : { "fog_identifier" : "minecraft:fog_savanna_mutated", - "water_fog_color" : "#2590A8", + "fog_ids_to_merge" : [ "minecraft:fog_savanna_mutated" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#2590A8" }, "savanna_plateau" : { "fog_identifier" : "minecraft:fog_savanna_plateau", - "water_fog_color" : "#2590A8", + "fog_ids_to_merge" : [ "minecraft:fog_savanna_plateau" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#2590A8" }, "soulsand_valley" : { - "fog_color" : "#1B4745", "fog_identifier" : "minecraft:fog_soulsand_valley", - "water_fog_color" : "#905957", + "fog_ids_to_merge" : [ "minecraft:fog_soulsand_valley" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#905957" }, "stone_beach" : { "fog_identifier" : "minecraft:fog_stone_beach", - "water_fog_color" : "#0d67bb", + "fog_ids_to_merge" : [ "minecraft:fog_stone_beach" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#0d67bb" }, "sunflower_plains" : { "fog_identifier" : "minecraft:fog_sunflower_plains", - "water_fog_color" : "#44AFF5", + "fog_ids_to_merge" : [ "minecraft:fog_sunflower_plains" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#44AFF5" }, "swampland" : { "fog_identifier" : "minecraft:fog_swampland", - "water_fog_color" : "#4c6559", - "water_fog_distance" : 8, + "fog_ids_to_merge" : [ "minecraft:fog_swampland" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#4c6559", "water_surface_transparency" : 1.0 }, "swampland_mutated" : { "fog_identifier" : "minecraft:fog_swampland_mutated", - "water_fog_color" : "#4c6156", - "water_fog_distance" : 8, + "fog_ids_to_merge" : [ "minecraft:fog_swampland_mutated" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#4c6156", "water_surface_transparency" : 1.0 }, "taiga" : { "fog_identifier" : "minecraft:fog_taiga", - "water_fog_color" : "#287082", + "fog_ids_to_merge" : [ "minecraft:fog_taiga" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#287082" }, "taiga_hills" : { "fog_identifier" : "minecraft:fog_taiga_hills", - "water_fog_color" : "#236583", + "fog_ids_to_merge" : [ "minecraft:fog_taiga_hills" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#236583" }, "taiga_mutated" : { "fog_identifier" : "minecraft:fog_taiga_mutated", - "water_fog_color" : "#1E6B82", + "fog_ids_to_merge" : [ "minecraft:fog_taiga_mutated" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#1E6B82" }, "the_end" : { - "fog_color" : "#0B080C", "fog_identifier" : "minecraft:fog_the_end", - "water_fog_color" : "#62529e", + "fog_ids_to_merge" : [ "minecraft:fog_the_end" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#62529e" }, "warm_ocean" : { "fog_identifier" : "minecraft:fog_warm_ocean", - "water_fog_color" : "#0289d5", - "water_fog_distance" : 60, + "fog_ids_to_merge" : [ "minecraft:fog_warm_ocean" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#02B0E5", "water_surface_transparency" : 0.550 }, "warped_forest" : { - "fog_color" : "#1a051A", "fog_identifier" : "minecraft:fog_warped_forest", - "water_fog_color" : "#905957", + "fog_ids_to_merge" : [ "minecraft:fog_warped_forest" ], + "inherit_from_prior_fog" : false, "water_surface_color" : "#905957" } } diff --git a/blocks.json b/blocks.json index f92b3377..c37db111 100644 --- a/blocks.json +++ b/blocks.json @@ -48,6 +48,14 @@ "sound" : "stone", "textures" : "build_allow" }, + "amethyst_block" : { + "sound" : "amethyst_block", + "textures" : "amethyst_block" + }, + "amethyst_cluster" : { + "sound" : "amethyst_cluster", + "textures" : "amethyst_cluster" + }, "ancient_debris" : { "sound" : "ancient_debris", "textures" : { @@ -71,6 +79,34 @@ "up" : "anvil_top_damaged_x" } }, + "azalea" : { + "sound" : "azalea", + "textures" : { + "down" : "potted_azalea_bush_top", + "east" : "azalea_plant", + "north" : "azalea_side", + "side" : "azalea_side", + "south" : "potted_azalea_bush_side", + "up" : "azalea_top", + "west" : "potted_azalea_bush_plant" + } + }, + "azalea_leaves" : { + "isotropic" : { + "down" : true, + "up" : true + }, + "sound" : "azalea_leaves", + "textures" : "azalea_leaves" + }, + "azalea_leaves_flowered" : { + "isotropic" : { + "down" : true, + "up" : true + }, + "sound" : "azalea_leaves", + "textures" : "azalea_leaves_flowered" + }, "bamboo" : { "carried_textures" : "bamboo_carried", "sound" : "bamboo", @@ -162,6 +198,17 @@ "west" : "bell_stone" } }, + "big_dripleaf" : { + "sound" : "big_dripleaf", + "textures" : { + "down" : "big_dripleaf_side1", + "east" : "big_dripleaf_top", + "north" : "big_dripleaf_stem", + "south" : "big_dripleaf_top", + "up" : "big_dripleaf_side2", + "west" : "big_dripleaf_top" + } + }, "birch_button" : { "sound" : "wood", "textures" : "birch_planks" @@ -198,6 +245,22 @@ "sound" : "wood", "textures" : "birch_sign" }, + "black_candle" : { + "carried_textures" : "black_candle_carried", + "sound" : "candle", + "textures" : "black_candle" + }, + "black_candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "black_glazed_terracotta" : { "sound" : "stone", "textures" : "black_glazed_terracotta" @@ -237,6 +300,22 @@ "west" : "blast_furnace_side" } }, + "blue_candle" : { + "carried_textures" : "blue_candle_carried", + "sound" : "candle", + "textures" : "blue_candle" + }, + "blue_candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "blue_glazed_terracotta" : { "sound" : "stone", "textures" : "blue_glazed_terracotta" @@ -279,6 +358,22 @@ "brick_stairs" : { "textures" : "brick" }, + "brown_candle" : { + "carried_textures" : "brown_candle_carried", + "sound" : "candle", + "textures" : "brown_candle" + }, + "brown_candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "brown_glazed_terracotta" : { "sound" : "stone", "textures" : "brown_glazed_terracotta" @@ -309,6 +404,10 @@ "west" : "pumpkin_side" } }, + "budding_amethyst" : { + "sound" : "amethyst_block", + "textures" : "budding_amethyst" + }, "cactus" : { "sound" : "cloth", "textures" : { @@ -328,6 +427,10 @@ "west" : "cake_west" } }, + "calcite" : { + "sound" : "calcite", + "textures" : "calcite" + }, "camera" : { "isotropic" : true, "textures" : { @@ -347,6 +450,22 @@ "up" : "campfire_fire" } }, + "candle" : { + "carried_textures" : "candle_carried", + "sound" : "candle", + "textures" : "candle" + }, + "candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "carpet" : { "sound" : "cloth", "textures" : "wool" @@ -387,6 +506,30 @@ "west" : "cauldron_water" } }, + "cave_vines" : { + "sound" : "cave_vines", + "textures" : { + "down" : "cave_vines_head", + "side" : "cave_vines_body", + "up" : "cave_vines_body" + } + }, + "cave_vines_body_with_berries" : { + "sound" : "cave_vines", + "textures" : { + "down" : "cave_vines_body", + "side" : "cave_vines_body", + "up" : "cave_vines_body" + } + }, + "cave_vines_head_with_berries" : { + "sound" : "cave_vines", + "textures" : { + "down" : "cave_vines_head", + "side" : "cave_vines_head", + "up" : "cave_vines_head" + } + }, "chain" : { "sound" : "chain", "textures" : { @@ -417,6 +560,11 @@ "west" : "chest_inventory_side" } }, + "chiseled_deepslate" : { + "isotropic" : false, + "sound" : "deepslate_bricks", + "textures" : "chiseled_deepslate" + }, "chiseled_nether_bricks" : { "sound" : "stone", "textures" : "chiseled_nether_bricks" @@ -446,6 +594,31 @@ "sound" : "stone", "textures" : "coal_ore" }, + "cobbled_deepslate" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "cobbled_deepslate" + }, + "cobbled_deepslate_double_slab" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "cobbled_deepslate" + }, + "cobbled_deepslate_slab" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "cobbled_deepslate" + }, + "cobbled_deepslate_stairs" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "cobbled_deepslate" + }, + "cobbled_deepslate_wall" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "cobbled_deepslate" + }, "cobblestone" : { "sound" : "stone", "textures" : "cobblestone" @@ -488,6 +661,16 @@ "sound" : "stone", "textures" : "conduit" }, + "copper_block" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "copper_block" + }, + "copper_ore" : { + "isotropic" : false, + "sound" : "stone", + "textures" : "copper_ore" + }, "coral" : { "carried_textures" : "coral", "sound" : "stone", @@ -542,6 +725,16 @@ "up" : "coral_fan_hang_c" } }, + "cracked_deepslate_bricks" : { + "isotropic" : false, + "sound" : "deepslate_bricks", + "textures" : "cracked_deepslate_bricks" + }, + "cracked_deepslate_tiles" : { + "isotropic" : false, + "sound" : "deepslate_bricks", + "textures" : "cracked_deepslate_tiles" + }, "cracked_nether_bricks" : { "sound" : "stone", "textures" : "cracked_nether_bricks" @@ -671,6 +864,37 @@ "sound" : "stone", "textures" : "crying_obsidian" }, + "cut_copper" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "cut_copper" + }, + "cut_copper_slab" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "cut_copper" + }, + "cut_copper_stairs" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "cut_copper" + }, + "cyan_candle" : { + "carried_textures" : "cyan_candle_carried", + "sound" : "candle", + "textures" : "cyan_candle" + }, + "cyan_candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "cyan_glazed_terracotta" : { "sound" : "stone", "textures" : "cyan_glazed_terracotta" @@ -735,6 +959,108 @@ "sound" : "grass", "textures" : "deadbush" }, + "deepslate" : { + "isotropic" : { + "down" : true, + "up" : true + }, + "sound" : "deepslate", + "textures" : { + "down" : "deepslate_top", + "side" : "deepslate", + "up" : "deepslate_top" + } + }, + "deepslate_brick_double_slab" : { + "isotropic" : false, + "sound" : "deepslate_bricks", + "textures" : "deepslate_bricks" + }, + "deepslate_brick_slab" : { + "isotropic" : false, + "sound" : "deepslate_bricks", + "textures" : "deepslate_bricks" + }, + "deepslate_brick_stairs" : { + "isotropic" : false, + "sound" : "deepslate_bricks", + "textures" : "deepslate_bricks" + }, + "deepslate_brick_wall" : { + "isotropic" : false, + "sound" : "deepslate_bricks", + "textures" : "deepslate_bricks" + }, + "deepslate_bricks" : { + "isotropic" : false, + "sound" : "deepslate_bricks", + "textures" : "deepslate_bricks" + }, + "deepslate_coal_ore" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "deepslate_coal_ore" + }, + "deepslate_copper_ore" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "deepslate_copper_ore" + }, + "deepslate_diamond_ore" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "deepslate_diamond_ore" + }, + "deepslate_emerald_ore" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "deepslate_emerald_ore" + }, + "deepslate_gold_ore" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "deepslate_gold_ore" + }, + "deepslate_iron_ore" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "deepslate_iron_ore" + }, + "deepslate_lapis_ore" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "deepslate_lapis_ore" + }, + "deepslate_redstone_ore" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "deepslate_redstone_ore" + }, + "deepslate_tile_double_slab" : { + "isotropic" : false, + "sound" : "deepslate_bricks", + "textures" : "deepslate_tiles" + }, + "deepslate_tile_slab" : { + "isotropic" : false, + "sound" : "deepslate_bricks", + "textures" : "deepslate_tiles" + }, + "deepslate_tile_stairs" : { + "isotropic" : false, + "sound" : "deepslate_bricks", + "textures" : "deepslate_tiles" + }, + "deepslate_tile_wall" : { + "isotropic" : false, + "sound" : "deepslate_bricks", + "textures" : "deepslate_tiles" + }, + "deepslate_tiles" : { + "isotropic" : false, + "sound" : "deepslate_bricks", + "textures" : "deepslate_tiles" + }, "deny" : { "sound" : "stone", "textures" : "build_deny" @@ -764,6 +1090,11 @@ "sound" : "gravel", "textures" : "dirt" }, + "dirt_with_roots" : { + "isotropic" : true, + "sound" : "gravel", + "textures" : "dirt_with_roots" + }, "dispenser" : { "carried_textures" : { "down" : "dispenser_top", @@ -783,6 +1114,11 @@ "west" : "dispenser_side" } }, + "double_cut_copper_slab" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "cut_copper" + }, "double_plant" : { "carried_textures" : "double_plant_carried", "sound" : "grass", @@ -851,6 +1187,10 @@ "west" : "dried_kelp_block_side_a" } }, + "dripstone_block" : { + "sound" : "dripstone_block", + "textures" : "dripstone_block" + }, "dropper" : { "carried_textures" : { "down" : "dropper_top", @@ -929,6 +1269,31 @@ "west" : "ender_chest_inventory_side" } }, + "exposed_copper" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "exposed_copper" + }, + "exposed_cut_copper" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "exposed_cut_copper" + }, + "exposed_cut_copper_slab" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "exposed_cut_copper" + }, + "exposed_cut_copper_stairs" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "exposed_cut_copper" + }, + "exposed_double_cut_copper_slab" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "exposed_cut_copper" + }, "farmland" : { "sound" : "gravel", "textures" : { @@ -967,6 +1332,18 @@ "flower_pot" : { "textures" : "flower_pot" }, + "flowering_azalea" : { + "sound" : "azalea", + "textures" : { + "down" : "potted_flowering_azalea_bush_top", + "east" : "azalea_plant", + "north" : "flowering_azalea_side", + "side" : "flowering_azalea_side", + "south" : "potted_flowering_azalea_bush_side", + "up" : "flowering_azalea_top", + "west" : "potted_flowering_azalea_bush_plant" + } + }, "flowing_lava" : { "textures" : { "down" : "still_lava", @@ -1020,6 +1397,14 @@ "west" : "glass" } }, + "glow_frame" : { + "sound" : "itemframe", + "textures" : "glow_item_frame" + }, + "glow_lichen" : { + "sound" : "grass", + "textures" : "glow_lichen" + }, "glowingobsidian" : { "brightness_gamma" : 0.80, "sound" : "stone", @@ -1083,10 +1468,42 @@ "sound" : "gravel", "textures" : "gravel" }, + "gray_candle" : { + "carried_textures" : "gray_candle_carried", + "sound" : "candle", + "textures" : "gray_candle" + }, + "gray_candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "gray_glazed_terracotta" : { "sound" : "stone", "textures" : "gray_glazed_terracotta" }, + "green_candle" : { + "carried_textures" : "green_candle_carried", + "sound" : "candle", + "textures" : "green_candle" + }, + "green_candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "green_glazed_terracotta" : { "sound" : "stone", "textures" : "green_glazed_terracotta" @@ -1102,6 +1519,10 @@ "west" : "grindstone_side" } }, + "hanging_roots" : { + "sound" : "hanging_roots", + "textures" : "hanging_roots" + }, "hardened_clay" : { "isotropic" : true, "sound" : "stone", @@ -1149,6 +1570,18 @@ "sound" : "glass", "textures" : "ice" }, + "infested_deepslate" : { + "isotropic" : { + "down" : true, + "up" : true + }, + "sound" : "deepslate", + "textures" : { + "down" : "deepslate_top", + "side" : "deepslate", + "up" : "deepslate_top" + } + }, "info_update" : { "sound" : "gravel", "textures" : "missing_tile" @@ -1273,6 +1706,10 @@ "sound" : "stone", "textures" : "lapis_ore" }, + "large_amethyst_bud" : { + "sound" : "large_amethyst_bud", + "textures" : "large_amethyst_bud" + }, "lava" : { "isotropic" : true, "textures" : { @@ -1336,14 +1773,67 @@ "light_block" : { "carried_textures" : "light_block_carried" }, + "light_blue_candle" : { + "carried_textures" : "light_blue_candle_carried", + "sound" : "candle", + "textures" : "light_blue_candle" + }, + "light_blue_candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "light_blue_glazed_terracotta" : { "sound" : "stone", "textures" : "light_blue_glazed_terracotta" }, + "light_gray_candle" : { + "carried_textures" : "light_gray_candle_carried", + "sound" : "candle", + "textures" : "light_gray_candle" + }, + "light_gray_candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "light_weighted_pressure_plate" : { "sound" : "metal", "textures" : "gold_block" }, + "lightning_rod" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "lightning_rod" + }, + "lime_candle" : { + "carried_textures" : "lime_candle_carried", + "sound" : "candle", + "textures" : "lime_candle" + }, + "lime_candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "lime_glazed_terracotta" : { "sound" : "stone", "textures" : "lime_glazed_terracotta" @@ -1359,6 +1849,11 @@ "west" : "blast_furnace_side" } }, + "lit_deepslate_redstone_ore" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "deepslate_redstone_ore" + }, "lit_furnace" : { "sound" : "stone", "textures" : { @@ -1438,6 +1933,22 @@ "west" : "loom_side" } }, + "magenta_candle" : { + "carried_textures" : "magenta_candle_carried", + "sound" : "candle", + "textures" : "magenta_candle" + }, + "magenta_candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "magenta_glazed_terracotta" : { "sound" : "stone", "textures" : "magenta_glazed_terracotta" @@ -1447,6 +1958,10 @@ "sound" : "stone", "textures" : "magma" }, + "medium_amethyst_bud" : { + "sound" : "medium_amethyst_bud", + "textures" : "medium_amethyst_bud" + }, "melon_block" : { "sound" : "wood", "textures" : { @@ -1466,6 +1981,14 @@ "monster_egg" : { "textures" : "monster_egg" }, + "moss_block" : { + "sound" : "moss_block", + "textures" : "moss_block" + }, + "moss_carpet" : { + "sound" : "moss_carpet", + "textures" : "moss_block" + }, "mossy_cobblestone" : { "sound" : "stone", "textures" : "cobblestone_mossy" @@ -1564,14 +2087,71 @@ "sound" : "stone", "textures" : "obsidian" }, + "orange_candle" : { + "carried_textures" : "orange_candle_carried", + "sound" : "candle", + "textures" : "orange_candle" + }, + "orange_candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "orange_glazed_terracotta" : { "sound" : "stone", "textures" : "orange_glazed_terracotta" }, + "oxidized_copper" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "oxidized_copper" + }, + "oxidized_cut_copper" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "oxidized_cut_copper" + }, + "oxidized_cut_copper_slab" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "oxidized_cut_copper" + }, + "oxidized_cut_copper_stairs" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "oxidized_cut_copper" + }, + "oxidized_double_cut_copper_slab" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "oxidized_cut_copper" + }, "packed_ice" : { "sound" : "glass", "textures" : "ice_packed" }, + "pink_candle" : { + "carried_textures" : "pink_candle_carried", + "sound" : "candle", + "textures" : "pink_candle" + }, + "pink_candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "pink_glazed_terracotta" : { "sound" : "stone", "textures" : "pink_glazed_terracotta" @@ -1608,6 +2188,17 @@ "up" : "dirt_podzol_top" } }, + "pointed_dripstone" : { + "sound" : "pointed_dripstone", + "textures" : { + "down" : "pointed_dripstone_frustum", + "east" : "pointed_dripstone_base", + "north" : "pointed_dripstone_tip", + "south" : "pointed_dripstone_middle", + "up" : "pointed_dripstone_base", + "west" : "pointed_dripstone_merge" + } + }, "polished_andesite_stairs" : { "sound" : "stone", "textures" : "polished_andesite" @@ -1668,6 +2259,31 @@ "sound" : "stone", "textures" : "polished_blackstone" }, + "polished_deepslate" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "polished_deepslate" + }, + "polished_deepslate_double_slab" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "polished_deepslate" + }, + "polished_deepslate_slab" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "polished_deepslate" + }, + "polished_deepslate_stairs" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "polished_deepslate" + }, + "polished_deepslate_wall" : { + "isotropic" : false, + "sound" : "deepslate", + "textures" : "polished_deepslate" + }, "polished_diorite_stairs" : { "sound" : "stone", "textures" : "polished_diorite" @@ -1684,6 +2300,11 @@ "sound" : "grass", "textures" : "potatoes" }, + "powder_snow" : { + "isotropic" : false, + "sound" : "powder_snow", + "textures" : "powder_snow" + }, "powered_comparator" : { "sound" : "wood", "textures" : { @@ -1727,6 +2348,22 @@ "sound" : "wood", "textures" : "pumpkin_stem" }, + "purple_candle" : { + "carried_textures" : "purple_candle_carried", + "sound" : "candle", + "textures" : "purple_candle" + }, + "purple_candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "purple_glazed_terracotta" : { "sound" : "stone", "textures" : "purple_glazed_terracotta" @@ -1773,6 +2410,37 @@ "up" : "rail_normal_turned" } }, + "raw_copper_block" : { + "isotropic" : false, + "sound" : "stone", + "textures" : "raw_copper_block" + }, + "raw_gold_block" : { + "isotropic" : false, + "sound" : "stone", + "textures" : "raw_gold_block" + }, + "raw_iron_block" : { + "isotropic" : false, + "sound" : "stone", + "textures" : "raw_iron_block" + }, + "red_candle" : { + "carried_textures" : "red_candle_carried", + "sound" : "candle", + "textures" : "red_candle" + }, + "red_candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "red_flower" : { "sound" : "grass", "textures" : "red_flower" @@ -1966,6 +2634,21 @@ "sound" : "slime", "textures" : "slime_block" }, + "small_amethyst_bud" : { + "sound" : "small_amethyst_bud", + "textures" : "small_amethyst_bud" + }, + "small_dripleaf_block" : { + "sound" : "big_dripleaf", + "textures" : { + "down" : "small_dripleaf_side", + "east" : "small_dripleaf_stem_bottom", + "north" : "small_dripleaf_stem_top", + "south" : "small_dripleaf_stem_bottom", + "up" : "small_dripleaf_top", + "west" : "small_dripleaf_stem_bottom" + } + }, "smithing_table" : { "sound" : "wood", "textures" : { @@ -1988,6 +2671,10 @@ "west" : "smoker_side" } }, + "smooth_basalt" : { + "sound" : "basalt", + "textures" : "smooth_basalt" + }, "smooth_quartz_stairs" : { "sound" : "stone", "textures" : "stair_smooth_quartz_block" @@ -2057,6 +2744,14 @@ "sound" : "grass", "textures" : "sponge" }, + "spore_blossom" : { + "sound" : "spore_blossom", + "textures" : { + "down" : "spore_blossom", + "side" : "spore_blossom_base", + "up" : "spore_blossom_base" + } + }, "spruce_button" : { "sound" : "wood", "textures" : "spruce_planks" @@ -2336,6 +3031,10 @@ "up" : "target_top" } }, + "tinted_glass" : { + "sound" : "glass", + "textures" : "tinted_glass" + }, "tnt" : { "sound" : "grass", "textures" : { @@ -2376,6 +3075,10 @@ "west" : "trip_wire" } }, + "tuff" : { + "sound" : "tuff", + "textures" : "tuff" + }, "turtle_egg" : { "carried_textures" : "turtle_egg_carried", "textures" : "turtle_egg" @@ -2548,6 +3251,131 @@ "sound" : "grass", "textures" : "waterlily" }, + "waxed_copper" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "copper_block" + }, + "waxed_cut_copper" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "cut_copper" + }, + "waxed_cut_copper_slab" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "cut_copper" + }, + "waxed_cut_copper_stairs" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "cut_copper" + }, + "waxed_double_cut_copper_slab" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "cut_copper" + }, + "waxed_exposed_copper" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "exposed_copper" + }, + "waxed_exposed_cut_copper" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "exposed_cut_copper" + }, + "waxed_exposed_cut_copper_slab" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "exposed_cut_copper" + }, + "waxed_exposed_cut_copper_stairs" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "exposed_cut_copper" + }, + "waxed_exposed_double_cut_copper_slab" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "exposed_cut_copper" + }, + "waxed_oxidized_copper" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "oxidized_copper" + }, + "waxed_oxidized_cut_copper" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "oxidized_cut_copper" + }, + "waxed_oxidized_cut_copper_slab" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "oxidized_cut_copper" + }, + "waxed_oxidized_cut_copper_stairs" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "oxidized_cut_copper" + }, + "waxed_oxidized_double_cut_copper_slab" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "oxidized_cut_copper" + }, + "waxed_weathered_copper" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "weathered_copper" + }, + "waxed_weathered_cut_copper" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "weathered_cut_copper" + }, + "waxed_weathered_cut_copper_slab" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "weathered_cut_copper" + }, + "waxed_weathered_cut_copper_stairs" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "weathered_cut_copper" + }, + "waxed_weathered_double_cut_copper_slab" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "weathered_cut_copper" + }, + "weathered_copper" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "weathered_copper" + }, + "weathered_cut_copper" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "weathered_cut_copper" + }, + "weathered_cut_copper_slab" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "weathered_cut_copper" + }, + "weathered_cut_copper_stairs" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "weathered_cut_copper" + }, + "weathered_double_cut_copper_slab" : { + "isotropic" : false, + "sound" : "copper", + "textures" : "weathered_cut_copper" + }, "web" : { "textures" : "web" }, @@ -2566,6 +3394,22 @@ "sound" : "grass", "textures" : "wheat" }, + "white_candle" : { + "carried_textures" : "white_candle_carried", + "sound" : "candle", + "textures" : "white_candle" + }, + "white_candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "white_glazed_terracotta" : { "sound" : "stone", "textures" : "white_glazed_terracotta" @@ -2602,6 +3446,22 @@ "sound" : "cloth", "textures" : "wool" }, + "yellow_candle" : { + "carried_textures" : "yellow_candle_carried", + "sound" : "candle", + "textures" : "yellow_candle" + }, + "yellow_candle_cake" : { + "sound" : "cloth", + "textures" : { + "down" : "cake_bottom", + "east" : "cake_side", + "north" : "cake_side", + "south" : "cake_side", + "up" : "cake_top", + "west" : "cake_west" + } + }, "yellow_flower" : { "sound" : "grass", "textures" : "yellow_flower" diff --git a/entity/axolotl.entity.json b/entity/axolotl.entity.json new file mode 100644 index 00000000..66d7124c --- /dev/null +++ b/entity/axolotl.entity.json @@ -0,0 +1,48 @@ +{ + "format_version": "1.8.0", + "minecraft:client_entity": { + "description": { + "identifier": "minecraft:axolotl", + "materials": { + "default": "axolotl", + "limbs": "axolotl_limbs" + }, + "textures": { + "blue": "textures/entity/axolotl/axolotl_blue", + "cyan": "textures/entity/axolotl/axolotl_cyan", + "gold": "textures/entity/axolotl/axolotl_gold", + "lucy": "textures/entity/axolotl/axolotl_lucy", + "wild": "textures/entity/axolotl/axolotl_wild" + }, + "geometry": { + "default": "geometry.axolotl" + }, + "animations": { + "idle_float": "animation.axolotl.idle_underwater", + "idle_floor": "animation.axolotl.idle_floor", + "idle_floor_water": "animation.axolotl.idle_floor_underwater", + "swim": "animation.axolotl.swim", + "walk_floor": "animation.axolotl.walk_floor", + "walk_floor_water": "animation.axolotl.walk_floor_underwater", + "play_dead": "animation.axolotl.play_dead", + "swim_angle": "animation.axolotl.swim_angle", + "look_at_target": "animation.common.look_at_target" + }, + "scripts": { + "pre_animation": [ + "variable.moving = query.ground_speed > 0 || query.vertical_speed > 0;", + "variable.pitch = query.body_x_rotation;" + ] + }, + "animation_controllers": [ + { "general": "controller.animation.axolotl.general" }, + { "move": "controller.animation.axolotl.move" } + ], + "render_controllers": [ "controller.render.axolotl" ], + "spawn_egg": { + "base_color": "#0xfbc1e3", + "overlay_color": "#0xa62d74" + } + } + } +} \ No newline at end of file diff --git a/entity/donkey.entity.json b/entity/donkey.entity.json deleted file mode 100644 index 874134cf..00000000 --- a/entity/donkey.entity.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.8.0", - "minecraft:client_entity": { - "description": { - "identifier": "minecraft:donkey", - "textures": { - "base_brown": "textures/entity/horse/horse_brown", - "base_white": "textures/entity/horse/horse_white", - "base_chestnut": "textures/entity/horse/horse_chestnut", - "base_creamy": "textures/entity/horse/horse_creamy", - "base_black": "textures/entity/horse/horse_black", - "base_gray": "textures/entity/horse/horse_gray", - "base_darkbrown": "textures/entity/horse/horse_darkbrown", - "markings_none": "textures/entity/horse/horse_markings_none", - "markings_white": "textures/entity/horse/horse_markings_white", - "markings_whitefield": "textures/entity/horse/horse_markings_whitefield", - "markings_whitedots": "textures/entity/horse/horse_markings_whitedots", - "markings_blackdots": "textures/entity/horse/horse_markings_blackdots", - "mule": "textures/entity/horse/mule", - "donkey": "textures/entity/horse/donkey", - "skeleton": "textures/entity/horse/horse_skeleton", - "zombie": "textures/entity/horse/horse_zombie", - "armor_none": "textures/entity/horse/armor/horse_armor_none", - "armor_leather": "textures/entity/horse/armor/horse_armor_leather", - "armor_iron": "textures/entity/horse/armor/horse_armor_iron", - "armor_gold": "textures/entity/horse/armor/horse_armor_gold", - "armor_diamond": "textures/entity/horse/armor/horse_armor_diamond" - }, - "geometry": { - "default": "geometry.horse" - }, - "spawn_egg": { - "texture": "spawn_egg", - "texture_index": 30 - } - } - } -} \ No newline at end of file diff --git a/entity/donkey_v1.entity.json b/entity/donkey_v1.entity.json new file mode 100644 index 00000000..2d9de248 --- /dev/null +++ b/entity/donkey_v1.entity.json @@ -0,0 +1,66 @@ +{ + "format_version": "1.10.0", + "minecraft:client_entity": { + "description": { + "identifier": "minecraft:donkey", + "materials": { + "default": "horse" + }, + "textures": { + "donkey": "textures/entity/horse/donkey", + "markings_none": "textures/entity/horse/horse_markings_none", + "armor_none": "textures/entity/horse/armor/horse_armor_none" + }, + "geometry": { + "default": "geometry.horse" + }, + "animations": { + "setup": "animation.horse.setup", + "baby_transform": "animation.horse.baby_transform", + "walk": "animation.horse.walk", + "eat": "animation.horse.eat", + "stand": "animation.horse.stand", + "shake_tail": "animation.horse.shake_tail", + "mouth": "animation.horse.mouth", + "look_at_player": "animation.horse.look_at_player" + }, + "scripts": { + "scale": "0.87", + "initialize": [ + "variable.eat_anim = 0.0;", + "variable.mouth_anim = 0.0;", + "variable.leg_back_origin = query.bone_origin('leg1a');", + "variable.leg_front_origin = query.bone_origin('leg3a');", + "variable.head_rotation = query.bone_rotation('head');" + ], + "pre_animation": [ + "variable.eat_anim = math.clamp(variable.eat_anim + (query.is_grazing ? ((1.0 - variable.eat_anim) * 0.4 + 0.05) : -variable.eat_anim * 0.4 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.mouth_anim = math.clamp(variable.mouth_anim + (variable.open_mouth ? ((1.0 - variable.mouth_anim) * 0.7 + 0.05) : -variable.mouth_anim * 0.7 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.walk_tail_angle = math.clamp(query.modified_move_speed * 50.0, 0.0, 90.0) * (1.0 - variable.stand_anim);", + "variable.head_x_rot = query.target_x_rotation + (query.modified_move_speed > 0.2 ? (math.cos(query.modified_distance_moved * 11.46) * 11.46 * query.modified_move_speed + query.modified_move_speed * 11.46) : 0.0);", + "variable.inverse_max_stand_eat = (1.0 - math.max(variable.stand_anim, variable.eat_anim));", + "variable.base_head_angle = variable.inverse_max_stand_eat * (30.0 + variable.head_x_rot + variable.mouth_anim * math.sin((query.life_time * 20.0 + query.frame_alpha) * 57.3) * 2.86);", + "variable.leg_walk_factor = math.cos((query.modified_distance_moved * 38.38) + 180.0);", + "variable.leg_x_rot_anim = variable.leg_walk_factor * 45.8 * query.modified_move_speed;", + "variable.leg_stand = math.cos((query.life_time * 20.0) * 34.38) * variable.stand_anim;", + "variable.baby_ratio = query.is_baby ? ((0.0625 - query.model_scale) * 16.0) : 0.0;" + ], + "animate": [ + "setup", + { "baby_transform": "query.is_baby" }, + { "walk": "variable.stand_anim < 0.5" }, + { "stand": "variable.stand_anim > 0.0" }, + { "eat": "!query.is_standing" }, + { "shake_tail": "variable.shake_tail" }, + "mouth", + "look_at_player" + ] + }, + "render_controllers": [ "controller.render.donkey.v1.and.v2" ], + "spawn_egg": { + "texture": "spawn_egg", + "texture_index": 30 + } + } + } +} diff --git a/entity/donkey_v2.entity.json b/entity/donkey_v2.entity.json index 7903b44e..09e687a4 100644 --- a/entity/donkey_v2.entity.json +++ b/entity/donkey_v2.entity.json @@ -1,35 +1,55 @@ { - "format_version": "1.8.0", + "format_version": "1.10.0", "minecraft:client_entity": { "description": { "identifier": "minecraft:donkey", "min_engine_version": "1.2.6", + "materials": { + "default": "horse" + }, "textures": { - "base_brown": "textures/entity/horse2/horse_brown", - "base_white": "textures/entity/horse2/horse_white", - "base_creamy": "textures/entity/horse2/horse_creamy", - "base_chestnut": "textures/entity/horse2/horse_chestnut", - "base_black": "textures/entity/horse2/horse_black", - "base_gray": "textures/entity/horse2/horse_gray", - "base_darkbrown": "textures/entity/horse2/horse_darkbrown", - "markings_none": "textures/entity/horse2/horse_markings_none", - "markings_white": "textures/entity/horse2/horse_markings_white", - "markings_whitefield": "textures/entity/horse2/horse_markings_whitefield", - "markings_whitedots": "textures/entity/horse2/horse_markings_whitedots", - "markings_blackdots": "textures/entity/horse2/horse_markings_blackdots", - "mule": "textures/entity/horse2/mule", "donkey": "textures/entity/horse2/donkey", - "skeleton": "textures/entity/horse2/horse_skeleton", - "zombie": "textures/entity/horse2/horse_zombie", - "armor_none": "textures/entity/horse2/armor/horse_armor_none", - "armor_leather": "textures/entity/horse2/armor/horse_armor_leather", - "armor_iron": "textures/entity/horse2/armor/horse_armor_iron", - "armor_gold": "textures/entity/horse2/armor/horse_armor_gold", - "armor_diamond": "textures/entity/horse2/armor/horse_armor_diamond" + "markings_none": "textures/entity/horse2/horse_markings_none", + "armor_none": "textures/entity/horse2/armor/horse_armor_none" }, "geometry": { "default": "geometry.horse.v2" }, + "animations": { + "setup": "animation.horse.v2.setup", + "baby_transform": "animation.horse.v2.baby_transform", + "walk": "animation.horse.v2.walk", + "eat": "animation.horse.v2.eat", + "stand": "animation.horse.v2.stand", + "tail": "animation.horse.v2.tail" + }, + "scripts": { + "scale": "0.87", + "initialize": [ + "variable.eat_anim = 0.0;", + "variable.mouth_anim = 0.0;" + ], + "pre_animation": [ + "variable.eat_anim = math.clamp(variable.eat_anim + (query.is_grazing ? ((1.0 - variable.eat_anim) * 0.4 + 0.05) : -variable.eat_anim * 0.4 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.mouth_anim = math.clamp(variable.mouth_anim + (variable.open_mouth ? ((1.0 - variable.mouth_anim) * 0.7 + 0.05) : -variable.mouth_anim * 0.7 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.head_x_rot = query.target_x_rotation + (query.modified_move_speed > 0.2 ? (math.cos(query.modified_distance_moved * 11.46) * 11.46 * query.modified_move_speed + query.modified_move_speed * 11.46) : 0.0);", + "variable.inverse_max_stand_eat = (1.0 - math.max(variable.stand_anim, variable.eat_anim));", + "variable.base_head_angle = variable.inverse_max_stand_eat * (30.0 + variable.head_x_rot + variable.mouth_anim * math.sin((query.life_time * 20.0 + query.frame_alpha) * 57.3) * 2.86);", + "variable.leg_stand_factor = math.cos((query.modified_distance_moved * 38.38) + 180.0);", + "variable.leg_x_rot_anim = variable.leg_stand_factor * 45.8 * query.modified_move_speed;", + "variable.leg1a_aabb = query.bone_aabb('leg1a');", + "variable.y_adjust = query.is_baby ? 0.0 : (variable.leg1a_aabb.max.y - variable.leg1a_aabb.min.y) * (1.0 - (query.model_scale * 16.0));" + ], + "animate": [ + "setup", + { "baby_transform": "query.is_baby" }, + "walk", + "stand", + { "eat": "!query.is_standing" }, + { "tail": "variable.shake_tail" } + ] + }, + "render_controllers": [ "controller.render.donkey.v1.and.v2" ], "spawn_egg": { "texture": "spawn_egg", "texture_index": 30 diff --git a/entity/donkey_v3.entity.json b/entity/donkey_v3.entity.json new file mode 100644 index 00000000..88b4676f --- /dev/null +++ b/entity/donkey_v3.entity.json @@ -0,0 +1,54 @@ +{ + "format_version": "1.10.0", + "minecraft:client_entity": { + "description": { + "identifier": "minecraft:donkey", + "min_engine_version": "1.17.10", + "materials": { + "default": "horse" + }, + "textures": { + "donkey": "textures/entity/horse2/donkey", + "markings_none": "textures/entity/horse2/horse_markings_none", + "armor_none": "textures/entity/horse2/armor/horse_armor_none" + }, + "geometry": { + "default": "geometry.horse.v3" + }, + "animations": { + "baby_transform": "animation.horse.v3.baby_transform", + "walk": "animation.horse.v3.walk", + "eat": "animation.horse.v3.eat", + "rear": "animation.horse.v3.rear", + "tail": "animation.horse.v3.tail", + "look_at_player": "animation.horse.v3.look_at_player" + }, + "scripts": { + "scale": "0.87", + "initialize": [ + "variable.eat_anim = 0.0;" + ], + "pre_animation": [ + "variable.eat_anim = math.clamp(variable.eat_anim + (query.is_grazing ? ((1.0 - variable.eat_anim) * 0.4 + 0.05) : -variable.eat_anim * 0.4 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.head_x_rot = query.target_x_rotation + (query.modified_move_speed > 0.2 ? (math.cos(query.modified_distance_moved * 11.46) * 11.46 * query.modified_move_speed + query.modified_move_speed * 11.46) : 0.0);", + "variable.inverse_max_stand_eat = (1.0 - math.max(variable.stand_anim, variable.eat_anim));", + "variable.leg_stand_factor = math.cos((query.modified_distance_moved * 38.38) + 180.0);", + "variable.leg_x_rot_anim = variable.leg_stand_factor * 45.8 * query.modified_move_speed;" + ], + "animate": [ + { "baby_transform": "query.is_baby" }, + "walk", + "look_at_player", + { "rear": "variable.stand_anim > 0.0" }, + { "eat": "!query.is_standing" }, + { "tail": "variable.shake_tail" } + ] + }, + "render_controllers": [ "controller.render.donkey.v3" ], + "spawn_egg": { + "texture": "spawn_egg", + "texture_index": 30 + } + } + } +} \ No newline at end of file diff --git a/entity/elder_guardian.entity.json b/entity/elder_guardian.entity.json index 5015e715..e8d78560 100644 --- a/entity/elder_guardian.entity.json +++ b/entity/elder_guardian.entity.json @@ -25,6 +25,11 @@ "move_eye": "animation.guardian.move_eye" }, "scripts": { + "initialize": [ + "variable.spike_animation_speed = 0.0;", + "variable.tail_animation_speed = 0.0;", + "variable.tail_swim = 0.0;" + ], "pre_animation": [ "variable.spike_shake = Math.sin(query.life_time * 2000)/50;", "variable.spike_animation_speed = query.life_time < 0.1 ? 0.0 : (!query.is_in_water ? (Math.round(Math.sin(query.life_time * 2000)) == 0.0 ? (Math.random(0.0, 1.0)) : (variable.spike_animation_speed)) : (query.is_moving ? (variable.spike_animation_speed - variable.spike_animation_speed * 0.06) : (variable.spike_animation_speed + (1.0 - variable.spike_animation_speed) * 0.06)));", diff --git a/entity/elder_guardian.entity.v1.0.json b/entity/elder_guardian.entity.v1.0.json index e0f159d5..0472969f 100644 --- a/entity/elder_guardian.entity.v1.0.json +++ b/entity/elder_guardian.entity.v1.0.json @@ -24,6 +24,11 @@ "move_eye": "animation.guardian.move_eye.v1.0" }, "scripts": { + "initialize": [ + "variable.spike_animation_speed = 0.0;", + "variable.tail_animation_speed = 0.0;", + "variable.tail_swim = 0.0;" + ], "pre_animation": [ "variable.spike_shake = Math.sin(query.life_time * 2000)/50;", "variable.spike_animation_speed = query.life_time < 0.1 ? 0.0 : (!query.is_in_water ? (Math.round(Math.sin(query.life_time * 2000)) == 0.0 ? (Math.random(0.0, 1.0)) : (variable.spike_animation_speed)) : (query.is_moving ? (variable.spike_animation_speed - variable.spike_animation_speed * 0.06) : (variable.spike_animation_speed + (1.0 - variable.spike_animation_speed) * 0.06)));", diff --git a/entity/ender_crystal.entity.json b/entity/ender_crystal.entity.json new file mode 100644 index 00000000..78f0caf1 --- /dev/null +++ b/entity/ender_crystal.entity.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:client_entity": { + "description": { + "identifier": "minecraft:ender_crystal", + "materials": { + "default": "ender_crystal" + }, + "textures": { + "default": "textures/entity/endercrystal/endercrystal", + "beam": "textures/entity/endercrystal/endercrystal_beam" + }, + "geometry": { + "default": "geometry.ender_crystal" + }, + "animations": { + "move": "animation.ender_crystal.move" + }, + "scripts": { + "initialize": [ + "variable.time_offset = Math.random(0, 100000);" + ], + "animate": [ + "move" + ] + }, + "render_controllers": [ "controller.render.ender_crystal" ] + } + } +} \ No newline at end of file diff --git a/entity/ender_dragon.entity.json b/entity/ender_dragon.entity.json index 3d4d7ff5..e874d430 100644 --- a/entity/ender_dragon.entity.json +++ b/entity/ender_dragon.entity.json @@ -1,8 +1,15 @@ { - "format_version": "1.8.0", + "format_version": "1.10.0", "minecraft:client_entity": { "description": { "identifier": "minecraft:ender_dragon", + "materials": { + "default": "ender_dragon", + "beam_material": "entity_beam", + "death_material": "entity_beam_additive", + "dissolve_0": "entity_dissolve_layer0.skinning", + "dissolve_1": "entity_dissolve_layer1.skinning" + }, "textures": { "default": "textures/entity/dragon/dragon", "exploding": "textures/entity/dragon/dragon_exploding", @@ -10,7 +17,255 @@ }, "geometry": { "default": "geometry.dragon" - } + }, + "scripts": { + "pre_animation": [ + "variable.flap_time = query.wing_flap_position * 360.0;", + "variable.base_rotation = Math.sin(variable.flap_time - 57.3) + 57.3;", + "variable.rotation_factor = (variable.base_rotation * variable.base_rotation + variable.base_rotation * 114.6) * 2.87;", + "variable.base_rotation_translate = Math.sin(variable.flap_time - 57.3) + 1.0;", + "variable.rotation_factor_translate = (variable.base_rotation_translate * variable.base_rotation_translate + variable.base_rotation_translate * 2.0) * 0.05;", + "variable.pre_rotation_raw = Math.mod(v.historical_frame_5.rot_y - v.historical_frame_10.rot_y + 180.0, 360.0);", + "variable.pre_rotation = variable.pre_rotation_raw < 0.0 ? variable.pre_rotation_raw + 180.0 : variable.pre_rotation_raw - 180.0;", + "variable.piece_rotation_raw = Math.mod(v.historical_frame_5.rot_y + (variable.pre_rotation / 2.0) + 180.0, 360.0);", + "variable.piece_rotation = variable.piece_rotation_raw < 0.0 ? variable.piece_rotation_raw + 180.0 : variable.piece_rotation_raw - 180.0;", + "variable.rotationScale = 1.5;", + "variable.death_effect_duration = 200.0;", + "variable.death_alpha = (1.0 - (query.death_ticks + query.frame_alpha) / variable.death_effect_duration) * 2.0 + 0.3;", + + "variable.pitch = -(math.min_angle(v.historical_frame_5.pos_y - v.historical_frame_10.pos_y)) * 10.0;", + "variable.roll = math.min_angle(v.historical_frame_5.rot_y - v.historical_frame_10.rot_y) * variable.rotationScale;", + "variable.clamped_pitch = math.clamp(variable.pitch, -30, 30);", + "variable.clamped_roll = math.clamp(variable.roll, -45, 45);", + + "variable.neck_distance = 10.0;", + "variable.neck_1_rotation_x = Math.cos(variable.flap_time) * 8.6 + (query.is_sitting ? 0.0 : (v.historical_frame_5.pos_y - v.historical_frame_6.pos_y)) * variable.rotationScale * 5.0;", + "variable.neck_1_rotation_y_raw = Math.mod((v.historical_frame_5.rot_y - v.historical_frame_6.rot_y) + 180.0, 360.0);", + "variable.neck_1_rotation_y = (variable.neck_1_rotation_y_raw < 0.0 ? (variable.neck_1_rotation_y_raw + 180.0) : (variable.neck_1_rotation_y_raw - 180.0)) * variable.rotationScale;", + "variable.neck_1_rotation_z_raw = Math.mod((v.historical_frame_5.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.neck_1_rotation_z = -(variable.neck_1_rotation_z_raw < 0.0 ? (variable.neck_1_rotation_z_raw + 180.0) : (variable.neck_1_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.neck_1_position_x = 0.0;", + "variable.neck_1_position_y = -20.0;", + "variable.neck_1_position_z = -12.0;", + + "variable.neck_2_rotation_x = Math.cos(25.79 + variable.flap_time) * 8.6 + (query.is_sitting ? 1.0 : (v.historical_frame_4.pos_y - v.historical_frame_6.pos_y)) * variable.rotationScale * 5.0;", + "variable.neck_2_rotation_y_raw = Math.mod((v.historical_frame_4.rot_y - v.historical_frame_6.rot_y) + 180.0, 360.0);", + "variable.neck_2_rotation_y = (variable.neck_2_rotation_y_raw < 0.0 ? (variable.neck_2_rotation_y_raw + 180.0) : (variable.neck_2_rotation_y_raw - 180.0)) * variable.rotationScale;", + "variable.neck_2_rotation_z_raw = Math.mod((v.historical_frame_4.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.neck_2_rotation_z = -(variable.neck_2_rotation_z_raw < 0.0 ? (variable.neck_2_rotation_z_raw + 180.0) : (variable.neck_2_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.neck_2_position_x = variable.neck_1_position_x - Math.sin(variable.neck_1_rotation_y) * Math.cos(variable.neck_1_rotation_x) * variable.neck_distance;", + "variable.neck_2_position_y = variable.neck_1_position_y - Math.sin(variable.neck_1_rotation_x) * variable.neck_distance;", + "variable.neck_2_position_z = variable.neck_1_position_z - Math.cos(variable.neck_1_rotation_y) * Math.cos(variable.neck_1_rotation_x) * variable.neck_distance;", + + "variable.neck_3_rotation_x = Math.cos(51.57 + variable.flap_time) * 8.6 + (query.is_sitting ? 2.0 : (v.historical_frame_3.pos_y - v.historical_frame_6.pos_y)) * variable.rotationScale * 5.0;", + "variable.neck_3_rotation_y_raw = Math.mod((v.historical_frame_3.rot_y - v.historical_frame_6.rot_y + 180.0), 360.0);", + "variable.neck_3_rotation_y = (variable.neck_3_rotation_y_raw < 0.0 ? (variable.neck_3_rotation_y_raw + 180.0) : (variable.neck_3_rotation_y_raw - 180.0)) * variable.rotationScale;", + "variable.neck_3_rotation_z_raw = Math.mod((v.historical_frame_3.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.neck_3_rotation_z = -(variable.neck_3_rotation_z_raw < 0.0 ? (variable.neck_3_rotation_z_raw + 180.0) : (variable.neck_3_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.neck_3_position_x = variable.neck_2_position_x - Math.sin(variable.neck_2_rotation_y) * Math.cos(variable.neck_2_rotation_x) * variable.neck_distance;", + "variable.neck_3_position_y = variable.neck_2_position_y - Math.sin(variable.neck_2_rotation_x) * variable.neck_distance;", + "variable.neck_3_position_z = variable.neck_2_position_z - Math.cos(variable.neck_2_rotation_y) * Math.cos(variable.neck_2_rotation_x) * variable.neck_distance;", + + "variable.neck_4_rotation_x = Math.cos(77.36 + variable.flap_time) * 8.6 + (query.is_sitting ? 3.0 : (v.historical_frame_2.pos_y - v.historical_frame_6.pos_y)) * variable.rotationScale * 5.0;", + "variable.neck_4_rotation_y_raw = Math.mod((v.historical_frame_2.rot_y - v.historical_frame_6.rot_y + 180.0), 360.0);", + "variable.neck_4_rotation_y = (variable.neck_4_rotation_y_raw < 0.0 ? (variable.neck_4_rotation_y_raw + 180.0) : (variable.neck_4_rotation_y_raw - 180.0)) * variable.rotationScale;", + "variable.neck_4_rotation_z_raw = Math.mod((v.historical_frame_2.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.neck_4_rotation_z = -(variable.neck_4_rotation_z_raw < 0.0 ? (variable.neck_4_rotation_z_raw + 180.0) : (variable.neck_4_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.neck_4_position_x = variable.neck_3_position_x - Math.sin(variable.neck_3_rotation_y) * Math.cos(variable.neck_3_rotation_x) * variable.neck_distance;", + "variable.neck_4_position_y = variable.neck_3_position_y - Math.sin(variable.neck_3_rotation_x) * variable.neck_distance;", + "variable.neck_4_position_z = variable.neck_3_position_z - Math.cos(variable.neck_3_rotation_y) * Math.cos(variable.neck_3_rotation_x) * variable.neck_distance;", + + "variable.neck_5_rotation_x = Math.cos(103.14 + variable.flap_time) * 8.6 + (query.is_sitting ? 4.0 : (v.historical_frame_1.pos_y - v.historical_frame_6.pos_y)) * variable.rotationScale * 5.0;", + "variable.neck_5_rotation_y_raw = Math.mod((v.historical_frame_1.rot_y - v.historical_frame_6.rot_y) + 180.0, 360.0);", + "variable.neck_5_rotation_y = (variable.neck_5_rotation_y_raw < 0.0 ? (variable.neck_5_rotation_y_raw + 180.0) : (variable.neck_5_rotation_y_raw - 180.0)) * variable.rotationScale;", + "variable.neck_5_rotation_z_raw = Math.mod((v.historical_frame_1.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.neck_5_rotation_z = -(variable.neck_5_rotation_z_raw < 0.0 ? (variable.neck_5_rotation_z_raw + 180.0) : (variable.neck_5_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.neck_5_position_x = variable.neck_4_position_x - Math.sin(variable.neck_4_rotation_y) * Math.cos(variable.neck_4_rotation_x) * variable.neck_distance;", + "variable.neck_5_position_y = variable.neck_4_position_y - Math.sin(variable.neck_4_rotation_x) * variable.neck_distance;", + "variable.neck_5_position_z = variable.neck_4_position_z - Math.cos(variable.neck_4_rotation_y) * Math.cos(variable.neck_4_rotation_x) * variable.neck_distance;", + + "variable.head_rotation_x_raw = Math.mod((query.is_sitting ? 6.0 : 0.0) + 180.0, 360.0);", + "variable.head_rotation_x = (variable.head_rotation_x_raw < 0.0 ? (variable.head_rotation_x_raw + 180.0) : (variable.head_rotation_x_raw - 180.0)) * variable.rotationScale * 5.0;", + "variable.head_rotation_y_raw = Math.mod((v.historical_frame_0.rot_y - v.historical_frame_6.rot_y) + 180.0, 360.0);", + "variable.head_rotation_y = (variable.head_rotation_y_raw < 0.0 ? (variable.head_rotation_y_raw + 180.0) : (variable.head_rotation_y_raw - 180.0));", + "variable.head_rotation_z_raw = Math.mod((v.historical_frame_0.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.head_rotation_z = -(variable.head_rotation_z_raw < 0.0 ? (variable.head_rotation_z_raw + 180.0) : (variable.head_rotation_z_raw - 180.0));", + + "variable.head_position_x = variable.neck_5_position_x - Math.sin(variable.neck_5_rotation_y) * Math.cos(variable.neck_5_rotation_x) * variable.neck_distance;", + "variable.head_position_y = variable.neck_5_position_y - Math.sin(variable.neck_5_rotation_x) * variable.neck_distance;", + "variable.head_position_z = variable.neck_5_position_z - Math.cos(variable.neck_5_rotation_y) * Math.cos(variable.neck_5_rotation_x) * variable.neck_distance;", + + "variable.tail_distance = 10.0;", + "variable.tail_rotation_y = 180.0;", + "variable.tail_rotation_x = Math.sin(variable.flap_time) * 2.86;", + + "variable.tail_1_rotation_x = variable.tail_rotation_x + (v.historical_frame_12.pos_y - v.historical_frame_11.pos_y) * variable.rotationScale * 5.0;", + "variable.tail_1_rotation_y_raw = Math.mod((v.historical_frame_12.rot_y - v.historical_frame_11.rot_y) + 180.0, 360.0);", + "variable.tail_1_rotation_y = (variable.tail_1_rotation_y_raw < 0.0 ? (variable.tail_1_rotation_y_raw + 180.0) : (variable.tail_1_rotation_y_raw - 180.0)) * variable.rotationScale + variable.tail_rotation_y;", + "variable.tail_1_rotation_z_raw = Math.mod((v.historical_frame_12.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.tail_1_rotation_z = -(variable.tail_1_rotation_z_raw < 0.0 ? (variable.tail_1_rotation_z_raw + 180.0) : (variable.tail_1_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.tail_1_position_x = 0.0;", + "variable.tail_1_position_y = -10.0;", + "variable.tail_1_position_z = 60.0;", + + "variable.tail_rotation_x = variable.tail_rotation_x + Math.sin(25.78 + variable.flap_time) * 2.86;", + + "variable.tail_2_rotation_x = variable.tail_rotation_x + (v.historical_frame_13.pos_y - v.historical_frame_11.pos_y) * variable.rotationScale * 5.0;", + "variable.tail_2_rotation_y_raw = Math.mod((v.historical_frame_13.rot_y - v.historical_frame_11.rot_y) + 180.0, 360.0);", + "variable.tail_2_rotation_y = (variable.tail_2_rotation_y_raw < 0.0 ? (variable.tail_2_rotation_y_raw + 180.0) : (variable.tail_2_rotation_y_raw - 180.0)) * variable.rotationScale + variable.tail_rotation_y;", + "variable.tail_2_rotation_z_raw = Math.mod((v.historical_frame_13.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.tail_2_rotation_z = -(variable.tail_2_rotation_z_raw < 0.0 ? (variable.tail_2_rotation_z_raw + 180.0) : (variable.tail_2_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.tail_2_position_x = variable.tail_1_position_x - Math.sin(variable.tail_1_rotation_y) * Math.cos(variable.tail_1_rotation_x) * 10.0;", + "variable.tail_2_position_y = variable.tail_1_position_y - Math.sin(variable.tail_1_rotation_x) * variable.tail_distance;", + "variable.tail_2_position_z = variable.tail_1_position_z - Math.cos(variable.tail_1_rotation_y) * Math.cos(variable.tail_1_rotation_x) * 10.0;", + + "variable.tail_rotation_x = variable.tail_rotation_x + Math.sin(51.56 + variable.flap_time) * 2.86;", + + "variable.tail_3_rotation_x = variable.tail_rotation_x + (v.historical_frame_14.pos_y - v.historical_frame_11.pos_y) * variable.rotationScale * 5.0;", + "variable.tail_3_rotation_y_raw = Math.mod((v.historical_frame_14.rot_y - v.historical_frame_11.rot_y) + 180.0, 360.0);", + "variable.tail_3_rotation_y = (variable.tail_3_rotation_y_raw < 0.0 ? (variable.tail_3_rotation_y_raw + 180.0) : (variable.tail_3_rotation_y_raw - 180.0)) * variable.rotationScale + variable.tail_rotation_y;", + "variable.tail_3_rotation_z_raw = Math.mod((v.historical_frame_14.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.tail_3_rotation_z = -(variable.tail_3_rotation_z_raw < 0.0 ? (variable.tail_3_rotation_z_raw + 180.0) : (variable.tail_3_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.tail_3_position_x = variable.tail_2_position_x - Math.sin(variable.tail_2_rotation_y) * Math.cos(variable.tail_2_rotation_x) * 10.0;", + "variable.tail_3_position_y = variable.tail_2_position_y - Math.sin(variable.tail_2_rotation_x) * variable.tail_distance;", + "variable.tail_3_position_z = variable.tail_2_position_z - Math.cos(variable.tail_2_rotation_y) * Math.cos(variable.tail_2_rotation_x) * 10.0;", + + "variable.tail_rotation_x = variable.tail_rotation_x + Math.sin(77.35 + variable.flap_time) * 2.86;", + + "variable.tail_4_rotation_x = variable.tail_rotation_x + (v.historical_frame_15.pos_y - v.historical_frame_11.pos_y) * variable.rotationScale * 5.0;", + "variable.tail_4_rotation_y_raw = Math.mod((v.historical_frame_15.rot_y - v.historical_frame_11.rot_y) + 180.0, 360.0);", + "variable.tail_4_rotation_y = (variable.tail_4_rotation_y_raw < 0.0 ? (variable.tail_4_rotation_y_raw + 180.0) : (variable.tail_4_rotation_y_raw - 180.0)) * variable.rotationScale + variable.tail_rotation_y;", + "variable.tail_4_rotation_z_raw = Math.mod((v.historical_frame_15.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.tail_4_rotation_z = -(variable.tail_4_rotation_z_raw < 0.0 ? (variable.tail_4_rotation_z_raw + 180.0) : (variable.tail_4_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.tail_4_position_x = variable.tail_3_position_x - Math.sin(variable.tail_3_rotation_y) * Math.cos(variable.tail_3_rotation_x) * 10.0;", + "variable.tail_4_position_y = variable.tail_3_position_y - Math.sin(variable.tail_3_rotation_x) * variable.tail_distance;", + "variable.tail_4_position_z = variable.tail_3_position_z - Math.cos(variable.tail_3_rotation_y) * Math.cos(variable.tail_3_rotation_x) * 10.0;", + + "variable.tail_rotation_x = variable.tail_rotation_x + Math.sin(103.13 + variable.flap_time) * 2.86;", + + "variable.tail_5_rotation_x = variable.tail_rotation_x + (v.historical_frame_16.pos_y - v.historical_frame_11.pos_y) * variable.rotationScale * 5.0;", + "variable.tail_5_rotation_y_raw = Math.mod((v.historical_frame_16.rot_y - v.historical_frame_11.rot_y) + 180.0, 360.0);", + "variable.tail_5_rotation_y = (variable.tail_5_rotation_y_raw < 0.0 ? (variable.tail_5_rotation_y_raw + 180.0) : (variable.tail_5_rotation_y_raw - 180.0)) * variable.rotationScale + variable.tail_rotation_y;", + "variable.tail_5_rotation_z_raw = Math.mod((v.historical_frame_16.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.tail_5_rotation_z = -(variable.tail_5_rotation_z_raw < 0.0 ? (variable.tail_5_rotation_z_raw + 180.0) : (variable.tail_5_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.tail_5_position_x = variable.tail_4_position_x - Math.sin(variable.tail_4_rotation_y) * Math.cos(variable.tail_4_rotation_x) * 10.0;", + "variable.tail_5_position_y = variable.tail_4_position_y - Math.sin(variable.tail_4_rotation_x) * variable.tail_distance;", + "variable.tail_5_position_z = variable.tail_4_position_z - Math.cos(variable.tail_4_rotation_y) * Math.cos(variable.tail_4_rotation_x) * 10.0;", + + "variable.tail_rotation_x = variable.tail_rotation_x + Math.sin(128.92 + variable.flap_time) * 2.86;", + + "variable.tail_6_rotation_x = variable.tail_rotation_x + (v.historical_frame_17.pos_y - v.historical_frame_11.pos_y) * variable.rotationScale * 5.0;", + "variable.tail_6_rotation_y_raw = Math.mod((v.historical_frame_17.rot_y - v.historical_frame_11.rot_y) + 180.0, 360.0);", + "variable.tail_6_rotation_y = (variable.tail_6_rotation_y_raw < 0.0 ? (variable.tail_6_rotation_y_raw + 180.0) : (variable.tail_6_rotation_y_raw - 180.0)) * variable.rotationScale + variable.tail_rotation_y;", + "variable.tail_6_rotation_z_raw = Math.mod((v.historical_frame_17.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.tail_6_rotation_z = -(variable.tail_6_rotation_z_raw < 0.0 ? (variable.tail_6_rotation_z_raw + 180.0) : (variable.tail_6_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.tail_6_position_x = variable.tail_5_position_x - Math.sin(variable.tail_5_rotation_y) * Math.cos(variable.tail_5_rotation_x) * 10.0;", + "variable.tail_6_position_y = variable.tail_5_position_y - Math.sin(variable.tail_5_rotation_x) * variable.tail_distance;", + "variable.tail_6_position_z = variable.tail_5_position_z - Math.cos(variable.tail_5_rotation_y) * Math.cos(variable.tail_5_rotation_x) * 10.0;", + + "variable.tail_rotation_x = variable.tail_rotation_x + Math.sin(154.70 + variable.flap_time) * 2.86;", + + "variable.tail_7_rotation_x = variable.tail_rotation_x + (v.historical_frame_18.pos_y - v.historical_frame_11.pos_y) * variable.rotationScale * 5.0;", + "variable.tail_7_rotation_y_raw = Math.mod((v.historical_frame_18.rot_y - v.historical_frame_11.rot_y) + 180.0, 360.0);", + "variable.tail_7_rotation_y = (variable.tail_7_rotation_y_raw < 0.0 ? (variable.tail_7_rotation_y_raw + 180.0) : (variable.tail_7_rotation_y_raw - 180.0)) * variable.rotationScale + variable.tail_rotation_y;", + "variable.tail_7_rotation_z_raw = Math.mod((v.historical_frame_18.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.tail_7_rotation_z = -(variable.tail_7_rotation_z_raw < 0.0 ? (variable.tail_7_rotation_z_raw + 180.0) : (variable.tail_7_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.tail_7_position_x = variable.tail_6_position_x - Math.sin(variable.tail_6_rotation_y) * Math.cos(variable.tail_6_rotation_x) * 10.0;", + "variable.tail_7_position_y = variable.tail_6_position_y - Math.sin(variable.tail_6_rotation_x) * variable.tail_distance;", + "variable.tail_7_position_z = variable.tail_6_position_z - Math.cos(variable.tail_6_rotation_y) * Math.cos(variable.tail_6_rotation_x) * 10.0;", + + "variable.tail_rotation_x = variable.tail_rotation_x + Math.sin(180.48 + variable.flap_time) * 2.86;", + + "variable.tail_8_rotation_x = variable.tail_rotation_x + (v.historical_frame_19.pos_y - v.historical_frame_11.pos_y) * variable.rotationScale * 5.0;", + "variable.tail_8_rotation_y_raw = Math.mod((v.historical_frame_19.rot_y - v.historical_frame_11.rot_y) + 180.0, 360.0);", + "variable.tail_8_rotation_y = (variable.tail_8_rotation_y_raw < 0.0 ? (variable.tail_8_rotation_y_raw + 180.0) : (variable.tail_8_rotation_y_raw - 180.0)) * variable.rotationScale + variable.tail_rotation_y;", + "variable.tail_8_rotation_z_raw = Math.mod((v.historical_frame_19.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.tail_8_rotation_z = -(variable.tail_8_rotation_z_raw < 0.0 ? (variable.tail_8_rotation_z_raw + 180.0) : (variable.tail_8_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.tail_8_position_x = variable.tail_7_position_x - Math.sin(variable.tail_7_rotation_y) * Math.cos(variable.tail_7_rotation_x) * 10.0;", + "variable.tail_8_position_y = variable.tail_7_position_y - Math.sin(variable.tail_7_rotation_x) * variable.tail_distance;", + "variable.tail_8_position_z = variable.tail_7_position_z - Math.cos(variable.tail_7_rotation_y) * Math.cos(variable.tail_7_rotation_x) * 10.0;", + + "variable.tail_rotation_x = variable.tail_rotation_x + Math.sin(206.26 + variable.flap_time) * 2.86;", + + "variable.tail_9_rotation_x = variable.tail_rotation_x + (v.historical_frame_20.pos_y - v.historical_frame_11.pos_y) * variable.rotationScale * 5.0;", + "variable.tail_9_rotation_y_raw = Math.mod((v.historical_frame_20.rot_y - v.historical_frame_11.rot_y) + 180.0, 360.0);", + "variable.tail_9_rotation_y = (variable.tail_9_rotation_y_raw < 0.0 ? (variable.tail_9_rotation_y_raw + 180.0) : (variable.tail_9_rotation_y_raw - 180.0)) * variable.rotationScale + variable.tail_rotation_y;", + "variable.tail_9_rotation_z_raw = Math.mod((v.historical_frame_20.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.tail_9_rotation_z = -(variable.tail_9_rotation_z_raw < 0.0 ? (variable.tail_9_rotation_z_raw + 180.0) : (variable.tail_9_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.tail_9_position_x = variable.tail_8_position_x - Math.sin(variable.tail_8_rotation_y) * Math.cos(variable.tail_8_rotation_x) * 10.0;", + "variable.tail_9_position_y = variable.tail_8_position_y - Math.sin(variable.tail_8_rotation_x) * variable.tail_distance;", + "variable.tail_9_position_z = variable.tail_8_position_z - Math.cos(variable.tail_8_rotation_y) * Math.cos(variable.tail_8_rotation_x) * 10.0;", + + "variable.tail_rotation_x = variable.tail_rotation_x + Math.sin(232.05 + variable.flap_time) * 2.86;", + + "variable.tail_10_rotation_x = variable.tail_rotation_x + (v.historical_frame_21.pos_y - v.historical_frame_11.pos_y) * variable.rotationScale * 5.0;", + "variable.tail_10_rotation_y_raw = Math.mod((v.historical_frame_21.rot_y - v.historical_frame_11.rot_y) + 180.0, 360.0);", + "variable.tail_10_rotation_y = (variable.tail_10_rotation_y_raw < 0.0 ? (variable.tail_10_rotation_y_raw + 180.0) : (variable.tail_10_rotation_y_raw - 180.0)) * variable.rotationScale + variable.tail_rotation_y;", + "variable.tail_10_rotation_z_raw = Math.mod((v.historical_frame_21.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.tail_10_rotation_z = -(variable.tail_10_rotation_z_raw < 0.0 ? (variable.tail_10_rotation_z_raw + 180.0) : (variable.tail_10_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.tail_10_position_x = variable.tail_9_position_x - Math.sin(variable.tail_9_rotation_y) * Math.cos(variable.tail_9_rotation_x) * 10.0;", + "variable.tail_10_position_y = variable.tail_9_position_y - Math.sin(variable.tail_9_rotation_x) * variable.tail_distance;", + "variable.tail_10_position_z = variable.tail_9_position_z - Math.cos(variable.tail_9_rotation_y) * Math.cos(variable.tail_9_rotation_x) * 10.0;", + + "variable.tail_rotation_x = variable.tail_rotation_x + Math.sin(257.83 + variable.flap_time) * 2.86;", + + "variable.tail_11_rotation_x = variable.tail_rotation_x + (v.historical_frame_22.pos_y - v.historical_frame_11.pos_y) * variable.rotationScale * 5.0;", + "variable.tail_11_rotation_y_raw = Math.mod((v.historical_frame_22.rot_y - v.historical_frame_11.rot_y) + 180.0, 360.0);", + "variable.tail_11_rotation_y = (variable.tail_11_rotation_y_raw < 0.0 ? (variable.tail_11_rotation_y_raw + 180.0) : (variable.tail_11_rotation_y_raw - 180.0)) * variable.rotationScale + variable.tail_rotation_y;", + "variable.tail_11_rotation_z_raw = Math.mod((v.historical_frame_22.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.tail_11_rotation_z = -(variable.tail_11_rotation_z_raw < 0.0 ? (variable.tail_11_rotation_z_raw + 180.0) : (variable.tail_11_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.tail_11_position_x = variable.tail_10_position_x - Math.sin(variable.tail_10_rotation_y) * Math.cos(variable.tail_10_rotation_x) * 10.0;", + "variable.tail_11_position_y = variable.tail_10_position_y - Math.sin(variable.tail_10_rotation_x) * variable.tail_distance;", + "variable.tail_11_position_z = variable.tail_10_position_z - Math.cos(variable.tail_10_rotation_y) * Math.cos(variable.tail_10_rotation_x) * 10.0;", + + "variable.tail_rotation_x = variable.tail_rotation_x + Math.sin(283.61 + variable.flap_time) * 2.86;", + + "variable.tail_12_rotation_x = variable.tail_rotation_x + (v.historical_frame_23.pos_y - v.historical_frame_11.pos_y) * variable.rotationScale * 5.0;", + "variable.tail_12_rotation_y_raw = Math.mod((v.historical_frame_23.rot_y - v.historical_frame_11.rot_y) + 180.0, 360.0);", + "variable.tail_12_rotation_y = (variable.tail_12_rotation_y_raw < 0.0 ? (variable.tail_12_rotation_y_raw + 180.0) : (variable.tail_12_rotation_y_raw - 180.0)) * variable.rotationScale + variable.tail_rotation_y;", + "variable.tail_12_rotation_z_raw = Math.mod((v.historical_frame_23.rot_y - variable.piece_rotation) + 180.0, 360.0);", + "variable.tail_12_rotation_z = -(variable.tail_12_rotation_z_raw < 0.0 ? (variable.tail_12_rotation_z_raw + 180.0) : (variable.tail_12_rotation_z_raw - 180.0)) * variable.rotationScale;", + + "variable.tail_12_position_x = variable.tail_11_position_x - Math.sin(variable.tail_11_rotation_y) * Math.cos(variable.tail_11_rotation_x) * 10.0;", + "variable.tail_12_position_y = variable.tail_11_position_y - Math.sin(variable.tail_11_rotation_x) * variable.tail_distance;", + "variable.tail_12_position_z = variable.tail_11_position_z - Math.cos(variable.tail_11_rotation_y) * Math.cos(variable.tail_11_rotation_x) * 10.0;" + ], + "animate": [ + "setup", + "jaw_movement", + "neck_head_movement", + "wings_limbs_movement", + "tail_movement" + ] + }, + "animations": { + "setup": "animation.ender_dragon.setup", + "jaw_movement": "animation.ender_dragon.jaw_movement", + "neck_head_movement": "animation.ender_dragon.neck_head_movement", + "wings_limbs_movement": "animation.ender_dragon.wings_limbs_movement", + "tail_movement": "animation.ender_dragon.tail_movement" + }, + "render_controllers": [ + { "controller.render.ender_dragon_death_pre_pass": "query.death_ticks > 1.0" }, + { "controller.render.ender_dragon_death_main_pass": "query.death_ticks > 1.0" }, + { "controller.render.ender_dragon_default": "query.death_ticks <= 0.0" } + ] } } } \ No newline at end of file diff --git a/entity/glow_squid.entity.json b/entity/glow_squid.entity.json new file mode 100644 index 00000000..b9b435e8 --- /dev/null +++ b/entity/glow_squid.entity.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:client_entity": { + "description": { + "identifier": "minecraft:glow_squid", + "materials": { "default": "glow_squid" }, + "textures": { + "default": "textures/entity/glow_squid/glow_squid" + }, + "geometry": { + "default": "geometry.squid" + }, + "animations": { + "move": "animation.squid.move", + "squid_rotate": "animation.squid.rotate" + }, + "scripts": { + "animate": [ + "move", + "squid_rotate" + ] + }, + "render_controllers": [ "controller.render.glow_squid" ], + "spawn_egg": { + "base_color": "#0x095656", + "overlay_color": "#0x85f1bc" + } + } + } +} \ No newline at end of file diff --git a/entity/goat.entity.json b/entity/goat.entity.json new file mode 100644 index 00000000..f197286b --- /dev/null +++ b/entity/goat.entity.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.10.0", + "minecraft:client_entity": { + "description": { + "identifier": "minecraft:goat", + "materials": { "default": "goat" }, + "textures": { + "default": "textures/entity/goat/goat" + }, + "geometry": { + "default": "geometry.goat" + }, + "spawn_egg": { + "base_color": "#c0ac90", + "overlay_color": "#857261" + }, + "scripts": { + "pre_animation": [ + "variable.tcos_right_side = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;", + "variable.tcos_left_side = -variable.tcos_right_side;", + "variable.attack_head_rot = Math.sin(variable.attack_time * 180.0) * -37.3;", + "variable.ram_head_rot = Math.sin(variable.should_bow_head * 90.0) * 37.3;" + ], + "animate": [ + "walk", + "look_at_target", + { "attack": "variable.has_target && variable.attack_time >= 0.0" }, + "ram_attack" + ] + }, + "animations": { + "walk": "animation.goat.walk", + "look_at_target": "animation.goat.look_at_target", + "attack": "animation.goat.attack", + "ram_attack": "animation.goat.ram_attack" + }, + "render_controllers": [ "controller.render.goat" ] + } + } + } + \ No newline at end of file diff --git a/entity/guardian.entity.json b/entity/guardian.entity.json index 5f0e185b..8a25d7ad 100644 --- a/entity/guardian.entity.json +++ b/entity/guardian.entity.json @@ -25,6 +25,11 @@ "move_eye": "animation.guardian.move_eye" }, "scripts": { + "initialize": [ + "variable.spike_animation_speed = 0.0;", + "variable.tail_animation_speed = 0.0;", + "variable.tail_swim = 0.0;" + ], "pre_animation": [ "variable.spike_shake = Math.sin(query.life_time * 2000)/50;", "variable.spike_animation_speed = query.life_time < 0.1 ? 0.0 : (!query.is_in_water ? (Math.round(Math.sin(query.life_time * 2000)) == 0.0 ? (Math.random(0.0, 1.0)) : (variable.spike_animation_speed)) : (query.is_moving ? (variable.spike_animation_speed - variable.spike_animation_speed * 0.06) : (variable.spike_animation_speed + (1.0 - variable.spike_animation_speed) * 0.06)));", diff --git a/entity/guardian.entity.v1.0.json b/entity/guardian.entity.v1.0.json index ebee8146..23159816 100644 --- a/entity/guardian.entity.v1.0.json +++ b/entity/guardian.entity.v1.0.json @@ -24,6 +24,11 @@ "move_eye": "animation.guardian.move_eye.v1.0" }, "scripts": { + "initialize": [ + "variable.spike_animation_speed = 0.0;", + "variable.tail_animation_speed = 0.0;", + "variable.tail_swim = 0.0;" + ], "pre_animation": [ "variable.spike_shake = Math.sin(query.life_time * 2000)/50;", "variable.spike_animation_speed = query.life_time < 0.1 ? 0.0 : (!query.is_in_water ? (Math.round(Math.sin(query.life_time * 2000)) == 0.0 ? (Math.random(0.0, 1.0)) : (variable.spike_animation_speed)) : (query.is_moving ? (variable.spike_animation_speed - variable.spike_animation_speed * 0.06) : (variable.spike_animation_speed + (1.0 - variable.spike_animation_speed) * 0.06)));", diff --git a/entity/horse.entity.json b/entity/horse.entity.json deleted file mode 100644 index d8256150..00000000 --- a/entity/horse.entity.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.8.0", - "minecraft:client_entity": { - "description": { - "identifier": "minecraft:horse", - "textures": { - "base_brown": "textures/entity/horse/horse_brown", - "base_white": "textures/entity/horse/horse_white", - "base_chestnut": "textures/entity/horse/horse_chestnut", - "base_creamy": "textures/entity/horse/horse_creamy", - "base_black": "textures/entity/horse/horse_black", - "base_gray": "textures/entity/horse/horse_gray", - "base_darkbrown": "textures/entity/horse/horse_darkbrown", - "markings_none": "textures/entity/horse/horse_markings_none", - "markings_white": "textures/entity/horse/horse_markings_white", - "markings_whitefield": "textures/entity/horse/horse_markings_whitefield", - "markings_whitedots": "textures/entity/horse/horse_markings_whitedots", - "markings_blackdots": "textures/entity/horse/horse_markings_blackdots", - "mule": "textures/entity/horse/mule", - "donkey": "textures/entity/horse/donkey", - "skeleton": "textures/entity/horse/horse_skeleton", - "zombie": "textures/entity/horse/horse_zombie", - "armor_none": "textures/entity/horse/armor/horse_armor_none", - "armor_leather": "textures/entity/horse/armor/horse_armor_leather", - "armor_iron": "textures/entity/horse/armor/horse_armor_iron", - "armor_gold": "textures/entity/horse/armor/horse_armor_gold", - "armor_diamond": "textures/entity/horse/armor/horse_armor_diamond" - }, - "geometry": { - "default": "geometry.horse" - }, - "spawn_egg": { - "texture": "spawn_egg", - "texture_index": 23 - } - } - } -} \ No newline at end of file diff --git a/entity/horse_v1.entity.json b/entity/horse_v1.entity.json new file mode 100644 index 00000000..b4cb5527 --- /dev/null +++ b/entity/horse_v1.entity.json @@ -0,0 +1,80 @@ +{ + "format_version": "1.10.0", + "minecraft:client_entity": { + "description": { + "identifier": "minecraft:horse", + "materials": { + "default": "horse_leather_armor" + }, + "textures": { + "base_brown": "textures/entity/horse/horse_brown", + "base_white": "textures/entity/horse/horse_white", + "base_creamy": "textures/entity/horse/horse_creamy", + "base_chestnut": "textures/entity/horse/horse_chestnut", + "base_black": "textures/entity/horse/horse_black", + "base_gray": "textures/entity/horse/horse_gray", + "base_darkbrown": "textures/entity/horse/horse_darkbrown", + "markings_none": "textures/entity/horse/horse_markings_none", + "markings_white": "textures/entity/horse/horse_markings_white", + "markings_whitefield": "textures/entity/horse/horse_markings_whitefield", + "markings_whitedots": "textures/entity/horse/horse_markings_whitedots", + "markings_blackdots": "textures/entity/horse/horse_markings_blackdots", + "armor_none": "textures/entity/horse/armor/horse_armor_none", + "armor_leather": "textures/entity/horse/armor/horse_armor_leather", + "armor_iron": "textures/entity/horse/armor/horse_armor_iron", + "armor_gold": "textures/entity/horse/armor/horse_armor_gold", + "armor_diamond": "textures/entity/horse/armor/horse_armor_diamond" + }, + "geometry": { + "default": "geometry.horse" + }, + "animations": { + "setup": "animation.horse.setup", + "baby_transform": "animation.horse.baby_transform", + "walk": "animation.horse.walk", + "eat": "animation.horse.eat", + "stand": "animation.horse.stand", + "shake_tail": "animation.horse.shake_tail", + "mouth": "animation.horse.mouth", + "look_at_player": "animation.horse.look_at_player" + }, + "scripts": { + "initialize": [ + "variable.eat_anim = 0.0;", + "variable.mouth_anim = 0.0;", + "variable.leg_back_origin = query.bone_origin('leg1a');", + "variable.leg_front_origin = query.bone_origin('leg3a');", + "variable.head_rotation = query.bone_rotation('head');" + ], + "pre_animation": [ + "variable.armor_texture_slot = query.armor_texture_slot(1);", + "variable.eat_anim = math.clamp(variable.eat_anim + (query.is_grazing ? ((1.0 - variable.eat_anim) * 0.4 + 0.05) : -variable.eat_anim * 0.4 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.mouth_anim = math.clamp(variable.mouth_anim + (variable.open_mouth ? ((1.0 - variable.mouth_anim) * 0.7 + 0.05) : -variable.mouth_anim * 0.7 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.walk_tail_angle = math.clamp(query.modified_move_speed * 50.0, 0.0, 90.0) * (1.0 - variable.stand_anim);", + "variable.head_x_rot = query.target_x_rotation + (query.modified_move_speed > 0.2 ? (math.cos(query.modified_distance_moved * 11.46) * 11.46 * query.modified_move_speed + query.modified_move_speed * 11.46) : 0.0);", + "variable.inverse_max_stand_eat = (1.0 - math.max(variable.stand_anim, variable.eat_anim));", + "variable.base_head_angle = variable.inverse_max_stand_eat * (30.0 + variable.head_x_rot + variable.mouth_anim * math.sin((query.life_time * 20.0 + query.frame_alpha) * 57.3) * 2.86);", + "variable.leg_walk_factor = math.cos((query.modified_distance_moved * 38.38) + 180.0);", + "variable.leg_x_rot_anim = variable.leg_walk_factor * 45.8 * query.modified_move_speed;", + "variable.leg_stand = math.cos((query.life_time * 20.0) * 34.38) * variable.stand_anim;", + "variable.baby_ratio = query.is_baby ? ((0.0625 - query.model_scale) * 16.0) : 0.0;" + ], + "animate": [ + "setup", + { "baby_transform": "query.is_baby" }, + { "walk": "variable.stand_anim < 0.5" }, + { "stand": "variable.stand_anim > 0.0" }, + { "eat": "!query.is_standing" }, + { "shake_tail": "variable.shake_tail" }, + "mouth", + "look_at_player" + ] + }, + "render_controllers": [ "controller.render.horse.v1.and.v2" ], + "spawn_egg": { + "texture": "spawn_egg", + "texture_index": 23 + } + } + } +} diff --git a/entity/horse_v2.entity.json b/entity/horse_v2.entity.json index 86c3855f..fd3c8e03 100644 --- a/entity/horse_v2.entity.json +++ b/entity/horse_v2.entity.json @@ -1,9 +1,12 @@ { - "format_version": "1.8.0", + "format_version": "1.10.0", "minecraft:client_entity": { "description": { "identifier": "minecraft:horse", "min_engine_version": "1.2.6", + "materials": { + "default": "horse_leather_armor" + }, "textures": { "base_brown": "textures/entity/horse2/horse_brown", "base_white": "textures/entity/horse2/horse_white", @@ -17,10 +20,6 @@ "markings_whitefield": "textures/entity/horse2/horse_markings_whitefield", "markings_whitedots": "textures/entity/horse2/horse_markings_whitedots", "markings_blackdots": "textures/entity/horse2/horse_markings_blackdots", - "mule": "textures/entity/horse2/mule", - "donkey": "textures/entity/horse2/donkey", - "skeleton": "textures/entity/horse2/horse_skeleton", - "zombie": "textures/entity/horse2/horse_zombie", "armor_none": "textures/entity/horse2/armor/horse_armor_none", "armor_leather": "textures/entity/horse2/armor/horse_armor_leather", "armor_iron": "textures/entity/horse2/armor/horse_armor_iron", @@ -30,6 +29,41 @@ "geometry": { "default": "geometry.horse.v2" }, + "animations": { + "setup": "animation.horse.v2.setup", + "baby_transform": "animation.horse.v2.baby_transform", + "walk": "animation.horse.v2.walk", + "eat": "animation.horse.v2.eat", + "stand": "animation.horse.v2.stand", + "tail": "animation.horse.v2.tail" + }, + "scripts": { + "initialize": [ + "variable.eat_anim = 0.0;", + "variable.mouth_anim = 0.0;" + ], + "pre_animation": [ + "variable.armor_texture_slot = query.armor_texture_slot(1);", + "variable.eat_anim = math.clamp(variable.eat_anim + (query.is_grazing ? ((1.0 - variable.eat_anim) * 0.4 + 0.05) : -variable.eat_anim * 0.4 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.mouth_anim = math.clamp(variable.mouth_anim + (variable.open_mouth ? ((1.0 - variable.mouth_anim) * 0.7 + 0.05) : -variable.mouth_anim * 0.7 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.head_x_rot = query.target_x_rotation + (query.modified_move_speed > 0.2 ? (math.cos(query.modified_distance_moved * 11.46) * 11.46 * query.modified_move_speed + query.modified_move_speed * 11.46) : 0.0);", + "variable.inverse_max_stand_eat = (1.0 - math.max(variable.stand_anim, variable.eat_anim));", + "variable.base_head_angle = variable.inverse_max_stand_eat * (30.0 + variable.head_x_rot + variable.mouth_anim * math.sin((query.life_time * 20.0 + query.frame_alpha) * 57.3) * 2.86);", + "variable.leg_stand_factor = math.cos((query.modified_distance_moved * 38.38) + 180.0);", + "variable.leg_x_rot_anim = variable.leg_stand_factor * 45.8 * query.modified_move_speed;", + "variable.leg1a_aabb = query.bone_aabb('leg1a');", + "variable.y_adjust = query.is_baby ? 0.0 : (variable.leg1a_aabb.max.y - variable.leg1a_aabb.min.y) * (1.0 - (query.model_scale * 16.0));" + ], + "animate": [ + "setup", + { "baby_transform": "query.is_baby" }, + "walk", + "stand", + { "eat": "!query.is_standing" }, + { "tail": "variable.shake_tail" } + ] + }, + "render_controllers": [ "controller.render.horse.v1.and.v2" ], "spawn_egg": { "texture": "spawn_egg", "texture_index": 23 diff --git a/entity/horse_v3.entity.json b/entity/horse_v3.entity.json new file mode 100644 index 00000000..4ebc9cd2 --- /dev/null +++ b/entity/horse_v3.entity.json @@ -0,0 +1,68 @@ +{ + "format_version": "1.10.0", + "minecraft:client_entity": { + "description": { + "identifier": "minecraft:horse", + "min_engine_version": "1.17.10", + "materials": { + "default": "horse_leather_armor" + }, + "textures": { + "base_brown": "textures/entity/horse2/horse_brown", + "base_white": "textures/entity/horse2/horse_white", + "base_creamy": "textures/entity/horse2/horse_creamy", + "base_chestnut": "textures/entity/horse2/horse_chestnut", + "base_black": "textures/entity/horse2/horse_black", + "base_gray": "textures/entity/horse2/horse_gray", + "base_darkbrown": "textures/entity/horse2/horse_darkbrown", + "markings_none": "textures/entity/horse2/horse_markings_none", + "markings_white": "textures/entity/horse2/horse_markings_white", + "markings_whitefield": "textures/entity/horse2/horse_markings_whitefield", + "markings_whitedots": "textures/entity/horse2/horse_markings_whitedots", + "markings_blackdots": "textures/entity/horse2/horse_markings_blackdots", + "armor_none": "textures/entity/horse2/armor/horse_armor_none", + "armor_leather": "textures/entity/horse2/armor/horse_armor_leather", + "armor_iron": "textures/entity/horse2/armor/horse_armor_iron", + "armor_gold": "textures/entity/horse2/armor/horse_armor_gold", + "armor_diamond": "textures/entity/horse2/armor/horse_armor_diamond" + }, + "geometry": { + "default": "geometry.horse.v3" + }, + "animations": { + "baby_transform": "animation.horse.v3.baby_transform", + "walk": "animation.horse.v3.walk", + "eat": "animation.horse.v3.eat", + "rear": "animation.horse.v3.rear", + "tail": "animation.horse.v3.tail", + "look_at_player": "animation.horse.v3.look_at_player" + }, + "scripts": { + "initialize": [ + "variable.eat_anim = 0.0;" + ], + "pre_animation": [ + "variable.armor_texture_slot = query.armor_texture_slot(1);", + "variable.eat_anim = math.clamp(variable.eat_anim + (query.is_grazing ? ((1.0 - variable.eat_anim) * 0.4 + 0.05) : -variable.eat_anim * 0.4 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.head_x_rot = query.target_x_rotation + (query.modified_move_speed > 0.2 ? (math.cos(query.modified_distance_moved * 11.46) * 11.46 * query.modified_move_speed + query.modified_move_speed * 11.46) : 0.0);", + "variable.inverse_max_stand_eat = (1.0 - math.max(variable.stand_anim, variable.eat_anim));", + "variable.leg_stand_factor = math.cos((query.modified_distance_moved * 38.38) + 180.0);", + "variable.leg_x_rot_anim = variable.leg_stand_factor * 45.8 * query.modified_move_speed;" + ], + "animate": [ + { "baby_transform": "query.is_baby" }, + "walk", + "look_at_player", + { "rear": "variable.stand_anim > 0.0" }, + { "eat": "!query.is_standing" }, + { "tail": "variable.shake_tail" } + ] + }, + "render_controllers": [ "controller.render.horse.v3" ], + "spawn_egg": { + "texture": "spawn_egg", + "texture_index": 23 + } + } + } +} \ No newline at end of file diff --git a/entity/minecart.entity.json b/entity/minecart.entity.json index 4e4b227e..cf0304a5 100644 --- a/entity/minecart.entity.json +++ b/entity/minecart.entity.json @@ -3,7 +3,6 @@ "minecraft:client_entity": { "description": { "identifier": "minecraft:minecart", - "min_engine_version": "1.8.0", "materials": { "default": "minecart" }, @@ -11,7 +10,7 @@ "default": "textures/entity/minecart" }, "geometry": { - "default": "geometry.minecart.v1.8" + "default": "geometry.minecart" }, "scripts": { "pre_animation": [ @@ -20,12 +19,12 @@ "animate": [ "move" ], - "should_update_effects_offscreen": "1.0" + "should_update_bones_and_effects_offscreen": "1.0" }, "animations": { - "move": "animation.minecart.move" + "move": "animation.minecart.move.v1.0" }, "render_controllers": [ "controller.render.minecart" ] } } -} \ No newline at end of file +} diff --git a/entity/mule.entity.json b/entity/mule.entity.json deleted file mode 100644 index 023479d8..00000000 --- a/entity/mule.entity.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.8.0", - "minecraft:client_entity": { - "description": { - "identifier": "minecraft:mule", - "textures": { - "base_brown": "textures/entity/horse/horse_brown", - "base_white": "textures/entity/horse/horse_white", - "base_chestnut": "textures/entity/horse/horse_chestnut", - "base_creamy": "textures/entity/horse/horse_creamy", - "base_black": "textures/entity/horse/horse_black", - "base_gray": "textures/entity/horse/horse_gray", - "base_darkbrown": "textures/entity/horse/horse_darkbrown", - "markings_none": "textures/entity/horse/horse_markings_none", - "markings_white": "textures/entity/horse/horse_markings_white", - "markings_whitefield": "textures/entity/horse/horse_markings_whitefield", - "markings_whitedots": "textures/entity/horse/horse_markings_whitedots", - "markings_blackdots": "textures/entity/horse/horse_markings_blackdots", - "mule": "textures/entity/horse/mule", - "donkey": "textures/entity/horse/donkey", - "skeleton": "textures/entity/horse/horse_skeleton", - "zombie": "textures/entity/horse/horse_zombie", - "armor_none": "textures/entity/horse/armor/horse_armor_none", - "armor_leather": "textures/entity/horse/armor/horse_armor_leather", - "armor_iron": "textures/entity/horse/armor/horse_armor_iron", - "armor_gold": "textures/entity/horse/armor/horse_armor_gold", - "armor_diamond": "textures/entity/horse/armor/horse_armor_diamond" - }, - "geometry": { - "default": "geometry.horse" - }, - "spawn_egg": { - "texture": "spawn_egg", - "texture_index": 31 - } - } - } -} \ No newline at end of file diff --git a/entity/mule_v1.entity.json b/entity/mule_v1.entity.json new file mode 100644 index 00000000..a37f447d --- /dev/null +++ b/entity/mule_v1.entity.json @@ -0,0 +1,66 @@ +{ + "format_version": "1.10.0", + "minecraft:client_entity": { + "description": { + "identifier": "minecraft:mule", + "materials": { + "default": "horse" + }, + "textures": { + "mule": "textures/entity/horse/mule", + "markings_none": "textures/entity/horse/horse_markings_none", + "armor_none": "textures/entity/horse/armor/horse_armor_none" + }, + "geometry": { + "default": "geometry.horse" + }, + "animations": { + "setup": "animation.horse.setup", + "baby_transform": "animation.horse.baby_transform", + "walk": "animation.horse.walk", + "eat": "animation.horse.eat", + "stand": "animation.horse.stand", + "shake_tail": "animation.horse.shake_tail", + "mouth": "animation.horse.mouth", + "look_at_player": "animation.horse.look_at_player" + }, + "scripts": { + "scale": "0.92", + "initialize": [ + "variable.eat_anim = 0.0;", + "variable.mouth_anim = 0.0;", + "variable.leg_back_origin = query.bone_origin('leg1a');", + "variable.leg_front_origin = query.bone_origin('leg3a');", + "variable.head_rotation = query.bone_rotation('head');" + ], + "pre_animation": [ + "variable.eat_anim = math.clamp(variable.eat_anim + (query.is_grazing ? ((1.0 - variable.eat_anim) * 0.4 + 0.05) : -variable.eat_anim * 0.4 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.mouth_anim = math.clamp(variable.mouth_anim + (variable.open_mouth ? ((1.0 - variable.mouth_anim) * 0.7 + 0.05) : -variable.mouth_anim * 0.7 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.walk_tail_angle = math.clamp(query.modified_move_speed * 50.0, 0.0, 90.0) * (1.0 - variable.stand_anim);", + "variable.head_x_rot = query.target_x_rotation + (query.modified_move_speed > 0.2 ? (math.cos(query.modified_distance_moved * 11.46) * 11.46 * query.modified_move_speed + query.modified_move_speed * 11.46) : 0.0);", + "variable.inverse_max_stand_eat = (1.0 - math.max(variable.stand_anim, variable.eat_anim));", + "variable.base_head_angle = variable.inverse_max_stand_eat * (30.0 + variable.head_x_rot + variable.mouth_anim * math.sin((query.life_time * 20.0 + query.frame_alpha) * 57.3) * 2.86);", + "variable.leg_walk_factor = math.cos((query.modified_distance_moved * 38.38) + 180.0);", + "variable.leg_x_rot_anim = variable.leg_walk_factor * 45.8 * query.modified_move_speed;", + "variable.leg_stand = math.cos((query.life_time * 20.0) * 34.38) * variable.stand_anim;", + "variable.baby_ratio = query.is_baby ? ((0.0625 - query.model_scale) * 16.0) : 0.0;" + ], + "animate": [ + "setup", + { "baby_transform": "query.is_baby" }, + { "walk": "variable.stand_anim < 0.5" }, + { "stand": "variable.stand_anim > 0.0" }, + { "eat": "!query.is_standing" }, + { "shake_tail": "variable.shake_tail" }, + "mouth", + "look_at_player" + ] + }, + "render_controllers": [ "controller.render.mule.v1.and.v2" ], + "spawn_egg": { + "texture": "spawn_egg", + "texture_index": 31 + } + } + } +} diff --git a/entity/mule_v2.entity.json b/entity/mule_v2.entity.json index 1eb8cc62..7f596ee2 100644 --- a/entity/mule_v2.entity.json +++ b/entity/mule_v2.entity.json @@ -1,35 +1,55 @@ { - "format_version": "1.8.0", + "format_version": "1.10.0", "minecraft:client_entity": { "description": { "identifier": "minecraft:mule", "min_engine_version": "1.2.6", + "materials": { + "default": "horse" + }, "textures": { - "base_brown": "textures/entity/horse2/horse_brown", - "base_white": "textures/entity/horse2/horse_white", - "base_creamy": "textures/entity/horse2/horse_creamy", - "base_chestnut": "textures/entity/horse2/horse_chestnut", - "base_black": "textures/entity/horse2/horse_black", - "base_gray": "textures/entity/horse2/horse_gray", - "base_darkbrown": "textures/entity/horse2/horse_darkbrown", - "markings_none": "textures/entity/horse2/horse_markings_none", - "markings_white": "textures/entity/horse2/horse_markings_white", - "markings_whitefield": "textures/entity/horse2/horse_markings_whitefield", - "markings_whitedots": "textures/entity/horse2/horse_markings_whitedots", - "markings_blackdots": "textures/entity/horse2/horse_markings_blackdots", "mule": "textures/entity/horse2/mule", - "donkey": "textures/entity/horse2/donkey", - "skeleton": "textures/entity/horse2/horse_skeleton", - "zombie": "textures/entity/horse2/horse_zombie", - "armor_none": "textures/entity/horse2/armor/horse_armor_none", - "armor_leather": "textures/entity/horse2/armor/horse_armor_leather", - "armor_iron": "textures/entity/horse2/armor/horse_armor_iron", - "armor_gold": "textures/entity/horse2/armor/horse_armor_gold", - "armor_diamond": "textures/entity/horse2/armor/horse_armor_diamond" + "markings_none": "textures/entity/horse2/horse_markings_none", + "armor_none": "textures/entity/horse2/armor/horse_armor_none" }, "geometry": { "default": "geometry.horse.v2" }, + "animations": { + "setup": "animation.horse.v2.setup", + "baby_transform": "animation.horse.v2.baby_transform", + "walk": "animation.horse.v2.walk", + "eat": "animation.horse.v2.eat", + "stand": "animation.horse.v2.stand", + "tail": "animation.horse.v2.tail" + }, + "scripts": { + "scale": "0.92", + "initialize": [ + "variable.eat_anim = 0.0;", + "variable.mouth_anim = 0.0;" + ], + "pre_animation": [ + "variable.eat_anim = math.clamp(variable.eat_anim + (query.is_grazing ? ((1.0 - variable.eat_anim) * 0.4 + 0.05) : -variable.eat_anim * 0.4 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.mouth_anim = math.clamp(variable.mouth_anim + (variable.open_mouth ? ((1.0 - variable.mouth_anim) * 0.7 + 0.05) : -variable.mouth_anim * 0.7 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.head_x_rot = query.target_x_rotation + (query.modified_move_speed > 0.2 ? (math.cos(query.modified_distance_moved * 11.46) * 11.46 * query.modified_move_speed + query.modified_move_speed * 11.46) : 0.0);", + "variable.inverse_max_stand_eat = (1.0 - math.max(variable.stand_anim, variable.eat_anim));", + "variable.base_head_angle = variable.inverse_max_stand_eat * (30.0 + variable.head_x_rot + variable.mouth_anim * math.sin((query.life_time * 20.0 + query.frame_alpha) * 57.3) * 2.86);", + "variable.leg_stand_factor = math.cos((query.modified_distance_moved * 38.38) + 180.0);", + "variable.leg_x_rot_anim = variable.leg_stand_factor * 45.8 * query.modified_move_speed;", + "variable.leg1a_aabb = query.bone_aabb('leg1a');", + "variable.y_adjust = query.is_baby ? 0.0 : (variable.leg1a_aabb.max.y - variable.leg1a_aabb.min.y) * (1.0 - (query.model_scale * 16.0));" + ], + "animate": [ + "setup", + { "baby_transform": "query.is_baby" }, + "walk", + "stand", + { "eat": "!query.is_standing" }, + { "tail": "variable.shake_tail" } + ] + }, + "render_controllers": [ "controller.render.mule.v1.and.v2" ], "spawn_egg": { "texture": "spawn_egg", "texture_index": 31 diff --git a/entity/mule_v3.entity.json b/entity/mule_v3.entity.json new file mode 100644 index 00000000..5a3ee469 --- /dev/null +++ b/entity/mule_v3.entity.json @@ -0,0 +1,54 @@ +{ + "format_version": "1.10.0", + "minecraft:client_entity": { + "description": { + "identifier": "minecraft:mule", + "min_engine_version": "1.17.10", + "materials": { + "default": "horse" + }, + "textures": { + "mule": "textures/entity/horse2/mule", + "markings_none": "textures/entity/horse2/horse_markings_none", + "armor_none": "textures/entity/horse2/armor/horse_armor_none" + }, + "geometry": { + "default": "geometry.horse.v3" + }, + "animations": { + "baby_transform": "animation.horse.v3.baby_transform", + "walk": "animation.horse.v3.walk", + "eat": "animation.horse.v3.eat", + "rear": "animation.horse.v3.rear", + "tail": "animation.horse.v3.tail", + "look_at_player": "animation.horse.v3.look_at_player" + }, + "scripts": { + "scale": "0.92", + "initialize": [ + "variable.eat_anim = 0.0;" + ], + "pre_animation": [ + "variable.eat_anim = math.clamp(variable.eat_anim + (query.is_grazing ? ((1.0 - variable.eat_anim) * 0.4 + 0.05) : -variable.eat_anim * 0.4 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.head_x_rot = query.target_x_rotation + (query.modified_move_speed > 0.2 ? (math.cos(query.modified_distance_moved * 11.46) * 11.46 * query.modified_move_speed + query.modified_move_speed * 11.46) : 0.0);", + "variable.inverse_max_stand_eat = (1.0 - math.max(variable.stand_anim, variable.eat_anim));", + "variable.leg_stand_factor = math.cos((query.modified_distance_moved * 38.38) + 180.0);", + "variable.leg_x_rot_anim = variable.leg_stand_factor * 45.8 * query.modified_move_speed;" + ], + "animate": [ + { "baby_transform": "query.is_baby" }, + "walk", + "look_at_player", + { "rear": "variable.stand_anim > 0.0" }, + { "eat": "!query.is_standing" }, + { "tail": "variable.shake_tail" } + ] + }, + "render_controllers": [ "controller.render.mule.v3" ], + "spawn_egg": { + "texture": "spawn_egg", + "texture_index": 31 + } + } + } +} \ No newline at end of file diff --git a/entity/player.entity.json b/entity/player.entity.json index 8d8af526..350ecb40 100644 --- a/entity/player.entity.json +++ b/entity/player.entity.json @@ -61,13 +61,14 @@ "riding.legs": "animation.player.riding.legs", "holding": "animation.player.holding", "brandish_spear": "animation.humanoid.brandish_spear", + "holding_spyglass": "animation.humanoid.holding_spyglass", "charging": "animation.humanoid.charging", "attack.positions": "animation.player.attack.positions", "attack.rotations": "animation.player.attack.rotations", "sneaking": "animation.player.sneaking", "bob": "animation.player.bob", "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs", - "fishing_rod": "animation.humanoid.fishing_rod", + "bow_and_arrow": "animation.humanoid.bow_and_arrow", "use_item_progress": "animation.humanoid.use_item_progress", "skeleton_attack": "animation.skeleton.attack", "sleeping": "animation.player.sleeping", @@ -77,6 +78,7 @@ "first_person_attack_controller": "controller.animation.player.first_person_attack", "first_person_attack_rotation": "animation.player.first_person.attack_rotation", "first_person_vr_attack_rotation": "animation.player.first_person.vr_attack_rotation", + "first_person_walk": "animation.player.first_person.walk", "first_person_map_controller": "controller.animation.player.first_person_map", "first_person_map_hold": "animation.player.first_person.map_hold", "first_person_map_hold_attack": "animation.player.first_person.map_hold_attack", diff --git a/entity/skeleton_horse.entity.json b/entity/skeleton_horse.entity.json deleted file mode 100644 index 2964956e..00000000 --- a/entity/skeleton_horse.entity.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.8.0", - "minecraft:client_entity": { - "description": { - "identifier": "minecraft:skeleton_horse", - "textures": { - "base_brown": "textures/entity/horse/horse_brown", - "base_white": "textures/entity/horse/horse_white", - "base_chestnut": "textures/entity/horse/horse_chestnut", - "base_creamy": "textures/entity/horse/horse_creamy", - "base_black": "textures/entity/horse/horse_black", - "base_gray": "textures/entity/horse/horse_gray", - "base_darkbrown": "textures/entity/horse/horse_darkbrown", - "markings_none": "textures/entity/horse/horse_markings_none", - "markings_white": "textures/entity/horse/horse_markings_white", - "markings_whitefield": "textures/entity/horse/horse_markings_whitefield", - "markings_whitedots": "textures/entity/horse/horse_markings_whitedots", - "markings_blackdots": "textures/entity/horse/horse_markings_blackdots", - "mule": "textures/entity/horse/mule", - "donkey": "textures/entity/horse/donkey", - "skeleton": "textures/entity/horse/horse_skeleton", - "zombie": "textures/entity/horse/horse_zombie", - "armor_none": "textures/entity/horse/armor/horse_armor_none", - "armor_leather": "textures/entity/horse/armor/horse_armor_leather", - "armor_iron": "textures/entity/horse/armor/horse_armor_iron", - "armor_gold": "textures/entity/horse/armor/horse_armor_gold", - "armor_diamond": "textures/entity/horse/armor/horse_armor_diamond" - }, - "geometry": { - "default": "geometry.horse" - }, - "spawn_egg": { - "texture": "spawn_egg", - "texture_index": 32 - } - } - } -} \ No newline at end of file diff --git a/entity/skeleton_horse_v1.entity.json b/entity/skeleton_horse_v1.entity.json new file mode 100644 index 00000000..d517db7a --- /dev/null +++ b/entity/skeleton_horse_v1.entity.json @@ -0,0 +1,65 @@ +{ + "format_version": "1.10.0", + "minecraft:client_entity": { + "description": { + "identifier": "minecraft:skeleton_horse", + "materials": { + "default": "horse" + }, + "textures": { + "skeleton": "textures/entity/horse/horse_skeleton", + "markings_none": "textures/entity/horse/horse_markings_none", + "armor_none": "textures/entity/horse/armor/horse_armor_none" + }, + "geometry": { + "default": "geometry.horse" + }, + "animations": { + "setup": "animation.horse.setup", + "baby_transform": "animation.horse.baby_transform", + "walk": "animation.horse.walk", + "eat": "animation.horse.eat", + "stand": "animation.horse.stand", + "shake_tail": "animation.horse.shake_tail", + "mouth": "animation.horse.mouth", + "look_at_player": "animation.horse.look_at_player" + }, + "scripts": { + "initialize": [ + "variable.eat_anim = 0.0;", + "variable.mouth_anim = 0.0;", + "variable.leg_back_origin = query.bone_origin('leg1a');", + "variable.leg_front_origin = query.bone_origin('leg3a');", + "variable.head_rotation = query.bone_rotation('head');" + ], + "pre_animation": [ + "variable.eat_anim = math.clamp(variable.eat_anim + (query.is_grazing ? ((1.0 - variable.eat_anim) * 0.4 + 0.05) : -variable.eat_anim * 0.4 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.mouth_anim = math.clamp(variable.mouth_anim + (variable.open_mouth ? ((1.0 - variable.mouth_anim) * 0.7 + 0.05) : -variable.mouth_anim * 0.7 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.walk_tail_angle = math.clamp(query.modified_move_speed * 50.0, 0.0, 90.0) * (1.0 - variable.stand_anim);", + "variable.head_x_rot = query.target_x_rotation + (query.modified_move_speed > 0.2 ? (math.cos(query.modified_distance_moved * 11.46) * 11.46 * query.modified_move_speed + query.modified_move_speed * 11.46) : 0.0);", + "variable.inverse_max_stand_eat = (1.0 - math.max(variable.stand_anim, variable.eat_anim));", + "variable.base_head_angle = variable.inverse_max_stand_eat * (30.0 + variable.head_x_rot + variable.mouth_anim * math.sin((query.life_time * 20.0 + query.frame_alpha) * 57.3) * 2.86);", + "variable.leg_walk_factor = math.cos((query.modified_distance_moved * 38.38) + 180.0);", + "variable.leg_x_rot_anim = variable.leg_walk_factor * 45.8 * query.modified_move_speed;", + "variable.leg_stand = math.cos((query.life_time * 20.0) * 34.38) * variable.stand_anim;", + "variable.baby_ratio = query.is_baby ? ((0.0625 - query.model_scale) * 16.0) : 0.0;" + ], + "animate": [ + "setup", + { "baby_transform": "query.is_baby" }, + { "walk": "variable.stand_anim < 0.5" }, + { "stand": "variable.stand_anim > 0.0" }, + { "eat": "!query.is_standing" }, + { "shake_tail": "variable.shake_tail" }, + "mouth", + "look_at_player" + ] + }, + "render_controllers": [ "controller.render.skeleton_horse.v1.and.v2" ], + "spawn_egg": { + "texture": "spawn_egg", + "texture_index": 32 + } + } + } +} diff --git a/entity/skeleton_horse_v2.entity.json b/entity/skeleton_horse_v2.entity.json index ac431c48..c536f8ad 100644 --- a/entity/skeleton_horse_v2.entity.json +++ b/entity/skeleton_horse_v2.entity.json @@ -1,35 +1,54 @@ { - "format_version": "1.8.0", + "format_version": "1.10.0", "minecraft:client_entity": { "description": { "identifier": "minecraft:skeleton_horse", "min_engine_version": "1.2.6", + "materials": { + "default": "horse" + }, "textures": { - "base_brown": "textures/entity/horse2/horse_brown", - "base_white": "textures/entity/horse2/horse_white", - "base_creamy": "textures/entity/horse2/horse_creamy", - "base_chestnut": "textures/entity/horse2/horse_chestnut", - "base_black": "textures/entity/horse2/horse_black", - "base_gray": "textures/entity/horse2/horse_gray", - "base_darkbrown": "textures/entity/horse2/horse_darkbrown", - "markings_none": "textures/entity/horse2/horse_markings_none", - "markings_white": "textures/entity/horse2/horse_markings_white", - "markings_whitefield": "textures/entity/horse2/horse_markings_whitefield", - "markings_whitedots": "textures/entity/horse2/horse_markings_whitedots", - "markings_blackdots": "textures/entity/horse2/horse_markings_blackdots", - "mule": "textures/entity/horse2/mule", - "donkey": "textures/entity/horse2/donkey", "skeleton": "textures/entity/horse2/horse_skeleton", - "zombie": "textures/entity/horse2/horse_zombie", - "armor_none": "textures/entity/horse2/armor/horse_armor_none", - "armor_leather": "textures/entity/horse2/armor/horse_armor_leather", - "armor_iron": "textures/entity/horse2/armor/horse_armor_iron", - "armor_gold": "textures/entity/horse2/armor/horse_armor_gold", - "armor_diamond": "textures/entity/horse2/armor/horse_armor_diamond" + "markings_none": "textures/entity/horse2/horse_markings_none", + "armor_none": "textures/entity/horse2/armor/horse_armor_none" }, "geometry": { "default": "geometry.horse.v2" }, + "animations": { + "setup": "animation.horse.v2.setup", + "baby_transform": "animation.horse.v2.baby_transform", + "walk": "animation.horse.v2.walk", + "eat": "animation.horse.v2.eat", + "stand": "animation.horse.v2.stand", + "tail": "animation.horse.v2.tail" + }, + "scripts": { + "initialize": [ + "variable.eat_anim = 0.0;", + "variable.mouth_anim = 0.0;" + ], + "pre_animation": [ + "variable.eat_anim = math.clamp(variable.eat_anim + (query.is_grazing ? ((1.0 - variable.eat_anim) * 0.4 + 0.05) : -variable.eat_anim * 0.4 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.mouth_anim = math.clamp(variable.mouth_anim + (variable.open_mouth ? ((1.0 - variable.mouth_anim) * 0.7 + 0.05) : -variable.mouth_anim * 0.7 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.head_x_rot = query.target_x_rotation + (query.modified_move_speed > 0.2 ? (math.cos(query.modified_distance_moved * 11.46) * 11.46 * query.modified_move_speed + query.modified_move_speed * 11.46) : 0.0);", + "variable.inverse_max_stand_eat = (1.0 - math.max(variable.stand_anim, variable.eat_anim));", + "variable.base_head_angle = variable.inverse_max_stand_eat * (30.0 + variable.head_x_rot + variable.mouth_anim * math.sin((query.life_time * 20.0 + query.frame_alpha) * 57.3) * 2.86);", + "variable.leg_stand_factor = math.cos((query.modified_distance_moved * 38.38) + 180.0);", + "variable.leg_x_rot_anim = variable.leg_stand_factor * 45.8 * query.modified_move_speed;", + "variable.leg1a_aabb = query.bone_aabb('leg1a');", + "variable.y_adjust = query.is_baby ? 0.0 : (variable.leg1a_aabb.max.y - variable.leg1a_aabb.min.y) * (1.0 - (query.model_scale * 16.0));" + ], + "animate": [ + "setup", + { "baby_transform": "query.is_baby" }, + "walk", + "stand", + { "eat": "!query.is_standing" }, + { "tail": "variable.shake_tail" } + ] + }, + "render_controllers": [ "controller.render.skeleton_horse.v1.and.v2" ], "spawn_egg": { "texture": "spawn_egg", "texture_index": 32 diff --git a/entity/skeleton_horse_v3.entity.json b/entity/skeleton_horse_v3.entity.json new file mode 100644 index 00000000..4d9ed103 --- /dev/null +++ b/entity/skeleton_horse_v3.entity.json @@ -0,0 +1,53 @@ +{ + "format_version": "1.10.0", + "minecraft:client_entity": { + "description": { + "identifier": "minecraft:skeleton_horse", + "min_engine_version": "1.17.10", + "materials": { + "default": "horse" + }, + "textures": { + "skeleton": "textures/entity/horse2/horse_skeleton", + "markings_none": "textures/entity/horse2/horse_markings_none", + "armor_none": "textures/entity/horse2/armor/horse_armor_none" + }, + "geometry": { + "default": "geometry.horse.v3" + }, + "animations": { + "baby_transform": "animation.horse.v3.baby_transform", + "walk": "animation.horse.v3.walk", + "eat": "animation.horse.v3.eat", + "rear": "animation.horse.v3.rear", + "tail": "animation.horse.v3.tail", + "look_at_player": "animation.horse.v3.look_at_player" + }, + "scripts": { + "initialize": [ + "variable.eat_anim = 0.0;" + ], + "pre_animation": [ + "variable.eat_anim = math.clamp(variable.eat_anim + (query.is_grazing ? ((1.0 - variable.eat_anim) * 0.4 + 0.05) : -variable.eat_anim * 0.4 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.head_x_rot = query.target_x_rotation + (query.modified_move_speed > 0.2 ? (math.cos(query.modified_distance_moved * 11.46) * 11.46 * query.modified_move_speed + query.modified_move_speed * 11.46) : 0.0);", + "variable.inverse_max_stand_eat = (1.0 - math.max(variable.stand_anim, variable.eat_anim));", + "variable.leg_stand_factor = math.cos((query.modified_distance_moved * 38.38) + 180.0);", + "variable.leg_x_rot_anim = variable.leg_stand_factor * 45.8 * query.modified_move_speed;" + ], + "animate": [ + { "baby_transform": "query.is_baby" }, + "walk", + "look_at_player", + { "rear": "variable.stand_anim > 0.0" }, + { "eat": "!query.is_standing" }, + { "tail": "variable.shake_tail" } + ] + }, + "render_controllers": [ "controller.render.skeleton_horse.v3" ], + "spawn_egg": { + "texture": "spawn_egg", + "texture_index": 32 + } + } + } +} \ No newline at end of file diff --git a/entity/zombie_horse.entity.json b/entity/zombie_horse.entity.json deleted file mode 100644 index ed85a0f3..00000000 --- a/entity/zombie_horse.entity.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "format_version": "1.8.0", - "minecraft:client_entity": { - "description": { - "identifier": "minecraft:zombie_horse", - "textures": { - "base_brown": "textures/entity/horse/horse_brown", - "base_white": "textures/entity/horse/horse_white", - "base_chestnut": "textures/entity/horse/horse_chestnut", - "base_creamy": "textures/entity/horse/horse_creamy", - "base_black": "textures/entity/horse/horse_black", - "base_gray": "textures/entity/horse/horse_gray", - "base_darkbrown": "textures/entity/horse/horse_darkbrown", - "markings_none": "textures/entity/horse/horse_markings_none", - "markings_white": "textures/entity/horse/horse_markings_white", - "markings_whitefield": "textures/entity/horse/horse_markings_whitefield", - "markings_whitedots": "textures/entity/horse/horse_markings_whitedots", - "markings_blackdots": "textures/entity/horse/horse_markings_blackdots", - "mule": "textures/entity/horse/mule", - "donkey": "textures/entity/horse/donkey", - "skeleton": "textures/entity/horse/horse_skeleton", - "zombie": "textures/entity/horse/horse_zombie", - "armor_none": "textures/entity/horse/armor/horse_armor_none", - "armor_leather": "textures/entity/horse/armor/horse_armor_leather", - "armor_iron": "textures/entity/horse/armor/horse_armor_iron", - "armor_gold": "textures/entity/horse/armor/horse_armor_gold", - "armor_diamond": "textures/entity/horse/armor/horse_armor_diamond" - }, - "geometry": { - "default": "geometry.horse" - }, - "spawn_egg": { - "texture": "spawn_egg", - "texture_index": 33 - } - } - } -} \ No newline at end of file diff --git a/entity/zombie_horse_v1.entity.json b/entity/zombie_horse_v1.entity.json new file mode 100644 index 00000000..9158fbf8 --- /dev/null +++ b/entity/zombie_horse_v1.entity.json @@ -0,0 +1,65 @@ +{ + "format_version": "1.10.0", + "minecraft:client_entity": { + "description": { + "identifier": "minecraft:zombie_horse", + "materials": { + "default": "horse" + }, + "textures": { + "zombie": "textures/entity/horse/horse_zombie", + "markings_none": "textures/entity/horse/horse_markings_none", + "armor_none": "textures/entity/horse/armor/horse_armor_none" + }, + "geometry": { + "default": "geometry.horse" + }, + "animations": { + "setup": "animation.horse.setup", + "baby_transform": "animation.horse.baby_transform", + "walk": "animation.horse.walk", + "eat": "animation.horse.eat", + "stand": "animation.horse.stand", + "shake_tail": "animation.horse.shake_tail", + "mouth": "animation.horse.mouth", + "look_at_player": "animation.horse.look_at_player" + }, + "scripts": { + "initialize": [ + "variable.eat_anim = 0.0;", + "variable.mouth_anim = 0.0;", + "variable.leg_back_origin = query.bone_origin('leg1a');", + "variable.leg_front_origin = query.bone_origin('leg3a');", + "variable.head_rotation = query.bone_rotation('head');" + ], + "pre_animation": [ + "variable.eat_anim = math.clamp(variable.eat_anim + (query.is_grazing ? ((1.0 - variable.eat_anim) * 0.4 + 0.05) : -variable.eat_anim * 0.4 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.mouth_anim = math.clamp(variable.mouth_anim + (variable.open_mouth ? ((1.0 - variable.mouth_anim) * 0.7 + 0.05) : -variable.mouth_anim * 0.7 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.walk_tail_angle = math.clamp(query.modified_move_speed * 50.0, 0.0, 90.0) * (1.0 - variable.stand_anim);", + "variable.head_x_rot = query.target_x_rotation + (query.modified_move_speed > 0.2 ? (math.cos(query.modified_distance_moved * 11.46) * 11.46 * query.modified_move_speed + query.modified_move_speed * 11.46) : 0.0);", + "variable.inverse_max_stand_eat = (1.0 - math.max(variable.stand_anim, variable.eat_anim));", + "variable.base_head_angle = variable.inverse_max_stand_eat * (30.0 + variable.head_x_rot + variable.mouth_anim * math.sin((query.life_time * 20.0 + query.frame_alpha) * 57.3) * 2.86);", + "variable.leg_walk_factor = math.cos((query.modified_distance_moved * 38.38) + 180.0);", + "variable.leg_x_rot_anim = variable.leg_walk_factor * 45.8 * query.modified_move_speed;", + "variable.leg_stand = math.cos((query.life_time * 20.0) * 34.38) * variable.stand_anim;", + "variable.baby_ratio = query.is_baby ? ((0.0625 - query.model_scale) * 16.0) : 0.0;" + ], + "animate": [ + "setup", + { "baby_transform": "query.is_baby" }, + { "walk": "variable.stand_anim < 0.5" }, + { "stand": "variable.stand_anim > 0.0" }, + { "eat": "!query.is_standing" }, + { "shake_tail": "variable.shake_tail" }, + "mouth", + "look_at_player" + ] + }, + "render_controllers": [ "controller.render.zombie_horse.v1.and.v2" ], + "spawn_egg": { + "texture": "spawn_egg", + "texture_index": 33 + } + } + } +} diff --git a/entity/zombie_horse_v2.entity.json b/entity/zombie_horse_v2.entity.json index fc2cb025..fe8a88fb 100644 --- a/entity/zombie_horse_v2.entity.json +++ b/entity/zombie_horse_v2.entity.json @@ -1,35 +1,54 @@ { - "format_version": "1.8.0", + "format_version": "1.10.0", "minecraft:client_entity": { "description": { "identifier": "minecraft:zombie_horse", "min_engine_version": "1.2.6", + "materials": { + "default": "horse" + }, "textures": { - "base_brown": "textures/entity/horse2/horse_brown", - "base_white": "textures/entity/horse2/horse_white", - "base_creamy": "textures/entity/horse2/horse_creamy", - "base_chestnut": "textures/entity/horse2/horse_chestnut", - "base_black": "textures/entity/horse2/horse_black", - "base_gray": "textures/entity/horse2/horse_gray", - "base_darkbrown": "textures/entity/horse2/horse_darkbrown", - "markings_none": "textures/entity/horse2/horse_markings_none", - "markings_white": "textures/entity/horse2/horse_markings_white", - "markings_whitefield": "textures/entity/horse2/horse_markings_whitefield", - "markings_whitedots": "textures/entity/horse2/horse_markings_whitedots", - "markings_blackdots": "textures/entity/horse2/horse_markings_blackdots", - "mule": "textures/entity/horse2/mule", - "donkey": "textures/entity/horse2/donkey", - "skeleton": "textures/entity/horse2/horse_skeleton", "zombie": "textures/entity/horse2/horse_zombie", - "armor_none": "textures/entity/horse2/armor/horse_armor_none", - "armor_leather": "textures/entity/horse2/armor/horse_armor_leather", - "armor_iron": "textures/entity/horse2/armor/horse_armor_iron", - "armor_gold": "textures/entity/horse2/armor/horse_armor_gold", - "armor_diamond": "textures/entity/horse2/armor/horse_armor_diamond" + "markings_none": "textures/entity/horse2/horse_markings_none", + "armor_none": "textures/entity/horse2/armor/horse_armor_none" }, "geometry": { "default": "geometry.horse.v2" }, + "animations": { + "setup": "animation.horse.v2.setup", + "baby_transform": "animation.horse.v2.baby_transform", + "walk": "animation.horse.v2.walk", + "eat": "animation.horse.v2.eat", + "stand": "animation.horse.v2.stand", + "tail": "animation.horse.v2.tail" + }, + "scripts": { + "initialize": [ + "variable.eat_anim = 0.0;", + "variable.mouth_anim = 0.0;" + ], + "pre_animation": [ + "variable.eat_anim = math.clamp(variable.eat_anim + (query.is_grazing ? ((1.0 - variable.eat_anim) * 0.4 + 0.05) : -variable.eat_anim * 0.4 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.mouth_anim = math.clamp(variable.mouth_anim + (variable.open_mouth ? ((1.0 - variable.mouth_anim) * 0.7 + 0.05) : -variable.mouth_anim * 0.7 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.head_x_rot = query.target_x_rotation + (query.modified_move_speed > 0.2 ? (math.cos(query.modified_distance_moved * 11.46) * 11.46 * query.modified_move_speed + query.modified_move_speed * 11.46) : 0.0);", + "variable.inverse_max_stand_eat = (1.0 - math.max(variable.stand_anim, variable.eat_anim));", + "variable.base_head_angle = variable.inverse_max_stand_eat * (30.0 + variable.head_x_rot + variable.mouth_anim * math.sin((query.life_time * 20.0 + query.frame_alpha) * 57.3) * 2.86);", + "variable.leg_stand_factor = math.cos((query.modified_distance_moved * 38.38) + 180.0);", + "variable.leg_x_rot_anim = variable.leg_stand_factor * 45.8 * query.modified_move_speed;", + "variable.leg1a_aabb = query.bone_aabb('leg1a');", + "variable.y_adjust = query.is_baby ? 0.0 : (variable.leg1a_aabb.max.y - variable.leg1a_aabb.min.y) * (1.0 - (query.model_scale * 16.0));" + ], + "animate": [ + "setup", + { "baby_transform": "query.is_baby" }, + "walk", + "stand", + { "eat": "!query.is_standing" }, + { "tail": "variable.shake_tail" } + ] + }, + "render_controllers": [ "controller.render.zombie_horse.v1.and.v2" ], "spawn_egg": { "texture": "spawn_egg", "texture_index": 33 diff --git a/entity/zombie_horse_v3.entity.json b/entity/zombie_horse_v3.entity.json new file mode 100644 index 00000000..14c7506e --- /dev/null +++ b/entity/zombie_horse_v3.entity.json @@ -0,0 +1,53 @@ +{ + "format_version": "1.10.0", + "minecraft:client_entity": { + "description": { + "identifier": "minecraft:zombie_horse", + "min_engine_version": "1.17.10", + "materials": { + "default": "horse" + }, + "textures": { + "zombie": "textures/entity/horse2/horse_zombie", + "markings_none": "textures/entity/horse2/horse_markings_none", + "armor_none": "textures/entity/horse2/armor/horse_armor_none" + }, + "geometry": { + "default": "geometry.horse.v3" + }, + "animations": { + "baby_transform": "animation.horse.v3.baby_transform", + "walk": "animation.horse.v3.walk", + "eat": "animation.horse.v3.eat", + "rear": "animation.horse.v3.rear", + "tail": "animation.horse.v3.tail", + "look_at_player": "animation.horse.v3.look_at_player" + }, + "scripts": { + "initialize": [ + "variable.eat_anim = 0.0;" + ], + "pre_animation": [ + "variable.eat_anim = math.clamp(variable.eat_anim + (query.is_grazing ? ((1.0 - variable.eat_anim) * 0.4 + 0.05) : -variable.eat_anim * 0.4 - 0.05) * query.delta_time * 20.0, 0.0, 1.0);", + "variable.head_x_rot = query.target_x_rotation + (query.modified_move_speed > 0.2 ? (math.cos(query.modified_distance_moved * 11.46) * 11.46 * query.modified_move_speed + query.modified_move_speed * 11.46) : 0.0);", + "variable.inverse_max_stand_eat = (1.0 - math.max(variable.stand_anim, variable.eat_anim));", + "variable.leg_stand_factor = math.cos((query.modified_distance_moved * 38.38) + 180.0);", + "variable.leg_x_rot_anim = variable.leg_stand_factor * 45.8 * query.modified_move_speed;" + ], + "animate": [ + { "baby_transform": "query.is_baby" }, + "walk", + "look_at_player", + { "rear": "variable.stand_anim > 0.0" }, + { "eat": "!query.is_standing" }, + { "tail": "variable.shake_tail" } + ] + }, + "render_controllers": [ "controller.render.zombie_horse.v3" ], + "spawn_egg": { + "texture": "spawn_egg", + "texture_index": 33 + } + } + } +} \ No newline at end of file diff --git a/fogs/powder_snow_fog_setting.json b/fogs/powder_snow_fog_setting.json new file mode 100644 index 00000000..7b26f430 --- /dev/null +++ b/fogs/powder_snow_fog_setting.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.16.100", + "minecraft:fog_settings": { + "description": { + "identifier": "minecraft:fog_powder_snow" + }, + "distance": { + "powder_snow": { + "fog_start": 0.0, + "fog_end": 2.0, + "fog_color": "#9FBBC8", + "render_distance_type": "fixed" + } + } + } +} \ No newline at end of file diff --git a/manifest.json b/manifest.json index a48c8d61..d76b2d86 100644 --- a/manifest.json +++ b/manifest.json @@ -5,7 +5,7 @@ "name": "Vanilla Resource Pack", "uuid": "66c6e9a8-3093-462a-9c36-dbb052165822", "version": [0, 0, 1], - "min_engine_version": [ 1, 16, 220 ] + "min_engine_version": [ 1, 17, 10 ] }, "modules": [ { diff --git a/models/entity/axolotl.geo.json b/models/entity/axolotl.geo.json new file mode 100644 index 00000000..dd6ea62a --- /dev/null +++ b/models/entity/axolotl.geo.json @@ -0,0 +1,118 @@ +{ + "format_version": "1.12.0", + "minecraft:geometry": [ + { + "description": { + "identifier": "geometry.axolotl", + "texture_width": 64, + "texture_height": 64, + "visible_bounds_width": 1.5, + "visible_bounds_height": 0.25, + "visible_bounds_offset": [0, 0.75, 0] + }, + "bones": [ + { + "name": "root", + "pivot": [0, -4, 0] + }, + { + "name": "body", + "parent": "root", + "pivot": [ 0, 3, 4 ], + "cubes": [ + { + "origin": [ -4, 0, -5 ], + "size": [ 8, 4, 10 ], + "uv": [ 0, 11 ] + }, + { + "origin": [ 0, 0, -5 ], + "size": [ 0, 5, 9 ], + "uv": [ 2, 17 ] + } + ], + "locators": { + "lead": [ 0, 0, -5 ] + } + }, + { + "name": "right_arm", + "parent": "body", + "pivot": [-4, 1, -4], + "rotation": [0, -90, 0], + "cubes": [ + {"origin": [-6, -4, -4], "size": [3, 5, 0], "uv": [2, 13]} + ] + }, + { + "name": "right_leg", + "parent": "body", + "pivot": [-4, 1, 4], + "rotation": [0, 90, 0], + "cubes": [ + {"origin": [-5, -4, 4], "size": [3, 5, 0], "uv": [2, 13]} + ] + }, + { + "name": "left_arm", + "parent": "body", + "pivot": [4, 1, -4], + "rotation": [0, 90, 0], + "cubes": [ + {"origin": [3, -4, -4], "size": [3, 5, 0], "pivot": [4, 1, -4], "rotation": [0, 0, 0], "uv": [2, 13]} + ] + }, + { + "name": "left_leg", + "parent": "body", + "pivot": [4, 1, 4], + "rotation": [0, -90, 0], + "cubes": [ + {"origin": [2, -4, 4], "size": [3, 5, 0], "uv": [2, 13]} + ] + }, + { + "name": "tail", + "parent": "body", + "pivot": [0, 2, 4], + "cubes": [ + {"origin": [0, 0, 4], "size": [0, 5, 12], "uv": [2, 19]} + ] + }, + { + "name": "head", + "parent": "body", + "pivot": [0, 2, -5], + "reset": true, + "cubes": [ + {"origin": [-4, 0, -10], "size": [8, 5, 5], "uv": [0, 1]} + ] + }, + { + "name": "left_gills", + "parent": "head", + "pivot": [4, 2, -6], + "cubes": [ + {"origin": [4, 0, -6], "size": [3, 7, 0], "uv": [11, 40]} + ] + }, + { + "name": "right_gills", + "parent": "head", + "pivot": [-4, 2, -6], + "cubes": [ + {"origin": [-7, 0, -6], "size": [3, 7, 0], "uv": [0, 40]} + ] + }, + { + "name": "top_gills", + "parent": "head", + "pivot": [0, 5, -6], + "cubes": [ + {"origin": [-4, 5, -6], "size": [8, 3, 0], "uv": [3, 37]} + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/models/entity/crossbow.geo.json b/models/entity/crossbow.geo.json index a51c6ff2..7ac83d17 100644 --- a/models/entity/crossbow.geo.json +++ b/models/entity/crossbow.geo.json @@ -13,8 +13,8 @@ "binding": "q.item_slot_to_bone_name(c.item_slot)", "texture_meshes": [ { - "position": [ 0.5, -6.0, -3.0 ], - "rotation": [ 90.0, 180.0, 45.0 ], + "position": [ 0.0, -5.0, -3.0 ], + "rotation": [ 90.0, 0.0, -49.0 ], "texture": "crossbow_pulling_0" } ] @@ -33,8 +33,8 @@ "binding": "q.item_slot_to_bone_name(c.item_slot)", "texture_meshes": [ { - "position": [ 0.5, -6.0, -3.0 ], - "rotation": [ 90.0, 180.0, 45.0 ], + "position": [ 0.0, -5.0, -3.0 ], + "rotation": [ 90.0, 0.0, -49.0 ], "texture": "crossbow_pulling_1" } ] @@ -53,8 +53,8 @@ "binding": "q.item_slot_to_bone_name(c.item_slot)", "texture_meshes": [ { - "position": [ 0.5, -6.0, -3.0 ], - "rotation": [ 90.0, 180.0, 45.0 ], + "position": [ 0.0, -5.0, -3.0 ], + "rotation": [ 90.0, 0.0, -49.0 ], "texture": "crossbow_pulling_2" } ] @@ -73,8 +73,8 @@ "binding": "q.item_slot_to_bone_name(c.item_slot)", "texture_meshes": [ { - "position": [ 0.5, -6.0, -3.0 ], - "rotation": [ 90.0, 180.0, 45.0 ], + "position": [ 0.0, -5.0, -3.0 ], + "rotation": [ 90.0, 0.0, -49.0 ], "texture": "default" } ] @@ -93,8 +93,8 @@ "binding": "q.item_slot_to_bone_name(c.item_slot)", "texture_meshes": [ { - "position": [ 0.5, -6.0, -3.0 ], - "rotation": [ 90.0, 180.0, 45.0 ], + "position": [ 0.0, -5.0, -3.0 ], + "rotation": [ 90.0, 0.0, -49.0 ], "texture": "crossbow_arrow" } ] @@ -113,8 +113,8 @@ "binding": "q.item_slot_to_bone_name(c.item_slot)", "texture_meshes": [ { - "position": [ 0.5, -6.0, -3.0 ], - "rotation": [ 90.0, 180.0, 45.0 ], + "position": [ 0.0, -5.0, -3.0 ], + "rotation": [ 90.0, 0.0, -49.0 ], "texture": "crossbow_rocket" } ] diff --git a/models/entity/ender_crystal.geo.json b/models/entity/ender_crystal.geo.json new file mode 100644 index 00000000..d75fe326 --- /dev/null +++ b/models/entity/ender_crystal.geo.json @@ -0,0 +1,64 @@ +{ + "format_version": "1.12.0", + "minecraft:geometry": [ + { + "description": { + "identifier": "geometry.ender_crystal", + "texture_width": 128, + "texture_height": 64, + "visible_bounds_width": 2, + "visible_bounds_height": 3, + "visible_bounds_offset": [ 0.0, 1.5, 0.0 ] + }, + "bones": [ + { + "name": "outerglass", + "pivot": [ 0.0, 0.0, 0.0 ], + "cubes": [ + { + "origin": [ -8.0, -8.0, -8.0 ], + "size": [ 16, 16, 16 ], + "uv": [ 0, 0 ] + } + ] + }, + { + "name": "innerglass", + "parent": "outerglass", + "pivot": [ 0.0, 0.0, 0.0 ], + "cubes": [ + { + "origin": [ -8.0, -8.0, -8.0 ], + "size": [ 16, 16, 16 ], + "uv": [ 0, 0 ] + } + ] + }, + { + "name": "crystal", + "parent": "innerglass", + "pivot": [ 0.0, 0.0, 0.0 ], + "cubes": [ + { + "origin": [ -8.0, -8.0, -8.0 ], + "size": [ 16, 16, 16 ], + "uv": [ 64, 0 ] + } + ] + }, + { + "name": "base", + "pivot": [ 0.0, 0.0, 0.0 ], + "cubes": [ + { + "rotation": [ 180.0, 0.0, 0.0 ], + "origin": [ -12.0, -16.0, -12.0 ], + "size": [ 24, 8, 24 ], + "uv": [ 0, 32 ] + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/models/entity/ender_dragon.geo.json b/models/entity/ender_dragon.geo.json new file mode 100644 index 00000000..c97d0bba --- /dev/null +++ b/models/entity/ender_dragon.geo.json @@ -0,0 +1,309 @@ +{ + "format_version": "1.12.0", + "minecraft:geometry": [ + { + "description": { + "identifier": "geometry.dragon", + "visible_bounds_width": 14, + "visible_bounds_height": 13, + "visible_bounds_offset": [ 0, 2, 0 ], + "texture_width": 256, + "texture_height": 256 + }, + "bones": [ + { + "name": "root", + "pivot": [ 0.0, 24.0, 0.0 ] + }, + { + "name": "head", + "pivot": [ 0.0, 24.0, 0.0 ], + "cubes": [ + { + "origin": [ -6.0, 20.0, -24.0 ], + "size": [ 12.0, 5.0, 16.0 ], + "uv": [ 176, 44 ] + }, + { + "origin": [ -8.0, 16.0, -10.0 ], + "size": [ 16.0, 16.0, 16.0 ], + "uv": [ 112, 30 ] + }, + { + "mirror": true, + "origin": [ -5.0, 32.0, -4.0 ], + "size": [ 2.0, 4.0, 6.0 ], + "uv": [ 0, 0 ] + }, + { + "mirror": true, + "origin": [ -5.0, 25.0, -22.0 ], + "size": [ 2.0, 2.0, 4.0 ], + "uv": [ 112, 0 ] + }, + { + "origin": [ 3.0, 32.0, -4.0 ], + "size": [ 2.0, 4.0, 6.0 ], + "uv": [ 0, 0 ] + }, + { + "origin": [ 3.0, 25.0, -22.0 ], + "size": [ 2.0, 2.0, 4.0 ], + "uv": [ 112, 0 ] + } + ] + }, + { + "name": "jaw", + "parent": "head", + "pivot": [ 0.0, 20.0, -8.0 ], + "cubes": [ + { + "origin": [ -6.0, 16.0, -24.0 ], + "size": [ 12.0, 4.0, 16.0 ], + "uv": [ 176, 65 ] + } + ] + }, + { + "name": "neck", + "pivot": [ 0.0, 24.0, 0.0 ], + "cubes": [ + { + "origin": [ -5.0, 19.0, -5.0 ], + "size": [ 10.0, 10.0, 10.0 ], + "uv": [ 192, 104 ] + }, + { + "origin": [ -1.0, 29.0, -3.0 ], + "size": [ 2.0, 4.0, 6.0 ], + "uv": [ 48, 0 ] + } + ] + }, + { + "name": "body", + "pivot": [ 0.0, 20.0, 8.0 ], + "cubes": [ + { + "origin": [ -12.0, -4.0, -8.0 ], + "size": [ 24.0, 24.0, 64.0 ], + "uv": [ 0, 0 ] + }, + { + "origin": [ -1.0, 20.0, -2.0 ], + "size": [ 2.0, 6.0, 12.0 ], + "uv": [ 220, 53 ] + }, + { + "origin": [ -1.0, 20.0, 18.0 ], + "size": [ 2.0, 6.0, 12.0 ], + "uv": [ 220, 53 ] + }, + { + "origin": [ -1.0, 20.0, 38.0 ], + "size": [ 2.0, 6.0, 12.0 ], + "uv": [ 220, 53 ] + } + ] + }, + { + "name": "wing", + "pivot": [ -12.0, 19.0, 2.0 ], + "cubes": [ + { + "origin": [ -68.0, 15.0, -2.0 ], + "size": [ 56.0, 8.0, 8.0 ], + "uv": [ 112, 88 ] + }, + { + "origin": [ -68.0, 19.0, 4.0 ], + "size": [ 56.0, 0.0, 56.0 ], + "uv": [ -56, 88 ] + } + ] + }, + { + "name": "wingtip", + "pivot": [ -56.0, 24.0, 0.0 ], + "cubes": [ + { + "origin": [ -112.0, 22.0, -2.0 ], + "size": [ 56.0, 4.0, 4.0 ], + "uv": [ 112, 136 ] + }, + { + "origin": [ -112.0, 24.0, 2.0 ], + "size": [ 56.0, 0.0, 56.0 ], + "uv": [ -56, 144 ] + } + ] + }, + { + "name": "wing1", + "pivot": [ 12.0, 19.0, 2.0 ], + "cubes": [ + { + "origin": [ -44.0, 15.0, -2.0 ], + "size": [ 56.0, 8.0, 8.0 ], + "uv": [ 112, 88 ] + }, + { + "origin": [ -44.0, 19.0, 4.0 ], + "size": [ 56.0, 0.0, 56.0 ], + "uv": [ -56, 88 ] + } + ] + }, + { + "name": "wingtip1", + "pivot": [ -56.0, 24.0, 0.0 ], + "cubes": [ + { + "origin": [ -112.0, 22.0, -2.0 ], + "size": [ 56.0, 4.0, 4.0 ], + "uv": [ 112, 136 ] + }, + { + "origin": [ -112.0, 24.0, 2.0 ], + "size": [ 56.0, 0.0, 56.0 ], + "uv": [ -56, 144 ] + } + ] + }, + { + "name": "rearleg", + "pivot": [ -16.0, 8.0, 42.0 ], + "cubes": [ + { + "origin": [ -24.0, -20.0, 34.0 ], + "size": [ 16.0, 32.0, 16.0 ], + "uv": [ 0, 0 ] + } + ] + }, + { + "name": "rearleg1", + "pivot": [ 16.0, 8.0, 42.0 ], + "cubes": [ + { + "origin": [ 8.0, -20.0, 34.0 ], + "size": [ 16.0, 32.0, 16.0 ], + "uv": [ 0, 0 ] + } + ] + }, + { + "name": "frontleg", + "pivot": [ -12.0, 4.0, 2.0 ], + "cubes": [ + { + "origin": [ -16.0, -16.0, -2.0 ], + "size": [ 8.0, 24.0, 8.0 ], + "uv": [ 112, 104 ] + } + ] + }, + { + "name": "frontleg1", + "pivot": [ 12.0, 4.0, 2.0 ], + "cubes": [ + { + "origin": [ 8.0, -16.0, -2.0 ], + "size": [ 8.0, 24.0, 8.0 ], + "uv": [ 112, 104 ] + } + ] + }, + { + "name": "rearlegtip", + "pivot": [ 0.0, -8.0, -4.0 ], + "cubes": [ + { + "origin": [ -6.0, -38.0, -4.0 ], + "size": [ 12.0, 32.0, 12.0 ], + "uv": [ 196, 0 ] + } + ] + }, + { + "name": "rearlegtip1", + "pivot": [ 0.0, -8.0, -4.0 ], + "cubes": [ + { + "origin": [ -6.0, -38.0, -4.0 ], + "size": [ 12.0, 32.0, 12.0 ], + "uv": [ 196, 0 ] + } + ] + }, + { + "name": "frontlegtip", + "pivot": [ 0.0, 4.0, -1.0 ], + "cubes": [ + { + "origin": [ -3.0, -19.0, -4.0 ], + "size": [ 6.0, 24.0, 6.0 ], + "uv": [ 226, 138 ] + } + ] + }, + { + "name": "frontlegtip1", + "pivot": [ 0.0, 4.0, -1.0 ], + "cubes": [ + { + "origin": [ -3.0, -19.0, -4.0 ], + "size": [ 6.0, 24.0, 6.0 ], + "uv": [ 226, 138 ] + } + ] + }, + { + "name": "rearfoot", + "pivot": [ 0.0, -7.0, 4.0 ], + "cubes": [ + { + "origin": [ -9.0, -13.0, -16.0 ], + "size": [ 18.0, 6.0, 24.0 ], + "uv": [ 112, 0 ] + } + ] + }, + { + "name": "rearfoot1", + "pivot": [ 0.0, -7.0, 4.0 ], + "cubes": [ + { + "origin": [ -9.0, -13.0, -16.0 ], + "size": [ 18.0, 6.0, 24.0 ], + "uv": [ 112, 0 ] + } + ] + }, + { + "name": "frontfoot", + "pivot": [ 0.0, 1.0, 0.0 ], + "cubes": [ + { + "origin": [ -4.0, -3.0, -12.0 ], + "size": [ 8.0, 4.0, 16.0 ], + "uv": [ 144, 104 ] + } + ] + }, + { + "name": "frontfoot1", + "pivot": [ 0.0, 1.0, 0.0 ], + "cubes": [ + { + "origin": [ -4.0, -3.0, -12.0 ], + "size": [ 8.0, 4.0, 16.0 ], + "uv": [ 144, 104 ] + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/models/entity/glow_squid.geo.json b/models/entity/glow_squid.geo.json new file mode 100644 index 00000000..ea004164 --- /dev/null +++ b/models/entity/glow_squid.geo.json @@ -0,0 +1,138 @@ +{ + "format_version": "1.8.0", + "geometry.glow_squid": { + "visible_bounds_width": 3, + "visible_bounds_height": 2, + "visible_bounds_offset": [ 0, 0.5, 0 ], + "texturewidth": 64, + "textureheight": 32, + + "bones": [ + { + "name": "body", + "cubes": [ + { + "origin": [ -6, -8, -6 ], + "size": [ 12, 16, 12 ], + "uv": [ 0, 0 ] + } + ], + "locators": { + "lead": [ 0, 0, -5 ] + } + }, + + { + "name": "tentacle1", + "parent": "body", + "pivot": [ 5.0, -7.0, 0.0 ], + "cubes": [ + { + "origin": [ 4.0, -25.0, -1.0 ], + "size": [ 2, 18, 2 ], + "uv": [ 48, 0 ] + } + ], + "rotation": [ 0, 90, 0 ] + }, + + { + "name": "tentacle2", + "parent": "body", + "pivot": [ 3.5, -7.0, 3.5 ], + "cubes": [ + { + "origin": [ 2.5, -25.0, 2.5 ], + "size": [ 2, 18, 2 ], + "uv": [ 48, 0 ] + } + ], + "rotation": [ 0, 45, 0 ] + }, + + { + "name": "tentacle3", + "parent": "body", + "pivot": [ 0.0, -7.0, 5.0 ], + "cubes": [ + { + "origin": [ -1.0, -25.0, 4.0 ], + "size": [ 2, 18, 2 ], + "uv": [ 48, 0 ] + } + ], + "rotation": [ 0, 0, 0 ] + }, + + { + "name": "tentacle4", + "parent": "body", + "pivot": [ -3.5, -7.0, 3.5 ], + "cubes": [ + { + "origin": [ -4.5, -25.0, 2.5 ], + "size": [ 2, 18, 2 ], + "uv": [ 48, 0 ] + } + ], + "rotation": [ 0, -45, 0 ] + }, + + { + "name": "tentacle5", + "parent": "body", + "pivot": [ -5.0, -7.0, 0.0 ], + "cubes": [ + { + "origin": [ -6.0, -25.0, -1.0 ], + "size": [ 2, 18, 2 ], + "uv": [ 48, 0 ] + } + ], + "rotation": [ 0, -90, 0 ] + }, + + { + "name": "tentacle6", + "parent": "body", + "pivot": [ -3.5, -7.0, -3.5 ], + "cubes": [ + { + "origin": [ -4.5, -25.0, -4.5 ], + "size": [ 2, 18, 2 ], + "uv": [ 48, 0 ] + } + ], + "rotation": [ 0, -135, 0 ] + }, + + { + "name": "tentacle7", + "parent": "body", + "pivot": [ 0.0, -7.0, -5.0 ], + "cubes": [ + { + "origin": [ -1.0, -25.0, -6.0 ], + "size": [ 2, 18, 2 ], + "uv": [ 48, 0 ] + } + ], + "rotation": [ 0, -180, 0 ] + }, + + { + "name": "tentacle8", + "parent": "body", + "pivot": [ 3.5, -7.0, -3.5 ], + "cubes": [ + { + "origin": [ 2.5, -25.0, -4.5 ], + "size": [ 2, 18, 2 ], + "uv": [ 48, 0 ] + } + ], + "rotation": [ 0, -225, 0 ] + } + ] + } +} \ No newline at end of file diff --git a/models/entity/goat.geo.json b/models/entity/goat.geo.json new file mode 100644 index 00000000..27a7b0d0 --- /dev/null +++ b/models/entity/goat.geo.json @@ -0,0 +1,133 @@ +{ + 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[ 9, 11, 16 ], + "uv": [ 1, 1 ] + }, + { + "origin": [ -5, 4, -8 ], + "size": [ 11, 14, 11 ], + "uv": [ 0, 28 ] + } + ], + "locators": { + "lead": [ 0, 20, -5 ] + } + }, + { + "name": "head", + "pivot": [ 0.5, 17, -8 ], + "cubes": [ + { + "origin": [ -2, 15, -16 ], + "size": [ 5, 7, 10 ], + "pivot": [ 1, 18, -8 ], + "rotation": [ 55, 0, 0 ], + "uv": [ 34, 46 ] + }, + { + "origin": [ 3, 19, -10 ], + "size": [ 3, 2, 1 ], + "uv": [ 2, 61 ], + "mirror": true + }, + { + "origin": [ -5, 19, -10 ], + "size": [ 3, 2, 1 ], + "uv": [ 2, 61 ] + }, + { + "origin": [ 0.5, 6, -14 ], + "size": [ 0, 7, 5 ], + "uv": [ 23, 52 ] + } + ] + }, + { + "name": "right_horn", + "parent": "head", + "pivot": [ 1, 18, -8 ], + "cubes": [ + { + "origin": [ -1.99, 19, -10 ], + "size": [ 2, 7, 2 ], + "uv": [ 12, 55 ] + } + ] + }, + { + "name": "left_horn", + "parent": "head", + "pivot": [ 1, 18, -8 ], + "cubes": [ + { + "origin": [ 0.99, 19, -10 ], + "size": [ 2, 7, 2 ], + "uv": [ 12, 55 ] + } + ] + } + ] + } + ] +} diff --git a/models/entity/horse.geo.json b/models/entity/horse_v1.geo.json similarity index 98% rename from models/entity/horse.geo.json rename to models/entity/horse_v1.geo.json index 0c2e9ccc..1ee7d266 100644 --- a/models/entity/horse.geo.json +++ b/models/entity/horse_v1.geo.json @@ -213,8 +213,9 @@ }, { "name": "UMouth", + "parent": "head", "pivot": [ 0.00, 20.05, -10.00 ], - "rotation": [ 30.00, 0.00, 0.00 ], + "rotation": [ 0.00, 0.00, 0.00 ], "cubes": [ { "origin": [ -2.00, 27.05, -17.00 ], @@ -225,8 +226,9 @@ }, { "name": "LMouth", + "parent": "head", "pivot": [ 0.00, 20.00, -10.00 ], - "rotation": [ 30.00, 0.00, 0.00 ], + "rotation": [ 0.00, 0.00, 0.00 ], "cubes": [ { "origin": [ -2.00, 25.00, -16.50 ], @@ -293,7 +295,10 @@ "size": [ 4.00, 14.00, 8.00 ], "uv": [ 0, 12 ] } - ] + ], + "locators": { + "lead": [ 0, 17, -8 ] + } }, { "name": "Bag1", @@ -478,4 +483,4 @@ } ] } -} +} \ No newline at end of file diff --git a/models/entity/horse_v2.geo.json b/models/entity/horse_v2.geo.json index 2c6c7bba..0d6a3878 100644 --- a/models/entity/horse_v2.geo.json +++ b/models/entity/horse_v2.geo.json @@ -65,7 +65,8 @@ ] } ], - "name": "TailA" + "name": "TailA", + "parent": "Body" }, { "pivot": [ @@ -222,7 +223,8 @@ ] } ], - "name": "Head" + "name": "Head", + "parent": "Neck" }, { "pivot": [ @@ -253,7 +255,8 @@ ] } ], - "name": "UMouth" + "name": "UMouth", + "parent": "Head" }, { "pivot": [ @@ -285,7 +288,8 @@ "mirror": true } ], - "name": "Ear1" + "name": "Ear1", + "parent": "Head" }, { "pivot": [ @@ -316,7 +320,8 @@ ] } ], - "name": "Ear2" + "name": "Ear2", + "parent": "Head" }, { "pivot": [ @@ -348,7 +353,8 @@ "mirror": true } ], - "name": "MuleEarL" + "name": "MuleEarL", + "parent": "Head" }, { "pivot": [ @@ -379,7 +385,8 @@ ] } ], - "name": "MuleEarR" + "name": "MuleEarR", + "parent": "Head" }, { "pivot": [ @@ -410,6 +417,9 @@ ] } ], + "locators": { + "lead": [ 0.0, 17.0, -8.0 ] + }, "name": "Neck" }, { @@ -505,7 +515,8 @@ "inflate": 0.5 } ], - "name": "Saddle" + "name": "Saddle", + "parent": "Body" }, { "pivot": [ @@ -536,7 +547,8 @@ ] } ], - "name": "SaddleMouthL" + "name": "SaddleMouthL", + "parent": "HeadSaddle" }, { "pivot": [ @@ -567,7 +579,8 @@ ] } ], - "name": "SaddleMouthR" + "name": "SaddleMouthR", + "parent": "HeadSaddle" }, { "pivot": [ @@ -709,7 +722,8 @@ "inflate": 0.25 } ], - "name": "HeadSaddle" + "name": "HeadSaddle", + "parent": "Head" } ], "texturewidth": 64, diff --git a/models/entity/horse_v3.geo.json b/models/entity/horse_v3.geo.json new file mode 100644 index 00000000..84902698 --- /dev/null +++ b/models/entity/horse_v3.geo.json @@ -0,0 +1,301 @@ +{ + "format_version": "1.10.0", + "geometry.horse.v3": { + "texturewidth": 64, + "textureheight": 64, + "visible_bounds_width": 4, + "visible_bounds_height": 3, + "visible_bounds_offset": [ 0, 1.5, 0 ], + "bones": [ + { + "name": "Body", + "pivot": [ 0, 13, 9 ], + "cubes": [ + { + "origin": [ -5, 11, -11 ], + "size": [ 10, 10, 22 ], + "uv": [ 0, 32 ] + } + ] + }, + { + "name": "Tail", + "parent": "Body", + "pivot": [ 0, 20, 11 ], + "rotation": [ 25, 0, 0 ], + "cubes": [ + { + "origin": [ -1.5, 6, 9 ], + "size": [ 3, 14, 4 ], + "uv": [ 42, 36 ] + } + ] + }, + { + "name": "LegBL", + "parent": "Body", + "pivot": [ 3, 11, 9 ], + "cubes": [ + { + "origin": [ 1, 0, 7 ], + "size": [ 4, 11, 4 ], + "uv": [ 48, 21 ], + "mirror": true + } + ] + }, + { + "name": "LegBR", + "parent": "Body", + "pivot": [ -3, 11, 9 ], + "cubes": [ + { + "origin": [ -5, 0, 7 ], + "size": [ 4, 11, 4 ], + "uv": [ 48, 21 ] + } + ] + }, + { + "name": "LegFL", + "parent": "Body", + "pivot": [ 3, 11, -9 ], + "cubes": [ + { + "origin": [ 1, 0, -11 ], + "size": [ 4, 11, 4 ], + "uv": [ 48, 21 ], + "mirror": true + } + ] + }, + { + "name": "LegFR", + "parent": "Body", + "pivot": [ -3, 11, -9 ], + "cubes": [ + { + "origin": [ -5, 0, -11 ], + "size": [ 4, 11, 4 ], + "uv": [ 48, 21 ] + } + ] + }, + { + "name": "Neck", + "parent": "Body", + "pivot": [ 0, 17, -8 ], + "rotation": [ 30, 0, 0 ], + "cubes": [ + { + "origin": [ -2, 16, -11 ], + "size": [ 4, 12, 7 ], + "uv": [ 0, 35 ] + } + ], + "locators": { + "lead": [ 0, 17, -8 ] + } + }, + { + "name": "Head", + "parent": "Neck", + "pivot": [ 0, 28, -11 ], + "cubes": [ + { + "origin": [ -3, 28, -11 ], + "size": [ 6, 5, 7 ], + "uv": [ 0, 13 ] + } + ] + }, + { + "name": "Muzzle", + "parent": "Head", + "pivot": [ 0, 28, -11 ], + "cubes": [ + { + "origin": [ -2, 28, -16 ], + "size": [ 4, 5, 5 ], + "uv": [ 0, 25 ] + } + ] + }, + { + "name": "EarL", + "parent": "Head", + "pivot": [ 0, 17, -8 ], + "rotation": [ 0, 0, 5 ], + "cubes": [ + { + "origin": [ -0.5, 32, -5.01 ], + "size": [ 2, 3, 1 ], + "uv": [ 19, 16 ], + "mirror": true + } + ] + }, + { + "name": "EarR", + "parent": "Head", + "pivot": [ 0, 17, -8 ], + "rotation": [ 0, 0, -5 ], + "cubes": [ + { + "origin": [ -1.5, 32, -5.01 ], + "size": [ 2, 3, 1 ], + "uv": [ 19, 16 ] + } + ] + }, + { + "name": "MuleEarL", + "parent": "Head", + "pivot": [ 0, 17, -8 ], + "rotation": [ 0, 0, 15 ], + "cubes": [ + { + "origin": [ -3, 32, -5.01 ], + "size": [ 2, 7, 1 ], + "uv": [ 0, 12 ], + "mirror": true + } + ] + }, + { + "name": "MuleEarR", + "parent": "Head", + "pivot": [ 0, 17, -8 ], + "rotation": [ 0, 0, -15 ], + "cubes": [ + { + "origin": [ 1, 32, -5.01 ], + "size": [ 2, 7, 1 ], + "uv": [ 0, 12 ] + } + ] + }, + { + "name": "ReinsL", + "parent": "Head", + "pivot": [ 2, 30.5, -13.5 ], + "rotation": [ -35, 0, 0 ], + "cubes": [ + { + "origin": [ 3.1, 29, -13 ], + "size": [ 0, 3, 16 ], + "uv": [ 32, 2 ] + } + ] + }, + { + "name": "ReinsR", + "parent": "Head", + "pivot": [ -3, 30.5, -13.5 ], + "rotation": [ -35, 0, 0 ], + "cubes": [ + { + "origin": [ -3.1, 29, -13 ], + "size": [ 0, 3, 16 ], + "uv": [ 32, 2 ] + } + ] + }, + { + "name": "Bridle", + "parent": "Head", + "pivot": [ 0, 17, -8 ], + "cubes": [ + { + "origin": [ -2, 28, -13 ], + "size": [ 4, 5, 2 ], + "uv": [ 19, 0 ], + "inflate": 0.25 + }, + { + "origin": [ -3, 28, -11 ], + "size": [ 6, 5, 7 ], + "uv": [ 0, 0 ], + "inflate": 0.25 + } + ] + }, + { + "name": "BitL", + "parent": "Bridle", + "pivot": [ 0, 17, -8 ], + "cubes": [ + { + "origin": [ 2, 29, -14 ], + "size": [ 1, 2, 2 ], + "uv": [ 29, 5 ] + } + ] + }, + { + "name": "BitR", + "parent": "Bridle", + "pivot": [ 0, 17, -8 ], + "cubes": [ + { + "origin": [ -3, 29, -14 ], + "size": [ 1, 2, 2 ], + "uv": [ 29, 5 ] + } + ] + }, + { + "name": "Mane", + "parent": "Neck", + "pivot": [ 0, 17, -8 ], + "cubes": [ + { + "origin": [ -1, 17, -3.95 ], + "size": [ 2, 16, 2 ], + "uv": [ 56, 36 ] + } + ] + }, + { + "name": "BagL", + "parent": "Body", + "pivot": [ 5, 21, 11 ], + "rotation": [ 0, 90, 0 ], + "cubes": [ + { + "origin": [ 6, 13, 11 ], + "size": [ 8, 8, 3 ], + "uv": [ 26, 21 ], + "mirror": true + } + ] + }, + { + "name": "BagR", + "parent": "Body", + "pivot": [ -5, 21, 11 ], + "rotation": [ 0, -90, 0 ], + "cubes": [ + { + "origin": [ -14, 13, 11 ], + "size": [ 8, 8, 3 ], + "uv": [ 26, 21 ] + } + ] + }, + { + "name": "Saddle", + "parent": "Body", + "pivot": [ 0, 22, 2 ], + "cubes": [ + { + "origin": [ -5, 12, -3.5 ], + "size": [ 10, 9, 9 ], + "uv": [ 26, 0 ], + "inflate": 0.5 + } + ] + } + ] + } +} \ No newline at end of file diff --git a/models/entity/spyglass.geo.json b/models/entity/spyglass.geo.json new file mode 100644 index 00000000..aa4bab9b --- /dev/null +++ b/models/entity/spyglass.geo.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.16.0", + "minecraft:geometry": [ + { + "description": { + "identifier": "geometry.spyglass", + "texture_width": 16, + "texture_height": 16, + "visible_bounds_width": 3, + "visible_bounds_height": 1.5, + "visible_bounds_offset": [ 0, 0.25, 0 ] + }, + "bones": [ + { + "name": "spyglass", + "binding": "q.item_slot_to_bone_name(q.main_hand_item_use_duration > 0.0f ? 'head' : 'main_hand')", + "pivot": [ 0, 0, 0 ], + "cubes": [ + { + "origin": [ -11.1, -0.1, -0.1 ], + "size": [ 6.2, 2.2, 2.2 ], + "uv": [ 0, 0 ] + }, + { + "origin": [ -5, 0, 0 ], + "size": [ 5, 2, 2 ], + "uv": [ 0, 4 ] + } + ] + } + ] + } + ] +} diff --git a/models/entity/squid.geo.json b/models/entity/squid.geo.json index 56c8b81f..1b37e074 100644 --- a/models/entity/squid.geo.json +++ b/models/entity/squid.geo.json @@ -16,7 +16,10 @@ "size": [ 12, 16, 12 ], "uv": [ 0, 0 ] } - ] + ], + "locators": { + "lead": [ 0, 0, -5 ] + } }, { diff --git a/models/mobs.json b/models/mobs.json index cc49cf24..73200ba4 100644 --- a/models/mobs.json +++ b/models/mobs.json @@ -1,302 +1,5 @@ { "format_version": "1.8.0", - "geometry.dragon": { - "visible_bounds_width": 14, - "visible_bounds_height": 13, - "visible_bounds_offset": [ 0, 2, 0 ], - "texturewidth": 256, - "textureheight": 256, - "bones": [ - { - "name": "head", - "pivot": [ 0.0, 24.0, 0.0 ], - "cubes": [ - { - "origin": [ -6.0, 20.0, -24.0 ], - "size": [ 12.0, 5.0, 16.0 ], - "uv": [ 176, 44 ] - }, - { - "origin": [ -8.0, 16.0, -10.0 ], - "size": [ 16.0, 16.0, 16.0 ], - "uv": [ 112, 30 ] - }, - { - "mirror": true, - "origin": [ -5.0, 32.0, -4.0 ], - "size": [ 2.0, 4.0, 6.0 ], - "uv": [ 0, 0 ] - }, - { - "mirror": true, - "origin": [ -5.0, 25.0, -22.0 ], - "size": [ 2.0, 2.0, 4.0 ], - "uv": [ 112, 0 ] - }, - { - "origin": [ 3.0, 32.0, -4.0 ], - "size": [ 2.0, 4.0, 6.0 ], - "uv": [ 0, 0 ] - }, - { - "origin": [ 3.0, 25.0, -22.0 ], - "size": [ 2.0, 2.0, 4.0 ], - "uv": [ 112, 0 ] - } - ] - }, - { - "name": "jaw", - "pivot": [ 0.0, 20.0, -8.0 ], - "cubes": [ - { - "origin": [ -6.0, 16.0, -24.0 ], - "size": [ 12.0, 4.0, 16.0 ], - "uv": [ 176, 65 ] - } - ] - }, - { - "name": "neck", - "pivot": [ 0.0, 24.0, 0.0 ], - "cubes": [ - { - "origin": [ -5.0, 19.0, -5.0 ], - "size": [ 10.0, 10.0, 10.0 ], - "uv": [ 192, 104 ] - }, - { - "origin": [ -1.0, 29.0, -3.0 ], - "size": [ 2.0, 4.0, 6.0 ], - "uv": [ 48, 0 ] - } - ] - }, - { - "name": "body", - "pivot": [ 0.0, 20.0, 8.0 ], - "cubes": [ - { - "origin": [ -12.0, -4.0, -8.0 ], - "size": [ 24.0, 24.0, 64.0 ], - "uv": [ 0, 0 ] - }, - { - "origin": [ -1.0, 20.0, -2.0 ], - "size": [ 2.0, 6.0, 12.0 ], - "uv": [ 220, 53 ] - }, - { - "origin": [ -1.0, 20.0, 18.0 ], - "size": [ 2.0, 6.0, 12.0 ], - "uv": [ 220, 53 ] - }, - { - "origin": [ -1.0, 20.0, 38.0 ], - "size": [ 2.0, 6.0, 12.0 ], - "uv": [ 220, 53 ] - } - ] - }, - { - "name": "wing", - "pivot": [ -12.0, 19.0, 2.0 ], - "cubes": [ - { - "origin": [ -68.0, 15.0, -2.0 ], - "size": [ 56.0, 8.0, 8.0 ], - "uv": [ 112, 88 ] - }, - { - "origin": [ -68.0, 19.0, 4.0 ], - "size": [ 56.0, 0.0, 56.0 ], - "uv": [ -56, 88 ] - } - ] - }, - { - "name": "wingtip", - "pivot": [ -56.0, 24.0, 0.0 ], - "cubes": [ - { - "origin": [ -112.0, 22.0, -2.0 ], - "size": [ 56.0, 4.0, 4.0 ], - "uv": [ 112, 136 ] - }, - { - "origin": [ -112.0, 24.0, 2.0 ], - "size": [ 56.0, 0.0, 56.0 ], - "uv": [ -56, 144 ] - } - ] - }, - { - "name": "wing1", - "pivot": [ 12.0, 19.0, 2.0 ], - "cubes": [ - { - "origin": [ -44.0, 15.0, -2.0 ], - "size": [ 56.0, 8.0, 8.0 ], - "uv": [ 112, 88 ] - }, - { - "origin": [ -44.0, 19.0, 4.0 ], - "size": [ 56.0, 0.0, 56.0 ], - "uv": [ -56, 88 ] - } - ] - }, - { - "name": "wingtip1", - "pivot": [ -56.0, 24.0, 0.0 ], - "cubes": [ - { - "origin": [ -112.0, 22.0, -2.0 ], - "size": [ 56.0, 4.0, 4.0 ], - "uv": [ 112, 136 ] - }, - { - "origin": [ -112.0, 24.0, 2.0 ], - "size": [ 56.0, 0.0, 56.0 ], - "uv": [ -56, 144 ] - } - ] - }, - { - "name": "rearleg", - "pivot": [ -16.0, 8.0, 42.0 ], - "cubes": [ - { - "origin": [ -24.0, -20.0, 34.0 ], - "size": [ 16.0, 32.0, 16.0 ], - "uv": [ 0, 0 ] - } - ] - }, - { - "name": "rearleg1", - "pivot": [ 16.0, 8.0, 42.0 ], - "cubes": [ - { - "origin": [ 8.0, -20.0, 34.0 ], - "size": [ 16.0, 32.0, 16.0 ], - "uv": [ 0, 0 ] - } - ] - }, - { - "name": "frontleg", - "pivot": [ -12.0, 4.0, 2.0 ], - "cubes": [ - { - "origin": [ -16.0, -16.0, -2.0 ], - "size": [ 8.0, 24.0, 8.0 ], - "uv": [ 112, 104 ] - } - ] - }, - { - "name": "frontleg1", - "pivot": [ 12.0, 4.0, 2.0 ], - "cubes": [ - { - "origin": [ 8.0, -16.0, -2.0 ], - "size": [ 8.0, 24.0, 8.0 ], - "uv": [ 112, 104 ] - } - ] - }, - { - "name": "rearlegtip", - "pivot": [ 0.0, -8.0, -4.0 ], - "cubes": [ - { - "origin": [ -6.0, -38.0, -4.0 ], - "size": [ 12.0, 32.0, 12.0 ], - "uv": [ 196, 0 ] - } - ] - }, - { - "name": "rearlegtip1", - "pivot": [ 0.0, -8.0, -4.0 ], - "cubes": [ - { - "origin": [ -6.0, -38.0, -4.0 ], - "size": [ 12.0, 32.0, 12.0 ], - "uv": [ 196, 0 ] - } - ] - }, - { - "name": "frontlegtip", - "pivot": [ 0.0, 4.0, -1.0 ], - "cubes": [ - { - "origin": [ -3.0, -19.0, -4.0 ], - "size": [ 6.0, 24.0, 6.0 ], - "uv": [ 226, 138 ] - } - ] - }, - { - "name": "frontlegtip1", - "pivot": [ 0.0, 4.0, -1.0 ], - "cubes": [ - { - "origin": [ -3.0, -19.0, -4.0 ], - "size": [ 6.0, 24.0, 6.0 ], - "uv": [ 226, 138 ] - } - ] - }, - { - "name": "rearfoot", - "pivot": [ 0.0, -7.0, 4.0 ], - "cubes": [ - { - "origin": [ -9.0, -13.0, -16.0 ], - "size": [ 18.0, 6.0, 24.0 ], - "uv": [ 112, 0 ] - } - ] - }, - { - "name": "rearfoot1", - "pivot": [ 0.0, -7.0, 4.0 ], - "cubes": [ - { - "origin": [ -9.0, -13.0, -16.0 ], - "size": [ 18.0, 6.0, 24.0 ], - "uv": [ 112, 0 ] - } - ] - }, - { - "name": "frontfoot", - "pivot": [ 0.0, 1.0, 0.0 ], - "cubes": [ - { - "origin": [ -4.0, -3.0, -12.0 ], - "size": [ 8.0, 4.0, 16.0 ], - "uv": [ 144, 104 ] - } - ] - }, - { - "name": "frontfoot1", - "pivot": [ 0.0, 1.0, 0.0 ], - "cubes": [ - { - "origin": [ -4.0, -3.0, -12.0 ], - "size": [ 8.0, 4.0, 16.0 ], - "uv": [ 144, 104 ] - } - ] - } - ] - }, - "geometry.humanoid": { "visible_bounds_width": 1, "visible_bounds_height": 1, diff --git a/particles/candle_flame.json b/particles/candle_flame.json new file mode 100644 index 00000000..3cfa6548 --- /dev/null +++ b/particles/candle_flame.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.10.0", + "particle_effect": { + "description": { + "identifier": "minecraft:candle_flame_particle", + "basic_render_parameters": { + "material": "particles_alpha", + "texture": "textures/particle/particles" + } + }, + "components": { + "minecraft:emitter_rate_manual": { + "max_particles": 100 + }, + "minecraft:emitter_lifetime_expression": { + "activation_expression": 1, + "expiration_expression": 0 + }, + "minecraft:emitter_shape_sphere": { + "radius": 0.012, + "direction": [ 0, 0, 0 ] + }, + "minecraft:particle_lifetime_expression": { + "max_lifetime": "Math.random(9.0, 11.5)" + }, + "minecraft:particle_appearance_billboard": { + "size": [ + "0.5 * ((0.1 + variable.particle_random_1*0.1) - (0.01 * variable.particle_age))", + "0.5 * ((0.1 + variable.particle_random_1*0.1) - (0.01 * variable.particle_age))" + ], + "facing_camera_mode": "lookat_xyz", + "uv": { + "texture_width": 128, + "texture_height": 128, + "uv": [ 0, 24 ], + "uv_size": [ 8, 8 ] + } + } + } + } +} diff --git a/particles/crop_growth.json b/particles/crop_growth.json index b6ba966a..418149b0 100644 --- a/particles/crop_growth.json +++ b/particles/crop_growth.json @@ -10,22 +10,23 @@ }, "components": { "minecraft:emitter_initialization": { - "creation_expression": "variable.size = 0.1;variable.lifetime = 3;" - }, + "creation_expression": "variable.size = Math.random(0.08, 0.14);" + }, "minecraft:emitter_rate_instant": { - "num_particles": 15 + "num_particles": "Math.random(12, 18)" }, "minecraft:emitter_lifetime_once": { "active_time": 1 }, "minecraft:emitter_shape_box": { - "half_dimensions": [0.5, 0.5, 0.5], - "direction": "outwards" + "half_dimensions": [0.4, 0.4, 0.4], + "direction": [ "Math.random(-0.6, 0.6)", 0.6, "Math.random(-0.6, 0.6)" ] }, + "minecraft:particle_initial_speed" : 0.04, + "minecraft:particle_motion_dynamic" : {}, "minecraft:particle_lifetime_expression": { - "max_lifetime": "variable.particle_random_1*variable.lifetime" + "max_lifetime": "2.0 + (Math.random(0.0, 4.0))" }, - "minecraft:particle_initial_speed": 0.4, "minecraft:particle_appearance_billboard": { "size": ["variable.size", "variable.size"], "facing_camera_mode": "rotate_xyz", diff --git a/particles/crop_growth_area.json b/particles/crop_growth_area.json new file mode 100644 index 00000000..85003c86 --- /dev/null +++ b/particles/crop_growth_area.json @@ -0,0 +1,42 @@ +{ + "format_version": "1.10.0", + "particle_effect": { + "description": { + "identifier": "minecraft:crop_growth_area_emitter", + "basic_render_parameters": { + "material": "particles_alpha", + "texture": "textures/particle/particles" + } + }, + "components": { + "minecraft:emitter_initialization": { + "creation_expression": "variable.size = Math.random(0.08, 0.14);" + }, + "minecraft:emitter_rate_instant": { + "num_particles": "Math.random(30, 40)" + }, + "minecraft:emitter_lifetime_once": { + "active_time": 1 + }, + "minecraft:emitter_shape_box": { + "half_dimensions": [2.5, 0.5, 2.5], + "direction": [ "Math.random(-0.6, 0.6)", 0.6, "Math.random(-0.6, 0.6)" ] + }, + "minecraft:particle_initial_speed" : 0.04, + "minecraft:particle_motion_dynamic" : {}, + "minecraft:particle_lifetime_expression": { + "max_lifetime": "2.0 + (Math.random(0.0, 4.0))" + }, + "minecraft:particle_appearance_billboard": { + "size": ["variable.size", "variable.size"], + "facing_camera_mode": "rotate_xyz", + "uv": { + "texture_width": 128, + "texture_height": 128, + "uv": [16, 40], + "uv_size": [8, 8] + } + } + } + } +} \ No newline at end of file diff --git a/particles/dripstone_lava_drip.json b/particles/dripstone_lava_drip.json new file mode 100644 index 00000000..8a4058c1 --- /dev/null +++ b/particles/dripstone_lava_drip.json @@ -0,0 +1,72 @@ +{ + "format_version": "1.10.0", + "particle_effect": { + "description": { + "identifier": "minecraft:stalactite_lava_drip_particle", + "basic_render_parameters": { + "material": "particles_alpha", + "texture": "textures/particle/particles" + } + }, + "events": { + "hit_ground": { + "sound_effect": { + "event_name": "drip.lava.pointed_dripstone" + } + } + }, + "components": { + "minecraft:emitter_rate_manual": { + "max_particles": 50 + }, + "minecraft:emitter_lifetime_expression": { + "activation_expression": 1, + "expiration_expression": 0 + }, + "minecraft:emitter_shape_point": { + "offset": [ 0.0, 0.1, 0.0 ] + }, + "minecraft:particle_initialization": { + "per_update_expression": "variable.stuck_time = 2.0;", + "per_render_expression": "variable.stuck_time = 2.0;" + }, + "minecraft:particle_initial_speed": 0.0, + "minecraft:particle_lifetime_expression": { + "max_lifetime": 5.0 + }, + "minecraft:particle_motion_dynamic": { + "linear_acceleration": [ 0.0, -19.6, 0 ], + "linear_drag_coefficient": "variable.stuck_time = 2.0; return variable.particle_age < variable.stuck_time ? 277 : 0.01;" + }, + "minecraft:particle_motion_collision": { + "coefficient_of_restitution": 0.1, + "collision_drag": 10.0, + "collision_radius": 0.01, + "events": [ + { + "event": "hit_ground", + "min_speed": 0.5 + } + ] + }, + "minecraft:particle_appearance_billboard": { + "size": [ 0.15, 0.15 ], + "facing_camera_mode": "lookat_xyz", + "uv": { + "texture_width": 128, + "texture_height": 128, + "uv": [ 8, 56 ], + "uv_size": [ 8, 8 ] + } + }, + "minecraft:particle_appearance_tinting": { + "color": [ + 1.0, + "0.8 / (variable.stuck_time - (variable.stuck_time-variable.particle_age) + 0.8)", + "0.2 / (variable.stuck_time - (variable.stuck_time-variable.particle_age) + 0.4)", + 1.0 + ] + } + } + } +} diff --git a/particles/dripstone_water_drip.json b/particles/dripstone_water_drip.json new file mode 100644 index 00000000..e6980dc2 --- /dev/null +++ b/particles/dripstone_water_drip.json @@ -0,0 +1,85 @@ +{ + "format_version": "1.10.0", + "particle_effect": { + "description": { + "identifier": "minecraft:stalactite_water_drip_particle", + "basic_render_parameters": { + "material": "particles_alpha", + "texture": "textures/particle/particles" + } + }, + "events": { + "splash": { + "particle_effect": { + "effect": "minecraft:rain_splash_particle", + "type": "particle" + } + }, + "hit_ground": { + "sound_effect": { + "event_name": "drip.water.pointed_dripstone" + } + } + }, + "components": { + "minecraft:emitter_rate_manual": { + "max_particles": 50 + }, + "minecraft:emitter_lifetime_expression": { + "activation_expression": 1, + "expiration_expression": 0 + }, + "minecraft:emitter_shape_point": { + "offset": [ 0.0, 0.0, 0.0 ] + }, + "minecraft:particle_initialization": { + "per_update_expression": "variable.stuck_time = 2.0;", + "per_render_expression": "variable.stuck_time = 2.0;" + }, + "minecraft:particle_initial_speed": 0.0, + "minecraft:particle_lifetime_expression": { + "max_lifetime": 5.0 + }, + "minecraft:particle_motion_dynamic": { + "linear_acceleration": [ 0.0, -19.6, 0 ], + "linear_drag_coefficient": "variable.stuck_time = 2.0; return variable.particle_age < variable.stuck_time ? 500 : 0.01;" + }, + "minecraft:particle_motion_collision": { + "expire_on_contact": true, + "collision_radius": 0.01, + "events": [ + { + "event": "hit_ground", + "min_speed": 0.5 + }, + { + "event": "splash", + "min_speed": 0.5 + }, + { + "event": "splash", + "min_speed": 0.5 + }, + { + "event": "splash", + "min_speed": 0.5 + } + ] + }, + "minecraft:particle_appearance_billboard": { + "size": [ 0.15, 0.15 ], + "facing_camera_mode": "lookat_xyz", + "uv": { + "texture_width": 128, + "texture_height": 128, + "uv": [ 8, 56 ], + "uv_size": [ 8, 8 ] + } + }, + "minecraft:particle_appearance_tinting": { + "color": [ 0.2, 0.3, 1.0 ] + }, + "minecraft:particle_appearance_lighting": {} + } + } +} diff --git a/particles/electric_spark.json b/particles/electric_spark.json new file mode 100644 index 00000000..6c4947ea --- /dev/null +++ b/particles/electric_spark.json @@ -0,0 +1,53 @@ +{ + "format_version": "1.10.0", + "particle_effect": { + "description": { + "identifier": "minecraft:electric_spark_particle", + "basic_render_parameters": { + "material": "particles_alpha", + "texture": "textures/particle/particles" + } + }, + "components": { + "minecraft:emitter_rate_instant": { + "num_particles": 1 + }, + "minecraft:emitter_lifetime_once": { + }, + "minecraft:emitter_shape_point": { + "direction": [ + "(variable.particle_random_1 * variable.direction.x) - (variable.direction.x / 2.0)", + "(variable.particle_random_2 * variable.direction.y) - (variable.direction.y / 2.0)", + "(variable.particle_random_3 * variable.direction.z) - (variable.direction.z / 2.0)" + ] + }, + "minecraft:emitter_initialization": { + "creation_expression": "variable.size = Math.random(0.1, 0.2);" + }, + + "minecraft:particle_initial_speed": "-1", + + "minecraft:particle_lifetime_expression": { + "max_lifetime": "((variable.particle_random_1 * 2) + 3) / 20" + }, + "minecraft:particle_motion_dynamic": { + "linear_acceleration": [ 0,0,0 ], + "linear_drag_coefficient": 0.96 + }, + "minecraft:particle_appearance_billboard": { + "size": ["variable.size", "variable.size" ], + "facing_camera_mode": "lookat_xyz", + "uv": { + "texture_width": 128, + "texture_height": 128, + "uv": [ 16, 48 ], + "uv_size": [ 8, 8 ] + } + }, + "minecraft:particle_appearance_tinting": { + "color": [ 1, 0.9, 1, 1.0 ] + } + } + } +} + diff --git a/particles/glow.json b/particles/glow.json new file mode 100644 index 00000000..8d20f7f6 --- /dev/null +++ b/particles/glow.json @@ -0,0 +1,48 @@ +{ + "format_version": "1.10.0", + "particle_effect": { + "description": { + "identifier": "minecraft:glow_particle", + "basic_render_parameters": { + "material": "particles_alpha", + "texture": "textures/particle/particles" + } + }, + "components": { + "minecraft:emitter_rate_instant": { + "num_particles": 1 + }, + "minecraft:emitter_lifetime_once": { + }, + "minecraft:emitter_shape_point": { + "direction": [ "variable.direction.x * 0.2 + Math.random(-1, 1) * 0.02", "variable.direction.y * 0.2 + Math.random(-1, 1) * 0.02", "variable.direction.z * 0.2 + Math.random(-1, 1) * 0.02" ] + }, + "minecraft:particle_lifetime_expression": { + "max_lifetime": "2 / ((Math.Random(0.0, 1.0) * 0.8 + 0.2) * 5)" + }, + "minecraft:particle_expire_if_not_in_blocks": [ + "minecraft:water", + "minecraft:flowing_water", + "minecraft:bubble_column" + ], + "minecraft:particle_motion_dynamic": { + "linear_acceleration": [ 0, 0.8, 0 ], + "linear_drag_coefficient": 5.25 + }, + "minecraft:particle_appearance_billboard": { + "size": [ "(0.05*variable.particle_random_1+0.1)*(variable.particle_random_2*0.9+0.2)", "(0.05*variable.particle_random_1+0.1)*(variable.particle_random_2*0.9+0.2)" ], + "facing_camera_mode": "lookat_xyz", + "uv": { + "texture_width": 128, + "texture_height": 128, + "uv": [ 16, 48 ], + "uv_size": [ 8, 8 ] + } + }, + "minecraft:particle_appearance_tinting": { + "color": [ "variable.color.r", "variable.color.g", "variable.color.b", 1.0 ] + } + } + } +} + diff --git a/particles/ink.json b/particles/ink.json index c0afc1f9..cbb3e0dc 100644 --- a/particles/ink.json +++ b/particles/ink.json @@ -1,62 +1,62 @@ { - "format_version": "1.10.0", - "particle_effect": { - "description": { - "identifier": "minecraft:ink_emitter", - "basic_render_parameters": { - "material": "particles_alpha", - "texture": "textures/particle/particles" - } - }, - "components": { - "minecraft:emitter_rate_instant": { - "num_particles": "variable.particlecount" - }, - "minecraft:emitter_lifetime_expression": { - "activation_expression": "(variable.emitter_age > 0.45 ? 1.0 : 0.0)", - "expiration_expression": "(variable.emitter_age > 10.0 ? 1.0 : 0.0)" - }, - "minecraft:emitter_shape_point": { - "direction": [ - "variable.direction_vector.x + Math.random(0, 1) * variable.aabb_dimension.x * 2 - variable.aabb_dimension.x", - "variable.direction_vector.y + 0.5 + Math.random(0, 1) * variable.aabb_dimension.y", - "variable.direction_vector.z + Math.random(0, 1) * variable.aabb_dimension.x * 2 - variable.aabb_dimension.x" - ] - }, - "minecraft:particle_initial_speed": "(1.0 + Math.random(0, 1) + Math.random(0, 1))", - "minecraft:particle_lifetime_expression": { - "max_lifetime": "(variable.particlesize * 4) / (Math.random(0.2, 1))" - }, - "minecraft:particle_motion_dynamic": { - "linear_acceleration": [ 0.0, "variable.is_outside_water * (-3)", 0.0 ], - "linear_drag_coefficient": 1.5 - }, - "minecraft:particle_motion_collision": { - "collision_drag": 4.0, - "coefficient_of_restitution": 0.0, - "collision_radius": 0.1 + "format_version": "1.10.0", + "particle_effect": { + "description": { + "identifier": "minecraft:ink_emitter", + "basic_render_parameters": { + "material": "particles_alpha", + "texture": "textures/particle/particles" + } }, - "minecraft:particle_appearance_billboard": { - "size": [ "variable.particlesize", "variable.particlesize" ], - "facing_camera_mode": "rotate_xyz", - "uv": { - "texture_width": 128, - "texture_height": 128, - "flipbook": { - "base_UV": [ 56, 0 ], - "size_UV": [ 8, 8 ], - "step_UV": [ -8, 0 ], - "frames_per_second": 8, - "max_frame": 8, - "stretch_to_lifetime": true, - "loop": false + "components": { + "minecraft:emitter_rate_instant": { + "num_particles": "variable.particlecount" + }, + "minecraft:emitter_lifetime_expression": { + "activation_expression": "(variable.emitter_age > 0.45 ? 1.0 : 0.0)", + "expiration_expression": "(variable.emitter_age > 10.0 ? 1.0 : 0.0)" + }, + "minecraft:emitter_shape_point": { + "direction": [ + "variable.direction_vector.x + Math.random(0, 1) * variable.aabb_dimension.x * 2 - variable.aabb_dimension.x", + "variable.direction_vector.y + 0.5 + Math.random(0, 1) * variable.aabb_dimension.y", + "variable.direction_vector.z + Math.random(0, 1) * variable.aabb_dimension.x * 2 - variable.aabb_dimension.x" + ] + }, + "minecraft:particle_initial_speed": "(1.0 + Math.random(0, 1) + Math.random(0, 1))", + "minecraft:particle_lifetime_expression": { + "max_lifetime": "(variable.particlesize * 4) / (Math.random(0.2, 1))" + }, + "minecraft:particle_motion_dynamic": { + "linear_acceleration": [ 0.0, "variable.is_outside_water * (-3)", 0.0 ], + "linear_drag_coefficient": 1.5 + }, + "minecraft:particle_motion_collision": { + "collision_drag": 4.0, + "coefficient_of_restitution": 0.0, + "collision_radius": 0.1 + }, + "minecraft:particle_appearance_billboard": { + "size": [ "variable.particlesize", "variable.particlesize" ], + "facing_camera_mode": "rotate_xyz", + "uv": { + "texture_width": 128, + "texture_height": 128, + "flipbook": { + "base_UV": [ 56, 0 ], + "size_UV": [ 8, 8 ], + "step_UV": [ -8, 0 ], + "frames_per_second": 8, + "max_frame": 8, + "stretch_to_lifetime": true, + "loop": false + } } + }, + "minecraft:particle_appearance_tinting": { + "color": [ "variable.color.r + Math.random(0, 0.05)", "variable.color.g + Math.random(0, 0.05)", "variable.color.b + Math.random(0, 0.05)", 1.0 ] } - }, - "minecraft:particle_appearance_tinting": { - "color": [ "Math.random(0, 0.05)", "Math.random(0, 0.05)", "Math.random(0, 0.05)", 1.0 ] - }, - "minecraft:particle_appearance_lighting": {} + } } } -} + \ No newline at end of file diff --git a/particles/snowflake.json b/particles/snowflake.json new file mode 100644 index 00000000..729326ac --- /dev/null +++ b/particles/snowflake.json @@ -0,0 +1,57 @@ +{ + "format_version": "1.10.0", + "particle_effect": { + "description": { + "identifier": "minecraft:snowflake_particle", + "basic_render_parameters": { + "material": "particles_alpha", + "texture": "textures/particle/particles" + } + }, + "components": { + "minecraft:emitter_shape_custom": { + "offset": [ + "0.5 + math.random(-0.2, 0.2)", + 1.2, + "0.5 + math.random(-0.2, 0.2)" + ], + "direction": [ + "Math.random(-1.0, 1.0)", + 0.2, + "Math.random(-1.0, 1.0)" + ] + }, + "minecraft:emitter_rate_manual": { + "max_particles": 9 + }, + "minecraft:emitter_lifetime_expression": { + "activation_expression": 1, + "expiration_expression": 0 + }, + "minecraft:particle_initial_speed": "Math.random(2.0, 2.5)", + "minecraft:particle_lifetime_expression": { + "max_lifetime": "0.5" + }, + "minecraft:particle_motion_dynamic": { + "linear_acceleration": [ 0, -9.8, 0 ] + }, + "minecraft:particle_initialization": { + "per_render_expression": "variable.size = 0.25 * math.pow(1.0-(variable.particle_age / variable.particle_lifetime), 0.08);" + }, + "minecraft:particle_appearance_billboard": { + "size": ["variable.size", "variable.size"], + "facing_camera_mode": "lookat_xyz", + "uv": { + "texture_width": 4, + "texture_height": 4, + "uv": [ "1.25 - (Math.floor(5 * variable.particle_age / variable.particle_lifetime) / 4)", 0 ], + "uv_size": [ 0.25, 0.25 ] + } + }, + "minecraft:particle_appearance_tinting": { + "color": "#dfe5ed" + }, + "minecraft:particle_appearance_lighting": {} + } + } + } diff --git a/particles/spore_blossom_ambient_block_actor.json b/particles/spore_blossom_ambient_block_actor.json new file mode 100644 index 00000000..09084bcd --- /dev/null +++ b/particles/spore_blossom_ambient_block_actor.json @@ -0,0 +1,46 @@ +{ + "format_version": "1.10.0", + "particle_effect": { + "description": { + "identifier": "minecraft:spore_blossom_ambient_particle", + "basic_render_parameters": { + "material": "particles_alpha", + "texture": "textures/particle/particles" + } + }, + "components": { + "minecraft:emitter_shape_custom": { + "offset": [ "Math.random(-10.0, 10.0)", "Math.random(-10.0, 0.0)", "Math.random(-10.0, 10.0)" ], + "direction": [ "Math.random(-1.0, 1.0)", "Math.random(-0.4, 0.2)", "Math.random(-1.0, 1.0)"] + }, + "minecraft:emitter_rate_manual": { + "max_particles": 500 + }, + "minecraft:emitter_lifetime_expression": { + "activation_expression": 1, + "expiration_expression": 0 + }, + "minecraft:particle_initial_speed": "Math.random(2.0, 3.0)", + "minecraft:particle_lifetime_expression": { + "max_lifetime": "Math.random(20, 40)" + }, + "minecraft:particle_motion_dynamic": { + "linear_acceleration": [ 0, -0.005, 0 ] + }, + "minecraft:particle_appearance_billboard": { + "size": [0.15, 0.15], + "facing_camera_mode": "lookat_xyz", + "uv": { + "texture_width": 128, + "texture_height": 128, + "uv": [ 8, 56 ], + "uv_size": [ 8, 8 ] + } + }, + "minecraft:particle_appearance_tinting": { + "color": [ 0.32, 0.50, 0.22 ] + }, + "minecraft:particle_appearance_lighting": {} + } + } +} \ No newline at end of file diff --git a/particles/spore_blossom_shower.json b/particles/spore_blossom_shower.json new file mode 100644 index 00000000..b0656349 --- /dev/null +++ b/particles/spore_blossom_shower.json @@ -0,0 +1,59 @@ +{ + "format_version": "1.10.0", + "particle_effect": { + "description": { + "identifier": "minecraft:spore_blossom_shower_particle", + "basic_render_parameters": { + "material": "particles_alpha", + "texture": "textures/particle/particles" + } + }, + "components": { + "minecraft:emitter_shape_box": { + "offset": [ 0.5, 0.7, 0.5 ], + "half_dimensions": [0.25, 0, 0.25], + "direction": [0, 0, 0], + "surface_only": true + }, + "minecraft:emitter_rate_manual": { + "max_particles": 200 + }, + "minecraft:emitter_lifetime_expression": { + "activation_expression": 1, + "expiration_expression": 0 + }, + "minecraft:particle_initialization": { + "per_update_expression": "variable.stuck_time = variable.particle_random_1 * 7 + 1;", + "per_render_expression": "variable.stuck_time = variable.particle_random_1 * 7 + 1;" + }, + "minecraft:particle_initial_speed": 0.0, + "minecraft:particle_lifetime_expression": { + "max_lifetime": 10.0 + }, + "minecraft:particle_motion_dynamic": { + "linear_acceleration": [ 0.0, -3.5, 0 ], + "linear_drag_coefficient": "variable.stuck_time = variable.particle_random_1 * 7 + 1; return variable.particle_age < variable.stuck_time ? 200 : 1;" + }, + "minecraft:particle_motion_collision": { + "coefficient_of_restitution": 0.1, + "collision_drag": 10.0, + "collision_radius": 0.01, + "expire_on_contact": true + }, + "minecraft:particle_appearance_billboard": { + "size": ["return variable.particle_age < variable.stuck_time ? 0.0 : 0.15;", 0.15], + "facing_camera_mode": "lookat_xyz", + "uv": { + "texture_width": 128, + "texture_height": 128, + "uv": [ 8, 56 ], + "uv_size": [ 8, 8 ] + } + }, + "minecraft:particle_appearance_tinting": { + "color": [ 0.32, 0.50, 0.22 ] + }, + "minecraft:particle_appearance_lighting": {} + } + } +} \ No newline at end of file diff --git a/particles/wax.json b/particles/wax.json new file mode 100644 index 00000000..9af39b9c --- /dev/null +++ b/particles/wax.json @@ -0,0 +1,58 @@ +{ + "format_version": "1.10.0", + "particle_effect": { + "description": { + "identifier": "minecraft:wax_particle", + "basic_render_parameters": { + "material": "particles_alpha", + "texture": "textures/particle/particles" + } + }, + "components": { + "minecraft:emitter_rate_instant": { + "num_particles": 1 + }, + "minecraft:emitter_lifetime_once": { + }, + "minecraft:emitter_shape_point": { + "direction": [ + "variable.direction.x", + "variable.direction.y", + "variable.direction.z" + ] + }, + "minecraft:emitter_initialization": { + "creation_expression": "variable.size = Math.random(0.1, 0.2);" + }, + + "minecraft:particle_initial_speed": -0.05, + + "minecraft:particle_lifetime_expression": { + "max_lifetime": "((variable.particle_random_1 * 30) + 10) / 20" + }, + "minecraft:particle_motion_dynamic": { + "linear_acceleration": [ 0,0,0 ], + "linear_drag_coefficient": 0.96 + }, + "minecraft:particle_appearance_billboard": { + "size": ["variable.size", "variable.size" ], + "facing_camera_mode": "lookat_xyz", + "uv": { + "texture_width": 128, + "texture_height": 128, + "uv": [ 16, 48 ], + "uv_size": [ 8, 8 ] + } + }, + "minecraft:particle_appearance_tinting": { + "color": [ + "math.clamp(variable.color.r * 1.2 * math.clamp((variable.particle_age + 0.5) / variable.particle_lifetime, 0, 1), 0, 1)", + "math.clamp(variable.color.g * 1.2 * math.clamp((variable.particle_age + 0.5) / variable.particle_lifetime, 0, 1), 0, 1)", + "math.clamp(variable.color.b * 1.2 * math.clamp((variable.particle_age + 0.5) / variable.particle_lifetime, 0, 1), 0, 1)", + 1.0 + ] + } + } + } +} + diff --git a/render_controllers/axolotl.render_controllers.json b/render_controllers/axolotl.render_controllers.json new file mode 100644 index 00000000..9bbf129f --- /dev/null +++ b/render_controllers/axolotl.render_controllers.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.8.0", + "render_controllers": { + "controller.render.axolotl": { + "arrays": { + "textures": { + "Array.skins": [ "Texture.lucy", "Texture.cyan", "Texture.gold", "Texture.wild", "Texture.blue" ] + } + }, + "geometry": "Geometry.default", + "materials": [ + { "*": "Material.default" }, + { "*arm": "Material.limbs" }, + { "*leg": "Material.limbs" } + + ], + "textures": [ "Array.skins[query.variant]" ] + } + } +} diff --git a/render_controllers/donkey_v1_and_v2.render_controllers.json b/render_controllers/donkey_v1_and_v2.render_controllers.json new file mode 100644 index 00000000..b672102d --- /dev/null +++ b/render_controllers/donkey_v1_and_v2.render_controllers.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.8.0", + "render_controllers": { + "controller.render.donkey.v1.and.v2": { + "part_visibility": [ + { "*saddle*": "query.is_saddled" }, + { "SaddleMouthLine": "query.is_saddled && query.has_rider" }, + { "SaddleMouthLineR": "query.is_saddled && query.has_rider" }, + { "Bag*": "query.is_chested" }, + { "Ear*": false } + ], + "geometry": "Geometry.default", + "materials": [ + { "*": "Material.default" } + ], + "textures": [ "Texture.donkey", "Texture.markings_none", "Texture.armor_none" ] + } + } +} diff --git a/render_controllers/donkey_v3.render_controllers .json b/render_controllers/donkey_v3.render_controllers .json new file mode 100644 index 00000000..5b904f04 --- /dev/null +++ b/render_controllers/donkey_v3.render_controllers .json @@ -0,0 +1,20 @@ +{ + "format_version": "1.8.0", + "render_controllers": { + "controller.render.donkey.v3": { + "part_visibility": [ + { "Saddle": "query.is_saddled" }, + { "Bit*": "query.is_saddled" }, + { "Bridle": "query.is_saddled" }, + { "Reins*" : "query.is_saddled && query.has_rider" }, + { "Bag*" : "query.is_chested" }, + { "Ear*" : false} + ], + "geometry": "Geometry.default", + "materials": [ + { "*": "Material.default" } + ], + "textures": [ "Texture.donkey", "Texture.markings_none", "Texture.armor_none" ] + } + } +} diff --git a/render_controllers/ender_crystal.render_controllers.json b/render_controllers/ender_crystal.render_controllers.json new file mode 100644 index 00000000..6981f022 --- /dev/null +++ b/render_controllers/ender_crystal.render_controllers.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.10.0", + "render_controllers": { + "controller.render.ender_crystal": { + "geometry": "Geometry.default", + "part_visibility": [ { "base": "query.show_bottom" } ], + "materials": [ { "*": "Material.default" } ], + "textures": [ "Texture.default" ] + } + } +} \ No newline at end of file diff --git a/render_controllers/ender_dragon.render_controllers.json b/render_controllers/ender_dragon.render_controllers.json new file mode 100644 index 00000000..4e1c5e01 --- /dev/null +++ b/render_controllers/ender_dragon.render_controllers.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.10.0", + "render_controllers": { + "controller.render.ender_dragon_default": { + "geometry": "Geometry.default", + "materials": [ + { "*": "Material.default" } + ], + "textures": [ "Texture.default" ] + }, + "controller.render.ender_dragon_death_pre_pass": { + "geometry": "Geometry.default", + "materials": [ + { "*": "Material.dissolve_0" } + ], + "textures": [ "Texture.exploding" ], + "part_visibility": [ { "*": "query.death_ticks > 1.0" } ], + "is_hurt_color": { + "r": "this", + "g": "this", + "b": "this", + "a": "query.death_ticks > 1.0 ? variable.death_alpha : this" + } + }, + "controller.render.ender_dragon_death_main_pass": { + "geometry": "Geometry.default", + "materials": [ + { "*": "Material.dissolve_1" } + ], + "textures": [ "Texture.default" ] + } + } +} \ No newline at end of file diff --git a/render_controllers/glow_squid.render_controllers.json b/render_controllers/glow_squid.render_controllers.json new file mode 100644 index 00000000..30fd7384 --- /dev/null +++ b/render_controllers/glow_squid.render_controllers.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.8.0", + "render_controllers": { + "controller.render.glow_squid": { + "geometry": "Geometry.default", + "materials": [ { "*": "Material.default" } ], + "textures": [ "Texture.default" ], + "overlay_color": { + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": "variable.glow_alpha" + } + } + } +} \ No newline at end of file diff --git a/render_controllers/goat.render_controllers.json b/render_controllers/goat.render_controllers.json new file mode 100644 index 00000000..8fa98b5e --- /dev/null +++ b/render_controllers/goat.render_controllers.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.8.0", + "render_controllers": { + "controller.render.goat": { + "geometry": "Geometry.default", + "part_visibility": [ + { "right_horn": "variable.goat_has_right_horn" }, + { "left_horn": "variable.goat_has_left_horn" } + ], + "materials": [ { "*": "Material.default" } ], + "textures": [ "Texture.default" ] + } + } + } + \ No newline at end of file diff --git a/render_controllers/horse_v1_and_v2.render_controllers.json b/render_controllers/horse_v1_and_v2.render_controllers.json new file mode 100644 index 00000000..bcb4994a --- /dev/null +++ b/render_controllers/horse_v1_and_v2.render_controllers.json @@ -0,0 +1,56 @@ +{ + "format_version": "1.8.0", + "render_controllers": { + "controller.render.horse.v1.and.v2": { + "part_visibility": [ + { "*saddle*": "query.is_saddled" }, + { "SaddleMouthLine": "query.is_saddled && query.has_rider" }, + { "SaddleMouthLineR": "query.is_saddled && query.has_rider" }, + { "MuleEar*": false }, + { "Bag*": false } + ], + "arrays": { + "textures": { + "Array.base": [ + "Texture.base_white", + "Texture.base_creamy", + "Texture.base_chestnut", + "Texture.base_brown", + "Texture.base_black", + "Texture.base_gray", + "Texture.base_darkbrown" + ], + "Array.markings": [ + "Texture.markings_none", + "Texture.markings_white", + "Texture.markings_whitefield", + "Texture.markings_whitedots", + "Texture.markings_blackdots" + ], + "Array.armor": [ + "Texture.armor_none", + "Texture.armor_leather", + "Texture.armor_iron", + "Texture.armor_gold", + "Texture.armor_diamond" + ] + } + }, + "geometry": "Geometry.default", + "materials": [ + { "*": "Material.default" } + ], + "textures": [ + "Array.base[query.variant]", + "Array.markings[query.mark_variant]", + "Array.armor[variable.armor_texture_slot]" + ], + "color": { + "r": "variable.armor_texture_slot ? query.armor_color_slot(1, 0) : this", + "g": "variable.armor_texture_slot ? query.armor_color_slot(1, 1) : this", + "b": "variable.armor_texture_slot ? query.armor_color_slot(1, 2) : this", + "a": "variable.armor_texture_slot ? query.armor_color_slot(1, 3) : this" + } + } + } +} diff --git a/render_controllers/horse.render_controllers.json b/render_controllers/horse_v3.render_controllers.json similarity index 50% rename from render_controllers/horse.render_controllers.json rename to render_controllers/horse_v3.render_controllers.json index a1c55175..ef1a3637 100644 --- a/render_controllers/horse.render_controllers.json +++ b/render_controllers/horse_v3.render_controllers.json @@ -1,22 +1,25 @@ { "format_version": "1.8.0", "render_controllers": { - "controller.render.horse": { + "controller.render.horse.v3": { + "part_visibility": [ + { "Saddle": "query.is_saddled" }, + { "Bit*": "query.is_saddled" }, + { "Bridle": "query.is_saddled" }, + { "Reins*" : "query.is_saddled && query.has_rider" }, + { "Bag*" : false }, + { "MuleEar*" : false} + ], "arrays": { "textures": { "Array.base": [ - "Texture.base_brown", "Texture.base_white", "Texture.base_creamy", "Texture.base_chestnut", "Texture.base_brown", "Texture.base_black", "Texture.base_gray", - "Texture.base_darkbrown", - "Texture.mule", - "Texture.donkey", - "Texture.skeleton", - "Texture.zombie" + "Texture.base_darkbrown" ], "Array.markings": [ "Texture.markings_none", @@ -36,16 +39,19 @@ }, "geometry": "Geometry.default", "materials": [ - { "*": "Material.default" }, - { "TailA": "Material.horse_hair" }, - { "Mane": "Material.horse_hair" }, - { "*Saddle*": "Material.horse_saddle" } + { "*": "Material.default" } ], "textures": [ - "Array.base[variable.BaseTextureIndex]", - "Array.markings[variable.MarkingsTextureIndex]", - "Array.armor[variable.ArmorTextureIndex]" - ] + "Array.base[query.variant]", + "Array.markings[query.mark_variant]", + "Array.armor[variable.armor_texture_slot]" + ], + "color": { + "r": "variable.armor_texture_slot ? query.armor_color_slot(1, 0) : this", + "g": "variable.armor_texture_slot ? query.armor_color_slot(1, 1) : this", + "b": "variable.armor_texture_slot ? query.armor_color_slot(1, 2) : this", + "a": "variable.armor_texture_slot ? query.armor_color_slot(1, 3) : this" + } } } } diff --git a/render_controllers/mule_v1_and_v2.render_controllers.json b/render_controllers/mule_v1_and_v2.render_controllers.json new file mode 100644 index 00000000..76ec2c18 --- /dev/null +++ b/render_controllers/mule_v1_and_v2.render_controllers.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.8.0", + "render_controllers": { + "controller.render.mule.v1.and.v2": { + "part_visibility": [ + { "*saddle*": "query.is_saddled" }, + { "SaddleMouthLine": "query.is_saddled && query.has_rider" }, + { "SaddleMouthLineR": "query.is_saddled && query.has_rider" }, + { "Bag*": "query.is_chested" }, + { "Ear*": false } + ], + "geometry": "Geometry.default", + "materials": [ + { "*": "Material.default" } + ], + "textures": [ "Texture.mule", "Texture.markings_none", "Texture.armor_none" ] + } + } +} diff --git a/render_controllers/mule_v3.render_controllers.json b/render_controllers/mule_v3.render_controllers.json new file mode 100644 index 00000000..a5eb5c42 --- /dev/null +++ b/render_controllers/mule_v3.render_controllers.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.8.0", + "render_controllers": { + "controller.render.mule.v3": { + "part_visibility": [ + { "Saddle": "query.is_saddled" }, + { "Bit*": "query.is_saddled" }, + { "Bridle": "query.is_saddled" }, + { "Reins*" : "query.is_saddled && query.has_rider" }, + { "Bag*" : "query.is_chested" }, + { "Ear*" : false} + ], + "geometry": "Geometry.default", + "materials": [ + { "*": "Material.default" } + ], + "textures": [ "Texture.mule", "Texture.markings_none", "Texture.armor_none" ] + } + } +} diff --git a/render_controllers/skeleton_horse_v1_and_v2.render_controllers.json b/render_controllers/skeleton_horse_v1_and_v2.render_controllers.json new file mode 100644 index 00000000..2300fe5c --- /dev/null +++ b/render_controllers/skeleton_horse_v1_and_v2.render_controllers.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.8.0", + "render_controllers": { + "controller.render.skeleton_horse.v1.and.v2": { + "part_visibility": [ + { "*saddle*": false }, + { "SaddleMouthLine": false}, + { "SaddleMouthLineR": false }, + { "Bag*": false }, + { "MuleEar*": false } + ], + "geometry": "Geometry.default", + "materials": [ + { "*": "Material.default" } + ], + "textures": [ "Texture.skeleton", "Texture.markings_none", "Texture.armor_none" ] + } + } +} diff --git a/render_controllers/skeleton_horse_v3.render_controllers.json b/render_controllers/skeleton_horse_v3.render_controllers.json new file mode 100644 index 00000000..7d748ce1 --- /dev/null +++ b/render_controllers/skeleton_horse_v3.render_controllers.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.8.0", + "render_controllers": { + "controller.render.skeleton_horse.v3": { + "part_visibility": [ + { "Saddle": false }, + { "Bit*": false }, + { "Bridle": false }, + { "Reins*" : false }, + { "Bag*" : false }, + { "MuleEar*" : false} + ], + "geometry": "Geometry.default", + "materials": [ + { "*": "Material.default" } + ], + "textures": [ "Texture.skeleton", "Texture.markings_none", "Texture.armor_none" ] + } + } +} diff --git a/render_controllers/zombie_horse_v1_and_v2.render_controllers.json b/render_controllers/zombie_horse_v1_and_v2.render_controllers.json new file mode 100644 index 00000000..a4192de7 --- /dev/null +++ b/render_controllers/zombie_horse_v1_and_v2.render_controllers.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.8.0", + "render_controllers": { + "controller.render.zombie_horse.v1.and.v2": { + "part_visibility": [ + { "*saddle*": "query.is_saddled" }, + { "SaddleMouthLine": "query.is_saddled && query.has_rider" }, + { "SaddleMouthLineR": "query.is_saddled && query.has_rider" }, + { "Bag*": false }, + { "MuleEar*": false } + ], + "geometry": "Geometry.default", + "materials": [ + { "*": "Material.default" } + ], + "textures": [ "Texture.zombie", "Texture.markings_none", "Texture.armor_none" ] + } + } +} diff --git a/render_controllers/zombie_horse_v3.render_controllers.json b/render_controllers/zombie_horse_v3.render_controllers.json new file mode 100644 index 00000000..b9c1d68c --- /dev/null +++ b/render_controllers/zombie_horse_v3.render_controllers.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.8.0", + "render_controllers": { + "controller.render.zombie_horse.v3": { + "part_visibility": [ + { "Saddle": "query.is_saddled" }, + { "Bit*": "query.is_saddled" }, + { "Bridle": "query.is_saddled" }, + { "Reins*" : "query.is_saddled && query.has_rider" }, + { "Bag*" : false }, + { "MuleEar*" : false} + ], + "geometry": "Geometry.default", + "materials": [ + { "*": "Material.default" } + ], + "textures": [ "Texture.zombie", "Texture.markings_none", "Texture.armor_none" ] + } + } +} diff --git a/sounds.json b/sounds.json index 4f1b59b8..fc39d466 100644 --- a/sounds.json +++ b/sounds.json @@ -1,25 +1,22 @@ { "block_sounds" : { - "ancient_debris" : { + "amethyst_block" : { "events" : { "break" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.ancient_debris", + "sound" : "break.amethyst_block", "volume" : 1.0 }, "default" : "", "hit" : { - "pitch" : 0.50, - "sound" : "hit.ancient_debris", - "volume" : 0.230 + "sound" : "hit.amethyst_block", + "volume" : 1.0 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.ancient_debris" + "sound" : "step.amethyst_block" }, "place" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.ancient_debris", + "sound" : "place.amethyst_block", "volume" : 1.0 }, "power.off" : { @@ -34,27 +31,24 @@ "pitch" : 1.0, "volume" : 1.0 }, - "anvil" : { + "amethyst_cluster" : { "events" : { "break" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.stone", + "sound" : "break.amethyst_cluster", "volume" : 1.0 }, "default" : "", "hit" : { - "pitch" : 0.50, - "sound" : "hit.anvil", - "volume" : 0.350 + "sound" : "hit.amethyst_cluster", + "volume" : 1.0 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.stone" + "sound" : "step.amethyst_cluster" }, "place" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "random.anvil_land", - "volume" : 0.50 + "sound" : "place.amethyst_cluster", + "volume" : 1.0 }, "power.off" : { "pitch" : 0.50, @@ -68,26 +62,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "bamboo" : { + "ancient_debris" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "block.bamboo.break", + "sound" : "dig.ancient_debris", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "block.bamboo.hit", - "volume" : 0.250 + "sound" : "hit.ancient_debris", + "volume" : 0.230 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "block.bamboo.place" + "sound" : "use.ancient_debris" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "block.bamboo.place", + "sound" : "dig.ancient_debris", "volume" : 1.0 }, "power.off" : { @@ -102,27 +96,27 @@ "pitch" : 1.0, "volume" : 1.0 }, - "bamboo_sapling" : { + "anvil" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "block.bamboo_sapling.break", + "sound" : "dig.stone", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "", - "volume" : 0.250 + "sound" : "hit.anvil", + "volume" : 0.350 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "block.bamboo_sapling.place" + "sound" : "use.stone" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "block.bamboo_sapling.place", - "volume" : 1.0 + "sound" : "random.anvil_land", + "volume" : 0.50 }, "power.off" : { "pitch" : 0.50, @@ -136,26 +130,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "basalt" : { + "azalea" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.basalt", + "sound" : "break.azalea", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.basalt", - "volume" : 0.230 + "sound" : "hit.azalea", + "volume" : 0.350 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.basalt" + "sound" : "use.azalea" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.basalt", + "sound" : "place.azalea", "volume" : 1.0 }, "power.off" : { @@ -170,26 +164,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "bone_block" : { + "azalea_leaves" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.bone_block", + "sound" : "dig.azalea_leaves", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.bone_block", - "volume" : 0.380 + "sound" : "hit.azalea_leaves", + "volume" : 0.30 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.bone_block" + "sound" : "use.azalea_leaves" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.bone_block", + "sound" : "dig.azalea_leaves", "volume" : 1.0 }, "power.off" : { @@ -204,26 +198,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "chain" : { + "bamboo" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.chain", + "sound" : "block.bamboo.break", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.chain", - "volume" : 0.30 + "sound" : "block.bamboo.hit", + "volume" : 0.250 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.chain" + "sound" : "block.bamboo.place" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.chain", + "sound" : "block.bamboo.place", "volume" : 1.0 }, "power.off" : { @@ -238,26 +232,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "cloth" : { + "bamboo_sapling" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.cloth", + "sound" : "block.bamboo_sapling.break", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.cloth", - "volume" : 0.350 + "sound" : "", + "volume" : 0.250 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.cloth" + "sound" : "block.bamboo_sapling.place" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.cloth", + "sound" : "block.bamboo_sapling.place", "volume" : 1.0 }, "power.off" : { @@ -272,26 +266,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "coral" : { + "basalt" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.coral", + "sound" : "dig.basalt", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.coral", - "volume" : 0.30 + "sound" : "hit.basalt", + "volume" : 0.230 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.coral" + "sound" : "use.basalt" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.coral", + "sound" : "dig.basalt", "volume" : 1.0 }, "power.off" : { @@ -306,30 +300,30 @@ "pitch" : 1.0, "volume" : 1.0 }, - "fungus" : { + "big_dripleaf" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.fungus", + "sound" : "break.big_dripleaf", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "dig.fungus", - "volume" : 0.250 + "sound" : "hit.big_dripleaf", + "volume" : 0.350 }, "item.use.on" : { - "pitch" : 1.0, - "sound" : "dig.fungus" + "pitch" : 0.80, + "sound" : "use.big_dripleaf" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.fungus", + "sound" : "place.big_dripleaf", "volume" : 1.0 }, "power.off" : { - "pitch" : 0.60, + "pitch" : 0.50, "sound" : "random.click" }, "power.on" : { @@ -337,29 +331,29 @@ "sound" : "random.click" } }, - "pitch" : 0.90, - "volume" : 0.850 + "pitch" : 1.0, + "volume" : 1.0 }, - "glass" : { + "bone_block" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "random.glass", + "sound" : "dig.bone_block", "volume" : 1.0 }, "default" : "", "hit" : { - "pitch" : 0.60, - "sound" : "hit.stone", - "volume" : 0.40 + "pitch" : 0.50, + "sound" : "hit.bone_block", + "volume" : 0.380 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.stone" + "sound" : "use.bone_block" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.stone", + "sound" : "dig.bone_block", "volume" : 1.0 }, "power.off" : { @@ -374,27 +368,24 @@ "pitch" : 1.0, "volume" : 1.0 }, - "grass" : { + "calcite" : { "events" : { "break" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.grass", - "volume" : 0.70 + "sound" : "break.calcite", + "volume" : 1.0 }, "default" : "", "hit" : { - "pitch" : 0.50, - "sound" : "hit.grass", - "volume" : 0.30 + "sound" : "hit.calcite", + "volume" : 1.0 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.grass" + "sound" : "step.calcite" }, "place" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.grass", - "volume" : 0.80 + "sound" : "place.calcite", + "volume" : 1.0 }, "power.off" : { "pitch" : 0.50, @@ -408,26 +399,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "gravel" : { + "candle" : { "events" : { "break" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.gravel", + "pitch" : 1.0, + "sound" : "dig.candle", "volume" : 1.0 }, "default" : "", "hit" : { - "pitch" : 0.50, - "sound" : "hit.gravel", - "volume" : 0.170 + "pitch" : 1.0, + "sound" : "hit.candle", + "volume" : 1.0 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.gravel" + "sound" : "use.candle" }, "place" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.gravel", + "pitch" : 1.0, + "sound" : "dig.candle", "volume" : 1.0 }, "power.off" : { @@ -442,60 +433,52 @@ "pitch" : 1.0, "volume" : 1.0 }, - "honey_block" : { + "cave_vines" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.honey_block", + "sound" : "dig.cave_vines", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.honey_block", - "volume" : 0.230 + "sound" : "hit.cave_vines", + "volume" : 0.30 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.honey_block" + "sound" : "use.cave_vines" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.honey_block", + "sound" : "dig.cave_vines", "volume" : 1.0 - }, - "power.off" : { - "pitch" : 0.50, - "sound" : "random.click" - }, - "power.on" : { - "pitch" : 0.60, - "sound" : "random.click" } }, "pitch" : 1.0, "volume" : 1.0 }, - "itemframe" : { + "chain" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "block.itemframe.break", + "sound" : "dig.chain", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.wood", - "volume" : 0.220 + "sound" : "hit.chain", + "volume" : 0.30 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "block.itemframe.place" + "sound" : "use.chain" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "block.itemframe.place", + "sound" : "dig.chain", "volume" : 1.0 }, "power.off" : { @@ -510,26 +493,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "ladder" : { + "cloth" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.wood", + "sound" : "dig.cloth", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.ladder", - "volume" : 0.250 + "sound" : "hit.cloth", + "volume" : 0.350 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.ladder" + "sound" : "use.cloth" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.wood", + "sound" : "dig.cloth", "volume" : 1.0 }, "power.off" : { @@ -544,26 +527,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "lantern" : { + "copper" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "block.lantern.break", + "sound" : "dig.copper", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "block.lantern.hit", - "volume" : 0.250 + "sound" : "hit.copper", + "volume" : 0.30 }, "item.use.on" : { - "pitch" : 1.10, - "sound" : "block.lantern.place" + "pitch" : 0.80, + "sound" : "use.copper" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "block.lantern.place", + "sound" : "dig.copper", "volume" : 1.0 }, "power.off" : { @@ -578,26 +561,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "lodestone" : { + "coral" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.stone", + "sound" : "dig.coral", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.stone", + "sound" : "hit.coral", "volume" : 0.30 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "dig.stone" + "sound" : "use.coral" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.lodestone", + "sound" : "dig.coral", "volume" : 1.0 }, "power.off" : { @@ -612,26 +595,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "metal" : { + "deepslate" : { "events" : { "break" : { - "pitch" : [ 1.10, 1.20 ], - "sound" : "dig.stone", + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.deepslate", "volume" : 1.0 }, "default" : "", "hit" : { - "pitch" : 0.750, - "sound" : "hit.stone", + "pitch" : 0.50, + "sound" : "hit.deepslate", "volume" : 0.30 }, "item.use.on" : { - "pitch" : 1.20, - "sound" : "use.anvil" + "pitch" : 0.80, + "sound" : "use.deepslate" }, "place" : { - "pitch" : [ 1.20, 1.250 ], - "sound" : "dig.stone", + "pitch" : [ 0.80, 1.0 ], + "sound" : "place.deepslate", "volume" : 1.0 }, "power.off" : { @@ -643,29 +626,29 @@ "sound" : "random.click" } }, - "pitch" : 1.50, + "pitch" : 1.0, "volume" : 1.0 }, - "nether_brick" : { + "deepslate_bricks" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.nether_brick", + "sound" : "dig.deepslate_bricks", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.nether_brick", - "volume" : 0.250 + "sound" : "hit.deepslate_bricks", + "volume" : 0.30 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.nether_brick" + "sound" : "use.deepslate_bricks" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.nether_brick", + "sound" : "place.deepslate_bricks", "volume" : 1.0 }, "power.off" : { @@ -680,27 +663,20 @@ "pitch" : 1.0, "volume" : 1.0 }, - "nether_gold_ore" : { + "dripstone_block" : { "events" : { "break" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.nether_gold_ore", - "volume" : 1.0 + "sound" : "break.dripstone_block" }, "default" : "", "hit" : { - "pitch" : 0.50, - "sound" : "hit.nether_gold_ore", - "volume" : 0.230 + "sound" : "hit.dripstone_block" }, "item.use.on" : { - "pitch" : 0.80, - "sound" : "use.nether_gold_ore" + "sound" : "use.dripstone_block" }, "place" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.nether_gold_ore", - "volume" : 1.0 + "sound" : "place.dripstone_block" }, "power.off" : { "pitch" : 0.50, @@ -714,30 +690,30 @@ "pitch" : 1.0, "volume" : 1.0 }, - "nether_sprouts" : { + "fungus" : { "events" : { "break" : { - "pitch" : [ 1.10, 1.20 ], - "sound" : "dig.nether_sprouts", + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.fungus", "volume" : 1.0 }, "default" : "", "hit" : { - "pitch" : 0.750, - "sound" : "hit.nether_sprouts", - "volume" : 0.30 - }, + "pitch" : 0.50, + "sound" : "dig.fungus", + "volume" : 0.250 + }, "item.use.on" : { - "pitch" : 1.20, - "sound" : "use.nether_sprouts" + "pitch" : 1.0, + "sound" : "dig.fungus" }, "place" : { - "pitch" : [ 1.20, 1.250 ], - "sound" : "dig.nether_sprouts", + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.fungus", "volume" : 1.0 }, "power.off" : { - "pitch" : 0.50, + "pitch" : 0.60, "sound" : "random.click" }, "power.on" : { @@ -745,30 +721,30 @@ "sound" : "random.click" } }, - "pitch" : 1.50, - "volume" : 1.0 + "pitch" : 0.90, + "volume" : 0.850 }, - "nether_wart" : { + "glass" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.nether_wart", + "sound" : "random.glass", "volume" : 1.0 }, "default" : "", "hit" : { - "pitch" : 0.50, - "sound" : "hit.nether_wart", - "volume" : 0.320 + "pitch" : 0.60, + "sound" : "hit.stone", + "volume" : 0.40 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.nether_wart" + "sound" : "use.stone" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.nether_wart", - "volume" : 0.70 + "sound" : "dig.stone", + "volume" : 1.0 }, "power.off" : { "pitch" : 0.50, @@ -782,27 +758,27 @@ "pitch" : 1.0, "volume" : 1.0 }, - "netherite" : { + "grass" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.netherite", - "volume" : 1.0 + "sound" : "dig.grass", + "volume" : 0.70 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.netherite", + "sound" : "hit.grass", "volume" : 0.30 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.netherite" + "sound" : "use.grass" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.netherite", - "volume" : 1.0 + "sound" : "dig.grass", + "volume" : 0.80 }, "power.off" : { "pitch" : 0.50, @@ -816,26 +792,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "netherrack" : { + "gravel" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.netherrack", + "sound" : "dig.gravel", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.netherrack", - "volume" : 0.220 + "sound" : "hit.gravel", + "volume" : 0.170 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.netherrack" + "sound" : "use.gravel" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.netherrack", + "sound" : "dig.gravel", "volume" : 1.0 }, "power.off" : { @@ -850,26 +826,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "normal" : { + "hanging_roots" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.stone", + "sound" : "break.hanging_roots", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.stone", - "volume" : 0.270 + "sound" : "hit.hanging_roots", + "volume" : 0.350 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.stone" + "sound" : "use.hanging_roots" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.stone", + "sound" : "place.hanging_roots", "volume" : 1.0 }, "power.off" : { @@ -884,26 +860,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "nylium" : { + "honey_block" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.nylium", + "sound" : "dig.honey_block", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.nylium", + "sound" : "hit.honey_block", "volume" : 0.230 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.nylium" + "sound" : "use.honey_block" }, "place" : { - "pitch" : [ 0.80, 0.80 ], - "sound" : "dig.nylium", + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.honey_block", "volume" : 1.0 }, "power.off" : { @@ -918,26 +894,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "roots" : { + "itemframe" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.roots", + "sound" : "block.itemframe.break", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.roots", - "volume" : 0.30 + "sound" : "hit.wood", + "volume" : 0.220 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.roots" + "sound" : "block.itemframe.place" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.roots", + "sound" : "block.itemframe.place", "volume" : 1.0 }, "power.off" : { @@ -952,26 +928,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "sand" : { + "ladder" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.sand", + "sound" : "dig.wood", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.sand", - "volume" : 0.230 + "sound" : "hit.ladder", + "volume" : 0.250 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.sand" + "sound" : "use.ladder" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.sand", + "sound" : "dig.wood", "volume" : 1.0 }, "power.off" : { @@ -986,26 +962,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "scaffolding" : { + "lantern" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "block.scaffolding.break", + "sound" : "block.lantern.break", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "block.scaffolding.hit", + "sound" : "block.lantern.hit", "volume" : 0.250 }, "item.use.on" : { - "pitch" : 0.80, - "sound" : "block.scaffolding.place" + "pitch" : 1.10, + "sound" : "block.lantern.place" }, "place" : { - "pitch" : [ 0.80, 0.90 ], - "sound" : "block.scaffolding.place", + "pitch" : [ 0.80, 1.0 ], + "sound" : "block.lantern.place", "volume" : 1.0 }, "power.off" : { @@ -1020,26 +996,22 @@ "pitch" : 1.0, "volume" : 1.0 }, - "shroomlight" : { + "large_amethyst_bud" : { "events" : { "break" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.shroomlight", - "volume" : 1.0 + "sound" : "break.large_amethyst_bud" }, "default" : "", "hit" : { - "pitch" : 0.50, - "sound" : "hit.shroomlight", - "volume" : 0.350 + "sound" : "hit.amethyst_cluster", + "volume" : 1.0 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.shroomlight" + "sound" : "step.amethyst_cluster" }, "place" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.shroomlight", + "sound" : "place.large_amethyst_bud", "volume" : 1.0 }, "power.off" : { @@ -1054,26 +1026,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "slime" : { + "lodestone" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "mob.slime.big", + "sound" : "dig.stone", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.slime", - "volume" : 0.250 + "sound" : "hit.stone", + "volume" : 0.30 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.slime" + "sound" : "dig.stone" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "mob.slime.big", + "sound" : "dig.lodestone", "volume" : 1.0 }, "power.off" : { @@ -1088,26 +1060,22 @@ "pitch" : 1.0, "volume" : 1.0 }, - "snow" : { + "medium_amethyst_bud" : { "events" : { "break" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.snow", - "volume" : 1.0 + "sound" : "break.medium_amethyst_bud" }, "default" : "", "hit" : { - "pitch" : 0.50, - "sound" : "hit.snow", - "volume" : 0.350 + "sound" : "hit.amethyst_cluster", + "volume" : 1.0 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.snow" + "sound" : "step.amethyst_cluster" }, "place" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.snow", + "sound" : "place.medium_amethyst_bud", "volume" : 1.0 }, "power.off" : { @@ -1122,26 +1090,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "soul_sand" : { + "metal" : { "events" : { "break" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.soul_sand", + "pitch" : [ 1.10, 1.20 ], + "sound" : "dig.stone", "volume" : 1.0 }, "default" : "", "hit" : { - "pitch" : 0.50, - "sound" : "hit.soul_sand", - "volume" : 0.210 + "pitch" : 0.750, + "sound" : "hit.stone", + "volume" : 0.30 }, "item.use.on" : { - "pitch" : 0.80, - "sound" : "use.soul_sand" + "pitch" : 1.20, + "sound" : "use.anvil" }, "place" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.soul_sand", + "pitch" : [ 1.20, 1.250 ], + "sound" : "dig.stone", "volume" : 1.0 }, "power.off" : { @@ -1153,63 +1121,71 @@ "sound" : "random.click" } }, - "pitch" : 1.0, + "pitch" : 1.50, "volume" : 1.0 }, - "soul_soil" : { + "moss_block" : { "events" : { "break" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.soul_soil", - "volume" : 1.0 + "sound" : "dig.moss", + "volume" : 0.930 }, "default" : "", "hit" : { - "pitch" : 0.50, - "sound" : "hit.soul_soil", - "volume" : 0.170 + "sound" : "hit.moss" }, "item.use.on" : { - "pitch" : 0.80, - "sound" : "use.soul_soil" + "sound" : "use.moss" }, "place" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.soul_soil", - "volume" : 1.0 - }, - "power.off" : { - "pitch" : 0.50, - "sound" : "random.click" - }, - "power.on" : { - "pitch" : 0.60, - "sound" : "random.click" + "sound" : "place.moss", + "volume" : 0.930 } }, "pitch" : 1.0, "volume" : 1.0 }, - "stem" : { + "moss_carpet" : { + "events" : { + "break" : { + "sound" : "dig.moss", + "volume" : 0.930 + }, + "default" : "", + "hit" : { + "sound" : "hit.moss" + }, + "item.use.on" : { + "sound" : "use.moss" + }, + "place" : { + "sound" : "place.moss", + "volume" : 0.930 + } + }, + "pitch" : 1.10, + "volume" : 0.90 + }, + "nether_brick" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.stem", + "sound" : "dig.nether_brick", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.stem", - "volume" : 0.340 + "sound" : "hit.nether_brick", + "volume" : 0.250 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.stem" + "sound" : "use.nether_brick" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.stem", + "sound" : "dig.nether_brick", "volume" : 1.0 }, "power.off" : { @@ -1224,26 +1200,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "stone" : { + "nether_gold_ore" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.stone", + "sound" : "dig.nether_gold_ore", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.stone", - "volume" : 0.370 + "sound" : "hit.nether_gold_ore", + "volume" : 0.230 }, "item.use.on" : { "pitch" : 0.80, - "sound" : "use.stone" + "sound" : "use.nether_gold_ore" }, "place" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "dig.stone", + "sound" : "dig.nether_gold_ore", "volume" : 1.0 }, "power.off" : { @@ -1258,26 +1234,26 @@ "pitch" : 1.0, "volume" : 1.0 }, - "sweet_berry_bush" : { + "nether_sprouts" : { "events" : { "break" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "block.sweet_berry_bush.break", + "pitch" : [ 1.10, 1.20 ], + "sound" : "dig.nether_sprouts", "volume" : 1.0 }, "default" : "", "hit" : { - "pitch" : 0.50, - "sound" : "hit.grass", - "volume" : 0.250 + "pitch" : 0.750, + "sound" : "hit.nether_sprouts", + "volume" : 0.30 }, "item.use.on" : { - "pitch" : 0.80, - "sound" : "block.sweet_berry_bush.place" + "pitch" : 1.20, + "sound" : "use.nether_sprouts" }, "place" : { - "pitch" : [ 0.80, 1.0 ], - "sound" : "block.sweet_berry_bush.place", + "pitch" : [ 1.20, 1.250 ], + "sound" : "dig.nether_sprouts", "volume" : 1.0 }, "power.off" : { @@ -1289,20 +1265,720 @@ "sound" : "random.click" } }, - "pitch" : 1.0, + "pitch" : 1.50, "volume" : 1.0 }, - "turtle_egg" : { + "nether_wart" : { "events" : { "break" : { "pitch" : [ 0.80, 1.0 ], - "sound" : "", + "sound" : "dig.nether_wart", "volume" : 1.0 }, "default" : "", "hit" : { "pitch" : 0.50, - "sound" : "hit.stone", + "sound" : "hit.nether_wart", + "volume" : 0.320 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "use.nether_wart" + }, + "place" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.nether_wart", + "volume" : 0.70 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "netherite" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.netherite", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.netherite", + "volume" : 0.30 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "use.netherite" + }, + "place" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.netherite", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "netherrack" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.netherrack", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.netherrack", + "volume" : 0.220 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "use.netherrack" + }, + "place" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.netherrack", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "normal" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.stone", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.stone", + "volume" : 0.270 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "use.stone" + }, + "place" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.stone", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "nylium" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.nylium", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.nylium", + "volume" : 0.230 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "use.nylium" + }, + "place" : { + "pitch" : [ 0.80, 0.80 ], + "sound" : "dig.nylium", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "pointed_dripstone" : { + "events" : { + "break" : { + "sound" : "break.pointed_dripstone" + }, + "default" : "", + "hit" : { + "sound" : "hit.pointed_dripstone" + }, + "item.use.on" : { + "sound" : "use.pointed_dripstone" + }, + "place" : { + "sound" : "place.pointed_dripstone" + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "powder_snow" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.powder_snow", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.powder_snow", + "volume" : 0.30 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "use.powder_snow" + }, + "place" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.powder_snow", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "roots" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.roots", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.roots", + "volume" : 0.30 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "use.roots" + }, + "place" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.roots", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "sand" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.sand", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.sand", + "volume" : 0.230 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "use.sand" + }, + "place" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.sand", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "scaffolding" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "block.scaffolding.break", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "block.scaffolding.hit", + "volume" : 0.250 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "block.scaffolding.place" + }, + "place" : { + "pitch" : [ 0.80, 0.90 ], + "sound" : "block.scaffolding.place", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "shroomlight" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.shroomlight", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.shroomlight", + "volume" : 0.350 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "use.shroomlight" + }, + "place" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.shroomlight", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "slime" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "mob.slime.big", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.slime", + "volume" : 0.250 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "use.slime" + }, + "place" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "mob.slime.big", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "small_amethyst_bud" : { + "events" : { + "break" : { + "sound" : "break.small_amethyst_bud" + }, + "default" : "", + "hit" : { + "sound" : "hit.amethyst_cluster", + "volume" : 1.0 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "step.amethyst_cluster" + }, + "place" : { + "sound" : "place.small_amethyst_bud", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "snow" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.snow", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.snow", + "volume" : 0.350 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "use.snow" + }, + "place" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.snow", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "soul_sand" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.soul_sand", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.soul_sand", + "volume" : 0.210 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "use.soul_sand" + }, + "place" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.soul_sand", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "soul_soil" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.soul_soil", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.soul_soil", + "volume" : 0.170 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "use.soul_soil" + }, + "place" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.soul_soil", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "spore_blossom" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "break.spore_blossom", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.spore_blossom", + "volume" : 0.350 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "use.spore_blossom" + }, + "place" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "place.spore_blossom", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "stem" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.stem", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.stem", + "volume" : 0.340 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "use.stem" + }, + "place" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.stem", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "stone" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.stone", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.stone", + "volume" : 0.370 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "use.stone" + }, + "place" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "dig.stone", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "sweet_berry_bush" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "block.sweet_berry_bush.break", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.grass", + "volume" : 0.250 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "block.sweet_berry_bush.place" + }, + "place" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "block.sweet_berry_bush.place", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "tuff" : { + "events" : { + "break" : { + "sound" : "break.tuff", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "sound" : "hit.tuff", + "volume" : 1.0 + }, + "item.use.on" : { + "pitch" : 0.80, + "sound" : "step.tuff" + }, + "place" : { + "sound" : "place.tuff", + "volume" : 1.0 + }, + "power.off" : { + "pitch" : 0.50, + "sound" : "random.click" + }, + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "turtle_egg" : { + "events" : { + "break" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "", + "volume" : 1.0 + }, + "default" : "", + "hit" : { + "pitch" : 0.50, + "sound" : "hit.stone", "volume" : 0.250 }, "item.use.on" : { @@ -1450,6 +2126,19 @@ "volume" : 1.0 }, "entities" : { + "axolotl" : { + "events" : { + "ambient" : "mob.axolotl.idle", + "ambient.in.water" : "mob.axolotl.idle_water", + "attack" : "mob.axolotl.attack", + "death" : "mob.axolotl.death", + "hurt" : "mob.axolotl.hurt", + "splash" : "mob.axolotl.splash", + "swim" : "mob.axolotl.swim" + }, + "pitch" : [ 0.80, 1.20 ], + "volume" : 1.0 + }, "bat" : { "events" : { "ambient" : "mob.bat.idle", @@ -1792,6 +2481,29 @@ "pitch" : [ 0.80, 1.20 ], "volume" : 600.0 }, + "glow_squid" : { + "events" : { + "ambient" : "mob.glow_squid.ambient", + "death" : "mob.glow_squid.death", + "hurt" : "mob.glow_squid.hurt" + }, + "pitch" : [ 0.80, 1.20 ], + "volume" : 0.40 + }, + "goat" : { + "events" : { + "ambient" : "mob.goat.ambient", + "ambient.screamer" : "mob.goat.ambient.screamer", + "death" : "mob.goat.death", + "death.screamer" : "mob.goat.death.screamer", + "eat" : "mob.goat.eat", + "hurt" : "mob.goat.hurt", + "hurt.screamer" : "mob.goat.hurt.screamer", + "step" : "mob.goat.step" + }, + "pitch" : [ 0.80, 1.20 ], + "volume" : 1 + }, "guardian" : { "events" : { "ambient" : "mob.guardian.land_idle", @@ -2997,6 +3709,11 @@ "sound" : "ambient.basalt_deltas.mood", "volume" : 0.80 }, + "ambient.candle" : { + "pitch" : 1.0, + "sound" : "ambient.candle", + "volume" : 1.0 + }, "ambient.cave" : { "pitch" : [ 0.80, 1.0 ], "sound" : "ambient.cave", @@ -3347,6 +4064,11 @@ "sound" : "bucket.empty_lava", "volume" : 1.0 }, + "bucket.empty.powder_snow" : { + "pitch" : 1.0, + "sound" : "bucket.empty_powder_snow", + "volume" : 1.0 + }, "bucket.empty.water" : { "pitch" : 1.0, "sound" : "bucket.empty_water", @@ -3362,6 +4084,11 @@ "sound" : "bucket.fill_lava", "volume" : 1.0 }, + "bucket.fill.powder_snow" : { + "pitch" : 1.0, + "sound" : "bucket.fill_powder_snow", + "volume" : 1.0 + }, "bucket.fill.water" : { "pitch" : 1.0, "sound" : "bucket.fill_water", @@ -3377,11 +4104,26 @@ "sound" : "random.burp", "volume" : 0.50 }, + "cake.add_candle" : { + "pitch" : 1.0, + "sound" : "cake.add_candle", + "volume" : 1.0 + }, "camera.take_picture" : { "pitch" : 1.0, "sound" : "camera.take_picture", "volume" : 1.0 }, + "cauldron_drip.lava.pointed_dripstone" : { + "pitch" : [ 0.90, 1.0 ], + "sound" : "cauldron_drip.lava.pointed_dripstone", + "volume" : 2.0 + }, + "cauldron_drip.water.pointed_dripstone" : { + "pitch" : [ 0.90, 1.0 ], + "sound" : "cauldron_drip.water.pointed_dripstone", + "volume" : 2.0 + }, "chest.closed" : { "pitch" : [ 0.90, 1.0 ], "sound" : "random.chestclosed", @@ -3392,6 +4134,11 @@ "sound" : "random.chestopen", "volume" : 0.50 }, + "chime.amethyst_block" : { + "pitch" : [ 0.50, 1.70 ], + "sound" : "chime.amethyst_block", + "volume" : 1.0 + }, "chorusdeath" : { "pitch" : 1.0, "sound" : "block.chorusflower.death", @@ -3437,11 +4184,26 @@ "sound" : "mob.zombie.converted_to_drowned", "volume" : [ 1.0, 2.0 ] }, + "convert_to_stray" : { + "pitch" : 1.0, + "sound" : "mob.skeleton.convert_to_stray", + "volume" : 1.0 + }, "converted_to_zombified" : { "pitch" : [ 0.90, 1.10 ], "sound" : "mob.piglin.converted_to_zombified", "volume" : 1.0 }, + "copper.wax.off" : { + "pitch" : [ 0.80, 1.20 ], + "sound" : "copper.wax.off", + "volume" : 1.0 + }, + "copper.wax.on" : { + "pitch" : [ 0.80, 1.20 ], + "sound" : "copper.wax.on", + "volume" : 1.0 + }, "crossbow.loading.end" : { "pitch" : 1.0, "sound" : "crossbow.loading.middle", @@ -3487,6 +4249,16 @@ "sound" : "random.bowhit", "volume" : 0.40 }, + "drip.lava.pointed_dripstone" : { + "pitch" : 1.0, + "sound" : "drip.lava.pointed_dripstone", + "volume" : [ 0.30, 1.0 ] + }, + "drip.water.pointed_dripstone" : { + "pitch" : 1.0, + "sound" : "drip.water.pointed_dripstone", + "volume" : [ 0.30, 1.0 ] + }, "drop.slot" : { "pitch" : [ 0.550, 0.750 ], "sound" : "random.pop", @@ -3507,6 +4279,11 @@ "sound" : "random.explode", "volume" : 4.0 }, + "extinguish.candle" : { + "pitch" : 1.0, + "sound" : "extinguish.candle", + "volume" : 1.0 + }, "extinguish.fire" : { "pitch" : [ 1.80, 2.40 ], "sound" : "random.fizz", @@ -3527,11 +4304,21 @@ "sound" : "random.glass", "volume" : 1.0 }, + "glow_squid.ink_squirt" : { + "pitch" : 1.0, + "sound" : "mob.glow_squid.ink_squirt", + "volume" : 1.0 + }, "ignite" : { "pitch" : [ 0.80, 1.20 ], "sound" : "fire.ignite", "volume" : 1.0 }, + "item.bone_meal.use" : { + "pitch" : [ 0.90, 1.10 ], + "sound" : "item.bone_meal.use", + "volume" : 1.0 + }, "item.book.put" : { "pitch" : 1.0, "sound" : "item.book.put", @@ -3542,6 +4329,16 @@ "sound" : "item.shield.block", "volume" : 0.70 }, + "item.spyglass.stop_using" : { + "pitch" : [ 0.80, 1.0 ], + "sound" : "item.spyglass.stop_using", + "volume" : 0.50 + }, + "item.spyglass.use" : { + "pitch" : [ 1.150, 1.550 ], + "sound" : "item.spyglass.use", + "volume" : 0.50 + }, "item.trident.hit" : { "pitch" : 1.0, "sound" : "item.trident.hit", @@ -3582,6 +4379,11 @@ "sound" : "item.trident.thunder", "volume" : 1.0 }, + "jump_to_block" : { + "pitch" : 1.0, + "sound" : "component.jump_to_block", + "volume" : 1.0 + }, "large.blast" : { "pitch" : 1.0, "sound" : "firework.large_blast", @@ -3631,6 +4433,11 @@ "sound" : "mob.cow.milk", "volume" : 1.0 }, + "milk.screamer" : { + "pitch" : 1.0, + "sound" : "mob.goat.milk.screamer", + "volume" : 1.0 + }, "milk_suspiciously" : { "pitch" : 1.0, "sound" : "mob.mooshroom.suspicious_milk", @@ -3656,6 +4463,21 @@ "sound" : "mob.armor_stand.place", "volume" : 1.0 }, + "mob.player.hurt_drown" : { + "pitch" : 1.0, + "sound" : "mob.player.hurt_drown", + "volume" : 1.0 + }, + "mob.player.hurt_freeze" : { + "pitch" : 1.0, + "sound" : "mob.player.hurt_freeze", + "volume" : 1.0 + }, + "mob.player.hurt_on_fire" : { + "pitch" : 1.0, + "sound" : "mob.player.hurt_on_fire", + "volume" : 1.0 + }, "note" : { "sound" : "", "volume" : 3.0 @@ -3670,6 +4492,11 @@ "sound" : "particle.soul_escape", "volume" : [ 0.0, 0.40 ] }, + "pick_berries.cave_vines" : { + "pitch" : [ 0.80, 1.20 ], + "sound" : "pick_berries.cave_vines", + "volume" : 1.0 + }, "piston.in" : { "pitch" : [ 0.60, 0.750 ], "sound" : "tile.piston.in", @@ -3705,9 +4532,19 @@ "sound" : "random.click", "volume" : 1.0 }, - "power.on" : { - "pitch" : 0.60, - "sound" : "random.click", + "power.on" : { + "pitch" : 0.60, + "sound" : "random.click", + "volume" : 1.0 + }, + "pre_ram" : { + "pitch" : 1.0, + "sound" : "mob.goat.prepare_ram", + "volume" : 1.0 + }, + "pre_ram.screamer" : { + "pitch" : 1.0, + "sound" : "mob.goat.prepare_ram.screamer", "volume" : 1.0 }, "raid.horn" : { @@ -3715,6 +4552,16 @@ "sound" : "raid.horn", "volume" : 12.0 }, + "ram_impact" : { + "pitch" : 1.0, + "sound" : "mob.goat.ram_impact", + "volume" : 1.0 + }, + "ram_impact.screamer" : { + "pitch" : 1.0, + "sound" : "mob.goat.ram_impact.screamer", + "volume" : 1.0 + }, "random.anvil_use" : { "pitch" : 1.0, "sound" : "random.anvil_use", @@ -3810,6 +4657,11 @@ "sound" : "mob.horse.leather", "volume" : 0.50 }, + "scrape" : { + "pitch" : [ 0.80, 1.20 ], + "sound" : "scrape", + "volume" : 1.0 + }, "shear" : { "pitch" : 1.0, "sound" : "mob.sheep.shear", @@ -3830,6 +4682,11 @@ "sound" : "smithing_table.use", "volume" : 1.0 }, + "squid.ink_squirt" : { + "pitch" : 1.0, + "sound" : "mob.squid.ink_squirt", + "volume" : 1.0 + }, "teleport" : { "pitch" : 1.0, "sound" : "mob.shulker.teleport", @@ -3840,6 +4697,16 @@ "sound" : "damage.thorns", "volume" : 0.50 }, + "tilt_down.big_dripleaf" : { + "pitch" : [ 0.80, 1.20 ], + "sound" : "tilt_down.big_dripleaf", + "volume" : 1.0 + }, + "tilt_up.big_dripleaf" : { + "pitch" : [ 0.80, 1.20 ], + "sound" : "tilt_up.big_dripleaf", + "volume" : 1.0 + }, "tripod" : { "pitch" : [ 0.90, 1.10 ], "sound" : "dig.stone", @@ -3879,185 +4746,461 @@ }, "interactive_sounds" : { "block_sounds" : { + "amethyst_block" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.amethyst_block", + "volume" : 1.0 + }, + "jump" : { + "sound" : "step.amethyst_block", + "volume" : 1.0 + }, + "land" : { + "sound" : "step.amethyst_block", + "volume" : 1.0 + }, + "step" : { + "sound" : "step.amethyst_block", + "volume" : 1.0 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "amethyst_cluster" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.amethyst_cluster", + "volume" : 1.0 + }, + "jump" : { + "sound" : "step.amethyst_cluster", + "volume" : 1.0 + }, + "land" : { + "sound" : "step.amethyst_cluster", + "volume" : 1.0 + }, + "step" : { + "sound" : "step.amethyst_cluster", + "volume" : 1.0 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, "ancient_debris" : { "events" : { "default" : "", "fall" : { - "sounds" : "fall.ancient_debris", + "sounds" : "fall.ancient_debris", + "volume" : 0.40 + }, + "jump" : { + "sound" : "jump.ancient_debris", + "volume" : 0.120 + }, + "land" : { + "sound" : "land.ancient_debris", + "volume" : 0.140 + }, + "step" : { + "sound" : "step.ancient_debris", + "volume" : 0.170 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "anvil" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.anvil", + "volume" : 0.40 + }, + "jump" : { + "sound" : "jump.anvil", + "volume" : 0.120 + }, + "land" : { + "sound" : "land.anvil", + "volume" : 0.220 + }, + "step" : { + "sound" : "step.anvil", + "volume" : 0.30 + } + }, + "pitch" : 1.0, + "volume" : 0.350 + }, + "azalea" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.azalea", + "volume" : 0.40 + }, + "jump" : { + "sound" : "jump.azalea", + "volume" : 0.120 + }, + "land" : { + "sound" : "land.azalea", + "volume" : 0.140 + }, + "step" : { + "sound" : "step.azalea", + "volume" : 0.170 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "azalea_leaves" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.azalea_leaves", + "volume" : 0.40 + }, + "jump" : { + "sound" : "step.azalea_leaves", + "volume" : 0.120 + }, + "land" : { + "sound" : "step.azalea_leaves", + "volume" : 0.220 + }, + "step" : { + "sound" : "step.azalea_leaves", + "volume" : 0.30 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "bamboo" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "block.bamboo.fall", + "volume" : 0.40 + }, + "jump" : { + "sound" : "jump.wood", + "volume" : 0.150 + }, + "land" : { + "sound" : "block.bamboo.fall", + "volume" : 0.20 + }, + "step" : { + "sound" : "block.bamboo.step", + "volume" : 0.30 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "basalt" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.basalt", + "volume" : 0.40 + }, + "jump" : { + "sound" : "jump.basalt", + "volume" : 0.120 + }, + "land" : { + "sound" : "land.basalt", + "volume" : 0.140 + }, + "step" : { + "sound" : "step.basalt", + "volume" : 0.190 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "big_dripleaf" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.big_dripleaf", + "volume" : 0.40 + }, + "jump" : { + "sound" : "jump.big_dripleaf", + "volume" : 0.120 + }, + "land" : { + "sound" : "land.big_dripleaf", + "volume" : 0.140 + }, + "step" : { + "sound" : "step.big_dripleaf", + "volume" : 0.170 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "bone_block" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.bone_block", + "volume" : 0.40 + }, + "jump" : { + "sound" : "jump.bone_block", + "volume" : 0.150 + }, + "land" : { + "sound" : "land.bone_block", + "volume" : 0.180 + }, + "step" : { + "sound" : "step.bone_block", + "volume" : 0.220 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "calcite" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.calcite", + "volume" : 1.0 + }, + "jump" : { + "sound" : "step.calcite", + "volume" : 1.0 + }, + "land" : { + "sound" : "step.calcite", + "volume" : 1.0 + }, + "step" : { + "sound" : "step.calcite", + "volume" : 1.0 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "candle" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "step.candle", + "volume" : 1.0 + }, + "jump" : { + "sound" : "step.candle", + "volume" : 1.0 + }, + "land" : { + "sound" : "step.candle", + "volume" : 1.0 + }, + "step" : { + "sound" : "step.candle", + "volume" : 1.0 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "cave_vines" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.cave_vines", "volume" : 0.40 }, "jump" : { - "sound" : "jump.ancient_debris", + "sound" : "jump.cave_vines", "volume" : 0.120 }, "land" : { - "sound" : "land.ancient_debris", - "volume" : 0.140 + "sound" : "land.cave_vines", + "volume" : 0.220 }, "step" : { - "sound" : "step.ancient_debris", - "volume" : 0.170 + "sound" : "step.cave_vines", + "volume" : 0.30 } }, "pitch" : 1.0, "volume" : 1.0 }, - "anvil" : { + "chain" : { "events" : { "default" : "", "fall" : { - "sounds" : "fall.anvil", + "sounds" : "fall.chain", "volume" : 0.40 }, "jump" : { - "sound" : "jump.anvil", + "sound" : "jump.chain", "volume" : 0.120 }, "land" : { - "sound" : "land.anvil", + "sound" : "land.chain", "volume" : 0.220 }, "step" : { - "sound" : "step.anvil", + "sound" : "step.chain", "volume" : 0.30 } }, "pitch" : 1.0, - "volume" : 0.350 + "volume" : 1.0 }, - "bamboo" : { + "cloth" : { "events" : { "default" : "", "fall" : { - "sounds" : "block.bamboo.fall", + "sounds" : "fall.cloth", "volume" : 0.40 }, "jump" : { - "sound" : "jump.wood", - "volume" : 0.150 + "sound" : "jump.cloth", + "volume" : 0.120 }, "land" : { - "sound" : "block.bamboo.fall", - "volume" : 0.20 + "sound" : "land.cloth", + "volume" : 0.180 }, "step" : { - "sound" : "block.bamboo.step", + "sound" : "step.cloth", "volume" : 0.30 } }, "pitch" : 1.0, "volume" : 1.0 }, - "basalt" : { + "copper" : { "events" : { "default" : "", "fall" : { - "sounds" : "fall.basalt", + "sounds" : "fall.copper", "volume" : 0.40 }, "jump" : { - "sound" : "jump.basalt", + "sound" : "step.copper", "volume" : 0.120 }, "land" : { - "sound" : "land.basalt", - "volume" : 0.140 + "sound" : "step.copper", + "volume" : 0.220 }, "step" : { - "sound" : "step.basalt", - "volume" : 0.190 + "sound" : "step.copper", + "volume" : 0.30 } }, "pitch" : 1.0, "volume" : 1.0 }, - "bone_block" : { + "coral" : { "events" : { "default" : "", "fall" : { - "sounds" : "fall.bone_block", + "sounds" : "fall.coral", "volume" : 0.40 }, "jump" : { - "sound" : "jump.bone_block", - "volume" : 0.150 + "sound" : "jump.coral", + "volume" : 0.120 }, "land" : { - "sound" : "land.bone_block", - "volume" : 0.180 + "sound" : "land.coral", + "volume" : 0.140 }, "step" : { - "sound" : "step.bone_block", - "volume" : 0.220 + "sound" : "step.coral", + "volume" : 0.150 } }, "pitch" : 1.0, "volume" : 1.0 }, - "chain" : { + "deepslate" : { "events" : { "default" : "", "fall" : { - "sounds" : "fall.chain", + "sounds" : "fall.deepslate", "volume" : 0.40 }, "jump" : { - "sound" : "jump.chain", + "sound" : "jump.deepslate", "volume" : 0.120 }, "land" : { - "sound" : "land.chain", + "sound" : "land.deepslate", "volume" : 0.220 }, "step" : { - "sound" : "step.chain", + "sound" : "step.deepslate", "volume" : 0.30 } }, "pitch" : 1.0, "volume" : 1.0 }, - "cloth" : { + "deepslate_bricks" : { "events" : { "default" : "", "fall" : { - "sounds" : "fall.cloth", + "sounds" : "fall.deepslate_bricks", "volume" : 0.40 }, "jump" : { - "sound" : "jump.cloth", + "sound" : "jump.deepslate_bricks", "volume" : 0.120 }, "land" : { - "sound" : "land.cloth", - "volume" : 0.180 + "sound" : "land.deepslate_bricks", + "volume" : 0.220 }, "step" : { - "sound" : "step.cloth", + "sound" : "step.deepslate_bricks", "volume" : 0.30 } }, "pitch" : 1.0, "volume" : 1.0 }, - "coral" : { + "dripstone_block" : { "events" : { "default" : "", "fall" : { - "sounds" : "fall.coral", + "sounds" : "fall.dripstone_block", "volume" : 0.40 }, "jump" : { - "sound" : "jump.coral", + "sound" : "jump.dripstone_block", "volume" : 0.120 }, "land" : { - "sound" : "land.coral", + "sound" : "land.dripstone_block", "volume" : 0.140 }, "step" : { - "sound" : "step.coral", - "volume" : 0.150 + "sound" : "step.dripstone_block", + "volume" : 0.170 } }, "pitch" : 1.0, @@ -4155,6 +5298,29 @@ "pitch" : 1.0, "volume" : 1.0 }, + "hanging_roots" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.hanging_roots", + "volume" : 0.40 + }, + "jump" : { + "sound" : "jump.hanging_roots", + "volume" : 0.120 + }, + "land" : { + "sound" : "land.hanging_roots", + "volume" : 0.140 + }, + "step" : { + "sound" : "step.hanging_roots", + "volume" : 0.170 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, "honey_block" : { "events" : { "default" : "", @@ -4224,6 +5390,29 @@ "pitch" : 1.0, "volume" : 1.0 }, + "large_amethyst_bud" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.amethyst_cluster", + "volume" : 1.0 + }, + "jump" : { + "sound" : "step.amethyst_cluster", + "volume" : 1.0 + }, + "land" : { + "sound" : "step.amethyst_cluster", + "volume" : 1.0 + }, + "step" : { + "sound" : "step.amethyst_cluster", + "volume" : 1.0 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, "lodestone" : { "events" : { "default" : "", @@ -4247,6 +5436,29 @@ "pitch" : 1.0, "volume" : 1.0 }, + "medium_amethyst_bud" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.amethyst_cluster", + "volume" : 1.0 + }, + "jump" : { + "sound" : "step.amethyst_cluster", + "volume" : 1.0 + }, + "land" : { + "sound" : "step.amethyst_cluster", + "volume" : 1.0 + }, + "step" : { + "sound" : "step.amethyst_cluster", + "volume" : 1.0 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, "metal" : { "events" : { "default" : "", @@ -4270,6 +5482,44 @@ "pitch" : 1.50, "volume" : 1.0 }, + "moss_block" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.moss" + }, + "jump" : { + "sound" : "jump.moss" + }, + "land" : { + "sound" : "land.moss" + }, + "step" : { + "sound" : "step.moss" + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "moss_carpet" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.moss" + }, + "jump" : { + "sound" : "jump.moss" + }, + "land" : { + "sound" : "land.moss" + }, + "step" : { + "sound" : "step.moss" + } + }, + "pitch" : 1.10, + "volume" : 0.90 + }, "nether_brick" : { "events" : { "default" : "", @@ -4455,6 +5705,52 @@ "pitch" : 1.0, "volume" : 1.0 }, + "pointed_dripstone" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.pointed_dripstone", + "volume" : 0.40 + }, + "jump" : { + "sound" : "jump.pointed_dripstone", + "volume" : 0.120 + }, + "land" : { + "sound" : "land.pointed_dripstone", + "volume" : 0.140 + }, + "step" : { + "sound" : "step.pointed_dripstone", + "volume" : 0.170 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, + "powder_snow" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.powder_snow", + "volume" : 0.40 + }, + "jump" : { + "sound" : "step.powder_snow", + "volume" : 0.120 + }, + "land" : { + "sound" : "step.powder_snow", + "volume" : 0.220 + }, + "step" : { + "sound" : "step.powder_snow", + "volume" : 0.30 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, "roots" : { "events" : { "default" : "", @@ -4570,6 +5866,29 @@ "pitch" : 1.0, "volume" : 1.0 }, + "small_amethyst_bud" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.amethyst_cluster", + "volume" : 1.0 + }, + "jump" : { + "sound" : "step.amethyst_cluster", + "volume" : 1.0 + }, + "land" : { + "sound" : "step.amethyst_cluster", + "volume" : 1.0 + }, + "step" : { + "sound" : "step.amethyst_cluster", + "volume" : 1.0 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, "snow" : { "events" : { "default" : "", @@ -4639,6 +5958,29 @@ "pitch" : 1.0, "volume" : 1.0 }, + "spore_blossom" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.spore_blossom", + "volume" : 0.40 + }, + "jump" : { + "sound" : "jump.spore_blossom", + "volume" : 0.120 + }, + "land" : { + "sound" : "land.spore_blossom", + "volume" : 0.140 + }, + "step" : { + "sound" : "step.spore_blossom", + "volume" : 0.170 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, "stem" : { "events" : { "default" : "", @@ -4685,6 +6027,29 @@ "pitch" : 1.0, "volume" : 1.0 }, + "tuff" : { + "events" : { + "default" : "", + "fall" : { + "sounds" : "fall.tuff", + "volume" : 1.0 + }, + "jump" : { + "sound" : "step.tuff", + "volume" : 1.0 + }, + "land" : { + "sound" : "step.tuff", + "volume" : 1.0 + }, + "step" : { + "sound" : "step.tuff", + "volume" : 1.0 + } + }, + "pitch" : 1.0, + "volume" : 1.0 + }, "turtle_egg" : { "events" : { "default" : "", diff --git a/sounds/block/amethyst/break1.fsb b/sounds/block/amethyst/break1.fsb new file mode 100644 index 00000000..62a874e2 Binary files /dev/null and b/sounds/block/amethyst/break1.fsb differ diff --git a/sounds/block/amethyst/break2.fsb b/sounds/block/amethyst/break2.fsb new file mode 100644 index 00000000..d953a848 Binary files /dev/null and b/sounds/block/amethyst/break2.fsb differ diff --git a/sounds/block/amethyst/break3.fsb b/sounds/block/amethyst/break3.fsb new file mode 100644 index 00000000..43023180 Binary files /dev/null and b/sounds/block/amethyst/break3.fsb differ diff --git a/sounds/block/amethyst/break4.fsb b/sounds/block/amethyst/break4.fsb new file mode 100644 index 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diff --git a/sounds/random/explode3.fsb b/sounds/random/explode3.fsb new file mode 100644 index 00000000..4278ba84 Binary files /dev/null and b/sounds/random/explode3.fsb differ diff --git a/sounds/random/explode3.ogg b/sounds/random/explode3.ogg deleted file mode 100644 index c14c9ee9..00000000 Binary files a/sounds/random/explode3.ogg and /dev/null differ diff --git a/sounds/random/explode4.fsb b/sounds/random/explode4.fsb new file mode 100644 index 00000000..a0ce6e83 Binary files /dev/null and b/sounds/random/explode4.fsb differ diff --git a/sounds/random/explode4.ogg b/sounds/random/explode4.ogg deleted file mode 100644 index ac2de2bc..00000000 Binary files a/sounds/random/explode4.ogg and /dev/null differ diff --git a/sounds/sound_definitions.json b/sounds/sound_definitions.json index 5e8f5297..f9b3e982 100644 --- a/sounds/sound_definitions.json +++ b/sounds/sound_definitions.json @@ -200,6 +200,53 @@ "sounds/ambient/nether/nether_wastes/mood4" ] }, + "ambient.candle" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/candle/ambient1", + "pitch" : 0.80, + "volume" : 0.70 + }, + { + "name" : "sounds/block/candle/ambient2", + "pitch" : 0.80, + "volume" : 0.70 + }, + { + "name" : "sounds/block/candle/ambient3", + "pitch" : 0.80, + "volume" : 0.70 + }, + { + "name" : "sounds/block/candle/ambient1", + "pitch" : 0.90, + "volume" : 0.80 + }, + { + "name" : "sounds/block/candle/ambient2", + "pitch" : 0.90, + "volume" : 0.80 + }, + { + "name" : "sounds/block/candle/ambient3", + "pitch" : 0.90, + "volume" : 0.80 + }, + { + "name" : "sounds/block/candle/ambient1", + "volume" : 1 + }, + { + "name" : "sounds/block/candle/ambient2", + "volume" : 1 + }, + { + "name" : "sounds/block/candle/ambient3", + "volume" : 1 + } + ] + }, "ambient.cave" : { "category" : "ambient", "sounds" : [ @@ -1903,6 +1950,226 @@ "sounds/bottle/fill_dragonbreath2" ] }, + "break.amethyst_block" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst/break1", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/break2", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/break3", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/break4", + "volume" : 1 + } + ] + }, + "break.amethyst_cluster" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst_cluster/break1", + "pitch" : 0.80, + "volume" : 0.80 + }, + { + "name" : "sounds/block/amethyst_cluster/break2", + "pitch" : 0.80, + "volume" : 0.80 + }, + { + "name" : "sounds/block/amethyst_cluster/break3", + "pitch" : 0.80, + "volume" : 0.80 + }, + { + "name" : "sounds/block/amethyst_cluster/break4", + "pitch" : 0.80, + "volume" : 0.80 + } + ] + }, + "break.azalea" : { + "category" : "block", + "sounds" : [ + "sounds/block/azalea/break1", + "sounds/block/azalea/break2", + "sounds/block/azalea/break3", + "sounds/block/azalea/break4", + "sounds/block/azalea/break5", + "sounds/block/azalea/break6" + ] + }, + "break.big_dripleaf" : { + "category" : "block", + "sounds" : [ + "sounds/block/big_dripleaf/break1", + "sounds/block/big_dripleaf/break2", + "sounds/block/big_dripleaf/break3", + "sounds/block/big_dripleaf/break4", + "sounds/block/big_dripleaf/break5", + "sounds/block/big_dripleaf/break6" + ] + }, + "break.calcite" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/calcite/break1", + "volume" : 0.90 + }, + { + "name" : "sounds/block/calcite/break2", + "volume" : 0.90 + }, + { + "name" : "sounds/block/calcite/break3", + "volume" : 0.90 + }, + { + "name" : "sounds/block/calcite/break4", + "volume" : 0.90 + } + ] + }, + "break.dripstone_block" : { + "category" : "block", + "sounds" : [ + "sounds/block/dripstone/break1", + "sounds/block/dripstone/break2", + "sounds/block/dripstone/break3", + "sounds/block/dripstone/break4", + "sounds/block/dripstone/break5" + ] + }, + "break.hanging_roots" : { + "category" : "block", + "sounds" : [ + "sounds/block/hanging_roots/break1", + "sounds/block/hanging_roots/break2", + "sounds/block/hanging_roots/break3", + "sounds/block/hanging_roots/break4" + ] + }, + "break.large_amethyst_bud" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst_cluster/break1", + "pitch" : 0.850, + "volume" : 0.70 + }, + { + "name" : "sounds/block/amethyst_cluster/break2", + "pitch" : 0.850, + "volume" : 0.70 + }, + { + "name" : "sounds/block/amethyst_cluster/break3", + "pitch" : 0.850, + "volume" : 0.70 + }, + { + "name" : "sounds/block/amethyst_cluster/break4", + "pitch" : 0.850, + "volume" : 0.70 + } + ] + }, + "break.medium_amethyst_bud" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst_cluster/break1", + "pitch" : 0.950, + "volume" : 0.550 + }, + { + "name" : "sounds/block/amethyst_cluster/break2", + "pitch" : 0.950, + "volume" : 0.550 + }, + { + "name" : "sounds/block/amethyst_cluster/break3", + "pitch" : 0.950, + "volume" : 0.550 + }, + { + "name" : "sounds/block/amethyst_cluster/break4", + "pitch" : 0.950, + "volume" : 0.550 + } + ] + }, + "break.pointed_dripstone" : { + "category" : "block", + "sounds" : [ + "sounds/block/dripstone/break1", + "sounds/block/dripstone/break2", + "sounds/block/dripstone/break3", + "sounds/block/dripstone/break4", + "sounds/block/dripstone/break5" + ] + }, + "break.small_amethyst_bud" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst_cluster/break1", + "volume" : 0.40 + }, + { + "name" : "sounds/block/amethyst_cluster/break2", + "volume" : 0.40 + }, + { + "name" : "sounds/block/amethyst_cluster/break3", + "volume" : 0.40 + }, + { + "name" : "sounds/block/amethyst_cluster/break4", + "volume" : 0.40 + } + ] + }, + "break.spore_blossom" : { + "category" : "block", + "sounds" : [ + "sounds/block/spore_blossom/break1", + "sounds/block/spore_blossom/break2", + "sounds/block/spore_blossom/break3", + "sounds/block/spore_blossom/break4", + "sounds/block/spore_blossom/break5" + ] + }, + "break.tuff" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/tuff/break1", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/break2", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/break3", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/break4", + "volume" : 1 + } + ] + }, "bubble.down" : { "__use_legacy_max_distance" : "true", "category" : "block", @@ -1968,6 +2235,13 @@ "sounds/bucket/empty_lava3" ] }, + "bucket.empty_powder_snow" : { + "category" : "block", + "sounds" : [ + "sounds/bucket/empty_powder_snow1", + "sounds/bucket/empty_powder_snow2" + ] + }, "bucket.empty_water" : { "__use_legacy_max_distance" : "true", "category" : "block", @@ -2004,6 +2278,10 @@ "sounds/bucket/fill_lava3" ] }, + "bucket.fill_powder_snow" : { + "category" : "player", + "sounds" : [ "sounds/bucket/fill_powder_snow1", "sounds/bucket/fill_powder_snow2" ] + }, "bucket.fill_water" : { "__use_legacy_max_distance" : "true", "category" : "block", @@ -2016,6 +2294,14 @@ "sounds/bucket/fill3" ] }, + "cake.add_candle" : { + "category" : "block", + "sounds" : [ + "sounds/block/cake/add_candle1", + "sounds/block/cake/add_candle2", + "sounds/block/cake/add_candle3" + ] + }, "camera.take_picture" : { "__use_legacy_max_distance" : "true", "category" : "player", @@ -2127,6 +2413,44 @@ } ] }, + "cauldron_drip.lava.pointed_dripstone" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/pointed_dripstone/drip_lava_cauldron1", + "sounds/block/pointed_dripstone/drip_lava_cauldron2", + "sounds/block/pointed_dripstone/drip_lava_cauldron3", + "sounds/block/pointed_dripstone/drip_lava_cauldron4" + ] + }, + "cauldron_drip.water.pointed_dripstone" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/pointed_dripstone/drip_water_cauldron1", + "sounds/block/pointed_dripstone/drip_water_cauldron2", + "sounds/block/pointed_dripstone/drip_water_cauldron3", + "sounds/block/pointed_dripstone/drip_water_cauldron4", + "sounds/block/pointed_dripstone/drip_water_cauldron5", + "sounds/block/pointed_dripstone/drip_water_cauldron6", + "sounds/block/pointed_dripstone/drip_water_cauldron7", + "sounds/block/pointed_dripstone/drip_water_cauldron8" + ] + }, + "chime.amethyst_block" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst/shimmer", + "volume" : 1 + } + ] + }, + "component.jump_to_block" : { + "category" : "neutral", + "sounds" : [ + "sounds/component/jump_to_block/jump1", + "sounds/component/jump_to_block/jump2" + ] + }, "conduit.activate" : { "__use_legacy_max_distance" : "true", "category" : "block", @@ -2166,6 +2490,22 @@ "sounds/block/conduit/short9" ] }, + "copper.wax.off" : { + "category" : "neutral", + "sounds" : [ + "sounds/item/axe/wax_off1", + "sounds/item/axe/wax_off2", + "sounds/item/axe/wax_off3" + ] + }, + "copper.wax.on" : { + "category" : "neutral", + "sounds" : [ + "sounds/item/honeycomb/wax_on1", + "sounds/item/honeycomb/wax_on2", + "sounds/item/honeycomb/wax_on3" + ] + }, "crossbow.loading.end" : { "__use_legacy_max_distance" : "true", "category" : "player", @@ -2263,6 +2603,18 @@ "sounds/dig/ancient_debris5" ] }, + "dig.azalea_leaves" : { + "category" : "block", + "sounds" : [ + "sounds/block/azalea_leaves/break1", + "sounds/block/azalea_leaves/break2", + "sounds/block/azalea_leaves/break3", + "sounds/block/azalea_leaves/break4", + "sounds/block/azalea_leaves/break5", + "sounds/block/azalea_leaves/break6", + "sounds/block/azalea_leaves/break7" + ] + }, "dig.basalt" : { "category" : "block", "sounds" : [ @@ -2289,6 +2641,24 @@ "sounds/dig/bone_block5" ] }, + "dig.candle" : { + "category" : "block", + "sounds" : [ + "sounds/block/candle/break1", + "sounds/block/candle/break2", + "sounds/block/candle/break3" + ] + }, + "dig.cave_vines" : { + "category" : "block", + "sounds" : [ + "sounds/block/cave_vines/break1", + "sounds/block/cave_vines/break2", + "sounds/block/cave_vines/break3", + "sounds/block/cave_vines/break4", + "sounds/block/cave_vines/break5" + ] + }, "dig.chain" : { "category" : "block", "sounds" : [ @@ -2314,6 +2684,15 @@ "sounds/dig/cloth4" ] }, + "dig.copper" : { + "category" : "block", + "sounds" : [ + "sounds/block/copper/break1", + "sounds/block/copper/break2", + "sounds/block/copper/break3", + "sounds/block/copper/break4" + ] + }, "dig.coral" : { "category" : "block", "sounds" : [ @@ -2326,6 +2705,26 @@ "sounds/dig/coral4" ] }, + "dig.deepslate" : { + "category" : "block", + "sounds" : [ + "sounds/block/deepslate/break1", + "sounds/block/deepslate/break2", + "sounds/block/deepslate/break3", + "sounds/block/deepslate/break4" + ] + }, + "dig.deepslate_bricks" : { + "category" : "block", + "sounds" : [ + "sounds/block/deepslate_bricks/place1", + "sounds/block/deepslate_bricks/place2", + "sounds/block/deepslate_bricks/place3", + "sounds/block/deepslate_bricks/place4", + "sounds/block/deepslate_bricks/place5", + "sounds/block/deepslate_bricks/place6" + ] + }, "dig.fungus" : { "category" : "block", "sounds" : [ @@ -2391,6 +2790,16 @@ "sounds/dig/lodestone4" ] }, + "dig.moss" : { + "category" : "block", + "sounds" : [ + "sounds/block/moss/break1", + "sounds/block/moss/break2", + "sounds/block/moss/break3", + "sounds/block/moss/break4", + "sounds/block/moss/break5" + ] + }, "dig.nether_brick" : { "category" : "block", "sounds" : [ @@ -2483,6 +2892,18 @@ "sounds/dig/nylium6" ] }, + "dig.powder_snow" : { + "category" : "block", + "sounds" : [ + "sounds/block/powder_snow/break1", + "sounds/block/powder_snow/break2", + "sounds/block/powder_snow/break3", + "sounds/block/powder_snow/break4", + "sounds/block/powder_snow/break5", + "sounds/block/powder_snow/break6", + "sounds/block/powder_snow/break7" + ] + }, "dig.roots" : { "category" : "block", "sounds" : [ @@ -2621,6 +3042,37 @@ "sounds/dig/wood4" ] }, + "drip.lava.pointed_dripstone" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/pointed_dripstone/drip_lava1", + "sounds/block/pointed_dripstone/drip_lava2", + "sounds/block/pointed_dripstone/drip_lava3", + "sounds/block/pointed_dripstone/drip_lava4", + "sounds/block/pointed_dripstone/drip_lava5", + "sounds/block/pointed_dripstone/drip_lava6" + ] + }, + "drip.water.pointed_dripstone" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/pointed_dripstone/drip_water1", + "sounds/block/pointed_dripstone/drip_water2", + "sounds/block/pointed_dripstone/drip_water3", + "sounds/block/pointed_dripstone/drip_water4", + "sounds/block/pointed_dripstone/drip_water5", + "sounds/block/pointed_dripstone/drip_water6", + "sounds/block/pointed_dripstone/drip_water7", + "sounds/block/pointed_dripstone/drip_water8", + "sounds/block/pointed_dripstone/drip_water9", + "sounds/block/pointed_dripstone/drip_water10", + "sounds/block/pointed_dripstone/drip_water11", + "sounds/block/pointed_dripstone/drip_water12", + "sounds/block/pointed_dripstone/drip_water13", + "sounds/block/pointed_dripstone/drip_water14", + "sounds/block/pointed_dripstone/drip_water15" + ] + }, "elytra.loop" : { "__use_legacy_max_distance" : "true", "category" : "player", @@ -2636,16 +3088,243 @@ "sounds/mob/drowned/convert3" ] }, - "fall.ancient_debris" : { - "category" : "player", + "extinguish.candle" : { + "category" : "block", "sounds" : [ - "sounds/step/ancient_debris1", - "sounds/step/ancient_debris2", - "sounds/step/ancient_debris3", + { + "name" : "sounds/block/candle/extinguish1", + "volume" : 1 + }, + { + "name" : "sounds/block/candle/extinguish2", + "volume" : 1 + }, + { + "name" : "sounds/block/candle/extinguish3", + "volume" : 1 + }, + { + "name" : "sounds/block/candle/extinguish1", + "pitch" : 0.90, + "volume" : 1.0 + }, + { + "name" : "sounds/block/candle/extinguish2", + "pitch" : 0.90, + "volume" : 1.0 + }, + { + "name" : "sounds/block/candle/extinguish3", + "pitch" : 0.90, + "volume" : 1.0 + }, + { + "name" : "sounds/block/candle/extinguish1", + "pitch" : 1.10, + "volume" : 1.0 + }, + { + "name" : "sounds/block/candle/extinguish2", + "pitch" : 1.10, + "volume" : 1.0 + }, + { + "name" : "sounds/block/candle/extinguish3", + "pitch" : 1.10, + "volume" : 1.0 + }, + { + "name" : "sounds/block/candle/extinguish1", + "pitch" : 0.90, + "volume" : 0.90 + }, + { + "name" : "sounds/block/candle/extinguish2", + "pitch" : 0.90, + "volume" : 0.90 + }, + { + "name" : "sounds/block/candle/extinguish3", + "pitch" : 0.90, + "volume" : 0.90 + }, + { + "name" : "sounds/block/candle/extinguish1", + "pitch" : 1.10, + "volume" : 0.90 + }, + { + "name" : "sounds/block/candle/extinguish2", + "pitch" : 1.10, + "volume" : 0.90 + }, + { + "name" : "sounds/block/candle/extinguish3", + "pitch" : 1.10, + "volume" : 0.90 + }, + { + "name" : "sounds/block/candle/extinguish1", + "pitch" : 1.0, + "volume" : 0.90 + }, + { + "name" : "sounds/block/candle/extinguish2", + "pitch" : 1.0, + "volume" : 0.90 + }, + { + "name" : "sounds/block/candle/extinguish3", + "pitch" : 1.0, + "volume" : 0.90 + } + ] + }, + "fall.amethyst_block" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst/step1", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step2", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step3", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step4", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step5", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step6", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step7", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step8", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step9", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step10", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step11", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step12", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step14", + "volume" : 1 + } + ] + }, + "fall.amethyst_cluster" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst/step1", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step2", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step3", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step4", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step5", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step6", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step7", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step8", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step9", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step10", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step11", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step12", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step14", + "volume" : 1 + } + ] + }, + "fall.ancient_debris" : { + "category" : "player", + "sounds" : [ + "sounds/step/ancient_debris1", + "sounds/step/ancient_debris2", + "sounds/step/ancient_debris3", "sounds/step/ancient_debris4", "sounds/step/ancient_debris5" ] }, + "fall.azalea" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/azalea/step1", + "sounds/block/azalea/step2", + "sounds/block/azalea/step3", + "sounds/block/azalea/step4", + "sounds/block/azalea/step5", + "sounds/block/azalea/step6" + ] + }, + "fall.azalea_leaves" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/azalea_leaves/step1", + "sounds/block/azalea_leaves/step2", + "sounds/block/azalea_leaves/step3", + "sounds/block/azalea_leaves/step4", + "sounds/block/azalea_leaves/step5" + ] + }, "fall.basalt" : { "category" : "player", "sounds" : [ @@ -2657,6 +3336,17 @@ "sounds/step/basalt6" ] }, + "fall.big_dripleaf" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/big_dripleaf/step1", + "sounds/block/big_dripleaf/step2", + "sounds/block/big_dripleaf/step3", + "sounds/block/big_dripleaf/step4", + "sounds/block/big_dripleaf/step5", + "sounds/block/big_dripleaf/step6" + ] + }, "fall.bone_block" : { "category" : "player", "sounds" : [ @@ -2667,6 +3357,45 @@ "sounds/step/bone_block5" ] }, + "fall.calcite" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/calcite/step1", + "volume" : 1 + }, + { + "name" : "sounds/block/calcite/step2", + "volume" : 1 + }, + { + "name" : "sounds/block/calcite/step3", + "volume" : 1 + }, + { + "name" : "sounds/block/calcite/step4", + "volume" : 1 + }, + { + "name" : "sounds/block/calcite/step5", + "volume" : 1 + }, + { + "name" : "sounds/block/calcite/step6", + "volume" : 1 + } + ] + }, + "fall.cave_vines" : { + "category" : "neutral", + "sounds" : [ + "sounds/step/vines1", + "sounds/step/vines2", + "sounds/step/vines3", + "sounds/step/vines4", + "sounds/step/vines5" + ] + }, "fall.chain" : { "category" : "player", "sounds" : [ @@ -2688,6 +3417,17 @@ "sounds/step/cloth4" ] }, + "fall.copper" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/copper/step1", + "sounds/block/copper/step2", + "sounds/block/copper/step3", + "sounds/block/copper/step4", + "sounds/block/copper/step5", + "sounds/block/copper/step6" + ] + }, "fall.coral" : { "category" : "player", "sounds" : [ @@ -2699,6 +3439,39 @@ "sounds/step/coral6" ] }, + "fall.deepslate" : { + "category" : "player", + "sounds" : [ + "sounds/block/deepslate/step1", + "sounds/block/deepslate/step2", + "sounds/block/deepslate/step3", + "sounds/block/deepslate/step4", + "sounds/block/deepslate/step5", + "sounds/block/deepslate/step6" + ] + }, + "fall.deepslate_bricks" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/deepslate_bricks/step1", + "sounds/block/deepslate_bricks/step2", + "sounds/block/deepslate_bricks/step3", + "sounds/block/deepslate_bricks/step4", + "sounds/block/deepslate_bricks/step5", + "sounds/block/deepslate_bricks/step6" + ] + }, + "fall.dripstone_block" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/dripstone/step1", + "sounds/block/dripstone/step2", + "sounds/block/dripstone/step3", + "sounds/block/dripstone/step4", + "sounds/block/dripstone/step5", + "sounds/block/dripstone/step6" + ] + }, "fall.egg" : { "__use_legacy_max_distance" : "true", "category" : "player", @@ -2731,6 +3504,17 @@ "sounds/step/gravel4" ] }, + "fall.hanging_roots" : { + "category" : "player", + "sounds" : [ + "sounds/block/hanging_roots/step1", + "sounds/block/hanging_roots/step2", + "sounds/block/hanging_roots/step3", + "sounds/block/hanging_roots/step4", + "sounds/block/hanging_roots/step5", + "sounds/block/hanging_roots/step6" + ] + }, "fall.honey_block" : { "category" : "player", "sounds" : [ @@ -2752,6 +3536,17 @@ "sounds/step/ladder5" ] }, + "fall.moss" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/moss/step1", + "sounds/block/moss/step2", + "sounds/block/moss/step3", + "sounds/block/moss/step4", + "sounds/block/moss/step5", + "sounds/block/moss/step6" + ] + }, "fall.nether_brick" : { "category" : "player", "sounds" : [ @@ -2826,6 +3621,32 @@ "sounds/step/nylium6" ] }, + "fall.pointed_dripstone" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/dripstone/step1", + "sounds/block/dripstone/step2", + "sounds/block/dripstone/step3", + "sounds/block/dripstone/step4", + "sounds/block/dripstone/step5", + "sounds/block/dripstone/step6" + ] + }, + "fall.powder_snow" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/powder_snow/step1", + "sounds/block/powder_snow/step2", + "sounds/block/powder_snow/step3", + "sounds/block/powder_snow/step4", + "sounds/block/powder_snow/step5", + "sounds/block/powder_snow/step6", + "sounds/block/powder_snow/step7", + "sounds/block/powder_snow/step8", + "sounds/block/powder_snow/step9", + "sounds/block/powder_snow/step10" + ] + }, "fall.roots" : { "category" : "player", "sounds" : [ @@ -2899,6 +3720,17 @@ "sounds/step/soul_soil5" ] }, + "fall.spore_blossom" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/spore_blossom/step1", + "sounds/block/spore_blossom/step2", + "sounds/block/spore_blossom/step3", + "sounds/block/spore_blossom/step4", + "sounds/block/spore_blossom/step5", + "sounds/block/spore_blossom/step6" + ] + }, "fall.stem" : { "category" : "player", "sounds" : [ @@ -2922,6 +3754,35 @@ "sounds/step/stone6" ] }, + "fall.tuff" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/tuff/step1", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/step2", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/step3", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/step4", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/step5", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/step6", + "volume" : 1 + } + ] + }, "fall.vines" : { "category" : "player", "sounds" : [ @@ -3062,6 +3923,112 @@ "sounds/damage/hit3" ] }, + "hit.amethyst_block" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst/step1", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step2", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step3", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step4", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step5", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step6", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step7", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step8", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step9", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step10", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step11", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step12", + "volume" : 1 + } + ] + }, + "hit.amethyst_cluster" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst/step1", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step2", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step3", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step4", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step5", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step6", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step7", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step8", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step9", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step10", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step11", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step12", + "volume" : 1 + } + ] + }, "hit.ancient_debris" : { "category" : "block", "sounds" : [ @@ -3090,6 +4057,47 @@ "sounds/step/stone6" ] }, + "hit.azalea" : { + "category" : "block", + "sounds" : [ + "sounds/block/azalea/step1", + "sounds/block/azalea/step2", + "sounds/block/azalea/step3", + "sounds/block/azalea/step4", + "sounds/block/azalea/step5", + "sounds/block/azalea/step6" + ] + }, + "hit.azalea_leaves" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/azalea_leaves/step1", + "pitch" : 1.30, + "volume" : 0.830 + }, + { + "name" : "sounds/block/azalea_leaves/step2", + "pitch" : 1.30, + "volume" : 0.830 + }, + { + "name" : "sounds/block/azalea_leaves/step3", + "pitch" : 1.30, + "volume" : 0.830 + }, + { + "name" : "sounds/block/azalea_leaves/step4", + "pitch" : 1.30, + "volume" : 0.830 + }, + { + "name" : "sounds/block/azalea_leaves/step5", + "pitch" : 1.30, + "volume" : 0.830 + } + ] + }, "hit.basalt" : { "category" : "block", "sounds" : [ @@ -3104,6 +4112,17 @@ "sounds/step/basalt6" ] }, + "hit.big_dripleaf" : { + "category" : "block", + "sounds" : [ + "sounds/block/big_dripleaf/step1", + "sounds/block/big_dripleaf/step2", + "sounds/block/big_dripleaf/step3", + "sounds/block/big_dripleaf/step4", + "sounds/block/big_dripleaf/step5", + "sounds/block/big_dripleaf/step6" + ] + }, "hit.bone_block" : { "category" : "block", "sounds" : [ @@ -3117,6 +4136,53 @@ "sounds/step/bone_block5" ] }, + "hit.calcite" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/calcite/step1", + "volume" : 1 + }, + { + "name" : "sounds/block/calcite/step2", + "volume" : 1 + }, + { + "name" : "sounds/block/calcite/step3", + "volume" : 1 + }, + { + "name" : "sounds/block/calcite/step4", + "volume" : 1 + }, + { + "name" : "sounds/block/calcite/step5", + "volume" : 1 + }, + { + "name" : "sounds/block/calcite/step6", + "volume" : 1 + } + ] + }, + "hit.candle" : { + "category" : "block", + "sounds" : [ + "sounds/block/candle/step1", + "sounds/block/candle/step2", + "sounds/block/candle/step3" + ] + }, + "hit.cave_vines" : { + "category" : "block", + "sounds" : [ + "sounds/step/vines1", + "sounds/step/vines2", + "sounds/step/vines3", + "sounds/step/vines4", + "sounds/step/vines5" + ] + }, "hit.chain" : { "category" : "block", "sounds" : [ @@ -3144,6 +4210,17 @@ "sounds/step/cloth4" ] }, + "hit.copper" : { + "category" : "block", + "sounds" : [ + "sounds/block/copper/step1", + "sounds/block/copper/step2", + "sounds/block/copper/step3", + "sounds/block/copper/step4", + "sounds/block/copper/step5", + "sounds/block/copper/step6" + ] + }, "hit.coral" : { "category" : "block", "sounds" : [ @@ -3158,6 +4235,38 @@ "sounds/step/coral6" ] }, + "hit.deepslate" : { + "category" : "block", + "sounds" : [ + "sounds/block/deepslate/step1", + "sounds/block/deepslate/step2", + "sounds/block/deepslate/step3", + "sounds/block/deepslate/step4", + "sounds/block/deepslate/step5", + "sounds/block/deepslate/step6" + ] + }, + "hit.deepslate_bricks" : { + "category" : "block", + "sounds" : [ + "sounds/block/deepslate_bricks/step1", + "sounds/block/deepslate_bricks/step2", + "sounds/block/deepslate_bricks/step3", + "sounds/block/deepslate_bricks/step4", + "sounds/block/deepslate_bricks/step5" + ] + }, + "hit.dripstone_block" : { + "category" : "block", + "sounds" : [ + "sounds/block/dripstone/step1", + "sounds/block/dripstone/step2", + "sounds/block/dripstone/step3", + "sounds/block/dripstone/step4", + "sounds/block/dripstone/step5", + "sounds/block/dripstone/step6" + ] + }, "hit.grass" : { "__use_legacy_max_distance" : "true", "category" : "block", @@ -3186,6 +4295,17 @@ "sounds/step/gravel4" ] }, + "hit.hanging_roots" : { + "category" : "block", + "sounds" : [ + "sounds/block/hanging_roots/step1", + "sounds/block/hanging_roots/step2", + "sounds/block/hanging_roots/step3", + "sounds/block/hanging_roots/step4", + "sounds/block/hanging_roots/step5", + "sounds/block/hanging_roots/step6" + ] + }, "hit.honey_block" : { "category" : "block", "sounds" : [ @@ -3210,6 +4330,17 @@ "sounds/step/ladder5" ] }, + "hit.moss" : { + "category" : "block", + "sounds" : [ + "sounds/block/moss/step1", + "sounds/block/moss/step2", + "sounds/block/moss/step3", + "sounds/block/moss/step4", + "sounds/block/moss/step5", + "sounds/block/moss/step6" + ] + }, "hit.nether_brick" : { "category" : "block", "sounds" : [ @@ -3305,6 +4436,72 @@ "sounds/step/nylium6" ] }, + "hit.pointed_dripstone" : { + "category" : "block", + "sounds" : [ + "sounds/block/dripstone/step1", + "sounds/block/dripstone/step2", + "sounds/block/dripstone/step3", + "sounds/block/dripstone/step4", + "sounds/block/dripstone/step5", + "sounds/block/dripstone/step6" + ] + }, + "hit.powder_snow" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/powder_snow/step1", + "pitch" : 1.30, + "volume" : 0.830 + }, + { + "name" : "sounds/block/powder_snow/step2", + "pitch" : 1.30, + "volume" : 0.830 + }, + { + "name" : "sounds/block/powder_snow/step3", + "pitch" : 1.30, + "volume" : 0.830 + }, + { + "name" : "sounds/block/powder_snow/step4", + "pitch" : 1.30, + "volume" : 0.830 + }, + { + "name" : "sounds/block/powder_snow/step5", + "pitch" : 1.30, + "volume" : 0.830 + }, + { + "name" : "sounds/block/powder_snow/step6", + "pitch" : 1.30, + "volume" : 0.830 + }, + { + "name" : "sounds/block/powder_snow/step7", + "pitch" : 1.30, + "volume" : 0.830 + }, + { + "name" : "sounds/block/powder_snow/step8", + "pitch" : 1.30, + "volume" : 0.830 + }, + { + "name" : "sounds/block/powder_snow/step9", + "pitch" : 1.30, + "volume" : 0.830 + }, + { + "name" : "sounds/block/powder_snow/step10", + "pitch" : 1.30, + "volume" : 0.830 + } + ] + }, "hit.roots" : { "category" : "block", "sounds" : [ @@ -3396,6 +4593,16 @@ "sounds/step/soul_soil5" ] }, + "hit.spore_blossom" : { + "category" : "block", + "sounds" : [ + "sounds/block/spore_blossom/break1", + "sounds/block/spore_blossom/break2", + "sounds/block/spore_blossom/break3", + "sounds/block/spore_blossom/break4", + "sounds/block/spore_blossom/break5" + ] + }, "hit.stem" : { "category" : "block", "sounds" : [ @@ -3425,6 +4632,35 @@ "sounds/step/stone6" ] }, + "hit.tuff" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/tuff/step1", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/step2", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/step3", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/step4", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/step5", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/step6", + "volume" : 1 + } + ] + }, "hit.vines" : { "category" : "block", "sounds" : [ @@ -3453,6 +4689,16 @@ "sounds/step/wood6" ] }, + "item.bone_meal.use" : { + "category" : "block", + "sounds" : [ + "sounds/item/bonemeal/bonemeal1", + "sounds/item/bonemeal/bonemeal2", + "sounds/item/bonemeal/bonemeal3", + "sounds/item/bonemeal/bonemeal4", + "sounds/item/bonemeal/bonemeal5" + ] + }, "item.book.page_turn" : { "__use_legacy_max_distance" : "true", "category" : "ui", @@ -3521,6 +4767,14 @@ } ] }, + "item.spyglass.stop_using" : { + "category" : "player", + "sounds" : [ "sounds/item/spyglass/stop" ] + }, + "item.spyglass.use" : { + "category" : "player", + "sounds" : [ "sounds/item/spyglass/use" ] + }, "item.trident.hit" : { "__use_legacy_max_distance" : "true", "category" : "player", @@ -3678,6 +4932,17 @@ "sounds/step/ancient_debris5" ] }, + "jump.azalea" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/azalea/step1", + "sounds/block/azalea/step2", + "sounds/block/azalea/step3", + "sounds/block/azalea/step4", + "sounds/block/azalea/step5", + "sounds/block/azalea/step6" + ] + }, "jump.basalt" : { "category" : "block", "sounds" : [ @@ -3692,6 +4957,17 @@ "sounds/step/basalt6" ] }, + "jump.big_dripleaf" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/big_dripleaf/step1", + "sounds/block/big_dripleaf/step2", + "sounds/block/big_dripleaf/step3", + "sounds/block/big_dripleaf/step4", + "sounds/block/big_dripleaf/step5", + "sounds/block/big_dripleaf/step6" + ] + }, "jump.bone_block" : { "category" : "block", "sounds" : [ @@ -3705,6 +4981,16 @@ "sounds/step/bone_block5" ] }, + "jump.cave_vines" : { + "category" : "neutral", + "sounds" : [ + "sounds/step/vines1", + "sounds/step/vines2", + "sounds/step/vines3", + "sounds/step/vines4", + "sounds/step/vines5" + ] + }, "jump.chain" : { "category" : "block", "sounds" : [ @@ -3746,6 +5032,38 @@ "sounds/step/coral6" ] }, + "jump.deepslate" : { + "category" : "player", + "sounds" : [ + "sounds/block/deepslate/step1", + "sounds/block/deepslate/step2", + "sounds/block/deepslate/step3", + "sounds/block/deepslate/step4", + "sounds/block/deepslate/step5", + "sounds/block/deepslate/step6" + ] + }, + "jump.deepslate_bricks" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/deepslate_bricks/step1", + "sounds/block/deepslate_bricks/step2", + "sounds/block/deepslate_bricks/step3", + "sounds/block/deepslate_bricks/step4", + "sounds/block/deepslate_bricks/step5" + ] + }, + "jump.dripstone_block" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/dripstone/step1", + "sounds/block/dripstone/step2", + "sounds/block/dripstone/step3", + "sounds/block/dripstone/step4", + "sounds/block/dripstone/step5", + "sounds/block/dripstone/step6" + ] + }, "jump.grass" : { "__use_legacy_max_distance" : "true", "category" : "block", @@ -3772,6 +5090,17 @@ } ] }, + "jump.hanging_roots" : { + "category" : "block", + "sounds" : [ + "sounds/block/hanging_roots/step1", + "sounds/block/hanging_roots/step2", + "sounds/block/hanging_roots/step3", + "sounds/block/hanging_roots/step4", + "sounds/block/hanging_roots/step5", + "sounds/block/hanging_roots/step6" + ] + }, "jump.honey_block" : { "category" : "block", "sounds" : [ @@ -3785,6 +5114,17 @@ "sounds/step/honey_block5" ] }, + "jump.moss" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/moss/step1", + "sounds/block/moss/step2", + "sounds/block/moss/step3", + "sounds/block/moss/step4", + "sounds/block/moss/step5", + "sounds/block/moss/step6" + ] + }, "jump.nether_brick" : { "category" : "block", "sounds" : [ @@ -3880,6 +5220,17 @@ "sounds/step/nylium6" ] }, + "jump.pointed_dripstone" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/dripstone/step1", + "sounds/block/dripstone/step2", + "sounds/block/dripstone/step3", + "sounds/block/dripstone/step4", + "sounds/block/dripstone/step5", + "sounds/block/dripstone/step6" + ] + }, "jump.roots" : { "category" : "block", "sounds" : [ @@ -3970,6 +5321,17 @@ "sounds/step/soul_soil5" ] }, + "jump.spore_blossom" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/spore_blossom/step1", + "sounds/block/spore_blossom/step2", + "sounds/block/spore_blossom/step3", + "sounds/block/spore_blossom/step4", + "sounds/block/spore_blossom/step5", + "sounds/block/spore_blossom/step6" + ] + }, "jump.stem" : { "category" : "block", "sounds" : [ @@ -4033,6 +5395,17 @@ "sounds/step/ancient_debris5" ] }, + "land.azalea" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/azalea/step1", + "sounds/block/azalea/step2", + "sounds/block/azalea/step3", + "sounds/block/azalea/step4", + "sounds/block/azalea/step5", + "sounds/block/azalea/step6" + ] + }, "land.basalt" : { "category" : "block", "sounds" : [ @@ -4044,6 +5417,17 @@ "sounds/step/basalt6" ] }, + "land.big_dripleaf" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/big_dripleaf/step1", + "sounds/block/big_dripleaf/step2", + "sounds/block/big_dripleaf/step3", + "sounds/block/big_dripleaf/step4", + "sounds/block/big_dripleaf/step5", + "sounds/block/big_dripleaf/step6" + ] + }, "land.bone_block" : { "category" : "block", "sounds" : [ @@ -4054,6 +5438,16 @@ "sounds/step/bone_block5" ] }, + "land.cave_vines" : { + "category" : "neutral", + "sounds" : [ + "sounds/step/vines1", + "sounds/step/vines2", + "sounds/step/vines3", + "sounds/step/vines4", + "sounds/step/vines5" + ] + }, "land.chain" : { "category" : "block", "sounds" : [ @@ -4086,6 +5480,38 @@ "sounds/step/coral6" ] }, + "land.deepslate" : { + "category" : "player", + "sounds" : [ + "sounds/block/deepslate/step1", + "sounds/block/deepslate/step2", + "sounds/block/deepslate/step3", + "sounds/block/deepslate/step4", + "sounds/block/deepslate/step5", + "sounds/block/deepslate/step6" + ] + }, + "land.deepslate_bricks" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/deepslate_bricks/step1", + "sounds/block/deepslate_bricks/step2", + "sounds/block/deepslate_bricks/step3", + "sounds/block/deepslate_bricks/step4", + "sounds/block/deepslate_bricks/step5" + ] + }, + "land.dripstone_block" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/dripstone/step1", + "sounds/block/dripstone/step2", + "sounds/block/dripstone/step3", + "sounds/block/dripstone/step4", + "sounds/block/dripstone/step5", + "sounds/block/dripstone/step6" + ] + }, "land.grass" : { "__use_legacy_max_distance" : "true", "category" : "block", @@ -4106,6 +5532,17 @@ "sounds/jump/gravel4" ] }, + "land.hanging_roots" : { + "category" : "block", + "sounds" : [ + "sounds/block/hanging_roots/step1", + "sounds/block/hanging_roots/step2", + "sounds/block/hanging_roots/step3", + "sounds/block/hanging_roots/step4", + "sounds/block/hanging_roots/step5", + "sounds/block/hanging_roots/step6" + ] + }, "land.honey_block" : { "category" : "block", "sounds" : [ @@ -4116,6 +5553,17 @@ "sounds/step/honey_block5" ] }, + "land.moss" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/moss/step1", + "sounds/block/moss/step2", + "sounds/block/moss/step3", + "sounds/block/moss/step4", + "sounds/block/moss/step5", + "sounds/block/moss/step6" + ] + }, "land.nether_brick" : { "category" : "block", "sounds" : [ @@ -4190,6 +5638,16 @@ "sounds/step/nylium6" ] }, + "land.pointed_dripstone" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/pointed_dripstone/land1", + "sounds/block/pointed_dripstone/land2", + "sounds/block/pointed_dripstone/land3", + "sounds/block/pointed_dripstone/land4", + "sounds/block/pointed_dripstone/land5" + ] + }, "land.roots" : { "category" : "block", "sounds" : [ @@ -4262,6 +5720,17 @@ "sounds/step/soul_soil5" ] }, + "land.spore_blossom" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/spore_blossom/step1", + "sounds/block/spore_blossom/step2", + "sounds/block/spore_blossom/step3", + "sounds/block/spore_blossom/step4", + "sounds/block/spore_blossom/step5", + "sounds/block/spore_blossom/step6" + ] + }, "land.stem" : { "category" : "block", "sounds" : [ @@ -4381,24 +5850,98 @@ "sounds/mob/armor_stand/hit4" ] }, - "mob.armor_stand.land" : { - "__use_legacy_max_distance" : "true", + "mob.armor_stand.land" : { + "__use_legacy_max_distance" : "true", + "category" : "neutral", + "sounds" : [ + "sounds/dig/wood1", + "sounds/dig/wood2", + "sounds/dig/wood3", + "sounds/dig/wood4" + ] + }, + "mob.armor_stand.place" : { + "__use_legacy_max_distance" : "true", + "category" : "neutral", + "sounds" : [ + "sounds/dig/stone1", + "sounds/dig/stone2", + "sounds/dig/stone3", + "sounds/dig/stone4" + ] + }, + "mob.axolotl.attack" : { + "category" : "neutral", + "sounds" : [ + "sounds/mob/axolotl/attack1", + "sounds/mob/axolotl/attack2", + "sounds/mob/axolotl/attack3", + "sounds/mob/axolotl/attack4" + ] + }, + "mob.axolotl.death" : { + "category" : "neutral", + "sounds" : [ "sounds/mob/axolotl/death1", "sounds/mob/axolotl/death2" ] + }, + "mob.axolotl.hurt" : { + "category" : "neutral", + "sounds" : [ + "sounds/mob/axolotl/hurt1", + "sounds/mob/axolotl/hurt2", + "sounds/mob/axolotl/hurt3", + "sounds/mob/axolotl/hurt4" + ] + }, + "mob.axolotl.idle" : { + "category" : "neutral", + "sounds" : [ + "sounds/mob/axolotl/idle_air1", + "sounds/mob/axolotl/idle_air2", + "sounds/mob/axolotl/idle_air3", + "sounds/mob/axolotl/idle_air4", + "sounds/mob/axolotl/idle_air5" + ] + }, + "mob.axolotl.idle_water" : { + "category" : "neutral", + "sounds" : [ + "sounds/mob/axolotl/idle1", + "sounds/mob/axolotl/idle2", + "sounds/mob/axolotl/idle3", + "sounds/mob/axolotl/idle4", + "sounds/mob/axolotl/idle5" + ] + }, + "mob.axolotl.splash" : { "category" : "neutral", "sounds" : [ - "sounds/dig/wood1", - "sounds/dig/wood2", - "sounds/dig/wood3", - "sounds/dig/wood4" + { + "name" : "sounds/mob/axolotl/splash1", + "pitch" : 1.20, + "volume" : 0.90 + }, + { + "name" : "sounds/mob/axolotl/splash2", + "pitch" : 1.20, + "volume" : 0.90 + }, + { + "name" : "sounds/mob/axolotl/splash3", + "pitch" : 1.20, + "volume" : 0.90 + } ] }, - "mob.armor_stand.place" : { - "__use_legacy_max_distance" : "true", + "mob.axolotl.swim" : { "category" : "neutral", "sounds" : [ - "sounds/dig/stone1", - "sounds/dig/stone2", - "sounds/dig/stone3", - "sounds/dig/stone4" + "sounds/mob/axolotl/swim1", + "sounds/mob/axolotl/swim2", + "sounds/mob/axolotl/swim3", + "sounds/mob/axolotl/swim4", + "sounds/mob/axolotl/swim5", + "sounds/mob/axolotl/swim6", + "sounds/mob/axolotl/swim7" ] }, "mob.bat.death" : { @@ -5500,67 +7043,419 @@ "category" : "hostile", "sounds" : [ "sounds/mob/ghast/fireball4" ] }, - "mob.ghast.moan" : { - "__use_legacy_max_distance" : "true", + "mob.ghast.moan" : { + "__use_legacy_max_distance" : "true", + "category" : "hostile", + "min_distance" : 100.0, + "sounds" : [ + { + "load_on_low_memory" : true, + "name" : "sounds/mob/ghast/moan1", + "volume" : 0.50 + }, + { + "name" : "sounds/mob/ghast/moan2", + "volume" : 0.50 + }, + { + "name" : "sounds/mob/ghast/moan3", + "volume" : 0.50 + }, + { + "name" : "sounds/mob/ghast/moan4", + "volume" : 0.50 + }, + { + "name" : "sounds/mob/ghast/moan5", + "volume" : 0.50 + }, + { + "name" : "sounds/mob/ghast/moan6", + "volume" : 0.50 + }, + { + "name" : "sounds/mob/ghast/moan7", + "volume" : 0.50 + } + ] + }, + "mob.ghast.scream" : { + "__use_legacy_max_distance" : "true", + "category" : "hostile", + "min_distance" : 100.0, + "sounds" : [ + { + "name" : "sounds/mob/ghast/scream1", + "volume" : 0.50 + }, + { + "name" : "sounds/mob/ghast/scream2", + "volume" : 0.50 + }, + { + "load_on_low_memory" : true, + "name" : "sounds/mob/ghast/scream3", + "volume" : 0.50 + }, + { + "name" : "sounds/mob/ghast/scream4", + "volume" : 0.50 + }, + { + "name" : "sounds/mob/ghast/scream5", + "volume" : 0.50 + } + ] + }, + "mob.glow_squid.ambient" : { + "category" : "neutral", + "sounds" : [ + "sounds/mob/glow_squid/ambient1", + "sounds/mob/glow_squid/ambient2", + "sounds/mob/glow_squid/ambient3", + "sounds/mob/glow_squid/ambient4", + "sounds/mob/glow_squid/ambient5" + ] + }, + "mob.glow_squid.death" : { + "category" : "neutral", + "sounds" : [ + "sounds/mob/glow_squid/death1", + "sounds/mob/glow_squid/death2", + "sounds/mob/glow_squid/death3" + ] + }, + "mob.glow_squid.hurt" : { + "category" : "neutral", + "sounds" : [ + "sounds/mob/glow_squid/hurt1", + "sounds/mob/glow_squid/hurt2", + "sounds/mob/glow_squid/hurt3", + "sounds/mob/glow_squid/hurt4" + ] + }, + "mob.glow_squid.ink_squirt" : { + "category" : "neutral", + "sounds" : [ + "sounds/mob/glow_squid/squirt1", + "sounds/mob/glow_squid/squirt2", + "sounds/mob/glow_squid/squirt3" + ] + }, + "mob.goat.ambient" : { + "category" : "neutral", + "sounds" : [ + { + "name" : "sounds/mob/goat/idle1", + "volume" : 0.820 + }, + { + "name" : "sounds/mob/goat/idle2", + "volume" : 0.820 + }, + { + "name" : "sounds/mob/goat/idle3", + "volume" : 0.840 + }, + { + "name" : "sounds/mob/goat/idle4", + "volume" : 0.840 + }, + { + "name" : "sounds/mob/goat/idle5", + "volume" : 0.840 + }, + { + "name" : "sounds/mob/goat/idle6", + "volume" : 0.840 + }, + { + "name" : "sounds/mob/goat/idle7", + "volume" : 0.830 + }, + { + "name" : "sounds/mob/goat/idle8", + "volume" : 0.840 + } + ] + }, + "mob.goat.ambient.screamer" : { + "category" : "neutral", + "sounds" : [ + { + "name" : "sounds/mob/goat/idle1", + "volume" : 0.820 + }, + { + "name" : "sounds/mob/goat/idle2", + "volume" : 0.820 + }, + { + "name" : "sounds/mob/goat/idle3", + "volume" : 0.840 + }, + { + "name" : "sounds/mob/goat/idle4", + "volume" : 0.840 + }, + { + "name" : "sounds/mob/goat/idle5", + "volume" : 0.840 + }, + { + "name" : "sounds/mob/goat/idle6", + "volume" : 0.840 + }, + { + "name" : "sounds/mob/goat/idle7", + "volume" : 0.830 + }, + { + "name" : "sounds/mob/goat/idle8", + "volume" : 0.840 + }, + { + "name" : "sounds/mob/goat/scream1", + "volume" : 0.90 + }, + { + "name" : "sounds/mob/goat/scream2", + "volume" : 0.90 + }, + { + "name" : "sounds/mob/goat/scream3", + "volume" : 0.90 + }, + { + "name" : "sounds/mob/goat/scream4", + "volume" : 0.90 + }, + { + "name" : "sounds/mob/goat/scream5", + "volume" : 0.90 + }, + { + "name" : "sounds/mob/goat/scream6", + "volume" : 0.90 + }, + { + "name" : "sounds/mob/goat/scream7", + "volume" : 0.90 + }, + { + "name" : "sounds/mob/goat/scream8", + "volume" : 0.90 + }, + { + "name" : "sounds/mob/goat/scream9", + "volume" : 0.90 + } + ] + }, + "mob.goat.death" : { + "category" : "neutral", + "sounds" : [ + { + "name" : "sounds/mob/goat/death1", + "volume" : 0.650 + }, + { + "name" : "sounds/mob/goat/death2", + "volume" : 0.650 + }, + { + "name" : "sounds/mob/goat/death3", + "volume" : 0.650 + }, + { + "name" : "sounds/mob/goat/death4", + "volume" : 0.650 + }, + { + "name" : "sounds/mob/goat/death5", + "volume" : 0.650 + } + ] + }, + "mob.goat.death.screamer" : { + "category" : "neutral", + "sounds" : [ + { + "name" : "sounds/mob/goat/screaming_death1", + "volume" : 0.650 + }, + { + "name" : "sounds/mob/goat/screaming_death2", + "volume" : 0.650 + }, + { + "name" : "sounds/mob/goat/screaming_death3", + "volume" : 0.650 + } + ] + }, + "mob.goat.eat" : { + "category" : "neutral", + "sounds" : [ + "sounds/mob/goat/eat1", + "sounds/mob/goat/eat2", + "sounds/mob/goat/eat3" + ] + }, + "mob.goat.hurt" : { + "category" : "neutral", + "sounds" : [ + { + "name" : "sounds/mob/goat/hurt1", + "volume" : 0.650 + }, + { + "name" : "sounds/mob/goat/hurt2", + "volume" : 0.650 + }, + { + "name" : "sounds/mob/goat/hurt3", + "volume" : 0.650 + }, + { + "name" : "sounds/mob/goat/hurt4", + "volume" : 0.650 + } + ] + }, + "mob.goat.hurt.screamer" : { + "category" : "neutral", + "sounds" : [ + { + "name" : "sounds/mob/goat/screaming_hurt1", + "volume" : 0.650 + }, + { + "name" : "sounds/mob/goat/screaming_hurt2", + "volume" : 0.650 + }, + { + "name" : "sounds/mob/goat/screaming_hurt3", + "volume" : 0.650 + } + ] + }, + "mob.goat.milk.screamer" : { + "category" : "neutral", + "sounds" : [ + "sounds/mob/goat/screaming_milk1", + "sounds/mob/goat/screaming_milk2", + "sounds/mob/goat/screaming_milk3", + "sounds/mob/goat/screaming_milk4", + "sounds/mob/goat/screaming_milk5" + ] + }, + "mob.goat.prepare_ram" : { + "category" : "hostile", + "sounds" : [ + { + "name" : "sounds/mob/goat/pre_ram1", + "volume" : 0.80 + }, + { + "name" : "sounds/mob/goat/pre_ram2", + "volume" : 0.80 + }, + { + "name" : "sounds/mob/goat/pre_ram3", + "volume" : 0.80 + }, + { + "name" : "sounds/mob/goat/pre_ram4", + "volume" : 0.80 + } + ] + }, + "mob.goat.prepare_ram.screamer" : { "category" : "hostile", - "min_distance" : 100.0, "sounds" : [ { - "load_on_low_memory" : true, - "name" : "sounds/mob/ghast/moan1", - "volume" : 0.50 + "name" : "sounds/mob/goat/screaming_pre_ram1", + "volume" : 0.80 }, { - "name" : "sounds/mob/ghast/moan2", - "volume" : 0.50 + "name" : "sounds/mob/goat/screaming_pre_ram2", + "volume" : 0.80 }, { - "name" : "sounds/mob/ghast/moan3", - "volume" : 0.50 + "name" : "sounds/mob/goat/screaming_pre_ram3", + "volume" : 0.80 }, { - "name" : "sounds/mob/ghast/moan4", - "volume" : 0.50 + "name" : "sounds/mob/goat/screaming_pre_ram4", + "volume" : 0.80 }, { - "name" : "sounds/mob/ghast/moan5", - "volume" : 0.50 + "name" : "sounds/mob/goat/screaming_pre_ram5", + "volume" : 0.80 + } + ] + }, + "mob.goat.ram_impact" : { + "category" : "hostile", + "sounds" : [ + { + "name" : "sounds/mob/goat/impact1", + "volume" : 0.80 }, { - "name" : "sounds/mob/ghast/moan6", - "volume" : 0.50 + "name" : "sounds/mob/goat/impact2", + "volume" : 0.80 }, { - "name" : "sounds/mob/ghast/moan7", - "volume" : 0.50 + "name" : "sounds/mob/goat/impact2", + "volume" : 0.80 } ] }, - "mob.ghast.scream" : { - "__use_legacy_max_distance" : "true", + "mob.goat.ram_impact.screamer" : { "category" : "hostile", - "min_distance" : 100.0, "sounds" : [ { - "name" : "sounds/mob/ghast/scream1", - "volume" : 0.50 + "name" : "sounds/mob/goat/impact1", + "volume" : 0.80 }, { - "name" : "sounds/mob/ghast/scream2", - "volume" : 0.50 + "name" : "sounds/mob/goat/impact2", + "volume" : 0.80 }, { - "load_on_low_memory" : true, - "name" : "sounds/mob/ghast/scream3", - "volume" : 0.50 + "name" : "sounds/mob/goat/impact2", + "volume" : 0.80 + } + ] + }, + "mob.goat.step" : { + "category" : "neutral", + "sounds" : [ + { + "name" : "sounds/mob/goat/step1", + "volume" : 1 }, { - "name" : "sounds/mob/ghast/scream4", - "volume" : 0.50 + "name" : "sounds/mob/goat/step2", + "volume" : 1 }, { - "name" : "sounds/mob/ghast/scream5", - "volume" : 0.50 + "name" : "sounds/mob/goat/step3", + "volume" : 1 + }, + { + "name" : "sounds/mob/goat/step4", + "volume" : 1 + }, + { + "name" : "sounds/mob/goat/step5", + "volume" : 1 + }, + { + "name" : "sounds/mob/goat/step6", + "volume" : 1 } ] }, @@ -7068,6 +8963,42 @@ "sounds/mob/pillager/idle4" ] }, + "mob.player.hurt_drown" : { + "category" : "player", + "sounds" : [ + "sounds/mob/player/hurt/drown1", + { + "load_on_low_memory" : true, + "name" : "sounds/mob/player/hurt/drown2" + }, + "sounds/mob/player/hurt/drown3", + "sounds/mob/player/hurt/drown4" + ] + }, + "mob.player.hurt_freeze" : { + "category" : "player", + "sounds" : [ + "sounds/mob/player/hurt/freeze_hurt1", + { + "load_on_low_memory" : true, + "name" : "sounds/mob/player/hurt/freeze_hurt2" + }, + "sounds/mob/player/hurt/freeze_hurt3", + "sounds/mob/player/hurt/freeze_hurt4", + "sounds/mob/player/hurt/freeze_hurt5" + ] + }, + "mob.player.hurt_on_fire" : { + "category" : "player", + "sounds" : [ + "sounds/mob/player/hurt/fire_hurt1", + { + "load_on_low_memory" : true, + "name" : "sounds/mob/player/hurt/fire_hurt2" + }, + "sounds/mob/player/hurt/fire_hurt3" + ] + }, "mob.polarbear.death" : { "__use_legacy_max_distance" : "true", "category" : "hostile", @@ -7457,6 +9388,14 @@ "sounds/mob/silverfish/step4" ] }, + "mob.skeleton.convert_to_stray" : { + "category" : "neutral", + "sounds" : [ + "sounds/mob/stray/convert1", + "sounds/mob/stray/convert2", + "sounds/mob/stray/convert3" + ] + }, "mob.skeleton.death" : { "__use_legacy_max_distance" : "true", "category" : "hostile", @@ -7658,6 +9597,14 @@ "sounds/mob/squid/hurt4" ] }, + "mob.squid.ink_squirt" : { + "category" : "neutral", + "sounds" : [ + "sounds/mob/squid/squirt1", + "sounds/mob/squid/squirt2", + "sounds/mob/squid/squirt3" + ] + }, "mob.stray.ambient" : { "__use_legacy_max_distance" : "true", "category" : "hostile", @@ -8898,6 +10845,294 @@ } ] }, + "pick_berries.cave_vines" : { + "category" : "block", + "sounds" : [ + "sounds/block/sweet_berry_bush/pick_from_bush1", + "sounds/block/sweet_berry_bush/pick_from_bush2" + ] + }, + "place.amethyst_block" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst/place1", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/place2", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/place3", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/place4", + "volume" : 1 + } + ] + }, + "place.amethyst_cluster" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst_cluster/place1", + "volume" : 0.90 + }, + { + "name" : "sounds/block/amethyst_cluster/place2", + "volume" : 0.90 + }, + { + "name" : "sounds/block/amethyst_cluster/place3", + "volume" : 0.90 + }, + { + "name" : "sounds/block/amethyst_cluster/place4", + "volume" : 0.90 + } + ] + }, + "place.azalea" : { + "category" : "block", + "sounds" : [ + "sounds/block/azalea/break1", + "sounds/block/azalea/break2", + "sounds/block/azalea/break3", + "sounds/block/azalea/break4", + "sounds/block/azalea/break5", + "sounds/block/azalea/break6" + ] + }, + "place.azalea_leaves" : { + "category" : "block", + "sounds" : [ + "sounds/block/azalea_leaves/break1", + "sounds/block/azalea_leaves/break2", + "sounds/block/azalea_leaves/break3", + "sounds/block/azalea_leaves/break4", + "sounds/block/azalea_leaves/break5", + "sounds/block/azalea_leaves/break6", + "sounds/block/azalea_leaves/break7" + ] + }, + "place.big_dripleaf" : { + "category" : "block", + "sounds" : [ + "sounds/block/big_dripleaf/break1", + "sounds/block/big_dripleaf/break2", + "sounds/block/big_dripleaf/break3", + "sounds/block/big_dripleaf/break4", + "sounds/block/big_dripleaf/break5", + "sounds/block/big_dripleaf/break6" + ] + }, + "place.calcite" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/calcite/place1", + "volume" : 0.9399999999999999 + }, + { + "name" : "sounds/block/calcite/place2", + "volume" : 0.9399999999999999 + }, + { + "name" : "sounds/block/calcite/place3", + "volume" : 0.9399999999999999 + }, + { + "name" : "sounds/block/calcite/place4", + "volume" : 0.9399999999999999 + } + ] + }, + "place.copper" : { + "category" : "block", + "sounds" : [ + "sounds/block/copper/break1", + "sounds/block/copper/break2", + "sounds/block/copper/break3", + "sounds/block/copper/break4" + ] + }, + "place.deepslate" : { + "category" : "block", + "sounds" : [ + "sounds/block/deepslate/place1", + "sounds/block/deepslate/place2", + "sounds/block/deepslate/place3", + "sounds/block/deepslate/place4", + "sounds/block/deepslate/place5", + "sounds/block/deepslate/place6" + ] + }, + "place.deepslate_bricks" : { + "category" : "block", + "sounds" : [ + "sounds/block/deepslate_bricks/place1", + "sounds/block/deepslate_bricks/place2", + "sounds/block/deepslate_bricks/place3", + "sounds/block/deepslate_bricks/place4", + "sounds/block/deepslate_bricks/place5", + "sounds/block/deepslate_bricks/place6" + ] + }, + "place.dripstone_block" : { + "category" : "block", + "sounds" : [ + "sounds/block/dripstone/break1", + "sounds/block/dripstone/break2", + "sounds/block/dripstone/break3", + "sounds/block/dripstone/break4", + "sounds/block/dripstone/break5" + ] + }, + "place.hanging_roots" : { + "category" : "block", + "sounds" : [ + "sounds/block/hanging_roots/break1", + "sounds/block/hanging_roots/break2", + "sounds/block/hanging_roots/break3", + "sounds/block/hanging_roots/break4" + ] + }, + "place.large_amethyst_bud" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst_cluster/place1", + "volume" : 0.750 + }, + { + "name" : "sounds/block/amethyst_cluster/place2", + "volume" : 0.750 + }, + { + "name" : "sounds/block/amethyst_cluster/place3", + "volume" : 0.750 + }, + { + "name" : "sounds/block/amethyst_cluster/place4", + "volume" : 0.750 + } + ] + }, + "place.medium_amethyst_bud" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst_cluster/place1", + "pitch:" : 1.10, + "volume" : 0.50 + }, + { + "name" : "sounds/block/amethyst_cluster/place2", + "pitch:" : 1.10, + "volume" : 0.50 + }, + { + "name" : "sounds/block/amethyst_cluster/place3", + "pitch:" : 1.10, + "volume" : 0.50 + }, + { + "name" : "sounds/block/amethyst_cluster/place4", + "pitch:" : 1.10, + "volume" : 0.50 + } + ] + }, + "place.moss" : { + "category" : "block", + "sounds" : [ + "sounds/block/moss/break1", + "sounds/block/moss/break2", + "sounds/block/moss/break3", + "sounds/block/moss/break4", + "sounds/block/moss/break5" + ] + }, + "place.pointed_dripstone" : { + "category" : "block", + "sounds" : [ + "sounds/block/dripstone/break1", + "sounds/block/dripstone/break2", + "sounds/block/dripstone/break3", + "sounds/block/dripstone/break4", + "sounds/block/dripstone/break5" + ] + }, + "place.powder_snow" : { + "category" : "block", + "sounds" : [ + "sounds/block/powder_snow/break1", + "sounds/block/powder_snow/break2", + "sounds/block/powder_snow/break3", + "sounds/block/powder_snow/break4", + "sounds/block/powder_snow/break5", + "sounds/block/powder_snow/break6", + "sounds/block/powder_snow/break7" + ] + }, + "place.small_amethyst_bud" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst_cluster/place1", + "pitch:" : 1.20, + "volume" : 0.40 + }, + { + "name" : "sounds/block/amethyst_cluster/place2", + "pitch:" : 1.20, + "volume" : 0.40 + }, + { + "name" : "sounds/block/amethyst_cluster/place3", + "pitch:" : 1.20, + "volume" : 0.40 + }, + { + "name" : "sounds/block/amethyst_cluster/place4", + "pitch:" : 1.20, + "volume" : 0.40 + } + ] + }, + "place.spore_blossom" : { + "category" : "block", + "sounds" : [ + "sounds/block/spore_blossom/break1", + "sounds/block/spore_blossom/break2", + "sounds/block/spore_blossom/break3", + "sounds/block/spore_blossom/break4", + "sounds/block/spore_blossom/break5" + ] + }, + "place.tuff" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/tuff/break1", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/break2", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/break3", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/break4", + "volume" : 1 + } + ] + }, "portal.portal" : { "__use_legacy_max_distance" : "true", "category" : "block", @@ -9428,6 +11663,14 @@ "sounds/block/respawn_anchor/set_spawn3" ] }, + "scrape" : { + "category" : "neutral", + "sounds" : [ + "sounds/item/axe/scrape1", + "sounds/item/axe/scrape2", + "sounds/item/axe/scrape3" + ] + }, "sign.dye.use" : { "__use_legacy_max_distance" : "true", "sounds" : [ @@ -9459,6 +11702,128 @@ "sounds/random/smithing_table3" ] }, + "step.amethyst_block" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst/step1", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step2", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step3", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step4", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step5", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step6", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step7", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step8", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step9", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step10", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step11", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step12", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step13", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step14", + "volume" : 1 + } + ] + }, + "step.amethyst_cluster" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/amethyst/step1", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step2", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step3", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step4", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step5", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step6", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step7", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step8", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step9", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step10", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step11", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step12", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step13", + "volume" : 1 + }, + { + "name" : "sounds/block/amethyst/step14", + "volume" : 1 + } + ] + }, "step.ancient_debris" : { "category" : "player", "sounds" : [ @@ -9472,6 +11837,27 @@ "sounds/step/ancient_debris5" ] }, + "step.azalea" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/azalea/step1", + "sounds/block/azalea/step2", + "sounds/block/azalea/step3", + "sounds/block/azalea/step4", + "sounds/block/azalea/step5", + "sounds/block/azalea/step6" + ] + }, + "step.azalea_leaves" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/azalea_leaves/step1", + "sounds/block/azalea_leaves/step2", + "sounds/block/azalea_leaves/step3", + "sounds/block/azalea_leaves/step4", + "sounds/block/azalea_leaves/step5" + ] + }, "step.basalt" : { "category" : "player", "sounds" : [ @@ -9486,6 +11872,17 @@ "sounds/step/basalt6" ] }, + "step.big_dripleaf" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/big_dripleaf/step1", + "sounds/block/big_dripleaf/step2", + "sounds/block/big_dripleaf/step3", + "sounds/block/big_dripleaf/step4", + "sounds/block/big_dripleaf/step5", + "sounds/block/big_dripleaf/step6" + ] + }, "step.bone_block" : { "category" : "player", "sounds" : [ @@ -9499,6 +11896,53 @@ "sounds/step/bone_block5" ] }, + "step.calcite" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/calcite/step1", + "volume" : 1 + }, + { + "name" : "sounds/block/calcite/step2", + "volume" : 1 + }, + { + "name" : "sounds/block/calcite/step3", + "volume" : 1 + }, + { + "name" : "sounds/block/calcite/step4", + "volume" : 1 + }, + { + "name" : "sounds/block/calcite/step5", + "volume" : 1 + }, + { + "name" : "sounds/block/calcite/step6", + "volume" : 1 + } + ] + }, + "step.candle" : { + "category" : "block", + "sounds" : [ + "sounds/block/candle/step1", + "sounds/block/candle/step2", + "sounds/block/candle/step3" + ] + }, + "step.cave_vines" : { + "category" : "neutral", + "sounds" : [ + "sounds/step/vines1", + "sounds/step/vines2", + "sounds/step/vines3", + "sounds/step/vines4", + "sounds/step/vines5" + ] + }, "step.chain" : { "category" : "player", "sounds" : [ @@ -9526,6 +11970,17 @@ "sounds/step/cloth4" ] }, + "step.copper" : { + "category" : "player", + "sounds" : [ + "sounds/block/copper/step1", + "sounds/block/copper/step2", + "sounds/block/copper/step3", + "sounds/block/copper/step4", + "sounds/block/copper/step5", + "sounds/block/copper/step6" + ] + }, "step.coral" : { "category" : "player", "sounds" : [ @@ -9540,6 +11995,38 @@ "sounds/step/coral6" ] }, + "step.deepslate" : { + "category" : "player", + "sounds" : [ + "sounds/block/deepslate/step1", + "sounds/block/deepslate/step2", + "sounds/block/deepslate/step3", + "sounds/block/deepslate/step4", + "sounds/block/deepslate/step5", + "sounds/block/deepslate/step6" + ] + }, + "step.deepslate_bricks" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/deepslate_bricks/step1", + "sounds/block/deepslate_bricks/step2", + "sounds/block/deepslate_bricks/step3", + "sounds/block/deepslate_bricks/step4", + "sounds/block/deepslate_bricks/step5" + ] + }, + "step.dripstone_block" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/dripstone/step1", + "sounds/block/dripstone/step2", + "sounds/block/dripstone/step3", + "sounds/block/dripstone/step4", + "sounds/block/dripstone/step5", + "sounds/block/dripstone/step6" + ] + }, "step.grass" : { "__use_legacy_max_distance" : "true", "category" : "player", @@ -9578,6 +12065,17 @@ } ] }, + "step.hanging_roots" : { + "category" : "player", + "sounds" : [ + "sounds/block/hanging_roots/step1", + "sounds/block/hanging_roots/step2", + "sounds/block/hanging_roots/step3", + "sounds/block/hanging_roots/step4", + "sounds/block/hanging_roots/step5", + "sounds/block/hanging_roots/step6" + ] + }, "step.honey_block" : { "category" : "player", "sounds" : [ @@ -9605,6 +12103,17 @@ "sounds/step/ladder5" ] }, + "step.moss" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/moss/step1", + "sounds/block/moss/step2", + "sounds/block/moss/step3", + "sounds/block/moss/step4", + "sounds/block/moss/step5", + "sounds/block/moss/step6" + ] + }, "step.nether_brick" : { "category" : "player", "sounds" : [ @@ -9700,6 +12209,32 @@ "sounds/step/nylium6" ] }, + "step.pointed_dripstone" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/dripstone/step1", + "sounds/block/dripstone/step2", + "sounds/block/dripstone/step3", + "sounds/block/dripstone/step4", + "sounds/block/dripstone/step5", + "sounds/block/dripstone/step6" + ] + }, + "step.powder_snow" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/powder_snow/step1", + "sounds/block/powder_snow/step2", + "sounds/block/powder_snow/step3", + "sounds/block/powder_snow/step4", + "sounds/block/powder_snow/step5", + "sounds/block/powder_snow/step6", + "sounds/block/powder_snow/step7", + "sounds/block/powder_snow/step8", + "sounds/block/powder_snow/step9", + "sounds/block/powder_snow/step10" + ] + }, "step.roots" : { "category" : "player", "sounds" : [ @@ -9791,6 +12326,17 @@ "sounds/step/soul_soil5" ] }, + "step.spore_blossom" : { + "category" : "neutral", + "sounds" : [ + "sounds/block/spore_blossom/step1", + "sounds/block/spore_blossom/step2", + "sounds/block/spore_blossom/step3", + "sounds/block/spore_blossom/step4", + "sounds/block/spore_blossom/step5", + "sounds/block/spore_blossom/step6" + ] + }, "step.stem" : { "category" : "player", "sounds" : [ @@ -9820,6 +12366,35 @@ "sounds/step/stone6" ] }, + "step.tuff" : { + "category" : "block", + "sounds" : [ + { + "name" : "sounds/block/tuff/step1", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/step2", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/step3", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/step4", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/step5", + "volume" : 1 + }, + { + "name" : "sounds/block/tuff/step6", + "volume" : 1 + } + ] + }, "step.vines" : { "category" : "player", "sounds" : [ @@ -9874,6 +12449,25 @@ "category" : "block", "sounds" : [ "sounds/tile/piston/out" ] }, + "tilt_down.big_dripleaf" : { + "category" : "block", + "sounds" : [ + "sounds/block/big_dripleaf/tilt_down1", + "sounds/block/big_dripleaf/tilt_down2", + "sounds/block/big_dripleaf/tilt_down3", + "sounds/block/big_dripleaf/tilt_down4", + "sounds/block/big_dripleaf/tilt_down5" + ] + }, + "tilt_up.big_dripleaf" : { + "category" : "block", + "sounds" : [ + "sounds/block/big_dripleaf/tilt_down1", + "sounds/block/big_dripleaf/tilt_down2", + "sounds/block/big_dripleaf/tilt_down3", + "sounds/block/big_dripleaf/tilt_down4" + ] + }, "ui.cartography_table.take_result" : { "__use_legacy_max_distance" : "true", "category" : "block", @@ -9996,6 +12590,24 @@ "sounds/step/bone_block5" ] }, + "use.candle" : { + "category" : "block", + "sounds" : [ + "sounds/block/candle/step1", + "sounds/block/candle/step2", + "sounds/block/candle/step3" + ] + }, + "use.cave_vines" : { + "category" : "block", + "sounds" : [ + "sounds/step/vines1", + "sounds/step/vines2", + "sounds/step/vines3", + "sounds/step/vines4", + "sounds/step/vines5" + ] + }, "use.chain" : { "category" : "block", "sounds" : [ @@ -10020,6 +12632,17 @@ "sounds/step/cloth4" ] }, + "use.copper" : { + "category" : "block", + "sounds" : [ + "sounds/block/copper/step1", + "sounds/block/copper/step2", + "sounds/block/copper/step3", + "sounds/block/copper/step4", + "sounds/block/copper/step5", + "sounds/block/copper/step6" + ] + }, "use.coral" : { "category" : "block", "sounds" : [ @@ -10034,6 +12657,39 @@ "sounds/step/coral6" ] }, + "use.deepslate" : { + "category" : "block", + "sounds" : [ + "sounds/block/deepslate/step1", + "sounds/block/deepslate/step2", + "sounds/block/deepslate/step3", + "sounds/block/deepslate/step4", + "sounds/block/deepslate/step5", + "sounds/block/deepslate/step6" + ] + }, + "use.deepslate_bricks" : { + "category" : "block", + "sounds" : [ + "sounds/block/deepslate_bricks/step1", + "sounds/block/deepslate_bricks/step2", + "sounds/block/deepslate_bricks/step3", + "sounds/block/deepslate_bricks/step4", + "sounds/block/deepslate_bricks/step5", + "sounds/block/deepslate_bricks/step6" + ] + }, + "use.dripstone_block" : { + "category" : "block", + "sounds" : [ + "sounds/block/dripstone/step1", + "sounds/block/dripstone/step2", + "sounds/block/dripstone/step3", + "sounds/block/dripstone/step4", + "sounds/block/dripstone/step5", + "sounds/block/dripstone/step6" + ] + }, "use.grass" : { "__use_legacy_max_distance" : "true", "category" : "block", @@ -10056,6 +12712,15 @@ "sounds/step/gravel4" ] }, + "use.hanging_roots" : { + "category" : "block", + "sounds" : [ + "sounds/block/hanging_roots/break1", + "sounds/block/hanging_roots/break2", + "sounds/block/hanging_roots/break3", + "sounds/block/hanging_roots/break4" + ] + }, "use.honey_block" : { "category" : "block", "sounds" : [ @@ -10080,6 +12745,17 @@ "sounds/step/ladder5" ] }, + "use.moss" : { + "category" : "block", + "sounds" : [ + "sounds/block/moss/step1", + "sounds/block/moss/step2", + "sounds/block/moss/step3", + "sounds/block/moss/step4", + "sounds/block/moss/step5", + "sounds/block/moss/step6" + ] + }, "use.nether_brick" : { "category" : "block", "sounds" : [ @@ -10175,6 +12851,17 @@ "sounds/step/nylium6" ] }, + "use.pointed_dripstone" : { + "category" : "block", + "sounds" : [ + "sounds/block/dripstone/step1", + "sounds/block/dripstone/step2", + "sounds/block/dripstone/step3", + "sounds/block/dripstone/step4", + "sounds/block/dripstone/step5", + "sounds/block/dripstone/step6" + ] + }, "use.roots" : { "category" : "block", "sounds" : [ @@ -10260,6 +12947,17 @@ "sounds/step/soul_soil5" ] }, + "use.spore_blossom" : { + "category" : "block", + "sounds" : [ + "sounds/block/spore_blossom/step1", + "sounds/block/spore_blossom/step2", + "sounds/block/spore_blossom/step3", + "sounds/block/spore_blossom/step4", + "sounds/block/spore_blossom/step5", + "sounds/block/spore_blossom/step6" + ] + }, "use.stem" : { "category" : "block", "sounds" : [ diff --git a/texts/bg_BG.lang b/texts/bg_BG.lang index 11b51c20..b8bd71aa 100644 --- a/texts/bg_BG.lang +++ b/texts/bg_BG.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Екран за чат # accessibility.screenName.chatSettings=Екран за настройки на чата # accessibility.screenName.createNew=Екран „Създаване на нов“ # accessibility.screenName.createWorld=Екран за настройки за създаване на свят # -accessibility.screenName.editCharacter=Редактиране на екрана за персонажите # +accessibility.screenName.editCharacter=Създателят на персонажи # accessibility.screenName.editWorldSettings=Екран за настройки за редактиране на свят # accessibility.screenName.error=Екран за грешка # accessibility.screenName.howToPlay=Екран „Как да играем“ # @@ -453,6 +453,7 @@ book.signButton=Подпиши # book.titleHere=[Въведете заглавие тук] # build.tooHigh=Лимитът за височина при строене е %s блока # +build.tooLow=Минималната височина за строителство е %s блока # chalkboardScreen.header=Редактиране на текста # chalkboardScreen.locked=Заключено # @@ -742,6 +743,16 @@ commands.deop.description=Отменя състояние на оператор commands.deop.failed=Операторските права не могат да бъдат премахнати (нивото на разрешения е твърде високо): %s # commands.deop.success=Премахнати права на оператор: %s # commands.deop.message=Отнети са ви правата на оператор # +commands.dialogue.description=Отваря диалоговия прозорец на NPC за играч. # +commands.dialogue.changeFailed=Неуспешно промяна на сцената за NPC. # +commands.dialogue.changeSuccess=Диалогът успешно промени сцената за NPC в глобален мащаб. # +commands.dialogue.changePerPlayerSuccess=Диалогът успешно промени текста на NPC само за %1$s. # +commands.dialogue.invalidScene=Посочена е невалидна сцена. # +commands.dialogue.noNpcComponent=Избраното действащо лице няма NPC компонент. # +commands.dialogue.npcNotFound=Неуспешно намиране на NPC. # +commands.dialogue.npcNotInRange=Намерен е NPC, но не в активната зона на %1$s - получател. # +commands.dialogue.success=Диалогът е изпратен на %1$s. # +commands.dialogue.tooManyNPCs=Селекторът за NPC беше двусмислен и доведе до твърде много избрани. Изберете само един NPC. # commands.difficulty.description=Задава ниво на трудност. # commands.difficulty.usage=/difficulty <нова трудност> # commands.difficulty.success=Задаване на сложност на играта на %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Указва неизменното съст commands.immutableworld.info=immutableworld = %s # commands.kick.description=Изхвърля играч от сървъра. # commands.kick.description.edu=Премахва играч от играта. # +commands.kick.no.player=Посочете името на играча, който искате да изхвърлите # commands.kick.not.found=Не е открит играч %1$s # commands.kick.not.yourself=Не може да премахнете себе си от играта # commands.kick.success=Изхвърлихте %1$s от играта # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Времето не може да бъде commands.schedule.description=Планира действие, което трябва да бъде изпълнено, след като се зареди дадена зона или след определено време. # commands.schedule.functionQueued=Функцията е на опашка и ще бъде изпълнена, когато указаната зона е напълно заредена. # commands.schedule.functionRan=Успешно изпълнени %1$d въведени функции във функцията %2$s. # +commands.schedule.invalidOrigin=Необходимият за изпълнение произход на тази функция е невалиден. # commands.schedule.name.empty=Полето с името на зоната с активни тикове не може да е празно. # commands.schedule.too.many.areas=Бяха намерени повече от една зони с активни тикове с името %s. Моля, използвайте една зона. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Обвързан с настоящи commands.setworldspawn.description=Задава точката на появяване в света. # commands.setworldspawn.success=Задаване на точката на появяване в света на (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=Точката на появяване на света не може да бъде зададена в това измерение # +commands.setworldspawn.notAllowedInLegacyWorlds=Точката на появяване на света не може да бъде зададена в наследени светове # commands.spawnpoint.success.single=Задаване на точката на появяване на %1$s на (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Задава точката на появяване за даден играч. # commands.spawnpoint.success.multiple.specific=Задаване на точката на появяване за %1$s на (%2$d, %3$d, %4$d) # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Обектите пускат плячка # createWorldScreen.commandblocksenabled=Командните блокове са разрешени # createWorldScreen.experimentalgameplay=Експерименти # +createWorldScreen.experimentalgameplayinfo=§7Изпробвайте функции, които са в процес на разработка. Няма да може да ги изключите след създаването на света. # createWorldScreen.experimentalbiomes=Създаване на персонализирани биоми # +createWorldScreen.experimentalCreatorFeatures=Предстоящи функции за създателя # createWorldScreen.experimentalmodding=Допълнителни възможности за модифициране # +createWorldScreen.cavesandcliffs=Пещери и скали # +createWorldScreen.cavesandcliffsinternal=Пещери и скали (вътрешни) # createWorldScreen.experimentalholiday=Функция „Създател на празници“ # +createWorldScreen.experimentalGameTest=Разрешаване на рамката GameTest # createWorldScreen.worldPreferences=Предпочитания за света # createWorldScreen.startWithMap=Карта в началото # createWorldScreen.defaultName=Моят свят # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Опа! Може би трябва да networkWorld.connect_to_xbl=Влезте с акаунт в Microsoft, за да играете с приятели. # networkWorld.memberOfTooManyRealms=Достигнахте ограничението за членове на обителите. # networkWorld.multiplayerPrivilegesBlocked=Не можете да играете онлайн мултиплейър поради начина, по който е настроен вашият акаунт в Microsoft. Уверете се, че вашите настройки за онлайн безопасност позволяват мултиплейър. Вижте инструкциите за промяна на тези настройки на aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Не можете да играете онлайн мултиплейър поради начина, по който е настроен вашият акаунт в Microsoft. Уверете се, че вашите настройки за онлайн безопасност позволяват мултиплейър и че имате активен абонамент за Xbox Live Gold. Вижте инструкциите за промяна на тези настройки на aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Не може да играете онлайн мултиплейър поради начина, по който е настроен вашият акаунт в Microsoft. Уверете се, че вашите настройки за онлайн безопасност позволяват групова игра и клубове и че имате активен абонамент за Xbox Live Gold. Вижте инструкциите за промяна на тези настройки на aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Не може да играете онлайн групова игра, тъй като не използвате най-новата версия. Инсталирайте най-новата версия за достъп до онлайн функции. # networkWorld.more_servers=Още сървъри # networkWorld.thirdparty.connect=Свързване с „%s“ # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Ако сте получили връзка за networkWorld.highPingWarning.title=Присъединяване към сървъра? # networkWorld.highPingWarning.line1=В момента нямате силна връзка с избрания сървър. Играта ви може да бъде повлияна. # networkWorld.highPingWarning.line2=Желаете ли въпреки това да се присъедините към този сървър? # +networkWorld.view_offers=Преглед на предложенията # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Играйте сега! # thirdPartyWorld.loadingServers=Извличане на информация за сървъра, моля, изчакайте... # thirdPartyWorld.loadingFeaturedServers=Извличане на сървъри... # +realmsSlotsScreen.description=Изберете до три свята, които да качите на вашия сървър на Realms. Изберете свят, за да го активирате или редактирате! # +realmsSlotsScreen.new=Нов свят # +realmsSlotsScreen.readyToPlay=Готово за игра # +realmsSlotsScreen.editRealm=Управление на Realm # +realmsSlotsScreen.editWorld=Редакция на свят # +realmsSlotsScreen.activateWorld=Активиране на свят # +realmsSlotsScreen.gamesettings=Настройки на играта # +realmsSlotsScreen.chooseSlot=Изберете слот # +realmsSlotsScreen.activateWarning=Ако редактирате или активирате този свят, ще изхвърлите всички активни играчи. Не се притеснявайте, те могат да се присъединят отново. # +realmsSlotsScreen.celebrationMap=Карта на Realms празненство # + realmsSettingsScreen.playerCountLabel=Размер # realmsSettingsScreen.forceResourcePackFail=Неуспешно задаване на стойност на пакет с ресурси # realmsSettingsScreen.failedUploadPack=Неуспешно качване на пакет %s. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Затваряне на обителта # realmsSettingsScreen.playRealmButton=Игра # realmsSettingsScreen.playDisabledRealmButton=Обителта е затворена # realmsSettingsScreen.playExpiredRealmButton=Обителта е изтекла # +realmsSettingsScreen.selectorSectionLabel.manage=Управление на „%s“ # realmsSettingsScreen.selectorSectionLabel=Редактиране на „%s“ # realmsSettingsScreen.selectorSectionLabelRealm=Обител # realmsSettingsScreen.worldSectionTitle=Свят # -realmsSettingsScreen.gameSectionTitle=Игра # +realmsSettingsScreen.gameSectionTitle=Настройки на играта # realmsSettingsScreen.playersSectionTitle=Играчи # realmsSettingsScreen.membersSectionTitle=Членове # realmsSettingsScreen.subscriptionSectionTitle=Абонамент # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Име на обителта # realmsSettingsScreen.realmNameEditPlaceholder=Въведете име на обителта # realmsSettingsScreen.realmDescriptionEditPlaceholder=Въведете описанието на обителта # realmsSettingsScreen.replaceLoadingText=Заместваме вашата обител с архивно копие. # +realmsSettingsScreen.replaceWorldButton=Заменяне на света # realmsSettingsScreen.resetWorldButton=Нулиране на света # realmsSettingsScreen.downloadWorldButton=Изтегляне на света # realmsSettingsScreen.downloadWorldNameCopy=%s – копие # -realmsSettingsScreen.uploadWorldButton=Заменяне на света # +realmsSettingsScreen.uploadWorldButton=Качване на света # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Режим на игра # realmsSettingsScreen.survivalRadioButton=Оцеляване # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Неуспешно нулиране на о realmsSettingsScreen.realmOpenError=Неуспешно отваряне на обителта. # realmsSettingsScreen.realmCloseError=Неуспешно затваряне на обителта. # realmsSettingsScreen.reset=Нулиране # -realmsSettingsScreen.resetRealm=Това ще изтрие за постоянно света и ще създаде нов. Сигурни ли сте? # +realmsSettingsScreen.resetRealm=Това ще премахне текущия ви свят от слота и ще ви позволи да го замените с нов. Членовете на вашите Realms ще имат достъп до новия ви свят. Изберете „Отказ“, за да отидете и изтеглите копие на текущия свят, за да предотвратите загуба на данни, или „Потвърждаване“, за да продължите и замените света си. # realmsSettingsScreen.confirmReset=Изтриване и нулиране? # +realmsSettingsScreen.confirmReplace=Заменяне на света? # realmsSettingsScreen.closeRealmTitle=Затваряне на обителта? # realmsSettingsScreen.closeRealmMessage=Затварянето на обителта ще я изключи. Всички, които играят в обителта в момента, ще загубят връзката с нея. Сигурни ли сте? # realmsSettingsScreen.LoadingSubscription=Зареждане на абонамент... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Всички налични фикс realmsSettingsScreen.dev_no_matching_version_message=НЯМА СЪВПАДЕНИЕ ЗА „%s“ # realmsSettingsScreen.dev_prev_page_label=Напред # realmsSettingsScreen.dev_next_page_label=Напред # -realmsSettingsScreen.uploadConfirmationMessage=Това ще премахне текущия свят от обителта и ще можете да го замените с нов. Членовете на обителта вече няма да имат достъп до текущия свят. Искате ли да продължите? # +realmsSettingsScreen.uploadConfirmationMessage=Това ще премахне текущия ви свят от активния слот на вашия Realm и ще ви позволи да го замените с нов. Членовете на вашия Realm ще имат достъп до новия ви свят. Изберете „Отказ“, за да отидете и изтеглите копие на текущия свят, за да предотвратите загуба на данни, или „Потвърждаване“, за да продължите и замените света си. # realmsSettingsScreen.uploadConfirmationTitle=Заменяне на света? # realmsSettingsScreen.allowlist_invite=Покана # realmsSettingsScreen.searchBox=Търсене... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Този акаунт в Microsoft н xbl.syncIAP.confirmSync.prompt.title=Синхронизиране с %s? # xbl.syncIAP.confirmSync.prompt.description.line1=Искате ли да синхронизирате покупките си от магазина за приложения с/ъс %s? # -xbl.syncIAP.confirmSync.prompt.description.line2=Можете да синхронизирате пакети, закупени извън пазара на Minecraft, само веднъж. Те ще продължат да бъдат достъпни за всеки, който играе на това устройство. # +xbl.syncIAP.confirmSync.prompt.description.line2=Пакети, закупени извън пазара на Minecraft, могат да се синхронизират само веднъж. Те ще продължат да бъдат достъпни за всеки, който играе на това устройство. # xbl.syncIAP.confirmSync.prompt.yes=Да, синхронизиране на моите покупки # -xbl.transferEntitlements.error.title=Грешка в акаунта # -xbl.transferEntitlements.error.body.button=Има грешка в акаунта ви. Няма да можете да използвате пазара, докато не разрешим проблема. Ако проблемът продължи няколко дни, се свържете с екипа за поддръжка, като използвате бутона за помощ. # -xbl.transferEntitlements.error.body.nobutton=Има грешка в акаунта ви. Няма да можете да използвате пазара, докато не разрешим проблема. Ако проблемът продължи няколко дни, се свържете с екипа за поддръжка. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Списък с грешки: # -xbl.transferEntitlements.error.error1=Номер на грешка # -xbl.transferEntitlements.error.error2=ИД номер # +xbl.marketplace.account.error.body.nobutton=Има грешка в акаунта ви. Няма да можете да използвате пазара, докато не разрешим проблема. Ако проблемът продължи няколко дни, се свържете с екипа за поддръжка. # playfab.account.banned.title=Баннат # playfab.account.banned.body=Вашият достъп в Minecraft е блокиран. По време на вашата забрана няма да можете да играете във вашите светове (на определени платформи), да играете на сървъри, да се присъединявате към Realms, да хоствате или да се присъединявате към групови игри или да използвате пазара. Ако плащате за Realm, ще трябва да отмените абонамента си чрез магазина, от който е купен. # @@ -2204,6 +2232,9 @@ death.attack.thrown=%2$s преби %1$s # death.attack.thrown.item=%2$s преби %1$s чрез %3$s # death.attack.trident=%1$s беше пронизан до смърт от %2$s # death.attack.wither=%1$s излиня от чезнене # +death.attack.freeze=%1$s замръзна до смърт # +death.attack.stalactite=%1$s беше прободен от падащ сталактит # +death.attack.stalagmite=%1$s беше пронизан до смърт на сталагмит # death.fell.accident.generic=%1$s падна от високо # death.fell.accident.ladder=%1$s падна от стълба # death.fell.accident.vines=%1$s падна от едни лози # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Лоялност # enchantment.tridentRiptide=Въртоп # enchantment.tridentImpaling=Пронизване # - entity.area_effect_cloud.name=Облак с радиус на действие # entity.armor_stand.name=Стойка за броня # entity.arrow.name=Стрела # @@ -2446,6 +2476,7 @@ entity.chicken.name=Кокошка # entity.cow.name=Крава # entity.creeper.name=Крийпър # entity.dolphin.name=Делфин # +entity.goat.name=Коза # entity.panda.name=Панда # entity.donkey.name=Магаре # entity.dragon_fireball.name=Драконово огнено кълбо # @@ -2470,7 +2501,9 @@ entity.cod.name=Треска # entity.pufferfish.name=Риба балон # entity.salmon.name=Сьомга # entity.tropicalfish.name=Тропическа риба # +entity.axolotl.name=Аксолотъл # entity.ghast.name=Огнен призрак # +entity.glow_squid.name=Светеща сепия # entity.piglin_brute.name=Звяр пиглин # entity.guardian.name=Пазител # entity.hoglin.name=Hoglin # @@ -3689,6 +3722,13 @@ inventory.binSlot=Унищожаване на предмета # item.air.name=Въздух # item.apple.name=Ябълка # +item.axolotlAdultBodySingle.name=Възрастен аксолотъл %1$s # +item.axolotlBabyBodySingle.name=Бебе аксолотъл %1$s # +item.axolotlColorLucy.name=Левцистичен # +item.axolotlColorCyan.name=Цианов # +item.axolotlColorGold.name=Златен # +item.axolotlColorWild.name=Кафяв # +item.axolotlColorBlue.name=Син # item.golden_apple.name=Златна ябълка # item.appleEnchanted.name=Омагьосана ябълка # item.armor_stand.name=Стойка за броня # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Кофа със сьомга # item.bucketTropical.name=Кофа с тропическа риба # item.bucketPuffer.name=Кофа с риба балон # item.bucketCustomFish.name=Кофа с # +item.bucketAxolotl.name=Кофа с аксолотъл # item.tropicalColorWhite.name=Бял # item.tropicalColorOrange.name=Оранжев # item.tropicalColorMagenta.name=Магента # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Светлосива боя # item.dye.white.name=Костно бяло # item.dye.white_new.name=Бяла боя # item.dye.yellow.name=Жълта боя # +item.glow_ink_sac.name=Светещи торбички с мастило # +item.glow_frame.name=Рамка за светещ предмет # item.egg.name=Яйце # item.elytra.name=Елитри # item.emerald.name=Смарагд # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Вагонетка с пещ # item.hopper_minecart.name=Вагонетка с фуния # item.tnt_minecart.name=Вагонетка с TNT # item.spawn_egg.entity.agent.name=Появяването на Agent # +item.spawn_egg.entity.axolotl.name=Извикване на аксолотъл # item.spawn_egg.entity.bee.name=Извикване на пчела # item.spawn_egg.entity.hoglin.name=Извикване на Hoglin # item.spawn_egg.entity.cat.name=Извикване на котка # item.spawn_egg.entity.chicken.name=Извикване на кокошка # item.spawn_egg.entity.cow.name=Извикване на крава # item.spawn_egg.entity.cod.name=Извикване на треска # +item.spawn_egg.entity.goat.name=Извикване на коза # item.spawn_egg.entity.pufferfish.name=Извикване на риба балон # item.spawn_egg.entity.salmon.name=Извикване на сьомга # item.spawn_egg.entity.tropicalfish.name=Извикване на тропическа риба # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Появяване на селянин # item.spawn_egg.entity.vindicator.name=Извикване на бранител # item.spawn_egg.entity.mooshroom.name=Извикване на муухоморка # item.spawn_egg.entity.squid.name=Извикване на сепия # +item.spawn_egg.entity.glow_squid.name=Извикване на светеща сепия # item.spawn_egg.entity.rabbit.name=Извикване на заек # item.spawn_egg.entity.bat.name=Извикване на прилеп # item.spawn_egg.entity.ravager.name=Извикване на опустошител # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Муцуна # item.banner_pattern.skull=Череп с кръстосани кости # item.banner_pattern.thing=Нещо # item.banner_pattern.vines=Назъбена рамка # +item.bucketPowderSnow.name=Кофа с прахообразен сняг # itemGroup.search=Търсене на предмети # itemGroup.name.planks=Дъски # @@ -5264,6 +5311,7 @@ menu.start=Старт # menu.switchingLevel=Превключване на светове # menu.makingBackup=Създаване на архивно копие... # menu.saving=Записване... # +menu.toolboxMode=Режим на кутията с инструменти # merchant.deprecated=Обменете нещо друго, за да отключите! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Този предмет е заключен и не м notification.lock.noRemove=Този елемент е заключен и не може да бъде премахнат от инвентара # npcscreen.action.buttonmode=Режим на бутон # +npcscreen.action.onEnter=При влизане # +npcscreen.action.onExit=При излизане # npcscreen.action.buttonname=Име на бутона # npcscreen.action.command.placeholder=Въведете команда тук... # npcscreen.action.command.title=Команда # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Създаване на обител бе options.dev_flushOrphanedRealmsPurchases=Изчистване на закупените неизползвани обители # options.dev_enableMixerInteractive=Разрешаване на командите за интерактивност на Mixer # options.dev_storeOfferQueryRequiresXbl=Необходим е XBL за предложения от магазина # -options.dev_clearPurchaseInventory=Нулиране на монети и права # options.dev_renderBoundingBox=Обхващащо поле при рендиране # options.dev_renderPaths=Пътища на рендиране # options.dev_renderGoalState=Целево състояние при рендиране # @@ -5581,6 +5630,7 @@ options.fboEnable=Разрешаване на FBO # options.forceUnicodeFont=Налагане на шрифт в Unicode # options.fov=Обхват на изгледа # options.fov.toggle=Полезрението може да бъде променено според начина игра # +options.licenses=Лицензи # options.licensed_content=Лицензирано съдържание # options.font_license=Лиценз за шрифт # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Скрит # options.hidehud=Скриване на HUD # options.hidehand=Скриване на ръка # options.classic_box_selection=Очертаване на избора # +options.creator=Създаване на герои # +options.creatorTitle=Настройки на създател # options.vr_classic_box_selection=Очертаване на избора # options.hidegamepadcursor=Скриване на курсора на контролера # options.hidegui=Скриване на GUI # @@ -5731,6 +5783,7 @@ options.screenPositionY=Вертикална позиция на екран # options.sensitivity=Чувствителност # options.sensitivity.max=СВЕТЛИННА СКОРОСТ!!! # options.sensitivity.min=рахитична мравка # +options.spyglassdampen=Стабилизиране на далекоглед # options.multiplayergame=Групова игра # options.servervisible=Видимо за играчи в LAN # options.ShowComfortSelectScreen=Показване на екран за избор на режим на комфорт # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Видимо за играчи в Xbox Live # options.xboxLiveAccountSettings=Настройки на акаунта в Microsoft # options.xboxLiveSignedIn=Влезли сте с акаунт в Microsoft # options.xboxLiveSignedOut=Излязохте от акаунт в Microsoft # -options.xboxLive.privacyControl=Управление кой може да ви изпраща покани # +options.xboxLive.privacyControl=Поверителност и онлайн защита # +options.realms.checkInvites=Управление на покани за членство в Realms # options.skinCustomisation=Персонализиране на скинове... # options.skinCustomisation.title=Персонализиране на скинове # options.skin.change=Промяна на скин # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=В трето лице отпред # options.title=Опции # options.toggle=Превключване # options.renderclouds=Рендиране на облаци # +options.toolboxMode=Режим на кутията с инструменти # options.toggleCrouch=Превключване на клякане # options.touch=Докосване # options.touchSettings=Настройки за работа с докосване # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=Използваният от ва options.skinsMultiplayerDisabled=Използваният от вас скин не може да се използва в групова игра. # options.content.noRealms=Редакция на света? # options.content.noRealms.message=Този свят използва пакет с ресурси или шаблон, който не може да бъде използван в групова игра за различни платформи. # +options.experimentalWorldLoad=Зареждане на експериментален свят? # +options.experimentalWorldLoad.message=Този свят използва функции, които все още са в процес на разработка. Може да се срине, да прекъсне или да спре да работи по всяко време. # +options.activateExperimentalGameplay.message=Внимавайте! Ще създадете копие на вашия свят с включени експерименти. Този нов свят може да се срине, да прекъсне или да не работи с бъдещи актуализации. # options.activateExperimentalGameplay=Активиране на експериментален геймплей? # -options.activateExperimentalGameplay.message=Активира функции в бета-версия. Експерименталният геймплей може да доведе до грешки във вашия свят. Ако продължите, ще направим копие на света, започващо с [EX], когато тази функция е активирана. # -options.activateExperimentalGameplayCreate.message=Активира функции в бета-версия. Експерименталният геймплей може да не е стабилен. # +options.activateExperimentalGameplay.activate=Активиране на експерименти # +options.activateExperimentalGameplayCreate.message=Внимавайте! Активирате функции, които все още са в процес на разработка. Вашият свят може да се срине, да прекъсне или да не работи с бъдещи актуализации. # options.activateFancyBubbles=Активиране на колони от фантастични балончета? # options.activateFancyBubblesCreate.message=Разрешава функцията за колони от фантастични балончета. Колоните от фантастични балончета могат да намалят производителността на някои устройства. # +options.activateToolboxModeCreate.message=Добавя мощни инструменти за редактиране на светове. Предназначен за опитни създатели, използващи устройства с мишка и клавиатура. # +options.activateToolboxModeCreate.messageWithMouse=Добавя мощни инструменти за редактиране на светове. Предназначен за опитни създатели. # options.unlockTemplateWorldOptions=Да се отхвърлят ли настройките на създателя? # options.unlockTemplateWorldOptions.message=Преживяването, предвидено за вас от създателя на този шаблон, може да се развали, ако отключите тези настройки. Възможно е да не успеете да се върнете към първоначално планираното преживяване, ако продължите. # options.unlockTemplateWorldOptions.initiate=Отключване на опции за свят на шаблон # @@ -5904,6 +5964,7 @@ options.enableEducation=Разрешаване на Education Edition? # options.enableEducation.message=Активира функциите за химични операции в Education Edition. Играта в Education може да доведе до грешки във вашия свят. Ако продължите, ще направим копие на света ви, започващо с [EDU]. # options.enableEducationCreate.message=Разрешава функциите за химични операции в Education Edition. Това не може да бъде забранено след създаването на вашия свят. Обърнете внимание, че тези функции работят най-добре на настолни устройства със средно до високо количество памет. # options.goBack=Назад # +options.loadWorldAnyway=Зареждане на свят въпреки това # options.managePrivacy=За управление на настройките за поверителност посетете https://account.xbox.com/Settings в който и да е уеб браузър. # options.unlink_msa.button=Прекратяване на връзката на акаунт в Microsoft # options.unlink_msa.confirm.title=Прекратяване на връзката на акаунта в Microsoft? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Всички обители са актуализ playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Още информация # playscreen.realmsCompatibilityFailure=В момента не успяваме да се свържем с Realms. След малко ще опитаме отново. # +playscreen.realmsSignIn=Влезте, за да играете в Realms днес! # +playscreen.realmsSignInFriends=Влезте, за да видите Realms на вашите приятели днес! # playscreen.worlds=Светове # playscreen.dontSeeLegacyWorlds=Не виждате световете си? # playscreen.syncLegacyWorlds=Синхронизиране на стари светове # @@ -6249,6 +6312,7 @@ potion.wither=Чезнене # potion.wither.postfix=Отвара на загниването # profileScreen.header=Профил # +profileScreen.reload=Презареждане # profileScreen.manage_button_text=Редактиране на герой # profileScreen.manage_button_create_text=Създаване на герой # profileScreen.delete_button=Изтриване на герой # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Още опции за света... # selectWorld.newWorld=Нов свят # selectWorld.newWorld.copyOf=Копие на %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Експериментално # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Очаквайте скоро Realms! # selectWorld.realmsBeta=Бета-версия на Realms # +selectWorld.worldTags=%1$s – %2$s # selectWorld.learnMore=Научете повече # selectWorld.recreate=Повторно създаване # selectWorld.rename=Преименуване # @@ -6809,11 +6874,18 @@ store.allStores=Всички магазини # store.menu.home=Начало # store.itemDetail.back=Подробности # store.coin.bonus=Бонус! # +store.disabledOnBeta=Тази функция в момента е забранена в бета-версията. # + +store.giftPromo.day=Ден %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Получено # +store.promo.title=Лятно празненство # +store.promo.incompatible=Този свят не е съвместим с това устройство. Вземете го на поддържано устройство. # +store.promo.details=Преглед на подробностите # +store.promo.view=Преглед в създателя на персонажи # store.realmsPlus=Realms Plus # store.realmsPlus.content=Съдържание # store.realmsPlus.faq=ЧЗВ # -store.realmsPlus.buyFor=АБОНИРАЙТЕ СЕ СЕГА %s ### Maximum 25 characters store.realmsPlus.buyNow=АБОНИРАЙТЕ СЕ ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Абонирайте се сега за %s/месец # store.realmsPlus.buyNowTrialPerMonth=Старт на пробна версия ### Maximum 25 characters @@ -6841,14 +6913,14 @@ store.realmsPlus.consumable.withoutTrial=Вашият Realm и над 150 пак store.realmsPlus.landing.header=Абонаментът включва: # store.realmsPlus.landing.headerTrial=Безплатна 30-дневна пробна версия, след това %s/месец # -store.realmsPlus.landing.info1.line1=- Вашият собствен Realm сървър – Постоянен свят, който е винаги онлайн за вас и вашите приятели! # -store.realmsPlus.landing.info1.line2=- Приятелите ви играят безплатно във вашия Realm # -store.realmsPlus.landing.info1.line3=- Преминете от конзолата на мобилното устройство и на компютъра – всяко устройство с пазара на Minecraft # +store.realmsPlus.landing.info1.line1=Вашият собствен сървър Realm – постоянен свят, който е винаги онлайн за вас и вашите приятели! # +store.realmsPlus.landing.info1.line2=Вашите приятели играят безплатно във вашия Realm # +store.realmsPlus.landing.info1.line3=Преминете от конзола към мобилното устройство към компютър – всяко устройство с пазар на Minecraft # -store.realmsPlus.landing.info2.line1=- Безплатен достъп до каталог от над 150 пакета от пазара # -store.realmsPlus.landing.info2.line2=- Светове на вашия Realm включват защитени резервни копия # -store.realmsPlus.landing.info2.line3=- Първите ви 30 дни ще бъдат безплатни # -store.realmsPlus.landing.info2.line4=- Абонирайте се сега за %s на месец # +store.realmsPlus.landing.info2.line1=Безплатен достъп до каталог от над 150 пакета от пазара # +store.realmsPlus.landing.info2.line2=Светове на вашия Realm включват защитени резервни копия # +store.realmsPlus.landing.info2.line3=Първите ви 30 дни ще бъдат безплатни # +store.realmsPlus.landing.info2.line4=Абонирайте се сега за %s на месец # store.realmsPlus.faq.header=ЧЕСТО ЗАДАВАНИ ВЪПРОСИ # store.realmsPlus.faq.question1=Какво е Realms Plus? # @@ -7246,7 +7318,7 @@ store.applyToRealm=Създаване в обител # store.inRealmsPlus=В Realms Plus # store.uploadWorldTitle=Замяна на света? # store.uploadPackTitle=Замяна на пакета? # -store.uploadWorldMessage=Това ще премахне текущия ви свят от обителта ви и ще можете да го замените с нов. Членовете на обителта ви вече няма да имат достъп до текущия ви свят. Искате ли да продължите? # +store.uploadWorldMessage=Това ще премахне текущия ви свят от активния слот на вашия Realm и ще ви позволи да го замените с нов. Членовете на вашия Realm ще имат достъп до новия ви свят. Изберете „Отказ“, за да отидете и изтеглите копие на текущия свят, за да предотвратите загуба на данни, или „Потвърждаване“, за да продължите и замените света си. # store.uploadPackMessage=Това ще премахне всички приложени в момента пакети ресурси и поведения от обителта ви и ще ги замени с избрания пакет. Искате ли да продължите? # stream.confirm_start=Наистина ли искате да стартирате излъчване? # @@ -7339,6 +7411,21 @@ tile.camera.name=Камера # tile.conduit.name=Проводник # tile.invisibleBedrock.name=Невидима материнска скала # tile.beetroot.name=Цвекло # +tile.big_dripleaf.name=Голямо висящо листо # +tile.small_dripleaf_block.name=Малко висящо листо # +tile.hanging_roots.name=Висящи корени # +tile.dirt_with_roots.name=Вкоренена пръст # +tile.spore_blossom.name=Цвят на спори # +tile.azalea_leaves.name=Листа от азалия # +tile.azalea_leaves_flowered.name=Цветни листа от азалия # +tile.azalea.name=Азалия # +tile.flowering_azalea.name=Цъфтяща азалия # +tile.cave_vines.name=Пещерни лози # +tile.cave_vines_body_with_berries.name=Пещерни лози # +tile.cave_vines_head_with_berries.name=Пещерни лози # +item.glow_berries.name=Блестящи горски плодове # +tile.moss_block.name=Блок от мъх # +tile.moss_carpet.name=Килим от мъх # tile.birchFence.name=Брезова ограда # tile.birch_fence_gate.name=Брезова порта на ограда # tile.blast_furnace.name=Доменна пещ # @@ -7616,6 +7703,7 @@ tile.hopper.name=Фуния # tile.ice.name=Лед # tile.packed_ice.name=Солиден лед # tile.blue_ice.name=Син лед # +tile.frosted_ice.name=Лед с глазура # tile.iron_trapdoor.name=Желязна подова врата # tile.jukebox.name=Джубокс # tile.jungleFence.name=Ограда от дърво от джунглата # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Дъбови листа # tile.leaves.spruce.name=Смърчови листа # tile.lever.name=Лост # tile.glowstone.name=Светлинен камък # +tile.glow_lichen.name=Светещ лишей # tile.lightning_rod.name=Гръмоотвод # tile.lit_pumpkin.name=Тиквен фенер # tile.lockedchest.name=Заключен сандък # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Златна руда от пъкъла # tile.respawn_anchor.name=Котва за повторно появяване # tile.crying_obsidian.name=Плачещ обсидиан # +tile.powder_snow.name=Прахообразен сняг # +tile.deepslate.name=Дълбок слой шист # +tile.infested_deepslate.name=Заразен дълбок слой шист # +tile.cobbled_deepslate.name=Калдъръмен дълбок слой шист # +tile.dripstone_block.name=Блок от порест камък # +tile.pointed_dripstone.name=Остър порест камък # +tile.cobbled_deepslate_slab.name=Плоча на калдъръмен дълбок слой шист # +tile.cobbled_deepslate_stairs.name=Стълби на калдъръмен дълбок слой шист # +tile.cobbled_deepslate_wall.name=Стена на калдъръмен дълбок слой шист # +tile.polished_deepslate.name=Полиран дълбок шист # +tile.polished_deepslate_slab.name=Плоча на полиран дълбок слой шист # +tile.polished_deepslate_stairs.name=Стълби на полиран дълбок шист # +tile.polished_deepslate_wall.name=Стена на полиран дълбок слой шист # +tile.deepslate_tiles.name=Плочки на дълбок слой шист # +tile.deepslate_tile_slab.name=Плоча на плочка на дълбок слой шист # +tile.deepslate_tile_stairs.name=Стълби с плочки на дълбок слой шист # +tile.deepslate_tile_wall.name=Стена с плочки на дълбок слой шист # +tile.deepslate_bricks.name=Тухли на дълбок слой шист # +tile.deepslate_brick_slab.name=Тухлена плоча на дълбок слой шист # +tile.deepslate_brick_stairs.name=Тухлени стълби на дълбок слой шист # +tile.deepslate_brick_wall.name=Тухлена стена на дълбок слой шист # +tile.chiseled_deepslate.name=Изрязан дълбок слой шист # +tile.cobbled_deepslate_double_slab.name=Двойна плоча на калдъръмен дълбок слой шист # +tile.polished_deepslate_double_slab.name=Двойна плоча на полиран дълбок слой шист # +tile.deepslate_tile_double_slab.name=Двойна плоча на плочка на дълбок слой шист # +tile.deepslate_brick_double_slab.name=Двойна плоча на тухла на дълбок слой шист # +tile.deepslate_lapis_ore.name=Руда на лазурит на дълбок слой шист # +tile.deepslate_iron_ore.name=Желязна руда на дълбок слой шист # +tile.deepslate_gold_ore.name=Златна руда на дълбок слой шист # +tile.deepslate_redstone_ore.name=Руда с червен камък на дълбок слой шист # +tile.deepslate_diamond_ore.name=Руда с диаманти на дълбок слой шист # +tile.deepslate_coal_ore.name=Руда с въглища на дълбок слой шист # +tile.deepslate_emerald_ore.name=Руда със смарагди на дълбок слой шист # +tile.deepslate_copper_ore.name=Медна руда на дълбок слой шист # +tile.cracked_deepslate_tiles.name=Плочки на напукан дълбок слой шист # +tile.cracked_deepslate_bricks.name=Тухли на напукан дълбок слой шист # +item.copper_ingot.name=Меден слитък # +item.raw_copper.name=Необработена мед # +item.raw_iron.name=Необработено желязо # +item.raw_gold.name=Необработено злато # +tile.copper_block.name=Блок от мед # +tile.exposed_copper.name=Изложена мед # +tile.weathered_copper.name=Ерозирала мед # +tile.oxidized_copper.name=Окислена мед # +tile.waxed_copper.name=Намазан с восък блок от мед # +tile.waxed_exposed_copper.name=Намазана с восък изложена мед # +tile.waxed_weathered_copper.name=Намазана с восък ерозирала мед # +tile.waxed_oxidized_copper.name=Намазана с восък окислена мед # + +tile.cut_copper.name=Изрязана мед # +tile.exposed_cut_copper.name=Изложена изрязана мед # +tile.weathered_cut_copper.name=Ерозирала изрязана мед # +tile.oxidized_cut_copper.name=Окислена изрязана мед # +tile.waxed_cut_copper.name=Намазана с восък изрязана мед # +tile.waxed_exposed_cut_copper.name=Намазана с восък изложена изрязана мед # +tile.waxed_weathered_cut_copper.name=Намазана с восък ерозирала изрязана мед # +tile.waxed_oxidized_cut_copper.name=Намазана с восък окислена изрязана мед # + +tile.cut_copper_stairs.name=Изрязани медни стълби # +tile.exposed_cut_copper_stairs.name=Изложени изрязани медни стълби # +tile.weathered_cut_copper_stairs.name=Ерозирали изрязани медни стълби # +tile.oxidized_cut_copper_stairs.name=Окислени изрязани медни стълби # +tile.waxed_cut_copper_stairs.name=Намазани с восък изрязани медни стълби # +tile.waxed_exposed_cut_copper_stairs.name=Намазани с восък изложени изрязани медни стълби # +tile.waxed_weathered_cut_copper_stairs.name=Намазани с восък ерозирали изрязани медни стълби # +tile.waxed_oxidized_cut_copper_stairs.name=Намазани с восък окислени изрязани медни стълби # + +tile.cut_copper_slab.name=Изрязана медна плоча # +tile.exposed_cut_copper_slab.name=Изложена изрязана медна плоча # +tile.weathered_cut_copper_slab.name=Ерозирала изрязана медна плоча # +tile.oxidized_cut_copper_slab.name=Окислена изрязана медна плоча # +tile.waxed_cut_copper_slab.name=Намазана с восък изрязана медна плоча # +tile.waxed_exposed_cut_copper_slab.name=Намазана с восък изложена изрязана медна плоча # +tile.waxed_weathered_cut_copper_slab.name=Намазана с восък ерозирала изрязана медна плоча # +tile.waxed_oxidized_cut_copper_slab.name=Намазана с восък окислена изрязана медна плоча # +tile.raw_copper_block.name=Блок от необработена мед # +tile.raw_iron_block.name=Блок от необработено желязо # +tile.raw_gold_block.name=Блок от необработено злато # +itemGroup.name.copper=Мед # +hudScreen.tooltip.waxOn=Восък вкл. # +hudScreen.tooltip.waxOff=Восък изкл. # +hudScreen.tooltip.scrape=Остъргвам # + + + +item.spyglass.name=Далекоглед # +item.amethyst_shard.name=Къс от аметист # +tile.amethyst_block.name=Блок от аметист # +tile.budding_amethyst.name=Образувание на аметист # +tile.amethyst_cluster.name=Друза на аметист # +tile.large_amethyst_bud.name=Голям кристал на аметист # +tile.medium_amethyst_bud.name=Среден кристал на аметист # +tile.small_amethyst_bud.name=Малък кристал на аметист # +tile.tuff.name=Туф # +tile.calcite.name=Калцит # +tile.tinted_glass.name=Затъмнено стъкло # +tile.smooth_basalt.name=Гладък базалт # + tipped_arrow.effect.empty=Специална стрела # tipped_arrow.effect.mundane=Специална стрела # tipped_arrow.effect.thick=Специална стрела # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Невидими блокове: # structure_block.include_entities=Включване на обекти: # structure_block.show_bounding_box=Показване на очертаващ правоъгълник: # structure_block.mirror=Огледално: # +structure_block.animation_mode=Режим на анимация: # +structure_block.animation_time=Време на анимацията: # +structure_block.animation_time_tip=В секунди # +structure_block.place_by_none=Няма # +structure_block.place_by_layer=Поставяне по слой # +structure_block.place_by_block=Поставяне по блок # structure_block.rotation=Завъртане # structure_block.integrity=Цялост: # structure_block.seed=Семе: # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Експортиране на структу title.oldgl1=Открита е остаряла графична карта, това може да ви попречи да # title.oldgl2=играете в бъдеще, тъй като ще ви трябва OpenGL 2.0. # +toolboxMode.text=очаквайте скоро # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Представка, отново %s%2$s, %s и последно %1$s, както и пак %s и %1$s! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=Пълната версия на Min trial.tabbed_upsell.server.title=СЪРВЪРИ # trial.tabbed_upsell.server.description=Сървърите предлагат някои от най-креативните начини да се насладите на Minecraft! Играйте страхотни миниигри, срещнете се с общността на Minecraft и намерете нови приятели. Отключете пълната версия на Minecraft, за да изпробвате сървърите още днес! # trial.tabbed_upsell.store.title=МАГАЗИН # -trial.tabbed_upsell.store.description=Получете достъп до пазара на Minecraft, нашия магазин в играта. Изменете външния си вид с нови скинове, променете света си или изследвайте невероятни нови карти от най-добрите творци на общността! Вземете пълната игра още днес! # +trial.tabbed_upsell.store.description=Получете достъп до пазара на Minecraft, нашият магазин в играта. Изменете външния си вид с нови скинове, променете света си или изследвайте невероятни нови карти от най-добрите творци на общността! Вземете пълната игра още днес! # trial.tabbed_upsell.creative.title=ТВОРЧЕСКИ # trial.tabbed_upsell.creative.description=Купете Minecraft и получете творчески режим! Ще имате достъп до пълния инвентар – въображението ви ще бъде единствената граница на това, което ще можете да изградите! Летете из света си, направете дома на мечтите си от всяко едно нещо или просто взривете планина с неограничен TNT! # trial.tabbed_upsell.addon.title=ДОБАВКИ # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s от %2$s # hbui.AchievementsSummary.narratorInProgress=В ход: %1$s # hbui.AchievementsSummary.narratorPercentage=Напредък: %1$s процент(а) # hbui.AchievementsSummary.narratorSummary=Обобщение на постиженията # +hbui.AchievementsSummary.narratorTextBlock=Текстов блок # hbui.AchievementsSummary.narratorTimePlayed=Проиграно време: %1$s часа # hbui.AchievementsSummary.percentage=%1$s от %2$s завършени # hbui.AchievementsSummary.progress=В ход # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Бутон за връщане назад # hbui.BaseTextField.deselect=Отмяна на избора # hbui.BaseTextField.select=Избор # hbui.Button.button=бутон # +hbui.CreateNewWorld.advanced.bonusChestDescription=Появяване близо до сандък с предмети, за да направите първите си стъпки # +hbui.CreateNewWorld.advanced.bonusChestTitle=Бонус сандък # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Огънят може да се разпространява между обектите # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Разгаряне на пожар # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Играчите могат да нанасят щети един на друг # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Приятелски огън # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Пропускане на менюто „Умряхте!“ и незабавно повторно появяване # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Незабавно повторно появяване # +hbui.CreateNewWorld.advanced.mobLootDescription=Мобовете пускат предмети, когато бъдат убити # +hbui.CreateNewWorld.advanced.mobLootTitle=Плячкосване на моб # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Здравето може да се подобрява или влошава според глада ви # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Естествена регенерация # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Повторно появяване в този радиус на блока, когато умрете и не е зададена персонализирана точка за появяване. Максималната стойност е 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Радиус на повторно появяване # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Показване на текущата ви позиция # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Показване на координатите # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Играта зарежда и прилага промени в рамките на радиус на блок от 96×96 # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s отрязъка # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Разстояние за симулация # +hbui.CreateNewWorld.advanced.startWithMapDescription=Появяване с празна карта, за да опознаете света си # +hbui.CreateNewWorld.advanced.startWithMapTitle=Карта в началото # +hbui.CreateNewWorld.advanced.tileDropsDescription=Блоковете падат, когато бъдат счупени # +hbui.CreateNewWorld.advanced.tileDropsTitle=Падане на плочки # +hbui.CreateNewWorld.advanced.title=Разширени настройки # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Червената кутия експлодира # +hbui.CreateNewWorld.advanced.tntExplodesTitle=Експлодиращ TNT # +hbui.CreateNewWorld.advanced.worldSeedDescription=Създаване на нов свят въз основа на конкретно семе или шаблон. Това не може да се промени след създаването на вашия свят. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Семе на свят # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=номер # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription=<Описание на типа на света> # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Плосък # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription=<Описание на типа на света> # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Безкраен # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription=<Описание на типа на света> # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Ограничен # +hbui.CreateNewWorld.advanced.worldTypeTitle=Тип свят # hbui.CreateNewWorld.cheats.commandBlocksDescription=Разрешаване на използването на командни блокове # hbui.CreateNewWorld.cheats.commandBlocksTitle=Командни блокове # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Времето в играта е фиксирано на обяд # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Цикъл на дневната hbui.CreateNewWorld.cheats.description=Персонализиране на играта с настройки за чийтове # hbui.CreateNewWorld.cheats.educationDescription=Оптимизиран за настолни устройства с прилична RAM памет # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Обектите пускат плячка # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Мобовете и някои други лица пускат предмети, когато бъдат убити # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Обектите пускат плячка # hbui.CreateNewWorld.cheats.inventoryDescription=Съхраняване на всички елементи в инвентара при умиране # hbui.CreateNewWorld.cheats.inventoryTitle=Запазване на инвентар # hbui.CreateNewWorld.cheats.mobGriefingDescription=Някои мобове могат да взаимодействат с вашия свят # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Настройки за чийтове hbui.CreateNewWorld.cheats.title=Чийтове # hbui.CreateNewWorld.cheats.weatherDescription=Разрешаване на валежите и гръмотевиците # hbui.CreateNewWorld.cheats.weatherTitle=Цикъл на времето # +hbui.CreateNewWorld.general.difficultyEasyDescription=Враждебните мобове се появяват, но нанасят по-малко щети. Лентата за глад се изчерпва и намалява здравето до 5 сърца. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Лесна # +hbui.CreateNewWorld.general.difficultyEasyTitle=Лесен # +hbui.CreateNewWorld.general.difficultyHardDescription=Враждебните мобове се появяват и нанасят повече щети. Лентата за глад се изчерпва и изразходва цялото здраве. # +hbui.CreateNewWorld.general.difficultyHardLabel=Сложна # +hbui.CreateNewWorld.general.difficultyHardTitle=Сложен # +hbui.CreateNewWorld.general.difficultyNormalDescription=Враждебните мобове се появяват и нанасят стандартни щети. Лентата за глад се изчерпва и намалява здравето до половин сърце. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Нормална # +hbui.CreateNewWorld.general.difficultyNormalTitle=Нормален # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Не се появяват враждебни, а само няколко неутрални моба. Лентата за глад не се изчерпва и здравето се възстановява с течение на времето. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Мирна # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Мирен # +hbui.CreateNewWorld.general.difficultyTitle=Трудност # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Летете, изследвайте и създавайте без ограничения # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Творчески # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Изграждайте, изработвайте, ловете, гответе и се борете за живота си # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Оцеляване # +hbui.CreateNewWorld.general.gameModeTitle=Режим на игра # +hbui.CreateNewWorld.general.worldNamePlaceholder=Име на света # +hbui.CreateNewWorld.general.worldNameTitle=Име на света # +hbui.CreateNewWorld.general.worldTypeTitle=Тип свят # hbui.CreateNewWorld.title=Създаване на нов свят # +hbui.CreateNewWorldSideMenu.create=Създаване # +hbui.CreateNewWorldSideMenu.createOnRealm=Създаване в Realm # +hbui.CreateNewWorldSideMenu.selectTab=Избор # hbui.ErrorModal.goBack=Назад # hbui.ErrorModal.goingBack=Връщане към предишния екран... # hbui.ErrorModal.title=Възникна грешка # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Меню # hbui.MenuButton.toggle=Превключване на менюто # hbui.Modal.close=Затваряне на модалния прозорец # hbui.SectionList.groupNarration=%1$s, група %2$s от %3$s # +hbui.SideMenu.sideMenuItem.selected=избрано # hbui.Switch.elementType=превключване # hbui.Switch.off=изкл. # hbui.Switch.on=вкл. # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Отваряне # hbui.TabBar.selected=избрано # hbui.TabBar.selectedTab=%1$s от %2$s # hbui.TabBar.tab=раздел # -hbui.TextField.deselect=Отмяна на избора # -hbui.TextField.select=Избор # +hbui.TextField.currentValue=текуща стойност # +hbui.TextField.disabled=забранено # +hbui.TextField.empty=празно # +hbui.TextField.field=Поле # hbui.Toggle.count=%1$s от %2$s # hbui.Toggle.elementType=превключвател за избор # hbui.Toggle.select=Избор # @@ -8802,7 +9062,7 @@ contentlog.history.title=Хронология на регистрационни contentlog.history.copyToClipboard=Копиране в клипборда # contentlog.logLocationSectionName=Местоположение на регистрационния файл: # contentlog.settingsSectionName=Настройки на регистрационния файл # -contentlog.clear_files=Изтриване на старите регистрационни файлове # +contentlog.clear_files=Изтриване на старите записи # contentlog.delete.title=Изтриване на старите регистрационни файлове? # contentlog.delete.body1=Изберете „Изтриване сега“, за да изтриете всички предишни регистрационни файлове. # contentlog.delete.body2=Забележка: регистрационният файл за текущата ви активна сесия ще остане. # @@ -8833,13 +9093,14 @@ dr.loading=Зареждане... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Избор на нов скин # dr.classic_skins.custom_skin_title=Импортиране на скин # -dr.classic_skins.custom_skin_description=Импортирайте файл с изображение от устройството си, за да го използвате като скин. Това няма да се синхронизира между устройства или игри. # +dr.classic_skins.custom_skin_description=Импортирайте файл с изображение от устройството си, който да използвате като скин. Това няма да се синхронизира между различни устройства или игри. Играчите с персонализирани скинове няма да бъдат видими за вас, ако опцията „Позволявай само надеждни скинове“ е разрешена. # dr.classic_skins.custom_skin_section_title=Импортиране # dr.classic_skins.invalidCustomSkin=Това не е скин на Minecraft, глупчо. # dr.classic_skins.owned=Притежавани # dr.classic_skins.purchasable=Изтегляне на още # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=от %s # +dr.classic_skins.right_side.author_minecraft=от Minecraft # dr.classic_skins.right_side.featured_title=Актуални и препоръчани пакети скинове # dr.classic_skins.right_side.limited_usage=Ограничена употреба # dr.classic_skins.right_side.limited_usage.tooltip=Този скин може да се използва тук, но не може да бъде преместван. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Изберете правилния тип моде dr.classic_skins.select_skin.title=Тип скин # dr.classic_skins.upsellWithoutStore=Трябва да закупите пакета скинове, за да използвате този скин, а не можем да се свържем с пазара. # dr.collect_achievement_item=Събиране # +dr.equip_piece=Обличане # dr.emotes.play_again=Играйте отново # dr.header.animation=Емотикони # dr.header.capes=Наметала # @@ -8865,6 +9127,12 @@ dr.zooming=Зууминг # dr.header.classic_skins=Класически скинове # dr.header.creator_piece_list=Всичко по %s # dr.header.customization=Създаване на герои # + +dr.accessibility.header.customization=Създателят на персонажи, раздел 1 от 4 # +dr.accessibility.header.classic_skins=Класически скинове, раздел 2 от 4 # +dr.accessibility.header.animation=Емотикони, раздел 3 от 4 # +dr.accessibility.header.capes=Наметала, раздел 4 от 4 # + dr.header.featured=Актуални артикули # dr.header.previewAppearance=Предварителен преглед на облик # dr.header.colorPicker=Инструмент за избиране на цвят # @@ -8892,6 +9160,7 @@ dr.right_arm=Дясна ръка # dr.left_leg=Ляв крак # dr.right_leg=Десен крак # dr.none_button_text=Няма # +dr.go_to_profile_settings_text=Влезте в настройките на профила # dr.default_piece_button_text=По подразбиране # dr.categories.body=Тяло # dr.categories.style=Стил # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Персонажът е изтрит # dr.notification.item_selection_failed=Неуспешно избиране на елемент # dr.notification.character_failed=Неуспешно зареждане на герой %s # dr.notification.character_failed_start=Неуспешно зареждане на герой %s. Може да го заредите отново от своя профил. # +dr.notification.equipped_piece=Току що облякохте %s. # dr.modal.persona_delete_confirm=Текущият персонаж ще бъде изтрит # dr.default.alex.bottom=Панталоните на Алекс # dr.default.alex.hair=Косата на Алекс # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Обувките на Стийв # dr.default.steve.skin=Стийв # dr.default.steve.top=Блузата на Стийв # dr.emotes.slot=Емотикон %d # +dr.deep_link_fail.profile=Неуспешно създаване на пълна връзка: профилът не може да се зареди # +dr.deep_link_fail.dressing_room=Неуспешно създаване на пълна връзка: предложението не може да се отвори # onlinePlay.notRated=Онлайн играта не се цензурира # onlinePlay.message=По време на онлайн играта може да сте в среда, в която да получавате чат съобщения или други типове генерирано от потребители съдържание, което не е цензурирано и може да не е подходящо за всички възрасти. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s КБ/с ### %1$s is dynamicPackage.download.android.timeRemainingNotification=Оставащо време: %1$s ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Състояние на актуализация # dynamicPackage.download.android.NotificationChannelDescription=Показване на състоянието и напредъка на актуализацията # + +## GameTest content +gameTest.description=Взаимодейства с gametest. # +gameTest.error.unknownCommandMode=Предоставен е непознат команден режим # +gameTest.error.missingStructure=Не е намерен структурен блок в радиус от %s # +gameTest.error.cannotFindLookedAtBlock=Блокът, който гледате, не може да бъде намерен # +gameTest.error.cannotFindStuctureBlockContainingBlock=Не може да се намери структурен блок, който съдържа целевата позиция %s, %s, %s # +gameTest.error.structureTooBig=Структурата трябва да е по-малка от %s блока във всяка ос # +gameTest.error.repeatCountTooSmall=Броят на повторенията трябва да е по-голям от 0 # +gameTest.error.failConditionMet=Изпълнени са условията за неуспех # +gameTest.error.timeout=Не успя или се провали в рамките на %s такта # +gameTest.error.noFinishedSequences=Няма завършени последователности # +gameTest.error.flakyTestError=Няма достатъчно успехи: %s от %s опита. Необходими успехи: %s. Максимален брой опити: %s. # +gameTest.error.testMissing=Не може да се намери тест с име „%s“. # +gameTest.error.structureNotSpawned=Неуспешно извикване на структура за тест # +gameTest.error.flakyFailed=Неуспешен тест с променливи резултати %s, опит: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, успехи: %s (изисквани %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s е неуспешен! # +gameTest.error.succeededInInvalidTick=Успешно при невалиден тик: очаква се %s, но текущият тик е %s # +gameTest.error.noTestsFound=Не са намерени тестове за етикет „%s“ # +gameTest.optionalPrefix=(по избор) # +gameTest.assert.couldNotSetBlock=Неуспешна команда setBlock на „%s“ # +gameTest.assert.missingButton=Очакваше се бутон # +gameTest.assert.missingLever=Очакваше се лост # +gameTest.assert.couldNotSpawnEntity=Неуспешно извикване на обект от тип „%s“ # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() работи само с мобове # +gameTest.assert.mobWontMove=Неуспешно преместване на моба „%s“ # +gameTest.assert.expectEntityOfType=Очакваше се обект от тип „%s“ # +gameTest.assert.unexpectedDataResult=Неочакван резултат за данните на обекта # +gameTest.assert.didNotExpectEntityOfType=Не беше очакван обект от тип „%s“ # +gameTest.assert.expectBlock=Очакваше се блок „%s“ # +gameTest.assert.unexpectedBlock=Не беше очакван блок „%s“ # +gameTest.assert.unexpectedBlockState=Блокът няма очакваното състояние на блок # +gameTest.assert.unexpectedBlockStatePrecise=Неочаквано състояние на блок. Очаквано: %s. Действително: %s # +gameTest.assert.expectItemOfType=Очакваше се обект на елемент от тип %s # +gameTest.assert.unexpectedItemOfType=Не се очакваше обект на елемент от тип %s # +gameTest.assert.wrongEntityItemCount=Неочакван брой обекти на елемент от тип %s. Очакван: %s. Действителен: %s. # +gameTest.assert.noContainerFound=Не е намерен контейнер # +gameTest.assert.expectEmptyContainer=Очакван празен контейнер # +gameTest.assert.expectItemInContainer=Контейнерът не съдържа елемент от тип %s # +gameTest.assert.missingComponent=Липсващ компонент „%s“ на обект # +gameTest.assert.hasComponent=Обектът има компонент „%s“ # +gameTest.assert.missingArmor=Липсваща броня %s на обект в слот %s с данни %s # +gameTest.assert.hasArmor=Обектът има броня %s в слот %s с данни %s # +gameTest.assert.unexpectedRedstonePowerLevel=Неочаквано ниво на сила на червен камък. Очаквано: %s. Действително: %s. # +gameTest.assert.expectWaterLogged=Очакван заблатен блок # +gameTest.assert.unexpectedWaterLogged=Не беше очакван заблатен блок # +gameTest.assert.missingExplosionComponent=Не може да се зададе фитил на обекта, защото няма компонент за експлозия # +gameTest.assert.invalidEntityInstance=Невалиден екземпляр на обект # +gameTest.assert.expectEntityInstance=Очакван екземпляр на обект # +gameTest.success.runningTests=Изпълняват се %s теста... # +gameTest.success.relativePosition=Позиция спрямо %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s е успешен! # +gameTest.success.flakyPassedEnough=%s е успешен %s пъти от %s опита. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Успешен тест с променливи резултати %s, опит: %s успехи: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Изпълняване на %s тестове с етикет „%s“... # +gameTest.report.testLocation=В: %s, %s, %s (относително: %s, %s, %s) # +gameTest.report.tickCount=Тик: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest е готов! Бяха изпълнени %s теста # +gameTest.report.someTestsFailed=%s от изискваните тестове са неуспешни :( # +gameTest.report.allRequiredTestsPassed=Всички изисквани тестове са успешни :) # +gameTest.report.optionalFailures=%s от тестовете по избор са неуспешни # +gameTest.report.bookTitle=Доклад от тест на игра ### A book with this title is placed next to each test with the test results inside diff --git a/texts/cs_CZ.lang b/texts/cs_CZ.lang index da6a7404..b9c76813 100644 --- a/texts/cs_CZ.lang +++ b/texts/cs_CZ.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Obrazovka s chatem # accessibility.screenName.chatSettings=Obrazovka s nastaveními chatu # accessibility.screenName.createNew=Vytvořit novou obrazovku # accessibility.screenName.createWorld=Obrazovka s nastaveními vytvoření světa # -accessibility.screenName.editCharacter=Obrazovka Upravit postavu # +accessibility.screenName.editCharacter=Tvůrce postav # accessibility.screenName.editWorldSettings=Obrazovka s nastaveními úpravy světa # accessibility.screenName.error=Chybová obrazovka # accessibility.screenName.howToPlay=Obrazovka s pravidly hry # @@ -453,6 +453,7 @@ book.signButton=Podepsat # book.titleHere=[Sem zadejte název] # build.tooHigh=Limit výšky budovy je %s bloků # +build.tooLow=Minimální výška budovy je %s bloků. # chalkboardScreen.header=Upravit text # chalkboardScreen.locked=Uzamčeno # @@ -742,6 +743,16 @@ commands.deop.description=Zruší hráči stav operátora. # commands.deop.failed=Nelze odebrat roli operátora (příliš vysoká úroveň oprávnění): %s # commands.deop.success=Role operátora zrušena: %s # commands.deop.message=Byla vám zrušena role operátora # +commands.dialogue.description=Otevře dialogové okno NPC pro hráče. # +commands.dialogue.changeFailed=Změna scény pro postavu NPC se nezdařila. # +commands.dialogue.changeSuccess=Dialog úspěšně globálně změnil scénu pro postavu NPC. # +commands.dialogue.changePerPlayerSuccess=Dialog úspěšně změnil text postavy NPC jen pro %1$s. # +commands.dialogue.invalidScene=Bylo odkazováno na neplatnou scénu. # +commands.dialogue.noNpcComponent=Vybraná postava nedisponovala komponentou NPC. # +commands.dialogue.npcNotFound=Nepodařilo se najít NPC. # +commands.dialogue.npcNotInRange=Postava NPC byla nalezena, ale nebyla v dosahu tiknutí přijímajícího hráče %1$s. # +commands.dialogue.success=Dialog byl zaslán %1$s. # +commands.dialogue.tooManyNPCs=Volič postavy NPC byl nejednoznačný a výsledkem bylo příliš mnoho vybraných možností. Vyberte pouze jednu postavu NPC. # commands.difficulty.description=Nastaví úroveň obtížnosti. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Obtížnost hry byla nastavena na %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Nastaví neměnný stav světa. # commands.immutableworld.info=immutableworld = %s # commands.kick.description=Vyloučí hráče ze serveru. # commands.kick.description.edu=Odebere hráče ze hry. # +commands.kick.no.player=Uveďte jméno hráče, kterého chcete vyloučit. # commands.kick.not.found=Hráče %1$s nelze najít # commands.kick.not.yourself=Nemůžete se odebrat ze hry. # commands.kick.success=Hráč %1$s byl vyloučen ze hry # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Čas nemůže být záporný. # commands.schedule.description=Naplánuje akci, která má být provedena po načtení oblasti nebo po určité době. # commands.schedule.functionQueued=Funkce byla zařazena do fronty a bude provedena po úplném načtení zadané oblasti. # commands.schedule.functionRan=%1$d záznamů funkce ve funkci %2$s bylo úspěšně provedeno. # +commands.schedule.invalidOrigin=Původ potřebný k provedení této funkce byl neplatný. # commands.schedule.name.empty=Název tikající oblasti nemůže být prázdný. # commands.schedule.too.many.areas=Bylo nalezeno několik tikajících oblastí s názvem %s. Použijte jednu oblast. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Omezeno aktuálním počtem hráčů) commands.setworldspawn.description=Nastaví počáteční bod světa. # commands.setworldspawn.success=Počáteční místo světa bylo nastaveno na (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=V této dimenzi nelze počáteční bod světa nastavit # +commands.setworldspawn.notAllowedInLegacyWorlds=Ve starších světech nelze počáteční bod světa nastavit. # commands.spawnpoint.success.single=Nastavit počáteční místo hráče %1$s na (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Nastaví počáteční bod hráče. # commands.spawnpoint.success.multiple.specific=Nastavit počáteční místo hráče %1$s na (%2$d, %3$d, %4$d) # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Edice Education Edition # createWorldScreen.entitiesdroploot=Entity po sobě zanechávají kořist # createWorldScreen.commandblocksenabled=Příkazové bloky povoleny # createWorldScreen.experimentalgameplay=Experimenty # +createWorldScreen.experimentalgameplayinfo=§7Vyzkoušejte funkce, které jsou ve vývoji. Po vytvoření světa je nelze vypnout. # createWorldScreen.experimentalbiomes=Tvorba vlastních biomů # +createWorldScreen.experimentalCreatorFeatures=Připravované funkce pro tvůrce # createWorldScreen.experimentalmodding=Další možnosti tvorby modů # +createWorldScreen.cavesandcliffs=Jeskyně a útesy # +createWorldScreen.cavesandcliffsinternal=Jeskyně a útesy (interní) # createWorldScreen.experimentalholiday=Funkce tvůrce prázdnin # +createWorldScreen.experimentalGameTest=Povolit rozhraní GameTest Framework # createWorldScreen.worldPreferences=Předvolby světa # createWorldScreen.startWithMap=Počáteční mapa # createWorldScreen.defaultName=Můj svět # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Jejda! Co takhle si zkontrolovat připoje networkWorld.connect_to_xbl=Chcete-li hrát s přáteli, přihlaste se pomocí účtu Microsoft. # networkWorld.memberOfTooManyRealms=Dosáhli jste limitu členů ve službě Realms. # networkWorld.multiplayerPrivilegesBlocked=Nemůžete hrát online hru pro více hráčů kvůli způsobu nastavení vašeho účtu Microsoft. Zkontrolujte, zda vaše nastavení online bezpečnosti umožňují hru pro více hráčů. Pokyny pro změnu těchto nastavení naleznete na stránce aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Nemůžete hrát online hru pro více hráčů kvůli způsobu nastavení vašeho účtu Microsoft. Zkontrolujte, zda vaše nastavení online bezpečnosti umožňují hru pro více hráčů a zda máte aktivní předplatné Xbox Live Gold. Pokyny pro změnu těchto nastavení naleznete na stránce aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Nemůžete hrát online hru pro více hráčů kvůli způsobu nastavení vašeho účtu Microsoft. Zkontrolujte, zda vaše nastavení online bezpečnosti umožňují hru pro více hráčů a kluby a zda máte aktivní předplatné Xbox Live Gold. Pokyny pro změnu těchto nastavení naleznete na stránce aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Nemůžete hrát online hru pro více hráčů, protože nemáte spuštěnou nejnovější verzi. Pro přístup k online funkcím nainstalujte nejnovější verzi. # networkWorld.more_servers=Další servery # networkWorld.thirdparty.connect=Připojit k „%s“ # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Pokud jste obdrželi odkaz s pozváním do říš networkWorld.highPingWarning.title=Připojit se k serveru? # networkWorld.highPingWarning.line1=Momentálně nemáte silné připojení k vybranému serveru. Mohlo by to mít vliv na váš hráčský zážitek. # networkWorld.highPingWarning.line2=Chcete se přesto připojit k tomuto serveru? # +networkWorld.view_offers=Zobrazit nabídky # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Hrát nyní! # thirdPartyWorld.loadingServers=Získávání informací ze serveru, čekejte prosím... # thirdPartyWorld.loadingFeaturedServers=Načítání serverů... # +realmsSlotsScreen.description=Vyberte až tři světy a nahrajte je na server služby Realms. Vyberte svět, který chcete aktivovat nebo upravit! # +realmsSlotsScreen.new=Nový svět # +realmsSlotsScreen.readyToPlay=Připraveno na hru # +realmsSlotsScreen.editRealm=Spravovat službu Realms # +realmsSlotsScreen.editWorld=Upravit svět # +realmsSlotsScreen.activateWorld=Aktivovat svět # +realmsSlotsScreen.gamesettings=Herní nastavení # +realmsSlotsScreen.chooseSlot=Vyberte pozici # +realmsSlotsScreen.activateWarning=Pokud upravíte nebo aktivujete tento svět, vyhodíte všechny aktivní hráče. Ale nebojte, můžou se znovu připojit. # +realmsSlotsScreen.celebrationMap=Mapa oslav služby Realms # + realmsSettingsScreen.playerCountLabel=Velikost # realmsSettingsScreen.forceResourcePackFail=Nepodařilo se nastavit hodnotu balíčku zdrojů # realmsSettingsScreen.failedUploadPack=Balíček %s se nepodařilo nahrát. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Zavřít říši # realmsSettingsScreen.playRealmButton=Přehrát # realmsSettingsScreen.playDisabledRealmButton=Říše zavřena # realmsSettingsScreen.playExpiredRealmButton=Říše vypršela # +realmsSettingsScreen.selectorSectionLabel.manage=Spravovat „%s“ # realmsSettingsScreen.selectorSectionLabel=Upravit „%s“ # realmsSettingsScreen.selectorSectionLabelRealm=Říše # realmsSettingsScreen.worldSectionTitle=Svět # -realmsSettingsScreen.gameSectionTitle=Hra # +realmsSettingsScreen.gameSectionTitle=Herní nastavení # realmsSettingsScreen.playersSectionTitle=Hráči # realmsSettingsScreen.membersSectionTitle=Členové # realmsSettingsScreen.subscriptionSectionTitle=Předplatné # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Název říše # realmsSettingsScreen.realmNameEditPlaceholder=Zadejte název říše # realmsSettingsScreen.realmDescriptionEditPlaceholder=Zadejte popis říše # realmsSettingsScreen.replaceLoadingText=Nahrazujeme vaši říši zálohou. # +realmsSettingsScreen.replaceWorldButton=Nahradit svět # realmsSettingsScreen.resetWorldButton=Resetovat svět # realmsSettingsScreen.downloadWorldButton=Stáhnout svět # realmsSettingsScreen.downloadWorldNameCopy=%s – kopírovat # -realmsSettingsScreen.uploadWorldButton=Nahradit svět # +realmsSettingsScreen.uploadWorldButton=Nahrát svět # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Herní režim # realmsSettingsScreen.survivalRadioButton=Přežití # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Resetování říše se nezdařilo. Zkuste realmsSettingsScreen.realmOpenError=Otevření říše se nezdařilo. # realmsSettingsScreen.realmCloseError=Zavření říše se nezdařilo. # realmsSettingsScreen.reset=Reset # -realmsSettingsScreen.resetRealm=Tím trvale odstraníte daný svět a vytvoříte nový. Opravdu to chcete udělat? # +realmsSettingsScreen.resetRealm=Tímto odeberete svůj aktuální svět z pozice a budete ho moct nahradit novým. Členové vaší služby Realms budou mít přístup do vašeho nového světa. Výběrem možnosti „Zrušit“ přejdete ke kopii aktuálního světa a stáhnete ji, abyste nepřišli o data. Výběrem možnosti „Potvrdit“ budete pokračovat a nahradíte svůj svět. # realmsSettingsScreen.confirmReset=Odstranit a resetovat? # +realmsSettingsScreen.confirmReplace=Nahradit svět? # realmsSettingsScreen.closeRealmTitle=Zavřít říši? # realmsSettingsScreen.closeRealmMessage=Zavřením říše ji vypnete. Kdokoli, kdo v říši momentálně hraje, bude odpojen. Opravdu to chcete udělat? # realmsSettingsScreen.LoadingSubscription=Načítání předplatného... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Veškerá dostupná potvrzení: # realmsSettingsScreen.dev_no_matching_version_message=ŽÁDNÁ SHODA PRO „%s“ # realmsSettingsScreen.dev_prev_page_label=Předchozí # realmsSettingsScreen.dev_next_page_label=Další # -realmsSettingsScreen.uploadConfirmationMessage=Tím odeberete aktuální svět z vaší říše a nahradíte ho novým. Členové vaší říše již nebudou mít k aktuálnímu světu přístup. Chcete pokračovat? # +realmsSettingsScreen.uploadConfirmationMessage=Tímto odeberete svůj aktuální svět z aktivní pozice služby Realms a budete ho moct nahradit novým. Členové vaší služby Realms budou mít přístup do vašeho nového světa. Výběrem možnosti „Zrušit“ přejdete ke kopii aktuálního světa a stáhnete ji, abyste nepřišli o data. Výběrem možnosti „Potvrdit“ budete pokračovat a nahradíte svůj svět. # realmsSettingsScreen.uploadConfirmationTitle=Nahradit svět? # realmsSettingsScreen.allowlist_invite=Pozvat # realmsSettingsScreen.searchBox=Hledat... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Tento účet Microsoft nebude hlavním xbl.syncIAP.confirmSync.prompt.title=Synchronizovat s %s? # xbl.syncIAP.confirmSync.prompt.description.line1=Chcete své nákupy v obchodě s aplikacemi synchronizovat se zařízením %s? # -xbl.syncIAP.confirmSync.prompt.description.line2=Balíčky zakoupené mimo obchod Minecraft Marketplace můžete synchronizovat pouze jednou. Budou nadále k dispozici komukoli, kdo hraje na tomto zařízení. # +xbl.syncIAP.confirmSync.prompt.description.line2=Balíčky zakoupené mimo obchod Minecraft Marketplace lze synchronizovat pouze jednou. Budou nadále k dispozici komukoli, kdo hraje na tomto zařízení. # xbl.syncIAP.confirmSync.prompt.yes=Ano, synchronizovat moje nákupy # -xbl.transferEntitlements.error.title=Chyba účtu # -xbl.transferEntitlements.error.body.button=U vašeho účtu došlo k chybě. Dokud problém nevyřešíme, nebudete moct obchod používat. Pokud tento problém přetrvává několik dní, kontaktujte podporu pomocí tlačítka nápovědy. # -xbl.transferEntitlements.error.body.nobutton=U vašeho účtu došlo k chybě. Dokud problém nevyřešíme, nebudete moct obchod používat. Pokud tento problém přetrvává několik dní, kontaktujte podporu. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Seznam chyb: # -xbl.transferEntitlements.error.error1=Číslo chyby # -xbl.transferEntitlements.error.error2=Identifikační číslo # +xbl.marketplace.account.error.body.nobutton=U vašeho účtu došlo k chybě. Dokud problém nevyřešíme, nebudete moct obchod používat. Pokud tento problém přetrvává několik dní, kontaktujte podporu. # playfab.account.banned.title=Zakázáno # playfab.account.banned.body=Bylo vám zakázáno hrát Minecraft. Po dobu trvání zákazu nebudete moct hrát ve svých světech (určité platformy), na serverech, připojovat se ke službě Realms, zakládat ani připojovat se k hrám pro více hráčů či používat obchod Marketplace. Pokud si platíte říši, musíte předplatné zrušit v obchodě, ve kterém jste ho zakoupili. # @@ -2204,6 +2232,9 @@ death.attack.thrown=Hráč %1$s byl umlácen %2$s # death.attack.thrown.item=Hráč %1$s byl umlácen %2$s pomocí %3$s # death.attack.trident=Hráče %1$s ubodal k smrti hráč %2$s # death.attack.wither=Hráče %1$s zabila pakostnice # +death.attack.freeze=Hráč %1$s umrzl # +death.attack.stalactite=Hráč %1$s byl propíchnut padajícím stalaktitem. # +death.attack.stalagmite=Hráč %1$s byl napíchnut na stalagmit. # death.fell.accident.generic=Hráč %1$s spadl z velké výšky # death.fell.accident.ladder=Hráč %1$s spadl ze žebříku # death.fell.accident.vines=Hráč %1$s spadl z révy # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Bumerang # enchantment.tridentRiptide=Vlečné lano # enchantment.tridentImpaling=Vodní kopí # - entity.area_effect_cloud.name=Mrak s prostorovým účinkem # entity.armor_stand.name=Stojan na zbroj # entity.arrow.name=Šíp # @@ -2446,6 +2476,7 @@ entity.chicken.name=Slepice # entity.cow.name=Kráva # entity.creeper.name=Plíživec # entity.dolphin.name=Delfín # +entity.goat.name=Koza # entity.panda.name=Panda # entity.donkey.name=Osel # entity.dragon_fireball.name=Dračí ohnivá koule # @@ -2470,7 +2501,9 @@ entity.cod.name=Treska # entity.pufferfish.name=Ryba fugu # entity.salmon.name=Losos # entity.tropicalfish.name=Tropická ryba # +entity.axolotl.name=Axolotl # entity.ghast.name=Ďas # +entity.glow_squid.name=Zářivá oliheň # entity.piglin_brute.name=Bestiální piglin # entity.guardian.name=Strážce # entity.hoglin.name=Hoglin # @@ -3689,6 +3722,13 @@ inventory.binSlot=Zničit předmět # item.air.name=Vzduch # item.apple.name=Jablko # +item.axolotlAdultBodySingle.name=Dospělý axolotl %1$s # +item.axolotlBabyBodySingle.name=Mládě axolotla %1$s # +item.axolotlColorLucy.name=Leucistická # +item.axolotlColorCyan.name=Azurová # +item.axolotlColorGold.name=Zlatá # +item.axolotlColorWild.name=Hnědá # +item.axolotlColorBlue.name=Modrá # item.golden_apple.name=Zlaté jablko # item.appleEnchanted.name=Kouzelné jablko # item.armor_stand.name=Stojan na zbroj # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Kbelík lososů # item.bucketTropical.name=Kbelík tropických ryb # item.bucketPuffer.name=Kbelík ryb fugu # item.bucketCustomFish.name=Kbelík # +item.bucketAxolotl.name=Kbelík s axolotlem # item.tropicalColorWhite.name=Bílá # item.tropicalColorOrange.name=Oranžová # item.tropicalColorMagenta.name=Purpurová # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Světle šedé barvivo # item.dye.white.name=Kostní moučka # item.dye.white_new.name=Bílé barvivo # item.dye.yellow.name=Žluté barvivo # +item.glow_ink_sac.name=Váček se zářivým inkoustem # +item.glow_frame.name=Zářivý rám pro předmět # item.egg.name=Vejce # item.elytra.name=Krovky # item.emerald.name=Smaragd # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Vozík s pecí # item.hopper_minecart.name=Vozík s násypkou # item.tnt_minecart.name=Vozík s TNT # item.spawn_egg.entity.agent.name=Vejce s agentem # +item.spawn_egg.entity.axolotl.name=Vejce s axolotlem # item.spawn_egg.entity.bee.name=Vejce s včelou # item.spawn_egg.entity.hoglin.name=Vejce s hoglinem # item.spawn_egg.entity.cat.name=Vejce s kočkou # item.spawn_egg.entity.chicken.name=Vejce se slepicí # item.spawn_egg.entity.cow.name=Vejce s krávou # item.spawn_egg.entity.cod.name=Vejce s treskou # +item.spawn_egg.entity.goat.name=Vejce s kozou # item.spawn_egg.entity.pufferfish.name=Vejce s rybou fugu # item.spawn_egg.entity.salmon.name=Vejce s lososem # item.spawn_egg.entity.tropicalfish.name=Vejce s tropickou rybou # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Vejce s vesničanem # item.spawn_egg.entity.vindicator.name=Vejce se mstitelem # item.spawn_egg.entity.mooshroom.name=Vejce s krávomůrkou # item.spawn_egg.entity.squid.name=Vejce s olihní # +item.spawn_egg.entity.glow_squid.name=Vejce se zářivou olihní # item.spawn_egg.entity.rabbit.name=Vejce s králíkem # item.spawn_egg.entity.bat.name=Vejce s netopýrem # item.spawn_egg.entity.ravager.name=Vejce s ničitelem # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Rypák # item.banner_pattern.skull=Emblém lebky # item.banner_pattern.thing=Věc # item.banner_pattern.vines=Vroubkované ohraničení # +item.bucketPowderSnow.name=Kbelík prachového sněhu # itemGroup.search=Hledat předměty # itemGroup.name.planks=Prkna # @@ -5264,6 +5311,7 @@ menu.start=Spustit # menu.switchingLevel=Přepínání světů # menu.makingBackup=Vytváření zálohy... # menu.saving=Ukládání... # +menu.toolboxMode=Režim sady nástrojů # merchant.deprecated=K odemčení vyměňte něco jiného! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Tento předmět je uzamčen a nelze ho upustit. # notification.lock.noRemove=Tento předmět je uzamčen a nelze ho odebrat z inventáře. # npcscreen.action.buttonmode=Režim tlačítka # +npcscreen.action.onEnter=Při vstupu # +npcscreen.action.onExit=Při odchodu # npcscreen.action.buttonname=Název tlačítka # npcscreen.action.command.placeholder=Sem zadejte příkaz... # npcscreen.action.command.title=Příkaz # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Vytvořit říši bez nákupu # options.dev_flushOrphanedRealmsPurchases=Vyprázdnit osamocené nákupy služby Realms # options.dev_enableMixerInteractive=Povolit interaktivní příkazy aplikace Mixer # options.dev_storeOfferQueryRequiresXbl=Požadovat XBL pro nabídky obchodu # -options.dev_clearPurchaseInventory=Resetovat mince a nároky # options.dev_renderBoundingBox=Vykreslovat ohraničující rámeček # options.dev_renderPaths=Vykreslovat cesty # options.dev_renderGoalState=Vykreslovat stav cíle # @@ -5581,6 +5630,7 @@ options.fboEnable=Povolit posuny prvního bajtu # options.forceUnicodeFont=Vynutit písmo Unicode # options.fov=Pole zobrazení # options.fov.toggle=Pole zobrazení lze měnit hraním hry # +options.licenses=Licence # options.licensed_content=Licencovaný obsah # options.font_license=Licence na písmo # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Skryté # options.hidehud=Skrýt HUD # options.hidehand=Skrýt ruku # options.classic_box_selection=Označit výběr # +options.creator=Tvůrce # +options.creatorTitle=Nastavení tvůrce # options.vr_classic_box_selection=Označit výběr # options.hidegamepadcursor=Skrýt kurzor ovladače # options.hidegui=Skrýt grafické rozhraní # @@ -5731,6 +5783,7 @@ options.screenPositionY=Svislá pozice obrazovky # options.sensitivity=Citlivost # options.sensitivity.max=MEGARYCHLOST!!! # options.sensitivity.min=*zívačka* # +options.spyglassdampen=Tlumení dalekohledu # options.multiplayergame=Hra pro více hráčů # options.servervisible=Viditelné pro hráče v síti LAN # options.ShowComfortSelectScreen=Zobrazit obrazovku výběru pohodlí # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Viditelné pro hráče ve službě Xbox Live # options.xboxLiveAccountSettings=Nastavení účtu Microsoft # options.xboxLiveSignedIn=Proběhlo přihlášení pomocí účtu Microsoft # options.xboxLiveSignedOut=Proběhlo odhlášení od účtu Microsoft # -options.xboxLive.privacyControl=Spravovat, kdo vám může poslat pozvánku # +options.xboxLive.privacyControl=Ochrana osobních údajů a bezpečnost online # +options.realms.checkInvites=Spravovat pozvánky ke členství ve službě Realms # options.skinCustomisation=Přizpůsobení skinu... # options.skinCustomisation.title=Přizpůsobení skinu # options.skin.change=Změnit skin # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Třetí osoba – přední # options.title=Možnosti # options.toggle=Přepnout # options.renderclouds=Vykreslit oblaka # +options.toolboxMode=Režim sady nástrojů # options.toggleCrouch=Přepnout přikrčení # options.touch=Dotyk # options.touchSettings=Nastavení dotyku # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=Skin, který používáte, nelze p options.skinsMultiplayerDisabled=Skin, který používáte, nelze použít ve hře pro více hráčů. # options.content.noRealms=Upravit svět? # options.content.noRealms.message=Tento svět používá balíček zdrojů nebo šablonu, kterou nelze použít ve hře pro víc hráčů na různých platformách. # +options.experimentalWorldLoad=Načíst experimentální svět? # +options.experimentalWorldLoad.message=Tento svět používá funkce, které jsou stále ve vývoji. Může kdykoli spadnout, porouchat se nebo přestat fungovat. # +options.activateExperimentalGameplay.message=Pozor! Chystáte se vytvořit kopii svého světa se zapnutými experimentálními funkcemi. Tento nový svět může spadnout, porouchat se nebo přestat fungovat po instalaci budoucích aktualizací. # options.activateExperimentalGameplay=Aktivovat experimentální verzi hry? # -options.activateExperimentalGameplay.message=Povolí beta verzi funkcí. Experimentální verze hry může poškodit váš svět. Pokud budete pokračovat, vytvoříme kopii vašeho světa začínající na [EX], v níž bude tato funkce zapnutá. # -options.activateExperimentalGameplayCreate.message=Povolí beta verzi funkcí. Experimentální verze hry může být nestabilní. # +options.activateExperimentalGameplay.activate=Aktivovat experimentální funkce # +options.activateExperimentalGameplayCreate.message=Pozor! Aktivujete funkce, které jsou stále ve vývoji. Váš svět může spadnout, porouchat se nebo přestat fungovat po instalaci budoucích aktualizací. # options.activateFancyBubbles=Aktivovat sloupce ozdobných bublin? # options.activateFancyBubblesCreate.message=Povolí sloupce ozdobných bublin. Sloupce ozdobných bublin mohou na některých zařízeních snížit výkon. # +options.activateToolboxModeCreate.message=Přidává výkonné nástroje umožňující upravovat světy. Určeno zkušeným tvůrcům na zařízeních s myší a klávesnicí. # +options.activateToolboxModeCreate.messageWithMouse=Přidává výkonné nástroje umožňující upravovat světy. Určeno pro zkušené tvůrce. # options.unlockTemplateWorldOptions=Chcete zahodit nastavení tvůrce? # options.unlockTemplateWorldOptions.message=Prostředí, které pro vás vytvořil tvůrce této šablony, se může při odemknutí těchto nastavení porušit. Pokud budete pokračovat, už se vám nemusí podařit ho znovu obnovit. # options.unlockTemplateWorldOptions.initiate=Odemknout možnosti světa šablony # @@ -5904,6 +5964,7 @@ options.enableEducation=Povolit edici Education Edition? # options.enableEducation.message=Povolí chemické funkce edice Education Edition. Hraní v edici Education může poškodit váš svět. Budete-li pokračovat, vytvoříme kopii vašeho světa začínající na [EDU]. # options.enableEducationCreate.message=Povolí chemické funkce edice Education Edition. Po vytvoření světa již nelze tuto možnost zakázat. Upozorňujeme, že tyto funkce fungují nejlépe na stolních zařízeních se střední až velkou pamětí. # options.goBack=Jít zpět # +options.loadWorldAnyway=Přesto načíst svět # options.managePrivacy=Nastavení soukromí můžete spravovat na adrese https://account.xbox.com/Settings v libovolném prohlížeči. # options.unlink_msa.button=Zrušit propojení účtu Microsoft # options.unlink_msa.confirm.title=Zrušit propojení účtu Microsoft? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Všechny říše byly aktualizovány. Chcete-li d playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Další informace # playscreen.realmsCompatibilityFailure=Nyní se nám nepodařilo připojit se ke službě Realms. Zkusíme to brzy znovu. # +playscreen.realmsSignIn=Přihlaste se a pusťte se ještě dnes do hraní ve službě Realms! # +playscreen.realmsSignInFriends=Přihlaste se a podívejte se ještě dnes na službu Realms svých přátel! # playscreen.worlds=Světy # playscreen.dontSeeLegacyWorlds=Nevidíte své světy? # playscreen.syncLegacyWorlds=Synchronizovat staré světy # @@ -6249,6 +6312,7 @@ potion.wither=Pakostnice # potion.wither.postfix=Lektvar rozkladu # profileScreen.header=Profil # +profileScreen.reload=Načíst znovu # profileScreen.manage_button_text=Upravit postavu # profileScreen.manage_button_create_text=Vytvořit postavu # profileScreen.delete_button=Odstranit postavu # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Další možnosti světa... # selectWorld.newWorld=Nový svět # selectWorld.newWorld.copyOf=Kopie %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Experimentální # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Služba Realms již brzy! # selectWorld.realmsBeta=Beta verze služby Realms # +selectWorld.worldTags=%1$s–%2$s # selectWorld.learnMore=Další informace # selectWorld.recreate=Vytvořit znovu # selectWorld.rename=Přejmenovat # @@ -6809,11 +6874,18 @@ store.allStores=Všechny obchody # store.menu.home=Domů # store.itemDetail.back=Podrobnosti # store.coin.bonus=Bonus! # +store.disabledOnBeta=Tato funkce je v beta verzi momentálně zakázána. # + +store.giftPromo.day=Denní %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Vyžádáno # +store.promo.title=Oslava léta # +store.promo.incompatible=Tento svět není kompatibilní s tímto zařízením. Vyžádejte si ho na podporovaném zařízení. # +store.promo.details=Zobrazit podrobnosti # +store.promo.view=Zobrazit v Tvůrci postav # store.realmsPlus=Realms Plus # store.realmsPlus.content=Obsah # store.realmsPlus.faq=Časté dotazy # -store.realmsPlus.buyFor=PŘEDPLATIT ZA %s ### Maximum 25 characters store.realmsPlus.buyNow=PŘEDPLATIT ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Zakupte předplatné nyní za %s/měsíc # store.realmsPlus.buyNowTrialPerMonth=Zahájit zkušební období ### Maximum 25 characters @@ -6841,20 +6913,20 @@ store.realmsPlus.consumable.withoutTrial=Vaše říše a více než 150 balíčk store.realmsPlus.landing.header=Předplatné zahrnuje: # store.realmsPlus.landing.headerTrial=Bezplatné 30denní zkušební období, poté %s/měsíc # -store.realmsPlus.landing.info1.line1=- Vlastní osobní server – trvalý svět, který bude vždy k dispozici online vám a vašim přátelům! # -store.realmsPlus.landing.info1.line2=- Přátelé hrají ve vaší říši zdarma. # -store.realmsPlus.landing.info1.line3=- Přechod z konzole na mobilní zařízení a PC, jakékoli zařízení s obchodem Minecraft Marketplace. # +store.realmsPlus.landing.info1.line1=Vlastní osobní server služby Realms – trvalý svět, který bude vždy k dispozici online vám a vašim přátelům! # +store.realmsPlus.landing.info1.line2=Přátelé hrají ve službě Realms zdarma. # +store.realmsPlus.landing.info1.line3=Přechod z konzole na mobilní zařízení a PC – jakékoli zařízení s obchodem Minecraft Marketplace. # -store.realmsPlus.landing.info2.line1=- Bezplatný přístup ke katalogu s více než 150 balíčky z obchodu Marketplace. # -store.realmsPlus.landing.info2.line2=- Světy ve vaší říši mají zabezpečené zálohy. # -store.realmsPlus.landing.info2.line3=- Prvních 30 dní budete mít zdarma. # -store.realmsPlus.landing.info2.line4=- Zakupte předplatné nyní za %s/měsíc. # +store.realmsPlus.landing.info2.line1=Bezplatný přístup ke katalogu s více než 150 balíčky z obchodu Marketplace. # +store.realmsPlus.landing.info2.line2=Světy ve službě Realms mají zabezpečené zálohy. # +store.realmsPlus.landing.info2.line3=Prvních 30 dní budete mít zdarma. # +store.realmsPlus.landing.info2.line4=Zakupte předplatné nyní za %s/měsíc. # store.realmsPlus.faq.header=ČASTÉ DOTAZY # store.realmsPlus.faq.question1=Co je služba Realms Plus? # store.realmsPlus.faq.answer1=Realms Plus je předplatné na osobní server podporující až 10 hráčů současně a neomezený přístup k více než 150 skvělým světům, balíčkům textur, sadám skinů a mash-upům pro Minecraft za jeden nízký měsíční poplatek. # store.realmsPlus.faq.question2=Co je osobní server? # -store.realmsPlus.faq.answer2=Osobní server umožňuje vytvořit sdílený svět, který je vždy online a přístupný z libovolného zařízení s obchodem Minecraft Marketplace. Hráči, které pozvete do své říše, mohou hrát v tomto světě kdykoli. # +store.realmsPlus.faq.answer2=Osobní server umožňuje vytvořit sdílený svět, který je vždy online a přístupný z libovolného zařízení s obchodem Minecraft Marketplace. Hráči, které pozvete do své služby Realms, mohou hrát v tomto světě kdykoli. # store.realmsPlus.faq.question3=Musí si moji přátelé pořídit předplatné Realms Plus, aby mohli hrát v mé říši? # store.realmsPlus.faq.answer3=Vaši přátelé nemusí zakoupit předplatné Realms Plus, aby mohli hrát ve vaší říši. Můžete pozvat přátele, kteří mají přístup ke službě Realms (a povolené oprávnění ke hře pro více hráčů), aby se k vaší říši připojili zdarma. # store.realmsPlus.faq.question4=Která zařízení podporují službu Realms Plus pro Minecraft? # @@ -6879,7 +6951,7 @@ store.realmsPlus.content.friendsGetAccess=Vaši přátelé získají zdarma př store.realmsPlus.content.popularPacks=Populární balíčky služby Realms Plus: # store.realmsPlus.content.viewAllPacks=ZOBRAZIT VŠECHNY BALÍČKY # -store.realmsPlus.content.contentDescription=Využívejte zdroj úžasného obsahu pro Minecraft! S předplatným Realms Plus získáte okamžitý přístup k více než 150 položkám v obchodě Marketplace, mezi které patří mash-upy, světy, sady skinů a epická dobrodružství – každý měsíc přibývají další. Váš obsah se ukládá na váš osobní server a je přístupný na všech platformách, kde je možné využívat službu Realms i obchod Minecraft Marketplace. Najednou může hrát až 10 hráčů, kteří získají přístup ke světům ve vaší říši zdarma! # +store.realmsPlus.content.contentDescription=Využívejte zdroj úžasného obsahu pro Minecraft! S předplatným Realms Plus získáte okamžitý přístup k více než 150 položkám v obchodě Marketplace, mezi které patří mash-upy, světy, sady skinů a epická dobrodružství – každý měsíc přibývají další. Váš obsah se ukládá na váš osobní server a je přístupný na všech platformách, kde je možné využívat službu Realms i obchod Minecraft Marketplace. Najednou může hrát až 10 hráčů, kteří získají přístup ke světům ve vaší službě Realms zdarma! # store.realmsPlus.freeTrial=ZAHÁJIT BEZPLATNÉ ZKUŠEBNÍ OBDOBÍ # @@ -7246,7 +7318,7 @@ store.applyToRealm=Vytvořeno v říši # store.inRealmsPlus=Ve službě Realms Plus # store.uploadWorldTitle=Nahradit svět? # store.uploadPackTitle=Nahradit balíček? # -store.uploadWorldMessage=Tím odeberete aktuální svět z vaší říše a nahradíte ho novým. Členové vaší říše již nebudou mít k aktuálnímu světu přístup. Chcete pokračovat? # +store.uploadWorldMessage=Tímto odeberete svůj aktuální svět z aktivní pozice služby Realms a budete ho moct nahradit novým. Členové vaší služby Realms budou mít přístup do vašeho nového světa. Výběrem možnosti „Zrušit“ přejdete ke kopii aktuálního světa a stáhnete ji, abyste nepřišli o data. Výběrem možnosti „Potvrdit“ budete pokračovat a nahradíte svůj svět. # store.uploadPackMessage=Tím odeberete veškeré aktuálně používané balíčky zdrojů a chování z vaší říše a nahradíte je vybraným balíčkem. Chcete pokračovat? # stream.confirm_start=Opravdu chcete zahájit vysílání? # @@ -7339,6 +7411,21 @@ tile.camera.name=Fotoaparát # tile.conduit.name=Zářič # tile.invisibleBedrock.name=Neviditelná základní hornina # tile.beetroot.name=Řepa # +tile.big_dripleaf.name=Velký listohop # +tile.small_dripleaf_block.name=Malý listohop # +tile.hanging_roots.name=Vzdušné kořeny # +tile.dirt_with_roots.name=Hlína s kořeny # +tile.spore_blossom.name=Výtrusný květ # +tile.azalea_leaves.name=Listy azalky # +tile.azalea_leaves_flowered.name=Listy kvetoucí azalky # +tile.azalea.name=Azalka # +tile.flowering_azalea.name=Kvetoucí azalka # +tile.cave_vines.name=Jeskynní réva # +tile.cave_vines_body_with_berries.name=Jeskynní réva # +tile.cave_vines_head_with_berries.name=Jeskynní réva # +item.glow_berries.name=Zářící bobule # +tile.moss_block.name=Mechový blok # +tile.moss_carpet.name=Mechový koberec # tile.birchFence.name=Březový plot # tile.birch_fence_gate.name=Březová branka # tile.blast_furnace.name=Tavicí pec # @@ -7616,6 +7703,7 @@ tile.hopper.name=Násypka # tile.ice.name=Led # tile.packed_ice.name=Balený led # tile.blue_ice.name=Modrý led # +tile.frosted_ice.name=Zmrzlý led # tile.iron_trapdoor.name=Železné padací dveře # tile.jukebox.name=Hrací skříň # tile.jungleFence.name=Sekvojový plot # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Dubové listí # tile.leaves.spruce.name=Smrkové jehličí # tile.lever.name=Páka # tile.glowstone.name=Zářivý kámen # +tile.glow_lichen.name=Zářící lišejník # tile.lightning_rod.name=Hromosvod # tile.lit_pumpkin.name=Svítící dýně # tile.lockedchest.name=Zamčená truhla # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Netheritová zlatá ruda # tile.respawn_anchor.name=Kotva pro znovuzrození # tile.crying_obsidian.name=Plačící obsidián # +tile.powder_snow.name=Prachový sníh # +tile.deepslate.name=Hlubinná břidlice # +tile.infested_deepslate.name=Hlubinná břidlice ukrývající rybenku # +tile.cobbled_deepslate.name=Kostky z hlubinné břidlice # +tile.dripstone_block.name=Krápníkový blok # +tile.pointed_dripstone.name=Špičatý krápník # +tile.cobbled_deepslate_slab.name=Panel z kostek z hlubinné břidlice # +tile.cobbled_deepslate_stairs.name=Schody z kostek z hlubinné břidlice # +tile.cobbled_deepslate_wall.name=Zeď z kostek z hlubinné břidlice # +tile.polished_deepslate.name=Leštěná hlubinná břidlice # +tile.polished_deepslate_slab.name=Panel z leštěné hlubinné břidlice # +tile.polished_deepslate_stairs.name=Schody z leštěné hlubinné břidlice # +tile.polished_deepslate_wall.name=Zeď z leštěné hlubinné břidlice # +tile.deepslate_tiles.name=Dlaždice z hlubinné břidlice # +tile.deepslate_tile_slab.name=Panel z dlaždic z hlubinné břidlice # +tile.deepslate_tile_stairs.name=Schody z dlaždic z hlubinné břidlice # +tile.deepslate_tile_wall.name=Zeď z dlaždic z hlubinné břidlice # +tile.deepslate_bricks.name=Cihly z hlubinné břidlice # +tile.deepslate_brick_slab.name=Panel z cihel z hlubinné břidlice # +tile.deepslate_brick_stairs.name=Schody z cihel z hlubinné břidlice # +tile.deepslate_brick_wall.name=Zeď z cihel z hlubinné břidlice # +tile.chiseled_deepslate.name=Opracovaná hlubinná břidlice # +tile.cobbled_deepslate_double_slab.name=Dvojitý panel z kostek z hlubinné břidlice # +tile.polished_deepslate_double_slab.name=Dvojitý panel z opracované hlubinné břidlice # +tile.deepslate_tile_double_slab.name=Dvojitý panel z dlaždic z hlubinné břidlice # +tile.deepslate_brick_double_slab.name=Dvojitý panel z cihel z hlubinné břidlice # +tile.deepslate_lapis_ore.name=Lazuritová ruda z hlubinné břidlice # +tile.deepslate_iron_ore.name=Železná ruda z hlubinné břidlice # +tile.deepslate_gold_ore.name=Zlatá ruda z hlubinné břidlice # +tile.deepslate_redstone_ore.name=Ruditová ruda z hlubinné břidlice # +tile.deepslate_diamond_ore.name=Diamantová ruda z hlubinné břidlice # +tile.deepslate_coal_ore.name=Uhelná ruda z hlubinné břidlice # +tile.deepslate_emerald_ore.name=Smaragdová ruda z hlubinné břidlice # +tile.deepslate_copper_ore.name=Měděná ruda z hlubinné břidlice # +tile.cracked_deepslate_tiles.name=Dlaždice z popraskané hlubinné břidlice # +tile.cracked_deepslate_bricks.name=Cihly z popraskané hlubinné břidlice # +item.copper_ingot.name=Měděný ingot # +item.raw_copper.name=Surová měď # +item.raw_iron.name=Surové železo # +item.raw_gold.name=Surové zlato # +tile.copper_block.name=Měděný blok # +tile.exposed_copper.name=Odhalená měď # +tile.weathered_copper.name=Zvětralá měď # +tile.oxidized_copper.name=Oxidovaná měď # +tile.waxed_copper.name=Voskovaný měděný blok # +tile.waxed_exposed_copper.name=Voskovaná odhalená měď # +tile.waxed_weathered_copper.name=Voskovaná zvětralá měď # +tile.waxed_oxidized_copper.name=Voskovaná oxidovaná měď # + +tile.cut_copper.name=Broušená měď # +tile.exposed_cut_copper.name=Odhalená broušená měď # +tile.weathered_cut_copper.name=Zvětralá broušená měď # +tile.oxidized_cut_copper.name=Oxidovaná broušená měď # +tile.waxed_cut_copper.name=Voskovaná broušená měď # +tile.waxed_exposed_cut_copper.name=Voskovaná odhalená broušená měď # +tile.waxed_weathered_cut_copper.name=Voskovaná zvětralá broušená měď # +tile.waxed_oxidized_cut_copper.name=Voskovaná oxidovaná broušená měď # + +tile.cut_copper_stairs.name=Broušené měděné schody # +tile.exposed_cut_copper_stairs.name=Odhalené broušené měděné schody # +tile.weathered_cut_copper_stairs.name=Zvětralé broušené měděné schody # +tile.oxidized_cut_copper_stairs.name=Oxidované broušené měděné schody # +tile.waxed_cut_copper_stairs.name=Voskované broušené měděné schody # +tile.waxed_exposed_cut_copper_stairs.name=Voskované odhalené broušené měděné schody # +tile.waxed_weathered_cut_copper_stairs.name=Voskované zvětralé broušené měděné schody # +tile.waxed_oxidized_cut_copper_stairs.name=Voskované oxidované broušené měděné schody # + +tile.cut_copper_slab.name=Broušený měděný panel # +tile.exposed_cut_copper_slab.name=Odhalený broušený měděný panel # +tile.weathered_cut_copper_slab.name=Zvětralý broušený měděný panel # +tile.oxidized_cut_copper_slab.name=Oxidovaný broušený měděný panel # +tile.waxed_cut_copper_slab.name=Voskovaný broušený měděný panel # +tile.waxed_exposed_cut_copper_slab.name=Voskovaný odhalený broušený měděný panel # +tile.waxed_weathered_cut_copper_slab.name=Voskovaný zvětralý broušený měděný panel # +tile.waxed_oxidized_cut_copper_slab.name=Voskovaný oxidovaný broušený měděný panel # +tile.raw_copper_block.name=Blok surové mědi # +tile.raw_iron_block.name=Blok surového železa # +tile.raw_gold_block.name=Blok surového zlata # +itemGroup.name.copper=Měď # +hudScreen.tooltip.waxOn=Vosk zapnutý # +hudScreen.tooltip.waxOff=Vosk vypnutý # +hudScreen.tooltip.scrape=Oškrábat # + + + +item.spyglass.name=Dalekohled # +item.amethyst_shard.name=Ametystový střep # +tile.amethyst_block.name=Ametystový blok # +tile.budding_amethyst.name=Pučící ametyst # +tile.amethyst_cluster.name=Ametystový shluk # +tile.large_amethyst_bud.name=Velký ametystový pupen # +tile.medium_amethyst_bud.name=Střední ametystový pupen # +tile.small_amethyst_bud.name=Malý ametystový pupen # +tile.tuff.name=Tuf # +tile.calcite.name=Vápenec # +tile.tinted_glass.name=Tmavé sklo # +tile.smooth_basalt.name=Hladký čedič # + tipped_arrow.effect.empty=Šíp namočený v lektvaru # tipped_arrow.effect.mundane=Šíp namočený v lektvaru # tipped_arrow.effect.thick=Šíp namočený v lektvaru # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Neviditelné bloky: # structure_block.include_entities=Zahrnout entity: # structure_block.show_bounding_box=Zobrazit obálku: # structure_block.mirror=Zrcadlo: # +structure_block.animation_mode=Režim animace: # +structure_block.animation_time=Čas animace: # +structure_block.animation_time_tip=V sekundách # +structure_block.place_by_none=Žádné # +structure_block.place_by_layer=Umístit podle vrstvy # +structure_block.place_by_block=Umístit podle bloku # structure_block.rotation=Natočení # structure_block.integrity=Integrita: # structure_block.seed=Počáteční hodnota: # @@ -8100,7 +8293,7 @@ structure_block.export=Exportovat # structure_block.corner=Roh # structure_block.corner.text.1.title=Rohový režim: # structure_block.corner.text.2.paragraph=Rohový režim slouží spolu s tlačítkem Detekovat v režimu ukládání k definování oblasti pro uložení. Detekuje pouze rohové bloky se stejným názvem, jako má ukládaná stavba. # -structure_block.export.disabled_message=U šablon světa pocházejících z obchodu Minecraft Marketplace je export zakázán. # +structure_block.export.disabled_message=U šablon světa z obchodu Minecraft Marketplace je export zakázán. # structure_block.reset=Resetovat # structure_block.save=Uložit # structure_block.redstone_save_mode=Režim ukládání ruditem # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Export vaší stavby # title.oldgl1=Byla zjištěna stará grafická karta. To může představovat problém # title.oldgl2=při hraní v budoucnosti, protože bude vyžadován standard OpenGL 2.0. # +toolboxMode.text=již brzy # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Předpona, %s%2$s znovu %s a %1$s na závěr %s a ještě %1$s jednou! # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s z %2$s # hbui.AchievementsSummary.narratorInProgress=Probíhá %1$s # hbui.AchievementsSummary.narratorPercentage=Pokrok %1$s % # hbui.AchievementsSummary.narratorSummary=Přehled herních úspěchů # +hbui.AchievementsSummary.narratorTextBlock=Textový blok # hbui.AchievementsSummary.narratorTimePlayed=Odehraný čas: %1$s hodin # hbui.AchievementsSummary.percentage=získáno %1$s z %2$s # hbui.AchievementsSummary.progress=Probíhá # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Tlačítko Zpět # hbui.BaseTextField.deselect=Zrušit výběr # hbui.BaseTextField.select=Vybrat # hbui.Button.button=tlačítko # +hbui.CreateNewWorld.advanced.bonusChestDescription=Vstup do hry v blízkosti truhly plné předmětů pro snazší začátek. # +hbui.CreateNewWorld.advanced.bonusChestTitle=Bonusová truhla # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Oheň se může šířit mezi entitami. # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Šíření ohně # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Hráči si mohou navzájem ublížit. # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Střelba do vlastních řad # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Přeskočí nabídku „Zemřeli jste!“ a okamžitě vás znovu zrodí. # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Okamžité znovuzrození # +hbui.CreateNewWorld.advanced.mobLootDescription=Ze stvoření budou po zabití vypadávat předměty. # +hbui.CreateNewWorld.advanced.mobLootTitle=Kořist ze stvoření # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Podle hladu budete získávat nebo ztrácet zdraví. # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Přirozená regenerace # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Po smrti se znovu zrodíte v tomto blokovém rozsahu a nebude nastaven vlastní bod počátečního místa. Maximální hodnota je 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Rozsah znovuzrození # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Zobrazí aktuální polohu. # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Zobrazit souřadnice # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Hra se načte a použije změny v blokovém rozsahu 96×96. # +hbui.CreateNewWorld.advanced.simulationDistanceOption=Bloků dat: %1$s # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Vzdálenost simulace # +hbui.CreateNewWorld.advanced.startWithMapDescription=Zrodíte se na prázdné mapě a můžete objevovat svůj svět. # +hbui.CreateNewWorld.advanced.startWithMapTitle=Počáteční mapa # +hbui.CreateNewWorld.advanced.tileDropsDescription=Bloky po rozbití spadnou. # +hbui.CreateNewWorld.advanced.tileDropsTitle=Upuštění dlaždic # +hbui.CreateNewWorld.advanced.title=Rozšířená nastavení # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Červená bedna vybuchuje. # +hbui.CreateNewWorld.advanced.tntExplodesTitle=TNT vybuchuje # +hbui.CreateNewWorld.advanced.worldSeedDescription=Vytvoří nový svět podle konkrétní počáteční hodnoty nebo šablony. Po vytvoření světa nelze změnit. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Počáteční hodnota světa # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=číslo # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Plochý # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Nekonečný # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Omezený # +hbui.CreateNewWorld.advanced.worldTypeTitle=Typ světa # hbui.CreateNewWorld.cheats.commandBlocksDescription=Povoluje použití příkazových bloků. # hbui.CreateNewWorld.cheats.commandBlocksTitle=Příkazové bloky # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Herní čas je uzamčen na poledne. # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Cyklus denního světla # hbui.CreateNewWorld.cheats.description=Přizpůsobte si hru pomocí nastavení cheatů. # hbui.CreateNewWorld.cheats.educationDescription=Optimalizováno pro desktopová zařízení s dostatečnou pamětí RAM. # hbui.CreateNewWorld.cheats.educationTitle=Edice Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Entity po sobě zanechávají kořist # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Ze stvoření a některých dalších entit budou po zabití vypadávat předměty. # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Entity po sobě zanechávají kořist # hbui.CreateNewWorld.cheats.inventoryDescription=Po smrti ponechá všechny předměty v inventáři. # hbui.CreateNewWorld.cheats.inventoryTitle=Ponechat inventář # hbui.CreateNewWorld.cheats.mobGriefingDescription=Některá stvoření jsou schopna komunikovat s vaším světem. # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Nastavení cheatů # hbui.CreateNewWorld.cheats.title=Cheaty # hbui.CreateNewWorld.cheats.weatherDescription=Povolit srážky a bouřky # hbui.CreateNewWorld.cheats.weatherTitle=Cyklus počasí # +hbui.CreateNewWorld.general.difficultyEasyDescription=Nepřátelská stvoření se budou rodit, ale způsobí menší poškození. Ukazatel hladu se snižuje a odčerpává zdraví až na 5 srdíček. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Lehká # +hbui.CreateNewWorld.general.difficultyEasyTitle=Snadná # +hbui.CreateNewWorld.general.difficultyHardDescription=Nepřátelská stvoření se budou rodit a budou působit větší poškození. Ukazatel hladu se snižuje a odčerpává celé zdraví. # +hbui.CreateNewWorld.general.difficultyHardLabel=Těžká # +hbui.CreateNewWorld.general.difficultyHardTitle=Těžká # +hbui.CreateNewWorld.general.difficultyNormalDescription=Nepřátelská stvoření se budou rodit a budou působit standardní poškození. Ukazatel hladu se snižuje a odčerpává zdraví až na půl srdíčka. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normální # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normální # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Budou se rodit jen některá neutrální a žádná nepřátelská stvoření. Ukazatel hladu se nesnižuje a zdraví se v průběhu času samo doplňuje. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Mírumilovná # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Mírumilovná # +hbui.CreateNewWorld.general.difficultyTitle=Obtížnost # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Létejte, objevujte a tvořte bez omezení. # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Tvořivá hra # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Budujte, vyrábějte, lovte, vařte a bojujte o svůj život. # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Hra o přežití # +hbui.CreateNewWorld.general.gameModeTitle=Herní režim # +hbui.CreateNewWorld.general.worldNamePlaceholder=Název světa # +hbui.CreateNewWorld.general.worldNameTitle=Název světa # +hbui.CreateNewWorld.general.worldTypeTitle=Typ světa # hbui.CreateNewWorld.title=Vytvořit nový svět # +hbui.CreateNewWorldSideMenu.create=Vytvořit # +hbui.CreateNewWorldSideMenu.createOnRealm=Vytvořit ve službě Realms # +hbui.CreateNewWorldSideMenu.selectTab=Vybrat # hbui.ErrorModal.goBack=Jít zpět # hbui.ErrorModal.goingBack=Návrat na předchozí obrazovku… # hbui.ErrorModal.title=Došlo k chybě # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Nabídka # hbui.MenuButton.toggle=Přepnout nabídku # hbui.Modal.close=Zavřít modální okno # hbui.SectionList.groupNarration=%1$s, skupina %2$s z %3$s # +hbui.SideMenu.sideMenuItem.selected=vybráno # hbui.Switch.elementType=přepnout # hbui.Switch.off=vypnuto # hbui.Switch.on=zapnuto # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Otevřít # hbui.TabBar.selected=vybráno # hbui.TabBar.selectedTab=%1$s z %2$s # hbui.TabBar.tab=záložka # -hbui.TextField.deselect=Zrušit výběr # -hbui.TextField.select=Vybrat # +hbui.TextField.currentValue=aktuální hodnota # +hbui.TextField.disabled=zakázáno # +hbui.TextField.empty=prázdné # +hbui.TextField.field=Pole # hbui.Toggle.count=%1$s z %2$s # hbui.Toggle.elementType=přepnutí volby # hbui.Toggle.select=Vybrat # @@ -8802,7 +9062,7 @@ contentlog.history.title=Historie protokolu obsahu # contentlog.history.copyToClipboard=Kopírovat do schránky # contentlog.logLocationSectionName=Umístění protokolu obsahu: # contentlog.settingsSectionName=Nastavení protokolu obsahu # -contentlog.clear_files=Odstranit staré protokoly obsahu # +contentlog.clear_files=Odstranit staré protokoly # contentlog.delete.title=Odstranit staré soubory protokolů? # contentlog.delete.body1=Výběrem možnosti „Odstranit“ odstraníte všechny předchozí soubory protokolů. # contentlog.delete.body2=Poznámka: Soubor protokolu pro momentálně aktivní relaci bude zachován. # @@ -8833,13 +9093,14 @@ dr.loading=Načítání... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Zvolit nový skin # dr.classic_skins.custom_skin_title=Importovat skin # -dr.classic_skins.custom_skin_description=Naimportujte si soubor obrázku ze svého zařízení a použijte ho jako skin. Toto se nesynchronizuje mezi zařízeními nebo hrami. # +dr.classic_skins.custom_skin_description=Importuje obrazový soubor z vašeho zařízení, který chcete použít jako skin. Tím nedojde k synchronizaci mezi zařízeními či hrami. Pokud je povolena možnost „Povolit pouze důvěryhodné vzhledy“, nebudou hráči s vlastními skiny viditelní. # dr.classic_skins.custom_skin_section_title=Importovat # dr.classic_skins.invalidCustomSkin=To není skin pro Minecraft, kdepak. # dr.classic_skins.owned=Vlastněno # dr.classic_skins.purchasable=Získat další # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=autor: %s # +dr.classic_skins.right_side.author_minecraft=od Minecraftu # dr.classic_skins.right_side.featured_title=Oblíbené a doporučené sady skinů # dr.classic_skins.right_side.limited_usage=Omezené použití # dr.classic_skins.right_side.limited_usage.tooltip=Tento skin tady můžete použít, ale možná se nebude přenášet. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Zvolte správný typ modelu pro váš skin # dr.classic_skins.select_skin.title=Typ skinu # dr.classic_skins.upsellWithoutStore=Chcete-li použít daný skin, musíte zakoupit sadu skinů. Nemůžeme se připojit k obchodu Marketplace. # dr.collect_achievement_item=Sebrat # +dr.equip_piece=Vzít na sebe # dr.emotes.play_again=Ukázka # dr.header.animation=Emoce # dr.header.capes=Pláště # @@ -8865,6 +9127,12 @@ dr.zooming=Přiblížení # dr.header.classic_skins=Klasické skiny # dr.header.creator_piece_list=Vše od tvůrce %s # dr.header.customization=Tvůrce postav # + +dr.accessibility.header.customization=Karta Tvůrce postav (1/4) # +dr.accessibility.header.classic_skins=Karta Klasické skiny (2/4) # +dr.accessibility.header.animation=Karta Emotikony (3/4) # +dr.accessibility.header.capes=Karta Pláště (4/4) # + dr.header.featured=Oblíbené položky # dr.header.previewAppearance=Náhled vzhledu # dr.header.colorPicker=Nástroj pro výběr barev # @@ -8892,6 +9160,7 @@ dr.right_arm=Pravá ruka # dr.left_leg=Levá noha # dr.right_leg=Pravá noha # dr.none_button_text=Žádný # +dr.go_to_profile_settings_text=Přejít do nabídky Nastavení profilu # dr.default_piece_button_text=Výchozí # dr.categories.body=Tělo # dr.categories.style=Styl # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Postava byla odstraněna. # dr.notification.item_selection_failed=Výběr položky se nezdařil. # dr.notification.character_failed=Načtení postavy %s se nezdařilo. # dr.notification.character_failed_start=Načtení znaku %s se nezdařilo. Můžete jej znovu načíst ze svého profilu. # +dr.notification.equipped_piece=Použili jste %s. # dr.modal.persona_delete_confirm=Aktuální postava bude odstraněna. # dr.default.alex.bottom=Alexiny kalhoty # dr.default.alex.hair=Alexiny vlasy # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Stevovy boty # dr.default.steve.skin=Steve # dr.default.steve.top=Stevova košile # dr.emotes.slot=Emoce %d # +dr.deep_link_fail.profile=Přímé odkazování se nezdařilo: Profil nelze načíst. # +dr.deep_link_fail.dressing_room=Přímé odkazování se nezdařilo: Nabídku nelze otevřít. # onlinePlay.notRated=Online hraní se nehodnotí # onlinePlay.message=Během online hraní se můžete setkat s chatovými zprávami nebo jiným druhem uživatelského obsahu, který nebyl hodnocen a nemusí tedy být vhodný pro všechny věkové kategorie. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=%1$s zbývající ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Aktualizovat stav # dynamicPackage.download.android.NotificationChannelDescription=Zobrazit stav a průběh aktualizace # + +## GameTest content +gameTest.description=Slouží ke komunikaci s rozhraním GameTest. # +gameTest.error.unknownCommandMode=Byl uveden neznámý příkazový režim. # +gameTest.error.missingStructure=V poloměru %s nebyl nalezen žádný strukturální blok. # +gameTest.error.cannotFindLookedAtBlock=Nelze najít blok, na který se díváte. # +gameTest.error.cannotFindStuctureBlockContainingBlock=Nelze najít strukturální blok obsahující cílovou pozici %s, %s, %s. # +gameTest.error.structureTooBig=Struktura musí být na každé ose menší než %s bloků. # +gameTest.error.repeatCountTooSmall=Počet opakování musí být větší než 0. # +gameTest.error.failConditionMet=Byly splněny podmínky selhání. # +gameTest.error.timeout=Během %s tiknutí nedošlo k úspěchu ani selhání. # +gameTest.error.noFinishedSequences=Nebyly dokončeny žádné posloupnosti. # +gameTest.error.flakyTestError=Nedostatek úspěchů: %s z %s pokusů. Požadovaný počet úspěchů: %s. Maximální počet pokusů: %s. # +gameTest.error.testMissing=Test s názvem „%s“ nelze najít. # +gameTest.error.structureNotSpawned=Vytvoření stavby pro test se nezdařilo # +gameTest.error.flakyFailed=Test s vločkami %s se nezdařil, pokus: %s/%s # +gameTest.error.flakyFailedShowSuccesses=, úspěchy: %s (vyžadováno %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=Test %s se nezdařil! # +gameTest.error.succeededInInvalidTick=Podařilo se neplatné tiknutí: očekáváno %s, ale aktuální tiknutí je %s # +gameTest.error.noTestsFound=Pro značku „%s“ nebyly nalezeny žádné testy. # +gameTest.optionalPrefix=(volitelné) # +gameTest.assert.couldNotSetBlock=Nelze provést příkaz setBlock „%s“. # +gameTest.assert.missingButton=Bylo očekáváno tlačítko. # +gameTest.assert.missingLever=Byla očekávána páka. # +gameTest.assert.couldNotSpawnEntity=Nelze zrodit entitu typu „%s“. # +gameTest.assert.onlyWorksWithMobs=Příkaz spawnWithoutBehaviors() funguje pouze pro stvoření. # +gameTest.assert.mobWontMove=Nelze posunout stvoření „%s“. # +gameTest.assert.expectEntityOfType=Byla očekávána entita typu „%s“. # +gameTest.assert.unexpectedDataResult=Nebyl očekáván výsledek dat entity. # +gameTest.assert.didNotExpectEntityOfType=Nebyla očekávána entita typu „%s“. # +gameTest.assert.expectBlock=Byl očekáván blok „%s“. # +gameTest.assert.unexpectedBlock=Nebyl očekáván blok „%s“. # +gameTest.assert.unexpectedBlockState=Blok není v očekávaném stavu bloku. # +gameTest.assert.unexpectedBlockStatePrecise=Neočekávaný stav bloku. Očekáváno: %s Skutečnost: %s # +gameTest.assert.expectItemOfType=Byla očekávána položka entity typu „%s“. # +gameTest.assert.unexpectedItemOfType=Nebyla očekávána položka entity typu „%s“. # +gameTest.assert.wrongEntityItemCount=Neočekávaný počet položek entity typu %s. Očekáváno: %s. Skutečnost: %s. # +gameTest.assert.noContainerFound=Nebyla nalezena žádná nádoba. # +gameTest.assert.expectEmptyContainer=Byla očekávána prázdná nádoba. # +gameTest.assert.expectItemInContainer=Nádoba neobsahuje položku typu %s. # +gameTest.assert.missingComponent=Entitě chybí komponenta „%s“. # +gameTest.assert.hasComponent=Entita má komponentu „%s“. # +gameTest.assert.missingArmor=Entitě chybí zbroj %s na pozici %s s daty %s. # +gameTest.assert.hasArmor=Entita má zbroj %s na pozici %s s daty %s. # +gameTest.assert.unexpectedRedstonePowerLevel=Nebyla očekávána úroveň napájení ruditem. Očekáváno: %s. Skutečnost: %s. # +gameTest.assert.expectWaterLogged=Byl očekáván blok nasáklý vodou. # +gameTest.assert.unexpectedWaterLogged=Nebyl očekáván blok nasáklý vodou. # +gameTest.assert.missingExplosionComponent=Nelze nastavit doutnák entity, protože nemá výbušnou komponentu. # +gameTest.assert.invalidEntityInstance=Neplatná instance entity # +gameTest.assert.expectEntityInstance=Očekávaná instance entity # +gameTest.success.runningTests=Spouštění %s testů… # +gameTest.success.relativePosition=Pozice vzhledem k %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=Test %s byl úspěšný! # +gameTest.success.flakyPassedEnough=Test %s byl úspěšný %skrát z %s pokusů. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Test s vločkami %s byl úspěšný, pokusů: %s úspěchů: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Spouštění %s testů se značkou „%s“… # +gameTest.report.testLocation=Poloha: %s, %s, %s (relativní: %s, %s, %s) # +gameTest.report.tickCount=Tiknutí: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Rozhraní GameTest hotovo! Bylo spuštěno %s testů. # +gameTest.report.someTestsFailed=%s požadované testy se nezdařily :( # +gameTest.report.allRequiredTestsPassed=Všechny požadované testy byly úspěšné :) # +gameTest.report.optionalFailures=%s volitelné testy se nezdařily # +gameTest.report.bookTitle=Zpráva o testování hry ### A book with this title is placed next to each test with the test results inside diff --git a/texts/da_DK.lang b/texts/da_DK.lang index 5ee880bd..3e762fd6 100644 --- a/texts/da_DK.lang +++ b/texts/da_DK.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Chatskærm # accessibility.screenName.chatSettings=Skærm med chatindstillinger # accessibility.screenName.createNew=Opret ny skærm # accessibility.screenName.createWorld=Opret skærm med verdensindstillinger # -accessibility.screenName.editCharacter=Skærmen Rediger karakter # +accessibility.screenName.editCharacter=Karakterudvikler # accessibility.screenName.editWorldSettings=Rediger skærm med verdensindstillinger # accessibility.screenName.error=Fejlskærm # accessibility.screenName.howToPlay=Sådan spiller du skærm # @@ -175,10 +175,10 @@ accessibility.controllerLayoutScreen.buttonRemapped=%s er nu bundet til %s # accessibility.controllerLayoutScreen.buttonBoundTo=%s knap: %s # accessibility.controllerLayoutScreen.buttonRemapping=Vælg input, der skal bindes til %s # -accessibility.gamepad.faceButton.down=A-knap # -accessibility.gamepad.faceButton.right=B-knap # -accessibility.gamepad.faceButton.left=X-knap # -accessibility.gamepad.faceButton.up=Y-knap # +accessibility.gamepad.faceButton.down=A-knappen # +accessibility.gamepad.faceButton.right=B-knappen # +accessibility.gamepad.faceButton.left=X-knappen # +accessibility.gamepad.faceButton.up=Y-knappen # accessibility.gamepad.button.systemLeft=Se-knap # accessibility.gamepad.button.systemRight=Menu-knap # accessibility.gamepad.dpad.down=D-pad ned # @@ -453,6 +453,7 @@ book.signButton=Skilt # book.titleHere=[Angiv titel her] # build.tooHigh=Bygninger må ikke være højere end %s blokke # +build.tooLow=Minimumhøjden for byggeri er %s blokke # chalkboardScreen.header=Rediger tekst # chalkboardScreen.locked=Låst # @@ -742,6 +743,16 @@ commands.deop.description=Tilbagekalder operatorstatus fra en spiller. # commands.deop.failed=Kunne ikke de-oppes (tilladelsesniveauet er for højt): %s # commands.deop.success=%s er de-oppet # commands.deop.message=Du er blevet de-oppet # +commands.dialogue.description=Åbner NPC-dialog for en spiller. # +commands.dialogue.changeFailed=Scenen for NPC'en kunne ikke ændres. # +commands.dialogue.changeSuccess=NPC-dialogen er ændret globalt. # +commands.dialogue.changePerPlayerSuccess=NPC-dialogen er ændret for %1$s. # +commands.dialogue.invalidScene=Der refereres til en ugyldig scene. # +commands.dialogue.noNpcComponent=Den valgte aktør havde ikke nogen NPC-komponent. # +commands.dialogue.npcNotFound=Vi kunne ikke finde en NPC. # +commands.dialogue.npcNotInRange=Vi fandt en NPC, men ikke inden for den modtagende spillers (%1$s) ticking-område. # +commands.dialogue.success=Dialog sendt til %1$s. # +commands.dialogue.tooManyNPCs=Kriteriet for NPC'er var tvetydigt og resulterede i for mange udvalgte. Vælg kun én NPC. # commands.difficulty.description=Angiver sværhedsgraden. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Sæt sværhedsgraden til %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Indstiller verdenens uforanderlige tilstand. commands.immutableworld.info=immutableworld = %s # commands.kick.description=Smider en spiller ud fra serveren. # commands.kick.description.edu=Fjern en spiller fra spillet. # +commands.kick.no.player=Angiv navnet på den spiller, du vil smide ud # commands.kick.not.found=Spilleren %1$s blev ikke fundet # commands.kick.not.yourself=Du kan ikke fjerne dig selv fra spillet # commands.kick.success=%1$s er smidt ud af spillet # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Tiden kan ikke være negativ. # commands.schedule.description=Planlægger en handling til, når et område er indlæst, eller efter et bestemt tidsrum. # commands.schedule.functionQueued=Funktionen er sat i kø og udføres, når det angivne område er fuldt indlæst. # commands.schedule.functionRan=Der er udført %1$d funktionsposter i funktionen %2$s. # +commands.schedule.invalidOrigin=Funktionens udspring er ugyldigt. # commands.schedule.name.empty=Det tickende område skal have et navn. # commands.schedule.too.many.areas=Der er mere end ét tickende område med navnet %s. Brug et enkelt område. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Det er antallet af spillere lige nu) commands.setworldspawn.description=Indstiller verdenens dannelsespunkt. # commands.setworldspawn.success=Verdens dannelsespunkt er sat til (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=Verden kan ikke dannes i denne dimension # +commands.setworldspawn.notAllowedInLegacyWorlds=Verdens spawnpunkt kan ikke placeres i udfasede verdener # commands.spawnpoint.success.single=Spawningspunktet for %1$s er sat til (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Indstiller en spillers spawningspunkt. # commands.spawnpoint.success.multiple.specific=Spawningspunktet for %1$s er sat til (%2$d, %3$d, %4$d) # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Enheder taber bytte # createWorldScreen.commandblocksenabled=Kommandoblokke er aktiveret # createWorldScreen.experimentalgameplay=Eksperimenter # +createWorldScreen.experimentalgameplayinfo=§7Prøv funktioner, der er under udvikling. Kan ikke deaktiveres, efter verden er skabt. # createWorldScreen.experimentalbiomes=Opret dine egne biomer # +createWorldScreen.experimentalCreatorFeatures=Kommende udviklerfunktioner # createWorldScreen.experimentalmodding=Flere modding-muligheder # +createWorldScreen.cavesandcliffs=Caves and Cliffs # +createWorldScreen.cavesandcliffsinternal=Caves and Cliffs (intern) # createWorldScreen.experimentalholiday=Særlige funktioner til højtider # +createWorldScreen.experimentalGameTest=Aktivér GameTest Framework # createWorldScreen.worldPreferences=Indstillinger for verden # createWorldScreen.startWithMap=Startkort # createWorldScreen.defaultName=Min verden # @@ -1702,7 +1721,7 @@ realmsInvitationScreen.members=Medlemmer # realmsInvitationScreen.unableToAddPlayers=Spillerne kunne ikke tilføjes # realmsInvitationScreen.loadingFriends=Indlæser venner og medlemmer ... # realmsInvitationScreen.loadingProfiles=Indlæser profiler (%s / %s) # -realmsInvitationScreen.noInvites=Der er ingen spillere. # +realmsInvitationScreen.noInvites=Vi kunne ikke finde nogen spillere. # realmsInvitationScreen.savingChanges=Gemmer ændringer ... # realmsInvitationScreen.sendingInvitesFailed=Der gik noget galt. Vi kunne ikke føje de valgte spillere til dit realm. Prøv igen senere. # realmsInvitationScreen.title=Tilføj medlemmer # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Tag lige et kig på din internetforbindel networkWorld.connect_to_xbl=Log på med en Microsoft-konto for at spille med dine venner. # networkWorld.memberOfTooManyRealms=Realmet kan ikke have flere medlemmer. # networkWorld.multiplayerPrivilegesBlocked=Du kan ikke spille multiplayer online pga. indstillingerne på din Microsoft-konto. Sørg for, at dine indstillinger for onlinesikkerhed tillader multiplayer. Du kan se en vejledning til ændring af indstillingerne på aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Du kan ikke spille multiplayer online pga. indstillingerne på din Microsoft-konto. Sørg for, at dine indstillinger for onlinesikkerhed tillader multiplayer, og at du har et aktivt abonnement på Xbox Live Gold. Du kan se en vejledning til ændring af indstillingerne på aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Du kan ikke spille multiplayer online pga. indstillingerne på din Microsoft-konto. Sørg for, at dine indstillinger for onlinesikkerhed tillader multiplayer og klubber, og at du har et aktivt abonnement på Xbox Live Gold. Du kan se en vejledning til ændring af indstillingerne på aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Du kan ikke spille multiplayer online, fordi du bruger en ældre udgave. Installer den seneste version for at få adgang til onlinefunktionerne. # networkWorld.more_servers=Flere servere # networkWorld.thirdparty.connect=Opret forbindelse til '%s' # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Hvis du har modtaget et invitationslink til et re networkWorld.highPingWarning.title=Deltag på server? # networkWorld.highPingWarning.line1=Din forbindelse til den valgte server er ikke ret god. Det kan påvirke din oplevelse. # networkWorld.highPingWarning.line2=Vil du gå ind på serveren alligevel? # +networkWorld.view_offers=Se tilbud # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Spil nu! # thirdPartyWorld.loadingServers=Henter serveroplysninger, vent et øjeblik ... # thirdPartyWorld.loadingFeaturedServers=Henter servere ... # +realmsSlotsScreen.description=Upload op til tre verdener til din Realms-server. Vælg en verden for at aktivere eller redigere den! # +realmsSlotsScreen.new=Ny verden # +realmsSlotsScreen.readyToPlay=Klar til spil # +realmsSlotsScreen.editRealm=Administrer Realm # +realmsSlotsScreen.editWorld=Rediger verden # +realmsSlotsScreen.activateWorld=Aktivér verden # +realmsSlotsScreen.gamesettings=Spilindstillinger # +realmsSlotsScreen.chooseSlot=Vælg en plads # +realmsSlotsScreen.activateWarning=Hvis du redigerer eller aktiverer verdenen, smider du alle aktive spillere ud. De kan dog gå ind igen bagefter. # +realmsSlotsScreen.celebrationMap=Realms Celebration – kort # + realmsSettingsScreen.playerCountLabel=Størrelse # realmsSettingsScreen.forceResourcePackFail=Ressourcepakker kunne ikke påtvinges # realmsSettingsScreen.failedUploadPack=Pakken %s kunne ikke uploades. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Luk realm # realmsSettingsScreen.playRealmButton=Spil # realmsSettingsScreen.playDisabledRealmButton=Realmet er lukket # realmsSettingsScreen.playExpiredRealmButton=Realmet er udløbet # +realmsSettingsScreen.selectorSectionLabel.manage=Administrer "%s" # realmsSettingsScreen.selectorSectionLabel=Rediger "%s" # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Verden # -realmsSettingsScreen.gameSectionTitle=Spil # +realmsSettingsScreen.gameSectionTitle=Spilindstillinger # realmsSettingsScreen.playersSectionTitle=Spillere # realmsSettingsScreen.membersSectionTitle=Medlemmer # realmsSettingsScreen.subscriptionSectionTitle=Abonnement # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Realmnavn # realmsSettingsScreen.realmNameEditPlaceholder=Angiv realmnavn # realmsSettingsScreen.realmDescriptionEditPlaceholder=Beskriv realmet # realmsSettingsScreen.replaceLoadingText=Vi erstatter dit realm med en backup. # +realmsSettingsScreen.replaceWorldButton=Erstat verden # realmsSettingsScreen.resetWorldButton=Nulstil verden # realmsSettingsScreen.downloadWorldButton=Download verden # realmsSettingsScreen.downloadWorldNameCopy=%s - kopi # -realmsSettingsScreen.uploadWorldButton=Erstat verden # +realmsSettingsScreen.uploadWorldButton=Upload verden # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Spiltype # realmsSettingsScreen.survivalRadioButton=Overlevelse # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Realmet kunne ikke nulstilles. Prøv igen s realmsSettingsScreen.realmOpenError=Realmet kunne ikke åbnes. # realmsSettingsScreen.realmCloseError=Realmet kunne ikke lukkes. # realmsSettingsScreen.reset=Nulstil # -realmsSettingsScreen.resetRealm=Den aktuelle verden slettes for evigt, og der oprettes en ny. Er du sikker på, at det er det, du vil? # +realmsSettingsScreen.resetRealm=Dette fjerner din aktuelle verden fra pladsen, så du kan erstatte den med en ny. Medlemmerne af dit Realm vil have adgang til din nye verden. Vælg "Annuller", hvis du vil downloade en kopi af din aktuelle verden, så du ikke mister data, eller "Bekræft" for at fortsætte og erstatte din verden. # realmsSettingsScreen.confirmReset=Vil du slette og nulstille? # +realmsSettingsScreen.confirmReplace=Erstat verden? # realmsSettingsScreen.closeRealmTitle=Vil du lukke realmet? # realmsSettingsScreen.closeRealmMessage=Hvis du lukker realmet, lukkes det ned. Alle, der spiller i realmet, mister forbindelsen. Er du sikker på, at det er det, du vil? # realmsSettingsScreen.LoadingSubscription=Indlæser abonnement ... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Alle tilgængelige commits: # realmsSettingsScreen.dev_no_matching_version_message=INTET MATCH FOR '%s' # realmsSettingsScreen.dev_prev_page_label=Forrige # realmsSettingsScreen.dev_next_page_label=Næste # -realmsSettingsScreen.uploadConfirmationMessage=Dette fjerner din aktuelle verden fra dit realm, så du kan erstatte den med en ny. Medlemmerne af dit realm vil ikke længere have adgang til din aktuelle verden. Vil du fortsætte? # +realmsSettingsScreen.uploadConfirmationMessage=Dette fjerner den aktuelle verden fra dit Realms aktive plads, så du kan erstatte den med en ny. Medlemmerne af dit Realm vil have adgang til din nye verden. Vælg "Annuller", hvis du vil downloade en kopi af din aktuelle verden, så du ikke mister data, eller "Bekræft" for at fortsætte og erstatte din verden. # realmsSettingsScreen.uploadConfirmationTitle=Vil du erstatte verden? # realmsSettingsScreen.allowlist_invite=Inviter # realmsSettingsScreen.searchBox=Søg ... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Denne Microsoft-konto bliver ikke den xbl.syncIAP.confirmSync.prompt.title=Vil du synkronisere til %s? # xbl.syncIAP.confirmSync.prompt.description.line1=Vil du synkronisere dine køb i App Store til %s? # -xbl.syncIAP.confirmSync.prompt.description.line2=Pakker, der er købt andre steder end Minecraft-markedspladsen, kan kun synkroniseres én gang. De vil fortsat kunne anvendes af alle, der spiller på denne enhed. # +xbl.syncIAP.confirmSync.prompt.description.line2=Pakker, der er købt andre steder end på Minecraft-markedspladsen, kan kun synkroniseres én gang. De vil fortsat kunne anvendes af alle, der spiller på denne enhed. # xbl.syncIAP.confirmSync.prompt.yes=Ja, synkroniser mine køb # -xbl.transferEntitlements.error.title=Kontofejl # -xbl.transferEntitlements.error.body.button=Der er noget galt med din konto. Du kan ikke bruge markedspladsen, før vi har løst problemet. Kontakt support via hjælp-knappen, hvis problemet ikke forsvinder i løbet af en tre dage. # -xbl.transferEntitlements.error.body.nobutton=Der er noget galt med din konto. Du kan ikke bruge markedspladsen, før vi har løst problemet. Kontakt support, hvis problemet ikke forsvinder i løbet af en tre dage. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Fejlliste: # -xbl.transferEntitlements.error.error1=Fejlnummer # -xbl.transferEntitlements.error.error2=ID-nummer # +xbl.marketplace.account.error.body.nobutton=Der er noget galt med din konto. Du kan ikke bruge markedspladsen, før vi har løst problemet. Kontakt support, hvis problemet ikke forsvinder i løbet af en tre dage. # playfab.account.banned.title=Udelukket # playfab.account.banned.body=Du er blevet udelukket fra Minecraft. Du vil ikke kunne spille i dine verdener (visse platforme), spille på servere, gå ind i realms, hoste multiplayerspil, deltage i multiplayerspil eller bruge markedspladsen. Hvis du betaler for et realm, er du nødt til at opsige dit abonnement via den butik, hvor det er købt. # @@ -2131,7 +2159,7 @@ date.formatted=%s %d %d # dayOneExperience.carousel.title=Velkommen til det nye Minecraft! # dayOneExperience.carousel.welcome_text=Denne nye version af Minecraft er fyldt med spændende ting. Gå en tur på markedspladsen, opret et realm, og spil online med dine venner på tværs af platforme! # -dayOneExperience.carousel.marketplace=På Minecraft-markedspladsen finder du nye skins, verdener, teksturer og mashup-pakker, der er skabt af talentfulde udviklere. # +dayOneExperience.carousel.marketplace=På Minecraft-markedspladsen finder du nye skins, verdener, teksturer og mashup-pakker fra talentfulde udviklere. # dayOneExperience.carousel.cross_platform=På tværs af platforme betyder, at du kan spille med andre, uanset hvilken platform de benytter. Log på din Microsoft-konto, og spil med alle dine Minecraft-venner! # dayOneExperience.carousel.realms=Realms er private servere, som vi administrerer for dig og dine venner. De sørger for, at din Minecraft-verden altid er online og tilgængelig – selv når du logger af. # dayOneExperience.carousel.villager=Det nye Minecraft er det eneste sted, hvor du kan modtage fremtidige opdateringer med nye funktioner, væsener, elementer, blokke og meget andet! # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s blev tævet ihjel af %2$s # death.attack.thrown.item=%1$s blev tævet ihjel af %2$s med %3$s # death.attack.trident=%1$s blev spiddet af %2$s # death.attack.wither=%1$s visnede bort # +death.attack.freeze=%1$s frøs ihjel # +death.attack.stalactite=%1$s blev spiddet af en faldende stalaktit # +death.attack.stalagmite=%1$s blev spiddet på en stalagmit # death.fell.accident.generic=%1$s faldt fra et højt sted # death.fell.accident.ladder=%1$s faldt ned fra en stige # death.fell.accident.vines=%1$s faldt ned fra en slyngplante # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Loyalitet # enchantment.tridentRiptide=Understrøm # enchantment.tridentImpaling=Spidning # - entity.area_effect_cloud.name=Effektområdesky # entity.armor_stand.name=Rustningsstativ # entity.arrow.name=Pil # @@ -2446,6 +2476,7 @@ entity.chicken.name=Kylling # entity.cow.name=Ko # entity.creeper.name=Creeper # entity.dolphin.name=Delfin # +entity.goat.name=Ged # entity.panda.name=Panda # entity.donkey.name=Æsel # entity.dragon_fireball.name=Drageildkugle # @@ -2470,7 +2501,9 @@ entity.cod.name=Torsk # entity.pufferfish.name=Kuglefisk # entity.salmon.name=Laks # entity.tropicalfish.name=Tropefisk # +entity.axolotl.name=Axolotl # entity.ghast.name=Ghast # +entity.glow_squid.name=Selvlysende blæksprutte # entity.piglin_brute.name=Brutal piglin # entity.guardian.name=Vogter # entity.hoglin.name=Hoglin # @@ -2814,7 +2847,7 @@ updateScreen.updateRequired=Opdatering påkrævet # updateScreen.title=Versionen er forældet # updateScreen.body=Opdater til den nyeste version for at få adgang til de nye funktioner, spille med vennerne online og se vores nyheder på markedspladsen. # updateScreen.commerceNotSupported.title=Kan ikke få adgang til Markedsplads # -updateScreen.commerceNotSupported.body=Denne version af Minecraft kan ikke længere få adgang til Minecraft Marketplace. Opdater til den nyeste version for at få adgang til Markedspladsen igen. # +updateScreen.commerceNotSupported.body=Den aktuelle version af Minecraft har ikke længere adgang til Minecraft-markedspladsen. Opdater til den nyeste version for at få adgang til markedspladsen igen. # updateScreen.packs.updateRequired=Opdater til den seneste version for at downloade din pakke fra Minecraft-markedspladsen. # updateScreen.patchVersion=Rettelsesnoter til version %s: # @@ -3198,9 +3231,9 @@ howtoplay.dyes=Farve # howtoplay.dyes.title=Sådan spiller du: Farve # howtoplay.dyes.text.1=Du kan ændre farven på en lang række ting i Minecraft ved at farve dem. # howtoplay.dyes.text.2=Ikke alle farvematerialer er lige lette at finde. De fleste farver kan fremstilles af blomster, f.eks. får du rød farve ud af valmuer, men der er også en del, der kræver en større indsats: # -howtoplay.dyes.text.3=-grave efter lasursten dybt under jorden # -howtoplay.dyes.text.4=-samle blækposer under havet # -howtoplay.dyes.text.5=-høste kakaobønner i junglen # +howtoplay.dyes.text.3=-Lasursten udvindes dybt under jorden # +howtoplay.dyes.text.4=-Blæksække indsamles i havet # +howtoplay.dyes.text.5=-Kakaobønner høstes i junglen # howtoplay.dyes.text.6=-Grøn farve fremstilles ved at smelte en kaktus # howtoplay.dyes.text.7=-Benmel kan både bruges som gødning og til at fremstille hvid farve # howtoplay.dyes.text.8=-Sort farve fremstilles af blæksække fra blæksprutter # @@ -3581,7 +3614,7 @@ howtoplay.theEnd.text.5=Hvis du ikke har fået nok, kan du vække ender-dragen p howtoplay.theStore=Markedspladsen # howtoplay.theStore.title=Sådan spiller du : Markedspladsen # -howtoplay.theStore.text.1=På Minecraft-markedspladsen finder du nye skins, verdener, teksturer og mashup-pakker, der er skabt af talentfulde udviklere. # +howtoplay.theStore.text.1=På Minecraft-markedspladsen finder du nye skins, verdener, teksturer og mashup-pakker fra talentfulde udviklere. # howtoplay.theStore.header.1=Udforsk indhold # howtoplay.theStore.text.2=Giv dig selv et nyt look med et nyt skin! # howtoplay.theStore.text.3=Tjek de mange nye verdener med nye kort og udfordringer til uendelige timers spil! # @@ -3689,6 +3722,13 @@ inventory.binSlot=Ødelæg genstand # item.air.name=Luft # item.apple.name=Æble # +item.axolotlAdultBodySingle.name=Voksen %1$s axolotl # +item.axolotlBabyBodySingle.name=%1$s babyaxolotl # +item.axolotlColorLucy.name=Leucistisk # +item.axolotlColorCyan.name=Blågrøn # +item.axolotlColorGold.name=Gylden # +item.axolotlColorWild.name=Brun # +item.axolotlColorBlue.name=Blå # item.golden_apple.name=Guldæble # item.appleEnchanted.name=Fortryllet æble # item.armor_stand.name=Rustningsstativ # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Spand laks # item.bucketTropical.name=Spand tropefisk # item.bucketPuffer.name=Spand kuglefisk # item.bucketCustomFish.name=Spand # +item.bucketAxolotl.name=Spand axolotler # item.tropicalColorWhite.name=Hvid # item.tropicalColorOrange.name=Orange # item.tropicalColorMagenta.name=Magentarød # @@ -4496,7 +4537,7 @@ item.crimson_door.name=Blodrød dør # item.warped_door.name=Forkvaklet dør # item.dragon_breath.name=Drageånde # item.dyed=Farvet # -item.dye.black.name=Blækpose # +item.dye.black.name=Blæksæk # item.dye.black_new.name=Sort farve # item.dye.blue.name=Lasursten # item.dye.blue_new.name=Blå farve # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Lysegråt farvestof # item.dye.white.name=Benmel # item.dye.white_new.name=Hvid farve # item.dye.yellow.name=Gul farve # +item.glow_ink_sac.name=Selvlysende blæksæk # +item.glow_frame.name=Selvlysende ramme # item.egg.name=Æg # item.elytra.name=Elytra # item.emerald.name=Smaragd # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Minevogn med ovn # item.hopper_minecart.name=Minevogn med tragt # item.tnt_minecart.name=Minevogn med TNT # item.spawn_egg.entity.agent.name=Spawn Agent # +item.spawn_egg.entity.axolotl.name=Spawn axolotl # item.spawn_egg.entity.bee.name=Spawn bi # item.spawn_egg.entity.hoglin.name=Spawn hoglin # item.spawn_egg.entity.cat.name=Spawn kat # item.spawn_egg.entity.chicken.name=Spawn kylling # item.spawn_egg.entity.cow.name=Spawn ko # item.spawn_egg.entity.cod.name=Spawn torsk # +item.spawn_egg.entity.goat.name=Spawn ged # item.spawn_egg.entity.pufferfish.name=Spawn kuglefisk # item.spawn_egg.entity.salmon.name=Spawn laks # item.spawn_egg.entity.tropicalfish.name=Spawn tropefisk # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Spawn landsbyboer # item.spawn_egg.entity.vindicator.name=Spawn hævner # item.spawn_egg.entity.mooshroom.name=Spawn mooshroom # item.spawn_egg.entity.squid.name=Spawn blæksprutte # +item.spawn_egg.entity.glow_squid.name=Spawn selvlysende blæksprutte # item.spawn_egg.entity.rabbit.name=Spawn kanin # item.spawn_egg.entity.bat.name=Spawn flagermus # item.spawn_egg.entity.ravager.name=Spawn ravager # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Snude # item.banner_pattern.skull=Kranieangreb # item.banner_pattern.thing=Ting # item.banner_pattern.vines=Bræmme med savskure # +item.bucketPowderSnow.name=Spand med pulversne # itemGroup.search=Søg i genstande # itemGroup.name.planks=Planker # @@ -5264,6 +5311,7 @@ menu.start=Start # menu.switchingLevel=Skifter verdener # menu.makingBackup=Sikkerhedskopierer ... # menu.saving=Gemmer ... # +menu.toolboxMode=Værktøjskasse # merchant.deprecated=Foretag en anden handel for at låse op! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Genstanden er låst og kan ikke smides # notification.lock.noRemove=Genstanden er låst og kan ikke fjernes fra lageret # npcscreen.action.buttonmode=Knaptilstand # +npcscreen.action.onEnter=Ved ankomst # +npcscreen.action.onExit=Ved afgang # npcscreen.action.buttonname=Knapnavn # npcscreen.action.command.placeholder=Skriv kommandoen her ... # npcscreen.action.command.title=Kommando # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Opret realm uden køb # options.dev_flushOrphanedRealmsPurchases=Ryd forældreløse Realms-køb # options.dev_enableMixerInteractive=Aktivér interaktive Mixer-kommandoer # options.dev_storeOfferQueryRequiresXbl=Kræv XBL for butikstilbud # -options.dev_clearPurchaseInventory=Nulstil mønter og rettigheder # options.dev_renderBoundingBox=Gengiv afgrænsningsfelt # options.dev_renderPaths=Gengiv stier # options.dev_renderGoalState=Gengiv målstatus # @@ -5581,6 +5630,7 @@ options.fboEnable=Aktivér FBO'er # options.forceUnicodeFont=Tvungen Unicode-skrifttype # options.fov=Synsfelt # options.fov.toggle=Synsfeltet kan ændres af handlinger i spillet # +options.licenses=Licenser # options.licensed_content=Licenseret indhold # options.font_license=Skrifttypelicens # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Skjult # options.hidehud=Skjul HUD # options.hidehand=Skjul hånd # options.classic_box_selection=Konturvalg # +options.creator=Udvikler # +options.creatorTitle=Indstillinger for udviklere # options.vr_classic_box_selection=Markér valg # options.hidegamepadcursor=Skjul controllermarkøren # options.hidegui=Skjul GUI # @@ -5731,6 +5783,7 @@ options.screenPositionY=Lodret skærmposition # options.sensitivity=Følsomhed # options.sensitivity.max=HYPERFART!!! # options.sensitivity.min=*gab* # +options.spyglassdampen=Kikkertdæmpning # options.multiplayergame=Multiplayerspil # options.servervisible=Synlig for LAN-spillere # options.ShowComfortSelectScreen=Vis skærmen for komfortvalg # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Synlig for Xbox Live-spillere # options.xboxLiveAccountSettings=Indstillinger for Microsoft-konto # options.xboxLiveSignedIn=Logget på med en Microsoft-konto # options.xboxLiveSignedOut=Logget af en Microsoft-konto # -options.xboxLive.privacyControl=Administrer, hvem der kan sende dig invitationer # +options.xboxLive.privacyControl=Personlige oplysninger og onlinesikkerhed # +options.realms.checkInvites=Administrer invitationer til Realms # options.skinCustomisation=Tilpasning af skin ... # options.skinCustomisation.title=Tilpasning af skin # options.skin.change=Skift skin # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Tredje person - front # options.title=Indstillinger # options.toggle=Aktivér/deaktiver # options.renderclouds=Vis skyer # +options.toolboxMode=Værktøjskasse # options.toggleCrouch=Aktivér/deaktiver kryb sammen # options.touch=Berøring # options.touchSettings=Berøringsindstillinger # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=Dit skin kan ikke benyttes i multi options.skinsMultiplayerDisabled=Dit skin kan ikke benyttes i multiplayer. # options.content.noRealms=Rediger verden? # options.content.noRealms.message=Verdenen anvender en ressourcepakke eller en skabelon, der ikke kan bruges i multiplayer på tværs af platforme. # +options.experimentalWorldLoad=Indlæs eksperimentel verden? # +options.experimentalWorldLoad.message=Denne verden bruger funktioner, der stadig er under udvikling. Den kan gå ned, gå i stykker eller holde op med at fungere når som helst. # +options.activateExperimentalGameplay.message=Pas på! Du er ved at oprette en kopi af din verden med aktive eksperimenter. Den kan gå ned eller gå i stykker, og den fungerer ikke nødvendigvis med fremtidige opdateringer. # options.activateExperimentalGameplay=Aktivér eksperimentelt gameplay? # -options.activateExperimentalGameplay.message=Aktiverer betafunktioner. Eksperimentelt gameplay kan ødelægge din verden. Hvis du fortsætter, genererer vi en kopi af din verden, der starter med [EX]. # -options.activateExperimentalGameplayCreate.message=Aktiverer betafunktioner. Eksperimentelt gameplay er ikke altid stabilt. # +options.activateExperimentalGameplay.activate=Aktivér eksperimenter # +options.activateExperimentalGameplayCreate.message=Pas på! Du aktiverer funktioner, der stadig er under udvikling. Din verden kan gå ned eller gå i stykker, og den vil ikke nødvendigvis fungere med fremtidige opdateringer. # options.activateFancyBubbles=Aktivér dekorative bobler? # options.activateFancyBubblesCreate.message=Aktiverer dekorative bobler. Dekorative boblekolonner kan muligvis sænke ydeevnen på nogle enheder. # +options.activateToolboxModeCreate.message=Tilføjer effektive værktøjer til redigering af verdener. Beregnet til erfarne udviklere på enheder med mus og tastatur. # +options.activateToolboxModeCreate.messageWithMouse=Tilføjer effektive værktøjer til redigering af verdener. Beregnet til erfarne udviklere. # options.unlockTemplateWorldOptions=Vil du kassere udviklerens indstillinger? # options.unlockTemplateWorldOptions.message=Skabelonens udvikler har forsøgt at give dig en bestemt oplevelse, og den kan gå tabt, hvis du låser op for indstillingerne. Det er ikke sikkert, du kan vende tilbage til den oprindelige oplevelse, hvis du fortsætter. # options.unlockTemplateWorldOptions.initiate=Lås op for skabelonens verdensindstillinger # @@ -5904,6 +5964,7 @@ options.enableEducation=Aktivér Education Edition? # options.enableEducation.message=Aktiverer kemifunktionerne i Education Edition. Education-gameplay kan ødelægge din verden. Hvis du fortsætter, genererer vi en kopi af din verden, der starter med [EDU]. # options.enableEducationCreate.message=Aktiverer kemifunktionerne i Education Edition. De kan ikke deaktiveres, efter din verden er oprettet. Vær opmærksom på, at funktionerne virker bedst på computere med moderat til høj hukommelse. # options.goBack=Gå tilbage # +options.loadWorldAnyway=Indlæs verden alligevel # options.managePrivacy=Du kan administrere dine indstillinger for beskyttelse af personlige oplysninger på https://account.xbox.com/Settings i alle webbrowsere. # options.unlink_msa.button=Fjern tilknyttet Microsoft-konto # options.unlink_msa.confirm.title=Vil du fjerne den tilknyttede Microsoft-konto? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Alle Realms er blevet opdateret. Du skal opdatere playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Flere oplysninger # playscreen.realmsCompatibilityFailure=Vi kunne ikke oprette forbindelse til Realms lige nu. Vi prøver snart igen. # +playscreen.realmsSignIn=Log på for at spille Realms i dag! # +playscreen.realmsSignInFriends=Log på for at se dine venners Realms i dag! # playscreen.worlds=Verdener # playscreen.dontSeeLegacyWorlds=Kan du ikke se dine verdener? # playscreen.syncLegacyWorlds=Synkroniser gamle verdener # @@ -6249,6 +6312,7 @@ potion.wither=Wither # potion.wither.postfix=Nedbrydelseseliksir # profileScreen.header=Profil # +profileScreen.reload=Genindlæs # profileScreen.manage_button_text=Rediger figur # profileScreen.manage_button_create_text=Opret figur # profileScreen.delete_button=Slet karakter # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Flere verdensindstillinger ... # selectWorld.newWorld=Ny verden # selectWorld.newWorld.copyOf=Kopi af %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Eksperimentel # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realms kommer snart! # selectWorld.realmsBeta=Realms beta # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=Få flere oplysninger # selectWorld.recreate=Genopret # selectWorld.rename=Omdøb # @@ -6809,11 +6874,18 @@ store.allStores=Alle butikker # store.menu.home=Start # store.itemDetail.back=Detaljer # store.coin.bonus=Bonus! # +store.disabledOnBeta=Funktionen er i øjeblikket deaktiveret i Beta. # + +store.giftPromo.day=Dag %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Hentet # +store.promo.title=Sommerfest # +store.promo.incompatible=Verdenen kan ikke bruges på din enhed. Hent den på en understøttet enhed. # +store.promo.details=Se detaljer # +store.promo.view=Se i Karakterudvikler # store.realmsPlus=Realms Plus # store.realmsPlus.content=Indhold # store.realmsPlus.faq=FAQ # -store.realmsPlus.buyFor=ABONNER NU %s ### Maximum 25 characters store.realmsPlus.buyNow=ABONNER NU ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Abonner nu %s/måned # store.realmsPlus.buyNowTrialPerMonth=Start prøveperiode ### Maximum 25 characters @@ -6841,20 +6913,20 @@ store.realmsPlus.consumable.withoutTrial=Du får adgang til dit realm og over 15 store.realmsPlus.landing.header=Abonnement omfatter: # store.realmsPlus.landing.headerTrial=Gratis 30-dages prøveperiode, derefter %s/måned # -store.realmsPlus.landing.info1.line1=- Din egen personlige realm-server – en vedvarende verden, er altid er online for dig og dine venner! # -store.realmsPlus.landing.info1.line2=- Venner spiller gratis i dit realm # -store.realmsPlus.landing.info1.line3=- Hop fra konsol til mobil til pc, alle enheder med Minecraft-markedspladsen # +store.realmsPlus.landing.info1.line1=Din egen personlige Realm-server – en vedvarende verden, der altid er online for dig og dine venner! # +store.realmsPlus.landing.info1.line2=Venner spiller gratis i dit Realm # +store.realmsPlus.landing.info1.line3=Hop fra konsol til mobil til pc – alle enheder med Minecraft-markedsplads # -store.realmsPlus.landing.info2.line1=- Fri adgang til over 150 pakker fra markedspladsen # -store.realmsPlus.landing.info2.line2=- Sikkerhedskopier af alle verdener i dit realm # -store.realmsPlus.landing.info2.line3=- Dine første 30 dage gratis # -store.realmsPlus.landing.info2.line4=- Abonner nu for %s/måned # +store.realmsPlus.landing.info2.line1=Fri adgang til over 150 pakker fra markedspladsen # +store.realmsPlus.landing.info2.line2=Sikkerhedskopier af alle verdener i dit Realm # +store.realmsPlus.landing.info2.line3=Dine første 30 dage gratis # +store.realmsPlus.landing.info2.line4=Abonner nu for %s/måned # store.realmsPlus.faq.header=OFTE STILLEDE SPØRGSMÅL # store.realmsPlus.faq.question1=Hvad er Realms Plus? # store.realmsPlus.faq.answer1=Realms Plus er et abonnement på en personlig server, der understøtter op til 10 spillere samtidig, og ubegrænset adgang til over 150 fantastiske verdener, teksturpakker, skinpakker og mashups fra Minecraft-markedspladsen til en lav månedlig pris. # store.realmsPlus.faq.question2=Hvad er en personlig server? # -store.realmsPlus.faq.answer2=En personlig server giver dig mulighed for at oprette en delt verden, der altid er online og kan spilles på alle enheder med Minecraft-markedspladsen. Når du inviterer spillere til dit realm, kan de spille i din verden når som helst. # +store.realmsPlus.faq.answer2=En personlig server giver dig mulighed for at oprette en delt verden, der altid er online og kan spilles på alle enheder med Minecraft-markedsplads. Når du inviterer spillere til dit Realm, kan de spille i din verden når som helst. # store.realmsPlus.faq.question3=Skal mine venner købe Realms Plus for at kunne spille i mit realm? # store.realmsPlus.faq.answer3=Dine venner behøver ikke at købe et abonnement på Realms Plus for at spille i dit realm. Du kan invitere alle venner (der tillader multiplayer i deres indstillinger) ind i dit realm gratis. # store.realmsPlus.faq.question4=Hvilke enheder understøtter Realms Plus til Minecraft? # @@ -6879,7 +6951,7 @@ store.realmsPlus.content.friendsGetAccess=Dine venner får adgang til alt indhol store.realmsPlus.content.popularPacks=Populære pakker i Realms Plus: # store.realmsPlus.content.viewAllPacks=VIS ALLE PAKKER # -store.realmsPlus.content.contentDescription=Stik sugerøret direkte i kilden til forrygende Minecraft-indhold! Med Realms Plus får du øjeblikkelig adgang til over 150 mashups, verdener, skinpakker og episke eventyr fra markedspladsen – og der kommer nye til hver eneste måned. Dit indhold gemmes på din personlige server og kan benyttes på alle platforme med Realms og Minecraft-markedsplads! Op til 10 spillere kan spille samtidig, og de får adgang til verdenerne i dit realm gratis! # +store.realmsPlus.content.contentDescription=Stik sugerøret direkte i kilden til forrygende Minecraft-indhold! Med Realms Plus får du øjeblikkelig adgang til over 150 mashups, verdener, skinpakker og episke eventyr fra markedspladsen – og der kommer nye til hver eneste måned. Dit indhold gemmes på din personlige server og kan benyttes på alle platforme med Realms og Minecraft-markedsplads! Op til 10 spillere kan spille samtidig, og de får adgang til verdenerne i dit Realm gratis! # store.realmsPlus.freeTrial=START GRATIS PRØVEPERIODE # @@ -7246,7 +7318,7 @@ store.applyToRealm=Opret i realm # store.inRealmsPlus=I Realms Plus # store.uploadWorldTitle=Erstat verden? # store.uploadPackTitle=Erstat pakke? # -store.uploadWorldMessage=Dette fjerner din aktuelle verden fra dit realm, så du kan erstatte den med en ny. Medlemmerne af dit realm vil ikke længere have adgang til din aktuelle verden. Vil du fortsætte? # +store.uploadWorldMessage=Dette fjerner den aktuelle verden fra dit Realms aktive plads, så du kan erstatte den med en ny. Medlemmerne af dit Realm vil have adgang til din nye verden. Vælg "Annuller", hvis du vil downloade en kopi af din aktuelle verden, så du ikke mister data, eller "Bekræft" for at fortsætte og erstatte din verden. # store.uploadPackMessage=Dette fjerner alle aktiverede ressource- og adfærdspakker fra dit realm og erstatter dem med den valgte pakke. Vil du fortsætte? # stream.confirm_start=Er du sikker på, at du vil starte udsendelsen? # @@ -7339,6 +7411,21 @@ tile.camera.name=Kamera # tile.conduit.name=Konduktor # tile.invisibleBedrock.name=Usynligt grundfjeld # tile.beetroot.name=Rødbede # +tile.big_dripleaf.name=Stort drypblad # +tile.small_dripleaf_block.name=Lille drypblad # +tile.hanging_roots.name=Hængende rødder # +tile.dirt_with_roots.name=Rodfyldt jord # +tile.spore_blossom.name=Sporeblomst # +tile.azalea_leaves.name=Azaleablade # +tile.azalea_leaves_flowered.name=Blomstrende azaleablade # +tile.azalea.name=Azalea # +tile.flowering_azalea.name=Blomstrende azalea # +tile.cave_vines.name=Grotteranker # +tile.cave_vines_body_with_berries.name=Grotteranker # +tile.cave_vines_head_with_berries.name=Grotteranker # +item.glow_berries.name=Glødebær # +tile.moss_block.name=Mosblok # +tile.moss_carpet.name=Mostæppe # tile.birchFence.name=Birketræshegn # tile.birch_fence_gate.name=Hegnslåge af birketræ # tile.blast_furnace.name=Højovn # @@ -7420,7 +7507,7 @@ tile.basalt.name=Basalt # tile.polished_basalt.name=Poleret basalt # tile.blackstone.name=Blackstone # tile.polished_blackstone_bricks.name=Polerede blackstone-mursten # -tile.cracked_polished_blackstone_bricks.name=Revnet mursten i poleret blackstone # +tile.cracked_polished_blackstone_bricks.name=Revnede mursten i poleret blackstone # tile.polished_blackstone_brick_stairs.name=Poleret blackstone-murstenstappe # tile.blackstone_stairs.name=Blackstone-trapper # tile.blackstone_wall.name=Blackstone-mur # @@ -7440,7 +7527,7 @@ tile.polished_blackstone_button.name=Poleret blackstone-knap # tile.polished_blackstone_wall.name=Poleret blackstone-mur # tile.soul_campfire.name=Sjælelejrbål # tile.chiseled_nether_bricks.name=Mejslede Nether-mursten # -tile.cracked_nether_bricks.name=Revnet Nether-mursten # +tile.cracked_nether_bricks.name=Revnede Nether-mursten # tile.quartz_bricks.name=Kvartsmursten # tile.trapped_chest.name=Kiste med fælde # tile.shulkerBoxWhite.name=Hvid shulkerboks # @@ -7616,6 +7703,7 @@ tile.hopper.name=Tragt # tile.ice.name=Is # tile.packed_ice.name=Pakket is # tile.blue_ice.name=Blå is # +tile.frosted_ice.name=Frostet is # tile.iron_trapdoor.name=Faldlem af jern # tile.jukebox.name=Jukeboks # tile.jungleFence.name=Jungletræshegn # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Egeblade # tile.leaves.spruce.name=Grannåle # tile.lever.name=Håndtag # tile.glowstone.name=Glødesten # +tile.glow_lichen.name=Glødelav # tile.lightning_rod.name=Lynafleder # tile.lit_pumpkin.name=Græskarlanterne # tile.lockedchest.name=Låst kiste # @@ -7646,11 +7735,11 @@ tile.log.spruce.name=Kævle af grantræ # tile.magma.name=Magmablok # tile.melon_block.name=Vandmelon # tile.mob_spawner.name=Monsterspawner # -tile.monster_egg.brick.name=Inficeret mursten # -tile.monster_egg.chiseledbrick.name=Inficeret mejslet mursten # -tile.monster_egg.cobble.name=Inficeret brosten # -tile.monster_egg.crackedbrick.name=Inficeret revnet mursten # -tile.monster_egg.mossybrick.name=Inficeret mosbegroet mursten # +tile.monster_egg.brick.name=Inficerede mursten # +tile.monster_egg.chiseledbrick.name=Inficerede mejslede mursten # +tile.monster_egg.cobble.name=Inficerede brosten # +tile.monster_egg.crackedbrick.name=Inficerede revnede mursten # +tile.monster_egg.mossybrick.name=Inficerede mosbegroede mursten # tile.monster_egg.name=Inficeret sten # tile.monster_egg.stone.name=Inficeret sten # tile.mushroom.name=Svamp # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Nether-guldmalm # tile.respawn_anchor.name=Respawn-anker # tile.crying_obsidian.name=Grædende obsidian # +tile.powder_snow.name=Pulversne # +tile.deepslate.name=Skifer # +tile.infested_deepslate.name=Inficeret skifer # +tile.cobbled_deepslate.name=Brolagt skifer # +tile.dripstone_block.name=Drypstensblok # +tile.pointed_dripstone.name=Spids drypsten # +tile.cobbled_deepslate_slab.name=Brolagt skiferflise # +tile.cobbled_deepslate_stairs.name=Brolagt skifertrappe # +tile.cobbled_deepslate_wall.name=Brolagt skifermur # +tile.polished_deepslate.name=Poleret skifer # +tile.polished_deepslate_slab.name=Poleret skiferflise # +tile.polished_deepslate_stairs.name=Poleret skifertrappe # +tile.polished_deepslate_wall.name=Poleret skifermur # +tile.deepslate_tiles.name=Skifertegl # +tile.deepslate_tile_slab.name=Flise af skifertegl # +tile.deepslate_tile_stairs.name=Trappe af skifertegl # +tile.deepslate_tile_wall.name=Mur af skifertegl # +tile.deepslate_bricks.name=Skifermursten # +tile.deepslate_brick_slab.name=Flise af skifermursten # +tile.deepslate_brick_stairs.name=Trappe af skifermursten # +tile.deepslate_brick_wall.name=Mur af skifermursten # +tile.chiseled_deepslate.name=Mejslet skifer # +tile.cobbled_deepslate_double_slab.name=Dobbeltflise af brolagt skifer # +tile.polished_deepslate_double_slab.name=Dobbeltflise af poleret skifer # +tile.deepslate_tile_double_slab.name=Dobbeltflise af skifertegl # +tile.deepslate_brick_double_slab.name=Dobbeltflise af skifermursten # +tile.deepslate_lapis_ore.name=Skifer med lasurstenmalm # +tile.deepslate_iron_ore.name=Skifer med jernmalm # +tile.deepslate_gold_ore.name=Skifer med guldmalm # +tile.deepslate_redstone_ore.name=Skifer med redstone-malm # +tile.deepslate_diamond_ore.name=Skifer med diamantmalm # +tile.deepslate_coal_ore.name=Skifer med kulmalm # +tile.deepslate_emerald_ore.name=Skifer med smaragdmalm # +tile.deepslate_copper_ore.name=Skifer med kobbermalm # +tile.cracked_deepslate_tiles.name=Revnet skifertegl # +tile.cracked_deepslate_bricks.name=Revnede skifermursten # +item.copper_ingot.name=Kobberbarre # +item.raw_copper.name=Råkobber # +item.raw_iron.name=Råjern # +item.raw_gold.name=Råguld # +tile.copper_block.name=Kobberblok # +tile.exposed_copper.name=Blottet kobber # +tile.weathered_copper.name=Forvitret kobber # +tile.oxidized_copper.name=Oxideret kobber # +tile.waxed_copper.name=Vokset kobberblok # +tile.waxed_exposed_copper.name=Vokset blottet kobber # +tile.waxed_weathered_copper.name=Vokset forvitret kobber # +tile.waxed_oxidized_copper.name=Vokset oxideret kobber # + +tile.cut_copper.name=Tilskåret kobber # +tile.exposed_cut_copper.name=Blottet tilskåret kobber # +tile.weathered_cut_copper.name=Forvitret tilskåret kobber # +tile.oxidized_cut_copper.name=Oxideret tilskåret kobber # +tile.waxed_cut_copper.name=Vokset tilskåret kobber # +tile.waxed_exposed_cut_copper.name=Vokset blottet tilskåret kobber # +tile.waxed_weathered_cut_copper.name=Vokset forvitret tilskåret kobber # +tile.waxed_oxidized_cut_copper.name=Vokset oxideret tilskåret kobber # + +tile.cut_copper_stairs.name=Tilskåret kobbertrappe # +tile.exposed_cut_copper_stairs.name=Blottet tilskåret kobbertrappe # +tile.weathered_cut_copper_stairs.name=Forvitret tilskåret kobbertrappe # +tile.oxidized_cut_copper_stairs.name=Oxideret tilskåret kobbertrappe # +tile.waxed_cut_copper_stairs.name=Vokset tilskåret kobbertrappe # +tile.waxed_exposed_cut_copper_stairs.name=Vokset blottet tilskåret kobbertrappe # +tile.waxed_weathered_cut_copper_stairs.name=Vokset forvitret tilskåret kobbertrappe # +tile.waxed_oxidized_cut_copper_stairs.name=Vokset oxideret tilskåret kobbertrappe # + +tile.cut_copper_slab.name=Tilskåret kobberflise # +tile.exposed_cut_copper_slab.name=Blottet tilskåret kobberflise # +tile.weathered_cut_copper_slab.name=Forvitret tilskåret kobberflise # +tile.oxidized_cut_copper_slab.name=Oxideret tilskåret kobberflise # +tile.waxed_cut_copper_slab.name=Vokset tilskåret kobberflise # +tile.waxed_exposed_cut_copper_slab.name=Vokset blottet tilskåret kobberflise # +tile.waxed_weathered_cut_copper_slab.name=Vokset forvitret tilskåret kobberflise # +tile.waxed_oxidized_cut_copper_slab.name=Vokset oxideret tilskåret kobberflise # +tile.raw_copper_block.name=Blok af råkobber # +tile.raw_iron_block.name=Blok af råjern # +tile.raw_gold_block.name=Blok af råguld # +itemGroup.name.copper=Kobber # +hudScreen.tooltip.waxOn=Voks på # +hudScreen.tooltip.waxOff=Voks af # +hudScreen.tooltip.scrape=Skrabe # + + + +item.spyglass.name=Kikkert # +item.amethyst_shard.name=Ametystskår # +tile.amethyst_block.name=Ametystblok # +tile.budding_amethyst.name=Spirende ametyst # +tile.amethyst_cluster.name=Ametystklynge # +tile.large_amethyst_bud.name=Stor ametystknop # +tile.medium_amethyst_bud.name=Medium ametystknop # +tile.small_amethyst_bud.name=Lille ametystknop # +tile.tuff.name=Tuf # +tile.calcite.name=Calcit # +tile.tinted_glass.name=Tonet glas # +tile.smooth_basalt.name=Glat basalt # + tipped_arrow.effect.empty=Dyppet pil # tipped_arrow.effect.mundane=Dyppet pil # tipped_arrow.effect.thick=Dyppet pil # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Usynlige blokke: # structure_block.include_entities=Inkluder enheder: # structure_block.show_bounding_box=Vis kantfelt: # structure_block.mirror=Spejl: # +structure_block.animation_mode=Animationstilstand: # +structure_block.animation_time=Animationstid: # +structure_block.animation_time_tip=I sekunder # +structure_block.place_by_none=Ingen # +structure_block.place_by_layer=Placer efter lag # +structure_block.place_by_block=Placer efter blok # structure_block.rotation=Rotation # structure_block.integrity=Integritet: # structure_block.seed=Frø: # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Eksporterer din struktur # title.oldgl1=Vi har registreret et gammelt grafikkort. Det kan forhindre dig i at # title.oldgl2=spille fremover, fordi OpenGL 2.0 bliver obligatorisk. # +toolboxMode.text=kommer snart # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Præfiks, %s%2$s igen %s og %1$s til sidst %s og også %1$s igen! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=Det komplette Minecraft giver dig Kr trial.tabbed_upsell.server.title=SERVERE # trial.tabbed_upsell.server.description=Servere giver dig nogle af de mest kreative måder at spille Minecraft på! Spil herlige minispil, mød Minecraft-communityet, og få nye venner. Lås op for det komplette Minecraft, og prøv servere i dag! # trial.tabbed_upsell.store.title=BUTIK # -trial.tabbed_upsell.store.description=Få adgang til Minecraft-markedsplads, vores butik i spillet. Giv dig selv en ansigtsløftning med nye skins, giv din verden en makeover, og gå på opdagelse på fantastiske nye kort fra de bedste udviklere i vores community! Hent det fulde spille i dag! # +trial.tabbed_upsell.store.description=Få adgang til Minecraft-markedspladsen, vores butik i spillet. Giv dig selv en ansigtsløftning med nye skins, giv din verden en makeover, og gå på opdagelse på fantastiske nye kort fra de bedste udviklere i vores community! Hent det komplette spil i dag! # trial.tabbed_upsell.creative.title=KREATIV # trial.tabbed_upsell.creative.description=Køb Minecraft, og bliv Kreativ. Adgang til hele lageret – du kan bygge alt, hvad din fantasi kan komme i tanke om! Flyv omkring i verden, opfør din drømmebolig, ud af lige hvad du vil, eller spræng et bjerg i luften med TNT ad libitum! # trial.tabbed_upsell.addon.title=UDVIDELSER # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s af %2$s # hbui.AchievementsSummary.narratorInProgress=I gang %1$s # hbui.AchievementsSummary.narratorPercentage=%1$s procent fremskridt # hbui.AchievementsSummary.narratorSummary=Oversigt over gennemførelser # +hbui.AchievementsSummary.narratorTextBlock=Tekstblok # hbui.AchievementsSummary.narratorTimePlayed=Tid spillet %1$s timer # hbui.AchievementsSummary.percentage=%1$s af %2$s fuldført # hbui.AchievementsSummary.progress=I gang # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Knappen Tilbage # hbui.BaseTextField.deselect=Fravælg # hbui.BaseTextField.select=Vælg # hbui.Button.button=knap # +hbui.CreateNewWorld.advanced.bonusChestDescription=Spawn tæt på en kiste med ting til at hjælpe dig i gang # +hbui.CreateNewWorld.advanced.bonusChestTitle=Bonuskiste # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Ild kan brede sig fra entitet til entitet # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Ilden spreder sig # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Spillere kan skade hinanden # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Egenbeskydning # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Spring over "Du døde!", og respawn med det samme # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Øjeblikkelig respawn # +hbui.CreateNewWorld.advanced.mobLootDescription=Mobs dropper ting, når de dør # +hbui.CreateNewWorld.advanced.mobLootTitle=Mobloot # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Genvind eller tab helbred baseret på din sult # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Naturlig regenerering # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Respawn inden for en blokradius, hvis du dør uden at have angivet et spawnpunkt. Maks. 128 blokke. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Respawnradius # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Vis din aktuelle position # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Vis koordinater # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Spillet indlæses og implementerer ændringer i et område på 96×96 blokke # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s segmenter # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Simuleringsafstand # +hbui.CreateNewWorld.advanced.startWithMapDescription=Spawn med et tomt kort til udforskning af din verden # +hbui.CreateNewWorld.advanced.startWithMapTitle=Startkort # +hbui.CreateNewWorld.advanced.tileDropsDescription=Blokke dropper, når de ødelægges # +hbui.CreateNewWorld.advanced.tileDropsTitle=Rest # +hbui.CreateNewWorld.advanced.title=Avancerede indstillinger # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Rød kasse siger bang # +hbui.CreateNewWorld.advanced.tntExplodesTitle=TNT eksploderer # +hbui.CreateNewWorld.advanced.worldSeedDescription=Opret en ny verden ud fra et specifikt frø eller en specifik skabelon. Kan ikke ændres, efter du har oprettet din verden. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Verdensfrø # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=nummer # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Flad # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Uendelig # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Begrænset # +hbui.CreateNewWorld.advanced.worldTypeTitle=Verdenstype # hbui.CreateNewWorld.cheats.commandBlocksDescription=Aktivér brug af kommandoblokke # hbui.CreateNewWorld.cheats.commandBlocksTitle=Kommandoblokke # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Tiden i spillet er låst til middag # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Dag og nat # hbui.CreateNewWorld.cheats.description=Tilpas spillet med snydeindstillinger # hbui.CreateNewWorld.cheats.educationDescription=Optimeret til computere med anstændig RAM # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Entiteter dropper loot # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Mobs og andre entiteter dropper ting, når de dør # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Entiteter dropper loot # hbui.CreateNewWorld.cheats.inventoryDescription=Behold alt på lageret, når du dør # hbui.CreateNewWorld.cheats.inventoryTitle=Behold lager # hbui.CreateNewWorld.cheats.mobGriefingDescription=Visse mobs kan interagere med din verden # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Snydeindstillinger # hbui.CreateNewWorld.cheats.title=Snydekoder # hbui.CreateNewWorld.cheats.weatherDescription=Aktivér nedbør og tordenvejr # hbui.CreateNewWorld.cheats.weatherTitle=Vejrcyklus # +hbui.CreateNewWorld.general.difficultyEasyDescription=Der spawner fjendtlige mobs, men de gør mindre skade. Hvis dit sultniveau kommer ned på nul, drænes dit helbred ned til 5 hjerter. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Let # +hbui.CreateNewWorld.general.difficultyEasyTitle=Let # +hbui.CreateNewWorld.general.difficultyHardDescription=Der spawner fjendtlige mobs, og de gør mere skade. Hvis dit sultniveau kommer ned på nul, drænes alt dit helbred. # +hbui.CreateNewWorld.general.difficultyHardLabel=Svær # +hbui.CreateNewWorld.general.difficultyHardTitle=Svær # +hbui.CreateNewWorld.general.difficultyNormalDescription=Der spawner fjendtlige mobs, og de gør almindelig skade. Hvis dit sultniveau kommer ned på nul, drænes dit helbred ned til et halvt hjerte. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normal # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normal # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Der spawner ingen fjendtlige mobs og kun få neutrale. Du bliver ikke sulten, og dit helbred regenererer over tid. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Fredfyldt # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Fredfyldt # +hbui.CreateNewWorld.general.difficultyTitle=Sværhedsgrad # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Byg frit efter fantasien, mens du flyver af sted # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Kreativ # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Kæmp for dit liv, mens du bygger, fremstiller, jager og laver mad # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Overlevelse # +hbui.CreateNewWorld.general.gameModeTitle=Spiltype # +hbui.CreateNewWorld.general.worldNamePlaceholder=Navn på verden # +hbui.CreateNewWorld.general.worldNameTitle=Navn på verden # +hbui.CreateNewWorld.general.worldTypeTitle=Verdenstype # hbui.CreateNewWorld.title=Opret ny verden # +hbui.CreateNewWorldSideMenu.create=Opret # +hbui.CreateNewWorldSideMenu.createOnRealm=Opret i Realm # +hbui.CreateNewWorldSideMenu.selectTab=Vælg # hbui.ErrorModal.goBack=Gå tilbage # hbui.ErrorModal.goingBack=Går tilbage til det forrige skærmbillede... # hbui.ErrorModal.title=Der er sket en fejl # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Menu # hbui.MenuButton.toggle=Toggle-menu # hbui.Modal.close=Luk modal # hbui.SectionList.groupNarration=%1$s, gruppe %2$s af %3$s # +hbui.SideMenu.sideMenuItem.selected=valgt # hbui.Switch.elementType=skift # hbui.Switch.off=fra # hbui.Switch.on=til # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Åbn # hbui.TabBar.selected=valgt # hbui.TabBar.selectedTab=%1$s af %2$s # hbui.TabBar.tab=fane # -hbui.TextField.deselect=Fravælg # -hbui.TextField.select=Vælg # +hbui.TextField.currentValue=aktuel værdi # +hbui.TextField.disabled=deaktiveret # +hbui.TextField.empty=tom # +hbui.TextField.field=Felt # hbui.Toggle.count=%1$s af %2$s # hbui.Toggle.elementType=valgknap # hbui.Toggle.select=Vælg # @@ -8802,7 +9062,7 @@ contentlog.history.title=Historik for indholdslog # contentlog.history.copyToClipboard=Kopiér til udklipsholder # contentlog.logLocationSectionName=Placering af indholdslog: # contentlog.settingsSectionName=Indstillinger for indholdslog # -contentlog.clear_files=Slet gamle indholdslogge # +contentlog.clear_files=Slet gamle logge # contentlog.delete.title=Slet gamle logfiler? # contentlog.delete.body1=Tryk på "Slet nu" for at slette alle logfiler. # contentlog.delete.body2=Bemærk: Logfilen for din aktuelle aktive session slettes ikke. # @@ -8833,13 +9093,14 @@ dr.loading=Indlæser ... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Vælg nyt skin # dr.classic_skins.custom_skin_title=Importér skin # -dr.classic_skins.custom_skin_description=Importér en billedfil fra din enhed for at bruge den som din skin. Dette skin bliver ikke synkroniseret mellem enheder eller spil. # +dr.classic_skins.custom_skin_description=Importér en billedfil fra din enhed, så du kan bruge den som skin. Den synkroniseres ikke mellem enheder og spil. Hvis du har aktiveret indstillingen "Tillad kun sikre skins", kan du ikke se spillere med brugerdefinerede skins. # dr.classic_skins.custom_skin_section_title=Importér # dr.classic_skins.invalidCustomSkin=Det er ikke et Minecraft-skin, fjollerik. # dr.classic_skins.owned=Allerede købt # dr.classic_skins.purchasable=Hent flere # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=af %s # +dr.classic_skins.right_side.author_minecraft=af Minecraft # dr.classic_skins.right_side.featured_title=Udvalgte og anbefalede skinpakker # dr.classic_skins.right_side.limited_usage=Begrænset anvendelse # dr.classic_skins.right_side.limited_usage.tooltip=Dette skin kan bruges her, men flyttes muligvis ikke globalt. # @@ -8858,13 +9119,20 @@ dr.classic_skins.select_skin=Vælg den korrekte modeltype for dit skin # dr.classic_skins.select_skin.title=Skintype # dr.classic_skins.upsellWithoutStore=Du skal købe skinpakken, inden du kan bruge skinnet, og vi kan ikke få forbindelse til markedspladsen. # dr.collect_achievement_item=Indsaml # -dr.emotes.play_again=Spil igen # +dr.equip_piece=Anvend # +dr.emotes.play_again=Afspil igen # dr.header.animation=Emotes # dr.header.capes=Kapper # dr.zooming=Zoomning # dr.header.classic_skins=Klassiske skins # dr.header.creator_piece_list=Alt fra %s # dr.header.customization=Karakterudvikler # + +dr.accessibility.header.customization=Karakterudvikler – fane 1 af 4 # +dr.accessibility.header.classic_skins=Klassiske skins – fane 2 af 4 # +dr.accessibility.header.animation=Emotes – fane 3 af 4 # +dr.accessibility.header.capes=Kapper – fane 4 af 4 # + dr.header.featured=Udvalgte elementer # dr.header.previewAppearance=Se udseende # dr.header.colorPicker=Farvevælger # @@ -8892,6 +9160,7 @@ dr.right_arm=Højre arm # dr.left_leg=Venstre ben # dr.right_leg=Højre ben # dr.none_button_text=Ingen # +dr.go_to_profile_settings_text=Gå til indstillingerne for din Profil # dr.default_piece_button_text=Standard # dr.categories.body=Krop # dr.categories.style=Stil # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Figuren er blevet slettet # dr.notification.item_selection_failed=Elementet kunne ikke vælges # dr.notification.character_failed=Figuren kunne ikke indlæses %s # dr.notification.character_failed_start=Karakteren %s kunne ikke indlæses. Du kan genindlæse den fra din profil. # +dr.notification.equipped_piece=Du anvender nu %s # dr.modal.persona_delete_confirm=Den aktuelle figur er blevet slettet # dr.default.alex.bottom=Alex' bukser # dr.default.alex.hair=Alex' hår # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Steves sko # dr.default.steve.skin=Steve # dr.default.steve.top=Steves trøje # dr.emotes.slot=Emote %d # +dr.deep_link_fail.profile=Deep linking mislykkedes: Profilen kunne ikke indlæses # +dr.deep_link_fail.dressing_room=Deep linking mislykkedes: Tilbuddet kunne ikke åbnes # onlinePlay.notRated=Onlinespil er ikke klassificeret # onlinePlay.message=Under onlinespil kan du blive udsat for chatbeskeder eller andre typer brugergenereret indhold, der ikke er blevet klassificeret, og som ikke nødvendigvis er egnet for alle. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=%1$s tilbage ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Status for opdatering # dynamicPackage.download.android.NotificationChannelDescription=Vis opdateringsstatus og -fremdrift # + +## GameTest content +gameTest.description=Interagerer med spiltest. # +gameTest.error.unknownCommandMode=Ukendt kommandotilstand angivet # +gameTest.error.missingStructure=Kunne ikke finde nogen strukturblokke inden for %s radius # +gameTest.error.cannotFindLookedAtBlock=Kan ikke finde den blok, du kigger på # +gameTest.error.cannotFindStuctureBlockContainingBlock=Kan ikke finde en strukturblok, der indeholder den tilsigtede pos %s, %s, %s # +gameTest.error.structureTooBig=Strukturen skal være mindre end %s blokke på hver akse # +gameTest.error.repeatCountTooSmall=Antal gentagelser skal være større end 0 # +gameTest.error.failConditionMet=Fejlbetingelser opfyldt # +gameTest.error.timeout=Hverken succes eller fiasko inden for %s ticks # +gameTest.error.noFinishedSequences=Ingen sekvenser afsluttet # +gameTest.error.flakyTestError=Ikke nok succeser: %s ud af %s forsøg. Krævede succeser: %s. Maks. forsøg: %s. # +gameTest.error.testMissing=Kunne ikke finde testen med navnet "%s". # +gameTest.error.structureNotSpawned=Strukturen kunne ikke spawnes til test # +gameTest.error.flakyFailed=Flaky test %s fejlede, forsøg: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, succeser: %s (%s påkrævet) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s fejlede! # +gameTest.error.succeededInInvalidTick=Succes i ugyldigt tick: forventede %s, men aktuelle tick er %s # +gameTest.error.noTestsFound=Ingen test fundet for tagget "%s" # +gameTest.optionalPrefix=(valgfri) # +gameTest.assert.couldNotSetBlock=Kunne ikke setblock '%s' # +gameTest.assert.missingButton=Forventede en knap # +gameTest.assert.missingLever=Forventede et håndtag # +gameTest.assert.couldNotSpawnEntity=Kunne ikke spawne entitet af typen '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() fungerer kun for mobs # +gameTest.assert.mobWontMove=Kunne ikke få mob til at flytte '%s' # +gameTest.assert.expectEntityOfType=Forventede entitet af typen '%s' # +gameTest.assert.unexpectedDataResult=Uventet dataresultat for entitet # +gameTest.assert.didNotExpectEntityOfType=Forventede ikke entitet af typen '%s' # +gameTest.assert.expectBlock=Forventede blok '%s' # +gameTest.assert.unexpectedBlock=Forventede ikke blok '%s' # +gameTest.assert.unexpectedBlockState=Blokken har ikke den forventede bloktilstand # +gameTest.assert.unexpectedBlockStatePrecise=Uventet bloktilstand. Forventet: %s. Faktisk: %s # +gameTest.assert.expectItemOfType=Forventede genstands-entitet af typen %s # +gameTest.assert.unexpectedItemOfType=Forventede ikke genstands-entitet af typen %s # +gameTest.assert.wrongEntityItemCount=Uventet antal genstands-entiteter af typen %s. Forventet: %s. Faktisk: %s. # +gameTest.assert.noContainerFound=Ingen beholder fundet # +gameTest.assert.expectEmptyContainer=Forventede en tom beholder # +gameTest.assert.expectItemInContainer=Beholderen indeholder ikke en genstand af typen %s # +gameTest.assert.missingComponent=Entiteten mangler komponent '%s' # +gameTest.assert.hasComponent=Entiteten har komponent '%s' # +gameTest.assert.missingArmor=Entiteten mangler rustning %s på plads %s med data %s # +gameTest.assert.hasArmor=Entiteten har rustning %s på plads %s med data %s # +gameTest.assert.unexpectedRedstonePowerLevel=Uventet niveau af redstone-energi. Forventet: %s. Faktisk: %s. # +gameTest.assert.expectWaterLogged=Forventede vandmættet blok # +gameTest.assert.unexpectedWaterLogged=Forventede ikke vandmættet blok # +gameTest.assert.missingExplosionComponent=Entitetens tændsats kan ikke indstilles, fordi den ikke har en eksplosiv komponent # +gameTest.assert.invalidEntityInstance=Ugyldig forekomst af entitet # +gameTest.assert.expectEntityInstance=Forventet forekomst af entitet # +gameTest.success.runningTests=Kører %s test ... # +gameTest.success.relativePosition=Placering i forhold til %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s bestået! # +gameTest.success.flakyPassedEnough=%s bestået %s gange ud af %s forsøg. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Flaky test %s bestået, forsøg: %s succeser: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Kører %s test med tagget "%s" ... # +gameTest.report.testLocation=På: %s, %s, %s (relativ: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Spiltest færdig! %s test er kørt # +gameTest.report.someTestsFailed=%s påkrævede test fejlede :( # +gameTest.report.allRequiredTestsPassed=Alle påkrævede test bestået :) # +gameTest.report.optionalFailures=%s valgfri test fejlede # +gameTest.report.bookTitle=Rapport over spiltest ### A book with this title is placed next to each test with the test results inside diff --git a/texts/de_DE.lang b/texts/de_DE.lang index 189ddce0..b10f2ee0 100644 --- a/texts/de_DE.lang +++ b/texts/de_DE.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Chatfenster # accessibility.screenName.chatSettings=Chateinstellungen-Fenster # accessibility.screenName.createNew=Neues Fenster erstellen # accessibility.screenName.createWorld=Welteinstellungen-Fenster erstellen # -accessibility.screenName.editCharacter=Charakterbildschirm bearbeiten # +accessibility.screenName.editCharacter=Charaktereditor # accessibility.screenName.editWorldSettings=Welteinstellungen-Fenster bearbeiten # accessibility.screenName.error=Fehlerfenster # accessibility.screenName.howToPlay=„So wird gespielt“-Fenster # @@ -175,10 +175,10 @@ accessibility.controllerLayoutScreen.buttonRemapped=%s ist jetzt %s zugewiesen # accessibility.controllerLayoutScreen.buttonBoundTo=Taste „%s“: %s # accessibility.controllerLayoutScreen.buttonRemapping=Taste betätigen, um %s zuzuweisen. # -accessibility.gamepad.faceButton.down=A-Taste # -accessibility.gamepad.faceButton.right=B-Taste # -accessibility.gamepad.faceButton.left=X-Taste # -accessibility.gamepad.faceButton.up=Y-Taste # +accessibility.gamepad.faceButton.down=A-Knopf/Taste # +accessibility.gamepad.faceButton.right=B-Knopf/Taste # +accessibility.gamepad.faceButton.left=X-Knopf/Taste # +accessibility.gamepad.faceButton.up=Y-Knopf/Taste # accessibility.gamepad.button.systemLeft=Ansicht-Taste # accessibility.gamepad.button.systemRight=Menü-Taste # accessibility.gamepad.dpad.down=Steuerkreuz nach unten # @@ -453,6 +453,7 @@ book.signButton=Signieren # book.titleHere=[Hier Titel eingeben] # build.tooHigh=Die maximale Bauhöhe beträgt %s Blöcke # +build.tooLow=Die Mindesthöhe zum Bauen beträgt %s Blöcke. # chalkboardScreen.header=Text bearbeiten # chalkboardScreen.locked=Gesperrt # @@ -742,6 +743,16 @@ commands.deop.description=Zieht den Operator-Status eines Spielers zurück. # commands.deop.failed=Op-Entfernung nicht möglich (Berechtigungsstufe zu hoch): %s # commands.deop.success=Operator-Status aufgehoben: %s # commands.deop.message=Du bist kein Operator mehr. # +commands.dialogue.description=Öffnet den NPC-Dialog für einen Spieler. # +commands.dialogue.changeFailed=Szene konnte für NPC nicht geändert werden. # +commands.dialogue.changeSuccess=Dialog hat die Szene für den NPC erfolgreich global geändert. # +commands.dialogue.changePerPlayerSuccess=Dialog hat den NPC-Text für %1$s erfolgreich geändert. # +commands.dialogue.invalidScene=Eine ungültige Szene wurde angegeben. # +commands.dialogue.noNpcComponent=Ausgewählter Akteur hat keine NPC-Komponente. # +commands.dialogue.npcNotFound=Es wurde kein NPC gefunden. # +commands.dialogue.npcNotInRange=Es wurde ein NPC gefunden, er befand sich jedoch nicht in der Interaktionsreichweite des Spielers %1$s. # +commands.dialogue.success=Dialog an %1$s gesendet. # +commands.dialogue.tooManyNPCs=Selektor für NPCs war mehrdeutig und führte zu einer zu breiten Auswahl. Bitte wähle nur einen NPC aus. # commands.difficulty.description=Legt den Schwierigkeitsgrad fest. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Schwierigkeitsgrad auf %1$s gesetzt # @@ -878,6 +889,7 @@ commands.immutableworld.description=Legt den Unveränderlichkeitsstatus der Welt commands.immutableworld.info=immutableworld = %s # commands.kick.description=Wirft einen Spieler vom Server. # commands.kick.description.edu=Entfernt einen Spieler aus dem Spiel. # +commands.kick.no.player=Gib bitte den Namen des Spielers an, den du entfernen möchtest. # commands.kick.not.found=Spieler %1$s konnte nicht gefunden werden # commands.kick.not.yourself=Du darfst dich nicht selbst aus dem Spiel entfernen. # commands.kick.success=%1$s wurde aus dem Spiel geworfen # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Die Zeit kann nicht negativ sein. # commands.schedule.description=Setzt eine Aktion zur Ausführung an, sobald ein Gebiet geladen wurde, oder nach einer gewissen Zeitspanne. # commands.schedule.functionQueued=Funktion ist in Warteschlange und wird ausgeführt, sobald das angegebene Gebiet geladen wurde. # commands.schedule.functionRan=%1$d Funktionen wurden erfolgreich in Funktion %2$s ausgeführt. # +commands.schedule.invalidOrigin=Der benötigte Ursprung für diese Funktion war ungültig. # commands.schedule.name.empty=Name des Ticking-Bereichs kann nicht leer sein. # commands.schedule.too.many.areas=Es wurde mehr als ein Ticking-Bereich mit dem Namen %s gefunden. Bitte verwende einen einzelnen Bereich. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Abhängig von der aktuellen Spieleran commands.setworldspawn.description=Legt den Welt-Spawn fest. # commands.setworldspawn.success=Der Welt-Spawnpunkt wurde auf (%1$d, %2$d, %3$d) gesetzt # commands.setworldspawn.wrongDimension=Der Welt-Spawn kann in dieser Dimension nicht festgelegt werden # +commands.setworldspawn.notAllowedInLegacyWorlds=Der Welt-Spawn kann in alten Welten nicht festgelegt werden # commands.spawnpoint.success.single=Spawnpunkt von %1$s auf (%2$d, %3$d, %4$d) gesetzt # commands.spawnpoint.description=Legt den Spawnpunkt eines Spielers fest. # commands.spawnpoint.success.multiple.specific=Spawnpunkt für %1$s auf (%2$d, %3$d, %4$d) gesetzt # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Entitäten lassen Beute fallen # createWorldScreen.commandblocksenabled=Befehlsblöcke aktiviert # createWorldScreen.experimentalgameplay=Experimente # +createWorldScreen.experimentalgameplayinfo=§7Probiere Funktionen aus, die sich noch in Entwicklung befinden. Kann nach Erstellung der Welt nicht deaktiviert werden. # createWorldScreen.experimentalbiomes=Erstellung von benutzerdefinierten Biomen # +createWorldScreen.experimentalCreatorFeatures=Geplante Creator-Funktionen # createWorldScreen.experimentalmodding=Zusätzliche Modding-Ressourcen # +createWorldScreen.cavesandcliffs=Höhlen und Klippen # +createWorldScreen.cavesandcliffsinternal=Höhlen und Klippen (intern) # createWorldScreen.experimentalholiday=Feiertags-Creator-Funktionen # +createWorldScreen.experimentalGameTest=GameTest-Framework aktivieren # createWorldScreen.worldPreferences=Welteinstellungen # createWorldScreen.startWithMap=Startkarte # createWorldScreen.defaultName=Meine Welt # @@ -1655,7 +1674,7 @@ createWorldScreen.playerdamage=Spielerschaden # createWorldScreen.immutableworld=Unveränderliche Welt # createWorldScreen.pvpdamage=Spieler gegen Spieler-Schaden # createWorldScreen.randomtickspeed=Zufällige Tick-Geschwindigkeit # -createWorldScreen.randomtickspeed.reset=Zufällige Tick-Geschwindigkeit zurücksetzen # +createWorldScreen.randomtickspeed.reset=Tick zurücksetzen # createWorldScreen.serverSimDistance=Simulationsdistanz # createWorldScreen.serverSimDistanceFormat=%s Chunks # createWorldScreen.check_internet_connection=Du bist nicht mit dem Internet verbunden. Deshalb können deine Freunde sich dir in deiner Mehrspielerwelt nicht anschließen. Melde dich bei deinem Microsoft-Konto an, um mit deinen Freunden zu spielen. # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Ups! Ist deine Internetverbindung ok? Wir networkWorld.connect_to_xbl=Melde dich mit einem Microsoft-Konto an, um mit Freunden zu spielen. # networkWorld.memberOfTooManyRealms=Du hast die maximale Mitgliederzahl für das Realm erreicht. # networkWorld.multiplayerPrivilegesBlocked=Aufgrund der Einstellungen deines Microsoft-Kontos kannst du keine Online-Mehrspielerpartien spielen. Bitte stelle sicher, dass deine Online-Sicherheitseinstellungen das Spielen im Mehrspielermodus zulassen. Du findest die Anleitung zum Ändern dieser Einstellungen unter aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Aufgrund der Einstellungen deines Microsoft-Kontos kannst du keine Online-Mehrspielerpartien spielen. Bitte stelle sicher, dass deine Online-Sicherheitseinstellungen das Spielen im Mehrspielermodus zulassen und du über ein aktives Xbox Live Gold-Abonnement verfügst. Du findest die Anleitung zum Ändern dieser Einstellungen unter aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Aufgrund der Einstellungen deines Microsoft-Kontos kannst du keine Online-Mehrspielerpartien spielen. Bitte stelle sicher, dass deine Online-Sicherheitseinstellungen das Spielen im Mehrspielermodus und in Clubs zulassen und du über ein aktives Xbox Live Gold-Abonnement verfügst. Du findest die Anleitung zum Ändern dieser Einstellungen unter aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Du kannst den Online-Mehrspielermodus nicht verwenden, da du nicht die neueste Spielversion nutzt. Installiere bitte erst die neueste Version, um Online-Funktionen zu nutzen. # networkWorld.more_servers=Weitere Server # networkWorld.thirdparty.connect=Mit '%s' verbinden # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Wenn du eine Realm-Einladung erhalten hast, gibt networkWorld.highPingWarning.title=Server beitreten? # networkWorld.highPingWarning.line1=Du hast derzeit keine starke Verbindung zu dem gewählten Server. Deine Erfahrung könnte davon beeinflusst werden. # networkWorld.highPingWarning.line2=Möchtest du diesem Server trotzdem beitreten? # +networkWorld.view_offers=Angebote anzeigen # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Jetzt spielen! # thirdPartyWorld.loadingServers=Serverinformationen werden abgerufen. Bitte warten... # thirdPartyWorld.loadingFeaturedServers=Server werden abgerufen ... # +realmsSlotsScreen.description=Wähle bis zu drei Welten aus, die du auf deinen Realms-Server hochladen möchtest. Wähle eine Welt aus, um sie zu aktivieren oder zu bearbeiten! # +realmsSlotsScreen.new=Neue Welt # +realmsSlotsScreen.readyToPlay=Bereit zum Spielen # +realmsSlotsScreen.editRealm=Realm verwalten # +realmsSlotsScreen.editWorld=Welt bearbeiten # +realmsSlotsScreen.activateWorld=Welt aktivieren # +realmsSlotsScreen.gamesettings=Spieleinstellungen # +realmsSlotsScreen.chooseSlot=Slot auswählen # +realmsSlotsScreen.activateWarning=Wenn du diese Welt bearbeitest oder aktivierst, werden alle aktiven Spieler entfernt. Keine Sorge, sie können später wieder beitreten. # +realmsSlotsScreen.celebrationMap=Realms-Feier-Karte # + realmsSettingsScreen.playerCountLabel=Größe # realmsSettingsScreen.forceResourcePackFail=Ressourcenpaket-Wert konnte nicht erzwungen werden # realmsSettingsScreen.failedUploadPack=Paket %s konnte nicht hochgeladen werden. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Realm schließen # realmsSettingsScreen.playRealmButton=Spielen # realmsSettingsScreen.playDisabledRealmButton=Realm geschlossen # realmsSettingsScreen.playExpiredRealmButton=Realm abgelaufen # +realmsSettingsScreen.selectorSectionLabel.manage="%s" verwalten # realmsSettingsScreen.selectorSectionLabel="%s" bearbeiten # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Welt # -realmsSettingsScreen.gameSectionTitle=Spiel # +realmsSettingsScreen.gameSectionTitle=Spieleinstellungen # realmsSettingsScreen.playersSectionTitle=Spieler # realmsSettingsScreen.membersSectionTitle=Mitglieder # realmsSettingsScreen.subscriptionSectionTitle=Abonnement # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Realm-Name # realmsSettingsScreen.realmNameEditPlaceholder=Realm-Namen eingeben # realmsSettingsScreen.realmDescriptionEditPlaceholder=Realm-Beschreibung eingeben # realmsSettingsScreen.replaceLoadingText=Wir ersetzen deinen Realm durch eine Sicherung. # +realmsSettingsScreen.replaceWorldButton=Welt ersetzen # realmsSettingsScreen.resetWorldButton=Welt zurücksetzen # realmsSettingsScreen.downloadWorldButton=Welt herunterladen # realmsSettingsScreen.downloadWorldNameCopy=%s – Kopie # -realmsSettingsScreen.uploadWorldButton=Welt ersetzen # +realmsSettingsScreen.uploadWorldButton=Welt hochladen # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Spielmodus # realmsSettingsScreen.survivalRadioButton=Überleben # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Zurücksetzen des Realms fehlgeschlagen. Bi realmsSettingsScreen.realmOpenError=Öffnen des Realms ist fehlgeschlagen. # realmsSettingsScreen.realmCloseError=Schließen des Realms ist fehlgeschlagen. # realmsSettingsScreen.reset=Zurücksetzen # -realmsSettingsScreen.resetRealm=Dadurch wird die Welt dauerhaft gelöscht und eine neue erstellt. Bist du dir sicher? # +realmsSettingsScreen.resetRealm=Damit wird deine aktuelle Welt aus dem Slot entfernt und durch eine neue ersetzt. Deine Realm-Mitglieder werden dann Zugang zu deiner neuen Welt haben. Wähle "Abbrechen", um eine Kopie der aktuellen Welt herunterzuladen und so Datenverlust zu vermeiden. Wähle "Bestätigen", um fortzufahren und die Welt zu ersetzen. # realmsSettingsScreen.confirmReset=Löschen und zurücksetzen? # +realmsSettingsScreen.confirmReplace=Welt ersetzen? # realmsSettingsScreen.closeRealmTitle=Realm schließen? # realmsSettingsScreen.closeRealmMessage=Wenn du das Realm schließt, wird es deaktiviert. Die Verbindung aller derzeit im Realm befindlichen Spieler wird getrennt. Bist du dir sicher? # realmsSettingsScreen.LoadingSubscription=Abonnement wird geladen ... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Alle verfügbaren Commits: # realmsSettingsScreen.dev_no_matching_version_message=KEINE PASSENDE VERSION FÜR "%s" # realmsSettingsScreen.dev_prev_page_label=Zurück # realmsSettingsScreen.dev_next_page_label=Weiter # -realmsSettingsScreen.uploadConfirmationMessage=Damit wird deine aktuelle Welt von deinem Realm entfernt und durch eine neue ersetzt. Deine Realm-Mitglieder werden dann keinen Zugang mehr zu deiner aktuellen Welt haben. Möchtest du fortfahren? # +realmsSettingsScreen.uploadConfirmationMessage=Damit wird deine aktuelle Welt aus dem aktiven Realm-Slot entfernt und durch eine neue ersetzt. Deine Realm-Mitglieder werden dann Zugang zu deiner neuen Welt haben. Wähle "Abbrechen", um eine Kopie der aktuellen Welt herunterzuladen und so Datenverlust zu vermeiden. Wähle "Bestätigen", um fortzufahren und die Welt zu ersetzen. # realmsSettingsScreen.uploadConfirmationTitle=Welt ersetzen? # realmsSettingsScreen.allowlist_invite=Einladen # realmsSettingsScreen.searchBox=Suche... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Solange du die Käufe für dieses Ger xbl.syncIAP.confirmSync.prompt.title=Mit %s synchronisieren? # xbl.syncIAP.confirmSync.prompt.description.line1=Möchtest du deine Einkäufe im App Store mit %s synchronisieren? # -xbl.syncIAP.confirmSync.prompt.description.line2=Du kannst Pakete, die du außerhalb des Minecraft Marketplace gekauft hast, nur einmal synchronisieren. Sie stehen weiterhin jedem zur Verfügung, der auf diesem Gerät spielt. # +xbl.syncIAP.confirmSync.prompt.description.line2=Pakete, die außerhalb von Minecraft Marketplace gekauft wurden, können nur einmal synchronisiert werden. Sie stehen weiterhin jedem zur Verfügung, der auf diesem Gerät spielt. # xbl.syncIAP.confirmSync.prompt.yes=Ja. Meine Käufe synchronisieren # -xbl.transferEntitlements.error.title=Kontofehler # -xbl.transferEntitlements.error.body.button=Es ist ein Fehler mit deinem Konto aufgetreten. Du kannst den Marketplace erst wieder nutzen, wenn das Problem behoben wurde. Sollte dieser Fehler mehrere Tage in Folge auftreten, kontaktiere bitte den Support über die Schaltfläche "Hilfe". # -xbl.transferEntitlements.error.body.nobutton=Es ist ein Fehler mit deinem Konto aufgetreten. Du kannst den Marketplace erst wieder nutzen, wenn wir das Problem behoben haben. Sollte dieser Fehler mehrere Tage in Folge auftreten, kontaktiere bitte den Support. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Fehlerliste: # -xbl.transferEntitlements.error.error1=Fehlernummer # -xbl.transferEntitlements.error.error2=ID-Nummer # +xbl.marketplace.account.error.body.nobutton=Es ist ein Fehler mit deinem Konto aufgetreten. Du kannst den Marketplace erst wieder nutzen, wenn wir das Problem behoben haben. Sollte dieser Fehler mehrere Tage in Folge auftreten, kontaktiere bitte den Support. # playfab.account.banned.title=Gesperrt # playfab.account.banned.body=Dein Minecraft-Konto wurde gesperrt. Für die Dauer der Sperrung kannst du weder auf deinen Welten (auf bestimmten Plattformen) noch Servern spielen, Realms beitreten, an Mehrspieler-Spielen teilnehmen oder diese hosten sowie den Marketplace nutzen. Falls du für ein Realm bezahlst, musst du dein Abonnement in dem Store kündigen, in dem du es erworben hast. # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s wurde von %2$s zu Tode geprügelt # death.attack.thrown.item=%1$s wurde von %2$s mit %3$s zu Tode geprügelt # death.attack.trident=%1$s wurde von %2$s gepfählt # death.attack.wither=%1$s verdorrte # +death.attack.freeze=%1$s ist erfroren # +death.attack.stalactite=%1$s wurde von einem fallenden Stalaktiten aufgespießt # +death.attack.stalagmite=%1$s wurde auf einem Stalagmiten gepfählt # death.fell.accident.generic=%1$s fiel aus zu großer Höhe # death.fell.accident.ladder=%1$s fiel von einer Leiter # death.fell.accident.vines=%1$s fiel von Ranken # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Treue # enchantment.tridentRiptide=Sog # enchantment.tridentImpaling=Harpune # - entity.area_effect_cloud.name=Verweilende Wolke # entity.armor_stand.name=Rüstungsständer # entity.arrow.name=Pfeil # @@ -2446,6 +2476,7 @@ entity.chicken.name=Huhn # entity.cow.name=Kuh # entity.creeper.name=Creeper # entity.dolphin.name=Delfin # +entity.goat.name=Ziege # entity.panda.name=Panda # entity.donkey.name=Esel # entity.dragon_fireball.name=Drachenfeuerball # @@ -2470,7 +2501,9 @@ entity.cod.name=Kabeljau # entity.pufferfish.name=Kugelfisch # entity.salmon.name=Lachs # entity.tropicalfish.name=Tropenfisch # +entity.axolotl.name=Axolotl # entity.ghast.name=Ghast # +entity.glow_squid.name=Leuchttintenfisch # entity.piglin_brute.name=Piglin-Grobian # entity.guardian.name=Wächter # entity.hoglin.name=Hoglin # @@ -2814,7 +2847,7 @@ updateScreen.updateRequired=Aktualisierung erforderlich # updateScreen.title=Veraltete Version # updateScreen.body=Aktualisiere das Spiel auf die neueste Version, um auf alle neuen Funktionen zugreifen zu können, mit Freunden online zu spielen und alle Neuerungen im Marketplace anzuzeigen. # updateScreen.commerceNotSupported.title=Kein Zugriff auf Marketplace # -updateScreen.commerceNotSupported.body=Mit dieser Version von Minecraft kannst du nicht mehr auf den Minecraft Marketplace zugreifen. Aktualisiere das Spiel auf die neueste Version, um wieder auf den Marketplace zuzugreifen. # +updateScreen.commerceNotSupported.body=Mit dieser Version von Minecraft kannst du nicht mehr auf Minecraft Marketplace zugreifen. Aktualisiere das Spiel auf die neueste Version, um wieder Zugriff auf Marketplace zu erhalten. # updateScreen.packs.updateRequired=Aktualisiere das Spiel auf die neueste Version, um das Paket herunterladen zu können, das du dir im Minecraft Marketplace gekauft hast. # updateScreen.patchVersion=Patch-Hinweise für Version %s: # @@ -3051,7 +3084,7 @@ howtoplay.controls.text.7.windowsmr_controller=Wenn du einen Gegenstand in der H howtoplay.controls.text.7.touch=Wenn du einen Gegenstand in der Hand hältst, kannst du ihn mit Antippen verwenden oder mit Antippen und Halten in der Schnellzugriffsleiste fallen lassen. # howtoplay.controls.header.3=Schleichen # howtoplay.controls.text.8.keyboard=Schleichen ist in Minecraft unglaublich nützlich. Es verhindert, dass du von einem Block fällst, und verbirgt dein Namensschild. Halte :_input_key.sneak: gedrückt, um zu schleichen. # -howtoplay.controls.text.8.gamepad=Das Schleichen ist in Minecraft extrem nützlich. Es verhindert, dass du von einem Block herunterfällst und blendet deinen Nametag aus. Schalte das Schleichen mit :_input_key.sneak: um oder klicke auf :_gamepad_stick_right:, um zu schleichen. # +howtoplay.controls.text.8.gamepad=Das Schleichen ist in Minecraft extrem nützlich. Es verhindert, dass du von einem Block herunterfällst und blendet deinen Nametag aus. Schalte das Schleichen mit :_input_key.sneak: um oder drücke auf :_gamepad_stick_right:, um zu schleichen. # howtoplay.controls.text.8.touch=Das Schleichen ist in Minecraft extrem nützlich. Es verhindert, dass du von einem Block herunterfällst und blendet deinen Nametag aus. Tippe auf :touch_sneak:, um zu schleichen. # howtoplay.controls.text.8.rift_controller=Das Schleichen ist unglaublich nützlich in Minecraft. Es verhindert, dass du von einem Block fällst und verbirgt dein Namensschild. Schalte das Schleichen mit :rift_X: an oder aus. # howtoplay.controls.text.8.windowsmr_controller=Das Schleichen ist unglaublich nützlich in Minecraft. Es verhindert, dass du von einem Block fällst und verbirgt dein Namensschild. Schalte das Schleichen mit :windowsmr_right_stick: an oder aus. # @@ -3394,7 +3427,7 @@ howtoplay.loom.header.1=Weben # howtoplay.loom.text.2=Platziere ein Banner im ersten Slot des Webstuhls und einen beliebigen Farbstoff im zweiten Slot. So bringst du Muster auf dem Banner an. Nachdem du ein Muster ausgewählt hast, kannst du das neue Banner aus dem Ausgabeslot ganz rechts herausholen und in dein Inventar legen. # howtoplay.loom.text.3=Ein Banner kann mehrere Musterschichten enthalten, sodass du mit verschiedenen Bannervarianten experimentieren kannst. Du kannst bis zu 6 Muster auf einem Banner aufbringen, um dein ganz individuelles, einzigartiges Design zu erschaffen. # howtoplay.loom.header.2=Webstuhlmuster # -howtoplay.loom.text.4=Füge Webstuhlmuster im dritten Slot des Webstuhls hinzu, um spezielle Muster mit dem Webstuhl zu schaffen. Wie wäre es mit einer Creeper-Fratze oder einem Blumenmuster? Du verlierst die Webstuhlmuster nicht, wenn du sie auf deine Banner aufträgst. # +howtoplay.loom.text.4=Füge Webstuhlmuster im dritten Slot des Webstuhls hinzu, um spezielle Muster mit dem Webstuhl zu erschaffen. Wie wäre es mit einer Creeper-Fratze oder einem Blumenmuster? Du verlierst die Webstuhlmuster nicht, wenn du sie auf deine Banner aufträgst. # howtoplay.mounts=Reittiere # howtoplay.mounts.title=So wird gespielt: Reittiere # @@ -3689,6 +3722,13 @@ inventory.binSlot=Gegenstand zerstören # item.air.name=Luft # item.apple.name=Apfel # +item.axolotlAdultBodySingle.name=Ausgewachsenes Axolotl (%1$s) # +item.axolotlBabyBodySingle.name=Baby-Axolotl (%1$s) # +item.axolotlColorLucy.name=Leuzistisch # +item.axolotlColorCyan.name=Türkis # +item.axolotlColorGold.name=Gold # +item.axolotlColorWild.name=Braun # +item.axolotlColorBlue.name=Blau # item.golden_apple.name=Goldener Apfel # item.appleEnchanted.name=Verzauberter Apfel # item.armor_stand.name=Rüstungsständer # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Eimer voll Lachs # item.bucketTropical.name=Eimer voll Tropenfisch # item.bucketPuffer.name=Eimer voll Kugelfisch # item.bucketCustomFish.name=Eimer voll # +item.bucketAxolotl.name=Eimer voll Axolotl # item.tropicalColorWhite.name=Weiß # item.tropicalColorOrange.name=Orange # item.tropicalColorMagenta.name=Magenta # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Hellgrauer Farbstoff # item.dye.white.name=Knochenmehl # item.dye.white_new.name=Weißer Farbstoff # item.dye.yellow.name=Gelber Farbstoff # +item.glow_ink_sac.name=Leuchttintenbeutel # +item.glow_frame.name=Leuchtender Gegenstandsrahmen # item.egg.name=Ei # item.elytra.name=Elytren # item.emerald.name=Smaragd # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Angetriebene Lore # item.hopper_minecart.name=Trichterlore # item.tnt_minecart.name=TNT-Lore # item.spawn_egg.entity.agent.name=Spawn-Agent # +item.spawn_egg.entity.axolotl.name=Axolotl spawnen # item.spawn_egg.entity.bee.name=Biene spawnen # item.spawn_egg.entity.hoglin.name=Hoglin spawnen # item.spawn_egg.entity.cat.name=Katze spawnen # item.spawn_egg.entity.chicken.name=Huhn spawnen # item.spawn_egg.entity.cow.name=Kuh spawnen # item.spawn_egg.entity.cod.name=Kabeljau spawnen # +item.spawn_egg.entity.goat.name=Ziege spawnen # item.spawn_egg.entity.pufferfish.name=Kugelfisch spawnen # item.spawn_egg.entity.salmon.name=Lachs spawnen # item.spawn_egg.entity.tropicalfish.name=Tropenfisch spawnen # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Dorfbewohner spawnen # item.spawn_egg.entity.vindicator.name=Diener spawnen # item.spawn_egg.entity.mooshroom.name=Pilzkuh spawnen # item.spawn_egg.entity.squid.name=Tintenfisch spawnen # +item.spawn_egg.entity.glow_squid.name=Leuchttintenfisch spawnen # item.spawn_egg.entity.rabbit.name=Kaninchen spawnen # item.spawn_egg.entity.bat.name=Fledermaus spawnen # item.spawn_egg.entity.ravager.name=Verwüster spawnen # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Schnauze # item.banner_pattern.skull=Schädel # item.banner_pattern.thing=Logo # item.banner_pattern.vines=Spickelbord # +item.bucketPowderSnow.name=Pulverschneeeimer # itemGroup.search=Suche # itemGroup.name.planks=Bretter # @@ -5264,6 +5311,7 @@ menu.start=Start # menu.switchingLevel=Welt wird gewechselt # menu.makingBackup=Backup wird angelegt ... # menu.saving=Wird gespeichert ... # +menu.toolboxMode=Toolbox-Modus # merchant.deprecated=Handle etwas anderes, um ein neues Angebot freizuschalten! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Der Gegenstand ist gesperrt und kann nicht fallen gelas notification.lock.noRemove=Der Gegenstand ist gesperrt und kann nicht aus dem Inventar entfernt werden # npcscreen.action.buttonmode=Schaltflächenmodus # +npcscreen.action.onEnter=Beim Eintritt # +npcscreen.action.onExit=Beim Verlassen # npcscreen.action.buttonname=Schaltflächenname # npcscreen.action.command.placeholder=Hier Befehl eingeben... # npcscreen.action.command.title=Befehl # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Realm ohne Kauf erstellen # options.dev_flushOrphanedRealmsPurchases=Verwaiste Realms-Käufe löschen # options.dev_enableMixerInteractive=Interaktive Mixer-Befehle aktivieren # options.dev_storeOfferQueryRequiresXbl=XBL für Store-Angebote voraussetzen # -options.dev_clearPurchaseInventory=Münzen und Berechtigungen zurücksetzen # options.dev_renderBoundingBox=Bounding Box erstellen # options.dev_renderPaths=Pfade erstellen # options.dev_renderGoalState=Zielstatus erstellen # @@ -5581,6 +5630,7 @@ options.fboEnable=FBO einschalten # options.forceUnicodeFont=Unicode-Schriftart erzwingen # options.fov=Sichtfeld # options.fov.toggle=Das Blickfeld kann vom Spiel geändert werden # +options.licenses=Lizenzen # options.licensed_content=Lizenzierte Inhalte # options.font_license=Schriftartlizenz # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Versteckt # options.hidehud=HUD ausblenden # options.hidehand=Hand ausblenden # options.classic_box_selection=Rahmenauswahl # +options.creator=Ersteller # +options.creatorTitle=Ersteller-Einstellungen # options.vr_classic_box_selection=Rahmenauswahl # options.hidegamepadcursor=Controller-Cursor ausblenden # options.hidegui=GUI ausblenden # @@ -5731,6 +5783,7 @@ options.screenPositionY=Vertikale Bildschirmposition # options.sensitivity=Empfindlichkeit # options.sensitivity.max=TURBO! # options.sensitivity.min=*gähn* # +options.spyglassdampen=Fernrohr-Dämmung # options.multiplayergame=Multiplayer-Spiel # options.servervisible=Für LAN-Spieler sichtbar # options.ShowComfortSelectScreen=Komfort-Auswahlbildschirm anzeigen # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Für Xbox Live-Spieler sichtbar # options.xboxLiveAccountSettings=Microsoft-Konto-Einstellungen # options.xboxLiveSignedIn=Bei Microsoft-Konto angemeldet # options.xboxLiveSignedOut=Von Microsoft-Konto abgemeldet # -options.xboxLive.privacyControl=Verwalte, wer dir Einladungen senden kann # +options.xboxLive.privacyControl=Datenschutz und Internetsicherheit # +options.realms.checkInvites=Einladungen für Realms-Mitgliedschaften verwalten # options.skinCustomisation=Skin-Anpassung ... # options.skinCustomisation.title=Skin-Anpassung # options.skin.change=Skin ändern # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Dritte Person Front # options.title=Optionen # options.toggle=Umschalten # options.renderclouds=Wolken erstellen # +options.toolboxMode=Toolbox-Modus # options.toggleCrouch=Ducken ein/aus # options.touch=Berühren # options.touchSettings=Berührungseinstellungen # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=Der von dir verwendete Skin kann n options.skinsMultiplayerDisabled=Der von dir verwendete Skin kann nicht im Mehrspieler-Modus verwendet werden. # options.content.noRealms=Welt bearbeiten? # options.content.noRealms.message=Diese Welt nutzt ein Ressourcenpaket oder eine Vorlage, die nicht im plattformübergreifenden Mehrspielermodus verwendet werden kann. # +options.experimentalWorldLoad=Experimentelle Welt laden? # +options.experimentalWorldLoad.message=Diese Welt verwendet Funktionen, die sich noch in Entwicklung befinden. Sie kann jederzeit abstürzen, nicht mehr funktionieren und es können Fehler auftreten. # +options.activateExperimentalGameplay.message=Achtung! Du erstellst gerade eine Kopie deiner Welt, in der experimentelle Funktionen aktiviert sind. Diese neue Welt könnte abstürzen, nicht mehr funktionieren oder nicht mit zukünftigen Aktualisierungen kompatibel sein. # options.activateExperimentalGameplay=Experimental Gameplay aktivieren? # -options.activateExperimentalGameplay.message=Aktiviert Beta-Funktionen. Experimental Gameplay kann deine Welt zerstören. Wenn du fortfährst, erstellen wir eine Kopie deiner Welt mit dem Präfix [EX], in der diese Funktionen aktiviert sind. # -options.activateExperimentalGameplayCreate.message=Aktiviert Beta-Funktionen. Experimental Gameplay läuft möglicherweise nicht stabil. # +options.activateExperimentalGameplay.activate=Experimentelle Funktionen aktivieren # +options.activateExperimentalGameplayCreate.message=Achtung! Du aktivierst Funktionen, die sich noch in Entwicklung befinden. Deine Welt könnte abstürzen, nicht mehr funktionieren oder nicht mit zukünftigen Aktualisierungen kompatibel sein. # options.activateFancyBubbles=Schicke Blasensäulen aktivieren? # options.activateFancyBubblesCreate.message=Aktiviert schicke Blasensäulen. Schicke Blasensäulen können auf einigen Geräten die Leistung beeinträchtigen. # +options.activateToolboxModeCreate.message=Fügt umfassende Tools hinzu, mit denen sich Welten editieren lassen. Gedacht für erfahrene Ersteller an Geräten mit Maus und Tastatur. # +options.activateToolboxModeCreate.messageWithMouse=Fügt umfassende Tools hinzu, mit denen sich Welten editieren lassen. Gedacht für erfahrene Ersteller. # options.unlockTemplateWorldOptions=Die Einstellungen des Erstellers verwerfen? # options.unlockTemplateWorldOptions.message=Wenn du diese Einstellungen entsperrst, wird das vom Ersteller dieser Vorlage vorgesehene Erlebnis möglicherweise beschädigt. Falls du fortfährst, kann es sein, dass du nicht wieder zum vorgesehenen Erlebnis zurückkehren kannst. # options.unlockTemplateWorldOptions.initiate=Vorlagen-Weltoptionen entsperren # @@ -5904,6 +5964,7 @@ options.enableEducation=Education Edition aktivieren? # options.enableEducation.message=Aktiviert Chemie-Funktionen der Education Edition. Education-Gameplay kann deine Welt zerstören. Wenn du fortfährst, erstellen wir eine Kopie deiner Welt mit dem Präfix [EDU]. # options.enableEducationCreate.message=Aktiviert die Chemie-Funktionen der Education Edition. Kann nicht deaktiviert werden, nachdem deine Welt erstellt wurde. Bitte beachte, dass diese Funktionen am besten auf Desktop-Geräten mit einer mittleren bis großen Arbeitsspeichermenge funktionieren. # options.goBack=Zurück # +options.loadWorldAnyway=Welt trotzdem laden # options.managePrivacy=Öffne https://account.xbox.com/Settings in einem beliebigen Webbrowser, um deine Datenschutzeinstellungen zu verwalten. # options.unlink_msa.button=Verknüpfung für Microsoft-Konto aufheben # options.unlink_msa.confirm.title=Verknüpfung für Microsoft-Konto aufheben? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Alle Realms wurden aktualisiert. Du musst dein Sp playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Weitere Informationen # playscreen.realmsCompatibilityFailure=Verbindung zum Realm fehlgeschlagen. Wir versuchen es später erneut. # +playscreen.realmsSignIn=Jetzt anmelden, um auf Realms zu spielen! # +playscreen.realmsSignInFriends=Jetzt anmelden, um die Realms deiner Freunde zu besuchen! # playscreen.worlds=Welten # playscreen.dontSeeLegacyWorlds=Deine Welten sind nicht da? # playscreen.syncLegacyWorlds=Alte Welten sync. # @@ -6249,6 +6312,7 @@ potion.wither=Wither # potion.wither.postfix=Trank des Verfalls # profileScreen.header=Profil # +profileScreen.reload=Neu laden # profileScreen.manage_button_text=Charakter bearbeiten # profileScreen.manage_button_create_text=Charakter erstellen # profileScreen.delete_button=Charakter löschen # @@ -6299,7 +6363,7 @@ progressScreen.message.leaveLevel=Dein Spiel wird gespeichert. Schalte dein Ger progressScreen.message.genericMayTakeAMoment=Dies könnte einen Moment dauern. # progressScreen.message.noUploadResponse=Wir konnten das korrekte Hochladen deiner Welt nicht verifizieren. Bitte tritt deinem Realm bei, um dieses zu überprüfen, und versuche es erneut, wenn das Realm nicht auf die neue Welt aktualisiert wurde. # progressScreen.message.noUploadEndpoint=Es konnte kein Platz zum Hochladen deiner Welt gefunden werden. Bitte überprüfe deine Internetverbindung. # -progressScreen.message.unownedTemplate=Offenbar besitzt du die Marketplace-Vorlage nicht, auf der diese Welt basiert. Du kannst sie auf dem Minecraft Marketplace kaufen. # +progressScreen.message.unownedTemplate=Offenbar besitzt du die Marketplace-Vorlage nicht, auf der diese Welt basiert. Du kannst sie im Minecraft Marketplace kaufen. # progressScreen.message.createArchiveFileFailed=Wir konnten deine Weltdatei nicht für den Upload packen. Vielleicht ist deine Festplatte voll? # progressScreen.message.createLevelStorageFailed=Etwas ist bei der Vorbereitung für den Upload deiner Welt schiefgelaufen. Wenn dies weiterhin geschieht, dann starte bitte dein Gerät neu und sieh, ob das hilft. # progressScreen.message.unknownError=Ein Fehler ist aufgetreten. # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Weitere Weltoptionen ... # selectWorld.newWorld=Neue Welt # selectWorld.newWorld.copyOf=Kopie von %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Experimentell # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realms ist bald verfügbar! # selectWorld.realmsBeta=Realms-Beta # +selectWorld.worldTags=%1$s – %2$s # selectWorld.learnMore=Mehr erfahren # selectWorld.recreate=Neu erzeugen # selectWorld.rename=Umbenennen # @@ -6809,11 +6874,18 @@ store.allStores=Alle Stores # store.menu.home=Startseite # store.itemDetail.back=Details # store.coin.bonus=Bonus! # +store.disabledOnBeta=Diese Funktion ist in der Beta aktuell deaktiviert. # + +store.giftPromo.day=Tag %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Beansprucht # +store.promo.title=Sommerfest # +store.promo.incompatible=Die Welt ist mit diesem Gerät nicht kompatibel. Beanspruche sie auf einem unterstützten Gerät. # +store.promo.details=Details anzeigen # +store.promo.view=Im Charaktereditor ansehen # store.realmsPlus=Realms Plus # store.realmsPlus.content=Inhalt # store.realmsPlus.faq=FAQ # -store.realmsPlus.buyFor=JETZT ABONNIEREN %s ### Maximum 25 characters store.realmsPlus.buyNow=ABONNIEREN! ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Jetzt abonnieren für %s/Monat # store.realmsPlus.buyNowTrialPerMonth=Testversion beginnen ### Maximum 25 characters @@ -6841,20 +6913,20 @@ store.realmsPlus.consumable.withoutTrial=Dein Realm und über 150 Marketplace-Pa store.realmsPlus.landing.header=Abonnement beinhaltet: # store.realmsPlus.landing.headerTrial=30 Tage kostenlos testen, danach %s/Monat # -store.realmsPlus.landing.info1.line1=– Dein persönlicher Realm-Server – eine beständige und immer online verfügbare Welt für dich und deine Freunde! # -store.realmsPlus.landing.info1.line2=– Freunde spielen kostenlos in deinem Realm # -store.realmsPlus.landing.info1.line3=– Spiele auf Konsole, Mobilgeräten, PC oder jedem anderem Gerät, das Zugriff auf den Minecraft Marketplace hat # +store.realmsPlus.landing.info1.line1=Dein persönlicher Realm-Server – eine beständige und immer online verfügbare Welt für dich und deine Freunde! # +store.realmsPlus.landing.info1.line2=Freunde spielen kostenlos in deinem Realm # +store.realmsPlus.landing.info1.line3=Spiele auf Konsole, Mobilgeräten, PC – einfach jedem Gerät mit Zugriff auf Minecraft Marketplace # -store.realmsPlus.landing.info2.line1=– Kostenloser Zugriff auf einen Katalog mit über 150 Marketplace-Paketen # -store.realmsPlus.landing.info2.line2=– Welten auf deinem Realm beinhalten gesicherte Backups # -store.realmsPlus.landing.info2.line3=– Deine ersten 30 Tage sind kostenlos # -store.realmsPlus.landing.info2.line4=– Jetzt abonnieren für %s/Monat # +store.realmsPlus.landing.info2.line1=Kostenloser Zugriff auf einen Katalog mit über 150 Marketplace-Paketen # +store.realmsPlus.landing.info2.line2=Welten auf deinem Realm beinhalten gesicherte Backups # +store.realmsPlus.landing.info2.line3=Deine ersten 30 Tage sind kostenlos # +store.realmsPlus.landing.info2.line4=Jetzt abonnieren für %s/Monat # store.realmsPlus.faq.header=HÄUFIG GESTELLTE FRAGEN # store.realmsPlus.faq.question1=Was genau ist Realms Plus? # store.realmsPlus.faq.answer1=Realms Plus ist ein Abonnement für einen persönlichen Server, auf dem bis zu 10 Spieler gleichzeitig miteinander spielen können und dabei unbegrenzten Zugang zu mehr als 150 fantastischen Minecraft-Welten, Texturpaketen, Skinpaketen und Mash-ups für einen geringen monatlichen Preis haben. # store.realmsPlus.faq.question2=Was ist ein persönlicher Server? # -store.realmsPlus.faq.answer2=Ein persönlicher Server erlaubt es dir, eine Welt zum Teilen zu erstellen, die immer online und verfügbar ist, und zwar auf jedem Gerät mit Zugang zum Minecraft Marketplace. Spieler, die du in dein Realm einlädst, können jederzeit auf dieser Welt spielen. # +store.realmsPlus.faq.answer2=Mit einem persönlichen Server kannst du eine Welt zum Teilen erstellen, die immer online und verfügbar ist, und zwar auf jedem Gerät mit Zugang zu Minecraft Marketplace. Spieler, die du in dein Realm einlädst, können jederzeit auf dieser Welt spielen. # store.realmsPlus.faq.question3=Müssen meine Freunde Realms Plus kaufen, um in meinem Realm spielen zu können? # store.realmsPlus.faq.answer3=Deine Freunde brauchen kein Realms Plus-Abonnement, um in deinem Realm zu spielen. Du kannst jeden Freund (dessen Gerät Mehrspielerpartien zulässt) einladen, deinem Realm kostenlos beizutreten. # store.realmsPlus.faq.question4=Welche Geräte unterstützen Realms Plus für Minecraft? # @@ -6879,7 +6951,7 @@ store.realmsPlus.content.friendsGetAccess=Deine Freunde erhalten kostenlosen Zug store.realmsPlus.content.popularPacks=Beliebte Pakete in Realms Plus: # store.realmsPlus.content.viewAllPacks=ALLE PAKETE ANZEIGEN # -store.realmsPlus.content.contentDescription=Mach dir eine Quelle unglaublicher Minecraft-Inhalte zunutze! Mit Realms Plus erhältst du sofortigen Zugang zu über 150 Marketplace-Objekten wie Mash-ups, Welten, Skinpaketen und epischen Abenteuern – und jeden Monat kommt etwas Neues dazu! Deine Inhalte werden auf deinem persönlichen Server gespeichert und stehen dir auf allen Plattformen zur Verfügung, auf denen du sowohl Realms als auch den Minecraft Marketplace nutzen kannst. Zudem können bis zu 10 Spieler gleichzeitig spielen und komplett gratis Zugriff auf die Welten in deinem Realm erhalten! # +store.realmsPlus.content.contentDescription=Mach dir eine Quelle unglaublicher Minecraft-Inhalte zunutze! Mit Realms Plus erhältst du sofortigen Zugang zu über 150 Marketplace-Objekten wie Mash-ups, Welten, Skinpaketen und epischen Abenteuern – und jeden Monat kommt etwas Neues dazu! Deine Inhalte werden auf deinem persönlichen Server gespeichert und stehen dir auf allen Plattformen zur Verfügung, auf denen du sowohl Realms als auch Minecraft Marketplace nutzen kannst. Zudem können bis zu 10 Spieler gleichzeitig spielen und erhalten komplett gratis Zugriff auf die Welten in deinem Realm! # store.realmsPlus.freeTrial=KOSTENLOSE TESTVERSION STARTEN # @@ -7246,7 +7318,7 @@ store.applyToRealm=Auf Realm erstellen # store.inRealmsPlus=In Realms Plus # store.uploadWorldTitle=Welt ersetzen? # store.uploadPackTitle=Paket ersetzen? # -store.uploadWorldMessage=Damit wird deine aktuelle Welt von deinem Realm entfernt und durch eine neue ersetzt. Deine Realm-Mitglieder werden dann keinen Zugang mehr zu deiner aktuellen Welt haben. Möchtest du fortfahren? # +store.uploadWorldMessage=Damit wird deine aktuelle Welt aus dem aktiven Realm-Slot entfernt und durch eine neue ersetzt. Deine Realm-Mitglieder werden dann Zugang zu deiner neuen Welt haben. Wähle "Abbrechen", um eine Kopie der aktuellen Welt herunterzuladen und so Datenverlust zu vermeiden. Wähle "Bestätigen", um fortzufahren und die Welt zu ersetzen. # store.uploadPackMessage=Damit werden alle derzeit angewandten Ressourcen- und Verhaltenspakete vom Realm entfernt und mit dem ausgewählten Paket ersetzt. Möchtest du fortfahren? # stream.confirm_start=Bist du sicher, dass du einen Stream starten möchtest? # @@ -7339,6 +7411,21 @@ tile.camera.name=Kamera # tile.conduit.name=Aquisator # tile.invisibleBedrock.name=Unsichtbares Grundgestein # tile.beetroot.name=Rote Bete # +tile.big_dripleaf.name=Großes Tropfblatt # +tile.small_dripleaf_block.name=Kleines Tropfblatt # +tile.hanging_roots.name=Hängende Wurzeln # +tile.dirt_with_roots.name=Wurzeldurchzogene Erde # +tile.spore_blossom.name=Sporenblüte # +tile.azalea_leaves.name=Azaleenblätter # +tile.azalea_leaves_flowered.name=Blühende Azaleenblätter # +tile.azalea.name=Azalee # +tile.flowering_azalea.name=Blühende Azalee # +tile.cave_vines.name=Höhlenranken # +tile.cave_vines_body_with_berries.name=Höhlenranken # +tile.cave_vines_head_with_berries.name=Höhlenranken # +item.glow_berries.name=Glühbeeren # +tile.moss_block.name=Moosblock # +tile.moss_carpet.name=Moosteppich # tile.birchFence.name=Birkenzaun # tile.birch_fence_gate.name=Birkenzauntor # tile.blast_furnace.name=Schmelzofen # @@ -7616,6 +7703,7 @@ tile.hopper.name=Trichter # tile.ice.name=Eis # tile.packed_ice.name=Packeis # tile.blue_ice.name=Blaues Eis # +tile.frosted_ice.name=Brüchiges Eis # tile.iron_trapdoor.name=Eisenfalltür # tile.jukebox.name=Plattenspieler # tile.jungleFence.name=Tropenbaumzaun # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Eichenblätter # tile.leaves.spruce.name=Fichtennadeln # tile.lever.name=Hebel # tile.glowstone.name=Glowstone # +tile.glow_lichen.name=Glühflechte # tile.lightning_rod.name=Blitzstab # tile.lit_pumpkin.name=Kürbislaterne # tile.lockedchest.name=Verschlossene Truhe # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Nethergolderz # tile.respawn_anchor.name=Respawn-Anker # tile.crying_obsidian.name=Weinender Obsidian # +tile.powder_snow.name=Pulverschnee # +tile.deepslate.name=Tiefenschiefer # +tile.infested_deepslate.name=Verseuchter Tiefenschiefer # +tile.cobbled_deepslate.name=Bruchtiefenschiefer # +tile.dripstone_block.name=Tropfsteinblock # +tile.pointed_dripstone.name=Spitzer Tropfstein # +tile.cobbled_deepslate_slab.name=Bruchtiefenschiefer-Stufe # +tile.cobbled_deepslate_stairs.name=Bruchtiefenschiefer-Treppe # +tile.cobbled_deepslate_wall.name=Bruchtiefenschiefer-Mauer # +tile.polished_deepslate.name=Polierter Tiefenschiefer # +tile.polished_deepslate_slab.name=Polierte Tiefenschieferstufe # +tile.polished_deepslate_stairs.name=Polierte Tiefenschiefertreppe # +tile.polished_deepslate_wall.name=Polierte Tiefenschiefermauer # +tile.deepslate_tiles.name=Tiefenschieferfliesen # +tile.deepslate_tile_slab.name=Tiefenschiefer-Fliesenstufe # +tile.deepslate_tile_stairs.name=Tiefenschiefer-Fliesentreppe # +tile.deepslate_tile_wall.name=Tiefenschiefer-Fliesenmauer # +tile.deepslate_bricks.name=Tiefenschieferziegel # +tile.deepslate_brick_slab.name=Tiefenschiefer-Ziegelstufe # +tile.deepslate_brick_stairs.name=Tiefenschiefer-Ziegeltreppe # +tile.deepslate_brick_wall.name=Tiefenschiefer-Ziegelmauer # +tile.chiseled_deepslate.name=Gemeißelter Tiefenschiefer # +tile.cobbled_deepslate_double_slab.name=Bruchtiefenschiefer-Doppelstufe # +tile.polished_deepslate_double_slab.name=Polierte Tiefenschiefer-Doppelstufe # +tile.deepslate_tile_double_slab.name=Tiefenschiefer-Fliesendoppelstufe # +tile.deepslate_brick_double_slab.name=Tiefenschiefer-Ziegeldoppelstufe # +tile.deepslate_lapis_ore.name=Tiefenschiefer-Lapislazuli-Erz # +tile.deepslate_iron_ore.name=Tiefenschiefer-Eisenerz # +tile.deepslate_gold_ore.name=Tiefenschiefer-Golderz # +tile.deepslate_redstone_ore.name=Tiefenschiefer-Redstone-Erz # +tile.deepslate_diamond_ore.name=Tiefenschiefer-Diamanterz # +tile.deepslate_coal_ore.name=Tiefenschiefer-Steinkohle # +tile.deepslate_emerald_ore.name=Tiefenschiefer-Smaragderz # +tile.deepslate_copper_ore.name=Tiefenschiefer-Kupfererz # +tile.cracked_deepslate_tiles.name=Rissige Tiefenschieferfliesen # +tile.cracked_deepslate_bricks.name=Rissige Tiefenschieferziegel # +item.copper_ingot.name=Kupferbarren # +item.raw_copper.name=Rohkupfer # +item.raw_iron.name=Roheisen # +item.raw_gold.name=Rohgold # +tile.copper_block.name=Kupferblock # +tile.exposed_copper.name=Freiliegendes Kupfer # +tile.weathered_copper.name=Verwittertes Kupfer # +tile.oxidized_copper.name=Oxidiertes Kupfer # +tile.waxed_copper.name=Gewachster Kupferblock # +tile.waxed_exposed_copper.name=Gewachstes freiliegendes Kupfer # +tile.waxed_weathered_copper.name=Gewachstes verwittertes Kupfer # +tile.waxed_oxidized_copper.name=Gewachstes oxidiertes Kupfer # + +tile.cut_copper.name=Geschliffenes Kupfer # +tile.exposed_cut_copper.name=Freiliegendes geschliffenes Kupfer # +tile.weathered_cut_copper.name=Verwittertes geschliffenes Kupfer # +tile.oxidized_cut_copper.name=Oxidiertes geschliffenes Kupfer # +tile.waxed_cut_copper.name=Gewachstes geschliffenes Kupfer # +tile.waxed_exposed_cut_copper.name=Gewachstes freiliegendes geschliffenes Kupfer # +tile.waxed_weathered_cut_copper.name=Gewachstes verwittertes geschliffenes Kupfer # +tile.waxed_oxidized_cut_copper.name=Gewachstes oxidiertes geschliffenes Kupfer # + +tile.cut_copper_stairs.name=Geschliffene Kupfertreppe # +tile.exposed_cut_copper_stairs.name=Freiliegende geschliffene Kupfertreppe # +tile.weathered_cut_copper_stairs.name=Verwitterte geschliffene Kupfertreppe # +tile.oxidized_cut_copper_stairs.name=Oxidierte geschliffene Kupfertreppe # +tile.waxed_cut_copper_stairs.name=Gewachste geschliffene Kupfertreppe # +tile.waxed_exposed_cut_copper_stairs.name=Gewachste freiliegende geschliffene Kupfertreppe # +tile.waxed_weathered_cut_copper_stairs.name=Gewachste verwitterte geschliffene Kupfertreppe # +tile.waxed_oxidized_cut_copper_stairs.name=Gewachste oxidierte geschliffene Kupfertreppe # + +tile.cut_copper_slab.name=Geschliffene Kupferstufe # +tile.exposed_cut_copper_slab.name=Freiliegende geschliffene Kupferstufe # +tile.weathered_cut_copper_slab.name=Verwitterte geschliffene Kupferstufe # +tile.oxidized_cut_copper_slab.name=Oxidierte geschliffene Kupferstufe # +tile.waxed_cut_copper_slab.name=Gewachste geschliffene Kupferstufe # +tile.waxed_exposed_cut_copper_slab.name=Gewachste freiliegende geschliffene Kupferstufe # +tile.waxed_weathered_cut_copper_slab.name=Gewachste verwitterte geschliffene Kupferstufe # +tile.waxed_oxidized_cut_copper_slab.name=Gewachste oxidierte geschliffene Kupferstufe # +tile.raw_copper_block.name=Rohkupferblock # +tile.raw_iron_block.name=Roheisenblock # +tile.raw_gold_block.name=Rohgoldblock # +itemGroup.name.copper=Kupfer # +hudScreen.tooltip.waxOn=Wachs drauf # +hudScreen.tooltip.waxOff=Wachs runter # +hudScreen.tooltip.scrape=Abkratzen # + + + +item.spyglass.name=Fernrohr # +item.amethyst_shard.name=Amethystsplitter # +tile.amethyst_block.name=Amethystblock # +tile.budding_amethyst.name=Kristallisierender Amethyst # +tile.amethyst_cluster.name=Ausgewachsener Amethyst # +tile.large_amethyst_bud.name=Großer kristallisierter Amethyst # +tile.medium_amethyst_bud.name=Mittlerer kristallisierter Amethyst # +tile.small_amethyst_bud.name=Kleiner kristallisierter Amethyst # +tile.tuff.name=Tuff # +tile.calcite.name=Kalzit # +tile.tinted_glass.name=Getöntes Glas # +tile.smooth_basalt.name=Glatter Basalt # + tipped_arrow.effect.empty=Angespitzter Pfeil # tipped_arrow.effect.mundane=Angespitzter Pfeil # tipped_arrow.effect.thick=Angespitzter Pfeil # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Unsichtbare Blöcke: # structure_block.include_entities=Objekte einbeziehen: # structure_block.show_bounding_box=Begrenzungsrahmen anzeigen: # structure_block.mirror=Spiegeln: # +structure_block.animation_mode=Animationsmodus: # +structure_block.animation_time=Animationszeit: # +structure_block.animation_time_tip=In Sekunden # +structure_block.place_by_none=Keine # +structure_block.place_by_layer=Per Ebene platzieren # +structure_block.place_by_block=Per Block platzieren # structure_block.rotation=Rotation # structure_block.integrity=Integrität: # structure_block.seed=Seed: # @@ -8100,7 +8293,7 @@ structure_block.export=Exportieren # structure_block.corner=Ecke # structure_block.corner.text.1.title=Eckmodus: # structure_block.corner.text.2.paragraph=Der Eckmodus wird im Zusammenspiel mit der Erkennen-Taste verwendet, um im Speichermodus einen zu speichernden Bereich festzulegen. Dabei werden nur Eckblöcke erkannt, die denselben Namen wie die zu speichernde Konstruktion haben. # -structure_block.export.disabled_message=Weltvorlagen vom Minecraft Marketplace können nicht exportiert werden. # +structure_block.export.disabled_message=Weltvorlagen von Minecraft Marketplace können nicht exportiert werden. # structure_block.reset=Zurücksetzen # structure_block.save=Speichern # structure_block.redstone_save_mode=Redstone-Speichermodus # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Dein Bauwerk wird exportiert # title.oldgl1=Alte Grafikkarte erkannt; Dies könnte dich in der Zukunft # title.oldgl2=am Spielen hindern, da OpenGL 2.0 benötigt wird. # +toolboxMode.text=bald verfügbar # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Vorsilbe, %s%2$s wieder %s und %1$s zuletzt %s und auch wieder %1$s! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=Mit dem kompletten Minecraft-Erlebni trial.tabbed_upsell.server.title=SERVER # trial.tabbed_upsell.server.description=Server bieten einige der kreativsten Möglichkeiten in Minecraft. Spiele tolle Minispiele, lerne die Minecraft-Community kennen, und finde neue Freunde. Schalte das komplette Minecraft-Erlebnis frei, um die Server noch heute auszuprobieren. # trial.tabbed_upsell.store.title=STORE # -trial.tabbed_upsell.store.description=Erhalte Zugang zum Minecraft Marketplace, unserem Ingame-Store. Wechsle deinen Look mit neuen Skins, verändere deine Welt, oder entdecke unglaubliche neue Karten von den besten Community-Schöpfern. Schalte noch heute das komplette Spiel frei. # +trial.tabbed_upsell.store.description=Erhalte Zugang zu Minecraft Marketplace, unserem Ingame-Store. Wechsle deinen Look mit neuen Skins, verändere deine Welt oder entdecke unglaubliche neue Karten von den besten Community-Schöpfern. Schalte noch heute das komplette Spiel frei. # trial.tabbed_upsell.creative.title=GESTALTEN # trial.tabbed_upsell.creative.description=Kaufe Minecraft, und erhalte den Kreativmodus! Greife auf das gesamte Inventar zu und lass deiner Fantasie beim Bauen freien Lauf. Fliege durch deine Welt, bau dein Traumhaus, oder sprenge mit unbegrenztem TNT einen Berg. # trial.tabbed_upsell.addon.title=ADD-ONS # @@ -8292,7 +8487,7 @@ trial.creative.mode.title=KREATIV # trial.survival.mode.1.intro_description=Das ursprüngliche Minecraft-Erlebnis: Sammle Ressourcen für den Bau von Werkzeugen und Strukturen. Suche und baue Essen an, um nicht zu verhungern. Kämpfe gegen gefährliche Kreaturen und erkunde eine weitläufige Welt. # trial.survival.mode.2.intro_description=Beginne damit, etwas Holz und Erde zu sammeln, um daraus eine erste, behelfsmäßige Hütte zu bauen, damit du die erste Nacht überlebst! Ab da entscheidest du, was du tun willst. # trial.creative.mode.1.intro_description=Im Kreativmodus kannst du alles bauen, was du dir nur vorstellen kannst. Du erleidest keinen Schaden, kannst durch die Luft fliegen und hast direkten Zugriff auf alle Blöcke im Spiel. In dem Modus kannst du dich auf das Bauen konzentrieren. Er stellt dir alles bereit, was du für den Bau wundervoller Sachen brauchst! # -trial.creative.mode.2.intro_description=Du hast auch Zugang zur Insel der Inspiration, einer Tutorial-Welt und Einführung in den Kreativmodus. Dort lernst du, wie du im Handumdrehen ein Baumeister wirst. Auf dem Minecraft Marketplace findest du noch weitere, großartige Welten wie diese. # +trial.creative.mode.2.intro_description=Du hast auch Zugang zur Insel der Inspiration, einer Tutorial-Welt und Einführung in den Kreativmodus. Dort lernst du, wie du im Handumdrehen ein Baumeister wirst. In Minecraft Marketplace findest du noch weitere, großartige Welten wie diese. # trial.tour.marketplace=SCHAUE DICH AUF DEM MARKETPLACE UM # trial.world.title=Welche Welt für die Demoversion? # @@ -8713,16 +8908,54 @@ hbui.AchievementsSummary.narratorIndex=%1$s von %2$s # hbui.AchievementsSummary.narratorInProgress=Wird bearbeitet %1$s # hbui.AchievementsSummary.narratorPercentage=%1$s Prozent Fortschritt # hbui.AchievementsSummary.narratorSummary=Erfolge-Zusammenfassung # +hbui.AchievementsSummary.narratorTextBlock=Textblock # hbui.AchievementsSummary.narratorTimePlayed=Spieldauer %1$s Stunden # hbui.AchievementsSummary.percentage=%1$s von %2$s abgeschlossen # hbui.AchievementsSummary.progress=Wird bearbeitet # -hbui.AchievementsSummary.rewards=Prämieen # +hbui.AchievementsSummary.rewards=Belohnungen # hbui.AchievementsSummary.time=Spieldauer # hbui.BackButton.back=Zurück # hbui.BackButton.narration.backButton=Rücktaste # hbui.BaseTextField.deselect=Abwählen # hbui.BaseTextField.select=Auswählen # hbui.Button.button=Taste # +hbui.CreateNewWorld.advanced.bonusChestDescription=Steige in der Nähe einer Truhe mit Startgegenständen in das Spiel ein. # +hbui.CreateNewWorld.advanced.bonusChestTitle=Bonustruhe # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Feuer breitet sich zwischen Entitäten aus. # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Feuer breitet sich aus # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Spieler können sich gegenseitig verletzen. # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Friendly Fire # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Überspringe das Menü nach dem Tod und steige sofort wieder ein. # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Sofortiger Respawn # +hbui.CreateNewWorld.advanced.mobLootDescription=Kreaturen lassen Gegenstände fallen, wenn sie getötet werden. # +hbui.CreateNewWorld.advanced.mobLootTitle=Kreaturenbeute # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Du verlierst oder regenerierst je nach Hunger Gesundheit. # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Natürliche Regeneration # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Du steigst innerhalb dieses Blockradius wieder ein, wenn du stirbst und kein eigener Wiedereinstiegspunkt gesetzt wurde. Max. Wert: 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel="Respawn"-Radius # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Zeigt deine aktuelle Position an. # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Koordinaten anzeigen # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Das Spiel lädt und wendet Änderungen innerhalb eines Blockradius von 96x96 an. # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s Chunks # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Simulationsdistanz # +hbui.CreateNewWorld.advanced.startWithMapDescription=Steige mit einer leeren Karte ins Spiel ein und erkunde deine Welt. # +hbui.CreateNewWorld.advanced.startWithMapTitle=Startkarte # +hbui.CreateNewWorld.advanced.tileDropsDescription=Blöcke lassen Beute fallen, wenn sie zerstört werden. # +hbui.CreateNewWorld.advanced.tileDropsTitle=Felderertrag # +hbui.CreateNewWorld.advanced.title=Erweiterte Einstellungen # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Die rote Box macht Bumm. # +hbui.CreateNewWorld.advanced.tntExplodesTitle=TNT explodiert # +hbui.CreateNewWorld.advanced.worldSeedDescription=Erstelle abhängig von einem bestimmten Seed oder einer Vorlage eine neue Welt. Kann nach Erstellung deiner Welt nicht mehr geändert werden. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Welt-Seed # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=Nummer # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Flach # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Unendlich # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Begrenzt # +hbui.CreateNewWorld.advanced.worldTypeTitle=Welttyp # hbui.CreateNewWorld.cheats.commandBlocksDescription=Nutzung von Befehlsblöcken aktivieren # hbui.CreateNewWorld.cheats.commandBlocksTitle=Befehlsblöcke # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Zeit im Spiel ist auf Mittag festgelegt # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Tageslichtzyklus # hbui.CreateNewWorld.cheats.description=Passe das Spiel mit Cheat-Einstellungen an # hbui.CreateNewWorld.cheats.educationDescription=Optimiert für Desktop-Gerät mit ausreichend RAM # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Entitäten lassen Beute fallen # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Kreaturen und einige andere Entitäten lassen nach dem Töten Gegenstände fallen # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Entitäten lassen Beute fallen # hbui.CreateNewWorld.cheats.inventoryDescription=Du behältst nach dem Tod alle Gegenstände im Inventar # hbui.CreateNewWorld.cheats.inventoryTitle=Inventar behalten # hbui.CreateNewWorld.cheats.mobGriefingDescription=Bestimmte Kreaturen können mit deiner Welt interagieren # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Cheat-Einstellungen # hbui.CreateNewWorld.cheats.title=Cheats # hbui.CreateNewWorld.cheats.weatherDescription=Niederschlag und Gewitter aktivieren # hbui.CreateNewWorld.cheats.weatherTitle=Wetterzyklus # +hbui.CreateNewWorld.general.difficultyEasyDescription=Feindliche Kreaturen spawnen, verursachen aber weniger Schaden. Die Hungerleiste leert sich und lässt die Gesundheit auf 5 Herzen sinken. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Einfach # +hbui.CreateNewWorld.general.difficultyEasyTitle=Einfach # +hbui.CreateNewWorld.general.difficultyHardDescription=Feindliche Kreaturen spawnen und verursachen höheren Schaden. Die Hungerleiste leert sich und lässt die Gesundheit auf null sinken. # +hbui.CreateNewWorld.general.difficultyHardLabel=Schwer # +hbui.CreateNewWorld.general.difficultyHardTitle=Schwer # +hbui.CreateNewWorld.general.difficultyNormalDescription=Feindliche Kreaturen spawnen und verursachen standardmäßig Schaden. Die Hungerleiste leert sich und lässt die Gesundheit auf ein halbes Herzen sinken. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normal # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normal # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Es spawnen keine feindlichen und nur einige neutrale Kreaturen. Die Hungerleiste leert sich nicht und die Gesundheit füllt sich mit der Zeit wieder auf. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Friedlich # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Friedlich # +hbui.CreateNewWorld.general.difficultyTitle=Schwierigkeitsgrad # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Ohne Einschränkungen fliegen, erkunden und kreativ sein # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Kreativ # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Baue, bastle, jage, koche und kämpfe um dein Leben # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Überleben # +hbui.CreateNewWorld.general.gameModeTitle=Spielmodus # +hbui.CreateNewWorld.general.worldNamePlaceholder=Name der Welt # +hbui.CreateNewWorld.general.worldNameTitle=Name der Welt # +hbui.CreateNewWorld.general.worldTypeTitle=Welttyp # hbui.CreateNewWorld.title=Neue Welt erstellen # +hbui.CreateNewWorldSideMenu.create=Erstellen # +hbui.CreateNewWorldSideMenu.createOnRealm=Auf Realm erstellen # +hbui.CreateNewWorldSideMenu.selectTab=Auswählen # hbui.ErrorModal.goBack=Zurück # hbui.ErrorModal.goingBack=Rückkehr zum vorherigen Bildschirm … # hbui.ErrorModal.title=Ein Fehler ist aufgetreten. # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Menü # hbui.MenuButton.toggle=Menü umschalten # hbui.Modal.close=Modales Fenster schließen # hbui.SectionList.groupNarration=%1$s, Gruppe %2$s von %3$s # +hbui.SideMenu.sideMenuItem.selected=ausgewählt # hbui.Switch.elementType=Schalter # hbui.Switch.off=aus # hbui.Switch.on=an # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Öffnen # hbui.TabBar.selected=ausgewählt # hbui.TabBar.selectedTab=%1$s von %2$s # hbui.TabBar.tab=TAB # -hbui.TextField.deselect=Abwählen # -hbui.TextField.select=Auswählen # +hbui.TextField.currentValue=aktueller Wert # +hbui.TextField.disabled=deaktiviert # +hbui.TextField.empty=leer # +hbui.TextField.field=Feld # hbui.Toggle.count=%1$s von %2$s # hbui.Toggle.elementType=auswahlschalter # hbui.Toggle.select=Auswählen # @@ -8802,7 +9062,7 @@ contentlog.history.title=Content-Log-Verlauf # contentlog.history.copyToClipboard=In die Zwischenablage kopieren # contentlog.logLocationSectionName=Content-Log-Speicherort: # contentlog.settingsSectionName=Content-Log-Einstellungen # -contentlog.clear_files=Alte Content-Logs löschen # +contentlog.clear_files=Alte Logs löschen # contentlog.delete.title=Alte Log-Dateien löschen? # contentlog.delete.body1=Wähle "Jetzt löschen" aus, um alle bisherigen Log-Dateien zu löschen. # contentlog.delete.body2=Hinweis: Die Log-Datei für die derzeit laufende Sitzung bleibt bestehen. # @@ -8833,13 +9093,14 @@ dr.loading=Wird geladen ... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Neuen Skin wählen # dr.classic_skins.custom_skin_title=Skin importieren # -dr.classic_skins.custom_skin_description=Importiere eine Bilddatei von deinem Gerät, die du als Skin verwenden kannst. Dieser Vorgang wird nicht zwischen Geräten oder Spielen synchronisiert. # +dr.classic_skins.custom_skin_description=Importiere eine Bilddatei von deinem Gerät, die du als Skin verwenden kannst. Diese Datei wird nicht zwischen Geräten oder Spielen synchronisiert. Du kannst Spieler mit personalisierten Skins nur sehen, wenn die Option "Nur vertrauenswürdige Skins erlauben" deaktiviert ist. # dr.classic_skins.custom_skin_section_title=Importieren # dr.classic_skins.invalidCustomSkin=Das ist doch kein Minecraft-Skin, du Scherzkeks. # dr.classic_skins.owned=Freigeschaltet # dr.classic_skins.purchasable=Mehr erhalten # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=von %s # +dr.classic_skins.right_side.author_minecraft=von Minecraft # dr.classic_skins.right_side.featured_title=Vorgestellte und empfohlene Skinpakete # dr.classic_skins.right_side.limited_usage=Eingeschränkte Verwendung # dr.classic_skins.right_side.limited_usage.tooltip=Der Skin kann hier genutzt werden, ist aber eventuell nicht überall verfügbar. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Wähle den richtigen Modelltyp für deinen Skin. # dr.classic_skins.select_skin.title=Skintyp # dr.classic_skins.upsellWithoutStore=Du musst das Skinpaket kaufen, um diesen Skin zu verwenden, aber es kann keine Verbindung mit dem Marketplace hergestellt werden. # dr.collect_achievement_item=Sammeln # +dr.equip_piece=Anlegen # dr.emotes.play_again=Erneut spielen # dr.header.animation=Emotes # dr.header.capes=Umhänge # @@ -8865,6 +9127,12 @@ dr.zooming=Zoomen # dr.header.classic_skins=Klassische-Texturen-Skins # dr.header.creator_piece_list=Alles von %s # dr.header.customization=Charaktereditor # + +dr.accessibility.header.customization=Charaktereditor (Reiter 1 von 4) # +dr.accessibility.header.classic_skins=Klassische Skins (Reiter 2 von 4) # +dr.accessibility.header.animation=Emotes (Reiter 3 von 4) # +dr.accessibility.header.capes=Umhänge (Reiter 4 von 4) # + dr.header.featured=Vorgestellte Gegenstände # dr.header.previewAppearance=Vorschau # dr.header.colorPicker=Farbauswahl # @@ -8892,6 +9160,7 @@ dr.right_arm=Rechter Arm # dr.left_leg=Linkes Bein # dr.right_leg=Rechte Bein # dr.none_button_text=Keine # +dr.go_to_profile_settings_text=Zu den Profileinstellungen # dr.default_piece_button_text=Standard # dr.categories.body=Körper # dr.categories.style=Stil # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Der Charakter wurde gelöscht # dr.notification.item_selection_failed=Auswahl des Gegenstands ist fehlgeschlagen. # dr.notification.character_failed=Laden des Charakters %s ist fehlgeschlagen. # dr.notification.character_failed_start=Laden des Charakters %s ist fehlgeschlagen. Du kannst ihn von deinem Profil aus neu laden. # +dr.notification.equipped_piece=Soeben angelegt: %s # dr.modal.persona_delete_confirm=Der aktuelle Charakter wird gelöscht. # dr.default.alex.bottom=Alex' Hose # dr.default.alex.hair=Alex' Frisur # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Steves Schuhe # dr.default.steve.skin=Steve # dr.default.steve.top=Steves T-Shirt # dr.emotes.slot=Emote %d # +dr.deep_link_fail.profile=Deep Linking fehlgeschlagen: Profil kann nicht geladen werden. # +dr.deep_link_fail.dressing_room=Deep Linking fehlgeschlagen: Angebot konnte nicht geöffnet werden. # onlinePlay.notRated=Online-Spiel ist nicht bewertet. # onlinePlay.message=Beim Online-Spiel können Textnachrichten oder andere Formen nutzererstellter Inhalte angezeigt werden, die nicht bewertet wurden und nicht für alle Altersklassen geeignet sind. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=%1$s verbleibend ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Updatestatus # dynamicPackage.download.android.NotificationChannelDescription=Updatestatus und -fortschritt anzeigen # + +## GameTest content +gameTest.description=Interagiert mit Gametest. # +gameTest.error.unknownCommandMode=Unbekannter Befehlsmodus bereitgestellt # +gameTest.error.missingStructure=Es konnte innerhalb des Radius (%s) kein Konstruktionsblock gefunden werden. # +gameTest.error.cannotFindLookedAtBlock=Der Block, den du ansiehst, konnte nicht gefunden werden. # +gameTest.error.cannotFindStuctureBlockContainingBlock=Der Konstruktionsblock mit den Zielkoordinaten %s, %s, %s konnte nicht gefunden werden. # +gameTest.error.structureTooBig=Die Konstruktion muss pro Achse unter %s Blöcken bleiben. # +gameTest.error.repeatCountTooSmall=Wiederholzahl muss größer als 0 sein # +gameTest.error.failConditionMet=Fehlschlagbedingungen erfüllt # +gameTest.error.timeout=Kein Erfolg oder Fehlschlag innerhalb von %s Zeiteinheiten # +gameTest.error.noFinishedSequences=Keine Sequenzen abgeschlossen # +gameTest.error.flakyTestError=Nicht genug Erfolge: %s von %s Versuchen. Erforderliche Erfolge: %s. Max. Versuche: %s. # +gameTest.error.testMissing=Test mit Name "%s" konnte nicht gefunden werden. # +gameTest.error.structureNotSpawned=Es wurde keine Konstruktion für den Test erstellt. # +gameTest.error.flakyFailed=Flaky-Test %s fehlgeschlagen, Versuch: %s/%s # +gameTest.error.flakyFailedShowSuccesses=, Erfolge: %s (%s erforderlich) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s fehlgeschlagen! # +gameTest.error.succeededInInvalidTick=In ungültigem Tick erfolgreich: %s erwartet, aber der aktuelle Tick ist %s # +gameTest.error.noTestsFound=Keine Tests für das Tag "%s" gefunden # +gameTest.optionalPrefix=(optional) # +gameTest.assert.couldNotSetBlock=Der Block "%s" konnte nicht platziert werden. # +gameTest.assert.missingButton=Schaltfläche erwartet # +gameTest.assert.missingLever=Hebel erwartet # +gameTest.assert.couldNotSpawnEntity=Die Entität des Typs "%s" konnte nicht gespawnt werden. # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() funktioniert nur bei Kreaturen. # +gameTest.assert.mobWontMove=Die Kreatur konnte "%s" nicht bewegen. # +gameTest.assert.expectEntityOfType=Entität des Typs "%s" erwartet # +gameTest.assert.unexpectedDataResult=Unerwartetes Datenergebnis für die Entität # +gameTest.assert.didNotExpectEntityOfType=Entität des Typs "%s" nicht erwartet # +gameTest.assert.expectBlock=Block "%s" erwartet # +gameTest.assert.unexpectedBlock=Block "%s" nicht erwartet # +gameTest.assert.unexpectedBlockState=Block verfügt nicht über den erwarteten Zustand. # +gameTest.assert.unexpectedBlockStatePrecise=Unerwarteter Blockstatus. Erwartet: %s. Tatsächlich: %s # +gameTest.assert.expectItemOfType=Gegenstandsentität des Typs "%s" erwartet # +gameTest.assert.unexpectedItemOfType=Gegenstandsentität des Typs "%s" nicht erwartet # +gameTest.assert.wrongEntityItemCount=Unerwartete Gegenstandsentität des Typs "%s". Erwartet: %s. Tatsächlich: %s. # +gameTest.assert.noContainerFound=Kein Behälter gefunden # +gameTest.assert.expectEmptyContainer=Leerer Behälter erwartet # +gameTest.assert.expectItemInContainer=Behälter enthält keinen Gegenstand des Typs "%s". # +gameTest.assert.missingComponent=Entität fehlt Komponente "%s" # +gameTest.assert.hasComponent=Entität verfügt über Komponente "%s" # +gameTest.assert.missingArmor=Entität fehlt Rüstung "%s" in Platz "%s" mit Daten "%s" # +gameTest.assert.hasArmor=Entität verfügt über Rüstung "%s" in Platz "%s" mit Daten "%s" # +gameTest.assert.unexpectedRedstonePowerLevel=Unerwartetes Redstone-Kraftlevel. Erwartet: %s. Tatsächlich: %s. # +gameTest.assert.expectWaterLogged=Schwimmender Block erwartet # +gameTest.assert.unexpectedWaterLogged=Schwimmender Block nicht erwartet # +gameTest.assert.missingExplosionComponent=Zündschnur kann nicht festgelegt werden, da sie keine Explosionskomponente hat. # +gameTest.assert.invalidEntityInstance=Ungültige Entitätsinstanz # +gameTest.assert.expectEntityInstance=Erwartete Entitätsinstanz # +gameTest.success.runningTests=%s Tests werden durchgeführt … # +gameTest.success.relativePosition=Position in Relation zu %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s bestanden! # +gameTest.success.flakyPassedEnough=%s hat %s von %s Versuchen bestanden. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Flaky-Test %s erfolgreich, Versuch: %s Erfolge: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=%s Tests mit Tag "%s" werden durchgeführt … # +gameTest.report.testLocation=Position: %s, %s, %s (relativ: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Spieltest abgeschlossen! %s Tests wurden durchgeführt # +gameTest.report.someTestsFailed=%s erforderliche Tests nicht bestanden :( # +gameTest.report.allRequiredTestsPassed=Alle erforderlichen Tests bestanden :) # +gameTest.report.optionalFailures=%s optionale Tests nicht bestanden # +gameTest.report.bookTitle=Spieltestbericht ### A book with this title is placed next to each test with the test results inside diff --git a/texts/el_GR.lang b/texts/el_GR.lang index 2addd84e..70a84052 100644 --- a/texts/el_GR.lang +++ b/texts/el_GR.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Οθόνη συνομιλίας # accessibility.screenName.chatSettings=Οθόνη ρυθμίσεων συνομιλίας # accessibility.screenName.createNew=Οθόνη δημιουργίας νέου # accessibility.screenName.createWorld=Οθόνη ρυθμίσεων δημιουργίας κόσμου # -accessibility.screenName.editCharacter=Οθόνη επεξεργασίας χαρακτήρα # +accessibility.screenName.editCharacter=Δημιουργία χαρακτήρα # accessibility.screenName.editWorldSettings=Οθόνη ρυθμίσεων επεξεργασίας κόσμου # accessibility.screenName.error=Οθόνη σφάλματος # accessibility.screenName.howToPlay=Οθόνη οδηγιών παιχνιδιού # @@ -453,6 +453,7 @@ book.signButton=Υπογραφή # book.titleHere=[Πληκτρολόγησε εδώ τον τίτλο] # build.tooHigh=Το όριο ύψους για τα κτίρια είναι %s κύβοι # +build.tooLow=Το ελάχιστο ύψος για χτίσιμο είναι %s κύβοι # chalkboardScreen.header=Επεξεργασία κειμένου # chalkboardScreen.locked=Κλειδωμένο # @@ -742,6 +743,16 @@ commands.deop.description=Ανακαλεί την κατάσταση χειρι commands.deop.failed=Δεν ήταν δυνατή η κατάργηση δικαιώματος OP (πολύ υψηλό επίπεδο δικαιωμάτων): %s # commands.deop.success=Κατάργηση ιδιότητας op: %s # commands.deop.message=Καταργήθηκε για εσένα η ιδιότητα του op # +commands.dialogue.description=Ανοίγει το παράθυρο διαλόγου NPC για έναν παίκτη. # +commands.dialogue.changeFailed=Απέτυχε η αλλαγή της σκηνής για τον NPC. # +commands.dialogue.changeSuccess=Ο διάλογος άλλαξε με επιτυχία τη σκηνή για τον NPC καθολικά. # +commands.dialogue.changePerPlayerSuccess=Ο διάλογος άλλαξε με επιτυχία το κείμενο του NPC για %1$s. # +commands.dialogue.invalidScene=Έγινε αναφορά σε μη έγκυρη σκηνή. # +commands.dialogue.noNpcComponent=Ο επιλεγμένος παράγοντας δεν είχε στοιχείο NPC. # +commands.dialogue.npcNotFound=Δεν βρέθηκε NPC. # +commands.dialogue.npcNotInRange=Βρέθηκε NPC, αλλά δεν βρισκόταν στο εύρος αυτόματης ενημέρωσης παίκτη λήψης %1$s. # +commands.dialogue.success=Ο διάλογος στάλθηκε στο %1$s. # +commands.dialogue.tooManyNPCs=Ο επιλογέας για τους NPC ήταν ασαφής και ως αποτέλεσμα επιλέχτηκαν πάρα πολλοί. Επιλέξτε μόνο έναν NPC. # commands.difficulty.description=Ορίζει το επίπεδο δυσκολίας. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Ορισμός δυσκολίας παιχνιδιού σε %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Ορίζει την αμετάβλητη κ commands.immutableworld.info=immutableworld = %s # commands.kick.description=Αποβάλει έναν παίκτη από το διακομιστή. # commands.kick.description.edu=Καταργεί έναν παίκτη από το παιχνίδι. # +commands.kick.no.player=Δώσε το όνομα του παίκτη που θέλεις να αποβάλεις # commands.kick.not.found=Δεν είναι δυνατή η εύρεση του παίκτη %1$s # commands.kick.not.yourself=Δεν μπορείς να καταργήσεις τον εαυτό σου από το παιχνίδι # commands.kick.success=Ο παίκτης %1$s αποβλήθηκε από το παιχνίδι # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Ο χρόνος δεν μπορεί να έ commands.schedule.description=Προγραμματίζει μια ενέργεια που θα εκτελεστεί μόλις φορτωθεί μια περιοχή ή μετά από ένα συγκεκριμένο χρονικό διάστημα. # commands.schedule.functionQueued=Η συνάρτηση έχει προστεθεί στην ουρά και θα εκτελεστεί όταν φορτωθεί πλήρως η καθορισμένη περιοχή. # commands.schedule.functionRan=Πραγματοποιήθηκε επιτυχής εκτέλεση %1$d καταχωρήσεων στη συνάρτηση %2$s. # +commands.schedule.invalidOrigin=Η προέλευση που απαιτείται για την εκτέλεση αυτής της συνάρτησης δεν ήταν έγκυρη. # commands.schedule.name.empty=Το όνομα της περιοχής αυτόματης ενημέρωσης δεν μπορεί να είναι κενό. # commands.schedule.too.many.areas=Βρέθηκαν περισσότερες από μία περιοχές αυτόματης ενημέρωσης με το όνομα %s. Χρησιμοποίησε μία μόνο περιοχή. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Όριο στον τρέχοντα α commands.setworldspawn.description=Ορίζει το σημείο γένεσης κόσμου. # commands.setworldspawn.success=Ορισμός του σημείου γένεσης κόσμου σε (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=Η γένεση κόσμου δεν μπορεί να οριστεί σε αυτήν τη διάσταση # +commands.setworldspawn.notAllowedInLegacyWorlds=Η γένεση κόσμου δεν μπορεί να οριστεί σε κόσμους παλαιού τύπου # commands.spawnpoint.success.single=Ορισμός σημείου γένεσης του παίκτη %1$s σε (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Ορίζει το σημείο γένεσης ενός παίκτη. # commands.spawnpoint.success.multiple.specific=Ορισμός σημείου γένεσης παίκτη %1$s σε (%2$d, %3$d, %4$d) # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Οι οντότητες ρίχνουν λάφυρα # createWorldScreen.commandblocksenabled=Οι Κύβοι εντολών έχουν ενεργοποιηθεί # createWorldScreen.experimentalgameplay=Πειράματα # +createWorldScreen.experimentalgameplayinfo=§7Δοκίμασε δυνατότητες που βρίσκονται υπό ανάπτυξη. Δεν είναι δυνατή η απενεργοποίηση μετά τη δημιουργία κόσμου. # createWorldScreen.experimentalbiomes=Δημιουργία προσαρμοσμένων διαπλάσεων # +createWorldScreen.experimentalCreatorFeatures=Επερχόμενες δυνατότητες δημιουργών # createWorldScreen.experimentalmodding=Πρόσθετες δυνατότητες τροποποίησης # +createWorldScreen.cavesandcliffs=Σπηλιές και Γκρεμοί # +createWorldScreen.cavesandcliffsinternal=Σπηλιές και Γκρεμοί (εσωτερικό) # createWorldScreen.experimentalholiday=Δυνατότητες Δημιουργού διακοπών # +createWorldScreen.experimentalGameTest=Ενεργοποίηση GameTest Framework # createWorldScreen.worldPreferences=Προτιμήσεις κόσμου # createWorldScreen.startWithMap=Χάρτης έναρξης # createWorldScreen.defaultName=Ο κόσμος μου # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Ωχ! Έλεγξε τη σύνδεσή σ networkWorld.connect_to_xbl=Πραγματοποίησε είσοδο με λογαριασμό Microsoft για να παίξεις με φίλους. # networkWorld.memberOfTooManyRealms=Έχεις συμπληρώσει το όριο μελών σε Realm. # networkWorld.multiplayerPrivilegesBlocked=Δεν μπορείς να παίξεις παιχνίδι για πολλούς παίκτες σε σύνδεση εξαιτίας των ρυθμίσεων του λογαριασμού Microsoft. Βεβαιώσου πως οι ρυθμίσεις ασφάλειας στο Internet επιτρέπουν το παιχνίδι για πολλούς παίκτες. Βρες οδηγίες για αλλαγή αυτών των ρυθμίσεων στην τοποθεσία aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Δεν μπορείς να παίξεις παιχνίδι για πολλούς παίκτες σε σύνδεση εξαιτίας των ρυθμίσεων του λογαριασμού Microsoft. Βεβαιώσου πως οι ρυθμίσεις ασφάλειας στο Internet επιτρέπουν το παιχνίδι για πολλούς παίκτες και πως έχεις ενεργή συνδρομή Xbox Live Gold. Βρες οδηγίες για αλλαγή αυτών των ρυθμίσεων στην τοποθεσία aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Δεν μπορείς να παίξεις παιχνίδι για πολλούς παίκτες σε σύνδεση εξαιτίας των ρυθμίσεων του λογαριασμού Microsoft. Βεβαιώσου πως οι ρυθμίσεις ασφάλειας στο Internet επιτρέπουν το παιχνίδι για πολλούς παίκτες και τα Κλαμπ και πως έχεις ενεργή συνδρομή Xbox Live Gold. Βρες οδηγίες για αλλαγή αυτών των ρυθμίσεων στην τοποθεσία aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Δεν μπορείς να παίξεις σε παιχνίδι για πολλούς παίκτες online γιατί δεν χρησιμοποιείς την τελευταία έκδοση. Εγκατάστησε την τελευταία έκδοση για να έχεις πρόσβαση σε δυνατότητες online. # networkWorld.more_servers=Περισσότεροι διακομιστές # networkWorld.thirdparty.connect=Σύνδεση με '%s' # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Αν έχεις λάβει μια σύνδεση networkWorld.highPingWarning.title=Συμμετοχή στον διακομιστή; # networkWorld.highPingWarning.line1=Αυτήν τη στιγμή δεν έχεις ισχυρή σύνδεση στον επιλεγμένο διακομιστή. Η εμπειρία σου μπορεί να επηρεαστεί. # networkWorld.highPingWarning.line2=Θέλεις οπωσδήποτε να συμμετάσχεις σε αυτόν τον διακομιστή; # +networkWorld.view_offers=Προβολή προσφορών # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Παίξε τώρα! # thirdPartyWorld.loadingServers=Ανάκτηση πληροφοριών διακομιστή. Αναμονή... # thirdPartyWorld.loadingFeaturedServers=Λήψη διακομιστών... # +realmsSlotsScreen.description=Διάλεξε έως και τρεις κόσμους για αποστολή στον διακομιστή Realms. Επίλεξε έναν κόσμο για να τον ενεργοποιήσεις ή να τον επεξεργαστείς! # +realmsSlotsScreen.new=Νέος κόσμος # +realmsSlotsScreen.readyToPlay=Έτοιμο για παιχνίδι # +realmsSlotsScreen.editRealm=Διαχείριση Realm # +realmsSlotsScreen.editWorld=Επεξεργασία κόσμου # +realmsSlotsScreen.activateWorld=Ενεργοποίηση κόσμου # +realmsSlotsScreen.gamesettings=Ρυθμίσεις παιχνιδιού # +realmsSlotsScreen.chooseSlot=Επιλογή υποδοχής # +realmsSlotsScreen.activateWarning=Εάν επεξεργαστείς ή ενεργοποιήσεις αυτόν τον κόσμο, θα διώξεις όλους τους ενεργούς παίκτες. Μην ανησυχείς, θα μπορούν να συνδεθούν ξανά μετά. # +realmsSlotsScreen.celebrationMap=Χάρτης Εορτασμού των Realms # + realmsSettingsScreen.playerCountLabel=Μέγεθος # realmsSettingsScreen.forceResourcePackFail=Αποτυχία ορισμού τιμής πακέτου επιβολής πόρων # realmsSettingsScreen.failedUploadPack=Η αποστολή του πακέτου %s απέτυχε. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Κλείσιμο realm # realmsSettingsScreen.playRealmButton=Παίξε # realmsSettingsScreen.playDisabledRealmButton=To realm έκλεισε # realmsSettingsScreen.playExpiredRealmButton=Το realm έχει λήξει # +realmsSettingsScreen.selectorSectionLabel.manage=Διαχείριση "%s" # realmsSettingsScreen.selectorSectionLabel=Επεξεργασία του στοιχείου "%s" # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Κόσμος # -realmsSettingsScreen.gameSectionTitle=Παιχνίδι # +realmsSettingsScreen.gameSectionTitle=Ρυθμίσεις παιχνιδιού # realmsSettingsScreen.playersSectionTitle=Παίκτες # realmsSettingsScreen.membersSectionTitle=Μέλη # realmsSettingsScreen.subscriptionSectionTitle=Συνδρομή # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Όνομα realm # realmsSettingsScreen.realmNameEditPlaceholder=Εισαγωγή ονόματος realm # realmsSettingsScreen.realmDescriptionEditPlaceholder=Εισαγωγή περιγραφής realm # realmsSettingsScreen.replaceLoadingText=Αντικαθιστούμε το Realm με αντίγραφο ασφαλείας. # +realmsSettingsScreen.replaceWorldButton=Αντικατάσταση κόσμου # realmsSettingsScreen.resetWorldButton=Επαναφορά κόσμου # realmsSettingsScreen.downloadWorldButton=Λήψη κόσμου # realmsSettingsScreen.downloadWorldNameCopy=%s - Αντίγραφο # -realmsSettingsScreen.uploadWorldButton=Αντικατάσταση κόσμου # +realmsSettingsScreen.uploadWorldButton=Αποστολή κόσμου # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Λειτουργία παιχνιδιού # realmsSettingsScreen.survivalRadioButton=Επιβίωση # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Απέτυχε η επαναφορά του realmsSettingsScreen.realmOpenError=Απέτυχε το άνοιγμα του realm. # realmsSettingsScreen.realmCloseError=Απέτυχε το κλείσιμο του realm. # realmsSettingsScreen.reset=Επαναφορά # -realmsSettingsScreen.resetRealm=Ο κόσμος θα διαγραφεί μόνιμα και θα δημιουργηθεί ένας νέος. Θέλεις σίγουρα να το κάνεις αυτό; # +realmsSettingsScreen.resetRealm=Με αυτή την ενέργεια θα καταργηθεί ο τρέχων κόσμος σου από την υποδοχή και θα μπορέσεις να τον αντικαταστήσεις με έναν καινούργιο. Τα μέλη του Realms θα έχουν πρόσβαση στον νέο κόσμο σου. Επίλεξε "Ακύρωση" για μετάβαση και λήψη ενός αντιγράφου του τρέχοντος κόσμου προκειμένου να αποφύγεις την απώλεια δεδομένων ή επίλεξε "Επιβεβαίωση" για συνέχεια και αντικατάσταση του κόσμου σου. # realmsSettingsScreen.confirmReset=Διαγραφή και επαναφορά; # +realmsSettingsScreen.confirmReplace=Αντικατάσταση κόσμου; # realmsSettingsScreen.closeRealmTitle=Κλείσιμο realm; # realmsSettingsScreen.closeRealmMessage=Το κλείσιμο του realm θα το απενεργοποιήσει. Οποιοσδήποτε παίζει τώρα στο realm θα αποσυνδεθεί. Θέλεις σίγουρα να το κάνεις αυτό; # realmsSettingsScreen.LoadingSubscription=Φόρτωση συνδρομής... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Όλες οι διαθέσιμες δ realmsSettingsScreen.dev_no_matching_version_message=ΚΑΜΙΑ ΑΝΤΙΣΤΟΙΧΙΑ ΓΙΑ '%s' # realmsSettingsScreen.dev_prev_page_label=Προηγούμενο # realmsSettingsScreen.dev_next_page_label=Επόμενο # -realmsSettingsScreen.uploadConfirmationMessage=Θα διαγραφεί ο τρέχον κόσμος από το realm σου και θα μπορείς να τον αντικαταστήσεις με έναν νέο. Τα μέλη του realm σου δεν θα έχουν πρόσβαση στον τρέχοντα κόσμο πλέον. Θέλεις να συνεχίσεις; # +realmsSettingsScreen.uploadConfirmationMessage=Με αυτή την ενέργεια θα καταργηθεί ο τρέχων κόσμος σου από την ενεργή υποδοχή του Realm και θα μπορέσεις να τον αντικαταστήσεις με έναν καινούργιο. Τα μέλη του Realm θα έχουν πρόσβαση στον νέο κόσμο σου. Επίλεξε "Ακύρωση" για μετάβαση και λήψη ενός αντιγράφου του τρέχοντος κόσμου προκειμένου να αποφύγεις την απώλεια δεδομένων ή επίλεξε "Επιβεβαίωση" για συνέχεια και αντικατάσταση του κόσμου σου. # realmsSettingsScreen.uploadConfirmationTitle=Αντικατάσταση κόσμου; # realmsSettingsScreen.allowlist_invite=Πρόσκληση # realmsSettingsScreen.searchBox=Αναζήτηση... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Αυτός ο λογαριασμός M xbl.syncIAP.confirmSync.prompt.title=Συγχρονισμός σε %s; # xbl.syncIAP.confirmSync.prompt.description.line1=Θέλεις να συγχρονίσεις τις αγορές του καταστήματος εφαρμογών στο %s; # -xbl.syncIAP.confirmSync.prompt.description.line2=Μπορείς να συγχρονίσεις μόνο μία φορά πακέτα που δεν αγόρασες από το Minecraft Marketplace. Θα εξακολουθούν να είναι διαθέσιμα για όλους όσοι παίζουν σε αυτή τη συσκευή. # +xbl.syncIAP.confirmSync.prompt.description.line2=Τα πακέτα που αγοράζονται εκτός του Minecraft Marketplace μπορούν να συγχρονιστούν μόνο μία φορά. Θα συνεχίσουν να είναι διαθέσιμα σε οποιονδήποτε παίζει σε αυτήν τη συσκευή. # xbl.syncIAP.confirmSync.prompt.yes=Ναι, συγχρονισμός των αγορών μου # -xbl.transferEntitlements.error.title=Σφάλμα λογαριασμού # -xbl.transferEntitlements.error.body.button=Υπάρχει ένα πρόβλημα με τον λογαριασμό σου. Δεν θα μπορείς να χρησιμοποιήσεις το Marketplace μέχρι να επιλύσουμε το ζήτημα. Αν το ζήτημα δεν λυθεί για αρκετές ημέρες, επικοινώνησε με το τμήμα υποστήριξης χρησιμοποιώντας το κουμπί βοήθειας. # -xbl.transferEntitlements.error.body.nobutton=Υπάρχει ένα πρόβλημα με τον λογαριασμό σου. Δεν θα μπορείς να χρησιμοποιήσεις το Marketplace μέχρι να επιλύσουμε το ζήτημα. Αν το ζήτημα δεν λυθεί για αρκετές ημέρες, επικοινώνησε με το τμήμα υποστήριξης. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Λίστα σφαλμάτων: # -xbl.transferEntitlements.error.error1=Αριθμός σφάλματος # -xbl.transferEntitlements.error.error2=Αριθμός αναγνωριστικού # +xbl.marketplace.account.error.body.nobutton=Υπάρχει ένα πρόβλημα με τον λογαριασμό σου. Δεν θα μπορείς να χρησιμοποιήσεις το Marketplace μέχρι να επιλύσουμε το ζήτημα. Αν το ζήτημα δεν λυθεί για αρκετές ημέρες, επικοινώνησε με το τμήμα υποστήριξης. # playfab.account.banned.title=Αποκλεισμός # playfab.account.banned.body=Έχεις αποκλειστεί από το Minecraft. Όσο διαρκεί ο αποκλεισμός σου, δεν θα μπορείς να παίζεις στους κόσμους σου (σε ορισμένες πλατφόρμες), να παίζεις σε διακομιστές, να συμμετέχεις σε Realm, να φιλοξενείς ή να συμμετέχεις σε παιχνίδια για πολλούς παίκτες, ή να χρησιμοποιείς το Marketplace. Αν πληρώνεις για Realm, θα χρειαστεί να ακυρώσεις τη συνδρομή σου μέσω του καταστήματος όπου την αγόρασες. # @@ -2131,7 +2159,7 @@ date.formatted=%s %d %d # dayOneExperience.carousel.title=Καλώς όρισες στο νέο Minecraft! # dayOneExperience.carousel.welcome_text=Υπάρχουν πολλές συναρπαστικές νέες δυνατότητες σε αυτή τη νέα έκδοση του Minecraft! Ρίξε μια ματιά στο Marketplace, δημιούργησε ένα Realm και παίξε online με φίλους μεταξύ πλατφορμών! # -dayOneExperience.carousel.marketplace=Το Marketplace του Minecraft είναι το μέρος όπου θα βρεις νέες εμφανίσεις, κόσμους, υφές και συνδυαστικά πακέτα από διάφορους ταλαντούχους δημιουργούς. # +dayOneExperience.carousel.marketplace=Το Minecraft Marketplace είναι το μέρος όπου θα βρίσκεις νέες εμφανίσεις, κόσμους, υφές και συνδυαστικά πακέτα από διάφορους ταλαντούχους δημιουργούς. # dayOneExperience.carousel.cross_platform=Με το παιχνίδι μεταξύ πλατφορμών, μπορείς να συνδέεσαι με παίκτες που χρησιμοποιούν διαφορετικές πλατφόρμες. Πραγματοποίησε είσοδο στον λογαριασμό Microsoft, για να παίξεις με όλους τους φίλους σου στο Minecraft! # dayOneExperience.carousel.realms=Τα Realm είναι διακομιστές που εκτελούνται από εμάς, αποκλειστικά για εσένα και τους φίλους σου. Διατήρησε τον κόσμο του Minecraft online και πάντα προσβάσιμο, ακόμα και αν αποσυνδεθείς. # dayOneExperience.carousel.villager=Το νέο Minecraft είναι το μοναδικό που θα λαμβάνει μελλοντικές ενημερώσεις με νέες δυνατότητες, πλάσματα, αντικείμενα, κύβους και πολλά άλλα! # @@ -2204,6 +2232,9 @@ death.attack.thrown=Ο παίκτης %1$s γρονθοκοπήθηκε από death.attack.thrown.item=Ο παίκτης %1$s γρονθοκοπήθηκε από τον παίκτη %2$s. Χρησιμοποιήθηκε: %3$s # death.attack.trident=Ο παίκτης %1$s έγινε σουρωτήρι από %2$s # death.attack.wither=Ο παίκτης %1$s μαράζωσε # +death.attack.freeze=Ο παίκτης %1$s ξεπάγιασε # +death.attack.stalactite=Ο παίκτης %1$s καρφώθηκε από έναν σταλακτίτη που έπεσε πάνω του # +death.attack.stalagmite=Ο παίκτης %1$s καρφώθηκε πάνω σε έναν σταλαγμίτη # death.fell.accident.generic=Ο παίκτης %1$s έπεσε από ψηλά # death.fell.accident.ladder=Ο παίκτης %1$s έπεσε από μια σκάλα # death.fell.accident.vines=Ο παίκτης %1$s έπεσε από κάποιες κληματσίδες # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Αφοσίωση # enchantment.tridentRiptide=Παλίρροια # enchantment.tridentImpaling=Κάρφωμα # - entity.area_effect_cloud.name=Νέφος εφέ περιοχής # entity.armor_stand.name=Βάση πανοπλίας # entity.arrow.name=Βέλος # @@ -2446,6 +2476,7 @@ entity.chicken.name=Κοτόπουλο # entity.cow.name=Αγελάδα # entity.creeper.name=Creeper # entity.dolphin.name=Δελφίνι # +entity.goat.name=Κατσίκα # entity.panda.name=Πάντα # entity.donkey.name=Γάιδαρος # entity.dragon_fireball.name=Πύρινη μπάλα Δράκου # @@ -2470,7 +2501,9 @@ entity.cod.name=Μπακαλιάρος # entity.pufferfish.name=Μπαλονόψαρο # entity.salmon.name=Σολομός # entity.tropicalfish.name=Τροπικό ψάρι # +entity.axolotl.name=Αξολότλ # entity.ghast.name=Ghast # +entity.glow_squid.name=Φωσφοριζέ καλαμάρι # entity.piglin_brute.name=Άγριο Πίγκλιν # entity.guardian.name=Φύλακας # entity.hoglin.name=Χόγκλιν # @@ -2814,7 +2847,7 @@ updateScreen.updateRequired=Απαιτείται ενημέρωση # updateScreen.title=Μη ενημερωμένη έκδοση # updateScreen.body=Πραγματοποίησε ενημέρωση στην τελευταία έκδοση για να αποκτήσεις πρόσβαση σε όλες τις νέες δυνατότητες, να παίξεις με τους φίλους σου online ή να δεις τι νέο υπάρχει στο Marketplace. # updateScreen.commerceNotSupported.title=Δεν είναι δυνατή η πρόσβαση στο Marketplace # -updateScreen.commerceNotSupported.body=Αυτή η έκδοση του Minecraft δεν προσφέρει πλέον πρόσβαση στο Minecraft Marketplace. Πραγματοποίησε ενημέρωση στην τελευταία έκδοση για να επαναφέρεις την πρόσβαση στο Marketplace. # +updateScreen.commerceNotSupported.body=Αυτή η έκδοση του Minecraft δεν μπορεί πλέον να αποκτήσει πρόσβαση στο Minecraft Marketplace. Ενημέρωσε το παιχνίδι στην πιο πρόσφατη έκδοση για να αποκαταστήσεις την πρόσβαση στο Marketplace. # updateScreen.packs.updateRequired=Ενημέρωσε το παιχνίδι στην πιο πρόσφατη έκδοση, για να κατεβάσεις το πακέτο που αγόρασες στο Minecraft Marketplace. # updateScreen.patchVersion=Σημειώσεις ενημέρωσης κώδικα για την έκδοση %s: # @@ -3581,7 +3614,7 @@ howtoplay.theEnd.text.5=Και σαν να μην αρκεί αυτό, πρόσ howtoplay.theStore=Το Marketplace # howtoplay.theStore.title=Οδηγίες παιχνιδιού: Το Marketplace # -howtoplay.theStore.text.1=Το Marketplace του Minecraft είναι το μέρος όπου θα βρεις νέες εμφανίσεις, κόσμους, υφές και συνδυαστικά πακέτα από διάφορους ταλαντούχους δημιουργούς. # +howtoplay.theStore.text.1=Το Minecraft Marketplace είναι το μέρος όπου θα βρίσκεις νέες εμφανίσεις, κόσμους, υφές και συνδυαστικά πακέτα από διάφορους ταλαντούχους δημιουργούς. # howtoplay.theStore.header.1=Εξερεύνηση περιεχομένου # howtoplay.theStore.text.2=Δοκίμασε μια νέα εμφάνιση για να αποκτήσεις ολοκαίνουργια εικόνα! # howtoplay.theStore.text.3=Δες κόσμους για να ξεκλειδώσεις νέους χάρτες και προκλήσεις που θα θες να παίξεις ξανά και ξανά! # @@ -3689,6 +3722,13 @@ inventory.binSlot=Καταστροφή αντικειμένου # item.air.name=Αέρας # item.apple.name=Μήλο # +item.axolotlAdultBodySingle.name=Ενήλικο Αξολότλ %1$s # +item.axolotlBabyBodySingle.name=Μωρό Αξολότλ %1$s # +item.axolotlColorLucy.name=Αλμπίνο # +item.axolotlColorCyan.name=Κυανό # +item.axolotlColorGold.name=Χρυσό # +item.axolotlColorWild.name=Καφέ # +item.axolotlColorBlue.name=Μπλε # item.golden_apple.name=Χρυσό μήλο # item.appleEnchanted.name=Μαγεμένο μήλο # item.armor_stand.name=Βάση πανοπλίας # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Κουβάς με σολομό # item.bucketTropical.name=Κουβάς με τροπικό ψάρι # item.bucketPuffer.name=Κουβάς με μπαλονόψαρο # item.bucketCustomFish.name=Κουβάς με # +item.bucketAxolotl.name=Κουβάς με Αξολότλ # item.tropicalColorWhite.name=Λευκό # item.tropicalColorOrange.name=Πορτοκαλί # item.tropicalColorMagenta.name=Βαθυκόκκινο # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Ανοικτή γκρι βαφή # item.dye.white.name=Οστεάλευρο # item.dye.white_new.name=Λευκή βαφή # item.dye.yellow.name=Κίτρινη βαφή # +item.glow_ink_sac.name=Θύλακας φωσφοριζέ μελανιού # +item.glow_frame.name=Κορνίζα φωσφοριζέ αντικειμένου # item.egg.name=Αυγό # item.elytra.name=Έλυτρα # item.emerald.name=Σμαράγδι # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Βαγονέτο με καμίνι # item.hopper_minecart.name=Βαγονέτο με χωνί # item.tnt_minecart.name=Βαγονέτο με δυναμίτη # item.spawn_egg.entity.agent.name=Γένεση Agent # +item.spawn_egg.entity.axolotl.name=Γένεση Αξολότλ # item.spawn_egg.entity.bee.name=Γένεση μέλισσας # item.spawn_egg.entity.hoglin.name=Γένεση Χόγκλιν # item.spawn_egg.entity.cat.name=Γένεση γάτας # item.spawn_egg.entity.chicken.name=Γένεση κοτόπουλου # item.spawn_egg.entity.cow.name=Γένεση αγελάδας # item.spawn_egg.entity.cod.name=Γένεση μπακαλιάρου # +item.spawn_egg.entity.goat.name=Γένεση κατσίκας # item.spawn_egg.entity.pufferfish.name=Γένεση μπαλονόψαρου # item.spawn_egg.entity.salmon.name=Γένεση σολομού # item.spawn_egg.entity.tropicalfish.name=Γένεση τροπικού ψαριού # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Γένεση Χωρικού # item.spawn_egg.entity.vindicator.name=Γένεση Εκδικητή # item.spawn_egg.entity.mooshroom.name=Γένεση αμανιτογελάδας # item.spawn_egg.entity.squid.name=Γένεση καλαμαριού # +item.spawn_egg.entity.glow_squid.name=Γένεση Φωσφοριζέ καλαμαριού # item.spawn_egg.entity.rabbit.name=Γένεση λαγού # item.spawn_egg.entity.bat.name=Γένεση νυχτερίδας # item.spawn_egg.entity.ravager.name=Γένεση Ολέθρου # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Ρύγχος # item.banner_pattern.skull=Νεκροκεφαλή # item.banner_pattern.thing=Πράγμα # item.banner_pattern.vines=Περίγραμμα με εσοχές # +item.bucketPowderSnow.name=Κουβάς με φρέσκο χιόνι # itemGroup.search=Αναζήτηση αντικειμένων # itemGroup.name.planks=Σανίδες # @@ -5264,6 +5311,7 @@ menu.start=Έναρξη # menu.switchingLevel=Εναλλαγή κόσμων # menu.makingBackup=Δημιουργία αντιγράφου ασφαλείας... # menu.saving=Αποθήκευση... # +menu.toolboxMode=Λειτουργία εργαλειοθήκης # merchant.deprecated=Πούλησε κάτι άλλο για να ξεκλειδωθεί! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Αυτό το αντικείμενο είναι κλε notification.lock.noRemove=Αυτό το αντικείμενο είναι κλειδωμένο και δεν είναι δυνατή η κατάργησή του από τα αποθέματα # npcscreen.action.buttonmode=Λειτουργία κουμπιού # +npcscreen.action.onEnter=Κατά την είσοδο # +npcscreen.action.onExit=Κατά την έξοδο # npcscreen.action.buttonname=Όνομα κουμπιού # npcscreen.action.command.placeholder=Πληκτρολόγησε εδώ την εντολή... # npcscreen.action.command.title=Εντολή # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Δημιουργία realm χωρίς α options.dev_flushOrphanedRealmsPurchases=Διαγραφή αγορών Realm χωρίς ιδιοκτήτες # options.dev_enableMixerInteractive=Ενεργοποίηση αλληλεπιδραστικών εντολών Mixer # options.dev_storeOfferQueryRequiresXbl=Απαιτείται XBL για προσφορές από το κατάστημα # -options.dev_clearPurchaseInventory=Επαναφορά νομισμάτων και δικαιωμάτων # options.dev_renderBoundingBox=Φωτοαπόδοση πλαισίου οριοθέτησης # options.dev_renderPaths=Φωτοαπόδοση διαδρομών # options.dev_renderGoalState=Φωτοαπόδοση κατάστασης-στόχου # @@ -5581,6 +5630,7 @@ options.fboEnable=Ενεργοποίηση FBO # options.forceUnicodeFont=Υποχρεωτική χρήση γραμματοσειράς Unicode # options.fov=Οπτικό πεδίο # options.fov.toggle=Η αλλαγή του οπτικού πεδίου είναι δυνατή από το παιχνίδι # +options.licenses=Άδειες χρήσης # options.licensed_content=Περιεχόμενο με άδεια χρήσης # options.font_license=Άδεια χρήσης γραμματοσειράς # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Κρυφό # options.hidehud=Απόκρυψη HUD # options.hidehand=Απόκρυψη χεριού # options.classic_box_selection=Επιλογή περιγράμματος # +options.creator=Δημιουργός # +options.creatorTitle=Ρυθμίσεις δημιουργού # options.vr_classic_box_selection=Επιλογή περιγράμματος # options.hidegamepadcursor=Απόκρυψη κέρσορα χειριστηρίου # options.hidegui=Απόκρυψη GUI # @@ -5731,6 +5783,7 @@ options.screenPositionY=Κατακόρυφη θέση οθόνης # options.sensitivity=Ευαισθησία # options.sensitivity.max=ΥΠΕΡΤΑΧΥΤΗΤΑ!!! # options.sensitivity.min=*χασμουρητό* # +options.spyglassdampen=Απόσβεση μονοκυαλιού # options.multiplayergame=Παιχνίδι πολλών παικτών # options.servervisible=Ορατό σε παίκτες LAN # options.ShowComfortSelectScreen=Εμφάνιση οθόνης επιλογών άνεσης # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Ορατό σε παίκτες Xbox Live # options.xboxLiveAccountSettings=Ρυθμίσεις λογαριασμού Microsoft # options.xboxLiveSignedIn=Πραγματοποιήθηκε είσοδος με λογαριασμό Microsoft # options.xboxLiveSignedOut=Πραγματοποιήθηκε έξοδος από λογαριασμό Microsoft # -options.xboxLive.privacyControl=Διαχείριση των ατόμων που επιτρέπεται να σου στέλνουν προσκλήσεις # +options.xboxLive.privacyControl=Προστασία προσωπικών δεδομένων και ασφάλεια στο Internet # +options.realms.checkInvites=Διαχείριση προσκλήσεων συνδρομής Realms # options.skinCustomisation=Προσαρμογή εμφανίσεων... # options.skinCustomisation.title=Προσαρμογή εμφανίσεων # options.skin.change=Αλλαγή εμφάνισης # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Τρίτο πρόσωπο στο προσκ options.title=Επιλογές # options.toggle=Eναλλαγή # options.renderclouds=Απόδοση νεφών # +options.toolboxMode=Λειτουργία εργαλειοθήκης # options.toggleCrouch=Εναλλαγή συσπείρωσης # options.touch=Άγγιγμα # options.touchSettings=Ρυθμίσεις αγγίγματος # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=Η εμφάνιση που χρη options.skinsMultiplayerDisabled=Η εμφάνιση που χρησιμοποιείς δεν μπορεί να χρησιμοποιηθεί σε παιχνίδι για πολλούς παίκτες. # options.content.noRealms=Επεξεργασία Κόσμου; # options.content.noRealms.message=Αυτός ο κόσμος χρησιμοποιεί ένα πακέτο πόρων ή πρότυπο που δεν μπορεί να χρησιμοποιηθεί σε παιχνίδι για πολλούς παίκτες μεταξύ πλατφορμών. # +options.experimentalWorldLoad=Φόρτωση πειραματικού κόσμου; # +options.experimentalWorldLoad.message=Αυτός ο κόσμος χρησιμοποιεί δυνατότητες που βρίσκονται ακόμα υπό ανάπτυξη. Μπορεί να παρουσιάσει σφάλματα, διακοπές ή να σταματήσει να λειτουργεί οποιαδήποτε στιγμή. # +options.activateExperimentalGameplay.message=Πρόσεχε! Πρόκειται να δημιουργήσεις ένα αντίγραφο του κόσμου σου ενώ τα Πειράματα είναι ενεργοποιημένα. Ο νέος κόσμος μπορεί να παρουσιάσει σφάλματα, διακοπές ή να σταματήσει να λειτουργεί με μελλοντικές ενημερώσεις. # options.activateExperimentalGameplay=Ενεργοποίηση πειραματικού παιχνιδιού; # -options.activateExperimentalGameplay.message=Ενεργοποιεί δυνατότητες beta. Το πειραματικό παιχνίδι μπορεί να καταστρέψει τον κόσμο σου. Εάν συνεχίσεις, θα δημιουργήσουμε ένα αντίγραφο του κόσμου σου ξεκινώντας από [EX] με ενεργοποιημένη αυτήν τη δυνατότητα. # -options.activateExperimentalGameplayCreate.message=Ενεργοποιεί δυνατότητες beta. Το πειραματικό παιχνίδι μπορεί να μην είναι σταθερό. # +options.activateExperimentalGameplay.activate=Ενεργοποίηση Πειραμάτων # +options.activateExperimentalGameplayCreate.message=Πρόσεχε! Ενεργοποιείς δυνατότητες που βρίσκονται ακόμα υπό ανάπτυξη. Ο κόσμος σου μπορεί να παρουσιάσει σφάλματα, διακοπές ή να σταματήσει να λειτουργεί με μελλοντικές ενημερώσεις. # options.activateFancyBubbles=Θες να ενεργοποιήσεις τις στήλες με Φανταχτερές φούσκες; # options.activateFancyBubblesCreate.message=Ενεργοποιεί τις στήλες με Φανταχτερές φούσκες. Οι στήλες με Φανταχτερές φούσκες μπορεί να μειώσουν τις επιδόσεις σε ορισμένες συσκευές. # +options.activateToolboxModeCreate.message=Προσθέτει ισχυρά εργαλεία για την επεξεργασία κόσμων. Προορίζεται για έμπειρους δημιουργούς σε συσκευές με ποντίκι και πληκτρολόγιο. # +options.activateToolboxModeCreate.messageWithMouse=Προσθέτει ισχυρά εργαλεία για την επεξεργασία κόσμων. Προορίζεται για έμπειρους δημιουργούς. # options.unlockTemplateWorldOptions=Απόρριψη των ρυθμίσεων του δημιουργού; # options.unlockTemplateWorldOptions.message=Η εμπειρία που ο δημιουργός αυτού του προτύπου θέλει να έχεις μπορεί να χαθεί, αν ξεκλειδώσεις αυτές τις ρυθμίσεις. Αν συνεχίσεις, ενδεχομένως να μην καταφέρεις να επιστρέψεις σε αυτή την εμπειρία. # options.unlockTemplateWorldOptions.initiate=Ξεκλείδωμα επιλογών κόσμου προτύπου # @@ -5904,6 +5964,7 @@ options.enableEducation=Ενεργοποίηση Education Edition; # options.enableEducation.message=Ενεργοποιεί τις δυνατότητες χημείας του Education Edition. Το εκπαιδευτικό παιχνίδι μπορεί να καταστρέψει τον κόσμο σου. Εάν συνεχίσεις, θα δημιουργήσουμε ένα αντίγραφο του κόσμου σου που θα ξεκινά με [EDU]. # options.enableEducationCreate.message=Ενεργοποιεί τις δυνατότητες χημείας του Education Edition. Αυτή η λειτουργία δεν μπορεί να απενεργοποιηθεί μετά τη δημιουργία του κόσμου σου. Έχε υπόψη σου ότι μπορείς να απολαύσεις καλύτερα αυτές τις δυνατότητες σε επιτραπέζιους υπολογιστές με μέτρια προς υψηλή μνήμη. # options.goBack=Μετάβαση πίσω # +options.loadWorldAnyway=Φόρτωση κόσμου οπωσδήποτε # options.managePrivacy=Για να διαχειριστείς τις ρυθμίσεις προστασίας προσωπικών δεδομένων, επισκέψου την τοποθεσία https://account.xbox.com/Settings σε οποιοδήποτε πρόγραμμα περιήγησης στο Web. # options.unlink_msa.button=Κατάργηση σύνδεσης λογαριασμού Microsoft # options.unlink_msa.confirm.title=Να καταργηθεί η σύνδεση του λογαριασμού Microsoft; # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Όλα τα Realm έχουν ενημερωθεί playscreen.realms=Realm # playscreen.realmsWarning.moreinfo=Περισσότερες πληροφορίες # playscreen.realmsCompatibilityFailure=Δεν ήταν δυνατή η σύνδεση με Realm τώρα. Θα δοκιμάσουμε ξανά σύντομα. # +playscreen.realmsSignIn=Πραγματοποίησε είσοδο για να παίξεις σε Realms σήμερα! # +playscreen.realmsSignInFriends=Πραγματοποίησε είσοδο για να δεις τα Realms των φίλων σου σήμερα! # playscreen.worlds=Κόσμοι # playscreen.dontSeeLegacyWorlds=Δεν βλέπεις τους κόσμους σου; # playscreen.syncLegacyWorlds=Συγχρονισμός παλαιών κόσμων # @@ -6249,6 +6312,7 @@ potion.wither=Μαρασμός # potion.wither.postfix=Φίλτρο Αποσύνθεσης # profileScreen.header=Προφίλ # +profileScreen.reload=Επαναφόρτωση # profileScreen.manage_button_text=Επεξεργασία χαρακτήρα # profileScreen.manage_button_create_text=Δημιουργία χαρακτήρα # profileScreen.delete_button=Διαγραφή χαρακτήρα # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Περισσότερες επιλογές κόσμ selectWorld.newWorld=Νέος κόσμος # selectWorld.newWorld.copyOf=Αντιγραφή του %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Πειραματικά # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Τα Realms θα είναι διαθέσιμα σύντομα! # selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=Μάθε περισσότερα # selectWorld.recreate=Επαναδημιουργία # selectWorld.rename=Μετονομασία # @@ -6809,11 +6874,18 @@ store.allStores=Όλα τα καταστήματα # store.menu.home=Αρχική σελίδα # store.itemDetail.back=Λεπτομέρειες # store.coin.bonus=Μπόνους! # +store.disabledOnBeta=Αυτή η δυνατότητα είναι απενεργοποιημένη αυτήν τη στιγμή στη δοκιμαστική έκδοση. # + +store.giftPromo.day=Ημέρα %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Διεκδικήθηκαν # +store.promo.title=Καλοκαιρινός εορτασμός # +store.promo.incompatible=Αυτός ο κόσμος δεν είναι συμβατός με αυτή τη συσκευή. Διεκδίκησέ τον σε μια υποστηριζόμενη συσκευή. # +store.promo.details=Δες λεπτομέρειες # +store.promo.view=Δες το στη Δημιουργία χαρακτήρα # store.realmsPlus=Realms Plus # store.realmsPlus.content=Περιεχόμενο # store.realmsPlus.faq=Συνήθεις ερωτήσεις # -store.realmsPlus.buyFor=ΚΑΝΕ ΕΓΓΡΑΦΗ ΤΩΡΑ %s ### Maximum 25 characters store.realmsPlus.buyNow=ΚΑΝΕ ΕΓΓΡΑΦΗ ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Κάνε εγγραφή τώρα για %s/μήνα # store.realmsPlus.buyNowTrialPerMonth=Έναρξη δοκιμής ### Maximum 25 characters @@ -6841,14 +6913,14 @@ store.realmsPlus.consumable.withoutTrial=Το Realm σου και 150+ πακέ store.realmsPlus.landing.header=Η συνδρομή περιλαμβάνει: # store.realmsPlus.landing.headerTrial=Δωρεάν δοκιμή 30 ημερών, στη συνέχεια, %s/μήνα # -store.realmsPlus.landing.info1.line1=- Ο προσωπικός σου διακομιστής Realm – Ένας μόνιμος κόσμος που είναι πάντα online για εσένα και τους φίλους σου! # -store.realmsPlus.landing.info1.line2=- Οι φίλοι παίζουν δωρεάν στο Realm σου # -store.realmsPlus.landing.info1.line3=- Μπορείς να μεταβείς από την κονσόλα στο κινητό στον υπολογιστή. Σε οποιαδήποτε συσκευή διαθέτει το Minecraft Marketplace # +store.realmsPlus.landing.info1.line1=Ο προσωπικός σου διακομιστής Realm – Ένας μόνιμος κόσμος που είναι πάντα online για εσένα και τους φίλους σου! # +store.realmsPlus.landing.info1.line2=Οι φίλοι παίζουν δωρεάν στο Realm σου # +store.realmsPlus.landing.info1.line3=Μπορείς να μεταβείς από την κονσόλα στο κινητό στον υπολογιστή - Σε οποιαδήποτε συσκευή διαθέτει το Minecraft Marketplace # -store.realmsPlus.landing.info2.line1=- Δωρεάν πρόσβαση σε κατάλογο 150+ πακέτων από το Marketplace # -store.realmsPlus.landing.info2.line2=- Οι κόσμοι στο Realm σου περιλαμβάνουν δημιουργία αντιγράφων ασφαλείας # -store.realmsPlus.landing.info2.line3=- Οι πρώτες 30 ημέρες θα είναι δωρεάν # -store.realmsPlus.landing.info2.line4=- Κάνε εγγραφή τώρα για %s/μήνα # +store.realmsPlus.landing.info2.line1=Δωρεάν πρόσβαση σε κατάλογο 150+ πακέτων από το Marketplace # +store.realmsPlus.landing.info2.line2=Οι κόσμοι στο Realm σου περιλαμβάνουν δημιουργία αντιγράφων ασφαλείας # +store.realmsPlus.landing.info2.line3=Οι πρώτες 30 ημέρες θα είναι δωρεάν # +store.realmsPlus.landing.info2.line4=Κάνε εγγραφή τώρα για %s/μήνα # store.realmsPlus.faq.header=ΣΥΝΗΘΕΙΣ ΕΡΩΤΗΣΕΙΣ # store.realmsPlus.faq.question1=Τι είναι το Realms Plus; # @@ -7246,7 +7318,7 @@ store.applyToRealm=Δημιουργία στο Realm # store.inRealmsPlus=Στο Realms Plus # store.uploadWorldTitle=Αντικατάσταση κόσμου; # store.uploadPackTitle=Αντικατάσταση πακέτου; # -store.uploadWorldMessage=Θα διαγραφεί ο τρέχων κόσμος από το Realm σου και θα μπορείς να τον αντικαταστήσεις με έναν νέο. Τα μέλη του Realm σου δεν θα έχουν πρόσβαση στον τρέχοντα κόσμο πλέον. Θέλεις να συνεχίσεις; # +store.uploadWorldMessage=Με αυτή την ενέργεια θα καταργηθεί ο τρέχων κόσμος σου από την ενεργή υποδοχή του Realm και θα μπορέσεις να τον αντικαταστήσεις με έναν καινούργιο. Τα μέλη του Realm θα έχουν πρόσβαση στον νέο κόσμο σου. Επίλεξε "Ακύρωση" για μετάβαση και λήψη ενός αντιγράφου του τρέχοντος κόσμου προκειμένου να αποφύγεις την απώλεια δεδομένων ή επίλεξε "Επιβεβαίωση" για συνέχεια και αντικατάσταση του κόσμου σου. # store.uploadPackMessage=Θα καταργηθούν όλα τα τρέχοντα πακέτα πόρων και συμπεριφοράς που έχουν εφαρμοστεί στο Realm σου και θα αντικατασταθούν από το επιλεγμένο πακέτο. Θέλεις να συνεχίσεις; # stream.confirm_start=Θέλεις σίγουρα να ξεκινήσεις τη μετάδοση; # @@ -7339,6 +7411,21 @@ tile.camera.name=Κάμερα # tile.conduit.name=Αγωγός # tile.invisibleBedrock.name=Αόρατο βραχώδες υπόστρωμα # tile.beetroot.name=Παντζάρι # +tile.big_dripleaf.name=Μεγάλο σπηλαιόφυλλο # +tile.small_dripleaf_block.name=Μικρό σπηλαιόφυλλο # +tile.hanging_roots.name=Κρεμαστές ρίζες # +tile.dirt_with_roots.name=Ριζόχωμα # +tile.spore_blossom.name=Άνθος σπόρων # +tile.azalea_leaves.name=Φύλλα αζαλέας # +tile.azalea_leaves_flowered.name=Ανθισμένα φύλλα αζαλέας # +tile.azalea.name=Αζαλέα # +tile.flowering_azalea.name=Ανθισμένη αζαλέα # +tile.cave_vines.name=Κληματσίδες των σπηλαίων # +tile.cave_vines_body_with_berries.name=Κληματσίδες των σπηλαίων # +tile.cave_vines_head_with_berries.name=Κληματσίδες των σπηλαίων # +item.glow_berries.name=Λαμπερά μούρα # +tile.moss_block.name=Χορταριασμένος κύβος # +tile.moss_carpet.name=Χορταριασμένο χαλί # tile.birchFence.name=Φράκτης από σημύδα # tile.birch_fence_gate.name=Πύλη φράκτη σημύδας # tile.blast_furnace.name=Υψικάμινος # @@ -7616,6 +7703,7 @@ tile.hopper.name=Χωνί # tile.ice.name=Πάγος # tile.packed_ice.name=Συμπιεσμένος πάγος # tile.blue_ice.name=Μπλε πάγος # +tile.frosted_ice.name=Χιονέ πάγος # tile.iron_trapdoor.name=Σιδερένια καταπακτή # tile.jukebox.name=Τζουκ μποξ # tile.jungleFence.name=Φράκτης από ξύλο ζούγκλας # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Φύλλα βελανιδιάς # tile.leaves.spruce.name=Φύλλα ελάτου # tile.lever.name=Μοχλός # tile.glowstone.name=Φεγγόλιθος # +tile.glow_lichen.name=Λαμπερή λειχήνα # tile.lightning_rod.name=Αλεξικέραυνο # tile.lit_pumpkin.name=Κολοκυθοφάναρο # tile.lockedchest.name=Κλειδωμένο σεντούκι # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Ορυκτός χρυσός των Εγκάτων # tile.respawn_anchor.name=Άγκυρα επαναγένεσης # tile.crying_obsidian.name=Δακρυσμένος οψιδιανός # +tile.powder_snow.name=Φρέσκο χιόνι # +tile.deepslate.name=Βαθύπετρα # +tile.infested_deepslate.name=Βαθύπετρα με έντομο "ψαράκι" # +tile.cobbled_deepslate.name=Βοτσαλωτή βαθύπετρα # +tile.dripstone_block.name=Κύβος σπηλαιοθέματος # +tile.pointed_dripstone.name=Μυτερό σπηλαιόθεμα # +tile.cobbled_deepslate_slab.name=Πλάκα από βοτσαλωτή βαθύπετρα # +tile.cobbled_deepslate_stairs.name=Σκάλες από βοτσαλωτή βαθύπετρα # +tile.cobbled_deepslate_wall.name=Τοίχος από βοτσαλωτή βαθύπετρα # +tile.polished_deepslate.name=Γυαλισμένη βαθύπετρα # +tile.polished_deepslate_slab.name=Πλάκα από γυαλισμένη βαθύπετρα # +tile.polished_deepslate_stairs.name=Σκάλες από γυαλισμένη βαθύπετρα # +tile.polished_deepslate_wall.name=Τοίχος από γυαλισμένη βαθύπετρα # +tile.deepslate_tiles.name=Πλακίδια από βαθύπετρα # +tile.deepslate_tile_slab.name=Πλάκα πλακιδίων από βαθύπετρα # +tile.deepslate_tile_stairs.name=Σκάλες πλακιδίων από βαθύπετρα # +tile.deepslate_tile_wall.name=Τοίχος πλακιδίων από βαθύπετρα # +tile.deepslate_bricks.name=Τούβλα από βαθύπετρα # +tile.deepslate_brick_slab.name=Τουβλόπλακα από βαθύπετρα # +tile.deepslate_brick_stairs.name=Σκάλες από τούβλα βαθύπετρας # +tile.deepslate_brick_wall.name=Τοίχος από τούβλα βαθύπετρας # +tile.chiseled_deepslate.name=Σμιλεμένη βαθύπετρα # +tile.cobbled_deepslate_double_slab.name=Διπλή πλάκα από βοτσαλωτή βαθύπετρα # +tile.polished_deepslate_double_slab.name=Διπλή πλάκα από γυαλισμένη βαθύπετρα # +tile.deepslate_tile_double_slab.name=Διπλή πλάκα πλακιδίων από βαθύπετρα # +tile.deepslate_brick_double_slab.name=Διπλή τουβλόπλακα βαθύπετρας # +tile.deepslate_lapis_ore.name=Ορυκτός λαζουρίτης βαθύπετρας # +tile.deepslate_iron_ore.name=Ορυκτός σίδηρος βαθύπετρας # +tile.deepslate_gold_ore.name=Ορυκτός χρυσός βαθύπετρας # +tile.deepslate_redstone_ore.name=Ορυκτός ερυθρόλιθος βαθύπετρας # +tile.deepslate_diamond_ore.name=Ορυκτό διαμάντι βαθύπετρας # +tile.deepslate_coal_ore.name=Γαιάνθρακας βαθύπετρας # +tile.deepslate_emerald_ore.name=Ορυκτό σμαράγδι βαθύπετρας # +tile.deepslate_copper_ore.name=Ορυκτός χαλκός βαθύπετρας # +tile.cracked_deepslate_tiles.name=Πλακίδια από ραγισμένη βαθύπετρα # +tile.cracked_deepslate_bricks.name=Τούβλα από ραγισμένη βαθύπετρα # +item.copper_ingot.name=Ράβδος χαλκού # +item.raw_copper.name=Ακατέργαστος χαλκός # +item.raw_iron.name=Ακατέργαστος σίδηρος # +item.raw_gold.name=Ακατέργαστος χρυσός # +tile.copper_block.name=Κύβος χαλκού # +tile.exposed_copper.name=Εκτεθειμένος χαλκός # +tile.weathered_copper.name=Φθαρμένος χαλκός # +tile.oxidized_copper.name=Οξειδωμένος χαλκός # +tile.waxed_copper.name=Κερωμένος κύβος χαλκού # +tile.waxed_exposed_copper.name=Κερωμένος εκτεθειμένος χαλκός # +tile.waxed_weathered_copper.name=Κερωμένος φθαρμένος χαλκός # +tile.waxed_oxidized_copper.name=Κερωμένος οξειδωμένος χαλκός # + +tile.cut_copper.name=Κομμένος χαλκός # +tile.exposed_cut_copper.name=Εκτεθειμένος κομμένος χαλκός # +tile.weathered_cut_copper.name=Φθαρμένος κομμένος χαλκός # +tile.oxidized_cut_copper.name=Οξειδωμένος κομμένος χαλκός # +tile.waxed_cut_copper.name=Κερωμένος κομμένος χαλκός # +tile.waxed_exposed_cut_copper.name=Κερωμένος εκτεθειμένος κομμένος χαλκός # +tile.waxed_weathered_cut_copper.name=Κερωμένος φθαρμένος κομμένος χαλκός # +tile.waxed_oxidized_cut_copper.name=Κερωμένος οξειδωμένος κομμένος χαλκός # + +tile.cut_copper_stairs.name=Σκάλες από κομμένο χαλκό # +tile.exposed_cut_copper_stairs.name=Σκάλες από εκτεθειμένο κομμένο χαλκό # +tile.weathered_cut_copper_stairs.name=Σκάλες από φθαρμένο κομμένο χαλκό # +tile.oxidized_cut_copper_stairs.name=Σκάλες από οξειδωμένο κομμένο χαλκό # +tile.waxed_cut_copper_stairs.name=Σκάλες από κερωμένο κομμένο χαλκό # +tile.waxed_exposed_cut_copper_stairs.name=Σκάλες από κερωμένο εκτεθειμένο κομμένο χαλκό # +tile.waxed_weathered_cut_copper_stairs.name=Σκάλες από κερωμένο φθαρμένο κομμένο χαλκό # +tile.waxed_oxidized_cut_copper_stairs.name=Σκάλες από κερωμένο οξειδωμένο κομμένο χαλκό # + +tile.cut_copper_slab.name=Πλάκα από κομμένο χαλκό # +tile.exposed_cut_copper_slab.name=Πλάκα από εκτεθειμένο κομμένο χαλκό # +tile.weathered_cut_copper_slab.name=Πλάκα από φθαρμένο κομμένο χαλκό # +tile.oxidized_cut_copper_slab.name=Πλάκα από οξειδωμένο κομμένο χαλκό # +tile.waxed_cut_copper_slab.name=Πλάκα από κερωμένο κομμένο χαλκό # +tile.waxed_exposed_cut_copper_slab.name=Πλάκα από κερωμένο εκτεθειμένο κομμένο χαλκό # +tile.waxed_weathered_cut_copper_slab.name=Πλάκα από κερωμένο φθαρμένο κομμένο χαλκό # +tile.waxed_oxidized_cut_copper_slab.name=Πλάκα από κερωμένο οξειδωμένο κομμένο χαλκό # +tile.raw_copper_block.name=Κύβος ακατέργαστου χαλκού # +tile.raw_iron_block.name=Κύβος ακατέργαστου σιδήρου # +tile.raw_gold_block.name=Κύβος ακατέργαστου χρυσού # +itemGroup.name.copper=Χαλκός # +hudScreen.tooltip.waxOn=Βάλε κερί # +hudScreen.tooltip.waxOff=Βγάλε κερί # +hudScreen.tooltip.scrape=Ξύσε # + + + +item.spyglass.name=Μονοκυάλι # +item.amethyst_shard.name=Θραύσμα αμέθυστου # +tile.amethyst_block.name=Κύβος αμέθυστου # +tile.budding_amethyst.name=Ανθοφόρος αμέθυστος # +tile.amethyst_cluster.name=Συστάδα αμέθυστου # +tile.large_amethyst_bud.name=Μεγάλος ανθός αμέθυστου # +tile.medium_amethyst_bud.name=Μεσαίος ανθός αμέθυστου # +tile.small_amethyst_bud.name=Μικρός ανθός αμέθυστου # +tile.tuff.name=Τόφος # +tile.calcite.name=Ασβεστίτης # +tile.tinted_glass.name=Σκούρο γυαλί # +tile.smooth_basalt.name=Λείος βασάλτης # + tipped_arrow.effect.empty=Ενισχυμένο βέλος # tipped_arrow.effect.mundane=Ενισχυμένο βέλος # tipped_arrow.effect.thick=Ενισχυμένο βέλος # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Αόρατοι κύβοι: # structure_block.include_entities=Συμπερίληψη οντοτήτων: # structure_block.show_bounding_box=Εμφάνιση πλαισίου οριοθέτησης: # structure_block.mirror=Κατοπτρισμός: # +structure_block.animation_mode=Λειτουργία κίνησης: # +structure_block.animation_time=Χρόνος κίνησης: # +structure_block.animation_time_tip=Σε δευτερόλεπτα # +structure_block.place_by_none=Κανένα # +structure_block.place_by_layer=Τοποθέτηση κατά επίπεδο # +structure_block.place_by_block=Τοποθέτηση κατά κύβο # structure_block.rotation=Περιστροφή # structure_block.integrity=Ακεραιότητα: # structure_block.seed=Φύτρο: # @@ -8100,7 +8293,7 @@ structure_block.export=Εξαγωγή # structure_block.corner=Γωνία # structure_block.corner.text.1.title=Λειτουργία γωνιών: # structure_block.corner.text.2.paragraph=Η Λειτουργία γωνιών χρησιμοποιείται με το κουμπί εντοπισμού στη λειτουργία αποθήκευσης για τον καθορισμό της περιοχής προς αποθήκευση. Μπορεί να εντοπίσει μόνο Κύβους γωνιών που έχουν το ίδιο όνομα με το οικοδόμημα που αποθηκεύεται. # -structure_block.export.disabled_message=Η εξαγωγή για τα πρότυπα κόσμου έχει απενεργοποιηθεί από το Minecraft Marketplace. # +structure_block.export.disabled_message=Η εξαγωγή έχει απενεργοποιηθεί για τα πρότυπα κόσμου του Minecraft Marketplace. # structure_block.reset=Επαναφορά # structure_block.save=Αποθήκευση # structure_block.redstone_save_mode=Λειτουργία αποθήκευσης ερυθρόλιθου # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Γίνεται εξαγωγή του οικ title.oldgl1=Εντοπίστηκε παλιά κάρτα γραφικών, αυτό μπορεί να μη σου επιτρέψει # title.oldgl2=να παίζεις στο μέλλον καθώς θα απαιτείται OpenGL 2.0. # +toolboxMode.text=σύντομα διαθέσιμο # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Πρόθεμα, %s%2$s ξανά %s και %1$s τέλος %s και επίσης %1$s ξανά! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=Με την πλήρη εμπειρ trial.tabbed_upsell.server.title=ΔΙΑΚΟΜΙΣΤΕΣ # trial.tabbed_upsell.server.description=Οι διακομιστές προσφέρουν μερικούς από τους πιο δημιουργικούς τρόπους για να απολαύσεις το Minecraft! Παίξε σπουδαία μίνι παιχνίδια, γνώρισε την κοινότητα του Minecraft και κάνε νέους φίλους. Ξεκλείδωσε την πλήρη εμπειρία του Minecraft για να δοκιμάσεις τους Διακομιστές σήμερα! # trial.tabbed_upsell.store.title=ΚΑΤΑΣΤΗΜΑ # -trial.tabbed_upsell.store.description=Απόκτησε πρόσβαση στο Marketplace του Minecraft, το κατάστημά μας εντός του παιχνιδιού. Δώσε νέα πνοή στο στυλ σου με εμφανίσεις, άλλαξε τον κόσμο σου ή εξερεύνησε απίστευτους νέους χάρτες από τους καλύτερους δημιουργούς της κοινότητας! Απόκτησε το πλήρες παιχνίδι σήμερα! # +trial.tabbed_upsell.store.description=Απόκτησε πρόσβαση στο Minecraft Marketplace, το κατάστημά μας μέσα στο παιχνίδι. Δώσε νέα πνοή στο στυλ σου με καινούργιες εμφανίσεις, άλλαξε τον κόσμο σου ή εξερεύνησε απίστευτους νέους χάρτες από τους καλύτερους δημιουργούς της κοινότητας! Απόκτησε το πλήρες παιχνίδι σήμερα! # trial.tabbed_upsell.creative.title=ΔΗΜΙΟΥΡΓΙΚΗ ΛΕΙΤΟΥΡΓΙΑ # trial.tabbed_upsell.creative.description=Αγόρασε το Minecraft και απόλαυσε τη Δημιουργική λειτουργία! Απόκτησε πρόσβαση σε όλα τα αποθέματα. Το μοναδικό όριο σε όσα μπορείς να χτίσεις είναι η φαντασία σου! Πέταξε στους ουρανούς πάνω από τον κόσμο σου, δημιούργησε το σπίτι των ονείρων σου χρησιμοποιώντας ό,τι υλικό μπορείς να φανταστείς ή απλώς ανατίναξε ένα βουνό με ατελείωτο Δυναμίτη! # trial.tabbed_upsell.addon.title=ΠΡΟΣΘΕΤΑ # @@ -8292,7 +8487,7 @@ trial.creative.mode.title=ΔΗΜΙΟΥΡΓΙΚΗ ΛΕΙΤΟΥΡΓΙΑ # trial.survival.mode.1.intro_description=Η αρχική εμπειρία Minecraft: σύλλεξε πόρους για να κατασκευάσεις εργαλεία και να χτίσεις οικοδομήματα, βρες και καλλιέργησε φαγητό για να διαχειριστείς την πείνα σου, αντιμετώπισε πλάσματα και εξερεύνησε έναν τεράστιο κόσμο. # trial.survival.mode.2.intro_description=Ξεκίνησε συλλέγοντας ξύλο και χώμα για να κατασκευάσεις ένα πρόχειρο σπίτι που θα σε βοηθήσει να επιβιώσεις την πρώτη νύχτα! Η συνέχεια εξαρτάται από εσένα. # trial.creative.mode.1.intro_description=Χτίσε ό,τι μπορείς να φανταστείς στη Δημιουργική λειτουργία. Σε αυτή τη λειτουργία δεν δέχεσαι ζημιά, μπορείς να πετάξεις στους ουρανούς και να απολαύσεις άμεση πρόσβαση σε κάθε κύβο του παιχνιδιού! Μπορείς να εστιάσεις στις κατασκευές και έχεις όλα όσα χρειάζεσαι για να χτίσεις κάτι πανέμορφο! # -trial.creative.mode.2.intro_description=Θα έχεις επίσης πρόσβαση στη Νήσο της Έμπνευσης, έναν κόσμο που θα σε καθοδηγήσει και θα σε εισαγάγει στη Δημιουργική λειτουργία. Εδώ θα μάθεις πώς να γίνεις πρωτομάστορας σε χρόνο μηδέν! Μπορείς να βρεις περισσότερους σπουδαίους κόσμος σαν κι αυτόν στο Minecraft Marketplace. # +trial.creative.mode.2.intro_description=Θα έχεις επίσης πρόσβαση στη Νήσο της Έμπνευσης, έναν κόσμο που θα σε καθοδηγήσει και θα σε εισαγάγει στη Δημιουργική λειτουργία. Εδώ θα μάθεις πώς να γίνεις πρωτομάστορας σε χρόνο μηδέν! Μπορείς να βρεις περισσότερους σπουδαίους κόσμους σαν κι αυτόν στο Minecraft Marketplace. # trial.tour.marketplace=ΠΕΡΙΗΓΗΣΗ ΣΤΟ MARKETPLACE # trial.world.title=Ποιον δοκιμαστικό κόσμο; # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s από %2$s # hbui.AchievementsSummary.narratorInProgress=Σε εξέλιξη %1$s # hbui.AchievementsSummary.narratorPercentage=Πρόοδος %1$s τοις εκατό # hbui.AchievementsSummary.narratorSummary=Σύνοψη επιτευγμάτων # +hbui.AchievementsSummary.narratorTextBlock=Μπλοκ κειμένου # hbui.AchievementsSummary.narratorTimePlayed=Χρόνος παιχνιδιού %1$s ώρες # hbui.AchievementsSummary.percentage=Ολοκληρώθηκε %1$s από %2$s # hbui.AchievementsSummary.progress=Σε εξέλιξη # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Κουμπί Πίσω # hbui.BaseTextField.deselect=Αποεπιλογή # hbui.BaseTextField.select=Επιλογή # hbui.Button.button=κουμπί # +hbui.CreateNewWorld.advanced.bonusChestDescription=Μπες στον κόσμο κοντά σε ένα σεντούκι με αντικείμενα που θα σε βοηθήσουν να ξεκινήσεις # +hbui.CreateNewWorld.advanced.bonusChestTitle=Έξτρα σεντούκι # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Η φωτιά μπορεί να εξαπλωθεί μεταξύ οντοτήτων # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Εξάπλωση φωτιάς # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Οι παίκτες μπορούν να προκαλέσουν ζημιά ο ένας στον άλλον # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Φιλικά πυρά # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Παράλειψε το μενού "Πέθανες!" και μπες ξανά στον κόσμο αμέσως # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Άμεση επαναγένεση # +hbui.CreateNewWorld.advanced.mobLootDescription=Τα πλάσματα ρίχνουν αντικείμενα όταν σκοτώνονται # +hbui.CreateNewWorld.advanced.mobLootTitle=Λάφυρα πλασμάτων # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Απόκτησε ή χάσε υγεία ανάλογα με την πείνα σου # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Φυσική αναζωογόνηση # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Μπες ξανά στον κόσμο στην εμβέλεια αυτού του κύβου όταν πεθάνεις. Δεν ορίζεται προσαρμοσμένο σημείο γένεσης. Μέγιστη τιμή 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Ακτίνα επαναγένεσης # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Εμφάνισε την τρέχουσα θέση σου # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Εμφάνιση συντεταγμένων # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Το παιχνίδι φορτώνει και εφαρμόζει αλλαγές σε ακτίνα 96×96 κύβων # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s τμήματα # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Απόσταση προσομοίωσης # +hbui.CreateNewWorld.advanced.startWithMapDescription=Μπες στον κόσμο με κενό χάρτη για να τον εξερευνήσεις # +hbui.CreateNewWorld.advanced.startWithMapTitle=Χάρτης έναρξης # +hbui.CreateNewWorld.advanced.tileDropsDescription=Απόθεση κύβων όταν σπάζονται # +hbui.CreateNewWorld.advanced.tileDropsTitle=Αποθέσεις κύβων # +hbui.CreateNewWorld.advanced.title=Ρυθμίσεις για προχωρημένους # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Το κόκκινο κουτί κάνει μπαμ # +hbui.CreateNewWorld.advanced.tntExplodesTitle=Εκρήξεις Δυναμίτη # +hbui.CreateNewWorld.advanced.worldSeedDescription=Δημιούργησε έναν νέο κόσμο με βάση ένα συγκεκριμένο φύτρο ή πρότυπο. Μετά τη δημιουργία του κόσμου, δεν μπορείς να τον αλλάξεις. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Φύτρο κόσμου # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=αριθμός # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription=<Περιγραφή τύπου κόσμου> # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Επίπεδος # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription=<Περιγραφή τύπου κόσμου> # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Ατελείωτος # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription=<Περιγραφή τύπου κόσμου> # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Περιορισμένος # +hbui.CreateNewWorld.advanced.worldTypeTitle=Τύπος κόσμου # hbui.CreateNewWorld.cheats.commandBlocksDescription=Ενεργοποίηση χρήσης κύβων εντολών # hbui.CreateNewWorld.cheats.commandBlocksTitle=Κύβοι εντολών # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Ο χρόνος εντός παιχνιδιού κλειδώνει στο μεσημέρι # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Κύκλος φωτός ημέρα hbui.CreateNewWorld.cheats.description=Προσαρμογή του παιχνιδιού με ρυθμίσεις εξαπάτησης # hbui.CreateNewWorld.cheats.educationDescription=Βελτιστοποιημένο για επιτραπέζιους υπολογιστές με ικανοποιητική RAM # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Οι οντότητες ρίχνουν λάφυρα # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Τα πλάσματα και κάποιες άλλες οντότητες ρίχνουν αντικείμενα όταν σκοτώνονται # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Οι οντότητες ρίχνουν λάφυρα # hbui.CreateNewWorld.cheats.inventoryDescription=Διατήρηση όλων των αντικειμένων στα αποθέματα σε περίπτωση θανάτου # hbui.CreateNewWorld.cheats.inventoryTitle=Διατήρηση αποθεμάτων # hbui.CreateNewWorld.cheats.mobGriefingDescription=Ορισμένα πλάσματα μπορούν να αλληλεπιδρούν με τον κόσμο σου # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Ρυθμίσεις εξαπάτησης hbui.CreateNewWorld.cheats.title=Cheat # hbui.CreateNewWorld.cheats.weatherDescription=Ενεργοποίηση βροχοπτώσεων και θυελλών # hbui.CreateNewWorld.cheats.weatherTitle=Κύκλος καιρού # +hbui.CreateNewWorld.general.difficultyEasyDescription=Δημιουργούνται εχθρικά πλάσματα αλλά προκαλούν λιγότερη ζημιά. Η ράβδος πείνας αδειάζει και η υγεία εξαντλείται σε 5 καρδιές. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Εύκολο # +hbui.CreateNewWorld.general.difficultyEasyTitle=Εύκολος # +hbui.CreateNewWorld.general.difficultyHardDescription=Δημιουργούνται εχθρικά πλάσματα και προκαλούν περισσότερη ζημιά. Η ράβδος πείνας αδειάζει και η υγεία εξαντλείται πλήρως. # +hbui.CreateNewWorld.general.difficultyHardLabel=Δύσκολο # +hbui.CreateNewWorld.general.difficultyHardTitle=Δύσκολος # +hbui.CreateNewWorld.general.difficultyNormalDescription=Δημιουργούνται εχθρικά πλάσματα και προκαλούν τυπική ζημιά. Η ράβδος πείνας αδειάζει και η υγεία εξαντλείται σε μισή καρδιά. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Κανονικό # +hbui.CreateNewWorld.general.difficultyNormalTitle=Κανονικός # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Δεν δημιουργούνται εχθρικά πλάσματα, μόνο ορισμένα ουδέτερα. Η ράβδος πείνας δεν εξαντλείται και η υγεία αναπληρώνεται με την πάροδο του χρόνου. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Φιλειρηνικό # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Φιλειρηνικός # +hbui.CreateNewWorld.general.difficultyTitle=Δυσκολία # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Πέταξε, εξερεύνησε και δημιούργησε χωρίς όρια # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Δημιουργική λειτουργία # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Χτίσε, κατασκεύασε, κυνήγησε, μαγείρεψε και πολέμησε για τη ζωή σου # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Επιβίωση # +hbui.CreateNewWorld.general.gameModeTitle=Λειτουργία παιχνιδιού # +hbui.CreateNewWorld.general.worldNamePlaceholder=Όνομα κόσμου # +hbui.CreateNewWorld.general.worldNameTitle=Όνομα κόσμου # +hbui.CreateNewWorld.general.worldTypeTitle=Τύπος κόσμου # hbui.CreateNewWorld.title=Δημιουργία νέου κόσμου # +hbui.CreateNewWorldSideMenu.create=Δημιουργία # +hbui.CreateNewWorldSideMenu.createOnRealm=Δημιουργία στο Realm # +hbui.CreateNewWorldSideMenu.selectTab=Επιλογή # hbui.ErrorModal.goBack=Πίσω # hbui.ErrorModal.goingBack=Επιστροφή στην προηγούμενη οθόνη... # hbui.ErrorModal.title=Παρουσιάστηκε ένα σφάλμα # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Μενού # hbui.MenuButton.toggle=Εναλλαγή μενού # hbui.Modal.close=Κλείσιμο αποκλειστικού στοιχείου # hbui.SectionList.groupNarration=%1$s, ομάδα %2$s από %3$s # +hbui.SideMenu.sideMenuItem.selected=επιλεγμένο # hbui.Switch.elementType=διακόπτης # hbui.Switch.off=ανενεργό # hbui.Switch.on=ενεργό # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Άνοιγμα # hbui.TabBar.selected=επιλεγμένο # hbui.TabBar.selectedTab=%1$s από %2$s # hbui.TabBar.tab=καρτέλα # -hbui.TextField.deselect=Αποεπιλογή # -hbui.TextField.select=Επιλογή # +hbui.TextField.currentValue=τρέχουσα τιμή # +hbui.TextField.disabled=απενεργοποιημένο # +hbui.TextField.empty=κενό # +hbui.TextField.field=Πεδίο # hbui.Toggle.count=%1$s από %2$s # hbui.Toggle.elementType=εναλλαγή επιλογής # hbui.Toggle.select=Επιλογή # @@ -8802,7 +9062,7 @@ contentlog.history.title=Ιστορικό αρχείου καταγραφής π contentlog.history.copyToClipboard=Αντιγραφή στο πρόχειρο # contentlog.logLocationSectionName=Τοποθεσία αρχείου καταγραφής περιεχομένου: # contentlog.settingsSectionName=Ρυθμίσεις αρχείου καταγραφής περιεχομένου # -contentlog.clear_files=Διαγραφή παλιών αρχείων καταγραφής περιεχομένου # +contentlog.clear_files=Διαγραφή παλιών αρχείων καταγραφής # contentlog.delete.title=Διαγραφή παλιών αρχείων καταγραφής; # contentlog.delete.body1=Επίλεξε "Διαγραφή τώρα", για να διαγράψεις όλα τα προηγούμενα αρχεία καταγραφής. # contentlog.delete.body2=Σημείωση: το αρχείο καταγραφής για την τρέχουσα ενεργή περίοδο λειτουργίας σου θα διατηρηθεί. # @@ -8833,13 +9093,14 @@ dr.loading=Φόρτωση... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Επιλογή νέας εμφάνισης # dr.classic_skins.custom_skin_title=Εισαγωγή εμφάνισης # -dr.classic_skins.custom_skin_description=Κάνε εισαγωγή ενός αρχείου εικόνας από τη συσκευή σου για να χρησιμοποιήσεις ως την εμφάνισή σου. Αυτή η ρύθμιση δεν θα συγχρονιστεί μεταξύ συσκευών ή παιχνιδιών. # +dr.classic_skins.custom_skin_description=Μπορείς να εισαγάγεις ένα αρχείο εικόνας από τη συσκευή σου για να χρησιμοποιήσεις ως εμφάνιση. Δεν θα γίνει συγχρονισμός αυτής της ενέργειας μεταξύ συσκευών ή παιχνιδιών. Δεν θα μπορείς να βλέπεις παίκτες με προσαρμοσμένες εμφανίσεις, αν είναι ενεργοποιημένη η επιλογή "Να επιτρέπονται μόνο αξιόπιστες εμφανίσεις". # dr.classic_skins.custom_skin_section_title=Εισαγωγή # dr.classic_skins.invalidCustomSkin=Μα δεν είναι εμφάνιση του Minecraft αυτή! # dr.classic_skins.owned=Στην κατοχή σου # dr.classic_skins.purchasable=Λήψη περισσότερων # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=από %s # +dr.classic_skins.right_side.author_minecraft=από το Minecraft # dr.classic_skins.right_side.featured_title=Διαθέσιμα και προτεινόμενα πακέτα εμφανίσεων # dr.classic_skins.right_side.limited_usage=Περιορισμένη χρήση # dr.classic_skins.right_side.limited_usage.tooltip=Η εμφάνιση αυτή μπορεί να χρησιμοποιηθεί εδώ, αλλά δεν είναι δυνατή η περιαγωγή. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Επίλεξε τον κατάλληλο τύπο dr.classic_skins.select_skin.title=Τύπος εμφάνισης # dr.classic_skins.upsellWithoutStore=Πρέπει να αγοράσεις το πακέτο εμφανίσεων για να χρησιμοποιείς αυτήν την εμφάνιση και δεν είναι δυνατή η σύνδεση με το Marketplace. # dr.collect_achievement_item=Σύλλεξε # +dr.equip_piece=Φόρεσε # dr.emotes.play_again=Παίξε ξανά # dr.header.animation=Emote # dr.header.capes=Κάπες # @@ -8865,6 +9127,12 @@ dr.zooming=Βόμβος # dr.header.classic_skins=Κλασικές εμφανίσεις # dr.header.creator_piece_list=Όλα από %s # dr.header.customization=Δημιουργία χαρακτήρα # + +dr.accessibility.header.customization=Καρτέλα "Δημιουργία χαρακτήρα" 1 από 4 # +dr.accessibility.header.classic_skins=Καρτέλα "Κλασικές εμφανίσεις" 2 από 4 # +dr.accessibility.header.animation=Καρτέλα "Emote" 3 από 4 # +dr.accessibility.header.capes=Καρτέλα "Κάπες" 4 από 4 # + dr.header.featured=Διαθέσιμα αντικείμενα # dr.header.previewAppearance=Προεπισκόπηση εμφάνισης # dr.header.colorPicker=Επιλογέας χρώματος # @@ -8892,6 +9160,7 @@ dr.right_arm=Δεξιό χέρι # dr.left_leg=Αριστερό πόδι # dr.right_leg=Δεξιό πόδι # dr.none_button_text=Κανένα # +dr.go_to_profile_settings_text=Μετάβαση στις Ρυθμίσεις προφίλ # dr.default_piece_button_text=Προεπιλογή # dr.categories.body=Σώμα # dr.categories.style=Στυλ # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Ο χαρακτήρας διαγράφηκε # dr.notification.item_selection_failed=Η επιλογή του αντικειμένου απέτυχε # dr.notification.character_failed=Η φόρτωση του χαρακτήρα %s απέτυχε # dr.notification.character_failed_start=Η φόρτωση του χαρακτήρα %s απέτυχε. Μπορείς να κάνεις νέα φόρτωση από το Προφίλ σου. # +dr.notification.equipped_piece=Μόλις φόρεσες την εμφάνιση %s. # dr.modal.persona_delete_confirm=Ο τρέχων χαρακτήρας θα διαγραφεί # dr.default.alex.bottom=Παντελόνι της Alex # dr.default.alex.hair=Μαλλιά της Alex # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Παπούτσια του Steve # dr.default.steve.skin=Steve # dr.default.steve.top=Μπλουζάκι του Steve # dr.emotes.slot=Emote %d # +dr.deep_link_fail.profile=Η σύνδεση με εσωτερικές ιστοσελίδες απέτυχε: Δεν είναι δυνατή η φόρτωση του προφίλ # +dr.deep_link_fail.dressing_room=Η σύνδεση με εσωτερικές ιστοσελίδες απέτυχε: Δεν είναι δυνατό το άνοιγμα της προσφοράς # onlinePlay.notRated=Το παιχνίδι σε σύνδεση δεν έχει αξιολογηθεί # onlinePlay.message=Κατά τη διάρκεια του παιχνιδιού σε σύνδεση μπορεί να εκτεθείς σε μηνύματα συνομιλίας ή άλλους τύπους περιεχομένου χωρίς αξιολόγηση που μπορεί να μην είναι κατάλληλα για όλες τις ηλικίες. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=Χρόνος που απομένει: %1$s ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Κατάσταση ενημέρωσης # dynamicPackage.download.android.NotificationChannelDescription=Εμφάνιση κατάστασης και προόδου ενημέρωσης # + +## GameTest content +gameTest.description=Αλληλεπιδρά με την εντολή gametest. # +gameTest.error.unknownCommandMode=Παρασχέθηκε άγνωστη λειτουργία εντολών # +gameTest.error.missingStructure=Δεν ήταν δυνατή η εύρεση κύβου οικοδομήματος σε ακτίνα %s # +gameTest.error.cannotFindLookedAtBlock=Δεν είναι δυνατή η εύρεση του κύβου που κοιτάζεις # +gameTest.error.cannotFindStuctureBlockContainingBlock=Δεν είναι δυνατή η εύρεση κύβου οικοδομήματος που περιέχει τη θέση προορισμού %s, %s, %s # +gameTest.error.structureTooBig=Το οικοδόμημα πρέπει να είναι μικρότερο από %s κύβους σε κάθε άξονα # +gameTest.error.repeatCountTooSmall=Το πλήθος επαναλήψεων πρέπει να είναι μεγαλύτερο από 0 # +gameTest.error.failConditionMet=Πληρούνται οι προϋποθέσεις αποτυχίας # +gameTest.error.timeout=Δεν πέτυχε ούτε απέτυχε μέσα σε %s σήματα ρολογιού # +gameTest.error.noFinishedSequences=Δεν ολοκληρώθηκαν ακολουθίες # +gameTest.error.flakyTestError=Δεν υπάρχουν αρκετές επιτυχίες: %s από %s προσπάθειες. Απαιτούμενες επιτυχίες: %s. Μέγιστος αριθμός προσπαθειών: %s. # +gameTest.error.testMissing=Δεν ήταν δυνατή η εύρεση της δοκιμής με όνομα "%s". # +gameTest.error.structureNotSpawned=Αποτυχία γένεσης οικοδομήματος για δοκιμή # +gameTest.error.flakyFailed=Η δοκιμή αβέβαιου αποτελέσματος (flaky test) %s απέτυχε, προσπάθεια: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, επιτυχίες: %s (απαιτούνται %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=Η δοκιμή %s απέτυχε! # +gameTest.error.succeededInInvalidTick=Επιτυχία σε μη έγκυρο σήμα: αναμένεται %s, αλλά το τρέχον σήμα είναι %s # +gameTest.error.noTestsFound=Δεν βρέθηκαν δοκιμές για την ετικέτα "%s" # +gameTest.optionalPrefix=(προαιρετικό) # +gameTest.assert.couldNotSetBlock=Δεν ήταν δυνατή η εκτέλεση της εντολής setBlock '%s' # +gameTest.assert.missingButton=Αναμενόταν κουμπί # +gameTest.assert.missingLever=Αναμενόταν μοχλός # +gameTest.assert.couldNotSpawnEntity=Δεν ήταν δυνατή η γένεση οντότητας τύπου '%s' # +gameTest.assert.onlyWorksWithMobs=Η εντολή spawnWithoutBehaviors() λειτουργεί μόνο με πλάσματα # +gameTest.assert.mobWontMove=Δεν ήταν δυνατή η κίνηση του πλάσματος '%s' # +gameTest.assert.expectEntityOfType=Αναμενόταν οντότητα τύπου '%s' # +gameTest.assert.unexpectedDataResult=Μη αναμενόμενο αποτέλεσμα δεδομένων οντότητας # +gameTest.assert.didNotExpectEntityOfType=Δεν αναμενόταν οντότητα τύπου '%s' # +gameTest.assert.expectBlock=Αναμενόταν κύβος '%s' # +gameTest.assert.unexpectedBlock=Δεν αναμενόταν κύβος '%s' # +gameTest.assert.unexpectedBlockState=Ο κύβος δεν έχει την αναμενόμενη κατάσταση κύβου # +gameTest.assert.unexpectedBlockStatePrecise=Μη αναμενόμενη κατάσταση κύβου. Αναμένεται: %s. Πραγματική: %s # +gameTest.assert.expectItemOfType=Αναμενόταν οντότητα αντικειμένου τύπου %s # +gameTest.assert.unexpectedItemOfType=Δεν αναμενόταν οντότητα αντικειμένου τύπου %s # +gameTest.assert.wrongEntityItemCount=Μη αναμενόμενο πλήθος οντοτήτων αντικειμένων τύπου %s. Αναμενόμενο: %s. Πραγματικό: %s. # +gameTest.assert.noContainerFound=Δεν βρέθηκε δοχείο # +gameTest.assert.expectEmptyContainer=Αναμενόταν κενό δοχείο # +gameTest.assert.expectItemInContainer=Το δοχείο δεν περιέχει αντικείμενο τύπου %s # +gameTest.assert.missingComponent=Η οντότητα δεν έχει συστατικό '%s' # +gameTest.assert.hasComponent=Η οντότητα έχει συστατικό '%s' # +gameTest.assert.missingArmor=Η οντότητα δεν έχει πανοπλία %s στην υποδοχή %s με δεδομένα %s # +gameTest.assert.hasArmor=Η οντότητα έχει πανοπλία %s στην υποδοχή %s με δεδομένα %s # +gameTest.assert.unexpectedRedstonePowerLevel=Μη αναμενόμενο επίπεδο ισχύος Ερυθρόλιθου. Αναμενόμενο: %s. Πραγματικό: %s. # +gameTest.assert.expectWaterLogged=Αναμενόταν πλημμυρισμένος κύβος # +gameTest.assert.unexpectedWaterLogged=Δεν αναμενόταν πλημμυρισμένος κύβος # +gameTest.assert.missingExplosionComponent=Δεν είναι δυνατή η ρύθμιση της οντότητας φυτιλιού διότι δεν έχει συστατικό έκρηξης # +gameTest.assert.invalidEntityInstance=Παρουσία μη έγκυρης οντότητας # +gameTest.assert.expectEntityInstance=Παρουσία αναμενόμενης οντότητας # +gameTest.success.runningTests=Εκτέλεση %s δοκιμών... # +gameTest.success.relativePosition=Θέση σε σχέση με %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=Η δοκιμή του %s ήταν επιτυχής! # +gameTest.success.flakyPassedEnough=Η δοκιμή του %s ήταν επιτυχής %s φορές στις %s προσπάθειες. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Η δοκιμή αβέβαιου αποτελέσματος (flaky test) %s ήταν επιτυχής, προσπάθεια: %s επιτυχίες: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Εκτέλεση %s δοκιμών με ετικέτα "%s"... # +gameTest.report.testLocation=Σε: %s, %s, %s (σχετικό: %s, %s, %s) # +gameTest.report.tickCount=Σήμα: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Η δοκιμή παιχνιδιού ολοκληρώθηκε! Εκτελέστηκαν %s δοκιμές # +gameTest.report.someTestsFailed=%s απαιτούμενες δοκιμές απέτυχαν :( # +gameTest.report.allRequiredTestsPassed=Όλες οι απαιτούμενες δοκιμές ολοκληρώθηκαν με επιτυχία :) # +gameTest.report.optionalFailures=%s προαιρετικές δοκιμές απέτυχαν # +gameTest.report.bookTitle=Αναφορά δοκιμής παιχνιδιού ### A book with this title is placed next to each test with the test results inside diff --git a/texts/en_GB.lang b/texts/en_GB.lang index 13410934..86dc76fa 100644 --- a/texts/en_GB.lang +++ b/texts/en_GB.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Chat Screen # accessibility.screenName.chatSettings=Chat Settings Screen # accessibility.screenName.createNew=Create New Screen # accessibility.screenName.createWorld=Create World Settings Screen # -accessibility.screenName.editCharacter=Edit Character Screen # +accessibility.screenName.editCharacter=Character Creator # accessibility.screenName.editWorldSettings=Edit World Settings Screen # accessibility.screenName.error=Error Screen # accessibility.screenName.howToPlay=How to Play Screen # @@ -175,10 +175,10 @@ accessibility.controllerLayoutScreen.buttonRemapped=%s is now bound to %s # accessibility.controllerLayoutScreen.buttonBoundTo=%s button: %s # accessibility.controllerLayoutScreen.buttonRemapping=Select input to bind for %s # -accessibility.gamepad.faceButton.down=A Button # -accessibility.gamepad.faceButton.right=B Button # -accessibility.gamepad.faceButton.left=X Button # -accessibility.gamepad.faceButton.up=Y Button # +accessibility.gamepad.faceButton.down=Button A # +accessibility.gamepad.faceButton.right=Button B # +accessibility.gamepad.faceButton.left=Button X # +accessibility.gamepad.faceButton.up=Button Y # accessibility.gamepad.button.systemLeft=View Button # accessibility.gamepad.button.systemRight=Menu Button # accessibility.gamepad.dpad.down=D-Pad Down # @@ -453,6 +453,7 @@ book.signButton=Sign # book.titleHere=[Enter title here] # build.tooHigh=Height limit for building is %s blocks # +build.tooLow=Minimum height for building is %s blocks # chalkboardScreen.header=Edit Text # chalkboardScreen.locked=Locked # @@ -742,6 +743,16 @@ commands.deop.description=Revokes operator status from a player. # commands.deop.failed=Could not de-op (permission level too high): %s # commands.deop.success=De-opped: %s # commands.deop.message=You have been de-opped # +commands.dialogue.description=Opens NPC dialogue for a player. # +commands.dialogue.changeFailed=Failed to change the scene for the NPC. # +commands.dialogue.changeSuccess=Dialogue successfully changed the scene for the NPC globally. # +commands.dialogue.changePerPlayerSuccess=Dialogue successfully changed NPC text just for %1$s. # +commands.dialogue.invalidScene=Invalid scene was referenced. # +commands.dialogue.noNpcComponent=The selected actor did not have an NPC component. # +commands.dialogue.npcNotFound=Failed to find an NPC. # +commands.dialogue.npcNotInRange=An NPC was found, but was not in the receiving player %1$s's ticking range. # +commands.dialogue.success=Dialogue sent to %1$s. # +commands.dialogue.tooManyNPCs=Selector for NPCs was ambiguous and resulted in too many selected. Please select only one NPC. # commands.difficulty.description=Sets the difficulty level. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Set game difficulty to %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Sets the immutable state of the world. # commands.immutableworld.info=immutableworld = %s # commands.kick.description=Kicks a player from the server. # commands.kick.description.edu=Removes a player from the game. # +commands.kick.no.player=Please provide the name of the player you want to kick # commands.kick.not.found=Could not find player %1$s # commands.kick.not.yourself=You may not remove yourself from the game # commands.kick.success=Kicked %1$s from the game # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Time cannot be negative. # commands.schedule.description=Schedules an action to be executed once an area is loaded, or after a certain amount of time. # commands.schedule.functionQueued=Function has been queued and it will be executed when the specified area is fully loaded. # commands.schedule.functionRan=Successfully executed %1$d function entries in function %2$s. # +commands.schedule.invalidOrigin=The origin needed to execute this function was invalid. # commands.schedule.name.empty=Ticking area name cannot be empty. # commands.schedule.too.many.areas=More than one ticking area was found with the name %s. Please use a single area. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Bound to current player count) # commands.setworldspawn.description=Sets the world spawn. # commands.setworldspawn.success=Set the world spawn point to (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=The world spawn can not be set in this dimension # +commands.setworldspawn.notAllowedInLegacyWorlds=The world spawn cannot be set in legacy worlds # commands.spawnpoint.success.single=Set %1$s's spawn point to (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Sets the spawn point for a player. # commands.spawnpoint.success.multiple.specific=Set spawn point for %1$s to (%2$d, %3$d, %4$d) # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Entities Drop Loot # createWorldScreen.commandblocksenabled=Command Blocks Enabled # createWorldScreen.experimentalgameplay=Experiments # +createWorldScreen.experimentalgameplayinfo=§7Try out features that are under development. Can't be turned off after world creation. # createWorldScreen.experimentalbiomes=Creation of Custom Biomes # +createWorldScreen.experimentalCreatorFeatures=Upcoming Creator Features # createWorldScreen.experimentalmodding=Additional Modding Capabilities # +createWorldScreen.cavesandcliffs=Caves and Cliffs # +createWorldScreen.cavesandcliffsinternal=Caves and Cliffs (internal) # createWorldScreen.experimentalholiday=Holiday Creator Features # +createWorldScreen.experimentalGameTest=Enable GameTest Framework # createWorldScreen.worldPreferences=World Preferences # createWorldScreen.startWithMap=Starting Map # createWorldScreen.defaultName=My World # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Oops! Maybe check your internet connectio networkWorld.connect_to_xbl=Sign in with a Microsoft Account to play with friends. # networkWorld.memberOfTooManyRealms=You have reached the realms membership limit. # networkWorld.multiplayerPrivilegesBlocked=You cannot play online multiplayer because of how your Microsoft Account is set up. Please ensure that your online safety settings allow Multiplayer. See instructions for changing these settings at aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=You cannot play online multiplayer because of how your Microsoft Account is set up. Please ensure that your online safety settings allow Multiplayer and you have an active Xbox Live Gold subscription. See instructions for changing these settings at aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=You cannot play online multiplayer because of how your Microsoft Account is set up. Please ensure your online safety settings allow Multiplayer and Clubs and you have an active Xbox Live Gold subscription. See instructions for changing these settings at aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=You cannot play online multiplayer because you are not running the latest version. Please install the latest version to access online features. # networkWorld.more_servers=More Servers # networkWorld.thirdparty.connect=Connect to '%s' # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=If you have received a Realm Invite Link, enter t networkWorld.highPingWarning.title=Join Server? # networkWorld.highPingWarning.line1=You don't currently have a strong connection to the chosen server. Your experience may be impacted. # networkWorld.highPingWarning.line2=Would you like to join this server anyway? # +networkWorld.view_offers=View Offers # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Play Now! # thirdPartyWorld.loadingServers=Retrieving server information, please wait... # thirdPartyWorld.loadingFeaturedServers=Fetching Servers... # +realmsSlotsScreen.description=Choose up to three worlds to upload to your Realms server. Select a world to activate or edit it! # +realmsSlotsScreen.new=New World # +realmsSlotsScreen.readyToPlay=Ready to Play # +realmsSlotsScreen.editRealm=Manage Realm # +realmsSlotsScreen.editWorld=Edit World # +realmsSlotsScreen.activateWorld=Activate World # +realmsSlotsScreen.gamesettings=Game Settings # +realmsSlotsScreen.chooseSlot=Choose a Slot # +realmsSlotsScreen.activateWarning=If you edit or activate this world, you will kick all active players. Don't worry, they can rejoin. # +realmsSlotsScreen.celebrationMap=Realms Celebration Map # + realmsSettingsScreen.playerCountLabel=Size # realmsSettingsScreen.forceResourcePackFail=Failed to set force resource pack value # realmsSettingsScreen.failedUploadPack=Failed to upload pack %s. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Close Realm # realmsSettingsScreen.playRealmButton=Play # realmsSettingsScreen.playDisabledRealmButton=Realm Closed # realmsSettingsScreen.playExpiredRealmButton=Realm Expired # +realmsSettingsScreen.selectorSectionLabel.manage=Manage "%s" # realmsSettingsScreen.selectorSectionLabel=Edit "%s" # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=World # -realmsSettingsScreen.gameSectionTitle=Game # +realmsSettingsScreen.gameSectionTitle=Game Settings # realmsSettingsScreen.playersSectionTitle=Players # realmsSettingsScreen.membersSectionTitle=Members # realmsSettingsScreen.subscriptionSectionTitle=Subscription # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Realm Name # realmsSettingsScreen.realmNameEditPlaceholder=Enter Realm Name # realmsSettingsScreen.realmDescriptionEditPlaceholder=Enter Realm Description # realmsSettingsScreen.replaceLoadingText=We're replacing your Realm with a backup. # +realmsSettingsScreen.replaceWorldButton=Replace World # realmsSettingsScreen.resetWorldButton=Reset World # realmsSettingsScreen.downloadWorldButton=Download World # realmsSettingsScreen.downloadWorldNameCopy=%s - Copy # -realmsSettingsScreen.uploadWorldButton=Replace World # +realmsSettingsScreen.uploadWorldButton=Upload World # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Game Mode # realmsSettingsScreen.survivalRadioButton=Survival # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Failed to reset the realm. Please try again realmsSettingsScreen.realmOpenError=Failed to open realm. # realmsSettingsScreen.realmCloseError=Failed to close realm. # realmsSettingsScreen.reset=Reset # -realmsSettingsScreen.resetRealm=This will permanently delete the world and create a new one. Are you sure you want to do this? # +realmsSettingsScreen.resetRealm=This will remove your current world from the slot and let you replace it with a new one. Your Realms members will have access to your new world. Select "Cancel" to go and download a copy of the current world to prevent data loss or "Confirm" to continue and replace your world. # realmsSettingsScreen.confirmReset=Delete & Reset? # +realmsSettingsScreen.confirmReplace=Replace World? # realmsSettingsScreen.closeRealmTitle=Close Realm? # realmsSettingsScreen.closeRealmMessage=Closing the realm will shut it down. Anyone currently playing on the realm will be disconnected. Are you sure you want to do this? # realmsSettingsScreen.LoadingSubscription=Loading subscription... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=All available commits: # realmsSettingsScreen.dev_no_matching_version_message=NO MATCH FOR '%s' # realmsSettingsScreen.dev_prev_page_label=Prev # realmsSettingsScreen.dev_next_page_label=Next # -realmsSettingsScreen.uploadConfirmationMessage=This will remove your current world from your Realm and let you replace it with a new one. Your Realm members won't have access to your current world anymore. Do you want to continue? # +realmsSettingsScreen.uploadConfirmationMessage=This will remove your current world from your Realm's active slot and let you replace it with a new one. Your Realm's members will have access to your new world. Select "Cancel" to go and download a copy of the current world to prevent data loss or "Confirm" to continue and replace your world. # realmsSettingsScreen.uploadConfirmationTitle=Replace World? # realmsSettingsScreen.allowlist_invite=Invite # realmsSettingsScreen.searchBox=Search... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=This Microsoft Account will not be the xbl.syncIAP.confirmSync.prompt.title=Sync to %s? # xbl.syncIAP.confirmSync.prompt.description.line1=Would you like to sync your app store purchases to %s? # -xbl.syncIAP.confirmSync.prompt.description.line2=You can only sync packs purchased outside of the Minecraft Marketplace once. They will continue to be available to anyone who plays on this device. # +xbl.syncIAP.confirmSync.prompt.description.line2=Packs purchased outside Minecraft Marketplace can only be synced once. They will continue to be available to anyone who plays on this device. # xbl.syncIAP.confirmSync.prompt.yes=Yes, Sync My Purchases # -xbl.transferEntitlements.error.title=Account Error # -xbl.transferEntitlements.error.body.button=There is an error with your account. You will be unable to use the marketplace until we have resolved the issue. If this issue persists for several days please contact support using the help button. # -xbl.transferEntitlements.error.body.nobutton=There is an error with your account. You will be unable to use the marketplace until we have resolved the issue. If this issue persists for several days please contact support. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Error List: # -xbl.transferEntitlements.error.error1=Error Number # -xbl.transferEntitlements.error.error2=ID Number # +xbl.marketplace.account.error.body.nobutton=There is an error with your account. You will be unable to use the marketplace until we have resolved the issue. If this issue persists for several days please contact support. # playfab.account.banned.title=Banned # playfab.account.banned.body=You have been banned from Minecraft. For the duration of your ban, you will be unable to play on your worlds (certain platforms), play on servers, join Realms, host or join multiplayer games, or use the Marketplace. If you are paying for a Realm, you will need to cancel your subscription using the store where it was purchased. # @@ -2131,7 +2159,7 @@ date.formatted=%s %d %d # dayOneExperience.carousel.title=Welcome to New Minecraft! # dayOneExperience.carousel.welcome_text=There's a lot of exciting new stuff in this new version of Minecraft! Check out the Marketplace, create a Realm and play online with Cross-Platform friends! # -dayOneExperience.carousel.marketplace=The Minecraft Marketplace is a place to find new skins, worlds, textures, and mash-up packs by various talented creators. # +dayOneExperience.carousel.marketplace=Minecraft Marketplace is a place to find new skins, worlds, textures and mash-up packs by various talented creators. # dayOneExperience.carousel.cross_platform=Cross-platform play lets you connect with players on different platforms. Sign in to your Microsoft Account to play with all your Minecraft friends! # dayOneExperience.carousel.realms=Realms are servers run by us, just for you and your friends. Keep your Minecraft world online and always accessible, even when you log off. # dayOneExperience.carousel.villager=New Minecraft is the only place to receive future updates containing new features, mobs, items, blocks and much more! # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s was pummeled by %2$s # death.attack.thrown.item=%1$s was pummeled by %2$s using %3$s # death.attack.trident=%1$s was impaled to death by %2$s # death.attack.wither=%1$s withered away # +death.attack.freeze=%1$s froze to death # +death.attack.stalactite=%1$s was skewered by a falling stalactite # +death.attack.stalagmite=%1$s was impaled on a stalagmite # death.fell.accident.generic=%1$s fell from a high place # death.fell.accident.ladder=%1$s fell off a ladder # death.fell.accident.vines=%1$s fell off some vines # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Loyalty # enchantment.tridentRiptide=Riptide # enchantment.tridentImpaling=Impaling # - entity.area_effect_cloud.name=Area Effect Cloud # entity.armor_stand.name=Armour Stand # entity.arrow.name=Arrow # @@ -2446,6 +2476,7 @@ entity.chicken.name=Chicken # entity.cow.name=Cow # entity.creeper.name=Creeper # entity.dolphin.name=Dolphin # +entity.goat.name=Goat # entity.panda.name=Panda # entity.donkey.name=Donkey # entity.dragon_fireball.name=Dragon Fireball # @@ -2470,7 +2501,9 @@ entity.cod.name=Cod # entity.pufferfish.name=Pufferfish # entity.salmon.name=Salmon # entity.tropicalfish.name=Tropical Fish # +entity.axolotl.name=Axolotl # entity.ghast.name=Ghast # +entity.glow_squid.name=Glow Squid # entity.piglin_brute.name=Piglin Brute # entity.guardian.name=Guardian # entity.hoglin.name=Hoglin # @@ -2814,8 +2847,8 @@ updateScreen.updateRequired=Update Required # updateScreen.title=Version Out of Date # updateScreen.body=Update to the latest version to access all the new features, play with friends online or see what's new in the Marketplace. # updateScreen.commerceNotSupported.title=Can't Access Marketplace # -updateScreen.commerceNotSupported.body=This version of Minecraft can no longer access the Minecraft Marketplace. Update to the latest version to restore Marketplace access. # -updateScreen.packs.updateRequired=Please update to the latest version to download your pack purchased in the Minecraft Marketplace. # +updateScreen.commerceNotSupported.body=This version of Minecraft can no longer access Minecraft Marketplace. Update to the latest version to restore Marketplace access. # +updateScreen.packs.updateRequired=Please update to the latest version to download your pack purchased in Minecraft Marketplace. # updateScreen.patchVersion=Version %s Patch Notes: # hostOption.codeBuilder=Code Builder # @@ -3394,7 +3427,7 @@ howtoplay.loom.header.1=Weaving # howtoplay.loom.text.2=By placing a Banner into the Loom's first slot, and any colour dye into the second slot, patterns can be added to the Banner. Once a pattern is selected, take it from the output slot on the right and move it to your inventory. # howtoplay.loom.text.3=A Banner can have multiple layers allowing you to experiment with many different banner possibilities. Up to 6 patterns can be applied to a Banner to create a unique design. # howtoplay.loom.header.2=Loom Patterns # -howtoplay.loom.text.4=Adding a Loom Pattern to the Loom's third slot will allow the crafting of special patterns like a creeper face or a flower pattern. You will not lose you Loom Patterns when you apply these patterns to your Banners. # +howtoplay.loom.text.4=Adding a Loom Pattern to the Loom's third slot will allow the crafting of special patterns like a creeper face or a flower pattern. You will not lose your Loom Patterns when you apply these patterns to your Banners. # howtoplay.mounts=Mounts # howtoplay.mounts.title=How to Play : Mounts # @@ -3581,7 +3614,7 @@ howtoplay.theEnd.text.5=If once wasn't enough, add four Ender Crystals to the ex howtoplay.theStore=The Marketplace # howtoplay.theStore.title=How to Play: The Marketplace # -howtoplay.theStore.text.1=The Minecraft Marketplace is a place to find new skins, worlds, textures, and mash-up packs by various talented creators. # +howtoplay.theStore.text.1=Minecraft Marketplace is a place to find new skins, worlds, textures and mash-up packs by various talented creators. # howtoplay.theStore.header.1=Explore Content # howtoplay.theStore.text.2=Try a new skin for a fresh new look! # howtoplay.theStore.text.3=Check out worlds to unlock new maps and challenges that you will want to play again and again! # @@ -3689,6 +3722,13 @@ inventory.binSlot=Destroy Item # item.air.name=Air # item.apple.name=Apple # +item.axolotlAdultBodySingle.name=Adult %1$s Axolotl # +item.axolotlBabyBodySingle.name=Baby %1$s Axolotl # +item.axolotlColorLucy.name=Leucistic # +item.axolotlColorCyan.name=Cyan # +item.axolotlColorGold.name=Gold # +item.axolotlColorWild.name=Brown # +item.axolotlColorBlue.name=Blue # item.golden_apple.name=Golden Apple # item.appleEnchanted.name=Enchanted Apple # item.armor_stand.name=Armour Stand # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Bucket of Salmon # item.bucketTropical.name=Bucket of Tropical Fish # item.bucketPuffer.name=Bucket of Pufferfish # item.bucketCustomFish.name=Bucket of # +item.bucketAxolotl.name=Bucket of Axolotl # item.tropicalColorWhite.name=White # item.tropicalColorOrange.name=Orange # item.tropicalColorMagenta.name=Magenta # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Light Grey Dye # item.dye.white.name=Bone Meal # item.dye.white_new.name=White Dye # item.dye.yellow.name=Yellow Dye # +item.glow_ink_sac.name=Glow Ink Sac # +item.glow_frame.name=Glow Item Frame # item.egg.name=Egg # item.elytra.name=Elytra # item.emerald.name=Emerald # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Minecart with Furnace # item.hopper_minecart.name=Minecart with Hopper # item.tnt_minecart.name=Minecart with TNT # item.spawn_egg.entity.agent.name=Spawn Agent # +item.spawn_egg.entity.axolotl.name=Spawn Axolotl # item.spawn_egg.entity.bee.name=Spawn Bee # item.spawn_egg.entity.hoglin.name=Spawn Hoglin # item.spawn_egg.entity.cat.name=Spawn Cat # item.spawn_egg.entity.chicken.name=Spawn Chicken # item.spawn_egg.entity.cow.name=Spawn Cow # item.spawn_egg.entity.cod.name=Spawn Cod # +item.spawn_egg.entity.goat.name=Spawn Goat # item.spawn_egg.entity.pufferfish.name=Spawn Pufferfish # item.spawn_egg.entity.salmon.name=Spawn Salmon # item.spawn_egg.entity.tropicalfish.name=Spawn Tropical Fish # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Spawn Villager # item.spawn_egg.entity.vindicator.name=Spawn Vindicator # item.spawn_egg.entity.mooshroom.name=Spawn Mooshroom # item.spawn_egg.entity.squid.name=Spawn Squid # +item.spawn_egg.entity.glow_squid.name=Spawn Glow Squid # item.spawn_egg.entity.rabbit.name=Spawn Rabbit # item.spawn_egg.entity.bat.name=Spawn Bat # item.spawn_egg.entity.ravager.name=Spawn Ravager # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Snout # item.banner_pattern.skull=Skull Charge # item.banner_pattern.thing=Thing # item.banner_pattern.vines=Bordure Indented # +item.bucketPowderSnow.name=Powder Snow Bucket # itemGroup.search=Search Items # itemGroup.name.planks=Planks # @@ -5264,6 +5311,7 @@ menu.start=Start # menu.switchingLevel=Switching worlds # menu.makingBackup=Making backup... # menu.saving=Saving... # +menu.toolboxMode=Toolbox Mode # merchant.deprecated=Trade something else to unlock! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=This item is locked and can't be dropped # notification.lock.noRemove=This item is locked and can't be removed from the inventory # npcscreen.action.buttonmode=Button Mode # +npcscreen.action.onEnter=On Enter # +npcscreen.action.onExit=On Exit # npcscreen.action.buttonname=Button Name # npcscreen.action.command.placeholder=Type Command Here... # npcscreen.action.command.title=Command # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Create realm without purchase # options.dev_flushOrphanedRealmsPurchases=Flush orphaned Realms purchases # options.dev_enableMixerInteractive=Enable Mixer interactive commands # options.dev_storeOfferQueryRequiresXbl=Require XBL for Store Offers # -options.dev_clearPurchaseInventory=Reset Coins & Entitlements # options.dev_renderBoundingBox=Render bounding box # options.dev_renderPaths=Render paths # options.dev_renderGoalState=Render goal state # @@ -5581,6 +5630,7 @@ options.fboEnable=Enable FBOs # options.forceUnicodeFont=Force Unicode Font # options.fov=FOV # options.fov.toggle=FOV Can Be Altered By Gameplay # +options.licenses=Licences # options.licensed_content=Licensed Content # options.font_license=Font Licence # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Hidden # options.hidehud=Hide HUD # options.hidehand=Hide Hand # options.classic_box_selection=Outline Selection # +options.creator=Creator # +options.creatorTitle=Creator Settings # options.vr_classic_box_selection=Outline Selection # options.hidegamepadcursor=Hide Controller Cursor # options.hidegui=Hide GUI # @@ -5731,6 +5783,7 @@ options.screenPositionY=Vertical Screen Position # options.sensitivity=Sensitivity # options.sensitivity.max=HYPERSPEED!!! # options.sensitivity.min=*yawn* # +options.spyglassdampen=Spyglass Damping # options.multiplayergame=Multiplayer Game # options.servervisible=Visible to LAN Players # options.ShowComfortSelectScreen=Show Comfort Select Screen # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Visible to Xbox Live Players # options.xboxLiveAccountSettings=Microsoft Account Settings # options.xboxLiveSignedIn=Signed In with Microsoft Account # options.xboxLiveSignedOut=Signed Out of Microsoft Account # -options.xboxLive.privacyControl=Manage who can send you invites # +options.xboxLive.privacyControl=Privacy & online safety # +options.realms.checkInvites=Manage Realms membership invites # options.skinCustomisation=Skin Customization... # options.skinCustomisation.title=Skin Customization # options.skin.change=Change Skin # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Third Person Front # options.title=Options # options.toggle=Toggle # options.renderclouds=Render Clouds # +options.toolboxMode=Toolbox Mode # options.toggleCrouch=Toggle Crouch # options.touch=Touch # options.touchSettings=Touch Settings # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=The skin you're using cannot be us options.skinsMultiplayerDisabled=The skin you're using cannot be used in multiplayer. # options.content.noRealms=Edit World? # options.content.noRealms.message=This world uses a resource pack or template that cannot be used in cross-platform multiplayer. # +options.experimentalWorldLoad=Load Experimental World? # +options.experimentalWorldLoad.message=This world uses features that are still under development. It might crash, break or stop working at any time. # +options.activateExperimentalGameplay.message=Be careful! You're about to create a copy of your world with Experiments turned on. This new world might crash, break or not work with future updates. # options.activateExperimentalGameplay=Activate Experimental Gameplay? # -options.activateExperimentalGameplay.message=Enables beta features. Experimental gameplay may break your world. If you continue we will make a copy of your world starting with [EX] with this feature turned on. # -options.activateExperimentalGameplayCreate.message=Enables beta features. Experimental gameplay may not be stable. # +options.activateExperimentalGameplay.activate=Activate Experiments # +options.activateExperimentalGameplayCreate.message=Be careful! You're activating features that are still under development. Your world might crash, break or not work with future updates. # options.activateFancyBubbles=Activate Fancy Bubble Columns? # options.activateFancyBubblesCreate.message=Enables Fancy Bubble Columns. Fancy Bubble Columns may lower performance on some devices. # +options.activateToolboxModeCreate.message=Adds powerful tools for editing worlds. Intended for experienced creators on devices with a Mouse & Keyboard. # +options.activateToolboxModeCreate.messageWithMouse=Adds powerful tools for editing worlds. Intended for experienced creators. # options.unlockTemplateWorldOptions=Discard the Creator's Settings? # options.unlockTemplateWorldOptions.message=The experience that the creator of this template wants you to have might be broken if you unlock these settings. You might not be able to return to that intended experience if you continue. # options.unlockTemplateWorldOptions.initiate=Unlock Template World Options # @@ -5904,6 +5964,7 @@ options.enableEducation=Enable Education Edition? # options.enableEducation.message=Enables Education Edition chemistry features. Education gameplay may break your world. If you continue we will make a copy of your world starting with [EDU]. # options.enableEducationCreate.message=Enables Education Edition chemistry features. This cannot be disabled after your world is created. Please note that these features are best experienced on desktop devices with moderate to high memory. # options.goBack=Go Back # +options.loadWorldAnyway=Load World Anyway # options.managePrivacy=To manage privacy settings, please visit https://account.xbox.com/Settings in any web browser. # options.unlink_msa.button=Unlink Microsoft Account # options.unlink_msa.confirm.title=Unlink Microsoft Account? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=All Realms have been updated. You need to update playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=More Info # playscreen.realmsCompatibilityFailure=We could not connect to Realms right now. We will try again soon. # +playscreen.realmsSignIn=Sign in to play on Realms today! # +playscreen.realmsSignInFriends=Sign in to see your friends' Realms today! # playscreen.worlds=Worlds # playscreen.dontSeeLegacyWorlds=Don't see your worlds? # playscreen.syncLegacyWorlds=Sync Old Worlds # @@ -6249,6 +6312,7 @@ potion.wither=Wither # potion.wither.postfix=Potion of Decay # profileScreen.header=Profile # +profileScreen.reload=Reload # profileScreen.manage_button_text=Edit Character # profileScreen.manage_button_create_text=Create Character # profileScreen.delete_button=Delete Character # @@ -6299,7 +6363,7 @@ progressScreen.message.leaveLevel=Your game is being saved. Please do not turn o progressScreen.message.genericMayTakeAMoment=This may take a few moments # progressScreen.message.noUploadResponse=We couldn't confirm if your world uploaded properly. Please join your Realm to check, then try again if it hasn't been updated to the new world. # progressScreen.message.noUploadEndpoint=Failed to find a place to upload your world. Maybe check your internet connection? # -progressScreen.message.unownedTemplate=It looks like you do not own the Marketplace template on which this world is based. You can purchase it from the Minecraft Marketplace. # +progressScreen.message.unownedTemplate=It looks like you do not own the Marketplace template this world is based on. You can purchase it from Minecraft Marketplace. # progressScreen.message.createArchiveFileFailed=We couldn't pack your world file for upload. Maybe your hard drive is full? # progressScreen.message.createLevelStorageFailed=Something went wrong while preparing to upload your world. If this keeps happening, try restarting your device. # progressScreen.message.unknownError=An error occurred # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=More World Options... # selectWorld.newWorld=New World # selectWorld.newWorld.copyOf=Copy of %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Experimental # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realms Coming Soon! # selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=Learn More # selectWorld.recreate=Re-Create # selectWorld.rename=Rename # @@ -6809,11 +6874,18 @@ store.allStores=All Stores # store.menu.home=Home # store.itemDetail.back=Details # store.coin.bonus=Bonus! # +store.disabledOnBeta=This feature is currently disabled in Beta. # + +store.giftPromo.day=Day %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Claimed # +store.promo.title=Summer Celebration # +store.promo.incompatible=This world isn't compatible with this device. Claim it on a supported device. # +store.promo.details=See Details # +store.promo.view=See in Character Creator # store.realmsPlus=Realms Plus # store.realmsPlus.content=Content # store.realmsPlus.faq=FAQ # -store.realmsPlus.buyFor=SUBSCRIBE NOW %s ### Maximum 25 characters store.realmsPlus.buyNow=SUBSCRIBE NOW ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Subscribe now %s/month # store.realmsPlus.buyNowTrialPerMonth=Start Trial ### Maximum 25 characters @@ -6841,20 +6913,20 @@ store.realmsPlus.consumable.withoutTrial=Your Realm and 150+ marketplace packs w store.realmsPlus.landing.header=Subscription Includes: # store.realmsPlus.landing.headerTrial=Free 30-Day Trial, then %s/month # -store.realmsPlus.landing.info1.line1=- Your Own Personal Realm Server – A Persistent World Always Online for You and Your Friends! # -store.realmsPlus.landing.info1.line2=- Friends Play for Free in Your Realm # -store.realmsPlus.landing.info1.line3=- Jump from Console to Mobile to PC, Any Device with the Minecraft Marketplace # +store.realmsPlus.landing.info1.line1=Your Own Personal Realm Server – A Persistent World Always Online for You and Your Friends! # +store.realmsPlus.landing.info1.line2=Friends Play for Free in Your Realm # +store.realmsPlus.landing.info1.line3=Jump from Console to Mobile to PC – Any Device with Minecraft Marketplace # -store.realmsPlus.landing.info2.line1=- Free Access to a Catalogue of 150+ Marketplace Packs # -store.realmsPlus.landing.info2.line2=- Worlds on Your Realm Include Secure Backups # -store.realmsPlus.landing.info2.line3=- Your First 30 Days Will be Free # -store.realmsPlus.landing.info2.line4=- Subscribe Now for %s/month # +store.realmsPlus.landing.info2.line1=Free Access to a Catalogue of 150+ Marketplace Packs # +store.realmsPlus.landing.info2.line2=Worlds on Your Realm Include Secure Backups # +store.realmsPlus.landing.info2.line3=Your First 30 Days Will be Free # +store.realmsPlus.landing.info2.line4=Subscribe Now for %s/month # store.realmsPlus.faq.header=FREQUENTLY ASKED QUESTIONS # store.realmsPlus.faq.question1=What is Realms Plus? # store.realmsPlus.faq.answer1=Realms Plus is a subscription to a personal server supporting up to 10 simultaneous players, along with unlimited access to 150+ great Minecraft worlds, texture packs, skin packs and mash-ups for one low monthly price. # store.realmsPlus.faq.question2=What is a personal server? # -store.realmsPlus.faq.answer2=A personal server allows you to create a shared world that is always online and accessible from any device with the Minecraft Marketplace. Players that you invite to your Realm can play this world at any time. # +store.realmsPlus.faq.answer2=A personal server allows you to create a shared world that is always online and accessible from any device with Minecraft Marketplace. Players that you invite to your Realm can play this world at any time. # store.realmsPlus.faq.question3=Do my friends need to purchase Realms Plus to play on my Realm? # store.realmsPlus.faq.answer3=Your friends don't need to purchase a Realms Plus subscription to play on your Realm. You can invite any friend (that has their multiplayer permissions enabled) to join your Realm for free. # store.realmsPlus.faq.question4=Which devices support Realms Plus for Minecraft? # @@ -6879,7 +6951,7 @@ store.realmsPlus.content.friendsGetAccess=Your Friends Get Access to the Content store.realmsPlus.content.popularPacks=Popular Packs in Realms Plus: # store.realmsPlus.content.viewAllPacks=VIEW ALL PACKS # -store.realmsPlus.content.contentDescription=Tap into the source of amazing Minecraft content! With Realms Plus, you get instant access to 150+ marketplace items like mash-ups, worlds, skin packs and epic adventures – with new additions each month. Your content is stored on your own personal server, and made available on any platform where you enjoy both Realms and the Minecraft Marketplace. Up to 10 players can play at a time, and they get access to the worlds in your Realm for free! # +store.realmsPlus.content.contentDescription=Tap into the source of amazing Minecraft content! With Realms Plus, you get instant access to 150+ marketplace items like mash-ups, worlds, skin packs and epic adventures – with new additions each month. Your content is stored on your own personal server, and made available on any platform where you enjoy both Realms and Minecraft Marketplace. Up to 10 players can play at a time, and they get access to the worlds in your Realm for free! # store.realmsPlus.freeTrial=START FREE TRIAL # @@ -7246,7 +7318,7 @@ store.applyToRealm=Create on Realm # store.inRealmsPlus=In Realms Plus # store.uploadWorldTitle=Replace World? # store.uploadPackTitle=Replace Pack? # -store.uploadWorldMessage=This will remove your current world from your Realm and let you replace it with a new one. Your Realm members won't have access to your current world any more. Do you want to continue? # +store.uploadWorldMessage=This will remove your current world from your Realm's active slot and let you replace it with a new one. Your Realm's members will have access to your new world. Select "Cancel" to go and download a copy of the current world to prevent data loss or "Confirm" to continue and replace your world. # store.uploadPackMessage=This will remove all current applied resource and behaviour packs from your Realm and replace it with the selected pack. Do you want to continue? # stream.confirm_start=Are you sure you want to start broadcasting? # @@ -7339,6 +7411,21 @@ tile.camera.name=Camera # tile.conduit.name=Conduit # tile.invisibleBedrock.name=Invisible Bedrock # tile.beetroot.name=Beetroot # +tile.big_dripleaf.name=Big Dripleaf # +tile.small_dripleaf_block.name=Small Dripleaf # +tile.hanging_roots.name=Hanging Roots # +tile.dirt_with_roots.name=Rooted Dirt # +tile.spore_blossom.name=Spore Blossom # +tile.azalea_leaves.name=Azalea Leaves # +tile.azalea_leaves_flowered.name=Flowered Azalea Leaves # +tile.azalea.name=Azalea # +tile.flowering_azalea.name=Flowering Azalea # +tile.cave_vines.name=Cave Vines # +tile.cave_vines_body_with_berries.name=Cave Vines # +tile.cave_vines_head_with_berries.name=Cave Vines # +item.glow_berries.name=Glow Berries # +tile.moss_block.name=Moss Block # +tile.moss_carpet.name=Moss Carpet # tile.birchFence.name=Birch Fence # tile.birch_fence_gate.name=Birch Fence Gate # tile.blast_furnace.name=Blast Furnace # @@ -7616,6 +7703,7 @@ tile.hopper.name=Hopper # tile.ice.name=Ice # tile.packed_ice.name=Packed Ice # tile.blue_ice.name=Blue Ice # +tile.frosted_ice.name=Frosted Ice # tile.iron_trapdoor.name=Iron Trapdoor # tile.jukebox.name=Jukebox # tile.jungleFence.name=Jungle Fence # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Oak Leaves # tile.leaves.spruce.name=Spruce Leaves # tile.lever.name=Lever # tile.glowstone.name=Glowstone # +tile.glow_lichen.name=Glow Lichen # tile.lightning_rod.name=Lightning Rod # tile.lit_pumpkin.name=Jack o'Lantern # tile.lockedchest.name=Locked chest # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Nether Gold Ore # tile.respawn_anchor.name=Respawn Anchor # tile.crying_obsidian.name=Crying Obsidian # +tile.powder_snow.name=Powder Snow # +tile.deepslate.name=Deepslate # +tile.infested_deepslate.name=Infested Deepslate # +tile.cobbled_deepslate.name=Cobbled Deepslate # +tile.dripstone_block.name=Dripstone Block # +tile.pointed_dripstone.name=Pointed Dripstone # +tile.cobbled_deepslate_slab.name=Cobbled Deepslate Slab # +tile.cobbled_deepslate_stairs.name=Cobbled Deepslate Stairs # +tile.cobbled_deepslate_wall.name=Cobbled Deepslate Wall # +tile.polished_deepslate.name=Polished Deepslate # +tile.polished_deepslate_slab.name=Polished Deepslate Slab # +tile.polished_deepslate_stairs.name=Polished Deepslate Stairs # +tile.polished_deepslate_wall.name=Polished Deepslate Wall # +tile.deepslate_tiles.name=Deepslate Tiles # +tile.deepslate_tile_slab.name=Deepslate Tile Slab # +tile.deepslate_tile_stairs.name=Deepslate Tile Stairs # +tile.deepslate_tile_wall.name=Deepslate Tile Wall # +tile.deepslate_bricks.name=Deepslate Bricks # +tile.deepslate_brick_slab.name=Deepslate Brick Slab # +tile.deepslate_brick_stairs.name=Deepslate Brick Stairs # +tile.deepslate_brick_wall.name=Deepslate Brick Wall # +tile.chiseled_deepslate.name=Chiselled Deepslate # +tile.cobbled_deepslate_double_slab.name=Cobbled Deepslate Double Slab # +tile.polished_deepslate_double_slab.name=Polished Deepslate Double Slab # +tile.deepslate_tile_double_slab.name=Deepslate Tile Double Slab # +tile.deepslate_brick_double_slab.name=Deepslate Brick Double Slab # +tile.deepslate_lapis_ore.name=Deepslate Lapis Ore # +tile.deepslate_iron_ore.name=Deepslate Iron Ore # +tile.deepslate_gold_ore.name=Deepslate Gold Ore # +tile.deepslate_redstone_ore.name=Deepslate Redstone Ore # +tile.deepslate_diamond_ore.name=Deepslate Diamond Ore # +tile.deepslate_coal_ore.name=Deepslate Coal Ore # +tile.deepslate_emerald_ore.name=Deepslate Emerald Ore # +tile.deepslate_copper_ore.name=Deepslate Copper Ore # +tile.cracked_deepslate_tiles.name=Cracked Deepslate Tiles # +tile.cracked_deepslate_bricks.name=Cracked Deepslate Bricks # +item.copper_ingot.name=Copper Ingot # +item.raw_copper.name=Raw Copper # +item.raw_iron.name=Raw Iron # +item.raw_gold.name=Raw Gold # +tile.copper_block.name=Block of Copper # +tile.exposed_copper.name=Exposed Copper # +tile.weathered_copper.name=Weathered Copper # +tile.oxidized_copper.name=Oxidised Copper # +tile.waxed_copper.name=Waxed Block of Copper # +tile.waxed_exposed_copper.name=Waxed Exposed Copper # +tile.waxed_weathered_copper.name=Waxed Weathered Copper # +tile.waxed_oxidized_copper.name=Waxed Oxidised Copper # + +tile.cut_copper.name=Cut Copper # +tile.exposed_cut_copper.name=Exposed Cut Copper # +tile.weathered_cut_copper.name=Weathered Cut Copper # +tile.oxidized_cut_copper.name=Oxidised Cut Copper # +tile.waxed_cut_copper.name=Waxed Cut Copper # +tile.waxed_exposed_cut_copper.name=Waxed Exposed Cut Copper # +tile.waxed_weathered_cut_copper.name=Waxed Weathered Cut Copper # +tile.waxed_oxidized_cut_copper.name=Waxed Oxidised Cut Copper # + +tile.cut_copper_stairs.name=Cut Copper Stairs # +tile.exposed_cut_copper_stairs.name=Exposed Cut Copper Stairs # +tile.weathered_cut_copper_stairs.name=Weathered Cut Copper Stairs # +tile.oxidized_cut_copper_stairs.name=Oxidised Cut Copper Stairs # +tile.waxed_cut_copper_stairs.name=Waxed Cut Copper Stairs # +tile.waxed_exposed_cut_copper_stairs.name=Waxed Exposed Cut Copper Stairs # +tile.waxed_weathered_cut_copper_stairs.name=Waxed Weathered Cut Copper Stairs # +tile.waxed_oxidized_cut_copper_stairs.name=Waxed Oxidised Cut Copper Stairs # + +tile.cut_copper_slab.name=Cut Copper Slab # +tile.exposed_cut_copper_slab.name=Exposed Cut Copper Slab # +tile.weathered_cut_copper_slab.name=Weathered Cut Copper Slab # +tile.oxidized_cut_copper_slab.name=Oxidised Cut Copper Slab # +tile.waxed_cut_copper_slab.name=Waxed Cut Copper Slab # +tile.waxed_exposed_cut_copper_slab.name=Waxed Exposed Cut Copper Slab # +tile.waxed_weathered_cut_copper_slab.name=Waxed Weathered Cut Copper Slab # +tile.waxed_oxidized_cut_copper_slab.name=Waxed Oxidised Cut Copper Slab # +tile.raw_copper_block.name=Block of Raw Copper # +tile.raw_iron_block.name=Block of Raw Iron # +tile.raw_gold_block.name=Block of Raw Gold # +itemGroup.name.copper=Copper # +hudScreen.tooltip.waxOn=Wax On # +hudScreen.tooltip.waxOff=Wax Off # +hudScreen.tooltip.scrape=Scrape # + + + +item.spyglass.name=Spyglass # +item.amethyst_shard.name=Amethyst Shard # +tile.amethyst_block.name=Amethyst Block # +tile.budding_amethyst.name=Budding Amethyst # +tile.amethyst_cluster.name=Amethyst Cluster # +tile.large_amethyst_bud.name=Large Amethyst Bud # +tile.medium_amethyst_bud.name=Medium Amethyst Bud # +tile.small_amethyst_bud.name=Small Amethyst Bud # +tile.tuff.name=Tuff # +tile.calcite.name=Calcite # +tile.tinted_glass.name=Tinted Glass # +tile.smooth_basalt.name=Smooth Basalt # + tipped_arrow.effect.empty=Tipped Arrow # tipped_arrow.effect.mundane=Tipped Arrow # tipped_arrow.effect.thick=Tipped Arrow # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Invisible Blocks: # structure_block.include_entities=Include Entities: # structure_block.show_bounding_box=Show Bounding Box: # structure_block.mirror=Mirror: # +structure_block.animation_mode=Animation Mode: # +structure_block.animation_time=Animation Time: # +structure_block.animation_time_tip=In Seconds # +structure_block.place_by_none=None # +structure_block.place_by_layer=Place by Layer # +structure_block.place_by_block=Place by Block # structure_block.rotation=Rotation # structure_block.integrity=Integrity: # structure_block.seed=Seed: # @@ -8100,7 +8293,7 @@ structure_block.export=Export # structure_block.corner=Corner # structure_block.corner.text.1.title=Corner Mode: # structure_block.corner.text.2.paragraph=Corner Mode is used with the Detect button in Save Mode to define the area to save. It will only detect Corner Blocks with the same name as the structure being saved. # -structure_block.export.disabled_message=Export is disabled on world templates from the Minecraft Marketplace. # +structure_block.export.disabled_message=Export is disabled on Minecraft Marketplace world templates. # structure_block.reset=Reset # structure_block.save=Save # structure_block.redstone_save_mode=Redstone Save Mode # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Exporting Your Structure # title.oldgl1=Old graphics card detected; this may prevent you from # title.oldgl2=playing in the future as OpenGL 2.0 will be required. # +toolboxMode.text=coming soon # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Prefix, %s%2$s again %s and %1$s lastly %s and also %1$s again! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=The full Minecraft experience lets y trial.tabbed_upsell.server.title=SERVERS # trial.tabbed_upsell.server.description=Servers offer some of the most creative ways to enjoy Minecraft! Play great mini-games, meet the Minecraft community and make new friends. Unlock the full Minecraft experience to try Servers today! # trial.tabbed_upsell.store.title=STORE # -trial.tabbed_upsell.store.description=Get access to the Minecraft Marketplace, our in-game store. Switch up your look with new skins, change your world or explore incredible new maps from the best community creators! Get the full game today! # +trial.tabbed_upsell.store.description=Get access to Minecraft Marketplace, our in-game store. Switch up your look with new skins, change your world or explore incredible new maps from the best community creators! Get the full game today! # trial.tabbed_upsell.creative.title=CREATIVE # trial.tabbed_upsell.creative.description=Buy Minecraft and get Creative Mode! Access the entire inventory - the only limit to what you can build is your imagination! Fly around your world, make your dream home out of anything and everything, or just blow up a mountain with unlimited TNT! # trial.tabbed_upsell.addon.title=ADD-ONS # @@ -8292,7 +8487,7 @@ trial.creative.mode.title=CREATIVE # trial.survival.mode.1.intro_description=The original Minecraft experience: collect resources to craft tools and build structures, find and farm food to manage your hunger, battle dangerous mobs and explore a vast world. # trial.survival.mode.2.intro_description=Start by collecting some wood and dirt for a makeshift home to help you survive the first night! From there it's all up to you. # trial.creative.mode.1.intro_description=Build anything you can imagine in Creative Mode. Take no damage, fly through the skies and enjoy instant access to every block in the game! This mode lets you focus on crafting and gives you everything you need to build something beautiful! # -trial.creative.mode.2.intro_description=You'll also have access to Inspiration Island, a tutorial world and introduction to Creative mode that'll teach you how to be a master builder in no time! You can find more great worlds like this in the Minecraft Marketplace. # +trial.creative.mode.2.intro_description=You'll also have access to Inspiration Island, a tutorial world and introduction to Creative mode that'll teach you how to be a master builder in no time! You can find more great worlds like this in Minecraft Marketplace. # trial.tour.marketplace=TOUR THE MARKETPLACE # trial.world.title=Which Trial World? # @@ -8581,7 +8776,7 @@ tips.edu.23=Press I on your keyboard or touch the Immersive Reader icon to read tips.game.1=Use seagrass to attract and breed turtles. # tips.game.2=Protect baby turtles from hostile mobs! # -tips.game.3=Baby turtles will drop scutes when they grow – these can be crafted into turtle shells. # +tips.game.3=Baby turtles will drop scutes when they grow - these can be crafted into turtle shells. # tips.game.4=Use a bed to set your respawn point during the day. # tips.game.5=Brew some water-breathing potions for underwater exploration! # tips.game.6=Dolphins can lead you to shipwrecks and underwater ruins, feed them cod and follow their trail! # @@ -8590,7 +8785,7 @@ tips.game.8=Use phantom membranes to repair your elytra. # tips.game.9=There are 3,587 types of tropical fish! # tips.game.10=Sea pickles can be smelted into lime green dye. # tips.game.11=Use hay bales to breed Llamas! # -tips.game.12=Compasses always point to a Lodestone or the world spawn – craft one to find your way! # +tips.game.12=Compasses always point to a Lodestone or the world spawn - craft one to find your way! # tips.game.13=Trade with villagers to obtain food, tools and even treasure maps! # tips.game.14=Did you know you can hold a map in your off-hand? # tips.game.15=Leads can be used on boats. # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s of %2$s # hbui.AchievementsSummary.narratorInProgress=In progress %1$s # hbui.AchievementsSummary.narratorPercentage=%1$s per cent progress # hbui.AchievementsSummary.narratorSummary=Achievements summary # +hbui.AchievementsSummary.narratorTextBlock=Text block # hbui.AchievementsSummary.narratorTimePlayed=Time played %1$s hours # hbui.AchievementsSummary.percentage=%1$s of %2$s completed # hbui.AchievementsSummary.progress=In progress # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Back button # hbui.BaseTextField.deselect=Deselect # hbui.BaseTextField.select=Select # hbui.Button.button=button # +hbui.CreateNewWorld.advanced.bonusChestDescription=Spawn close to a chest with items to get you started # +hbui.CreateNewWorld.advanced.bonusChestTitle=Bonus chest # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Fire can spread between entities # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Fire spreads # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Players can damage each other # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Friendly fire # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Skip the "You died!" menu and immediately respawn # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Immediate respawn # +hbui.CreateNewWorld.advanced.mobLootDescription=Mobs drop items when killed # +hbui.CreateNewWorld.advanced.mobLootTitle=Mob loot # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Gain or lose health based on your hunger # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Natural regeneration # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Respawn within this block radius when you die and no custom spawnpoint is set. Max value of 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Respawn radius # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Display your current position # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Show coordinates # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=The game loads and applies changes within a 96×96 block radius # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s chunks # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Simulation distance # +hbui.CreateNewWorld.advanced.startWithMapDescription=Spawn with a blank map to explore your world # +hbui.CreateNewWorld.advanced.startWithMapTitle=Starting map # +hbui.CreateNewWorld.advanced.tileDropsDescription=Blocks drop when they're broken # +hbui.CreateNewWorld.advanced.tileDropsTitle=Tile drops # +hbui.CreateNewWorld.advanced.title=Advanced settings # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Red box goes boom # +hbui.CreateNewWorld.advanced.tntExplodesTitle=TNT explodes # +hbui.CreateNewWorld.advanced.worldSeedDescription=Create a new world based on a specific seed or template. Can't be changed after creating your world. # +hbui.CreateNewWorld.advanced.worldSeedLabel=World seed # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=number # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Flat # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Infinite # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Limited # +hbui.CreateNewWorld.advanced.worldTypeTitle=WorldType # hbui.CreateNewWorld.cheats.commandBlocksDescription=Enable usage of command blocks # hbui.CreateNewWorld.cheats.commandBlocksTitle=Command blocks # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=In-game time is locked to noon # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Daylight cycle # hbui.CreateNewWorld.cheats.description=Customise the game with cheat settings # hbui.CreateNewWorld.cheats.educationDescription=Optimised for desktop devices with decent RAM # hbui.CreateNewWorld.cheats.educationTitle=Education edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Entities drop loot # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Mobs and some other entities drop items when killed # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Entities drop loot # hbui.CreateNewWorld.cheats.inventoryDescription=Keep all items in the inventory when you die # hbui.CreateNewWorld.cheats.inventoryTitle=Keep inventory # hbui.CreateNewWorld.cheats.mobGriefingDescription=Certain mobs are able to interact with your world # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Cheat settings # hbui.CreateNewWorld.cheats.title=Cheats # hbui.CreateNewWorld.cheats.weatherDescription=Enable precipitation and thunderstorms # hbui.CreateNewWorld.cheats.weatherTitle=Weather cycle # +hbui.CreateNewWorld.general.difficultyEasyDescription=Hostile mobs spawn but deal less damage. Hunger bar depletes and drains health down to 5 hearts. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Easy # +hbui.CreateNewWorld.general.difficultyEasyTitle=Easy # +hbui.CreateNewWorld.general.difficultyHardDescription=Hostile mobs spawn and deal more damage. Hunger bar depletes and drains all health. # +hbui.CreateNewWorld.general.difficultyHardLabel=Hard # +hbui.CreateNewWorld.general.difficultyHardTitle=Hard # +hbui.CreateNewWorld.general.difficultyNormalDescription=Hostile mobs spawn and deal standard damage. Hunger bar depletes and drains health down to half a heart. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normal # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normal # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=No hostile and only some neutral mobs spawn. Hunger bar doesn't deplete and health replenishes over time. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Peaceful # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Peaceful # +hbui.CreateNewWorld.general.difficultyTitle=Difficulty # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Fly, explore and create without limits # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Creative # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Build, craft, hunt, cook and fight for your life # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Survival # +hbui.CreateNewWorld.general.gameModeTitle=Game mode # +hbui.CreateNewWorld.general.worldNamePlaceholder=World name # +hbui.CreateNewWorld.general.worldNameTitle=World name # +hbui.CreateNewWorld.general.worldTypeTitle=World type # hbui.CreateNewWorld.title=Create new world # +hbui.CreateNewWorldSideMenu.create=Create # +hbui.CreateNewWorldSideMenu.createOnRealm=Create on Realm # +hbui.CreateNewWorldSideMenu.selectTab=Select # hbui.ErrorModal.goBack=Go back # hbui.ErrorModal.goingBack=Going back to the previous screen... # hbui.ErrorModal.title=An error has occurred # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Menu # hbui.MenuButton.toggle=Toggle menu # hbui.Modal.close=Close modal # hbui.SectionList.groupNarration=%1$s, group %2$s of %3$s # +hbui.SideMenu.sideMenuItem.selected=selected # hbui.Switch.elementType=switch # hbui.Switch.off=off # hbui.Switch.on=on # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Open # hbui.TabBar.selected=selected # hbui.TabBar.selectedTab=%1$s of %2$s # hbui.TabBar.tab=tab # -hbui.TextField.deselect=Deselect # -hbui.TextField.select=Select # +hbui.TextField.currentValue=current value # +hbui.TextField.disabled=disabled # +hbui.TextField.empty=empty # +hbui.TextField.field=Field # hbui.Toggle.count=%1$s of %2$s # hbui.Toggle.elementType=choice toggle # hbui.Toggle.select=Select # @@ -8802,7 +9062,7 @@ contentlog.history.title=Content Log History # contentlog.history.copyToClipboard=Copy to Clipboard # contentlog.logLocationSectionName=Content Log Location: # contentlog.settingsSectionName=Content Log Settings # -contentlog.clear_files=Delete Old Content Logs # +contentlog.clear_files=Delete Old Logs # contentlog.delete.title=Delete Old Log Files? # contentlog.delete.body1=Select "Delete Now" to delete all previous log files. # contentlog.delete.body2=Note: The log file for your currently active session will remain. # @@ -8833,13 +9093,14 @@ dr.loading=Loading... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Choose New Skin # dr.classic_skins.custom_skin_title=Import Skin # -dr.classic_skins.custom_skin_description=Import an image file from your device to use as your skin. This will not sync between devices or games. # +dr.classic_skins.custom_skin_description=Import an image file from your device to use as your skin. This will not sync between devices or games. Players with custom skins will not be visible to you if the 'Only allow trusted skins' option is enabled. # dr.classic_skins.custom_skin_section_title=Import # dr.classic_skins.invalidCustomSkin=That's not a Minecraft skin, silly. # dr.classic_skins.owned=Owned # dr.classic_skins.purchasable=Get More # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=by %s # +dr.classic_skins.right_side.author_minecraft=by Minecraft # dr.classic_skins.right_side.featured_title=Featured & Recommended Skin Packs # dr.classic_skins.right_side.limited_usage=Limited usage # dr.classic_skins.right_side.limited_usage.tooltip=This skin can be used here, but may not roam. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Choose the correct model type for your skin # dr.classic_skins.select_skin.title=Skin Type # dr.classic_skins.upsellWithoutStore=You must purchase the skin pack to use that skin, and we can't connect to the Marketplace. # dr.collect_achievement_item=Collect # +dr.equip_piece=Equip # dr.emotes.play_again=Play Again # dr.header.animation=Emotes # dr.header.capes=Capes # @@ -8865,6 +9127,12 @@ dr.zooming=Zooming # dr.header.classic_skins=Classic Skins # dr.header.creator_piece_list=All by %s # dr.header.customization=Character Creator # + +dr.accessibility.header.customization=Character Creator Tab 1 of 4 # +dr.accessibility.header.classic_skins=Classic Skins Tab 2 of 4 # +dr.accessibility.header.animation=Emotes Tab 3 of 4 # +dr.accessibility.header.capes=Capes Tab 4 of 4 # + dr.header.featured=Featured Items # dr.header.previewAppearance=Preview Appearance # dr.header.colorPicker=Colour Picker # @@ -8892,6 +9160,7 @@ dr.right_arm=Right Arm # dr.left_leg=Left Leg # dr.right_leg=Right Leg # dr.none_button_text=None # +dr.go_to_profile_settings_text=Go to Profile Settings # dr.default_piece_button_text=Default # dr.categories.body=Body # dr.categories.style=Style # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=The Character has been deleted # dr.notification.item_selection_failed=Failed to select item # dr.notification.character_failed=Failed to load character %s # dr.notification.character_failed_start=Failed to load character %s. You can reload it from your Profile. # +dr.notification.equipped_piece=You just equipped the %s # dr.modal.persona_delete_confirm=The current character will be deleted # dr.default.alex.bottom=Alex's Trousers # dr.default.alex.hair=Alex's Hair # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Steve's Shoes # dr.default.steve.skin=Steve # dr.default.steve.top=Steve's Shirt # dr.emotes.slot=Emote %d # +dr.deep_link_fail.profile=Deep Linking Failed: Unable to load profile # +dr.deep_link_fail.dressing_room=Deep Linking Failed: Unable to open offer # onlinePlay.notRated=Online play is not rated # onlinePlay.message=During online play you may be exposed to chat messages or other types of user-generated content that has not been rated, and may not be suitable for all ages. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=%1$s remaining ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Update status # dynamicPackage.download.android.NotificationChannelDescription=Show update status and progress # + +## GameTest content +gameTest.description=Interacts with gametest. # +gameTest.error.unknownCommandMode=Unknown command mode provided # +gameTest.error.missingStructure=Couldn't find any structure block within %s radius # +gameTest.error.cannotFindLookedAtBlock=Can't find the block you're looking at # +gameTest.error.cannotFindStuctureBlockContainingBlock=Can't find a structure block that contains the targeted pos %s, %s, %s # +gameTest.error.structureTooBig=The structure must be less than %s blocks in size in each axis # +gameTest.error.repeatCountTooSmall=Repeat count must be greater than 0 # +gameTest.error.failConditionMet=Fail conditions met # +gameTest.error.timeout=Didn't succeed or fail within %s ticks # +gameTest.error.noFinishedSequences=No sequences finished # +gameTest.error.flakyTestError=Not enough successes: %s out of %s attempts. Required successes: %s. Max attempts: %s. # +gameTest.error.testMissing=Could not find test with name '%s'. # +gameTest.error.structureNotSpawned=Failed to spawn structure for test # +gameTest.error.flakyFailed=Flaky test %s failed, attempt: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, successes: %s (%s required) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s failed! # +gameTest.error.succeededInInvalidTick=Succeeded in invalid tick: expected %s, but current tick is %s # +gameTest.error.noTestsFound=No tests found for tag '%s' # +gameTest.optionalPrefix=(optional) # +gameTest.assert.couldNotSetBlock=Could not setBlock '%s' # +gameTest.assert.missingButton=Expected a button # +gameTest.assert.missingLever=Expected a lever # +gameTest.assert.couldNotSpawnEntity=Could not spawn an Entity of type '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviours() only works with mobs # +gameTest.assert.mobWontMove=Could not make the mob move '%s' # +gameTest.assert.expectEntityOfType=Expected an Entity of type '%s' # +gameTest.assert.unexpectedDataResult=Unexpected Entity data result # +gameTest.assert.didNotExpectEntityOfType=Did not expect an Entity of type '%s' # +gameTest.assert.expectBlock=Expected Block '%s' # +gameTest.assert.unexpectedBlock=Did not expect Block '%s' # +gameTest.assert.unexpectedBlockState=Block does not have the expected Block State # +gameTest.assert.unexpectedBlockStatePrecise=Unexpected Block State. Expected: %s. Actual: %s # +gameTest.assert.expectItemOfType=Expected Item Entity of type %s # +gameTest.assert.unexpectedItemOfType=Did not expect an Item Entity of type %s # +gameTest.assert.wrongEntityItemCount=Unexpected Item Entity count of type %s. Expected: %s. Actual: %s. # +gameTest.assert.noContainerFound=No container found # +gameTest.assert.expectEmptyContainer=Expected empty container # +gameTest.assert.expectItemInContainer=Container does not contain an item of type %s # +gameTest.assert.missingComponent=Entity missing component '%s' # +gameTest.assert.hasComponent=Entity has component '%s' # +gameTest.assert.missingArmor=Entity missing armour %s in slot %s with data %s # +gameTest.assert.hasArmor=Entity has armour %s in slot %s with data %s # +gameTest.assert.unexpectedRedstonePowerLevel=Unexpected Redstone power level. Expected: %s. Actual: %s. # +gameTest.assert.expectWaterLogged=Expected a waterlogged block # +gameTest.assert.unexpectedWaterLogged=Did not expect a waterlogged block # +gameTest.assert.missingExplosionComponent=Cannot set fuse of entity because it does not have an explosion component # +gameTest.assert.invalidEntityInstance=Invalid entity instance # +gameTest.assert.expectEntityInstance=Expected entity instance # +gameTest.success.runningTests=Running %s tests... # +gameTest.success.relativePosition=Position relative to %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s passed! # +gameTest.success.flakyPassedEnough=%s passed %s times of %s attempts. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Flaky Test %s succeeded, attempt: %s successes: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Running %s tests with tag '%s'... # +gameTest.report.testLocation=At: %s, %s, %s (relative: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest done! %s tests were run # +gameTest.report.someTestsFailed=%s required tests failed :( # +gameTest.report.allRequiredTestsPassed=All required tests passed :) # +gameTest.report.optionalFailures=%s optional tests failed # +gameTest.report.bookTitle=Game Test Report ### A book with this title is placed next to each test with the test results inside diff --git a/texts/en_US.lang b/texts/en_US.lang index adbedea5..5fd518c5 100644 --- a/texts/en_US.lang +++ b/texts/en_US.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Chat Screen accessibility.screenName.chatSettings=Chat Settings Screen accessibility.screenName.createNew=Create New Screen accessibility.screenName.createWorld=Create World Settings Screen -accessibility.screenName.editCharacter=Edit Character Screen +accessibility.screenName.editCharacter=Character Creator accessibility.screenName.editWorldSettings=Edit World Settings Screen accessibility.screenName.error=Error Screen accessibility.screenName.howToPlay=How To Play Screen @@ -175,10 +175,10 @@ accessibility.controllerLayoutScreen.buttonRemapped=%s is now bound to %s accessibility.controllerLayoutScreen.buttonBoundTo=%s button: %s accessibility.controllerLayoutScreen.buttonRemapping=Select input to bind for %s -accessibility.gamepad.faceButton.down=A Button -accessibility.gamepad.faceButton.right=B Button -accessibility.gamepad.faceButton.left=X Button -accessibility.gamepad.faceButton.up=Y Button +accessibility.gamepad.faceButton.down=Button A +accessibility.gamepad.faceButton.right=Button B +accessibility.gamepad.faceButton.left=Button X +accessibility.gamepad.faceButton.up=Button Y accessibility.gamepad.button.systemLeft=View Button accessibility.gamepad.button.systemRight=Menu Button accessibility.gamepad.dpad.down=D-Pad Down @@ -453,6 +453,7 @@ book.signButton=Sign book.titleHere=[Enter title here] build.tooHigh=Height limit for building is %s blocks +build.tooLow=Minimum height for building is %s blocks chalkboardScreen.header=Edit Text chalkboardScreen.locked=Locked @@ -742,6 +743,16 @@ commands.deop.description=Revokes operator status from a player. commands.deop.failed=Could not de-op (permission level too high): %s commands.deop.success=De-opped: %s commands.deop.message=You have been de-opped +commands.dialogue.description=Opens NPC dialogue for a player. +commands.dialogue.changeFailed=Failed to change the scene for the NPC. +commands.dialogue.changeSuccess=Dialogue successfully changed the scene for the NPC globally. +commands.dialogue.changePerPlayerSuccess=Dialogue successfully changed NPC text just for %1$s. +commands.dialogue.invalidScene=Invalid scene was referenced. +commands.dialogue.noNpcComponent=Selected actor did not have an NPC component. +commands.dialogue.npcNotFound=Failed to find an NPC. +commands.dialogue.npcNotInRange=An NPC was found, but was not in the receiving player %1$s's ticking range. +commands.dialogue.success=Dialogue sent to %1$s. +commands.dialogue.tooManyNPCs=Selector for NPCs was ambiguous and resulted in too many selected. Please select only one NPC. commands.difficulty.description=Sets the difficulty level. commands.difficulty.usage=/difficulty commands.difficulty.success=Set game difficulty to %1$s @@ -878,6 +889,7 @@ commands.immutableworld.description=Sets the immutable state of the world. commands.immutableworld.info=immutableworld = %s commands.kick.description=Kicks a player from the server. commands.kick.description.edu=Removes a player from the game. +commands.kick.no.player=Please provide the name of the player you want to kick commands.kick.not.found=Could not find player %1$s commands.kick.not.yourself=You may not remove yourself from the game commands.kick.success=Kicked %1$s from the game @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Time cannot be negative. commands.schedule.description=Schedules an action to be executed once an area is loaded, or after a certain amount of time. commands.schedule.functionQueued=Function has been queued and it will be executed when the specified area is fully loaded. commands.schedule.functionRan=Successfully executed %1$d function entries in function %2$s. +commands.schedule.invalidOrigin=The origin needed to execute this function was invalid. commands.schedule.name.empty=Ticking area name cannot be empty. commands.schedule.too.many.areas=More than one ticking areas were found with the name %s. Please use a single area. @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Bound to current player count) commands.setworldspawn.description=Sets the world spawn. commands.setworldspawn.success=Set the world spawn point to (%1$d, %2$d, %3$d) commands.setworldspawn.wrongDimension=The world spawn can not be set in this dimension +commands.setworldspawn.notAllowedInLegacyWorlds=The world spawn can not be set in legacy worlds commands.spawnpoint.success.single=Set %1$s's spawn point to (%2$d, %3$d, %4$d) commands.spawnpoint.description=Sets the spawn point for a player. commands.spawnpoint.success.multiple.specific=Set spawn point for %1$s to (%2$d, %3$d, %4$d) @@ -1610,14 +1624,19 @@ createWorldScreen.educationtoggle=Education Edition createWorldScreen.entitiesdroploot=Entities Drop Loot createWorldScreen.commandblocksenabled=Command Blocks Enabled createWorldScreen.experimentalgameplay=Experiments +createWorldScreen.experimentalgameplayinfo=§7Try out features that are under development. Can't be turned off after world creation. createWorldScreen.experimentalbiomes=Creation of Custom Biomes +createWorldScreen.experimentalCreatorFeatures=Upcoming Creator Features createWorldScreen.experimentalmodding=Additional Modding Capabilities +createWorldScreen.cavesandcliffs=Caves and Cliffs +createWorldScreen.cavesandcliffsinternal=Caves and Cliffs (internal) createWorldScreen.experimentalholiday=Holiday Creator Features +createWorldScreen.experimentalGameTest=Enable GameTest Framework createWorldScreen.worldPreferences=World Preferences createWorldScreen.startWithMap=Starting Map createWorldScreen.defaultName=My World createWorldScreen.create=Create -createWorldScreen.createOnRealms=Create on Realms +createWorldScreen.createOnRealms=Create on Realms Server createWorldScreen.delete=Delete createWorldScreen.deleteWorld=Delete World createWorldScreen.delete.desc=Delete your world forever. @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Oops! Maybe check your internet connectio networkWorld.connect_to_xbl=Sign in with a Microsoft Account to play with friends. networkWorld.memberOfTooManyRealms=You have reached the realms membership limit. networkWorld.multiplayerPrivilegesBlocked=You cannot play online multiplayer because of how your Microsoft Account is set up. Please ensure your online safety settings allow Multiplayer. See instructions for changing these settings at aka.ms/MCMultiplayerHelp. -networkWorld.multiplayerPrivilegesBlockedOnConsole=You cannot play online multiplayer because of how your Microsoft Account is set up. Please ensure your online safety settings allow Multiplayer and you have an active Xbox Live Gold subscription. See instructions for changing these settings at aka.ms/MCMultiplayerHelp. +networkWorld.multiplayerPrivilegesBlockedOnConsole=You cannot play online multiplayer because of how your Microsoft Account is set up. Please ensure your online safety settings allow Multiplayer and Clubs and you have an active Xbox Live Gold subscription. See instructions for changing these settings at aka.ms/MCMultiplayerHelp. networkWorld.versionOutOfDate=You cannot play online multiplayer because you are not running the latest version. Please install the latest version to access online features. networkWorld.more_servers=More Servers networkWorld.thirdparty.connect=Connect to '%s' @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=If you have received a Realm Invite Link, enter t networkWorld.highPingWarning.title=Join Server? networkWorld.highPingWarning.line1=You don't currently have a strong connection to the chosen server. Your experience may be impacted. networkWorld.highPingWarning.line2=Would you like to join this server anyway? +networkWorld.view_offers=View Offers ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Play Now! thirdPartyWorld.loadingServers=Retrieving server information, please wait... thirdPartyWorld.loadingFeaturedServers=Fetching Servers... +realmsSlotsScreen.description=Choose up to three worlds to upload to your Realms server. Select a world to activate or edit it! +realmsSlotsScreen.new=New World +realmsSlotsScreen.readyToPlay=Ready to Play +realmsSlotsScreen.editRealm=Manage Realm +realmsSlotsScreen.editWorld=Edit World +realmsSlotsScreen.activateWorld=Activate World +realmsSlotsScreen.gamesettings=Game Settings +realmsSlotsScreen.chooseSlot=Choose a Slot +realmsSlotsScreen.activateWarning=If you edit or activate this world, you will kick all active players. Don't worry, they can rejoin. +realmsSlotsScreen.celebrationMap=Realms Celebration Map + realmsSettingsScreen.playerCountLabel=Size realmsSettingsScreen.forceResourcePackFail=Failed to set force resource pack value realmsSettingsScreen.failedUploadPack=Failed to upload pack %s. @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Close Realm realmsSettingsScreen.playRealmButton=Play realmsSettingsScreen.playDisabledRealmButton=Realm Closed realmsSettingsScreen.playExpiredRealmButton=Realm Expired +realmsSettingsScreen.selectorSectionLabel.manage=Manage "%s" realmsSettingsScreen.selectorSectionLabel=Edit "%s" realmsSettingsScreen.selectorSectionLabelRealm=Realm realmsSettingsScreen.worldSectionTitle=World -realmsSettingsScreen.gameSectionTitle=Game +realmsSettingsScreen.gameSectionTitle=Game Settings realmsSettingsScreen.playersSectionTitle=Players realmsSettingsScreen.membersSectionTitle=Members realmsSettingsScreen.subscriptionSectionTitle=Subscription @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Realm Name realmsSettingsScreen.realmNameEditPlaceholder=Enter Realm Name realmsSettingsScreen.realmDescriptionEditPlaceholder=Enter Realm Description realmsSettingsScreen.replaceLoadingText=We're replacing your Realm with a backup. +realmsSettingsScreen.replaceWorldButton=Replace World realmsSettingsScreen.resetWorldButton=Reset World realmsSettingsScreen.downloadWorldButton=Download World realmsSettingsScreen.downloadWorldNameCopy=%s - Copy -realmsSettingsScreen.uploadWorldButton=Replace World +realmsSettingsScreen.uploadWorldButton=Upload World realmsSettingsScreen.difficultyOptionLabelFormat=%s %s realmsSettingsScreen.gameModeOptionLabel=Game Mode realmsSettingsScreen.survivalRadioButton=Survival @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Failed to reset the realm. Please try again realmsSettingsScreen.realmOpenError=Failed to open realm. realmsSettingsScreen.realmCloseError=Failed to close realm. realmsSettingsScreen.reset=Reset -realmsSettingsScreen.resetRealm=This will permanently delete the world and create a new one. Are you sure you want to do this? +realmsSettingsScreen.resetRealm=This will remove your current world from the slot and let you replace it with a new one. Your Realms members will have access to your new world. Select "Cancel" to go and download a copy of the current world to prevent data loss or "Confirm" to continue and replace your world. realmsSettingsScreen.confirmReset=Delete & Reset? +realmsSettingsScreen.confirmReplace=Replace World? realmsSettingsScreen.closeRealmTitle=Close Realm? realmsSettingsScreen.closeRealmMessage=Closing the realm will shut it down. Anyone currently playing on the realm will be disconnected. Are you sure you want to do this? realmsSettingsScreen.LoadingSubscription=Loading subscription... @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=All available commits: realmsSettingsScreen.dev_no_matching_version_message=NO MATCH FOR '%s' realmsSettingsScreen.dev_prev_page_label=Prev realmsSettingsScreen.dev_next_page_label=Next -realmsSettingsScreen.uploadConfirmationMessage=This will remove your current world from your Realm and let you replace it with a new one. Your Realm members won't have access to your current world anymore. Do you want to continue? +realmsSettingsScreen.uploadConfirmationMessage=This will remove your current world from your Realm's active slot and let you replace it with a new one. Your Realm's members will have access to your new world. Select "Cancel" to go and download a copy of the current world to prevent data loss or "Confirm" to continue and replace your world. realmsSettingsScreen.uploadConfirmationTitle=Replace World? realmsSettingsScreen.allowlist_invite=Invite realmsSettingsScreen.searchBox=Search... @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=This Microsoft Account will not be the xbl.syncIAP.confirmSync.prompt.title=Sync to %s? xbl.syncIAP.confirmSync.prompt.description.line1=Would you like to sync your app store purchases to %s? -xbl.syncIAP.confirmSync.prompt.description.line2=You can only sync packs purchased outside of the Minecraft Marketplace once. They will continue to be available to anyone who plays on this device. +xbl.syncIAP.confirmSync.prompt.description.line2=Packs purchased outside Minecraft Marketplace can only be synced once. They will continue to be available to anyone who plays on this device. xbl.syncIAP.confirmSync.prompt.yes=Yes, Sync My Purchases -xbl.transferEntitlements.error.title=Account Error -xbl.transferEntitlements.error.body.button=There is an error with your account. You will be unable to use the marketplace until we have resolved the issue. If this issue persists for several days please contact support using the help button. -xbl.transferEntitlements.error.body.nobutton=There is an error with your account. You will be unable to use the marketplace until we have resolved the issue. If this issue persists for several days please contact support. -xbl.transferEntitlements.error.buttontext=help.mojang.com -xbl.transferEntitlements.error.errortitle=Error List: -xbl.transferEntitlements.error.error1=Error Number -xbl.transferEntitlements.error.error2=ID Number +xbl.marketplace.account.error.body.nobutton=There is an error with your account. You will be unable to use the marketplace until we have resolved the issue. If this issue persists for several days please contact support. playfab.account.banned.title=Banned playfab.account.banned.body=You have been banned from Minecraft. For the duration of your ban, you will be unable to play on your worlds (certain platforms), play on servers, join Realms, host or join multiplayer games, or use the Marketplace. If you are paying for a Realm, you will need to cancel your subscription through the store where it was purchased. @@ -2131,7 +2159,7 @@ date.formatted=%s %d %d dayOneExperience.carousel.title=Welcome to New Minecraft! dayOneExperience.carousel.welcome_text=There's a lot of exciting new stuff in this new version of Minecraft! Check out the Marketplace, create a Realm, and play online with Cross-Platform friends! -dayOneExperience.carousel.marketplace=The Minecraft Marketplace is a place to find new skins, worlds, textures, and mash-up packs by various talented creators. +dayOneExperience.carousel.marketplace=Minecraft Marketplace is a place to find new skins, worlds, textures, and mash-up packs by various talented creators. dayOneExperience.carousel.cross_platform=Cross-platform play lets you connect with players on different platforms. Sign in to your Microsoft Account to play with all your Minecraft friends! dayOneExperience.carousel.realms=Realms are servers run by us, just for you and your friends. Keep your Minecraft world online and always accessible, even when you log-off. dayOneExperience.carousel.villager=New Minecraft is the only place to receive future updates containing new features, mobs, items, blocks and much more! @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s was pummeled by %2$s death.attack.thrown.item=%1$s was pummeled by %2$s using %3$s death.attack.trident=%1$s was impaled to death by %2$s death.attack.wither=%1$s withered away +death.attack.freeze=%1$s froze to death +death.attack.stalactite=%1$s was skewered by a falling stalactite +death.attack.stalagmite=%1$s was impaled on a stalagmite death.fell.accident.generic=%1$s fell from a high place death.fell.accident.ladder=%1$s fell off a ladder death.fell.accident.vines=%1$s fell off some vines @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Loyalty enchantment.tridentRiptide=Riptide enchantment.tridentImpaling=Impaling - entity.area_effect_cloud.name=Area Effect Cloud entity.armor_stand.name=Armor Stand entity.arrow.name=Arrow @@ -2446,6 +2476,7 @@ entity.chicken.name=Chicken entity.cow.name=Cow entity.creeper.name=Creeper entity.dolphin.name=Dolphin +entity.goat.name=Goat entity.panda.name=Panda entity.donkey.name=Donkey entity.dragon_fireball.name=Dragon Fireball @@ -2470,7 +2501,9 @@ entity.cod.name=Cod entity.pufferfish.name=Pufferfish entity.salmon.name=Salmon entity.tropicalfish.name=Tropical Fish +entity.axolotl.name=Axolotl entity.ghast.name=Ghast +entity.glow_squid.name=Glow Squid entity.piglin_brute.name=Piglin Brute entity.guardian.name=Guardian entity.hoglin.name=Hoglin @@ -2814,8 +2847,8 @@ updateScreen.updateRequired=Update Required updateScreen.title=Version Out of Date updateScreen.body=Update to the latest version to access all the new features, play with friends online, or see what's new in the Marketplace. updateScreen.commerceNotSupported.title=Can't Access Marketplace -updateScreen.commerceNotSupported.body=This version of Minecraft can no longer access the Minecraft Marketplace. Update to the latest version to restore Marketplace access. -updateScreen.packs.updateRequired=Please update to the latest version to download your pack purchased in the Minecraft Marketplace. +updateScreen.commerceNotSupported.body=This version of Minecraft can no longer access Minecraft Marketplace. Update to the latest version to restore Marketplace access. +updateScreen.packs.updateRequired=Please update to the latest version to download your pack purchased in Minecraft Marketplace. updateScreen.patchVersion=Version %s Patch Notes: hostOption.codeBuilder=Code Builder @@ -3394,7 +3427,7 @@ howtoplay.loom.header.1=Weaving howtoplay.loom.text.2=By placing a Banner into the Loom's first slot, and any color dye into the second slot, patterns can be added to the Banner. Once a pattern is selected, take it from the output slot on the right and move it to your inventory. howtoplay.loom.text.3=A Banner can have multiple layers allowing you to experiment with many different banner possibilities. Up to 6 patterns can be applied to a Banner to create a unique design. howtoplay.loom.header.2=Loom Patterns -howtoplay.loom.text.4=Adding a Loom Pattern to the Loom's third slot will allow the crafting of special patterns like a creeper face or a flower pattern. You will not lose you Loom Patterns when you apply these patterns to your Banners. +howtoplay.loom.text.4=Adding a Loom Pattern to the Loom's third slot will allow the crafting of special patterns like a creeper face or a flower pattern. You will not lose your Loom Patterns when you apply these patterns to your Banners. howtoplay.mounts=Mounts howtoplay.mounts.title=How to Play : Mounts @@ -3581,7 +3614,7 @@ howtoplay.theEnd.text.5=If once wasn't enough, add four Ender Crystals to the ex howtoplay.theStore=The Marketplace howtoplay.theStore.title=How to Play : The Marketplace -howtoplay.theStore.text.1=The Minecraft Marketplace is a place to find new skins, worlds, textures, and mash-up packs by various talented creators. +howtoplay.theStore.text.1=Minecraft Marketplace is a place to find new skins, worlds, textures, and mash-up packs by various talented creators. howtoplay.theStore.header.1=Explore Content howtoplay.theStore.text.2=Try a new skin for a fresh new look! howtoplay.theStore.text.3=Check out worlds to unlock new maps and challenges that you will want to play again and again! @@ -3689,6 +3722,13 @@ inventory.binSlot=Destroy Item item.air.name=Air item.apple.name=Apple +item.axolotlAdultBodySingle.name=Adult %1$s Axolotl +item.axolotlBabyBodySingle.name=Baby %1$s Axolotl +item.axolotlColorLucy.name=Leucistic +item.axolotlColorCyan.name=Cyan +item.axolotlColorGold.name=Gold +item.axolotlColorWild.name=Brown +item.axolotlColorBlue.name=Blue item.golden_apple.name=Golden Apple item.appleEnchanted.name=Enchanted Apple item.armor_stand.name=Armor Stand @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Bucket of Salmon item.bucketTropical.name=Bucket of Tropical Fish item.bucketPuffer.name=Bucket of Pufferfish item.bucketCustomFish.name=Bucket of +item.bucketAxolotl.name=Bucket of Axolotl item.tropicalColorWhite.name=White item.tropicalColorOrange.name=Orange item.tropicalColorMagenta.name=Magenta @@ -4516,6 +4557,8 @@ item.dye.silver.name=Light Gray Dye item.dye.white.name=Bone Meal item.dye.white_new.name=White Dye item.dye.yellow.name=Yellow Dye +item.glow_ink_sac.name=Glow Ink Sac +item.glow_frame.name=Glow Item Frame item.egg.name=Egg item.elytra.name=Elytra item.emerald.name=Emerald @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Minecart with Furnace item.hopper_minecart.name=Minecart with Hopper item.tnt_minecart.name=Minecart with TNT item.spawn_egg.entity.agent.name=Spawn Agent +item.spawn_egg.entity.axolotl.name=Spawn Axolotl item.spawn_egg.entity.bee.name=Spawn Bee item.spawn_egg.entity.hoglin.name=Spawn Hoglin item.spawn_egg.entity.cat.name=Spawn Cat item.spawn_egg.entity.chicken.name=Spawn Chicken item.spawn_egg.entity.cow.name=Spawn Cow item.spawn_egg.entity.cod.name=Spawn Cod +item.spawn_egg.entity.goat.name=Spawn Goat item.spawn_egg.entity.pufferfish.name=Spawn Pufferfish item.spawn_egg.entity.salmon.name=Spawn Salmon item.spawn_egg.entity.tropicalfish.name=Spawn Tropical Fish @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Spawn Villager item.spawn_egg.entity.vindicator.name=Spawn Vindicator item.spawn_egg.entity.mooshroom.name=Spawn Mooshroom item.spawn_egg.entity.squid.name=Spawn Squid +item.spawn_egg.entity.glow_squid.name=Spawn Glow Squid item.spawn_egg.entity.rabbit.name=Spawn Rabbit item.spawn_egg.entity.bat.name=Spawn Bat item.spawn_egg.entity.ravager.name=Spawn Ravager @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Snout item.banner_pattern.skull=Skull Charge item.banner_pattern.thing=Thing item.banner_pattern.vines=Bordure Indented +item.bucketPowderSnow.name=Powder Snow Bucket itemGroup.search=Search Items itemGroup.name.planks=Planks @@ -4886,6 +4933,7 @@ itemGroup.name.sign=Signs itemGroup.name.wood=Woods itemGroup.name.banner_pattern=Banner Patterns itemGroup.name.netherWartBlock=Nether Warts +itemGroup.name.candles=Candles jigsaw.title.target_pool=Target pool: jigsaw.title.name=Name: @@ -5223,7 +5271,7 @@ menu.educatorResources=Educator Resources menu.editions=Editions menu.beta=Beta!!! menu.game=Game menu -menu.generatingLevel=Generating world +menu.generatingLevel=Generating World menu.generatingTerrain=Building terrain menu.howToPlay=How to Play menu.howToPlay.caps=HOW TO PLAY @@ -5264,6 +5312,7 @@ menu.start=Start menu.switchingLevel=Switching worlds menu.makingBackup=Making backup... menu.saving=Saving... +menu.toolboxMode=Toolbox Mode merchant.deprecated=Trade something else to unlock! @@ -5300,6 +5349,8 @@ notification.lock.noDrop=This item is locked and can't be dropped notification.lock.noRemove=This item is locked and can't be removed from the inventory npcscreen.action.buttonmode=Button Mode +npcscreen.action.onEnter=On Enter +npcscreen.action.onExit=On Exit npcscreen.action.buttonname=Button Name npcscreen.action.command.placeholder=Type Command Here... npcscreen.action.command.title=Command @@ -5408,7 +5459,6 @@ options.dev_createRealmWithoutPurchase=Create realm without purchase options.dev_flushOrphanedRealmsPurchases=Flush orphaned Realms purchases options.dev_enableMixerInteractive=Enable Mixer interactive commands options.dev_storeOfferQueryRequiresXbl=Require XBL for Store Offers -options.dev_clearPurchaseInventory=Reset Coins & Entitlements options.dev_renderBoundingBox=Render bounding box options.dev_renderPaths=Render paths options.dev_renderGoalState=Render goal state @@ -5581,6 +5631,7 @@ options.fboEnable=Enable FBOs options.forceUnicodeFont=Force Unicode Font options.fov=FOV options.fov.toggle=FOV Can Be Altered By Gameplay +options.licenses=Licenses options.licensed_content=Licensed Content options.font_license=Font License options.font_license_body=%1 @@ -5640,6 +5691,8 @@ options.hidden=Hidden options.hidehud=Hide HUD options.hidehand=Hide Hand options.classic_box_selection=Outline Selection +options.creator=Creator +options.creatorTitle=Creator Settings options.vr_classic_box_selection=Outline Selection options.hidegamepadcursor=Hide Controller Cursor options.hidegui=Hide GUI @@ -5731,6 +5784,7 @@ options.screenPositionY=Vertical Screen Position options.sensitivity=Sensitivity options.sensitivity.max=HYPERSPEED!!! options.sensitivity.min=*yawn* +options.spyglassdampen=Spyglass Damping options.multiplayergame=Multiplayer Game options.servervisible=Visible to LAN Players options.ShowComfortSelectScreen=Show Comfort Select Screen @@ -5744,7 +5798,8 @@ options.xboxlivevisible=Visible to Xbox Live Players options.xboxLiveAccountSettings=Microsoft Account Settings options.xboxLiveSignedIn=Signed In with Microsoft Account options.xboxLiveSignedOut=Signed Out of Microsoft Account -options.xboxLive.privacyControl=Manage who can send you invites +options.xboxLive.privacyControl=Privacy & online safety +options.realms.checkInvites=Manage Realms membership invites options.skinCustomisation=Skin Customization... options.skinCustomisation.title=Skin Customization options.skin.change=Change Skin @@ -5798,6 +5853,7 @@ options.thirdperson.thirdpersonfront=Third Person Front options.title=Options options.toggle=Toggle options.renderclouds=Render Clouds +options.toolboxMode=Toolbox Mode options.toggleCrouch=Toggle Crouch options.touch=Touch options.touchSettings=Touch Settings @@ -5885,11 +5941,16 @@ options.skinsCrossPlatformMultiplayerDisabled=The skin you're using cannot be us options.skinsMultiplayerDisabled=The skin you're using cannot be used in multiplayer. options.content.noRealms=Edit World? options.content.noRealms.message=This world uses a resource pack or template that cannot be used in cross-platform multiplayer. +options.experimentalWorldLoad=Load Experimental World? +options.experimentalWorldLoad.message=This world uses features that are still under development. It might crash, break, or stop working at any time. +options.activateExperimentalGameplay.message=Be careful! You're about to create a copy of your world with Experiments turned on. This new world might crash, break, or not work with future updates. options.activateExperimentalGameplay=Activate Experimental Gameplay? -options.activateExperimentalGameplay.message=Be careful! You're activating features that are still under development. You might experience crashes and your world might break. This world may not work with future updates. Press Continue to create a copy of your world named [EX] $worldname with experimental features turned on. -options.activateExperimentalGameplayCreate.message=Be careful! You're activating features that are still under development. You might experience crashes and your world might break. This world may not work with future updates. Press Continue to create world with experimental features turned on. +options.activateExperimentalGameplay.activate=Activate Experiments +options.activateExperimentalGameplayCreate.message=Be careful! You're activating features that are still under development. Your world might crash, break, or not work with future updates. options.activateFancyBubbles=Activate Fancy Bubble Columns? options.activateFancyBubblesCreate.message=Enables Fancy Bubble Columns. Fancy Bubble Columns may lower performance on some devices. +options.activateToolboxModeCreate.message=Adds powerful tools for editing worlds. Intended for experienced creators on devices with a Mouse & Keyboard. +options.activateToolboxModeCreate.messageWithMouse=Adds powerful tools for editing worlds. Intended for experienced creators. options.unlockTemplateWorldOptions=Discard the Creator's Settings? options.unlockTemplateWorldOptions.message=The experience that the creator of this template wants you to have might be broken if you unlock these settings. You might not be able to return to that intended experience if you continue. options.unlockTemplateWorldOptions.initiate=Unlock Template World Options @@ -5904,6 +5965,7 @@ options.enableEducation=Enable Education Edition? options.enableEducation.message=Enables Education Edition chemistry features. Education gameplay may break your world. If you continue we will make a copy of your world starting with [EDU]. options.enableEducationCreate.message=Enables Education Edition chemistry features. This cannot be disabled after your world is created. Please note these features are best experienced on desktop devices with moderate to high memory. options.goBack=Go Back +options.loadWorldAnyway=Load World Anyway options.managePrivacy=To manage privacy settings, please visit https://account.xbox.com/Settings in any web browser. options.unlink_msa.button=Unlink Microsoft Account options.unlink_msa.confirm.title=Unlink Microsoft Account? @@ -6051,6 +6113,9 @@ playscreen.new=New playscreen.remoteWorld=Remote world at: playscreen.realmsTrialWorld=Try Realms Plus free for 30 days playscreen.realmsCreateFirstWorld=Create your first realm +playscreen.realmsCombo=Play with friends, enjoy 150+ packs +playscreen.realmsGetServer=Get your own server and 150+ packs +playscreen.realmsContent=Play 150+ marketplace packs playscreen.checkingRealmsCompatibility=Checking Realms compatibility... playscreen.fetchingRealms=Fetching Realms... playscreen.confirmLeaveMessage=Are you sure you want to leave Realm %1$s? @@ -6061,6 +6126,8 @@ playscreen.realmClientOutdated=All Realms have been updated. You need to update playscreen.realms=Realms playscreen.realmsWarning.moreinfo=More info playscreen.realmsCompatibilityFailure=We could not connect to Realms right now. We will try again soon. +playscreen.realmsSignIn=Sign-in to play on Realms today! +playscreen.realmsSignInFriends=Sign-in to see your friends' Realms today! playscreen.worlds=Worlds playscreen.dontSeeLegacyWorlds=Don't see your worlds? playscreen.syncLegacyWorlds=Sync Old Worlds @@ -6249,13 +6316,14 @@ potion.wither=Wither potion.wither.postfix=Potion of Decay profileScreen.header=Profile +profileScreen.reload=Reload profileScreen.manage_button_text=Edit Character profileScreen.manage_button_create_text=Create Character profileScreen.delete_button=Delete Character profileScreen.settings_button=Game Settings progressScreen.cantConnect=Unable to connect to the world. Please check your connection to the internet and try again. -progressScreen.generating=Generating world +progressScreen.generating=Generating World progressScreen.saving=Saving world progressScreen.loading=Loading... progressScreen.title.downloading=Downloading packs %1 @@ -6299,7 +6367,7 @@ progressScreen.message.leaveLevel=Your game is being saved. Please do not turn o progressScreen.message.genericMayTakeAMoment=This may take a few moments progressScreen.message.noUploadResponse=We couldn't confirm if your world uploaded properly. Please join your Realm to check, then try again if it hasn't been updated to the new world. progressScreen.message.noUploadEndpoint=Failed to find a place to upload your world. Maybe check your internet connection? -progressScreen.message.unownedTemplate=It looks like you do not own the Marketplace template this world is based on. You can purchase it from the Minecraft Marketplace. +progressScreen.message.unownedTemplate=It looks like you do not own the Marketplace template this world is based on. You can purchase it from Minecraft Marketplace. progressScreen.message.createArchiveFileFailed=We couldn't pack your world file for upload. Maybe your hard drive is full? progressScreen.message.createLevelStorageFailed=Something went wrong while preparing to upload your world. If this keeps happening, restarting your device may help. progressScreen.message.unknownError=An error occurred @@ -6631,10 +6699,11 @@ selectWorld.moreWorldOptions=More World Options... selectWorld.newWorld=New World selectWorld.newWorld.copyOf=Copy of %s selectWorld.newWorld.educationCopyOf=[EDU] %s -selectWorld.newWorld.experimentalCopyOf=[EX] %s +selectWorld.worldTags.experimental=Experimental ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realms Coming Soon! selectWorld.realmsBeta=Realms Beta +selectWorld.worldTags=%1$s - %2$s selectWorld.learnMore=Learn More selectWorld.recreate=Re-Create selectWorld.rename=Rename @@ -6809,11 +6878,18 @@ store.allStores=All Stores store.menu.home=Home store.itemDetail.back=Details store.coin.bonus=Bonus! +store.disabledOnBeta=This feature is currently disabled in Beta. + +store.giftPromo.day=Day %s ## %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Claimed +store.promo.title=Summer Celebration +store.promo.incompatible=This world isn't compatible with this device. Claim it on a supported device. +store.promo.details=See Details +store.promo.view=See in Character Creator store.realmsPlus=Realms Plus store.realmsPlus.content=Content store.realmsPlus.faq=FAQ -store.realmsPlus.buyFor=SUBSCRIBE NOW %s ## Maximum 25 characters store.realmsPlus.buyNow=SUBSCRIBE NOW ## Maximum 13 characters store.realmsPlus.buyNowPerMonth=Subscribe Now %s/month store.realmsPlus.buyNowTrialPerMonth=Start Trial ## Maximum 25 characters @@ -6841,20 +6917,20 @@ store.realmsPlus.consumable.withoutTrial=Your Realm and 150+ marketplace packs w store.realmsPlus.landing.header=Subscription Includes: store.realmsPlus.landing.headerTrial=Free 30 Day Trial, then %s/month -store.realmsPlus.landing.info1.line1=- Your Own Personal Realm Server – A Persistent World Always Online for You and Your Friends! -store.realmsPlus.landing.info1.line2=- Friends Play for Free in Your Realm -store.realmsPlus.landing.info1.line3=- Jump from Console to Mobile to PC, Any Device with the Minecraft Marketplace +store.realmsPlus.landing.info1.line1=Your Own Personal Realm Server – A Persistent World Always Online for You and Your Friends! +store.realmsPlus.landing.info1.line2=Friends Play for Free in Your Realm +store.realmsPlus.landing.info1.line3=Jump from Console to Mobile to PC - Any Device with Minecraft Marketplace -store.realmsPlus.landing.info2.line1=- Free Access to a Catalog of 150+ Marketplace Packs -store.realmsPlus.landing.info2.line2=- Worlds on Your Realm Include Secure Backups -store.realmsPlus.landing.info2.line3=- Your First 30 Days Will be Free -store.realmsPlus.landing.info2.line4=- Subscribe Now for %s/month +store.realmsPlus.landing.info2.line1=Free Access to a Catalog of 150+ Marketplace Packs +store.realmsPlus.landing.info2.line2=Worlds on Your Realm Include Secure Backups +store.realmsPlus.landing.info2.line3=Your First 30 Days Will be Free +store.realmsPlus.landing.info2.line4=Subscribe Now for %s/month store.realmsPlus.faq.header=FREQUENTLY ASKED QUESTIONS store.realmsPlus.faq.question1=What is Realms Plus? store.realmsPlus.faq.answer1=Realms Plus is a subscription to a personal server supporting up to 10 simultaneous players, along with unlimited access to 150+ great Minecraft worlds, texture packs, skin packs, and mash-ups for one low monthly price. store.realmsPlus.faq.question2=What is a personal server? -store.realmsPlus.faq.answer2=A personal server allows you to create a shared world that is always online and accessible from any device with the Minecraft Marketplace. Players that you invite to your Realm can play this world at any time. +store.realmsPlus.faq.answer2=A personal server allows you to create a shared world that is always online and accessible from any device with Minecraft Marketplace. Players that you invite to your Realm can play this world at any time. store.realmsPlus.faq.question3=Do my friends need to purchase Realms Plus to play on my Realm? store.realmsPlus.faq.answer3=Your friends don’t need to purchase a Realms Plus subscription to play on your Realm. You can invite any friend (that has their multiplayer permissions enabled) to join your Realm for free. store.realmsPlus.faq.question4=Which devices support Realms Plus for Minecraft? @@ -6879,7 +6955,7 @@ store.realmsPlus.content.friendsGetAccess=Your Friends Get Access to the Content store.realmsPlus.content.popularPacks=Popular Packs in Realms Plus: store.realmsPlus.content.viewAllPacks=VIEW ALL PACKS -store.realmsPlus.content.contentDescription=Tap into the source of amazing Minecraft content! With Realms Plus, you get instant access to 150+ marketplace items like mash-ups, worlds, skin packs and epic adventures – with new additions each month. Your content is stored on your own personal server, and made available on any platform where you enjoy both Realms and the Minecraft Marketplace. Up to 10 players can play at one time, and they get access to the worlds in your Realm for free! +store.realmsPlus.content.contentDescription=Tap into the source of amazing Minecraft content! With Realms Plus, you get instant access to 150+ marketplace items like mash-ups, worlds, skin packs and epic adventures – with new additions each month. Your content is stored on your own personal server, and made available on any platform where you enjoy both Realms and Minecraft Marketplace. Up to 10 players can play at one time, and they get access to the worlds in your Realm for free! store.realmsPlus.freeTrial=START FREE TRIAL @@ -7246,7 +7322,7 @@ store.applyToRealm=Create on Realm store.inRealmsPlus=In Realms Plus store.uploadWorldTitle=Replace World? store.uploadPackTitle=Replace Pack? -store.uploadWorldMessage=This will remove your current world from your Realm and let you replace it with a new one. Your Realm members won't have access to your current world anymore. Do you want to continue? +store.uploadWorldMessage=This will remove your current world from your Realm's active slot and let you replace it with a new one. Your Realm's members will have access to your new world. Select "Cancel" to go and download a copy of the current world to prevent data loss or "Confirm" to continue and replace your world. store.uploadPackMessage=This will remove all current applied resource and behavior packs from your Realm and replace it with the selected pack. Do you want to continue? stream.confirm_start=Are you sure you want to start broadcasting? @@ -7339,6 +7415,21 @@ tile.camera.name=Camera tile.conduit.name=Conduit tile.invisibleBedrock.name=Invisible Bedrock tile.beetroot.name=Beetroot +tile.big_dripleaf.name=Big Dripleaf +tile.small_dripleaf_block.name=Small Dripleaf +tile.hanging_roots.name=Hanging Roots +tile.dirt_with_roots.name=Rooted Dirt +tile.spore_blossom.name=Spore Blossom +tile.azalea_leaves.name=Azalea Leaves +tile.azalea_leaves_flowered.name=Flowered Azalea Leaves +tile.azalea.name=Azalea +tile.flowering_azalea.name=Flowering Azalea +tile.cave_vines.name=Cave Vines +tile.cave_vines_body_with_berries.name=Cave Vines +tile.cave_vines_head_with_berries.name=Cave Vines +item.glow_berries.name=Glow Berries +tile.moss_block.name=Moss Block +tile.moss_carpet.name=Moss Carpet tile.birchFence.name=Birch Fence tile.birch_fence_gate.name=Birch Fence Gate tile.blast_furnace.name=Blast Furnace @@ -7616,6 +7707,7 @@ tile.hopper.name=Hopper tile.ice.name=Ice tile.packed_ice.name=Packed Ice tile.blue_ice.name=Blue Ice +tile.frosted_ice.name=Frosted Ice tile.iron_trapdoor.name=Iron Trapdoor tile.jukebox.name=Jukebox tile.jungleFence.name=Jungle Fence @@ -7633,6 +7725,7 @@ tile.leaves.oak.name=Oak Leaves tile.leaves.spruce.name=Spruce Leaves tile.lever.name=Lever tile.glowstone.name=Glowstone +tile.glow_lichen.name=Glow Lichen tile.lightning_rod.name=Lightning Rod tile.lit_pumpkin.name=Jack o'Lantern tile.lockedchest.name=Locked chest @@ -8049,6 +8142,137 @@ tile.nether_gold_ore.name=Nether Gold Ore tile.respawn_anchor.name=Respawn Anchor tile.crying_obsidian.name=Crying Obsidian +tile.powder_snow.name=Powder Snow +tile.deepslate.name=Deepslate +tile.infested_deepslate.name=Infested Deepslate +tile.cobbled_deepslate.name=Cobbled Deepslate +tile.dripstone_block.name=Dripstone Block +tile.pointed_dripstone.name=Pointed Dripstone +tile.cobbled_deepslate_slab.name=Cobbled Deepslate Slab +tile.cobbled_deepslate_stairs.name=Cobbled Deepslate Stairs +tile.cobbled_deepslate_wall.name=Cobbled Deepslate Wall +tile.polished_deepslate.name=Polished Deepslate +tile.polished_deepslate_slab.name=Polished Deepslate Slab +tile.polished_deepslate_stairs.name=Polished Deepslate Stairs +tile.polished_deepslate_wall.name=Polished Deepslate Wall +tile.deepslate_tiles.name=Deepslate Tiles +tile.deepslate_tile_slab.name=Deepslate Tile Slab +tile.deepslate_tile_stairs.name=Deepslate Tile Stairs +tile.deepslate_tile_wall.name=Deepslate Tile Wall +tile.deepslate_bricks.name=Deepslate Bricks +tile.deepslate_brick_slab.name=Deepslate Brick Slab +tile.deepslate_brick_stairs.name=Deepslate Brick Stairs +tile.deepslate_brick_wall.name=Deepslate Brick Wall +tile.chiseled_deepslate.name=Chiseled Deepslate +tile.cobbled_deepslate_double_slab.name=Cobbled Deepslate Double Slab +tile.polished_deepslate_double_slab.name=Polished Deepslate Double Slab +tile.deepslate_tile_double_slab.name=Deepslate Tile Double Slab +tile.deepslate_brick_double_slab.name=Deepslate Brick Double Slab +tile.deepslate_lapis_ore.name=Deepslate Lapis Ore +tile.deepslate_iron_ore.name=Deepslate Iron Ore +tile.deepslate_gold_ore.name=Deepslate Gold Ore +tile.deepslate_redstone_ore.name=Deepslate Redstone Ore +tile.deepslate_diamond_ore.name=Deepslate Diamond Ore +tile.deepslate_coal_ore.name=Deepslate Coal Ore +tile.deepslate_emerald_ore.name=Deepslate Emerald Ore +tile.deepslate_copper_ore.name=Deepslate Copper Ore +tile.cracked_deepslate_tiles.name=Cracked Deepslate Tiles +tile.cracked_deepslate_bricks.name=Cracked Deepslate Bricks +item.copper_ingot.name=Copper Ingot +item.raw_copper.name=Raw Copper +item.raw_iron.name=Raw Iron +item.raw_gold.name=Raw Gold +tile.copper_block.name=Block of Copper +tile.exposed_copper.name=Exposed Copper +tile.weathered_copper.name=Weathered Copper +tile.oxidized_copper.name=Oxidized Copper +tile.waxed_copper.name=Waxed Block of Copper +tile.waxed_exposed_copper.name=Waxed Exposed Copper +tile.waxed_weathered_copper.name=Waxed Weathered Copper +tile.waxed_oxidized_copper.name=Waxed Oxidized Copper + +tile.cut_copper.name=Cut Copper +tile.exposed_cut_copper.name=Exposed Cut Copper +tile.weathered_cut_copper.name=Weathered Cut Copper +tile.oxidized_cut_copper.name=Oxidized Cut Copper +tile.waxed_cut_copper.name=Waxed Cut Copper +tile.waxed_exposed_cut_copper.name=Waxed Exposed Cut Copper +tile.waxed_weathered_cut_copper.name=Waxed Weathered Cut Copper +tile.waxed_oxidized_cut_copper.name=Waxed Oxidized Cut Copper + +tile.cut_copper_stairs.name=Cut Copper Stairs +tile.exposed_cut_copper_stairs.name=Exposed Cut Copper Stairs +tile.weathered_cut_copper_stairs.name=Weathered Cut Copper Stairs +tile.oxidized_cut_copper_stairs.name=Oxidized Cut Copper Stairs +tile.waxed_cut_copper_stairs.name=Waxed Cut Copper Stairs +tile.waxed_exposed_cut_copper_stairs.name=Waxed Exposed Cut Copper Stairs +tile.waxed_weathered_cut_copper_stairs.name=Waxed Weathered Cut Copper Stairs +tile.waxed_oxidized_cut_copper_stairs.name=Waxed Oxidized Cut Copper Stairs + +tile.cut_copper_slab.name=Cut Copper Slab +tile.exposed_cut_copper_slab.name=Exposed Cut Copper Slab +tile.weathered_cut_copper_slab.name=Weathered Cut Copper Slab +tile.oxidized_cut_copper_slab.name=Oxidized Cut Copper Slab +tile.waxed_cut_copper_slab.name=Waxed Cut Copper Slab +tile.waxed_exposed_cut_copper_slab.name=Waxed Exposed Cut Copper Slab +tile.waxed_weathered_cut_copper_slab.name=Waxed Weathered Cut Copper Slab +tile.waxed_oxidized_cut_copper_slab.name=Waxed Oxidized Cut Copper Slab +tile.raw_copper_block.name=Block of Raw Copper +tile.raw_iron_block.name=Block of Raw Iron +tile.raw_gold_block.name=Block of Raw Gold +itemGroup.name.copper=Copper +hudScreen.tooltip.waxOn=Wax On +hudScreen.tooltip.waxOff=Wax Off +hudScreen.tooltip.scrape=Scrape + +tile.candle.name=Candle +tile.white_candle.name=White Candle +tile.orange_candle.name=Orange Candle +tile.magenta_candle.name=Magenta Candle +tile.light_blue_candle.name=Light Blue Candle +tile.yellow_candle.name=Yellow Candle +tile.lime_candle.name=Lime Candle +tile.pink_candle.name=Pink Candle +tile.gray_candle.name=Gray Candle +tile.light_gray_candle.name=Light Gray Candle +tile.cyan_candle.name=Cyan Candle +tile.purple_candle.name=Purple Candle +tile.blue_candle.name=Blue Candle +tile.brown_candle.name=Brown Candle +tile.green_candle.name=Green Candle +tile.red_candle.name=Red Candle +tile.black_candle.name=Black Candle +tile.candle_cake.name=Cake with Candle +tile.white_candle_cake.name=Cake with White Candle +tile.orange_candle_cake.name=Cake with Orange Candle +tile.magenta_candle_cake.name=Cake with Magenta Candle +tile.light_blue_candle_cake.name=Cake with Light Blue Candle +tile.yellow_candle_cake.name=Cake with Yellow Candle +tile.lime_candle_cake.name=Cake with Lime Candle +tile.pink_candle_cake.name=Cake with Pink Candle +tile.gray_candle_cake.name=Cake with Gray Candle +tile.light_gray_candle_cake.name=Cake with Light Gray Candle +tile.cyan_candle_cake.name=Cake with Cyan Candle +tile.purple_candle_cake.name=Cake with Purple Candle +tile.blue_candle_cake.name=Cake with Blue Candle +tile.brown_candle_cake.name=Cake with Brown Candle +tile.green_candle_cake.name=Cake with Green Candle +tile.red_candle_cake.name=Cake with Red Candle +tile.black_candle_cake.name=Cake with Black Candle + +item.spyglass.name=Spyglass +item.amethyst_shard.name=Amethyst Shard +tile.amethyst_block.name=Amethyst Block +tile.budding_amethyst.name=Budding Amethyst +tile.amethyst_cluster.name=Amethyst Cluster +tile.large_amethyst_bud.name=Large Amethyst Bud +tile.medium_amethyst_bud.name=Medium Amethyst Bud +tile.small_amethyst_bud.name=Small Amethyst Bud +tile.tuff.name=Tuff +tile.calcite.name=Calcite +tile.tinted_glass.name=Tinted Glass +tile.smooth_basalt.name=Smooth Basalt + tipped_arrow.effect.empty=Tipped Arrow tipped_arrow.effect.mundane=Tipped Arrow tipped_arrow.effect.thick=Tipped Arrow @@ -8089,6 +8313,12 @@ structure_block.invisible_blocks=Invisible Blocks: structure_block.include_entities=Include Entities: structure_block.show_bounding_box=Show Bounding Box: structure_block.mirror=Mirror: +structure_block.animation_mode=Animation Mode: +structure_block.animation_time=Animation Time: +structure_block.animation_time_tip=In Seconds +structure_block.place_by_none=None +structure_block.place_by_layer=Place by Layer +structure_block.place_by_block=Place by Block structure_block.rotation=Rotation structure_block.integrity=Integrity: structure_block.seed=Seed: @@ -8100,7 +8330,7 @@ structure_block.export=Export structure_block.corner=Corner structure_block.corner.text.1.title=Corner Mode: structure_block.corner.text.2.paragraph=Corner Mode is used with the Detect button in Save Mode to define the area to save. It will only detect Corner Blocks with the same name as the structure being saved. -structure_block.export.disabled_message=Export is disabled on world templates from the Minecraft Marketplace. +structure_block.export.disabled_message=Export is disabled on Minecraft Marketplace world templates. structure_block.reset=Reset structure_block.save=Save structure_block.redstone_save_mode=Redstone Save Mode @@ -8136,6 +8366,8 @@ structure_block.exportProgressTitle=Exporting Your Structure title.oldgl1=Old graphics card detected; this may prevent you from title.oldgl2=playing in the future as OpenGL 2.0 will be required. +toolboxMode.text=coming soon + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s translation.test.complex=Prefix, %s%2$s again %s and %1$s lastly %s and also %1$s again! @@ -8242,7 +8474,7 @@ trial.tabbed_upsell.multiplayer.description=The full Minecraft experience lets y trial.tabbed_upsell.server.title=SERVERS trial.tabbed_upsell.server.description=Servers offer some of the most creative ways to enjoy Minecraft! Play great mini-games, meet the Minecraft community and make new friends. Unlock the full Minecraft experience to try Servers today! trial.tabbed_upsell.store.title=STORE -trial.tabbed_upsell.store.description=Get access to the Minecraft Marketplace, our in-game store. Switch up your look with new skins, change your world, or explore incredible new maps from the best community creators! Get the full game today! +trial.tabbed_upsell.store.description=Get access to Minecraft Marketplace, our in-game store. Switch up your look with new skins, change your world, or explore incredible new maps from the best community creators! Get the full game today! trial.tabbed_upsell.creative.title=CREATIVE trial.tabbed_upsell.creative.description=Buy Minecraft and get Creative Mode! Access the entire inventory - the only limit to what you can build is your imagination! Fly around your world, make your dream home out of anything and everything, or just blow up a mountain with unlimited TNT! trial.tabbed_upsell.addon.title=ADD-ONS @@ -8292,7 +8524,7 @@ trial.creative.mode.title=CREATIVE trial.survival.mode.1.intro_description=The original Minecraft experience: collect resources to craft tools and build structures, find and farm food to manage your hunger, battle dangerous mobs, and explore a vast world. trial.survival.mode.2.intro_description=Start by collecting some wood and dirt for a makeshift home to help you survive the first night! From there it's all up to you. trial.creative.mode.1.intro_description=Build anything you can imagine in Creative Mode. Take no damage, fly through the skies, and enjoy instant access to every block in the game! This mode lets you focus on crafting and gives you everything you need to build something beautiful! -trial.creative.mode.2.intro_description=You'll also have access to Inspiration Island, a tutorial world and introduction to Creative mode that'll teach you how to be a master builder in no time! You can find more great worlds like this in the Minecraft Marketplace. +trial.creative.mode.2.intro_description=You'll also have access to Inspiration Island, a tutorial world and introduction to Creative mode that'll teach you how to be a master builder in no time! You can find more great worlds like this in Minecraft Marketplace. trial.tour.marketplace=TOUR THE MARKETPLACE trial.world.title=Which Trial World? @@ -8713,6 +8945,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s of %2$s hbui.AchievementsSummary.narratorInProgress=In progress %1$s hbui.AchievementsSummary.narratorPercentage=%1$s percent progress hbui.AchievementsSummary.narratorSummary=Achievements summary +hbui.AchievementsSummary.narratorTextBlock=Text block hbui.AchievementsSummary.narratorTimePlayed=Time played %1$s hours hbui.AchievementsSummary.percentage=%1$s of %2$s completed hbui.AchievementsSummary.progress=In progress @@ -8723,6 +8956,43 @@ hbui.BackButton.narration.backButton=Back button hbui.BaseTextField.deselect=Deselect hbui.BaseTextField.select=Select hbui.Button.button=button +hbui.CreateNewWorld.advanced.bonusChestDescription=Spawn close to a chest with items to get you started +hbui.CreateNewWorld.advanced.bonusChestTitle=Bonus chest +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Fire can spread between entities +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Fire spreads +hbui.CreateNewWorld.advanced.friendlyFireDescription=Players can damage each other +hbui.CreateNewWorld.advanced.friendlyFireTitle=Friendly fire +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Skip “You died!” menu and immediately respawn +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Immediate respawn +hbui.CreateNewWorld.advanced.mobLootDescription=Mobs drop items when killed +hbui.CreateNewWorld.advanced.mobLootTitle=Mob loot +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Gain or lose health based on your hunger +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Natural regeneration +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Respawn within this block radius when you die and no custom spawnpoint is set. Max value of 128. +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Respawn radius +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Display your current position +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Show coordinates +hbui.CreateNewWorld.advanced.simulationDistanceDescription=The game loads and applies changes within a 96×96 block radius +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s chunks +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Simulation distance +hbui.CreateNewWorld.advanced.startWithMapDescription=Spawn with a blank map to explore your world +hbui.CreateNewWorld.advanced.startWithMapTitle=Starting map +hbui.CreateNewWorld.advanced.tileDropsDescription=Blocks drop when they’re broken +hbui.CreateNewWorld.advanced.tileDropsTitle=Tile drops +hbui.CreateNewWorld.advanced.title=Advanced settings +hbui.CreateNewWorld.advanced.tntExplodesDescription=Red box goes boom +hbui.CreateNewWorld.advanced.tntExplodesTitle=TNT explodes +hbui.CreateNewWorld.advanced.worldSeedDescription=Create a new world based on a specific seed or template. Can’t be changed after creating your world. +hbui.CreateNewWorld.advanced.worldSeedLabel=World seed +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=number +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Flat +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Infinite +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Limited +hbui.CreateNewWorld.advanced.worldTypeTitle=WorldType hbui.CreateNewWorld.cheats.commandBlocksDescription=Enable usage of command blocks hbui.CreateNewWorld.cheats.commandBlocksTitle=Command blocks hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=In-game time is locked to noon @@ -8735,8 +9005,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Daylight cycle hbui.CreateNewWorld.cheats.description=Customize the game with cheat settings hbui.CreateNewWorld.cheats.educationDescription=Optimized for desktop devices with decent RAM hbui.CreateNewWorld.cheats.educationTitle=Education edition -hbui.CreateNewWorld.cheats.entitiesDropLoot=Entities drop loot hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Mobs and some other entities drop items when killed +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Entities drop loot hbui.CreateNewWorld.cheats.inventoryDescription=Keep all items in the inventory when you die hbui.CreateNewWorld.cheats.inventoryTitle=Keep inventory hbui.CreateNewWorld.cheats.mobGriefingDescription=Certain mobs are able to interact with your world @@ -8749,7 +9019,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Cheat settings hbui.CreateNewWorld.cheats.title=Cheats hbui.CreateNewWorld.cheats.weatherDescription=Enable precipitation and thunderstorms hbui.CreateNewWorld.cheats.weatherTitle=Weather cycle +hbui.CreateNewWorld.general.difficultyEasyDescription=Hostile mobs spawn but deal less damage. Hunger bar depletes and drains health down to 5 hearts. +hbui.CreateNewWorld.general.difficultyEasyLabel=Easy +hbui.CreateNewWorld.general.difficultyEasyTitle=Easy +hbui.CreateNewWorld.general.difficultyHardDescription=Hostile mobs spawn and deal more damage. Hunger bar depletes and drains all health. +hbui.CreateNewWorld.general.difficultyHardLabel=Hard +hbui.CreateNewWorld.general.difficultyHardTitle=Hard +hbui.CreateNewWorld.general.difficultyNormalDescription=Hostile mobs spawn and deal standard damage. Hunger bar depletes and drains health down to half a heart. +hbui.CreateNewWorld.general.difficultyNormalLabel=Normal +hbui.CreateNewWorld.general.difficultyNormalTitle=Normal +hbui.CreateNewWorld.general.difficultyPeacefulDescription=No hostile and only some neutral mobs spawn. Hunger bar doesn’t deplete and health replenishes over time. +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Peaceful +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Peaceful +hbui.CreateNewWorld.general.difficultyTitle=Difficulty +hbui.CreateNewWorld.general.gameModeCreativeDescription=Fly, explore, and create without limits +hbui.CreateNewWorld.general.gameModeCreativeLabel=Creative +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Build, craft, hunt, cook, and fight for your life +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Survival +hbui.CreateNewWorld.general.gameModeTitle=Game mode +hbui.CreateNewWorld.general.worldNamePlaceholder=World name +hbui.CreateNewWorld.general.worldNameTitle=World name +hbui.CreateNewWorld.general.worldTypeTitle=World type hbui.CreateNewWorld.title=Create new world +hbui.CreateNewWorldSideMenu.create=Create +hbui.CreateNewWorldSideMenu.createOnRealm=Create on Realm +hbui.CreateNewWorldSideMenu.selectTab=Select hbui.ErrorModal.goBack=Go back hbui.ErrorModal.goingBack=Going back to the previous screen... hbui.ErrorModal.title=An error has occurred @@ -8757,6 +9051,7 @@ hbui.MenuButton.menu=Menu hbui.MenuButton.toggle=Toggle menu hbui.Modal.close=Close modal hbui.SectionList.groupNarration=%1$s, group %2$s of %3$s +hbui.SideMenu.sideMenuItem.selected=selected hbui.Switch.elementType=switch hbui.Switch.off=off hbui.Switch.on=on @@ -8766,8 +9061,10 @@ hbui.TabBar.open=Open hbui.TabBar.selected=selected hbui.TabBar.selectedTab=%1$s of %2$s hbui.TabBar.tab=tab -hbui.TextField.deselect=Deselect -hbui.TextField.select=Select +hbui.TextField.currentValue=current value +hbui.TextField.disabled=disabled +hbui.TextField.empty=empty +hbui.TextField.field=Field hbui.Toggle.count=%1$s of %2$s hbui.Toggle.elementType=choice toggle hbui.Toggle.select=Select @@ -8802,7 +9099,7 @@ contentlog.history.title=Content Log History contentlog.history.copyToClipboard=Copy to Clipboard contentlog.logLocationSectionName=Content Log Location: contentlog.settingsSectionName=Content Log Settings -contentlog.clear_files=Delete Old Content Logs +contentlog.clear_files=Delete Old Logs contentlog.delete.title=Delete Old Log Files? contentlog.delete.body1=Select "Delete Now" to delete all previous log files. contentlog.delete.body2=Note: The log file for your currently active session will remain. @@ -8833,13 +9130,14 @@ dr.loading=Loading... dr.classic_skins.addition_skin_count=+%s dr.classic_skins.choose_custom_skin=Choose New Skin dr.classic_skins.custom_skin_title=Import Skin -dr.classic_skins.custom_skin_description=Import an image file from your device to use as your skin. This will not sync between devices or games. +dr.classic_skins.custom_skin_description=Import an image file from your device to use as your skin. This will not sync between devices or games. Players with custom skins will not be visible to you if the "Only Allow Trusted Skins" option is enabled. dr.classic_skins.custom_skin_section_title=Import dr.classic_skins.invalidCustomSkin=That's not a Minecraft skin, silly. dr.classic_skins.owned=Owned dr.classic_skins.purchasable=Get More dr.classic_skins.realms_plus=Realms Plus dr.classic_skins.right_side.author_name=by %s +dr.classic_skins.right_side.author_minecraft=by Minecraft dr.classic_skins.right_side.featured_title=Featured & Recommended Skin Packs dr.classic_skins.right_side.limited_usage=Limited usage dr.classic_skins.right_side.limited_usage.tooltip=This skin can be used here, but may not roam. @@ -8858,6 +9156,7 @@ dr.classic_skins.select_skin=Choose the correct model type for your skin dr.classic_skins.select_skin.title=Skin Type dr.classic_skins.upsellWithoutStore=You must purchase the skin pack to use that skin, and we can't connect to the Marketplace. dr.collect_achievement_item=Collect +dr.equip_piece=Equip dr.emotes.play_again=Play Again dr.header.animation=Emotes dr.header.capes=Capes @@ -8865,6 +9164,12 @@ dr.zooming=Zooming dr.header.classic_skins=Classic Skins dr.header.creator_piece_list=All by %s dr.header.customization=Character Creator + +dr.accessibility.header.customization=Character Creator Tab 1 of 4 +dr.accessibility.header.classic_skins=Classic Skins Tab 2 of 4 +dr.accessibility.header.animation=Emotes Tab 3 of 4 +dr.accessibility.header.capes=Capes Tab 4 of 4 + dr.header.featured=Featured Items dr.header.previewAppearance=Preview Appearance dr.header.colorPicker=Color Picker @@ -8891,7 +9196,14 @@ dr.left_arm=Left Arm dr.right_arm=Right Arm dr.left_leg=Left Leg dr.right_leg=Right Leg +dr.arm_size.slim=slim +dr.arm_size.wide=wide +dr.height_size.smaller=smaller +dr.height_size.small=small +dr.height_size.medium=medium +dr.height_size.tall=tall dr.none_button_text=None +dr.go_to_profile_settings_text=Go to Profile Settings dr.default_piece_button_text=Default dr.categories.body=Body dr.categories.style=Style @@ -8920,6 +9232,7 @@ dr.notification.persona_delete=The Character has been deleted dr.notification.item_selection_failed=Failed to select item dr.notification.character_failed=Failed to load character %s dr.notification.character_failed_start=Failed to load character %s. You can reload it from your Profile. +dr.notification.equipped_piece=You just equipped the %s dr.modal.persona_delete_confirm=The current character will be deleted dr.default.alex.bottom=Alex's Pants dr.default.alex.hair=Alex's Hair @@ -9043,3 +9356,73 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ## %1$s is the dynamicPackage.download.android.timeRemainingNotification=%1$s remaining ## %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Update status dynamicPackage.download.android.NotificationChannelDescription=Show update status and progress + +## GameTest content +gameTest.description=Interacts with gametest. +gameTest.error.unknownCommandMode=Unknown command mode provided +gameTest.error.missingStructure=Couldn't find any structure block within %s radius +gameTest.error.cannotFindLookedAtBlock=Can't find the block you're looking at +gameTest.error.cannotFindStuctureBlockContainingBlock=Can't find a structure block that contains the targeted pos %s, %s, %s +gameTest.error.structureTooBig=The structure must be less than %s blocks big in each axis +gameTest.error.repeatCountTooSmall=Repeat count must be greater than 0 +gameTest.error.failConditionMet=Fail conditions met +gameTest.error.timeout=Didn't succeed or fail within %s ticks +gameTest.error.noFinishedSequences=No sequences finished +gameTest.error.flakyTestError=Not enough successes: %s out of %s attempts. Required successes: %s. Max attempts: %s. +gameTest.error.testMissing=Could not find test with name '%s'. +gameTest.error.structureNotSpawned=Failed to spawn structure for test +gameTest.error.flakyFailed=Flaky test %s failed, attempt: %s / %s +gameTest.error.flakyFailedShowSuccesses=, successes: %s (%s required) ## This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s failed! +gameTest.error.succeededInInvalidTick=Succeeded in invalid tick: expected %s, but current tick is %s +gameTest.error.noTestsFound=No tests found for tag '%s' +gameTest.optionalPrefix=(optional) +gameTest.assert.couldNotSetBlock=Could not setBlock '%s' +gameTest.assert.missingButton=Expected a button +gameTest.assert.missingLever=Expected a lever +gameTest.assert.couldNotSpawnEntity=Could not spawn Entity of type '%s' +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() only works with mobs +gameTest.assert.mobWontMove=Could not make the mob move '%s' +gameTest.assert.expectEntityOfType=Expected Entity of type '%s' +gameTest.assert.unexpectedDataResult=Unexpected Entity data result +gameTest.assert.didNotExpectEntityOfType=Did not expect Entity of type '%s' +gameTest.assert.expectBlock=Expected Block '%s' +gameTest.assert.unexpectedBlock=Did not expect Block '%s' +gameTest.assert.unexpectedBlockState=Block does not have the expected Block State +gameTest.assert.unexpectedBlockStatePrecise=Unexpected Block State. Expected: %s. Actual: %s +gameTest.assert.expectItemOfType=Expected Item Entity of type %s +gameTest.assert.unexpectedItemOfType=Did not expect Item Entity of type %s +gameTest.assert.wrongEntityItemCount=Unexpected Item Entity count of type %s. Expected: %s. Actual: %s. +gameTest.assert.noContainerFound=No container found +gameTest.assert.expectEmptyContainer=Expected empty container +gameTest.assert.expectItemInContainer=Container does not contain item of type %s +gameTest.assert.missingComponent=Entity missing component '%s' +gameTest.assert.hasComponent=Entity has component '%s' +gameTest.assert.missingArmor=Entity missing armor %s in slot %s with data %s +gameTest.assert.hasArmor=Entity has armor %s in slot %s with data %s +gameTest.assert.unexpectedRedstonePowerLevel=Unexpected Redstone power level. Expected: %s. Actual: %s. +gameTest.assert.expectWaterLogged=Expected waterlogged block +gameTest.assert.unexpectedWaterLogged=Did not expect waterlogged block +gameTest.assert.missingExplosionComponent=Can not set fuse of entity because it does not have an explosion component +gameTest.assert.invalidEntityInstance=Invalid entity instance +gameTest.assert.expectEntityInstance=Expected entity instance +gameTest.success.runningTests=Running %s tests... +gameTest.success.relativePosition=Position relative to %s: %s ## first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s passed! +gameTest.success.flakyPassedEnough=%s passed %s times of %s attempts. ## this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Flaky Test %s succeeded, attempt: %s successes: %s.## this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Running %s tests with tag '%s'... +gameTest.report.testLocation=At: %s, %s, %s (relative: %s, %s, %s) +gameTest.report.tickCount=Tick: %s ## This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest done! %s tests were run +gameTest.report.someTestsFailed=%s required tests failed :( +gameTest.report.allRequiredTestsPassed=All required tests passed :) +gameTest.report.optionalFailures=%s optional tests failed +gameTest.report.bookTitle=Game Test Report ## A book with this title is placed next to each test with the test results inside + +## Script +script.error.unknownCommandMode=Unknown command mode provided +script.error.noDebugger=Debugger not available +script.error.debuggerFailed=Failed to start debugger +script.success.debuggerStarted=Debugger started listening on port %s +script.success.debuggerStopped=Debugger stopped listening diff --git a/texts/es_ES.lang b/texts/es_ES.lang index e12c4c73..51baca7d 100644 --- a/texts/es_ES.lang +++ b/texts/es_ES.lang @@ -84,27 +84,27 @@ accessibility.pause.profile=Elegir perfil # accessibility.start.buttonHelper=%s: %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") -accessibility.screenName.achievements=Pantalla Logros # -accessibility.screenName.chat=Pantalla Chat # +accessibility.screenName.achievements=Pantalla de logros # +accessibility.screenName.chat=Pantalla de chat # accessibility.screenName.chatSettings=Pantalla de ajustes del chat # -accessibility.screenName.createNew=Pantalla Crear nuevo # -accessibility.screenName.createWorld=Pantalla Crear los ajustes del mundo # -accessibility.screenName.editCharacter=Pantalla de edición de personaje # -accessibility.screenName.editWorldSettings=Pantalla Editar los ajustes del mundo # +accessibility.screenName.createNew=Pantalla de crear nuevo # +accessibility.screenName.createWorld=Pantalla de ajustes de crear mundo # +accessibility.screenName.editCharacter=Creador de personajes # +accessibility.screenName.editWorldSettings=Pantalla de ajustes de editar mundo # accessibility.screenName.error=Pantalla de error # -accessibility.screenName.howToPlay=Pantalla Cómo se juega # +accessibility.screenName.howToPlay=Pantalla de «Cómo se juega» # accessibility.screenName.inviteToGame=Invitar a la pantalla de juego # accessibility.screenName.modalDialog=Cuadro de diálogo emergente # -accessibility.screenName.patchNotes=Pantalla Notas de parche # +accessibility.screenName.patchNotes=Pantalla de notas de parche # accessibility.screenName.pause=Pantalla de pausa # accessibility.screenName.permissions=Pantalla de permisos # -accessibility.screenName.play=Pantalla de reproducción # +accessibility.screenName.play=Pantalla de jugar # accessibility.screenName.profile=Pantalla de perfil # -accessibility.screenName.realmSettings=Pantalla Ajustes de Realm # -accessibility.screenName.settings=Pantalla Ajustes del juego # -accessibility.screenName.skinPicker=Pantalla Seleccionar aspecto # +accessibility.screenName.realmSettings=Pantalla de ajustes de Realm # +accessibility.screenName.settings=Pantalla de ajustes del juego # +accessibility.screenName.skinPicker=Pantalla de seleccionar aspecto # accessibility.screenName.start=Menú principal # -accessibility.screenName.vrAlignment=Pantalla Alineamiento de la realidad virtual # +accessibility.screenName.vrAlignment=Pantalla de alineamiento de la RV # accessibility.screenName.emoteWheel=Pantalla de gestos # accessibility.settings.reset=restablecer # @@ -179,7 +179,7 @@ accessibility.gamepad.faceButton.down=Botón A # accessibility.gamepad.faceButton.right=Botón B # accessibility.gamepad.faceButton.left=Botón X # accessibility.gamepad.faceButton.up=Botón Y # -accessibility.gamepad.button.systemLeft=Botón View # +accessibility.gamepad.button.systemLeft=Botón Vista # accessibility.gamepad.button.systemRight=Botón Menú # accessibility.gamepad.dpad.down=Cruceta abajo # accessibility.gamepad.dpad.up=Cruceta arriba # @@ -453,6 +453,7 @@ book.signButton=Señal # book.titleHere=[Introducir título aquí] # build.tooHigh=El límite de altura para la construcción es de %s bloques # +build.tooLow=La altura mínima para construir es de %s bloques # chalkboardScreen.header=Editar texto # chalkboardScreen.locked=Bloqueado # @@ -693,16 +694,16 @@ commands.bossbar.notFound=No existe ninguna barra de jefe con ID '%1$s' # commands.bossbar.remove=Se ha eliminado la barra de jefe personalizada [%1$s] # commands.change-setting.description=Cambia un ajuste en el servidor dedicado mientras está en funcionamiento. # commands.change-setting.success=Se cambió %1$s. # -commands.chunkinfo.compiled=El fragmento está compilado. # +commands.chunkinfo.compiled=El chunk está compilado. # commands.chunkinfo.data=Los primeros 64 vértices son: %1$s. # -commands.chunkinfo.empty=El fragmento está vacío. # -commands.chunkinfo.hasLayers=La porción de terreno tiene capas: %1$s # -commands.chunkinfo.hasNoRenderableLayers=El fragmento no tiene capas que se puedan generar. # -commands.chunkinfo.isEmpty=La porción de terreno tiene capas vacías: %1$s # -commands.chunkinfo.location=Ubicación de la porción de terreno: (%1$d, %2$d, %3$d) # -commands.chunkinfo.noChunk=No se encontró ninguna posición de porción de terreno %1$d, %2$d, %3$d. # -commands.chunkinfo.notCompiled=El fragmento no está compilado. # -commands.chunkinfo.notEmpty=El fragmento no está vacío. # +commands.chunkinfo.empty=El chunk está vacío. # +commands.chunkinfo.hasLayers=El chunk tiene capas: %1$s # +commands.chunkinfo.hasNoRenderableLayers=El chunk no tiene capas renderizables. # +commands.chunkinfo.isEmpty=El chunk tiene capas vacías: %1$s # +commands.chunkinfo.location=Ubicación del chunk: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=No se han encontrado chunks en %1$d, %2$d, %3$d. # +commands.chunkinfo.notCompiled=El chunk no se ha compilado. # +commands.chunkinfo.notEmpty=El chunk no está vacío. # commands.chunkinfo.vertices=El búfer de la capa de %1$s contiene %2$d vértices. # commands.classroommode.description=Intenta iniciar y conectarse al modo Aula. # commands.classroommode.success=Intentando iniciar el modo Aula... # @@ -742,6 +743,16 @@ commands.deop.description=Revoca el estado de operador de un jugador. # commands.deop.failed=No se ha podido anular el estado de operador (nivel de permiso demasiado alto): %s # commands.deop.success=Estado de operador anulado: %s # commands.deop.message=Ya no eres operador. # +commands.dialogue.description=Abre el diálogo con un NPC para un jugador. # +commands.dialogue.changeFailed=No se pudo cambiar la escena para el NPC. # +commands.dialogue.changeSuccess=El diálogo ha cambiado correctamente la escena para el NPC a nivel global. # +commands.dialogue.changePerPlayerSuccess=El diálogo ha cambiado correctamente el texto del NPC solo para %1$s. # +commands.dialogue.invalidScene=Se hizo referencia a una escena no válida. # +commands.dialogue.noNpcComponent=El actor seleccionado no tenía un componente de NPC. # +commands.dialogue.npcNotFound=No se pudo encontrar un NPC. # +commands.dialogue.npcNotInRange=Se ha encontrado un NPC, pero no estaba en el rango de marca del jugador %1$s. # +commands.dialogue.success=Diálogo enviado a %1$s. # +commands.dialogue.tooManyNPCs=El selector de NPC era ambiguo y se han seleccionado demasiados. Selecciona solo un NPC. # commands.difficulty.description=Define el nivel de dificultad. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Establecer la dificultad del juego en %1$s # @@ -853,9 +864,9 @@ commands.generic.usage=Uso: %1$s # commands.generic.usage.noparam=Uso: # commands.generic.version.mismatch=La versión solicitada no existe para este comando. # commands.generic.version.missing=En las llamadas de comandos que no se realicen desde el chat se debe especificar la versión del comando # -commands.getchunkdata.description=Obtiene los píxeles de un fragmento específico. # +commands.getchunkdata.description=Obtiene los píxeles de un chunk específico. # commands.getchunkdata.success=Datos de chunk recibidos # -commands.getchunks.description=Obtiene la lista de fragmentos que hay cargados. # +commands.getchunks.description=Obtiene la lista de chunks cargados. # commands.getchunks.success=Lista de chunks recibida # commands.getlocalplayername.description=Devuelve el nombre del jugador local. # commands.getspawnpoint.description=Obtiene el punto de generación del jugador o jugadores especificados. # @@ -878,6 +889,7 @@ commands.immutableworld.description=Establece el estado inmutable del mundo. # commands.immutableworld.info=immutableworld = %s # commands.kick.description=Echa a un jugador del servidor. # commands.kick.description.edu=Expulsa a un jugador de la partida. # +commands.kick.no.player=Introduce el nombre del jugador que quieres expulsar # commands.kick.not.found=No se pudo encontrar al jugador %1$s. # commands.kick.not.yourself=No puedes eliminarte a ti mismo del juego # commands.kick.success=Se expulsó a %1$s del juego. # @@ -885,8 +897,8 @@ commands.kick.success.reason=Se expulsó a %1$s del juego: "%2$s" # commands.kick.success.reasonedu=Se ha sacado a %1$s del juego: '%2$s' # commands.kick.no.host=No se puede expulsar al anfitrión de la partida. # commands.kick.no.teacher=No se pueden eliminar a los profesores de la partida. # -commands.kill.successful.edu=%1$s eliminados # -commands.kill.successful=%1$s murió. # +commands.kill.successful.edu=%1$s se ha eliminado # +commands.kill.successful=%1$s ha muerto # commands.kill.description.edu=Elimina entidades (jugadores, criaturas etc.). # commands.kill.description=Mata entidades (jugadores, criaturas, etc.). # commands.list.description=Muestra una lista de los jugadores que hay en el servidor. # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=El tiempo no puede ser negativo. # commands.schedule.description=Programa una acción para que se ejecute una vez que la zona está cargada o una vez que transcurra cierta cantidad de tiempo. # commands.schedule.functionQueued=La función se ha puesto en cola y se ejecutará en cuanto la zona especificada esté cargada del todo. # commands.schedule.functionRan=Se han ejecutado correctamente entradas de la función %1$d en la función %2$s. # +commands.schedule.invalidOrigin=El origen necesario para ejecutar esta función no es válido. # commands.schedule.name.empty=El nombre del área de marca no puede estar vacío. # commands.schedule.too.many.areas=Se ha encontrado más de un área de marca con el nombre %s. Utiliza una sola área. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Limitado al número de jugadores actu commands.setworldspawn.description=Establece la regeneración del mundo. # commands.setworldspawn.success=Establecer el punto de generación del mundo en (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=No se pudo establecer la generación del mundo en esta dimensión. # +commands.setworldspawn.notAllowedInLegacyWorlds=No se puede establecer la generación del mundo en mundos heredados. # commands.spawnpoint.success.single=Establecer el punto de generación de %1$s en (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Establece el punto de regeneración de un jugador. # commands.spawnpoint.success.multiple.specific=Establecer el punto de generación de %1$s en (%2$d, %3$d, %4$d) # @@ -1202,17 +1216,17 @@ commands.tickingarea.description=Añade, elimina o enumera áreas de marca. # commands.tickingarea.inuse=%1$d/%2$d areas de marca en uso. # commands.tickingarea.noneExist.currentDimension=No existe ninguna área de marca en la dimensión actual. # commands.tickingarea-add-bounds.success=Se ha añadido el área de marca de %1$d a %2$d. # -commands.tickingarea-add-circle.success=Se ha añadido el área de marca centrada en %1$d con un radio de %2$d fragmentos. # +commands.tickingarea-add-circle.success=Se ha añadido el área de marca centrada en %1$d con un radio de %2$d chunks. # commands.tickingarea-add.failure=Ya se ha alcanzado el número máximo de áreas de marca (%1$d). No se pueden añadir más. # commands.tickingarea-add.conflictingname=Ya existe un área de marca con el nombre %1$s. # -commands.tickingarea-add.chunkfailure=El área de marca contiene más de %1$d fragmentos. No se puede crear porque es demasiado grande. # +commands.tickingarea-add.chunkfailure=El área de marca contiene más de %1$d chunks. No se puede crear porque es demasiado grande. # commands.tickingarea-add.radiusfailure=El tamaño del radio no puede ser superior a %1$d. No se puede crear el área de marca porque es demasiado grande. # commands.tickingarea-remove.success=Área(s) de marca eliminada(s) # commands.tickingarea-remove.failure=No existe ninguna área de marca que contenga la posición de bloque %1$d en la dimensión actual. # commands.tickingarea-remove.byname.failure=No existe ninguna área de marca denominada %1$s en la dimensión actual. # commands.tickingarea-remove_all.success=Área(s) de marca eliminada(s) # commands.tickingarea-remove_all.failure=No existe ninguna área de marca en la dimensión actual. # -commands.tickingarea-list.chunks=fragmentos ### Meaning a chunk of the world. +commands.tickingarea-list.chunks=chunks ### Meaning a chunk of the world. commands.tickingarea-list.circle.radius=Radio # commands.tickingarea-list.success.currentDimension=Lista de todas las áreas de marca de la dimensión actual # commands.tickingarea-list.success.allDimensions=Lista de todas las áreas de marca de todas las dimensiones # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Las entidades tiran el botín # createWorldScreen.commandblocksenabled=Bloques de comandos activados # createWorldScreen.experimentalgameplay=Experimentos # +createWorldScreen.experimentalgameplayinfo=§7Prueba las funciones que están en desarrollo. No se pueden desactivar tras crear un mundo. # createWorldScreen.experimentalbiomes=Creación de biomas personalizados # +createWorldScreen.experimentalCreatorFeatures=Próximas funciones del creador # createWorldScreen.experimentalmodding=Capacidades adicionales de modificación # +createWorldScreen.cavesandcliffs=Cuevas y acantilados # +createWorldScreen.cavesandcliffsinternal=Cuevas y acantilados (interno) # createWorldScreen.experimentalholiday=Funciones del creador festivo # +createWorldScreen.experimentalGameTest=Habilitar marco de pruebas del juego (GameTest Framework) # createWorldScreen.worldPreferences=Preferencias del mundo # createWorldScreen.startWithMap=Mapa inicial # createWorldScreen.defaultName=Mi mundo # @@ -1657,7 +1676,7 @@ createWorldScreen.pvpdamage=Daño jugador contra jugador # createWorldScreen.randomtickspeed=Velocidad de marca aleatoria # createWorldScreen.randomtickspeed.reset=Restablecer velocidad de marca aleatoria # createWorldScreen.serverSimDistance=Distancia de simulación # -createWorldScreen.serverSimDistanceFormat=%s fragmentos # +createWorldScreen.serverSimDistanceFormat=%s chunks # createWorldScreen.check_internet_connection=No estás conectado a internet. Tus amigos no podrán unirse a tus mundos multijugador. Inicia sesión con tu cuenta de Microsoft para jugar con ellos. # createWorldScreen.disconnectedXboxLive=No estás conectado a los servicios de Microsoft, por lo que tus amigos con Gamertags no podrán unirse a tu mundo multijugador. Inicia sesión con tu cuenta de Microsoft para jugar con tus amigos. # createWorldScreen.clearPlayerData.button=Borrar datos de jugador # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=¡Vaya! ¿Podrías comprobar tu conexión networkWorld.connect_to_xbl=Inicia la sesión con una cuenta de Microsoft para jugar con amigos. # networkWorld.memberOfTooManyRealms=Has alcanzado el límite de miembros de los Realms. # networkWorld.multiplayerPrivilegesBlocked=No puedes jugar al modo multijugador en línea debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tus ajustes de seguridad en línea te permiten jugar en multijugador. Visita aka.ms/MCMultiplayerHelp y consulta las instrucciones para cambiar estos ajustes. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=No puedes jugar al modo multijugador en línea debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tus ajustes de seguridad en línea te permiten jugar en multijugador y de que tienes una suscripción activa a Xbox Live Gold. Visita aka.ms/MCMultiplayerHelp y consulta las instrucciones para cambiar estos ajustes. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=No puedes jugar al modo multijugador en línea debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tus ajustes de seguridad en línea te permiten clubs y jugar en multijugador y de que tienes una suscripción activa a Xbox Live Gold. Visita aka.ms/MCMultiplayerHelp y consulta las instrucciones para cambiar estos ajustes. # networkWorld.versionOutOfDate=No puedes jugar en el modo multijugador en línea porque no tienes la versión más reciente. Instala la version más reciente para acceder a las características en línea. # networkWorld.more_servers=Más servidores # networkWorld.thirdparty.connect=Conectarse a "%s" # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Si has recibido un enlace de invitación de Realm networkWorld.highPingWarning.title=¿Entrar al servidor? # networkWorld.highPingWarning.line1=Ahora mismo, no tienes una conexión buena con el servidor elegido. Puede que eso afecte a tu experiencia. # networkWorld.highPingWarning.line2=¿Quieres unirte a este servidor igualmente? # +networkWorld.view_offers=Ver ofertas # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Juega ya # thirdPartyWorld.loadingServers=Recuperando información del servidor, espera... # thirdPartyWorld.loadingFeaturedServers=Obteniendo servidores... # +realmsSlotsScreen.description=Elige hasta tres mundos para subirlos a tu servidor de Realms. Selecciona un mundo para activarlo o editarlo # +realmsSlotsScreen.new=Mundo nuevo # +realmsSlotsScreen.readyToPlay=Listo para jugar # +realmsSlotsScreen.editRealm=Gestionar Realm # +realmsSlotsScreen.editWorld=Editar mundo # +realmsSlotsScreen.activateWorld=Activar mundo # +realmsSlotsScreen.gamesettings=Configuración del juego # +realmsSlotsScreen.chooseSlot=Elige una ranura # +realmsSlotsScreen.activateWarning=Si editas o activas este mundo, expulsarás a todos los jugadores activos. No te preocupes, pueden volver a unirse. # +realmsSlotsScreen.celebrationMap=Mapa de celebración de Realms # + realmsSettingsScreen.playerCountLabel=Tamaño # realmsSettingsScreen.forceResourcePackFail=Error al forzar el valor del pack de recursos. # realmsSettingsScreen.failedUploadPack=Error al subir el pack %s. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Cerrar Realm # realmsSettingsScreen.playRealmButton=Jugar # realmsSettingsScreen.playDisabledRealmButton=Realm cerrado # realmsSettingsScreen.playExpiredRealmButton=Realm caducado # +realmsSettingsScreen.selectorSectionLabel.manage=Gestionar "%s" # realmsSettingsScreen.selectorSectionLabel=Editar "%s" # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Mundo # -realmsSettingsScreen.gameSectionTitle=Juego # +realmsSettingsScreen.gameSectionTitle=Configuración del juego # realmsSettingsScreen.playersSectionTitle=Jugadores # realmsSettingsScreen.membersSectionTitle=Miembros # realmsSettingsScreen.subscriptionSectionTitle=Suscripción # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Nombre del Realm # realmsSettingsScreen.realmNameEditPlaceholder=Introducir nombre del Realm # realmsSettingsScreen.realmDescriptionEditPlaceholder=Introducir descripción del Realm # realmsSettingsScreen.replaceLoadingText=Estamos sustituyendo tu realm por un mundo de reserva. # +realmsSettingsScreen.replaceWorldButton=Reemplazar mundo # realmsSettingsScreen.resetWorldButton=Restablecer mundo # realmsSettingsScreen.downloadWorldButton=Descargar mundo # realmsSettingsScreen.downloadWorldNameCopy=%s - Copia # -realmsSettingsScreen.uploadWorldButton=Reemplazar mundo # +realmsSettingsScreen.uploadWorldButton=Cargar mundo # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Modo de juego # realmsSettingsScreen.survivalRadioButton=Supervivencia # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Ha habido un error al reiniciar el Realm. I realmsSettingsScreen.realmOpenError=Error al abrir Realm. # realmsSettingsScreen.realmCloseError=Error al cerrar Realm. # realmsSettingsScreen.reset=Reiniciar # -realmsSettingsScreen.resetRealm=Esto borrará el mundo permanentemente y creará uno nuevo. ¿Seguro que quieres hacer eso? # +realmsSettingsScreen.resetRealm=Esto eliminará el mundo actual de la ranura y permitirá que lo reemplaces con uno nuevo. Los miembros de tus Realms ya no podrán acceder a tu mundo actual. Elige "Cancelar" para descargar una copia del mundo actual y evitar perder datos. Si eliges "Confirmar", procederás a reemplazar tu mundo. # realmsSettingsScreen.confirmReset=¿Borrar y restablecer? # +realmsSettingsScreen.confirmReplace=¿Reemplazar mundo? # realmsSettingsScreen.closeRealmTitle=¿Cerrar Realm? # realmsSettingsScreen.closeRealmMessage=Si cierras el Realm dejará de funcionar. Se desconectará a cualquiera que esté jugando ahora dentro del Realm. ¿Seguro que quieres seguir adelante? # realmsSettingsScreen.LoadingSubscription=Cargando suscripción... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Configuraciones disponibles: # realmsSettingsScreen.dev_no_matching_version_message=NO HAY COINCIDENCIAS PARA "%s" # realmsSettingsScreen.dev_prev_page_label=Anterior # realmsSettingsScreen.dev_next_page_label=Siguiente # -realmsSettingsScreen.uploadConfirmationMessage=Esto eliminará el mundo actual en tu Realm y te permitirá reemplazarlo con uno nuevo. Los miembros de tu Realm ya no tendrán acceso a tu mundo actual. ¿Quieres continuar? # +realmsSettingsScreen.uploadConfirmationMessage=Esto eliminará el mundo actual de la ranura activa de tu Realm y permitirá que lo reemplaces con uno nuevo. Los miembros de tu Realm ya no podrán acceder a tu mundo actual. Elige "cancelar" para descargar una copia del mundo actual y evitar perder datos. Si eliges "Confirmar", procederás a reemplazar tu mundo. # realmsSettingsScreen.uploadConfirmationTitle=¿Reemplazar mundo? # realmsSettingsScreen.allowlist_invite=Invitar # realmsSettingsScreen.searchBox=Buscar... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Esta cuenta de Microsoft no será la p xbl.syncIAP.confirmSync.prompt.title=¿Sincronizar con %s? # xbl.syncIAP.confirmSync.prompt.description.line1=¿Quieres sincronizar tus compras en la tienda de aplicaciones con %s? # -xbl.syncIAP.confirmSync.prompt.description.line2=Solo puedes sincronizar los packs comprados fuera del Marketplace de Minecraft una vez. Seguirán disponibles para cualquiera que juegue en este dispositivo. # +xbl.syncIAP.confirmSync.prompt.description.line2=Los packs que compres fuera del Marketplace de Minecraft solo se pueden sincronizar una vez. Seguirán disponibles para cualquiera que juegue en este dispositivo. # xbl.syncIAP.confirmSync.prompt.yes=Sí, sincronizar mis compras # -xbl.transferEntitlements.error.title=Error de cuenta # -xbl.transferEntitlements.error.body.button=Hay un error con tu cuenta. No podrás utilizar el Marketplace hasta que hayamos resuelto el problema. Si el persiste durante varios días, ponte en contacto con el servicio de asistencia mediante el botón de ayuda. # -xbl.transferEntitlements.error.body.nobutton=Hay un error con tu cuenta. No podrás utilizar el Marketplace hasta que hayamos resuelto el problema. Si el persiste durante varios días, ponte en contacto con el servicio de asistencia. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Lista de errores: # -xbl.transferEntitlements.error.error1=Número de error # -xbl.transferEntitlements.error.error2=Número de identificación # +xbl.marketplace.account.error.body.nobutton=Hay un error con tu cuenta. No podrás utilizar el Marketplace hasta que hayamos resuelto el problema. Si el persiste durante varios días, ponte en contacto con el servicio de asistencia. # playfab.account.banned.title=Bloqueado # playfab.account.banned.body=Se te ha bloqueado en Minecraft. Mientras dure este bloqueo, no podrás jugar en tus mundos (en ciertas plataformas), jugar en servidores, unirte a Realms, crear partidas multijugador o unirte a ellas ni usar el Marketplace. Si tienes una suscripción a Realms, tendrás que cancelarla en la tienda donde la compraste. # @@ -2204,6 +2232,9 @@ death.attack.thrown=%2$s ha apaleado a %1$s. # death.attack.thrown.item=%2$s ha apaleado a %1$s con %3$s. # death.attack.trident=%2$s ha ensartado a %1$s. # death.attack.wither=%1$s ha sufrido los efectos del Wither. # +death.attack.freeze=%1$s se ha muerto de frío. # +death.attack.stalactite=%1$s fue atravesado por una estalactita caída # +death.attack.stalagmite=%1$s fue empalado en un estalagmita # death.fell.accident.generic=%1$s se ha caído de un lugar alto. # death.fell.accident.ladder=%1$s se ha caído de una escalera de mano. # death.fell.accident.vines=%1$s se ha caído de unas enredaderas. # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Lealtad # enchantment.tridentRiptide=Corriente # enchantment.tridentImpaling=Empalar # - entity.area_effect_cloud.name=Nube de efecto de área # entity.armor_stand.name=Soporte para armaduras # entity.arrow.name=Flecha # @@ -2446,6 +2476,7 @@ entity.chicken.name=Gallina # entity.cow.name=Vaca # entity.creeper.name=Creeper # entity.dolphin.name=Delfín # +entity.goat.name=Cabra # entity.panda.name=Panda # entity.donkey.name=Burro # entity.dragon_fireball.name=Bola de fuego de dragón # @@ -2470,7 +2501,9 @@ entity.cod.name=Bacalao # entity.pufferfish.name=Pez globo # entity.salmon.name=Salmón # entity.tropicalfish.name=Pez tropical # +entity.axolotl.name=Ajolote # entity.ghast.name=Ghast # +entity.glow_squid.name=Calamar brillante # entity.piglin_brute.name=Piglin bruto # entity.guardian.name=Guardián # entity.hoglin.name=Hoglin # @@ -2865,7 +2898,7 @@ howtoplay.anvil.text.5=Es posible que el yunque se estropee después de cada uso howtoplay.armor=Armadura # howtoplay.armor.title=Cómo se juega: Armadura # -howtoplay.armor.text.1=Con la armadura, puedes protegerte de los daños que recibes. Tu nivel de armadura está representado por :armor: en la pantalla de información. Cuanto más alto sea este nivel, menos daño recibirás. # +howtoplay.armor.text.1=Con la armadura, puedes protegerte de los daños que recibes. Tu nivel de armadura está representado por :armor: en la información de pantalla. Cuanto más alto sea este nivel, menos daño recibirás. # howtoplay.armor.header.1=Fabricación # howtoplay.armor.text.2=La armadura puede estar fabricada con cuero, hierro, oro o diamante. La armadura de malla se puede conseguir intercambiándola con los aldeanos o como botín de los zombis y esqueletos. # howtoplay.armor.text.3=Para equiparte la armadura, abre el inventario y mueve las partes de la armadura hasta el espacio correspondiente junto al aspecto del jugador. # @@ -3331,9 +3364,9 @@ howtoplay.hostAndPlayerOptions.title=Cómo se juega: Opciones de host y de jugad howtoplay.hostAndPlayerOptions.text.1.notTouch=Si juegas con los trucos activados, las opciones de anfitrión te permitirán teletransportarte a ti y a tus amigos, cambiar el tiempo atmosférico, definir la hora del día y cambiar el punto de entrada o generación del mundo de tu partida. Una vez activados los trucos, encontrarás estas opciones en la ventana del chat tocando el botón [/] junto a la barra de chat. # howtoplay.hostAndPlayerOptions.text.1.touch=Si juegas con los trucos activados, las opciones de host te permitirán teletransportarte a ti y a tus amigos, cambiar el tiempo atmosférico, definir la hora del día y cambiar el punto de entrada o generación del mundo de tu partida. Una vez activados los trucos, encontrarás estas opciones en la ventana del chat tocando el botón del chat. # -howtoplay.HUD=Pantalla de información # -howtoplay.HUD.title=Cómo se juega: Pantalla de información # -howtoplay.HUD.text.1=En la pantalla de información, verás tu estado, tu salud, el oxígeno que te queda (cuando estás debajo del agua), tu nivel de hambre y tu armadura (si llevas alguna). # +howtoplay.HUD=Información de pantalla # +howtoplay.HUD.title=Cómo se juega: Información de pantalla # +howtoplay.HUD.text.1=En la información de pantalla, verás tu estado, tu salud, el oxígeno que te queda (cuando estás debajo del agua), tu nivel de hambre y tu armadura (si llevas alguna). # howtoplay.HUD.header.1=Comida y salud # howtoplay.HUD.text.2=Si pierdes salud, pero te quedan al menos nueve :shank:, tu salud se recuperará. Al comer, se rellenan tus :shank:. # howtoplay.HUD.text.3.keyboard=Mantén pulsado :_input_key.use: mientras sujetas un trozo de comida para comerlo. # @@ -3341,9 +3374,9 @@ howtoplay.HUD.text.3.gamepad=Mantén pulsado :_input_key.use: mientras sujetas u howtoplay.HUD.text.3.rift_controller=Mantén pulsado :rift_right_grab: mientras sujetas un trozo de comida para comerlo. # howtoplay.HUD.text.3.windowsmr_controller=Mantén pulsado :windowsmr_left_trigger: mientras sujetas un trozo de comida para comerlo. # howtoplay.HUD.text.3.touch=Mantén pulsado un trozo de comida para comerlo. # -howtoplay.HUD.text.4=Cuando salgas de aventura, tienes que vigilar tu nivel de hambre. Este nivel se representa en la pantalla de información con :shank: y se reduce cuando exploras. Hay algunas actividades que hacen disminuir tu nivel de hambre mucho más rápido, como correr. Para rellenar el nivel de hambre, tienes que comer. Hay algunos alimentos que son más nutritivos que otros y rellenan más :shank:. Cuando tengas el nivel de hambre al máximo, el último alimento que comas aplicará un valor de saturación. Este valor es un número oculto que te da una bonificación adicional en el nivel de hambre. # +howtoplay.HUD.text.4=Cuando salgas de aventura, tienes que vigilar tu nivel de hambre. Este nivel se representa en la información de pantalla con :shank: y se reduce cuando exploras. Hay algunas actividades que hacen disminuir tu nivel de hambre mucho más rápido, como correr. Para rellenar el nivel de hambre, tienes que comer. Hay algunos alimentos que son más nutritivos que otros y rellenan más :shank:. Cuando tengas el nivel de hambre al máximo, el último alimento que comas aplicará un valor de saturación. Este valor es un número oculto que te da una bonificación adicional en el nivel de hambre. # howtoplay.HUD.header.2=Experiencia # -howtoplay.HUD.text.5=La pantalla de información también incluye la barra de experiencia. El número indica tu nivel de experiencia actual y la barra indica cuántos puntos de experiencia necesitas para aumentar de nivel. # +howtoplay.HUD.text.5=La información de pantalla también incluye la barra de experiencia. El número indica tu nivel de experiencia actual y la barra indica cuántos puntos de experiencia necesitas para aumentar de nivel. # howtoplay.HUD.text.6=Los puntos de experiencia se consiguen recogiendo orbes de experiencia. Estos orbes se obtienen en actividades como matar criaturas, perforar algunos bloques y muchas otras. No te olvides de ningún orbe de experiencia, porque vas a necesitarlos. Acércate a los orbes para recogerlos. # howtoplay.HUD.header.3=La barra activa # howtoplay.HUD.text.7.keyboard=La barra activa incluye los objetos que puedes utilizar. Mueve la rueda del ratón para cambiar el objeto que llevas en la mano. # @@ -3689,6 +3722,13 @@ inventory.binSlot=Destruir objeto # item.air.name=Aire # item.apple.name=Manzana # +item.axolotlAdultBodySingle.name=Ajolote %1$s adulto # +item.axolotlBabyBodySingle.name=Ajolote %1$s bebé # +item.axolotlColorLucy.name=Leucístico # +item.axolotlColorCyan.name=Cian # +item.axolotlColorGold.name=Dorado # +item.axolotlColorWild.name=Marrón # +item.axolotlColorBlue.name=Azul # item.golden_apple.name=Manzana de oro # item.appleEnchanted.name=Manzana encantada # item.armor_stand.name=Soporte para armaduras # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Cubo de salmón # item.bucketTropical.name=Cubo de peces tropicales # item.bucketPuffer.name=Cubo de peces globo # item.bucketCustomFish.name=Cubo de # +item.bucketAxolotl.name=Cubo de ajolote # item.tropicalColorWhite.name=Blanco # item.tropicalColorOrange.name=Naranja # item.tropicalColorMagenta.name=Magenta # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Tinte gris claro # item.dye.white.name=Polvo de hueso # item.dye.white_new.name=Tinte blanco # item.dye.yellow.name=Tinte amarillo # +item.glow_ink_sac.name=Bolsa de tinta brillante # +item.glow_frame.name=Marco brillante # item.egg.name=Huevo # item.elytra.name=Élitros # item.emerald.name=Esmeralda # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Vagoneta con horno # item.hopper_minecart.name=Vagoneta con embudo # item.tnt_minecart.name=Vagoneta con dinamita # item.spawn_egg.entity.agent.name=Agent generado # +item.spawn_egg.entity.axolotl.name=Generador de ajolote # item.spawn_egg.entity.bee.name=Generador de abeja # item.spawn_egg.entity.hoglin.name=Generador de hoglin # item.spawn_egg.entity.cat.name=Generador de gato # item.spawn_egg.entity.chicken.name=Generador de gallina # item.spawn_egg.entity.cow.name=Generador de vaca # item.spawn_egg.entity.cod.name=Generador de bacalao # +item.spawn_egg.entity.goat.name=Generador de cabra # item.spawn_egg.entity.pufferfish.name=Generador de pez globo # item.spawn_egg.entity.salmon.name=Generador de salmón # item.spawn_egg.entity.tropicalfish.name=Generador de pez tropical # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Generador de aldeanos # item.spawn_egg.entity.vindicator.name=Generador de vindicador # item.spawn_egg.entity.mooshroom.name=Generador de champiñaca # item.spawn_egg.entity.squid.name=Generador de calamar # +item.spawn_egg.entity.glow_squid.name=Generador de calamar brillante # item.spawn_egg.entity.rabbit.name=Generador de conejo # item.spawn_egg.entity.bat.name=Generador de murciélago # item.spawn_egg.entity.ravager.name=Generador de devastador # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Hocico # item.banner_pattern.skull=Estampado de calaveras # item.banner_pattern.thing=Cosa # item.banner_pattern.vines=Bordura dentada # +item.bucketPowderSnow.name=Cubo de nieve en polvo # itemGroup.search=Buscar objetos # itemGroup.name.planks=Tablones # @@ -5264,6 +5311,7 @@ menu.start=Iniciar # menu.switchingLevel=Cambiando mundos # menu.makingBackup=Realizando copia de seguridad... # menu.saving=Guardando... # +menu.toolboxMode=Modo caja de herramientas # merchant.deprecated=¡Comercia otra cosa para desbloquear! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Este objeto está bloqueado y no se puede soltar # notification.lock.noRemove=Este objeto está bloqueado y no se puede quitar del inventario # npcscreen.action.buttonmode=Modo de botones # +npcscreen.action.onEnter=Al entrar # +npcscreen.action.onExit=Al salir # npcscreen.action.buttonname=Nombre de botón # npcscreen.action.command.placeholder=Escribe aquí el comando... # npcscreen.action.command.title=Comando # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Crear un Realm sin comprar # options.dev_flushOrphanedRealmsPurchases=Descartar las compras sueltas de Realms # options.dev_enableMixerInteractive=Habilitar comandos interactivos de Mixer # options.dev_storeOfferQueryRequiresXbl=Requerir XBL para ofertas de tienda # -options.dev_clearPurchaseInventory=Restablecer monedas y privilegios # options.dev_renderBoundingBox=Caja delimitadora de renderizado # options.dev_renderPaths=Renderizar caminos # options.dev_renderGoalState=Renderizar el estado objetivo # @@ -5431,11 +5480,11 @@ options.dev_showDevConsoleButton=Mostrar botón de consola de desarrollo # options.dev_realmsPermissionsEnabledButton=Mostrar permisos del Realm # options.dev_enableProfiler=Activar analizador # options.dev_newParticleSystem=Activar nuevo sistema de partículas # -options.dev_enableDebugHudOverlay=Activar HUD de depuración # +options.dev_enableDebugHudOverlay=Activar información de pantalla (HUD) de depuración # options.dev_enableDebugHudOverlay.off=No # options.dev_enableDebugHudOverlay.basic=Básico # options.dev_enableDebugHudOverlay.imgui=ImGui # -options.dev_enableDebugHudOverlay.renderchunks=Renderizar fragmentos # +options.dev_enableDebugHudOverlay.renderchunks=Renderizar chunks # options.dev_enableDebugHudOverlay.workerthreads=Hilos de trabajador # options.dev_enableDebugHudOverlay.debugtextures=Depurar texturas # options.dev_enableDebugHudOverlay.profiler=Analizador # @@ -5581,6 +5630,7 @@ options.fboEnable=Activar FBOs # options.forceUnicodeFont=Forzar fuente unicode # options.fov=Campo de visión # options.fov.toggle=El campo de visión puede verse alterado por las condiciones de juego # +options.licenses=Licencias # options.licensed_content=Contenido con licencia # options.font_license=Licencia de fuente # options.font_license_body=%1 # @@ -5590,12 +5640,12 @@ options.percent.format=%s%% # options.fov.format=%s° # options.fov.max=Quake Pro # options.fov.min=Normal # -options.hudOpacity=Opacidad de pantalla de información # +options.hudOpacity=Opacidad de información de pantalla # options.hudOpacity.max=Normal # options.hudOpacity.min=Oculta # options.framerateLimit=Velocidad de fotograma máxima # options.framerateLimit.max=Sin límite # -options.fullKeyboardGameplay=Juego de teclado completo # +options.fullKeyboardGameplay=Jugar solo con teclado # options.fullKeyboardLayout=Diseño de teclado completo # options.fullscreen=Pantalla completa # options.gamepadcursorsensitivity=Sensibilidad del cursor del mando # @@ -5637,19 +5687,21 @@ options.guiScale.normal=Normal # options.guiScale.optionName=Modificador de escala de GUI # options.guiScale.small=Pequeña # options.hidden=Oculto # -options.hidehud=Ocultar pantalla de información # +options.hidehud=Ocultar información de pantalla # options.hidehand=Ocultar mano # -options.classic_box_selection=Selección de perfil # -options.vr_classic_box_selection=Selección de perfil # +options.classic_box_selection=Selección de contorno de bloques # +options.creator=Creador # +options.creatorTitle=Ajustes del creador # +options.vr_classic_box_selection=Selección de contorno de bloques # options.hidegamepadcursor=Ocultar cursor del mando # options.hidegui=Ocultar interfaz de juego # options.hideKeyboardTooltips=Ocultar consejos de teclado y ratón # options.hidetooltips=Ocultar sugerencias de mando # -options.splitscreenHUDsize=Tamaño de pantalla de información con pantalla dividida # +options.splitscreenHUDsize=Tamaño de información de pantalla con pantalla dividida # options.ingamePlayerNames=Nombres de jugadores en el juego # options.splitscreenIngamePlayerNames=Nombres de jugadores en el juego con pantalla dividida # -options.interfaceOpacity=Opacidad de pantalla de información # -options.splitscreenInterfaceOpacity=Opacidad de pantalla de información con pantalla dividida # +options.interfaceOpacity=Opacidad de información de pantalla # +options.splitscreenInterfaceOpacity=Opacidad de información de pantalla con pantalla dividida # options.textBackgroundOpacity=Opacidad del fondo del texto # options.hidepaperdoll=Ocultar muñeca de papel # options.showautosaveicon=Mostrar icono de guardado automático # @@ -5704,8 +5756,8 @@ options.reducedDebugInfo=Información de depuración reducida # options.renderClouds=Nubes # options.renderDistance=Distancia de renderizado # options.raytracing.renderDistance=Distancia de renderizado de trazado de rayos # -options.raytracing.renderDistanceFormat=%s fragmentos # -options.renderDistanceFormat=%s fragmentos # +options.raytracing.renderDistanceFormat=%s chunks # +options.renderDistanceFormat=%s chunks # options.raytracing.renderdistance.warning=Esta configuración puede provocar problemas de rendimiento mientras juegas. # options.resetSettings=Restablecer valores predeterminados # options.resetSettings.popUp=¿Seguro que deseas restablecer los ajustes? # @@ -5719,10 +5771,10 @@ options.renderDistance.normal=Normal # options.renderDistance.short=Corto # options.renderDistance.tiny=Pequeño # options.resourcepacks=Paquetes de recursos # -options.safeZone=Área segura # -options.safeZoneX=Área segura horizontal # -options.safeZoneY=Área segura vertical # -options.safeZone.title=Cambiar pantalla de área segura # +options.safeZone=Zona segura # +options.safeZoneX=Zona segura horizontal # +options.safeZoneY=Zona segura vertical # +options.safeZone.title=Cambiar zona segura de la pantalla # options.safeZone.description=Ajusta las barras deslizantes hasta que las cuatro esquinas se ajusten al borde de la pantalla. # options.saturation=Saturación # options.screenAnimations=Animaciones de pantalla # @@ -5731,6 +5783,7 @@ options.screenPositionY=Posición vertical de pantalla # options.sensitivity=Sensibilidad # options.sensitivity.max=¡¡HIPERRÁPIDO!! # options.sensitivity.min=(leeento) # +options.spyglassdampen=Amortiguación del catalejo # options.multiplayergame=Partida multijugador # options.servervisible=Visible para jugadores LAN # options.ShowComfortSelectScreen=Mostrar la pantalla de selección de confort # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Visible para jugadores de Xbox Live # options.xboxLiveAccountSettings=Configuración de la cuenta de Microsoft # options.xboxLiveSignedIn=Sesión iniciada con una cuenta de Microsoft # options.xboxLiveSignedOut=Sesión cerrada en una cuenta de Microsoft # -options.xboxLive.privacyControl=Gestiona quién pueden enviarte invitaciones # +options.xboxLive.privacyControl=Privacidad y seguridad online # +options.realms.checkInvites=Gestiona las invitaciones a Realms # options.skinCustomisation=Personalización de aspecto... # options.skinCustomisation.title=Personalización de aspecto # options.skin.change=Cambiar aspecto # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=En tercera persona delante # options.title=Opciones # options.toggle=Cambiar # options.renderclouds=Representar nubes # +options.toolboxMode=Modo caja de herramientas # options.toggleCrouch=Alternar agacharse # options.touch=Tocar # options.touchSettings=Ajustes de toque # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=El aspecto que estás usando no se options.skinsMultiplayerDisabled=El aspecto que estás usando no se puede utilizar en el modo multijugador. # options.content.noRealms=¿Editar mundo? # options.content.noRealms.message=Este mundo utiliza un pack de recursos o una plantilla que no se pueden utilizar en el modo multijugador en distintas plataformas. # +options.experimentalWorldLoad=¿Cargar mundo experimental? # +options.experimentalWorldLoad.message=Este mundo utiliza funciones que aún están en desarrollo. Puede que se bloquee, se corrompa o deje de funcionar en cualquier momento. # +options.activateExperimentalGameplay.message=¡Ten cuidado! Estás a punto de crear una copia de tu mundo con experimentos activados. Este nuevo mundo podría bloquearse, corromperse o dejar de funcionar con actualizaciones futuras. # options.activateExperimentalGameplay=¿Activar juego experimental? # -options.activateExperimentalGameplay.message=Activa funciones beta. El juego experimental podría estropear tu mundo. Si continúas, realizaremos una copia de tu mundo comenzando con [EX] con esta función activada. # -options.activateExperimentalGameplayCreate.message=Activa funciones beta. Es posible que el juego experimental no sea estable. # +options.activateExperimentalGameplay.activate=Activar experimentos # +options.activateExperimentalGameplayCreate.message=¡Ten cuidado! Vas a activar funciones que aún están en desarrollo. Es posible que tu mundo se bloquee, se corrompa o no funcione con futuras actualizaciones. # options.activateFancyBubbles=¿Activar las columnas de burbujas llamativas? # options.activateFancyBubblesCreate.message=Activa las columnas de burbujas llamativas. Pueden afectar negativamente al rendimiento de algunos dispositivos. # +options.activateToolboxModeCreate.message=Añade herramientas potentes para editar mundos. Está pensado para creadores veteranos que usan dispositivos con teclado y ratón. # +options.activateToolboxModeCreate.messageWithMouse=Añade herramientas potentes para editar mundos. Está pensado para creadores veteranos. # options.unlockTemplateWorldOptions=¿Eliminar los ajustes del creador? # options.unlockTemplateWorldOptions.message=Si desbloqueas estos ajustes, es posible que la experiencia que quería ofrecerte el creador de esta plantilla no sea la misma. Si continúas, es posible que no puedas volver a disfrutar de la experiencia prevista. # options.unlockTemplateWorldOptions.initiate=Desbloquear opciones de mundo de plantilla # @@ -5904,6 +5964,7 @@ options.enableEducation=¿Activar Education Edition? # options.enableEducation.message=Activa funciones de química de Education Edition. El juego educativo podría estropear tu mundo. Si continúas, realizaremos una copia de tu mundo comenzando con [EX] con esta función activada. # options.enableEducationCreate.message=Activa funciones de química de Education Edition. Una vez hayas creado el mundo, no se podrán desactivar. Ten en cuenta que estas funciones experimentan un mejor rendimiento en dispositivos de sobremesa con una capacidad de memoria de normal a alta. # options.goBack=Volver # +options.loadWorldAnyway=Cargar mundo de todos modos # options.managePrivacy=Para administrar los ajustes de privacidad, visita https://account.xbox.com/Settings en cualquier navegador web. # options.unlink_msa.button=Desvincular cuenta de Microsoft # options.unlink_msa.confirm.title=¿Desvincular cuenta de Microsoft? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Se han actualizado todos los Realms. Tienes que a playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Más información # playscreen.realmsCompatibilityFailure=No se ha podido conectar con Realms ahora mismo. Lo intentaremos de nuevo pronto. # +playscreen.realmsSignIn=¡Inicia sesión ya para jugar en Realms! # +playscreen.realmsSignInFriends=¡Inicia sesión ya para ver los Realms de tus amigos! # playscreen.worlds=Mundos # playscreen.dontSeeLegacyWorlds=¿No ves tus mundos? # playscreen.syncLegacyWorlds=Sincronizar mundos antiguos # @@ -6249,6 +6312,7 @@ potion.wither=Wither # potion.wither.postfix=Poción de decadencia # profileScreen.header=Perfil # +profileScreen.reload=Volver a cargar # profileScreen.manage_button_text=Editar personaje # profileScreen.manage_button_create_text=Crear personaje # profileScreen.delete_button=Eliminar personaje # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Más opciones del mundo... # selectWorld.newWorld=Mundo nuevo # selectWorld.newWorld.copyOf=Copia de %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Experimental # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Próximamente: ¡Realms! # selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=Más información # selectWorld.recreate=Rehacer # selectWorld.rename=Renombrar # @@ -6809,11 +6874,18 @@ store.allStores=Todas las tiendas # store.menu.home=Inicio # store.itemDetail.back=Detalles # store.coin.bonus=¡Bonus! # +store.disabledOnBeta=Esta función está desactivada actualmente en la beta. # + +store.giftPromo.day=Día %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Obtenido # +store.promo.title=Celebración de verano # +store.promo.incompatible=Este mundo no es compatible con este dispositivo. Obtenlo en un dispositivo compatible. # +store.promo.details=Ver detalles # +store.promo.view=Ver en el creador de personajes # store.realmsPlus=Realms Plus # store.realmsPlus.content=Contenido # store.realmsPlus.faq=FAQ # -store.realmsPlus.buyFor=SUSCRÍBETE YA POR %s ### Maximum 25 characters store.realmsPlus.buyNow=SUSCRÍBETE YA ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Suscríbete ya por %s/mes # store.realmsPlus.buyNowTrialPerMonth=Iniciar prueba ### Maximum 25 characters @@ -6841,20 +6913,20 @@ store.realmsPlus.consumable.withoutTrial=Tu Realm y más de 150 packs del Market store.realmsPlus.landing.header=La suscripción incluye: # store.realmsPlus.landing.headerTrial=Prueba gratuita de 30 días. Después, %s al mes # -store.realmsPlus.landing.info1.line1=- Tu propio servidor Realm personal: ¡un mundo persistente que siempre está en línea para ti y tus amigos! # -store.realmsPlus.landing.info1.line2=- Tus amigos juegan gratis en tu Realm # -store.realmsPlus.landing.info1.line3=- Ve de la consola al móvil y al PC. Puedes usar cualquier dispositivo que tenga el Marketplace de Minecraft # +store.realmsPlus.landing.info1.line1=Tu propio servidor Realm personal: ¡un mundo persistente que siempre está en línea para ti y tus amigos! # +store.realmsPlus.landing.info1.line2=Tus amigos juegan gratis en tu Realm # +store.realmsPlus.landing.info1.line3=Ve de la consola al móvil y al PC. Puedes usar cualquier dispositivo que tenga el Marketplace de Minecraft # -store.realmsPlus.landing.info2.line1=- Acceso gratuito a un catálogo de más de 150 packs del Marketplace # -store.realmsPlus.landing.info2.line2=- Los mundos en tu Realm incluyen copias de seguridad # -store.realmsPlus.landing.info2.line3=- Los primeros 30 días son gratis # -store.realmsPlus.landing.info2.line4=- Suscríbete ya por %s/mes # +store.realmsPlus.landing.info2.line1=Acceso gratuito a un catálogo de más de 150 packs del Marketplace # +store.realmsPlus.landing.info2.line2=Los mundos en tu Realm incluyen copias de seguridad # +store.realmsPlus.landing.info2.line3=Los primeros 30 días son gratis # +store.realmsPlus.landing.info2.line4=Suscríbete ya por %s/mes # store.realmsPlus.faq.header=PREGUNTAS FRECUENTES # store.realmsPlus.faq.question1=¿Qué es Realms Plus? # store.realmsPlus.faq.answer1=Realms Plus es una suscripción a un servidor personal donde pueden jugar hasta 10 personas a la vez. Además, te da acceso ilimitado a más de 150 mundos, packs de texturas, packs de aspectos y popurrís de Minecraft geniales por un precio mensual bajo. # store.realmsPlus.faq.question2=¿Qué es un servidor personal? # -store.realmsPlus.faq.answer2=Un servidor personal te permite crear un mundo compartido que siempre está en línea y al que se puede acceder desde cualquier dispositivo que tenga el Marketplace de Minecraft. Los jugadores a los que invites a tu Realm pueden jugar en este mundo en cualquier momento. # +store.realmsPlus.faq.answer2=Un servidor personal te permite crear un mundo compartido que siempre está online y al que se puede acceder desde cualquier dispositivo que tenga el Marketplace de Minecraft. Los jugadores a los que invites a tu Realm pueden jugar en este mundo en cualquier momento. # store.realmsPlus.faq.question3=¿Mis amigos necesitan comprar Realms Plus para jugar en mi Realm? # store.realmsPlus.faq.answer3=Tus amigos no necesitan comprar una suscripción a Realms Plus para unirse a tu Realm. Puedes invitar a unirse a tu Realm gratis a cualquier amigo que tenga los permisos de multijugador activados. # store.realmsPlus.faq.question4=¿Qué dispositivos son compatibles con Realms Plus de Minecraft? # @@ -7246,7 +7318,7 @@ store.applyToRealm=Crear en Realm # store.inRealmsPlus=En Realms Plus # store.uploadWorldTitle=¿Reemplazar mundo? # store.uploadPackTitle=¿Reemplazar pack? # -store.uploadWorldMessage=Esto eliminará el mundo actual de tu Realm y permitirá que lo reemplaces con uno nuevo. Los miembros de tu Realm ya no podrán acceder a tu mundo actual. ¿Quieres continuar? # +store.uploadWorldMessage=Esto eliminará el mundo actual de la ranura activa de tu Realm y permitirá que lo reemplaces con uno nuevo. Los miembros de tu Realm ya no podrán acceder a tu mundo actual. Elige "cancelar" para descargar una copia del mundo actual y evitar perder datos. Si eliges "Confirmar", procederás a reemplazar tu mundo. # store.uploadPackMessage=Esto eliminará los recursos y packs de comportamientos actuales en tu Realm y los reemplazará con el pack seleccionado. ¿Quieres continuar? # stream.confirm_start=¿Seguro que quieres iniciar una retransmisión? # @@ -7339,6 +7411,21 @@ tile.camera.name=Cámara # tile.conduit.name=Conducto # tile.invisibleBedrock.name=Cimiento invisible # tile.beetroot.name=Remolacha # +tile.big_dripleaf.name=Goteoja grande # +tile.small_dripleaf_block.name=Goteoja pequeña # +tile.hanging_roots.name=Raíces colgantes # +tile.dirt_with_roots.name=Tierra con raíces # +tile.spore_blossom.name=Flor de espora # +tile.azalea_leaves.name=Hojas de azalea # +tile.azalea_leaves_flowered.name=Hojas de azalea florecidas # +tile.azalea.name=Azalea # +tile.flowering_azalea.name=Azalea florecida # +tile.cave_vines.name=Enredaderas de cueva # +tile.cave_vines_body_with_berries.name=Enredaderas de cueva # +tile.cave_vines_head_with_berries.name=Enredaderas de cueva # +item.glow_berries.name=Bayas resplandecientes # +tile.moss_block.name=Bloque de musgo # +tile.moss_carpet.name=Alfombra de musgo # tile.birchFence.name=Valla de abedul # tile.birch_fence_gate.name=Puerta de valla de abedul # tile.blast_furnace.name=Horno de fusión # @@ -7616,6 +7703,7 @@ tile.hopper.name=Embudo # tile.ice.name=Hielo # tile.packed_ice.name=Hielo compacto # tile.blue_ice.name=Hielo azul # +tile.frosted_ice.name=Hielo helado # tile.iron_trapdoor.name=Escotilla de hierro # tile.jukebox.name=Tocadiscos # tile.jungleFence.name=Valla de jungla # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Hojas de roble # tile.leaves.spruce.name=Hojas de abeto # tile.lever.name=Palanca # tile.glowstone.name=Piedra brillante # +tile.glow_lichen.name=Liquen resplandeciente # tile.lightning_rod.name=Pararrayos # tile.lit_pumpkin.name=Calabaza iluminada # tile.lockedchest.name=Cofre cerrado # @@ -7741,7 +7830,7 @@ tile.darkoak_standing_sign.name=Señal de roble oscuro # tile.slime.name=Bloque de limo # tile.snow.name=Nieve # tile.sponge.dry.name=Esponja # -tile.sponge.wet.name=Esponja mojada # +tile.sponge.wet.name=Esponja húmeda # tile.spruceFence.name=Valla de abeto # tile.spruce_fence_gate.name=Puerta de valla de abeto # tile.brick_stairs.name=Escaleras de ladrillos # @@ -7889,7 +7978,7 @@ tile.coral_fan_dead.red_fan.name=Abanico de coral de fuego muerto # tile.coral_fan_dead.yellow_fan.name=Abanico de coral de cuerno muerto # tile.glass_pane.name=Panel de cristal # tile.tnt.name=Dinamita # -tile.snow_layer.name=Nieve superior # +tile.snow_layer.name=Nieve superficial # tile.torch.name=Antorcha # tile.trapdoor.name=Escotilla de roble # tile.acacia_trapdoor.name=Escotilla de acacia # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Mineral de oro del Inframundo # tile.respawn_anchor.name=Ancla de regeneración # tile.crying_obsidian.name=Obsidiana llorosa # +tile.powder_snow.name=Nieve en polvo # +tile.deepslate.name=Pizarra abismal # +tile.infested_deepslate.name=Pizarra abismal infestada # +tile.cobbled_deepslate.name=Pizarra abismal empedrada # +tile.dripstone_block.name=Bloque de espeleotema # +tile.pointed_dripstone.name=Espeleotema en punta # +tile.cobbled_deepslate_slab.name=Losa de pizarra abismal empedrada # +tile.cobbled_deepslate_stairs.name=Escaleras de pizarra abismal empedrada # +tile.cobbled_deepslate_wall.name=Pared de pizarra abismal empedrada # +tile.polished_deepslate.name=Pizarra abismal pulida # +tile.polished_deepslate_slab.name=Losa de pizarra abismal pulida # +tile.polished_deepslate_stairs.name=Escaleras de pizarra abismal pulida # +tile.polished_deepslate_wall.name=Pared de pizarra abismal pulida # +tile.deepslate_tiles.name=Baldosas de pizarra abismal # +tile.deepslate_tile_slab.name=Losa de baldosas de pizarra abismal # +tile.deepslate_tile_stairs.name=Escaleras de baldosas de pizarra abismal # +tile.deepslate_tile_wall.name=Pared de baldosas de pizarra abismal # +tile.deepslate_bricks.name=Ladrillos de pizarra abismal # +tile.deepslate_brick_slab.name=Losa de ladrillos de pizarra abismal # +tile.deepslate_brick_stairs.name=Escaleras de ladrillos de pizarra abismal # +tile.deepslate_brick_wall.name=Pared de ladrillos de pizarra abismal # +tile.chiseled_deepslate.name=Pizarra abismal cincelada # +tile.cobbled_deepslate_double_slab.name=Losa doble de pizarra abismal empedrada # +tile.polished_deepslate_double_slab.name=Losa doble de pizarra abismal pulida # +tile.deepslate_tile_double_slab.name=Losa doble de baldosas de pizarra abismal # +tile.deepslate_brick_double_slab.name=Losa doble de ladrillos de pizarra abismal # +tile.deepslate_lapis_ore.name=Mineral de lapislázuli de pizarra abismal # +tile.deepslate_iron_ore.name=Mineral de hierro de pizarra abismal # +tile.deepslate_gold_ore.name=Mineral de oro de pizarra abismal # +tile.deepslate_redstone_ore.name=Mineral de redstone de pizarra abismal # +tile.deepslate_diamond_ore.name=Mineral de diamante de pizarra abismal # +tile.deepslate_coal_ore.name=Mineral de hulla de pizarra abismal # +tile.deepslate_emerald_ore.name=Mineral de esmeralda de pizarra abismal # +tile.deepslate_copper_ore.name=Mineral de cobre de pizarra abismal # +tile.cracked_deepslate_tiles.name=Baldosas de pizarra abismal agrietadas # +tile.cracked_deepslate_bricks.name=Ladrillos de pizarra abismal agrietados # +item.copper_ingot.name=Lingote de cobre # +item.raw_copper.name=Cobre bruto # +item.raw_iron.name=Hierro bruto # +item.raw_gold.name=Oro bruto # +tile.copper_block.name=Bloque de cobre # +tile.exposed_copper.name=Cobre expuesto # +tile.weathered_copper.name=Cobre erosionado # +tile.oxidized_copper.name=Cobre oxidado # +tile.waxed_copper.name=Bloque de cobre encerado # +tile.waxed_exposed_copper.name=Cobre expuesto encerado # +tile.waxed_weathered_copper.name=Cobre erosionado encerado # +tile.waxed_oxidized_copper.name=Cobre oxidado encerado # + +tile.cut_copper.name=Cobre cortado # +tile.exposed_cut_copper.name=Cobre cortado expuesto # +tile.weathered_cut_copper.name=Cobre cortado erosionado # +tile.oxidized_cut_copper.name=Cobre cortado oxidado # +tile.waxed_cut_copper.name=Cobre cortado encerado # +tile.waxed_exposed_cut_copper.name=Cobre cortado, expuesto y encerado # +tile.waxed_weathered_cut_copper.name=Cobre cortado, erosionado y encerado # +tile.waxed_oxidized_cut_copper.name=Cobre cortado, oxidado y encerado # + +tile.cut_copper_stairs.name=Escaleras de cobre cortado # +tile.exposed_cut_copper_stairs.name=Escaleras de cobre cortado expuesto # +tile.weathered_cut_copper_stairs.name=Escaleras de cobre cortado erosionado # +tile.oxidized_cut_copper_stairs.name=Escaleras de cobre cortado oxidado # +tile.waxed_cut_copper_stairs.name=Escaleras de cobre cortado encerado # +tile.waxed_exposed_cut_copper_stairs.name=Escaleras de cobre cortado, expuesto y encerado # +tile.waxed_weathered_cut_copper_stairs.name=Escaleras de cobre cortado, erosionado y encerado # +tile.waxed_oxidized_cut_copper_stairs.name=Escaleras de cobre cortado, oxidado y encerado # + +tile.cut_copper_slab.name=Losa de cobre cortado # +tile.exposed_cut_copper_slab.name=Losa de cobre cortado expuesto # +tile.weathered_cut_copper_slab.name=Losa de cobre cortado erosionado # +tile.oxidized_cut_copper_slab.name=Losa de cobre cortado oxidado # +tile.waxed_cut_copper_slab.name=Losa de cobre cortado encerado # +tile.waxed_exposed_cut_copper_slab.name=Losa de cobre cortado, expuesto y encerado # +tile.waxed_weathered_cut_copper_slab.name=Losa de cobre cortado, erosionado y encerado # +tile.waxed_oxidized_cut_copper_slab.name=Losa de cobre cortado, oxidado y encerado # +tile.raw_copper_block.name=Bloque de cobre bruto # +tile.raw_iron_block.name=Bloque de hierro bruto # +tile.raw_gold_block.name=Bloque de oro bruto # +itemGroup.name.copper=Cobre # +hudScreen.tooltip.waxOn=Con cera # +hudScreen.tooltip.waxOff=Sin cera # +hudScreen.tooltip.scrape=Raspar # + + + +item.spyglass.name=Catalejo # +item.amethyst_shard.name=Fragmento de amatista # +tile.amethyst_block.name=Bloque de amatista # +tile.budding_amethyst.name=Germinador de amatista # +tile.amethyst_cluster.name=Cúmulo de amatista # +tile.large_amethyst_bud.name=Brote de amatista grande # +tile.medium_amethyst_bud.name=Brote de amatista mediano # +tile.small_amethyst_bud.name=Brote de amatista pequeño # +tile.tuff.name=Toba volcánica # +tile.calcite.name=Calcita # +tile.tinted_glass.name=Cristal pigmentado # +tile.smooth_basalt.name=Basalto liso # + tipped_arrow.effect.empty=Flecha imbuida # tipped_arrow.effect.mundane=Flecha imbuida # tipped_arrow.effect.thick=Flecha imbuida # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Bloques invisibles: # structure_block.include_entities=Incluir entidades: # structure_block.show_bounding_box=Mostrar límites: # structure_block.mirror=Espejo: # +structure_block.animation_mode=Modo de animación: # +structure_block.animation_time=Tiempo de animación: # +structure_block.animation_time_tip=En segundos # +structure_block.place_by_none=Ninguno # +structure_block.place_by_layer=Colocar por capa # +structure_block.place_by_block=Colocar por bloque # structure_block.rotation=Rotación # structure_block.integrity=Integridad: # structure_block.seed=Semilla: # @@ -8100,7 +8293,7 @@ structure_block.export=Exportar # structure_block.corner=Esquina # structure_block.corner.text.1.title=Modo esquina: # structure_block.corner.text.2.paragraph=El Modo esquina se utiliza junto con el botón Detectar en el modo Guardar para definir el área que se va a guardar. Solo se detectan bloques de esquina que tienen el mismo nombre que la estructura que se va a guardar. # -structure_block.export.disabled_message=La exportación está desactivada en las plantillas de mundos desde el Marketplace de Minecraft. # +structure_block.export.disabled_message=La exportación está desactivada en las plantillas de mundos del Marketplace de Minecraft. # structure_block.reset=Restablecer # structure_block.save=Guardar # structure_block.redstone_save_mode=Modo de guardado de redstone # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Exportando estructura # title.oldgl1=Tu tarjeta gráfica es antigua; esto puede impedirte # title.oldgl2=jugar en el futuro, ya que será necesario tener OpenGL 2.0. # +toolboxMode.text=próximamente # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Prefijo, %s%2$s otra vez %s y %1$s por último %s ¡y también %1$s otra vez! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=Con el juego completo de Minecraft, trial.tabbed_upsell.server.title=SERVIDORES # trial.tabbed_upsell.server.description=¡Los servidores son una de las formas más creativas de disfrutar de Minecraft! Pásalo en grande con divertidos minijuegos, conoce a gente de la comunidad y haz nuevas amistades. ¡Consigue Minecraft y pásate por los servidores hoy mismo! # trial.tabbed_upsell.store.title=TIENDA # -trial.tabbed_upsell.store.description=Accede a Minecraft Marketplace, la tienda del juego, para modificar tu apariencia con nuevos aspectos, cambiar tu mundo y explorar mapas increíbles de los mejores creadores de la comunidad. ¡Consigue el juego completo hoy mismo! # +trial.tabbed_upsell.store.description=Accede al Marketplace de Minecraft, la tienda del juego, para modificar tu apariencia con nuevos aspectos, cambiar tu mundo y explorar mapas increíbles de los mejores creadores de la comunidad. ¡Consigue el juego completo hoy mismo! # trial.tabbed_upsell.creative.title=CREATIVO # trial.tabbed_upsell.creative.description=¡Compra Minecraft y disfruta del modo Creativo! Aquí el límite no lo pone el inventario, sino tu imaginación. ¡Sobrevuela tu mundo, construye la casa de tus sueños de la nada o pon toda la dinamita que quieras para hacer explotar una montaña! # trial.tabbed_upsell.addon.title=COMPLEMENTOS # @@ -8588,7 +8783,7 @@ tips.game.6=Los delfines pueden llevarte hasta naufragios y ruinas submarinas. tips.game.7=Usa unas tijeras para dar forma a una calabaza. # tips.game.8=Usa membranas de fantasma para reparar los élitros. # tips.game.9=¡Existen 3587 tipos de peces tropicales! # -tips.game.10=Los escabeches marinos se pueden fundir para convertirlos en tinte verde lima. # +tips.game.10=Los pepinos de mar se pueden fundir para convertirlos en tinte verde lima. # tips.game.11=Usa fardos de heno para dar de comer a las llamas. # tips.game.12=Las brújulas siempre apuntan hacia una magnetita o al punto de generación del mundo. ¡Fabrica una para orientarte! # tips.game.13=Realiza intercambios con los aldeanos para conseguir alimentos, herramientas e incluso mapas del tesoro. # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s de %2$s # hbui.AchievementsSummary.narratorInProgress=En curso %1$s # hbui.AchievementsSummary.narratorPercentage=%1$s % de progreso # hbui.AchievementsSummary.narratorSummary=Resumen de logros # +hbui.AchievementsSummary.narratorTextBlock=Bloque de texto # hbui.AchievementsSummary.narratorTimePlayed=Tiempo de juego: %1$s horas # hbui.AchievementsSummary.percentage=%1$s de %2$s completados # hbui.AchievementsSummary.progress=En curso # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Botón Atrás # hbui.BaseTextField.deselect=Deseleccionar # hbui.BaseTextField.select=Seleccionar # hbui.Button.button=botón # +hbui.CreateNewWorld.advanced.bonusChestDescription=Te generas cerca de un cofre con objetos que te ayudan a empezar # +hbui.CreateNewWorld.advanced.bonusChestTitle=Cofre de bonificación # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=El fuego se puede propagar entre entidades # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=El fuego se propaga # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Los jugadores se pueden hacer daño mutuamente # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Fuego amigo # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Te saltas el menú "¡Has muerto!" y te regeneras inmediatamente # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Regeneración inmediata # +hbui.CreateNewWorld.advanced.mobLootDescription=Las criaturas sueltan objetos cuando las matan # +hbui.CreateNewWorld.advanced.mobLootTitle=Botín de criaturas # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Ganas o pierdes salud según tu nivel de hambre # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Regeneración natural # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Cuando mueres y no hay ningún punto de generación establecido, te regeneras dentro del radio de este bloque. Valor máximo: 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Radio de regeneración # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Muestra tu ubicación actual # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Mostrar coordenadas # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=El juego carga y aplica cambios en un radio de bloque de 96×96 # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s chunks # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Distancia de simulación # +hbui.CreateNewWorld.advanced.startWithMapDescription=Te generas con un mapa en blanco para explorar tu mundo # +hbui.CreateNewWorld.advanced.startWithMapTitle=Mapa inicial # +hbui.CreateNewWorld.advanced.tileDropsDescription=Caen bloques cuando se rompen # +hbui.CreateNewWorld.advanced.tileDropsTitle=Soltar casillas # +hbui.CreateNewWorld.advanced.title=Ajustes avanzados # +hbui.CreateNewWorld.advanced.tntExplodesDescription=La caja roja hace "bum" # +hbui.CreateNewWorld.advanced.tntExplodesTitle=La dinamita explota # +hbui.CreateNewWorld.advanced.worldSeedDescription=Crea un mundo nuevo basado en una semilla o plantilla específica. No se puede cambiar una vez que tu mundo está creado. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Semilla de mundo # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=número # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Plano # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Infinito # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Limitado # +hbui.CreateNewWorld.advanced.worldTypeTitle=Tipo de mundo # hbui.CreateNewWorld.cheats.commandBlocksDescription=Habilitar el uso de bloques de comandos # hbui.CreateNewWorld.cheats.commandBlocksTitle=Bloques de comandos # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=El tiempo en el juego está bloqueado en el mediodía # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Ciclo de luz diurna # hbui.CreateNewWorld.cheats.description=Personaliza el juego con la configuración de trucos # hbui.CreateNewWorld.cheats.educationDescription=Optimizado para dispositivos de escritorio con una memoria RAM decente # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Las entidades tiran botín # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Las criaturas y algunas otras entidades tiran objetos cuando los matan # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Las entidades tiran botín # hbui.CreateNewWorld.cheats.inventoryDescription=Guarda todos los objetos en el inventario cuando mueras # hbui.CreateNewWorld.cheats.inventoryTitle=Mantener inventario # hbui.CreateNewWorld.cheats.mobGriefingDescription=Ciertas criaturas son capaces de interactuar con tu mundo # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Configuración de trucos # hbui.CreateNewWorld.cheats.title=Trucos # hbui.CreateNewWorld.cheats.weatherDescription=Permitir precipitaciones y tormentas eléctricas # hbui.CreateNewWorld.cheats.weatherTitle=Ciclo de tiempo atmosférico # +hbui.CreateNewWorld.general.difficultyEasyDescription=Se generan criaturas hostiles, pero hacen menos daño. La barra de hambre se va vaciando y drena salud hasta 5 corazones. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Fácil # +hbui.CreateNewWorld.general.difficultyEasyTitle=Fácil # +hbui.CreateNewWorld.general.difficultyHardDescription=Se generan criaturas hostiles y hacen más daño. La barra de hambre se va vaciando y drena toda la salud. # +hbui.CreateNewWorld.general.difficultyHardLabel=Difícil # +hbui.CreateNewWorld.general.difficultyHardTitle=Difícil # +hbui.CreateNewWorld.general.difficultyNormalDescription=Se generan criaturas hostiles y hacen una cantidad de daño normal. La barra de hambre se va vaciando y drena salud hasta que te queda medio corazón. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normal # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normal # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=No se generan criaturas hostiles, tan solo algunas neutrales. La barra de hambre no se vacía y la salud se va recuperando con el tiempo. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Pacífico # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Pacífico # +hbui.CreateNewWorld.general.difficultyTitle=Dificultad # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Vuela, explora y crea sin límites # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Creativo # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Construye, fabrica, caza, cocina y lucha por tu vida # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Supervivencia # +hbui.CreateNewWorld.general.gameModeTitle=Modo de juego # +hbui.CreateNewWorld.general.worldNamePlaceholder=Nombre del mundo # +hbui.CreateNewWorld.general.worldNameTitle=Nombre del mundo # +hbui.CreateNewWorld.general.worldTypeTitle=Tipo de mundo # hbui.CreateNewWorld.title=Crear nuevo mundo # +hbui.CreateNewWorldSideMenu.create=Crear # +hbui.CreateNewWorldSideMenu.createOnRealm=Crear en Realm # +hbui.CreateNewWorldSideMenu.selectTab=Seleccionar # hbui.ErrorModal.goBack=Volver # hbui.ErrorModal.goingBack=Volviendo a la pantalla anterior... # hbui.ErrorModal.title=Se ha producido un error # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Menú # hbui.MenuButton.toggle=Mostrar u ocultar menú # hbui.Modal.close=Cerrar modal # hbui.SectionList.groupNarration=%1$s, grupo %2$s de %3$s # +hbui.SideMenu.sideMenuItem.selected=seleccionado # hbui.Switch.elementType=cambiar # hbui.Switch.off=no # hbui.Switch.on=sí # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Abrir # hbui.TabBar.selected=seleccionado # hbui.TabBar.selectedTab=%1$s de %2$s # hbui.TabBar.tab=pestaña # -hbui.TextField.deselect=Deseleccionar # -hbui.TextField.select=Seleccionar # +hbui.TextField.currentValue=valor actual # +hbui.TextField.disabled=desactivado # +hbui.TextField.empty=vacío # +hbui.TextField.field=Campo # hbui.Toggle.count=%1$s de %2$s # hbui.Toggle.elementType=conmutador de opciones # hbui.Toggle.select=Seleccionar # @@ -8802,7 +9062,7 @@ contentlog.history.title=Historial de registro de contenido # contentlog.history.copyToClipboard=Copiar en portapapeles # contentlog.logLocationSectionName=Ubicación de registro de contenido: # contentlog.settingsSectionName=Ajustes de registro de contenido # -contentlog.clear_files=Eliminar los registros de contenido antiguos # +contentlog.clear_files=Eliminar los registros antiguos # contentlog.delete.title=¿Eliminar los registros de contenido antiguos? # contentlog.delete.body1=Selecciona "Eliminar ahora" para eliminar todos los archivos de registro anteriores. # contentlog.delete.body2=Nota: Se conservará el archivo de registro de la sesión activa. # @@ -8833,13 +9093,14 @@ dr.loading=Cargando... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Elegir nuevo aspecto # dr.classic_skins.custom_skin_title=Importar aspecto # -dr.classic_skins.custom_skin_description=Importa una imagen desde tu dispositivo para usarla como aspecto. No se sincronizará entre dispositivos o partidas. # +dr.classic_skins.custom_skin_description=Importa una imagen desde tu dispositivo para usarla como aspecto. No se sincronizará entre dispositivos o partidas. No podrás ver a los jugadores que tengan aspectos personalizados si tienes activada la opción "Permitir únicamente aspectos de confianza". # dr.classic_skins.custom_skin_section_title=Importar # dr.classic_skins.invalidCustomSkin=¡Eso no es un aspecto de Minecraft, alcornoque! # dr.classic_skins.owned=De tu propiedad # dr.classic_skins.purchasable=Obtener más # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=de %s # +dr.classic_skins.right_side.author_minecraft=de Minecraft # dr.classic_skins.right_side.featured_title=Packs de aspectos destacados y recomendados # dr.classic_skins.right_side.limited_usage=Uso limitado # dr.classic_skins.right_side.limited_usage.tooltip=Este aspecto se puede usar aquí, pero no en otro lado. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Selecciona el tipo de modelo que se corresponda con dr.classic_skins.select_skin.title=Tipo de aspecto # dr.classic_skins.upsellWithoutStore=Tienes que comprar el pack de aspectos para usar este aspecto y no podemos conectarnos al Marketplace. # dr.collect_achievement_item=Recoger # +dr.equip_piece=Equipar # dr.emotes.play_again=Reproducir # dr.header.animation=Emoticonos # dr.header.capes=Capas # @@ -8865,6 +9127,12 @@ dr.zooming=Haciendo zoom # dr.header.classic_skins=Aspectos clásicos # dr.header.creator_piece_list=Todo en %s # dr.header.customization=Creador de personajes # + +dr.accessibility.header.customization=Creador de personajes - Pestaña 1 de 4 # +dr.accessibility.header.classic_skins=Aspectos clásicos - Pestaña 2 de 4 # +dr.accessibility.header.animation=Gestos - Pestaña 3 de 4 # +dr.accessibility.header.capes=Capas - Pestaña 4 de 4 # + dr.header.featured=Artículos destacados # dr.header.previewAppearance=Vista previa del aspecto # dr.header.colorPicker=Selector de color # @@ -8892,6 +9160,7 @@ dr.right_arm=Brazo derecho # dr.left_leg=Pierna izquierda # dr.right_leg=Pierna derecha # dr.none_button_text=Ninguno # +dr.go_to_profile_settings_text=Ir a los ajustes del perfil # dr.default_piece_button_text=Por defecto # dr.categories.body=Cuerpo # dr.categories.style=Estilo # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Se ha eliminado el personaje # dr.notification.item_selection_failed=Error al seleccionar el artículo # dr.notification.character_failed=Error al seleccionar el personaje %s # dr.notification.character_failed_start=No se ha podido cargar el personaje %s. Puedes volver a cargarlo desde su perfil. # +dr.notification.equipped_piece=Acabas de equipar: %s # dr.modal.persona_delete_confirm=Se eliminará el personaje actual # dr.default.alex.bottom=Pantalones de Alex # dr.default.alex.hair=Pelo de Alex # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Zapatos de Steve # dr.default.steve.skin=Steve # dr.default.steve.top=Camisa de Steve # dr.emotes.slot=Emoji %d # +dr.deep_link_fail.profile=Error de enlace profundo: no se ha podido cargar el perfil # +dr.deep_link_fail.dressing_room=Error de enlace profundo: no se ha podido abrir la oferta # onlinePlay.notRated=El juego en línea no está calificado # onlinePlay.message=Mientras juegas en línea, puede que te expongas a mensajes de chat o a otro tipo de contenido generado por usuarios que no ha sido calificado. Este contendido puede no ser adecuado para todas las edades. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=Tiempo restante: %1$s ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Estado de la actualización # dynamicPackage.download.android.NotificationChannelDescription=Mostrar el estado y el progreso de la actualización # + +## GameTest content +gameTest.description=Interactúa con las pruebas del juego. # +gameTest.error.unknownCommandMode=Se ha proporcionado un modo de comando desconocido # +gameTest.error.missingStructure=No se ha encontrado ningún bloque de estructura en un radio de %s # +gameTest.error.cannotFindLookedAtBlock=No se ha encontrado el bloque que estás mirando # +gameTest.error.cannotFindStuctureBlockContainingBlock=No se ha encontrado ningún bloque de estructura que contenga la posición objetivo (%s, %s, %s) # +gameTest.error.structureTooBig=La estructura debe contar con menos de %s bloques en cada eje # +gameTest.error.repeatCountTooSmall=El número de repeticiones debe ser superior a 0 # +gameTest.error.failConditionMet=Se han cumplido las condiciones de fallo # +gameTest.error.timeout=No se han producido éxitos ni fallos en %s intervalos # +gameTest.error.noFinishedSequences=Secuencias terminadas: 0 # +gameTest.error.flakyTestError=Éxitos insuficientes: %s de %s intentos. Éxitos necesarios: %s. Máximo de intentos: %s. # +gameTest.error.testMissing=No se pudo encontrar la prueba con el nombre '%s'. # +gameTest.error.structureNotSpawned=No se pudo generar la estructura para la prueba # +gameTest.error.flakyFailed=La prueba "flaky test" %s ha fallado, intento: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, éxitos: %s (necesarios: %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=¡%s ha fallado! # +gameTest.error.succeededInInvalidTick=Se ha completado correctamente en una marca no válida: marca esperada: %s, marca actual: %s # +gameTest.error.noTestsFound=No se han encontrado pruebas para la etiqueta '%s' # +gameTest.optionalPrefix=(opcional) # +gameTest.assert.couldNotSetBlock=No se ha podido reemplazar el bloque "%s" (setBlock) # +gameTest.assert.missingButton=Se esperaba un botón # +gameTest.assert.missingLever=Se esperaba una palanca # +gameTest.assert.couldNotSpawnEntity=No se ha podido generar la entidad de tipo "%s" # +gameTest.assert.onlyWorksWithMobs=El comando spawnWithoutBehaviors() solo funciona con criaturas # +gameTest.assert.mobWontMove=No ha sido posible mover la criatura "%s" # +gameTest.assert.expectEntityOfType=Se esperaba una entidad de tipo "%s" # +gameTest.assert.unexpectedDataResult=Resultado inesperado de datos de entidad # +gameTest.assert.didNotExpectEntityOfType=No se esperaba una entidad de tipo "%s" # +gameTest.assert.expectBlock=Se esperaba un bloque "%s" # +gameTest.assert.unexpectedBlock=No se esperaba un bloque "%s" # +gameTest.assert.unexpectedBlockState=El bloque no posee el estado de bloque que se esperaba # +gameTest.assert.unexpectedBlockStatePrecise=Estado de bloqueo inesperado. Esperado: %s. Actual: %s # +gameTest.assert.expectItemOfType=Se esperaba una entidad de objeto de tipo %s # +gameTest.assert.unexpectedItemOfType=No se esperaba una entidad de objeto de tipo %s # +gameTest.assert.wrongEntityItemCount=Número inesperado de entidades de objeto de tipo %s. Previsión: %s. Resultado: %s. # +gameTest.assert.noContainerFound=No se ha encontrado ningún contenedor # +gameTest.assert.expectEmptyContainer=Se esperaba un contenedor vacío # +gameTest.assert.expectItemInContainer=El contenedor no contiene ningún objeto de tipo %s # +gameTest.assert.missingComponent=A la entidad le falta el componente "%s" # +gameTest.assert.hasComponent=La entidad tiene el componente "%s" # +gameTest.assert.missingArmor=A la entidad le falta la armadura %s en la ranura %s con los datos %s # +gameTest.assert.hasArmor=La entidad tiene la armadura %s en la ranura %s con los datos %s # +gameTest.assert.unexpectedRedstonePowerLevel=Nivel de poder de redstone inesperado. Previsión: %s. Resultado: %s. # +gameTest.assert.expectWaterLogged=Se esperaba un bloque encharcado # +gameTest.assert.unexpectedWaterLogged=No se esperaba un bloque encharcado # +gameTest.assert.missingExplosionComponent=No se puede fusionar la entidad porque no hay un componente de explosión # +gameTest.assert.invalidEntityInstance=Instancia de entidad no válida # +gameTest.assert.expectEntityInstance=Instancia de entidad esperada # +gameTest.success.runningTests=Ejecutando pruebas (%s) # +gameTest.success.relativePosition=Posición relativa a %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=¡%s superado! # +gameTest.success.flakyPassedEnough=%s superó %s veces de %s intentos. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=La prueba "flaky test" %s se ha completado correctamente, intento: %s. Éxitos: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Ejecutando %s pruebas con la etiqueta '%s'... # +gameTest.report.testLocation=En: %s, %s, %s (relativo: %s, %s, %s) # +gameTest.report.tickCount=Marca: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=¡Prueba de juego realizada! Se han ejecutado %s pruebas # +gameTest.report.someTestsFailed=%s pruebas necesarias fallaron :( # +gameTest.report.allRequiredTestsPassed=Todas las pruebas requeridas se completaron correctamente :) # +gameTest.report.optionalFailures=%s pruebas opcionales fallaron # +gameTest.report.bookTitle=Informe de prueba de juego ### A book with this title is placed next to each test with the test results inside diff --git a/texts/es_MX.lang b/texts/es_MX.lang index eeeacbc9..394ed8ba 100644 --- a/texts/es_MX.lang +++ b/texts/es_MX.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Pantalla de chat # accessibility.screenName.chatSettings=Pantalla de configuración del chat # accessibility.screenName.createNew=Crear nueva pantalla # accessibility.screenName.createWorld=Crear pantalla de configuración de mundo # -accessibility.screenName.editCharacter=Pantalla para editar personaje # +accessibility.screenName.editCharacter=Creador de personajes # accessibility.screenName.editWorldSettings=Editar pantalla de configuración de mundo # accessibility.screenName.error=Pantalla de error # accessibility.screenName.howToPlay=Cómo se juega: pantalla # @@ -453,6 +453,7 @@ book.signButton=Firmar # book.titleHere=[Ingresa el título aquí] # build.tooHigh=El límite de altura para construir es %s bloques # +build.tooLow=La altura mínima para la construcción es de %s bloques # chalkboardScreen.header=Editar texto # chalkboardScreen.locked=Bloqueado # @@ -742,6 +743,16 @@ commands.deop.description=Revoca el estado de operador de un jugador. # commands.deop.failed=No se pudo quitar el operador (nivel de permiso demasiado alto): %s # commands.deop.success=Se quitó el rango de operador a: %s # commands.deop.message=Ya no eres operador. # +commands.dialogue.description=Abre el diálogo del NPC para un jugador. # +commands.dialogue.changeFailed=No se pudo cambiar la escena para el NPC. # +commands.dialogue.changeSuccess=El diálogo cambió correctamente la escena del NPC a nivel global. # +commands.dialogue.changePerPlayerSuccess=El diálogo cambió correctamente el texto del NPC únicamente para %1$s. # +commands.dialogue.invalidScene=Hubo una referencia a una escena no válida. # +commands.dialogue.noNpcComponent=El actor seleccionado no tenía un componente de NPC. # +commands.dialogue.npcNotFound=No se encontró ningún NPC. # +commands.dialogue.npcNotInRange=Se encontró un NPC, pero no estaba en el rango de área de marca del jugador receptor %1$s. # +commands.dialogue.success=Diálogo enviado a %1$s. # +commands.dialogue.tooManyNPCs=El selector para los NPC fue ambiguo y provocó que se seleccionaran demasiados. Selecciona solo un NPC. # commands.difficulty.description=Establece el nivel de dificultad. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Establecer la dificultad de juego en %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Establece el estado inmutable del mundo. # commands.immutableworld.info=immutableworld = %s # commands.kick.description=Expulsa a un jugador del servidor. # commands.kick.description.edu=Elimina a un jugador del juego. # +commands.kick.no.player=Escribe el nombre del jugador que deseas expulsar # commands.kick.not.found=No se pudo encontrar al jugador %1$s. # commands.kick.not.yourself=Es posible que no puedas eliminarte del juego # commands.kick.success=Se expulsó a %1$s del juego. # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=La hora no puede ser negativa. # commands.schedule.description=Programa una acción para ejecutarla cuando un área esté cargada o después de cierto tiempo. # commands.schedule.functionQueued=La función se agregó a la lista y se ejecutará cuando se haya cargado completamente el área especificada. # commands.schedule.functionRan=Se ejecutaron correctamente %1$d entradas en la función %2$s. # +commands.schedule.invalidOrigin=El origen necesario para ejecutar esta función no es válido. # commands.schedule.name.empty=El nombre del área activa no puede estar vacío. # commands.schedule.too.many.areas=Se encontró más de un área activa con el nombre %s. Utiliza una sola área. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Enlazado al recuento actual de jugado commands.setworldspawn.description=Establece la generación del mundo. # commands.setworldspawn.success=Establecer el punto de generación del mundo en (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=No se pudo establecer la generación del mundo en esta dimensión. # +commands.setworldspawn.notAllowedInLegacyWorlds=No se puede establecer la generación del mundo en mundos heredados. # commands.spawnpoint.success.single=Establecer el punto de generación de %1$s en (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Establece el punto de generación de un jugador. # commands.spawnpoint.success.multiple.specific=Establecer el punto de generación de %1$s en (%2$d, %3$d, %4$d) # @@ -1368,7 +1382,7 @@ controller.buttonTip.exit=Salir # controller.buttonTip.external=Externo # controller.buttonTip.level=Nivel # controller.buttonTip.new=Nuevo # -controller.buttonTip.openRecipeBook=Abrir libro de recetas # +controller.buttonTip.openRecipeBook=Libro de recetas # controller.buttonTip.pane.inventory=Inventario # controller.buttonTip.pane.recipeBook=Libro de recetas # controller.buttonTip.place.one=Colocar uno # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Las entidades dejan botín # createWorldScreen.commandblocksenabled=Bloques de comandos habilitados # createWorldScreen.experimentalgameplay=Experimentos # +createWorldScreen.experimentalgameplayinfo=§7Prueba las características que están en desarrollo. No se puede desactivar después de crear el mundo. # createWorldScreen.experimentalbiomes=Creación de biomas personalizados # +createWorldScreen.experimentalCreatorFeatures=Próximas características del creador # createWorldScreen.experimentalmodding=Capacidades adicionales de modificación # +createWorldScreen.cavesandcliffs=Cuevas y acantilados # +createWorldScreen.cavesandcliffsinternal=Cuevas y acantilados (interno) # createWorldScreen.experimentalholiday=Funciones del creador de días festivos # +createWorldScreen.experimentalGameTest=Habilitar entorno de trabajo GameTest # createWorldScreen.worldPreferences=Preferencias del mundo # createWorldScreen.startWithMap=Mapa inicial # createWorldScreen.defaultName=Mi mundo # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=No pudimos encontrar los mundos de tus am networkWorld.connect_to_xbl=Inicia sesión con una cuenta de Microsoft para jugar con tus amigos. # networkWorld.memberOfTooManyRealms=Llegaste al límite de membresías de los Realms. # networkWorld.multiplayerPrivilegesBlocked=No puedes jugar multijugador en línea debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tu configuración de seguridad en línea permita el modo multijugador. Consulta las instrucciones para cambiar esta configuración en aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=No puedes jugar multijugador en línea debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tu configuración de seguridad en línea permita el modo multijugador y de tener una suscripción activa a Xbox Live Gold. Consulta las instrucciones para cambiar esta configuración en aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=No puedes jugar multijugador en línea debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tu configuración de seguridad en línea permita el modo multijugador y los clubes, y de tener una suscripción activa a Xbox Live Gold. Consulta las instrucciones para cambiar esta configuración en aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=No puedes jugar partidas multijugador en línea porque no estás utilizando la versión más reciente. Instala la versión más reciente para acceder a las características en línea. # networkWorld.more_servers=Más servidores # networkWorld.thirdparty.connect=Conectarse a "%s" # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Si recibiste un vínculo de invitación a un Real networkWorld.highPingWarning.title=¿Unirse al servidor? # networkWorld.highPingWarning.line1=Tu conexión actual con el servidor seleccionado no es muy buena, por lo que tu experiencia se puede ver afectada. # networkWorld.highPingWarning.line2=¿Quieres unirte a este servidor de todas maneras? # +networkWorld.view_offers=Ver ofertas # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=¡Juega ahora! # thirdPartyWorld.loadingServers=Solicitando información del servidor. Espera... # thirdPartyWorld.loadingFeaturedServers=Capturando servidores... # +realmsSlotsScreen.description=Elige hasta tres mundos para cargarlos en tu servidor de Realms. Selecciona un mundo para activarlo o editarlo. # +realmsSlotsScreen.new=Nuevo mundo # +realmsSlotsScreen.readyToPlay=Listo para jugar # +realmsSlotsScreen.editRealm=Administrar Realm # +realmsSlotsScreen.editWorld=Editar mundo # +realmsSlotsScreen.activateWorld=Activar mundo # +realmsSlotsScreen.gamesettings=Configuración del juego # +realmsSlotsScreen.chooseSlot=Elige una casilla # +realmsSlotsScreen.activateWarning=Si editas o activas este mundo, expulsarás a todos los jugadores que están activos en él. No te preocupes, luego pueden volver a unirse. # +realmsSlotsScreen.celebrationMap=Mapa de celebración de Realms # + realmsSettingsScreen.playerCountLabel=Tamaño # realmsSettingsScreen.forceResourcePackFail=No se pudo establecer el valor del pack de recursos de fuerza. # realmsSettingsScreen.failedUploadPack=No se pudo subir el pack %s. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Cerrar Realm # realmsSettingsScreen.playRealmButton=Jugar # realmsSettingsScreen.playDisabledRealmButton=Realm cerrado # realmsSettingsScreen.playExpiredRealmButton=Realm caducado # +realmsSettingsScreen.selectorSectionLabel.manage=Administrar "%s" # realmsSettingsScreen.selectorSectionLabel=Editar "%s" # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Mundo # -realmsSettingsScreen.gameSectionTitle=Partida # +realmsSettingsScreen.gameSectionTitle=Configuración del juego # realmsSettingsScreen.playersSectionTitle=Jugadores # realmsSettingsScreen.membersSectionTitle=Miembros # realmsSettingsScreen.subscriptionSectionTitle=Suscripción # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Nombre del Realm # realmsSettingsScreen.realmNameEditPlaceholder=Escribe el nombre del Realm # realmsSettingsScreen.realmDescriptionEditPlaceholder=Escribe la descripción del Realm # realmsSettingsScreen.replaceLoadingText=Estamos reemplazando el Realm con una copia de seguridad. # +realmsSettingsScreen.replaceWorldButton=Reemplazar mundo # realmsSettingsScreen.resetWorldButton=Restablecer mundo # realmsSettingsScreen.downloadWorldButton=Descargar mundo # realmsSettingsScreen.downloadWorldNameCopy=%s - Copia # -realmsSettingsScreen.uploadWorldButton=Reemplazar mundo # +realmsSettingsScreen.uploadWorldButton=Cargar mundo # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Modo de juego # realmsSettingsScreen.survivalRadioButton=Supervivencia # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Ocurrió un error al restablecer el Realm. realmsSettingsScreen.realmOpenError=Ocurrió un error al abrir el Realm. # realmsSettingsScreen.realmCloseError=Ocurrió un error al cerrar el Realm. # realmsSettingsScreen.reset=Restablecer # -realmsSettingsScreen.resetRealm=Esta acción eliminará el mundo para siempre y creará uno nuevo. ¿Seguro que quieres continuar? # +realmsSettingsScreen.resetRealm=Al hacer esto, tu mundo actual se eliminará de la casilla y se reemplazará con uno nuevo. Los miembros de tu Realm tendrán acceso a tu nuevo mundo. Selecciona "Cancelar" y descarga una copia de tu mundo actual para evitar la pérdida de datos, o selecciona "Confirmar" para reemplazar tu mundo. # realmsSettingsScreen.confirmReset=¿Eliminar y restablecer? # +realmsSettingsScreen.confirmReplace=¿Reemplazar mundo? # realmsSettingsScreen.closeRealmTitle=¿Cerrar Realm? # realmsSettingsScreen.closeRealmMessage=Si cierras el Realm, se apagará. Quienes estén jugando serán desconectados. ¿Seguro que quieres cerrarlo? # realmsSettingsScreen.LoadingSubscription=Cargando suscripción... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Todas las versiones confirmadas dispo realmsSettingsScreen.dev_no_matching_version_message=NINGÚN ELEMENTO COINCIDE CON '%s' # realmsSettingsScreen.dev_prev_page_label=Anterior # realmsSettingsScreen.dev_next_page_label=Siguiente # -realmsSettingsScreen.uploadConfirmationMessage=Esta acción eliminará este mundo de tu Realm y te permitirá reemplazarlo por uno nuevo. Los miembros de tu Realm ya no podrán acceder al mundo actual. ¿Quieres continuar? # +realmsSettingsScreen.uploadConfirmationMessage=Al hacer esto, tu mundo actual se eliminará de la casilla activa de tu Realm y se reemplazará con uno nuevo. Los miembros de tu Realm tendrán acceso a tu nuevo mundo. Selecciona "Cancelar" y descarga una copia de tu mundo actual para evitar la pérdida de datos, o selecciona "Confirmar" para reemplazar tu mundo. # realmsSettingsScreen.uploadConfirmationTitle=¿Reemplazar mundo? # realmsSettingsScreen.allowlist_invite=Invitar # realmsSettingsScreen.searchBox=Buscar... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Esta cuenta de Microsoft no será la c xbl.syncIAP.confirmSync.prompt.title=¿Sincronizar con %s? # xbl.syncIAP.confirmSync.prompt.description.line1=¿Te gustaría sincronizar las compras de tu tienda de aplicaciones con %s? # -xbl.syncIAP.confirmSync.prompt.description.line2=Solo puedes sincronizar los packs comprados fuera del Mercado de Minecraft una vez y seguirán estando disponibles para cualquier persona que juegue en este dispositivo. # +xbl.syncIAP.confirmSync.prompt.description.line2=Los packs comprados fuera del Mercado de Minecraft solo se pueden sincronizar una vez, y seguirán estando disponibles para cualquier persona que juegue en este dispositivo. # xbl.syncIAP.confirmSync.prompt.yes=Sí, sincronizar mis compras # -xbl.transferEntitlements.error.title=Error en la cuenta # -xbl.transferEntitlements.error.body.button=Hay un error con tu cuenta. No podrás usar el Mercado hasta que resolvamos este inconveniente. Si el problema continúa durante varios días, ponte en contacto con el servicio de soporte con el botón de ayuda. # -xbl.transferEntitlements.error.body.nobutton=Hay un error con tu cuenta. No podrás usar el Mercado hasta que resolvamos este inconveniente. Si el problema continúa durante varios días, ponte en contacto con el servicio de soporte. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Lista de errores: # -xbl.transferEntitlements.error.error1=Número de error # -xbl.transferEntitlements.error.error2=Número de ID # +xbl.marketplace.account.error.body.nobutton=Hay un error con tu cuenta. No podrás usar el Mercado hasta que resolvamos este inconveniente. Si el problema continúa durante varios días, ponte en contacto con el servicio de soporte. # playfab.account.banned.title=Bloqueado # playfab.account.banned.body=Tu acceso a Minecraft está bloqueado. Mientras tengas este bloqueo, no podrás jugar en tus mundos (en algunas plataformas), jugar en servidores, unirte a realms, organizar o unirte a partidas multijugador, ni utilizar el Mercado. Si tienes una suscripción de pago para un realm, deberás cancelar tu suscripción en la tienda donde la adquiriste. # @@ -2204,6 +2232,9 @@ death.attack.thrown=%2$s apaleó a %1$s. # death.attack.thrown.item=%2$s apaleó a %1$s con %3$s. # death.attack.trident=%2$s empaló mortalmente a %1$s # death.attack.wither=%1$s sufrió los efectos del Wither. # +death.attack.freeze=%1$s se congeló # +death.attack.stalactite=%1$s se clavó con una estalactita que caía # +death.attack.stalagmite=%1$s se clavó con una estalagmita # death.fell.accident.generic=%1$s se cayó de un lugar alto. # death.fell.accident.ladder=%1$s se cayó de una escalera. # death.fell.accident.vines=%1$s se cayó de una enredadera. # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Lealtad # enchantment.tridentRiptide=Aguas revueltas # enchantment.tridentImpaling=Empalamiento # - entity.area_effect_cloud.name=Nube de efecto de área # entity.armor_stand.name=Soporte para armaduras # entity.arrow.name=Flecha # @@ -2446,6 +2476,7 @@ entity.chicken.name=Gallina # entity.cow.name=Vaca # entity.creeper.name=Creeper # entity.dolphin.name=Delfín # +entity.goat.name=Cabra # entity.panda.name=Panda # entity.donkey.name=Burro # entity.dragon_fireball.name=Bola de fuego de dragón # @@ -2470,7 +2501,9 @@ entity.cod.name=Bacalao # entity.pufferfish.name=Pez globo # entity.salmon.name=Salmón # entity.tropicalfish.name=Pez tropical # +entity.axolotl.name=Ajolote # entity.ghast.name=Ghast # +entity.glow_squid.name=Calamar brillante # entity.piglin_brute.name=Piglin bruto # entity.guardian.name=Guardián # entity.hoglin.name=Hoglin # @@ -2814,7 +2847,7 @@ updateScreen.updateRequired=Actualización requerida # updateScreen.title=Versión desactualizada # updateScreen.body=Actualiza a la versión más reciente para acceder a todas las funciones nuevas, jugar con amigos en línea o echar un vistazo a las novedades en el Mercado. # updateScreen.commerceNotSupported.title=No se puede acceder al Mercado # -updateScreen.commerceNotSupported.body=Esta versión de Minecraft ya no puede acceder al Mercado de Minecraft. Actualiza a la versión más reciente para volver a tener acceso. # +updateScreen.commerceNotSupported.body=Esta versión de Minecraft ya no puede acceder al Mercado de Minecraft. Actualiza a la versión más reciente para volver a tener acceso al Mercado. # updateScreen.packs.updateRequired=Actualiza a la versión más reciente para descargar el pack que compraste en el Mercado de Minecraft. # updateScreen.patchVersion=Notas de la revisión de la versión %s: # @@ -3394,7 +3427,7 @@ howtoplay.loom.header.1=Tejido # howtoplay.loom.text.2=Si colocas un estandarte en la primera ranura del telar y cualquier tinte de color en la segunda ranura, podrás agregar patrones al estandarte. Una vez que selecciones un patrón, recógelo de la casilla de resultado, a la derecha, y colócalo en tu inventario. # howtoplay.loom.text.3=Un estandarte puede tener varias capas, lo que te permite experimentar con muchas posibilidades diferentes. Se pueden aplicar hasta 6 patrones a un estandarte para crear un diseño único. # howtoplay.loom.header.2=Patrones del telar # -howtoplay.loom.text.4=Agregar un patrón de telar a la tercera ranura del telar permitirá la creación de patrones especiales como una cara de Creeper o un diseño de flores. No perderás los patrones del telar cuando apliques estos patrones a tus estandartes. # +howtoplay.loom.text.4=Al agregar un patrón de telar a la tercera casilla del telar, podrás crear patrones especiales, como una cara de creeper o un diseño de flores. No perderás los patrones del telar cuando apliques estos patrones a tus estandartes. # howtoplay.mounts=Animales para montar # howtoplay.mounts.title=Cómo se juega: animales para montar # @@ -3689,6 +3722,13 @@ inventory.binSlot=Destruir objeto # item.air.name=Aire # item.apple.name=Manzana # +item.axolotlAdultBodySingle.name=Ajolote %1$s adulto # +item.axolotlBabyBodySingle.name=Ajolote %1$s bebé # +item.axolotlColorLucy.name=Leucístico # +item.axolotlColorCyan.name=Cian # +item.axolotlColorGold.name=Dorado # +item.axolotlColorWild.name=Marrón # +item.axolotlColorBlue.name=Azul # item.golden_apple.name=Manzana de oro # item.appleEnchanted.name=Manzana encantada # item.armor_stand.name=Soporte para armaduras # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Cubeta de salmones # item.bucketTropical.name=Cubeta de peces tropicales # item.bucketPuffer.name=Cubeta de peces globo # item.bucketCustomFish.name=Cubeta de # +item.bucketAxolotl.name=Cubeta de ajolote # item.tropicalColorWhite.name=Blanco # item.tropicalColorOrange.name=Naranja # item.tropicalColorMagenta.name=Magenta # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Tintura gris claro # item.dye.white.name=Polvo de hueso # item.dye.white_new.name=Tinte blanco # item.dye.yellow.name=Tinte amarillo # +item.glow_ink_sac.name=Saco de tinta brillante # +item.glow_frame.name=Marco de elemento brillante # item.egg.name=Huevo # item.elytra.name=Élitros # item.emerald.name=Esmeralda # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Vagoneta con horno # item.hopper_minecart.name=Vagoneta con tolva # item.tnt_minecart.name=Vagoneta con dinamita # item.spawn_egg.entity.agent.name=Generar Agent # +item.spawn_egg.entity.axolotl.name=Generador de ajolote # item.spawn_egg.entity.bee.name=Generador de abeja # item.spawn_egg.entity.hoglin.name=Generador de hoglin # item.spawn_egg.entity.cat.name=Generador de gato # item.spawn_egg.entity.chicken.name=Generador de gallina # item.spawn_egg.entity.cow.name=Generador de vacas # item.spawn_egg.entity.cod.name=Generador de bacalao # +item.spawn_egg.entity.goat.name=Generador de cabra # item.spawn_egg.entity.pufferfish.name=Generador de pez globo # item.spawn_egg.entity.salmon.name=Generador de salmón # item.spawn_egg.entity.tropicalfish.name=Generador de pez tropical # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Generador de aldeano # item.spawn_egg.entity.vindicator.name=Generador de vindicador # item.spawn_egg.entity.mooshroom.name=Generador de champiñaca # item.spawn_egg.entity.squid.name=Generador de calamar # +item.spawn_egg.entity.glow_squid.name=Generador de calamar brillante # item.spawn_egg.entity.rabbit.name=Generador de conejo # item.spawn_egg.entity.bat.name=Generador de murciélago # item.spawn_egg.entity.ravager.name=Generar devastador # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Trompa # item.banner_pattern.skull=Figura de calavera # item.banner_pattern.thing=Cosa # item.banner_pattern.vines=Bordura dentada # +item.bucketPowderSnow.name=Cubeta de nieve en polvo # itemGroup.search=Buscar objetos # itemGroup.name.planks=Tablones # @@ -5264,6 +5311,7 @@ menu.start=Inicio # menu.switchingLevel=Cambiando mundos # menu.makingBackup=Realizando copia de seguridad... # menu.saving=Guardando... # +menu.toolboxMode=Modo de caja de herramientas # merchant.deprecated=¡Comercia otra cosa para desbloquear más! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Este objeto está bloqueado y no se puede soltar # notification.lock.noRemove=Este objeto está bloqueado y no se puede quitar del inventario # npcscreen.action.buttonmode=Modo de botón # +npcscreen.action.onEnter=Al entrar # +npcscreen.action.onExit=Al salir # npcscreen.action.buttonname=Nombre del botón # npcscreen.action.command.placeholder=Escribe un comando aquí... # npcscreen.action.command.title=Comando # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Crear un Realm sin comprar # options.dev_flushOrphanedRealmsPurchases=Eliminar compras de Realms huérfanos # options.dev_enableMixerInteractive=Habilitar comandos de interactividad de Mixer # options.dev_storeOfferQueryRequiresXbl=Es necesario tener XBL para las ofertas de la Tienda. # -options.dev_clearPurchaseInventory=Restablecer monedas y privilegios # options.dev_renderBoundingBox=Procesar recuadro de selección # options.dev_renderPaths=Procesar rutas # options.dev_renderGoalState=Procesar estado de objetivo # @@ -5581,6 +5630,7 @@ options.fboEnable=Activar FBO # options.forceUnicodeFont=Forzar fuente unicode # options.fov=Campo de visión # options.fov.toggle=El campo de visión se puede alterar con las acciones de juego # +options.licenses=Licencias # options.licensed_content=Contenido con licencia # options.font_license=Licencia de fuente # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Oculto # options.hidehud=Ocultar HUD # options.hidehand=Ocultar mano # options.classic_box_selection=Selección de contorno # +options.creator=Creador # +options.creatorTitle=Configuración del creador # options.vr_classic_box_selection=Selección de contorno # options.hidegamepadcursor=Ocultar el cursor del control # options.hidegui=Ocultar interfaz de juego # @@ -5731,6 +5783,7 @@ options.screenPositionY=Posición vertical de la pantalla # options.sensitivity=Sensibilidad # options.sensitivity.max=¡¡¡HIPERVELOZ!!! # options.sensitivity.min=*bostezo* # +options.spyglassdampen=Atenuación del catalejo # options.multiplayergame=Partida multijugador # options.servervisible=Visible para jugadores LAN # options.ShowComfortSelectScreen=Mostrar pantalla de selección de comodidad # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Visible para jugadores de Xbox Live # options.xboxLiveAccountSettings=Configuración de la cuenta de Microsoft # options.xboxLiveSignedIn=Iniciaste sesión con una cuenta de Microsoft # options.xboxLiveSignedOut=Cerraste sesión en la cuenta de Microsoft # -options.xboxLive.privacyControl=Administrar quién puede enviarte invitaciones # +options.xboxLive.privacyControl=Privacidad y seguridad en línea # +options.realms.checkInvites=Administrar invitaciones de membresía de Realms # options.skinCustomisation=Personalizar aspecto... # options.skinCustomisation.title=Personalizar aspecto # options.skin.change=Cambiar aspecto # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Tercera persona frente # options.title=Opciones # options.toggle=Activar/desactivar # options.renderclouds=Generar nubes # +options.toolboxMode=Modo de caja de herramientas # options.toggleCrouch=Activar agachar # options.touch=Tocar # options.touchSettings=Configuración táctil # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=El aspecto que estas utilizando no options.skinsMultiplayerDisabled=El aspecto que estás utilizando no se puede usar en partidas multijugador. # options.content.noRealms=¿Quieres editar el mundo? # options.content.noRealms.message=Este mundo utiliza un pack de recursos o una plantilla que no se puede utilizar en partidas multijugador entre diferentes plataformas. # +options.experimentalWorldLoad=¿Cargar mundo experimental? # +options.experimentalWorldLoad.message=Este mundo utiliza algunas características que aún están en desarrollo. Podría tener errores fatales o dejar de funcionar en cualquier momento. # +options.activateExperimentalGameplay.message=¡Ten cuidado! Estás a punto de crear una copia de tu mundo con las características experimentales activadas. Este nuevo mundo podría tener errores fatales o dejar de funcionar con las actualizaciones futuras. # options.activateExperimentalGameplay=¿Activar el modo de juego experimental? # -options.activateExperimentalGameplay.message=Activa las funciones beta. El modo de juego experimental puede causar problemas en tu mundo. Si continúas, haremos una copia de tu mundo, comenzando con [EX], con esta función activada. # -options.activateExperimentalGameplayCreate.message=Activa las funciones beta. Es posible que el modo de juego experimental sea inestable. # +options.activateExperimentalGameplay.activate=Activar características experimentales # +options.activateExperimentalGameplayCreate.message=¡Ten cuidado! Vas a activar las características que aún están en desarrollo. Tu mundo podría tener errores fatales o dejar de funcionar con las actualizaciones futuras. # options.activateFancyBubbles=¿Activar las columnas de burbujas sofisticadas? # options.activateFancyBubblesCreate.message=Activa las columnas de burbujas sofisticadas. Las columnas de burbujas sofisticadas pueden disminuir el rendimiento en algunos dispositivos. # +options.activateToolboxModeCreate.message=Agrega herramientas potentes para la edición de mundos. Diseñado para creadores experimentados que utilizan dispositivos con mouse y teclado. # +options.activateToolboxModeCreate.messageWithMouse=Agrega herramientas potentes para la edición de mundos. Diseñado para creadores experimentados. # options.unlockTemplateWorldOptions=¿Descartar la configuración del creador? # options.unlockTemplateWorldOptions.message=La experiencia que el creador de esta plantilla quiere que tengas puede que se rompa si desbloqueas esta configuración. Es probable que no puedas volver a esa experiencia si continúas. # options.unlockTemplateWorldOptions.initiate=Desbloquear opciones de plantilla del mundo # @@ -5904,6 +5964,7 @@ options.enableEducation=¿Habilitar Education Edition? # options.enableEducation.message=Habilita las características de química de Education Edition. El modo de juego de Education puede causar errores en tu mundo. Si decides continuar, haremos una copia de tu mundo con el prefijo [EDU]. # options.enableEducationCreate.message=Habilita las características de química de Education Edition. Esta función no se puede deshabilitar después de crear tu mundo. Estas características funcionan mejor en dispositivos de escritorio con un nivel moderado o alto de memoria. # options.goBack=Atrás # +options.loadWorldAnyway=Cargar mundo de todos modos # options.managePrivacy=Para administrar tu configuración de privacidad, visita https://account.xbox.com/Settings en cualquier navegador. # options.unlink_msa.button=Desvincular la cuenta de Microsoft # options.unlink_msa.confirm.title=¿Quieres desvincular la cuenta de Microsoft? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Se actualizaron todos los Realms. Debes actualiza playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Más información # playscreen.realmsCompatibilityFailure=No pudimos establecer conexión con los Realms. Volveremos a intentarlo pronto. # +playscreen.realmsSignIn=¡Inicia sesión para jugar en Realms hoy mismo! # +playscreen.realmsSignInFriends=¡Inicia sesión para ver los Realms de tus amigos hoy mismo! # playscreen.worlds=Mundos # playscreen.dontSeeLegacyWorlds=¿No puedes ver tus mundos? # playscreen.syncLegacyWorlds=Sincronizar mundos antiguos # @@ -6249,6 +6312,7 @@ potion.wither=Wither # potion.wither.postfix=Poción de deterioro # profileScreen.header=Perfil # +profileScreen.reload=Recargar # profileScreen.manage_button_text=Editar personaje # profileScreen.manage_button_create_text=Crear personaje # profileScreen.delete_button=Eliminar personaje # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Más opciones de mundo... # selectWorld.newWorld=Nuevo mundo # selectWorld.newWorld.copyOf=Copia de %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Experimental # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Próximamente: ¡Realms! # selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=Más información # selectWorld.recreate=Volver a crear # selectWorld.rename=Cambiar nombre # @@ -6809,11 +6874,18 @@ store.allStores=Todas las tiendas # store.menu.home=Inicio # store.itemDetail.back=Detalles # store.coin.bonus=¡Extra! # +store.disabledOnBeta=Por el momento, esta función está deshabilitada en la versión beta. # + +store.giftPromo.day=Día %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Obtenido # +store.promo.title=Celebración de verano # +store.promo.incompatible=Este mundo no es compatible con este dispositivo. Adquiérelo en un dispositivo compatible. # +store.promo.details=Ver detalles # +store.promo.view=Ver en el creador de personajes # store.realmsPlus=Realms Plus # store.realmsPlus.content=Contenido # store.realmsPlus.faq=FAQ # -store.realmsPlus.buyFor=SUSCRÍBETE %s ### Maximum 25 characters store.realmsPlus.buyNow=SUSCRÍBETE ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Suscríbete ahora: %s al mes # store.realmsPlus.buyNowTrialPerMonth=Comenzar prueba ### Maximum 25 characters @@ -6841,20 +6913,20 @@ store.realmsPlus.consumable.withoutTrial=Tu realm y más de 150 packs del Mercad store.realmsPlus.landing.header=La suscripción incluye: # store.realmsPlus.landing.headerTrial=Prueba gratuita de 30 días, luego %s al mes # -store.realmsPlus.landing.info1.line1=- Tu propio servidor de realm personal: ¡un mundo constante que siempre está en línea para ti y tus amigos! # -store.realmsPlus.landing.info1.line2=- Tus amigos pueden jugar gratis en tu realm # -store.realmsPlus.landing.info1.line3=- Pasa de la consola a tu dispositivo móvil, a tu PC, o a cualquier otro dispositivo con el Mercado de Minecraft # +store.realmsPlus.landing.info1.line1=Tu propio servidor de realm personal: ¡un mundo constante que siempre está en línea para ti y tus amigos! # +store.realmsPlus.landing.info1.line2=Tus amigos pueden jugar gratis en tu realm # +store.realmsPlus.landing.info1.line3=Pasa de la consola a tu dispositivo móvil, a tu PC, o a cualquier otro dispositivo con el Mercado de Minecraft # -store.realmsPlus.landing.info2.line1=- Acceso gratuito a un catálogo de más de 150 packs del Mercado # -store.realmsPlus.landing.info2.line2=- Los mundos de tu realm incluyen respaldos seguros # -store.realmsPlus.landing.info2.line3=- Los primeros 30 días serán gratis # -store.realmsPlus.landing.info2.line4=- Suscríbete ahora por %s al mes # +store.realmsPlus.landing.info2.line1=Acceso gratuito a un catálogo de más de 150 packs del Mercado # +store.realmsPlus.landing.info2.line2=Los mundos de tu realm incluyen respaldos seguros # +store.realmsPlus.landing.info2.line3=Los primeros 30 días serán gratis # +store.realmsPlus.landing.info2.line4=Suscríbete ahora por %s al mes # store.realmsPlus.faq.header=PREGUNTAS FRECUENTES # store.realmsPlus.faq.question1=¿Qué es Realms Plus? # store.realmsPlus.faq.answer1=Realms Plus es una suscripción a un servidor personal que admite hasta 10 jugadores simultáneos, junto con acceso ilimitado a más de 150 mundos, packs de textura, packs de aspecto y popurrís fabulosos de Minecraft, por una módica cuota mensual. # store.realmsPlus.faq.question2=¿Qué es un servidor personal? # -store.realmsPlus.faq.answer2=Un servidor personal te permite crear un mundo compartido que siempre está en línea y al que puedes acceder desde cualquier dispositivo con el Mercado de Minecraft. Los jugadores a quienes invites a tu realm podrán jugar en este mundo en cualquier momento. # +store.realmsPlus.faq.answer2=Un servidor personal te permite crear un mundo compartido que siempre está en línea y al que puedes acceder desde cualquier dispositivo con el Mercado de Minecraft. Los jugadores a quienes invites a tu realm pueden jugar en este mundo en cualquier momento. # store.realmsPlus.faq.question3=¿Mis amigos deben comprar Realms Plus para jugar en mi realm? # store.realmsPlus.faq.answer3=Tus amigos no necesitan una suscripción a Realms Plus para jugar en tu realm. Puedes invitar a cualquier amigo (que tenga el permiso de multijugador habilitado) a unirse a tu realm de forma gratuita. # store.realmsPlus.faq.question4=¿Cuáles dispositivos son compatibles con Realms Plus para Minecraft? # @@ -7246,7 +7318,7 @@ store.applyToRealm=Crear en Realm # store.inRealmsPlus=En Realms Plus # store.uploadWorldTitle=¿Reemplazar mundo? # store.uploadPackTitle=¿Reemplazar pack? # -store.uploadWorldMessage=Esto eliminará tu mundo actual de tu Realm y te permitirá reemplazarlo con uno nuevo. Los miembros de tu Realm ya no tendrán acceso a tu mundo actual. ¿Quieres continuar? # +store.uploadWorldMessage=Al hacer esto, tu mundo actual se eliminará de la casilla activa de tu Realm y se reemplazará con uno nuevo. Los miembros de tu Realm tendrán acceso a tu nuevo mundo. Selecciona "Cancelar" y descarga una copia de tu mundo actual para evitar la pérdida de datos, o selecciona "Confirmar" para reemplazar tu mundo. # store.uploadPackMessage=Esto eliminará todos los packs actuales de recursos y comportamientos aplicados de tu Realm y los reemplazará por el pack seleccionado. ¿Quieres continuar? # stream.confirm_start=¿Estás seguro de que quieres comenzar una emisión? # @@ -7339,6 +7411,21 @@ tile.camera.name=Cámara # tile.conduit.name=Conducto # tile.invisibleBedrock.name=Piedra base invisible # tile.beetroot.name=Betabel # +tile.big_dripleaf.name=Hoja de goteo grande # +tile.small_dripleaf_block.name=Hoja de goteo pequeña # +tile.hanging_roots.name=Raíces colgantes # +tile.dirt_with_roots.name=Tierra con raíces # +tile.spore_blossom.name=Flor de esporas # +tile.azalea_leaves.name=Hojas de azalea # +tile.azalea_leaves_flowered.name=Hojas de azalea con flores # +tile.azalea.name=Azalea # +tile.flowering_azalea.name=Azalea en flor # +tile.cave_vines.name=Enredaderas de cueva # +tile.cave_vines_body_with_berries.name=Enredaderas de cueva # +tile.cave_vines_head_with_berries.name=Enredaderas de cueva # +item.glow_berries.name=Moras brillantes # +tile.moss_block.name=Bloque de musgo # +tile.moss_carpet.name=Alfombra de musgo # tile.birchFence.name=Valla de abedul # tile.birch_fence_gate.name=Puerta de valla de abedul # tile.blast_furnace.name=Horno de fusión # @@ -7616,6 +7703,7 @@ tile.hopper.name=Tolva # tile.ice.name=Hielo # tile.packed_ice.name=Hielo comprimido # tile.blue_ice.name=Hielo azul # +tile.frosted_ice.name=Hielo picado # tile.iron_trapdoor.name=Escotilla de hierro # tile.jukebox.name=Tocadiscos # tile.jungleFence.name=Valla de jungla # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Hojas de roble # tile.leaves.spruce.name=Hojas de abeto # tile.lever.name=Palanca # tile.glowstone.name=Piedra luminosa # +tile.glow_lichen.name=Liquen luminoso # tile.lightning_rod.name=Pararrayos # tile.lit_pumpkin.name=Calabaza iluminada # tile.lockedchest.name=Cofre cerrado # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Mineral de oro del inframundo # tile.respawn_anchor.name=Ancla de regeneración # tile.crying_obsidian.name=Obsidiana llorona # +tile.powder_snow.name=Nieve en polvo # +tile.deepslate.name=Pizarra abismal # +tile.infested_deepslate.name=Pizarra abismal infestada # +tile.cobbled_deepslate.name=Pizarra abismal empedrada # +tile.dripstone_block.name=Bloque de espeleotema # +tile.pointed_dripstone.name=Espeleotema puntiaguda # +tile.cobbled_deepslate_slab.name=Losa de pizarra abismal empedrada # +tile.cobbled_deepslate_stairs.name=Escaleras de pizarra abismal empedrada # +tile.cobbled_deepslate_wall.name=Pared de pizarra abismal empedrada # +tile.polished_deepslate.name=Pizarra abismal pulida # +tile.polished_deepslate_slab.name=Losa de pizarra abismal pulida # +tile.polished_deepslate_stairs.name=Escaleras de pizarra abismal pulida # +tile.polished_deepslate_wall.name=Pared de pizarra abismal pulida # +tile.deepslate_tiles.name=Mosaicos de pizarra abismal # +tile.deepslate_tile_slab.name=Losa de mosaico de pizarra abismal # +tile.deepslate_tile_stairs.name=Escaleras de mosaico de pizarra abismal # +tile.deepslate_tile_wall.name=Pared de mosaico de pizarra abismal # +tile.deepslate_bricks.name=Ladrillos de pizarra abismal # +tile.deepslate_brick_slab.name=Losa de ladrillo de pizarra abismal # +tile.deepslate_brick_stairs.name=Escaleras de ladrillo de pizarra abismal # +tile.deepslate_brick_wall.name=Pared de ladrillo de pizarra abismal # +tile.chiseled_deepslate.name=Pizarra abismal cincelada # +tile.cobbled_deepslate_double_slab.name=Losa doble de pizarra abismal empedrada # +tile.polished_deepslate_double_slab.name=Losa doble de pizarra abismal pulida # +tile.deepslate_tile_double_slab.name=Losa doble de mosaico de pizarra abismal # +tile.deepslate_brick_double_slab.name=Losa doble de ladrillo de pizarra abismal # +tile.deepslate_lapis_ore.name=Mineral de lapislázuli de pizarra abismal # +tile.deepslate_iron_ore.name=Mineral de hierro de pizarra abismal # +tile.deepslate_gold_ore.name=Mineral de oro de pizarra abismal # +tile.deepslate_redstone_ore.name=Mineral de redstone de pizarra abismal # +tile.deepslate_diamond_ore.name=Mineral de diamante de pizarra abismal # +tile.deepslate_coal_ore.name=Mineral de carbón de pizarra abismal # +tile.deepslate_emerald_ore.name=Mineral de esmeralda de pizarra abismal # +tile.deepslate_copper_ore.name=Mineral de cobre de pizarra abismal # +tile.cracked_deepslate_tiles.name=Mosaicos de pizarra abismal agrietada # +tile.cracked_deepslate_bricks.name=Ladrillos de pizarra abismal agrietada # +item.copper_ingot.name=Lingote de cobre # +item.raw_copper.name=Cobre crudo # +item.raw_iron.name=Hierro crudo # +item.raw_gold.name=Oro crudo # +tile.copper_block.name=Bloque de cobre # +tile.exposed_copper.name=Cobre expuesto # +tile.weathered_copper.name=Cobre desgastado # +tile.oxidized_copper.name=Cobre oxidado # +tile.waxed_copper.name=Bloque de cobre encerado # +tile.waxed_exposed_copper.name=Cobre expuesto encerado # +tile.waxed_weathered_copper.name=Cobre desgastado encerado # +tile.waxed_oxidized_copper.name=Cobre oxidado encerado # + +tile.cut_copper.name=Cobre cortado # +tile.exposed_cut_copper.name=Cobre cortado expuesto # +tile.weathered_cut_copper.name=Cobre cortado desgastado # +tile.oxidized_cut_copper.name=Cobre cortado oxidado # +tile.waxed_cut_copper.name=Cobre cortado encerado # +tile.waxed_exposed_cut_copper.name=Cobre cortado expuesto encerado # +tile.waxed_weathered_cut_copper.name=Cobre cortado desgastado encerado # +tile.waxed_oxidized_cut_copper.name=Cobre cortado oxidado encerado # + +tile.cut_copper_stairs.name=Escaleras de cobre cortado # +tile.exposed_cut_copper_stairs.name=Escaleras de cobre cortado expuesto # +tile.weathered_cut_copper_stairs.name=Escaleras de cobre cortado desgastado # +tile.oxidized_cut_copper_stairs.name=Escaleras de cobre cortado oxidado # +tile.waxed_cut_copper_stairs.name=Escaleras de cobre cortado enceradas # +tile.waxed_exposed_cut_copper_stairs.name=Escaleras de cobre cortado expuesto encerado # +tile.waxed_weathered_cut_copper_stairs.name=Escaleras de cobre cortado desgastado encerado # +tile.waxed_oxidized_cut_copper_stairs.name=Escaleras de cobre cortado oxidado encerado # + +tile.cut_copper_slab.name=Losa de cobre cortado # +tile.exposed_cut_copper_slab.name=Losa de cobre cortado expuesto # +tile.weathered_cut_copper_slab.name=Losa de cobre cortado desgastado # +tile.oxidized_cut_copper_slab.name=Losa de cobre cortado oxidado # +tile.waxed_cut_copper_slab.name=Losa de cobre cortado encerado # +tile.waxed_exposed_cut_copper_slab.name=Losa de cobre cortado expuesto encerado # +tile.waxed_weathered_cut_copper_slab.name=Losa de cobre cortado desgastado encerado # +tile.waxed_oxidized_cut_copper_slab.name=Losa de cobre cortado oxidado encerado # +tile.raw_copper_block.name=Bloque de cobre crudo # +tile.raw_iron_block.name=Bloque de hierro crudo # +tile.raw_gold_block.name=Bloque de oro crudo # +itemGroup.name.copper=Cobre # +hudScreen.tooltip.waxOn=Cera encendida # +hudScreen.tooltip.waxOff=Cera apagada # +hudScreen.tooltip.scrape=Raspar # + + + +item.spyglass.name=Catalejo # +item.amethyst_shard.name=Fragmento de amatista # +tile.amethyst_block.name=Bloque de amatista # +tile.budding_amethyst.name=Germinador de amatista # +tile.amethyst_cluster.name=Racimo de amatista # +tile.large_amethyst_bud.name=Capullo de amatista grande # +tile.medium_amethyst_bud.name=Capullo de amatista mediano # +tile.small_amethyst_bud.name=Capullo de amatista pequeño # +tile.tuff.name=Toba volcánica # +tile.calcite.name=Calcita # +tile.tinted_glass.name=Cristal entintado # +tile.smooth_basalt.name=Basalto liso # + tipped_arrow.effect.empty=Flecha con punta filosa # tipped_arrow.effect.mundane=Flecha con punta filosa # tipped_arrow.effect.thick=Flecha con punta filosa # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Bloques invisibles: # structure_block.include_entities=Incluir entidades: # structure_block.show_bounding_box=Mostrar límites: # structure_block.mirror=Espejo: # +structure_block.animation_mode=Modo de animación: # +structure_block.animation_time=Tiempo de animación: # +structure_block.animation_time_tip=En segundos # +structure_block.place_by_none=Ninguno # +structure_block.place_by_layer=Colocar por capa # +structure_block.place_by_block=Colocar por bloque # structure_block.rotation=Rotación # structure_block.integrity=Integridad: # structure_block.seed=Semilla: # @@ -8100,7 +8293,7 @@ structure_block.export=Exportar # structure_block.corner=Esquina # structure_block.corner.text.1.title=Modo de esquinas: # structure_block.corner.text.2.paragraph=El modo de esquinas se utiliza con el botón Detectar en el modo de guardado y sirve para definir el área que quieres guardar. Este modo únicamente detecta los bloques de esquina que tienen el mismo nombre, y estos forman la estructura que se guardará. # -structure_block.export.disabled_message=La opción de exportación de plantillas de mundo está desactivada en el Mercado de Minecraft. # +structure_block.export.disabled_message=La opción de exportación está desactivada en las plantillas de mundo del Mercado de Minecraft. # structure_block.reset=Restablecer # structure_block.save=Guardar # structure_block.redstone_save_mode=Modo de guardado de Redstone # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Exportando tu estructura # title.oldgl1=Tarjeta de video antigua detectada; esto puede impedir que # title.oldgl2=Jugar con OpenGL 2.0 en el futuro será necesario. # +toolboxMode.text=próximamente # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Prefijo, %s%2$s otra vez %s y %1$s por ultimo %s y también %1$s otra vez! # @@ -8292,7 +8487,7 @@ trial.creative.mode.title=CREATIVO # trial.survival.mode.1.intro_description=La experiencia original de Minecraft: obtén recursos para fabricar herramientas y construir estructuras, busca y cultiva alimentos para saciar tu hambre, enfrenta a las criaturas peligrosas y explora un gran mundo. # trial.survival.mode.2.intro_description=¡Primero, consigue algo de madera y tierra para hacer una casa improvisada y sobrevivir a la primera noche! De ahí en adelante, todo depende de ti. # trial.creative.mode.1.intro_description=Construye todo lo que puedas imaginar en el modo creativo. ¡Aquí no sufres daños, puedes volar por el cielo y tienes acceso inmediato a todos los bloques que existen en el juego! ¡En este modo, puedes concentrarte en la fabricación y tienes todo lo que necesitas para construir cosas increíbles! # -trial.creative.mode.2.intro_description=También tendrás acceso a la Isla Inspiración: un mundo de tutorial que funciona como introducción al modo creativo y te ayudará a convertirte en un maestro de la construcción en poco tiempo. Puedes encontrar otros mundos fabulosos como este en el Mercado de Minecraft. # +trial.creative.mode.2.intro_description=También tendrás acceso a la Isla Inspiración: un mundo de tutorial que funciona como introducción al modo creativo y te ayudará a dominar la construcción en poco tiempo. Puedes encontrar otros mundos fabulosos como este en el Mercado de Minecraft. # trial.tour.marketplace=VISITAR EL MERCADO # trial.world.title=¿Cuál mundo de prueba? # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s de %2$s # hbui.AchievementsSummary.narratorInProgress=En progreso: %1$s # hbui.AchievementsSummary.narratorPercentage=Progreso del %1$s por ciento # hbui.AchievementsSummary.narratorSummary=Resumen de logros # +hbui.AchievementsSummary.narratorTextBlock=Bloque de texto # hbui.AchievementsSummary.narratorTimePlayed=Tiempo de juego: %1$s horas # hbui.AchievementsSummary.percentage=Completados: %1$s de %2$s # hbui.AchievementsSummary.progress=En progreso # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Botón Atrás # hbui.BaseTextField.deselect=Cancelar selección # hbui.BaseTextField.select=Seleccionar # hbui.Button.button=botón # +hbui.CreateNewWorld.advanced.bonusChestDescription=Aparece cerca de un cofre con objetos que te ayudarán a comenzar # +hbui.CreateNewWorld.advanced.bonusChestTitle=Cofre de bonificación # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=El fuego se puede propagar entre entidades # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=El fuego se propaga # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Los jugadores pueden lastimarse entre sí # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Fuego amigo # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Omitir el menú "¡Moriste!" y reaparecer de inmediato # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Regeneración inmediata # +hbui.CreateNewWorld.advanced.mobLootDescription=Las criaturas sueltan objetos al morir # +hbui.CreateNewWorld.advanced.mobLootTitle=Botín de las criaturas # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Gana o pierde salud según tu nivel de hambre # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Regeneración natural # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Reaparece dentro de este radio de bloques si mueres y no se estableció ningún punto de reaparición personalizado. El valor máximo es de 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Radio de regeneración # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Muestra tu posición actual # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Mostrar coordenadas # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=El juego carga y aplica los cambios en un radio de 96×96 bloques # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s piezas # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Distancia de simulación # +hbui.CreateNewWorld.advanced.startWithMapDescription=Comienza con un mapa en blanco para explorar tu mundo # +hbui.CreateNewWorld.advanced.startWithMapTitle=Mapa inicial # +hbui.CreateNewWorld.advanced.tileDropsDescription=Los sueltan objetos cuando los rompes # +hbui.CreateNewWorld.advanced.tileDropsTitle=Objetos de los bloques # +hbui.CreateNewWorld.advanced.title=Configuración avanzada # +hbui.CreateNewWorld.advanced.tntExplodesDescription=La caja roja hace explosión # +hbui.CreateNewWorld.advanced.tntExplodesTitle=La dinamita explota # +hbui.CreateNewWorld.advanced.worldSeedDescription=Crea un nuevo mundo basado en una semilla o una plantilla específica. No se puede cambiar después de crear tu mundo. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Semilla de mundo # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=número # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Plano # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Infinito # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Limitado # +hbui.CreateNewWorld.advanced.worldTypeTitle=WorldType # hbui.CreateNewWorld.cheats.commandBlocksDescription=Habilitar el uso de bloques de comandos # hbui.CreateNewWorld.cheats.commandBlocksTitle=Bloques de comandos # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=La hora del juego se queda fija en mediodía # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Ciclo diurno # hbui.CreateNewWorld.cheats.description=Personaliza el juego con la configuración de trucos # hbui.CreateNewWorld.cheats.educationDescription=Optimizado para dispositivos de escritorio con buen nivel de RAM # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Las entidades dejan botín # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Las criaturas y algunas otras entidades sueltan objetos al morir # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Las entidades dejan botín # hbui.CreateNewWorld.cheats.inventoryDescription=Guarda todos los objetos en el inventario al morir # hbui.CreateNewWorld.cheats.inventoryTitle=Conservar inventario # hbui.CreateNewWorld.cheats.mobGriefingDescription=Algunas criaturas pueden interactuar con tu mundo # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Configuración de trucos # hbui.CreateNewWorld.cheats.title=Trucos # hbui.CreateNewWorld.cheats.weatherDescription=Habilitar precipitaciones y tormentas eléctricas # hbui.CreateNewWorld.cheats.weatherTitle=Ciclo atmosférico # +hbui.CreateNewWorld.general.difficultyEasyDescription=Se generan criaturas hostiles, pero causan menos daño. La barra de hambre se agota y reduce la salud hasta 5 corazones. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Fácil # +hbui.CreateNewWorld.general.difficultyEasyTitle=Fácil # +hbui.CreateNewWorld.general.difficultyHardDescription=Se generan criaturas hostiles y causan más daño. La barra de hambre se agota y reduce toda la salud. # +hbui.CreateNewWorld.general.difficultyHardLabel=Difícil # +hbui.CreateNewWorld.general.difficultyHardTitle=Difícil # +hbui.CreateNewWorld.general.difficultyNormalDescription=Se generan criaturas hostiles y causan el daño normal. La barra de hambre se agota y reduce la salud hasta que quede medio corazón. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normal # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normal # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=No se generan criaturas hostiles y solo se generan algunas criaturas neutrales. La barra de hambre no se agota y la salud se rellena con el tiempo. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Pacífico # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Pacífico # +hbui.CreateNewWorld.general.difficultyTitle=Dificultad # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Vuela, explora y crea sin límites # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Creativo # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Construye, fabrica, caza, cocina y lucha para sobrevivir # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Supervivencia # +hbui.CreateNewWorld.general.gameModeTitle=Modo de juego # +hbui.CreateNewWorld.general.worldNamePlaceholder=Nombre del mundo # +hbui.CreateNewWorld.general.worldNameTitle=Nombre del mundo # +hbui.CreateNewWorld.general.worldTypeTitle=Tipo de mundo # hbui.CreateNewWorld.title=Crear nuevo mundo # +hbui.CreateNewWorldSideMenu.create=Crear # +hbui.CreateNewWorldSideMenu.createOnRealm=Crear en Realm # +hbui.CreateNewWorldSideMenu.selectTab=Seleccionar # hbui.ErrorModal.goBack=Atrás # hbui.ErrorModal.goingBack=Regresando a la pantalla anterior... # hbui.ErrorModal.title=Hubo un error # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Menú # hbui.MenuButton.toggle=Activar/Desactivar menú # hbui.Modal.close=Cerrar modal # hbui.SectionList.groupNarration=%1$s, grupo %2$s de %3$s # +hbui.SideMenu.sideMenuItem.selected=seleccionado # hbui.Switch.elementType=cambiar # hbui.Switch.off=desactivado # hbui.Switch.on=activado # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Abrir # hbui.TabBar.selected=seleccionado # hbui.TabBar.selectedTab=%1$s de %2$s # hbui.TabBar.tab=pestaña # -hbui.TextField.deselect=Cancelar selección # -hbui.TextField.select=Seleccionar # +hbui.TextField.currentValue=valor actual # +hbui.TextField.disabled=desactivado # +hbui.TextField.empty=vacío # +hbui.TextField.field=Campo # hbui.Toggle.count=%1$s de %2$s # hbui.Toggle.elementType=cambiar selección # hbui.Toggle.select=Seleccionar # @@ -8802,7 +9062,7 @@ contentlog.history.title=Historial de registros de contenido # contentlog.history.copyToClipboard=Copiar al portapapeles # contentlog.logLocationSectionName=Ubicación de registros de contenido: # contentlog.settingsSectionName=Configuración de registros de contenido # -contentlog.clear_files=Eliminar registros de contenido antiguo # +contentlog.clear_files=Eliminar registros antiguos # contentlog.delete.title=¿Deseas eliminar los archivos de registro antiguos? # contentlog.delete.body1=Selecciona "Eliminar ahora" para eliminar todos los archivos de registro anteriores. # contentlog.delete.body2=Nota: se conservará el archivo de registro de la sesión que tienes activa. # @@ -8833,13 +9093,14 @@ dr.loading=Cargando... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Elegir aspecto nuevo # dr.classic_skins.custom_skin_title=Importar aspecto # -dr.classic_skins.custom_skin_description=Importa un archivo de imagen de tu dispositivo para usarlo como tu aspecto. Esto no se sincronizará entre dispositivos o partidas. # +dr.classic_skins.custom_skin_description=Puedes importar un archivo de imagen desde tu dispositivo para utilizarlo como aspecto. Este aspecto no se sincronizará entre dispositivos ni entre juegos. Si la opción "Permitir únicamente los aspectos de confianza" está habilitada, no podrás ver a los jugadores que utilicen aspectos personalizados. # dr.classic_skins.custom_skin_section_title=Importar # dr.classic_skins.invalidCustomSkin=Ese no es un aspecto de Minecraft. # dr.classic_skins.owned=Obtenido # dr.classic_skins.purchasable=Obtener más # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=creado por %s # +dr.classic_skins.right_side.author_minecraft=de Minecraft # dr.classic_skins.right_side.featured_title=Packs de aspecto destacados y recomendados # dr.classic_skins.right_side.limited_usage=Uso limitado # dr.classic_skins.right_side.limited_usage.tooltip=Puedes usar este aspecto aquí, pero no puede transferirse. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Selecciona el tipo de modelo correcto para tu aspec dr.classic_skins.select_skin.title=Tipo de aspecto # dr.classic_skins.upsellWithoutStore=Debes comprar el pack de aspecto correspondiente para usar ese aspecto, pero no podemos establecer una conexión con el Mercado. # dr.collect_achievement_item=Recoger # +dr.equip_piece=Equipar # dr.emotes.play_again=Reproducir # dr.header.animation=Emotes # dr.header.capes=Capas # @@ -8865,6 +9127,12 @@ dr.zooming=Ampliando # dr.header.classic_skins=Aspectos clásicos # dr.header.creator_piece_list=Todo por %s # dr.header.customization=Creador de personajes # + +dr.accessibility.header.customization=Pestaña Creador de personajes, 1 de 4 # +dr.accessibility.header.classic_skins=Pestaña Aspectos clásicos, 2 de 4 # +dr.accessibility.header.animation=Pestaña Gestos, 3 de 4 # +dr.accessibility.header.capes=Pestaña Capas, 4 de 4 # + dr.header.featured=Objetos destacados # dr.header.previewAppearance=Vista previa de la apariencia # dr.header.colorPicker=Selector de color # @@ -8892,6 +9160,7 @@ dr.right_arm=Brazo derecho # dr.left_leg=Pierna izquierda # dr.right_leg=Pierna derecha # dr.none_button_text=Ninguno # +dr.go_to_profile_settings_text=Ir a la configuración del perfil # dr.default_piece_button_text=Predeterminado # dr.categories.body=Cuerpo # dr.categories.style=Estilo # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Se eliminó el personaje # dr.notification.item_selection_failed=No se pudo seleccionar el objeto # dr.notification.character_failed=No se pudo cargar el personaje %s # dr.notification.character_failed_start=No se pudo cargar el personaje %s. Puedes volver a cargarlo desde tu perfil. # +dr.notification.equipped_piece=Equipaste lo siguiente: %s # dr.modal.persona_delete_confirm=Se eliminará el personaje actual # dr.default.alex.bottom=Pantalones de Alex # dr.default.alex.hair=Cabello de Alex # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Zapatos de Steve # dr.default.steve.skin=Steve # dr.default.steve.top=Camisa de Steve # dr.emotes.slot=Emote %d # +dr.deep_link_fail.profile=Error de enlace profundo: No se pudo cargar el perfil # +dr.deep_link_fail.dressing_room=Error de enlace profundo: No se pudo abrir la oferta # onlinePlay.notRated=El juego en línea no está clasificado # onlinePlay.message=Durante el juego en línea, es posible que veas mensajes en el chat o algún otro tipo de contenido generado por los usuarios que no esté clasificado y pueda no ser apto para todas las edades. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=Tiempo restante: %1$s ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Estado de la actualización # dynamicPackage.download.android.NotificationChannelDescription=Mostrar el estado y el progreso de la actualización # + +## GameTest content +gameTest.description=Interactúa con gametest. # +gameTest.error.unknownCommandMode=Modo de comando desconocido proporcionado # +gameTest.error.missingStructure=No se pudo encontrar ningún bloque de estructura en un radio de %s # +gameTest.error.cannotFindLookedAtBlock=No encontramos el bloque que estás mirando # +gameTest.error.cannotFindStuctureBlockContainingBlock=No encontramos un bloque de estructura que contenga la posición objetivo %s, %s, %s # +gameTest.error.structureTooBig=La estructura debe tener menos de %s bloques en cada eje # +gameTest.error.repeatCountTooSmall=El número de repeticiones debe ser mayor que 0 # +gameTest.error.failConditionMet=Se cumplieron las condiciones de fracaso # +gameTest.error.timeout=No se completó un éxito ni un fracaso en %s ticks # +gameTest.error.noFinishedSequences=No se terminó ninguna secuencia # +gameTest.error.flakyTestError=No hay suficientes éxitos: %s de %s intentos. Éxitos requeridos: %s. Intentos máximos: %s. # +gameTest.error.testMissing=No se pudo encontrar la prueba con el nombre '%s'. # +gameTest.error.structureNotSpawned=No se pudo generar la estructura para la prueba # +gameTest.error.flakyFailed=Error en la prueba de debilidad %s, intento: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, éxitos: %s (requeridos: %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s con error. # +gameTest.error.succeededInInvalidTick=Acción correcta en el tick no válido: se esperaba %s, pero el tick actual es %s # +gameTest.error.noTestsFound=No se encontró ninguna prueba para la etiqueta '%s' # +gameTest.optionalPrefix=(opcional) # +gameTest.assert.couldNotSetBlock=No se pudo completar setBlock '%s' # +gameTest.assert.missingButton=Se esperaba un botón # +gameTest.assert.missingLever=Se esperaba una palanca # +gameTest.assert.couldNotSpawnEntity=No se pudo generar la entidad de tipo '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() únicamente funciona con criaturas # +gameTest.assert.mobWontMove=No se pudo hacer que la criatura se moviera '%s' # +gameTest.assert.expectEntityOfType=Se esperaba una entidad de tipo '%s' # +gameTest.assert.unexpectedDataResult=Resultado inesperado de datos de entidad # +gameTest.assert.didNotExpectEntityOfType=No se esperaba una entidad de tipo '%s' # +gameTest.assert.expectBlock=Se esperaba un bloque '%s' # +gameTest.assert.unexpectedBlock=No se esperaba un bloque '%s' # +gameTest.assert.unexpectedBlockState=El bloque no tiene el estado de bloque esperado # +gameTest.assert.unexpectedBlockStatePrecise=Estado de bloque inesperado. Esperado: %s. Real: %s # +gameTest.assert.expectItemOfType=Se esperaba una entidad de objeto de tipo %s # +gameTest.assert.unexpectedItemOfType=No se esperaba una entidad de objeto de tipo %s # +gameTest.assert.wrongEntityItemCount=Número inesperado de entidades de objetos de tipo %s. Esperadas: %s. Existentes: %s. # +gameTest.assert.noContainerFound=No se encontró ningún contenedor # +gameTest.assert.expectEmptyContainer=Se esperaba un contenedor vacío # +gameTest.assert.expectItemInContainer=El contenedor no contiene ningún elemento de tipo %s # +gameTest.assert.missingComponent=La entidad no tiene ningún componente '%s' # +gameTest.assert.hasComponent=La entidad tiene un componente '%s' # +gameTest.assert.missingArmor=La entidad no tiene ninguna armadura %s en la ranura %s con datos %s # +gameTest.assert.hasArmor=La entidad tiene una armadura %s en la ranura %s con datos %s # +gameTest.assert.unexpectedRedstonePowerLevel=Nivel de poder de redstone inesperado. Esperado: %s. Existente: %s. # +gameTest.assert.expectWaterLogged=Se esperaba un bloque de agua # +gameTest.assert.unexpectedWaterLogged=No se esperaba un bloque de agua # +gameTest.assert.missingExplosionComponent=No se puede establecer la mecha de la entidad porque no tiene un componente de explosión # +gameTest.assert.invalidEntityInstance=Instancia de entidad no válida # +gameTest.assert.expectEntityInstance=Instancia de entidad esperada # +gameTest.success.runningTests=Ejecutando %s pruebas... # +gameTest.success.relativePosition=Posición en relación con %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s aprobada. # +gameTest.success.flakyPassedEnough=%s aprobada %s veces en %s intentos. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Prueba de debilidad %s exitosa, intento: %s éxitos: %s ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Ejecutando %s pruebas con la etiqueta '%s'... # +gameTest.report.testLocation=En: %s, %s, %s (relativo: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=¡GameTest completada! Se ejecutaron %s pruebas # +gameTest.report.someTestsFailed=No se aprobaron %s pruebas requeridas :( # +gameTest.report.allRequiredTestsPassed=Se aprobaron todas las pruebas requeridas :) # +gameTest.report.optionalFailures=No se aprobaron %s pruebas opcionales # +gameTest.report.bookTitle=Informe de prueba de juego ### A book with this title is placed next to each test with the test results inside diff --git a/texts/fi_FI.lang b/texts/fi_FI.lang index da1ab267..da6f77d8 100644 --- a/texts/fi_FI.lang +++ b/texts/fi_FI.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Chattinäyttö # accessibility.screenName.chatSettings=Chattiasetusten näyttö # accessibility.screenName.createNew=Luo uusi näyttö # accessibility.screenName.createWorld=Luo maailma-asetusten näyttö # -accessibility.screenName.editCharacter=Muokkaa hahmonäyttöä # +accessibility.screenName.editCharacter=Hahmonluonti # accessibility.screenName.editWorldSettings=Muokkaa maailma-asetusten näyttöä # accessibility.screenName.error=Virhenäyttö # accessibility.screenName.howToPlay=Peliohjenäyttö # @@ -453,6 +453,7 @@ book.signButton=Allekirjoita # book.titleHere=[Syötä nimi tähän] # build.tooHigh=Rakennuksen enimmäiskorkeus on %s kuutiota # +build.tooLow=Rakennuksen vähimmäiskorkeus on %s kuutiota # chalkboardScreen.header=Muokkaa tekstiä # chalkboardScreen.locked=Lukittu # @@ -742,6 +743,16 @@ commands.deop.description=Peruu pelaajan operaattoristatuksen. # commands.deop.failed=Ei voitu poistaa operaattorin käyttöoikeuksia (liian korkea lupataso): %s # commands.deop.success=Op poistettu: %s # commands.deop.message=Op:si on poistettu # +commands.dialogue.description=Avaa NPC-dialogin pelaajalle. # +commands.dialogue.changeFailed=NPC:n kohtauksen muuttaminen epäonnistui. # +commands.dialogue.changeSuccess=Dialogi muutti NPC:n kokonaistilannetta. # +commands.dialogue.changePerPlayerSuccess=Dialogi muutti NPC-tekstiä vain kohteessa %1$s. # +commands.dialogue.invalidScene=Virheelliseen kohtaukseen viitattiin. # +commands.dialogue.noNpcComponent=Valitulla näyttelijällä ei ollut NPC-komponenttia. # +commands.dialogue.npcNotFound=NPC:tä ei löytynyt. # +commands.dialogue.npcNotInRange=NPC löytyi, mutta se ei ollut vastaanottavan pelaajan %1$s päivittyvällä alueella. # +commands.dialogue.success=Dialogi lähetetty: %1$s. # +commands.dialogue.tooManyNPCs=NPC-valitsin oli monitulkintainen, ja tuloksena valittiin liian monta. Valitse vain yksi NPC. # commands.difficulty.description=Asettaa vaikeustason. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Pelin vaikeustasoksi asetettu %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Asettaa maailman muuttumattoman tilan. # commands.immutableworld.info=immutableworld = %s # commands.kick.description=Poistaa pelaajan palvelimelta. # commands.kick.description.edu=Poistaa pelaajan pelistä. # +commands.kick.no.player=Anna sen pelaajan nimi, jota haluat potkaista # commands.kick.not.found=Ei löydetty pelaajaa %1$s # commands.kick.not.yourself=Et voi poistaa itseäsi pelistä # commands.kick.success=%1$s poistettiin pelistä # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Aika ei voi olla negatiivinen. # commands.schedule.description=Ajoittaa toiminnon suoritettavaksi, kun alue on ladattu, tai tietyn ajan kuluttua. # commands.schedule.functionQueued=Toiminto on jonossa, ja se suoritetaan, kun määritetty alue on ladattu kokonaan. # commands.schedule.functionRan=Suoritettiin onnistuneesti %1$d toimintosuoritetta toiminnossa %2$s. # +commands.schedule.invalidOrigin=Tämän toiminnon suorittamiseen tarvittava alkupiste on virheellinen. # commands.schedule.name.empty=Itsepäivittyvän alueen nimi ei voi olla tyhjä. # commands.schedule.too.many.areas=Nimellä %s löytyi useita itsepäivittyviä alueita. Käytä vain yhtä aluetta. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Määräytyy nykyisen pelaajamäärä commands.setworldspawn.description=Asettaa maailman luontikohdan. # commands.setworldspawn.success=Aseta maailman paluupaikaksi (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=Maailman paluupaikkaa ei voida asettaa tässä ulottuvuudessa # +commands.setworldspawn.notAllowedInLegacyWorlds=Maailman paluupaikkaa ei voida asettaa perinnemaailmoissa # commands.spawnpoint.success.single=Aseta pelaajan %1$s paluupaikaksi (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Asettaa pelaajan luontikohdan. # commands.spawnpoint.success.multiple.specific=Aseta pelaajien %1$s paluupaikaksi (%2$d, %3$d, %4$d) # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Kohteet pudottavat saaliita # createWorldScreen.commandblocksenabled=Komentokuutiot ovat käytössä # createWorldScreen.experimentalgameplay=Kokeiluja # +createWorldScreen.experimentalgameplayinfo=§7Kokeile kehitysvaiheessa olevia ominaisuuksia. Tätä ei voi kytkeä pois päältä maailman luomisen jälkeen. # createWorldScreen.experimentalbiomes=Mukautettujen biomien luominen # +createWorldScreen.experimentalCreatorFeatures=Tulevat sisällöntuottajien ominaisuudet # createWorldScreen.experimentalmodding=Muut modausominaisuudet # +createWorldScreen.cavesandcliffs=Luolat ja kalliot # +createWorldScreen.cavesandcliffsinternal=Luolat ja kalliot (sisäinen) # createWorldScreen.experimentalholiday=Lomanluojan ominaisuudet # +createWorldScreen.experimentalGameTest=Ota GameTest Framework käyttöön # createWorldScreen.worldPreferences=Maailman asetukset # createWorldScreen.startWithMap=Aloituskartta # createWorldScreen.defaultName=Minun maailmani # @@ -1878,7 +1897,7 @@ realmsPlus.popup.message=Realms Plus -tilauksesi on umpeutunut. Sinun on uusitta realmsPlusUpgradeNotice.title=Tervetuloa Realms Plussaan! # realmsPlusUpgradeNotice.body=Realms-tilauksesi on päivitetty Realms Plus -tilaukseksi. Saat nyt käyttöösi yli 150 sisältöpakettia kaupasta ilman lisäkuluja. Jopa 10 pelaajaa voi pelata samanaikaisesti ja saada käyttöönsä kaikki Realmisi tilaussisällöt maksuttomasti! # realmsPlusUpgradeNotice.continue=Jatka # -realmsPlusUpgradeNotice.viewpacks=Näytä Realms Plussan paketit # +realmsPlusUpgradeNotice.viewpacks=Realms Plus -paketit # raytracing.RTX.name=RTX ###Brand name, don't localize @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Hups! Tarkista internet-yhteytesi, emme n networkWorld.connect_to_xbl=Kirjaudu sisään Microsoft-tilillä, jotta voit pelata ystäviesi kanssa. # networkWorld.memberOfTooManyRealms=Olet saavuttanut Realmin jäsenmäärän ylärajan. # networkWorld.multiplayerPrivilegesBlocked=Microsoft-tilisi määritykset estävät sinua pelaamasta online-moninpeliä. Varmista, että tietosuoja-asetuksesi sallivat moninpelin. Katso ohjeet asetusten muuttamiseen osoitteesta aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Microsoft-tilisi määritykset estävät sinua pelaamasta online-moninpeliä. Varmista, että tietosuoja-asetuksesi sallivat moninpelin ja että sinulla on aktiivinen Xbox Live Gold -tilaus. Katso ohjeet asetusten muuttamiseen osoitteesta aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Microsoft-tilisi määritykset estävät sinua pelaamasta online-moninpeliä. Varmista, että tietosuoja-asetuksesi sallivat moninpelin ja klubit ja että sinulla on aktiivinen Xbox Live Gold -tilaus. Katso ohjeet asetusten muuttamiseen osoitteesta aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Et voi pelata moninpeliä verkossa, koska käytössäsi ei ole uusin versio. Asenna uusin versio, niin voit käyttää verkko-ominaisuuksia. # networkWorld.more_servers=Lisää palvelimia # networkWorld.thirdparty.connect=Yhdistä kohteeseen %s # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Jos olet saanut Realmin kutsulinkin, liity siihen networkWorld.highPingWarning.title=Liity palvelimelle? # networkWorld.highPingWarning.line1=Sinulla ei tällä hetkellä ole vahvaa yhteyttä valittuun palvelimeen. Tämä voi haitata kokemustasi. # networkWorld.highPingWarning.line2=Haluatko liittyä palvelimelle tästä huolimatta? # +networkWorld.view_offers=Näytä tarjoukset # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Pelaa nyt! # thirdPartyWorld.loadingServers=Haetaan palvelintietoja, odota hetki... # thirdPartyWorld.loadingFeaturedServers=Haetaan palvelimia... # +realmsSlotsScreen.description=Valitse enintään kolme maailmaa ladattavaksi Realms-palvelimellesi. Valitse maailma aktivoidaksesi sen tai muokataksesi sitä! # +realmsSlotsScreen.new=Uusi maailma # +realmsSlotsScreen.readyToPlay=Valmiina pelaamaan # +realmsSlotsScreen.editRealm=Hallitse Realmia # +realmsSlotsScreen.editWorld=Muokkaa maailmaa # +realmsSlotsScreen.activateWorld=Aktivoi maailma # +realmsSlotsScreen.gamesettings=Peliasetukset # +realmsSlotsScreen.chooseSlot=Valitse paikka # +realmsSlotsScreen.activateWarning=Jos muokkaat maailmaa tai aktivoit sen, heität samalla kaikki aktiiviset pelaajat ulos maailmasta. Älä huoli, he voivat liittyä uudelleen. # +realmsSlotsScreen.celebrationMap=Realms-juhlakartta # + realmsSettingsScreen.playerCountLabel=Koko # realmsSettingsScreen.forceResourcePackFail=Resurssipaketin arvon täytäntöönpano epäonnistui # realmsSettingsScreen.failedUploadPack=Paketin %s lataaminen epäonnistui. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Sulje Realm # realmsSettingsScreen.playRealmButton=Pelaa # realmsSettingsScreen.playDisabledRealmButton=Realm suljettu # realmsSettingsScreen.playExpiredRealmButton=Realm umpeutunut # +realmsSettingsScreen.selectorSectionLabel.manage=Hallitse "%s" # realmsSettingsScreen.selectorSectionLabel=Muokkaa Realmia "%s" # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Maailma # -realmsSettingsScreen.gameSectionTitle=Peli # +realmsSettingsScreen.gameSectionTitle=Peliasetukset # realmsSettingsScreen.playersSectionTitle=Pelaajat # realmsSettingsScreen.membersSectionTitle=Jäsenet # realmsSettingsScreen.subscriptionSectionTitle=Tilaus # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Realmin nimi # realmsSettingsScreen.realmNameEditPlaceholder=Anna Realmin nimi # realmsSettingsScreen.realmDescriptionEditPlaceholder=Kirjoita Realmin kuvaus # realmsSettingsScreen.replaceLoadingText=Korvaamme Realmiasi varmuuskopiolla. # +realmsSettingsScreen.replaceWorldButton=Korvaa maailma # realmsSettingsScreen.resetWorldButton=Alusta maailma # realmsSettingsScreen.downloadWorldButton=Lataa maailma # realmsSettingsScreen.downloadWorldNameCopy=%s - kopioi # -realmsSettingsScreen.uploadWorldButton=Korvaa maailma # +realmsSettingsScreen.uploadWorldButton=Lähetä maailma # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Pelimuoto # realmsSettingsScreen.survivalRadioButton=Selviytyjä # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Realmin alustaminen epäonnistui. Yritä my realmsSettingsScreen.realmOpenError=Realmin avaaminen epäonnistui. # realmsSettingsScreen.realmCloseError=Realmin sulkeminen epäonnistui. # realmsSettingsScreen.reset=Alusta # -realmsSettingsScreen.resetRealm=Tämä poistaa maailman pysyvästi ja luo uuden. Oletko varma tästä? # +realmsSettingsScreen.resetRealm=Tämä poistaa nykyisen maailman kyseisestä paikasta ja antaa sinun korvata sen uudella. Realms-jäsenilläsi on pääsy uuteen maailmaasi. Valitse "Peruuta", jos haluat ladata kopion nykyisestä maailmasta ja estää tietojen häviämisen, tai "Vahvista", jos haluat jatkaa ja korvata maailman. # realmsSettingsScreen.confirmReset=Poista ja alusta? # +realmsSettingsScreen.confirmReplace=Korvaa maailma? # realmsSettingsScreen.closeRealmTitle=Sulje Realm? # realmsSettingsScreen.closeRealmMessage=Realmin sulkeminen poistaa sen käytöstä. Siellä pelaavien pelaajien yhteys katkaistaan. Oletko varma tästä? # realmsSettingsScreen.LoadingSubscription=Ladataan tilausta... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Kaikki käytettävissä olevat kirjau realmsSettingsScreen.dev_no_matching_version_message=EI VASTAAVUUTTA HAULLE "%s" # realmsSettingsScreen.dev_prev_page_label=Edellinen # realmsSettingsScreen.dev_next_page_label=Seuraava # -realmsSettingsScreen.uploadConfirmationMessage=Tämä poistaa nykyisen maailman Realmistasi, jolloin voit korvata sen uudella. Realmisi jäsenillä ei silloin ole enää pääsyä nykyiseen maailmaasi. Haluatko jatkaa? # +realmsSettingsScreen.uploadConfirmationMessage=Tämä poistaa nykyisen maailman Realmisi aktiivisesta paikasta ja antaa sinun korvata sen uudella. Realms-jäsenilläsi on pääsy uuteen maailmaasi. Valitse "Peruuta", jos haluat ladata kopion nykyisestä maailmasta ja estää tietojen häviämisen, tai "Vahvista", jos haluat jatkaa ja korvata maailman. # realmsSettingsScreen.uploadConfirmationTitle=Korvaa maailma? # realmsSettingsScreen.allowlist_invite=Kutsu # realmsSettingsScreen.searchBox=Hae... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Tämä Microsoft-tili ei ole tämän l xbl.syncIAP.confirmSync.prompt.title=Synkronoidaanko tilin %s kanssa? # xbl.syncIAP.confirmSync.prompt.description.line1=Haluatko synkronoida sovelluskaupan ostoksesi laitteelle %s? # -xbl.syncIAP.confirmSync.prompt.description.line2=Voit synkronoida muualta kuin Minecraft-kaupasta ostetut paketit vain kerran. Ne ovat edelleen käytettävissä kaikille tällä laitteella pelaaville. # +xbl.syncIAP.confirmSync.prompt.description.line2=Muualta kuin Minecraft-kaupasta ostetut paketit voi synkronoida vain kerran. Ne ovat edelleen käytettävissä kaikille tällä laitteella pelaaville. # xbl.syncIAP.confirmSync.prompt.yes=Kyllä, synkronoi ostokseni # -xbl.transferEntitlements.error.title=Tilivirhe # -xbl.transferEntitlements.error.body.button=Tililläsi on virhe. Et voi käyttää kauppaa, kunnes olemme ratkaisseet ongelman. Jos se jatkuu useita päiviä, ota yhteyttä tukeen apupainikkeen avulla. # -xbl.transferEntitlements.error.body.nobutton=Tililläsi on virhe. Et voi käyttää kauppaa, kunnes olemme ratkaisseet ongelman. Jos se jatkuu useita päiviä, ota yhteyttä tukeen. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Virheluettelo: # -xbl.transferEntitlements.error.error1=Virhenumero # -xbl.transferEntitlements.error.error2=Tunnusnumero # +xbl.marketplace.account.error.body.nobutton=Tililläsi on virhe. Et voi käyttää kauppaa, kunnes olemme ratkaisseet ongelman. Jos se jatkuu useita päiviä, ota yhteyttä tukeen. # playfab.account.banned.title=Estetty # playfab.account.banned.body=Sinut on estetty Minecraftissa. Estosi ajan et voi pelata maailmoissasi (tietyt alustat), pelata palvelimilla, liittyä realmeihin, isännöidä moninpelejä tai liittyä niihin tai käyttää kauppaa. Jos maksat realmista, sinun on peruttava tilauksesi siinä kaupassa, josta se on ostettu. # @@ -2131,7 +2159,7 @@ date.formatted=%s %d %d # dayOneExperience.carousel.title=Tervetuloa uuteen Minecraftiin! # dayOneExperience.carousel.welcome_text=Tämä uusi Minecraft-versio sisältää monia uusia ja jänniä asioita. Katsasta kauppa, luo Realm ja pelaa verkossa muilla alustoilla pelaavien ystäviesi kanssa! # -dayOneExperience.carousel.marketplace=Minecraftin kauppa on oikea paikka löytää erilaisten lahjakkaiden sisällöntuottajien uusia olemuksia, maailmoja, tekstuureja ja yhdistelmäpaketteja. # +dayOneExperience.carousel.marketplace=Minecraft-kauppa on oikea paikka löytää erilaisten lahjakkaiden sisällöntuottajien uusia olemuksia, maailmoja, tekstuureja ja yhdistelmäpaketteja. # dayOneExperience.carousel.cross_platform=Alustojen välisessä pelaamisessa voit liittyä muilla alustoilla pelaavien ystäviesi seuraan. Kirjaudu Microsoft-tilillesi, jotta pääset pelaamaan kaikkien Minecraft-ystäviesi kanssa! # dayOneExperience.carousel.realms=Realmit ovat palvelimia, joita me pyöritämme vain sinua ja ystäviäsi varten. Pidä Minecraft-maailmasi verkossa ja aina käytettävissä, vaikket itse olisi kirjautuneena. # dayOneExperience.carousel.villager=Uusi Minecraft on ainoa paikka, jossa voit saada uusia tulevia päivityksiä, sisältäen uusia ominaisuuksia, olioita, esineitä, kuutioita ja paljon muuta! # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s sai köniinsä pelaajalta %2$s # death.attack.thrown.item=%2$s antoi köniin pelaajalle %1$s apunaan %3$s # death.attack.trident=%1$s seivästi kuoliaaksi pelaajan %2$s # death.attack.wither=%1$s näivettyi hengiltä # +death.attack.freeze=%1$s jäätyi kuoliaaksi # +death.attack.stalactite=%1$s joutui putoavan stalaktiitin lävistämäksi # +death.attack.stalagmite=%1$s joutui stalagmiitin seivästämäksi # death.fell.accident.generic=%1$s putosi korkealta # death.fell.accident.ladder=%1$s putosi tikkailta # death.fell.accident.vines=%1$s putosi köynnöksistä # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Uskollisuus # enchantment.tridentRiptide=Ristiaallokko # enchantment.tridentImpaling=Seivästys # - entity.area_effect_cloud.name=Aluevaikutuspilvi # entity.armor_stand.name=Haarniskajalusta # entity.arrow.name=Nuoli # @@ -2446,6 +2476,7 @@ entity.chicken.name=Kana # entity.cow.name=Lehmä # entity.creeper.name=Creeper # entity.dolphin.name=Delfiini # +entity.goat.name=Vuohi # entity.panda.name=Panda # entity.donkey.name=Aasi # entity.dragon_fireball.name=Lohikäärmetulipallo # @@ -2470,7 +2501,9 @@ entity.cod.name=Turska # entity.pufferfish.name=Pallokala # entity.salmon.name=Lohi # entity.tropicalfish.name=Trooppinen kala # +entity.axolotl.name=Aksolotli # entity.ghast.name=Hornanhenki # +entity.glow_squid.name=Loistekalmari # entity.piglin_brute.name=Piglin-raakalainen # entity.guardian.name=Suojelija # entity.hoglin.name=Hoglin # @@ -3417,7 +3450,7 @@ howtoplay.mounts.text.12=Laamat voi varustaa arkuilla, jolloin sillä on 3–15 howtoplay.mounts.header.4=Siat # howtoplay.mounts.text.13=Myös sioilla voidaan ratsastaa, vaikka ne eivät menekään haluttuun suuntaan ilman pientä kannustinta. # howtoplay.mounts.text.14=Satuloi sika ja osoita houkutusporkkana suuntaan, johon haluat mennä. # -howtoplay.mounts.header.5=Poistu ratsailta # +howtoplay.mounts.header.5=Poistu kyydistä # howtoplay.mounts.text.15.notTouch=Poistu ratsailta painamalla :_input_key.sneak:. # howtoplay.mounts.text.15.touch=Poistu ratsailta napauttamalla :_input_key.sneak:. # @@ -3581,7 +3614,7 @@ howtoplay.theEnd.text.5=Jos et saa kerrasta kylliksesi, lisää poistumisportaal howtoplay.theStore=Kauppa # howtoplay.theStore.title=Peliohjeet: Kauppa # -howtoplay.theStore.text.1=Minecraftin kauppa on oikea paikka löytää erilaisten lahjakkaiden sisällöntuottajien uusia olemuksia, maailmoja, tekstuureja ja yhdistelmäpaketteja. # +howtoplay.theStore.text.1=Minecraft-kauppa on oikea paikka löytää erilaisten lahjakkaiden sisällöntuottajien uusia olemuksia, maailmoja, tekstuureja ja yhdistelmäpaketteja. # howtoplay.theStore.header.1=Tutki sisältöä # howtoplay.theStore.text.2=Kokeile uutta olemusta raikastamaan ilmettäsi! # howtoplay.theStore.text.3=Tutustu uusiin maailmoihin avataksesi uusia karttoja ja haasteita, jotka haluat pelata yhä uudelleen ja uudelleen. # @@ -3689,6 +3722,13 @@ inventory.binSlot=Tuhoa esine # item.air.name=Ilma # item.apple.name=Omena # +item.axolotlAdultBodySingle.name=Aikuinen %1$s aksolotli # +item.axolotlBabyBodySingle.name=Vauva %1$s aksolotli # +item.axolotlColorLucy.name=Leukistinen # +item.axolotlColorCyan.name=Syaani # +item.axolotlColorGold.name=Kultainen # +item.axolotlColorWild.name=Ruskea # +item.axolotlColorBlue.name=Sininen # item.golden_apple.name=Kultainen omena # item.appleEnchanted.name=Lumottu omena # item.armor_stand.name=Haarniskajalusta # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Ämpärillinen lohta # item.bucketTropical.name=Ämpärillinen trooppista kalaa # item.bucketPuffer.name=Ämpärillinen pallokalaa # item.bucketCustomFish.name=Ämpärillinen # +item.bucketAxolotl.name=Ämpärillinen aksolotleja # item.tropicalColorWhite.name=Valkoinen # item.tropicalColorOrange.name=Oranssi # item.tropicalColorMagenta.name=Aniliininpunainen # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Vaaleanharmaa väri # item.dye.white.name=Luujauho # item.dye.white_new.name=Valkoinen väriaine # item.dye.yellow.name=Keltainen väriaine # +item.glow_ink_sac.name=Loistemustepussi # +item.glow_frame.name=Loistava esinekehys # item.egg.name=Kananmuna # item.elytra.name=Liitosiivet # item.emerald.name=Smaragdi # @@ -4599,7 +4642,7 @@ item.horsearmorleather.name=Nahkainen hevospanssari # item.gold_ingot.name=Kultaharkko # item.iron_ingot.name=Rautaharkko # item.netherite_ingot.name=Horniittiharkko # -item.netherite_scrap.name=Horniittipala # +item.netherite_scrap.name=Uusiohorniitti # item.netherite_sword.name=Horniittimiekka # item.netherite_pickaxe.name=Horniittihakku # item.netherite_axe.name=Horniittikirves # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Masuunivaunu # item.hopper_minecart.name=Suppilovaunu # item.tnt_minecart.name=TNT-vaunu # item.spawn_egg.entity.agent.name=Luo Agent # +item.spawn_egg.entity.axolotl.name=Luo aksolotli # item.spawn_egg.entity.bee.name=Luo mehiläinen # item.spawn_egg.entity.hoglin.name=Luo hoglin # item.spawn_egg.entity.cat.name=Luo kissa # item.spawn_egg.entity.chicken.name=Luo kana # item.spawn_egg.entity.cow.name=Luo lehmä # item.spawn_egg.entity.cod.name=Luo turska # +item.spawn_egg.entity.goat.name=Luo vuohi # item.spawn_egg.entity.pufferfish.name=Luo pallokala # item.spawn_egg.entity.salmon.name=Luo lohi # item.spawn_egg.entity.tropicalfish.name=Luo trooppinen kala # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Luo kyläläinen # item.spawn_egg.entity.vindicator.name=Luo puhdistaja # item.spawn_egg.entity.mooshroom.name=Luo sienihieho # item.spawn_egg.entity.squid.name=Luo kalmari # +item.spawn_egg.entity.glow_squid.name=Luo loistekalmari # item.spawn_egg.entity.rabbit.name=Luo jänis # item.spawn_egg.entity.bat.name=Luo lepakko # item.spawn_egg.entity.ravager.name=Luo tuhokylvyri # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Kuono # item.banner_pattern.skull=Kallo # item.banner_pattern.thing=Asia # item.banner_pattern.vines=Kuviokehys # +item.bucketPowderSnow.name=Puuterilumiämpäri # itemGroup.search=Etsi esineitä # itemGroup.name.planks=Laudat # @@ -4982,7 +5029,7 @@ key.hotbar.7=Pikapalkkipaikka 7 # key.hotbar.8=Pikapalkkipaikka 8 # key.hotbar.9=Pikapalkkipaikka 9 # key.cyclefixedinventory=Selaa määritettyä tavaraluetteloa # -key.immersivereader=Mukaansatempaava lukija # +key.immersivereader=Syventävä lukuohjelma # key.interactwithtoast=Avaa ilmoitus # key.mobeffectsandinteractwithtoast=Avaa ilmoitus/oliotehosteet # key.inventory=Tavaraluettelo # @@ -5264,6 +5311,7 @@ menu.start=Aloita # menu.switchingLevel=Vaihdetaan maailmoja # menu.makingBackup=Luodaan varmuuskopiota... # menu.saving=Tallennetaan… # +menu.toolboxMode=Työkalupakin tila # merchant.deprecated=Avaa vaihtamalla jotakin muuta! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Tämä esine on lukittu, eikä sitä voi pudottaa # notification.lock.noRemove=Tämä esine on lukittu, eikä sitä voi poistaa tavaraluettelosta # npcscreen.action.buttonmode=Painiketila # +npcscreen.action.onEnter=Sisään tultaessa # +npcscreen.action.onExit=Poistuttaessa # npcscreen.action.buttonname=Painikkeen nimi # npcscreen.action.command.placeholder=Kirjoita komento tähän... # npcscreen.action.command.title=Komento # @@ -5356,7 +5406,7 @@ options.ao.min=Alaraja # options.ao.off=Pois # options.autojump=Automaattinen hyppääminen # options.blockAlternatives=Vaihtoehtoiset kuutiot # -options.buildid.format=Rakenna: %1$s # +options.buildid.format=Koontiversio: %1$s # options.protocolversion.format=Protokollaversio: %1%s # options.worldconversion.version=Maailmamuunnin: %s # options.builddate.format=Luontipäivä: %s # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Luo Realm ilman ostoa # options.dev_flushOrphanedRealmsPurchases=Tasaa yksittäiset Realms-ostot # options.dev_enableMixerInteractive=Ota Mixerin interaktiiviset komennot käyttöön # options.dev_storeOfferQueryRequiresXbl=Vaadi XBL kaupan tarjouksia varten # -options.dev_clearPurchaseInventory=Nollaa kolikot ja etuudet # options.dev_renderBoundingBox=Renderoi rajaava suorakaide # options.dev_renderPaths=Renderoi polut # options.dev_renderGoalState=Renderoi tavoitetila # @@ -5581,6 +5630,7 @@ options.fboEnable=Salli FBO:t # options.forceUnicodeFont=Pakota unicode-merkistö # options.fov=Näkökenttä # options.fov.toggle=Näkökenttää voidaan muokata pelissä # +options.licenses=Käyttöoikeudet # options.licensed_content=Lisensoitu sisältö # options.font_license=Kirjasimen käyttöoikeus # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Piilotettu # options.hidehud=Piilota heijastusnäyttö # options.hidehand=Piilota käsi # options.classic_box_selection=Ääriviivan valinta # +options.creator=Sisällöntuottaja # +options.creatorTitle=Sisällöntuottajan asetukset # options.vr_classic_box_selection=Ääriviivan valinta # options.hidegamepadcursor=Piilota ohjaimen osoitin # options.hidegui=Piilota graafinen käyttöliittymä # @@ -5731,6 +5783,7 @@ options.screenPositionY=Näytön pystysuora asento # options.sensitivity=Herkkyys # options.sensitivity.max=HYPERNOPEUS!!! # options.sensitivity.min=*haukotus* # +options.spyglassdampen=Kaukoputken vakautus # options.multiplayergame=Moninpeli # options.servervisible=Näkyy LAN-pelaajille # options.ShowComfortSelectScreen=Näytä mukavuusvalintanäyttö # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Näky Xbox Live -pelaajille # options.xboxLiveAccountSettings=Microsoft-tilin asetukset # options.xboxLiveSignedIn=Kirjautuneena Microsoft-tilillä # options.xboxLiveSignedOut=Ei kirjautuneena Microsoft-tilille # -options.xboxLive.privacyControl=Valitse, kuka saa lähettää sinulle kutsuja # +options.xboxLive.privacyControl=Yksityisyys & verkkoturvallisuus # +options.realms.checkInvites=Hallitse Realms-jäsenyyskutsuja # options.skinCustomisation=Olemusten mukautus... # options.skinCustomisation.title=Olemusten mukautus # options.skin.change=Vaihda olemusta # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Kolmas henkilö edestä # options.title=Asetukset # options.toggle=Valitse # options.renderclouds=Renderoi pilvet # +options.toolboxMode=Työkalupakin tila # options.toggleCrouch=Valitse kumartuminen # options.touch=Kosketus # options.touchSettings=Kosketusasetukset # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=Käyttämääsi olemusta ei voida options.skinsMultiplayerDisabled=Käyttämääsi olemusta ei voida käyttää moninpelissä. # options.content.noRealms=Muokkaa maailmaa? # options.content.noRealms.message=Tässä maailmassa käytetään resurssipakettia tai mallia, jota ei voida käyttää monialustaisessa moninpelissä. # +options.experimentalWorldLoad=Lataa kokeellinen maailma? # +options.experimentalWorldLoad.message=Tämä maailma käyttää kehitysvaiheessa olevia ominaisuuksia. Se voi kaatua, rikkoutua tai lakata toimimasta milloin tahansa. # +options.activateExperimentalGameplay.message=Ole varovainen! Olet luomassa kopiota maailmastasi, jossa kokeilut ovat päällä. Tämä uusi maailma saattaa kaatua, rikkoutua tai lakata toimimasta tulevien päivitysten yhteydessä. # options.activateExperimentalGameplay=Ota kokeellinen pelaaminen käyttöön? # -options.activateExperimentalGameplay.message=Ottaa beta-ominaisuudet käyttöön. Kokeellinen pelaaminen voi hajottaa maailmasi. Jos jatkat, teemme kopion maailmastasi, joka alkaa [EX], siten, että tämä ominaisuus on päällä. # -options.activateExperimentalGameplayCreate.message=Ottaa beta-ominaisuudet käyttöön. Kokeellinen pelaaminen ei välttämättä ole vakaata. # +options.activateExperimentalGameplay.activate=Ota kokeilut käyttöön # +options.activateExperimentalGameplayCreate.message=Ole varovainen! Olet ottamassa käyttöön kehitysvaiheessa olevia ominaisuuksia. Maailmasi saattaa kaatua, rikkoutua tai lakata toimimasta tulevien päivitysten yhteydessä. # options.activateFancyBubbles=Ota tyylikuplasarakkeet käyttöön? # options.activateFancyBubblesCreate.message=Ottaa tyylikuplasarakkeet käyttöön. Tyylikuplasarakkeet voivat heikentää suorituskykyä joillakin laitteilla. # +options.activateToolboxModeCreate.message=Lisää tehokkaita työkaluja maailmojen muokkaamiseen. Tarkoitettu kokeneille sisällöntuottajille käytettäväksi laitteilla, joissa on hiiri & näppäimistö. # +options.activateToolboxModeCreate.messageWithMouse=Lisää tehokkaita työkaluja maailmojen muokkaamiseen. Tarkoitettu kokeneille sisällöntuottajille. # options.unlockTemplateWorldOptions=Poista sisällöntuottajan asetukset? # options.unlockTemplateWorldOptions.message=Kokemus, jonka tämän mallin tekijä haluaa tarjota sinulle, saattaa särkyä, jos avaat nämä asetukset. Et välttämättä saa palautettua tätä kokemusta, jos jatkat. # options.unlockTemplateWorldOptions.initiate=Avaa mallimaailma-asetukset # @@ -5904,6 +5964,7 @@ options.enableEducation=Ota Education Edition käyttöön? # options.enableEducation.message=Ottaa Education Editionin kemiatoiminnot käyttöön. Education-pelaaminen voi hajottaa maailmasi. Jos jatkat, teemme maailmastasi kopion, jonka nimi alkaa kirjainyhdistelmällä [EDU]. # options.enableEducationCreate.message=Ottaa Education Editionin kemiatoiminnot käyttöön. Niitä ei voi poistaa käytöstä, kun maailmasi on luotu. Ota huomioon, että nämä toiminnot toimivat parhaiten tietokoneilla, joissa on vähintään keskitason muisti. # options.goBack=Mene takaisin # +options.loadWorldAnyway=Lataa maailma joka tapauksessa # options.managePrivacy=Hallitse tietosuoja-asetuksia osoitteessa https://account.xbox.com/Settings. # options.unlink_msa.button=Peru Microsoft-tilin linkitys # options.unlink_msa.confirm.title=Perutaanko Microsoft-tilin linkitys? # @@ -6023,7 +6084,7 @@ hudScreen.tooltip.hit=Lyö # hudScreen.tooltip.eat=Syö # hudScreen.tooltip.rotate=Käännä # hudScreen.tooltip.plant=Istuta # -hudScreen.tooltip.dismount=Poistu ratsailta # +hudScreen.tooltip.dismount=Poistu kyydistä # hudScreen.tooltip.collect=Kerää # hudScreen.tooltip.peel=Kuori kaarna # hudScreen.tooltip.scaffoldingDescend=Laskeudu pitämällä painettuna # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Kaikkia Realmeja on päivitetty. Sinun on päivit playscreen.realms=Realmit # playscreen.realmsWarning.moreinfo=Lisätietoja # playscreen.realmsCompatibilityFailure=Emme saaneet yhteyttä Realmsiin juuri nyt. Yritämme kohta uudelleen. # +playscreen.realmsSignIn=Kirjaudu sisään pelataksesi Realmsissa tänään! # +playscreen.realmsSignInFriends=Kirjaudu sisään nähdäksesi ystäviesi Realmsit tänään! # playscreen.worlds=Maailmat # playscreen.dontSeeLegacyWorlds=Etkö näe maailmojasi? # playscreen.syncLegacyWorlds=Synkronoi vanhat maailmat # @@ -6199,7 +6262,7 @@ potion.potency.4=V # potion.potency.5=VI # potion.prefix.acrid=Karvas # potion.prefix.artless=Koruton # -potion.prefix.awkward=Hämmentävä # +potion.prefix.awkward=Kiusallinen # potion.prefix.bland=Laimea # potion.prefix.bulky=Järeä # potion.prefix.bungling=Töpähtävä # @@ -6249,6 +6312,7 @@ potion.wither=Näivetys # potion.wither.postfix=Näivettymisen taikajuoma # profileScreen.header=Profiili # +profileScreen.reload=Lataa uudelleen # profileScreen.manage_button_text=Muokkaa hahmoa # profileScreen.manage_button_create_text=Luo hahmo # profileScreen.delete_button=Poista hahmo # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Lisää maailman asetuksia... # selectWorld.newWorld=Uusi maailma # selectWorld.newWorld.copyOf=Maailman %s kopio # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Kokeellinen # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realms tulee kohta! # selectWorld.realmsBeta=Realmsin beta-versio # +selectWorld.worldTags=%1$s–%2$s # selectWorld.learnMore=Lue lisää # selectWorld.recreate=Luo uudelleen # selectWorld.rename=Nimeä uudelleen # @@ -6809,11 +6874,18 @@ store.allStores=Kaikki kaupat # store.menu.home=Koti # store.itemDetail.back=Yksityiskohdat # store.coin.bonus=Bonus! # +store.disabledOnBeta=Tämä ominaisuus ei tällä hetkellä ole käytössä beetaversiossa. # + +store.giftPromo.day=Päivä %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Lunastettu # +store.promo.title=Juhlitaan kesää # +store.promo.incompatible=Tämä maailma ei ole yhteensopiva tämän laitteen kanssa. Lunasta se tuetulla laitteella. # +store.promo.details=Näytä tiedot # +store.promo.view=Näytä hahmonluonnissa # store.realmsPlus=Realms Plus # store.realmsPlus.content=Sisältö # store.realmsPlus.faq=UKK # -store.realmsPlus.buyFor=TILAA NYT %s ### Maximum 25 characters store.realmsPlus.buyNow=TILAA NYT ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Tilaa nyt %s/kk # store.realmsPlus.buyNowTrialPerMonth=Aloita kokeilu ### Maximum 25 characters @@ -6841,14 +6913,14 @@ store.realmsPlus.consumable.withoutTrial=Realmisi ja yli 150 kauppapakettia ovat store.realmsPlus.landing.header=Tilaukseen sisältyy: # store.realmsPlus.landing.headerTrial=Maksuton 30 päivän kokeilujakso, sen jälkeen %s/kk # -store.realmsPlus.landing.info1.line1=- Oma henkilökohtainen Realm-palvelin – Pysyvä maailma aina verkossa saatavilla sinulle ja ystävillesi! # -store.realmsPlus.landing.info1.line2=- Ystävät pelaavat maksutta Realmissasi # -store.realmsPlus.landing.info1.line3=- Siirry konsolista mobiililaitteelle, tietokoneelle tai mille tahansa muulle laitteelle, jolla Minecraft-kauppa on käytettävissä # +store.realmsPlus.landing.info1.line1=Oma henkilökohtainen Realm-palvelin – Pysyvä maailma aina verkossa saatavilla sinulle ja ystävillesi! # +store.realmsPlus.landing.info1.line2=Ystävät pelaavat maksutta Realmissasi # +store.realmsPlus.landing.info1.line3=Siirry konsolista mobiililaitteelle, tietokoneelle tai mille tahansa muulle laitteelle, jolla Minecraft-kauppa on käytettävissä # -store.realmsPlus.landing.info2.line1=- Maksuton käyttöoikeus yli 150 kauppapakettiin # -store.realmsPlus.landing.info2.line2=- Realmisi maailmoista on suojatut varmuuskopiot # -store.realmsPlus.landing.info2.line3=- Ensimmäiset 30 päivää ovat maksuttomia # -store.realmsPlus.landing.info2.line4=- Tilaa nyt hintaan %s/kk # +store.realmsPlus.landing.info2.line1=Maksuton käyttöoikeus yli 150 kauppapakettiin # +store.realmsPlus.landing.info2.line2=Realmisi maailmoista on suojatut varmuuskopiot # +store.realmsPlus.landing.info2.line3=Ensimmäiset 30 päivää ovat maksuttomia # +store.realmsPlus.landing.info2.line4=Tilaa nyt hintaan %s/kk # store.realmsPlus.faq.header=USEIN KYSYTYT KYSYMYKSET # store.realmsPlus.faq.question1=Mikä on Realms Plus? # @@ -7246,7 +7318,7 @@ store.applyToRealm=Luo Realmissa # store.inRealmsPlus=Realms Plussassa # store.uploadWorldTitle=Korvaa maailma? # store.uploadPackTitle=Korvaa paketti? # -store.uploadWorldMessage=Tämä poistaa nykyisen maailman Realmistasi, jolloin voit korvata sen uudella. Realmisi jäsenillä ei silloin ole enää pääsyä nykyiseen maailmaasi. Haluatko jatkaa? # +store.uploadWorldMessage=Tämä poistaa nykyisen maailman Realmisi aktiivisesta paikasta ja antaa sinun korvata sen uudella. Realms-jäsenilläsi on pääsy uuteen maailmaasi. Valitse "Peruuta", jos haluat ladata kopion nykyisestä maailmasta ja estää tietojen häviämisen, tai "Vahvista", jos haluat jatkaa ja korvata maailman. # store.uploadPackMessage=Tämä poistaa kaikki käytössä olevat resurssi- ja käyttäytymispaketit Realmistasi ja korvaa ne valitulla paketilla. Haluatko jatkaa? # stream.confirm_start=Oletko varma, että haluat aloittaa lähetyksen? # @@ -7339,6 +7411,21 @@ tile.camera.name=Kamera # tile.conduit.name=Johdin # tile.invisibleBedrock.name=Näkymätön peruskallio # tile.beetroot.name=Punajuuri # +tile.big_dripleaf.name=Iso tippulehti # +tile.small_dripleaf_block.name=Pieni tippulehti # +tile.hanging_roots.name=Roikkuvia juuria # +tile.dirt_with_roots.name=Juurellinen hieta # +tile.spore_blossom.name=Itiökukka # +tile.azalea_leaves.name=Atsaleanlehtiä # +tile.azalea_leaves_flowered.name=Kukallisia atsaleanlehtiä # +tile.azalea.name=Atsalea # +tile.flowering_azalea.name=Kukkiva atsalea # +tile.cave_vines.name=Luolaköynnöksiä # +tile.cave_vines_body_with_berries.name=Luolaköynnöksiä # +tile.cave_vines_head_with_berries.name=Luolaköynnöksiä # +item.glow_berries.name=Loistemarjoja # +tile.moss_block.name=Sammalkuutio # +tile.moss_carpet.name=Sammalmatto # tile.birchFence.name=Koivuaita # tile.birch_fence_gate.name=Koivuaidan portti # tile.blast_furnace.name=Ahjo # @@ -7616,6 +7703,7 @@ tile.hopper.name=Suppilo # tile.ice.name=Jää # tile.packed_ice.name=Tiivistä jäätä # tile.blue_ice.name=Sinistä jäätä # +tile.frosted_ice.name=Huurrejää # tile.iron_trapdoor.name=Rautaluukku # tile.jukebox.name=Jukeboksi # tile.jungleFence.name=Viidakkoaita # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Tammenlehtiä # tile.leaves.spruce.name=Kuusenlehtiä # tile.lever.name=Vipu # tile.glowstone.name=Loistekivi # +tile.glow_lichen.name=Loistejäkälä # tile.lightning_rod.name=Ukkosenjohdin # tile.lit_pumpkin.name=Kurpitsalyhty # tile.lockedchest.name=Lukittu arkku # @@ -7649,7 +7738,7 @@ tile.mob_spawner.name=Hirviönsynnytin # tile.monster_egg.brick.name=Saastakivitiili # tile.monster_egg.chiseledbrick.name=Saastainen veistetty kivitiili # tile.monster_egg.cobble.name=Saastainen mukulakivi # -tile.monster_egg.crackedbrick.name=Saastainen murtunut kivitiili # +tile.monster_egg.crackedbrick.name=Saastainen haljennut kivitiili # tile.monster_egg.mossybrick.name=Saastainen sammaleinen kivitiili # tile.monster_egg.name=Saastakivi # tile.monster_egg.stone.name=Saastakivi # @@ -7802,7 +7891,7 @@ tile.stone.graniteSmooth.name=Kiillotettu graniitti # tile.stone.stone.name=Kivi # tile.cobblestone.name=Mukulakivi # tile.stonebrick.chiseled.name=Veistettyjä kivitiiliä # -tile.stonebrick.cracked.name=Murtuneita kivitiiliä # +tile.stonebrick.cracked.name=Halkeilleita kivitiiliä # tile.stonebrick.default.name=Kivitiiliä # tile.stonebrick.mossy.name=Sammaleisia kivitiiliä # tile.stonebrick.name=Kivitiiliä # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Hornakultamalmia # tile.respawn_anchor.name=Paluukohta-ankkuri # tile.crying_obsidian.name=Itkevä obsidiaani # +tile.powder_snow.name=Puuterilumi # +tile.deepslate.name=Syväliuske # +tile.infested_deepslate.name=Saastainen syväliuske # +tile.cobbled_deepslate.name=Mukulakivinen syväliuske # +tile.dripstone_block.name=Tippukivikuutio # +tile.pointed_dripstone.name=Terävä tippukivi # +tile.cobbled_deepslate_slab.name=Mukulakivinen syväliuskelaatta # +tile.cobbled_deepslate_stairs.name=Mukulakiviset syväliuskeportaat # +tile.cobbled_deepslate_wall.name=Mukulakivinen syväliuskeseinä # +tile.polished_deepslate.name=Kiillotettu syväliuske # +tile.polished_deepslate_slab.name=Kiillotettu syväliuskelaatta # +tile.polished_deepslate_stairs.name=Kiillotetut syväliuskeportaat # +tile.polished_deepslate_wall.name=Kiillotettu syväliuskeseinä # +tile.deepslate_tiles.name=Syväliuskekaakeleita # +tile.deepslate_tile_slab.name=Syväliuskekaakelilaattoja # +tile.deepslate_tile_stairs.name=Syväliuskekaakeliportaat # +tile.deepslate_tile_wall.name=Syväliuskekaakeliseinä # +tile.deepslate_bricks.name=Syväliusketiiliä # +tile.deepslate_brick_slab.name=Syväliusketiililaatta # +tile.deepslate_brick_stairs.name=Syväliusketiiliportaat # +tile.deepslate_brick_wall.name=Syväliusketiiliseinä # +tile.chiseled_deepslate.name=Taltattu syväliuske # +tile.cobbled_deepslate_double_slab.name=Mukulakivinen kaksoissyväliuskelaatta # +tile.polished_deepslate_double_slab.name=Kiillotettu kaksoissyväliuskelaatta # +tile.deepslate_tile_double_slab.name=Kaksoissyväliuskekaakelilaatta # +tile.deepslate_brick_double_slab.name=Kaksoissyväliusketiililaatta # +tile.deepslate_lapis_ore.name=Syväliuskelasuurimalmi # +tile.deepslate_iron_ore.name=Syväliuskerautamalmi # +tile.deepslate_gold_ore.name=Syväliuskekultamalmi # +tile.deepslate_redstone_ore.name=Syväliuskepunakivimalmi # +tile.deepslate_diamond_ore.name=Syväliusketimanttimalmi # +tile.deepslate_coal_ore.name=Syväliuskehiilimalmi # +tile.deepslate_emerald_ore.name=Syväliuskesmaragdimalmi # +tile.deepslate_copper_ore.name=Syväliuskekuparimalmi # +tile.cracked_deepslate_tiles.name=Halkeilleita syväliuskelaattoja # +tile.cracked_deepslate_bricks.name=Halkeilleita syväliusketiiliä # +item.copper_ingot.name=Kupariharkko # +item.raw_copper.name=Raakakupari # +item.raw_iron.name=Raakarauta # +item.raw_gold.name=Raakakulta # +tile.copper_block.name=Kuparikuutio # +tile.exposed_copper.name=Paljas kupari # +tile.weathered_copper.name=Kulunut kupari # +tile.oxidized_copper.name=Hapettunut kupari # +tile.waxed_copper.name=Kiillotettu kuparikuutio # +tile.waxed_exposed_copper.name=Kiillotettu paljas kupari # +tile.waxed_weathered_copper.name=Kiillotettu kulunut kupari # +tile.waxed_oxidized_copper.name=Kiillotettu hapettunut kupari # + +tile.cut_copper.name=Leikattu kupari # +tile.exposed_cut_copper.name=Paljas leikattu kupari # +tile.weathered_cut_copper.name=Kulunut leikattu kupari # +tile.oxidized_cut_copper.name=Hapettunut leikattu kupari # +tile.waxed_cut_copper.name=Kiillotettu leikattu kupari # +tile.waxed_exposed_cut_copper.name=Kiillotettu paljas leikattu kupari # +tile.waxed_weathered_cut_copper.name=Kiillotettu kulunut leikattu kupari # +tile.waxed_oxidized_cut_copper.name=Kiillotettu hapettunut leikattu kupari # + +tile.cut_copper_stairs.name=Leikatut kupariportaat # +tile.exposed_cut_copper_stairs.name=Paljaat leikatut kupariportaat # +tile.weathered_cut_copper_stairs.name=Kuluneet leikatut kupariportaat # +tile.oxidized_cut_copper_stairs.name=Hapettuneet leikatut kupariportaat # +tile.waxed_cut_copper_stairs.name=Kiillotetut leikatut kupariportaat # +tile.waxed_exposed_cut_copper_stairs.name=Kiillotetut paljaat leikatut kupariportaat # +tile.waxed_weathered_cut_copper_stairs.name=Kiillotetut kuluneet leikatut kupariportaat # +tile.waxed_oxidized_cut_copper_stairs.name=Kiillotetut hapettuneet leikatut kupariportaat # + +tile.cut_copper_slab.name=Leikattu kuparilaatta # +tile.exposed_cut_copper_slab.name=Paljas leikattu kuparilaatta # +tile.weathered_cut_copper_slab.name=Kulunut leikattu kuparilaatta # +tile.oxidized_cut_copper_slab.name=Hapettunut leikattu kuparilaatta # +tile.waxed_cut_copper_slab.name=Kiillotettu leikattu kuparilaatta # +tile.waxed_exposed_cut_copper_slab.name=Kiillotettu paljas leikattu kuparilaatta # +tile.waxed_weathered_cut_copper_slab.name=Kiillotettu kulunut leikattu kuparilaatta # +tile.waxed_oxidized_cut_copper_slab.name=Kiillotettu hapettunut leikattu kuparilaatta # +tile.raw_copper_block.name=Raakakuparikuutio # +tile.raw_iron_block.name=Raakarautakuutio # +tile.raw_gold_block.name=Raakakultakuutio # +itemGroup.name.copper=Kupari # +hudScreen.tooltip.waxOn=Kiillotettu # +hudScreen.tooltip.waxOff=Kiillottamaton # +hudScreen.tooltip.scrape=Kaavi # + + + +item.spyglass.name=Kaukoputki # +item.amethyst_shard.name=Ametistisirpale # +tile.amethyst_block.name=Ametistikuutio # +tile.budding_amethyst.name=Ametistin alku # +tile.amethyst_cluster.name=Ametistirykelmä # +tile.large_amethyst_bud.name=Suuri ametistinuppu # +tile.medium_amethyst_bud.name=Keskikokoinen ametistinuppu # +tile.small_amethyst_bud.name=Pieni ametistinuppu # +tile.tuff.name=Tuffi # +tile.calcite.name=Kalsiitti # +tile.tinted_glass.name=Värjätty lasi # +tile.smooth_basalt.name=Tasainen basaltti # + tipped_arrow.effect.empty=Valeltu nuoli # tipped_arrow.effect.mundane=Valeltu nuoli # tipped_arrow.effect.thick=Valeltu nuoli # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Näkymättömiä kuutioita: # structure_block.include_entities=Sisällytä entiteetit: # structure_block.show_bounding_box=Rajaava suorakaide: # structure_block.mirror=Peili: # +structure_block.animation_mode=Animaatiotila: # +structure_block.animation_time=Animaatioaika: # +structure_block.animation_time_tip=Sekunteina # +structure_block.place_by_none=Ei mitään # +structure_block.place_by_layer=Aseta kerroksittain # +structure_block.place_by_block=Aseta kuutioittain # structure_block.rotation=Kierto # structure_block.integrity=Eheys: # structure_block.seed=Siemen: # @@ -8100,7 +8293,7 @@ structure_block.export=Vie # structure_block.corner=Kulma # structure_block.corner.text.1.title=Kulmatila: # structure_block.corner.text.2.paragraph=Kulmatilaa käytetään tallennustilassa yhdessä Etsi-painikkeen kanssa tallennettavan alueen määrittämiseksi. Se etsii vain kulmakuutioita, joilla on sama nimi kuin tallennetavalla rakenteella. # -structure_block.export.disabled_message=Vieminen ei ole käytettävissä Minecraft-kaupasta peräisin olevissa maailmamalleissa. # +structure_block.export.disabled_message=Vieminen ei ole käytettävissä Minecraft-kaupan maailmamalleissa. # structure_block.reset=Nollaa # structure_block.save=Tallenna # structure_block.redstone_save_mode=Punakivitallennustila # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Viedään rakennettasi # title.oldgl1=Vanha näytönohjain havaittu. Tämä saattaa estää sinua # title.oldgl2=estää sinua pelaamasta, koska OpenGL-versio 2.0 tulee edellytykseksi. # +toolboxMode.text=tulossa pian # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Etuliite, %s%2$s uudestaan %s ja %1$s, lopuksi %s ja vielä %1$s uudelleen! # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s/%2$s # hbui.AchievementsSummary.narratorInProgress=Kesken %1$s # hbui.AchievementsSummary.narratorPercentage=%1$s prosenttia edistytty # hbui.AchievementsSummary.narratorSummary=Saavutusten yhteenveto # +hbui.AchievementsSummary.narratorTextBlock=Tekstikuutio # hbui.AchievementsSummary.narratorTimePlayed=Pelattu aika: %1$s tuntia # hbui.AchievementsSummary.percentage=%1$s/%2$s suoritettu # hbui.AchievementsSummary.progress=Kesken # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Edellinen-painike # hbui.BaseTextField.deselect=Poista valinta # hbui.BaseTextField.select=Valitse # hbui.Button.button=painike # +hbui.CreateNewWorld.advanced.bonusChestDescription=Aloita lähellä arkkua, jossa on esineitä, joilla pääset alkuun # +hbui.CreateNewWorld.advanced.bonusChestTitle=Bonusarkku # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Tuli voi levitä kohteiden välillä # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Tuli leviää # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Pelaajat voivat tehdä vahinkoa toisilleen # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Oma tuli # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Ohita "Sinä kuolit!" -valikko ja palaa heti peliin # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Välitön uudelleensyntyminen # +hbui.CreateNewWorld.advanced.mobLootDescription=Oliot pudottavat esineitä kuollessaan # +hbui.CreateNewWorld.advanced.mobLootTitle=Hirviösaalis # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Saat tai menetät elinvoimaa nälkäsi perusteella # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Luonnollinen parantuminen # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Palaa tämän kuution säteelle, kun kuolet. Mukautettua paluupaikkaa ei ole määritetty. Enimmäisarvo 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Maailmaanpaluusäde # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Näytä nykyinen sijainti # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Näytä koordinaatit # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Peli latautuu ja käyttää muutoksia 96×96 kuution säteellä # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s lohkoa # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Simulointietäisyys # +hbui.CreateNewWorld.advanced.startWithMapDescription=Aloita tyhjällä kartalla tutkiaksesi maailmaasi # +hbui.CreateNewWorld.advanced.startWithMapTitle=Aloituskartta # +hbui.CreateNewWorld.advanced.tileDropsDescription=Kuutiot putoavat, kun ne rikotaan # +hbui.CreateNewWorld.advanced.tileDropsTitle=Kuutiopudotukset # +hbui.CreateNewWorld.advanced.title=Edistyneet asetukset # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Punainen laatikko räjähtää # +hbui.CreateNewWorld.advanced.tntExplodesTitle=TNT räjähtää # +hbui.CreateNewWorld.advanced.worldSeedDescription=Luo uusi maailma tietyn siemenen tai mallin perusteella. Sitä ei voi muuttaa maailman luomisen jälkeen. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Maailman siemen # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=numero # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Litteä # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Ääretön # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Rajoitettu # +hbui.CreateNewWorld.advanced.worldTypeTitle=Maailman tyyppi # hbui.CreateNewWorld.cheats.commandBlocksDescription=Ota komentokuutiot käyttöön # hbui.CreateNewWorld.cheats.commandBlocksTitle=Komentokuutiot # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Pelinsisäinen aika lukittuu keskipäivään # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Vuorokausirytmi # hbui.CreateNewWorld.cheats.description=Mukauta peliä huijausasetuksilla # hbui.CreateNewWorld.cheats.educationDescription=Optimoitu työpöytälaitteille, joissa on kohtuullisesti RAM-muistia # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Entiteettien saaliin pudottaminen # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Oliot ja osa muista entiteeteistä pudottavat esineitä kuollessaan # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Entiteettien saaliin pudottaminen # hbui.CreateNewWorld.cheats.inventoryDescription=Säilytä kaikki tavaraluettelon esineet kuollessasi # hbui.CreateNewWorld.cheats.inventoryTitle=Säilytä tavaraluettelo # hbui.CreateNewWorld.cheats.mobGriefingDescription=Tietyt oliot pystyvät vaikuttamaan maailman # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Huijausasetukset # hbui.CreateNewWorld.cheats.title=Huijauskoodit # hbui.CreateNewWorld.cheats.weatherDescription=Ota sade ja ukkosmyrskyt käyttöön # hbui.CreateNewWorld.cheats.weatherTitle=Säänvaihtelut # +hbui.CreateNewWorld.general.difficultyEasyDescription=Vihamielisiä olioita syntyy, mutta ne tekevät vähemmän vauriota. Nälkäpalkki tyhjenee ja vähentää elinvoiman viiteen sydämeen. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Helppo # +hbui.CreateNewWorld.general.difficultyEasyTitle=Helppo # +hbui.CreateNewWorld.general.difficultyHardDescription=Vihamielisiä olioita syntyy, ja ne tekevät enemmän vauriota. Nälkäpalkki tyhjenee ja vie kaiken elinvoiman. # +hbui.CreateNewWorld.general.difficultyHardLabel=Vaikea # +hbui.CreateNewWorld.general.difficultyHardTitle=Vaikea # +hbui.CreateNewWorld.general.difficultyNormalDescription=Vihamielisiä olioita syntyy, ja ne tekevät tavallisen määrän vauriota. Nälkäpalkki tyhjenee ja vähentää elinvoiman puoleen sydämeen. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normaali # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normaali # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Vihamielisiä olioita ei synny, ainoastaan joitain neutraaleja olioita. Nälkäpalkki ei tyhjene, ja elinvoima täyttyy ajan myötä. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Rauhallinen # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Rauhallinen # +hbui.CreateNewWorld.general.difficultyTitle=Vaikeustaso # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Lennä, tutki ja luo rajoituksetta # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Nikkaroija # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Rakenna, nikkaroi, metsästä, kokkaa ja taistele henkesi edestä # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Selviytyjä # +hbui.CreateNewWorld.general.gameModeTitle=Pelitila # +hbui.CreateNewWorld.general.worldNamePlaceholder=Maailman nimi # +hbui.CreateNewWorld.general.worldNameTitle=Maailman nimi # +hbui.CreateNewWorld.general.worldTypeTitle=Maailman tyyppi # hbui.CreateNewWorld.title=Luo uusi maailma # +hbui.CreateNewWorldSideMenu.create=Luo # +hbui.CreateNewWorldSideMenu.createOnRealm=Luo Realmissa # +hbui.CreateNewWorldSideMenu.selectTab=Valitse # hbui.ErrorModal.goBack=Edellinen # hbui.ErrorModal.goingBack=Palaaminen edelliseen näyttöön... # hbui.ErrorModal.title=Tapahtui virhe # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Valikko # hbui.MenuButton.toggle=Vaihda valikkoa # hbui.Modal.close=Sulje modaalinen # hbui.SectionList.groupNarration=%1$s, ryhmä %2$s/%3$s # +hbui.SideMenu.sideMenuItem.selected=valittu # hbui.Switch.elementType=kytkin # hbui.Switch.off=pois # hbui.Switch.on=päällä # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Avaa # hbui.TabBar.selected=valittu # hbui.TabBar.selectedTab=%1$s/%2$s # hbui.TabBar.tab=välilehti # -hbui.TextField.deselect=Poista valinta # -hbui.TextField.select=Valitse # +hbui.TextField.currentValue=nykyinen arvo # +hbui.TextField.disabled=pois käytöstä # +hbui.TextField.empty=tyhjä # +hbui.TextField.field=Kenttä # hbui.Toggle.count=%1$s/%2$s # hbui.Toggle.elementType=valinnan vaihto # hbui.Toggle.select=Valitse # @@ -8802,7 +9062,7 @@ contentlog.history.title=Sisältölokin historia # contentlog.history.copyToClipboard=Kopioi leikepöydälle # contentlog.logLocationSectionName=Sisältölokin sijainti: # contentlog.settingsSectionName=Sisältölokin asetukset # -contentlog.clear_files=Poista vanhat sisältölokit # +contentlog.clear_files=Poista vanhat lokit # contentlog.delete.title=Poista vanhat lokitiedostot? # contentlog.delete.body1=Poista kaikki aiemmat lokitiedostot valitsemalla Poista nyt. # contentlog.delete.body2=Huom: nykyisen istuntosi lokitiedostoa ei poisteta. # @@ -8833,13 +9093,14 @@ dr.loading=Ladataan... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Valitse uusi olemus # dr.classic_skins.custom_skin_title=Tuo olemus # -dr.classic_skins.custom_skin_description=Tuo kuvatiedosto laitteeltasi käytettäväksi olemuksenasi. Se ei synkronoidu muissa laitteissa tai peleissä. # +dr.classic_skins.custom_skin_description=Tuo kuvatiedosto laitteestasi käyttääksesi sitä olemuksena. Sisältöä ei synkronoida laitteiden tai pelien välillä. Mukautettuja olemuksia käyttävät pelaajat eivät näy sinulle, jos "Salli vain luotetut olemukset" -asetus on käytössä. # dr.classic_skins.custom_skin_section_title=Tuo # dr.classic_skins.invalidCustomSkin=Tämä ei ole Minecraft-olemus, senkin höpsö. # dr.classic_skins.owned=Omistettu # dr.classic_skins.purchasable=Hanki lisää # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=Tekijä: %s # +dr.classic_skins.right_side.author_minecraft=Minecraftilta # dr.classic_skins.right_side.featured_title=Esittelyssä olevat ja suositellut olemuspaketit # dr.classic_skins.right_side.limited_usage=Rajoitettu käyttö # dr.classic_skins.right_side.limited_usage.tooltip=Tätä olemusta voi käyttää täällä, mutta se ei toimi muissa kirjautumisissa. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Valitse oikea mallityyppi olemuksellesi # dr.classic_skins.select_skin.title=Olemustyyppi # dr.classic_skins.upsellWithoutStore=Sinun on ostettava olemuspaketti, jotta voit käyttää tätä olemusta. Valitettavasti emme saa yhteyttä kauppaan. # dr.collect_achievement_item=Kerää # +dr.equip_piece=Ota käyttöön # dr.emotes.play_again=Toista uudelleen # dr.header.animation=Eleet # dr.header.capes=Viitat # @@ -8865,6 +9127,12 @@ dr.zooming=Zoomaus # dr.header.classic_skins=Klassiset olemukset # dr.header.creator_piece_list=Kaikki, joiden tekijänä on %s # dr.header.customization=Hahmon luonti # + +dr.accessibility.header.customization=Hahmonluonti, välilehti 1/4 # +dr.accessibility.header.classic_skins=Klassiset olemukset, välilehti 2/4 # +dr.accessibility.header.animation=Eleet, välilehti 3/4 # +dr.accessibility.header.capes=Viitat, välilehti 4/4 # + dr.header.featured=Esineet # dr.header.previewAppearance=Ulkonäön esikatselu # dr.header.colorPicker=Värivalitsin # @@ -8892,6 +9160,7 @@ dr.right_arm=Oikea käsi # dr.left_leg=Vasen jalka # dr.right_leg=Oikea jalka # dr.none_button_text=Ei mitään # +dr.go_to_profile_settings_text=Siirry profiiliasetuksiin # dr.default_piece_button_text=Oletus # dr.categories.body=Keho # dr.categories.style=Tyyli # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Hahmo on poistettu # dr.notification.item_selection_failed=Esineen valinta epäonnistui # dr.notification.character_failed=Hahmon %s lataaminen epäonnistui # dr.notification.character_failed_start=Hahmon %s lataaminen epäonnistui. Voit ladata sen uudelleen profiilistasi. # +dr.notification.equipped_piece=Otit käyttöön: %s. # dr.modal.persona_delete_confirm=Nykyinen hahmo poistetaan # dr.default.alex.bottom=Alexin housut # dr.default.alex.hair=Alexin hiukset # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Steven kengät # dr.default.steve.skin=Steve # dr.default.steve.top=Steven paita # dr.emotes.slot=Käytä elettä %d # +dr.deep_link_fail.profile=Syvälinkitys epäonnistui: profiilia ei voitu ladata # +dr.deep_link_fail.dressing_room=Syvälinkitys epäonnistui: tarjousta ei voitu avata # onlinePlay.notRated=Verkkopelaamista ei ole luokiteltu # onlinePlay.message=Verkkopelaamisen aikana voit altistua luokittelemattomille chattiviesteille tai muille käyttäjien luomalle sisällöille, jotka eivät välttämättä sovi kaikille ikäryhmille. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s kb/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=%1$s jäljellä ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Päivityksen tila # dynamicPackage.download.android.NotificationChannelDescription=Näytä päivityksen tila ja edistyminen # + +## GameTest content +gameTest.description=Vuorovaikutuksessa gametestin kanssa. # +gameTest.error.unknownCommandMode=Annettu tuntematon komentotila # +gameTest.error.missingStructure=Yhtäkään rakennekuutiota ei löytynyt %s säteeltä. # +gameTest.error.cannotFindLookedAtBlock=Emme löydä etsimääsi kuutiota # +gameTest.error.cannotFindStuctureBlockContainingBlock=Emme löydä rakennekuutiota kohteissa %s, %s %s # +gameTest.error.structureTooBig=Rakenteen on oltava alle %s kuutiota pitkä kuhunkin suuntaan # +gameTest.error.repeatCountTooSmall=Toistomäärän on oltava suurempi kuin 0 # +gameTest.error.failConditionMet=Epäonnistumisehdot täyttyivät # +gameTest.error.timeout=Ei onnistunut tai epäonnistunut %s rastissa # +gameTest.error.noFinishedSequences=Sekvenssit eivät ole valmiit # +gameTest.error.flakyTestError=Ei tarpeeksi onnistumisia: %s %s yrityksestä. Vaadittavat onnistumiset: %s. Yritysten enimmäismäärä: %s. # +gameTest.error.testMissing=Ei löydetty testiä, jonka nimi on '%s'. # +gameTest.error.structureNotSpawned=Rakenteen luominen testiä varten epäonnistui # +gameTest.error.flakyFailed=Lohkeileva testi %s epäonnistui, yritys: %s/%s # +gameTest.error.flakyFailedShowSuccesses=, onnistumiset: %s (%s vaaditaan) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s epäonnistui! # +gameTest.error.succeededInInvalidTick=Onnistuminen virheellisellä pelipäivityksellä: odotettiin %s, mutta nykyinen pelipäivitys on %s # +gameTest.error.noTestsFound=Tunnisteelle '%s' ei löydy testejä # +gameTest.optionalPrefix=(vapaaehtoinen) # +gameTest.assert.couldNotSetBlock=Kuutiota '%s' ei voitu määrittää # +gameTest.assert.missingButton=Odotettiin painiketta # +gameTest.assert.missingLever=Odotettiin vipua # +gameTest.assert.couldNotSpawnEntity=Tyypin '%s' entiteettiä ei voitu luoda # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() toimii vain olioihin # +gameTest.assert.mobWontMove=Oliosiirtoa '%s' ei voitu tehdä # +gameTest.assert.expectEntityOfType=Odotettiin tyypin '%s' entiteettiä # +gameTest.assert.unexpectedDataResult=Odottamaton entiteettitieto # +gameTest.assert.didNotExpectEntityOfType=Tyypin '%s' entiteettiä ei odotettu # +gameTest.assert.expectBlock=Odotettiin kuutiota '%s' # +gameTest.assert.unexpectedBlock=Kuutiota '%s' ei odotettu # +gameTest.assert.unexpectedBlockState=Kuutio ei vastaa odotettua kuution tilaa # +gameTest.assert.unexpectedBlockStatePrecise=Odottamaton kuutiotila. Odotettu: %s. Todellinen: %s # +gameTest.assert.expectItemOfType=Odotettiin tyypin '%s' esine-entiteettiä # +gameTest.assert.unexpectedItemOfType=Tyypin '%s' esine-entiteettiä ei odotettu # +gameTest.assert.wrongEntityItemCount=Odottamaton tyypin %s esine-entiteettien määrä. Odotettu: %s. Todellinen: %s. # +gameTest.assert.noContainerFound=Säiliötä ei löytynyt # +gameTest.assert.expectEmptyContainer=Odotettiin tyhjää säiliötä # +gameTest.assert.expectItemInContainer=Säiliö ei sisällä tyypin %s esinettä # +gameTest.assert.missingComponent=Entiteetistä puuttuu '%s' # +gameTest.assert.hasComponent=Entiteetti sisältää osan '%s' # +gameTest.assert.missingArmor=Entiteetistä puuttuu suojavaruste %s kohdasta %s, johon liittyy data %s # +gameTest.assert.hasArmor=Entiteetti sisältää suojavarusteen %s kohdassa %s, johon liittyy data %s # +gameTest.assert.unexpectedRedstonePowerLevel=Odottamaton punakiven tehotaso. Odotettu: %s. Todellinen: %s. # +gameTest.assert.expectWaterLogged=Odotettiin vetistä kuutiota # +gameTest.assert.unexpectedWaterLogged=Ei odotettu vetistä kuutiota # +gameTest.assert.missingExplosionComponent=Ei voida asettaa entiteetin tulilankaa, koska siinä ei ole räjähdyskomponenttia # +gameTest.assert.invalidEntityInstance=Virheellinen entiteetin esiintymä # +gameTest.assert.expectEntityInstance=Odotettu entiteetin esiintymä # +gameTest.success.runningTests=Suoritetaan %s testiä... # +gameTest.success.relativePosition=Sijainti suhteessa %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s onnistui! # +gameTest.success.flakyPassedEnough=%s onnistui %s kertaa %s yrityksestä. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Lohkeileva testi %s onnistui, yritys: %s onnistumiset: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Suoritetaan %s testiä tunnisteella '%s'... # +gameTest.report.testLocation=At: %s, %s, %s (suhteellinen: %s, %s, %s) # +gameTest.report.tickCount=Pelipäivitys: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Pelitesti on valmis! %s testiä suoritettiin # +gameTest.report.someTestsFailed=%s vaadittua testiä epäonnistui :( # +gameTest.report.allRequiredTestsPassed=Kaikki vaaditut testit onnistuivat :) # +gameTest.report.optionalFailures=%s valinnaista testiä epäonnistui # +gameTest.report.bookTitle=Pelitestin raportti ### A book with this title is placed next to each test with the test results inside diff --git a/texts/fr_CA.lang b/texts/fr_CA.lang index 8cc6fb20..6e45fef8 100644 --- a/texts/fr_CA.lang +++ b/texts/fr_CA.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Écran du chat # accessibility.screenName.chatSettings=Écran Paramètres du chat # accessibility.screenName.createNew=Créer un nouvel écran # accessibility.screenName.createWorld=Créer un écran Paramètres de monde # -accessibility.screenName.editCharacter=Modifier l'écran Personnage # +accessibility.screenName.editCharacter=Créateur de personnage # accessibility.screenName.editWorldSettings=Modifier l'écran Paramètres de monde # accessibility.screenName.error=Écran d'erreur # accessibility.screenName.howToPlay=Écran Guide pratique # @@ -453,6 +453,7 @@ book.signButton=Signer # book.titleHere=[Entrez le titre ici] # build.tooHigh=La hauteur maximale pour la construction est de %s blocs # +build.tooLow=La hauteur minimale pour la construction est de %s blocs # chalkboardScreen.header=Modifier texte # chalkboardScreen.locked=Verrouillé # @@ -693,16 +694,16 @@ commands.bossbar.notFound=Aucune barre de boss avec l'identifiant « %1$s » n commands.bossbar.remove=La barre de boss personnalisée [%1$s] a été supprimée # commands.change-setting.description=Modifie un paramètre sur le serveur dédié en cours d'exécution. # commands.change-setting.success=%1$s a subi une modification # -commands.chunkinfo.compiled=Le chunk est compilé. # +commands.chunkinfo.compiled=Le tronçon est compilé. # commands.chunkinfo.data=Les 64 premiers vertex sont : %1$s # -commands.chunkinfo.empty=Le chunk est vide. # -commands.chunkinfo.hasLayers=Le chunk a des couches : %1$s # -commands.chunkinfo.hasNoRenderableLayers=Le chunk n'a pas de couches qui peuvent être rendues. # -commands.chunkinfo.isEmpty=Le chunk a des couches vides : %1$s # -commands.chunkinfo.location=Emplacement du chunk : (%1$d, %2$d, %3$d) # -commands.chunkinfo.noChunk=Aucun chunk de trouvé à la position du chunk %1$d, %2$d, %3$d # -commands.chunkinfo.notCompiled=Le chunk n'est pas compilé. # -commands.chunkinfo.notEmpty=Le chunk n'est pas vide. # +commands.chunkinfo.empty=Le tronçon est vide. # +commands.chunkinfo.hasLayers=Le tronçon a des couches : %1$s # +commands.chunkinfo.hasNoRenderableLayers=Le tronçon n'a pas de couches qui peuvent être rendues. # +commands.chunkinfo.isEmpty=Le tronçon a des couches vides : %1$s # +commands.chunkinfo.location=Emplacement du tronçon : (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Aucun tronçon de trouvé à la position du tronçon %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=Le tronçon n'est pas compilé. # +commands.chunkinfo.notEmpty=Le tronçon n'est pas vide. # commands.chunkinfo.vertices=Le tampon de la couche %1$s contient %2$d vertex # commands.classroommode.description=Tenter de démarrer et de se connecter au mode Salle de classe. # commands.classroommode.success=Tentative de démarrage du mode Salle de classe... # @@ -742,6 +743,16 @@ commands.deop.description=Révoque le statut d’opérateur d’un joueur. # commands.deop.failed=Impossible d'enlever le statut d'opérateur (niveau de permission trop élevé) : %s # commands.deop.success=%s a perdu ses droits d'opérateur # commands.deop.message=Vous avez perdu vos privilèges d'opérateur # +commands.dialogue.description=Ouvre le dialogue du PNJ à un joueur. # +commands.dialogue.changeFailed=Échec du changement de scène du PNJ. # +commands.dialogue.changeSuccess=Le dialogue a bien modifié la scène du PNJ dans l'ensemble. # +commands.dialogue.changePerPlayerSuccess=Le dialogue a bien modifié la scène du PNJ uniquement pour %1$s. # +commands.dialogue.invalidScene=Une scène non valide a été référencée. # +commands.dialogue.noNpcComponent=L'acteur sélectionné n'avait pas de composante PNJ. # +commands.dialogue.npcNotFound=Aucun PNJ n'a été trouvé. # +commands.dialogue.npcNotInRange=Un PNJ a été trouvé, mais il n'était pas à portée de tick du joueur %1$ qui le recevait. # +commands.dialogue.success=Dialogue envoyé à %1$s. # +commands.dialogue.tooManyNPCs=Le sélecteur de PNJ n'était pas précis et trop de PNJ ont été sélectionnés. Veuillez n'en sélectionner qu'un seul. # commands.difficulty.description=Définit le niveau de difficulté. # commands.difficulty.usage=/difficulty # commands.difficulty.success=La difficulté de la partie a été définie à %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Définit l’état d’immuabilité du monde commands.immutableworld.info=immutableworld = %s # commands.kick.description=Exclut un joueur du serveur. # commands.kick.description.edu=Retire un joueur de la partie. # +commands.kick.no.player=Veuillez indiquer le nom du joueur que vous souhaitez éjecter # commands.kick.not.found=Impossible de trouver le joueur %1$s # commands.kick.not.yourself=Vous ne pouvez pas vous supprimer vous-même du jeu # commands.kick.success=%1$s a été éjecté(e) de la partie # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Le temps ne peut pas être négatif. # commands.schedule.description=Programme une action qui sera exécutée lorsqu'une zone est chargée ou après un certain temps. # commands.schedule.functionQueued=La fonction a été mise en file d'attente et sera exécutée lorsque la zone précisée sera complètement chargée. # commands.schedule.functionRan=Exécution réussie de %1$d entrées de fonction de la fonction %2$s. # +commands.schedule.invalidOrigin=L’origine requise à l’exécution de cette fonction était non valide. # commands.schedule.name.empty=Le nom de la zone de ticks ne peut être vide. # commands.schedule.too.many.areas=Plus d'une zone de ticks du nom de %s a été trouvée. Veuillez utiliser une zone unique. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(En fonction du nombre actuel de joueu commands.setworldspawn.description=Définit le monde d’apparition. # commands.setworldspawn.success=Le point d'apparition du monde a été défini aux coordonnées (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=Le point d'apparition du monde ne peut être défini dans cette dimension # +commands.setworldspawn.notAllowedInLegacyWorlds=Le point d'apparition du monde ne peut être défini dans les mondes hérités # commands.spawnpoint.success.single=Le point d'apparition de %1$s a été défini aux coordonnées (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Définit le point d’apparition d’un joueur. # commands.spawnpoint.success.multiple.specific=Le point d'apparition pour %1$s a été défini aux coordonnées (%2$d, %3$d, %4$d) # @@ -1202,10 +1216,10 @@ commands.tickingarea.description=Ajouter, supprimer ou lister des zones de ticks commands.tickingarea.inuse=Les zones de ticks %1$d/%2$d sont utilisées. # commands.tickingarea.noneExist.currentDimension=Aucune zone de ticks n'existe dans la dimension actuelle. # commands.tickingarea-add-bounds.success=Une zone de ticks a été ajoutée de %1$d à %2$d. # -commands.tickingarea-add-circle.success=Une zone de ticks a été ajoutée, centrée à %1$d avec un rayon de %2$d morceaux. # +commands.tickingarea-add-circle.success=Une zone de ticks a été ajoutée, centrée à %1$d avec un rayon de %2$d tronçons. # commands.tickingarea-add.failure=Le nombre maximal de zones de ticks (%1$d) a déjà été atteint. Impossible d'ajouter plus de zones de ticks. # commands.tickingarea-add.conflictingname=Une zone de ticks du nom de %1$s existe déjà. # -commands.tickingarea-add.chunkfailure=La zone de ticks contient plus de %1$d morceaux. Elle est trop grande et ne peut donc pas être créée. # +commands.tickingarea-add.chunkfailure=La zone de ticks contient plus de %1$d tronçons. Elle est trop grande et ne peut donc pas être créée. # commands.tickingarea-add.radiusfailure=Le rayon ne peut dépasser %1$d. La zone de ticks est trop grande et ne peut être créée. # commands.tickingarea-remove.success=Zone(s) de ticks supprimée(s) # commands.tickingarea-remove.failure=Aucune zone de ticks contenant le bloc à la position %1$d n'existe dans la dimension actuelle. # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Butin d'entités # createWorldScreen.commandblocksenabled=Blocs de commande activés # createWorldScreen.experimentalgameplay=Expériences # +createWorldScreen.experimentalgameplayinfo=§7Essayer les fonctionnalités en cours de développement. Ne peut pas être désactivé après la création du monde. # createWorldScreen.experimentalbiomes=Création de biomes personnalisés # +createWorldScreen.experimentalCreatorFeatures=Caractéristiques du créateur à venir # createWorldScreen.experimentalmodding=Capacités supplémentaires de modification # +createWorldScreen.cavesandcliffs=Cavernes et falaises # +createWorldScreen.cavesandcliffsinternal=Cavernes et falaises (interne) # createWorldScreen.experimentalholiday=Fonctionnalité du créateur de vacances # +createWorldScreen.experimentalGameTest=Activer l'environnement de test en jeu # createWorldScreen.worldPreferences=Préférences de monde # createWorldScreen.startWithMap=Carte de départ # createWorldScreen.defaultName=Mon monde # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Oups! Vous devriez peut-être vérifier v networkWorld.connect_to_xbl=Connectez-vous avec un compte Microsoft pour jouer entre amis. # networkWorld.memberOfTooManyRealms=Vous avez atteint le nombre maximal de membres de Realms. # networkWorld.multiplayerPrivilegesBlocked=Vous ne pouvez pas jouer en mode multijoueur en ligne en raison de la configuration de votre compte Microsoft. Assurez-vous que vos paramètres de sécurité en ligne permettent le mode multijoueur. Consultez les instructions pour modifier ces paramètres sur aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Vous ne pouvez pas jouer en mode multijoueur en ligne en raison de la façon dont votre compte Microsoft est configuré. Assurez-vous que vos paramètres de sécurité en ligne autorisent multiplayer et que vous avez un abonnement Xbox Live Gold actif. Consultez les instructions pour modifier ces paramètres à aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Vous ne pouvez pas jouer en mode multijoueur en ligne en raison de la façon dont votre compte Microsoft est configuré. Assurez-vous que vos paramètres de sécurité en ligne autorisent le mode multijoueur et les clubs, et que vous avez un abonnement Xbox Live Gold actif. Consultez les instructions pour modifier ces paramètres sur aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Vous ne pouvez pas jouer en mode multijoueur en ligne, car vous n'avez pas la plus récente version. Veuillez installer la plus récente version afin d'accéder à toutes les fonctionnalités en ligne. # networkWorld.more_servers=Plus de serveurs # networkWorld.thirdparty.connect=Connexion à '%s' # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Si vous avez reçu un lien d'invitation pour un R networkWorld.highPingWarning.title=Rejoindre le serveur? # networkWorld.highPingWarning.line1=Votre connexion au serveur choisi n'est pas très forte pour le moment. Votre expérience pourrait en être affectée. # networkWorld.highPingWarning.line2=Souhaitez-vous quand même rejoindre ce serveur? # +networkWorld.view_offers=Voir les offres # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Jouez maintenant! # thirdPartyWorld.loadingServers=Récupération des données du serveur, veuillez patienter... # thirdPartyWorld.loadingFeaturedServers=Accès aux serveurs... # +realmsSlotsScreen.description=Choisissez jusqu’à trois mondes à télécharger sur votre serveur Realms. Sélectionnez un monde pour l’activer ou le modifier! # +realmsSlotsScreen.new=Nouveau monde # +realmsSlotsScreen.readyToPlay=Prêt à jouer # +realmsSlotsScreen.editRealm=Gérer le Realm # +realmsSlotsScreen.editWorld=Modifier le monde # +realmsSlotsScreen.activateWorld=Activer le monde # +realmsSlotsScreen.gamesettings=Paramètres de jeu # +realmsSlotsScreen.chooseSlot=Choisir un emplacement # +realmsSlotsScreen.activateWarning=Si vous modifiez ou activez ce monde, vous allez éjecter tous les joueurs actifs. Mais, pas d'inquiétude, ils pourront le rejoindre à nouveau. # +realmsSlotsScreen.celebrationMap=Carte de célébration des Realms # + realmsSettingsScreen.playerCountLabel=Taille # realmsSettingsScreen.forceResourcePackFail=Échec du réglage forcé de la valeur du pack de ressources # realmsSettingsScreen.failedUploadPack=Échec du téléchargement du pack %s. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Fermer le Realm # realmsSettingsScreen.playRealmButton=Jouer # realmsSettingsScreen.playDisabledRealmButton=Realm fermé # realmsSettingsScreen.playExpiredRealmButton=Realm expiré # +realmsSettingsScreen.selectorSectionLabel.manage=Gérer « %s » # realmsSettingsScreen.selectorSectionLabel=Modifier %s # realmsSettingsScreen.selectorSectionLabelRealm=Réinitialisation du Realm... # realmsSettingsScreen.worldSectionTitle=Monde # -realmsSettingsScreen.gameSectionTitle=Jeu # +realmsSettingsScreen.gameSectionTitle=Paramètres de jeu # realmsSettingsScreen.playersSectionTitle=Joueurs # realmsSettingsScreen.membersSectionTitle=Membres # realmsSettingsScreen.subscriptionSectionTitle=Abonnement # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Nom du Realm # realmsSettingsScreen.realmNameEditPlaceholder=Saisir le nom du Realm # realmsSettingsScreen.realmDescriptionEditPlaceholder=Entrez la description du Realm # realmsSettingsScreen.replaceLoadingText=Nous remplaçons votre Realm par une sauvegarde. # +realmsSettingsScreen.replaceWorldButton=Remplacer le monde # realmsSettingsScreen.resetWorldButton=Réinitialiser le monde # realmsSettingsScreen.downloadWorldButton=Télécharger le monde # realmsSettingsScreen.downloadWorldNameCopy=%s - Copier # -realmsSettingsScreen.uploadWorldButton=Remplacer le monde # +realmsSettingsScreen.uploadWorldButton=Télécharger le monde # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Mode de jeu # realmsSettingsScreen.survivalRadioButton=Survie # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Échec de la réinitialisation du Realm. Ve realmsSettingsScreen.realmOpenError=Échec d'ouverture du Realm. # realmsSettingsScreen.realmCloseError=Échec de fermeture du Realm. # realmsSettingsScreen.reset=Réinitialiser # -realmsSettingsScreen.resetRealm=Cette action effacera définitivement le monde pour en créer un autre. Voulez-vous vraiment continuer ? # +realmsSettingsScreen.resetRealm=Ceci supprimera votre monde existant de l'emplacement et vous permettra de le remplacer par un nouveau. Les membres de vos Realms auront accès à votre nouveau monde. Sélectionnez Annuler afin de télécharger une copie du monde actuel pour éviter de perdre vos données, ou sélectionnez Confirmer pour continuer et remplacer votre monde. # realmsSettingsScreen.confirmReset=Effacer et réinitialiser ? # +realmsSettingsScreen.confirmReplace=Remplacer le monde? # realmsSettingsScreen.closeRealmTitle=Fermer le Realm ? # realmsSettingsScreen.closeRealmMessage=Vous allez fermer le Realm pour tous les joueurs qui s'y trouvent. Ceux-ci seront alors déconnectés. Voulez-vous vraiment continuer ? # realmsSettingsScreen.LoadingSubscription=Chargement de l'abonnement... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Toutes les validations de transaction realmsSettingsScreen.dev_no_matching_version_message=AUCUNE CORRESPONDANCE POUR « %s » # realmsSettingsScreen.dev_prev_page_label=Préc. # realmsSettingsScreen.dev_next_page_label=Suiv. # -realmsSettingsScreen.uploadConfirmationMessage=Ceci supprimera le monde actuel de votre Realm et vous permettra de le remplacer avec un nouveau monde. Les membres de votre Realm n'auront plus accès à votre monde actuel. Voulez-vous continuer? # +realmsSettingsScreen.uploadConfirmationMessage=Ceci supprimera votre monde existant de l'emplacement actif de votre Realm et vous permettra de le remplacer par un nouveau. Les membres de votre Realm auront accès à votre nouveau monde. Sélectionnez Annuler afin de télécharger une copie du monde actuel pour éviter de perdre vos données, ou sélectionnez Confirmer pour continuer et remplacer votre monde. # realmsSettingsScreen.uploadConfirmationTitle=Remplacer le monde ? # realmsSettingsScreen.allowlist_invite=Inviter # realmsSettingsScreen.searchBox=Rechercher... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Ce compte Microsoft ne sera pas le com xbl.syncIAP.confirmSync.prompt.title=Synchroniser avec %s? # xbl.syncIAP.confirmSync.prompt.description.line1=Souhaitez-vous synchroniser vos achats du magasin d'applications avec %s? # -xbl.syncIAP.confirmSync.prompt.description.line2=Vous ne pouvez synchroniser qu'une seule fois les packs achetés à l'extérieur du marché Minecraft. Ils continueront d'être accessibles à quiconque joue sur cet appareil. # +xbl.syncIAP.confirmSync.prompt.description.line2=Les packs achetés à l'extérieur du marché Minecraft ne peuvent être synchronisés qu'une seule fois. Ils continueront d'être accessibles à quiconque joue sur cet appareil. # xbl.syncIAP.confirmSync.prompt.yes=Oui, synchroniser mes achats # -xbl.transferEntitlements.error.title=Erreur de compte # -xbl.transferEntitlements.error.body.button=Une erreur est survenue avec votre compte. Vous ne pourrez pas utiliser le marché tant que ce problème ne sera pas résolu. Si le problème persiste pendant plusieurs jours, veuillez communiquer avec l'équipe de soutien au moyen du bouton Aide. # -xbl.transferEntitlements.error.body.nobutton=Une erreur est survenue avec votre compte. Vous ne pourrez pas utiliser le marché tant que ce problème ne sera pas résolu. Si le problème persiste pendant plusieurs jours, veuillez communiquer avec l'équipe de soutien. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Liste d'erreurs : # -xbl.transferEntitlements.error.error1=Numéro d'erreur # -xbl.transferEntitlements.error.error2=Numéro d'ID # +xbl.marketplace.account.error.body.nobutton=Une erreur est survenue avec votre compte. Vous ne pourrez pas utiliser le marché tant que ce problème ne sera pas résolu. Si le problème persiste pendant plusieurs jours, veuillez communiquer avec l'équipe de soutien. # playfab.account.banned.title=Banni # playfab.account.banned.body=Vous avez été banni de Minecraft. Pour toute la durée de votre bannissement, vous ne pourrez pas jouer sur vos mondes (sur certaines plateformes), jouer sur des serveurs, rejoindre des Realms, héberger ou rejoindre des parties multijoueurs, ni utiliser le marché. Si vous payez pour un Realm, vous devrez annuler votre abonnement à partir du magasin où vous l'avez acheté. # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s s'est fait bombarder par %2$s # death.attack.thrown.item=%1$s s'est fait bombarder par %2$s avec un(e) %3$s # death.attack.trident=%1$s a été empalé à mort par %2$s # death.attack.wither=%1$s est mort(e) de décomposition # +death.attack.freeze=%1$s est mort(e) de froid # +death.attack.stalactite=Une stalactite qui tombait a transpercé %1$s # +death.attack.stalagmite=Une stalagmite a empalé %1$s # death.fell.accident.generic=%1$s a fait une terrible chute # death.fell.accident.ladder=%1$s est tombé(e) d'une échelle # death.fell.accident.vines=%1$s est tombé(e) d'une liane # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Loyauté # enchantment.tridentRiptide=Contre-courant # enchantment.tridentImpaling=Empalement # - entity.area_effect_cloud.name=Zone d'effet nuage # entity.armor_stand.name=Porte-armure # entity.arrow.name=Flèche # @@ -2446,6 +2476,7 @@ entity.chicken.name=Poulet # entity.cow.name=Vache # entity.creeper.name=Creeper # entity.dolphin.name=Dauphin # +entity.goat.name=Chèvre # entity.panda.name=Panda # entity.donkey.name=Âne # entity.dragon_fireball.name=Boule de feu dragon # @@ -2470,7 +2501,9 @@ entity.cod.name=Morue # entity.pufferfish.name=Poisson-globe # entity.salmon.name=Saumon # entity.tropicalfish.name=Poisson tropical # +entity.axolotl.name=Axolotl # entity.ghast.name=Ghast # +entity.glow_squid.name=Poulpe luisant # entity.piglin_brute.name=Brute piglin # entity.guardian.name=Gardien # entity.hoglin.name=Hoglin # @@ -3689,6 +3722,13 @@ inventory.binSlot=Détruire # item.air.name=Air # item.apple.name=Pomme # +item.axolotlAdultBodySingle.name=Axolotl adulte %1$s # +item.axolotlBabyBodySingle.name=Axolotl bébé %1$s # +item.axolotlColorLucy.name=Leucique # +item.axolotlColorCyan.name=Cyan # +item.axolotlColorGold.name=Doré # +item.axolotlColorWild.name=Brun # +item.axolotlColorBlue.name=Bleu # item.golden_apple.name=Pomme dorée # item.appleEnchanted.name=Pomme enchantée # item.armor_stand.name=Porte-armure # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Seau de saumon # item.bucketTropical.name=Seau de poisson tropical # item.bucketPuffer.name=Seau de poisson-globe # item.bucketCustomFish.name=Seau de # +item.bucketAxolotl.name=Seau d'axolotl # item.tropicalColorWhite.name=Blanc # item.tropicalColorOrange.name=Orange # item.tropicalColorMagenta.name=Magenta # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Teinture gris pâle # item.dye.white.name=Poudre d'os # item.dye.white_new.name=Teinture blanche # item.dye.yellow.name=Teinture jaune # +item.glow_ink_sac.name=Poche d'encre luisante # +item.glow_frame.name=Cadre luisant # item.egg.name=Œuf # item.elytra.name=Élytres # item.emerald.name=Émeraude # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Wagonnet à vapeur # item.hopper_minecart.name=Wagonnet à entonnoir # item.tnt_minecart.name=Wagonnet à TNT # item.spawn_egg.entity.agent.name=Apparition d'un agent # +item.spawn_egg.entity.axolotl.name=Faire apparaître un axolotl # item.spawn_egg.entity.bee.name=Faire apparaître une abeille # item.spawn_egg.entity.hoglin.name=Faire apparaître un hoglin # item.spawn_egg.entity.cat.name=Faire apparaître un chat # item.spawn_egg.entity.chicken.name=Faire apparaître un poulet # item.spawn_egg.entity.cow.name=Faire apparaître une vache # item.spawn_egg.entity.cod.name=Faire apparaître une morue # +item.spawn_egg.entity.goat.name=Faire apparaître une chèvre # item.spawn_egg.entity.pufferfish.name=Faire apparaître un poisson-globe # item.spawn_egg.entity.salmon.name=Faire apparaître un saumon # item.spawn_egg.entity.tropicalfish.name=Faire apparaître un poisson tropical # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Faire apparaître un villageois # item.spawn_egg.entity.vindicator.name=Faire apparaître un vindicateur # item.spawn_egg.entity.mooshroom.name=Faire apparaître une mooshroom # item.spawn_egg.entity.squid.name=Faire apparaître un poulpe # +item.spawn_egg.entity.glow_squid.name=Faire apparaître un poulpe luisant # item.spawn_egg.entity.rabbit.name=Faire apparaître un lapin # item.spawn_egg.entity.bat.name=Faire apparaître une chauve-souris # item.spawn_egg.entity.ravager.name=Faire apparaître un ravageur # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Museau # item.banner_pattern.skull=Charge de crâne # item.banner_pattern.thing=Chose # item.banner_pattern.vines=Bordure dentelée # +item.bucketPowderSnow.name=Seau de neige poudreuse # itemGroup.search=Rechercher # itemGroup.name.planks=Planches # @@ -5192,7 +5239,7 @@ library.item.sharepopup.shareLink=Partager un lien # library.item.sharepopup.body=Partager un lien pour ce monde. # library.item.sharepopup.copy=COPIER # library.item.sharepopup.copyButton=Copier le lien # -library.item.sharepopup.shareButton=Partager aux équipes # +library.item.sharepopup.shareButton=Partager sur Teams # library.item.share.toast.title=Lien ajouté à votre presse-papiers. # library.item.teams.msgTxt=Jetez un œil à ce monde, %1, dans Minecraft: Education Edition. # @@ -5264,6 +5311,7 @@ menu.start=Commencer # menu.switchingLevel=Changement de monde # menu.makingBackup=Préparation d'une sauvegarde... # menu.saving=Sauvegarde en cours... # +menu.toolboxMode=Mode boîte à outils # merchant.deprecated=Échangez autre chose pour débloquer! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Cet objet est verrouillé et ne peut être abandonné # notification.lock.noRemove=Cet article est verrouillé et ne peut pas être retiré de l’inventaire # npcscreen.action.buttonmode=Mode du bouton # +npcscreen.action.onEnter=À l'entrée # +npcscreen.action.onExit=À la sortie # npcscreen.action.buttonname=Nom du bouton # npcscreen.action.command.placeholder=Entrez la commande ici... # npcscreen.action.command.title=Commande # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Créer un Realm sans acheter # options.dev_flushOrphanedRealmsPurchases=Vider les achats de Realms orphelins # options.dev_enableMixerInteractive=Activer les commandes interactives Mixer # options.dev_storeOfferQueryRequiresXbl=XBL est nécessaire pour les offres en magasin. # -options.dev_clearPurchaseInventory=Réinitialiser les pièces et les droits # options.dev_renderBoundingBox=Afficher le cadre englobant # options.dev_renderPaths=Afficher les trajets # options.dev_renderGoalState=Afficher l'état de destination # @@ -5581,12 +5630,13 @@ options.fboEnable=Activer les FBO # options.forceUnicodeFont=Police Unicode # options.fov=Champ de vision # options.fov.toggle=Le champ de vision peut être altéré par la jouabilité # +options.licenses=Licences # options.licensed_content=Contenu sous licence # options.font_license=Licence de police de caractère # options.font_license_body=%1 # options.livingRoomFOV=Champ de vision salon # options.default.format=%s # -options.percent.format=%s%% # +options.percent.format=%s %% # options.fov.format=%s° # options.fov.max=Quake Pro # options.fov.min=Normal # @@ -5640,6 +5690,8 @@ options.hidden=Caché # options.hidehud=Cacher l'interface # options.hidehand=Cacher la main # options.classic_box_selection=Créer un aperçu de la sélection # +options.creator=Créateur # +options.creatorTitle=Paramètres de créateur # options.vr_classic_box_selection=Créer un aperçu de la sélection # options.hidegamepadcursor=Cacher le curseur de la manette # options.hidegui=Cacher l'interface # @@ -5731,6 +5783,7 @@ options.screenPositionY=Position de l'écran à la verticale # options.sensitivity=Sensibilité # options.sensitivity.max=ULTRARAPIDE!!! # options.sensitivity.min=*bâille* # +options.spyglassdampen=Ajustement de la longue-vue # options.multiplayergame=Partie multijoueur # options.servervisible=Visible des joueurs LAN # options.ShowComfortSelectScreen=Afficher l'écran de choix du confort # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Visible des joueurs Xbox Live # options.xboxLiveAccountSettings=Paramètres du compte Microsoft # options.xboxLiveSignedIn=Connecté avec un compte Microsoft # options.xboxLiveSignedOut=Déconnecté du compte Microsoft # -options.xboxLive.privacyControl=Gérer qui peut vous envoyer des invitations # +options.xboxLive.privacyControl=Confidentialité et sécurité en ligne # +options.realms.checkInvites=Gérer les invitations d'abonnement aux Realms # options.skinCustomisation=Personnalisation du skin... # options.skinCustomisation.title=Personnalisation du skin # options.skin.change=Modifier la skin # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Troisième personne (avant) # options.title=Options # options.toggle=Activer/désactiver # options.renderclouds=Afficher les nuages # +options.toolboxMode=Mode boîte à outils # options.toggleCrouch=S'accroupir oui/non # options.touch=Toucher # options.touchSettings=Paramètres tactiles # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=La skin que vous utilisez ne peut options.skinsMultiplayerDisabled=La skin que vous utilisez ne peut être utilisée en mode multijoueur. # options.content.noRealms=Modifier le monde? # options.content.noRealms.message=Ce monde utilise un pack de ressources ou un modèle qui ne peut être utilisé en mode multijoueur multiplateforme. # +options.experimentalWorldLoad=Charger le monde expérimental? # +options.experimentalWorldLoad.message=Ce monde utilise des fonctionnalités qui sont encore en développement. Il peut planter, se briser ou cesser de fonctionner à tout moment. # +options.activateExperimentalGameplay.message=Attention! Vous êtes sur le point de créer une copie de votre monde où les expériences sont activées. Ce nouveau monde peut se planter, se briser ou ne pas fonctionner avec les mises à jour futures. # options.activateExperimentalGameplay=Activer le jeu expérimental? # -options.activateExperimentalGameplay.message=Active les fonctionnalités Bêta. Le jeu expérimental peut abîmer votre monde. Si vous continuez, nous ferons une copie de votre monde débutant par [EX] avec cette fonctionnalité activée. # -options.activateExperimentalGameplayCreate.message=Active les fonctionnalités Bêta. Le jeu expérimental peut être instable. # +options.activateExperimentalGameplay.activate=Activer les expériences # +options.activateExperimentalGameplayCreate.message=Attention! Vous activez des fonctionnalités qui sont toujours en développement. Votre monde peut planter, se briser ou ne pas fonctionner avec des mises à jour futures. # options.activateFancyBubbles=Activer les colonnes de bulles de fantaisie? # options.activateFancyBubblesCreate.message=Active les colonnes de bulles de fantaisie. Celles-ci peuvent entraîner de moins bonnes performances sur certains appareils. # +options.activateToolboxModeCreate.message=Ajoute des outils d’édition de mondes. Destiné aux créateurs expérimentés utilisant un appareil muni d'une souris et d'un clavier. # +options.activateToolboxModeCreate.messageWithMouse=Ajoute des outils d’édition de mondes. Destiné aux créateurs expérimentés. # options.unlockTemplateWorldOptions=Abandonner les paramètres? # options.unlockTemplateWorldOptions.message=L'expérience que le créateur de ce modèle a souhaitée peut être rompue si vous déverrouillez ces paramètres. Si vous continuez, vous pourriez ne pas être en mesure de retrouver cette expérience. # options.unlockTemplateWorldOptions.initiate=Déverrouiller les options de monde du modèle # @@ -5904,6 +5964,7 @@ options.enableEducation=Activer Education Edition? # options.enableEducation.message=Active les fonctionnalités liées à la chimie de Education Edition. La version Education peut abîmer votre monde. Si vous continuez, nous ferons une copie de votre monde débutant par [EDU]. # options.enableEducationCreate.message=Active les fonctionnalités liées à la chimie de Education Edition. Ceci ne peut être désactivé après la création de votre monde. Veuillez noter que ces fonctionnalités fonctionnent mieux sur les appareils de bureau muni d'un niveau de mémoire de modéré à élevé. # options.goBack=Revenir # +options.loadWorldAnyway=Charger le monde de toute façon # options.managePrivacy=Vous pouvez régler vos paramètres de confidentialité à l'adresse https://account.xbox.com/Settings depuis n'importe quel navigateur. # options.unlink_msa.button=Dissocier le compte Microsoft # options.unlink_msa.confirm.title=Dissocier le compte Microsoft? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Tous les Realms ont été mis à jour. Vous devez playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Plus d’infos # playscreen.realmsCompatibilityFailure=Connexion aux Realms impossible pour l'instant. Veuillez réessayer plus tard. # +playscreen.realmsSignIn=Connectez-vous pour jouer aux Realms dès aujourd’hui! # +playscreen.realmsSignInFriends=Connectez-vous pour voir les Realms de vos amis dès aujourd’hui! # playscreen.worlds=Mondes # playscreen.dontSeeLegacyWorlds=Vous ne voyez pas vos mondes? # playscreen.syncLegacyWorlds=Synchroniser les anciens mondes # @@ -6249,6 +6312,7 @@ potion.wither=Wither # potion.wither.postfix=Potion de décomposition # profileScreen.header=Profil # +profileScreen.reload=Recharger # profileScreen.manage_button_text=Modifier le personnage # profileScreen.manage_button_create_text=Créer un personnage # profileScreen.delete_button=Supprimer le personnage # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Plus d'options du monde... # selectWorld.newWorld=Nouveau monde # selectWorld.newWorld.copyOf=Copie de %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Expérimental # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realms arrive bientôt ! # selectWorld.realmsBeta=Realms Bêta # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=En savoir plus # selectWorld.recreate=Recréer # selectWorld.rename=Renommer # @@ -6809,11 +6874,18 @@ store.allStores=Tous les magasins # store.menu.home=Accueil # store.itemDetail.back=Détails # store.coin.bonus=Bonus! # +store.disabledOnBeta=Cette fonctionnalité est actuellement désactivée en version bêta. # + +store.giftPromo.day=Jour %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Récupéré # +store.promo.title=Célébration estivale # +store.promo.incompatible=Ce monde n'est pas compatible avec cet appareil. Pour le récupérer, utilisez un appareil qui est pris en charge. # +store.promo.details=Voir les détails # +store.promo.view=Voir dans le créateur de personnage # store.realmsPlus=Realms Plus # store.realmsPlus.content=Contenu # store.realmsPlus.faq=FAQ # -store.realmsPlus.buyFor=S'ABONNER MAINTENANT %s ### Maximum 25 characters store.realmsPlus.buyNow=S'ABONNER ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=S'abonner maintenant à %s/mois # store.realmsPlus.buyNowTrialPerMonth=Commencer l'essai ### Maximum 25 characters @@ -6841,14 +6913,14 @@ store.realmsPlus.consumable.withoutTrial=Votre Realm et plus de 150 packs du ma store.realmsPlus.landing.header=L'abonnement comprend : # store.realmsPlus.landing.headerTrial=Essai gratuit de 30 jours, puis %s/mois # -store.realmsPlus.landing.info1.line1=- Votre propre serveur Realm, un monde persistant toujours en ligne pour vous et vos amis! # -store.realmsPlus.landing.info1.line2=- Vos amis jouent gratuitement dans votre Realm # -store.realmsPlus.landing.info1.line3=- Console, appareil mobile, ordinateur, passez d'un appareil à l'autre avec le marché Minecraft # +store.realmsPlus.landing.info1.line1=Votre propre serveur Realm, un monde persistant toujours en ligne pour vous et vos amis! # +store.realmsPlus.landing.info1.line2=Vos amis jouent gratuitement dans votre Realm # +store.realmsPlus.landing.info1.line3=Console, appareil mobile, ordinateur... passez d'un appareil à l'autre avec le marché Minecraft # -store.realmsPlus.landing.info2.line1=- Accédez gratuitement à un catalogue de plus de 150 packs du marché # -store.realmsPlus.landing.info2.line2=- Les mondes de votre Realm comprennent des sauvegardes sécurisées # -store.realmsPlus.landing.info2.line3=- Vos 30 premiers jours seront gratuits # -store.realmsPlus.landing.info2.line4=- Inscrivez-vous dès maintenant à %s/mois # +store.realmsPlus.landing.info2.line1=Accédez gratuitement à un catalogue de plus de 150 packs du marché # +store.realmsPlus.landing.info2.line2=Les mondes de votre Realm comprennent des sauvegardes sécurisées # +store.realmsPlus.landing.info2.line3=Vos 30 premiers jours seront gratuits # +store.realmsPlus.landing.info2.line4=Inscrivez-vous dès maintenant à %s/mois # store.realmsPlus.faq.header=FOIRE AUX QUESTIONS # store.realmsPlus.faq.question1=Qu'est-ce que Realms Plus? # @@ -7246,7 +7318,7 @@ store.applyToRealm=Créer sur Realm # store.inRealmsPlus=Dans Realms Plus # store.uploadWorldTitle=Remplacer le monde? # store.uploadPackTitle=Remplacer le pack? # -store.uploadWorldMessage=Ceci supprimera le monde actuel de votre Realm et vous permettra de le remplacer avec un nouveau monde. Les membres de votre Realm n'auront plus accès à votre monde actuel. Voulez-vous continuer? # +store.uploadWorldMessage=Ceci supprimera votre monde existant de l'emplacement actif de votre Realm et vous permettra de le remplacer par un nouveau. Les membres de votre Realm auront accès à votre nouveau monde. Sélectionnez Annuler afin de télécharger une copie du monde actuel pour éviter de perdre vos données, ou sélectionnez Confirmer pour continuer et remplacer votre monde. # store.uploadPackMessage=Cette action supprimera tous les packs de ressources et de comportement appliqués au Realm et les remplacera par le pack sélectionné. Voulez-vous continuer? # stream.confirm_start=Êtes-vous sûr(e) de vouloir démarrer la diffusion? # @@ -7339,6 +7411,21 @@ tile.camera.name=Appareil photo # tile.conduit.name=Tuyau # tile.invisibleBedrock.name=Bedrock invisible # tile.beetroot.name=Betterave # +tile.big_dripleaf.name=Grande feuille ruisselante # +tile.small_dripleaf_block.name=Petite feuille ruisselante # +tile.hanging_roots.name=Racines suspendues # +tile.dirt_with_roots.name=Terre avec racines # +tile.spore_blossom.name=Fleur de spore # +tile.azalea_leaves.name=Feuilles d'azalée # +tile.azalea_leaves_flowered.name=Feuilles d'azalée en fleurs # +tile.azalea.name=Azalée # +tile.flowering_azalea.name=Azalée en fleurs # +tile.cave_vines.name=Lianes de caverne # +tile.cave_vines_body_with_berries.name=Lianes de caverne # +tile.cave_vines_head_with_berries.name=Lianes de caverne # +item.glow_berries.name=Baies luisantes # +tile.moss_block.name=Bloc de mousse # +tile.moss_carpet.name=Tapis de mousse # tile.birchFence.name=Clôture en bouleau # tile.birch_fence_gate.name=Porte de clôture en bouleau # tile.blast_furnace.name=Haut fourneau # @@ -7616,6 +7703,7 @@ tile.hopper.name=Entonnoir # tile.ice.name=Glace # tile.packed_ice.name=Glace compactée # tile.blue_ice.name=Glace bleue # +tile.frosted_ice.name=Glace givrée # tile.iron_trapdoor.name=Trappe en fer # tile.jukebox.name=Jukebox # tile.jungleFence.name=Clôture en bois tropical # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Feuilles de chêne # tile.leaves.spruce.name=Feuilles de sapin # tile.lever.name=Levier # tile.glowstone.name=Pierre lumineuse # +tile.glow_lichen.name=Lichen luisant # tile.lightning_rod.name=Paratonnerre # tile.lit_pumpkin.name=Citrouille d'Halloween # tile.lockedchest.name=Coffre verrouillé # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Minerai d'or du Nether # tile.respawn_anchor.name=Ancre de réapparition # tile.crying_obsidian.name=Obsidienne pleureuse # +tile.powder_snow.name=Neige poudreuse # +tile.deepslate.name=Ardoise des abîmes # +tile.infested_deepslate.name=Ardoise des abîmes infestée # +tile.cobbled_deepslate.name=Fragments d'ardoise des abîmes # +tile.dripstone_block.name=Bloc de spéléothème # +tile.pointed_dripstone.name=Spéléothème pointu # +tile.cobbled_deepslate_slab.name=Dalle en fragments d'ardoise des abîmes # +tile.cobbled_deepslate_stairs.name=Escaliers en fragments d'ardoise des abîmes # +tile.cobbled_deepslate_wall.name=Mur en fragments d'ardoise des abîmes # +tile.polished_deepslate.name=Ardoise des abîmes polie # +tile.polished_deepslate_slab.name=Dalle en ardoise des abîmes polie # +tile.polished_deepslate_stairs.name=Escaliers en ardoise des abîmes polie # +tile.polished_deepslate_wall.name=Mur en ardoise des abîmes polie # +tile.deepslate_tiles.name=Tuiles d'ardoise des abîmes # +tile.deepslate_tile_slab.name=Dalle de tuiles d'ardoise des abîmes # +tile.deepslate_tile_stairs.name=Escaliers en tuiles d'ardoise des abîmes # +tile.deepslate_tile_wall.name=Mur en tuiles d'ardoise des abîmes # +tile.deepslate_bricks.name=Briques d'ardoise des abîmes # +tile.deepslate_brick_slab.name=Dalle de briques d'ardoise des abîmes # +tile.deepslate_brick_stairs.name=Escaliers en briques d'ardoise des abîmes # +tile.deepslate_brick_wall.name=Mur en briques d'ardoise des abîmes # +tile.chiseled_deepslate.name=Ardoise des abîmes ciselée # +tile.cobbled_deepslate_double_slab.name=Dalle double en fragments d'ardoise des abîmes # +tile.polished_deepslate_double_slab.name=Dalle double en ardoise des abîmes polie # +tile.deepslate_tile_double_slab.name=Dalle double de tuiles d'ardoise des abîmes # +tile.deepslate_brick_double_slab.name=Dalle double de briques d'ardoise des abîmes # +tile.deepslate_lapis_ore.name=Minerai de lapis-lazuli des abîmes # +tile.deepslate_iron_ore.name=Minerai de fer des abîmes # +tile.deepslate_gold_ore.name=Minerai d'or des abîmes # +tile.deepslate_redstone_ore.name=Minerai de redstone des abîmes # +tile.deepslate_diamond_ore.name=Minerai de diamant des abîmes # +tile.deepslate_coal_ore.name=Minerai de charbon des abîmes # +tile.deepslate_emerald_ore.name=Minerai d'émeraude des abîmes # +tile.deepslate_copper_ore.name=Minerai de cuivre des abîmes # +tile.cracked_deepslate_tiles.name=Tuiles d'ardoise des abîmes craquelées # +tile.cracked_deepslate_bricks.name=Briques d'ardoise des abîmes craquelées # +item.copper_ingot.name=Lingot de cuivre # +item.raw_copper.name=Cuivre brut # +item.raw_iron.name=Fer brut # +item.raw_gold.name=Or brut # +tile.copper_block.name=Bloc de cuivre # +tile.exposed_copper.name=Cuivre exposé # +tile.weathered_copper.name=Cuivre érodé # +tile.oxidized_copper.name=Cuivre oxydé # +tile.waxed_copper.name=Bloc de cuivre ciré # +tile.waxed_exposed_copper.name=Cuivre exposé ciré # +tile.waxed_weathered_copper.name=Cuivre érodé ciré # +tile.waxed_oxidized_copper.name=Cuivre oxydé ciré # + +tile.cut_copper.name=Cuivre taillé # +tile.exposed_cut_copper.name=Cuivre taillé exposé # +tile.weathered_cut_copper.name=Cuivre taillé érodé # +tile.oxidized_cut_copper.name=Cuivre taillé oxydé # +tile.waxed_cut_copper.name=Cuivre taillé ciré # +tile.waxed_exposed_cut_copper.name=Cuivre taillé, exposé, ciré # +tile.waxed_weathered_cut_copper.name=Cuivre taillé, érodé, ciré # +tile.waxed_oxidized_cut_copper.name=Cuivre taillé, oxydé, ciré # + +tile.cut_copper_stairs.name=Escaliers en cuivre coupé # +tile.exposed_cut_copper_stairs.name=Escaliers en cuivre taillé exposé # +tile.weathered_cut_copper_stairs.name=Escaliers en cuivre taillé érodé # +tile.oxidized_cut_copper_stairs.name=Escaliers en cuivre taillé oxydé # +tile.waxed_cut_copper_stairs.name=Escaliers en cuivre taillé ciré # +tile.waxed_exposed_cut_copper_stairs.name=Escaliers en cuivre taillé, exposé, ciré # +tile.waxed_weathered_cut_copper_stairs.name=Escaliers en cuivre taillé, érodé, ciré # +tile.waxed_oxidized_cut_copper_stairs.name=Escaliers en cuivre taillé, oxydé, ciré # + +tile.cut_copper_slab.name=Dalle en cuivre # +tile.exposed_cut_copper_slab.name=Dalle en cuivre taillé exposé # +tile.weathered_cut_copper_slab.name=Dalle en cuivre taillé érodé # +tile.oxidized_cut_copper_slab.name=Dalle en cuivre taillé oxydé # +tile.waxed_cut_copper_slab.name=Dalle en cuivre taillé ciré # +tile.waxed_exposed_cut_copper_slab.name=Dalle en cuivre taillé, exposé, ciré # +tile.waxed_weathered_cut_copper_slab.name=Dalle en cuivre taillé, érodé, ciré # +tile.waxed_oxidized_cut_copper_slab.name=Dalle en cuivre taillé, oxydé, ciré # +tile.raw_copper_block.name=Bloc de cuivre brut # +tile.raw_iron_block.name=Bloc de fer brut # +tile.raw_gold_block.name=Bloc d'or brut # +itemGroup.name.copper=Cuivre # +hudScreen.tooltip.waxOn=Mettre la cire # +hudScreen.tooltip.waxOff=Enlever la cire # +hudScreen.tooltip.scrape=Gratter # + + + +item.spyglass.name=Longue-vue # +item.amethyst_shard.name=Éclat d'améthyste # +tile.amethyst_block.name=Bloc d'améthyste # +tile.budding_amethyst.name=Druse d'améthyste # +tile.amethyst_cluster.name=Amas d'améthystes # +tile.large_amethyst_bud.name=Grand cristal d'améthyste # +tile.medium_amethyst_bud.name=Cristal d'améthyste moyen # +tile.small_amethyst_bud.name=Petit cristal d'améthyste # +tile.tuff.name=Tuf # +tile.calcite.name=Calcite # +tile.tinted_glass.name=Verre teinté # +tile.smooth_basalt.name=Basalte lisse # + tipped_arrow.effect.empty=Flèche pointue # tipped_arrow.effect.mundane=Flèche pointue # tipped_arrow.effect.thick=Flèche pointue # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Blocs invisibles : # structure_block.include_entities=Entités comprises : # structure_block.show_bounding_box=Montrer les blocs liés : # structure_block.mirror=Miroir : # +structure_block.animation_mode=Mode animation : # +structure_block.animation_time=Temps d’animation : # +structure_block.animation_time_tip=En quelques secondes # +structure_block.place_by_none=Aucun # +structure_block.place_by_layer=Placer par couche # +structure_block.place_by_block=Placer par bloc # structure_block.rotation=Rotation # structure_block.integrity=Intégrité : # structure_block.seed=Code de génération : # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Exportation de votre structure # title.oldgl1=Vieille carte graphique détectée; cela pourrait vous empêcher # title.oldgl2=de jouer dans le futur alors qu'OpenGL 2.0 sera requis. # +toolboxMode.text=à venir bientôt # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Préfixe, %s%2$s encore %s et %1$s enfin %s et également %1$s encore! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=L'expérience de jeu complète de Mi trial.tabbed_upsell.server.title=SERVEURS # trial.tabbed_upsell.server.description=Les serveurs vous offrent des façons tout à fait créatives de jouer à Minecraft! Jouez à des mini-jeux, rencontrez la communauté Minecraft et faites-vous de nouveaux amis. Déverrouillez l'expérience de jeu complète de Minecraft dès aujourd'hui pour essayer les serveurs! # trial.tabbed_upsell.store.title=MAGASIN # -trial.tabbed_upsell.store.description=Obtenez l'accès au marché Minecraft, notre magasin du jeu. Optez pour un autre style avec de nouvelles skins, modifiez votre monde ou explorez de nouvelles cartes incroyables provenant des meilleurs créateurs de la communauté! Mettez la main sur la version complète du jeu dès aujourd'hui! # +trial.tabbed_upsell.store.description=Obtenez l'accès au marché Minecraft, notre magasin du jeu. Changez de style avec de nouvelles skins, modifiez votre monde ou explorez de nouvelles cartes incroyables provenant des meilleurs créateurs de la communauté! Mettez la main sur la version complète du jeu dès aujourd'hui! # trial.tabbed_upsell.creative.title=CRÉATIF # trial.tabbed_upsell.creative.description=Procurez-vous Minecraft et obtenez le mode Créatif! Accédez à la totalité de l'inventaire... seule votre imagination mettra un frein à ce que vous pouvez construire! Envolez-vous autour de votre monde, bâtissez la maison de vos rêves avec les matériaux de votre choix ou alors faites exploser une montagne grâce à une quantité illimitée de TNT! # trial.tabbed_upsell.addon.title=EXTENSIONS # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s de %2$s # hbui.AchievementsSummary.narratorInProgress=En cours %1$s # hbui.AchievementsSummary.narratorPercentage=%1$s pour cent de progression # hbui.AchievementsSummary.narratorSummary=Récapitulatif des succès # +hbui.AchievementsSummary.narratorTextBlock=Bloc de texte # hbui.AchievementsSummary.narratorTimePlayed=Temps de jeu %1$s heures # hbui.AchievementsSummary.percentage=%1$s de %2$s terminé # hbui.AchievementsSummary.progress=En cours # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Bouton de retour # hbui.BaseTextField.deselect=Désélectionner # hbui.BaseTextField.select=Sélectionner # hbui.Button.button=bouton # +hbui.CreateNewWorld.advanced.bonusChestDescription=Apparaître près d'un coffre qui contient des objets pour vous aider à démarrer # +hbui.CreateNewWorld.advanced.bonusChestTitle=Coffre bonus # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Le feu peut se propager entre les entités # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Propagation du feu # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Les joueurs peuvent s'infliger des dégâts les uns les autres # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Tir allié # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Passer le menu « Vous êtes mort(e)! » et réapparaître immédiatement # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Réapparition immédiate # +hbui.CreateNewWorld.advanced.mobLootDescription=Les créatures laissent tomber des objets lorsqu’elles sont tuées # +hbui.CreateNewWorld.advanced.mobLootTitle=Butin de créature # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Gagner ou perdre de la santé en fonction de votre faim # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Régénération naturelle # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Réapparaître dans ce rayon de bloc à votre mort si aucun point d'apparition personnalisé n’est défini. Valeur maximale de 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Rayon de réapparition # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Afficher votre position actuelle # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Afficher les coordonnées # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Le jeu charge et applique des modifications dans un rayon de 96 × 96 blocs # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s tronçons # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Simulation de la distance # +hbui.CreateNewWorld.advanced.startWithMapDescription=Apparaître avec une carte vierge pour explorer votre monde # +hbui.CreateNewWorld.advanced.startWithMapTitle=Carte de départ # +hbui.CreateNewWorld.advanced.tileDropsDescription=Butins de blocs quand ils sont brisés # +hbui.CreateNewWorld.advanced.tileDropsTitle=Butins de bloc # +hbui.CreateNewWorld.advanced.title=Paramètres avancés # +hbui.CreateNewWorld.advanced.tntExplodesDescription=La boîte rouge fait boum # +hbui.CreateNewWorld.advanced.tntExplodesTitle=Explosion de TNT # +hbui.CreateNewWorld.advanced.worldSeedDescription=Créer un nouveau monde basé sur un modèle ou un code de génération en particulier. Ne peut pas être changé après la création de votre monde. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Code de génération de monde # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=numéro # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Plat # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Infini # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Limité # +hbui.CreateNewWorld.advanced.worldTypeTitle=Type de monde # hbui.CreateNewWorld.cheats.commandBlocksDescription=Activer l’utilisation des blocs de commande # hbui.CreateNewWorld.cheats.commandBlocksTitle=Blocs de commande # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Le temps en jeu est verrouillé à midi # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Cycle jour-nuit # hbui.CreateNewWorld.cheats.description=Personnaliser le jeu avec les paramètres de triche # hbui.CreateNewWorld.cheats.educationDescription=Optimisé pour les appareils de bureau avec suffisamment de RAM # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Butin d'entités # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Des créatures et d’autres entités laissent tomber des objets lorsqu’elles sont tuées # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Butin d'entités # hbui.CreateNewWorld.cheats.inventoryDescription=Garder tous les objets dans l’inventaire à votre décès # hbui.CreateNewWorld.cheats.inventoryTitle=Conservation de l'inventaire # hbui.CreateNewWorld.cheats.mobGriefingDescription=Certaines créatures sont capables d’interagir avec votre monde # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Paramètres de triche # hbui.CreateNewWorld.cheats.title=Triches # hbui.CreateNewWorld.cheats.weatherDescription=Activer les précipitations et les orages # hbui.CreateNewWorld.cheats.weatherTitle=Cycle météo # +hbui.CreateNewWorld.general.difficultyEasyDescription=Des créatures hostiles apparaissent, mais infligent moins de dégâts. La barre de faim se réduit et draine la santé jusqu’à 5 cœurs. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Facile # +hbui.CreateNewWorld.general.difficultyEasyTitle=Facile # +hbui.CreateNewWorld.general.difficultyHardDescription=Des créatures hostiles apparaissent, mais infligent moins de dégâts. La barre de faim se réduit et draine toute la santé. # +hbui.CreateNewWorld.general.difficultyHardLabel=Difficile # +hbui.CreateNewWorld.general.difficultyHardTitle=Difficile # +hbui.CreateNewWorld.general.difficultyNormalDescription=Des créatures hostiles apparaissent et infligent des dégâts normaux. La barre de faim se réduit et draine la santé jusqu’à la moitié d'un cœur. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normal # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normal # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Seules quelques créatures neutres apparaissent, aucune n'est hostile. La barre de faim ne se réduit pas et la santé se regénère avec le temps. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Paisible # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Paisible # +hbui.CreateNewWorld.general.difficultyTitle=Difficulté # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Volez, explorez et créez sans limites # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Créatif # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Construisez, fabriquez, chassez, cuisinez et luttez pour votre survie # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Survie # +hbui.CreateNewWorld.general.gameModeTitle=Mode de jeu # +hbui.CreateNewWorld.general.worldNamePlaceholder=Nom du monde # +hbui.CreateNewWorld.general.worldNameTitle=Nom du monde # +hbui.CreateNewWorld.general.worldTypeTitle=Type de monde # hbui.CreateNewWorld.title=Créer un nouveau monde # +hbui.CreateNewWorldSideMenu.create=Créer # +hbui.CreateNewWorldSideMenu.createOnRealm=Créer sur Realm # +hbui.CreateNewWorldSideMenu.selectTab=Sélectionner # hbui.ErrorModal.goBack=Revenir # hbui.ErrorModal.goingBack=Retour à l'écran précédent... # hbui.ErrorModal.title=Une erreur s'est produite # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Menu # hbui.MenuButton.toggle=Menu d'activation # hbui.Modal.close=Fermer le modal # hbui.SectionList.groupNarration=%1$s, groupe %2$s de %3$s # +hbui.SideMenu.sideMenuItem.selected=sélectionné # hbui.Switch.elementType=mettre à # hbui.Switch.off=désactivé # hbui.Switch.on=activé # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Ouvrir # hbui.TabBar.selected=sélectionné # hbui.TabBar.selectedTab=%1$s de %2$s # hbui.TabBar.tab=onglet # -hbui.TextField.deselect=Désélectionner # -hbui.TextField.select=Sélectionner # +hbui.TextField.currentValue=valeur actuelle # +hbui.TextField.disabled=désactivé # +hbui.TextField.empty=vide # +hbui.TextField.field=Champ # hbui.Toggle.count=%1$s de %2$s # hbui.Toggle.elementType=choix à activer/désactiver # hbui.Toggle.select=Sélectionner # @@ -8802,7 +9062,7 @@ contentlog.history.title=Historique du journal de contenu # contentlog.history.copyToClipboard=Copier dans le presse-papiers # contentlog.logLocationSectionName=Emplacement du journal de contenu : # contentlog.settingsSectionName=Paramètres du journal de contenu # -contentlog.clear_files=Supprimer les vieux journaux de contenu # +contentlog.clear_files=Supprimer les vieux journaux # contentlog.delete.title=Supprimer les vieux fichiers de journaux? # contentlog.delete.body1=Sélectionnez « Supprimer maintenant » pour effacer tous les fichiers de journaux précédents. # contentlog.delete.body2=Remarque : Le fichier de journal de votre session active courante demeurera. # @@ -8833,13 +9093,14 @@ dr.loading=Chargement en cours... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Choisir nouvelle skin # dr.classic_skins.custom_skin_title=Importer une skin # -dr.classic_skins.custom_skin_description=Importez un fichier image de votre appareil pour l'utiliser comme skin. Ceci ne sera pas synchronisé d'une partie ou d'un appareil à l'autre. # +dr.classic_skins.custom_skin_description=Importez un fichier image de votre appareil à utiliser comme skin. Il n'y aura pas de synchronisation entre les appareils ou les jeux. Les joueurs ayant des skins personnalisées ne seront pas visibles si l’option « N'autoriser que les skins fiables » est activée. # dr.classic_skins.custom_skin_section_title=Importer # dr.classic_skins.invalidCustomSkin=Ce n'est pas une skin Minecraft. # dr.classic_skins.owned=En possession # dr.classic_skins.purchasable=En obtenir plus # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=par %s # +dr.classic_skins.right_side.author_minecraft=de Minecraft # dr.classic_skins.right_side.featured_title=Packs de skins en vedette et recommandés # dr.classic_skins.right_side.limited_usage=Utilisation limitée # dr.classic_skins.right_side.limited_usage.tooltip=Cette skin peut être utilisée ici, mais ne peut pas se déplacer. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Choisissez le modèle correspondant à votre skin # dr.classic_skins.select_skin.title=Type de skin # dr.classic_skins.upsellWithoutStore=Vous devez acheter le pack de skins pour utiliser cette skin, et nous ne pouvons pas nous connecter au marché. # dr.collect_achievement_item=Collecter # +dr.equip_piece=Équiper # dr.emotes.play_again=Rejouer # dr.header.animation=Émotes # dr.header.capes=Capes # @@ -8865,6 +9127,12 @@ dr.zooming=Zoom # dr.header.classic_skins=Skins classiques # dr.header.creator_piece_list=Tous par %s # dr.header.customization=Créateur de personnage # + +dr.accessibility.header.customization=Onglet 1 sur 4 : créateur de personnage # +dr.accessibility.header.classic_skins=Onglet 2 sur 4 : skins classiques # +dr.accessibility.header.animation=Onglet 3 sur 4 : émotes # +dr.accessibility.header.capes=Onglet 4 sur 4 : capes # + dr.header.featured=Objets en vedette # dr.header.previewAppearance=Prévisualiser l'apparence # dr.header.colorPicker=Sélecteur de couleurs # @@ -8892,6 +9160,7 @@ dr.right_arm=Bras droit # dr.left_leg=Jambe gauche # dr.right_leg=Jambe droite # dr.none_button_text=Aucun # +dr.go_to_profile_settings_text=Aller aux paramètres de profil # dr.default_piece_button_text=Par défaut # dr.categories.body=Corps # dr.categories.style=Style # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Le personnage a été supprimé # dr.notification.item_selection_failed=Échec de la sélection d'objet # dr.notification.character_failed=Échec du chargement du personnage %s # dr.notification.character_failed_start=Échec du chargement du personnage %s. Vous pouvez le recharger à partir de votre profil. # +dr.notification.equipped_piece=Vous avez équipé %s. # dr.modal.persona_delete_confirm=Le personnage actuel sera supprimé # dr.default.alex.bottom=Pantalon d'Alex # dr.default.alex.hair=Cheveux d'Alex # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Chaussures de Steve # dr.default.steve.skin=Steve # dr.default.steve.top=Chemise de Steve # dr.emotes.slot=Expression de sentiment %d # +dr.deep_link_fail.profile=Échec du lien profond : impossible de charger le profil # +dr.deep_link_fail.dressing_room=Échec du lien profond : impossible d’ouvrir l’offre # onlinePlay.notRated=Le jeu en ligne n'a pas de classification # onlinePlay.message=Durant les parties en ligne, les joueurs peuvent être exposés à des messages par chat et à d'autres types de contenus générés par les utilisateurs qui n'ont pas fait l'objet d'une classification et qui peuvent ne pas convenir à un public de tous âges. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s Ko ### %1$s is the dynamicPackage.download.android.timeRemainingNotification=%1$s restant ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Statut de la mise à jour # dynamicPackage.download.android.NotificationChannelDescription=Afficher le statut et le progrès de la mise à jour # + +## GameTest content +gameTest.description=Interagit avec le test de jeu. # +gameTest.error.unknownCommandMode=Mode de commande inconnu fourni # +gameTest.error.missingStructure=Impossible de trouver un bloc de structure dans un rayon de %s # +gameTest.error.cannotFindLookedAtBlock=Impossible de trouver le bloc que vous cherchez # +gameTest.error.cannotFindStuctureBlockContainingBlock=Impossible de trouver un bloc de structure qui contient les PDV %s, %s, %s # +gameTest.error.structureTooBig=Le nombre de blocs de chaque axe de la structure doit être inférieur à %s # +gameTest.error.repeatCountTooSmall=Le nombre de répétitions doit être supérieur à 0 # +gameTest.error.failConditionMet=Conditions d’échec satisfaites # +gameTest.error.timeout=N’a pas réussi ou a échoué en %s ticks # +gameTest.error.noFinishedSequences=Aucune séquence terminée # +gameTest.error.flakyTestError=Pas assez de réussites : %s sur %s tentatives. Réussites requises : %s. Tentatives maximales : %s. # +gameTest.error.testMissing=Impossible de trouver le test du nom '%s'. # +gameTest.error.structureNotSpawned=Échec de la génération de structure pour le test # +gameTest.error.flakyFailed=Échec du test marqué comme étant en biais %s, tentative : %s de %s # +gameTest.error.flakyFailedShowSuccesses=, succès : %s (%s requis) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=Échec de %s! # +gameTest.error.succeededInInvalidTick=Réussi dans un tick non valide : %s, mais le tick actuel est %s # +gameTest.error.noTestsFound=Aucun test trouvé pour la balise '%s' # +gameTest.optionalPrefix=(facultatif) # +gameTest.assert.couldNotSetBlock=Impossible de définir bloc « %s » # +gameTest.assert.missingButton=Un bouton était attendu # +gameTest.assert.missingLever=Un levier était attendu # +gameTest.assert.couldNotSpawnEntity=Impossible de faire apparaître une entité de type « %s » # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() ne fonctionne qu’avec les créatures # +gameTest.assert.mobWontMove=Impossible de déplacer la créature de « %s » # +gameTest.assert.expectEntityOfType=Une entité de type « %s » était attendue # +gameTest.assert.unexpectedDataResult=Résultat inattendu des données de l’entité # +gameTest.assert.didNotExpectEntityOfType=Une entité de type « %s » n'était pas attendue # +gameTest.assert.expectBlock=Un bloc « %s » était attendu # +gameTest.assert.unexpectedBlock=Un bloc « %s » n'était pas attendu # +gameTest.assert.unexpectedBlockState=Le bloc n’a pas l'état de bloc attendu # +gameTest.assert.unexpectedBlockStatePrecise=État de bloc inattendu. Prévu : %s. Réel : %s # +gameTest.assert.expectItemOfType=Une entité d'objet de type %s était attendue # +gameTest.assert.unexpectedItemOfType=Une entité d'objet de type %s n'était pas attendue # +gameTest.assert.wrongEntityItemCount=Nombre inattendu d’entités d'objets de type %s. Attendu : %s. Réel : %s. # +gameTest.assert.noContainerFound=Aucun conteneur trouvé # +gameTest.assert.expectEmptyContainer=Un conteneur vide était attendu # +gameTest.assert.expectItemInContainer=Le conteneur ne contient pas d’objet de type %s # +gameTest.assert.missingComponent=Composante manquante de l’entité « %s » # +gameTest.assert.hasComponent=L'entité a la composante « %s » # +gameTest.assert.missingArmor=Entité d'armure %s manquante dans l’emplacement %s avec données %s # +gameTest.assert.hasArmor=L’entité a l'armure %s dans l'emplacement %s avec des %s # +gameTest.assert.unexpectedRedstonePowerLevel=Niveau de puissance de redstone inattendu. Prévu : %s. Réel : %s. # +gameTest.assert.expectWaterLogged=Un bloc rempli d'eau était attendu # +gameTest.assert.unexpectedWaterLogged=Un bloc rempli d'eau n'était pas attendu # +gameTest.assert.missingExplosionComponent=Impossible de régler la mèche de l’entité, car elle n’a pas de composante d’explosion # +gameTest.assert.invalidEntityInstance=Instance d’entité non valide # +gameTest.assert.expectEntityInstance=Instance d’entité attendue # +gameTest.success.runningTests=Exécution de tests %s... # +gameTest.success.relativePosition=Position par rapport à %s : %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=Réussite de %s! # +gameTest.success.flakyPassedEnough=Réussite de %s %s fois en %s tentatives. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Réussite du test marqué comme étant en biais %s, tentative : %s, réussites : %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Exécution de tests %s avec des balises '%s'... # +gameTest.report.testLocation=À : %s, %s, %s (relatif : %s, %s, %s) # +gameTest.report.tickCount=Tick : %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Test de jeu complété! %s tests ont été effectués # +gameTest.report.someTestsFailed=%s tests requis ont échoué :( # +gameTest.report.allRequiredTestsPassed=Tous les tests requis ont été réussis :) # +gameTest.report.optionalFailures=%s tests optionnels ont échoué # +gameTest.report.bookTitle=Rapport de test de jeu ### A book with this title is placed next to each test with the test results inside diff --git a/texts/fr_FR.lang b/texts/fr_FR.lang index 83ddccd6..5d502a3e 100644 --- a/texts/fr_FR.lang +++ b/texts/fr_FR.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Écran de tchat # accessibility.screenName.chatSettings=Écran des paramètres de tchat # accessibility.screenName.createNew=Écran Créer nouveau # accessibility.screenName.createWorld=Écran des paramètres de création de monde # -accessibility.screenName.editCharacter=Écran Modifier le personnage # +accessibility.screenName.editCharacter=Créateur de personnage # accessibility.screenName.editWorldSettings=Écran des paramètres de modifications de monde # accessibility.screenName.error=Écran d'erreur # accessibility.screenName.howToPlay=Écran Comment jouer # @@ -453,6 +453,7 @@ book.signButton=Signer # book.titleHere=[Saisissez le titre ici] # build.tooHigh=La hauteur maximale de construction est de %s blocs # +build.tooLow=La hauteur minimale pour la construction est de %s blocs # chalkboardScreen.header=Modifier texte # chalkboardScreen.locked=Verrouillé # @@ -742,6 +743,16 @@ commands.deop.description=Révoque le statut d'opérateur d'un joueur. # commands.deop.failed=Impossible de révoquer le statut d'opérateur (niveau d'autorisation trop élevé) : %s # commands.deop.success=%s a perdu ses privilèges d'opérateur # commands.deop.message=Vous avez perdu vos privilèges d'opérateur # +commands.dialogue.description=Ouvre la fenêtre de dialogue du PNJ pour un joueur. # +commands.dialogue.changeFailed=Échec de modification de la scène pour le PNJ. # +commands.dialogue.changeSuccess=Le dialogue a bien modifié la scène du PNJ pour tout le monde. # +commands.dialogue.changePerPlayerSuccess=Le dialogue a bien modifié le texte du PNJ juste pour %1$s. # +commands.dialogue.invalidScene=Une scène non valide a été référencée. # +commands.dialogue.noNpcComponent=L'acteur choisi n'avait pas de composante PNJ. # +commands.dialogue.npcNotFound=Aucun PNJ n'a été trouvé. # +commands.dialogue.npcNotInRange=Un PNJ a été trouvé, mais il n'était pas dans la plage persistante du joueur destinataire %1$s. # +commands.dialogue.success=Dialogue envoyé à %1$s. # +commands.dialogue.tooManyNPCs=Le sélecteur pour les PNJ était ambigu et a donné lieu à une sélection trop importante. Veuillez sélectionner un seul PNJ. # commands.difficulty.description=Définit le niveau de difficulté. # commands.difficulty.usage=/difficulty # commands.difficulty.success=La difficulté a été changée en %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Définit le statut immuable du monde. # commands.immutableworld.info=immutableworld = %s # commands.kick.description=Exclut un joueur du serveur. # commands.kick.description.edu=Retire un joueur de la partie. # +commands.kick.no.player=Veuillez indiquer le nom du joueur que vous voulez expulser # commands.kick.not.found=Impossible de trouver le joueur %1$s # commands.kick.not.yourself=Vous ne pouvez pas vous retirer de la partie. # commands.kick.success=%1$s a été éjecté(e) du jeu # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Le rayon ne peut pas être négatif. # commands.schedule.description=Planifie une action à exécuter une fois qu'une zone est chargée ou après un certain temps. # commands.schedule.functionQueued=La fonction a été mise en file d'attente et elle sera exécutée lorsque la zone spécifiée sera entièrement chargée. # commands.schedule.functionRan=Les entrées de la fonction %1$d ont été exécutées avec succès dans la fonction %2$s. # +commands.schedule.invalidOrigin=La source nécessaire à l'exécution de cette fonction était invalide. # commands.schedule.name.empty=Le nom de la zone persistante ne peut pas être vide. # commands.schedule.too.many.areas=Plusieurs zones persistantes possèdent le nom %s. Veuillez utiliser une seule zone. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Limité au nombre actuel de joueurs) commands.setworldspawn.description=Définit le point d'apparition du monde. # commands.setworldspawn.success=Définir le point d'apparition du monde : (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=L'apparition de monde ne peut pas être définie dans cette dimension # +commands.setworldspawn.notAllowedInLegacyWorlds=L'apparition de monde ne peut pas être définie dans cette dimension # commands.spawnpoint.success.single=Définir le point d'apparition de %1$s en (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Définit le point d'apparition d'un joueur. # commands.spawnpoint.success.multiple.specific=Définir le point d'apparition pour %1$s en (%2$d, %3$d, %4$d) # @@ -1588,7 +1602,7 @@ createWorldScreen.action.local=Créez votre monde ! # createWorldScreen.action.realms=Créez votre monde ! # createWorldScreen.action.realmsReset=Réinitialiser le Realm # createWorldScreen.advanced=Avancé # -createWorldScreen.cheatSettings=Cheats # +createWorldScreen.cheatSettings=Triche # createWorldScreen.worldSettings=Options du monde # createWorldScreen.alwaysDay=Jour éternel # createWorldScreen.bonusChest=Coffre bonus # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Butin des entités # createWorldScreen.commandblocksenabled=Blocs de commande activés # createWorldScreen.experimentalgameplay=Expériences # +createWorldScreen.experimentalgameplayinfo=§7Essayez les fonctionnalités en cours de développement. Vous ne pouvez pas les désactiver après la création du monde. # createWorldScreen.experimentalbiomes=Création de biomes personnalisés # +createWorldScreen.experimentalCreatorFeatures=Fonctionnalités du créateur à venir # createWorldScreen.experimentalmodding=Capacités supplémentaires de modification # +createWorldScreen.cavesandcliffs=Cavernes et falaises # +createWorldScreen.cavesandcliffsinternal=Cavernes et falaises (interne) # createWorldScreen.experimentalholiday=Fonctionnalités du créateur de vacances # +createWorldScreen.experimentalGameTest=Activer le framework GameTest # createWorldScreen.worldPreferences=Préférences du monde # createWorldScreen.startWithMap=Carte de départ # createWorldScreen.defaultName=Mon monde # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Oups ! Vérifiez votre connexion à Inte networkWorld.connect_to_xbl=Connectez-vous avec un compte Microsoft pour jouer entre amis. # networkWorld.memberOfTooManyRealms=Vous avez atteint le nombre maximal de membres pour le Realm. # networkWorld.multiplayerPrivilegesBlocked=La configuration de votre compte Microsoft ne vous permet pas de jouer à des parties multijoueur en ligne. Assurez-vous que vos paramètres de sécurité en ligne vous permettent de jouer en multijoueur. Rendez-vous sur aka.ms/MCMultiplayerHelp pour consulter et modifier vos paramètres. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=La configuration de votre compte Microsoft ne vous permet pas de jouer à des parties multijoueur en ligne. Assurez-vous que vos paramètres de sécurité en ligne vous permettent de jouer en multijoueur et que vous avez un abonnement Xbox Live Gold actif. Rendez-vous sur aka.ms/MCMultiplayerHelp pour consulter et modifier vos paramètres. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=La configuration de votre compte Microsoft ne vous permet pas de jouer à des parties multijoueur en ligne. Assurez-vous que vos paramètres de sécurité en ligne vous permettent de jouer en multijoueur et de rejoindre des clubs, et que vous avez un abonnement Xbox Live Gold actif. Rendez-vous sur aka.ms/MCMultiplayerHelp pour consulter et modifier vos paramètres. # networkWorld.versionOutOfDate=Vous ne pouvez pas jouer en multijoueur en ligne, car vous n'avez pas la version la plus récente. Veuillez installer la dernière version pour accéder aux fonctionnalités en ligne. # networkWorld.more_servers=Plus de serveurs # networkWorld.thirdparty.connect=Se connecter à "%s" # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Si vous avez reçu un lien d'invitation à un Rea networkWorld.highPingWarning.title=Rejoindre le serveur # networkWorld.highPingWarning.line1=Vous n’avez pas actuellement de connexion forte au serveur choisi. Votre expérience peut être affectée. # networkWorld.highPingWarning.line2=Souhaitez-vous rejoindre ce serveur de toute façon? # +networkWorld.view_offers=Voir les offres # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=À vous de jouer ! # thirdPartyWorld.loadingServers=Récupération des informations du serveur, veuillez patienter... # thirdPartyWorld.loadingFeaturedServers=Récupération des serveurs... # +realmsSlotsScreen.description=Choisissez jusqu'à trois mondes à télécharger sur votre serveur Realms. Sélectionnez un monde pour l'activer ou le modifier ! # +realmsSlotsScreen.new=Nouveau monde # +realmsSlotsScreen.readyToPlay=Prêt à jouer # +realmsSlotsScreen.editRealm=Gérer le Realm # +realmsSlotsScreen.editWorld=Modifier le monde # +realmsSlotsScreen.activateWorld=Activer le monde # +realmsSlotsScreen.gamesettings=Paramètres de jeu # +realmsSlotsScreen.chooseSlot=Choisir un emplacement # +realmsSlotsScreen.activateWarning=Si vous modifiez ou activez ce monde, vous expulserez tous les joueurs actifs. Ne vous inquiétez pas, ils pourront vous rejoindre. # +realmsSlotsScreen.celebrationMap=Carte de célébration Realms # + realmsSettingsScreen.playerCountLabel=Taille # realmsSettingsScreen.forceResourcePackFail=La valeur du pack de ressources n'a pas pu être imposée # realmsSettingsScreen.failedUploadPack=Échec du chargement du pack %s. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Fermer le Realm # realmsSettingsScreen.playRealmButton=Jouer # realmsSettingsScreen.playDisabledRealmButton=Realm fermé # realmsSettingsScreen.playExpiredRealmButton=Realm expiré # +realmsSettingsScreen.selectorSectionLabel.manage=Gérer « %s » # realmsSettingsScreen.selectorSectionLabel=Modifier %s # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Monde # -realmsSettingsScreen.gameSectionTitle=Jeu # +realmsSettingsScreen.gameSectionTitle=Paramètres de jeu # realmsSettingsScreen.playersSectionTitle=Joueurs # realmsSettingsScreen.membersSectionTitle=Membres # realmsSettingsScreen.subscriptionSectionTitle=Abonnement # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Nom du Realm # realmsSettingsScreen.realmNameEditPlaceholder=Saisir le nom du Realm # realmsSettingsScreen.realmDescriptionEditPlaceholder=Saisissez la description du Realm # realmsSettingsScreen.replaceLoadingText=Nous remplaçons votre Realm par une sauvegarde. # +realmsSettingsScreen.replaceWorldButton=Remplacer le monde # realmsSettingsScreen.resetWorldButton=Réinitialiser le monde # realmsSettingsScreen.downloadWorldButton=Télécharger le monde # realmsSettingsScreen.downloadWorldNameCopy=%s - Copier # -realmsSettingsScreen.uploadWorldButton=Remplacer le monde # +realmsSettingsScreen.uploadWorldButton=Charger le monde # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Mode de jeu # realmsSettingsScreen.survivalRadioButton=Survie # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Échec de la réinitialisation du Realm. Ve realmsSettingsScreen.realmOpenError=Échec d'ouverture du Realm. # realmsSettingsScreen.realmCloseError=Échec de fermeture du Realm. # realmsSettingsScreen.reset=Réinit. # -realmsSettingsScreen.resetRealm=Cette action effacera définitivement le monde pour en créer un autre. Voulez-vous vraiment continuer ? # +realmsSettingsScreen.resetRealm=Cela supprimera votre monde actuel de cet emplacement et vous permettra de le remplacer par un autre. Les membres de vos Realms auront accès à votre nouveau monde. Sélectionnez « Annuler » pour télécharger une copie du monde actuel afin d'éviter la perte de données ou « Confirmer » pour continuer et remplacer votre monde. # realmsSettingsScreen.confirmReset=Effacer et réinitialiser ? # +realmsSettingsScreen.confirmReplace=Remplacer le monde ? # realmsSettingsScreen.closeRealmTitle=Fermer le Realm ? # realmsSettingsScreen.closeRealmMessage=Vous allez fermer le Realm pour tous les joueurs qui s'y trouvent. Ceux-ci seront alors déconnectés. Voulez-vous vraiment continuer ? # realmsSettingsScreen.LoadingSubscription=Chargement de l'abonnement... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Toutes les soumissions disponibles : realmsSettingsScreen.dev_no_matching_version_message=AUCUNE CORRESPONDANCE POUR "%s" # realmsSettingsScreen.dev_prev_page_label=Préc. # realmsSettingsScreen.dev_next_page_label=Suiv. # -realmsSettingsScreen.uploadConfirmationMessage=Ceci supprimera le monde actuel de votre Realm et vous permettra de le remplacer avec un nouveau monde. Les membres de votre Realm n'auront plus accès à votre monde actuel. Voulez-vous continuer ? # +realmsSettingsScreen.uploadConfirmationMessage=Cela supprimera votre monde actuel de l'emplacement actif de votre Realm et vous permettra de le remplacer par un autre. Les membres de votre Realm auront accès à votre nouveau monde. Sélectionnez « Annuler » pour télécharger une copie du monde actuel afin d'éviter la perte de données ou « Confirmer » pour continuer et remplacer votre monde. # realmsSettingsScreen.uploadConfirmationTitle=Remplacer le monde ? # realmsSettingsScreen.allowlist_invite=Inviter # realmsSettingsScreen.searchBox=Recherche... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Si vous ne synchronisez pas les achats xbl.syncIAP.confirmSync.prompt.title=Synchroniser vers %s ? # xbl.syncIAP.confirmSync.prompt.description.line1=Voulez-vous synchroniser vos achats de la boutique d'applications vers %s ? # -xbl.syncIAP.confirmSync.prompt.description.line2=Vous ne pouvez synchroniser qu'une seule fois les packs achetés en dehors du magasin Minecraft. Ils resteront disponibles pour toute personne jouant sur cet appareil. # +xbl.syncIAP.confirmSync.prompt.description.line2=Les packs achetés en dehors du magasin Minecraft ne peuvent être synchronisés qu'une seule fois. Ils resteront disponibles pour toute personne jouant sur cet appareil. # xbl.syncIAP.confirmSync.prompt.yes=Oui, synchroniser mes achats # -xbl.transferEntitlements.error.title=Erreur de compte # -xbl.transferEntitlements.error.body.button=Il y a un problème avec votre compte. Vous ne pourrez pas utiliser le magasin tant que nous n'aurons pas résolu ce problème. Si celui-ci persiste pendant plusieurs jours, veuillez contacter l'assistance en utilisant le bouton d'aide. # -xbl.transferEntitlements.error.body.nobutton=Il y a un problème avec votre compte. Vous ne pourrez pas utiliser le magasin tant que nous n'aurons pas résolu ce problème. Si celui-ci persiste pendant plusieurs jours, veuillez contacter l'assistance. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Liste d'erreurs : # -xbl.transferEntitlements.error.error1=Numéro de l'erreur # -xbl.transferEntitlements.error.error2=Numéro ID # +xbl.marketplace.account.error.body.nobutton=Il y a un problème avec votre compte. Vous ne pourrez pas utiliser le magasin tant que nous n'aurons pas résolu ce problème. Si celui-ci persiste pendant plusieurs jours, veuillez contacter l'assistance. # playfab.account.banned.title=Banni # playfab.account.banned.body=Vous avez été banni de Minecraft. Pendant toute la durée de votre interdiction, vous ne pourrez pas jouer sur vos mondes (certaines plateformes), jouer sur des serveurs, rejoindre Realms, organiser ou rejoindre des parties en multijoueur, ou utiliser le magasin. Si vous avez souscrit à un abonnement Realms, vous devrez annuler celui-ci via le magasin où il a été acheté. # @@ -2131,7 +2159,7 @@ date.formatted=%s %d %d # dayOneExperience.carousel.title=Bienvenue dans le nouveau Minecraft ! # dayOneExperience.carousel.welcome_text=Il y a beaucoup à découvrir dans cette nouvelle version de Minecraft ! Jetez un coup d'œil au magasin, créez un Realm et jouez en ligne avec vos amis multiplateformes ! # -dayOneExperience.carousel.marketplace=Dans le magasin Minecraft, vous y trouverez de nouvelles skins et textures, ainsi que de nouveaux mondes et packs mash-up créés par de talentueux artistes. # +dayOneExperience.carousel.marketplace=Dans le magasin Minecraft, vous trouverez de nouvelles skins et textures, ainsi que de nouveaux mondes et packs mash-up créés par de talentueux artistes. # dayOneExperience.carousel.cross_platform=Le jeu multiplateforme vous permet de vous connecter avec d'autres joueurs évoluant sur différentes plateformes. Connectez-vous avec votre compte Microsoft pour jouer avec tous vos amis Minecraft ! # dayOneExperience.carousel.realms=Les Realms sont des serveurs que nous mettons à votre disposition, pour vous et vos amis. Votre monde Minecraft reste toujours en ligne et accessible, même lorsque vous vous déconnectez. # dayOneExperience.carousel.villager=Ce nouveau Minecraft est le seul endroit qui recevra les futures modifications comprenant de nouvelles fonctionnalités, de nouvelles créatures, de nouveaux objets, de nouveaux blocs et bien d'autres ! # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s s'est fait bombarder par %2$s # death.attack.thrown.item=%1$s s'est fait bombarder par %2$s avec %3$s # death.attack.trident=%2$s a empalé mortellement %1$s # death.attack.wither=%1$s s'est fait empoisonner par un Wither ou un Wither squelette # +death.attack.freeze=%1$s est mort(e) de froid # +death.attack.stalactite=Une stalactite en chute libre a embroché %1$s # +death.attack.stalagmite=Une stalagmite a empalé %1$s # death.fell.accident.generic=%1$s a fait une terrible chute # death.fell.accident.ladder=%1$s a chuté d'une échelle # death.fell.accident.vines=%1$s a chuté d'une liane # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Loyauté # enchantment.tridentRiptide=Impulsion # enchantment.tridentImpaling=Empalement # - entity.area_effect_cloud.name=Nuage effet de zone # entity.armor_stand.name=Porte-armure # entity.arrow.name=Flèche # @@ -2446,6 +2476,7 @@ entity.chicken.name=Poulet # entity.cow.name=Vache # entity.creeper.name=Creeper # entity.dolphin.name=Dauphin # +entity.goat.name=Chèvre # entity.panda.name=Panda # entity.donkey.name=Âne # entity.dragon_fireball.name=Boule de feu de dragon # @@ -2470,7 +2501,9 @@ entity.cod.name=Morue # entity.pufferfish.name=Poisson-globe # entity.salmon.name=Saumon # entity.tropicalfish.name=Poisson tropical # +entity.axolotl.name=Axolotl # entity.ghast.name=Ghast # +entity.glow_squid.name=Pieuvre luisante # entity.piglin_brute.name=Brute piglin # entity.guardian.name=Gardien # entity.hoglin.name=Hoglin # @@ -2544,7 +2577,7 @@ entity.vindicator.name=Vindicateur # entity.wandering_trader.name=Marchand voyageur # entity.witch.name=Sorcière # entity.wither.name=Wither # -entity.wither_skeleton.name=Squelette de Wither # +entity.wither_skeleton.name=Wither squelette # entity.wither_skull.name=Crâne de wither squelette # entity.wither_skull_dangerous.name=Crâne de wither squelette # entity.wolf.name=Loup # @@ -3312,7 +3345,7 @@ howtoplay.gameSettings.text.9=-Activer l'option de triche : ce paramètre perme howtoplay.gameSettings.text.10=Vous trouverez ci-dessous les règles. L'option de triche doit être activée pour les utiliser : # howtoplay.gameSettings.text.11=-Jour éternel : il ne fait jamais nuit lorsque ce paramètre est activé. # howtoplay.gameSettings.text.12=-Cycle jour/nuit : le cycle jour/nuit est stoppé si ce paramètre est désactivé. # -howtoplay.gameSettings.text.13=-Conservation de l'inventaire: ce paramètre permet aux joueurs de conserver leur inventaire quand ils meurent. # +howtoplay.gameSettings.text.13=-Conservation de l'inventaire : ce paramètre permet aux joueurs de conserver leur inventaire quand ils meurent. # howtoplay.gameSettings.text.14=-Apparition des créatures : ce paramètre empêche l'apparition de créature lorsqu'il est désactivé. # howtoplay.gameSettings.text.15=-Ingérence des créatures : empêche les créatures de détruire le monde. # howtoplay.gameSettings.text.16=-Butin des entités : permet de définir si les wagonnets et les portes-armures libèrent une version miniature d'eux-mêmes lorsqu'ils sont détruits. # @@ -3581,7 +3614,7 @@ howtoplay.theEnd.text.5=Si vous en voulez encore, ajoutez quatre cristaux de l'E howtoplay.theStore=Le magasin # howtoplay.theStore.title=Comment jouer : magasin # -howtoplay.theStore.text.1=Dans le magasin Minecraft, vous y trouverez de nouvelles skins et textures, ainsi que de nouveaux mondes et packs mash-up créés par de talentueux artistes. # +howtoplay.theStore.text.1=Dans le magasin Minecraft, vous trouverez de nouvelles skins et textures, ainsi que de nouveaux mondes et packs mash-up créés par de talentueux artistes. # howtoplay.theStore.header.1=Explorer le contenu # howtoplay.theStore.text.2=Essayez une nouvelle skin pour changer de look ! # howtoplay.theStore.text.3=Découvrez les mondes afin de déverrouiller de nouvelles cartes et de nouveaux défis dont vous ne pourrez plus vous passer ! # @@ -3689,6 +3722,13 @@ inventory.binSlot=Poubelle # item.air.name=Air # item.apple.name=Pomme # +item.axolotlAdultBodySingle.name=Axolotl adulte %1$s # +item.axolotlBabyBodySingle.name=Bébé axolotl %1$s # +item.axolotlColorLucy.name=Leucique # +item.axolotlColorCyan.name=Cyan # +item.axolotlColorGold.name=Doré # +item.axolotlColorWild.name=Marron # +item.axolotlColorBlue.name=Bleu # item.golden_apple.name=Pomme dorée # item.appleEnchanted.name=Pomme enchantée # item.armor_stand.name=Porte-armure # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Seau de saumons # item.bucketTropical.name=Seau de poissons tropicaux # item.bucketPuffer.name=Seau de poissons-globes # item.bucketCustomFish.name=Seau de # +item.bucketAxolotl.name=Seau d’axolotl # item.tropicalColorWhite.name=Blanc # item.tropicalColorOrange.name=Orange # item.tropicalColorMagenta.name=Magenta # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Colorant gris clair # item.dye.white.name=Poudre d'os # item.dye.white_new.name=Colorant blanc # item.dye.yellow.name=Colorant jaune # +item.glow_ink_sac.name=Poche d'encre luisante # +item.glow_frame.name=Cadre luisant # item.egg.name=Œuf # item.elytra.name=Élytres # item.emerald.name=Émeraude # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Wagonnet motorisé # item.hopper_minecart.name=Wagonnet à entonnoir # item.tnt_minecart.name=Wagonnet à TNT # item.spawn_egg.entity.agent.name=Apparition d'un agent # +item.spawn_egg.entity.axolotl.name=Œuf d'axolotl # item.spawn_egg.entity.bee.name=Œuf d'abeille # item.spawn_egg.entity.hoglin.name=Œuf d'hoglin # item.spawn_egg.entity.cat.name=Œuf de chat # item.spawn_egg.entity.chicken.name=Œuf de poulet # item.spawn_egg.entity.cow.name=Œuf de vache # item.spawn_egg.entity.cod.name=Œuf de morue # +item.spawn_egg.entity.goat.name=Œuf de chèvre # item.spawn_egg.entity.pufferfish.name=Œuf de poisson-globe # item.spawn_egg.entity.salmon.name=Œuf de saumon # item.spawn_egg.entity.tropicalfish.name=Œuf de poisson tropical # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Œuf de villageois # item.spawn_egg.entity.vindicator.name=Œuf de Vindicateur # item.spawn_egg.entity.mooshroom.name=Œuf de mooshroom # item.spawn_egg.entity.squid.name=Œuf de pieuvre # +item.spawn_egg.entity.glow_squid.name=Œuf de pieuvre luisante # item.spawn_egg.entity.rabbit.name=Œuf de lapin # item.spawn_egg.entity.bat.name=Œuf de chauve-souris # item.spawn_egg.entity.ravager.name=Œuf de ravageur # @@ -4684,7 +4730,7 @@ item.spawn_egg.entity.zombie_villager_v2.name=Œuf de villageois zombie # item.spawn_egg.entity.witch.name=Œuf de sorcière # item.spawn_egg.entity.stray.name=Œuf de vagabond # item.spawn_egg.entity.husk.name=Œuf de zombie momifié # -item.spawn_egg.entity.wither_skeleton.name=Œuf de squelette de Wither # +item.spawn_egg.entity.wither_skeleton.name=Œuf de Wither squelette # item.spawn_egg.entity.guardian.name=Œuf de gardien # item.spawn_egg.entity.elder_guardian.name=Œuf d'ancien gardien # item.spawn_egg.entity.shulker.name=Œuf de shulker # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Groin # item.banner_pattern.skull=Crâne # item.banner_pattern.thing=Chose # item.banner_pattern.vines=Bordure cannelée # +item.bucketPowderSnow.name=Seau de neige poudreuse # itemGroup.search=Rechercher # itemGroup.name.planks=Planches # @@ -5264,6 +5311,7 @@ menu.start=Commencer # menu.switchingLevel=Changement de monde # menu.makingBackup=Élaboration d'une sauvegarde... # menu.saving=Sauvegarde... # +menu.toolboxMode=Mode Boîte à outils # merchant.deprecated=Échangez autre chose pour débloquer ! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Cet objet est verrouillé et ne peut pas être lâché notification.lock.noRemove=Cet objet est verrouillé et ne peut pas être retiré de l'inventaire # npcscreen.action.buttonmode=Mode bouton # +npcscreen.action.onEnter=En arrivant # +npcscreen.action.onExit=En quittant # npcscreen.action.buttonname=Nom du bouton # npcscreen.action.command.placeholder=Saisissez une commande ici... # npcscreen.action.command.title=Commande # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Créer un Realm sans acheter # options.dev_flushOrphanedRealmsPurchases=Vider les achats de Realms orphelins # options.dev_enableMixerInteractive=Activer les commandes interactives Mixer # options.dev_storeOfferQueryRequiresXbl=XBL est requis pour les offres du magasin # -options.dev_clearPurchaseInventory=Réinitialiser les Pièces et autorisations # options.dev_renderBoundingBox=Afficher le cadre englobant # options.dev_renderPaths=Afficher les trajets # options.dev_renderGoalState=Afficher l'état de destination # @@ -5581,12 +5630,13 @@ options.fboEnable=Activer les FBO # options.forceUnicodeFont=Police Unicode # options.fov=Champ de vision # options.fov.toggle=Le champ de vision peut être modifié par le gameplay # +options.licenses=Licences # options.licensed_content=Contenu sous licence # options.font_license=Licence de police # options.font_license_body=%1 # options.livingRoomFOV=Champ de vision salon # options.default.format=%s # -options.percent.format=%s%% # +options.percent.format=%s %% # options.fov.format=%s° # options.fov.max=Quake Pro # options.fov.min=Normal # @@ -5640,6 +5690,8 @@ options.hidden=Caché # options.hidehud=Masquer l'ATH # options.hidehand=Masquer la main # options.classic_box_selection=Sélection de plan # +options.creator=Créateur # +options.creatorTitle=Paramètres du créateur # options.vr_classic_box_selection=Sélection de plan # options.hidegamepadcursor=Masquer le curseur de la manette # options.hidegui=Masquer l'interface graphique # @@ -5731,6 +5783,7 @@ options.screenPositionY=Position verticale de l'écran # options.sensitivity=Sensibilité # options.sensitivity.max=VITESSE LUMIÈRE ! # options.sensitivity.min=*bâille* # +options.spyglassdampen=Ajustement de la longue-vue # options.multiplayergame=Partie multijoueur # options.servervisible=Visible pour les joueurs en LAN # options.ShowComfortSelectScreen=Afficher l'écran de choix du confort # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Visible pour les joueurs Xbox Live # options.xboxLiveAccountSettings=Paramètres de compte Microsoft # options.xboxLiveSignedIn=Connecté avec un compte Microsoft # options.xboxLiveSignedOut=Déconnecté du compte Microsoft # -options.xboxLive.privacyControl=Gérer qui peut vous envoyer des invitations # +options.xboxLive.privacyControl=Confidentialité et sécurité en ligne # +options.realms.checkInvites=Gérer les invitations d'adhésion aux Realms # options.skinCustomisation=Personnalisation du skin... # options.skinCustomisation.title=Personnalisation du skin # options.skin.change=Changer de skin # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Troisième personne (avant) # options.title=Options # options.toggle=Activer/désactiver # options.renderclouds=Afficher les nuages # +options.toolboxMode=Mode Boîte à outils # options.toggleCrouch=S'accroupir oui/non # options.touch=Toucher # options.touchSettings=Paramètres tactiles # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=La skin actuelle ne peut pas être options.skinsMultiplayerDisabled=La skin actuelle ne peut pas être utilisée en multijoueur. # options.content.noRealms=Modifier le monde ? # options.content.noRealms.message=Ce monde emploie un pack de ressources ou un modèle qui ne peut pas être utilisé en multijoueur multiplateforme. # +options.experimentalWorldLoad=Charger le monde expérimental ? # +options.experimentalWorldLoad.message=Ce monde utilise des fonctionnalités qui sont en cours de développement. Il peut planter, être corrompu ou cesser de fonctionner à tout moment. # +options.activateExperimentalGameplay.message=Faites attention ! Vous êtes sur le point de créer une copie de votre monde avec des fonctionnalités expérimentales activées. Ce nouveau monde pourrait planter, être corrompu ou ne pas être compatible avec les futures mises à jour. # options.activateExperimentalGameplay=Activer le gameplay expérimental ? # -options.activateExperimentalGameplay.message=Active les fonctionnalités bêta. Le gameplay expérimental peut faire planter votre monde. Si vous continuez, nous réaliserons une copie de votre monde, qui commencera par [EX], avec cette fonctionnalité activée. # -options.activateExperimentalGameplayCreate.message=Active les fonctionnalités bêta. Le gameplay expérimental peut s'avérer instable. # +options.activateExperimentalGameplay.activate=Activer les fonctionnalités expérimentales # +options.activateExperimentalGameplayCreate.message=Faites attention ! Vous activez des fonctionnalités expérimentales qui sont en cours de développement. Votre monde pourrait planter, être corrompu ou ne pas être compatible avec les futures mises à jour. # options.activateFancyBubbles=Activez les colonnes de bulles fantaisie ? # options.activateFancyBubblesCreate.message=Active les colonnes de bulles fantaisie. Les colonnes de bulles fantaisie peuvent ralentir la performance sur certains appareils. # +options.activateToolboxModeCreate.message=Ajoute des outils puissants pour l'édition de mondes. Destiné aux créateurs expérimentés utilisant des appareils équipés de clavier et souris. # +options.activateToolboxModeCreate.messageWithMouse=Ajoute des outils puissants pour l'édition de mondes. Destiné aux créateurs expérimentés. # options.unlockTemplateWorldOptions=Supprimer les paramètres ? # options.unlockTemplateWorldOptions.message=L'expérience dont le créateur de ce modèle souhaite vous faire profiter peut être altérée si vous déverrouillez ces paramètres. Vous ne pourrez peut-être pas revenir en arrière si vous continuez. # options.unlockTemplateWorldOptions.initiate=Déverrouiller les options de monde du modèle # @@ -5904,6 +5964,7 @@ options.enableEducation=Activer Education Edition ? # options.enableEducation.message=Active les fonctionnalités de chimie d'Education Edition. Le gameplay Education peut faire planter votre monde. Si vous continuez, nous réaliserons une copie de votre monde qui commencera par [EDU]. # options.enableEducationCreate.message=Active les fonctionnalités de chimie d'Education Edition. Une fois votre monde créé, cette fonctionnalité ne peut pas être désactivée. Pour une meilleure expérience, activez de préférence ces fonctionnalités sur un ordinateur de bureau avec une capacité de mémoire moyenne ou élevée. # options.goBack=Revenir # +options.loadWorldAnyway=Charger le monde malgré tout # options.managePrivacy=Pour gérer les paramètres de confidentialité, rendez-vous sur https://account.xbox.com/Settings à partir de votre navigateur. # options.unlink_msa.button=Dissocier le compte Microsoft # options.unlink_msa.confirm.title=Dissocier le compte Microsoft ? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Tous les Realms ont été mis à jour. Vous devez playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Plus d'informations # playscreen.realmsCompatibilityFailure=Connexion aux Realms impossible pour l'instant. Veuillez réessayer plus tard. # +playscreen.realmsSignIn=Connectez-vous pour jouer sur Realms dès aujourd'hui ! # +playscreen.realmsSignInFriends=Connectez-vous pour voir les Realms de vos amis dès aujourd'hui ! # playscreen.worlds=Mondes # playscreen.dontSeeLegacyWorlds=Vous ne voyez pas vos mondes ? # playscreen.syncLegacyWorlds=Synchroniser les anciens mondes # @@ -6249,6 +6312,7 @@ potion.wither=Wither # potion.wither.postfix=Potion de flétrissure # profileScreen.header=Profil # +profileScreen.reload=Recharger # profileScreen.manage_button_text=Modifier le personnage # profileScreen.manage_button_create_text=Créer un personnage # profileScreen.delete_button=Supprimer un personnage # @@ -6299,7 +6363,7 @@ progressScreen.message.leaveLevel=Votre partie est en cours de sauvegarde. N'ét progressScreen.message.genericMayTakeAMoment=Cette opération peut prendre quelques instants # progressScreen.message.noUploadResponse=Nous n'avons pas pu confirmer le bon téléchargement de votre monde. Pour vérifier, rejoignez votre Realm, puis réessayez si le chargement vers le nouveau monde n'a pas été effectué. # progressScreen.message.noUploadEndpoint=Nous n'avons pas réussi à trouver un endroit où télécharger votre monde. Peut-être devriez-vous vérifier votre connexion à Internet ? # -progressScreen.message.unownedTemplate=Il semblerait que vous ne possédez pas le modèle du magasin qui sert de base à ce monde. Vous pouvez l'acheter sur le magasin Minecraft. # +progressScreen.message.unownedTemplate=Il semblerait que vous ne possédez pas le modèle du magasin qui sert de base à ce monde. Vous pouvez l'acheter dans le magasin Minecraft. # progressScreen.message.createArchiveFileFailed=Nous n'avons pas réussi à compiler vos fichiers de monde pour le télécharger. Vérifiez l'espace libre sur votre disque dur ? # progressScreen.message.createLevelStorageFailed=Un problème est survenu lors de la préparation du téléchargement de votre monde. Si cela recommence, essayez de redémarrer votre appareil. # progressScreen.message.unknownError=Une erreur est survenue # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Plus d'options... # selectWorld.newWorld=Nouveau monde # selectWorld.newWorld.copyOf=Copie de %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Expérimental # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realms arrive bientôt ! # selectWorld.realmsBeta=Realms Bêta # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=En savoir plus # selectWorld.recreate=Recréer # selectWorld.rename=Renommer # @@ -6809,11 +6874,18 @@ store.allStores=Tous les magasins # store.menu.home=Accueil # store.itemDetail.back=Détails # store.coin.bonus=Bonus ! # +store.disabledOnBeta=Cette fonctionnalité est désactivée en version bêta. # + +store.giftPromo.day=Jour %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Récupéré # +store.promo.title=Célébration estivale # +store.promo.incompatible=Ce monde n'est pas compatible avec cet appareil. Récupérez-le sur un appareil pris en charge. # +store.promo.details=Voir les détails # +store.promo.view=Voir dans le créateur de personnage # store.realmsPlus=Realms Plus # store.realmsPlus.content=Contenu # store.realmsPlus.faq=FAQ # -store.realmsPlus.buyFor=ABONNEZ-VOUS %s ### Maximum 25 characters store.realmsPlus.buyNow=ABONNEZ-VOUS ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Abonnez-vous pour %s/mois # store.realmsPlus.buyNowTrialPerMonth=Commencer l'essai ### Maximum 25 characters @@ -6841,14 +6913,14 @@ store.realmsPlus.consumable.withoutTrial=Votre Realm et plus de 150 packs du ma store.realmsPlus.landing.header=L'abonnement comprend : # store.realmsPlus.landing.headerTrial=Essai gratuit de 30 jours, puis %s/mois # -store.realmsPlus.landing.info1.line1=- Votre serveur Realm personnel - Un monde persistant toujours en ligne pour vous et vos amis ! # -store.realmsPlus.landing.info1.line2=- Vos amis peuvent jouer gratuitement dans votre Realm # -store.realmsPlus.landing.info1.line3=- Passez de la console au mobile au PC, depuis n'importe quel appareil disposant du magasin Minecraft # +store.realmsPlus.landing.info1.line1=Votre serveur Realm personnel, un monde persistant toujours en ligne pour vous et vos amis ! # +store.realmsPlus.landing.info1.line2=Vos amis peuvent jouer gratuitement dans votre Realm # +store.realmsPlus.landing.info1.line3=Passez de la console au mobile au PC, depuis n'importe quel appareil disposant du magasin Minecraft # -store.realmsPlus.landing.info2.line1=- Accédez gratuitement à un catalogue de plus de 150 packs du magasin # -store.realmsPlus.landing.info2.line2=- Les mondes de votre Realm comprennent des sauvegardes sécurisées # -store.realmsPlus.landing.info2.line3=- Vos 30 premiers jours seront gratuits # -store.realmsPlus.landing.info2.line4=- Abonnez-vous dès maintenant pour %s/mois # +store.realmsPlus.landing.info2.line1=Accédez gratuitement à un catalogue de plus de 150 packs du magasin # +store.realmsPlus.landing.info2.line2=Les mondes de votre Realm comprennent des sauvegardes sécurisées # +store.realmsPlus.landing.info2.line3=Vos 30 premiers jours seront gratuits # +store.realmsPlus.landing.info2.line4=Abonnez-vous dès maintenant pour %s/mois # store.realmsPlus.faq.header=FOIRE AUX QUESTIONS # store.realmsPlus.faq.question1=Qu'est-ce que Realms Plus ? # @@ -6879,7 +6951,7 @@ store.realmsPlus.content.friendsGetAccess=Vos amis ont accès gratuitement au co store.realmsPlus.content.popularPacks=Packs populaires dans Realms Plus : # store.realmsPlus.content.viewAllPacks=VOIR TOUS LES PACKS # -store.realmsPlus.content.contentDescription=Puisez dans la source d'incroyables contenus Minecraft ! Avec Realms Plus, vous obtenez un accès instantané à plus de 150 éléments du magasin comme les mash-ups, les mondes, les packs de skins et les aventures épiques. Il y a des nouveautés chaque mois. Votre contenu est stocké sur votre propre serveur et est disponible sur n'importe quelle plateforme où vous pouvez profiter des Realms et utiliser le magasin Minecraft. Jusqu'à 10 joueurs peuvent jouer en simultané et ils peuvent accéder aux mondes de votre Realm, gratuitement ! # +store.realmsPlus.content.contentDescription=Puisez dans la source d'incroyables contenus Minecraft ! Avec Realms Plus, vous obtenez un accès instantané à plus de 150 éléments du magasin comme les mash-ups, les mondes, les packs de skins et les aventures épiques. Il y a des nouveautés chaque mois. Votre contenu est stocké sur votre propre serveur et est disponible sur n'importe quelle plateforme où vous pouvez profiter des Realms et utiliser le magasin Minecraft. Jusqu'à 10 joueurs peuvent jouer en simultané et accéder aux mondes de votre Realm, gratuitement ! # store.realmsPlus.freeTrial=COMMENCER L'ESSAI GRATUIT # @@ -7246,7 +7318,7 @@ store.applyToRealm=Créer sur Realm # store.inRealmsPlus=Dans Realms Plus # store.uploadWorldTitle=Remplacer le monde ? # store.uploadPackTitle=Remplacer le pack ? # -store.uploadWorldMessage=Ceci supprimera le monde actuel de votre Realm et vous permettra de le remplacer par un nouveau monde. Les membres de votre Realm n'auront plus accès à votre monde actuel. Voulez-vous continuer ? # +store.uploadWorldMessage=Cela supprimera votre monde actuel de l'emplacement actif de votre Realm et vous permettra de le remplacer par un autre. Les membres de votre Realm auront accès à votre nouveau monde. Sélectionnez « Annuler » pour télécharger une copie du monde actuel afin d'éviter la perte de données ou « Confirmer » pour continuer et remplacer votre monde. # store.uploadPackMessage=Cela supprimera toutes les ressources et tous les packs de comportements actuellement appliqués à votre Realm et les remplacera par le pack sélectionné. Voulez-vous continuer ? # stream.confirm_start=Êtes-vous sûr(e) de vouloir démarrer la diffusion ? # @@ -7339,6 +7411,21 @@ tile.camera.name=Appareil photo # tile.conduit.name=Conduit # tile.invisibleBedrock.name=Bedrock invisible # tile.beetroot.name=Betterave # +tile.big_dripleaf.name=Grandes feuilles ruisselantes # +tile.small_dripleaf_block.name=Petites feuilles ruisselantes # +tile.hanging_roots.name=Racines suspendues # +tile.dirt_with_roots.name=Terre avec racines # +tile.spore_blossom.name=Fleur de spores # +tile.azalea_leaves.name=Feuilles d'azalée # +tile.azalea_leaves_flowered.name=Feuilles d'azalée fleuries # +tile.azalea.name=Azalée # +tile.flowering_azalea.name=Azalée en fleurs # +tile.cave_vines.name=Lierre de caverne # +tile.cave_vines_body_with_berries.name=Lierre de caverne # +tile.cave_vines_head_with_berries.name=Lierre de caverne # +item.glow_berries.name=Baies luisantes # +tile.moss_block.name=Bloc de mousse # +tile.moss_carpet.name=Tapis de mousse # tile.birchFence.name=Clôture en bouleau # tile.birch_fence_gate.name=Portail en bouleau # tile.blast_furnace.name=Haut fourneau # @@ -7616,6 +7703,7 @@ tile.hopper.name=Entonnoir # tile.ice.name=Glace # tile.packed_ice.name=Glace compactée # tile.blue_ice.name=Glace bleue # +tile.frosted_ice.name=Glace gelée # tile.iron_trapdoor.name=Trappe en fer # tile.jukebox.name=Juke-box # tile.jungleFence.name=Clôture en bois tropical # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Feuilles de chêne # tile.leaves.spruce.name=Feuilles de sapin # tile.lever.name=Levier # tile.glowstone.name=Pierre lumineuse # +tile.glow_lichen.name=Lichen luisant # tile.lightning_rod.name=Bâton de foudre # tile.lit_pumpkin.name=Citrouille-lanterne # tile.lockedchest.name=Coffre verrouillé # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Minerai d'or du Nether # tile.respawn_anchor.name=Ancre de réapparition # tile.crying_obsidian.name=Obsidienne pleureuse # +tile.powder_snow.name=Neige poudreuse # +tile.deepslate.name=Ardoise des abîmes # +tile.infested_deepslate.name=Ardoise des abîmes infestée # +tile.cobbled_deepslate.name=Pierres des abîmes # +tile.dripstone_block.name=Bloc de spéléothème # +tile.pointed_dripstone.name=Spéléothème pointu # +tile.cobbled_deepslate_slab.name=Dalle de pierres des abîmes # +tile.cobbled_deepslate_stairs.name=Escalier en pierres des abîmes # +tile.cobbled_deepslate_wall.name=Muret de pierres des abîmes # +tile.polished_deepslate.name=Ardoise des abîmes polie # +tile.polished_deepslate_slab.name=Dalle en ardoise des abîmes polie # +tile.polished_deepslate_stairs.name=Escalier en ardoise des abîmes polie # +tile.polished_deepslate_wall.name=Muret en ardoise des abîmes # +tile.deepslate_tiles.name=Tuiles des abîmes # +tile.deepslate_tile_slab.name=Dalle en tuiles des abîmes # +tile.deepslate_tile_stairs.name=Escaliers en tuiles des abîmes # +tile.deepslate_tile_wall.name=Muret en tuiles des abîmes # +tile.deepslate_bricks.name=Briques des abîmes # +tile.deepslate_brick_slab.name=Dalle en briques des abîmes # +tile.deepslate_brick_stairs.name=Escaliers en briques des abîmes # +tile.deepslate_brick_wall.name=Muret en briques des abîmes # +tile.chiseled_deepslate.name=Ardoise des abîmes ciselée # +tile.cobbled_deepslate_double_slab.name=Double dalle de pierres des abîmes # +tile.polished_deepslate_double_slab.name=Double dalle en ardoise des abîmes polie # +tile.deepslate_tile_double_slab.name=Double dalle en tuiles des abîmes # +tile.deepslate_brick_double_slab.name=Double dalle en briques des abîmes # +tile.deepslate_lapis_ore.name=Minerai de lapis des abîmes # +tile.deepslate_iron_ore.name=Minerai de fer des abîmes # +tile.deepslate_gold_ore.name=Minerai d'or des abîmes # +tile.deepslate_redstone_ore.name=Minerai de redstone des abîmes # +tile.deepslate_diamond_ore.name=Minerai de diamant des abîmes # +tile.deepslate_coal_ore.name=Minerai de charbon des abîmes # +tile.deepslate_emerald_ore.name=Minerai d'émeraude des abîmes # +tile.deepslate_copper_ore.name=Minerai de cuivre des abîmes # +tile.cracked_deepslate_tiles.name=Tuiles des abîmes craquelées # +tile.cracked_deepslate_bricks.name=Briques des abîmes craquelées # +item.copper_ingot.name=Lingot de cuivre # +item.raw_copper.name=Cuivre brut # +item.raw_iron.name=Fer brut # +item.raw_gold.name=Or brut # +tile.copper_block.name=Bloc de cuivre # +tile.exposed_copper.name=Cuivre peu oxydé # +tile.weathered_copper.name=Cuivre semi-oxydé # +tile.oxidized_copper.name=Cuivre oxydé # +tile.waxed_copper.name=Bloc de cuivre ciré # +tile.waxed_exposed_copper.name=Cuivre peu oxydé ciré # +tile.waxed_weathered_copper.name=Cuivre semi-oxydé ciré # +tile.waxed_oxidized_copper.name=Cuivre oxydé ciré # + +tile.cut_copper.name=Cuivre taillé # +tile.exposed_cut_copper.name=Cuivre taillé peu oxydé # +tile.weathered_cut_copper.name=Cuivre taillé semi-oxydé # +tile.oxidized_cut_copper.name=Cuivre taillé oxydé # +tile.waxed_cut_copper.name=Cuivre taillé ciré # +tile.waxed_exposed_cut_copper.name=Cuivre taillé peu oxydé ciré # +tile.waxed_weathered_cut_copper.name=Cuivre taillé semi-oxydé ciré # +tile.waxed_oxidized_cut_copper.name=Cuivre taillé oxydé ciré # + +tile.cut_copper_stairs.name=Escaliers en cuivre taillé # +tile.exposed_cut_copper_stairs.name=Escaliers en cuivre taillé peu oxydé # +tile.weathered_cut_copper_stairs.name=Escaliers en cuivre taillé semi-oxydé # +tile.oxidized_cut_copper_stairs.name=Escaliers en cuivre taillé oxydé # +tile.waxed_cut_copper_stairs.name=Escaliers en cuivre taillé ciré # +tile.waxed_exposed_cut_copper_stairs.name=Escaliers en cuivre taillé peu oxydé ciré # +tile.waxed_weathered_cut_copper_stairs.name=Escaliers en cuivre taillé semi-oxydé ciré # +tile.waxed_oxidized_cut_copper_stairs.name=Escaliers en cuivre taillé oxydé ciré # + +tile.cut_copper_slab.name=Dalle en cuivre taillé # +tile.exposed_cut_copper_slab.name=Dalle en cuivre taillé peu oxydé # +tile.weathered_cut_copper_slab.name=Dalle en cuivre taillé semi-oxydé # +tile.oxidized_cut_copper_slab.name=Dalle en cuivre taillé oxydé # +tile.waxed_cut_copper_slab.name=Dalle en cuivre taillé ciré # +tile.waxed_exposed_cut_copper_slab.name=Dalle en cuivre taillé peu oxydé ciré # +tile.waxed_weathered_cut_copper_slab.name=Dalle en cuivre taillé semi-oxydé ciré # +tile.waxed_oxidized_cut_copper_slab.name=Dalle en cuivre taillé oxydé ciré # +tile.raw_copper_block.name=Bloc de cuivre brut # +tile.raw_iron_block.name=Bloc de fer brut # +tile.raw_gold_block.name=Bloc d'or brut # +itemGroup.name.copper=Cuivre # +hudScreen.tooltip.waxOn=Cire activée # +hudScreen.tooltip.waxOff=Cire désactivée # +hudScreen.tooltip.scrape=Gratter # + + + +item.spyglass.name=Longue-vue # +item.amethyst_shard.name=Éclat d'améthyste # +tile.amethyst_block.name=Bloc d'améthyste # +tile.budding_amethyst.name=Druse d'améthyste # +tile.amethyst_cluster.name=Amas d'améthystes # +tile.large_amethyst_bud.name=Grand cristal d'améthyste # +tile.medium_amethyst_bud.name=Cristal moyen d'améthyste # +tile.small_amethyst_bud.name=Petit cristal d'améthyste # +tile.tuff.name=Tuf # +tile.calcite.name=Calcite # +tile.tinted_glass.name=Verre teinté # +tile.smooth_basalt.name=Basalte lisse # + tipped_arrow.effect.empty=Flèche pointue # tipped_arrow.effect.mundane=Flèche pointue # tipped_arrow.effect.thick=Flèche pointue # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Blocs invisibles : # structure_block.include_entities=Inclure les entités : # structure_block.show_bounding_box=Affiche les bordures : # structure_block.mirror=Miroir : # +structure_block.animation_mode=Mode d'animation : # +structure_block.animation_time=Temps d’animation : # +structure_block.animation_time_tip=En secondes # +structure_block.place_by_none=Aucun # +structure_block.place_by_layer=Placer par couche # +structure_block.place_by_block=Placer par bloc # structure_block.rotation=Rotation # structure_block.integrity=Intégrité : # structure_block.seed=Graine : # @@ -8100,7 +8293,7 @@ structure_block.export=Exporter # structure_block.corner=Coin # structure_block.corner.text.1.title=Mode Coin : # structure_block.corner.text.2.paragraph=Le mode Coin est utilisé avec le bouton Détecter dans le mode Sauvegarde pour définir une zone à enregistrer. Il détectera uniquement les blocs Coin qui ont le même nom que la structure à enregistrer. # -structure_block.export.disabled_message=L'exportation de modèles de monde est désactivée depuis le Magasin Minecraft. # +structure_block.export.disabled_message=L'exportation de modèles de monde du magasin Minecraft est désactivée. # structure_block.reset=Réinitialiser # structure_block.save=Sauvegarder # structure_block.redstone_save_mode=Mode de sauvegarde redstone # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Exportation de votre structure # title.oldgl1=Vieille carte graphique détectée, ce qui pourrait vous empêcher de # title.oldgl2=jouer dans le futur étant donné qu'OpenGL 2.0 sera requis. # +toolboxMode.text=bientôt disponible # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Préfixe, %s%2$s à nouveau %s et %1$s finalement %s et aussi %1$s à nouveau ! # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s sur %2$s # hbui.AchievementsSummary.narratorInProgress=En cours : %1$s # hbui.AchievementsSummary.narratorPercentage=%1$s % de progrès # hbui.AchievementsSummary.narratorSummary=Résumé des succès # +hbui.AchievementsSummary.narratorTextBlock=Bloc de texte # hbui.AchievementsSummary.narratorTimePlayed=Temps de jeu : %1$s heures # hbui.AchievementsSummary.percentage=terminé : %1$s sur %2$s # hbui.AchievementsSummary.progress=En cours # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Bouton Retour # hbui.BaseTextField.deselect=Désélectionner # hbui.BaseTextField.select=Sélectionner # hbui.Button.button=bouton # +hbui.CreateNewWorld.advanced.bonusChestDescription=Apparaissez près d'un coffre contenant des objets pour bien commencer # +hbui.CreateNewWorld.advanced.bonusChestTitle=Coffre bonus # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Le feu se propage entre les entités # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Propagation du feu # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Les joueurs s'infligent des dégâts entre eux # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Feu allié # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Passez le menu « Vous avez succombé ! » et réapparaissez immédiatement # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Réapparition immédiate # +hbui.CreateNewWorld.advanced.mobLootDescription=Les créatures laissent tomber des objets lorsqu'elles sont tuées # +hbui.CreateNewWorld.advanced.mobLootTitle=Butin des créatures # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Obtenez ou perdez de la santé en fonction de votre faim # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Régénération auto # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Réapparaissez dans le rayon de ce bloc lorsque vous mourez et qu'aucun point d'apparition personnalisé n'est défini. Valeur maximale : 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Rayon de réapparition # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Affichez votre position actuelle # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Afficher les coordonnées # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Le jeu charge et applique des modifications dans un rayon de 96×96 blocs # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s tronçons # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Distance de simulation # +hbui.CreateNewWorld.advanced.startWithMapDescription=Créez une carte vierge pour explorer votre monde. # +hbui.CreateNewWorld.advanced.startWithMapTitle=Carte de départ # +hbui.CreateNewWorld.advanced.tileDropsDescription=Les blocs laissent tomber des objets lorsqu'ils sont cassés # +hbui.CreateNewWorld.advanced.tileDropsTitle=Butin des blocs # +hbui.CreateNewWorld.advanced.title=Paramètres avancés # +hbui.CreateNewWorld.advanced.tntExplodesDescription=La boîte rouge explose # +hbui.CreateNewWorld.advanced.tntExplodesTitle=Explosion de TNT # +hbui.CreateNewWorld.advanced.worldSeedDescription=Créez un nouveau monde à partir d'une graine ou d'un modèle spécifique. Vous ne pouvez pas le modifier après l'avoir créé. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Graine de monde # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=nombre # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Plat # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Infini # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Limité # +hbui.CreateNewWorld.advanced.worldTypeTitle=Type de monde # hbui.CreateNewWorld.cheats.commandBlocksDescription=Activer l'utilisation des blocs de commandes # hbui.CreateNewWorld.cheats.commandBlocksTitle=Blocs de commandes # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=L'heure du jeu est verrouillée sur midi # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Cycle jour/nuit # hbui.CreateNewWorld.cheats.description=Personnaliser le jeu avec les paramètres de triche # hbui.CreateNewWorld.cheats.educationDescription=Optimisé pour les ordinateurs de bureau avec une RAM suffisante # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Butin des entités # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Les créatures et d'autres entités laissent tomber des objets lorsqu'elles sont tuées # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Butin des entités # hbui.CreateNewWorld.cheats.inventoryDescription=Vous gardez tous les objets de votre inventaire lorsque vous mourez # hbui.CreateNewWorld.cheats.inventoryTitle=Conservation de l'inventaire # hbui.CreateNewWorld.cheats.mobGriefingDescription=Certaines créatures sont capables d'interagir avec votre monde # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Paramètres de triche # hbui.CreateNewWorld.cheats.title=Triche # hbui.CreateNewWorld.cheats.weatherDescription=Activer les précipitations et les orages # hbui.CreateNewWorld.cheats.weatherTitle=Cycle météorologique # +hbui.CreateNewWorld.general.difficultyEasyDescription=Des créatures hostiles apparaissent, mais elles infligent moins de dégâts. La barre de faim se vide et réduit la santé à 5 cœurs. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Facile # +hbui.CreateNewWorld.general.difficultyEasyTitle=Facile # +hbui.CreateNewWorld.general.difficultyHardDescription=Des créatures hostiles apparaissent et infligent plus de dégâts. La barre de faim se vide et réduit toute la santé. # +hbui.CreateNewWorld.general.difficultyHardLabel=Difficile # +hbui.CreateNewWorld.general.difficultyHardTitle=Difficile # +hbui.CreateNewWorld.general.difficultyNormalDescription=Des créatures hostiles apparaissent et infligent des dégâts normaux. La barre de faim se vide et réduit la santé à un demi-cœur. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normal # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normal # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Aucune créature hostile, seules quelques créatures neutres apparaissent. La barre de faim ne se vide pas et la santé se remplit au fil du temps. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Paisible # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Paisible # +hbui.CreateNewWorld.general.difficultyTitle=Difficulté # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Volez, explorez et créez sans limites # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Créatif # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Construisez, fabriquez, chassez, cuisinez et luttez pour votre vie # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Survie # +hbui.CreateNewWorld.general.gameModeTitle=Mode de jeu # +hbui.CreateNewWorld.general.worldNamePlaceholder=Nom du monde # +hbui.CreateNewWorld.general.worldNameTitle=Nom du monde # +hbui.CreateNewWorld.general.worldTypeTitle=Type de monde : # hbui.CreateNewWorld.title=Créer un nouveau monde # +hbui.CreateNewWorldSideMenu.create=Créer # +hbui.CreateNewWorldSideMenu.createOnRealm=Créer sur Realm # +hbui.CreateNewWorldSideMenu.selectTab=Sélectionner # hbui.ErrorModal.goBack=Retour # hbui.ErrorModal.goingBack=Retour à l'écran précédent... # hbui.ErrorModal.title=Une erreur est survenue # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Menu # hbui.MenuButton.toggle=Menu Activer/désactiver # hbui.Modal.close=Fermer modal # hbui.SectionList.groupNarration=%1$s, groupe %2$s sur %3$s # +hbui.SideMenu.sideMenuItem.selected=sélectionné # hbui.Switch.elementType=bouton # hbui.Switch.off=non # hbui.Switch.on=oui # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Ouvrir # hbui.TabBar.selected=sélectionné # hbui.TabBar.selectedTab=%1$s sur %2$s # hbui.TabBar.tab=tabulation # -hbui.TextField.deselect=Désélectionner # -hbui.TextField.select=Sélectionner # +hbui.TextField.currentValue=valeur actuelle # +hbui.TextField.disabled=désactivé # +hbui.TextField.empty=vide # +hbui.TextField.field=Champ # hbui.Toggle.count=%1$s sur %2$s # hbui.Toggle.elementType=sélection de choix # hbui.Toggle.select=Sélectionner # @@ -8802,7 +9062,7 @@ contentlog.history.title=Historique de la journalisation du contenu # contentlog.history.copyToClipboard=Copier dans le presse-papier # contentlog.logLocationSectionName=Emplacement de la journalisation du contenu : # contentlog.settingsSectionName=Paramètres de la journalisation du contenu # -contentlog.clear_files=Supprimer les anciens journaux du contenu # +contentlog.clear_files=Supprimer les anciens journaux # contentlog.delete.title=Supprimer les anciens journaux de contenu ? # contentlog.delete.body1=Sélectionnez « Supprimer maintenant » pour supprimer tous les précédents fichiers de journaux. # contentlog.delete.body2=Remarque : le fichier de journal de votre session active en cours sera conservé. # @@ -8833,13 +9093,14 @@ dr.loading=Chargement... # dr.classic_skins.addition_skin_count=+ %s # dr.classic_skins.choose_custom_skin=Choisir une nouvelle skin # dr.classic_skins.custom_skin_title=Importation de la skin # -dr.classic_skins.custom_skin_description=Importez un fichier image de votre appareil pour l'utiliser comme skin. Cela ne sera pas synchronisé entre vos appareils ou vos parties. # +dr.classic_skins.custom_skin_description=Importez un fichier image à partir de votre appareil pour l'utiliser comme skin. Cela ne sera pas synchronisé entre les appareils ou les parties. Vous ne verrez pas les joueurs portant des skins personnalisées si vous activez l'option « Autoriser uniquement les skins de confiance ». # dr.classic_skins.custom_skin_section_title=Importer # dr.classic_skins.invalidCustomSkin=L'image sélectionnée ne semble pas être une skin Minecraft. # dr.classic_skins.owned=Possédé # dr.classic_skins.purchasable=En obtenir d'autres # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=Par %s # +dr.classic_skins.right_side.author_minecraft=par Minecraft # dr.classic_skins.right_side.featured_title=Packs de skins en vedette et recommandés # dr.classic_skins.right_side.limited_usage=Utilisation limitée # dr.classic_skins.right_side.limited_usage.tooltip=Cette skin peut être utilisée ici, mais peut-être pas partout. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Choisissez le modèle correspondant à votre skin. dr.classic_skins.select_skin.title=Type de peau # dr.classic_skins.upsellWithoutStore=Vous devez acheter le pack de skins pour utiliser cette skin, et nous ne pouvons pas nous connecter au magasin. # dr.collect_achievement_item=Prélever # +dr.equip_piece=Équiper # dr.emotes.play_again=Rejouer # dr.header.animation=Émotes # dr.header.capes=Capes # @@ -8865,6 +9127,12 @@ dr.zooming=Zoomer # dr.header.classic_skins=Skins classiques # dr.header.creator_piece_list=Tous par %s # dr.header.customization=Créateur de personnage # + +dr.accessibility.header.customization=Onglet du créateur de personnage 1 sur 4 # +dr.accessibility.header.classic_skins=Onglet de skins classiques 2 sur 4 # +dr.accessibility.header.animation=Onglet d'émotes 3 sur 4 # +dr.accessibility.header.capes=Onglet des capes 4 sur 4 # + dr.header.featured=Objets en vedette # dr.header.previewAppearance=Prévisualiser l'apparence # dr.header.colorPicker=Sélecteur de couleur # @@ -8892,6 +9160,7 @@ dr.right_arm=Bras droit # dr.left_leg=Jambe gauche # dr.right_leg=Jambe droite # dr.none_button_text=Aucun # +dr.go_to_profile_settings_text=Accéder aux paramètres de profil # dr.default_piece_button_text=Par défaut # dr.categories.body=Corps # dr.categories.style=Style # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Le personnage a été supprimé # dr.notification.item_selection_failed=Échec de la sélection d'un objet # dr.notification.character_failed=Échec du chargement du personnage %s # dr.notification.character_failed_start=Échec du chargement du personnage : %s. Vous pouvez le charger à nouveau depuis votre profil. # +dr.notification.equipped_piece=Vous avez équipé %s # dr.modal.persona_delete_confirm=Le personnage actuel sera supprimé # dr.default.alex.bottom=Pantalon d'Alex # dr.default.alex.hair=Coiffure d'Alex # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Chaussures de Steve # dr.default.steve.skin=Steve # dr.default.steve.top=Chemise de Steve # dr.emotes.slot=Émote %d # +dr.deep_link_fail.profile=Échec du lien profond : impossible de charger le profil # +dr.deep_link_fail.dressing_room=Échec du lien profond : impossible d'accéder à l'offre # onlinePlay.notRated=Le jeu en ligne n’est pas évalué # onlinePlay.message=Pendant le jeu en ligne, vous pouvez être exposé à des messages de chat ou d’autres types de contenus générés par les utilisateurs qui n’ont pas été évalués, et peuvent ne pas convenir à tous les âges. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s Kb/s ### %1$s is t dynamicPackage.download.android.timeRemainingNotification=Reste : %1$s ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=État de la mise à jour # dynamicPackage.download.android.NotificationChannelDescription=Afficher l'état de la mise à jour et l'avancement # + +## GameTest content +gameTest.description=Interagit avec gametest. # +gameTest.error.unknownCommandMode=Mode de commande inconnu fourni # +gameTest.error.missingStructure=Impossible de trouver un bloc Structure dans le rayon %s # +gameTest.error.cannotFindLookedAtBlock=Impossible de trouver le bloc que vous regardez # +gameTest.error.cannotFindStuctureBlockContainingBlock=Impossible de trouver un bloc Structure qui contient la position ciblée %s, %s, %s # +gameTest.error.structureTooBig=La taille de la structure doit être inférieure à %s blocs sur chaque axe # +gameTest.error.repeatCountTooSmall=Le nombre de répétitions doit être supérieur à 0 # +gameTest.error.failConditionMet=Conditions d'échec remplies # +gameTest.error.timeout=Aucun succès ou échec dans %s ticks # +gameTest.error.noFinishedSequences=Aucune séquence terminée # +gameTest.error.flakyTestError=Pas assez de succès : %s tentatives sur %s. Succès requis : %s. Tentatives max : %s. # +gameTest.error.testMissing=Impossible de trouver le test avec le nom '%s'. # +gameTest.error.structureNotSpawned=Échec de la génération de la structure pour le test # +gameTest.error.flakyFailed=Échec du flaky test %s, tentative : %s/%s # +gameTest.error.flakyFailedShowSuccesses=, réussites : %s (%s requis) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s a échoué ! # +gameTest.error.succeededInInvalidTick=Réussite dans un tick non valide : %s attendu, mais le tick actuel est %s # +gameTest.error.noTestsFound=Aucun test trouvé pour le tag '%s' # +gameTest.optionalPrefix=(facultatif) # +gameTest.assert.couldNotSetBlock=Impossible de définir le bloc '%s' # +gameTest.assert.missingButton=Bouton attendu # +gameTest.assert.missingLever=Levier attendu # +gameTest.assert.couldNotSpawnEntity=Impossible de faire apparaître l'entité de type '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() ne s'applique qu'aux créatures # +gameTest.assert.mobWontMove=Impossible de déplacer la créature '%s' # +gameTest.assert.expectEntityOfType=Entité de type '%s' attendue # +gameTest.assert.unexpectedDataResult=Résultats de données de l'entité inattendus # +gameTest.assert.didNotExpectEntityOfType=L'entité de type '%s' n'est pas celle attendue # +gameTest.assert.expectBlock=Bloc '%s' attendu # +gameTest.assert.unexpectedBlock=Le bloc '%s' n'est pas celui attendu # +gameTest.assert.unexpectedBlockState=Le bloc n'a pas l'état de bloc attendu # +gameTest.assert.unexpectedBlockStatePrecise=Statut de bloc inattendu. Attendu : %s. Réel : %s # +gameTest.assert.expectItemOfType=Entité d'élément de type %s attendue # +gameTest.assert.unexpectedItemOfType=L'entité d'élément de type %s n'est pas celle attendue # +gameTest.assert.wrongEntityItemCount=Nombre inattendu d'entités d'éléments de type %s. Attendu : %s. Réel : %s. # +gameTest.assert.noContainerFound=Aucun conteneur trouvé # +gameTest.assert.expectEmptyContainer=Conteneur vide attendu # +gameTest.assert.expectItemInContainer=Le conteneur ne contient pas d'élément de type %s # +gameTest.assert.missingComponent=Composant '%s' absent de l'entité # +gameTest.assert.hasComponent=L'entité a le composant '%s' # +gameTest.assert.missingArmor=Armure %s manquante pour l'entité dans l'emplacement %s avec les données %s # +gameTest.assert.hasArmor=L'entité a l'armure %s dans l'emplacement %s avec les données %s # +gameTest.assert.unexpectedRedstonePowerLevel=Niveau de puissance de redstone inattendu. Attendu : %s. Réel : %s. # +gameTest.assert.expectWaterLogged=Bloc dans l'eau attendu # +gameTest.assert.unexpectedWaterLogged=Un bloc dans l'eau n'était pas attendu # +gameTest.assert.missingExplosionComponent=Impossible de régler la fusion de l'entité, car celle-ci n'a pas de composant d'explosion # +gameTest.assert.invalidEntityInstance=Instance d'entité non valide # +gameTest.assert.expectEntityInstance=Instance d'entité attendue # +gameTest.success.runningTests=Exécution de %s tests… # +gameTest.success.relativePosition=Position relative à %s : %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s réussi ! # +gameTest.success.flakyPassedEnough=%s réussi %s fois sur %s tentatives. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Flaky test %s réussi, tentative : %s réussites : %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Exécution de tests %s avec le tag '%s'... # +gameTest.report.testLocation=À : %s, %s, %s (relatif : %s, %s, %s) # +gameTest.report.tickCount=Tick : %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Test de jeu terminé ! %s tests ont été exécutés # +gameTest.report.someTestsFailed=Échec de %s tests requis :( # +gameTest.report.allRequiredTestsPassed=Réussite de tous les tests requis :) # +gameTest.report.optionalFailures=Échec de %s tests facultatifs # +gameTest.report.bookTitle=Rapport de test de jeu ### A book with this title is placed next to each test with the test results inside diff --git a/texts/hu_HU.lang b/texts/hu_HU.lang index 6c95b63a..45c20f75 100644 --- a/texts/hu_HU.lang +++ b/texts/hu_HU.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Csevegőképernyő # accessibility.screenName.chatSettings=Csevegési beállítások képernyő # accessibility.screenName.createNew=Új képernyő létrehozása # accessibility.screenName.createWorld=Világbeállítások képernyő létrehozása # -accessibility.screenName.editCharacter=Karakter szerkesztése képernyő # +accessibility.screenName.editCharacter=Karakteralkotó # accessibility.screenName.editWorldSettings=Világbeállítások képernyő szerkesztése # accessibility.screenName.error=Hibaképernyő # accessibility.screenName.howToPlay=Útmutató-képernyő # @@ -404,7 +404,7 @@ authentication.exitingGame=Viszlát, térj vissza mielőbb! # authentication.trialMessageTitle=A Minecraft: Education Edition ingyenes próbaverziója # authentication.trialWelcome=Üdvözlünk! %d próbád maradt, mielőtt az iskoládnak meg kell vásárolnia a Minecraft: Education Edition licencét. Minden alkalommal, amikor megnyitod a Minecraft: Education Edition játékot, felhasználsz egy kipróbálást. Jó szórakozást! # authentication.trialWarning=Ezután a munkamenet után %d próbád marad. Miután ez elfogy, az iskoládnak meg kell vásárolnia a Minecraft: Education Edition licencét. Köszönjük! # -authentication.trialEnded=A Minecraft: Education Edition kipróbálásai elfogytak. Az iskoládnak meg kell vásárolnia a Minecraft: Education Edition licencét. Köszönjük! # +authentication.trialEnded=A Minecraft: Education Edition próbái elfogytak. Az iskoládnak meg kell vásárolnia a Minecraft: Education Edition licencét. Köszönjük! # authentication.trialEndedTitle=A próbaverzió lejárt # authentication.clickToPurchaseMessage=Kérd meg az oktatódat, hogy vásárolja meg a licencet a következő oldalon: # authentication.clickToPurchaseStudent=http://aka.ms/meestore # @@ -453,6 +453,7 @@ book.signButton=Aláírás # book.titleHere=[Cím beírása] # build.tooHigh=Az épületek magasságának korlátja %s blokk # +build.tooLow=A minimális építési magasság %s blokk # chalkboardScreen.header=Szöveg szerkesztése # chalkboardScreen.locked=Zárolva # @@ -742,6 +743,16 @@ commands.deop.description=Visszavonja egy játékos operátori jogát. # commands.deop.failed=Nem sikerült megszüntetni az operátori jogosultságot (a jogosultsági szint túl magas): %s # commands.deop.success=Üzemeltetői jog megvonva tőle: %s # commands.deop.message=Megvonták az üzemeltetői jogodat # +commands.dialogue.description=Megnyitja az NJK-párbeszédet egy játékos számára. # +commands.dialogue.changeFailed=Nem sikerült megváltoztatni a jelenetet az NJK számára. # +commands.dialogue.changeSuccess=A párbeszéd globálisan megváltoztatta az NJK-hoz tartozó jelenetet. # +commands.dialogue.changePerPlayerSuccess=A párbeszéd sikeresen megváltoztatta az NJK szövegét csak itt: %1$s. # +commands.dialogue.invalidScene=Érvénytelen jelenethivatkozás. # +commands.dialogue.noNpcComponent=A kijelölt szereplő nem rendelkezett NJK-komponenssel. # +commands.dialogue.npcNotFound=Nem található NJK. # +commands.dialogue.npcNotInRange=Egy NJK-t találtunk, de az nem volt %1$s fogadó játékos ketyegő területén belül. # +commands.dialogue.success=Párbeszéd elküldve ide: %1$s. # +commands.dialogue.tooManyNPCs=Az NJK kiválasztó nem volt kellően egyértelmű, és túl sok kiválasztott eredményt adott. Csak egy NJK-t válassz ki. # commands.difficulty.description=A nehézségi szint beállítása. # commands.difficulty.usage=/difficulty <új nehézségi fok> # commands.difficulty.success=A játékot %1$s nehézségi szintűre állítottad # @@ -878,6 +889,7 @@ commands.immutableworld.description=Beállítja a világ nem módosítható áll commands.immutableworld.info=immutableworld = %s # commands.kick.description=Kirúg egy játékost a kiszolgálóról. # commands.kick.description.edu=Eltávolít egy játékost a játékból. # +commands.kick.no.player=Add meg a játékos nevét, akit szeretnél kirúgni # commands.kick.not.found=Nem sikerült megtalálni %1$s játékost # commands.kick.not.yourself=Nem tudod magad törölni a játékból # commands.kick.success=Kirúgtad %1$s játékost # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Az idő nem lehet negatív érték. # commands.schedule.description=Egy terület betöltése után vagy bizonyos idő elteltével végrehajtandó műveletek ütemezésére szolgál. # commands.schedule.functionQueued=A függvény várólistára került, és a megadott terület teljes betöltésekor kerül végrehajtásra. # commands.schedule.functionRan=%1$d függvénybejegyzés sikeresen végrehajtva a(z) %2$s függvényben. # +commands.schedule.invalidOrigin=A függvény végrehajtásához szükséges forrás érvénytelen volt. # commands.schedule.name.empty=A ketyegő terület neve nem lehet üres. # commands.schedule.too.many.areas=Több ketyegő terület is létezik %s néven. Csak egy területet használj. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(A játékosok aktuális számától f commands.setworldspawn.description=Beállítja a világ létrehozási pontját. # commands.setworldspawn.success=A világ létrehozási pontját erre állítottad: %1$d, %2$d, %3$d # commands.setworldspawn.wrongDimension=A világ létrehozási pontját nem lehet beállítani ebben a dimenzióban # +commands.setworldspawn.notAllowedInLegacyWorlds=A világ idézési pontját nem lehet beállítani korábbi világokban # commands.spawnpoint.success.single=%1$s létrehozási pontját erre állítottad: %2$d, %3$d, %4$d # commands.spawnpoint.description=Beállítja egy játékos létrehozási pontját. # commands.spawnpoint.success.multiple.specific=%1$s létrehozási pontját erre állítottad: %2$d, %3$d, %4$d # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Az entitások zsákmányt dobnak ki # createWorldScreen.commandblocksenabled=Parancsblokkok engedélyezve # createWorldScreen.experimentalgameplay=Kísérletek # +createWorldScreen.experimentalgameplayinfo=§7A fejlesztés alatt álló funkciók kipróbálása. A világ létrehozása után nem lehet kikapcsolni. # createWorldScreen.experimentalbiomes=Egyedi biomok létrehozása # +createWorldScreen.experimentalCreatorFeatures=Közelgő alkotói funkciók # createWorldScreen.experimentalmodding=További modolási lehetőségek # +createWorldScreen.cavesandcliffs=Barlangok és sziklák # +createWorldScreen.cavesandcliffsinternal=Barlangok és sziklák (belső) # createWorldScreen.experimentalholiday=Az Ünnepi építő funkciói # +createWorldScreen.experimentalGameTest=GameTest-keretrendszer engedélyezése # createWorldScreen.worldPreferences=Világ beállításai # createWorldScreen.startWithMap=Kezdő térkép # createWorldScreen.defaultName=Saját világ # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Hoppá! Ellenőrizd az internetkapcsolato networkWorld.connect_to_xbl=A barátokkal való játékhoz jelentkezz be Microsoft-fiókkal. # networkWorld.memberOfTooManyRealms=Betelt a realm tagsági korlátja. # networkWorld.multiplayerPrivilegesBlocked=A Microsoft-fiókod beállítása miatt nem játszhatsz online többrésztvevős játékokat. Ügyelj rá, hogy az online biztonsági beállításaid lehetővé tegyék a többjátékos módot. A beállítások módosítására vonatkozó utasításokért lásd: aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=A Microsoft-fiókod beállítása miatt nem játszhatsz online többrésztvevős játékokat. Ügyelj rá, hogy az online biztonsági beállításaid lehetővé tegyék a többjátékos módot, és hogy legyen aktív Xbox Live Gold előfizetésed. A beállítások módosítására vonatkozó utasításokért lásd: aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=A Microsoft-fiókod beállítása miatt nem játszhatsz online többrésztvevős játékokat. Ügyelj rá, hogy az online biztonsági beállításaid lehetővé tegyék a többjátékos módot és a klubokat, és hogy legyen aktív Xbox Live Gold előfizetésed. A beállítások módosítására vonatkozó utasításokért lásd: aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Nem használhatsz online többjátékos módot, mert nem a legfrissebb játékverzióval rendelkezel. Telepítsd a legújabb verziót az online funkciók használatához. # networkWorld.more_servers=További kiszolgálók # networkWorld.thirdparty.connect=Csatlakozás hozzá: „%s” # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Ha egy Realmbe szóló meghívási hivatkozást k networkWorld.highPingWarning.title=Csatlakozás egy kiszolgálóhoz? # networkWorld.highPingWarning.line1=Jelenleg nincs stabil kapcsolat a kiválasztott kiszolgálóval. Ez hatással lehet a játékélményre. # networkWorld.highPingWarning.line2=Szeretnél így is csatlakozni ehhez a kiszolgálóhoz? # +networkWorld.view_offers=Ajánlatok megtekintése # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Játssz vele most! # thirdPartyWorld.loadingServers=Kiszolgálói adatok beolvasása, kérjük, várj... # thirdPartyWorld.loadingFeaturedServers=Kiszolgálók lekérése... # +realmsSlotsScreen.description=Válassz legfeljebb három világot, amelyet feltöltesz a Realms kiszolgálójára. Válassz ki egy világot, amelyet aktiválni vagy szerkeszteni kívánsz! # +realmsSlotsScreen.new=Új világ # +realmsSlotsScreen.readyToPlay=Készen állsz a játékra # +realmsSlotsScreen.editRealm=Realm kezelése # +realmsSlotsScreen.editWorld=Világ szerkesztése # +realmsSlotsScreen.activateWorld=Világ aktiválása # +realmsSlotsScreen.gamesettings=Játékbeállítások # +realmsSlotsScreen.chooseSlot=Válassz egy helyet # +realmsSlotsScreen.activateWarning=Ha szerkeszted vagy aktiválod ezt a világot, azzal minden aktív játékost kirúgsz a világból. Ne aggódj, ezt követően visszacsatlakozhatnak. # +realmsSlotsScreen.celebrationMap=Realms-ünnep térkép # + realmsSettingsScreen.playerCountLabel=Méret # realmsSettingsScreen.forceResourcePackFail=Az erőforráscsomag értékének felülírása sikertelen # realmsSettingsScreen.failedUploadPack=A(z) %s csomag feltöltése nem sikerült. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Realm bezárása # realmsSettingsScreen.playRealmButton=Játék # realmsSettingsScreen.playDisabledRealmButton=Realm bezárva # realmsSettingsScreen.playExpiredRealmButton=A Realm lejárt # +realmsSettingsScreen.selectorSectionLabel.manage=„%s” kezelése # realmsSettingsScreen.selectorSectionLabel=„%s” szerkesztése # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Világ # -realmsSettingsScreen.gameSectionTitle=Játék # +realmsSettingsScreen.gameSectionTitle=Játékbeállítások # realmsSettingsScreen.playersSectionTitle=Játékosok # realmsSettingsScreen.membersSectionTitle=Tagok # realmsSettingsScreen.subscriptionSectionTitle=Előfizetés # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Realm neve # realmsSettingsScreen.realmNameEditPlaceholder=Add meg a Realm nevét # realmsSettingsScreen.realmDescriptionEditPlaceholder=Add meg a realm leírását # realmsSettingsScreen.replaceLoadingText=A realmet egy korábbi mentett állapotra cseréljük. # +realmsSettingsScreen.replaceWorldButton=Világ cseréje # realmsSettingsScreen.resetWorldButton=Világ visszaállítása # realmsSettingsScreen.downloadWorldButton=Világ letöltése # realmsSettingsScreen.downloadWorldNameCopy=%s – másolás # -realmsSettingsScreen.uploadWorldButton=Világ cseréje # +realmsSettingsScreen.uploadWorldButton=Világ feltöltése # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Játékmód # realmsSettingsScreen.survivalRadioButton=Túlélés # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Nem sikerült visszaállítani a Realmet. P realmsSettingsScreen.realmOpenError=Nem sikerült megnyitni a Realmet. # realmsSettingsScreen.realmCloseError=Nem sikerült bezárni a Realmet. # realmsSettingsScreen.reset=Visszaállítás # -realmsSettingsScreen.resetRealm=Ezzel véglegesen törlöd a világot, és újat hozol létre. Biztosan ezt szeretnéd? # +realmsSettingsScreen.resetRealm=Ez a művelet eltávolítja az aktuális világot, így lehetőséged nyílik lecserélni azt az adott helyen. A Realms-tagjaid az új világhoz is hozzáférést kapnak. Az adatvesztés elkerülése érdekében válaszd a „Mégse” lehetőséget, és készíts másolatot az aktuális világról, vagy a „Megerősítés” gombra kattintva folytasd a műveletet és cseréld le a világot. # realmsSettingsScreen.confirmReset=Törlöd és visszaállítod? # +realmsSettingsScreen.confirmReplace=Lecseréled a világot? # realmsSettingsScreen.closeRealmTitle=Bezárod a Realmet? # realmsSettingsScreen.closeRealmMessage=A Realm bezárásával kikapcsolod azt. Megszakad minden olyan játékos kapcsolata, aki rajta játszik. Biztos vagy ebben? # realmsSettingsScreen.LoadingSubscription=Előfizetés betöltése... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Minden elérhető beállítás: # realmsSettingsScreen.dev_no_matching_version_message=A(Z) „%s” NEM HOZOTT TALÁLATOT # realmsSettingsScreen.dev_prev_page_label=Vissza # realmsSettingsScreen.dev_next_page_label=Tovább # -realmsSettingsScreen.uploadConfirmationMessage=Ezzel eltávolítod az aktuális világot a Realmből, és újjal helyettesíted. A Realm tagjai nem férhetnek hozzá többé ehhez a világhoz. Folytatod? # +realmsSettingsScreen.uploadConfirmationMessage=Ez a művelet eltávolítja az aktuális világot, így lehetőséged nyílik lecserélni a Realm aktív helyén lévő világot. A Realms-tagjaid az új világhoz is hozzáférést kapnak. Az adatvesztés elkerülése érdekében válaszd a „Mégse” lehetőséget, és készíts másolatot az aktuális világról, vagy a „Megerősítés” gombra kattintva folytasd a műveletet és cseréld le a világot. # realmsSettingsScreen.uploadConfirmationTitle=Lecseréled a világot? # realmsSettingsScreen.allowlist_invite=Meghívás # realmsSettingsScreen.searchBox=Keresés... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Ha az ezen az eszközön végrehajtott xbl.syncIAP.confirmSync.prompt.title=Szinkronizálod ide: %s? # xbl.syncIAP.confirmSync.prompt.description.line1=Szeretnéd szinkronizálni az alkalmazásbolt vásárlásaidat ezzel: %s? # -xbl.syncIAP.confirmSync.prompt.description.line2=A Minecraft Piacterén kívül megvásárolt csomagokat csak egyszer szinkronizálhatod. Továbbra is bárki számára elérhetők leszek, aki ezen az eszközön játszik. # +xbl.syncIAP.confirmSync.prompt.description.line2=A Minecraft Piactéren kívül megvásárolt csomagokat csak egyszer szinkronizálhatod. Ezek a csomagok mindenki számára elérhetők, aki ezen az eszközön játszik. # xbl.syncIAP.confirmSync.prompt.yes=Igen, szinkronizálom vásárlásaimat # -xbl.transferEntitlements.error.title=Fiókhiba # -xbl.transferEntitlements.error.body.button=Probléma lépett fel a fiókoddal. A probléma megoldásáig nem használhatod a Piacteret. Ha a hiba több napon át fennáll, lépj kapcsolatba a terméktámogatással a Segítség gombra kattintva. # -xbl.transferEntitlements.error.body.nobutton=Probléma lépett fel a fiókoddal. A probléma megoldásáig nem használhatod a Piacteret. Ha a hiba több napon át fennáll, lépj kapcsolatba a terméktámogatással. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Hibalista: # -xbl.transferEntitlements.error.error1=Hibakód # -xbl.transferEntitlements.error.error2=Azonosító szám # +xbl.marketplace.account.error.body.nobutton=Probléma lépett fel a fiókoddal. A probléma megoldásáig nem használhatod a Piacteret. Ha a hiba több napon át fennáll, lépj kapcsolatba a terméktámogatással. # playfab.account.banned.title=Kitiltva # playfab.account.banned.body=Kitiltottak a Minecraft rendszerből. A kitiltás ideje alatt nem fogsz tudni játszani a világaidon (bizonyos platformokon), nem játszhatsz a szervereken, nem csatlakozhatsz realmekhez, nem tudsz többjátékos játékokat indítani vagy ilyenekhez csatlakozni, illetve a piacteret sem használhatod. Ha van aktív Realm-előfizetésed, akkor le kell mondanod ugyanabban az áruházban, amelyben megvásároltad. # @@ -2131,7 +2159,7 @@ date.formatted=%s. %d. %d. # dayOneExperience.carousel.title=Üdvözöl az új Minecraft! # dayOneExperience.carousel.welcome_text=A Minecraft új verziójával számos nagyszerű új tartalom érkezik! Ugorj be a Piactérre, hozz létre egy realmet, és játssz keresztplatformos barátaiddal! # -dayOneExperience.carousel.marketplace=A Minecraft Piactéren különféle tehetséges alkotók által készített új felületeket, világokat, textúrákat és mixcsomagokat találhatsz. # +dayOneExperience.carousel.marketplace=A Minecraft Piactéren különféle tehetséges alkotók által készített új felületeket, világokat, textúrákat és mixcsomagokat találsz. # dayOneExperience.carousel.cross_platform=A keresztplatformos játék lehetővé teszi, hogy más platformon játszó játékosokkal játszhass együtt. Ha Minecraft-barátaiddal szeretné játszani, jelentkezz be Microsoft-fiókodba. # dayOneExperience.carousel.realms=A realmek olyan kiszolgálók, amelyeket csak neked és barátaidnak tartunk fent. Legyen Minecraft világod mindig elérhető és online, még akkor is, ha már kijelentkeztél. # dayOneExperience.carousel.villager=Az új Minecraft az egyetlen hely, ahol a jövőbeli frissítések, köztük az új funkciók, mobok, tárgyak, blokkok és sok minden más elérhetők! # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s játékost %2$s agyonütötte # death.attack.thrown.item=%1$s játékost %2$s agyonütötte ezzel: %3$s # death.attack.trident=%1$s játékost felnyársalta %2$s # death.attack.wither=%1$s elsorvadt # +death.attack.freeze=%1$s halálra fagyott # +death.attack.stalactite=%1$s-t felnyársalta egy lehulló függő cseppkő # +death.attack.stalagmite=%1$s-t felnyársalta egy álló cseppkő # death.fell.accident.generic=%1$s túl magasról esett le # death.fell.accident.ladder=%1$s leesett egy létráról # death.fell.accident.vines=%1$s leesett az indákról # @@ -2432,20 +2463,20 @@ enchantment.tridentLoyalty=Visszatérés # enchantment.tridentRiptide=Elrugaszkodás # enchantment.tridentImpaling=Nyársalás # - entity.area_effect_cloud.name=Felhő-hatásterület # entity.armor_stand.name=Páncéltartó állvány # entity.arrow.name=Nyíl # entity.bat.name=Denevér # entity.bee.name=Méh # entity.blaze.name=Őrláng # -entity.boat.name=Hajó # +entity.boat.name=Csónak # entity.cat.name=Macska # entity.cave_spider.name=Barlangi pók # entity.chicken.name=Csirke # entity.cow.name=Tehén # entity.creeper.name=Creeper # entity.dolphin.name=Delfin # +entity.goat.name=Kecske # entity.panda.name=Panda # entity.donkey.name=Szamár # entity.dragon_fireball.name=Sárkány tűzgömbje # @@ -2470,7 +2501,9 @@ entity.cod.name=Tőkehal # entity.pufferfish.name=Gömbhal # entity.salmon.name=Lazac # entity.tropicalfish.name=Trópusi hal # +entity.axolotl.name=Axolotl # entity.ghast.name=Szellem # +entity.glow_squid.name=Világító tintahal # entity.piglin_brute.name=Piglin verőember # entity.guardian.name=Őrszem # entity.hoglin.name=Hoglin # @@ -2814,8 +2847,8 @@ updateScreen.updateRequired=Frissítés szükséges # updateScreen.title=Elavult verzió # updateScreen.body=Frissíts a legújabb verzióra, hogy hozzáférj a vadonatúj funkciókhoz, játssz a barátaiddal, vagy megnézd az újdonságokat a Piactéren. # updateScreen.commerceNotSupported.title=Nem lehet hozzáférni a Piactérhez # -updateScreen.commerceNotSupported.body=A Minecraftnak ez a verziója már nem tud hozzáférni a Minecraft Piactérhez. Frissíts a legújabb verzióra, hogy újból elérhesd a Piacteret. # -updateScreen.packs.updateRequired=Frissítsd a legutóbbi verzióra Minecraft Piactéren vásárolt csomagod letöltéséhez. # +updateScreen.commerceNotSupported.body=A Minecraftnak ez a verziója már nem tud hozzáférni a Minecraft Piactérhez. A Piactér eléréséhez frissíts a legújabb verzióra. # +updateScreen.packs.updateRequired=A Minecraft Piactéren vásárolt csomag letöltéséhez frissíts a legújabb verzióra. # updateScreen.patchVersion=%s verzió javítási lista: # hostOption.codeBuilder=Code Builder # @@ -3581,7 +3614,7 @@ howtoplay.theEnd.text.5=Ha egy csata nem volt elég, adj hozzá négy Végzetkri howtoplay.theStore=A Piactér # howtoplay.theStore.title=Útmutató: A Piactér # -howtoplay.theStore.text.1=A Minecraft Piactéren különféle tehetséges alkotók által készített új felületeket, világokat, textúrákat és mixcsomagokat találhatsz. # +howtoplay.theStore.text.1=A Minecraft Piactéren különféle tehetséges alkotók által készített új felületeket, világokat, textúrákat és mixcsomagokat találsz. # howtoplay.theStore.header.1=Tartalmak felfedezése # howtoplay.theStore.text.2=Ha új megjelenésre vágysz, próbálj ki egy másik felületet! # howtoplay.theStore.text.3=A világok olyan új térképeket és kihívásokat tartogatnak, amelyek garantáltan a képernyő elé szegeznek! # @@ -3689,6 +3722,13 @@ inventory.binSlot=Tárgy megsemmisítése # item.air.name=Levegő # item.apple.name=Alma # +item.axolotlAdultBodySingle.name=Felnőtt %1$s axolotl # +item.axolotlBabyBodySingle.name=Újszülött %1$s axolotl # +item.axolotlColorLucy.name=Leucisztikus # +item.axolotlColorCyan.name=Türkizkék # +item.axolotlColorGold.name=Arany # +item.axolotlColorWild.name=Barna # +item.axolotlColorBlue.name=Kék # item.golden_apple.name=Aranyalma # item.appleEnchanted.name=Bűvös alma # item.armor_stand.name=Páncéltartó állvány # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Egy vödör lazac # item.bucketTropical.name=Egy vödör trópusi hal # item.bucketPuffer.name=Egy vödör gömbhal # item.bucketCustomFish.name=Egy vödör # +item.bucketAxolotl.name=Axolotl-vödör # item.tropicalColorWhite.name=Fehér # item.tropicalColorOrange.name=Narancssárga # item.tropicalColorMagenta.name=Bíborvörös # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Világosszürke festék # item.dye.white.name=Csontliszt # item.dye.white_new.name=Fehér festék # item.dye.yellow.name=Sárga festék # +item.glow_ink_sac.name=Világító tintazsák # +item.glow_frame.name=Világító elemkeret # item.egg.name=Tojás # item.elytra.name=Elytra # item.emerald.name=Smaragd # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Csille kemencével # item.hopper_minecart.name=Tölcséres csille # item.tnt_minecart.name=Csille dinamittal # item.spawn_egg.entity.agent.name=Agent újrateremtése # +item.spawn_egg.entity.axolotl.name=Axolotl idézése # item.spawn_egg.entity.bee.name=Méh idézése # item.spawn_egg.entity.hoglin.name=Hoglin idézése # item.spawn_egg.entity.cat.name=Macska idézése # item.spawn_egg.entity.chicken.name=Csirke idézése # item.spawn_egg.entity.cow.name=Tehén idézése # item.spawn_egg.entity.cod.name=Tőkehal idézése # +item.spawn_egg.entity.goat.name=Kecske idézése # item.spawn_egg.entity.pufferfish.name=Gömbhal idézése # item.spawn_egg.entity.salmon.name=Lazac idézése # item.spawn_egg.entity.tropicalfish.name=Trópusi hal idézése # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Falusi idézése # item.spawn_egg.entity.vindicator.name=Bosszúálló idézése # item.spawn_egg.entity.mooshroom.name=Múúmba idézése # item.spawn_egg.entity.squid.name=Tintahal idézése # +item.spawn_egg.entity.glow_squid.name=Világító tintahal idézése # item.spawn_egg.entity.rabbit.name=Nyúl idézése # item.spawn_egg.entity.bat.name=Denevér idézése # item.spawn_egg.entity.ravager.name=Romboló idézése # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Malacorr # item.banner_pattern.skull=Koponyaroham # item.banner_pattern.thing=Dolog # item.banner_pattern.vines=Süllyesztett bordűr # +item.bucketPowderSnow.name=Porhóvödör # itemGroup.search=Tárgyak keresése # itemGroup.name.planks=Deszka # @@ -5264,6 +5311,7 @@ menu.start=Indítás # menu.switchingLevel=Világ váltása # menu.makingBackup=Biztonsági másolat létrehozása... # menu.saving=Mentés... # +menu.toolboxMode=Eszköztár mód # merchant.deprecated=A feloldáshoz adj el valami mást! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Ez a tárgy zárolt és nem lehet eldobni # notification.lock.noRemove=Ez a tárgy zárolva van, ezért nem távolítható el a leltárból # npcscreen.action.buttonmode=Gomb üzemmód # +npcscreen.action.onEnter=Belépéskor # +npcscreen.action.onExit=Kilépéskor # npcscreen.action.buttonname=Gomb neve # npcscreen.action.command.placeholder=Írd ide a parancsot... # npcscreen.action.command.title=Parancs # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Realm létrehozása előfizetés nélkül options.dev_flushOrphanedRealmsPurchases=Árva Realm-előfizetések ürítése # options.dev_enableMixerInteractive=Mixer interaktív parancsainak bekapcsolása # options.dev_storeOfferQueryRequiresXbl=Az Áruház ajánlatai XBL-t igényelnek # -options.dev_clearPurchaseInventory=Érmék és jogosultságok visszaállítása # options.dev_renderBoundingBox=Határolókeret megjelenítése # options.dev_renderPaths=Útvonalak megjelenítése # options.dev_renderGoalState=Cél állapotának megjelenítése # @@ -5581,6 +5630,7 @@ options.fboEnable=FBO-k bekapcsolása # options.forceUnicodeFont=Unicode-betűtípus kényszerítése # options.fov=Látótér # options.fov.toggle=A látótér játék közben módosulhat # +options.licenses=Licencek # options.licensed_content=Licencelt tartalom # options.font_license=Betűtípus licence # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Rejtett # options.hidehud=HUD elrejtése # options.hidehand=Kéz elrejtése # options.classic_box_selection=Körvonal kijelölése # +options.creator=Alkotó # +options.creatorTitle=Alkotói beállítások # options.vr_classic_box_selection=Körvonal kijelölése # options.hidegamepadcursor=Kontroller kurzor elrejtése # options.hidegui=Kezelőfelület elrejtése # @@ -5731,6 +5783,7 @@ options.screenPositionY=Képernyő függőleges pozíciója # options.sensitivity=Érzékenység # options.sensitivity.max=HIPERSEBESSÉG!!! # options.sensitivity.min=*ásítás* # +options.spyglassdampen=Látcső mozgásának csökkentése # options.multiplayergame=Többjátékos mód # options.servervisible=Látható a LAN-játékosok számára # options.ShowComfortSelectScreen=Kényelmes választóképernyő megjelenítése # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Látható az Xbox Live-játékosok számára # options.xboxLiveAccountSettings=Microsoft-fiók beállításai # options.xboxLiveSignedIn=Bejelentkeztél a Microsoft-fiókba # options.xboxLiveSignedOut=Kijelentkeztél a Microsoft-fiókból # -options.xboxLive.privacyControl=Ki küldhet neked meghívókat? # +options.xboxLive.privacyControl=Adatvédelem és online biztonság # +options.realms.checkInvites=Realms-tagsági meghívók kezelése # options.skinCustomisation=Felület testreszabása... # options.skinCustomisation.title=Felület testreszabása # options.skin.change=Felület cseréje # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Külső nézet elölről # options.title=Opciók # options.toggle=Ki-/bekapcsolás # options.renderclouds=Felhők renderelése # +options.toolboxMode=Eszköztár mód # options.toggleCrouch=Guggolás ki-/bekapcsolása # options.touch=Érintés # options.touchSettings=Érintés beállításai # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=A használt felület nem támogatj options.skinsMultiplayerDisabled=A használt felület nem támogatja a többjátékos módot. # options.content.noRealms=Szerkeszted a világot? # options.content.noRealms.message=Ez a világ egy olyan erőforráscsomagot vagy sablont használ, amely nem engedélyezett keresztplatformos többjátékos módban. # +options.experimentalWorldLoad=Betöltöd a kísérleti világot? # +options.experimentalWorldLoad.message=Ez a világ még fejlesztés alatt álló funkciókat használ. Bármikor előfordulhat, hogy összeomlik, meghibásodik vagy leáll. # +options.activateExperimentalGameplay.message=Légy óvatos! Arra készülsz, hogy a Kísérletek aktiválásához létrehozz egy másolatot a világodról. Ez az új világ összeomolhat, meghibásodhat, és elképzelhető, hogy nem fog működni a jövőbeli frissítésekkel. # options.activateExperimentalGameplay=Engedélyezed a kísérleti játékmenetet? # -options.activateExperimentalGameplay.message=Engedélyezi béta funkciók használatát. A kísérleti játékmenet tönkre teheti a világodat. Ha folytatod, a világodról másolat készül, a neve előtt [EX] megjelöléssel – a kísérleti jellemzők itt kerülnek bekapcsolásra. # -options.activateExperimentalGameplayCreate.message=Engedélyezi béta funkciók használatát. A kísérleti játékmenet instabil lehet. # +options.activateExperimentalGameplay.activate=Kísérletek aktiválása # +options.activateExperimentalGameplayCreate.message=Légy óvatos! Még fejlesztés alatt álló funkciókat aktiválsz. Előfordulhat, hogy a világ összeomlik, meghibásodik, és elképzelhető, hogy nem fog működni a jövőbeli frissítésekkel. # options.activateFancyBubbles=Engedélyezed a csilli-villi buborékoszlopokat? # options.activateFancyBubblesCreate.message=Engedélyezi a csilli-villi buborékoszlopokat. A csilli-villi buborékok egyes eszközökön csökkenthetik a teljesítményt. # +options.activateToolboxModeCreate.message=Nagy hatékonyságú eszközöket biztosít a világok szerkesztéséhez. Egérrel és billentyűzettel rendelkező eszközökhöz, tapasztalt alkotók számára készült. # +options.activateToolboxModeCreate.messageWithMouse=Nagy hatékonyságú eszközöket biztosít a világok szerkesztéséhez. Tapasztalt alkotók számára készült. # options.unlockTemplateWorldOptions=Elveted az alkotó beállításait? # options.unlockTemplateWorldOptions.message=A sablon alkotója által kínált élmények egy része lehet, hogy elvész, ha feloldod ezeket a beállításokat. Lehet, hogy nem tudsz majd visszatérni az eredeti élményhez, ha folytatod. # options.unlockTemplateWorldOptions.initiate=Sablon világbeállításainak feloldása # @@ -5904,6 +5964,7 @@ options.enableEducation=Engedélyezed az Education Edition használatát? # options.enableEducation.message=Engedélyezi az Education Edition (oktatási játékmenet) kémiai jellemzők használatát. Az oktatási játékmenet károsíthatja a világ működését. Ha ilyen módban folytatnád, másolat készül a világodról, a neve előtt [EDU] megjelöléssel. # options.enableEducationCreate.message=Engedélyezi az Education Edition (oktatási játékmenet) kémiai jellemzők használatát. Ez a világ létrehozását követően nem kikapcsolható. Ne feledd, ezek a jellemzők asztali eszközökön, közepes vagy nagy rendelkezésre álló memóriával működnek a legjobban. # options.goBack=Visszalépés # +options.loadWorldAnyway=Mindenképpen betöltöm a világot # options.managePrivacy=Az adatvédelmi beállítások kezeléséhez nyisd meg bármely böngészőben a https://account.xbox.com/Settings oldalt. # options.unlink_msa.button=Microsoft-fiók társításának törlése # options.unlink_msa.confirm.title=Szeretnéd törölni a Microsoft-fiók társítását? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Minden Realm frissült. A Realms szolgáltatásba playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=További információk # playscreen.realmsCompatibilityFailure=Nem sikerült csatlakozni a Realmshoz. Hamarosan újra megpróbáljuk. # +playscreen.realmsSignIn=Jelentkezz be, és játssz a Realmsen még ma! # +playscreen.realmsSignInFriends=Jelentkezz be, és tekintsd meg a barátaid Realmseit még ma! # playscreen.worlds=Világok # playscreen.dontSeeLegacyWorlds=Nem látod a világaidat? # playscreen.syncLegacyWorlds=Régi világok szinkronizálása # @@ -6249,6 +6312,7 @@ potion.wither=Sorvasztó # potion.wither.postfix=Romlás bájitala # profileScreen.header=Profil # +profileScreen.reload=Újratöltés # profileScreen.manage_button_text=Karakter szerkesztése # profileScreen.manage_button_create_text=Karakter létrehozása # profileScreen.delete_button=Karakter törlése # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Világ további opciói... # selectWorld.newWorld=Új világ # selectWorld.newWorld.copyOf=%s másolata # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Kísérleti # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Hamarosan érkezik a Realms! # selectWorld.realmsBeta=Realms bétaverzió # +selectWorld.worldTags=%1$s – %2$s # selectWorld.learnMore=További információk # selectWorld.recreate=Újbóli létrehozás # selectWorld.rename=Átnevezés # @@ -6809,11 +6874,18 @@ store.allStores=Összes Áruház # store.menu.home=Kezdőlap # store.itemDetail.back=Részletek # store.coin.bonus=Bónusz! # +store.disabledOnBeta=Ez a funkció jelenleg le van tiltva a béta változatban. # + +store.giftPromo.day=%s nap ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Megszerezve # +store.promo.title=Nyári ünnepség # +store.promo.incompatible=Ez a világ nem kompatibilis ezzel az eszközzel. Szerezd meg egy támogatott eszközön. # +store.promo.details=Részletek # +store.promo.view=Tekintsd meg a Karakteralkotóban # store.realmsPlus=Realms Plus # store.realmsPlus.content=Tartalom # store.realmsPlus.faq=GYIK # -store.realmsPlus.buyFor=ELŐFIZETEK %s ### Maximum 25 characters store.realmsPlus.buyNow=ELŐFIZETEK ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Előfizetek %s/hó díjért # store.realmsPlus.buyNowTrialPerMonth=Próbaverzió indítása ### Maximum 25 characters @@ -6841,14 +6913,14 @@ store.realmsPlus.consumable.withoutTrial=Realmedhez és a több mint 150 piacté store.realmsPlus.landing.header=Az előfizetés tartalma: # store.realmsPlus.landing.headerTrial=Ingyenes 30 napos próbaverzió, majd %s/hó # -store.realmsPlus.landing.info1.line1=– Saját, külön bejáratú Realm-kiszolgálód – Perzisztens világ, amely mindig elérhető, csak neked és a barátaidnak! # -store.realmsPlus.landing.info1.line2=– A barátaid ingyen játszhatnak a Realmeden # -store.realmsPlus.landing.info1.line3=– Ugrás konzolról mobilra, majd PC-re, bármilyen eszközön a Minecraft Piactéren # +store.realmsPlus.landing.info1.line1=Saját, külön bejáratú Realm-kiszolgálód – Perzisztens világ, amely mindig elérhető, csak neked és a barátaidnak! # +store.realmsPlus.landing.info1.line2=A barátaid ingyen játszhatnak a Realmeden # +store.realmsPlus.landing.info1.line3=Ugrás konzolról mobilra, majd PC-re, bármilyen eszközön a Minecraft Piactéren # -store.realmsPlus.landing.info2.line1=– Ingyenes hozzáférés több mint 150 piactéri csomaghoz # -store.realmsPlus.landing.info2.line2=– Biztonsági mentés a Realmedben futó világokhoz # -store.realmsPlus.landing.info2.line3=– Az első 30 nap ingyenes # -store.realmsPlus.landing.info2.line4=– Most %s/hó díjért előfizethetsz # +store.realmsPlus.landing.info2.line1=Ingyenes hozzáférés több mint 150 piactéri csomaghoz # +store.realmsPlus.landing.info2.line2=Biztonsági mentés a Realmedben futó világokhoz # +store.realmsPlus.landing.info2.line3=Az első 30 nap ingyenes # +store.realmsPlus.landing.info2.line4=Most %s/hó díjért előfizethetsz # store.realmsPlus.faq.header=GYAKRAN ISMÉTELT KÉRDÉSEK # store.realmsPlus.faq.question1=Mi az a Realms Plus? # @@ -6879,7 +6951,7 @@ store.realmsPlus.content.friendsGetAccess=A barátaid ingyen hozzáférnek a Rea store.realmsPlus.content.popularPacks=Népszerű csomagok a Realms Plus részeként: # store.realmsPlus.content.viewAllPacks=AZ ÖSSZES CSOMAG MEGTEKINTÉSE # -store.realmsPlus.content.contentDescription=Tégy szert lenyűgöző Minecraft-tartalmakra! A Realms Plus azonnali hozzáférést biztosít több mint 150 piactéri tételhez: mixekhez, világokhoz, felületcsomagokhoz, epikus kalandokhoz – és a kínálat havonta bővül. Tartalmaid személyes kiszolgálódon találhatók, és bármely Minecraft Piactérrel és Realmekkel kompatibilis platformról elérhetők. Akár 10 játékos is játszhat egyszerre, és mindannyian ingyen hozzáférhetnek a Realmed világaihoz! # +store.realmsPlus.content.contentDescription=Szerezz be lenyűgöző Minecraft-tartalmakat! A Realms Plus azonnali hozzáférést biztosít több mint 150 piactéri tartalomhoz: mixekhez, világokhoz, felületcsomagokhoz, epikus kalandokhoz – és a kínálat havonta bővül. Tartalmaidat a személyes kiszolgálódon tároljuk, és bármely Minecraft Piactérrel és Realmekkel kompatibilis platformról eléred őket. Akár 10 játékos is játszhat egyszerre, és mindannyian ingyen hozzáférhetnek a Realmed világaihoz! # store.realmsPlus.freeTrial=INGYENES PRÓBAVERZIÓ INDÍTÁSA # @@ -6900,7 +6972,7 @@ store.itemIsIncompatible=Ez az elem nem kompatibilis az eszközöddel. # store.itemMayNotBeCompatible=Előfordulhat, hogy ez a tárgy nem kompatibilis az eszközöddel. # store.owned=Már megvan # store.owned.legacy=Már megvan (P) # -store.unlocked=Megvásárolva # +store.unlocked=Feloldva # store.mypacks=%s csomagjai # store.error=Piactérhiba # @@ -6912,7 +6984,7 @@ store.toast.downloadFailed=A letöltés sikertelen: %s # store.toast.downloadPaused=Letöltés szüneteltetve: %s # store.popup.goBack=Visszalépés # -store.popup.xblRequired.title=Jelent- kezz be ingyen # +store.popup.xblRequired.title=Jelentkezz be ingyen # store.popup.xblRequired.button1=Bejelentkezés # store.popup.xblRequired.button2=Mégse # store.popup.xblRequired.message=Mielőtt az áruházban valamit vásárolnál, be kell jelentkezned, hogy rögzíteni tudjuk, hogy mit vásároltál. # @@ -7246,7 +7318,7 @@ store.applyToRealm=Létrehozás a Realmen # store.inRealmsPlus=A Realms Plusban # store.uploadWorldTitle=Lecseréled a világot? # store.uploadPackTitle=Lecseréled a csomagot? # -store.uploadWorldMessage=Ezzel eltávolítod jelenlegi világodat a Realmedből, és egy új világgal helyettesítheted. Realmed tagjai később már nem férhetnek hozzá jelenlegi világodhoz. Biztosan folytatod? # +store.uploadWorldMessage=Ez a művelet eltávolítja az aktuális világot, így lehetőséged nyílik lecserélni a Realm aktív helyén lévő világot. A Realms-tagjaid az új világhoz is hozzáférést kapnak. Az adatvesztés elkerülése érdekében válaszd a „Mégse” lehetőséget, és készíts másolatot az aktuális világról, vagy a „Megerősítés” gombra kattintva folytasd a műveletet és cseréld le a világot. # store.uploadPackMessage=Ezzel eltávolítasz minden jelenlegi erőforrás- és viselkedéscsomagot a Realmedből, és a kiválasztott csomaggal helyettesítheted. Biztosan folytatod? # stream.confirm_start=Biztosan elindítod a közvetítést? # @@ -7339,6 +7411,21 @@ tile.camera.name=Fényképezőgép # tile.conduit.name=Vízenergiablokk # tile.invisibleBedrock.name=Láthatatlan alapkőzet # tile.beetroot.name=Cékla # +tile.big_dripleaf.name=Nagy csepplevél # +tile.small_dripleaf_block.name=Kicsi csepplevél # +tile.hanging_roots.name=Lógó gyökerek # +tile.dirt_with_roots.name=Gyökeres föld # +tile.spore_blossom.name=Spóravirág # +tile.azalea_leaves.name=Azálealevelek # +tile.azalea_leaves_flowered.name=Virágos azálealevelek # +tile.azalea.name=Azálea # +tile.flowering_azalea.name=Virágzó azálea # +tile.cave_vines.name=Barlangi indák # +tile.cave_vines_body_with_berries.name=Barlangi indák # +tile.cave_vines_head_with_berries.name=Barlangi indák # +item.glow_berries.name=Fénybogyók # +tile.moss_block.name=Mohablokk # +tile.moss_carpet.name=Mohaszőnyeg # tile.birchFence.name=Nyírfa kerítés # tile.birch_fence_gate.name=Nyírfa kerítéskapu # tile.blast_furnace.name=Olvasztókemence # @@ -7616,6 +7703,7 @@ tile.hopper.name=Tölcsér # tile.ice.name=Jég # tile.packed_ice.name=Tömör jég # tile.blue_ice.name=Kék jég # +tile.frosted_ice.name=Fagyos jég # tile.iron_trapdoor.name=Vas csapóajtó # tile.jukebox.name=Zenegép # tile.jungleFence.name=Trópusi fa kerítés # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Tölgylevelek # tile.leaves.spruce.name=Fenyőtűk # tile.lever.name=Kar # tile.glowstone.name=Izzókő # +tile.glow_lichen.name=Fényzuzmó # tile.lightning_rod.name=Villámhárító # tile.lit_pumpkin.name=Töklámpás # tile.lockedchest.name=Bezárt láda # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Alvilági aranyérc # tile.respawn_anchor.name=Újjászületési pont # tile.crying_obsidian.name=Könnyező obszidián # +tile.powder_snow.name=Porhó # +tile.deepslate.name=Mélypala # +tile.infested_deepslate.name=Fertőzött mélypala # +tile.cobbled_deepslate.name=Darabos mélypala # +tile.dripstone_block.name=Cseppkőblokk # +tile.pointed_dripstone.name=Hegyes cseppkő # +tile.cobbled_deepslate_slab.name=Darabos mélypala lap # +tile.cobbled_deepslate_stairs.name=Darabos mélypala lépcső # +tile.cobbled_deepslate_wall.name=Darabos mélypala fal # +tile.polished_deepslate.name=Csiszolt mélypala # +tile.polished_deepslate_slab.name=Csiszolt mélypala lépcsőfok # +tile.polished_deepslate_stairs.name=Csiszolt mélypala lépcső # +tile.polished_deepslate_wall.name=Csiszolt mélypala fal # +tile.deepslate_tiles.name=Mélypala csempék # +tile.deepslate_tile_slab.name=Mélypala csempe lap # +tile.deepslate_tile_stairs.name=Mélypala csempe lépcső # +tile.deepslate_tile_wall.name=Mélypala csempe fal # +tile.deepslate_bricks.name=Mélypala téglák # +tile.deepslate_brick_slab.name=Mélypala tégla lap # +tile.deepslate_brick_stairs.name=Mélypala tégla lépcső # +tile.deepslate_brick_wall.name=Mélypala tégla fal # +tile.chiseled_deepslate.name=Vésett mélypala # +tile.cobbled_deepslate_double_slab.name=Darabos mélypala dupla lap # +tile.polished_deepslate_double_slab.name=Csiszolt mélypala dupla lap # +tile.deepslate_tile_double_slab.name=Mélypala csempe dupla lap # +tile.deepslate_brick_double_slab.name=Mélypala tégla dupla lap # +tile.deepslate_lapis_ore.name=Lazurittartalmú mélypala # +tile.deepslate_iron_ore.name=Vastartalmú mélypala # +tile.deepslate_gold_ore.name=Aranytartalmú mélypala # +tile.deepslate_redstone_ore.name=Vöröskőtartalmú mélypala # +tile.deepslate_diamond_ore.name=Gyémánttartalmú mélypala # +tile.deepslate_coal_ore.name=Széntartalmú mélypala # +tile.deepslate_emerald_ore.name=Smaragdtartalmú mélypala # +tile.deepslate_copper_ore.name=Réztartalmú mélypala # +tile.cracked_deepslate_tiles.name=Repedt mélypala csempe # +tile.cracked_deepslate_bricks.name=Repedt mélypala téglák # +item.copper_ingot.name=Rézrúd # +item.raw_copper.name=Nyersréz # +item.raw_iron.name=Nyersvas # +item.raw_gold.name=Nyersarany # +tile.copper_block.name=Rézblokk # +tile.exposed_copper.name=Kopott réz # +tile.weathered_copper.name=Viharvert réz # +tile.oxidized_copper.name=Oxidált réz # +tile.waxed_copper.name=Viaszolt rézblokk # +tile.waxed_exposed_copper.name=Viaszolt kopott réz # +tile.waxed_weathered_copper.name=Viaszolt viharvert réz # +tile.waxed_oxidized_copper.name=Viaszolt oxidált réz # + +tile.cut_copper.name=Vágott réz # +tile.exposed_cut_copper.name=Kopott vágott réz # +tile.weathered_cut_copper.name=Viharvert vágott réz # +tile.oxidized_cut_copper.name=Oxidált vágott réz # +tile.waxed_cut_copper.name=Viaszolt vágott réz # +tile.waxed_exposed_cut_copper.name=Viaszolt kopott vágott réz # +tile.waxed_weathered_cut_copper.name=Viaszolt viharvert vágott réz # +tile.waxed_oxidized_cut_copper.name=Viaszolt oxidált vágott réz # + +tile.cut_copper_stairs.name=Vágott rézlépcső # +tile.exposed_cut_copper_stairs.name=Kopott vágott rézlépcső # +tile.weathered_cut_copper_stairs.name=Viharvert vágott rézlépcső # +tile.oxidized_cut_copper_stairs.name=Oxidált vágott rézlépcső # +tile.waxed_cut_copper_stairs.name=Viaszolt vágott rézlépcső # +tile.waxed_exposed_cut_copper_stairs.name=Viaszolt kopott vágott rézlépcső # +tile.waxed_weathered_cut_copper_stairs.name=Viaszolt viharvert vágott rézlépcső # +tile.waxed_oxidized_cut_copper_stairs.name=Viaszolt oxidált vágott rézlépcső # + +tile.cut_copper_slab.name=Vágott rézlap # +tile.exposed_cut_copper_slab.name=Kopott vágott rézlap # +tile.weathered_cut_copper_slab.name=Viharvert vágott rézlap # +tile.oxidized_cut_copper_slab.name=Oxidált vágott rézlap # +tile.waxed_cut_copper_slab.name=Viaszolt vágott rézlap # +tile.waxed_exposed_cut_copper_slab.name=Viaszolt kopott vágott rézlap # +tile.waxed_weathered_cut_copper_slab.name=Viaszolt viharvert vágott rézlap # +tile.waxed_oxidized_cut_copper_slab.name=Viaszolt oxidált vágott rézlap # +tile.raw_copper_block.name=Nyersrézblokk # +tile.raw_iron_block.name=Nyersvasblokk # +tile.raw_gold_block.name=Nyersaranyblokk # +itemGroup.name.copper=Réz # +hudScreen.tooltip.waxOn=Viaszozás be # +hudScreen.tooltip.waxOff=Viaszozás ki # +hudScreen.tooltip.scrape=Lekaparás # + + + +item.spyglass.name=Látcső # +item.amethyst_shard.name=Ametisztszilánk # +tile.amethyst_block.name=Ametisztblokk # +tile.budding_amethyst.name=Ametisztnövesztő # +tile.amethyst_cluster.name=Ametiszthalom # +tile.large_amethyst_bud.name=Nagy ametisztkristály # +tile.medium_amethyst_bud.name=Közepes ametisztkristály # +tile.small_amethyst_bud.name=Kis ametisztkristály # +tile.tuff.name=Tufa # +tile.calcite.name=Kalcit # +tile.tinted_glass.name=Színezett üveg # +tile.smooth_basalt.name=Sima bazalt # + tipped_arrow.effect.empty=Bájitalba áztatott nyíl # tipped_arrow.effect.mundane=Bájitalba áztatott nyíl # tipped_arrow.effect.thick=Bájitalba áztatott nyíl # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Láthatatlan blokkok: # structure_block.include_entities=Entitások belefoglalása: # structure_block.show_bounding_box=Határolókeret megjelenítése: # structure_block.mirror=Tükrözés: # +structure_block.animation_mode=Animáció módja: # +structure_block.animation_time=Animáció ideje: # +structure_block.animation_time_tip=Másodpercek alatt # +structure_block.place_by_none=Nincs # +structure_block.place_by_layer=Elhelyezés réteg szerint # +structure_block.place_by_block=Elhelyezés blokk szerint # structure_block.rotation=Forgatás # structure_block.integrity=Integritás: # structure_block.seed=Kezdőérték # @@ -8100,7 +8293,7 @@ structure_block.export=Exportálás # structure_block.corner=Sarok # structure_block.corner.text.1.title=Sarokmód: # structure_block.corner.text.2.paragraph=A Sarokmód együtt használatos az Érzékelés gombbal mentési módban, hogy kijelölhesd a menteni kívánt területet. Csak azokat a sarokblokkokat érzékeli majd, amelyek neve megegyezik a menteni kívánt struktúrával. # -structure_block.export.disabled_message=az export nem elérhető a Minecraft Piactérről származó világsablonok esetén. # +structure_block.export.disabled_message=Az exportálási funkció nem használható a Minecraft Piactérről származó világsablonok esetén. # structure_block.reset=Visszaállítás # structure_block.save=Mentés # structure_block.redstone_save_mode=Vöröskő mentési mód # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Struktúra exportálása # title.oldgl1=Túl régi videokártya van a gépben, emiatt előfordulhat, # title.oldgl2=hogy a jövőben, amikor OpenGL 2.0 lesz szükséges, nem fogsz tudni játszani. # +toolboxMode.text=hamarosan # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Előtag, %s %2$s újra %s és %1$s, végül %s és %1$s újra! # @@ -8330,7 +8525,7 @@ xbox.signin.welcome=Üdvözlünk! # xbox.signin.newaccount.welcome=Üdvözlünk! # xbox.signin.newaccount.info=A barátaid és az ő barátaik láthatják a játékklipjeidet, a legutóbbi alkalmazásaidat és játékaidat, illetve azt, hogy fenn vagy-e a hálózaton. Ezeket a beállításokat az Xbox.com-on módosíthatod. # xbox.signinFirst=Először jelentkezz be # -xbox.signinFree=Jelent- kezz be ingyen # +xbox.signinFree=Jelentkezz be ingyen # xbox.signout=Kijelentkezés # xbox.signinquestion=Bejelentkezel? # xbox.notnow=Most nem # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s/%2$s # hbui.AchievementsSummary.narratorInProgress=Folyamatban %1$s # hbui.AchievementsSummary.narratorPercentage=%1$s százalék előrehaladás # hbui.AchievementsSummary.narratorSummary=Mérföldkövek összefoglalója # +hbui.AchievementsSummary.narratorTextBlock=Szövegblokk # hbui.AchievementsSummary.narratorTimePlayed=Játékidő: %1$s óra # hbui.AchievementsSummary.percentage=%1$s/%2$s teljesítve # hbui.AchievementsSummary.progress=Folyamatban # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Vissza gomb # hbui.BaseTextField.deselect=Kiválasztás törlése # hbui.BaseTextField.select=Kiválasztás # hbui.Button.button=gomb # +hbui.CreateNewWorld.advanced.bonusChestDescription=Egy tárgyakkal teli láda mellett jelensz meg, amelyekkel belevághatsz a játékba # +hbui.CreateNewWorld.advanced.bonusChestTitle=Bónuszláda # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=A tűz entitások között terjedhet # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Tűz terjedése # +hbui.CreateNewWorld.advanced.friendlyFireDescription=A játékosok sérülést okozhatnak egymásnak # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Baráti tűz # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Átugrod a „Meghaltál!” menüt, és azonnal újjászületsz # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Azonnali újjászületés # +hbui.CreateNewWorld.advanced.mobLootDescription=A mobok tárgyakat dobnak el, amikor meghalnak # +hbui.CreateNewWorld.advanced.mobLootTitle=Mobzsákmány # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Az egészséged az éhségszinted alapján javul vagy romlik # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Természetes regenerálódás # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Újjászületés ennek a blokknak a hatósugarában, ha meghalsz, nincs egyedi teremtődési pont. Maximális érték: 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Újjászületési hatósugár # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Aktuális pozíciód megjelenítése # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Koordináták megjelenítése # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=A játék egy 96×96 blokk sugarú körben tölti be és alkalmazza a változásokat # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s térképdarab # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Szimulációs távolság # +hbui.CreateNewWorld.advanced.startWithMapDescription=Egy érintetlen térképen jelensz meg, majd felfedezheted a világodat # +hbui.CreateNewWorld.advanced.startWithMapTitle=Kezdő térkép # +hbui.CreateNewWorld.advanced.tileDropsDescription=A blokkok az összetörést követően tárgyakat dobnak el # +hbui.CreateNewWorld.advanced.tileDropsTitle=Mezőkidobások # +hbui.CreateNewWorld.advanced.title=Speciális beállítások # +hbui.CreateNewWorld.advanced.tntExplodesDescription=A piros doboz felrobban # +hbui.CreateNewWorld.advanced.tntExplodesTitle=Dinamitrobbanások # +hbui.CreateNewWorld.advanced.worldSeedDescription=Hozz létre új világot egy adott mag vagy sablon alapján. A világ a létrehozást követően nem módosítható. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Világmag # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=szám # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Lapos # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Végtelen # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Korlátozott # +hbui.CreateNewWorld.advanced.worldTypeTitle=Világtípus # hbui.CreateNewWorld.cheats.commandBlocksDescription=Parancsblokkok használatának engedélyezése # hbui.CreateNewWorld.cheats.commandBlocksTitle=Parancsblokkok # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=A játék délre van állítva és nem változik # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Nappalok/éjszakák váltakozása hbui.CreateNewWorld.cheats.description=A játék testre szabása csalásokkal # hbui.CreateNewWorld.cheats.educationDescription=Megfelelő mennyiségű memóriával rendelkező asztali eszközökre van optimalizálva # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Az entitások zsákmányt dobnak ki # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=A mobok és más lények tárgyakat dobnak el, amikor meghalnak # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Az entitások zsákmányt dobnak ki # hbui.CreateNewWorld.cheats.inventoryDescription=A leltárban lévő összes tárgy megtartása halál esetén # hbui.CreateNewWorld.cheats.inventoryTitle=Leltár megtartása # hbui.CreateNewWorld.cheats.mobGriefingDescription=Egyes mobok képesek interakcióba lépni a világoddal # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Csalások beállítása # hbui.CreateNewWorld.cheats.title=Csalások # hbui.CreateNewWorld.cheats.weatherDescription=Csapadék és zivatarok engedélyezése # hbui.CreateNewWorld.cheats.weatherTitle=Időjárásciklus # +hbui.CreateNewWorld.general.difficultyEasyDescription=Ellenségek mobok ugyan teremtődnek, de azok kevesebbet sebeznek. Az éhségjelző sáv kimerül, és 5 szívig csökkenti az egészséget. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Könnyű # +hbui.CreateNewWorld.general.difficultyEasyTitle=Könnyű # +hbui.CreateNewWorld.general.difficultyHardDescription=Teremtődnek ellenségek mobok, és nagyobbat sebeznek. Az éhségjelző sáv kimerül, és teljesen lecsökkenti az egészséget. # +hbui.CreateNewWorld.general.difficultyHardLabel=Nehéz # +hbui.CreateNewWorld.general.difficultyHardTitle=Nehéz # +hbui.CreateNewWorld.general.difficultyNormalDescription=Teremtődnek ellenségek mobok, és normál értéket sebeznek. Az éhségjelző sáv kimerül, és fél szívre csökkenti az egészséget. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normál # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normál # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Nem teremtődnek ellenséges mobok, mindössze néhány semleges mob jelenik meg. Az éhségjelző sáv nem csökken, az egészség pedig folyamatosan feltöltődik. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Békés # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Békés # +hbui.CreateNewWorld.general.difficultyTitle=Nehézség # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Repülj, fedezz fel és alkoss korlátok nélkül # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Kreatív # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Építs, barkácsolj, vadássz, főzz és harcolj az életedért # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Túlélés # +hbui.CreateNewWorld.general.gameModeTitle=Játékmód # +hbui.CreateNewWorld.general.worldNamePlaceholder=Világ neve # +hbui.CreateNewWorld.general.worldNameTitle=Világ neve # +hbui.CreateNewWorld.general.worldTypeTitle=Világtípus # hbui.CreateNewWorld.title=Új világ létrehozása # +hbui.CreateNewWorldSideMenu.create=Létrehozás # +hbui.CreateNewWorldSideMenu.createOnRealm=Létrehozás a Realmen # +hbui.CreateNewWorldSideMenu.selectTab=Kiválasztás # hbui.ErrorModal.goBack=Visszalépés # hbui.ErrorModal.goingBack=Visszalépés az előző képernyőre… # hbui.ErrorModal.title=Hiba lépett fel. # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Menü # hbui.MenuButton.toggle=Menü váltása # hbui.Modal.close=Felugró ablak bezárása # hbui.SectionList.groupNarration=%1$s, %2$s / %3$s csoport # +hbui.SideMenu.sideMenuItem.selected=kiválasztva # hbui.Switch.elementType=kapcsoló # hbui.Switch.off=ki # hbui.Switch.on=be # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Kinyitás # hbui.TabBar.selected=kiválasztva # hbui.TabBar.selectedTab=%1$s/%2$s # hbui.TabBar.tab=fül # -hbui.TextField.deselect=Kijelölés megszűntetése # -hbui.TextField.select=Kijelölés # +hbui.TextField.currentValue=jelenlegi érték # +hbui.TextField.disabled=letiltva # +hbui.TextField.empty=üres # +hbui.TextField.field=Mező # hbui.Toggle.count=%1$s/%2$s # hbui.Toggle.elementType=választás ki/be # hbui.Toggle.select=Kijelölés # @@ -8802,7 +9062,7 @@ contentlog.history.title=Tartalomnaplózási előzmények # contentlog.history.copyToClipboard=Másolás a vágólapra # contentlog.logLocationSectionName=Tartalomnapló helye: # contentlog.settingsSectionName=Tartalomnapló beállításai # -contentlog.clear_files=Régi tartalomnaplók törlése # +contentlog.clear_files=Régi naplófájlok törlése # contentlog.delete.title=Törlésre kerüljenek a régi naplófájlok? # contentlog.delete.body1=Válaszd a „Törlés most” lehetőséget minden korábbi naplófájl eltávolításához. # contentlog.delete.body2=Megjegyzés: A jelenleg futó játékmenethez tartozó naplófájl megmarad. # @@ -8833,13 +9093,14 @@ dr.loading=Betöltés… # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Új felület kiválasztása # dr.classic_skins.custom_skin_title=Felület importálása # -dr.classic_skins.custom_skin_description=Importálj egy képet az eszközödről, amelyet felületként szeretnél használni. Ez nem kerül majd szinkronizálásra más eszközök és játékok között. # +dr.classic_skins.custom_skin_description=Importálj egy képfájlt az eszközről, amelyek felületként kívánsz használni. Ezt a rendszer nem szinkronizálja az eszközök és a játékok között. Az egyéni felülettel rendelkező játékosok nem lesznek láthatók, ha a „Csak megbízható felületek engedélyezése" beállítás engedélyezve van. # dr.classic_skins.custom_skin_section_title=Importálás # dr.classic_skins.invalidCustomSkin=Ejnye, ez nem is Minecraft-felület. # dr.classic_skins.owned=Megvan # dr.classic_skins.purchasable=Szerezz még többet # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=készítette: %s # +dr.classic_skins.right_side.author_minecraft=a Minecrafttól # dr.classic_skins.right_side.featured_title=Kiemelt és ajánlott felületcsomagok # dr.classic_skins.right_side.limited_usage=Korlátozott használat # dr.classic_skins.right_side.limited_usage.tooltip=Ez a felület használható itt, de nem működik máshol. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Válaszd ki a megfelelő modelltípust a felülethe dr.classic_skins.select_skin.title=Felülettípus # dr.classic_skins.upsellWithoutStore=Ennek a felületnek a használatához meg kell vásárolnod a felületcsomagot, de jelenleg nem tudunk csatlakozni Piactérhez. # dr.collect_achievement_item=Begyűjtés # +dr.equip_piece=Felszerelkezés # dr.emotes.play_again=Játék újra # dr.header.animation=Emotikonok # dr.header.capes=Köpenyek # @@ -8865,6 +9127,12 @@ dr.zooming=Nagyítás # dr.header.classic_skins=Klasszikus felületek # dr.header.creator_piece_list=Az összes a következő szerint: %s # dr.header.customization=Karakteralkotó # + +dr.accessibility.header.customization=Karakteralkotó lap 1 / 4 # +dr.accessibility.header.classic_skins=Klasszikus felületek lap 2 / 4 # +dr.accessibility.header.animation=Hangulatjelek lap 3 / 4 # +dr.accessibility.header.capes=Köpenyek lap 4 / 4 # + dr.header.featured=Kiemelt tárgyak # dr.header.previewAppearance=Megjelenési előnézet # dr.header.colorPicker=Színválasztó # @@ -8892,6 +9160,7 @@ dr.right_arm=Jobb kar # dr.left_leg=Bal láb # dr.right_leg=Jobb láb # dr.none_button_text=Nincs # +dr.go_to_profile_settings_text=Ugrás a Profilbeállítások lapra # dr.default_piece_button_text=Alapértelmezett # dr.categories.body=Test # dr.categories.style=Stílus # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=A karakter törölve # dr.notification.item_selection_failed=Tárgy kiválasztása sikertelen # dr.notification.character_failed=%s karakter betöltése sikertelen # dr.notification.character_failed_start=%s karakter betöltése sikertelen. Betöltheted újra a profilodból. # +dr.notification.equipped_piece=Felszerelted a következőt: %s # dr.modal.persona_delete_confirm=Az aktuális karakter törlésre kerül # dr.default.alex.bottom=Alex nadrágja # dr.default.alex.hair=Alex haja # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Steve cipője # dr.default.steve.skin=Steve # dr.default.steve.top=Steve inge # dr.emotes.slot=Gesztus %d # +dr.deep_link_fail.profile=Sikertelen mélyhivatkozás: A profil betöltése nem sikerült # +dr.deep_link_fail.dressing_room=Sikertelen mélyhivatkozás: Az ajánlat megnyitása nem sikerült # onlinePlay.notRated=Az online játék korkategóriája nincs meghatározva # onlinePlay.message=Online játék során találkozhatsz olyan csevegőüzenekkel vagy egyéb felhasználók által létrehozott tartalommal, amely nem ellenőrzött, így nem garantálható, hogy minden korosztálynak megfelel. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=%1$s van hátra ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Frissítés állapota # dynamicPackage.download.android.NotificationChannelDescription=Frissítési állapot és előrehaladás megjelenítése # + +## GameTest content +gameTest.description=Interakció a GameTest funkcióval. # +gameTest.error.unknownCommandMode=Ismeretlen parancsmódot adtak meg # +gameTest.error.missingStructure=Nem találhatók szerkezeti blokkok %s sugáron belül # +gameTest.error.cannotFindLookedAtBlock=Nem találjuk a blokkot, amelyet keresel # +gameTest.error.cannotFindStuctureBlockContainingBlock=Nem találtunk olyan szerkezeti blokkot, amely a célzott pozíciót tartalmazza (%s, %s, %s) # +gameTest.error.structureTooBig=A szerkezetnek minden tengelyen kisebbnek kell lennie %s blokknál # +gameTest.error.repeatCountTooSmall=Az ismétlések számának 0-nál nagyobbnak kell lennie # +gameTest.error.failConditionMet=A sikertelenségi feltételek teljesültek # +gameTest.error.timeout=Nem sikerült, vagy %s időelem alatt sikertelen volt # +gameTest.error.noFinishedSequences=Nincsenek befejezett szekvenciák # +gameTest.error.flakyTestError=Nincs elég sikeres elem: %s ki a(z) %s kísérletből. Sikeres elemek szükséges száma: %s. Maximális próbálkozások száma: %s. # +gameTest.error.testMissing=Nem található '%s' nevű teszt. # +gameTest.error.structureNotSpawned=Nem sikerült megidézni a szerkezetet a teszthez # +gameTest.error.flakyFailed=%s flaky teszt sikertelen, kísérlet: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, sikerek száma: %s (%s szükséges) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s sikertelen! # +gameTest.error.succeededInInvalidTick=Érvénytelen órajelnél sikerült: várható órajel: %s, de az aktuális órajel: %s # +gameTest.error.noTestsFound=Nem található teszt a következő címkével: '%s' # +gameTest.optionalPrefix=(nem kötelező) # +gameTest.assert.couldNotSetBlock=A(z) %s blokk nem állítható be # +gameTest.assert.missingButton=A rendszer gombot várt # +gameTest.assert.missingLever=A rendszer kart várt # +gameTest.assert.couldNotSpawnEntity=A(z) %s típusú entitás nem idézhető meg # +gameTest.assert.onlyWorksWithMobs=A spawnWithoutBehaviors() függvény csak mobokkal működik # +gameTest.assert.mobWontMove=Nem sikerült mozgatni a mobot (%s) # +gameTest.assert.expectEntityOfType=Várt entitástípus: %s # +gameTest.assert.unexpectedDataResult=Váratlan entitásadat-eredmény # +gameTest.assert.didNotExpectEntityOfType=Nem várt entitástípus: %s # +gameTest.assert.expectBlock=Várt blokk: %s # +gameTest.assert.unexpectedBlock=Nem várt blokk: %s # +gameTest.assert.unexpectedBlockState=A blokk nem rendelkezik a várt blokkállapottal # +gameTest.assert.unexpectedBlockStatePrecise=Váratlan blokkállapot. Várt állapot: %s. Aktuális állapot: %s # +gameTest.assert.expectItemOfType=Várt elementitás-típus: %s # +gameTest.assert.unexpectedItemOfType=Nem várt elementitástípus: %s # +gameTest.assert.wrongEntityItemCount=Nem várt számú %s típusú elementitás. Várt: %s. Tényleges: %s. # +gameTest.assert.noContainerFound=Nem található tároló # +gameTest.assert.expectEmptyContainer=A rendszer üres tárolót várt # +gameTest.assert.expectItemInContainer=A tároló nem tartalmaz %s típusú elemet # +gameTest.assert.missingComponent=Az entitásnál hiányzik a(z) %s komponens # +gameTest.assert.hasComponent=Az entitás rendelkezik a(z) %s összetevővel # +gameTest.assert.missingArmor=Az entitásnál hiányzik a(z) %s páncél a(z) %s helyen, adatok: %s # +gameTest.assert.hasArmor=Az entitásnál jelen van a(z) %s páncél a(z) %s helyen, adatok: %s # +gameTest.assert.unexpectedRedstonePowerLevel=Váratlan vöröskő-energiaszint. Várt: %s. Tényleges: %s. # +gameTest.assert.expectWaterLogged=A rendszer vízzel telített blokkot várt # +gameTest.assert.unexpectedWaterLogged=A rendszer nem várt vízzel telített blokkot # +gameTest.assert.missingExplosionComponent=Az entitás nem állítható be robbanó entitásként, mert nem rendelkezik robbanó komponenssel # +gameTest.assert.invalidEntityInstance=Érvénytelen entitáspéldány # +gameTest.assert.expectEntityInstance=Várható entitáspéldány # +gameTest.success.runningTests=%s teszt futtatása... # +gameTest.success.relativePosition=Pozíció a következőhöz képest: %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s sikerült! # +gameTest.success.flakyPassedEnough=%s sikerült, %s alkalom a(z) %s próbálkozásból. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=%s flaky teszt sikerült, kísérletek száma: %s sikerek száma: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=%s teszt futtatása '%s' címkével... # +gameTest.report.testLocation=Időpont: %s, %s, %s (relatív: %s, %s, %s) # +gameTest.report.tickCount=Órajel: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=A játékteszt elkészült! %s teszt lett lefuttatva # +gameTest.report.someTestsFailed=%s szükséges teszt sikertelen :( # +gameTest.report.allRequiredTestsPassed=Minden szükséges teszt sikerült :) # +gameTest.report.optionalFailures=%s opcionális teszt sikertelen # +gameTest.report.bookTitle=Játéktesztjelentés ### A book with this title is placed next to each test with the test results inside diff --git a/texts/id_ID.lang b/texts/id_ID.lang index 62954c0a..72642336 100644 --- a/texts/id_ID.lang +++ b/texts/id_ID.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Layar Obrolan # accessibility.screenName.chatSettings=Layar Pengaturan Obrolan # accessibility.screenName.createNew=Layar Buat Baru # accessibility.screenName.createWorld=Layar Pengaturan Buat Dunia # -accessibility.screenName.editCharacter=Layar Edit Karakter # +accessibility.screenName.editCharacter=Kreator Karakter # accessibility.screenName.editWorldSettings=Layar Pengaturan Edit Dunia # accessibility.screenName.error=Layar Kesalahan # accessibility.screenName.howToPlay=Layar Cara Main # @@ -453,6 +453,7 @@ book.signButton=Tanda Tangan # book.titleHere=[Masukkan judul di sini] # build.tooHigh=Batas tinggi untuk bangunan adalah %s blok # +build.tooLow=Tinggi minimum untuk bangunan adalah %s blok # chalkboardScreen.header=Edit Teks # chalkboardScreen.locked=Terkunci # @@ -742,6 +743,16 @@ commands.deop.description=Mencabut status operator dari pemain. # commands.deop.failed=Tidak bisa di-de-op (tingkat izin terlalu tinggi): %s # commands.deop.success=Di-de-op: %s # commands.deop.message=Kamu telah di-de-op # +commands.dialogue.description=Membuka dialog NPC untuk pemain. # +commands.dialogue.changeFailed=Gagal mengubah adegan untuk NPC. # +commands.dialogue.changeSuccess=Dialog berhasil mengubah adegan untuk NPC secara global. # +commands.dialogue.changePerPlayerSuccess=Dialog berhasil mengubah teks NPC hanya untuk %1$s. # +commands.dialogue.invalidScene=Adegan tidak valid dirujuk. # +commands.dialogue.noNpcComponent=Aktor terpilih tidak memiliki komponen NPC. # +commands.dialogue.npcNotFound=Gagal menemukan NPC. # +commands.dialogue.npcNotInRange=NPC ditemukan, tetapi tidak dalam rentang ticking pemain penerima %1$s. # +commands.dialogue.success=Dialog dikirim ke %1$s. # +commands.dialogue.tooManyNPCs=Pemilih untuk NPC ambigu dan mengakibatkan terlalu banyak yang dipilih. Harap pilih hanya satu NPC. # commands.difficulty.description=Mengatur tingkat kesulitan. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Atur kesulitan permainan ke %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Menetapkan status dunia yang tidak dapat diu commands.immutableworld.info=immutableworld = %s # commands.kick.description=Menendang pemain dari server. # commands.kick.description.edu=Mengeluarkan pemain dari permainan. # +commands.kick.no.player=Berikan nama pemain yang ingin kamu keluarkan # commands.kick.not.found=Tidak bisa menemukan pemain %1$s # commands.kick.not.yourself=Kamu tidak bisa mengeluarkan diri sendiri dari permainan # commands.kick.success=Menendang %1$s dari permainan # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Waktu tidak boleh negatif. # commands.schedule.description=Menjadwalkan tindakan yang akan dijalankan setelah area dimuat atau setelah jangka waktu tertentu. # commands.schedule.functionQueued=Fungsi telah diantrekan dan akan dijalankan ketika area yang ditentukan terisi penuh. # commands.schedule.functionRan=Berhasil menjalankan %1$d entri fungsi dalam fungsi %2$s. # +commands.schedule.invalidOrigin=Format asli yang diperlukan untuk menjalankan fungsi ini tidak valid. # commands.schedule.name.empty=Nama area ticking tidak boleh kosong. # commands.schedule.too.many.areas=Lebih dari satu area ticking ditemukan dengan nama %s. Harap gunakan satu area. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Dibatasi oleh jumlah pemain saat ini) commands.setworldspawn.description=Menetapkan kemunculan dunia. # commands.setworldspawn.success=Atur titik kemunculan dunia ke (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=Kemunculan dunia tidak bisa diatur dalam dimensi ini # +commands.setworldspawn.notAllowedInLegacyWorlds=Kemunculan dunia tidak bisa diatur di dunia lama # commands.spawnpoint.success.single=Atur titik kemunculan %1$s ke (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Menetapkan titik kemunculan untuk pemain. # commands.spawnpoint.success.multiple.specific=Atur titik kemunculan untuk %1$s ke (%2$d, %3$d, %4$d) # @@ -1317,7 +1331,7 @@ container.chestDouble=Peti Besar # container.crafting=Pembuatan # container.creative=Pilihan Item # container.dispenser=Dispenser # -container.dropper=Penyimpan # +container.dropper=Penerjun # container.enchant=Sihir # container.enchant.clue=%s . . . ? # container.enchant.levelrequirement=Persyaratan Level: %d # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Rampasan Drop Entitas # createWorldScreen.commandblocksenabled=Blok Perintah Diaktifkan # createWorldScreen.experimentalgameplay=Eksperimen # +createWorldScreen.experimentalgameplayinfo=§7Coba fitur yang sedang dikembangkan. Tidak bisa dimatikan setelah pembuatan dunia. # createWorldScreen.experimentalbiomes=Pembuatan Bioma Kustom # +createWorldScreen.experimentalCreatorFeatures=Fitur Kreator yang akan Datang # createWorldScreen.experimentalmodding=Kemampuan Modifikasi Tambahan # +createWorldScreen.cavesandcliffs=Gua dan Tebing # +createWorldScreen.cavesandcliffsinternal=Gua dan Tebing (internal) # createWorldScreen.experimentalholiday=Fitur Kreator Liburan # +createWorldScreen.experimentalGameTest=Aktifkan Kerangka Kerja GameTest # createWorldScreen.worldPreferences=Preferensi Dunia # createWorldScreen.startWithMap=Memulai Peta # createWorldScreen.defaultName=Dunia Saya # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Ups! Mungkin bisa periksa koneksi interne networkWorld.connect_to_xbl=Masuk dengan Akun Microsoft untuk bermain dengan teman. # networkWorld.memberOfTooManyRealms=Kamu telah mencapai batas keanggotaan realm. # networkWorld.multiplayerPrivilegesBlocked=Kamu tidak bisa bermain multipemain secara online karena konfigurasi Akun Microsoft kamu. Pastikan pengaturan keamanan online kamu mengizinkan Multipemain. Lihat instruksi untuk mengubah pengaturan ini di aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Kamu tidak bisa bermain multipemain secara online karena konfigurasi Akun Microsoft kamu. Pastikan pengaturan keamanan online kamu mengizinkan Multipemain dan kamu memiliki langganan Xbox Live Gold yang aktif. Lihat instruksi untuk mengubah pengaturan ini di aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Kamu tidak bisa bermain multipemain secara online karena konfigurasi Akun Microsoft kamu. Pastikan pengaturan keamanan online kamu mengizinkan Multipemain dan Klub, dan kamu memiliki langganan Xbox Live Gold yang aktif. Lihat instruksi untuk mengubah pengaturan ini di aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Kamu tidak bisa memainkan mode multipemain online karena kamu tidak menggunakan versi terbaru. Instal versi terbaru agar bisa mengakses fitur online. # networkWorld.more_servers=Server Lainnya # networkWorld.thirdparty.connect=Sambungkan ke '%s' # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Jika kamu menerima Link Undangan Realm, masukkan networkWorld.highPingWarning.title=Bergabung dengan Server? # networkWorld.highPingWarning.line1=Saat ini Anda tidak memiliki koneksi yang kuat ke server yang dipilih. Pengalaman Anda mungkin akan terpengaruh. # networkWorld.highPingWarning.line2=Tetap ingin bergabung dengan server ini? # +networkWorld.view_offers=Lihat Penawaran # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Main Sekarang! # thirdPartyWorld.loadingServers=Mengambil informasi server, mohon tunggu... # thirdPartyWorld.loadingFeaturedServers=Mengambil Server... # +realmsSlotsScreen.description=Pilih maksimal tiga dunia untuk diunggah ke server Realms kamu. Pilih dunia untuk mengaktifkan atau mengeditnya! # +realmsSlotsScreen.new=Dunia Baru # +realmsSlotsScreen.readyToPlay=Siap Dimainkan # +realmsSlotsScreen.editRealm=Kelola Realm # +realmsSlotsScreen.editWorld=Edit Dunia # +realmsSlotsScreen.activateWorld=Aktifkan Dunia # +realmsSlotsScreen.gamesettings=Pengaturan Permainan # +realmsSlotsScreen.chooseSlot=Pilih Slot # +realmsSlotsScreen.activateWarning=Jika kamu mengedit atau mengaktifkan dunia ini, semua pemain aktif akan dikeluarkan. Jangan khawatir, mereka bisa bergabung kembali. # +realmsSlotsScreen.celebrationMap=Peta Perayaan Realms # + realmsSettingsScreen.playerCountLabel=Ukuran # realmsSettingsScreen.forceResourcePackFail=Gagal mengatur paksa nilai paket sumber daya # realmsSettingsScreen.failedUploadPack=Gagal mengunggah paket %s. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Tutup Realm # realmsSettingsScreen.playRealmButton=Main # realmsSettingsScreen.playDisabledRealmButton=Realm Ditutup # realmsSettingsScreen.playExpiredRealmButton=Realm Kedaluwarsa # +realmsSettingsScreen.selectorSectionLabel.manage=Kelola "%s" # realmsSettingsScreen.selectorSectionLabel=Edit "%s" # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Dunia # -realmsSettingsScreen.gameSectionTitle=Permainan # +realmsSettingsScreen.gameSectionTitle=Pengaturan Permainan # realmsSettingsScreen.playersSectionTitle=Pemain # realmsSettingsScreen.membersSectionTitle=Anggota # realmsSettingsScreen.subscriptionSectionTitle=Langganan # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Nama Realm # realmsSettingsScreen.realmNameEditPlaceholder=Masukkan Nama Realm # realmsSettingsScreen.realmDescriptionEditPlaceholder=Masukkan Deskripsi Realm # realmsSettingsScreen.replaceLoadingText=Kami sedang mengganti Realm-mu dengan cadangan. # +realmsSettingsScreen.replaceWorldButton=Ganti Dunia # realmsSettingsScreen.resetWorldButton=Atur Ulang Dunia # realmsSettingsScreen.downloadWorldButton=Unduh Dunia # realmsSettingsScreen.downloadWorldNameCopy=%s - Salin # -realmsSettingsScreen.uploadWorldButton=Ganti Dunia # +realmsSettingsScreen.uploadWorldButton=Unggah Dunia # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Mode Permainan # realmsSettingsScreen.survivalRadioButton=Bertahan Hidup # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Gagal mengatur ulang realm. Coba lagi nanti realmsSettingsScreen.realmOpenError=Gagal membuka realm. # realmsSettingsScreen.realmCloseError=Gagal menutup realm. # realmsSettingsScreen.reset=Atur Ulang # -realmsSettingsScreen.resetRealm=Tindakan ini akan menghapus dunia secara permanen dan membuat yang baru. Kamu yakin ingin melakukannya? # +realmsSettingsScreen.resetRealm=Ini akan menghapus duniamu saat ini dari slot dan kamu bisa menggantinya dengan yang baru. Anggota Realms kamu akan memiliki akses ke dunia barumu. Pilih "Batal" untuk mengunduh salinan dunia saat ini untuk mencegah kehilangan data, atau pilih "Konfirmasi" untuk melanjutkan dan mengganti duniamu. # realmsSettingsScreen.confirmReset=Hapus & Atur Ulang? # +realmsSettingsScreen.confirmReplace=Ganti Dunia? # realmsSettingsScreen.closeRealmTitle=Tutup Realm? # realmsSettingsScreen.closeRealmMessage=Menutup realm akan menonaktifkannya. Siapa pun yang sedang bermain di realm akan terputus sambungannya. Kamu yakin ingin melakukannya? # realmsSettingsScreen.LoadingSubscription=Memuat langganan... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Semua komit yang tersedia: # realmsSettingsScreen.dev_no_matching_version_message=TIDAK COCOK UNTUK '%s' # realmsSettingsScreen.dev_prev_page_label=Sebelumnya # realmsSettingsScreen.dev_next_page_label=Berikutnya # -realmsSettingsScreen.uploadConfirmationMessage=Tindakan ini akan menghapus dunia saat ini dari Realm kamu dan menggantinya dengan yang baru. Anggota Realm kamu tidak akan memiliki akses ke duniamu saat ini lagi. Kamu ingin melanjutkan? # +realmsSettingsScreen.uploadConfirmationMessage=Ini akan menghapus duniamu saat ini dari slot aktif di Realm dan kamu bisa menggantinya dengan yang baru. Anggota Realm kamu akan memiliki akses ke dunia barumu. Pilih "Batal" untuk mengunduh salinan dunia saat ini untuk mencegah kehilangan data, atau pilih "Konfirmasi" untuk melanjutkan dan mengganti duniamu. # realmsSettingsScreen.uploadConfirmationTitle=Ganti Dunia? # realmsSettingsScreen.allowlist_invite=Undang # realmsSettingsScreen.searchBox=Cari... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Akun Microsoft ini tidak akan menjadi xbl.syncIAP.confirmSync.prompt.title=Sinkronkan ke %s? # xbl.syncIAP.confirmSync.prompt.description.line1=Ingin menyinkronkan pembelianmu dari toko aplikasi ke %s? # -xbl.syncIAP.confirmSync.prompt.description.line2=Kamu hanya bisa menyinkronkan paket yang dibeli di luar Minecraft Marketplace satu kali. Semuanya akan tetap tersedia bagi siapa saja yang bermain di perangkat ini. # +xbl.syncIAP.confirmSync.prompt.description.line2=Paket yang dibeli di luar Marketplace Minecraft hanya bisa disinkronkan satu kali. Semuanya akan tetap tersedia bagi siapa saja yang bermain di perangkat ini. # xbl.syncIAP.confirmSync.prompt.yes=Ya, Sinkronkan Pembelian Saya # -xbl.transferEntitlements.error.title=Kesalahan Akun # -xbl.transferEntitlements.error.body.button=Ada kesalahan pada akunmu. Kamu tidak bisa menggunakan marketplace hingga kami menyelesaikan masalah tersebut. Jika masalah ini berlanjut selama beberapa hari, harap hubungi dukungan menggunakan tombol bantuan. # -xbl.transferEntitlements.error.body.nobutton=Ada kesalahan pada akunmu. Kamu tidak bisa menggunakan marketplace hingga kami menyelesaikan masalah tersebut. Jika masalah ini berlanjut selama beberapa hari, harap hubungi dukungan. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Daftar Kesalahan: # -xbl.transferEntitlements.error.error1=Nomor Kesalahan # -xbl.transferEntitlements.error.error2=Nomor ID # +xbl.marketplace.account.error.body.nobutton=Ada kesalahan pada akunmu. Kamu tidak bisa menggunakan marketplace hingga kami menyelesaikan masalah tersebut. Jika masalah ini berlanjut selama beberapa hari, harap hubungi dukungan. # playfab.account.banned.title=Dilarang # playfab.account.banned.body=Aksesmu ke Minecraft telah diblokir. Selama masa pemblokiran, kamu tidak akan bisa bermain di duniamu (platform tertentu), bermain di server, bergabung dengan Realms, menghosting atau bergabung dalam permainan multipemain, atau menggunakan Marketplace. Jika telah membeli Realm, kamu perlu membatalkan langganan melalui toko tempat kamu membelinya. # @@ -2131,7 +2159,7 @@ date.formatted=%s %d %d # dayOneExperience.carousel.title=Selamat datang di Minecraft Baru! # dayOneExperience.carousel.welcome_text=Ada banyak hal baru dan menarik dalam Minecraft versi baru ini! Lihat Marketplace, buat Realm, dan bermain online dengan teman Lintas-Platform! # -dayOneExperience.carousel.marketplace=Marketplace Minecraft adalah tempat untuk menemukan paket skin, dunia, tekstur, dan perpaduan baru yang dibuat oleh berbagai kreator berbakat. # +dayOneExperience.carousel.marketplace=Marketplace Minecraft adalah tempat untuk menemukan paket skin, dunia, tekstur, dan perpaduan baru dari berbagai kreator berbakat. # dayOneExperience.carousel.cross_platform=Dengan permainan lintas platform, kamu bisa tersambung dengan pemain di platform lain. Masuk ke Akun Microsoft untuk bermain dengan semua teman Minecraft! # dayOneExperience.carousel.realms=Realm adalah server yang kami jalankan, hanya untuk kamu dan teman-temanmu. Dengan begini, dunia Minecraft-mu tetap online dan selalu bisa diakses bahkan saat kamu keluar. # dayOneExperience.carousel.villager=Minecraft baru ini adalah satu-satunya tempat untuk menerima pembaruan mendatang yang berisi sejumlah fitur, mob, item, blok baru, dan banyak lagi lainnya! # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s dipukuli oleh %2$s # death.attack.thrown.item=%1$s dipukuli oleh %2$s menggunakan %3$s # death.attack.trident=%1$s tertusuk hingga mati oleh %2$s # death.attack.wither=%1$s layu # +death.attack.freeze=%1$s mati beku # +death.attack.stalactite=%1$s tertusuk stalaktit jatuh # +death.attack.stalagmite=%1$s tertusuk stalagmit # death.fell.accident.generic=%1$s jatuh dari ketinggian # death.fell.accident.ladder=%1$s jatuh dari tangga # death.fell.accident.vines=%1$s jatuh dari tanaman rambat # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Loyalitas # enchantment.tridentRiptide=Gelombang Pasang # enchantment.tridentImpaling=Penusukan # - entity.area_effect_cloud.name=Awan Efek Area # entity.armor_stand.name=Dudukan Baju Zirah # entity.arrow.name=Panah # @@ -2446,6 +2476,7 @@ entity.chicken.name=Ayam # entity.cow.name=Sapi # entity.creeper.name=Creeper # entity.dolphin.name=Lumba-Lumba # +entity.goat.name=Kambing # entity.panda.name=Panda # entity.donkey.name=Keledai # entity.dragon_fireball.name=Bola Api Naga # @@ -2470,7 +2501,9 @@ entity.cod.name=Kod # entity.pufferfish.name=Ikan Buntal # entity.salmon.name=Salmon # entity.tropicalfish.name=Ikan Tropis # +entity.axolotl.name=Axolotl # entity.ghast.name=Ghast # +entity.glow_squid.name=Cumi-Cumi Berkilau # entity.piglin_brute.name=Berandal Piglin # entity.guardian.name=Guardian # entity.hoglin.name=Hoglin # @@ -2815,7 +2848,7 @@ updateScreen.title=Versi Usang # updateScreen.body=Perbarui ke versi terkini agar bisa mengakses semua fitur baru, bermain dengan teman secara online, atau melihat yang baru di Marketplace. # updateScreen.commerceNotSupported.title=Tidak Dapat Mengakses Marketplace # updateScreen.commerceNotSupported.body=Versi Minecraft yang ini sudah tidak dapat mengakses Marketplace Minecraft. Perbarui ke versi terkini untuk mengembalikan akses Marketplace. # -updateScreen.packs.updateRequired=Harap perbarui ke versi terbaru untuk mengunduh paket yang dibeli di Marketplace Minecraft. # +updateScreen.packs.updateRequired=Perbarui ke versi terbaru untuk mengunduh paket yang dibeli di Marketplace Minecraft. # updateScreen.patchVersion=Catatan Patch Versi %s: # hostOption.codeBuilder=Pembuat Kode # @@ -3187,12 +3220,12 @@ howtoplay.dispensers.header.1=Penggunaan # howtoplay.dispensers.text.3=Setiap kali kamu menyalakan Dispenser, sebuah item akan ditembakkan. # howtoplay.dispensers.text.4=Dispenser juga dapat digunakan untuk menempatkan item, seperti Labu dan Golem Besi dan peralatan pada Dudukan Baju Zirah. # -howtoplay.droppers=Penyimpan # -howtoplay.droppers.title=Cara Main: Penyimpan # -howtoplay.droppers.text.1.notTouch=Ketika ditenagai oleh Batu Merah, Penyimpan akan menjatuhkan satu item acak yang terdapat di dalamnya. Tekan :_input_key.use: pada Penyimpan untuk membukanya, lalu kamu dapat mengisinya dengan item dari persediaan. # -howtoplay.droppers.text.1.touch=Ketika ditenagai oleh Batu Merah, Penyimpan akan menjatuhkan satu item acak yang terdapat di dalamnya. Ketuk Penyimpan untuk membukanya, lalu kamu dapat mengisinya dengan item dari persediaan. # +howtoplay.droppers=Penerjun # +howtoplay.droppers.title=Cara Main: Penerjun # +howtoplay.droppers.text.1.notTouch=Ketika ditenagai oleh Batu Merah, Penerjun akan menjatuhkan satu item acak yang terdapat di dalamnya. Tekan :_input_key.use: pada Penerjun untuk membukanya, lalu kamu dapat mengisinya dengan item dari persediaan. # +howtoplay.droppers.text.1.touch=Ketika ditenagai oleh Batu Merah, Penerjun akan menjatuhkan satu item acak yang terdapat di dalamnya. Ketuk Penerjun untuk membukanya, lalu kamu dapat mengisinya dengan item dari persediaan. # howtoplay.droppers.header.1=Penggunaan # -howtoplay.droppers.text.2=Jika Penyimpan berhadapan dengan Peti atau wadah tipe lain, item akan ditempatkan ke wadah tersebut. Rantai Penyimpan yang panjang dapat dibuat untuk mengangkut item dalam jarak tertentu. # +howtoplay.droppers.text.2=Jika Penerjun berhadapan dengan Peti atau wadah tipe lain, item akan ditempatkan ke wadah tersebut. Rantai Penerjun yang panjang dapat dibuat untuk mengangkut item dalam jarak tertentu. # howtoplay.dyes=Pewarna # howtoplay.dyes.title=Cara Main: Pewarna # @@ -3581,7 +3614,7 @@ howtoplay.theEnd.text.5=Jika sekali tidak cukup, tambahkan empat Kristal Ender k howtoplay.theStore=Marketplace # howtoplay.theStore.title=Cara Bermain: Marketplace # -howtoplay.theStore.text.1=Marketplace Minecraft adalah tempat untuk menemukan paket skin, dunia, tekstur, dan perpaduan baru yang dibuat oleh berbagai kreator berbakat. # +howtoplay.theStore.text.1=Marketplace Minecraft adalah tempat untuk menemukan paket skin, dunia, tekstur, dan perpaduan baru dari berbagai kreator berbakat. # howtoplay.theStore.header.1=Telusuri Konten # howtoplay.theStore.text.2=Coba skin baru untuk tampilan baru yang segar! # howtoplay.theStore.text.3=Periksa dunia untuk membuka kunci peta baru dan tantangan yang ingin kamu mainkan lagi dan lagi! # @@ -3689,6 +3722,13 @@ inventory.binSlot=Hancurkan Item # item.air.name=Udara # item.apple.name=Apel # +item.axolotlAdultBodySingle.name=Axolotl %1$s Dewasa # +item.axolotlBabyBodySingle.name=Axolotl %1$s Bayi # +item.axolotlColorLucy.name=Leukistik # +item.axolotlColorCyan.name=Sian # +item.axolotlColorGold.name=Emas # +item.axolotlColorWild.name=Cokelat # +item.axolotlColorBlue.name=Biru # item.golden_apple.name=Apel Emas # item.appleEnchanted.name=Apel Sihir # item.armor_stand.name=Dudukan Baju Zirah # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Ember Salmon # item.bucketTropical.name=Ember Ikan Tropis # item.bucketPuffer.name=Ember Ikan Buntal # item.bucketCustomFish.name=Ember # +item.bucketAxolotl.name=Ember Axolotl # item.tropicalColorWhite.name=Putih # item.tropicalColorOrange.name=Oranye # item.tropicalColorMagenta.name=Magenta # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Pewarna Abu-Abu Muda # item.dye.white.name=Pakan Tulang # item.dye.white_new.name=Pewarna Putih # item.dye.yellow.name=Pewarna Kuning # +item.glow_ink_sac.name=Kantong Tinta Berkilau # +item.glow_frame.name=Bingkai Item Berkilau # item.egg.name=Telur # item.elytra.name=Sayap Elytra # item.emerald.name=Zamrud # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Kereta Tambang dengan Tungku # item.hopper_minecart.name=Kereta Tambang dengan Penampung # item.tnt_minecart.name=Kereta Tambang dengan Dinamit # item.spawn_egg.entity.agent.name=Agent Kemunculan # +item.spawn_egg.entity.axolotl.name=Munculkan Axolotl # item.spawn_egg.entity.bee.name=Munculkan Lebah # item.spawn_egg.entity.hoglin.name=Munculkan Hoglin # item.spawn_egg.entity.cat.name=Munculkan Kucing # item.spawn_egg.entity.chicken.name=Munculkan Ayam # item.spawn_egg.entity.cow.name=Munculkan Sapi # item.spawn_egg.entity.cod.name=Telur Kod # +item.spawn_egg.entity.goat.name=Munculkan Kambing # item.spawn_egg.entity.pufferfish.name=Telur Buntal # item.spawn_egg.entity.salmon.name=Telur Salmon # item.spawn_egg.entity.tropicalfish.name=Telur Ikan Tropis # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Munculkan Orang Desa # item.spawn_egg.entity.vindicator.name=Munculkan Vindicator # item.spawn_egg.entity.mooshroom.name=Munculkan Mooshroom # item.spawn_egg.entity.squid.name=Munculkan Cumi-Cumi # +item.spawn_egg.entity.glow_squid.name=Munculkan Cumi-Cumi Berkilau # item.spawn_egg.entity.rabbit.name=Munculkan Kelinci # item.spawn_egg.entity.bat.name=Munculkan Kelelawar # item.spawn_egg.entity.ravager.name=Munculkan Pembinasa # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Moncong # item.banner_pattern.skull=Charge Kepala Tengkorak # item.banner_pattern.thing=Thing # item.banner_pattern.vines=Bordure Berlekuk # +item.bucketPowderSnow.name=Ember Serbuk Salju # itemGroup.search=Cari Item # itemGroup.name.planks=Papan # @@ -5264,6 +5311,7 @@ menu.start=Mulai # menu.switchingLevel=Mengalihkan dunia # menu.makingBackup=Membuat cadangan... # menu.saving=Menyimpan... # +menu.toolboxMode=Mode Kotak Alat # merchant.deprecated=Tukarkan sesuatu yang lain untuk membuka! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Item ini terkunci dan tidak dapat dijatuhkan # notification.lock.noRemove=Item ini dikunci dan tidak bisa dihapus dari inventaris # npcscreen.action.buttonmode=Mode Tombol # +npcscreen.action.onEnter=Saat Masuk # +npcscreen.action.onExit=Saat Keluar # npcscreen.action.buttonname=Nama Tombol # npcscreen.action.command.placeholder=Ketik Perintah di Sini... # npcscreen.action.command.title=Perintah # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Buat realm tanpa pembelian # options.dev_flushOrphanedRealmsPurchases=Hapus pembelian Realm orphan # options.dev_enableMixerInteractive=Aktifkan perintah interaktif Mixer # options.dev_storeOfferQueryRequiresXbl=Wajibkan XBL untuk Penawaran Toko # -options.dev_clearPurchaseInventory=Atur Ulang & Hak Koin # options.dev_renderBoundingBox=Render kotak pembatas # options.dev_renderPaths=Render jalur # options.dev_renderGoalState=Render status sasaran # @@ -5581,6 +5630,7 @@ options.fboEnable=Aktifkan FBO # options.forceUnicodeFont=Paksakan Font Unicode # options.fov=FOV # options.fov.toggle=FOV Bisa Diubah dengan Permainan # +options.licenses=Lisensi # options.licensed_content=Konten Berlisensi # options.font_license=Lisensi Font # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Tersembunyi # options.hidehud=Sembunyikan HUD # options.hidehand=Sembunyikan Tangan # options.classic_box_selection=Pilihan Garis Luar # +options.creator=Kreator # +options.creatorTitle=Pengaturan Kreator # options.vr_classic_box_selection=Pilihan Garis Luar # options.hidegamepadcursor=Sembunyikan Kursor Pengontrol # options.hidegui=Sembunyikan GUI # @@ -5731,6 +5783,7 @@ options.screenPositionY=Posisi Layar Vertikal # options.sensitivity=Sensitivitas # options.sensitivity.max=KECEPATAN HIPER!!! # options.sensitivity.min=*menguap* # +options.spyglassdampen=Pergerakan Teropong # options.multiplayergame=Permainan Multipemain # options.servervisible=Terlihat bagi Pemain LAN # options.ShowComfortSelectScreen=Tampilkan Layar Opsi Kenyamanan # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Terlihat bagi Pemain Xbox Live # options.xboxLiveAccountSettings=Pengaturan Akun Microsoft # options.xboxLiveSignedIn=Telah Masuk dengan Akun Microsoft # options.xboxLiveSignedOut=Telah Keluar dari Akun Microsoft # -options.xboxLive.privacyControl=Kelola siapa yang bisa mengirimkan undangan # +options.xboxLive.privacyControl=Privasi & keamanan online # +options.realms.checkInvites=Kelola undangan keanggotaan Realms # options.skinCustomisation=Penyesuaian Skin... # options.skinCustomisation.title=Penyesuaian Skin # options.skin.change=Ubah Skin # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Bagian Depan Orang Ketiga # options.title=Opsi # options.toggle=Alihkan # options.renderclouds=Munculkan Awan # +options.toolboxMode=Mode Kotak Alat # options.toggleCrouch=Alihkan ke Jongkok # options.touch=Sentuh # options.touchSettings=Pengaturan Sentuh # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=Skin yang kamu gunakan tidak bisa options.skinsMultiplayerDisabled=Skin yang kamu gunakan tidak bisa digunakan di multipemain. # options.content.noRealms=Edit Dunia? # options.content.noRealms.message=Dunia ini menggunakan paket sumber daya atau template yang tidak bisa digunakan di multipemain lintas-platform. # +options.experimentalWorldLoad=Memuat Dunia Eksperimental? # +options.experimentalWorldLoad.message=Dunia ini menggunakan fitur yang masih dalam pengembangan. Fitur tersebut mungkin mengalami crash, break, atau berhenti berfungsi sewaktu-waktu. # +options.activateExperimentalGameplay.message=Hati-hati! Kamu akan membuat salinan dunia dengan Eksperimen diaktifkan. Dunia baru ini mungkin mengalami crash, break, atau tidak berfungsi dengan pembaruan di masa mendatang. # options.activateExperimentalGameplay=Aktifkan Pola Main Eksperimental? # -options.activateExperimentalGameplay.message=Mengaktifkan fitur beta. Pola main eksperimental dapat merusak duniamu. Jika kamu melanjutkan, kami akan membuat salinan duniamu yang dimulai dengan [EX] dengan fitur ini diaktifkan. # -options.activateExperimentalGameplayCreate.message=Mengaktifkan fitur beta. Pola main eksperimental mungkin tidak stabil. # +options.activateExperimentalGameplay.activate=Aktifkan Eksperimen # +options.activateExperimentalGameplayCreate.message=Hati-hati! Kamu mengaktifkan fitur yang masih dalam pengembangan. Dunia mungkin crash, break, atau tidak berfungsi dengan pembaruan di masa mendatang. # options.activateFancyBubbles=Aktifkan Kolom Gelembung Indah? # options.activateFancyBubblesCreate.message=Mengaktifkan Kolom Gelembung Indah. Kolom Gelembung Indah dapat menurunkan performa pada beberapa perangkat. # +options.activateToolboxModeCreate.message=Menambahkan berbagai alat canggih untuk mengedit dunia. Ditujukan bagi kreator berpengalaman yang menggunakan perangkat dengan Mouse & Keyboard. # +options.activateToolboxModeCreate.messageWithMouse=Menambahkan berbagai alat canggih untuk mengedit dunia. Ditujukan bagi kreator berpengalaman. # options.unlockTemplateWorldOptions=Buang Pengaturan Pembuat? # options.unlockTemplateWorldOptions.message=Pengalaman yang ingin diberikan oleh pembuat template ini mungkin akan rusak jika kamu membuka kunci pengaturan ini. Kamu mungkin tidak bisa kembali ke pengalaman yang dimaksudkan tersebut jika melanjutkan. # options.unlockTemplateWorldOptions.initiate=Buka Kunci Opsi Dunia Template # @@ -5904,6 +5964,7 @@ options.enableEducation=Aktifkan Education Edition? # options.enableEducation.message=Mengaktifkan fitur kimia Education Edition. Pola main Education dapat merusak duniamu. Jika kamu melanjutkan, kami akan membuat salinan duniamu yang diawali dengan [EDU]. # options.enableEducationCreate.message=Mengaktifkan fitur kimia Education Edition. Fitur ini tidak dapat dinonaktifkan setelah dunia dibuat. Perhatikan bahwa fitur ini paling optimal digunakan di perangkat desktop dengan memori sedang hingga tinggi. # options.goBack=Kembali # +options.loadWorldAnyway=Tetap Muat Dunia # options.managePrivacy=Untuk mengelola pengaturan privasi, kunjungi https://account.xbox.com/Settings di web browser apa pun. # options.unlink_msa.button=Hapus Tautan Akun Microsoft # options.unlink_msa.confirm.title=Hapus Tautan Akun Microsoft? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Semua Realm telah diperbarui. Kamu perlu memperba playscreen.realms=Realm # playscreen.realmsWarning.moreinfo=Info lainnya # playscreen.realmsCompatibilityFailure=Kami tidak bisa tersambung ke Realm sekarang. Kami akan mencoba lagi segera. # +playscreen.realmsSignIn=Masuk untuk bermain di Realms sekarang! # +playscreen.realmsSignInFriends=Masuk untuk melihat Realms milik temanmu sekarang! # playscreen.worlds=Dunia # playscreen.dontSeeLegacyWorlds=Tidak melihat duniamu? # playscreen.syncLegacyWorlds=Sinkronkan Dunia Lama # @@ -6249,6 +6312,7 @@ potion.wither=Wither # potion.wither.postfix=Ramuan Kebusukan # profileScreen.header=Profil # +profileScreen.reload=Muat Ulang # profileScreen.manage_button_text=Edit Karakter # profileScreen.manage_button_create_text=Buat Karakter # profileScreen.delete_button=Hapus Karakter # @@ -6583,7 +6647,7 @@ selectWorld.allowCommands=Izinkan Cheat: # selectWorld.allowCommands.info=Perintah seperti /gamemode, /xp # selectWorld.bonusItems=Peti Bonus: # selectWorld.trustPlayers=Percayai Pemain: # -selectWorld.cheats=Akifkan Cheat # +selectWorld.cheats=Aktifkan Cheat # selectWorld.conversion=Harus dikonversi! # selectWorld.convertInProgress.title=Konversi Dunia # selectWorld.convertInProgress.msg=Mengkonversi Dunia... %d%% # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Opsi Dunia Lainnya... # selectWorld.newWorld=Dunia Baru # selectWorld.newWorld.copyOf=Salinan %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Eksperimental # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realm Segera Hadir! # selectWorld.realmsBeta=Realm Beta # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=Selengkapnya # selectWorld.recreate=Buat Ulang # selectWorld.rename=Ubah Nama # @@ -6754,7 +6819,7 @@ stat.depleted=Kali Dihabiskan # stat.dispenserInspected=Dispenser Dicari # stat.diveOneCm=Jarak Menyelam # stat.drop=Item Dijatuhkan # -stat.dropperInspected=Penyimpan Dicari # +stat.dropperInspected=Penerjun Dicari # stat.enderchestOpened=Peti Ender Dibuka # stat.entityKilledBy=%s membunuhmu %d kali # stat.entityKilledBy.none=Kamu belum pernah dibunuh oleh %s # @@ -6809,11 +6874,18 @@ store.allStores=Semua Toko # store.menu.home=Beranda # store.itemDetail.back=Detail # store.coin.bonus=Bonus! # +store.disabledOnBeta=Fitur ini saat ini dinonaktifkan di Beta. # + +store.giftPromo.day=Hari %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Diklaim # +store.promo.title=Perayaan Musim Panas # +store.promo.incompatible=Dunia ini tidak kompatibel dengan perangkat ini. Klaim di perangkat yang didukung. # +store.promo.details=Lihat Detail # +store.promo.view=Lihat di Kreator Karakter # store.realmsPlus=Realms Plus # store.realmsPlus.content=Konten # store.realmsPlus.faq=Pertanyaan Umum # -store.realmsPlus.buyFor=LANGGANAN SEKARANG %s ### Maximum 25 characters store.realmsPlus.buyNow=LANGGANAN ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Langganan Sekarang %s/bulan # store.realmsPlus.buyNowTrialPerMonth=Mulai Uji Coba ### Maximum 25 characters @@ -6841,14 +6913,14 @@ store.realmsPlus.consumable.withoutTrial=Realm kamu dan 150+ paket marketplace a store.realmsPlus.landing.header=Langganan Mencakup: # store.realmsPlus.landing.headerTrial=Uji Coba Gratis 30 Hari, %s/bulan setelahnya # -store.realmsPlus.landing.info1.line1=- Server Realm Pribadi Untukmu Sendiri - Dunia yang Selalu Tersedia Online untuk Kamu dan Temanmu! # -store.realmsPlus.landing.info1.line2=- Teman Bisa Main Gratis di Realm Milikmu # -store.realmsPlus.landing.info1.line3=- Pindah dari Konsol ke Ponsel ke PC, Perangkat Apa Pun dengan Marketplace Minecraft # +store.realmsPlus.landing.info1.line1=Server Realm Pribadi Untukmu Sendiri - Dunia yang Selalu Tersedia Online untuk Kamu dan Temanmu! # +store.realmsPlus.landing.info1.line2=Teman Bisa Main Gratis di Realm Milikmu # +store.realmsPlus.landing.info1.line3=Pindah dari Konsol ke Ponsel ke PC, Perangkat Apa Pun dengan Marketplace Minecraft # -store.realmsPlus.landing.info2.line1=- Akses Gratis ke Katalog Berisi 150+ Paket Marketplace # -store.realmsPlus.landing.info2.line2=- Dunia di Realm Kamu Termasuk Cadangan Aman # -store.realmsPlus.landing.info2.line3=- Gratis 30 Hari Pertama # -store.realmsPlus.landing.info2.line4=- Langganan Sekarang seharga %s/bulan # +store.realmsPlus.landing.info2.line1=Akses Gratis ke Katalog Berisi 150+ Paket Marketplace # +store.realmsPlus.landing.info2.line2=Dunia di Realm Kamu Termasuk Cadangan Aman # +store.realmsPlus.landing.info2.line3=Gratis 30 Hari Pertama # +store.realmsPlus.landing.info2.line4=Langganan Sekarang seharga %s/bulan # store.realmsPlus.faq.header=PERTANYAAN # store.realmsPlus.faq.question1=Apa itu Realms Plus? # @@ -7246,7 +7318,7 @@ store.applyToRealm=Buat di Realm # store.inRealmsPlus=Di Realms Plus # store.uploadWorldTitle=Ganti Dunia? # store.uploadPackTitle=Ganti Paket? # -store.uploadWorldMessage=Tindakan ini akan menghapus dunia saat ini dari Realm kamu dan menggantinya dengan yang baru. Anggota Realm kamu tidak akan memiliki akses ke duniamu saat ini lagi. Kamu ingin melanjutkan? # +store.uploadWorldMessage=Ini akan menghapus duniamu saat ini dari slot aktif di Realm dan kamu bisa menggantinya dengan yang baru. Anggota Realm kamu akan memiliki akses ke dunia barumu. Pilih "Batal" untuk mengunduh salinan dunia saat ini untuk mencegah kehilangan data, atau pilih "Konfirmasi" untuk melanjutkan dan mengganti duniamu. # store.uploadPackMessage=Tindakan ini akan menghapus semua paket perilaku dan sumber daya yang saat ini diterapkan dari Realm kamu dan menggantinya dengan paket yang dipilih. Kamu ingin melanjutkan? # stream.confirm_start=Kamu yakin ingin memulai siaran? # @@ -7339,6 +7411,21 @@ tile.camera.name=Kamera # tile.conduit.name=Konduit # tile.invisibleBedrock.name=Bedrock Tidak Terlihat # tile.beetroot.name=Ubi Bit Merah # +tile.big_dripleaf.name=Daun Drip Besar # +tile.small_dripleaf_block.name=Daun Drip Kecil # +tile.hanging_roots.name=Akar Gantung # +tile.dirt_with_roots.name=Tanah Berakar # +tile.spore_blossom.name=Bunga Spora # +tile.azalea_leaves.name=Daun Azalea # +tile.azalea_leaves_flowered.name=Daun Azalea Berbunga # +tile.azalea.name=Azalea # +tile.flowering_azalea.name=Azalea Berbunga # +tile.cave_vines.name=Tanaman Rambat Gua # +tile.cave_vines_body_with_berries.name=Tanaman Rambat Gua # +tile.cave_vines_head_with_berries.name=Tanaman Rambat Gua # +item.glow_berries.name=Beri Bersinar # +tile.moss_block.name=Blok Lumut # +tile.moss_carpet.name=Karpet Lumut # tile.birchFence.name=Pagar Betula # tile.birch_fence_gate.name=Gerbang Pagar Betula # tile.blast_furnace.name=Tanur Tiup # @@ -7576,7 +7663,7 @@ tile.double_plant.rose.name=Semak Mawar # tile.double_plant.sunflower.name=Bunga Matahari # tile.double_plant.syringa.name=Lilac # tile.dragon_egg.name=Telur Naga # -tile.dropper.name=Penyimpan # +tile.dropper.name=Penerjun # tile.enchanting_table.name=Meja Sihir # tile.enderChest.name=Peti Ender # tile.end_portal_frame.name=Portal End # @@ -7616,6 +7703,7 @@ tile.hopper.name=Penampung # tile.ice.name=Es # tile.packed_ice.name=Es Padat # tile.blue_ice.name=Es Biru # +tile.frosted_ice.name=Es Beku # tile.iron_trapdoor.name=Pintu Jebakan Besi # tile.jukebox.name=Jukebox # tile.jungleFence.name=Pagar Rimba # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Daun Ek # tile.leaves.spruce.name=Daun Spruce # tile.lever.name=Tuas # tile.glowstone.name=Batu Bersinar # +tile.glow_lichen.name=Lichen Bersinar # tile.lightning_rod.name=Penangkal Petir # tile.lit_pumpkin.name=Jack o'Lantern # tile.lockedchest.name=Peti Terkunci # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Bijih Emas Nether # tile.respawn_anchor.name=Munculkan Kembali Jangkar # tile.crying_obsidian.name=Obsidian Menangis # +tile.powder_snow.name=Serbuk Salju # +tile.deepslate.name=Batu Tulis Dalam # +tile.infested_deepslate.name=Batu Tulis Dalam Berisi # +tile.cobbled_deepslate.name=Batu Tulis Dalam Bulat # +tile.dripstone_block.name=Blok Batu Tetes # +tile.pointed_dripstone.name=Batu Tetes Runcing # +tile.cobbled_deepslate_slab.name=Lempengan Batu Tulis Dalam Bulat # +tile.cobbled_deepslate_stairs.name=Tangga Batu Tulis Dalam Bulat # +tile.cobbled_deepslate_wall.name=Dinding Batu Tulis Dalam Bulat # +tile.polished_deepslate.name=Batu Tulis Dalam Poles # +tile.polished_deepslate_slab.name=Lempengan Batu Tulis Dalam Poles # +tile.polished_deepslate_stairs.name=Tangga Batu Tulis Dalam Poles # +tile.polished_deepslate_wall.name=Dinding Batu Tulis Dalam Poles # +tile.deepslate_tiles.name=Ubin Batu Tulis Dalam # +tile.deepslate_tile_slab.name=Lempengan Ubin Batu Tulis Dalam # +tile.deepslate_tile_stairs.name=Tangga Ubin Batu Tulis Dalam # +tile.deepslate_tile_wall.name=Dinding Ubin Batu Tulis Dalam # +tile.deepslate_bricks.name=Bata Batu Tulis Dalam # +tile.deepslate_brick_slab.name=Lempengan Bata Batu Tulis Dalam # +tile.deepslate_brick_stairs.name=Tangga Bata Batu Tulis Dalam # +tile.deepslate_brick_wall.name=Dinding Bata Batu Tulis Dalam # +tile.chiseled_deepslate.name=Batu Tulis Dalam Dipahat # +tile.cobbled_deepslate_double_slab.name=Lempengan Ganda Batu Tulis Dalam Bulat # +tile.polished_deepslate_double_slab.name=Lempengan Ganda Batu Tulis Dalam Poles # +tile.deepslate_tile_double_slab.name=Lempengan Ganda Ubin Batu Tulis Dalam # +tile.deepslate_brick_double_slab.name=Lempengan Ganda Bata Batu Tulis Dalam # +tile.deepslate_lapis_ore.name=Bijih Lapis Batu Tulis Dalam # +tile.deepslate_iron_ore.name=Bijih Besi Batu Tulis Dalam # +tile.deepslate_gold_ore.name=Bijih Emas Batu Tulis Dalam # +tile.deepslate_redstone_ore.name=Bijih Batu Merah Batu Tulis Dalam # +tile.deepslate_diamond_ore.name=Bijih Berlian Batu Tulis Dalam # +tile.deepslate_coal_ore.name=Bijih Batu Bara Batu Tulis Dalam # +tile.deepslate_emerald_ore.name=Bijih Zamrud Batu Tulis Dalam # +tile.deepslate_copper_ore.name=Bijih Tembaga Batu Tulis Dalam # +tile.cracked_deepslate_tiles.name=Ubin Batu Tulis Dalam Retak # +tile.cracked_deepslate_bricks.name=Bata Batu Tulis Dalam Retak # +item.copper_ingot.name=Tembaga Batangan # +item.raw_copper.name=Tembaga Mentah # +item.raw_iron.name=Besi Mentah # +item.raw_gold.name=Emas Mentah # +tile.copper_block.name=Blok Tembaga # +tile.exposed_copper.name=Tembaga Terbuka # +tile.weathered_copper.name=Tembaga Usang # +tile.oxidized_copper.name=Tembaga Teroksidasi # +tile.waxed_copper.name=Blok Tembaga Berlapis Lilin # +tile.waxed_exposed_copper.name=Tembaga Terbuka Berlapis Lilin # +tile.waxed_weathered_copper.name=Tembaga Usang Berlapis Lilin # +tile.waxed_oxidized_copper.name=Tembaga Teroksidasi Berlapis Lilin # + +tile.cut_copper.name=Tembaga Potongan # +tile.exposed_cut_copper.name=Tembaga Potongan Terbuka # +tile.weathered_cut_copper.name=Tembaga Potongan Usang # +tile.oxidized_cut_copper.name=Tembaga Potongan Teroksidasi # +tile.waxed_cut_copper.name=Tembaga Potongan Berlapis Lilin # +tile.waxed_exposed_cut_copper.name=Tembaga Potongan Terbuka Berlapis Lilin # +tile.waxed_weathered_cut_copper.name=Tembaga Potongan Usang Berlapis Lilin # +tile.waxed_oxidized_cut_copper.name=Tembaga Potongan Teroksidasi Berlapis Lilin # + +tile.cut_copper_stairs.name=Tangga Tembaga Potongan # +tile.exposed_cut_copper_stairs.name=Tangga Tembaga Potongan Terbuka # +tile.weathered_cut_copper_stairs.name=Tangga Tembaga Potongan Usang # +tile.oxidized_cut_copper_stairs.name=Tangga Tembaga Potongan Teroksidasi # +tile.waxed_cut_copper_stairs.name=Tangga Tembaga Potongan Berlapis Lilin # +tile.waxed_exposed_cut_copper_stairs.name=Tangga Tembaga Potongan Terbuka Berlapis Lilin # +tile.waxed_weathered_cut_copper_stairs.name=Tangga Tembaga Potongan Usang Berlapis Lilin # +tile.waxed_oxidized_cut_copper_stairs.name=Tangga Tembaga Potongan Teroksidasi Berlapis Lilin # + +tile.cut_copper_slab.name=Lempeng Tembaga Potongan # +tile.exposed_cut_copper_slab.name=Lempeng Tembaga Potongan Terbuka # +tile.weathered_cut_copper_slab.name=Lempeng Tembaga Potongan Usang # +tile.oxidized_cut_copper_slab.name=Lempeng Tembaga Potongan Teroksidasi # +tile.waxed_cut_copper_slab.name=Lempeng Tembaga Potongan Berlapis Lilin # +tile.waxed_exposed_cut_copper_slab.name=Lempeng Tembaga Potongan Terbuka Berlapis Lilin # +tile.waxed_weathered_cut_copper_slab.name=Lempeng Tembaga Potongan Usang Berlapis Lilin # +tile.waxed_oxidized_cut_copper_slab.name=Lempeng Tembaga Potongan Teroksidasi Berlapis Lilin # +tile.raw_copper_block.name=Blok Tembaga Mentah # +tile.raw_iron_block.name=Blok Besi Mentah # +tile.raw_gold_block.name=Blok Emas Mentah # +itemGroup.name.copper=Tembaga # +hudScreen.tooltip.waxOn=Lilin Nyala # +hudScreen.tooltip.waxOff=Lilin Mati # +hudScreen.tooltip.scrape=Mengikis # + + + +item.spyglass.name=Teropong # +item.amethyst_shard.name=Serpihan Amethyst # +tile.amethyst_block.name=Blok Amethyst # +tile.budding_amethyst.name=Amethyst Berkembang # +tile.amethyst_cluster.name=Kluster Amethyst # +tile.large_amethyst_bud.name=Kuncup Amethyst Besar # +tile.medium_amethyst_bud.name=Kuncup Amethyst Sedang # +tile.small_amethyst_bud.name=Kuncup Amethyst Kecil # +tile.tuff.name=Tufa # +tile.calcite.name=Kalsit # +tile.tinted_glass.name=Kaca Berwarna # +tile.smooth_basalt.name=Basalt Halus # + tipped_arrow.effect.empty=Panah Obat # tipped_arrow.effect.mundane=Panah Obat # tipped_arrow.effect.thick=Panah Obat # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Blok Tak Terlihat: # structure_block.include_entities=Sertakan Entitas: # structure_block.show_bounding_box=Tampilkan Kotak Pembatas: # structure_block.mirror=Cermin: # +structure_block.animation_mode=Mode Animasi: # +structure_block.animation_time=Waktu Animasi: # +structure_block.animation_time_tip=Dalam Detik # +structure_block.place_by_none=Tidak Ada # +structure_block.place_by_layer=Tempatkan menurut Layer # +structure_block.place_by_block=Tempatkan menurut Blok # structure_block.rotation=Rotasi # structure_block.integrity=Integritas: # structure_block.seed=Benih: # @@ -8100,7 +8293,7 @@ structure_block.export=Ekspor # structure_block.corner=Sudut # structure_block.corner.text.1.title=Mode Sudut: # structure_block.corner.text.2.paragraph=Mode Sudut digunakan bersama tombol Deteksi dalam Mode Simpan untuk menentukan area yang akan disimpan. Mode ini hanya akan mendeteksi Blok Sudut yang bernama sama dengan struktur yang disimpan. # -structure_block.export.disabled_message=Ekspor dinonaktifkan pada template dunia dari Marketplace Minecraft. # +structure_block.export.disabled_message=Ekspor dinonaktifkan pada template dunia Marketplace Minecraft. # structure_block.reset=Atur Ulang # structure_block.save=Simpan # structure_block.redstone_save_mode=Mode Penyimpanan Batu Merah # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Mengekspor Struktur Kamu # title.oldgl1=Kartu grafis lama terdeteksi; Hal ini bisa membuat kamu tidak bisa # title.oldgl2=bermain nanti karena OpenGL 2.0 akan diperlukan. # +toolboxMode.text=segera hadir # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Prefiks, %s%2$s lagi %s dan %1$s akhirnya %s dan juga %1$s lagi! # @@ -8292,7 +8487,7 @@ trial.creative.mode.title=KREATIF # trial.survival.mode.1.intro_description=Pengalaman Minecraft asli: kumpulkan sumber daya untuk membuat alat dan membangun struktur, temukan dan tanam makanan untuk mengelola rasa laparmu, melawan mob berbahaya, dan jelajahi dunia yang luas. # trial.survival.mode.2.intro_description=Mulai dengan mengumpulkan beberapa kayu dan tanah untuk rumah sederhana untuk membantumu bertahan hidup di malam pertama! Dari sana semua terserah kamu. # trial.creative.mode.1.intro_description=Bangun apa pun yang kamu bayangkan di Mode Kreatif. Jangan rusak, terbang ke langit, dan nikmati akses cepat ke setiap blok dalam game! Mode ini memungkinkanmu fokus pada pembuatan dan memberimu segala sesuatu yang kamu perlukan untuk membangun sesuatu yang indah! # -trial.creative.mode.2.intro_description=Kamu juga akan memiliki akses ke Pulau Inspirasi, dunia tutorial dan pengantar ke mode Kreatif yang akan mengajarkanmu cara untuk menjadi pembangun master dalam sekejap! Kamu bisa menemukan dunia lebih hebat seperti ini di Marketplace Minecraft. # +trial.creative.mode.2.intro_description=Kamu juga akan memiliki akses ke Pulau Inspirasi, dunia panduan dan pengantar ke mode Kreatif yang akan mengajarkanmu cara untuk menjadi pembangun master dalam sekejap! Kamu bisa menemukan dunia lebih hebat seperti ini di Marketplace Minecraft. # trial.tour.marketplace=TUR MARKETPLACE # trial.world.title=Dunia Uji Coba yang mana? # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s dari %2$s # hbui.AchievementsSummary.narratorInProgress=%1$s sedang berlangsung # hbui.AchievementsSummary.narratorPercentage=Kemajuan %1$s persen # hbui.AchievementsSummary.narratorSummary=Ringkasan Prestasi # +hbui.AchievementsSummary.narratorTextBlock=Blok teks # hbui.AchievementsSummary.narratorTimePlayed=Waktu bermain %1$s jam # hbui.AchievementsSummary.percentage=%1$s dari %2$s terselesaikan # hbui.AchievementsSummary.progress=Sedang berlangsung # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Tombol kembali # hbui.BaseTextField.deselect=Batalkan Pilihan # hbui.BaseTextField.select=Pilih # hbui.Button.button=tombol # +hbui.CreateNewWorld.advanced.bonusChestDescription=Munculkan di dekat peti berisi item untuk membantumu memulai # +hbui.CreateNewWorld.advanced.bonusChestTitle=Peti bonus # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Api bisa menjalar di antara entitas # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Api menjalar # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Pemain bisa saling merusak # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Tembakan teman sendiri # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Lewati menu "Kamu mati!" dan langsung muncul ulang # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Kemunculan ulang seketika # +hbui.CreateNewWorld.advanced.mobLootDescription=Mob menjatuhkan item ketika dibunuh # +hbui.CreateNewWorld.advanced.mobLootTitle=Jarahan mob # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Mendapatkan atau kehilangan kesehatan berdasarkan tingkat kelaparan # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Regenerasi alami # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Muncul ulang dalam radius blok ini ketika kamu mati dan tidak ada titik kemunculan kustom yang diatur. Nilai maksimal 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Radius kemunculan ulang # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Menampilkan posisimu saat ini # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Tampilkan koordinat # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Permainan ini memuat dan menerapkan perubahan dalam radius blok 96×96 # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s bongkah # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Jarak simulasi # +hbui.CreateNewWorld.advanced.startWithMapDescription=Munculkan dengan peta kosong untuk menjelajahi duniamu # +hbui.CreateNewWorld.advanced.startWithMapTitle=Peta awal # +hbui.CreateNewWorld.advanced.tileDropsDescription=Blok jatuh ketika rusak # +hbui.CreateNewWorld.advanced.tileDropsTitle=Jatuhan ubin # +hbui.CreateNewWorld.advanced.title=Pengaturan lanjutan # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Kotak merah meledak # +hbui.CreateNewWorld.advanced.tntExplodesTitle=Ledakan Dinamit # +hbui.CreateNewWorld.advanced.worldSeedDescription=Buat dunia baru berdasarkan benih atau template tertentu. Tidak bisa diubah setelah membuat duniamu. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Benih dunia # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=nomor # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Datar # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Tidak Terbatas # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Terbatas # +hbui.CreateNewWorld.advanced.worldTypeTitle=Jenis Dunia # hbui.CreateNewWorld.cheats.commandBlocksDescription=Aktifkan penggunaan blok perintah # hbui.CreateNewWorld.cheats.commandBlocksTitle=Blok perintah # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Waktu dalam permainan dikunci pada tengah hari # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Siklus siang hari # hbui.CreateNewWorld.cheats.description=Sesuaikan permainan dengan pengaturan cheat # hbui.CreateNewWorld.cheats.educationDescription=Dioptimalkan untuk perangkat desktop dengan RAM yang memadai # hbui.CreateNewWorld.cheats.educationTitle=Education edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Entitas menjatuhkan jarahan # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Mob dan beberapa entitas lain menjatuhkan item ketika dibunuh # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Entitas menjatuhkan jarahan # hbui.CreateNewWorld.cheats.inventoryDescription=Simpan semua item di persediaan saat kamu mati # hbui.CreateNewWorld.cheats.inventoryTitle=Simpan persediaan # hbui.CreateNewWorld.cheats.mobGriefingDescription=Mob tertentu bisa berinteraksi dengan duniamu # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Pengaturan cheat # hbui.CreateNewWorld.cheats.title=Cheat # hbui.CreateNewWorld.cheats.weatherDescription=Aktifkan curah hujan dan hujan badai # hbui.CreateNewWorld.cheats.weatherTitle=Siklus cuaca # +hbui.CreateNewWorld.general.difficultyEasyDescription=Mob jahat muncul, tetapi menimbulkan kerusakan lebih kecil. Bar Kelaparan habis dan menguras kesehatan hingga 5 hati. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Mudah # +hbui.CreateNewWorld.general.difficultyEasyTitle=Mudah # +hbui.CreateNewWorld.general.difficultyHardDescription=Mob jahat muncul dan menimbulkan kerusakan lebih besar. Bar Kelaparan habis dan menguras semua kesehatan. # +hbui.CreateNewWorld.general.difficultyHardLabel=Sulit # +hbui.CreateNewWorld.general.difficultyHardTitle=Sulit # +hbui.CreateNewWorld.general.difficultyNormalDescription=Mob jahat muncul dan menimbulkan kerusakan standar. Bar Kelaparan habis dan menguras kesehatan hingga tinggal setengah hati. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normal # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normal # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Tidak ada mob jahat, hanya beberapa mob netral yang muncul. Bar Kelaparan tidak habis dan kesehatan terisi kembali seiring waktu. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Damai # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Damai # +hbui.CreateNewWorld.general.difficultyTitle=Tingkat Kesulitan # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Terbang, menjelajah, dan membuat tanpa batas # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Kreatif # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Membangun, membuat, berburu, memasak, dan berjuang untuk hidup # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Bertahan Hidup # +hbui.CreateNewWorld.general.gameModeTitle=Mode permainan # +hbui.CreateNewWorld.general.worldNamePlaceholder=Nama dunia # +hbui.CreateNewWorld.general.worldNameTitle=Nama dunia # +hbui.CreateNewWorld.general.worldTypeTitle=Jenis Dunia # hbui.CreateNewWorld.title=Buat dunia baru # +hbui.CreateNewWorldSideMenu.create=Buat # +hbui.CreateNewWorldSideMenu.createOnRealm=Buat di Realm # +hbui.CreateNewWorldSideMenu.selectTab=Pilih # hbui.ErrorModal.goBack=Kembali # hbui.ErrorModal.goingBack=Kembali ke layar sebelumnya... # hbui.ErrorModal.title=Telah terjadi kesalahan # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Menu # hbui.MenuButton.toggle=Alihkan ke menu # hbui.Modal.close=Tutup modal # hbui.SectionList.groupNarration=%1$s, grup %2$s dari %3$s # +hbui.SideMenu.sideMenuItem.selected=dipilih # hbui.Switch.elementType=beralih # hbui.Switch.off=nonaktif # hbui.Switch.on=aktif # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Buka # hbui.TabBar.selected=dipilih # hbui.TabBar.selectedTab=%1$s dari %2$s # hbui.TabBar.tab=tab # -hbui.TextField.deselect=Batalkan Pilihan # -hbui.TextField.select=Pilih # +hbui.TextField.currentValue=nilai saat ini # +hbui.TextField.disabled=dinonaktifkan # +hbui.TextField.empty=kosong # +hbui.TextField.field=Bidang # hbui.Toggle.count=%1$s dari %2$s # hbui.Toggle.elementType=pengalih pilihan # hbui.Toggle.select=Pilih # @@ -8802,7 +9062,7 @@ contentlog.history.title=Riwayat Log Konten # contentlog.history.copyToClipboard=Salin ke Clipboard # contentlog.logLocationSectionName=Lokasi Log Konten: # contentlog.settingsSectionName=Pengaturan Log Konten # -contentlog.clear_files=Hapus Log Konten Lama # +contentlog.clear_files=Hapus Log Lama # contentlog.delete.title=Hapus File Log Lama? # contentlog.delete.body1=Pilih "Hapus Sekarang" untuk menghapus semua file log sebelumnya. # contentlog.delete.body2=Catatan: File log untuk sesi yang saat ini aktif akan tetap ada. # @@ -8833,13 +9093,14 @@ dr.loading=Memuat... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Pilih Skin Baru # dr.classic_skins.custom_skin_title=Impor Skin # -dr.classic_skins.custom_skin_description=Impor file gambar dari perangkatmu untuk digunakan sebagai skin. Tindakan ini tidak menyinkronkan antarperangkat atau permainan. # +dr.classic_skins.custom_skin_description=Impor file gambar dari perangkat untuk digunakan sebagai skin. Tindakan ini tidak akan disinkronkan antarperangkat atau permainan. Kamu tidak bisa melihat pemain dengan skin kustom jika opsi "Hanya Izinkan Skin Tepercaya" diaktifkan. # dr.classic_skins.custom_skin_section_title=Impor # dr.classic_skins.invalidCustomSkin=Duh, itu bukan skin Minecraft. # dr.classic_skins.owned=Dimiliki # dr.classic_skins.purchasable=Dapatkan Lainnya # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=oleh %s # +dr.classic_skins.right_side.author_minecraft=dari Minecraft # dr.classic_skins.right_side.featured_title=Paket Skin Unggulan & Direkomendasikan # dr.classic_skins.right_side.limited_usage=Penggunaan terbatas # dr.classic_skins.right_side.limited_usage.tooltip=Skin ini bisa digunakan di sini, namun tidak dapat menjelajah. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Pilih jenis model yang tepat untuk skin kamu # dr.classic_skins.select_skin.title=Jenis Skin # dr.classic_skins.upsellWithoutStore=Kamu harus membeli paket skin untuk menggunakan skin tersebut dan kami tidak bisa tersambung ke Marketplace. # dr.collect_achievement_item=Kumpulkan # +dr.equip_piece=Pakai # dr.emotes.play_again=Main Lagi # dr.header.animation=Emosi # dr.header.capes=Jubah # @@ -8865,6 +9127,12 @@ dr.zooming=Memperbesar # dr.header.classic_skins=Skin Klasik # dr.header.creator_piece_list=Semua dari %s # dr.header.customization=Kreator Karakter # + +dr.accessibility.header.customization=Tab Kreator Karakter 1 dari 4 # +dr.accessibility.header.classic_skins=Tab Skin Klasik 2 dari 4 # +dr.accessibility.header.animation=Tab Emosi 3 dari 4 # +dr.accessibility.header.capes=Tab Jubah 4 dari 4 # + dr.header.featured=Item Unggulan # dr.header.previewAppearance=Lihat Pratinjau Tampilan # dr.header.colorPicker=Pemilih Warna # @@ -8892,6 +9160,7 @@ dr.right_arm=Lengan Kanan # dr.left_leg=Kaki Kiri # dr.right_leg=Kaki Kanan # dr.none_button_text=Tidak Ada # +dr.go_to_profile_settings_text=Buka Pengaturan Profil # dr.default_piece_button_text=Default # dr.categories.body=Badan # dr.categories.style=Gaya # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Karakter telah dihapus # dr.notification.item_selection_failed=Gagal memilih item # dr.notification.character_failed=Gagal memuat karakter %s # dr.notification.character_failed_start=Gagal memuat karakter %s. Kamu bisa memuat ulang dari Profil. # +dr.notification.equipped_piece=Kamu baru memakai %s # dr.modal.persona_delete_confirm=Karakter yang sedang digunakan akan dihapus # dr.default.alex.bottom=Celana Alex # dr.default.alex.hair=Rambut Alex # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Sepatu Steve # dr.default.steve.skin=Steve # dr.default.steve.top=Kemeja Steve # dr.emotes.slot=Emosi %d # +dr.deep_link_fail.profile=Deep Linking Gagal: Tidak dapat memuat profil # +dr.deep_link_fail.dressing_room=Deep Linking Gagal: Tidak dapat membuka penawaran # onlinePlay.notRated=Permainan online tidak diperingkat # onlinePlay.message=Saat bermain online, kamu mungkin menerima pesan obrolan atau konten buatan pengguna jenis lainnya yang belum diperingkat, dan mungkin tidak cocok untuk segala usia. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=%1$s tersisa ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Status pembaruan # dynamicPackage.download.android.NotificationChannelDescription=Menampilkan kemajuan dan status pembaruan # + +## GameTest content +gameTest.description=Berinteraksi dengan gametest. # +gameTest.error.unknownCommandMode=Mode perintah yang tidak diketahui diberikan # +gameTest.error.missingStructure=Tidak dapat menemukan blok struktur dalam radius %s # +gameTest.error.cannotFindLookedAtBlock=Tidak dapat menemukan blok yang kamu cari # +gameTest.error.cannotFindStuctureBlockContainingBlock=Tidak dapat menemukan blok struktur yang berisi pos yang ditargetkan %s, %s, %s # +gameTest.error.structureTooBig=Struktur harus kurang dari %s blok besar di setiap sumbu # +gameTest.error.repeatCountTooSmall=Jumlah pengulangan harus lebih besar dari 0 # +gameTest.error.failConditionMet=Kondisi gagal terpenuhi # +gameTest.error.timeout=Tidak berhasil atau gagal dalam %s tick # +gameTest.error.noFinishedSequences=Tidak ada urutan yang selesai # +gameTest.error.flakyTestError=Upaya berhasil tidak cukup: %s dari %s upaya. Upaya berhasil yang diperlukan: %s. Upaya maks: %s. # +gameTest.error.testMissing=Tidak bisa menemukan tes dengan nama '%s'. # +gameTest.error.structureNotSpawned=Gagal memunculkan struktur untuk tes # +gameTest.error.flakyFailed=Tes flaky %s gagal, percobaan: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, berhasil: %s (perlu %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s gagal! # +gameTest.error.succeededInInvalidTick=Berhasil dalam tick yang tidak valid: %s diharapkan, tetapi tick saat ini %s # +gameTest.error.noTestsFound=Tidak ada tes yang ditemukan untuk tag '%s' # +gameTest.optionalPrefix=(opsional) # +gameTest.assert.couldNotSetBlock=Tidak dapat mengatur Blok '%s' # +gameTest.assert.missingButton=Mengharapkan tombol # +gameTest.assert.missingLever=Mengharapkan tuas # +gameTest.assert.couldNotSpawnEntity=Tidak dapat memunculkan Entitas jenis '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() hanya dapat digunakan dengan mob # +gameTest.assert.mobWontMove=Tidak dapat membuat mob bergerak '%s' # +gameTest.assert.expectEntityOfType=Mengharapkan Entitas jenis '%s' # +gameTest.assert.unexpectedDataResult=Hasil data Entitas tak terduga # +gameTest.assert.didNotExpectEntityOfType=Tidak mengharapkan Entitas jenis '%s' # +gameTest.assert.expectBlock=Mengharapkan Blok '%s' # +gameTest.assert.unexpectedBlock=Tidak mengharapkan Blok '%s' # +gameTest.assert.unexpectedBlockState=Blok tidak memiliki Status Blok yang diharapkan # +gameTest.assert.unexpectedBlockStatePrecise=Status Blok Tak Terduga. Diharapkan: %s. Aktual: %s # +gameTest.assert.expectItemOfType=Mengharapkan Entitas Item jenis %s # +gameTest.assert.unexpectedItemOfType=Tidak mengharapkan Entitas Item jenis %s # +gameTest.assert.wrongEntityItemCount=Jumlah Entitas Item jenis %s tidak diharapkan. Diharapkan: %s. Aktual: %s. # +gameTest.assert.noContainerFound=Tak ada kontainer yang ditemukan # +gameTest.assert.expectEmptyContainer=Mengharapkan kontainer kosong # +gameTest.assert.expectItemInContainer=Kontainer tidak berisi item jenis %s # +gameTest.assert.missingComponent=Entitas tidak memiliki komponen '%s' # +gameTest.assert.hasComponent=Entitas memiliki komponen '%s' # +gameTest.assert.missingArmor=Entitas tidak memiliki baju zirah %s dalam slot %s dengan data %s # +gameTest.assert.hasArmor=Entitas memiliki baju zirah %s dalam slot %s dengan data %s # +gameTest.assert.unexpectedRedstonePowerLevel=Tingkat daya Batu Merah tidak diharapkan. Diharapkan: %s. Aktual: %s. # +gameTest.assert.expectWaterLogged=Mengharapkan blok penuh air # +gameTest.assert.unexpectedWaterLogged=Tidak mengharapkan blok penuh air # +gameTest.assert.missingExplosionComponent=Tidak dapat mengatur sumbu entitas karena tidak memiliki komponen ledakan # +gameTest.assert.invalidEntityInstance=Instans entitas tidak valid # +gameTest.assert.expectEntityInstance=Instans entitas yang diharapkan # +gameTest.success.runningTests=Menjalankan %s tes... # +gameTest.success.relativePosition=Posisi relatif terhadap %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s lulus! # +gameTest.success.flakyPassedEnough=%s lulus %s kali dari %s percobaan. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Tes Flaky %s berhasil, percobaan: %s berhasil: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Menjalankan %s pengujian dengan tag '%s'... # +gameTest.report.testLocation=Pada: %s, %s, %s (relatif: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest selesai! %s tes dijalankan # +gameTest.report.someTestsFailed=%s tes yang diperlukan gagal :( # +gameTest.report.allRequiredTestsPassed=Semua tes yang diperlukan lulus :) # +gameTest.report.optionalFailures=%s tes opsional gagal # +gameTest.report.bookTitle=Laporan Tes Permainan ### A book with this title is placed next to each test with the test results inside diff --git a/texts/it_IT.lang b/texts/it_IT.lang index 63f72f5e..147caa28 100644 --- a/texts/it_IT.lang +++ b/texts/it_IT.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Schermata chat # accessibility.screenName.chatSettings=Schermata Impostazioni chat # accessibility.screenName.createNew=Crea nuova schermata # accessibility.screenName.createWorld=Crea schermata impostazioni mondo # -accessibility.screenName.editCharacter=Modifica schermata personaggio # +accessibility.screenName.editCharacter=Creatore del personaggio # accessibility.screenName.editWorldSettings=Modifica schermata impostazioni mondo # accessibility.screenName.error=Schermata di errore # accessibility.screenName.howToPlay=Schermata Come giocare # @@ -453,6 +453,7 @@ book.signButton=Firma # book.titleHere=[Inserisci il titolo] # build.tooHigh=Il limite d'altezza per costruire è %s blocchi # +build.tooLow=L'altezza minima dell'edificio è di %s blocchi # chalkboardScreen.header=Modifica testo # chalkboardScreen.locked=Bloccato # @@ -742,6 +743,16 @@ commands.deop.description=Revoca lo stato di operatore da un giocatore. # commands.deop.failed=Impossibile usare de-op (livello permessi troppo alto): %s # commands.deop.success=%s non è più un operatore # commands.deop.message=Non sei più un operatore # +commands.dialogue.description=Apre una finestra di dialogo PNG per un giocatore. # +commands.dialogue.changeFailed=Impossibile modificare la scena per il PNG. # +commands.dialogue.changeSuccess=Il dialogo ha modificato con successo la scena del PNG a livello globale. # +commands.dialogue.changePerPlayerSuccess=Il dialogo ha modificato con successo il testo del PNG solo per %1$s. # +commands.dialogue.invalidScene=È stato fatto riferimento a una scena non valida. # +commands.dialogue.noNpcComponent=L'attore selezionato non dispone di un componente PNG. # +commands.dialogue.npcNotFound=Impossibile trovare un PNG. # +commands.dialogue.npcNotInRange=È stato trovato un PNG, che tuttavia non è presente nella portata di selezione del giocatore %1$s ricevente. # +commands.dialogue.success=Dialogo inviato a %1$s. # +commands.dialogue.tooManyNPCs=Il selettore dei PNG era ambiguo e ne ha selezionati troppi. Seleziona un solo PNG. # commands.difficulty.description=Imposta il livello di difficoltà. # commands.difficulty.usage=/difficulty # commands.difficulty.success=La difficoltà di gioco è stata impostata su %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Imposta lo stato immutabile del mondo. # commands.immutableworld.info=immutableworld = %s # commands.kick.description=Espelle un giocatore dal server. # commands.kick.description.edu=Rimuove un giocatore dalla partita. # +commands.kick.no.player=Inserisci il nome del giocatore che vuoi espellere # commands.kick.not.found=Impossibile trovare il giocatore %1$s # commands.kick.not.yourself=Non puoi rimuoverti dalla partita # commands.kick.success=%1$s è stato espulso dalla partita # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Il tempo non può essere negativo. # commands.schedule.description=Pianifica l'esecuzione di un'azione una volta caricata un'area o dopo un determinato periodo di tempo. # commands.schedule.functionQueued=La funzione è stata messa in coda e verrà eseguita una volta caricata completamente l'area. # commands.schedule.functionRan=%1$d istruzioni funzione eseguite correttamente nella funzione %2$s. # +commands.schedule.invalidOrigin=L'origine necessaria per eseguire questa funzione non è valida. # commands.schedule.name.empty=Il nome dell'area spuntabile non può essere vuoto. # commands.schedule.too.many.areas=Sono state trovate più aree spuntabili con il nome %s. Utilizza una sola area. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Collegato al numero di giocatori attu commands.setworldspawn.description=Imposta la generazione del mondo. # commands.setworldspawn.success=Imposta il punto di generazione del mondo su (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=Impossibile impostare la generazione del mondo in questa dimensione # +commands.setworldspawn.notAllowedInLegacyWorlds=Impossibile impostare la generazione del mondo nei mondi obsoleti # commands.spawnpoint.success.single=Imposta il punto di generazione di %1$s su (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Imposta il punto di generazione di un giocatore. # commands.spawnpoint.success.multiple.specific=Imposta il punto di generazione per %1$s su (%2$d, %3$d, %4$d) # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Rilascio bottino delle entità # createWorldScreen.commandblocksenabled=Blocchi di comando attivati # createWorldScreen.experimentalgameplay=Esperimenti # +createWorldScreen.experimentalgameplayinfo=§7Prova le funzionalità in fase di sviluppo. Non si possono disattivare dopo la creazione del mondo. # createWorldScreen.experimentalbiomes=Creazione di biomi personalizzati # +createWorldScreen.experimentalCreatorFeatures=Prossime funzionalità del creatore # createWorldScreen.experimentalmodding=Funzionalità aggiuntive di modifica # +createWorldScreen.cavesandcliffs=Caverne e scogliere # +createWorldScreen.cavesandcliffsinternal=Caverne e scogliere (interne) # createWorldScreen.experimentalholiday=Caratteristiche del Creatore di vacanze # +createWorldScreen.experimentalGameTest=Abilita Framework GameTest # createWorldScreen.worldPreferences=Preferenze mondo # createWorldScreen.startWithMap=Mappa di avvio # createWorldScreen.defaultName=Il mio mondo # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Oops! Verifica la tua connessione Interne networkWorld.connect_to_xbl=Esegui l'accesso con un account Microsoft per giocare con gli amici. # networkWorld.memberOfTooManyRealms=Hai raggiungo il limite di reami di cui puoi essere membro. # networkWorld.multiplayerPrivilegesBlocked=Non puoi giocare in modalità Multigiocatore online a causa della configurazione del tuo account Microsoft. Verifica che le tue impostazioni di sicurezza online autorizzino la modalità Multigiocatore. Consulta le istruzioni per modificare queste impostazioni su aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Non puoi giocare in modalità Multigiocatore online a causa della configurazione del tuo account Microsoft. Verifica che le tue impostazioni di sicurezza online autorizzino la modalità Multigiocatore e di avere un abbonamento Xbox Live Gold attivo. Consulta le istruzioni per modificare queste impostazioni su aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Non puoi giocare in modalità Multigiocatore online a causa della configurazione del tuo account Microsoft. Verifica che le tue impostazioni di sicurezza online autorizzino la modalità Multigiocatore e i Club e di avere un abbonamento Xbox Live Gold attivo. Consulta le istruzioni per modificare queste impostazioni su aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Non puoi giocare in modalità multigiocatore online perché la tua versione è vecchia. Installa la versione più recente per accedere alle funzionalità online. # networkWorld.more_servers=Altri server # networkWorld.thirdparty.connect=Connettiti a "%s" # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Se hai ricevuto un collegamento di invito al ream networkWorld.highPingWarning.title=Entrare nel server? # networkWorld.highPingWarning.line1=Al momento non disponi di un livello di connessione forte al server scelto. Questo potrebbe influire sulla tua esperienza. # networkWorld.highPingWarning.line2=Vuoi unirti comunque al server? # +networkWorld.view_offers=Visualizza offerte # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Gioca adesso! # thirdPartyWorld.loadingServers=Recupero delle informazioni del server in corso. Per favore attendi... # thirdPartyWorld.loadingFeaturedServers=Recupero server... # +realmsSlotsScreen.description=Scegli fino a tre mondi da caricare sul tuo server Realms. Seleziona un mondo per attivarlo o modificarlo! # +realmsSlotsScreen.new=Nuovo mondo # +realmsSlotsScreen.readyToPlay=Pronto per giocare # +realmsSlotsScreen.editRealm=Gestisci Realm # +realmsSlotsScreen.editWorld=Modifica mondo # +realmsSlotsScreen.activateWorld=Attiva mondo # +realmsSlotsScreen.gamesettings=Impostazioni di gioco # +realmsSlotsScreen.chooseSlot=Scegli uno slot # +realmsSlotsScreen.activateWarning=Se modifichi o attivi questo mondo, potrai espellere tutti i giocatori attivi. Non preoccuparti, possono rientrare. # +realmsSlotsScreen.celebrationMap=Mappa di celebrazione dei Realms # + realmsSettingsScreen.playerCountLabel=Dimensioni # realmsSettingsScreen.forceResourcePackFail=Impossibile impostare il valore di forza del pacchetto di risorse # realmsSettingsScreen.failedUploadPack=Impossibile caricare il pacchetto %s. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Chiudi reame # realmsSettingsScreen.playRealmButton=Gioca # realmsSettingsScreen.playDisabledRealmButton=Reame chiuso # realmsSettingsScreen.playExpiredRealmButton=Reame scaduto # +realmsSettingsScreen.selectorSectionLabel.manage=Gestisci "%s" # realmsSettingsScreen.selectorSectionLabel=Modifica "%s" # realmsSettingsScreen.selectorSectionLabelRealm=Reame # realmsSettingsScreen.worldSectionTitle=Mondo # -realmsSettingsScreen.gameSectionTitle=Gioco # +realmsSettingsScreen.gameSectionTitle=Impostazioni di gioco # realmsSettingsScreen.playersSectionTitle=Giocatori # realmsSettingsScreen.membersSectionTitle=Membri # realmsSettingsScreen.subscriptionSectionTitle=Abbonamento # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Nome del reame # realmsSettingsScreen.realmNameEditPlaceholder=Inserisci nome del reame # realmsSettingsScreen.realmDescriptionEditPlaceholder=Inserisci descrizione del reame # realmsSettingsScreen.replaceLoadingText=Stiamo sostituendo il tuo reame con un backup. # +realmsSettingsScreen.replaceWorldButton=Sostituisci il mondo # realmsSettingsScreen.resetWorldButton=Azzera mondo # realmsSettingsScreen.downloadWorldButton=Scarica mondo # realmsSettingsScreen.downloadWorldNameCopy=%s - Copia # -realmsSettingsScreen.uploadWorldButton=Sostituisci il mondo # +realmsSettingsScreen.uploadWorldButton=Carica mondo # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Modalità di gioco # realmsSettingsScreen.survivalRadioButton=Sopravvivenza # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Impossibile azzerare il reame. Riprova in s realmsSettingsScreen.realmOpenError=Impossibile aprire il reame. # realmsSettingsScreen.realmCloseError=Impossibile chiudere il reame. # realmsSettingsScreen.reset=Ripristina # -realmsSettingsScreen.resetRealm=Il mondo sarà eliminato in modo permanente e ne sarà creato un altro. Confermi? # +realmsSettingsScreen.resetRealm=Il mondo attuale sarà rimosso dallo slot e al suo posto ne verrà creato uno nuovo. I membri dei tuoi Realms avranno accesso al tuo nuovo mondo. Seleziona "Annulla" per scaricare una copia del mondo attuale al fine di evitare la perdita di dati o "Conferma" per continuare e sostituire il tuo mondo. # realmsSettingsScreen.confirmReset=Eliminare e azzerare? # +realmsSettingsScreen.confirmReplace=Sostituire il mondo? # realmsSettingsScreen.closeRealmTitle=Chiudere reame? # realmsSettingsScreen.closeRealmMessage=La chiusura del reame ne causerà l'arresto. Tutti i giocatori presenti nel reame verranno disconnessi. Vuoi procedere? # realmsSettingsScreen.LoadingSubscription=Caricamento abbonamento in corso... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Tutti i commit disponibili: # realmsSettingsScreen.dev_no_matching_version_message=NESSUN RISULTATO PER "%s" # realmsSettingsScreen.dev_prev_page_label=Indietro # realmsSettingsScreen.dev_next_page_label=Avanti # -realmsSettingsScreen.uploadConfirmationMessage=Il mondo attuale del tuo reame sarà rimosso e al suo posto ne sarà creato uno nuovo. I membri del tuo reame non potranno più accedere al mondo attuale. Continuare? # +realmsSettingsScreen.uploadConfirmationMessage=Il mondo attuale sarà rimosso dallo slot attivo del tuo Realm e al suo posto ne verrà creato uno nuovo. I membri del tuo Realm avranno accesso al tuo nuovo mondo. Seleziona "Annulla" per scaricare una copia del mondo attuale al fine di evitare la perdita di dati o "Conferma" per continuare e sostituire il tuo mondo. # realmsSettingsScreen.uploadConfirmationTitle=Sostituire il mondo? # realmsSettingsScreen.allowlist_invite=Invito # realmsSettingsScreen.searchBox=Cerca... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Se non sincronizzi gli acquisti effett xbl.syncIAP.confirmSync.prompt.title=Sincronizza con %s? # xbl.syncIAP.confirmSync.prompt.description.line1=Vuoi sincronizzare i tuoi acquisti dell'app store su %s? # -xbl.syncIAP.confirmSync.prompt.description.line2=Puoi sincronizzare i pacchetti acquistati fuori dal marketplace Minecraft solo una volta. Continueranno ad essere disponibili a chiunque giochi con questo dispositivo. # +xbl.syncIAP.confirmSync.prompt.description.line2=I pacchetti acquistati fuori da Minecraft Marketplace si possono sincronizzare solo una volta. Continueranno ad essere disponibili a chiunque giochi con questo dispositivo. # xbl.syncIAP.confirmSync.prompt.yes=Sì, sincronizza i miei acquisti # -xbl.transferEntitlements.error.title=Errore account # -xbl.transferEntitlements.error.body.button=C'è un errore con il tuo account. Non potrai usare il marketplace finché non risolveremo questo problema. Se il problema dovesse persistere per diversi giorni, contatta l'assistenza tramite il pulsante aiuto. # -xbl.transferEntitlements.error.body.nobutton=C'è un errore con il tuo account. Non potrai usare il marketplace finché non risolveremo questo problema. Se il problema dovesse persistere per diversi giorni, contatta l'assistenza. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Lista errore: # -xbl.transferEntitlements.error.error1=Numero errore # -xbl.transferEntitlements.error.error2=Numero ID # +xbl.marketplace.account.error.body.nobutton=C'è un errore con il tuo account. Non potrai usare il marketplace finché non risolveremo questo problema. Se il problema dovesse persistere per diversi giorni, contatta l'assistenza. # playfab.account.banned.title=Bloccato # playfab.account.banned.body=Sei stato bloccato da Minecraft. Per la durata del blocco, non potrai giocare sui tuoi mondi (alcune piattaforme), giocare sui server, unirti a Realms, ospitare partite multigiocatore o parteciparvi, né utilizzare il marketplace. Se stai pagando per un Realm, dovrai annullare la sottoscrizione tramite il negozio in cui è stato acquistato. # @@ -2131,7 +2159,7 @@ date.formatted=%s %d %d # dayOneExperience.carousel.title=Ti diamo il benvenuto sul nuovo Minecraft! # dayOneExperience.carousel.welcome_text=Con questa nuova versione di Minecraft introduciamo tante novità interessanti! Dai uno sguardo al marketplace, crea un reame e gioca online con gli amici in cross-platform! # -dayOneExperience.carousel.marketplace=Il marketplace di Minecraft è il luogo in cui trovare nuove skin, mondi, texture e pacchetti mash-up prodotti da creatori di grande talento. # +dayOneExperience.carousel.marketplace=Minecraft Marketplace è il luogo in cui trovare nuove skin, mondi, texture e pacchetti mash-up prodotti da creatori di grande talento. # dayOneExperience.carousel.cross_platform=Il cross-platform ti permette di connetterti con giocatori su piattaforme diverse. Effettua l'accesso al tuo account Microsoft per giocare con tutti i tuoi amici di Minecraft! # dayOneExperience.carousel.realms=Realms utilizza server gestiti da noi e riservati a te e ai tuoi amici. Ti permette di mantenere un mondo di Minecraft sempre online e accessibile, anche quando non sei connesso. # dayOneExperience.carousel.villager=Il nuovo Minecraft è l'unico luogo in cui riceverai futuri aggiornamenti con nuove funzioni, nuove creature, nuovi blocchi e tanto altro ancora! # @@ -2204,6 +2232,9 @@ death.attack.thrown=%2$s ha bersagliato %1$s # death.attack.thrown.item=%2$s ha bersagliato %1$s con %3$s # death.attack.trident=%2$s ha impalato a morte %1$s # death.attack.wither=%1$s è appassito/a # +death.attack.freeze=%1$s è morto/a di freddo # +death.attack.stalactite=%1$s è stato infilzato da una stalattite cadente # +death.attack.stalagmite=%1$s è stato impalato su uno stalagmite # death.fell.accident.generic=%1$s è precipitato/a # death.fell.accident.ladder=%1$s ha fatto un volo da una scala # death.fell.accident.vines=%1$s ha fatto un volo dai rampicanti # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Attaccamento # enchantment.tridentRiptide=Risacca # enchantment.tridentImpaling=Impalamento # - entity.area_effect_cloud.name=Nube ad area d'effetto # entity.armor_stand.name=Supporto per armatura # entity.arrow.name=Freccia # @@ -2446,6 +2476,7 @@ entity.chicken.name=Pollo # entity.cow.name=Mucca # entity.creeper.name=Creeper # entity.dolphin.name=Delfino # +entity.goat.name=Capra # entity.panda.name=Panda # entity.donkey.name=Asino # entity.dragon_fireball.name=Palla di fuoco del drago # @@ -2470,7 +2501,9 @@ entity.cod.name=Merluzzo # entity.pufferfish.name=Pesce palla # entity.salmon.name=Salmone # entity.tropicalfish.name=Pesce tropicale # +entity.axolotl.name=Axolotl # entity.ghast.name=Ghast # +entity.glow_squid.name=Calamaro brillante # entity.piglin_brute.name=Piglin brutale # entity.guardian.name=Guardiano # entity.hoglin.name=Hoglin # @@ -2814,8 +2847,8 @@ updateScreen.updateRequired=Aggiornamento richiesto # updateScreen.title=Versione obsoleta # updateScreen.body=Aggiorna alla versione più recente per accedere a tutte le nuove funzionalità, per giocare online con gli amici e per vedere cosa c'è di nuovo nel marketplace. # updateScreen.commerceNotSupported.title=Impossibile accedere al marketplace # -updateScreen.commerceNotSupported.body=Questa versione di Minecraft non può più accedere al Minecraft marketplace. Aggiorna alla nuova versione per ripristinare l'accesso al marketplace. # -updateScreen.packs.updateRequired=Aggiorna all'ultima versione per scaricare il pacchetto acquistato nel Minecraft Marketplace. # +updateScreen.commerceNotSupported.body=Questa versione di Minecraft non può più accedere a Minecraft Marketplace. Esegui l'aggiornamento all'ultima versione per ripristinare l'accesso a Marketplace. # +updateScreen.packs.updateRequired=Esegui l'aggiornamento all'ultima versione per scaricare il pacchetto acquistato in Minecraft Marketplace. # updateScreen.patchVersion=Note aggiornamento versione %s: # hostOption.codeBuilder=Code Builder # @@ -3581,7 +3614,7 @@ howtoplay.theEnd.text.5=Se una volta non è stata sufficiente, aggiungi quattro howtoplay.theStore=Il marketplace # howtoplay.theStore.title=Come giocare: il marketplace # -howtoplay.theStore.text.1=Il marketplace di Minecraft è il luogo in cui trovare nuove skin, mondi, texture e pacchetti mash-up prodotti da creatori di grande talento. # +howtoplay.theStore.text.1=Minecraft Marketplace è il luogo in cui trovare nuove skin, mondi, texture e pacchetti mash-up prodotti da creatori di grande talento. # howtoplay.theStore.header.1=Esplora il contenuto # howtoplay.theStore.text.2=Prova una nuova skin per cambiare aspetto! # howtoplay.theStore.text.3=Prova i mondi per sbloccare nuove mappe e sfide da giocare e rigiocare! # @@ -3689,6 +3722,13 @@ inventory.binSlot=Distruggi oggetto # item.air.name=Aria # item.apple.name=Mela # +item.axolotlAdultBodySingle.name=%1$s axolotl adulti # +item.axolotlBabyBodySingle.name=%1$s piccoli di axolotl # +item.axolotlColorLucy.name=Leucistico # +item.axolotlColorCyan.name=Ciano # +item.axolotlColorGold.name=Oro # +item.axolotlColorWild.name=Marrone # +item.axolotlColorBlue.name=Blu # item.golden_apple.name=Mela d'oro # item.appleEnchanted.name=Mela incantata # item.armor_stand.name=Supporto per armatura # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Secchio di salmoni # item.bucketTropical.name=Secchio di pesci tropicali # item.bucketPuffer.name=Secchio di pesci palla # item.bucketCustomFish.name=Secchio di # +item.bucketAxolotl.name=Secchio di axolotl # item.tropicalColorWhite.name=Bianco # item.tropicalColorOrange.name=Arancione # item.tropicalColorMagenta.name=Magenta # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Tintura grigio chiaro # item.dye.white.name=Farina d'ossa # item.dye.white_new.name=Tintura bianca # item.dye.yellow.name=Tintura gialla # +item.glow_ink_sac.name=Sacca d'inchiostro brillante # +item.glow_frame.name=Espositore brillante # item.egg.name=Uovo # item.elytra.name=Elitre # item.emerald.name=Smeraldo # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Vagonetto propulsore # item.hopper_minecart.name=Vagonetto con tramoggia # item.tnt_minecart.name=Vagonetto con tritolo # item.spawn_egg.entity.agent.name=Uovo di Agent # +item.spawn_egg.entity.axolotl.name=Uovo di axolotl # item.spawn_egg.entity.bee.name=Uovo di ape # item.spawn_egg.entity.hoglin.name=Uovo di hoglin # item.spawn_egg.entity.cat.name=Uovo di gatto # item.spawn_egg.entity.chicken.name=Uovo di pollo # item.spawn_egg.entity.cow.name=Uovo di mucca # item.spawn_egg.entity.cod.name=Uovo di merluzzo # +item.spawn_egg.entity.goat.name=Uovo di capra # item.spawn_egg.entity.pufferfish.name=Uovo di pesce palla # item.spawn_egg.entity.salmon.name=Uovo di salmone # item.spawn_egg.entity.tropicalfish.name=Uovo di pesce tropicale # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Uovo di abitante # item.spawn_egg.entity.vindicator.name=Uovo di rivendicatore # item.spawn_egg.entity.mooshroom.name=Uovo di Mooshroom # item.spawn_egg.entity.squid.name=Uovo di calamaro # +item.spawn_egg.entity.glow_squid.name=Uovo di calamaro brillante # item.spawn_egg.entity.rabbit.name=Uovo di coniglio # item.spawn_egg.entity.bat.name=Uovo di pipistrello # item.spawn_egg.entity.ravager.name=Uovo di predone # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Grugno # item.banner_pattern.skull=Al teschio e tibie incrociate # item.banner_pattern.thing=All'aggeggio # item.banner_pattern.vines=Alla bordura cuneato # +item.bucketPowderSnow.name=Secchio di neve fresca # itemGroup.search=Ricerca # itemGroup.name.planks=Assi # @@ -5264,6 +5311,7 @@ menu.start=Avvia # menu.switchingLevel=Scambio dei mondi # menu.makingBackup=Backup in corso... # menu.saving=Salvataggio... # +menu.toolboxMode=Modalità Kit attrezzi # merchant.deprecated=Scambia qualcos'altro per sbloccare! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Questo elemento è bloccato e non può essere eliminato notification.lock.noRemove=Questo oggetto è bloccato e non può essere rimosso dall'inventario # npcscreen.action.buttonmode=Modalità Pulsante # +npcscreen.action.onEnter=All'invio # +npcscreen.action.onExit=All'uscita # npcscreen.action.buttonname=Nome pulsante # npcscreen.action.command.placeholder=Inserisci qui il comando... # npcscreen.action.command.title=Comando # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Crea reame senza acquistare # options.dev_flushOrphanedRealmsPurchases=Elimina acquisti Realms abbandonati # options.dev_enableMixerInteractive=Abilita comandi interattivi Mixer # options.dev_storeOfferQueryRequiresXbl=XBL richiesto per le offerte del Negozio # -options.dev_clearPurchaseInventory=Ripristina monete e diritti # options.dev_renderBoundingBox=Renderizza solido esterno # options.dev_renderPaths=Renderizza percorsi # options.dev_renderGoalState=Renderizza stato obiettivo # @@ -5435,7 +5484,7 @@ options.dev_enableDebugHudOverlay=Attiva interfaccia debug # options.dev_enableDebugHudOverlay.off=No # options.dev_enableDebugHudOverlay.basic=Base # options.dev_enableDebugHudOverlay.imgui=ImGui # -options.dev_enableDebugHudOverlay.renderchunks=Blocchi di renderizzazione # +options.dev_enableDebugHudOverlay.renderchunks=Chunk di renderizzazione # options.dev_enableDebugHudOverlay.workerthreads=Thread processi di lavoro # options.dev_enableDebugHudOverlay.debugtextures=Debug texture # options.dev_enableDebugHudOverlay.profiler=Profiler # @@ -5581,6 +5630,7 @@ options.fboEnable=Abilita FBO # options.forceUnicodeFont=Caratteri Unicode # options.fov=Campo visivo # options.fov.toggle=Il campo visivo può essere modificato tramite Gioco # +options.licenses=Licenze # options.licensed_content=Contenuti con licenza # options.font_license=Licenza del font # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Nascosta # options.hidehud=Nascondi l'interfaccia # options.hidehand=Nascondi la mano # options.classic_box_selection=Selezione struttura # +options.creator=Creatore # +options.creatorTitle=Impostazioni creatore # options.vr_classic_box_selection=Selezione struttura # options.hidegamepadcursor=Nascondi cursore del controller # options.hidegui=Nascondi interfaccia grafica # @@ -5731,6 +5783,7 @@ options.screenPositionY=Posizione schermo verticale # options.sensitivity=Sensibilità # options.sensitivity.max=IPERVELOCITÀ!!! # options.sensitivity.min=*sbadiglio* # +options.spyglassdampen=Smorzamento del cannocchiale # options.multiplayergame=Partita multigiocatore # options.servervisible=Visibile ai giocatori LAN # options.ShowComfortSelectScreen=Mostra schermata di selezione comfort # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Visibile ai giocatori Xbox Live # options.xboxLiveAccountSettings=Impostazioni account Microsoft # options.xboxLiveSignedIn=Accesso eseguito con l'account Microsoft # options.xboxLiveSignedOut=Disconnesso dall'account Microsoft # -options.xboxLive.privacyControl=Stabilisci chi può spedirti inviti # +options.xboxLive.privacyControl=Privacy e sicurezza online # +options.realms.checkInvites=Gestisci gli inviti all'iscrizione ai Realms # options.skinCustomisation=Personalizzazione skin... # options.skinCustomisation.title=Personalizzazione della skin # options.skin.change=Cambia skin # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Terza persona frontale # options.title=Opzioni # options.toggle=Alterna # options.renderclouds=Esegui il rendering delle nuvole # +options.toolboxMode=Modalità Kit attrezzi # options.toggleCrouch=Alterna accovacciamento # options.touch=Tocca # options.touchSettings=Impostazioni tocco # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=La skin che stai usando non è uti options.skinsMultiplayerDisabled=La skin in uso non può essere utilizzata nelle partite multigiocatore. # options.content.noRealms=Modificare il mondo? # options.content.noRealms.message=Questo mondo usa un pacchetto di risorse o un modello non utilizzabile in multigiocatore cross-platform. # +options.experimentalWorldLoad=Caricare mondo sperimentale? # +options.experimentalWorldLoad.message=Questo mondo utilizza funzionalità ancora in fase di sviluppo. Potrebbe bloccarsi, rompersi o smettere di funzionare in qualsiasi momento. # +options.activateExperimentalGameplay.message=Stai attento! Stai per creare una copia del tuo mondo con Esperimenti attivati. Questo nuovo mondo potrebbe bloccarsi, rompersi o non funzionare con gli aggiornamenti futuri. # options.activateExperimentalGameplay=Attivare gioco sperimentale? # -options.activateExperimentalGameplay.message=Attiva funzionalità beta. Il gioco sperimentale potrebbe compromettere il tuo mondo. Se continui, faremo una copia del tuo mondo che inizia con [EX] con questa funzionalità attivata. # -options.activateExperimentalGameplayCreate.message=Attiva funzionalità beta. Il gioco sperimentale potrebbe essere instabile. # +options.activateExperimentalGameplay.activate=Attiva Esperimenti # +options.activateExperimentalGameplayCreate.message=Stai attento! Stai attivando funzionalità ancora in fase di sviluppo. Il tuo mondo potrebbe bloccarsi, rompersi o non funzionare con gli aggiornamenti futuri. # options.activateFancyBubbles=Attivare le colonne delle bolle esuberanti? # options.activateFancyBubblesCreate.message=Attiva le colonne delle bolle esuberanti. Le colonne delle bolle esuberanti potrebbero peggiorare le prestazioni su alcuni dispositivi. # +options.activateToolboxModeCreate.message=Aggiunge attrezzi potenti per l'editing dei mondi. Progettata per creatori esperti su dispositivi con mouse e tastiera. # +options.activateToolboxModeCreate.messageWithMouse=Aggiunge attrezzi potenti per l'editing dei mondi. Progettata per creatori esperti. # options.unlockTemplateWorldOptions=Scartare le impostazioni? # options.unlockTemplateWorldOptions.message=L'esperienza di gioco, così come è stata pensata dal suo creatore, potrebbe non funzionare più se sblocchi queste impostazioni. Se continui, potresti non riuscire a tornare all'esperienza da lui prevista. # options.unlockTemplateWorldOptions.initiate=Sblocca le opzioni del modello del mondo di gioco # @@ -5904,6 +5964,7 @@ options.enableEducation=Attivare Education Edition? # options.enableEducation.message=Attiva le funzionalità di chimica della Education Edition. Questa modalità di gioco può compromettere il tuo mondo. Se continui, faremo una copia del tuo mondo che inizia con [EDU]. # options.enableEducationCreate.message=Attiva le funzionalità di chimica della Education Edition. L'opzione non può essere disattivata dopo la creazione del mondo. Attenzione, per funzionare al meglio sono necessari computer desktop con una buona memoria. # options.goBack=Indietro # +options.loadWorldAnyway=Carica il mondo ugualmente # options.managePrivacy=Per gestire le impostazioni relative alla privacy, visita il sito https://account.xbox.com/Settings da qualsiasi browser. # options.unlink_msa.button=Scollega account Microsoft # options.unlink_msa.confirm.title=Vuoi scollegare l'account Microsoft? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Tutti i Realm sono stati aggiornati. Aggiorna il playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Altre informazioni # playscreen.realmsCompatibilityFailure=Al momento non è possibile connettersi a Realms. Sarà effettuato un nuovo tentativo in seguito. # +playscreen.realmsSignIn=Accedi per giocare su Realms oggi stesso! # +playscreen.realmsSignInFriends=Accedi per vedere i Realms dei tuoi amici oggi stesso! # playscreen.worlds=Mondi # playscreen.dontSeeLegacyWorlds=Non vedi i tuoi mondi? # playscreen.syncLegacyWorlds=Sincronizza Vecchi Mondi # @@ -6249,6 +6312,7 @@ potion.wither=Wither # potion.wither.postfix=Pozione d'avvizzimento # profileScreen.header=Profilo # +profileScreen.reload=Ricarica # profileScreen.manage_button_text=Modifica personaggio # profileScreen.manage_button_create_text=Crea personaggio # profileScreen.delete_button=Elimina personaggio # @@ -6299,7 +6363,7 @@ progressScreen.message.leaveLevel=Salvataggio in corso. Non spegnere il tuo disp progressScreen.message.genericMayTakeAMoment=L'operazione potrebbe richiedere alcuni istanti # progressScreen.message.noUploadResponse=Non siamo in grado di confermare il corretto caricamento del mondo. Connettiti al Realm per verificare, quindi riprova se non è stato aggiornato al nuovo mondo. # progressScreen.message.noUploadEndpoint=Impossibile trovare una posizione dove caricare il mondo. Forse è il caso di controllare la connessione Internet? # -progressScreen.message.unownedTemplate=Sembra che tu non possieda il modello del marketplace su cui si basa questo mondo. Puoi acquistarlo nel Minecraft Marketplace. # +progressScreen.message.unownedTemplate=Sembra che tu non possieda il modello di Marketplace su cui si basa questo mondo. Puoi acquistarlo in Minecraft Marketplace. # progressScreen.message.createArchiveFileFailed=Non siamo riusciti a impacchettare il file del tuo mondo per caricarlo. Forse il tuo disco rigido è pieno? # progressScreen.message.createLevelStorageFailed=Si è verificato un problema nella preparazione del caricamento del tuo mondo. Se il problema persiste, può essere utile il riavvio del dispositivo. # progressScreen.message.unknownError=Si è verificato un errore # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Altre opzioni del mondo... # selectWorld.newWorld=Nuovo mondo # selectWorld.newWorld.copyOf=Copia di %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Sperimentale # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realms presto in arrivo! # selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=Maggiori info # selectWorld.recreate=Ricrea # selectWorld.rename=Rinomina # @@ -6809,11 +6874,18 @@ store.allStores=Tutti i negozi # store.menu.home=Home # store.itemDetail.back=Dettagli # store.coin.bonus=Bonus! # +store.disabledOnBeta=Al momento questa funzionalità è disabilitata nella versione Beta. # + +store.giftPromo.day=G. %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Reclamato # +store.promo.title=Festa dell'estate # +store.promo.incompatible=Questo mondo non è compatibile con questo dispositivo. Reclamalo su un dispositivo supportato. # +store.promo.details=Visualizza dettagli # +store.promo.view=Visualizza in Creatore del personaggio # store.realmsPlus=Realms Plus # store.realmsPlus.content=Contenuto # store.realmsPlus.faq=FAQ # -store.realmsPlus.buyFor=ABBONATI ORA %s ### Maximum 25 characters store.realmsPlus.buyNow=ABBONATI ORA ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Abbonati ora %s/mese # store.realmsPlus.buyNowTrialPerMonth=Avvia versione di prova ### Maximum 25 characters @@ -6841,14 +6913,14 @@ store.realmsPlus.consumable.withoutTrial=Avrai subito a disposizione il tuo Real store.realmsPlus.landing.header=L'abbonamento include: # store.realmsPlus.landing.headerTrial=Prova gratuita di 30 giorni, in seguito %s/mese # -store.realmsPlus.landing.info1.line1=- Il tuo server del Realm personale - Un mondo persistente sempre online per te e i tuoi amici! # -store.realmsPlus.landing.info1.line2=- Gli amici giocano gratuitamente nel tuo Realm # -store.realmsPlus.landing.info1.line3=- Passa da console a dispositivo mobile a PC: qualsiasi dispositivo con Minecraft Marketplace # +store.realmsPlus.landing.info1.line1=Il tuo server del Realm personale - Un mondo persistente sempre online per te e i tuoi amici! # +store.realmsPlus.landing.info1.line2=Gli amici giocano gratuitamente nel tuo Realm # +store.realmsPlus.landing.info1.line3=Passa da console a dispositivo mobile a PC: qualsiasi dispositivo con Minecraft Marketplace # -store.realmsPlus.landing.info2.line1=- Accesso gratuito a un catalogo di più di 150 pacchetti del marketplace # -store.realmsPlus.landing.info2.line2=- I mondi sul tuo Realm includono backup sicuri # -store.realmsPlus.landing.info2.line3=- I tuoi primi 30 giorni saranno gratuiti # -store.realmsPlus.landing.info2.line4=- Abbonati ora a %s/mese # +store.realmsPlus.landing.info2.line1=Accesso gratuito a un catalogo di più di 150 pacchetti del marketplace # +store.realmsPlus.landing.info2.line2=I mondi sul tuo Realm includono backup sicuri # +store.realmsPlus.landing.info2.line3=I tuoi primi 30 giorni saranno gratuiti # +store.realmsPlus.landing.info2.line4=Abbonati ora a %s/mese # store.realmsPlus.faq.header=DOMANDE FREQUENTI # store.realmsPlus.faq.question1=Che cos'è Realms Plus? # @@ -6879,7 +6951,7 @@ store.realmsPlus.content.friendsGetAccess=I tuoi amici accedono gratuitamente ai store.realmsPlus.content.popularPacks=Pacchetti preferiti su Realms Plus: # store.realmsPlus.content.viewAllPacks=VISUALIZZA TUTTI I PACCHETTI # -store.realmsPlus.content.contentDescription=Esplora il favoloso mondo dei contenuti di Minecraft! Con Realms Plus otterrai l'accesso istantaneo a più di 150 oggetti del marketplace come mash-up, mondi, pacchetti skin ed epiche avventure con nuove aggiunte ogni mese. I tuoi contenuti vengono salvati sul tuo server personale e potrai usarli su qualsiasi piattaforma sulla quale hai accesso sia a Realms che al Minecraft Marketplace. Fino a 10 giocatori possono giocare al contempo e accedere a tutti i mondi del tuo Realm gratuitamente! # +store.realmsPlus.content.contentDescription=Esplora il favoloso mondo dei contenuti di Minecraft! Con Realms Plus otterrai l'accesso istantaneo a più di 150 oggetti del marketplace come mash-up, mondi, pacchetti skin ed epiche avventure, con nuove aggiunte ogni mese. I tuoi contenuti vengono salvati sul tuo server personale e potrai usarli su qualsiasi piattaforma sulla quale hai accesso sia a Realms che a Minecraft Marketplace. Fino a 10 giocatori possono giocare al contempo e accedere gratuitamente a tutti i mondi del tuo Realm! # store.realmsPlus.freeTrial=AVVIA PROVA GRATUITA # @@ -7246,7 +7318,7 @@ store.applyToRealm=Crea sul reame # store.inRealmsPlus=Su Realms Plus # store.uploadWorldTitle=Sostituire mondo? # store.uploadPackTitle=Sostituire pacchetto? # -store.uploadWorldMessage=Il mondo attuale del tuo reame sarà rimosso e al suo posto ne verrà creato uno nuovo. I membri del tuo reame non potranno più accedere al mondo attuale. Continuare? # +store.uploadWorldMessage=Il mondo attuale sarà rimosso dallo slot attivo del tuo Realm e al suo posto ne verrà creato uno nuovo. I membri del tuo Realm avranno accesso al tuo nuovo mondo. Seleziona "Annulla" per scaricare una copia del mondo attuale al fine di evitare la perdita di dati o "Conferma" per continuare e sostituire il tuo mondo. # store.uploadPackMessage=Tutti i pacchetti di risorse e comportamentali del tuo reame verranno rimossi e sostituiti con il pacchetto selezionato. Continuare? # stream.confirm_start=Vuoi davvero iniziare a trasmettere? # @@ -7339,6 +7411,21 @@ tile.camera.name=Fotocamera # tile.conduit.name=Condotto # tile.invisibleBedrock.name=Base invisibile # tile.beetroot.name=Barbabietola # +tile.big_dripleaf.name=Grande piangente # +tile.small_dripleaf_block.name=Piccola piangente # +tile.hanging_roots.name=Radici sospese # +tile.dirt_with_roots.name=Terra con radici # +tile.spore_blossom.name=Bocciolo di spora # +tile.azalea_leaves.name=Foglie di azalea # +tile.azalea_leaves_flowered.name=Foglie di azalea fiorita # +tile.azalea.name=Azalea # +tile.flowering_azalea.name=Azalea in fiore # +tile.cave_vines.name=Rampicanti delle caverne # +tile.cave_vines_body_with_berries.name=Rampicanti delle caverne # +tile.cave_vines_head_with_berries.name=Rampicanti delle caverne # +item.glow_berries.name=Bacche di luce # +tile.moss_block.name=Blocco di muschio # +tile.moss_carpet.name=Tappeto di muschio # tile.birchFence.name=Recinzione di betulla # tile.birch_fence_gate.name=Cancello recinzione di betulla # tile.blast_furnace.name=Altoforno # @@ -7616,6 +7703,7 @@ tile.hopper.name=Tramoggia # tile.ice.name=Ghiaccio # tile.packed_ice.name=Ghiaccio compatto # tile.blue_ice.name=Ghiaccio blu # +tile.frosted_ice.name=Ghiaccio gelato # tile.iron_trapdoor.name=Botola di ferro # tile.jukebox.name=Jukebox # tile.jungleFence.name=Recinzione della giungla # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Foglie di quercia # tile.leaves.spruce.name=Foglie d'abete # tile.lever.name=Leva # tile.glowstone.name=Luminite # +tile.glow_lichen.name=Lichene luminoso # tile.lightning_rod.name=Parafulmini # tile.lit_pumpkin.name=Zucca di Halloween # tile.lockedchest.name=Cassa chiusa # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Minerale d'oro del Nether # tile.respawn_anchor.name=Ancora di rigenerazione # tile.crying_obsidian.name=Ossidiana piangente # +tile.powder_snow.name=Neve fresca # +tile.deepslate.name=Ardesia # +tile.infested_deepslate.name=Ardesia infestata # +tile.cobbled_deepslate.name=Ardesia ciottolata # +tile.dripstone_block.name=Blocco di pietra calcarea # +tile.pointed_dripstone.name=Pietra calcarea appuntita # +tile.cobbled_deepslate_slab.name=Lastra di ardesia ciottolata # +tile.cobbled_deepslate_stairs.name=Scale di ardesia ciottolata # +tile.cobbled_deepslate_wall.name=Muro di ardesia ciottolata # +tile.polished_deepslate.name=Ardesia levigata # +tile.polished_deepslate_slab.name=Lastra di ardesia levigata # +tile.polished_deepslate_stairs.name=Scale di ardesia levigata # +tile.polished_deepslate_wall.name=Muro di ardesia levigata # +tile.deepslate_tiles.name=Piastrelle di ardesia # +tile.deepslate_tile_slab.name=Lastra di piastrelle di ardesia # +tile.deepslate_tile_stairs.name=Scale di piastrelle di ardesia # +tile.deepslate_tile_wall.name=Muro di piastrelle di ardesia # +tile.deepslate_bricks.name=Mattoni di ardesia # +tile.deepslate_brick_slab.name=Lastra di mattoni di ardesia # +tile.deepslate_brick_stairs.name=Scale di mattoni di ardesia # +tile.deepslate_brick_wall.name=Muro di mattoni di ardesia # +tile.chiseled_deepslate.name=Ardesia cesellata # +tile.cobbled_deepslate_double_slab.name=Doppia lastra di ardesia ciottolata # +tile.polished_deepslate_double_slab.name=Doppia lastra di ardesia levigata # +tile.deepslate_tile_double_slab.name=Doppia lastra di piastrelle di ardesia # +tile.deepslate_brick_double_slab.name=Doppia lastra di mattoni di ardesia # +tile.deepslate_lapis_ore.name=Minerale di lapislazzuli di ardesia # +tile.deepslate_iron_ore.name=Minerale di ferro di ardesia # +tile.deepslate_gold_ore.name=Minerale di oro di ardesia # +tile.deepslate_redstone_ore.name=Minerale di pietrarossa di ardesia # +tile.deepslate_diamond_ore.name=Minerale di diamante di ardesia # +tile.deepslate_coal_ore.name=Minerale di carbone di ardesia # +tile.deepslate_emerald_ore.name=Minerale di smeraldo di ardesia # +tile.deepslate_copper_ore.name=Minerale di rame di ardesia # +tile.cracked_deepslate_tiles.name=Piastrelle di ardesia incrinata # +tile.cracked_deepslate_bricks.name=Mattoni di ardesia incrinata # +item.copper_ingot.name=Lingotto di rame # +item.raw_copper.name=Rame grezzo # +item.raw_iron.name=Ferro grezzo # +item.raw_gold.name=Oro grezzo # +tile.copper_block.name=Blocco di rame # +tile.exposed_copper.name=Rame scoperto # +tile.weathered_copper.name=Rame corroso # +tile.oxidized_copper.name=Rame ossidato # +tile.waxed_copper.name=Blocco di rame cerato # +tile.waxed_exposed_copper.name=Rame scoperto cerato # +tile.waxed_weathered_copper.name=Rame corroso cerato # +tile.waxed_oxidized_copper.name=Rame ossidato cerato # + +tile.cut_copper.name=Rame tagliato # +tile.exposed_cut_copper.name=Rame tagliato scoperto # +tile.weathered_cut_copper.name=Rame tagliato corroso # +tile.oxidized_cut_copper.name=Rame tagliato ossidato # +tile.waxed_cut_copper.name=Rame tagliato cerato # +tile.waxed_exposed_cut_copper.name=Rame tagliato scoperto cerato # +tile.waxed_weathered_cut_copper.name=Rame tagliato corroso cerato # +tile.waxed_oxidized_cut_copper.name=Rame tagliato ossidato cerato # + +tile.cut_copper_stairs.name=Scale in rame tagliato # +tile.exposed_cut_copper_stairs.name=Scale in rame tagliato scoperto # +tile.weathered_cut_copper_stairs.name=Scale in rame tagliato corroso # +tile.oxidized_cut_copper_stairs.name=Scale in rame tagliato ossidato # +tile.waxed_cut_copper_stairs.name=Scale in rame tagliato cerato # +tile.waxed_exposed_cut_copper_stairs.name=Scale in rame tagliato scoperto cerato # +tile.waxed_weathered_cut_copper_stairs.name=Scale in rame tagliato corroso cerato # +tile.waxed_oxidized_cut_copper_stairs.name=Scale in rame tagliato ossidato cerato # + +tile.cut_copper_slab.name=Lastra di rame tagliato # +tile.exposed_cut_copper_slab.name=Lastra di rame tagliato scoperto # +tile.weathered_cut_copper_slab.name=Lastra di rame tagliato corroso # +tile.oxidized_cut_copper_slab.name=Lastra di rame tagliato ossidato # +tile.waxed_cut_copper_slab.name=Lastra di rame tagliato cerato # +tile.waxed_exposed_cut_copper_slab.name=Lastra di rame tagliato scoperto cerato # +tile.waxed_weathered_cut_copper_slab.name=Lastra di rame tagliato corroso cerato # +tile.waxed_oxidized_cut_copper_slab.name=Lastra di rame tagliato ossidato cerato # +tile.raw_copper_block.name=Blocco di rame grezzo # +tile.raw_iron_block.name=Blocco di ferro grezzo # +tile.raw_gold_block.name=Blocco d'oro grezzo # +itemGroup.name.copper=Rame # +hudScreen.tooltip.waxOn=Metti la cera # +hudScreen.tooltip.waxOff=Togli la cera # +hudScreen.tooltip.scrape=Raschia # + + + +item.spyglass.name=Cannocchiale # +item.amethyst_shard.name=Frammento di ametista # +tile.amethyst_block.name=Blocco di ametista # +tile.budding_amethyst.name=Ametista in erba # +tile.amethyst_cluster.name=Grappolo di ametista # +tile.large_amethyst_bud.name=Bocciolo di ametista grande # +tile.medium_amethyst_bud.name=Bocciolo di ametista medio # +tile.small_amethyst_bud.name=Bocciolo di ametista piccolo # +tile.tuff.name=Tufo # +tile.calcite.name=Calcite # +tile.tinted_glass.name=Vetro colorato # +tile.smooth_basalt.name=Basalto liscio # + tipped_arrow.effect.empty=Freccia modificata # tipped_arrow.effect.mundane=Freccia modificata # tipped_arrow.effect.thick=Freccia modificata # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Blocchi invisibili: # structure_block.include_entities=Includi entità: # structure_block.show_bounding_box=Mostra solido esterno: # structure_block.mirror=Specchio: # +structure_block.animation_mode=Modalità animazione: # +structure_block.animation_time=Tempo dell'animazione: # +structure_block.animation_time_tip=In secondi # +structure_block.place_by_none=Nessuno # +structure_block.place_by_layer=Posiziona per strato # +structure_block.place_by_block=Posiziona per blocco # structure_block.rotation=Rotazione # structure_block.integrity=Integrità: # structure_block.seed=Seme: # @@ -8100,7 +8293,7 @@ structure_block.export=Esporta # structure_block.corner=Angolo # structure_block.corner.text.1.title=Modalità Angolo: # structure_block.corner.text.2.paragraph=La modalità Angolo viene utilizzata con il pulsante Rileva in modalità Salvataggio per definire l'area da salvare. Verranno rilevati solo i blocchi Angolo con lo stesso nome della struttura salvata. # -structure_block.export.disabled_message=L'esportazione è disattivata sui modelli di mondi dal Minecraft Marketplace. # +structure_block.export.disabled_message=L'esportazione è disattivata sui modelli di mondi di Minecraft Marketplace. # structure_block.reset=Ripristina # structure_block.save=Salva # structure_block.redstone_save_mode=Modalità di salvataggio pietrarossa # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Esportando la tua struttura # title.oldgl1=Scheda grafica obsoleta rilevata; potrebbe impedirti di # title.oldgl2=giocare in futuro poiché OpenGL 2.0 sarà richiesto. # +toolboxMode.text=disponibile a breve # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Prefisso, %s%2$s ancora %s e %1$s infine %s e anche %1$s ancora! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=L'esperienza completa di Minecraft t trial.tabbed_upsell.server.title=SERVER # trial.tabbed_upsell.server.description=I server offrono alcuni dei modi più creativi per divertirti con Minecraft! Partecipa a stupendi minigiochi, incontra la community di Minecraft e trova nuovi amici. Sblocca subito l'esperienza completa di Minecraft per provare i server! # trial.tabbed_upsell.store.title=NEGOZIO # -trial.tabbed_upsell.store.description=Ottieni l'accesso al marketplace di Minecraft, il nostro negozio di gioco. Modifica il tuo look con nuove skin, trasforma il tuo mondo o esplora nuove mappe incredibili dei migliori creatori della community! Ottieni subito il gioco completo! # +trial.tabbed_upsell.store.description=Ottieni l'accesso a Minecraft Marketplace, il nostro negozio di gioco. Modifica il tuo look con nuove skin, trasforma il tuo mondo o esplora nuove mappe incredibili dei migliori creatori della community! Ottieni subito il gioco completo! # trial.tabbed_upsell.creative.title=CREATIVA # trial.tabbed_upsell.creative.description=Acquista Minecraft e ottieni la modalità Creativa. Accedi all'inventario completo e costruisci tutto quello che riesci a immaginare! Vola per il tuo mondo, crea la casa dei tuoi sogni con qualsiasi materiale disponibile o fai saltare in aria una montagna con una scorta infinita di tritolo! # trial.tabbed_upsell.addon.title=ADD-ON # @@ -8292,7 +8487,7 @@ trial.creative.mode.title=CREATIVA # trial.survival.mode.1.intro_description=L'esperienza di Minecraft originale: raccogli risorse per creare attrezzi e costruire strutture, trova e coltiva del cibo per tenere a bada la fame, combatti creature pericolose ed esplora un mondo grandissimo. # trial.survival.mode.2.intro_description=Inizia raccogliendo della legna e della terra per creare un riparo di fortuna che ti aiuterà a sopravvivere alla tua prima notte! Da lì in poi, dovrai cavartela da solo. # trial.creative.mode.1.intro_description=Costruisci tutto ciò che la tua fantasia riesce a immaginare in modalità Creativa. Non subirai danni, potrai volare in alto nel cielo e avrai accesso istantaneo a qualsiasi blocco nel gioco! Questa modalità ti permette di concentrarti sulla fabbricazione e mette a tua disposizione tutto ciò che ti serve per costruire qualcosa di bellissimo! # -trial.creative.mode.2.intro_description=Avrai anche accesso a Isola Ispirazione, un mondo tutorial che funge da introduzione alla modalità Creativa e che ti insegnerà a diventare un maestro costruttore in un baleno! Puoi trovare altri stupendi mondi come questi nel marketplace di Minecraft. # +trial.creative.mode.2.intro_description=Avrai anche accesso a Isola Ispirazione, un mondo tutorial che funge da introduzione alla modalità Creativa e che ti insegnerà a diventare un maestro costruttore in un baleno! Puoi trovare altri stupendi mondi come questi in Minecraft Marketplace. # trial.tour.marketplace=FAI IL GIRO DEL MARKETPLACE # trial.world.title=Quale mondo di prova? # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s di %2$s # hbui.AchievementsSummary.narratorInProgress=In corso %1$s # hbui.AchievementsSummary.narratorPercentage=%1$s percento di avanzamento # hbui.AchievementsSummary.narratorSummary=Riepilogo obiettivi # +hbui.AchievementsSummary.narratorTextBlock=Blocco di testo # hbui.AchievementsSummary.narratorTimePlayed=Tempo di gioco %1$s ore # hbui.AchievementsSummary.percentage=%1$s di %2$s completati # hbui.AchievementsSummary.progress=In corso # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Pulsante Indietro # hbui.BaseTextField.deselect=Deseleziona # hbui.BaseTextField.select=Seleziona # hbui.Button.button=pulsante # +hbui.CreateNewWorld.advanced.bonusChestDescription=Per iniziare, vieni generato accanto a una cassa contenente oggetti # +hbui.CreateNewWorld.advanced.bonusChestTitle=Cassa bonus # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Il fuoco può propagarsi tra entità # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Diffusione Fuoco # +hbui.CreateNewWorld.advanced.friendlyFireDescription=I giocatori possono danneggiarsi a vicenda # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Fuoco amico # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Salta il menu "Sei morto!" e vieni immediatamente rigenerato # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Rigenerazione immediata # +hbui.CreateNewWorld.advanced.mobLootDescription=Le creature rilasciano oggetti quando vengono uccise # +hbui.CreateNewWorld.advanced.mobLootTitle=Bottino creatura # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Guadagna o perdi salute in base alla fame # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Rigenerazione naturale # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Vieni rigenerato all'interno del raggio di questo blocco se muori e non è impostato alcun punto di generazione personalizzato. Il valore massimo è 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Raggio rigenerazione # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Mostra la tua posizione attuale # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Mostra coordinate # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Il gioco carica e applica le modifiche entro un raggio di 96×96 blocchi # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s chunk # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Distanza simulazione # +hbui.CreateNewWorld.advanced.startWithMapDescription=Vieni generato con una mappa vuota per esplorare il tuo mondo # +hbui.CreateNewWorld.advanced.startWithMapTitle=Mappa di avvio # +hbui.CreateNewWorld.advanced.tileDropsDescription=I blocchi rilasciano oggetti quando vengono rotti # +hbui.CreateNewWorld.advanced.tileDropsTitle=Rilascio blocchi # +hbui.CreateNewWorld.advanced.title=Impostazioni avanzate # +hbui.CreateNewWorld.advanced.tntExplodesDescription=La scatola rossa fa bum # +hbui.CreateNewWorld.advanced.tntExplodesTitle=Il tritolo esplode # +hbui.CreateNewWorld.advanced.worldSeedDescription=Crea un nuovo mondo basato su un seme o modello specifico. Non si può modificare dopo aver creato il tuo mondo. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Seme Mondo # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=numero # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Piatto # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Infinito # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Limitato # +hbui.CreateNewWorld.advanced.worldTypeTitle=Tipo di mondo # hbui.CreateNewWorld.cheats.commandBlocksDescription=Abilita l'utilizzo dei blocchi di comando # hbui.CreateNewWorld.cheats.commandBlocksTitle=Blocchi di comando # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Il tempo di gioco è bloccato a mezzogiorno # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Ciclo giorno/notte # hbui.CreateNewWorld.cheats.description=Personalizza il gioco con le impostazioni dei trucchi # hbui.CreateNewWorld.cheats.educationDescription=Ottimizzato per dispositivi desktop con una buona RAM # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Rilascio bottino delle entità # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Creature e altre entità rilasciano oggetti quando vengono uccisi # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Rilascio bottino delle entità # hbui.CreateNewWorld.cheats.inventoryDescription=Conserva tutti gli oggetti nell'inventario quando muori # hbui.CreateNewWorld.cheats.inventoryTitle=Mantieni inventario # hbui.CreateNewWorld.cheats.mobGriefingDescription=Alcune creature possono interagire con il tuo mondo # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Impostazioni dei trucchi # hbui.CreateNewWorld.cheats.title=Trucchi # hbui.CreateNewWorld.cheats.weatherDescription=Abilita precipitazioni e temporali # hbui.CreateNewWorld.cheats.weatherTitle=Meteo variabile # +hbui.CreateNewWorld.general.difficultyEasyDescription=Vengono generate creature ostili, che però infliggono meno danni. La barra della fame si consuma e riduce la salute a 5 cuori. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Facile # +hbui.CreateNewWorld.general.difficultyEasyTitle=Facile # +hbui.CreateNewWorld.general.difficultyHardDescription=Vengono generate creature ostili che infliggono più danni. La barra della fame si consuma e riduce tutta la salute. # +hbui.CreateNewWorld.general.difficultyHardLabel=Difficile # +hbui.CreateNewWorld.general.difficultyHardTitle=Difficile # +hbui.CreateNewWorld.general.difficultyNormalDescription=Vengono generate creature ostili che infliggono danni normali. La barra della fame si consuma e riduce la salute a mezzo cuore. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normale # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normale # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Vengono generate solo alcune creature neutrali, ma nessuna creatura ostile. La barra della fame non si consuma e la salute si reintegra nel tempo. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Pacifica # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Pacifica # +hbui.CreateNewWorld.general.difficultyTitle=Difficoltà # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Vola, esplora e crea senza limiti # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Creativa # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Costruisci, fabbrica, caccia, cucina e combatti per la tua vita # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Sopravvivenza # +hbui.CreateNewWorld.general.gameModeTitle=Modalità di gioco # +hbui.CreateNewWorld.general.worldNamePlaceholder=Nome del mondo # +hbui.CreateNewWorld.general.worldNameTitle=Nome del mondo # +hbui.CreateNewWorld.general.worldTypeTitle=Tipo di mondo # hbui.CreateNewWorld.title=Crea nuovo mondo # +hbui.CreateNewWorldSideMenu.create=Crea # +hbui.CreateNewWorldSideMenu.createOnRealm=Crea su Realm # +hbui.CreateNewWorldSideMenu.selectTab=Seleziona # hbui.ErrorModal.goBack=Indietro # hbui.ErrorModal.goingBack=Ritorno alla schermata precedente in corso... # hbui.ErrorModal.title=Si è verificato un errore # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Menu # hbui.MenuButton.toggle=Attiva/Disattiva menu # hbui.Modal.close=Chiudi modale # hbui.SectionList.groupNarration=%1$s, gruppo %2$s di %3$s # +hbui.SideMenu.sideMenuItem.selected=selezionato # hbui.Switch.elementType=imposta su # hbui.Switch.off=disattivo # hbui.Switch.on=attivo # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Apri # hbui.TabBar.selected=selezionata # hbui.TabBar.selectedTab=%1$s di %2$s # hbui.TabBar.tab=scheda # -hbui.TextField.deselect=Deseleziona # -hbui.TextField.select=Seleziona # +hbui.TextField.currentValue=valore attuale # +hbui.TextField.disabled=disabilitato # +hbui.TextField.empty=vuoto # +hbui.TextField.field=Campo # hbui.Toggle.count=%1$s di %2$s # hbui.Toggle.elementType=cambia scelta # hbui.Toggle.select=Seleziona # @@ -8802,7 +9062,7 @@ contentlog.history.title=Cronologia registro dei contenuti # contentlog.history.copyToClipboard=Copia negli appunti # contentlog.logLocationSectionName=Posizione registro dei contenuti: # contentlog.settingsSectionName=Impostazioni registro dei contenuti # -contentlog.clear_files=Elimina vecchi registri dei contenuti # +contentlog.clear_files=Elimina vecchi registri # contentlog.delete.title=Eliminare i vecchi file registro? # contentlog.delete.body1=Seleziona "Elimina ora" per eliminare i precedenti file registro. # contentlog.delete.body2=Nota: il file registro della tua sessione attiva non verrà eliminato. # @@ -8833,13 +9093,14 @@ dr.loading=Caricamento... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Scegli nuova skin # dr.classic_skins.custom_skin_title=Importa skin # -dr.classic_skins.custom_skin_description=Importa un file immagine dal tuo dispositivo e usalo come skin. Non verrà sincronizzato tra dispositivi o partite. # +dr.classic_skins.custom_skin_description=Importa un file immagine dal tuo dispositivo e usalo come skin. Non verrà sincronizzato tra dispositivi o partite. Se l'opzione "Consenti solo skin attendibili" è abilitata, non potrai visualizzare i giocatori che hanno skin personalizzate. # dr.classic_skins.custom_skin_section_title=Importa # dr.classic_skins.invalidCustomSkin=Quella non è una skin compatibile con Minecraft. # dr.classic_skins.owned=Di proprietà # dr.classic_skins.purchasable=Ottieni di più # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=da %s # +dr.classic_skins.right_side.author_minecraft=da Minecraft # dr.classic_skins.right_side.featured_title=Pacchetti skin in mostra e consigliati # dr.classic_skins.right_side.limited_usage=Uso limitato # dr.classic_skins.right_side.limited_usage.tooltip=Questa skin può essere usata qui, ma non può essere portata altrove. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Seleziona il tipo di modello corretto per la skin # dr.classic_skins.select_skin.title=Tipo di skin # dr.classic_skins.upsellWithoutStore=Per utilizzare questa skin devi acquistare il pacchetto skin, ma al momento non è possibile connettersi al marketplace. # dr.collect_achievement_item=Raccogli # +dr.equip_piece=Equipaggia # dr.emotes.play_again=Rigioca # dr.header.animation=Emote # dr.header.capes=Mantelli # @@ -8865,6 +9127,12 @@ dr.zooming=Zoom # dr.header.classic_skins=Skin classiche # dr.header.creator_piece_list=Tutto per %s # dr.header.customization=Creatore del personaggio # + +dr.accessibility.header.customization=Scheda Creatore del personaggio 1 di 4 # +dr.accessibility.header.classic_skins=Scheda Skin classiche 2 di 4 # +dr.accessibility.header.animation=Scheda Emote 3 di 4 # +dr.accessibility.header.capes=Scheda Mantelli 4 di 4 # + dr.header.featured=Elementi in evidenza # dr.header.previewAppearance=Anteprima aspetto # dr.header.colorPicker=Selettore colore # @@ -8892,6 +9160,7 @@ dr.right_arm=Braccio destro # dr.left_leg=Gamba sinistra # dr.right_leg=Gamba destra # dr.none_button_text=Nessuno # +dr.go_to_profile_settings_text=Vai alle Impostazioni del profilo # dr.default_piece_button_text=Normale # dr.categories.body=Corpo # dr.categories.style=Stile # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Il personaggio è stato eliminato # dr.notification.item_selection_failed=Impossibile selezionare l'oggetto # dr.notification.character_failed=Impossibile caricare il personaggio %s # dr.notification.character_failed_start=Impossibile caricare il carattere %s. Puoi ricaricarlo dal tuo profilo. # +dr.notification.equipped_piece=Hai appena equipaggiato %s # dr.modal.persona_delete_confirm=Il personaggio attuale verrà eliminato # dr.default.alex.bottom=Pantaloni di Alex # dr.default.alex.hair=Capelli di Alex # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Scarpe di Steve # dr.default.steve.skin=Steve # dr.default.steve.top=Camicia di Steve # dr.emotes.slot=Emote %d # +dr.deep_link_fail.profile=Collegamento diretto non riuscito: impossibile caricare il profilo # +dr.deep_link_fail.dressing_room=Collegamento diretto non riuscito: impossibile aprire l'offerta # onlinePlay.notRated=Il gioco online non è valutato # onlinePlay.message=Durante il gioco online potresti essere esposto a messaggi di chat o altri tipi di contenuti generati dagli utenti che non sono stati valutati e potrebbero non essere adatti a tutte le età. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=%1$s rimanenti ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Stato aggiornamento # dynamicPackage.download.android.NotificationChannelDescription=Mostra stato dell'aggiornamento # + +## GameTest content +gameTest.description=Interagisce con gametest. # +gameTest.error.unknownCommandMode=Inserita modalità di comando sconosciuta # +gameTest.error.missingStructure=Impossibile trovare blocchi struttura nel raggio di %s # +gameTest.error.cannotFindLookedAtBlock=Impossibile trovare il blocco cercato # +gameTest.error.cannotFindStuctureBlockContainingBlock=Impossibile trovare un blocco struttura che contenga la posizione %s, %s, %s cercata # +gameTest.error.structureTooBig=La struttura deve essere di grandezza inferiore a %s blocchi in ciascuno degli assi # +gameTest.error.repeatCountTooSmall=Il numero delle ripetizioni deve essere maggiore di 0 # +gameTest.error.failConditionMet=Condizioni di errore soddisfatte # +gameTest.error.timeout=Nessun successo o errore entro %s tick # +gameTest.error.noFinishedSequences=Nessuna sequenza terminata # +gameTest.error.flakyTestError=Successi insufficienti: %s su %s tentativi. Successi richiesti: %s. Numero massimo di tentativi: %s. # +gameTest.error.testMissing=Impossibile trovare il test con nome "%s". # +gameTest.error.structureNotSpawned=Impossibile generare la struttura per il test # +gameTest.error.flakyFailed=Test dell'affidabilità %s non riuscito, tentativo: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, successi: %s (%s richiesti) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s non riuscito! # +gameTest.error.succeededInInvalidTick=Riuscito in tick non valido: previsto %s, ma il tick attuale è %s # +gameTest.error.noTestsFound=Nessun test trovato per tag "%s" # +gameTest.optionalPrefix=(facoltativo) # +gameTest.assert.couldNotSetBlock=Impossibile posizionare il blocco "%s" # +gameTest.assert.missingButton=Previsto un pulsante # +gameTest.assert.missingLever=Prevista una leva # +gameTest.assert.couldNotSpawnEntity=Impossibile generare l'entità di tipo "%s" # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() funziona solo con le creature # +gameTest.assert.mobWontMove=Impossibile far compiere alla creatura la mossa "%s" # +gameTest.assert.expectEntityOfType=Entità di tipo "%s" prevista # +gameTest.assert.unexpectedDataResult=Risultato dei dati dell'entità non previsto # +gameTest.assert.didNotExpectEntityOfType=Entità di tipo "%s" non prevista # +gameTest.assert.expectBlock=Blocco previsto "%s" # +gameTest.assert.unexpectedBlock=Blocco "%s" non previsto # +gameTest.assert.unexpectedBlockState=Il blocco non è nello Stato previsto # +gameTest.assert.unexpectedBlockStatePrecise=Stato blocco imprevisto. Previsto: %s. Effettivo: %s # +gameTest.assert.expectItemOfType=Entità oggetto di tipo %s prevista # +gameTest.assert.unexpectedItemOfType=Entità oggetto di tipo "%s" non prevista # +gameTest.assert.wrongEntityItemCount=Numero entità oggetto di tipo %s non previsto. Previsto: %s. Effettivo: %s. # +gameTest.assert.noContainerFound=Nessun contenitore trovato # +gameTest.assert.expectEmptyContainer=Contenitore vuoto previsto # +gameTest.assert.expectItemInContainer=Il contenitore non contiene oggetti di tipo %s # +gameTest.assert.missingComponent=All'entità manca il componente "%s" # +gameTest.assert.hasComponent=L'entità possiede i componenti "%s" # +gameTest.assert.missingArmor=All'entità manca l'armatura %s nello slot %s con dati %s # +gameTest.assert.hasArmor=L'entità possiede l'armatura %s nello slot %s con dati %s # +gameTest.assert.unexpectedRedstonePowerLevel=Livello di potenza della pietrarossa non previsto. Previsto: %s. Effettivo: %s. # +gameTest.assert.expectWaterLogged=Blocco impregnato d'acqua previsto # +gameTest.assert.unexpectedWaterLogged=Blocco impregnato d'acqua non previsto # +gameTest.assert.missingExplosionComponent=Impossibile impostare una fusione di entità perché non è presente un componente di esplosione # +gameTest.assert.invalidEntityInstance=Istanza dell'entità non valida # +gameTest.assert.expectEntityInstance=Istanza dell'entità prevista # +gameTest.success.runningTests=Esecuzione di %s test in corso... # +gameTest.success.relativePosition=Posizione rispetto a %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s superato! # +gameTest.success.flakyPassedEnough=%s superato %s volte su %s tentativi. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Test di affidabilità %s superato, tentativi: %s successi: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Esecuzione di %s test con tag "%s" in corso... # +gameTest.report.testLocation=A: %s, %s, %s (relativo: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest completato! Sono stati eseguiti %s test # +gameTest.report.someTestsFailed=%s test richiesti non riusciti :( # +gameTest.report.allRequiredTestsPassed=Tutti i test richiesti superati :) # +gameTest.report.optionalFailures=%s test facoltativi non riusciti # +gameTest.report.bookTitle=Report dei test del gioco ### A book with this title is placed next to each test with the test results inside diff --git a/texts/ja_JP.lang b/texts/ja_JP.lang index 61eed189..537ba4aa 100644 --- a/texts/ja_JP.lang +++ b/texts/ja_JP.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=チャット画面 # accessibility.screenName.chatSettings=チャット設定画面 # accessibility.screenName.createNew=新しい画面を作成 # accessibility.screenName.createWorld=世界の設定画面を作成 # -accessibility.screenName.editCharacter=キャラクター編集画面 # +accessibility.screenName.editCharacter=キャラクター クリエイター # accessibility.screenName.editWorldSettings=世界の設定画面を編集 # accessibility.screenName.error=エラー画面 # accessibility.screenName.howToPlay=遊び方画面 # @@ -453,6 +453,7 @@ book.signButton=署名 # book.titleHere=[ここにタイトルを入力] # build.tooHigh=建築高度限界は %s ブロックです # +build.tooLow=建物の最低高度は %s ブロックです # chalkboardScreen.header=テキストを編集 # chalkboardScreen.locked=ロック中 # @@ -693,16 +694,16 @@ commands.bossbar.notFound='%1$s' という ID のボスバーは存在しませ commands.bossbar.remove=カスタム ボスバー [%1$s] を削除しました # commands.change-setting.description=専用サーバーの動作を止めずに、サーバーの設定を変更する。 # commands.change-setting.success=%1$s が変更されました # -commands.chunkinfo.compiled=詳細が変更されました。 # +commands.chunkinfo.compiled=チャンクが変更されました。 # commands.chunkinfo.data=最初の 64 の頂点: %1$s # -commands.chunkinfo.empty=詳細は空です。 # +commands.chunkinfo.empty=チャンクは空です。 # commands.chunkinfo.hasLayers=チャンクにある層: %1$s # -commands.chunkinfo.hasNoRenderableLayers=詳細に描画可能なレイヤーがありません # +commands.chunkinfo.hasNoRenderableLayers=チャンクに描画可能なレイヤーがありません。 # commands.chunkinfo.isEmpty=チャンクにある空の層: %1$s # commands.chunkinfo.location=チャンクの座標: (%1$d, %2$d, %3$d) # commands.chunkinfo.noChunk=チャンクが %1$d, %2$d, %3$d の位置に存在しません # -commands.chunkinfo.notCompiled=詳細は変更されませんでした。 # -commands.chunkinfo.notEmpty=詳細が空ではありません。 # +commands.chunkinfo.notCompiled=チャンクは変更されませんでした。 # +commands.chunkinfo.notEmpty=チャンクが空ではありません。 # commands.chunkinfo.vertices=%1$s 層のバッファーには %2$d 個の頂点が含まれています # commands.classroommode.description=教室モードの起動と接続を試みます。 # commands.classroommode.success=教室モードの起動を試みています... # @@ -742,6 +743,16 @@ commands.deop.description=プレイヤーからオペレーターのステータ commands.deop.failed=除外できません (権限レベルが高すぎます): %s # commands.deop.success=%s からオペレーター権限を剥奪しました # commands.deop.message=管理者から降格させられました # +commands.dialogue.description=プレイヤーの NPC ダイアログを開きます。 # +commands.dialogue.changeFailed=NPC のシーンを変更できませんでした。 # +commands.dialogue.changeSuccess=対話により NPC のシーンが全体的に変更されました。 # +commands.dialogue.changePerPlayerSuccess=対話により %1$s のみで NPC テキストが変更されました。 # +commands.dialogue.invalidScene=無効なシーンが参照されました。 # +commands.dialogue.noNpcComponent=選択されたアクターには NPC コンポーネントがありません。 # +commands.dialogue.npcNotFound=NPC が見つかりませんでした。 # +commands.dialogue.npcNotInRange=NPC が見つかりましたが、受信側プレイヤー %1$s のカチカチの範囲にありません。 # +commands.dialogue.success=対話が %1$s に送信されました。 # +commands.dialogue.tooManyNPCs=NPC のセレクターがあいまいで、選択が多すぎます。NPC を 1 つだけ選択してください。 # commands.difficulty.description=難易度を設定します # commands.difficulty.usage=/difficulty # commands.difficulty.success=ゲームの難易度を %1$s にしました # @@ -878,6 +889,7 @@ commands.immutableworld.description=世界の状態を不変に設定する。 # commands.immutableworld.info=immutableworld = %s # commands.kick.description=プレイヤーをサーバーからキックする。 # commands.kick.description.edu=ゲームからプレイヤーを追放する。 # +commands.kick.no.player=キックしたいプレイヤーの名前を入力してください # commands.kick.not.found=プレイヤー %1$s が見つかりませんでした # commands.kick.not.yourself=自分自身をゲームから追放することはできません # commands.kick.success=ゲームから %1$s を追放しました # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=時間を負の値に設定することは commands.schedule.description=エリアがロードされた後、または一定の時間が経過した後に実行されるアクションをスケジュールします。 # commands.schedule.functionQueued=関数はキューに入れられており、指定されたエリアが完全に読み込まれれば実行されます。 # commands.schedule.functionRan=関数 %2$s 内にある %1$d の関数エントリが正常に実行されました。 # +commands.schedule.invalidOrigin=この関数を実行するために必要なオリジンが無効です。 # commands.schedule.name.empty=ティック領域名は空欄にできません。 # commands.schedule.too.many.areas=%s という名前のティック領域が複数見つかりました。1 つのエリアをご利用ください。 # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(現在のプレイヤー数にバイ commands.setworldspawn.description=世界の生成を設定する。 # commands.setworldspawn.success=(%1$d,%2$d,%3$d) に世界のスポーン地点を設定します # commands.setworldspawn.wrongDimension=このディメンションでは世界の生成を設定できません # +commands.setworldspawn.notAllowedInLegacyWorlds=このレガシーな世界では世界の生成を設定できません # commands.spawnpoint.success.single=%1$s のスポーン地点を (%2$d, %3$d, %4$d) に変更しました # commands.spawnpoint.description=プレイヤーのスポーン位置を設定する。 # commands.spawnpoint.success.multiple.specific=%1$s のスポーン地点を (%2$d,%3$d,%4$d) に設定しました # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=エンティティのアイテム ドロップ # createWorldScreen.commandblocksenabled=コマンドブロックが有効 # createWorldScreen.experimentalgameplay=実験 # +createWorldScreen.experimentalgameplayinfo=§7開発中の機能を試します。世界を生成後は OFF にできません。 # createWorldScreen.experimentalbiomes=オリジナル バイオームの作成 # +createWorldScreen.experimentalCreatorFeatures=今後のクリエイター機能 # createWorldScreen.experimentalmodding=追加の改造機能 # +createWorldScreen.cavesandcliffs=洞窟と崖 # +createWorldScreen.cavesandcliffsinternal=洞窟と崖 (内部) # createWorldScreen.experimentalholiday=ホリデー クリエイターの特徴 # +createWorldScreen.experimentalGameTest=ゲームテスト フレームワークを有効にする # createWorldScreen.worldPreferences=世界の基本設定 # createWorldScreen.startWithMap=開始時の地図所持 # createWorldScreen.defaultName=マイ ワールド # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=フレンドの世界が見つかりま networkWorld.connect_to_xbl=フレンドとプレイするには Microsoft アカウントでサインインしてください。 # networkWorld.memberOfTooManyRealms=Realms の参加人数が上限に達しました。 # networkWorld.multiplayerPrivilegesBlocked=お使いの Microsoft アカウントの設定が原因で、オンラインマルチプレイで遊ぶことができません。オンラインの安心設定でマルチプレイヤーが許可されていることを確認してください。設定変更の手順に関する詳細は、aka.ms/MCMultiplayerHelp を参照してください。 # -networkWorld.multiplayerPrivilegesBlockedOnConsole=お使いの Microsoft アカウントの設定が原因で、オンラインマルチプレイで遊ぶことができません。オンラインの安心設定でマルチプレイヤーが許可されていることを確認してください。有効な Xbox Live Gold サブスクリプションも必要です。設定変更に関する詳細は、aka.ms/MCMultiplayerHelp を参照してください。 # +networkWorld.multiplayerPrivilegesBlockedOnConsole=お使いの Microsoft アカウントの設定が原因で、オンラインマルチプレイで遊ぶことができません。オンラインの安心設定でマルチプレイヤーとクラブが許可されていることを確認してください。有効な Xbox Live Gold サブスクリプションも必要です。設定変更に関する詳細は、aka.ms/MCMultiplayerHelp を参照してください。 # networkWorld.versionOutOfDate=バージョンが最新でないため、オンライン マルチプレイヤーはプレイできません。オンライン機能を利用するには、最新のバージョンをインストールする必要があります。 # networkWorld.more_servers=さらに多くのサーバー # networkWorld.thirdparty.connect='%s' に接続します # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=受信した Realms の招待リンクに記載 networkWorld.highPingWarning.title=サーバーに参加しますか? # networkWorld.highPingWarning.line1=選択したサーバーの接続状態が不安定です。プレイに影響が出る可能性があります。 # networkWorld.highPingWarning.line2=それでもこのサーバーに参加しますか? # +networkWorld.view_offers=オファーを表示 # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=今すぐプレイ! # thirdPartyWorld.loadingServers=サーバー情報を取得中... # thirdPartyWorld.loadingFeaturedServers=サーバーに接続中... # +realmsSlotsScreen.description=Realms サーバーにアップロードする世界を最大 3 つ選択します。アクティブにするまたは編集する世界を選択してください! # +realmsSlotsScreen.new=新しい世界 # +realmsSlotsScreen.readyToPlay=プレイ準備完了 # +realmsSlotsScreen.editRealm=Realm の管理 # +realmsSlotsScreen.editWorld=世界を編集 # +realmsSlotsScreen.activateWorld=世界をアクティブにする # +realmsSlotsScreen.gamesettings=ゲーム設定 # +realmsSlotsScreen.chooseSlot=スロットを選択する # +realmsSlotsScreen.activateWarning=この世界を編集またはアクティブにすると、すべてのアクティブなプレイヤーがキックされます。プレイヤーは再度参加できますので、ご心配なく。 # +realmsSlotsScreen.celebrationMap=Realms のお祝いマップ # + realmsSettingsScreen.playerCountLabel=サイズ # realmsSettingsScreen.forceResourcePackFail=強制的なリソース パックの値を設定できませんでした # realmsSettingsScreen.failedUploadPack=パック %s のアップロードに失敗しました。 # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Realm を閉じる # realmsSettingsScreen.playRealmButton=遊ぶ # realmsSettingsScreen.playDisabledRealmButton=Realm 閉鎖済み # realmsSettingsScreen.playExpiredRealmButton=Realm の期限切れ # +realmsSettingsScreen.selectorSectionLabel.manage="%s" の管理 # realmsSettingsScreen.selectorSectionLabel=編集: "%s" # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=世界 # -realmsSettingsScreen.gameSectionTitle=ゲーム # +realmsSettingsScreen.gameSectionTitle=ゲーム設定 # realmsSettingsScreen.playersSectionTitle=プレイヤー # realmsSettingsScreen.membersSectionTitle=メンバー # realmsSettingsScreen.subscriptionSectionTitle=サブスクリプション # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Realm の名前 # realmsSettingsScreen.realmNameEditPlaceholder=Realm の名前を入力 # realmsSettingsScreen.realmDescriptionEditPlaceholder=Realms の説明を入力 # realmsSettingsScreen.replaceLoadingText=Realms をバックアップに置き換えています。 # +realmsSettingsScreen.replaceWorldButton=世界を置き換え # realmsSettingsScreen.resetWorldButton=世界をリセット # realmsSettingsScreen.downloadWorldButton=世界をダウンロード # realmsSettingsScreen.downloadWorldNameCopy=%s - コピー # -realmsSettingsScreen.uploadWorldButton=世界を置き換え # +realmsSettingsScreen.uploadWorldButton=世界をアップロード # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=ゲームモード # realmsSettingsScreen.survivalRadioButton=サバイバル # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Realm をリセットできませんでし realmsSettingsScreen.realmOpenError=Realm を開けませんでした。 # realmsSettingsScreen.realmCloseError=Realm を閉じることができませんでした。 # realmsSettingsScreen.reset=リセット # -realmsSettingsScreen.resetRealm=これを行うと世界を完全に消去して新しい世界を作ります。本当によろしいですか? # +realmsSettingsScreen.resetRealm=これにより、現在の世界がスロットから削除され、新しい世界に置き換えることができます。あなたの Realms のメンバーはあなたの新しい世界へアクセスできます。データの損失を防ぐために現在の世界のコピーをダウンロードするには [キャンセル] を選択し、続行して世界を置き換えるには [確認] を選択してください。 # realmsSettingsScreen.confirmReset=削除してリセット? # +realmsSettingsScreen.confirmReplace=世界を置き換えますか? # realmsSettingsScreen.closeRealmTitle=Realm を閉じますか? # realmsSettingsScreen.closeRealmMessage=Realm を閉じると Realm は閉鎖されます。現在 Realm でプレイ中の全プレイヤーの接続が切断されます。本当によろしいですか? # realmsSettingsScreen.LoadingSubscription=サブスクリプションをロード中... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=使用可能なすべてのコミッ realmsSettingsScreen.dev_no_matching_version_message='%s' に一致するものはありません # realmsSettingsScreen.dev_prev_page_label=前へ # realmsSettingsScreen.dev_next_page_label=次へ # -realmsSettingsScreen.uploadConfirmationMessage=これを行うと現在の世界をあなたの Realm から削除して、新たな世界と置き換えます。あなたの Realm のメンバーは現在の世界にアクセスできなくなります。本当に続けてもいいですか? # +realmsSettingsScreen.uploadConfirmationMessage=これにより、現在の世界が Realm のアクティブなスロットから削除され、新しい世界に置き換えることができます。あなたの Realm のメンバーはあなたの新しい世界へアクセスできます。データの損失を防ぐために現在の世界のコピーをダウンロードするには [キャンセル] を選択し、続行して世界を置き換えるには [確認] を選択してください。 # realmsSettingsScreen.uploadConfirmationTitle=世界を置き換えますか? # realmsSettingsScreen.allowlist_invite=招待 # realmsSettingsScreen.searchBox=検索中... # @@ -2091,13 +2125,7 @@ xbl.syncIAP.confirmSync.prompt.description.line1=アプリのストア購入を xbl.syncIAP.confirmSync.prompt.description.line2=Minecraft マーケットプレイス以外で購入したパックは一度だけ同期できます。同期したパックは、このデバイスを使用するすべてのプレイヤーが引き続き利用できます。 # xbl.syncIAP.confirmSync.prompt.yes=はい、購入を同期します # -xbl.transferEntitlements.error.title=アカウント エラー # -xbl.transferEntitlements.error.body.button=アカウントに関連するエラーが発生しました。この問題が解決するまで、マーケットプレイスはご利用いただけません。この問題が数日経過しても解決しない場合は、[ヘルプ] ボタンからサポートにお問い合わせください。 # -xbl.transferEntitlements.error.body.nobutton=アカウントに関連するエラーが発生しました。この問題が解決するまで、マーケットプレイスはご利用いただけません。この問題が数日経過しても解決しない場合は、サポートにお問い合わせください。 # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=エラー一覧: # -xbl.transferEntitlements.error.error1=エラー番号 # -xbl.transferEntitlements.error.error2=ID 番号 # +xbl.marketplace.account.error.body.nobutton=アカウントに関連するエラーが発生しました。この問題が解決するまで、マーケットプレイスはご利用いただけません。この問題が数日経過しても解決しない場合は、サポートにお問い合わせください。 # playfab.account.banned.title=アクセス禁止 # playfab.account.banned.body=あなたは Minecraft へのアクセスを禁止されています。禁止期間中は、世界 (特定のプラットフォーム) でプレイしたり、サーバーでプレイしたり、Realmsに参加したり、マルチプレイヤー ゲームをホストまたは参加したり、マーケットプレイスを使用したりすることはできません。Realm の購入をしている場合は、購入した店舗を通じて定額サービスをキャンセルする必要があります。 # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s は %2$s に叩き潰された # death.attack.thrown.item=%1$s は %2$s に %3$s で打倒された # death.attack.trident=%1$sは%2$sに刺殺された # death.attack.wither=%1$s は弱り果てた # +death.attack.freeze=%1$s は凍えて力尽きた # +death.attack.stalactite=%1$s は落下する鍾乳石に串刺しにされた # +death.attack.stalagmite=%1$s は石筍に突き刺された # death.fell.accident.generic=%1$s は高い所から落ちた # death.fell.accident.ladder=%1$s ははしごから落ちた # death.fell.accident.vines=%1$s は、つるから落ちた # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=忠誠心 # enchantment.tridentRiptide=激流 # enchantment.tridentImpaling=串刺し # - entity.area_effect_cloud.name=範囲効果の雲 # entity.armor_stand.name=防具立て # entity.arrow.name=矢 # @@ -2446,6 +2476,7 @@ entity.chicken.name=ニワトリ # entity.cow.name=牛 # entity.creeper.name=クリーパー # entity.dolphin.name=イルカ # +entity.goat.name=ヤギ # entity.panda.name=パンダ # entity.donkey.name=ロバ # entity.dragon_fireball.name=ドラゴンの火の玉 # @@ -2470,8 +2501,10 @@ entity.cod.name=タラ # entity.pufferfish.name=フグ # entity.salmon.name=鮭 # entity.tropicalfish.name=熱帯魚 # +entity.axolotl.name=ウーパールーパー # entity.ghast.name=ガスト # -entity.piglin_brute.name=ピグリン ブルート # +entity.glow_squid.name=発光するイカ # +entity.piglin_brute.name=Piglin ブルート # entity.guardian.name=ガーディアン # entity.hoglin.name=Hoglin # entity.horse.name=馬 # @@ -2499,7 +2532,7 @@ entity.painting.name=絵 # entity.parrot.name=オウム # entity.phantom.name=ファントム # entity.pig.name=豚 # -entity.piglin.name=ピグリン # +entity.piglin.name=Piglin # entity.pillager.name=略奪者 # entity.polar_bear.name=ホッキョクグマ # entity.rabbit.name=ウサギ # @@ -2553,7 +2586,7 @@ entity.xp_bottle.name=エンチャントのビン # entity.zoglin.name=ゾグリン # entity.zombie.name=ゾンビ # entity.zombie_horse.name=ゾンビ馬 # -entity.zombie_pigman.name=ゾンビ化ピグリン # +entity.zombie_pigman.name=ゾンビ化 Piglin # entity.zombie_villager.name=村人ゾンビ # entity.zombie_villager_v2.name=村人ゾンビ # @@ -2920,7 +2953,7 @@ howtoplay.beacons.header.2=使う # howtoplay.beacons.text.5=ビーコンのメニューでは、ビーコンに割り当てる一次パワーを 1 つ選択できます。ピラミッドの階層が増えると、パワーの選択肢も増えます。 # howtoplay.beacons.text.6=ビーコンのパワーを設定するには、エメラルド、ダイヤモンド、金または鉄の延べ棒を支払いスロットで使用する必要があります。 # howtoplay.beacons.text.7=一度設定すると、ビーコンは無限にパワーを発します。このパワーは近くにいるすべてのプレイヤーに与えられます。 # -howtoplay.beacons.text.8=ビーコンの光線の通り道に色付きガラスを置くと、光線の色を変えることができます。 # +howtoplay.beacons.text.8=ビーコンの光線の通り道にステンドグラスを置くと、光線の色を変えることができます。 # howtoplay.beds=ベッド # howtoplay.beds.title=遊び方: ベッド # @@ -3689,6 +3722,13 @@ inventory.binSlot=アイテム削除 # item.air.name=空気 # item.apple.name=リンゴ # +item.axolotlAdultBodySingle.name=大人ウーパールーパー (%1$s) # +item.axolotlBabyBodySingle.name=赤ちゃんウーパールーパー (%1$s) # +item.axolotlColorLucy.name=白変体 # +item.axolotlColorCyan.name=水色 # +item.axolotlColorGold.name=金 # +item.axolotlColorWild.name=茶色 # +item.axolotlColorBlue.name=青 # item.golden_apple.name=金のリンゴ # item.appleEnchanted.name=エンチャントされたリンゴ # item.armor_stand.name=防具立て # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=バケツ 1 杯の鮭 # item.bucketTropical.name=バケツ 1 杯の熱帯魚 # item.bucketPuffer.name=バケツ 1 杯のフグ # item.bucketCustomFish.name=バケツ 1 杯 # +item.bucketAxolotl.name=ウーパールーパーのバケツ # item.tropicalColorWhite.name=白 # item.tropicalColorOrange.name=オレンジ # item.tropicalColorMagenta.name=赤紫 # @@ -4464,7 +4505,7 @@ item.warped_fungus_on_a_stick.name=ゆがんだきのこ付きの棒 # item.carrot.name=ニンジン # item.cauldron.name=大釜 # item.charcoal.name=木炭 # -item.chainmail_chestplate.name=チェーンチェストプレート # +item.chainmail_chestplate.name=胸当て # item.leather_chestplate.name=革の服 # item.diamond_chestplate.name=ダイヤモンドの胸当て # item.golden_chestplate.name=金の胸当て # @@ -4516,6 +4557,8 @@ item.dye.silver.name=薄灰色の染料 # item.dye.white.name=骨粉 # item.dye.white_new.name=白の染料 # item.dye.yellow.name=黄色の染料 # +item.glow_ink_sac.name=発光する墨袋 # +item.glow_frame.name=発光する額縁 # item.egg.name=タマゴ # item.elytra.name=エリトラ # item.emerald.name=エメラルド # @@ -4582,9 +4625,9 @@ item.stone_axe.name=石の斧 # item.wooden_axe.name=木の斧 # item.chainmail_helmet.name=チェーンヘルメット # item.leather_helmet.name=革の帽子 # -item.diamond_helmet.name=ダイヤモンドの兜 # -item.golden_helmet.name=金の兜 # -item.iron_helmet.name=鉄の兜 # +item.diamond_helmet.name=ダイヤモンドのヘルメット # +item.golden_helmet.name=金のヘルメット # +item.iron_helmet.name=鉄のヘルメット # item.diamond_hoe.name=ダイヤモンドのくわ # item.golden_hoe.name=金のくわ # item.iron_hoe.name=鉄のくわ # @@ -4604,7 +4647,7 @@ item.netherite_sword.name=ネザライトの剣 # item.netherite_pickaxe.name=ネザライトのつるはし # item.netherite_axe.name=ネザライトの斧 # item.netherite_shovel.name=ネザライトのシャベル # -item.netherite_hoe.name=ネザライトの鍬 # +item.netherite_hoe.name=ネザライトのくわ # item.netherite_boots.name=ネザライトのブーツ # item.netherite_leggings.name=ネザライトのレギンス # item.netherite_chestplate.name=ネザライトの胸当て # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=かまど付きトロッコ # item.hopper_minecart.name=ホッパー付きトロッコ # item.tnt_minecart.name=TNT 付きトロッコ # item.spawn_egg.entity.agent.name=Agent をスポーンさせる # +item.spawn_egg.entity.axolotl.name=ウーパールーパーをスポーンさせる # item.spawn_egg.entity.bee.name=ハチをスポーンさせる # item.spawn_egg.entity.hoglin.name=Hoglin をスポーンさせる # item.spawn_egg.entity.cat.name=ネコをスポーンさせる # item.spawn_egg.entity.chicken.name=ニワトリをスポーンさせる # item.spawn_egg.entity.cow.name=牛をスポーンさせる # item.spawn_egg.entity.cod.name=タラをスポーンさせる # +item.spawn_egg.entity.goat.name=ヤギをスポーンさせる # item.spawn_egg.entity.pufferfish.name=フグをスポーンさせる # item.spawn_egg.entity.salmon.name=鮭をスポーンさせる # item.spawn_egg.entity.tropicalfish.name=熱帯魚をスポーンさせる # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=村人をスポーンさせる # item.spawn_egg.entity.vindicator.name=ヴィンディケーターをスポーンさせる # item.spawn_egg.entity.mooshroom.name=ムーシュルームをスポーンさせる # item.spawn_egg.entity.squid.name=イカをスポーンさせる # +item.spawn_egg.entity.glow_squid.name=発光するイカをスポーンさせる # item.spawn_egg.entity.rabbit.name=ウサギをスポーンさせる # item.spawn_egg.entity.bat.name=コウモリをスポーンさせる # item.spawn_egg.entity.ravager.name=ラヴェジャーをスポーンさせる # @@ -4670,7 +4716,7 @@ item.spawn_egg.entity.drowned.name=溺死ゾンビをスポーンさせる # item.spawn_egg.entity.creeper.name=クリーパーをスポーンさせる # item.spawn_egg.entity.skeleton.name=スケルトンをスポーンさせる # item.spawn_egg.entity.spider.name=クモをスポーンさせる # -item.spawn_egg.entity.zombie_pigman.name=ゾンビ化ピグリンをスポーンさせる # +item.spawn_egg.entity.zombie_pigman.name=ゾンビ化 Piglin をスポーンさせる # item.spawn_egg.entity.strider.name=ストライダーをスポーンさせる # item.spawn_egg.entity.slime.name=スライムをスポーンさせる # item.spawn_egg.entity.enderman.name=エンダーマンをスポーンさせる # @@ -4696,8 +4742,8 @@ item.spawn_egg.entity.dolphin.name=イルカをスポーンさせる # item.spawn_egg.entity.phantom.name=ファントムをスポーンさせる # item.spawn_egg.entity.panda.name=パンダをスポーンさせる # item.spawn_egg.entity.pillager.name=略奪者をスポーンさせる # -item.spawn_egg.entity.piglin_brute.name=ピグリン ブルートをスポーンさせる # -item.spawn_egg.entity.piglin.name=ピグリンをスポーンさせる # +item.spawn_egg.entity.piglin_brute.name=Piglin ブルートをスポーンさせる # +item.spawn_egg.entity.piglin.name=Piglin をスポーンさせる # item.spawn_egg.entity.fox.name=キツネをスポーンさせる # item.spawn_egg.entity.unknown.name=スポーン # item.spawn_egg.entity.wandering_trader.name=行商人をスポーンさせる # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=豚の鼻 # item.banner_pattern.skull=骸骨模様 # item.banner_pattern.thing=何かの模様 # item.banner_pattern.vines=ギザギザな縁 # +item.bucketPowderSnow.name=粉雪バケツ # itemGroup.search=アイテム検索 # itemGroup.name.planks=木の板 # @@ -4849,7 +4896,7 @@ itemGroup.name.miscFood=食べ物 (その他) # itemGroup.name.mushroom=きのこ # itemGroup.name.monsterStoneEgg=虫食い石 # itemGroup.name.mobEgg=モブ スポーン エッグ # -itemGroup.name.helmet=兜 # +itemGroup.name.helmet=ヘルメット # itemGroup.name.chestplate=胸当て # itemGroup.name.leggings=レギンス # itemGroup.name.boots=ブーツ # @@ -5264,6 +5311,7 @@ menu.start=開始 # menu.switchingLevel=世界の切り替え # menu.makingBackup=バックアップを作成中... # menu.saving=保存中... # +menu.toolboxMode=ツールボックス モード # merchant.deprecated=他の取引をして解除してください! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=このアイテムはロックされているため、 notification.lock.noRemove=このアイテムはロックされているため、持ち物から削除できません # npcscreen.action.buttonmode=ボタンのモード # +npcscreen.action.onEnter=入力時 # +npcscreen.action.onExit=終了時 # npcscreen.action.buttonname=ボタンの名前 # npcscreen.action.command.placeholder=コマンドをここに入力... # npcscreen.action.command.title=コマンド # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=購入せずに Realm を作成 # options.dev_flushOrphanedRealmsPurchases=放棄されている Realms の購入を消去 # options.dev_enableMixerInteractive=Mixer 双方向配信コマンドを有効化 # options.dev_storeOfferQueryRequiresXbl=ストアのご利用には Xbox Live が必要です # -options.dev_clearPurchaseInventory=コインと利用資格のリセット # options.dev_renderBoundingBox=境界ボックスをレンダリング # options.dev_renderPaths=パスをレンダリング # options.dev_renderGoalState=目標状態をレンダリング # @@ -5581,6 +5630,7 @@ options.fboEnable=FBOsを有効にする # options.forceUnicodeFont=Unicode フォントの強制 # options.fov=視野 # options.fov.toggle=プレイ中の視点変更を許可 # +options.licenses=ライセンス # options.licensed_content=ライセンス認証されたコンテンツ # options.font_license=フォント ライセンス # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=非表示 # options.hidehud=HUD の非表示 # options.hidehand=手の非表示 # options.classic_box_selection=選択範囲をハイライト # +options.creator=クリエイター # +options.creatorTitle=クリエイター設定 # options.vr_classic_box_selection=選択範囲をハイライト # options.hidegamepadcursor=コントローラー カーソルを非表示 # options.hidegui=GUI を隠す # @@ -5731,6 +5783,7 @@ options.screenPositionY=垂直方向の画面位置 # options.sensitivity=感度 # options.sensitivity.max=猛スピード!!! # options.sensitivity.min=*あくび* # +options.spyglassdampen=双眼鏡の減衰 # options.multiplayergame=マルチプレイ ゲーム # options.servervisible=LAN プレイヤーに表示 # options.ShowComfortSelectScreen=快適性選択画面を表示 # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Xbox Live プレイヤーに表示 # options.xboxLiveAccountSettings=Microsoft アカウント設定 # options.xboxLiveSignedIn=Microsoft アカウントでサインインしました # options.xboxLiveSignedOut=Microsoft アカウントからサインアウトしました # -options.xboxLive.privacyControl=誰から招待を受け取るかを管理 # +options.xboxLive.privacyControl=プライバシーとオンラインの安全性 # +options.realms.checkInvites=Realms メンバーシップ招待の管理 # options.skinCustomisation=スキンのカスタマイズ... # options.skinCustomisation.title=スキンのカスタマイズ # options.skin.change=スキンを変更 # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=三人称前方 # options.title=オプション # options.toggle=切り替え # options.renderclouds=雲を表示する # +options.toolboxMode=ツールボックス モード # options.toggleCrouch=しゃがみ切り替え # options.touch=タッチ # options.touchSettings=タッチ設定 # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=使用しているスキンは、 options.skinsMultiplayerDisabled=使用しているスキンはマルチプレイヤーで使用できません。 # options.content.noRealms=世界を編集しますか? # options.content.noRealms.message=この世界には、クロスプラットフォーム マルチプレイヤーで使用できないリソース パックまたはテンプレートが使用されています。 # +options.experimentalWorldLoad=試験的機能のある世界をロードしますか? # +options.experimentalWorldLoad.message=この世界は、まだ開発中の機能を使用しています。クラッシュ、破損、または動作を停止する可能性があります。 # +options.activateExperimentalGameplay.message=ご注意ください! 試験的機能を有効にしたあなたの世界のコピーを作ろうとしています。この新規の世界は、クラッシュ、破損の発生、もしくは将来のアップデートで動作しなくなる可能性があります。 # options.activateExperimentalGameplay=実験的なゲームプレイを有効にしますか? # -options.activateExperimentalGameplay.message=ベータ版の機能を有効にします。試験的なゲームプレイを行うと、世界が破損する可能性があります。続行すると、この機能を有効にした世界のコピーが、名前の最初に [EX] を付けて作成されます。 # -options.activateExperimentalGameplayCreate.message=ベータ版の機能を有効にします。試験的なゲームプレイは不安定な可能性があります。 # +options.activateExperimentalGameplay.activate=試験的機能を有効化 # +options.activateExperimentalGameplayCreate.message=ご注意ください! 開発中の機能を有効にしようとしています。この世界では、クラッシュ、破損が発生する恐れがあり、将来のアップデートで動作しなくなる可能性があります。 # options.activateFancyBubbles=湧き上がる気泡の表現をオンにしますか? # options.activateFancyBubblesCreate.message=湧き上がる気泡の表現をオンにします。この表現は、一部のデバイスのパフォーマンスを低下させる可能性があります。 # +options.activateToolboxModeCreate.message=ワールドを編集するための強力なツールを追加します。マウスとキーボードを使うデバイスでの経験豊富なクリエイター向けです。 # +options.activateToolboxModeCreate.messageWithMouse=ワールドを編集するための強力なツールを追加します。経験豊富なクリエイター向けです。 # options.unlockTemplateWorldOptions=クリエイターの設定を破棄しますか? # options.unlockTemplateWorldOptions.message=これらの設定のロックを解除すると、このテンプレートのクリエイターが望むエクスペリエンスが失われる場合があります。続行すると、意図されたエクスペリエンスに戻すことが不可能になる可能性があります。 # options.unlockTemplateWorldOptions.initiate=世界テンプレートのオプションのロックを解除 # @@ -5904,6 +5964,7 @@ options.enableEducation=Education Edition を有効にしますか? # options.enableEducation.message=Education Edition の化学機能を有効にします。Education Edition のゲームプレイを行うと、世界が破損する可能性があります。続行すると、この機能を有効にした世界のコピーが、名前の最初に [EDU] を付けて作成されます。 # options.enableEducationCreate.message=Education Edition の化学機能を有効にします。世界の作成後は、この機能を無効にすることはできません。本機能は中~大程度のメモリを使用するため、デスクトップ デバイスでのプレイが推奨されます。 # options.goBack=戻る # +options.loadWorldAnyway=それでも世界を読み込む # options.managePrivacy=プライバシーの設定を管理するには、Web ブラウザーから https://account.xbox.com/Settings にアクセスしてください。 # options.unlink_msa.button=Microsoft アカウントの紐づけ解除 # options.unlink_msa.confirm.title=Microsoft アカウントの紐づけを解除しますか? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=すべての Realms がアップデートされ playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=さらに詳しく # playscreen.realmsCompatibilityFailure=現時点では Realms に接続できませんでした。しばらくしてからもう一度接続を試みます。 # +playscreen.realmsSignIn=サインインして Realms をプレイ! # +playscreen.realmsSignInFriends=サインインして Realms でフレンドと会おう! # playscreen.worlds=世界 # playscreen.dontSeeLegacyWorlds=世界が表示されませんか? # playscreen.syncLegacyWorlds=古い世界の同期 # @@ -6249,6 +6312,7 @@ potion.wither=ウィザー # potion.wither.postfix=衰弱のポーション # profileScreen.header=プロフィール # +profileScreen.reload=再読み込み # profileScreen.manage_button_text=キャラクターを編集 # profileScreen.manage_button_create_text=キャラクターを作成 # profileScreen.delete_button=キャラクターを削除 # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=その他の世界設定... # selectWorld.newWorld=新しい世界 # selectWorld.newWorld.copyOf=%s のコピー # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=試験的機能 # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realms がまもなく登場! # selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=さらに詳しく # selectWorld.recreate=再度作成 # selectWorld.rename=名前の変更 # @@ -6809,11 +6874,18 @@ store.allStores=すべてのストア # store.menu.home=ホーム # store.itemDetail.back=詳細 # store.coin.bonus=特典! # +store.disabledOnBeta=この機能はベータ版では現在無効です。 # + +store.giftPromo.day= %s 日 ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=獲得済み # +store.promo.title=夏のお祝い # +store.promo.incompatible=この世界はこのデバイスと互換性がありません。サポートされているデバイスで入手してください。 # +store.promo.details=詳細を見る # +store.promo.view=キャラクター クリエイターで見る # store.realmsPlus=Realms Plus # store.realmsPlus.content=コンテンツ # store.realmsPlus.faq=FAQ # -store.realmsPlus.buyFor=今すぐ加入 %s ### Maximum 25 characters store.realmsPlus.buyNow=今すぐ加入 ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=今すぐ加入 (月額 %s) # store.realmsPlus.buyNowTrialPerMonth=試用版を始める ### Maximum 25 characters @@ -6841,14 +6913,14 @@ store.realmsPlus.consumable.withoutTrial=Realm と 150 種類以上のマーケ store.realmsPlus.landing.header=サブスクリプションの内容: # store.realmsPlus.landing.headerTrial=30 日間の無料試用版。期間終了後は月額 %s # -store.realmsPlus.landing.info1.line1=- あなただけのプライベート Realm サーバー! フレンドとオンラインでいつも一緒に世界を楽しめる! # -store.realmsPlus.landing.info1.line2=- フレンドの Realm 参加は無料 # -store.realmsPlus.landing.info1.line3=- Minecraft マーケットプレイスが利用できるデバイス間での自由な移動 (コンソールやモバイル、PC など) # +store.realmsPlus.landing.info1.line1=あなただけのプライベート Realm サーバー! フレンドとオンラインでいつも一緒に世界を楽しめる! # +store.realmsPlus.landing.info1.line2=フレンドはあなたの Realm を無料でプレイ可能 # +store.realmsPlus.landing.info1.line3=Minecraft マーケットプレイスが利用できるデバイス間での自由な移動 (コンソールやモバイル、PC など) # -store.realmsPlus.landing.info2.line1=- 150 種類を超えるマーケットプレイス パックを無料で利用可能 # -store.realmsPlus.landing.info2.line2=- 安全にバックアップできる Realm の世界 # -store.realmsPlus.landing.info2.line3=- 最初の 30 日間は無料 # -store.realmsPlus.landing.info2.line4=- 月額 %sで今すぐ加入 # +store.realmsPlus.landing.info2.line1=150 種類を超えるマーケットプレイス パックを無料で利用可能 # +store.realmsPlus.landing.info2.line2=安全にバックアップできる Realm の世界 # +store.realmsPlus.landing.info2.line3=最初の 30 日間は無料 # +store.realmsPlus.landing.info2.line4=月額 %sで今すぐ加入 # store.realmsPlus.faq.header=よくある質問 # store.realmsPlus.faq.question1=Realms Plus とは? # @@ -7246,7 +7318,7 @@ store.applyToRealm=Realm 上に作成する # store.inRealmsPlus=Realms Plus に含まれるコンテンツ # store.uploadWorldTitle=世界を置き換えますか? # store.uploadPackTitle=パックを置き換えますか? # -store.uploadWorldMessage=これを行うと現在の世界をあなたの Realm から削除して、新たな世界と置き換えます。あなたの Realm のメンバーは現在の世界にアクセスできなくなります。本当に続けてもいいですか? # +store.uploadWorldMessage=これにより、現在の世界が Realm のアクティブなスロットから削除され、新しい世界に置き換えることができます。あなたの Realm のメンバーはあなたの新しい世界へアクセスできます。データの損失を防ぐために現在の世界のコピーをダウンロードするには [キャンセル] を選択し、続行して世界を置き換えるには [確認] を選択してください。 # store.uploadPackMessage=これを行うと、適用されているすべてのリソース パックとビヘイビアー パックをあなたの Realm から削除して、選択したパックと置き換えます。本当に続けてもいいですか? # stream.confirm_start=配信を開始してもよろしいでしょうか? # @@ -7339,6 +7411,21 @@ tile.camera.name=カメラ # tile.conduit.name=コンジット # tile.invisibleBedrock.name=不可視の岩盤 # tile.beetroot.name=ビートルート # +tile.big_dripleaf.name=大きなドリップリーフ # +tile.small_dripleaf_block.name=小さなドリップリーフ # +tile.hanging_roots.name=ぶら下がる根っこ # +tile.dirt_with_roots.name=根のついた土 # +tile.spore_blossom.name=スポア ブロッサム # +tile.azalea_leaves.name=ツツジの葉っぱ # +tile.azalea_leaves_flowered.name=花が咲いたツツジの葉っぱ # +tile.azalea.name=ツツジ # +tile.flowering_azalea.name=開花したツツジ # +tile.cave_vines.name=洞窟のつた # +tile.cave_vines_body_with_berries.name=洞窟のつた # +tile.cave_vines_head_with_berries.name=洞窟のつた # +item.glow_berries.name=グロー ベリー # +tile.moss_block.name=こけブロック # +tile.moss_carpet.name=こけカーペット # tile.birchFence.name=樺の木の柵 # tile.birch_fence_gate.name=樺の木の柵のゲート # tile.blast_furnace.name=溶鉱炉 # @@ -7472,8 +7559,8 @@ tile.stained_glass.orange.name=オレンジのステンドグラス # tile.stained_glass.yellow.name=黄色のステンドグラス # tile.stained_glass.lime.name=黄緑のステンドグラス # tile.stained_glass.green.name=緑のステンドグラス # -tile.stained_glass.cyan.name=水色の色付きガラス # -tile.stained_glass.light_blue.name=空色の色付きガラス # +tile.stained_glass.cyan.name=水色のステンドグラス # +tile.stained_glass.light_blue.name=空色のステンドグラス # tile.stained_glass.blue.name=青のステンドグラス # tile.stained_glass.purple.name=紫のステンドグラス # tile.stained_glass.magenta.name=赤紫のステンドグラス # @@ -7489,7 +7576,7 @@ tile.stained_glass_pane.yellow.name=黄色のステンドグラス窓 # tile.stained_glass_pane.lime.name=黄緑のステンドグラス窓 # tile.stained_glass_pane.green.name=緑のステンドグラス窓 # tile.stained_glass_pane.cyan.name=水色のステンドグラス窓 # -tile.stained_glass_pane.light_blue.name=空色の色付きガラス板 # +tile.stained_glass_pane.light_blue.name=空色のステンドグラス窓 # tile.stained_glass_pane.blue.name=青のステンドグラス窓 # tile.stained_glass_pane.purple.name=紫のステンドグラス窓 # tile.stained_glass_pane.magenta.name=赤紫のステンドグラス窓 # @@ -7611,11 +7698,12 @@ tile.grass_path.name=未舗装路 # tile.gravel.name=砂利 # tile.hay_block.name=干し草の俵 # tile.netherrack.name=ネザーレック # -tile.soul_sand.name=魂のサンド # +tile.soul_sand.name=ソウルサンド # tile.hopper.name=ホッパー # tile.ice.name=氷 # tile.packed_ice.name=氷塊 # tile.blue_ice.name=青の氷 # +tile.frosted_ice.name=氷霜 # tile.iron_trapdoor.name=鉄のトラップドア # tile.jukebox.name=ジュークボックス # tile.jungleFence.name=ジャングルの木の柵 # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=樫の葉 # tile.leaves.spruce.name=トウヒの葉 # tile.lever.name=レバー # tile.glowstone.name=グロウストーン # +tile.glow_lichen.name=グロー ライカン # tile.lightning_rod.name=避雷針 # tile.lit_pumpkin.name=ジャック・オ・ランタン # tile.lockedchest.name=鍵つきチェスト # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=ネザーゴールド鉱石 # tile.respawn_anchor.name=リスポーン アンカー # tile.crying_obsidian.name=泣く黒曜石 # +tile.powder_snow.name=粉雪 # +tile.deepslate.name=ディープスレート # +tile.infested_deepslate.name=虫食いディープスレート # +tile.cobbled_deepslate.name=粗いディープスレート # +tile.dripstone_block.name=ドリップストーン ブロック # +tile.pointed_dripstone.name=尖ったドリップストーン # +tile.cobbled_deepslate_slab.name=粗いディープスレート ハーフブロック # +tile.cobbled_deepslate_stairs.name=粗いディープスレート階段 # +tile.cobbled_deepslate_wall.name=粗いディープスレートの壁 # +tile.polished_deepslate.name=滑らかなディープスレート # +tile.polished_deepslate_slab.name=滑らかなディープスレート ハーフブロック # +tile.polished_deepslate_stairs.name=滑らかなディープスレート階段 # +tile.polished_deepslate_wall.name=滑らかなディープスレートの壁 # +tile.deepslate_tiles.name=ディープスレート タイル # +tile.deepslate_tile_slab.name=ディープスレート タイル ハーフブロック # +tile.deepslate_tile_stairs.name=ディープスレート タイル階段 # +tile.deepslate_tile_wall.name=ディープスレート タイル壁 # +tile.deepslate_bricks.name=ディープスレート レンガ # +tile.deepslate_brick_slab.name=ディープスレート レンガ ハーフブロック # +tile.deepslate_brick_stairs.name=ディープスレート レンガ階段 # +tile.deepslate_brick_wall.name=ディープスレート レンガの壁 # +tile.chiseled_deepslate.name=模様入りのディープスレート # +tile.cobbled_deepslate_double_slab.name=粗いディープスレート ダブル ハーフブロック # +tile.polished_deepslate_double_slab.name=滑らかなディープスレート ダブル ハーフブロック # +tile.deepslate_tile_double_slab.name=ディープスレート タイル ダブル ハーフブロック # +tile.deepslate_brick_double_slab.name=ディープスレート レンガ ダブル ハーフブロック # +tile.deepslate_lapis_ore.name=ディープスレート ラピスラズリ鉱石 # +tile.deepslate_iron_ore.name=ディープスレート鉄鉱石 # +tile.deepslate_gold_ore.name=ディープスレート金鉱石 # +tile.deepslate_redstone_ore.name=ディープスレート レッドストーン鉱石 # +tile.deepslate_diamond_ore.name=ディープスレート ダイヤモンド鉱石 # +tile.deepslate_coal_ore.name=ディープスレート石炭鉱石 # +tile.deepslate_emerald_ore.name=ディープスレート エメラルド鉱石 # +tile.deepslate_copper_ore.name=ディープスレート銅鉱石 # +tile.cracked_deepslate_tiles.name=ひび割れたディープスレート タイル # +tile.cracked_deepslate_bricks.name=ひび割れたディープスレート レンガ # +item.copper_ingot.name=銅の延べ棒 # +item.raw_copper.name=原銅 # +item.raw_iron.name=原鉄 # +item.raw_gold.name=原金 # +tile.copper_block.name=銅のブロック # +tile.exposed_copper.name=露出した銅 # +tile.weathered_copper.name=風化した銅 # +tile.oxidized_copper.name=酸化した銅 # +tile.waxed_copper.name=磨いた銅のブロック # +tile.waxed_exposed_copper.name=磨いた露出した銅 # +tile.waxed_weathered_copper.name=磨いた風化した銅 # +tile.waxed_oxidized_copper.name=磨いた酸化した銅 # + +tile.cut_copper.name=切り込み入りの銅 # +tile.exposed_cut_copper.name=露出した切り込み入りの銅 # +tile.weathered_cut_copper.name=風化した切り込み入りの銅 # +tile.oxidized_cut_copper.name=酸化した切り込み入りの銅 # +tile.waxed_cut_copper.name=磨いた切り込み入りの銅 # +tile.waxed_exposed_cut_copper.name=磨いた露出した切り込み入りの銅 # +tile.waxed_weathered_cut_copper.name=磨いた風化した切り込み入りの銅 # +tile.waxed_oxidized_cut_copper.name=磨いた酸化した切り込み入りの銅 # + +tile.cut_copper_stairs.name=切り込み入りの銅階段 # +tile.exposed_cut_copper_stairs.name=露出した切り込み入りの銅階段 # +tile.weathered_cut_copper_stairs.name=風化した切り込み入りの銅階段 # +tile.oxidized_cut_copper_stairs.name=酸化した切り込み入りの銅階段 # +tile.waxed_cut_copper_stairs.name=磨いた切り込み入りの銅階段 # +tile.waxed_exposed_cut_copper_stairs.name=磨いた露出した切り込み入りの銅階段 # +tile.waxed_weathered_cut_copper_stairs.name=磨いた風化した切り込み入りの銅階段 # +tile.waxed_oxidized_cut_copper_stairs.name=磨いた酸化した切り込み入りの銅階段 # + +tile.cut_copper_slab.name=切り込み入りの銅ハーフブロック # +tile.exposed_cut_copper_slab.name=露出した切り込み入りの銅ハーフブロック # +tile.weathered_cut_copper_slab.name=風化した切り込み入りの銅ハーフブロック # +tile.oxidized_cut_copper_slab.name=酸化した銅ハーフブロック # +tile.waxed_cut_copper_slab.name=磨いた切り込み入りの銅ハーフブロック # +tile.waxed_exposed_cut_copper_slab.name=磨いた露出した切り込み入りの銅ハーフブロック # +tile.waxed_weathered_cut_copper_slab.name=磨いた風化した切り込み入りの銅ハーフブロック # +tile.waxed_oxidized_cut_copper_slab.name=磨いた酸化した切り込み入りの銅ハーフブロック # +tile.raw_copper_block.name=原銅のブロック # +tile.raw_iron_block.name=原鉄のブロック # +tile.raw_gold_block.name=原金のブロック # +itemGroup.name.copper=銅 # +hudScreen.tooltip.waxOn=磨くオン # +hudScreen.tooltip.waxOff=磨くオフ # +hudScreen.tooltip.scrape=こする # + + + +item.spyglass.name=双眼鏡 # +item.amethyst_shard.name=アメジストの欠片 # +tile.amethyst_block.name=アメジストのブロック # +tile.budding_amethyst.name=新芽のアメジスト # +tile.amethyst_cluster.name=アメジストのかたまり # +tile.large_amethyst_bud.name=大きなアメジストの芽 # +tile.medium_amethyst_bud.name=普通のアメジストの芽 # +tile.small_amethyst_bud.name=小さなアメジストの芽 # +tile.tuff.name=凝灰岩 # +tile.calcite.name=方解石 # +tile.tinted_glass.name=着色ガラス # +tile.smooth_basalt.name=なめらかな玄武岩 # + tipped_arrow.effect.empty=効能付き矢 # tipped_arrow.effect.mundane=効能付き矢 # tipped_arrow.effect.thick=効能付き矢 # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=見えないブロック: # structure_block.include_entities=エンティティを含める: # structure_block.show_bounding_box=構造体の境界線を表示: # structure_block.mirror=反転: # +structure_block.animation_mode=アニメーションモード: # +structure_block.animation_time=アニメーション時間: # +structure_block.animation_time_tip=秒単位 # +structure_block.place_by_none=なし # +structure_block.place_by_layer=レイヤーごとに配置 # +structure_block.place_by_block=ブロックごとに配置 # structure_block.rotation=回転 # structure_block.integrity=完全性: # structure_block.seed=シード値: # @@ -8100,7 +8293,7 @@ structure_block.export=エクスポート # structure_block.corner=コーナー # structure_block.corner.text.1.title=コーナー モード: # structure_block.corner.text.2.paragraph=セーブ モードの [検出] ボタンを押すと、コーナー モードになります。このモードでは、保存する領域を定義できます。保存する構造物と同じ名前のコーナー ブロックのみが検出されます。 # -structure_block.export.disabled_message=Minecraft マーケットプレイスから入手した世界テンプレートはエクスポートできません。 # +structure_block.export.disabled_message=Minecraft マーケットプレイスの世界テンプレートはエクスポートできません。 # structure_block.reset=リセット # structure_block.save=保存 # structure_block.redstone_save_mode=レッドストーン セーブ モード # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=構造物をエクスポート # title.oldgl1=古いビデオカードが検出されました。これにより以下のことが拒否された可能性があります: # title.oldgl2=将来的には OpenGL 2.0 でプレイする必要があります。 # +toolboxMode.text=近日登場 # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=プレフィックス、再度 %s%2$s、%s、%1$s 最後に %s および再度 %1$s! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=Minecraft のすべての機能を trial.tabbed_upsell.server.title=サーバー # trial.tabbed_upsell.server.description=サーバーは、Minecraft へ非常にクリエイティブな遊び方を提供します! 最高のミニゲームをプレイしたり、Minecraft コミュニティに参加したり、新しいフレンドを作ったりしましょう。今すぐ Minecraft の完全版を購入して、サーバーを利用してみましょう! # trial.tabbed_upsell.store.title=ストア # -trial.tabbed_upsell.store.description=ゲーム内ストアの Minecraft マーケットプレイスにアクセスしましょう。新しいスキンでイメージ チェンジしたり、世界を様変わりさせたり、最高のコミュニティー クリエイターが製作した圧巻の新マップを探索したりしましょう!今すぐ完全版を入手しましょう! # +trial.tabbed_upsell.store.description=ゲーム内ストアの Minecraft マーケットプレイスにアクセスしましょう。新しいスキンでイメージ チェンジしたり、世界を様変わりさせたり、最高のコミュニティー クリエイターが製作した圧巻の新マップを探索したりしましょう! 今すぐ完全版を入手しましょう! # trial.tabbed_upsell.creative.title=クリエイティブ # trial.tabbed_upsell.creative.description=Minecraft を購入してクリエイティブモードを楽しみましょう!あらゆる持ち物にアクセスしましょう – Minecraft は想像力しだいで無限の遊び方があります!世界を飛び回ったり、さまざまなものを使って夢のマイホームを建てたりしてもいいし、無限の TNT 火薬で山を木っ端みじんにすることもできます! # trial.tabbed_upsell.addon.title=アドオン # @@ -8635,7 +8830,7 @@ tips.game.53=ビーコンは強力なアイテムで、クラフトにはウィ tips.game.54=イルカを傷付ける人は、人じゃありません! # tips.game.55=ネザースターは爆発で破壊できないことはご存知でしたか? # tips.game.56=上に向かって掘り進んでいるときは、足元にたいまつを置いて落ちてくる砂や砂利を破壊しましょう。 # -tips.game.57=ピグリンたちと物々交換ができます # +tips.game.57=Piglin たちと物々交換ができます # tips.game.58=ハチの巣箱や巣を破壊してハニカムを手に入れ、ビンを使ってハチミツをゲットしましょう。 # tips.game.59=ハチの巣箱や巣の下にたき火を置けば、安心してハチミツを収集できます。ミツバチにきっと感謝されるでしょう。 # tips.game.60=ネザーでリスポーンするには、チャージされたリスポーン アンカーが必要です。 # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s/%2$s # hbui.AchievementsSummary.narratorInProgress=進行中 %1$s # hbui.AchievementsSummary.narratorPercentage=%1$s % の進捗 # hbui.AchievementsSummary.narratorSummary=実績サマリー # +hbui.AchievementsSummary.narratorTextBlock=テキスト ブロック # hbui.AchievementsSummary.narratorTimePlayed=プレイした時間 %1$s 時間 # hbui.AchievementsSummary.percentage=%1$s/%2$s 完了 # hbui.AchievementsSummary.progress=進行中 # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=戻るボタン # hbui.BaseTextField.deselect=選択解除 # hbui.BaseTextField.select=選択 # hbui.Button.button=ボタン # +hbui.CreateNewWorld.advanced.bonusChestDescription=序盤をすすめるアイテムが入ったチェストの近くにスポーンする # +hbui.CreateNewWorld.advanced.bonusChestTitle=ボーナス チェスト # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=エンティティ間で火が広がるようになる # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=火の延焼 # +hbui.CreateNewWorld.advanced.friendlyFireDescription=プレイヤー間でダメージを与える # +hbui.CreateNewWorld.advanced.friendlyFireTitle=味方へのダメージ # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=「力尽きてしまった!」メニューをスキップし、すぐにリスポーンする # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=即時リスポーン # +hbui.CreateNewWorld.advanced.mobLootDescription=モブが倒されるとアイテムを落とす # +hbui.CreateNewWorld.advanced.mobLootTitle=モブのアイテム ドロップ # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=空腹度に基づいて HP が増減する # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=自然回復 # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=スポーン地点を設定していない状態で死んだとき、このブロックの範囲にリスポーンする。最大値 128。 # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=リスポーン範囲 # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=現在の位置を表示する # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=座標を表示 # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=ゲームは、96×96 ブロック半径内の変更をロードし、適用します # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s チャンク # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=シミュレーション距離 # +hbui.CreateNewWorld.advanced.startWithMapDescription=探検に使う空白の地図を持った状態でスポーンする # +hbui.CreateNewWorld.advanced.startWithMapTitle=開始時に地図を所持 # +hbui.CreateNewWorld.advanced.tileDropsDescription=タイルを壊すとブロックをドロップする # +hbui.CreateNewWorld.advanced.tileDropsTitle=タイルからのドロップ # +hbui.CreateNewWorld.advanced.title=詳細設定 # +hbui.CreateNewWorld.advanced.tntExplodesDescription=赤い箱が爆発する # +hbui.CreateNewWorld.advanced.tntExplodesTitle=TNT 火薬の爆発 # +hbui.CreateNewWorld.advanced.worldSeedDescription=特定のシード値やテンプレートに基づいて新しい世界を生成する。世界生成後に変更はできません。 # +hbui.CreateNewWorld.advanced.worldSeedLabel=世界のシード値 # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=数値 # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription=<世界のタイプの説明> # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=フラット # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription=<世界のタイプの説明> # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=無限 # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription=<世界のタイプの説明> # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=限定 # +hbui.CreateNewWorld.advanced.worldTypeTitle=世界のタイプ # hbui.CreateNewWorld.cheats.commandBlocksDescription=コマンドブロックの使用を有効にします # hbui.CreateNewWorld.cheats.commandBlocksTitle=コマンドブロック # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=ゲーム内の時間は常に昼に固定されます # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=昼夜サイクル # hbui.CreateNewWorld.cheats.description=チート設定でゲームをカスタマイズします # hbui.CreateNewWorld.cheats.educationDescription=適切な RAM を備えたデスクトップ デバイス用に最適化されています # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=エンティティのアイテム ドロップ # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=モブと他のエンティティは、殺されたときにアイテムをドロップします # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=エンティティのアイテム ドロップ # hbui.CreateNewWorld.cheats.inventoryDescription=死んだときにインベントリのアイテムをすべて保持します # hbui.CreateNewWorld.cheats.inventoryTitle=インベントリの保持 # hbui.CreateNewWorld.cheats.mobGriefingDescription=特定のモブはあなたの世界に影響を与えることができます # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=チート設定 # hbui.CreateNewWorld.cheats.title=チート # hbui.CreateNewWorld.cheats.weatherDescription=降水と雷雨を有効にします # hbui.CreateNewWorld.cheats.weatherTitle=天候サイクル # +hbui.CreateNewWorld.general.difficultyEasyDescription=敵対的なモブがスポーンしますが、与えるダメージは少なくなります。空腹ゲージが空になると、HP を 5 まで減らします。 # +hbui.CreateNewWorld.general.difficultyEasyLabel=イージー # +hbui.CreateNewWorld.general.difficultyEasyTitle=イージー # +hbui.CreateNewWorld.general.difficultyHardDescription=敵対的なモブがスポーンし、より多くのダメージを与える。空腹ゲージが空になると、プレイヤーの HP はすべてなくなってしまう。 # +hbui.CreateNewWorld.general.difficultyHardLabel=ハード # +hbui.CreateNewWorld.general.difficultyHardTitle=ハード # +hbui.CreateNewWorld.general.difficultyNormalDescription=敵対的なモブがスポーンし、標準的なダメージを与える。空腹ゲージが空になると、プレイヤーの HP をハート半分まで減らす。 # +hbui.CreateNewWorld.general.difficultyNormalLabel=ノーマル # +hbui.CreateNewWorld.general.difficultyNormalTitle=ノーマル # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=敵対的なモブはスポーンせず、中立的なモブのみスポーンする。空腹ゲージが減ることはなく、時間の経過とともに HP が回復する。 # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=ピースフル # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=ピースフル # +hbui.CreateNewWorld.general.difficultyTitle=難易度 # +hbui.CreateNewWorld.general.gameModeCreativeDescription=飛行や探検、建築が自由に行える # +hbui.CreateNewWorld.general.gameModeCreativeLabel=クリエイティブ # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=ビルドやクラフト、狩り、料理をして戦いながら生き残る # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=サバイバル # +hbui.CreateNewWorld.general.gameModeTitle=ゲームモード # +hbui.CreateNewWorld.general.worldNamePlaceholder=世界の名前 # +hbui.CreateNewWorld.general.worldNameTitle=世界の名前 # +hbui.CreateNewWorld.general.worldTypeTitle=世界のタイプ # hbui.CreateNewWorld.title=新しい世界を作成する # +hbui.CreateNewWorldSideMenu.create=作る # +hbui.CreateNewWorldSideMenu.createOnRealm=Realm 上に作成する # +hbui.CreateNewWorldSideMenu.selectTab=選ぶ # hbui.ErrorModal.goBack=戻る # hbui.ErrorModal.goingBack=前の画面に戻る... # hbui.ErrorModal.title=エラーが発生しました # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=メニュー # hbui.MenuButton.toggle=切り替えメニュー # hbui.Modal.close=モーダルを閉じる # hbui.SectionList.groupNarration=グループ%1$s、%2$s/%3$s # +hbui.SideMenu.sideMenuItem.selected=選択中 # hbui.Switch.elementType=切り替え # hbui.Switch.off=オフ # hbui.Switch.on=オン # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=開く # hbui.TabBar.selected=選択中 # hbui.TabBar.selectedTab=%1$s/%2$s # hbui.TabBar.tab=TAB キー # -hbui.TextField.deselect=選択を外す # -hbui.TextField.select=選択 # +hbui.TextField.currentValue=現在の値 # +hbui.TextField.disabled=無効 # +hbui.TextField.empty=未選択 # +hbui.TextField.field=畑 # hbui.Toggle.count=%1$s/%2$s # hbui.Toggle.elementType=選択の切り替え # hbui.Toggle.select=選択 # @@ -8802,7 +9062,7 @@ contentlog.history.title=コンテンツ ログの履歴 # contentlog.history.copyToClipboard=クリップボードにコピー # contentlog.logLocationSectionName=コンテンツ ログの場所: # contentlog.settingsSectionName=コンテンツ ログの設定 # -contentlog.clear_files=古いコンテンツ ログを消す # +contentlog.clear_files=古いログを消す # contentlog.delete.title=古いログファイルを消す? # contentlog.delete.body1=先のログファイルを消すために「削除」を選択してください。 # contentlog.delete.body2=注意: アクティブになっているセッションのログファイルは残ります. # @@ -8833,13 +9093,14 @@ dr.loading=ロード中... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=新たなスキンを選択 # dr.classic_skins.custom_skin_title=スキンのインポート # -dr.classic_skins.custom_skin_description=お使いのデバイスから画像ファイルをインポートして、スキンとして使用できます。この操作によって、デバイスまたはゲーム間での同期は行われません。 # +dr.classic_skins.custom_skin_description=デバイスから画像ファイルをインポートして、スキンとして使用します。これは、デバイスまたはゲーム間で同期されません。「信頼できるスキンのみを許可する」オプションが有効になっている場合、カスタムスキンを使用しているプレイヤーは表示されません。 # dr.classic_skins.custom_skin_section_title=インポート # dr.classic_skins.invalidCustomSkin=それは Minecraft のスキンではありません # dr.classic_skins.owned=購入済み # dr.classic_skins.purchasable=他のパックを入手 # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=作成者: %s # +dr.classic_skins.right_side.author_minecraft=作者: Minecraft # dr.classic_skins.right_side.featured_title=推奨と示されたスキンパック # dr.classic_skins.right_side.limited_usage=使用制限あり # dr.classic_skins.right_side.limited_usage.tooltip=このスキンはここで使用可能ですが、外部では使用できません。 # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=スキンに合った種類のモデルを選んで dr.classic_skins.select_skin.title=スキンの種類 # dr.classic_skins.upsellWithoutStore=このスキンを使用するにはスキン パックの購入が必要ですが、マーケットプレイスに接続できません。 # dr.collect_achievement_item=集める # +dr.equip_piece=装備 # dr.emotes.play_again=もう一度再生 # dr.header.animation=エモート # dr.header.capes=ケープ # @@ -8865,6 +9127,12 @@ dr.zooming=ズーム # dr.header.classic_skins=クラシック スキン # dr.header.creator_piece_list=すべて %s によって作成 # dr.header.customization=キャラクター クリエイター # + +dr.accessibility.header.customization=キャラクター クリエイター タブ 1/4 # +dr.accessibility.header.classic_skins=クラシック スキン タブ 2/4 # +dr.accessibility.header.animation=エモート タブ 3/4 # +dr.accessibility.header.capes=マント タブ 4/4 # + dr.header.featured=おすすめのアイテム # dr.header.previewAppearance=姿のプレビュー # dr.header.colorPicker=カラー ピッカー # @@ -8892,6 +9160,7 @@ dr.right_arm=右腕 # dr.left_leg=左脚 # dr.right_leg=右脚 # dr.none_button_text=なし # +dr.go_to_profile_settings_text=プロファイル設定を開く # dr.default_piece_button_text=デフォルト # dr.categories.body=体 # dr.categories.style=スタイル # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=キャラクターが削除されました # dr.notification.item_selection_failed=アイテムの選択に失敗 # dr.notification.character_failed=キャラクター %s の読み込みに失敗 # dr.notification.character_failed_start=キャラクター %sを読み込むことができませんでした。プロフィールから再読み込みできます。 # +dr.notification.equipped_piece=%s を装備しました # dr.modal.persona_delete_confirm=現在のキャラクターは削除されます # dr.default.alex.bottom=アレックスのズボン # dr.default.alex.hair=アレックスの髪 # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=スティーブの靴 # dr.default.steve.skin=スティーブ # dr.default.steve.top=スティーブのシャツ # dr.emotes.slot=エモート %d # +dr.deep_link_fail.profile=ディープ リンクに失敗しました: プロフィールを読み込めません # +dr.deep_link_fail.dressing_room=ディープ リンクに失敗しました: オファーを開けません # onlinePlay.notRated=チェックされていません # onlinePlay.message=オンラインプレイ中はチャット メッセージやユーザーが生成した未評価のコンテンツが表示される場合があり、一部の年齢層には不適切な場合があります。 # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/秒 ### %1$s is dynamicPackage.download.android.timeRemainingNotification=残り時間%1$s ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=更新ステータス # dynamicPackage.download.android.NotificationChannelDescription=更新の状態と進捗状況を表示する # + +## GameTest content +gameTest.description=ゲームテストとインタラクトします。 # +gameTest.error.unknownCommandMode=不明なコマンド モードが規定されました # +gameTest.error.missingStructure=範囲 %s 内にストラクチャー ブロックが見つかりませんでした # +gameTest.error.cannotFindLookedAtBlock=見ているブロックが見つかりません # +gameTest.error.cannotFindStuctureBlockContainingBlock=対象の pos %s、%s、%sを含むストラクチャー ブロックが見つかりません # +gameTest.error.structureTooBig=ストラクチャーは各軸でブロック %s 個未満でなければなりません # +gameTest.error.repeatCountTooSmall=リピート回数は 0 より大きい値でなければなりません # +gameTest.error.failConditionMet=失敗条件を満たしました # +gameTest.error.timeout=%s ティック内で成功もしくは失敗しませんでした # +gameTest.error.noFinishedSequences=完了したシーケンスはありません # +gameTest.error.flakyTestError=成功数不足: %s 回中 %s。必要な成功数:%s。最大試行回数: %s。 # +gameTest.error.testMissing=名前が '%s' のテストが見つかりませんでした。 # +gameTest.error.structureNotSpawned=テスト用の構造を生成できませんでした # +gameTest.error.flakyFailed=フレイキー テスト %s に失敗しました。試行回数: %s / %s # +gameTest.error.flakyFailedShowSuccesses=、成功数: %s (必要成功回数: %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s 失敗! # +gameTest.error.succeededInInvalidTick=無効なティックで成功しました: 予期数: %s 実際の現在のティック: %s # +gameTest.error.noTestsFound=タグ '%s' のテストが見つかりません # +gameTest.optionalPrefix=(任意) # +gameTest.assert.couldNotSetBlock=setBlock「%s」を実行できませんでした # +gameTest.assert.missingButton=ボタンが必要です # +gameTest.assert.missingLever=レバーが必要です # +gameTest.assert.couldNotSpawnEntity=型「%s」のエンティティを生成できませんでした # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() はモブでのみ動作します # +gameTest.assert.mobWontMove=モブが「%s」を動かせませんでした # +gameTest.assert.expectEntityOfType=必要なエンティティの型は「%s」です # +gameTest.assert.unexpectedDataResult=予期しないエンティティ データの結果です # +gameTest.assert.didNotExpectEntityOfType=エンティティの型「%s」は必要としていません # +gameTest.assert.expectBlock=ブロック「%s」を必要としています # +gameTest.assert.unexpectedBlock=ブロック「%s」は必要としていません # +gameTest.assert.unexpectedBlockState=ブロックは予期されたブロック状態を持っていません # +gameTest.assert.unexpectedBlockStatePrecise=予期しないブロック状態です。必要な状態: %s。受け取った状態: %s # +gameTest.assert.expectItemOfType=必要なアイテム エンティティの型 %s # +gameTest.assert.unexpectedItemOfType=アイテム エンティティの型 %s は必要としていません # +gameTest.assert.wrongEntityItemCount=%s は予期しないアイテム エンティティ数の型です。必要な型: %s。受け取った型: %s。 # +gameTest.assert.noContainerFound=コンテナが見つかりません # +gameTest.assert.expectEmptyContainer=空のコンテナが必要です # +gameTest.assert.expectItemInContainer=コンテナに %s 型のアイテムが含まれていません # +gameTest.assert.missingComponent=エンティティにコンポーネント「%s」が不足しています # +gameTest.assert.hasComponent=エンティティにコンポーネント「%s」があります # +gameTest.assert.missingArmor=エンティティは防具 %s がスロット %s 内に データ %s を持っていません # +gameTest.assert.hasArmor=エンティティは防具 %s がスロット %s 内に データ %s を持っています # +gameTest.assert.unexpectedRedstonePowerLevel=予期しないレッドストーンのパワーレベル。必要なレベル: %s。受け取ったレベル: %s。 # +gameTest.assert.expectWaterLogged=水に沈んだブロックが必要です # +gameTest.assert.unexpectedWaterLogged=水に沈んだブロックを必要としていません # +gameTest.assert.missingExplosionComponent=爆発コンポーネントがないため、エンティティのフューズを設定できません # +gameTest.assert.invalidEntityInstance=無効なエンティティ インスタンス # +gameTest.assert.expectEntityInstance=必要なエンティティ インスタンス # +gameTest.success.runningTests=%s のテストを実行中... # +gameTest.success.relativePosition=%s: %s を基準とした相対位置 ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s 成功! # +gameTest.success.flakyPassedEnough=%s の成功数: %s / %s。 ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=フレイキー テスト %s に成功しました。試行回数: %s 成功数: %s。 ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=タグ '%s' で %s のテストを実行中... # +gameTest.report.testLocation=場所: %s, %s, %s (相対: %s, %s, %s) # +gameTest.report.tickCount=ティック: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=ゲームテストが完了しました! %s 回のテストが実行されました # +gameTest.report.someTestsFailed=%s に必要なテストが失敗しました :( # +gameTest.report.allRequiredTestsPassed=すべての必要なテストが成功しました :) # +gameTest.report.optionalFailures=%s の任意テストに失敗しました # +gameTest.report.bookTitle=ゲーム テスト レポート ### A book with this title is placed next to each test with the test results inside diff --git a/texts/ko_KR.lang b/texts/ko_KR.lang index 947f5f43..998da733 100644 --- a/texts/ko_KR.lang +++ b/texts/ko_KR.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=채팅 화면 # accessibility.screenName.chatSettings=채팅 설정 화면 # accessibility.screenName.createNew=새로운 화면 만들기 # accessibility.screenName.createWorld=월드 설정 화면 만들기 # -accessibility.screenName.editCharacter=캐릭터 화면 편집 # +accessibility.screenName.editCharacter=캐릭터 만들기 # accessibility.screenName.editWorldSettings=월드 설정 화면 편집 # accessibility.screenName.error=화면 오류 # accessibility.screenName.howToPlay=플레이 방법: 화면 # @@ -453,6 +453,7 @@ book.signButton=서명 # book.titleHere=[제목을 입력해주세요] # build.tooHigh=건물의 높이 제한은 %s블록입니다 # +build.tooLow=건물의 최소 높이는 %s 블록입니다 # chalkboardScreen.header=텍스트 편집 # chalkboardScreen.locked=잠김 # @@ -742,6 +743,16 @@ commands.deop.description=플레이어의 운영자 상태를 해지합니다. # commands.deop.failed=운영자 상태 해지 실패(권한 수준이 너무 높습니다): %s # commands.deop.success=관리자 권한 취소됨: %s # commands.deop.message=권한이 회수되었습니다. # +commands.dialogue.description=플레이어에 대한 NPC 대화를 엽니다. # +commands.dialogue.changeFailed=NPC의 장면을 변경하지 못했습니다. # +commands.dialogue.changeSuccess=대화로 전반적인 NPC의 장면을 성공적으로 변경했습니다. # +commands.dialogue.changePerPlayerSuccess=대화로 %1$s만을 위한 NPC 텍스트를 성공적으로 변경했습니다. # +commands.dialogue.invalidScene=잘못된 장면이 참조되었습니다. # +commands.dialogue.noNpcComponent=선택한 액터는 NPC 구성 요소가 없습니다. # +commands.dialogue.npcNotFound=NPC를 찾지 못했습니다. # +commands.dialogue.npcNotInRange=NPC를 찾았지만 수신 플레이어 %1$s의 똑딱 범위에 있지 않습니다. # +commands.dialogue.success=%1$s에 대화를 전송했습니다. # +commands.dialogue.tooManyNPCs=선택기가 모호하여 너무 많은 NPC가 선택되었습니다. NPC를 하나만 선택하세요. # commands.difficulty.description=난이도를 설정합니다. # commands.difficulty.usage=/difficulty # commands.difficulty.success=게임 난이도가 %1$s(으)로 설정되었습니다 # @@ -878,6 +889,7 @@ commands.immutableworld.description=월드 변경 불가 상태를 설정합니 commands.immutableworld.info=immutableworld = %s # commands.kick.description=플레이어를 서버에서 추방합니다. # commands.kick.description.edu=게임에서 모든 플레이어를 제거합니다. # +commands.kick.no.player=추방하려는 플레이어의 이름을 알려주세요. # commands.kick.not.found=%1$s님을 찾을 수 없습니다 # commands.kick.not.yourself=본인 자신은 게임에서 제거할 수 없습니다. # commands.kick.success=%1$s님을 게임에서 추방했습니다 # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=시간은 양수만 허용됩니다. # commands.schedule.description=영역이 로드된 후 또는 일정 시간 후에 실행될 작업을 예약합니다. # commands.schedule.functionQueued=함수가 대기열에 추가되었으며 지정된 영역이 완전히 로드되면 실행됩니다. # commands.schedule.functionRan=%2$s함수에서 %1$d함수 항목을 성공적으로 실행했습니다. # +commands.schedule.invalidOrigin=이 함수를 실행하는 데 필요한 원본이 유효하지 않습니다. # commands.schedule.name.empty=적용 영역 이름은 비어 있을 수 없습니다. # commands.schedule.too.many.areas=%s 이름으로 두 개 이상의 적용 영역이 발견되었습니다. 단일 영역을 사용하세요. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(현재 플레이어 수 기준) # commands.setworldspawn.description=월드 생성을 설정합니다. # commands.setworldspawn.success=설정된 월드 생성 지점은 (%1$d, %2$d, %3$d)입니다 # commands.setworldspawn.wrongDimension=해당 차원에서는 월드 생성을 설정할 수 없습니다 # +commands.setworldspawn.notAllowedInLegacyWorlds=기존 월드에서는 월드 생성을 설정할 수 없습니다. # commands.spawnpoint.success.single=설정된 %1$s 생성 지점은 (%2$d, %3$d, %4$d)입니다 # commands.spawnpoint.description=플레이어의 생성 위치를 설정합니다. # commands.spawnpoint.success.multiple.specific=설정된 %1$s 생성 지점은 (%2$d, %3$d, %4$d)입니다 # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=교육 에디션 # createWorldScreen.entitiesdroploot=엔티티 사망 시 전리품 생성 # createWorldScreen.commandblocksenabled=커맨드 블록 켜짐 # createWorldScreen.experimentalgameplay=실험 # +createWorldScreen.experimentalgameplayinfo=§7개발 중인 기능을 시험해 보세요. 월드 생성 후 끌 수 없습니다. # createWorldScreen.experimentalbiomes=사용자 정의 바이옴 생성 # +createWorldScreen.experimentalCreatorFeatures=예정된 크리에이터 기능 # createWorldScreen.experimentalmodding=추가 모딩 역량 # +createWorldScreen.cavesandcliffs=동굴과 절벽 # +createWorldScreen.cavesandcliffsinternal=동굴과 절벽(내부) # createWorldScreen.experimentalholiday=홀리데이 크리에이터 기능 # +createWorldScreen.experimentalGameTest=게임테스트 프레임워크 활성화 # createWorldScreen.worldPreferences=월드 환경 설정 # createWorldScreen.startWithMap=맵 시작 # createWorldScreen.defaultName=내 월드 # @@ -1910,8 +1929,8 @@ networkWorld.no_joinable_friends_label=현재 Minecraft를 플레이 중인 친 networkWorld.check_internet_connection=죄송합니다. 친구의 월드를 발견할 수 없습니다. 인터넷 연결을 확인해보셨나요? # networkWorld.connect_to_xbl=Microsoft 계정에 로그인하고 친구와 함께 플레이하세요. # networkWorld.memberOfTooManyRealms=Realm의 멤버 제한에 도달했습니다. # -networkWorld.multiplayerPrivilegesBlocked=Microsoft 계정 설정 방식 때문에 온라인 멀티플레이어 게임을 플레이할 수 없습니다. 온라인 안전 설정에서의 멀티 플레이 허용 여부를 확인하세요. aka.ms/MCMultiplayerHelp 에서 해당 설정 변경에 대한 지침을 참조하세요. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Microsoft 계정 설정 방식 때문에 온라인 멀티플레이어 게임을 플레이할 수 없습니다. 온라인 안전 설정에서의 멀티 플레이 허용 여부와 Xbox Live 골드 정기 서비스 활성화 여부를 확인하세요. aka.ms/MCMultiplayerHelp 에서 해당 설정 변경에 대한 지침을 참조하세요. # +networkWorld.multiplayerPrivilegesBlocked=Microsoft 계정 설정 방식 때문에 온라인 멀티 플레이 게임을 플레이할 수 없습니다. 온라인 안전 설정에서의 멀티 플레이 허용 여부를 확인하세요. aka.ms/MCMultiplayerHelp 에서 해당 설정 변경에 대한 지침을 참조하세요. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Microsoft 계정 설정 방식 때문에 온라인 멀티플레이어 게임을 플레이할 수 없습니다. 온라인 안전 설정에서 멀티 플레이 및 클럽 허용 여부와 Xbox Live Gold 정기 서비스 사용 중 여부를 확인하세요. aka.ms/MCMultiplayerHelp 에서 해당 설정 변경에 대한 지침을 참조하세요. # networkWorld.versionOutOfDate=최신 버전이 아니어서 온라인 멀티 플레이를 할 수 없습니다. 온라인 기능을 이용하려면 최신 버전을 설치하세요. # networkWorld.more_servers=다른 서버 # networkWorld.thirdparty.connect=연결 대상: '%s' # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Realm 초대 링크를 받은 경우 코드를 networkWorld.highPingWarning.title=서버 접속? # networkWorld.highPingWarning.line1=현재 선택한 서버와 강한 연결 상태가 아닙니다. 사용자의 경험에 영향을 줄 수 있습니다. # networkWorld.highPingWarning.line2=그래도 이 서버에 접속하시겠습니까? # +networkWorld.view_offers=제안 보기 # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=지금 플레이하기 # thirdPartyWorld.loadingServers=서버 정보를 가져오고 있습니다. 잠시만 기다려주세요... # thirdPartyWorld.loadingFeaturedServers=서버를 가져오는 중... # +realmsSlotsScreen.description=Realms 서버에 업로드할 월드를 최대 3개 선택하세요. 활성화하거나 편집할 월드를 선택하세요! # +realmsSlotsScreen.new=새로운 월드 # +realmsSlotsScreen.readyToPlay=플레이 준비 # +realmsSlotsScreen.editRealm=Realm 관리 # +realmsSlotsScreen.editWorld=월드 편집 # +realmsSlotsScreen.activateWorld=월드 활성화 # +realmsSlotsScreen.gamesettings=게임 설정 # +realmsSlotsScreen.chooseSlot=슬롯 선택 # +realmsSlotsScreen.activateWarning=이 월드를 편집하거나 활성화하면 모든 활동 중인 플레이어를 추방하게 됩니다. 다시 접속할 수 있으니 걱정하지 마세요. # +realmsSlotsScreen.celebrationMap=Realms 기념행사 지도 # + realmsSettingsScreen.playerCountLabel=크기 # realmsSettingsScreen.forceResourcePackFail=포스 리소스 팩 가격 설정 실패 # realmsSettingsScreen.failedUploadPack=팩 불러오기 실패 %s # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Realm 닫기 # realmsSettingsScreen.playRealmButton=플레이 # realmsSettingsScreen.playDisabledRealmButton=Realm 닫힘 # realmsSettingsScreen.playExpiredRealmButton=Realm 만료됨 # +realmsSettingsScreen.selectorSectionLabel.manage="%s" 관리 # realmsSettingsScreen.selectorSectionLabel="%s" 편집 # realmsSettingsScreen.selectorSectionLabelRealm=Realm 갱신 # realmsSettingsScreen.worldSectionTitle=월드 # -realmsSettingsScreen.gameSectionTitle=게임 # +realmsSettingsScreen.gameSectionTitle=게임 설정 # realmsSettingsScreen.playersSectionTitle=플레이어 # realmsSettingsScreen.membersSectionTitle=멤버 # realmsSettingsScreen.subscriptionSectionTitle=가입 # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Realm 이름 # realmsSettingsScreen.realmNameEditPlaceholder=Realm 이름 입력 # realmsSettingsScreen.realmDescriptionEditPlaceholder=Realm 설명 입력 # realmsSettingsScreen.replaceLoadingText=백업본으로 Realm을 교체합니다. # +realmsSettingsScreen.replaceWorldButton=월드 교체 # realmsSettingsScreen.resetWorldButton=월드 초기화 # realmsSettingsScreen.downloadWorldButton=월드 다운로드 # realmsSettingsScreen.downloadWorldNameCopy=%s - 사본 # -realmsSettingsScreen.uploadWorldButton=월드 교체 # +realmsSettingsScreen.uploadWorldButton=월드 업로드 # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=게임 모드 # realmsSettingsScreen.survivalRadioButton=서바이벌 # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Realm을 초기화하지 못했습니다. realmsSettingsScreen.realmOpenError=Realm을 열지 못했습니다. # realmsSettingsScreen.realmCloseError=Realm을 닫지 못했습니다. # realmsSettingsScreen.reset=초기화 # -realmsSettingsScreen.resetRealm=이렇게 하면 월드를 완전히 삭제하고 새 월드를 만듭니다. 계속 진행하시겠습니까? # +realmsSettingsScreen.resetRealm=이렇게 슬롯에서 현재 월드를 제거하고 새로운 월드로 교체할 수 있습니다. Realms 회원은 새로운 월드에 접속할 수 있습니다. "취소"를 선택해 현재 월드의 사본을 다운로드하여 데이터 손실을 방지하거나 "확인"을 선택해 계속 진행하여 월드를 교체할 수 있습니다. # realmsSettingsScreen.confirmReset=삭제 및 초기화하시겠습니까? # +realmsSettingsScreen.confirmReplace=월드를 교체할까요? # realmsSettingsScreen.closeRealmTitle=Realm을 닫으시겠습니까? # realmsSettingsScreen.closeRealmMessage=Realm을 닫으면 해당 Realm이 폐쇄되며, 그 안에 있는 모든 플레이어들의 연결이 끊어집니다. 정말 닫으시겠습니까? # realmsSettingsScreen.LoadingSubscription=멤버십 불러오는 중... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=모든 가능한 적용 사항: # realmsSettingsScreen.dev_no_matching_version_message='%s'에 일치하는 항목 없음 # realmsSettingsScreen.dev_prev_page_label=이전 # realmsSettingsScreen.dev_next_page_label=다음 # -realmsSettingsScreen.uploadConfirmationMessage=이렇게 하면 현재 월드는 Realm에서 제거되며 새로운 월드로 대체합니다. Realm 멤버들은 더 이상 현재 월드에 접속할 수 없게 됩니다. 계속하시겠습니까? # +realmsSettingsScreen.uploadConfirmationMessage=이렇게 Realm의 활성화 슬롯에서 현재 월드를 제거하고 새로운 월드로 교체할 수 있습니다. Realms 회원은 새로운 월드에 접속할 수 있습니다. "취소"를 선택해 현재 월드의 사본을 다운로드하여 데이터 손실을 방지하거나 "확인"을 선택해 계속 진행하여 월드를 교체할 수 있습니다. # realmsSettingsScreen.uploadConfirmationTitle=월드를 교체할까요? # realmsSettingsScreen.allowlist_invite=초대 # realmsSettingsScreen.searchBox=검색 중... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=장치의 구매 내역을 이 Microso xbl.syncIAP.confirmSync.prompt.title=%s에 동기화할까요? # xbl.syncIAP.confirmSync.prompt.description.line1=앱 스토어 구매 내용을 %s 계정에 동기화하시겠습니까? # -xbl.syncIAP.confirmSync.prompt.description.line2=Minecraft 마켓플레이스 외부에서 구매했던 팩만 동기화할 수 있습니다. 이 장치를 사용하는 누구든 계속 이용할 수 있습니다. # +xbl.syncIAP.confirmSync.prompt.description.line2=Minecraft 마켓플레이스 외부에서 구매했던 팩은 한 번만 동기화할 수 있습니다. 이 장치를 사용하는 누구든 계속 이용할 수 있습니다. # xbl.syncIAP.confirmSync.prompt.yes=예, 구매 내용을 동기화합니다. # -xbl.transferEntitlements.error.title=계정 오류 # -xbl.transferEntitlements.error.body.button=계정에 오류가 발생했습니다. 오류가 해결될 때까지 마켓플레이스를 이용하실 수 없습니다. 이 오류가 며칠 동안 지속된다면 도움말 버튼을 이용해 고객 지원에 연락하세요. # -xbl.transferEntitlements.error.body.nobutton=계정에 오류가 발생했습니다. 오류가 해결될 때까지 마켓플레이스를 이용하실 수 없습니다. 이 오류가 며칠 동안 지속된다면 고객 지원에 연락하세요. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=오류 목록: # -xbl.transferEntitlements.error.error1=오류 번호 # -xbl.transferEntitlements.error.error2=ID 번호 # +xbl.marketplace.account.error.body.nobutton=계정에 오류가 발생했습니다. 오류가 해결될 때까지 마켓플레이스를 이용하실 수 없습니다. 이 오류가 며칠 동안 지속된다면 고객 지원에 연락하세요. # playfab.account.banned.title=차단됨 # playfab.account.banned.body=귀하는 Minecraft에서 금지 조치가 되어 자신의 월드에서 플레이를 할 수 없고(특정 플랫폼의 경우), 서버에서 플레이를 할 수 없고, Realm에 참여할 수 없고, 멀티플레이 게임을 주최하거나 참여할 수 없고, 마켓플레이스를 이용할 수 없습니다. Realm 정기 서비스에 지불을 하고 있으시다면 구매 스토어를 통해 구독을 취소하셔야 합니다. # @@ -2131,7 +2159,7 @@ date.formatted=%s %d %d # dayOneExperience.carousel.title=새로운 Minecraft에 어서 오세요! # dayOneExperience.carousel.welcome_text=이 새 버전의 Minecraft에는 새롭고 흥미진진한 콘텐츠가 가득합니다. 마켓플레이스를 살펴보고, Realm을 만들고, 크로스 플랫폼 친구들과 함께 온라인으로 플레이하세요! # -dayOneExperience.carousel.marketplace=Minecraft 마켓플레이스는 다양한 제작자들이 선보이는 새로운 스킨 팩과 텍스처 팩, 매시업 팩을 만날 수 있는 곳입니다. # +dayOneExperience.carousel.marketplace=Minecraft 마켓플레이스는 다양한 제작자들이 선보이는 새로운 스킨 팩, 텍스처 팩, 월드 팩과 매시업 팩을 만날 수 있는 곳입니다. # dayOneExperience.carousel.cross_platform=크로스 플랫폼 플레이를 통해 다른 플랫폼의 플레이어와 연결할 수 있습니다. Microsoft 계정으로 로그인하여 모든 Minecraft 친구들과 함께 플레이하세요! # dayOneExperience.carousel.realms=Realms은 여러분과 친구들을 위해 저희가 운영하는 서버입니다. 소유자가 접속하지 않아도 언제나 온라인으로 유지되는 Minecraft 월드를 간직하세요. # dayOneExperience.carousel.villager=새로운 Minecraft는 새로운 기능, 몹, 아이템, 블록 등등 앞으로의 업데이트를 받을 수 있는 유일한 곳입니다! # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s(이)가 %2$s에게 구타당했습니다 # death.attack.thrown.item=%2$s(이)가 %3$s(을)를 사용하여 %1$s(을)를 구타했습니다 # death.attack.trident=%1$s 님이 %2$s 님에게 찔려 죽었습니다 # death.attack.wither=%1$s이(가) 위더 때문에 사망했습니다 # +death.attack.freeze=%1$s(이)가 동사했습니다 # +death.attack.stalactite=%1$s 이(가) 떨어지는 종유석에 사망했습니다 # +death.attack.stalagmite=%1$s 이(가) 석순에 찔려서 사망했습니다 # death.fell.accident.generic=%1$s(이)가 높은 곳에서 떨어졌습니다 # death.fell.accident.ladder=%1$s(이)가 사다리에서 떨어졌습니다 # death.fell.accident.vines=%1$s(이)가 덩굴에서 떨어졌습니다 # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=충성심 # enchantment.tridentRiptide=거친 해류 # enchantment.tridentImpaling=찌르기 # - entity.area_effect_cloud.name=광역 효과 연기 # entity.armor_stand.name=갑옷 거치대 # entity.arrow.name=화살 # @@ -2446,6 +2476,7 @@ entity.chicken.name=닭 # entity.cow.name=소 # entity.creeper.name=크리퍼 # entity.dolphin.name=돌고래 # +entity.goat.name=염소 # entity.panda.name=판다 # entity.donkey.name=당나귀 # entity.dragon_fireball.name=드래곤 화염구 # @@ -2470,10 +2501,12 @@ entity.cod.name=대구 # entity.pufferfish.name=복어 # entity.salmon.name=연어 # entity.tropicalfish.name=열대어 # +entity.axolotl.name=아홀로틀 # entity.ghast.name=가스트 # +entity.glow_squid.name=발광 오징어 # entity.piglin_brute.name=피글린 브루테 # entity.guardian.name=가디언 # -entity.hoglin.name=Hoglin # +entity.hoglin.name=호글린 # entity.horse.name=말 # entity.husk.name=허스크 # entity.ravager.name=파괴수 # @@ -3581,7 +3614,7 @@ howtoplay.theEnd.text.5=한 번에 성공하지 못한 경우 네 개의 엔더 howtoplay.theStore=마켓플레이스 # howtoplay.theStore.title=플레이 방법: 마켓플레이스 # -howtoplay.theStore.text.1=Minecraft 마켓플레이스는 다양한 제작자들이 선보이는 새로운 스킨 팩과 텍스처 팩, 매시업 팩을 만날 수 있는 곳입니다. # +howtoplay.theStore.text.1=Minecraft 마켓플레이스는 다양한 제작자들이 선보이는 새로운 스킨 팩, 텍스처 팩, 월드 팩과 매시업 팩을 만날 수 있는 곳입니다. # howtoplay.theStore.header.1=콘텐츠 둘러보기 # howtoplay.theStore.text.2=새로운 스킨으로 분위기를 전환해보세요! # howtoplay.theStore.text.3=새로운 맵을 확인하고 과제를 잠금 해제하면 계속 새로운 게임을 플레이할 수 있습니다. # @@ -3689,6 +3722,13 @@ inventory.binSlot=아이템 파괴 # item.air.name=공기 # item.apple.name=사과 # +item.axolotlAdultBodySingle.name=다 자란 %1$s 아홀로틀 # +item.axolotlBabyBodySingle.name=아기 %1$s 아홀로틀 # +item.axolotlColorLucy.name=백변증 # +item.axolotlColorCyan.name=청록색 # +item.axolotlColorGold.name=금색 # +item.axolotlColorWild.name=갈색 # +item.axolotlColorBlue.name=파란색 # item.golden_apple.name=황금 사과 # item.appleEnchanted.name=효과부여 사과 # item.armor_stand.name=갑옷 거치대 # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=연어 양동이 # item.bucketTropical.name=열대어 양동이 # item.bucketPuffer.name=복어 양동이 # item.bucketCustomFish.name=다음 물고기로 가득찬 양동이: # +item.bucketAxolotl.name=아홀로틀 양동이 # item.tropicalColorWhite.name=흰색 # item.tropicalColorOrange.name=주황색 # item.tropicalColorMagenta.name=자홍색 # @@ -4516,6 +4557,8 @@ item.dye.silver.name=밝은 회색 염료 # item.dye.white.name=뼛가루 # item.dye.white_new.name=흰색 염료 # item.dye.yellow.name=노란색 염료 # +item.glow_ink_sac.name=발광 먹물 주머니 # +item.glow_frame.name=발광 아이템 액자 # item.egg.name=달걀 # item.elytra.name=딱지날개 # item.emerald.name=에메랄드 # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=화로 광물 수레 # item.hopper_minecart.name=호퍼 광물 수레 # item.tnt_minecart.name=TNT 광물 수레 # item.spawn_egg.entity.agent.name=Agent 생성 # +item.spawn_egg.entity.axolotl.name=아홀로틀 생성 # item.spawn_egg.entity.bee.name=벌 생성 # -item.spawn_egg.entity.hoglin.name=Hoglin 생성 # +item.spawn_egg.entity.hoglin.name=호글린 생성 # item.spawn_egg.entity.cat.name=고양이 생성 # item.spawn_egg.entity.chicken.name=닭 생성 # item.spawn_egg.entity.cow.name=소 생성 # item.spawn_egg.entity.cod.name=대구 생성 # +item.spawn_egg.entity.goat.name=염소 생성 # item.spawn_egg.entity.pufferfish.name=복어 생성 # item.spawn_egg.entity.salmon.name=연어 생성 # item.spawn_egg.entity.tropicalfish.name=열대어 생성 # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=주민 생성 # item.spawn_egg.entity.vindicator.name=변명자 생성 # item.spawn_egg.entity.mooshroom.name=버섯소 생성 # item.spawn_egg.entity.squid.name=오징어 생성 # +item.spawn_egg.entity.glow_squid.name=발광 오징어 생성 # item.spawn_egg.entity.rabbit.name=토끼 생성 # item.spawn_egg.entity.bat.name=박쥐 생성 # item.spawn_egg.entity.ravager.name=파괴수 생성 # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=코 # item.banner_pattern.skull=해골 모양 # item.banner_pattern.thing=Mojang 로고 # item.banner_pattern.vines=톱니 테두리 # +item.bucketPowderSnow.name=눈가루 양동이 # itemGroup.search=아이템 검색 # itemGroup.name.planks=판자 # @@ -5141,9 +5188,9 @@ keyboard.keyName.pgUp.short=PgUp # keyboard.keyName.end.short=END # keyboard.keyName.home.short=HOME # keyboard.keyName.left.short=LEFT # -keyboard.keyName.up.short=UP # -keyboard.keyName.right.short=RIGHT # -keyboard.keyName.down.short=DOWN # +keyboard.keyName.up.short=위로 # +keyboard.keyName.right.short=오른쪽 # +keyboard.keyName.down.short=아래로 # keyboard.keyName.insert.short=INS # keyboard.keyName.delete.short=DEL # keyboard.keyName.numpad0.short=N0 # @@ -5264,6 +5311,7 @@ menu.start=시작 # menu.switchingLevel=월드 전환 중... # menu.makingBackup=백업 만드는 중... # menu.saving=저장 중... # +menu.toolboxMode=도구상자 모드 # merchant.deprecated=잠금을 해제하려면 다른 물건을 거래하세요! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=이 항목은 잠겨 있으며 드롭할 수 없습니 notification.lock.noRemove=이 항목은 잠겨 있으며 인벤토리에서 제거할 수 없습니다. # npcscreen.action.buttonmode=버튼 모드 # +npcscreen.action.onEnter=입장 시 # +npcscreen.action.onExit=퇴장 시 # npcscreen.action.buttonname=버튼 이름 # npcscreen.action.command.placeholder=명령을 입력하세요... # npcscreen.action.command.title=명령 # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=구매하지 않고 Reaml 생성 # options.dev_flushOrphanedRealmsPurchases=모든 싱글 Realms 구매 제거 # options.dev_enableMixerInteractive=Mixer 방송 명령어 사용 설정 # options.dev_storeOfferQueryRequiresXbl=스토어 제품 XBL이 필요합니다. # -options.dev_clearPurchaseInventory=코인 및 자격 초기화 # options.dev_renderBoundingBox=바운딩 박스 랜더링 # options.dev_renderPaths=패스 랜더링 # options.dev_renderGoalState=목표 상태 렌더링 # @@ -5581,6 +5630,7 @@ options.fboEnable=FBOs 활성화 # options.forceUnicodeFont=강제로 유니코드 글꼴 사용하기 # options.fov=시야 범위 # options.fov.toggle=게임 플레이에 따른 FOV 변경 허용 # +options.licenses=라이선스 # options.licensed_content=라이선스 있는 콘텐츠 # options.font_license=글꼴 라이센스 # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=숨김 # options.hidehud=HUD 숨기기 # options.hidehand=손 숨기기 # options.classic_box_selection=외곽선 선택 # +options.creator=제작자 # +options.creatorTitle=제작자 설정 # options.vr_classic_box_selection=외곽선 선택 # options.hidegamepadcursor=컨트롤러 커서 숨기기 # options.hidegui=GUI 숨기기 # @@ -5731,6 +5783,7 @@ options.screenPositionY=수직 화면 배치 # options.sensitivity=감도 # options.sensitivity.max=겁나 빠름!!! # options.sensitivity.min=하~품... # +options.spyglassdampen=망원경 감도 # options.multiplayergame=멀티플레이 게임 # options.servervisible=LAN 플레이어 검색 가능 # options.ShowComfortSelectScreen=간편 선택 화면 표시 # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Xbox Live 플레이어 검색 가능 # options.xboxLiveAccountSettings=Microsoft 계정 설정 # options.xboxLiveSignedIn=Microsoft 계정으로 로그인함 # options.xboxLiveSignedOut=Microsoft 계정에서 로그아웃함 # -options.xboxLive.privacyControl=초대 보낼 수 있는 사람 관리 # +options.xboxLive.privacyControl=개인 정보 보호 및 온라인 안전 # +options.realms.checkInvites=Realms 멤버십 초대 관리 # options.skinCustomisation=사용자 지정 스킨... # options.skinCustomisation.title=사용자 지정 스킨 # options.skin.change=스킨 변경 # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=3인칭 전방 # options.title=설정 # options.toggle=전환 # options.renderclouds=구름 렌더링 # +options.toolboxMode=도구상자 모드 # options.toggleCrouch=웅크리기 전환 # options.touch=터치 # options.touchSettings=터치 설정 # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=사용하고 계신 스킨은 크 options.skinsMultiplayerDisabled=사용하고 계신 스킨은 크로스 플랫폼 멀티 플레이에서 사용할 수 없습니다. # options.content.noRealms=월드를 수정할까요? # options.content.noRealms.message=이 월드는 크로스 플랫폼 멀티 플레이에서 사용할 수 없는 리소스 팩 또는 템플릿을 사용합니다. # +options.experimentalWorldLoad=실험 월드를 불러올까요? # +options.experimentalWorldLoad.message=이 월드는 아직 개발 중인 기능을 사용합니다. 언제든지 충돌, 중단 또는 작업을 중지할 수 있습니다. # +options.activateExperimentalGameplay.message=조심하세요! 실험을 켜고 월드의 사본을 만들려고 합니다. 이 새로운 월드는 충돌, 중단되거나 향후 업데이트와 호환되지 않을 수 있습니다. # options.activateExperimentalGameplay=실험적 게임 플레이를 활성화하시겠어요? # -options.activateExperimentalGameplay.message=베타 기능을 활성화합니다. 실험적 게임 플레이 때문에 월드가 고장날 수 있습니다. 계속하면 이 기능이 켜져 있는 [EX]로 시작하는 월드의 사본을 만듭니다. # -options.activateExperimentalGameplayCreate.message=베타 기능을 활성화합니다. 실험적 게임 플레이는 불안정할 수 있습니다. # +options.activateExperimentalGameplay.activate=실험 활성화 # +options.activateExperimentalGameplayCreate.message=조심하세요! 아직 개발 중인 기능을 활성화하고 있습니다. 월드가 충돌, 중단되거나 향후 업데이트와 호환되지 않을 수 있습니다. # options.activateFancyBubbles=화려한 거품을 활성화하시겠어요? # options.activateFancyBubblesCreate.message=화려한 거품을 활성화합니다. 일부 기기에서는 화려한 거품 때문에 성능이 저하될 수 있습니다. # +options.activateToolboxModeCreate.message=월드를 편집하기 위한 강력한 도구를 추가합니다. 마우스와 키보드가 있는 장치에서 숙련된 제작자용입니다. # +options.activateToolboxModeCreate.messageWithMouse=월드를 편집하기 위한 강력한 도구를 추가합니다. 숙련된 제작자용입니다. # options.unlockTemplateWorldOptions=제작자 설정을 삭제하시겠습니까? # options.unlockTemplateWorldOptions.message=이 설정을 잠금 해제하면 템플릿 제작자가 의도한 경험이 손상될 수 있습니다. 계속하면 본래의 환경으로 돌아갈 수 없습니다. # options.unlockTemplateWorldOptions.initiate=템플릿 월드 옵션 잠금 해제 # @@ -5904,6 +5964,7 @@ options.enableEducation=교육 에디션을 활성화할까요? # options.enableEducation.message=교육 에디션 화학 기능을 활성화합니다. 교육적 게임 플레이 때문에 월드에 문제가 발생할 수 있습니다. 계속하면 이 기능이 켜져 있는 [EX]로 시작하는 월드의 사본을 만듭니다. # options.enableEducationCreate.message=교육 에디션 화학 기능을 활성화합니다. 월드를 생성한 후에는 이 기능을 비활성화할 수 없습니다. 이 기능은 보통에서 높은 메모리 사양을 가진 데스크톱 기기에 최적화되어 있습니다. # options.goBack=돌아가기 # +options.loadWorldAnyway=그래도 월드 불러오기 # options.managePrivacy=개인정보 설정을 관리하려면 웹 브라우저에서 https://account.xbox.com/Settings를 방문하세요. # options.unlink_msa.button=Microsoft 계정 연결 해제 # options.unlink_msa.confirm.title=Microsoft 계정의 연결을 해제하시겠습니까? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=모든 Realm이 업데이트되었습니다. Real playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=추가 정보 # playscreen.realmsCompatibilityFailure=지금은 Realm에 연결할 수 없습니다. 곧 다시 시도하겠습니다. # +playscreen.realmsSignIn=오늘 Realms에서 플레이하려면 로그인하세요! # +playscreen.realmsSignInFriends=오늘 친구의 Realms를 보려면 로그인하세요! # playscreen.worlds=월드 # playscreen.dontSeeLegacyWorlds=월드를 찾을 수 없으신가요? # playscreen.syncLegacyWorlds=기존 월드 동기화하기 # @@ -6249,6 +6312,7 @@ potion.wither=위더 # potion.wither.postfix=부패 포션 # profileScreen.header=프로필 # +profileScreen.reload=새로고침 # profileScreen.manage_button_text=캐릭터 편집 # profileScreen.manage_button_create_text=캐릭터 생성 # profileScreen.delete_button=캐릭터 삭제 # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=고급 월드 설정... # selectWorld.newWorld=새로운 월드 # selectWorld.newWorld.copyOf=%s의 복사본 # selectWorld.newWorld.educationCopyOf=[교육] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=실험 # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realms 출시 예정! # selectWorld.realmsBeta=Realms 베타 # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=자세한 정보 # selectWorld.recreate=다시 만들기 # selectWorld.rename=이름 바꾸기 # @@ -6809,11 +6874,18 @@ store.allStores=모든 상점 # store.menu.home=홈 # store.itemDetail.back=세부정보 # store.coin.bonus=보너스! # +store.disabledOnBeta=이 기능은 현재 베타에서 비활성화되어 있습니다. # + +store.giftPromo.day=%s 일 ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=신청 완료 # +store.promo.title=여름 기념 # +store.promo.incompatible=이 세상은 이 장치와 호환되지 않습니다. 지원되는 장치에서 신청하세요. # +store.promo.details=세부 정보 보기 # +store.promo.view=캐릭터 만들기에서 보기 # store.realmsPlus=Realms Plus # store.realmsPlus.content=콘텐츠 # store.realmsPlus.faq=질문과 답변 # -store.realmsPlus.buyFor=지금 구독 - %s ### Maximum 25 characters store.realmsPlus.buyNow=지금 구독 ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=지금 구독 - 매월 %s # store.realmsPlus.buyNowTrialPerMonth=체험판 시작 ### Maximum 25 characters @@ -6841,14 +6913,14 @@ store.realmsPlus.consumable.withoutTrial=Realm과 150개 이상의 마켓플레 store.realmsPlus.landing.header=구독 포함 내용: # store.realmsPlus.landing.headerTrial=체험판 무료 30일, 이후 매월 %s # -store.realmsPlus.landing.info1.line1=- 나만의 개인 Realm 서버 - 친구들과 함께 언제든 온라인으로 이용할 수 있는 영구적 월드! # -store.realmsPlus.landing.info1.line2=- 친구들이 귀하의 Realm을 무료로 플레이! # -store.realmsPlus.landing.info1.line3=- 콘솔, 모바일, PC, 기타 Minecraft 마켓플레이스가 있는 모든 기기에서 이용 가능 # +store.realmsPlus.landing.info1.line1=나만의 개인 Realm 서버 - 친구들과 함께 언제든 온라인으로 이용할 수 있는 영구적 월드! # +store.realmsPlus.landing.info1.line2=친구들이 내 Realm에서 무료로 플레이 가능! # +store.realmsPlus.landing.info1.line3=콘솔, 모바일, PC, 기타 Minecraft 마켓플레이스가 있는 모든 기기에서 이용 가능 # -store.realmsPlus.landing.info2.line1=- 150개 이상의 마켓플레이스 팩 카탈로그를 자유롭게 이용 # -store.realmsPlus.landing.info2.line2=- 보안용 백업이 포함된 Realm 월드 # -store.realmsPlus.landing.info2.line3=- 첫 30일은 무료입니다 # -store.realmsPlus.landing.info2.line4=- 매월 %s에 지금 구독하세요 # +store.realmsPlus.landing.info2.line1=150개 이상의 마켓플레이스 팩 카탈로그 자유롭게 이용 가능 # +store.realmsPlus.landing.info2.line2=보안용 백업이 포함된 Realm 월드 # +store.realmsPlus.landing.info2.line3=첫 30일은 무료입니다 # +store.realmsPlus.landing.info2.line4=매월 %s에 지금 구독하세요 # store.realmsPlus.faq.header=자주 묻는 질문 # store.realmsPlus.faq.question1=Realms Plus는 무엇인가요? # @@ -7246,7 +7318,7 @@ store.applyToRealm=Realm에서 만들기 # store.inRealmsPlus=Realms Plus 내 # store.uploadWorldTitle=월드를 교체할까요? # store.uploadPackTitle=팩을 교체할까요? # -store.uploadWorldMessage=이렇게 하면 현재 월드를 Realm에서 제거하고 새로운 월드로 대체합니다. Realm 멤버들은 현재 월드에 접속할 수 없게 됩니다. 계속할까요? # +store.uploadWorldMessage=이렇게 Realm의 활성화 슬롯에서 현재 월드를 제거하고 새로운 월드로 교체할 수 있습니다. Realms 회원은 새로운 월드에 접속할 수 있습니다. "취소"를 선택해 현재 월드의 사본을 다운로드하여 데이터 손실을 방지하거나 "확인"을 선택해 계속 진행하여 월드를 교체할 수 있습니다. # store.uploadPackMessage=이렇게 하면 현재 Realm에 적용된 모든 자원 및 행동 팩을 제거하고 선택한 팩으로 대체합니다. 계속할까요? # stream.confirm_start=방송을 시작하시겠습니까? # @@ -7339,6 +7411,21 @@ tile.camera.name=카메라 # tile.conduit.name=도관 # tile.invisibleBedrock.name=투명 기반암 # tile.beetroot.name=비트 # +tile.big_dripleaf.name=큰 드립리프 # +tile.small_dripleaf_block.name=작은 드립리프 # +tile.hanging_roots.name=매달린 뿌리 # +tile.dirt_with_roots.name=뿌리 내린 흙 # +tile.spore_blossom.name=포자 꽃 # +tile.azalea_leaves.name=철쭉 잎 # +tile.azalea_leaves_flowered.name=꽃 핀 철쭉 잎 # +tile.azalea.name=철쭉 # +tile.flowering_azalea.name=꽃 핀 철쭉 # +tile.cave_vines.name=동굴 덩굴 # +tile.cave_vines_body_with_berries.name=동굴 덩굴 # +tile.cave_vines_head_with_berries.name=동굴 덩굴 # +item.glow_berries.name=빛나는 나무열매 # +tile.moss_block.name=이끼 블록 # +tile.moss_carpet.name=이끼 카펫 # tile.birchFence.name=자작나무 울타리 # tile.birch_fence_gate.name=자작나무 울타리 문 # tile.blast_furnace.name=용광로 # @@ -7616,6 +7703,7 @@ tile.hopper.name=호퍼 # tile.ice.name=얼음 # tile.packed_ice.name=단단한 얼음 # tile.blue_ice.name=파란색 얼음 # +tile.frosted_ice.name=서리 내린 얼음 # tile.iron_trapdoor.name=철제 바닥 문 # tile.jukebox.name=주크박스 # tile.jungleFence.name=정글나무 울타리 # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=참나무 잎 # tile.leaves.spruce.name=가문비나무 잎 # tile.lever.name=손잡이 # tile.glowstone.name=발광석 # +tile.glow_lichen.name=빛나는 이끼 # tile.lightning_rod.name=벼락 막대기 # tile.lit_pumpkin.name=잭 오 랜턴 # tile.lockedchest.name=잠긴 상자 # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=네더 황금 광석 # tile.respawn_anchor.name=재생성 앵커 # tile.crying_obsidian.name=우는 흑요석 # +tile.powder_snow.name=눈가루 # +tile.deepslate.name=딥슬레이트 # +tile.infested_deepslate.name=감염된 딥슬레이트 # +tile.cobbled_deepslate.name=자갈 딥슬레이트 # +tile.dripstone_block.name=드립스톤 블록 # +tile.pointed_dripstone.name=뾰족한 드립스톤 # +tile.cobbled_deepslate_slab.name=자갈 딥슬레이트 판 # +tile.cobbled_deepslate_stairs.name=자갈 딥슬레이트 계단 # +tile.cobbled_deepslate_wall.name=자갈 딥슬레이트 벽 # +tile.polished_deepslate.name=연마된 딥슬레이트 # +tile.polished_deepslate_slab.name=연마된 딥슬레이트 판 # +tile.polished_deepslate_stairs.name=연마된 딥슬레이트 계단 # +tile.polished_deepslate_wall.name=연마된 딥슬레이트 벽 # +tile.deepslate_tiles.name=딥슬레이트 타일 # +tile.deepslate_tile_slab.name=딥슬레이트 타일 판 # +tile.deepslate_tile_stairs.name=딥슬레이트 타일 계단 # +tile.deepslate_tile_wall.name=딥슬레이트 타일 벽 # +tile.deepslate_bricks.name=딥슬레이트 벽돌 # +tile.deepslate_brick_slab.name=딥슬레이트 벽돌 판 # +tile.deepslate_brick_stairs.name=딥슬레이트 벽돌 계단 # +tile.deepslate_brick_wall.name=딥슬레이트 벽돌 벽 # +tile.chiseled_deepslate.name=깎아놓은 딥슬레이트 # +tile.cobbled_deepslate_double_slab.name=자갈 딥슬레이트 이중 판 # +tile.polished_deepslate_double_slab.name=연마된 딥슬레이트 이중 판 # +tile.deepslate_tile_double_slab.name=딥슬레이트 타일 이중 판 # +tile.deepslate_brick_double_slab.name=딥슬레이트 벽돌 이중 판 # +tile.deepslate_lapis_ore.name=딥슬레이트 청금석 광석 # +tile.deepslate_iron_ore.name=딥슬레이트 철광석 # +tile.deepslate_gold_ore.name=딥슬레이트 황금 광석 # +tile.deepslate_redstone_ore.name=딥슬레이트 레드스톤 광석 # +tile.deepslate_diamond_ore.name=딥슬레이트 다이아몬드 광석 # +tile.deepslate_coal_ore.name=딥슬레이트 석탄 광석 # +tile.deepslate_emerald_ore.name=딥슬레이트 에메랄드 광석 # +tile.deepslate_copper_ore.name=딥슬레이트 구리 광석 # +tile.cracked_deepslate_tiles.name=갈라진 딥슬레이트 타일 # +tile.cracked_deepslate_bricks.name=갈라진 딥슬레이트 벽돌 # +item.copper_ingot.name=구리 주괴 # +item.raw_copper.name=원시 구리 # +item.raw_iron.name=원시 철 # +item.raw_gold.name=원시 금 # +tile.copper_block.name=구리 블록 # +tile.exposed_copper.name=노출된 구리 # +tile.weathered_copper.name=풍화된 구리 # +tile.oxidized_copper.name=산화된 구리 # +tile.waxed_copper.name=왁스 구리 블록 # +tile.waxed_exposed_copper.name=왁스 노출된 구리 # +tile.waxed_weathered_copper.name=왁스 풍화된 구리 # +tile.waxed_oxidized_copper.name=왁스 산화된 구리 # + +tile.cut_copper.name=절단된 구리 # +tile.exposed_cut_copper.name=노출 절단된 구리 # +tile.weathered_cut_copper.name=풍화 절단된 구리 # +tile.oxidized_cut_copper.name=산화 절단된 구리 # +tile.waxed_cut_copper.name=왁스 절단된 구리 # +tile.waxed_exposed_cut_copper.name=왁스 노출 절단된 구리 # +tile.waxed_weathered_cut_copper.name=왁스 풍화 절단된 구리 # +tile.waxed_oxidized_cut_copper.name=왁스 산화 절단된 구리 # + +tile.cut_copper_stairs.name=절단된 구리 계단 # +tile.exposed_cut_copper_stairs.name=노출 절단된 구리 계단 # +tile.weathered_cut_copper_stairs.name=풍화 절단된 구리 계단 # +tile.oxidized_cut_copper_stairs.name=산화 절단된 구리 계단 # +tile.waxed_cut_copper_stairs.name=왁스 절단된 구리 계단 # +tile.waxed_exposed_cut_copper_stairs.name=왁스 노출 절단된 구리 계단 # +tile.waxed_weathered_cut_copper_stairs.name=왁스 풍화 절단된 구리 계단 # +tile.waxed_oxidized_cut_copper_stairs.name=왁스 산화 절단된 구리 계단 # + +tile.cut_copper_slab.name=절단된 구리 판 # +tile.exposed_cut_copper_slab.name=노출 절단된 구리 판 # +tile.weathered_cut_copper_slab.name=풍화 절단된 구리 판 # +tile.oxidized_cut_copper_slab.name=산화 절단된 구리 판 # +tile.waxed_cut_copper_slab.name=왁스 절단된 구리 판 # +tile.waxed_exposed_cut_copper_slab.name=왁스 노출 절단된 구리 판 # +tile.waxed_weathered_cut_copper_slab.name=왁스 풍화 절단된 구리 판 # +tile.waxed_oxidized_cut_copper_slab.name=왁스 산화 절단된 구리 판 # +tile.raw_copper_block.name=원시 구리 블록 # +tile.raw_iron_block.name=원시 철 블록 # +tile.raw_gold_block.name=원시 금 블록 # +itemGroup.name.copper=구리 # +hudScreen.tooltip.waxOn=왁스 켜기 # +hudScreen.tooltip.waxOff=왁스 끄기 # +hudScreen.tooltip.scrape=긁기 # + + + +item.spyglass.name=망원경 # +item.amethyst_shard.name=자수정 조각 # +tile.amethyst_block.name=자수정 블록 # +tile.budding_amethyst.name=싹 튼 자수정 # +tile.amethyst_cluster.name=송이 자수정 # +tile.large_amethyst_bud.name=큰 자수정 봉오리 # +tile.medium_amethyst_bud.name=중간 자수정 봉오리 # +tile.small_amethyst_bud.name=작은 자수정 봉오리 # +tile.tuff.name=응회암 # +tile.calcite.name=방해석 # +tile.tinted_glass.name=차광 유리 # +tile.smooth_basalt.name=부드러운 현무암 # + tipped_arrow.effect.empty=뾰족한 화살 # tipped_arrow.effect.mundane=뾰족한 화살 # tipped_arrow.effect.thick=뾰족한 화살 # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=투명 블록: # structure_block.include_entities=개체 포함: # structure_block.show_bounding_box=경계 표시: # structure_block.mirror=좌우 반전: # +structure_block.animation_mode=애니메이션 모드: # +structure_block.animation_time=애니메이션 시간: # +structure_block.animation_time_tip=초 단위 # +structure_block.place_by_none=없음 # +structure_block.place_by_layer=레이어별 배치 # +structure_block.place_by_block=블록별 배치 # structure_block.rotation=회전 # structure_block.integrity=완전성: # structure_block.seed=시드: # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=구조물 내보내는 중 # title.oldgl1=구형 그래픽 카드가 감지되었습니다. # title.oldgl2=이후 OpenGL 2.0이 필요한 버전 플레이가 제한될 수 있습니다. # +toolboxMode.text=출시 예정 # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Prefix, %s%2$s again %s and %1$s lastly %s and also %1$s again! # @@ -8603,7 +8798,7 @@ tips.game.21=황무지 바이옴에는 황금이 더 풍부합니다! # tips.game.22=딱지날개를 사용해서 활공할 수 있습니다. 엔더 도시의 배에서 찾아보세요! # tips.game.23=실험을 켜서 새로운 기능을 시험해 보세요! # tips.game.24=익사자들은 삼지창을 떨어뜨리며, 이를 쥐거나 던질 수 있습니다. # -tips.game.25=진홍색 버섯으로 Hoglin을 번식시킬 수는 있지만 위험합니다! # +tips.game.25=진홍색 버섯으로 호글린을 번식시킬 수는 있지만 위험합니다! # tips.game.26=말린 다시마를 연료로 사용하여 화로에서 20가지 아이템을 제련할 수 있습니다. # tips.game.27=스켈레톤 화살로 죽은 몬스터는 음악 디스크를 떨어뜨릴 수도 있습니다. # tips.game.28=여러분과 같은 사람들이 마켓플레이스 콘텐츠를 제작합니다! # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s/%2$s # hbui.AchievementsSummary.narratorInProgress=진행 중 %1$s # hbui.AchievementsSummary.narratorPercentage=%1$s% 진행률 # hbui.AchievementsSummary.narratorSummary=도전 과제 요약 # +hbui.AchievementsSummary.narratorTextBlock=텍스트 차단 # hbui.AchievementsSummary.narratorTimePlayed=플레이한 시간 %1$s시간 # hbui.AchievementsSummary.percentage=%1$s/%2$s 완료 # hbui.AchievementsSummary.progress=진행 중 # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=뒤로 버튼 # hbui.BaseTextField.deselect=선택 취소 # hbui.BaseTextField.select=선택 # hbui.Button.button=버튼 # +hbui.CreateNewWorld.advanced.bonusChestDescription=시작 시 아이템이 든 상자 근처에서 스폰합니다 # +hbui.CreateNewWorld.advanced.bonusChestTitle=보너스 상자 # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=엔티티 간에 화재가 확산될 수 있습니다 # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=불 확산 # +hbui.CreateNewWorld.advanced.friendlyFireDescription=플레이어가 서로 피해를 줄 수 있습니다 # +hbui.CreateNewWorld.advanced.friendlyFireTitle=아군 포격 # +hbui.CreateNewWorld.advanced.immediateRespawnDescription="사망!" 메뉴를 건너뛰고 즉시 부활합니다 # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=즉시 리스폰 # +hbui.CreateNewWorld.advanced.mobLootDescription=몹이 죽을 때 아이템을 떨어뜨립니다 # +hbui.CreateNewWorld.advanced.mobLootTitle=몹 전리품 # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=배고픔 상태에 따라 체력을 얻거나 잃습니다 # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=자연 재생 # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=죽으면 이 블록 반경 내에서 부활하고 사용자 지정 생성 지점이 설정되지 않습니다. 최댓값은 128입니다. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=리스폰 반경 # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=현재 위치를 표시합니다 # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=좌표 보기 # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=게임을 불러와 96×96 블록 반경 내에 변경 사항을 적용합니다. # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s 청크 # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=시뮬레이션 거리 # +hbui.CreateNewWorld.advanced.startWithMapDescription=빈 지도에 스폰되어 월드를 탐험합니다 # +hbui.CreateNewWorld.advanced.startWithMapTitle=시작 지도 # +hbui.CreateNewWorld.advanced.tileDropsDescription=파괴된 블록을 떨어뜨립니다 # +hbui.CreateNewWorld.advanced.tileDropsTitle=타일 아이템 # +hbui.CreateNewWorld.advanced.title=고급 설정 # +hbui.CreateNewWorld.advanced.tntExplodesDescription=빨간색 상자는 터집니다 # +hbui.CreateNewWorld.advanced.tntExplodesTitle=TNT 폭발 # +hbui.CreateNewWorld.advanced.worldSeedDescription=특정 시드 또는 템플릿을 기반으로 새 월드를 만듭니다. 월드를 만든 후에는 변경할 수 없습니다. # +hbui.CreateNewWorld.advanced.worldSeedLabel=월드 시드 # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=수 # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription=<월드 유형 설명> # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=평면 # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription=<월드 유형 설명> # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=무한 # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription=<월드 유형 설명> # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=제한 # +hbui.CreateNewWorld.advanced.worldTypeTitle=월드 유형 # hbui.CreateNewWorld.cheats.commandBlocksDescription=커맨드 블록 사용 활성화 # hbui.CreateNewWorld.cheats.commandBlocksTitle=커맨드 블록 # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=게임 내 시간은 정오로 고정되어 있습니다. # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=시간대 전환 # hbui.CreateNewWorld.cheats.description=치트 설정을 가진 사용자 지정 게임 # hbui.CreateNewWorld.cheats.educationDescription=괜찮은 RAM을 갖춘 데스크톱 장치에 최적화 # hbui.CreateNewWorld.cheats.educationTitle=Education edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=엔티티 사망 시 전리품 생성 # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=몹과 다른 엔티티가 죽을 때 아이템을 떨어뜨립니다 # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=엔티티 사망 시 전리품 생성 # hbui.CreateNewWorld.cheats.inventoryDescription=죽을 때 소지품에 있는 모든 아이템을 유지합니다 # hbui.CreateNewWorld.cheats.inventoryTitle=소지품 유지 # hbui.CreateNewWorld.cheats.mobGriefingDescription=특정 몹은 여러분의 월드와 상호 작용할 수 있습니다 # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=치트 설정 # hbui.CreateNewWorld.cheats.title=치트 # hbui.CreateNewWorld.cheats.weatherDescription=강수와 뇌우 활성화 # hbui.CreateNewWorld.cheats.weatherTitle=날씨 주기 # +hbui.CreateNewWorld.general.difficultyEasyDescription=적대적인 몹이 생성되지만 몹이 주는 피해가 감소합니다. 배고픔 바가 고갈되며 이로 인해 하트가 5개 남을 때까지 체력을 잃을 수 있습니다. # +hbui.CreateNewWorld.general.difficultyEasyLabel=쉬움 # +hbui.CreateNewWorld.general.difficultyEasyTitle=쉬움 # +hbui.CreateNewWorld.general.difficultyHardDescription=적대적인 몹이 생성되고 몹이 주는 피해가 증가합니다. 배고픔 바가 고갈되며 이로 인해 모든 체력을 잃을 수 있습니다. # +hbui.CreateNewWorld.general.difficultyHardLabel=어려움 # +hbui.CreateNewWorld.general.difficultyHardTitle=어려움 # +hbui.CreateNewWorld.general.difficultyNormalDescription=적대적인 몹이 생성되고 몹이 일반적인 피해를 줍니다. 배고픔 바가 고갈되며 이로 인해 절반의 하트가 남을 때까지 체력을 잃을 수 있습니다. # +hbui.CreateNewWorld.general.difficultyNormalLabel=보통 # +hbui.CreateNewWorld.general.difficultyNormalTitle=보통 # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=적대적이지 않고 중립적인 일부 몹이 생성됩니다. 배고픔 바는 고갈되지 않고 체력은 점차 회복됩니다. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=평화로움 # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=평화로움 # +hbui.CreateNewWorld.general.difficultyTitle=난이도 # +hbui.CreateNewWorld.general.gameModeCreativeDescription=제한 없이 비행, 탐험, 제작하세요 # +hbui.CreateNewWorld.general.gameModeCreativeLabel=크리에이티브 # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=생존을 위해 건설, 제작, 사냥, 요리, 전투하세요 # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=서바이벌 # +hbui.CreateNewWorld.general.gameModeTitle=게임 모드 # +hbui.CreateNewWorld.general.worldNamePlaceholder=월드 이름 # +hbui.CreateNewWorld.general.worldNameTitle=월드 이름 # +hbui.CreateNewWorld.general.worldTypeTitle=월드 유형 # hbui.CreateNewWorld.title=새로운 월드 만들기 # +hbui.CreateNewWorldSideMenu.create=생성 # +hbui.CreateNewWorldSideMenu.createOnRealm=Realm에서 만들기 # +hbui.CreateNewWorldSideMenu.selectTab=선택 # hbui.ErrorModal.goBack=돌아가기 # hbui.ErrorModal.goingBack=이전 화면으로 돌아가기... # hbui.ErrorModal.title=오류가 발생했습니다 # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=메뉴 # hbui.MenuButton.toggle=토글 메뉴 # hbui.Modal.close=모달 닫기 # hbui.SectionList.groupNarration=%1$s, 그룹 %2$s/%3$s # +hbui.SideMenu.sideMenuItem.selected=선택됨 # hbui.Switch.elementType=스위치 # hbui.Switch.off=끄기 # hbui.Switch.on=켜기 # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=열기 # hbui.TabBar.selected=선택됨 # hbui.TabBar.selectedTab=%1$s/%2$s # hbui.TabBar.tab=탭 # -hbui.TextField.deselect=선택 취소 # -hbui.TextField.select=선택 # +hbui.TextField.currentValue=현재 값 # +hbui.TextField.disabled=사용 안 함 # +hbui.TextField.empty=선택되지 않음 # +hbui.TextField.field=필드 # hbui.Toggle.count=%1$s/%2$s # hbui.Toggle.elementType=토글 선택 # hbui.Toggle.select=선택 # @@ -8802,7 +9062,7 @@ contentlog.history.title=콘텐츠 로그 기록 # contentlog.history.copyToClipboard=클립보드로 복사 # contentlog.logLocationSectionName=콘텐츠 로그 위치: # contentlog.settingsSectionName=콘텐츠 로그 설정 # -contentlog.clear_files=기존 콘텐츠 로그 삭제 # +contentlog.clear_files=기존 로그 삭제 # contentlog.delete.title=기존 콘텐츠 로그를 삭제할까요? # contentlog.delete.body1="지금 삭제"를 선택해서 모든 기존 로그 파일을 삭제하세요. # contentlog.delete.body2=참고: 현재 활성화된 세션의 로그 파일은 그대로 유지됩니다. # @@ -8833,13 +9093,14 @@ dr.loading=불러오는 중... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=새 스킨 선택 # dr.classic_skins.custom_skin_title=스킨 가져오기 # -dr.classic_skins.custom_skin_description=장치에서 이미지 파일을 가져와 스킨으로 사용합니다. 이 스킨은 장치나 게임 사이에 동기화되지 않습니다. # +dr.classic_skins.custom_skin_description=스킨으로 사용할 이미지 파일을 장치에서 가져옵니다. 이미지를 가지고와도 장치 또는 게임 간에 동기화되는 것은 아닙니다. "신뢰할 수 있는 스킨만 허용" 옵션이 활성화된 경우 사용자 정의 스킨이 있는 플레이어는 표시되지 않습니다. # dr.classic_skins.custom_skin_section_title=가져오기 # dr.classic_skins.invalidCustomSkin=선택한 이미지는 Minecraft 스킨이 아닙니다. # dr.classic_skins.owned=보유함 # dr.classic_skins.purchasable=더 보기 # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=제작자: %s # +dr.classic_skins.right_side.author_minecraft=Minecraft # dr.classic_skins.right_side.featured_title=인기 및 추천 스킨 팩 # dr.classic_skins.right_side.limited_usage=제한된 사용 # dr.classic_skins.right_side.limited_usage.tooltip=이 스킨은 여기에서 사용할 수 있지만, 다른 곳에서는 사용할 수 없습니다. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=스킨에 맞는 모델을 선택하세요 # dr.classic_skins.select_skin.title=스킨 유형 # dr.classic_skins.upsellWithoutStore=해당 스킨을 사용하려면 스킨 팩을 구매해야 합니다. 지금은 마켓플레이스에 연결할 수 없습니다. # dr.collect_achievement_item=수집 # +dr.equip_piece=장착 # dr.emotes.play_again=다시 플레이 # dr.header.animation=이모티콘 # dr.header.capes=망토 # @@ -8865,6 +9127,12 @@ dr.zooming=확대/축소 # dr.header.classic_skins=클래식 스킨 # dr.header.creator_piece_list=모두 %s 적용 # dr.header.customization=캐릭터 만들기 # + +dr.accessibility.header.customization=캐릭터 만들기 탭 1/4 # +dr.accessibility.header.classic_skins=클래식 스킨 탭 2/4 # +dr.accessibility.header.animation=이모티콘 탭 3/4 # +dr.accessibility.header.capes=망토 탭 4/4 # + dr.header.featured=추천 아이템 # dr.header.previewAppearance=외형 미리 보기 # dr.header.colorPicker=색 선택 # @@ -8892,6 +9160,7 @@ dr.right_arm=오른쪽 팔 # dr.left_leg=왼쪽 다리 # dr.right_leg=오른쪽 다리 # dr.none_button_text=없음 # +dr.go_to_profile_settings_text=프로필 설정으로 이동 # dr.default_piece_button_text=기본 # dr.categories.body=몸 # dr.categories.style=스타일 # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=캐릭터가 삭제되었습니다 # dr.notification.item_selection_failed=아이템 선택에 실패했습니다 # dr.notification.character_failed=%s 캐릭터를 불러오는데 실패했습니다 # dr.notification.character_failed_start=문자 %s을(를) 로드하지 못했습니다. 프로필에서 다시 로드할 수 있습니다. # +dr.notification.equipped_piece=%s 장착했습니다. # dr.modal.persona_delete_confirm=현재 캐릭터가 삭제됩니다 # dr.default.alex.bottom=알렉스의 바지 # dr.default.alex.hair=알렉스의 머리 # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=스티브의 신발 # dr.default.steve.skin=스티브 # dr.default.steve.top=스티브의 셔츠 # dr.emotes.slot=감정 표현 %d # +dr.deep_link_fail.profile=딥 연결 실패: 프로필을 로드할 수 없음 # +dr.deep_link_fail.dressing_room=딥 연결 실패: 제안을 열 수 없음 # onlinePlay.notRated=온라인 플레이가 평가되지 않음 # onlinePlay.message=온라인 플레이 중에는 평가되지 않은 채팅 메시지 또는 기타 유형의 사용자 생성 콘텐츠에 노출될 수 있으며 모든 연령대에 적합하지 않을 수 있습니다. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=%1$s 남음 ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=업데이트 상태 # dynamicPackage.download.android.NotificationChannelDescription=업데이트 상태 및 진행 상황 표시 # + +## GameTest content +gameTest.description=게임테스트와 상호작용합니다. # +gameTest.error.unknownCommandMode=알 수 없는 커맨드 모드가 제공됨 # +gameTest.error.missingStructure=반경 %s 내에서 구조물 블록을 찾을 수 없습니다 # +gameTest.error.cannotFindLookedAtBlock=보고 있는 블록을 찾을 수 없습니다 # +gameTest.error.cannotFindStuctureBlockContainingBlock=대상 위치(%s, %s, %s)가 포함된 구조물 블록을 찾을 수 없습니다 # +gameTest.error.structureTooBig=구조물의 축별 크기가 %s 블록 미만이어야 합니다 # +gameTest.error.repeatCountTooSmall=반복 횟수가 0보다 커야 합니다 # +gameTest.error.failConditionMet=실패 조건을 충족했습니다 # +gameTest.error.timeout=%s 틱 내에 성공하거나 실패하지 않았습니다 # +gameTest.error.noFinishedSequences=완료한 시퀀스가 없습니다 # +gameTest.error.flakyTestError=필요 성공 횟수를 충족하지 못했습니다. (성공: %s. 시도: %s.) 필요 성공 횟수: %s. 최대 %s회 시도 가능. # +gameTest.error.testMissing='%s' 테스트를 찾을 수 없습니다. # +gameTest.error.structureNotSpawned=테스트를 위해 구조물을 생성하지 못했습니다 # +gameTest.error.flakyFailed=불안정한 테스트 %s 실패, 시도: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, 성공: %s (%s 필요) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s 실패했습니다! # +gameTest.error.succeededInInvalidTick=올바르지 않은 틱 성공: 예상 %s, 하지만 현재 틱은 %s입니다 # +gameTest.error.noTestsFound=태그 '%s'에 대한 테스트가 없습니다 # +gameTest.optionalPrefix=(선택 사항) # +gameTest.assert.couldNotSetBlock='%s' 블록을 설정할 수 없습니다 # +gameTest.assert.missingButton=버튼이 필요합니다 # +gameTest.assert.missingLever=레버가 필요합니다 # +gameTest.assert.couldNotSpawnEntity='%s' 유형의 엔터티를 생성할 수 없습니다 # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors()는 몹에만 적용됩니다 # +gameTest.assert.mobWontMove=몹에게 '%s' 이동을 명령할 수 없습니다 # +gameTest.assert.expectEntityOfType='%s' 유형의 엔터티가 필요합니다 # +gameTest.assert.unexpectedDataResult=예기치 않은 엔터티 데이터 결과 # +gameTest.assert.didNotExpectEntityOfType='%s' 유형의 엔터티가 필요하지 않습니다 # +gameTest.assert.expectBlock='%s' 블록이 필요합니다 # +gameTest.assert.unexpectedBlock='%s'블록이 필요하지 않습니다 # +gameTest.assert.unexpectedBlockState=블록에 예상된 블록 상태가 없습니다 # +gameTest.assert.unexpectedBlockStatePrecise=예상하지 못한 블록 상태입니다. 예상: %s. 실제: %s # +gameTest.assert.expectItemOfType=%s 유형의 아이템 엔터티가 필요합니다 # +gameTest.assert.unexpectedItemOfType=%s 유형의 아이템 엔터티가 필요하지 않습니다 # +gameTest.assert.wrongEntityItemCount=예기치 않은 %s 유형의 아이템 엔터티 수. 예상: %s. 실제: %s. # +gameTest.assert.noContainerFound=컨테이너를 찾을 수 없습니다 # +gameTest.assert.expectEmptyContainer=빈 컨테이너가 필요합니다 # +gameTest.assert.expectItemInContainer=컨테이너에 %s 형식의 아이템이 포함되어 있지 않습니다 # +gameTest.assert.missingComponent=엔터티에 '%s' 구성 요소가 누락되었습니다 # +gameTest.assert.hasComponent=엔터티에 '%s' 구성 요소가 포함되어 있습니다 # +gameTest.assert.missingArmor=엔터티 슬롯 %s에 방어구 %s 및 %s 데이터가 누락되었습니다 # +gameTest.assert.hasArmor=엔터티 슬롯 %s에 방어구 %s 및 %s 데이터가 포함되어 있습니다 # +gameTest.assert.unexpectedRedstonePowerLevel=예기치 않은 레드 스톤 파워 레벨. 예상: %s. 실제: %s. # +gameTest.assert.expectWaterLogged=수중 기둥 블록이 필요합니다 # +gameTest.assert.unexpectedWaterLogged=수중 기둥 블록이 필요하지 않습니다 # +gameTest.assert.missingExplosionComponent=폭발 구성 요소가 없기 때문에 엔티티의 퓨즈를 설정할 수 없습니다 # +gameTest.assert.invalidEntityInstance=올바르지 않은 엔티티 인스턴스 # +gameTest.assert.expectEntityInstance=예상한 엔티티 인스턴스 # +gameTest.success.runningTests=%s 테스트 실행 중... # +gameTest.success.relativePosition=%s에 대한 상대 위치: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s 통과! # +gameTest.success.flakyPassedEnough=%s 통과 %s 회 %s번의 시도. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=불안정한 테스트 %s 성공, 시도: %s 성공: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=%s 테스트 진행 중, 포함 태그 '%s'... # +gameTest.report.testLocation=위치: %s, %s, %s (상대: %s, %s, %s) # +gameTest.report.tickCount=틱: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=게임 테스트 완료! %s번의 테스트를 진행했습니다 # +gameTest.report.someTestsFailed=%s 필수 테스트에 실패했습니다 :( # +gameTest.report.allRequiredTestsPassed=모든 필수 테스트를 통과했습니다 :) # +gameTest.report.optionalFailures=%s 선택적 테스트에 실패했습니다 # +gameTest.report.bookTitle=게임 테스트 보고서 ### A book with this title is placed next to each test with the test results inside diff --git a/texts/nb_NO.lang b/texts/nb_NO.lang index efd9974b..0940adc3 100644 --- a/texts/nb_NO.lang +++ b/texts/nb_NO.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Chat # accessibility.screenName.chatSettings=Skjermbildet Chatinnstillinger # accessibility.screenName.createNew=Lag ny # accessibility.screenName.createWorld=Innstillinger for laging av verden # -accessibility.screenName.editCharacter=Rediger figur-skjerm # +accessibility.screenName.editCharacter=Figurlager # accessibility.screenName.editWorldSettings=Rediger verdensinnstillinger # accessibility.screenName.error=Feil # accessibility.screenName.howToPlay=Slik spiller du # @@ -105,7 +105,7 @@ accessibility.screenName.settings=Spillinnstillinger # accessibility.screenName.skinPicker=Velg skall # accessibility.screenName.start=Hovedmeny # accessibility.screenName.vrAlignment=VR-justering # -accessibility.screenName.emoteWheel=Følelser-skjermbildet # +accessibility.screenName.emoteWheel=Emote-skjermbildet # accessibility.settings.reset=tilbakestill # accessibility.settings.chooseSeed=Velg seed # @@ -175,10 +175,10 @@ accessibility.controllerLayoutScreen.buttonRemapped=%s er nå knyttet til %s # accessibility.controllerLayoutScreen.buttonBoundTo=%s-knapp: %s # accessibility.controllerLayoutScreen.buttonRemapping=Velg inndata til å binde for %s # -accessibility.gamepad.faceButton.down=A-knapp # -accessibility.gamepad.faceButton.right=B-knapp # -accessibility.gamepad.faceButton.left=X-knapp # -accessibility.gamepad.faceButton.up=Y-knapp # +accessibility.gamepad.faceButton.down=knapp A # +accessibility.gamepad.faceButton.right=knapp B # +accessibility.gamepad.faceButton.left=knapp X # +accessibility.gamepad.faceButton.up=knapp Y # accessibility.gamepad.button.systemLeft=Visningsknapp # accessibility.gamepad.button.systemRight=Menyknapp # accessibility.gamepad.dpad.down=D-pad ned # @@ -195,15 +195,15 @@ accessibility.gamepad.bumper.left=Venstre skulderknapp / LB # accessibility.keyboard.leftBracket=Tast for venstre hakeparentes ### left square bracket means '[' on the english keyboard accessibility.keyboard.rightBracket=Tast for høyre hakeparentes ### right square bracket means ']' on the english keyboard -accessibility.emotes.hovered=%s, følelsesknapp %d, %d av %d # -accessibility.emotes.assigned=Følelsen %s er tilordnet # +accessibility.emotes.hovered=%s, emoteknapp %d, %d av %d # +accessibility.emotes.assigned=Emoten %s er tilordnet # accessibility.emotes.unassigned=Ikke tilordnet # -accessibility.emotes.playSuccess=Spillfølelse # -accessibility.emotes.playFailed=Ingen følelse er tilordnet denne knappen. Trykk på %s knappen Endre følelser. # +accessibility.emotes.playSuccess=Spillemote # +accessibility.emotes.playFailed=Ingen følelse er tilordnet denne knappen. Trykk på %s knappen Endre emoter. # accessibility.emotes.changeEmotesInstruction.button=%s for å få tilgang til # accessibility.emotes.keyboard.arrow=pil # -accessibility.emotes.instruction.keyboard=Trykk på høyre eller venstre for å bla gjennom knappene for følelser. Trykk på pil ned for å få tilgang til Endre følelser-knappen. # +accessibility.emotes.instruction.keyboard=Trykk på høyre eller venstre for å bla gjennom knappene for emoter. Trykk på pil ned for å få tilgang til Endre Emoteknappen. # ## End of audible phrases section @@ -453,6 +453,7 @@ book.signButton=Signer # book.titleHere=[Skriv tittelen her] # build.tooHigh=Du kan ikke bygge høyere enn %s blokker # +build.tooLow=Minimum høyde for bygging er %s blokker # chalkboardScreen.header=Rediger tekst # chalkboardScreen.locked=Låst # @@ -742,6 +743,16 @@ commands.deop.description=Opphever operatorstatus for en spiller. # commands.deop.failed=Kunne ikke fjerne operatørstatusen (tillatelsesnivået er for høyt): %s # commands.deop.success=Fjernet operatørstatus: %s # commands.deop.message=Operatørstatusen din har blitt fjernet # +commands.dialogue.description=Åpner dialog for datastyrt figur for en spiller. # +commands.dialogue.changeFailed=Kan ikke endre scenen til den datastyrte figuren. # +commands.dialogue.changeSuccess=Dialogen endret scenen for den datastyrte figuren globalt. # +commands.dialogue.changePerPlayerSuccess=Dialogen endret teksten til den datastyrte figuren for bare %1$s. # +commands.dialogue.invalidScene=Det ble referert til en ugyldig scene. # +commands.dialogue.noNpcComponent=Valgt aktør har ingen komponent for datastyrt figur. # +commands.dialogue.npcNotFound=Fant ikke en datastyrt figur. # +commands.dialogue.npcNotInRange=Det ble funnet en datastyrt figur, men den var ikke i det selvoppdaterende området til spilleren %1$s. # +commands.dialogue.success=Dialog sendt til %1$s. # +commands.dialogue.tooManyNPCs=Velgeren for datastyrte figurer var tvetydig og førte til at for mange ble valgt. Du må velge bare én datastyrt figur. # commands.difficulty.description=Velger vanskelighetsgrad. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Satte spillets vanskelighetsgrad til %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Angir den uforanderlige tilstanden til verde commands.immutableworld.info=immutableworld = %s # commands.kick.description=Sparker en spiller ut fra serveren. # commands.kick.description.edu=Fjerner en spiller fra spillet. # +commands.kick.no.player=Oppgi navnet på spilleren du vil sparke ut # commands.kick.not.found=Fant ikke spilleren %1$s # commands.kick.not.yourself=Du kan ikke fjerne deg selv fra spillet # commands.kick.success=%1$s ble sparket ut av spillet # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Tiden kan ikke være negativ. # commands.schedule.description=Planlegger at en handling skal utføres når et område er lastet inn, eller etter en viss tidsperiode. # commands.schedule.functionQueued=Funksjonen er lagt i kø, og den blir utført når det angitte området er fullstendig innlastet. # commands.schedule.functionRan=Utførte %1$d funksjonsoppføringer i funksjon %2$s. # +commands.schedule.invalidOrigin=Funksjonens opprinnelsen var ugyldig. # commands.schedule.name.empty=Det selvoppdaterende området må ha et navn. # commands.schedule.too.many.areas=Det ble funnet mer enn ett selvoppdaterende område med navnet %s. Bruk ett område. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Bundet til gjeldende spillerkonto) # commands.setworldspawn.description=Angir startpunktet for verden. # commands.setworldspawn.success=Satte startpunktet i verdenen til (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=Startpunktet i verdenen kan ikke settes i denne dimensjonen # +commands.setworldspawn.notAllowedInLegacyWorlds=Startpunktet kan ikke settes i eldre verdener # commands.spawnpoint.success.single=Satte startpunktet til %1$s til (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Angir startpunktet for en spiller. # commands.spawnpoint.success.multiple.specific=Satte startpunktet til %1$s til (%2$d, %3$d, %4$d) # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Objekter slipper bytte # createWorldScreen.commandblocksenabled=Kommandoblokker er aktivert # createWorldScreen.experimentalgameplay=Eksperimenter # +createWorldScreen.experimentalgameplayinfo=§7Prøv ut funksjoner som er under utvikling. Kan ikke slås av etter oppretting av verden. # createWorldScreen.experimentalbiomes=Lage tilpassede biomer # +createWorldScreen.experimentalCreatorFeatures=Kommende funksjoner for skapere # createWorldScreen.experimentalmodding=Flere funksjoner for modding # +createWorldScreen.cavesandcliffs=Grotter og klipper # +createWorldScreen.cavesandcliffsinternal=Grotter og klipper (internt) # createWorldScreen.experimentalholiday=Funksjoner for høytidsskapere # +createWorldScreen.experimentalGameTest=Aktiver GameTest Framework # createWorldScreen.worldPreferences=Verdensinnstillinger # createWorldScreen.startWithMap=Startkart # createWorldScreen.defaultName=Min verden # @@ -1910,8 +1929,8 @@ networkWorld.no_joinable_friends_label=Vennene dine spiller ikke Minecraft akkur networkWorld.check_internet_connection=Auda! Har du sjekket Internett-tilkoblingen din? Vi finner ikke verdenene til vennene dine. # networkWorld.connect_to_xbl=Logg deg på med en Microsoft-konto for å spille med venner. # networkWorld.memberOfTooManyRealms=Du har nådd grensen for hvor mange realmer du kan være medlem av. # -networkWorld.multiplayerPrivilegesBlocked=Du kan ikke spille online flerspiller på grunn av hvordan Microsoft-kontoen din er konfigurert. Kontroller at innstillingene for nettsikkerhet tillater flerspiller. Se instruksjoner for endring av disse innstillingene aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Du kan ikke spille online flerspiller på grunn av hvordan Microsoft-kontoen din er konfigurert. Kontroller at innstillingene for nettsikkerhet tillater flerspiller og at du har et aktivt Xbox Live Gold-abonnement. Se instruksjoner for endring av disse innstillingene aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlocked=Du kan ikke spille flerspillerspill på nettet på grunn av hvordan Microsoft-kontoen din er konfigurert. Kontroller at innstillingene for nettsikkerhet tillater flerspiller. Se instruksjoner for endring av disse innstillingene aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Du kan ikke spille flerspillerspill på nettet på grunn av hvordan Microsoft-kontoen din er konfigurert. Kontroller at innstillingene for nettsikkerhet tillater flerspiller og klubber, og at du har et aktivt Xbox Live Gold-abonnement. Se instruksjoner for endring av disse innstillingene aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Du kan ikke spille flerspillerspill på nettet fordi du ikke kjører den nyeste versjonen. Installer den nyeste versjonen for å få tilgang til Internett-funksjoner. # networkWorld.more_servers=Flere servere # networkWorld.thirdparty.connect=Koble til %s # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Hvis du har mottatt en invitasjonslenke til en re networkWorld.highPingWarning.title=Koble til serveren? # networkWorld.highPingWarning.line1=Tilkoblingen til den valgte serveren er dårlig for øyeblikket. Dette kan påvirke spillopplevelsen. # networkWorld.highPingWarning.line2=Vil du koble deg til denne serveren likevel? # +networkWorld.view_offers=Vis tilbud # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Spill nå! # thirdPartyWorld.loadingServers=Henter serverinformasjon. Vent litt … # thirdPartyWorld.loadingFeaturedServers=Henter servere … # +realmsSlotsScreen.description=Velg opptil tre verdener som du vil laste opp til Realms-serveren din. Velg en verden for å aktivere eller redigere den! # +realmsSlotsScreen.new=Ny verden # +realmsSlotsScreen.readyToPlay=Klar til å spille # +realmsSlotsScreen.editRealm=Behandle Realm # +realmsSlotsScreen.editWorld=Rediger verden # +realmsSlotsScreen.activateWorld=Aktiver verden # +realmsSlotsScreen.gamesettings=Spillinnstillinger # +realmsSlotsScreen.chooseSlot=Velg en plass # +realmsSlotsScreen.activateWarning=Hvis du redigerer eller aktiverer denne verdenen, sparker du ut alle aktive spillere. Ikke bekymre deg, de kan bli med igjen. # +realmsSlotsScreen.celebrationMap=Kart for Realms-feiring # + realmsSettingsScreen.playerCountLabel=Størrelse # realmsSettingsScreen.forceResourcePackFail=Kan ikke angi tvunget ressurspakkeverdi # realmsSettingsScreen.failedUploadPack=Kunne ikke laste opp pakken %s. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Lukk realm # realmsSettingsScreen.playRealmButton=Spill # realmsSettingsScreen.playDisabledRealmButton=Realmen er lukket # realmsSettingsScreen.playExpiredRealmButton=Realmen er utløpt # +realmsSettingsScreen.selectorSectionLabel.manage=Behandle %s # realmsSettingsScreen.selectorSectionLabel=Rediger %s # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Verden # -realmsSettingsScreen.gameSectionTitle=Spill # +realmsSettingsScreen.gameSectionTitle=Spillinnstillinger # realmsSettingsScreen.playersSectionTitle=Spillere # realmsSettingsScreen.membersSectionTitle=Medlemmer # realmsSettingsScreen.subscriptionSectionTitle=Abonnement # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Realmens navn # realmsSettingsScreen.realmNameEditPlaceholder=Oppgi realmens navn # realmsSettingsScreen.realmDescriptionEditPlaceholder=Gi en beskrivelse av realmen # realmsSettingsScreen.replaceLoadingText=Vi erstatter realmen din med en sikkerhetskopi. # +realmsSettingsScreen.replaceWorldButton=Erstatt verden # realmsSettingsScreen.resetWorldButton=Tilbakestill verden # realmsSettingsScreen.downloadWorldButton=Last ned verden # realmsSettingsScreen.downloadWorldNameCopy=%s – kopi # -realmsSettingsScreen.uploadWorldButton=Erstatt verden # +realmsSettingsScreen.uploadWorldButton=Last opp verden # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Spillmodus # realmsSettingsScreen.survivalRadioButton=Overlevelse # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Kunne ikke tilbakestille realmen. Prøv på realmsSettingsScreen.realmOpenError=Kunne ikke åpne realmen. # realmsSettingsScreen.realmCloseError=Kunne ikke lukke realmen. # realmsSettingsScreen.reset=Tilbakestill # -realmsSettingsScreen.resetRealm=Dette sletter verdenen for godt og lager en ny. Er du sikker på at du vil gjøre dette? # +realmsSettingsScreen.resetRealm=Dette fjerne gjeldende verden fra plassen og lar deg erstatte den med en ny. Realms-medlemmene dine får tilgang til din nye verden. Velg Avbryt for laste ned en kopi av gjeldende verden for å hindre at data går tapt, eller velg Bekreft for å fortsette og erstatte verdenen. # realmsSettingsScreen.confirmReset=Slette og tilbakestille? # +realmsSettingsScreen.confirmReplace=Erstatte verdenen? # realmsSettingsScreen.closeRealmTitle=Lukke Realm? # realmsSettingsScreen.closeRealmMessage=Hvis du lukker realmen, stenges den ned. Alle som spiller i realmen for øyeblikket, blir koblet fra. Er du sikker på at du vil gjøre dette? # realmsSettingsScreen.LoadingSubscription=Laster inn abonnementet … # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Alle tilgjengelige permanente lagring realmsSettingsScreen.dev_no_matching_version_message=INGEN TREFF FOR "%s" # realmsSettingsScreen.dev_prev_page_label=Forrige # realmsSettingsScreen.dev_next_page_label=Neste # -realmsSettingsScreen.uploadConfirmationMessage=Dette fjerner den nåværende verdenen fra realmen din og lar deg erstatte den med en ny. Medlemmene av realmen din får ikke lenger tilgang til den nåværende verdenen. Vil du fortsette? # +realmsSettingsScreen.uploadConfirmationMessage=Dette fjerne gjeldende verden fra den aktive Realm-plassen og lar deg erstatte den med en ny. Realm-medlemmene dine får tilgang til din nye verden. Velg Avbryt for laste ned en kopi av gjeldende verden for å hindre at data går tapt, eller velg Bekreft for å fortsette og erstatte verdenen. # realmsSettingsScreen.uploadConfirmationTitle=Erstatte verdenen? # realmsSettingsScreen.allowlist_invite=Inviter # realmsSettingsScreen.searchBox=Søk … # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Denne Microsoft-kontoen blir ikke prim xbl.syncIAP.confirmSync.prompt.title=Synkronisere med %s? # xbl.syncIAP.confirmSync.prompt.description.line1=Vil du synkronisere appbutikkjøpene dine med %s? # -xbl.syncIAP.confirmSync.prompt.description.line2=Pakker kjøpt utenfor Minecraft Markedsplass kan bare synkroniseres én gang. De vil fortsatt være tilgjengelige for alle som spiller på denne enheten. # +xbl.syncIAP.confirmSync.prompt.description.line2=Pakker kjøpt utenfor Minecraft-markedsplassen kan bare synkroniseres én gang. De er fortsatt tilgjengelige for alle som spiller på denne enheten. # xbl.syncIAP.confirmSync.prompt.yes=Ja, synkroniser kjøpene mine # -xbl.transferEntitlements.error.title=Kontofeil # -xbl.transferEntitlements.error.body.button=Det er en feil med kontoen din. Du kan ikke bruke markedsplassen før vi har løst problemet. Hvis problemet vedvarer i flere dager, kontakter du brukerstøtten ved hjelp av Hjelp-knappen. # -xbl.transferEntitlements.error.body.nobutton=Det er en feil med kontoen din. Du kan ikke bruke markedsplassen før vi har løst problemet. Hvis problemet vedvarer i flere dager, kontakter du brukerstøtten. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Feilliste: # -xbl.transferEntitlements.error.error1=Feilnummer # -xbl.transferEntitlements.error.error2=ID-nummer # +xbl.marketplace.account.error.body.nobutton=Det er en feil med kontoen din. Du kan ikke bruke markedsplassen før vi har løst problemet. Hvis problemet vedvarer i flere dager, kontakter du brukerstøtten. # playfab.account.banned.title=Utestengt # playfab.account.banned.body=Du har blitt utestengt fra Minecraft. I løpet av utestengelsen kan du ikke spille i verdenene dine (enkelte plattformer), spille på servere, bli med i Realms, være vert for eller bli med i flerspillerspill eller bruke markedsplassen. Hvis du betaler for en realm, må du si opp abonnementet i butikken der det ble kjøpt. # @@ -2131,7 +2159,7 @@ date.formatted=%s %d %d # dayOneExperience.carousel.title=Velkommen til nye Minecraft! # dayOneExperience.carousel.welcome_text=Det finnes masse nye spennende saker i denne nye versjonen av Minecraft. Sjekk ut markedsplassen, skap en realm og spill på nett med venner på forskjellige plattformer! # -dayOneExperience.carousel.marketplace=På markedsplassen i Minecraft kan du finne nye skall, verdener, teksturer og Mash-Up-pakker lagd av en rekke dyktige folk. # +dayOneExperience.carousel.marketplace=På Minecraft-markedsplassen finner du nye skall, verdener, teksturer og mash-up-pakker lagd av en rekke dyktige skapere. # dayOneExperience.carousel.cross_platform=Spill på forskjellige plattformer lar deg spille med spillere på ulike plattformer. Logg deg på Microsoft-kontoen din for å spille med alle Minecraft-vennene dine! # dayOneExperience.carousel.realms=Realms er servere som drives av oss, og de er bare for deg og vennene dine. Hold Minecraft-verdenen din online og alltid tilgjengelig, selv når du logger av. # dayOneExperience.carousel.villager=Nye Minecraft er det eneste stedet du kan motta fremtidige oppdateringer som inneholder nye funksjoner, vesener, gjenstander, blokker og mye mer! # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s ble bombardert av %2$s # death.attack.thrown.item=%1$s ble bombardert av %2$s, som brukte %3$s # death.attack.trident=%1$s ble spiddet i hjel av %2$s # death.attack.wither=%1$s visnet bort # +death.attack.freeze=%1$s frøs i hjel # +death.attack.stalactite=%1$s ble spiddet av en fallende stalaktitt # +death.attack.stalagmite=%1$s ble spiddet på en stalagmitt # death.fell.accident.generic=%1$s falt fra et høyt sted # death.fell.accident.ladder=%1$s falt av en stige # death.fell.accident.vines=%1$s falt fra noen slyngplanter # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Lojalitet # enchantment.tridentRiptide=Bølge # enchantment.tridentImpaling=Spidding # - entity.area_effect_cloud.name=Områdeeffektsky # entity.armor_stand.name=Rustningstativ # entity.arrow.name=Pil # @@ -2446,6 +2476,7 @@ entity.chicken.name=Høne # entity.cow.name=Ku # entity.creeper.name=Smyger # entity.dolphin.name=Delfin # +entity.goat.name=Geit # entity.panda.name=Panda # entity.donkey.name=Esel # entity.dragon_fireball.name=Drageildkule # @@ -2470,8 +2501,10 @@ entity.cod.name=Torsk # entity.pufferfish.name=Kulefisk # entity.salmon.name=Laks # entity.tropicalfish.name=Tropisk fisk # +entity.axolotl.name=Axolotl # entity.ghast.name=Geist # -entity.piglin_brute.name=Piglin Brute # +entity.glow_squid.name=Glødende blekksprut # +entity.piglin_brute.name=Piglin brute # entity.guardian.name=Vokter # entity.hoglin.name=Hoglin # entity.horse.name=Hest # @@ -2553,7 +2586,7 @@ entity.xp_bottle.name=Flaske med fortryllelse # entity.zoglin.name=Zoglin # entity.zombie.name=Zombie # entity.zombie_horse.name=Zombiehest # -entity.zombie_pigman.name=Zombifisert Piglin # +entity.zombie_pigman.name=Zombifisert piglin # entity.zombie_villager.name=Landsbyzombie # entity.zombie_villager_v2.name=Landsbyzombie # @@ -2815,7 +2848,7 @@ updateScreen.title=Utdatert versjon # updateScreen.body=Oppdater til den nyeste versjonen for å få tilgang til alle de nye funksjonene, spille med venner på internett eller se hva som er nytt på markedsplassen. # updateScreen.commerceNotSupported.title=Får ikke tilgang til markedsplassen # updateScreen.commerceNotSupported.body=Denne versjonen av Minecraft har ikke lenger tilgang til Minecraft-markedsplassen. Oppdater til den nyeste versjonen for å få tilgang til markedsplassen igjen. # -updateScreen.packs.updateRequired=Oppdater til den nyeste versjonen for å laste ned pakken du kjøpte på Minecraft Markedsplass. # +updateScreen.packs.updateRequired=Oppdater til den nyeste versjonen for å laste ned pakken du kjøpte på Minecraft-markedsplassen. # updateScreen.patchVersion=Versjon %s Oppdateringsmerknader: # hostOption.codeBuilder=Kodebygger # @@ -3581,7 +3614,7 @@ howtoplay.theEnd.text.5=Hvis du vil slåss en gang til, kan du plassere fire end howtoplay.theStore=Markedsplassen # howtoplay.theStore.title=Slik spiller du: markedsplassen # -howtoplay.theStore.text.1=På markedsplassen i Minecraft kan du finne nye skall, verdener, teksturer og Mash-Up-pakker lagd av en rekke dyktige folk. # +howtoplay.theStore.text.1=På Minecraft-markedsplassen finner du nye skall, verdener, teksturer og mash-up-pakker lagd av en rekke dyktige skapere. # howtoplay.theStore.header.1=Utforsk innhold # howtoplay.theStore.text.2=Prøv et annet skall for å få et nytt og stilig utseende! # howtoplay.theStore.text.3=Sjekk ut verdener for å låse opp nye kart og utfordringer som du kommer til å spille igjen og igjen! # @@ -3689,6 +3722,13 @@ inventory.binSlot=Ødelegg gjenstand # item.air.name=Luft # item.apple.name=Eple # +item.axolotlAdultBodySingle.name=%1$s voksen axolotl # +item.axolotlBabyBodySingle.name=%1$s babyaxolotl # +item.axolotlColorLucy.name=Leukistisk # +item.axolotlColorCyan.name=Cyanfarget # +item.axolotlColorGold.name=Gull # +item.axolotlColorWild.name=Brun # +item.axolotlColorBlue.name=Blå # item.golden_apple.name=Gulleple # item.appleEnchanted.name=Fortryllet eple # item.armor_stand.name=Rustningstativ # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Bøtte med laks # item.bucketTropical.name=Bøtte med tropisk fisk # item.bucketPuffer.name=Bøtte med kulefisk # item.bucketCustomFish.name=Bøtte med # +item.bucketAxolotl.name=Bøtte med axolotl # item.tropicalColorWhite.name=Hvit # item.tropicalColorOrange.name=Oransje # item.tropicalColorMagenta.name=Magentarød # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Lysegrått fargestoff # item.dye.white.name=Beinmel # item.dye.white_new.name=Hvitt fargestoff # item.dye.yellow.name=Gult fargestoff # +item.glow_ink_sac.name=Glødende blekkpose # +item.glow_frame.name=Glødende gjenstandsramme # item.egg.name=Egg # item.elytra.name=Elytra # item.emerald.name=Smaragd # @@ -4561,8 +4604,8 @@ item.fireworksCharge.type.4=Eksplosjon # item.fireworksCharge.white=Hvit # item.fireworksCharge.yellow=Gul # item.clownfish.name=Tropisk fisk # -item.cooked_fish.name=Kokt Torsk # -item.fish.name=Rå Torsk # +item.cooked_fish.name=Kokt torsk # +item.fish.name=Rå torsk # item.pufferfish.name=Kulefisk # item.cooked_salmon.name=Stekt laks # item.salmon.name=Rå laks # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Gruvevogn med smelteovn # item.hopper_minecart.name=Gruvevogn med trakt # item.tnt_minecart.name=Gruvevogn med TNT # item.spawn_egg.entity.agent.name=Generer agent # +item.spawn_egg.entity.axolotl.name=Generer axolotl # item.spawn_egg.entity.bee.name=Generer bie # item.spawn_egg.entity.hoglin.name=Generer hoglin # item.spawn_egg.entity.cat.name=Generer katt # item.spawn_egg.entity.chicken.name=Generer høne # item.spawn_egg.entity.cow.name=Generer ku # item.spawn_egg.entity.cod.name=Generer torsk # +item.spawn_egg.entity.goat.name=Generer geit # item.spawn_egg.entity.pufferfish.name=Generer kulefisk # item.spawn_egg.entity.salmon.name=Generer laks # item.spawn_egg.entity.tropicalfish.name=Generer tropisk fisk # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Generer landsbyboer # item.spawn_egg.entity.vindicator.name=Generer hevner # item.spawn_egg.entity.mooshroom.name=Generer soppku # item.spawn_egg.entity.squid.name=Generer blekksprut # +item.spawn_egg.entity.glow_squid.name=Generer glødende blekksprut # item.spawn_egg.entity.rabbit.name=Generer kanin # item.spawn_egg.entity.bat.name=Generer flaggermus # item.spawn_egg.entity.ravager.name=Generer olmt beist # @@ -4696,7 +4742,7 @@ item.spawn_egg.entity.dolphin.name=Generer delfin # item.spawn_egg.entity.phantom.name=Generer fantom # item.spawn_egg.entity.panda.name=Generer panda # item.spawn_egg.entity.pillager.name=Generer plyndrer # -item.spawn_egg.entity.piglin_brute.name=Generer Piglin Brute # +item.spawn_egg.entity.piglin_brute.name=Generer piglin brute # item.spawn_egg.entity.piglin.name=Generer piglin # item.spawn_egg.entity.fox.name=Generer rev # item.spawn_egg.entity.unknown.name=Generer # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Snute # item.banner_pattern.skull=Hodeskalle # item.banner_pattern.thing=Ting # item.banner_pattern.vines=Taggete bord # +item.bucketPowderSnow.name=Puddersnøbøtte # itemGroup.search=Søk etter gjenstander # itemGroup.name.planks=Planker # @@ -5264,6 +5311,7 @@ menu.start=Start # menu.switchingLevel=Bytter verden # menu.makingBackup=Tar sikkerhetskopi … # menu.saving=Lagrer … # +menu.toolboxMode=Verktøykasse-modus # merchant.deprecated=Kjøp/selg noe annet for å låse opp! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Denne gjenstanden er låst og kan ikke slippes # notification.lock.noRemove=Denne gjenstanden er låst og kan ikke fjernes fra inventaret # npcscreen.action.buttonmode=Knappemodus # +npcscreen.action.onEnter=Ved inngang # +npcscreen.action.onExit=Ved utgang # npcscreen.action.buttonname=Knappenavn # npcscreen.action.command.placeholder=Skriv en kommando her … # npcscreen.action.command.title=Kommando # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Lag realm uten å kjøpe # options.dev_flushOrphanedRealmsPurchases=Fjern Realms-kjøp som ikke brukes lenger # options.dev_enableMixerInteractive=Aktiver interaktive Mixer-kommandoer # options.dev_storeOfferQueryRequiresXbl=Krev Xbox Live for Store-tilbud # -options.dev_clearPurchaseInventory=Tilbakestill Mynter og rettigheter # options.dev_renderBoundingBox=Gjengi grenseboks # options.dev_renderPaths=Gjengi baner # options.dev_renderGoalState=Gjengi måltilstand # @@ -5581,6 +5630,7 @@ options.fboEnable=Aktiver FBO-er # options.forceUnicodeFont=Krev bruk av Unicode-skrift # options.fov=Synsfelt # options.fov.toggle=Synsfeltet kan endres under spilling # +options.licenses=Lisenser # options.licensed_content=Lisensiert innhold # options.font_license=Skrifttypelisens # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Skjult # options.hidehud=Skjul HUD # options.hidehand=Skjul hånd # options.classic_box_selection=Valg av omriss # +options.creator=Utvikler # +options.creatorTitle=Innstillinger for utvikler # options.vr_classic_box_selection=Valg av omriss # options.hidegamepadcursor=Skjul kontrollermarkøren # options.hidegui=Skjul det grafiske brukergrensesnittet # @@ -5731,6 +5783,7 @@ options.screenPositionY=Vertikal skjermposisjon # options.sensitivity=Følsomhet # options.sensitivity.max=SUPERFORT! # options.sensitivity.min=*gjesp* # +options.spyglassdampen=Teleskopdemping # options.multiplayergame=Flerspillerspill # options.servervisible=Synlig for LAN-spillere # options.ShowComfortSelectScreen=Vis skjerm for komfortvalg # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Synlig for Xbox Live-spillere # options.xboxLiveAccountSettings=Microsoft-kontoinnstillinger # options.xboxLiveSignedIn=Logget på med en Microsoft-konto # options.xboxLiveSignedOut=Logget av Microsoft-kontoen # -options.xboxLive.privacyControl=Bestem hvem som kan sende deg invitasjoner # +options.xboxLive.privacyControl=Personvern og nettsikkerhet # +options.realms.checkInvites=Administrere medlemskapsinvitasjoner for Realms # options.skinCustomisation=Skalltilpassing… # options.skinCustomisation.title=Skalltilpassing # options.skin.change=Bytt skall # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Tredjeperson – forfra # options.title=Alternativer # options.toggle=Aktiver/deaktiver # options.renderclouds=Vis skyer # +options.toolboxMode=Verktøykasse-modus # options.toggleCrouch=Aktiver/deaktiver sniking # options.touch=Berøring # options.touchSettings=Berøringsinnstillinger # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=Skallet du bruker, kan ikke brukes options.skinsMultiplayerDisabled=Skallet du bruker, kan ikke brukes i flerspillerspill. # options.content.noRealms=Redigere verdenen? # options.content.noRealms.message=Denne verdenen bruker en ressurspakke eller mal som ikke kan brukes i flerspillerspill på forskjellige plattformer. # +options.experimentalWorldLoad=Vil du laste inn eksperimentell verden? # +options.experimentalWorldLoad.message=Denne verden bruker funksjoner som fortsatt er under utvikling. Den kan krasje, bli ødelagt eller slutte å fungere når som helst. # +options.activateExperimentalGameplay.message=Vær forsiktig! Du er i ferd med å lage en kopi av verdenen din med Eksperimenter slått på. Den nye verdenen kan krasje, bli ødelagt eller ikke fungere med fremtidige oppdateringer. # options.activateExperimentalGameplay=Aktivere eksperimentell spillopplevelse? # -options.activateExperimentalGameplay.message=Aktiverer betafunksjoner. Den eksperimentelle spillopplevelsen kan ødelegge verdenen din. Hvis du fortsetter, lager vi en kopi av verdenen din som begynner med [EX] og har denne funksjonen aktivert. # -options.activateExperimentalGameplayCreate.message=Aktiverer betafunksjoner. Den eksperimentelle spillopplevelsen kan være ustabil. # +options.activateExperimentalGameplay.activate=Aktiver Eksperimenter # +options.activateExperimentalGameplayCreate.message=Vær forsiktig! Du aktiverer funksjoner som fortsatt er under utvikling. Verdenen din kan krasje, bli ødelagt eller ikke fungere med fremtidige oppdateringer. # options.activateFancyBubbles=Aktivere stilige boblesøyler? # options.activateFancyBubblesCreate.message=Aktiverer stilige boblesøyler. Stilige boblesøyler kan redusere ytelsen på enkelte enheter. # +options.activateToolboxModeCreate.message=Legger til kraftige verktøy for redigering av verdener. Beregnet på erfarne utviklere på enheter med mus og tastatur. # +options.activateToolboxModeCreate.messageWithMouse=Legger til kraftige verktøy for redigering av verdener. Beregnet på erfarne utviklere. # options.unlockTemplateWorldOptions=Forkaste innstillingene til skaperen? # options.unlockTemplateWorldOptions.message=Opplevelsen som skaperen av denne malen ønsker at du skal få kan bli brutt hvis du låser opp disse innstillingene. Det er kanskje ikke mulig å gå tilbake til den tiltenkte opplevelsen hvis du fortsetter. # options.unlockTemplateWorldOptions.initiate=Lås opp verdensalternativer for mal # @@ -5904,6 +5964,7 @@ options.enableEducation=Aktivere Education Edition? # options.enableEducation.message=Aktiverer kjemifunksjonene i Education Edition. Education-spilling kan ødelegge verdenen din. Hvis du fortsetter, lager vi en kopi av verdenen din som begynner med [EDU]. # options.enableEducationCreate.message=Aktiverer kjemifunksjonene i Education Edition. Dette kan ikke deaktiveres etter at verdenen din er opprettet. Vær obs på at disse funksjonene fungerer best på stasjonære PC-er med middels til mye minne. # options.goBack=Gå tilbake # +options.loadWorldAnyway=Last inn verden likevel # options.managePrivacy=Gå til https://account.xbox.com/Settings i en hvilken som helst nettleser for å administrere personverninnstillingene. # options.unlink_msa.button=Koble fra Microsoft-konto # options.unlink_msa.confirm.title=Koble fra Microsoft-kontoen? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Alle realmer har blitt oppdatert. Du må oppdater playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Mer informasjon # playscreen.realmsCompatibilityFailure=Vi kunne ikke koble til Realms akkurat nå, men vi prøver snart på nytt. # +playscreen.realmsSignIn=Logg på for å spille på Realms i dag! # +playscreen.realmsSignInFriends=Logg på for å se dine venners Realms i dag! # playscreen.worlds=Verdener # playscreen.dontSeeLegacyWorlds=Ser du ikke verdenene dine? # playscreen.syncLegacyWorlds=Synkroniser gamle verdener # @@ -6249,6 +6312,7 @@ potion.wither=Wither # potion.wither.postfix=Forfallseliksir # profileScreen.header=Profil # +profileScreen.reload=Last inn på nytt # profileScreen.manage_button_text=Rediger figur # profileScreen.manage_button_create_text=Lag figur # profileScreen.delete_button=Slett figur # @@ -6299,7 +6363,7 @@ progressScreen.message.leaveLevel=Spillet ditt lagres. Ikke slå av enheten. # progressScreen.message.genericMayTakeAMoment=Dette kan ta litt tid # progressScreen.message.noUploadResponse=Vi kunne ikke bekrefte om verdenen ble lastet opp ordentlig. Gå inn i realmen din for å bekrefte, og prøv deretter på nytt hvis den ikke har blitt oppdatert til den nye verdenen. # progressScreen.message.noUploadEndpoint=Kunne ikke finne et sted å laste opp verdenen din til. Sjekk internettilkoblingen din. # -progressScreen.message.unownedTemplate=Det ser ut til at du ikke eier markedsplassmalen denne verdenen er basert på. Du kan kjøpe den fra Minecraft Markedsplass. # +progressScreen.message.unownedTemplate=Det ser ut til at du ikke eier markedsplassmalen som denne verdenen er basert på. Du kan kjøpe den på Minecraft-markedsplassen. # progressScreen.message.createArchiveFileFailed=Vi kunne ikke pakke verdensfilen din for opplasting. Kanskje harddisken din er full? # progressScreen.message.createLevelStorageFailed=Noe gikk galt under klargjøring for opplasting av din verden. Hvis dette fortsetter å skje, kan det hjelpe å starte enheten på nytt. # progressScreen.message.unknownError=Det har oppstått en feil # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Flere verdensalternativer… # selectWorld.newWorld=Ny verden # selectWorld.newWorld.copyOf=Kopi av %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Eksperimentell # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realms kommer snart! # selectWorld.realmsBeta=Betaversjonen av Realms # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=Finn ut mer # selectWorld.recreate=Lag på nytt # selectWorld.rename=Gi nytt navn # @@ -6809,11 +6874,18 @@ store.allStores=Alle butikker # store.menu.home=Hjem # store.itemDetail.back=Detaljer # store.coin.bonus=Bonus! # +store.disabledOnBeta=Denne funksjonen er for øyeblikket deaktivert i Beta. # + +store.giftPromo.day=Dag %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Løst inn # +store.promo.title=Sommerfeiring # +store.promo.incompatible=Denne verdenen er ikke kompatibel med enheten. Krev den på en enhet som støttes. # +store.promo.details=Se detaljer # +store.promo.view=Se i Figurlager # store.realmsPlus=Realms Plus # store.realmsPlus.content=Innhold # store.realmsPlus.faq=Vanlige spørsmål # -store.realmsPlus.buyFor=ABONNER NÅ FOR %s ### Maximum 25 characters store.realmsPlus.buyNow=ABONNER NÅ ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Abonner nå for %s per måned # store.realmsPlus.buyNowTrialPerMonth=Start prøveversjonen ### Maximum 25 characters @@ -6841,20 +6913,20 @@ store.realmsPlus.consumable.withoutTrial=Du får tilgang til realmen din og over store.realmsPlus.landing.header=Abonnementet inkluderer: # store.realmsPlus.landing.headerTrial=30 dagers gratis prøve, deretter %s per måned # -store.realmsPlus.landing.info1.line1=– Din egen personlige realmserver – en vedvarende verden som alltid er online for deg og dine venner! # -store.realmsPlus.landing.info1.line2=– Venner spiller gratis på realmen din # -store.realmsPlus.landing.info1.line3=– Veksle mellom konsoll, mobil og PC – hvilken som helst enhet med Minecraft Markedsplass # +store.realmsPlus.landing.info1.line1=Din egen personlige realmserver – en vedvarende verden som alltid er online for deg og dine venner! # +store.realmsPlus.landing.info1.line2=Venner spiller gratis på realmen din # +store.realmsPlus.landing.info1.line3=Veksle mellom konsoll, mobil og PC – hvilken som helst enhet med Minecraft-markedsplassen # -store.realmsPlus.landing.info2.line1=– Gratis tilgang til over 150 innholdspakker fra markedsplassen # -store.realmsPlus.landing.info2.line2=– Verdener på din realm inkluderer sikre sikkerhetskopier # -store.realmsPlus.landing.info2.line3=– Dine første 30 dager er gratis # -store.realmsPlus.landing.info2.line4=– Abonner nå for %s per måned # +store.realmsPlus.landing.info2.line1=Gratis tilgang til over 150 innholdspakker fra markedsplassen # +store.realmsPlus.landing.info2.line2=Verdener på din realm inkluderer sikre sikkerhetskopier # +store.realmsPlus.landing.info2.line3=Dine første 30 dager er gratis # +store.realmsPlus.landing.info2.line4=Abonner nå for %s per måned # store.realmsPlus.faq.header=VANLIGE SPØRSMÅL # store.realmsPlus.faq.question1=Hva er Realms Plus? # store.realmsPlus.faq.answer1=Realms Plus er et abonnement på en personlig server som støtter opptil 10 spillere samtidige, sammen med ubegrenset tilgang til over 150 flotte Minecraft-verdener, teksturpakker, skallpakker og mash-up-pakker til en lav månedlig pris. # store.realmsPlus.faq.question2=Hva er en personlig server? # -store.realmsPlus.faq.answer2=Med en personlig server kan du lage en delt verden som alltid er online og tilgjengelig fra alle enheter med Minecraft Markedsplass. Spillere som du inviterer til din realm kan spille i denne verdenen når som helst. # +store.realmsPlus.faq.answer2=Med en personlig server kan du lage en delt verden som alltid er på nett og tilgjengelig fra alle enheter med Minecraft-markedsplassen. Spillere som du inviterer til din Realm kan spille i denne verdenen når som helst. # store.realmsPlus.faq.question3=Må vennene mine kjøpe Realms Plus for å spille på realmen min? # store.realmsPlus.faq.answer3=Vennene dine trenger ikke å kjøpe et Realms Plus-abonnement for å spille på realmen din. Du kan invitere alle venner (som har aktivert flerspillertillatelsene sine) til å spille gratis på realmen din. # store.realmsPlus.faq.question4=Hvilke enheter støtter Realms Plus for Minecraft? # @@ -6879,7 +6951,7 @@ store.realmsPlus.content.friendsGetAccess=Vennene dine får gratis tilgang til i store.realmsPlus.content.popularPacks=Populære pakker i Realms Plus: # store.realmsPlus.content.viewAllPacks=SE ALLE PAKKER # -store.realmsPlus.content.contentDescription=Få tilgang til utrolig Minecraft-innhold! Med Realms Plus får du umiddelbar tilgang til over 150 innholdselementer fra Markedsplass, for eksempel mash-up-pakker, verdener, skallpakker og episke eventyr – og det kommer nye hver måned. Innholdet lagres på din egen personlige server, og du har tilgang til det på alle plattformer med både Realms og Minecraft Markedsplass. Opptil 10 spillere kan spille samtidig, og de får tilgang til verdenene på realmen din helt gratis! # +store.realmsPlus.content.contentDescription=Få tilgang til utrolig Minecraft-innhold! Med Realms Plus får du umiddelbar tilgang til over 150 innholdselementer på markedsplassen, for eksempel mash-up-pakker, verdener, skallpakker og episke eventyr – og det kommer nye hver måned. Innholdet lagres på din egen personlige server, og du har tilgang til det på alle plattformer med både Realms og Minecraft-markedsplassen. Opptil ti spillere kan spille samtidig, og de får tilgang til verdenene på realmen din helt gratis! # store.realmsPlus.freeTrial=START GRATIS PRØVE # @@ -7246,7 +7318,7 @@ store.applyToRealm=Lag på realm # store.inRealmsPlus=I Realms Plus # store.uploadWorldTitle=Erstatte verdenen? # store.uploadPackTitle=Erstatte pakken? # -store.uploadWorldMessage=Dette fjerner den nåværende verdenen fra realmen din og lar deg erstatte den med en ny. Medlemmene av realmen din får ikke lenger tilgang til den nåværende verdenen. Vil du fortsette? # +store.uploadWorldMessage=Dette fjerne gjeldende verden fra den aktive Realm-plassen og lar deg erstatte den med en ny. Realm-medlemmene dine får tilgang til din nye verden. Velg Avbryt for laste ned en kopi av gjeldende verden for å hindre at data går tapt, eller velg Bekreft for å fortsette og erstatte verdenen. # store.uploadPackMessage=Dette fjerner alle aktive ressurs- og atferdspakker fra realmen din og erstatter dem med den valgte pakken. Vil du fortsette? # stream.confirm_start=Er du sikker på at du vil begynne å sende? # @@ -7339,6 +7411,21 @@ tile.camera.name=Kamera # tile.conduit.name=Vannkraftblokk # tile.invisibleBedrock.name=Usynlig grunnfjell # tile.beetroot.name=Rødbete # +tile.big_dripleaf.name=Stort dryppløv # +tile.small_dripleaf_block.name=Lite dryppløv # +tile.hanging_roots.name=Hengende røtter # +tile.dirt_with_roots.name=Rotfylt jord # +tile.spore_blossom.name=Sporeblomst # +tile.azalea_leaves.name=Asalealøv # +tile.azalea_leaves_flowered.name=Blomstret asalealøv # +tile.azalea.name=Asalea # +tile.flowering_azalea.name=Blomstrende asalea # +tile.cave_vines.name=Grotteslyngplanter # +tile.cave_vines_body_with_berries.name=Grotteslyngplanter # +tile.cave_vines_head_with_berries.name=Grotteslyngplanter # +item.glow_berries.name=Glødende bær # +tile.moss_block.name=Moseblokk # +tile.moss_carpet.name=Moseteppe # tile.birchFence.name=Bjørkegjerde # tile.birch_fence_gate.name=Bjørkegrind # tile.blast_furnace.name=Masovn # @@ -7616,6 +7703,7 @@ tile.hopper.name=Trakt # tile.ice.name=Is # tile.packed_ice.name=Sammenpresset is # tile.blue_ice.name=Blå is # +tile.frosted_ice.name=Rimete is # tile.iron_trapdoor.name=Jernluke # tile.jukebox.name=Platespiller # tile.jungleFence.name=Jungeltregjerde # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Eikeløv # tile.leaves.spruce.name=Granløv # tile.lever.name=Spak # tile.glowstone.name=Glødestein # +tile.glow_lichen.name=Glødende lav # tile.lightning_rod.name=Lynavleder # tile.lit_pumpkin.name=Gresskarlykt # tile.lockedchest.name=Låst kiste # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Underverdensgullmalm # tile.respawn_anchor.name=Regenereringsanker # tile.crying_obsidian.name=Gråtende Obsidian # +tile.powder_snow.name=Puddersnø # +tile.deepslate.name=Dypskifer # +tile.infested_deepslate.name=Infisert dypskifer # +tile.cobbled_deepslate.name=Brosteinsbelagt dypskifer # +tile.dripstone_block.name=Dryppsteinblokk # +tile.pointed_dripstone.name=Spiss dryppstein # +tile.cobbled_deepslate_slab.name=Brosteinsbelagt dypskiferhelle # +tile.cobbled_deepslate_stairs.name=Brosteinsbelagt dypskifertrapp # +tile.cobbled_deepslate_wall.name=Brosteinsbelagt dypskifermur # +tile.polished_deepslate.name=Polert dypskifer # +tile.polished_deepslate_slab.name=Polert dypskiferhelle # +tile.polished_deepslate_stairs.name=Polert dypskifertrapp # +tile.polished_deepslate_wall.name=Polert dypskifermur # +tile.deepslate_tiles.name=Dypskiferflis # +tile.deepslate_tile_slab.name=Helle av dypskiferflis # +tile.deepslate_tile_stairs.name=Trapp av dypskiferflis # +tile.deepslate_tile_wall.name=Mur av dypskiferflis # +tile.deepslate_bricks.name=Dypskifermurstein # +tile.deepslate_brick_slab.name=Mursteinshelle av dypskifer # +tile.deepslate_brick_stairs.name=Mursteinstrapp av dypskifer # +tile.deepslate_brick_wall.name=Teglsteinsmur av dypskifer # +tile.chiseled_deepslate.name=Meislet dypskifer # +tile.cobbled_deepslate_double_slab.name=Brosteinsbelagt dobbelhelle av dypskifer # +tile.polished_deepslate_double_slab.name=Polert dobbelhelle av dypskifer # +tile.deepslate_tile_double_slab.name=Dobbelhelle av dypskiferflis # +tile.deepslate_brick_double_slab.name=Dobbelhelle av dypskifermurstein # +tile.deepslate_lapis_ore.name=Dypskiferlapismalm # +tile.deepslate_iron_ore.name=Dypskiferjernmalm # +tile.deepslate_gold_ore.name=Dypskifergullmalm # +tile.deepslate_redstone_ore.name=Dypskiferrødsteinsmalm # +tile.deepslate_diamond_ore.name=Dypskiferdiamantmalm # +tile.deepslate_coal_ore.name=Dypskiferkullmalm # +tile.deepslate_emerald_ore.name=Dypskifersmaragdmalm # +tile.deepslate_copper_ore.name=Dypskiferkobbermalm # +tile.cracked_deepslate_tiles.name=Sprukket dypskiferflis # +tile.cracked_deepslate_bricks.name=Sprukket dypskifermurstein # +item.copper_ingot.name=Kobberbarre # +item.raw_copper.name=Råkobber # +item.raw_iron.name=Råjern # +item.raw_gold.name=Rågull # +tile.copper_block.name=Kobberblokk # +tile.exposed_copper.name=Eksponert kobber # +tile.weathered_copper.name=Forvitret kobber # +tile.oxidized_copper.name=Oksidert kobber # +tile.waxed_copper.name=Vokset kobberblokk # +tile.waxed_exposed_copper.name=Vokset eksponert kobber # +tile.waxed_weathered_copper.name=Vokset forvitret kobber # +tile.waxed_oxidized_copper.name=Vokset oksidert kobber # + +tile.cut_copper.name=Tilskåret kobber # +tile.exposed_cut_copper.name=Eksponert tilskåret kobber # +tile.weathered_cut_copper.name=Forvitret tilskåret kobber # +tile.oxidized_cut_copper.name=Oksidert tilskåret kobber # +tile.waxed_cut_copper.name=Vokset tilskåret kobber # +tile.waxed_exposed_cut_copper.name=Vokset og eksponert tilskåret kobber # +tile.waxed_weathered_cut_copper.name=Vokset og forvitret tilskåret kobber # +tile.waxed_oxidized_cut_copper.name=Vokset oksidert tilskåret kobber # + +tile.cut_copper_stairs.name=Tilskåret kobbertrapp # +tile.exposed_cut_copper_stairs.name=Eksponert tilskåret kobbertrapp # +tile.weathered_cut_copper_stairs.name=Forvitret tilskåret kobbertrapp # +tile.oxidized_cut_copper_stairs.name=Oksidert tilskåret kobbertrapp # +tile.waxed_cut_copper_stairs.name=Vokset tilskåret kobbertrapp # +tile.waxed_exposed_cut_copper_stairs.name=Vokset eksponert tilskåret kobbertrapp # +tile.waxed_weathered_cut_copper_stairs.name=Vokset forvitret tilskåret kobbertrapp # +tile.waxed_oxidized_cut_copper_stairs.name=Vokset oksidert tilskåret kobbertrapp # + +tile.cut_copper_slab.name=Tilskåret kobberhelle # +tile.exposed_cut_copper_slab.name=Eksponert tilskåret kobberhelle # +tile.weathered_cut_copper_slab.name=Forvitret tilskåret kobberhelle # +tile.oxidized_cut_copper_slab.name=Oksidert tilskåret kobberhelle # +tile.waxed_cut_copper_slab.name=Vokset tilskåret kobberhelle # +tile.waxed_exposed_cut_copper_slab.name=Vokset og eksponert tilskåret kobberhelle # +tile.waxed_weathered_cut_copper_slab.name=Vokset og forvitret tilskåret kobberhelle # +tile.waxed_oxidized_cut_copper_slab.name=Vokset oksidert tilskåret kobberhelle # +tile.raw_copper_block.name=Blokk av råkobber # +tile.raw_iron_block.name=Blokk av råjern # +tile.raw_gold_block.name=Blokk av rågull # +itemGroup.name.copper=Kobber # +hudScreen.tooltip.waxOn=Voks på # +hudScreen.tooltip.waxOff=Voks av # +hudScreen.tooltip.scrape=Skrap # + + + +item.spyglass.name=Teleskop # +item.amethyst_shard.name=Ametystskår # +tile.amethyst_block.name=Ametystblokk # +tile.budding_amethyst.name=Spirende ametyst # +tile.amethyst_cluster.name=Ametystklynge # +tile.large_amethyst_bud.name=Stor ametystknopp # +tile.medium_amethyst_bud.name=Middels ametystknopp # +tile.small_amethyst_bud.name=Liten ametystknopp # +tile.tuff.name=Tuffstein # +tile.calcite.name=Kalsitt # +tile.tinted_glass.name=Farget glass # +tile.smooth_basalt.name=Glatt basalt # + tipped_arrow.effect.empty=Pil med innsmurt spiss # tipped_arrow.effect.mundane=Pil med innsmurt spiss # tipped_arrow.effect.thick=Pil med innsmurt spiss # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Usynlige blokker: # structure_block.include_entities=Ta med enheter: # structure_block.show_bounding_box=Vis grenseboks: # structure_block.mirror=Speilvend: # +structure_block.animation_mode=Animasjonsmodus: # +structure_block.animation_time=Animasjonstid: # +structure_block.animation_time_tip=I sekunder # +structure_block.place_by_none=Ingen # +structure_block.place_by_layer=Plasser etter lag # +structure_block.place_by_block=Plasser etter blokk # structure_block.rotation=Rotasjon # structure_block.integrity=Integritet: # structure_block.seed=Frø: # @@ -8100,7 +8293,7 @@ structure_block.export=Eksporter # structure_block.corner=Hjørne # structure_block.corner.text.1.title=Hjørnemodus: # structure_block.corner.text.2.paragraph=Hjørnemodus brukes sammen med Finn-knappen i lagremodus til å definere området som skal lagres. Dette finner bare hjørneblokker med samme navn som byggverket som lagres. # -structure_block.export.disabled_message=Eksportering er deaktivert i verdensmaler fra Minecraft Markedsplass. # +structure_block.export.disabled_message=Eksportering er deaktivert i verdensmaler på Minecraft-markedsplassen. # structure_block.reset=Tilbakestill # structure_block.save=Lagre # structure_block.redstone_save_mode=Lagringsmodus for rødstein # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Eksporterer byggverket ditt # title.oldgl1=Gammelt grafikkort oppdaget. Dette kan hindre deg i å # title.oldgl2=spille i fremtiden fordi du må ha OpenGL 2.0. # +toolboxMode.text=kommer snart # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Prefiks, %s%2$s på nytt, %s og %1$s samt til slutt %s pluss %1$s atter en gang! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=Med fullversjonen av Minecraft kan d trial.tabbed_upsell.server.title=SERVERE # trial.tabbed_upsell.server.description=Servere er blant de mest kreative måtene å spille Minecraft på! Spill supre minispill, møt Minecraft-fellesskapet, og få nye venner. Lås opp fullversjonen av Minecraft for å prøve servere i dag! # trial.tabbed_upsell.store.title=BUTIKK # -trial.tabbed_upsell.store.description=Få tilgang til Minecraft Markedsplass, butikken vår i spillet. Få nytt utseende med nye skall, endre verdenen din, eller utforsk utrolige kart fra fellesskapets beste innholdsskapere! Skaff deg fullversjonen av spillet i dag! # +trial.tabbed_upsell.store.description=Få tilgang til Minecraft-markedsplassen, butikken vår i spillet. Få en ny stil med nye skall, endre verdenen din eller utforsk utrolige nye kart fra samfunnets beste innholdsskapere! Skaff deg fullversjonen av spillet i dag! # trial.tabbed_upsell.creative.title=KREATIV MODUS # trial.tabbed_upsell.creative.description=Kjøp Minecraft for å spille i kreativ modus! Få tilgang til hele inventaret – fantasien din er det eneste som setter grenser for hva du kan bygge! Fly rundt i verdenen din, bygg drømmehjemmet ditt av hva som helst, eller bare spreng et fjell i luften med ubegrensede mengder TNT! # trial.tabbed_upsell.addon.title=TILLEGG # @@ -8292,7 +8487,7 @@ trial.creative.mode.title=KREATIV # trial.survival.mode.1.intro_description=Den opprinnelige Minecraft-opplevelsen: samle ressurser til å lage verktøy og bygge strukturer, finn og dyrk mat for å tilfredsstille sulten, kjemp mot farlige vesener og utforsk en enorm verden. # trial.survival.mode.2.intro_description=Start ved å samle inn noe tre og jord til et provisorisk hjem, slik at du kan overleve den første natten! Derfra er alt opp til deg. # trial.creative.mode.1.intro_description=Bygg alt du kan tenke deg i Kreativ modus. Ikke pådra deg skade, fly gjennom himmelen og nyt umiddelbar tilgang til hver blokk i spillet! Denne modusen gjør at du kan fokusere på å lage, og gir deg alt du trenger for å bygge noe vakkert! # -trial.creative.mode.2.intro_description=Du får også tilgang til Inspirasjonsøya, en opplæringsverden og innføring i Kreativ modus som vil lære deg hvordan å bli en mesterbygger på kort tid! Du kan finne flere flotte verdener som denne på Minecraft-markedsplassen. # +trial.creative.mode.2.intro_description=Du får også tilgang til Inspirasjonsøya, en opplæringsverden og en innføring i Kreativ modus, som lærer deg hvordan å bli en mesterbygger på kort tid! Du finner flere flotte verdener som denne på Minecraft-markedsplassen. # trial.tour.marketplace=UTFORSK MARKEDSPLASSEN # trial.world.title=Hvilken verden i prøveversjonen? # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s av %2$s # hbui.AchievementsSummary.narratorInProgress=Pågår %1$s # hbui.AchievementsSummary.narratorPercentage=%1$s prosent fremdrift # hbui.AchievementsSummary.narratorSummary=Oversikt over prestasjoner # +hbui.AchievementsSummary.narratorTextBlock=Tekstblokk # hbui.AchievementsSummary.narratorTimePlayed=Tid spilt %1$s timer # hbui.AchievementsSummary.percentage=%1$s av %2$s fullført # hbui.AchievementsSummary.progress=Pågår # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Tilbake-knapp # hbui.BaseTextField.deselect=Velg bort # hbui.BaseTextField.select=Velg # hbui.Button.button=knapp # +hbui.CreateNewWorld.advanced.bonusChestDescription=Gyt nær en kiste med elementer for å komme i gang # +hbui.CreateNewWorld.advanced.bonusChestTitle=Bonuskiste # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Brann kan spre seg mellom objekter # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Spredning av ild # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Spillere kan skade hverandre # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Beskutt av sine egne # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Hopp over "Du døde!"-menyen og gjenoppstå umiddelbart # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Øyeblikkelig gjenoppstandelse # +hbui.CreateNewWorld.advanced.mobLootDescription=Vesener slipper gjenstander når de blir drept # +hbui.CreateNewWorld.advanced.mobLootTitle=Vesenbytte # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Få eller mist helse basert på din sult # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Naturlig regenerasjon # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Gjenoppstå innenfor denne blokkradiusen når du dør og tilpasset startpunkt ikke er angitt. Maksimal verdi er 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Gjenoppståelsesradius # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Vis gjeldende posisjon # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Vis koordinater # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Spillet laster inn og bruker endringer innenfor en blokkradius på 96 ×96 # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s deler # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Simuleringsavstand # +hbui.CreateNewWorld.advanced.startWithMapDescription=Gyte med et tomt kart for å utforske din verden # +hbui.CreateNewWorld.advanced.startWithMapTitle=Startkart # +hbui.CreateNewWorld.advanced.tileDropsDescription=Blokker faller når de er ødelagt # +hbui.CreateNewWorld.advanced.tileDropsTitle=Blokker slipper # +hbui.CreateNewWorld.advanced.title=Avanserte innstillinger # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Rød boks eksploderer # +hbui.CreateNewWorld.advanced.tntExplodesTitle=TNT eksploderer # +hbui.CreateNewWorld.advanced.worldSeedDescription=Opprett en ny verden basert på et bestemt frø eller en bestemt mal. Kan ikke endres etter at du har opprettet verdenen din. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Verdensfrø # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=nummer # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Flat # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Uendelig # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Begrenset # +hbui.CreateNewWorld.advanced.worldTypeTitle=Verdenstype # hbui.CreateNewWorld.cheats.commandBlocksDescription=Aktivere bruk av kommandoblokker # hbui.CreateNewWorld.cheats.commandBlocksTitle=Kommandoblokker # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Tiden i spillet er låst til midt på dagen # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Dagslyssyklus # hbui.CreateNewWorld.cheats.description=Tilpass spillet med jukseinnstillinger # hbui.CreateNewWorld.cheats.educationDescription=Optimalisert for stasjonære enheter med mye RAM # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Objekter slipper bytte # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Vesener og noen andre entiteter slipper gjenstander når de blir drept # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Objekter slipper bytte # hbui.CreateNewWorld.cheats.inventoryDescription=Behold alle gjenstandene i inventaret når du dør # hbui.CreateNewWorld.cheats.inventoryTitle=Behold inventar # hbui.CreateNewWorld.cheats.mobGriefingDescription=Noen vesener kan samhandle med din verden # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Jukseinnstillinger # hbui.CreateNewWorld.cheats.title=Juksing # hbui.CreateNewWorld.cheats.weatherDescription=Aktiver nedbør og tordenbyger # hbui.CreateNewWorld.cheats.weatherTitle=Værsyklus # +hbui.CreateNewWorld.general.difficultyEasyDescription=Det genereres fiendtlige vesener, men de gir mindre skade. Sultlinjen reduseres og svekker helsen ned til 5 hjerter. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Lett # +hbui.CreateNewWorld.general.difficultyEasyTitle=Lett # +hbui.CreateNewWorld.general.difficultyHardDescription=Det genereres fiendtlige vesener, og de gjør mer skade. Sultlinjen reduseres og du mister all helsen din. # +hbui.CreateNewWorld.general.difficultyHardLabel=Vanskelig # +hbui.CreateNewWorld.general.difficultyHardTitle=Vanskelig # +hbui.CreateNewWorld.general.difficultyNormalDescription=Det genereres fiendtlige vesener, og de gjør vanlig skade. Sultlinjen reduseres og helsen reduseres til et halvt hjerte. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normal # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normal # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Det genereres ingen fiendtlige vesener, bare nøytrale vesener. Sultlinjen reduseres ikke og helsen fylles opp over tid. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Fredelig # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Fredelig # +hbui.CreateNewWorld.general.difficultyTitle=Vanskelighetsgrad # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Fly, utforsk og skap uten grenser # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Kreativ # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Bygg, lag, jakt, lag mat og kjemp for ditt liv # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Overlevelse # +hbui.CreateNewWorld.general.gameModeTitle=Spillmodus # +hbui.CreateNewWorld.general.worldNamePlaceholder=Verdenens navn # +hbui.CreateNewWorld.general.worldNameTitle=Verdenens navn # +hbui.CreateNewWorld.general.worldTypeTitle=Verdenstype # hbui.CreateNewWorld.title=Lag ny verden # +hbui.CreateNewWorldSideMenu.create=Opprett # +hbui.CreateNewWorldSideMenu.createOnRealm=Lag i Realm # +hbui.CreateNewWorldSideMenu.selectTab=Velg # hbui.ErrorModal.goBack=Gå tilbake # hbui.ErrorModal.goingBack=Går tilbake til forrige skjerm ... # hbui.ErrorModal.title=Det har oppstått en feil # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Meny # hbui.MenuButton.toggle=Vekslemeny # hbui.Modal.close=Lukk sperrende dialogboks # hbui.SectionList.groupNarration=%1$s, gruppe %2$s av %3$s # +hbui.SideMenu.sideMenuItem.selected=valgt # hbui.Switch.elementType=bryter # hbui.Switch.off=av # hbui.Switch.on=på # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Åpne # hbui.TabBar.selected=valgt # hbui.TabBar.selectedTab=%1$s av %2$s # hbui.TabBar.tab=fane # -hbui.TextField.deselect=Velg bort # -hbui.TextField.select=Velg # +hbui.TextField.currentValue=gjeldende verdi # +hbui.TextField.disabled=deaktivert # +hbui.TextField.empty=tom # +hbui.TextField.field=Felt # hbui.Toggle.count=%1$s av %2$s # hbui.Toggle.elementType=valgveksler # hbui.Toggle.select=Velg # @@ -8802,7 +9062,7 @@ contentlog.history.title=Innholdslogghistorikk # contentlog.history.copyToClipboard=Kopier til utklippstavlen # contentlog.logLocationSectionName=Innholdsloggens plassering: # contentlog.settingsSectionName=Innholdslogginnstillinger # -contentlog.clear_files=Sletting av gamle innholdslogger # +contentlog.clear_files=Slett gamle logger # contentlog.delete.title=Slette gamle innholdslogger? # contentlog.delete.body1=Velg "Slett nå" for å slette alle tidligere loggfiler. # contentlog.delete.body2=Merknad: Loggfilen for den gjeldende aktive økten forblir i systemet. # @@ -8828,18 +9088,19 @@ dr.rarity.epic=Episk # dr.rarity.legendary=Legendarisk # dr.rarity.rare=Sjelden # dr.rarity.uncommon=Uvanlig # -key.emote=Følelsesvisning # +key.emote=Emotesvisning # dr.loading=Laster inn... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Velg nytt skall # dr.classic_skins.custom_skin_title=Importer skall # -dr.classic_skins.custom_skin_description=Importer en bildefil fra enheten din du kan bruke som skall. Dette synkroniseres ikke mellom enheter eller spill. # +dr.classic_skins.custom_skin_description=Importer en bildefil fra enheten for å bruke den som skall. Dette synkroniseres ikke mellom enheter eller spill. Spillere med tilpassede skall vil ikke være synlige for deg hvis alternativet Tillat bare klarerte skall er aktivert. # dr.classic_skins.custom_skin_section_title=Importer # dr.classic_skins.invalidCustomSkin=Dette er ikke noe Minecraft-skall, din spøkefugl. # dr.classic_skins.owned=Eies # dr.classic_skins.purchasable=Skaff flere # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=by %s # +dr.classic_skins.right_side.author_minecraft=fra Minecraft # dr.classic_skins.right_side.featured_title=Populære og anbefalte skallpakker # dr.classic_skins.right_side.limited_usage=Begrenset bruk # dr.classic_skins.right_side.limited_usage.tooltip=Dette skallet kan brukes her, men flyttes muligens ikke globalt. # @@ -8858,13 +9119,20 @@ dr.classic_skins.select_skin=Velg riktig modelltype for skallet ditt # dr.classic_skins.select_skin.title=Skalltype # dr.classic_skins.upsellWithoutStore=Du må kjøpe skallpakken for å bruke dette skallet, og vi kan ikke koble til markedsplassen. # dr.collect_achievement_item=Plukk opp # +dr.equip_piece=Bruk # dr.emotes.play_again=Vis igjen # -dr.header.animation=Følelser # +dr.header.animation=Emoter # dr.header.capes=Kapper # dr.zooming=Zooming # dr.header.classic_skins=Klassiske skall # dr.header.creator_piece_list=Alt fra %s # dr.header.customization=Figuroppretter # + +dr.accessibility.header.customization=Figurlager – fane 1 av 4 # +dr.accessibility.header.classic_skins=Klassiske skall – fane 2 av 4 # +dr.accessibility.header.animation=Emoter – fane 3 av 4 # +dr.accessibility.header.capes=Kapper – fane 4 av 4 # + dr.header.featured=Aktuelle elementer # dr.header.previewAppearance=Forhåndsvis utseende # dr.header.colorPicker=Fargevelger # @@ -8892,6 +9160,7 @@ dr.right_arm=Høyre arm # dr.left_leg=Venstre bein # dr.right_leg=Høyre bein # dr.none_button_text=Ingen # +dr.go_to_profile_settings_text=Gå til profilinnstillinger # dr.default_piece_button_text=Standard # dr.categories.body=Kropp # dr.categories.style=Stil # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Figuren er slettet # dr.notification.item_selection_failed=Kunne ikke velge elementet # dr.notification.character_failed=Kunne ikke laste inn figuren %s # dr.notification.character_failed_start=Kan ikke laste inn figuren %s. Du kan laste den inn på nytt fra profilen din. # +dr.notification.equipped_piece=Du har tatt i bruk %s. # dr.modal.persona_delete_confirm=Den nåværende figuren vil slettes # dr.default.alex.bottom=Alexs bukse # dr.default.alex.hair=Alexs hår # @@ -8934,7 +9204,9 @@ dr.default.steve.mouth=Steves munn # dr.default.steve.shoes=Steves sko # dr.default.steve.skin=Steve # dr.default.steve.top=Steves skjorte # -dr.emotes.slot=Uttrykk %d # +dr.emotes.slot=Emote %d # +dr.deep_link_fail.profile=Dyp kobling mislyktes: Kan ikke laste inn profil # +dr.deep_link_fail.dressing_room=Dyp kobling mislyktes: Kan ikke åpne tilbudet # onlinePlay.notRated=Online spill er ikke vurdert # onlinePlay.message=Under online spill kan du bli utsatt for chatmeldinger eller andre typer brukergenerert innhold som ikke er vurdert, og som kanskje ikke er egnet for alle aldre. # @@ -9013,7 +9285,7 @@ dr.color.tangaroa_dark_blue=Tangaroa-mørkeblå # dr.color.vanilla=Vanilje # dr.color.warm_bisque=Varm bisque # -emotes.change_emotes=Endre følelser # +emotes.change_emotes=Endre emote # emotes.execute=Kjør # emotes.header_text=Følelser # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s- ### %1$s is t dynamicPackage.download.android.timeRemainingNotification=%1$s gjenværende ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Oppdateringsstatus # dynamicPackage.download.android.NotificationChannelDescription=Vis oppdateringsstatus og fremdrift # + +## GameTest content +gameTest.description=Samhandler med spilltest. # +gameTest.error.unknownCommandMode=Ukjent kommandomodus angitt # +gameTest.error.missingStructure=Finner ingen byggverksblokk innenfor %s radius # +gameTest.error.cannotFindLookedAtBlock=Finner ikke blokken du ser på # +gameTest.error.cannotFindStuctureBlockContainingBlock=Finner ikke en byggverksblokk som inneholder den målrettede pos %s, %s, %s # +gameTest.error.structureTooBig=Strukturen må være mindre enn %s blokker stor i hver akse # +gameTest.error.repeatCountTooSmall=Repetisjonsantallet må være større enn 0 # +gameTest.error.failConditionMet=Betingelser for feil oppfylt # +gameTest.error.timeout=Lyktes eller mislyktes ikke innen %s intervaller # +gameTest.error.noFinishedSequences=Ingen sekvenser fullført # +gameTest.error.flakyTestError=Lyktes ikke nok ganger: %s av %s forsøk. Nødvendige vellykkede forsøk: %s. Maks antall forsøk: %s. # +gameTest.error.testMissing=Finner ikke testen med navnet %s. # +gameTest.error.structureNotSpawned=Kan ikke generere byggverk for test # +gameTest.error.flakyFailed=Den usikre teste %s mislyktes, forsøk: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, fullførte forsøk: %s (%s obligatorisk) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s mislyktes! # +gameTest.error.succeededInInvalidTick=Fullført i ugyldig tick: forventet %s, men gjeldende tick er %s # +gameTest.error.noTestsFound=Finner ingen tester for taggen %s # +gameTest.optionalPrefix=(valgfritt) # +gameTest.assert.couldNotSetBlock=Kan ikke setBlock '%s' # +gameTest.assert.missingButton=Forventet en knapp # +gameTest.assert.missingLever=Forventet en spak # +gameTest.assert.couldNotSpawnEntity=Kan ikke generere enhet av typen '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() fungerer bare med vesener # +gameTest.assert.mobWontMove=Kunne ikke få vesenet til å bevege seg '%s' # +gameTest.assert.expectEntityOfType=Forventet enhet av typen '%s' # +gameTest.assert.unexpectedDataResult=Uventet resultat for enhetsdata # +gameTest.assert.didNotExpectEntityOfType=Forventet ikke enhet av typen '%s' # +gameTest.assert.expectBlock=Forventet blokk '%s' # +gameTest.assert.unexpectedBlock=Forventet ikke blokk '%s' # +gameTest.assert.unexpectedBlockState=Blokken har ikke forventet blokktilstand # +gameTest.assert.unexpectedBlockStatePrecise=Uventet blokktilstand. Forventet: %s. Faktisk: %s # +gameTest.assert.expectItemOfType=Forventet elementenhet av typen %s # +gameTest.assert.unexpectedItemOfType=Forventet ikke elementenhet av typen %s # +gameTest.assert.wrongEntityItemCount=Uventet antall elementenheter av typen %s. Forventet: %s. Faktisk: %s. # +gameTest.assert.noContainerFound=Finner ingen beholder # +gameTest.assert.expectEmptyContainer=Forventet tom beholder # +gameTest.assert.expectItemInContainer=Beholderen inneholder ikke element av typen %s # +gameTest.assert.missingComponent=Enhet mangler komponent '%s' # +gameTest.assert.hasComponent=Enheten har komponent '%s' # +gameTest.assert.missingArmor=Enhet mangler rustning %s i spor %s med data %s # +gameTest.assert.hasArmor=Enheten har rustning %s i spor %s med data %s # +gameTest.assert.unexpectedRedstonePowerLevel=Uventet rødstein-kraftnivå. Forventet: %s. Faktisk: %s. # +gameTest.assert.expectWaterLogged=Forventet blokk gjennomtrukket av vann # +gameTest.assert.unexpectedWaterLogged=Forventet ikke blokk gjennomtrukket av vann # +gameTest.assert.missingExplosionComponent=Kan ikke tenne lunten til enheten fordi den ikke har en eksplosjonskomponent # +gameTest.assert.invalidEntityInstance=Ugyldig enhetsforekomst # +gameTest.assert.expectEntityInstance=Forventet enhetsforekomst # +gameTest.success.runningTests=Kjører %s tester … # +gameTest.success.relativePosition=Posisjon i forhold til %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s godkjent! # +gameTest.success.flakyPassedEnough=%s godkjent %s ganger av %s forsøk. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Den usikre testen %s fullført, forsøk: %s fullførte forsøk: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Kjøre %s tester med taggen %s ... # +gameTest.report.testLocation=Ved: %s, %s, %s (relativt: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Spilltest fullført! Kjørte %s tester # +gameTest.report.someTestsFailed=%s obligatoriske tester mislyktes :( # +gameTest.report.allRequiredTestsPassed=Alle obligatoriske tester godkjent :) # +gameTest.report.optionalFailures=%s valgfrie tester mislyktes # +gameTest.report.bookTitle=Spilltestrapport ### A book with this title is placed next to each test with the test results inside diff --git a/texts/nl_NL.lang b/texts/nl_NL.lang index d5652278..4f0eb122 100644 --- a/texts/nl_NL.lang +++ b/texts/nl_NL.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Scherm Chatten # accessibility.screenName.chatSettings=Scherm Chatinstellingen # accessibility.screenName.createNew=Nieuw scherm maken # accessibility.screenName.createWorld=Scherm Wereldinstellingen maken # -accessibility.screenName.editCharacter=Scherm Personage bewerken # +accessibility.screenName.editCharacter=Personagemaker # accessibility.screenName.editWorldSettings=Scherm Wereldinstellingen bewerken # accessibility.screenName.error=Scherm Fout # accessibility.screenName.howToPlay=Scherm Speluitleg # @@ -453,6 +453,7 @@ book.signButton=Signeren # book.titleHere=[Titel hier invoeren] # build.tooHigh=Hoogtelimiet voor gebouwen is %s blokken # +build.tooLow=Minimale hoogte voor gebouwen is %s blokken # chalkboardScreen.header=Tekst bewerken # chalkboardScreen.locked=Vergrendeld # @@ -742,6 +743,16 @@ commands.deop.description=Trekt de operatorstatus van een speler in. # commands.deop.failed=Opheffen als operator niet mogelijk (te hoog machtigingsniveau): %s # commands.deop.success=OP-rechten ingetrokken voor: %s # commands.deop.message=Je OP-rechten zijn ingetrokken # +commands.dialogue.description=Hiermee wordt een NPC-dialoogvenster voor een speler geopend. # +commands.dialogue.changeFailed=Kan de scène voor de NPC niet wijzigen. # +commands.dialogue.changeSuccess=Dialoog van de scène voor de NPC is overal gewijzigd. # +commands.dialogue.changePerPlayerSuccess=Dialoog van de NPC-tekst is alleen voor %1$s gewijzigd. # +commands.dialogue.invalidScene=Er is verwezen naar een ongeldige scène. # +commands.dialogue.noNpcComponent=Geselecteerde actor heeft geen NPC-component. # +commands.dialogue.npcNotFound=Kan geen NPC vinden. # +commands.dialogue.npcNotInRange=Er is een NPC gevonden, maar deze bevindt zich niet in het tikbereik van de ontvangende speler %1$s. # +commands.dialogue.success=Dialoog verzonden naar %1$s. # +commands.dialogue.tooManyNPCs=Selector voor NPC's was dubbelzinnig en resulteerde in te veel selecties. Selecteer slechts één NPC. # commands.difficulty.description=Hiermee stel je de moeilijkheidsgraad in. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Stel de moeilijkheid in op %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Stelt de onveranderlijke staat van de wereld commands.immutableworld.info=immutableworld = %s # commands.kick.description=Verwijdert een speler uit de server. # commands.kick.description.edu=Verwijdert een speler uit het spel. # +commands.kick.no.player=Geef de naam op van de speler die je wilt verwijderen # commands.kick.not.found=Kan speler %1$s niet vinden # commands.kick.not.yourself=Je kunt jezelf niet uit het spel verwijderen # commands.kick.success=%1$s is uit het spel verwijderd # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Tijd kan niet negatief zijn. # commands.schedule.description=Hiermee plan je een actie die moet worden uitgevoerd zodra een gebied is geladen of na een bepaalde tijd. # commands.schedule.functionQueued=De functie is in de wachtrij geplaatst en wordt uitgevoerd wanneer het opgegeven gebied volledig is geladen. # commands.schedule.functionRan=%1$d functie-items uitgevoerd in functie %2$s. # +commands.schedule.invalidOrigin=De oorsprong die nodig is om deze functie uit te voeren, is ongeldig. # commands.schedule.name.empty=De naam van het tikgebied mag niet leeg zijn. # commands.schedule.too.many.areas=Er zijn meerdere tikgebieden gevonden met de naam %s. Gebruik slechts één gebied. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Gebonden aan huidig speleraantal) # commands.setworldspawn.description=Stelt het spawnen van de wereld in. # commands.setworldspawn.success=Spawnpunt van de wereld ingesteld op (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=Het spawnpunt van de wereld kan niet in deze dimensie worden ingesteld # +commands.setworldspawn.notAllowedInLegacyWorlds=Het spawnpunt van de wereld kan niet in verouderde werelden worden ingesteld # commands.spawnpoint.success.single=Spawnpunt van %1$s ingesteld op (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Stelt het spawnpunt van een speler in. # commands.spawnpoint.success.multiple.specific=Spawnpunt voor %1$s ingesteld op (%2$d, %3$d, %4$d) # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Entiteiten laten buit vallen # createWorldScreen.commandblocksenabled=Opdrachtblokken ingeschakeld # createWorldScreen.experimentalgameplay=Experimenten # +createWorldScreen.experimentalgameplayinfo=§7Probeer functies uit die in ontwikkeling zijn. Kan niet worden uitgeschakeld na het maken van de wereld. # createWorldScreen.experimentalbiomes=Maken van aangepaste biomen # +createWorldScreen.experimentalCreatorFeatures=Aankomende functies voor makers # createWorldScreen.experimentalmodding=Extra moddingmogelijkheden # +createWorldScreen.cavesandcliffs=Caves and Cliffs # +createWorldScreen.cavesandcliffsinternal=Caves and Cliffs (intern) # createWorldScreen.experimentalholiday=Functies van Vakantiemaker # +createWorldScreen.experimentalGameTest=GameTest Framework inschakelen # createWorldScreen.worldPreferences=Wereldvoorkeuren # createWorldScreen.startWithMap=Startkaart # createWorldScreen.defaultName=Mijn wereld # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Oeps! We kunnen de werelden van je vriend networkWorld.connect_to_xbl=Meld je aan met een Microsoft-account om met vrienden te spelen. # networkWorld.memberOfTooManyRealms=Je hebt het ledenlimiet voor Realms bereikt. # networkWorld.multiplayerPrivilegesBlocked=Je kunt geen online multiplayerspellen spelen vanwege de instellingen van je Microsoft-account. Zorg ervoor dat Multiplayer is toegestaan in je online veiligheidsinstellingen. Ga naar aka.ms/MCMultiplayerHelp voor instructies voor het aanpassen van deze instellingen. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Je kunt geen online multiplayerspellen spelen vanwege de instellingen van je Microsoft-account. Zorg ervoor dat Multiplayer is toegestaan in je online veiligheidsinstellingen en dat je een actief Xbox Live Gold-abonnement hebt. Ga naar aka.ms/MCMultiplayerHelp voor instructies voor het aanpassen van deze instellingen. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Je kunt geen online multiplayerspellen spelen vanwege de instellingen van je Microsoft-account. Zorg ervoor dat multiplayer en clubs zijn toegestaan in je online veiligheidsinstellingen en dat je een actief Xbox Live Gold-abonnement hebt. Ga naar aka.ms/MCMultiplayerHelp voor instructies voor het aanpassen van deze instellingen. # networkWorld.versionOutOfDate=Je kunt geen onlinemultiplayer spelen omdat je niet de nieuwste versie hebt. Installeer de nieuwste versie om toegang te krijgen tot onlinefuncties. # networkWorld.more_servers=Meer servers # networkWorld.thirdparty.connect=Verbinden met '%s' # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Als je een Realm-uitnodigingskoppeling hebt ontva networkWorld.highPingWarning.title=Aansluiten bij server? # networkWorld.highPingWarning.line1=Je hebt momenteel geen sterke verbinding met de gekozen server. Dit heeft mogelijk invloed op je ervaring. # networkWorld.highPingWarning.line2=Wil je je toch aansluiten bij deze server? # +networkWorld.view_offers=Aanbiedingen weergeven # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Nu spelen! # thirdPartyWorld.loadingServers=Servergegevens ophalen. Een ogenblik geduld... # thirdPartyWorld.loadingFeaturedServers=Servers ophalen... # +realmsSlotsScreen.description=Kies maximaal drie werelden om te uploaden naar je Realms-server. Selecteer een wereld om deze te activeren of te bewerken. # +realmsSlotsScreen.new=Nieuwe wereld # +realmsSlotsScreen.readyToPlay=Klaar om te spelen # +realmsSlotsScreen.editRealm=Realm beheren # +realmsSlotsScreen.editWorld=Wereld bewerken # +realmsSlotsScreen.activateWorld=Wereld activeren # +realmsSlotsScreen.gamesettings=Spelinstellingen # +realmsSlotsScreen.chooseSlot=Kies een vak # +realmsSlotsScreen.activateWarning=Als je deze wereld bewerkt of activeert, verwijder je alle actieve spelers. Maar maak je geen zorgen, want ze kunnen zich zo weer aansluiten. # +realmsSlotsScreen.celebrationMap=Realms-feestkaart # + realmsSettingsScreen.playerCountLabel=Grootte # realmsSettingsScreen.forceResourcePackFail=Kan forceren van resourcepakketwaarde niet instellen # realmsSettingsScreen.failedUploadPack=Kan pakket %s niet uploaden. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Realm sluiten # realmsSettingsScreen.playRealmButton=Spelen # realmsSettingsScreen.playDisabledRealmButton=Realm gesloten # realmsSettingsScreen.playExpiredRealmButton=Realm verlopen # +realmsSettingsScreen.selectorSectionLabel.manage=%s beheren # realmsSettingsScreen.selectorSectionLabel=%s bewerken # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Wereld # -realmsSettingsScreen.gameSectionTitle=Spel # +realmsSettingsScreen.gameSectionTitle=Spelinstellingen # realmsSettingsScreen.playersSectionTitle=Spelers # realmsSettingsScreen.membersSectionTitle=Leden # realmsSettingsScreen.subscriptionSectionTitle=Abonnement # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Realmnaam # realmsSettingsScreen.realmNameEditPlaceholder=Realmnaam invoeren # realmsSettingsScreen.realmDescriptionEditPlaceholder=Realm-beschrijving invoeren # realmsSettingsScreen.replaceLoadingText=We vervangen je Realm door een back-up. # +realmsSettingsScreen.replaceWorldButton=Wereld vervangen # realmsSettingsScreen.resetWorldButton=Wereld opnieuw instellen # realmsSettingsScreen.downloadWorldButton=Wereld downloaden # realmsSettingsScreen.downloadWorldNameCopy=%s - Kopiëren # -realmsSettingsScreen.uploadWorldButton=Wereld vervangen # +realmsSettingsScreen.uploadWorldButton=Wereld uploaden # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Speltype # realmsSettingsScreen.survivalRadioButton=Survival # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Kan de realm niet opnieuw instellen. Probee realmsSettingsScreen.realmOpenError=Kan realm niet openen. # realmsSettingsScreen.realmCloseError=Kan realm niet sluiten. # realmsSettingsScreen.reset=Resetten # -realmsSettingsScreen.resetRealm=Hiermee verwijder je de wereld permanent en maak je een nieuwe wereld. Weet je zeker dat je dit wilt doen? # +realmsSettingsScreen.resetRealm=Hiermee wordt je huidige wereld uit het vak verwijderd en kun je deze vervangen door een nieuwe. Je Realms-leden hebben toegang tot je nieuwe wereld. Selecteer 'Annuleren' om een kopie van de huidige wereld te downloaden en je gegevens te behouden of 'Bevestigen' om door te gaan en je wereld te vervangen. # realmsSettingsScreen.confirmReset=Verwijderen en opnieuw instellen? # +realmsSettingsScreen.confirmReplace=Wereld vervangen? # realmsSettingsScreen.closeRealmTitle=Realm sluiten? # realmsSettingsScreen.closeRealmMessage=Als je de realm sluit, wordt deze afgesloten. Iedereen die momenteel in de realm speelt verliest de verbinding. Weet je zeker dat je dit wilt doen? # realmsSettingsScreen.LoadingSubscription=Abonnement laden... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Alle beschikbare commits: # realmsSettingsScreen.dev_no_matching_version_message=GEEN RESULTAAT VOOR '%s' # realmsSettingsScreen.dev_prev_page_label=Vorige # realmsSettingsScreen.dev_next_page_label=Volgende # -realmsSettingsScreen.uploadConfirmationMessage=Hiermee wordt je huidige wereld uit je realm verwijderd en kun je deze vervangen door een nieuwe wereld. Je realmleden hebben geen toegang meer tot jouw huidige wereld. Wil je doorgaan? # +realmsSettingsScreen.uploadConfirmationMessage=Hiermee verwijder je je huidige wereld uit het actieve vak van je Realm en kun je deze vervangen door een nieuwe. De leden van je Realm hebben toegang tot je nieuwe wereld. Selecteer 'Annuleren' om een kopie van de huidige wereld te downloaden en je gegevens te behouden of 'Bevestigen' om door te gaan en je wereld te vervangen. # realmsSettingsScreen.uploadConfirmationTitle=Wereld vervangen? # realmsSettingsScreen.allowlist_invite=Uitnodigen # realmsSettingsScreen.searchBox=Zoeken... # @@ -2091,13 +2125,7 @@ xbl.syncIAP.confirmSync.prompt.description.line1=Wil je je app-winkelaankopen sy xbl.syncIAP.confirmSync.prompt.description.line2=Je kunt pakketten die je niet in de Minecraft-marketplace hebt gekocht, slechts één keer synchroniseren. Ze blijven beschikbaar voor iedereen die op dit apparaat speelt. # xbl.syncIAP.confirmSync.prompt.yes=Ja, mijn aankopen synchroniseren # -xbl.transferEntitlements.error.title=Accountfout # -xbl.transferEntitlements.error.body.button=Er is een probleem met je account. Je kunt de Marketplace pas weer gebruiken totdat we het probleem hebben opgelost. Als dit probleem meerdere dagen aanhoudt, kun je contact opnemen met de ondersteuning met de hulpknop. # -xbl.transferEntitlements.error.body.nobutton=Er is een probleem met je account. Je kunt de Marketplace pas weer gebruiken totdat we het probleem hebben opgelost. Als dit probleem meerdere dagen aanhoudt, kun je contact opnemen met de ondersteuning. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Foutenlijst: # -xbl.transferEntitlements.error.error1=Foutnummer # -xbl.transferEntitlements.error.error2=Id-nummer # +xbl.marketplace.account.error.body.nobutton=Er is een probleem met je account. Je kunt de Marketplace pas weer gebruiken totdat we het probleem hebben opgelost. Als dit probleem meerdere dagen aanhoudt, kun je contact opnemen met de ondersteuning. # playfab.account.banned.title=Geband # playfab.account.banned.body=Je bent geband van Minecraft. Je kunt gedurende de ban niet spelen in je werelden (bepaalde platformen), niet op servers spelen of je aansluiten bij realms, geen multiplayerspellen hosten of hieraan deelnemen en niet de Marketplace gebruiken. Als je voor een Realm betaalt, moet je je abonnement annuleren via de winkel waar je dit hebt aangeschaft. # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s is afgeranseld door %2$s # death.attack.thrown.item=%1$s is afgeranseld door %2$s met een %3$s # death.attack.trident=%1$ is gespiesd %2$s # death.attack.wither=%1$s is door een Wither geraakt # +death.attack.freeze=%1$s is doodgevroren # +death.attack.stalactite=%1$s is gespiest door een vallende stalactiet. # +death.attack.stalagmite=%1$s is gespiest op een stalagmiet. # death.fell.accident.generic=%1$s is van een hoge plek gevallen # death.fell.accident.ladder=%1$s is van een ladder gevallen # death.fell.accident.vines=%1$s is van de ranken gevallen # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Loyaliteit # enchantment.tridentRiptide=Stroming # enchantment.tridentImpaling=Spietsend # - entity.area_effect_cloud.name=Effectenwolk # entity.armor_stand.name=Harnashouder # entity.arrow.name=Pijl # @@ -2446,6 +2476,7 @@ entity.chicken.name=Kip # entity.cow.name=Koe # entity.creeper.name=Creeper # entity.dolphin.name=Dolfijn # +entity.goat.name=Geit # entity.panda.name=Panda # entity.donkey.name=Ezel # entity.dragon_fireball.name=Drakenvuurbal # @@ -2470,7 +2501,9 @@ entity.cod.name=Kabeljauw # entity.pufferfish.name=Kogelvis # entity.salmon.name=Zalm # entity.tropicalfish.name=Tropische vis # +entity.axolotl.name=Axolotl # entity.ghast.name=Ghast # +entity.glow_squid.name=Lichtgevende pijlinktvis # entity.piglin_brute.name=Piglin-bruut # entity.guardian.name=Bewaker # entity.hoglin.name=Hoglin # @@ -3689,6 +3722,13 @@ inventory.binSlot=Item vernietigen # item.air.name=Lucht # item.apple.name=Appel # +item.axolotlAdultBodySingle.name=%1$s volwassen axolotl # +item.axolotlBabyBodySingle.name=%1$s babyaxolotl # +item.axolotlColorLucy.name=Leucistisch # +item.axolotlColorCyan.name=Cyaanblauw # +item.axolotlColorGold.name=Goud # +item.axolotlColorWild.name=Bruin # +item.axolotlColorBlue.name=Blauw # item.golden_apple.name=Gouden appel # item.appleEnchanted.name=Betoverde appel # item.armor_stand.name=Harnashouder # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Emmer zalm # item.bucketTropical.name=Emmer tropische vis # item.bucketPuffer.name=Emmer kogelvis # item.bucketCustomFish.name=Emmer # +item.bucketAxolotl.name=Emmer axolotl # item.tropicalColorWhite.name=Wit # item.tropicalColorOrange.name=Oranje # item.tropicalColorMagenta.name=Magenta # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Lichtgrijze kleurstof # item.dye.white.name=Beendermeel # item.dye.white_new.name=Witte verf # item.dye.yellow.name=Gele verf # +item.glow_ink_sac.name=Lichtgevende inktzak # +item.glow_frame.name=Lichtgevend voorwerpframe # item.egg.name=Ei # item.elytra.name=Dekschild # item.emerald.name=Smaragd # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Mijnkar met oven # item.hopper_minecart.name=Mijnkar met trechter # item.tnt_minecart.name=Mijnkar met TNT # item.spawn_egg.entity.agent.name=Spawn Agent # +item.spawn_egg.entity.axolotl.name=Spawn axolotl # item.spawn_egg.entity.bee.name=Spawn bij # item.spawn_egg.entity.hoglin.name=Spawn Hoglin # item.spawn_egg.entity.cat.name=Spawn kat # item.spawn_egg.entity.chicken.name=Spawn kip # item.spawn_egg.entity.cow.name=Spawn koe # item.spawn_egg.entity.cod.name=Spawn kabeljauw # +item.spawn_egg.entity.goat.name=Spawn geit # item.spawn_egg.entity.pufferfish.name=Spawn kogelvis # item.spawn_egg.entity.salmon.name=Spawn zalm # item.spawn_egg.entity.tropicalfish.name=Spawn tropische vis # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Spawn dorpeling # item.spawn_egg.entity.vindicator.name=Spawn verdediger # item.spawn_egg.entity.mooshroom.name=Spawn Mooshroom # item.spawn_egg.entity.squid.name=Spawn pijlinktvis # +item.spawn_egg.entity.glow_squid.name=Spawn Lichtgevende pijlinktvis # item.spawn_egg.entity.rabbit.name=Spawn konijn # item.spawn_egg.entity.bat.name=Spawn vleermuis # item.spawn_egg.entity.ravager.name=Spawn Verwoester # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Snuit # item.banner_pattern.skull=Schedelwapen # item.banner_pattern.thing=Ding # item.banner_pattern.vines=Zoom ingesprongen # +item.bucketPowderSnow.name=Emmer poedersneeuw # itemGroup.search=Zoeken # itemGroup.name.planks=Planken # @@ -5192,7 +5239,7 @@ library.item.sharepopup.shareLink=Een koppeling delen # library.item.sharepopup.body=Deel een koppeling naar deze wereld. # library.item.sharepopup.copy=KOPIËREN # library.item.sharepopup.copyButton=Koppeling kopiëren # -library.item.sharepopup.shareButton=Delen met teams # +library.item.sharepopup.shareButton=Delen met Teams # library.item.share.toast.title=Koppeling naar het klembord gekopieerd. # library.item.teams.msgTxt=Bekijk deze wereld, %1, in Minecraft: Education Edition. # @@ -5264,6 +5311,7 @@ menu.start=Starten # menu.switchingLevel=Schakelen tussen werelden # menu.makingBackup=Back-up maken... # menu.saving=Opslaan... # +menu.toolboxMode=Toolbox-modus # merchant.deprecated=Verhandel iets anders om te ontgrendelen! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Dit voorwerp is vergrendeld en kan niet worden laten va notification.lock.noRemove=Dit voorwerp is vergrendeld en kan niet uit de inventaris worden verwijderd # npcscreen.action.buttonmode=Knopmodus # +npcscreen.action.onEnter=Bij betreden # +npcscreen.action.onExit=Bij verlaten # npcscreen.action.buttonname=Knopnaam # npcscreen.action.command.placeholder=Opdracht hier typen... # npcscreen.action.command.title=Opdracht # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Realm maken zonder aankoop # options.dev_flushOrphanedRealmsPurchases=Zwevende Realms-aankopen verwijderen # options.dev_enableMixerInteractive=Interactieve Mixer-opdrachten inschakelen # options.dev_storeOfferQueryRequiresXbl=XBL ophalen voor winkelaanbiedingen # -options.dev_clearPurchaseInventory=Munten en rechten resetten # options.dev_renderBoundingBox=Begrenzingsvak renderen # options.dev_renderPaths=Paden renderen # options.dev_renderGoalState=Doelstatus renderen # @@ -5581,6 +5630,7 @@ options.fboEnable=FBO's inschakelen # options.forceUnicodeFont=Unicode-lettertype forceren # options.fov=Zichtveld # options.fov.toggle=Zichtveld kan tijdens het spel veranderen # +options.licenses=Licenties # options.licensed_content=Gelicentieerde content # options.font_license=Lettertypelicentie # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Verborgen # options.hidehud=Scherminfo verbergen # options.hidehand=Hand verbergen # options.classic_box_selection=Selectie markeren # +options.creator=Maker # +options.creatorTitle=Makerinstellingen # options.vr_classic_box_selection=Selectie markeren # options.hidegamepadcursor=Controllercursor verbergen # options.hidegui=GUI verbergen # @@ -5731,6 +5783,7 @@ options.screenPositionY=Verticale schermpositie # options.sensitivity=Gevoeligheid # options.sensitivity.max=HYPERSPEED!!! # options.sensitivity.min=*gaap* # +options.spyglassdampen=Verrekijkerdemping # options.multiplayergame=Multiplayerspel # options.servervisible=Zichtbaar voor LAN-spelers # options.ShowComfortSelectScreen=Comfortselectiescherm weergeven # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Zichtbaar voor Xbox Live-spelers # options.xboxLiveAccountSettings=Microsoft-accountinstellingen # options.xboxLiveSignedIn=Aangemeld met Microsoft-account # options.xboxLiveSignedOut=Afgemeld bij Microsoft-account # -options.xboxLive.privacyControl=Beheren wie u uitnodigingen kan versturen # +options.xboxLive.privacyControl=Privacy en online veiligheid # +options.realms.checkInvites=Realms-lidmaatschapsuitnodigingen beheren # options.skinCustomisation=Skinaanpassing... # options.skinCustomisation.title=Skinaanpassing # options.skin.change=Skin wijzigen # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Derde persoon voor # options.title=Opties # options.toggle=Schakelen # options.renderclouds=Wolken renderen # +options.toolboxMode=Toolbox-modus # options.toggleCrouch=Schakelen tussen Hurken # options.touch=Touchscreen # options.touchSettings=Touchscreeninstellingen # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=De skin die je draagt, kan niet in options.skinsMultiplayerDisabled=De skin die je draagt, kan niet in multiplayerspellen worden gebruikt. # options.content.noRealms=Wereld bewerken? # options.content.noRealms.message=Deze wereld gebruikt een resourcepakket dat of sjabloon die niet in platformoverschrijdende multiplayerspellen kan worden gebruikt. # +options.experimentalWorldLoad=Experimentele wereld laden? # +options.experimentalWorldLoad.message=Deze wereld maakt gebruik van functies die nog in ontwikkeling zijn. Deze wereld kan op elk moment vasthangen, vastlopen of stoppen met werken. # +options.activateExperimentalGameplay.message=Wees voorzichtig! Je staat op het punt een kopie van je wereld te maken met Experimenten ingeschakeld. Deze nieuwe wereld kan vasthangen, vastlopen of niet meer werken met toekomstige updates. # options.activateExperimentalGameplay=Experimentele spelfuncties activeren? # -options.activateExperimentalGameplay.message=Hiermee worden bètafuncties ingeschakeld. Experimentele spelfuncties kunnen je wereld stuk maken. Als je doorgaat, maken we een kopie van je wereld beginnend met [EX] met deze functie ingeschakeld. # -options.activateExperimentalGameplayCreate.message=Hiermee worden bètafuncties ingeschakeld. Experimentele spelfuncties zijn mogelijk instabiel. # +options.activateExperimentalGameplay.activate=Experimenten activeren # +options.activateExperimentalGameplayCreate.message=Wees voorzichtig! Je activeert functies die nog in ontwikkeling zijn. Je wereld kan vasthangen, vastlopen of niet meer werken met toekomstige updates. # options.activateFancyBubbles=Mooie bubbelkolommen inschakelen? # options.activateFancyBubblesCreate.message=Mooie bubbelkolommen ingeschakeld. Deze zorgen op sommige apparaten mogelijk voor lagere prestaties. # +options.activateToolboxModeCreate.message=Hiermee voeg je krachtige hulpmiddelen toe voor het bewerken van werelden. Bedoeld voor ervaren makers op apparaten met een muis en toetsenbord. # +options.activateToolboxModeCreate.messageWithMouse=Hiermee voeg je krachtige hulpmiddelen toe voor het bewerken van werelden. Bedoeld voor ervaren makers. # options.unlockTemplateWorldOptions=Makerinstellingen verwijderen? # options.unlockTemplateWorldOptions.message=De bedoelde ervaring van de maker van deze sjabloon gaat mogelijk verloren als je deze instellingen ontgrendelt. Je kunt mogelijk niet meer terugkeren naar die bedoelde ervaring als je doorgaat. # options.unlockTemplateWorldOptions.initiate=Sjabloonwereldopties ontgrendelen # @@ -5904,6 +5964,7 @@ options.enableEducation=Education Edition inschakelen? # options.enableEducation.message=Hiermee worden de scheikundige functies van de Education Edition ingeschakeld. Education-spelfuncties kunnen je wereld stuk maken. Als je doorgaat, maken we een kopie van je wereld beginnend met [EDU]. # options.enableEducationCreate.message=Hiermee worden de scheikundige functies van de Education Edition ingeschakeld. Deze kunnen niet worden uitgeschakeld als je wereld eenmaal is gemaakt. Denk eraan dat deze functies het beste op desktops met gemiddeld tot veel geheugen kunnen worden gebruikt. # options.goBack=Ga terug # +options.loadWorldAnyway=Wereld toch laden # options.managePrivacy=Om je privacyinstellingen te beheren, ga je in een webbrowser naar https://account.xbox.com/Settings. # options.unlink_msa.button=Microsoft-account ontkoppelen # options.unlink_msa.confirm.title=Microsoft-account ontkoppelen? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Alle Realms zijn bijgewerkt. Je moet je spel bijw playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Meer info # playscreen.realmsCompatibilityFailure=We kunnen momenteel geen verbinding maken met Realms. We proberen het straks opnieuw. # +playscreen.realmsSignIn=Meld je vandaag nog aan om op Realms te spelen! # +playscreen.realmsSignInFriends=Meld je aan om vandaag nog de Realms van je vrienden te zien! # playscreen.worlds=Werelden # playscreen.dontSeeLegacyWorlds=Kun je je werelden niet zien? # playscreen.syncLegacyWorlds=Oude werelden synchroniseren # @@ -6188,7 +6251,7 @@ potion.slowFalling.postfix=Drankje van Langzaam vallen # potion.moveSpeed=Snelheid # potion.moveSpeed.postfix=Drankje van Vlotheid # potion.nightVision=Nachtzicht # -potion.nightVision.postfix=Drankje der Nachtzien # +potion.nightVision.postfix=Drankje der Nachtzicht # potion.poison=Vergif # potion.poison.postfix=Drankje van Vergif # potion.potency.0= # @@ -6249,6 +6312,7 @@ potion.wither=Wither # potion.wither.postfix=Drankje van Verval # profileScreen.header=Profiel # +profileScreen.reload=Opnieuw laden # profileScreen.manage_button_text=Personage bewerken # profileScreen.manage_button_create_text=Personage maken # profileScreen.delete_button=Personage verwijderen # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Meer wereldopties... # selectWorld.newWorld=Nieuwe wereld # selectWorld.newWorld.copyOf=Kopie van %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Experimenteel # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Komende Realms! # selectWorld.realmsBeta=Realms Bèta # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=Meer informatie # selectWorld.recreate=Opnieuw maken # selectWorld.rename=Hernoemen # @@ -6809,11 +6874,18 @@ store.allStores=Alle winkels # store.menu.home=Start # store.itemDetail.back=Details # store.coin.bonus=Bonus! # +store.disabledOnBeta=Deze functie is momenteel uitgeschakeld in de bèta. # + +store.giftPromo.day=Dag %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Geclaimd # +store.promo.title=Zomerfeest # +store.promo.incompatible=Deze wereld is niet compatibel met dit apparaat. Claim het op een ondersteund apparaat. # +store.promo.details=Details bekijken # +store.promo.view=Bekijken in Personagemaker # store.realmsPlus=Realms Plus # store.realmsPlus.content=Content # store.realmsPlus.faq=FAQ # -store.realmsPlus.buyFor=SCHRIJF JE NU IN VOOR %s ### Maximum 25 characters store.realmsPlus.buyNow=SCHRIJF JE IN ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Schrijf je nu in voor %s/maand # store.realmsPlus.buyNowTrialPerMonth=Start de proefversie ### Maximum 25 characters @@ -6841,14 +6913,14 @@ store.realmsPlus.consumable.withoutTrial=Je Realm en meer dan 150 Marketplace-pa store.realmsPlus.landing.header=Abonnement bevat: # store.realmsPlus.landing.headerTrial=Gratis proefversie van 30 dagen, daarna %s/maand # -store.realmsPlus.landing.info1.line1=- Je eigen persoonlijke Realm-server: een permanente wereld die altijd online is voor jou en je vrienden! # -store.realmsPlus.landing.info1.line2=- Vrienden spelen gratis mee op je Realm # -store.realmsPlus.landing.info1.line3=- Speel op al je apparaten met de Minecraft Marketplace, van console en mobiel tot pc # +store.realmsPlus.landing.info1.line1=Je eigen persoonlijke Realm-server: een permanente wereld die altijd online is voor jou en je vrienden! # +store.realmsPlus.landing.info1.line2=Vrienden spelen gratis mee op je Realm # +store.realmsPlus.landing.info1.line3=Speel op al je apparaten met de Minecraft Marketplace, van console en mobiel tot pc # -store.realmsPlus.landing.info2.line1=- Gratis toegang tot een catalogus met meer dan 150 Marketplace-pakketten # -store.realmsPlus.landing.info2.line2=- Van werelden op je Realm wordt een veilige back-up gemaakt # -store.realmsPlus.landing.info2.line3=- De eerste 30 dagen zijn gratis # -store.realmsPlus.landing.info2.line4=- Schrijf je nu in voor %s/maand # +store.realmsPlus.landing.info2.line1=Gratis toegang tot een catalogus met meer dan 150 Marketplace-pakketten # +store.realmsPlus.landing.info2.line2=Van werelden op je Realm wordt een veilige back-up gemaakt # +store.realmsPlus.landing.info2.line3=De eerste 30 dagen zijn gratis # +store.realmsPlus.landing.info2.line4=Schrijf je nu in voor %s/maand # store.realmsPlus.faq.header=VEELGESTELDE VRAGEN # store.realmsPlus.faq.question1=Wat is Realms Plus? # @@ -7246,7 +7318,7 @@ store.applyToRealm=Maken op Realm # store.inRealmsPlus=In Realms Plus # store.uploadWorldTitle=Wereld vervangen? # store.uploadPackTitle=Pakket vervangen? # -store.uploadWorldMessage=Hiermee wordt je huidige wereld uit je Realm verwijderd en kun je deze vervangen door een nieuwe wereld. Je Realm-leden hebben geen toegang meer tot jouw huidige wereld. Wil je doorgaan? # +store.uploadWorldMessage=Hiermee verwijder je je huidige wereld uit het actieve vak van je Realm en kun je deze vervangen door een nieuwe. De leden van je Realm hebben toegang tot je nieuwe wereld. Selecteer 'Annuleren' om een kopie van de huidige wereld te downloaden en je gegevens te behouden of 'Bevestigen' om door te gaan en je wereld te vervangen. # store.uploadPackMessage=Hiermee worden alle huidige resource- en gedragspakketten uit je realm verwijderd en vervangen met het geselecteerde pakket. Wil je doorgaan? # stream.confirm_start=Weet je zeker dat je wilt gaan broadcasten? # @@ -7339,6 +7411,21 @@ tile.camera.name=Camera # tile.conduit.name=Geleider # tile.invisibleBedrock.name=Onzichtbare bodemsteen # tile.beetroot.name=Biet # +tile.big_dripleaf.name=Groot druipblad # +tile.small_dripleaf_block.name=Klein druipblad # +tile.hanging_roots.name=Hangende wortelen # +tile.dirt_with_roots.name=Gewortelde aarde # +tile.spore_blossom.name=Zwambloesem # +tile.azalea_leaves.name=Rododendronbladeren # +tile.azalea_leaves_flowered.name=Bloeiende rododendronbladeren # +tile.azalea.name=Rododendron # +tile.flowering_azalea.name=Bloeiende rododendron # +tile.cave_vines.name=Grotranken # +tile.cave_vines_body_with_berries.name=Grotranken # +tile.cave_vines_head_with_berries.name=Grotranken # +item.glow_berries.name=Gloeibessen # +tile.moss_block.name=Mosblok # +tile.moss_carpet.name=Mostapijt # tile.birchFence.name=Berken hek # tile.birch_fence_gate.name=Berken poortje # tile.blast_furnace.name=Hoogoven # @@ -7616,6 +7703,7 @@ tile.hopper.name=Trechter # tile.ice.name=IJs # tile.packed_ice.name=Pakijs # tile.blue_ice.name=Blauw ijs # +tile.frosted_ice.name=Mat ijs # tile.iron_trapdoor.name=IJzeren valluik # tile.jukebox.name=Jukebox # tile.jungleFence.name=Junglehouten hek # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Eikenbladeren # tile.leaves.spruce.name=Sparrenbladeren # tile.lever.name=Hendel # tile.glowstone.name=Gloeisteen # +tile.glow_lichen.name=Gloeikorstmos # tile.lightning_rod.name=Bliksemafleider # tile.lit_pumpkin.name=Dwaallicht # tile.lockedchest.name=Gesloten kist # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Nether-gouderts # tile.respawn_anchor.name=Respawnanker # tile.crying_obsidian.name=Huilend obsidiaan # +tile.powder_snow.name=Poedersneeuw # +tile.deepslate.name=Diepleisteen # +tile.infested_deepslate.name=Geïnfesteerde diepleisteen # +tile.cobbled_deepslate.name=Geplaveide diepleisteen # +tile.dripstone_block.name=Druipsteenblok # +tile.pointed_dripstone.name=Puntige druipsteen # +tile.cobbled_deepslate_slab.name=Geplaveide diepleistenen plaat # +tile.cobbled_deepslate_stairs.name=Geplaveide diepleistenen trap # +tile.cobbled_deepslate_wall.name=Geplaveide diepleistenen muur # +tile.polished_deepslate.name=Gepolijste diepleisteen # +tile.polished_deepslate_slab.name=Gepolijste diepleistenen plaat # +tile.polished_deepslate_stairs.name=Gepolijste diepleistenen trap # +tile.polished_deepslate_wall.name=Gepolijste diepleistenen muur # +tile.deepslate_tiles.name=Diepleistenen tegels # +tile.deepslate_tile_slab.name=Diepleistenen tegelplaat # +tile.deepslate_tile_stairs.name=Diepleistenen tegeltrap # +tile.deepslate_tile_wall.name=Diepleistenen tegelmuur # +tile.deepslate_bricks.name=Diepleistenen baksteen # +tile.deepslate_brick_slab.name=Diepleistenen baksteenplaat # +tile.deepslate_brick_stairs.name=Diepleistenen baksteentrap # +tile.deepslate_brick_wall.name=Diepleistenen baksteenmuur # +tile.chiseled_deepslate.name=Gebeitelde diepleisteen # +tile.cobbled_deepslate_double_slab.name=Geplaveide diepleistenen dubbele plaat # +tile.polished_deepslate_double_slab.name=Gepolijste diepleistenen dubbele plaat # +tile.deepslate_tile_double_slab.name=Diepleistenen dubbele tegelplaat # +tile.deepslate_brick_double_slab.name=Diepleistenen dubbele baksteenplaat # +tile.deepslate_lapis_ore.name=Diepleistenen lapis lazuli-erts # +tile.deepslate_iron_ore.name=Diepleistenen ijzererts # +tile.deepslate_gold_ore.name=Diepleistenen gouderts # +tile.deepslate_redstone_ore.name=Diepleistenen Redstone-erts # +tile.deepslate_diamond_ore.name=Diepleistenen diamanterts # +tile.deepslate_coal_ore.name=Diepleistenen steenkoolerts # +tile.deepslate_emerald_ore.name=Diepleistenen smaragderts # +tile.deepslate_copper_ore.name=Diepleistenen kopererts # +tile.cracked_deepslate_tiles.name=Gebroken diepleistenen tegels # +tile.cracked_deepslate_bricks.name=Gebroken diepleistenen bakstenen # +item.copper_ingot.name=Koperstaaf # +item.raw_copper.name=Ruw koper # +item.raw_iron.name=Ruw ijzer # +item.raw_gold.name=Ruw goud # +tile.copper_block.name=Koperblok # +tile.exposed_copper.name=Blootgesteld koper # +tile.weathered_copper.name=Verweerd koper # +tile.oxidized_copper.name=Geoxideerd koper # +tile.waxed_copper.name=Gewaxt koperblok # +tile.waxed_exposed_copper.name=Gewaxt, blootgesteld koper # +tile.waxed_weathered_copper.name=Gewaxt, verweerd koper # +tile.waxed_oxidized_copper.name=Gewaxt, geoxideerd koper # + +tile.cut_copper.name=Gesneden koper # +tile.exposed_cut_copper.name=Blootgesteld gesneden koper # +tile.weathered_cut_copper.name=Verweerd gesneden koper # +tile.oxidized_cut_copper.name=Geoxideerd gesneden koper # +tile.waxed_cut_copper.name=Gewaxt gesneden koper # +tile.waxed_exposed_cut_copper.name=Gewaxt, blootgesteld gesneden koper # +tile.waxed_weathered_cut_copper.name=Gewaxte, verweerde gesneden koper # +tile.waxed_oxidized_cut_copper.name=Gewaxt, geoxideerd gesneden koper # + +tile.cut_copper_stairs.name=Gesneden koperen trap # +tile.exposed_cut_copper_stairs.name=Blootgestelde gesneden koperen trap # +tile.weathered_cut_copper_stairs.name=Verweerde gesneden koperen trap # +tile.oxidized_cut_copper_stairs.name=Geoxideerde gesneden koperen trap # +tile.waxed_cut_copper_stairs.name=Gewaxte gesneden koperen trap # +tile.waxed_exposed_cut_copper_stairs.name=Gewaxte, blootgestelde gesneden koperen trap # +tile.waxed_weathered_cut_copper_stairs.name=Gewaxte, verweerde gesneden koperen trap # +tile.waxed_oxidized_cut_copper_stairs.name=Gewaxte, geoxideerde gesneden koperen trap # + +tile.cut_copper_slab.name=Gesneden koperen plaat # +tile.exposed_cut_copper_slab.name=Blootgestelde gesneden koperen plaat # +tile.weathered_cut_copper_slab.name=Verweerde gesneden koperen plaat # +tile.oxidized_cut_copper_slab.name=Geoxideerde gesneden koperen plaat # +tile.waxed_cut_copper_slab.name=Gewaxte gesneden koperen plaat # +tile.waxed_exposed_cut_copper_slab.name=Gewaxte, blootgestelde gesneden koperen plaat # +tile.waxed_weathered_cut_copper_slab.name=Gewaxte, verweerde gesneden koperen plaat # +tile.waxed_oxidized_cut_copper_slab.name=Gewaxte, geoxideerde gesneden koperen plaat # +tile.raw_copper_block.name=Blok ruw koper # +tile.raw_iron_block.name=Blok ruw ijzer # +tile.raw_gold_block.name=Blok ruw goud # +itemGroup.name.copper=Koper # +hudScreen.tooltip.waxOn=Wax aan # +hudScreen.tooltip.waxOff=Wax uit # +hudScreen.tooltip.scrape=Schrapen # + + + +item.spyglass.name=Verrekijker # +item.amethyst_shard.name=Amethistscherf # +tile.amethyst_block.name=Amethistblok # +tile.budding_amethyst.name=Scheutvormend amethist # +tile.amethyst_cluster.name=Amethistcluster # +tile.large_amethyst_bud.name=Grote amethistscheut # +tile.medium_amethyst_bud.name=Middelgrote amethistscheut # +tile.small_amethyst_bud.name=Kleine amethistsscheut # +tile.tuff.name=Tufsteen # +tile.calcite.name=Calciet # +tile.tinted_glass.name=Gekleurd glas # +tile.smooth_basalt.name=Glad basalt # + tipped_arrow.effect.empty=Pijlpunt # tipped_arrow.effect.mundane=Pijlpunt # tipped_arrow.effect.thick=Pijlpunt # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Onzichtbare blokken: # structure_block.include_entities=Entiteiten opnemen: # structure_block.show_bounding_box=Begrenzingsvak tonen: # structure_block.mirror=Spiegelen: # +structure_block.animation_mode=Animatiemodus: # +structure_block.animation_time=Animatietijd: # +structure_block.animation_time_tip=In seconden # +structure_block.place_by_none=Geen # +structure_block.place_by_layer=Plaatsen per laag # +structure_block.place_by_block=Plaatsen per blok # structure_block.rotation=Draai # structure_block.integrity=Integriteit: # structure_block.seed=Seed: # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Bezig met het exporteren van je constructie title.oldgl1=Er is een oude grafische kaart gedetecteerd; dit kan je binnenkort # title.oldgl2=belemmeren om te spelen omdat OpenGL 2.0 is vereist. # +toolboxMode.text=binnenkort verkrijgbaar # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Voorvoegsel, %s%2$s nogmaals %s en %1$s en ten slotte %s en ook nog eens %1$s! # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s van %2$s # hbui.AchievementsSummary.narratorInProgress=%1$s actief # hbui.AchievementsSummary.narratorPercentage=%1$s procent voortgang # hbui.AchievementsSummary.narratorSummary=Overzicht van achievements # +hbui.AchievementsSummary.narratorTextBlock=Tekstblok # hbui.AchievementsSummary.narratorTimePlayed=%1$s uur gespeeld # hbui.AchievementsSummary.percentage=%1$s van %2$s voltooid # hbui.AchievementsSummary.progress=Actief # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Knop Terug # hbui.BaseTextField.deselect=Deselecteren # hbui.BaseTextField.select=Selecteren # hbui.Button.button=knop # +hbui.CreateNewWorld.advanced.bonusChestDescription=Spawn dicht bij een kist met voorwerpen die je op weg helpen # +hbui.CreateNewWorld.advanced.bonusChestTitle=Bonuskist # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Brand kan zich verspreiden tussen entiteiten # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Vuurverspreiding # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Spelers kunnen elkaar aanvallen # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Eigen vuur # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Sla het menu "Je bent dood!" over en respawn direct # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Directe respawn # +hbui.CreateNewWorld.advanced.mobLootDescription=Mobs laten voorwerpen vallen wanneer ze worden gedood # +hbui.CreateNewWorld.advanced.mobLootTitle=Mobbuit # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Herstel of verlies gezondheid op basis van je honger # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Natuurlijke regeneratie # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Respawn binnen deze blokradius wanneer je doodgaat en er geen aangepast spawnpunt is ingesteld. Maximale waarde is 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Respawnstraal # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Geeft je huidige positie weer # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Coördinaten tonen # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Het spel laadt en past wijzigingen toe binnen een straal van 96×96 blokken # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s segmenten # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Simulatieafstand # +hbui.CreateNewWorld.advanced.startWithMapDescription=Spawn met een lege kaart om je wereld te verkennen # +hbui.CreateNewWorld.advanced.startWithMapTitle=Startkaart # +hbui.CreateNewWorld.advanced.tileDropsDescription=Blokken vallen wanneer ze vernietigd zijn # +hbui.CreateNewWorld.advanced.tileDropsTitle=Blokbuit # +hbui.CreateNewWorld.advanced.title=Geavanceerde instellingen # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Rode dozen ontploffen # +hbui.CreateNewWorld.advanced.tntExplodesTitle=TNT-ontploffingen # +hbui.CreateNewWorld.advanced.worldSeedDescription=Maak een nieuwe wereld op basis van een specifieke seed of sjabloon. Kan niet worden veranderd nadat de wereld is gemaakt. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Wereldseed # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=nummer # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Vlak # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Oneindig # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Beperkt # +hbui.CreateNewWorld.advanced.worldTypeTitle=Wereldtype # hbui.CreateNewWorld.cheats.commandBlocksDescription=Gebruik van opdrachtblokken inschakelen # hbui.CreateNewWorld.cheats.commandBlocksTitle=Opdrachtblokken # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Tijd in het spel is vergrendeld op 12u # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Dag-nachtcyclus # hbui.CreateNewWorld.cheats.description=Pas het spel aan met cheatinstellingen # hbui.CreateNewWorld.cheats.educationDescription=Geoptimaliseerd voor desktopapparaten met redelijk RAM-geheugen # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Entiteiten laten buit vallen # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Mobs en sommige andere entiteiten laten voorwerpen vallen wanneer ze worden gedood # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Entiteiten laten buit vallen # hbui.CreateNewWorld.cheats.inventoryDescription=Alle voorwerpen in de inventaris behouden wanneer je doodgaat # hbui.CreateNewWorld.cheats.inventoryTitle=Inventaris behouden # hbui.CreateNewWorld.cheats.mobGriefingDescription=Bepaalde mobs zijn in staat om dingen in je wereld te gebruiken # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Cheatinstellingen # hbui.CreateNewWorld.cheats.title=Cheats # hbui.CreateNewWorld.cheats.weatherDescription=Neerslag en onweersbuien inschakelen # hbui.CreateNewWorld.cheats.weatherTitle=Weercyclus # +hbui.CreateNewWorld.general.difficultyEasyDescription=Vijandige mobs spawnen maar richten minder schade aan. De hongerbalk neemt af en je verliest gezondheid tot 5 hartjes. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Makkie # +hbui.CreateNewWorld.general.difficultyEasyTitle=Makkie # +hbui.CreateNewWorld.general.difficultyHardDescription=Er spawnen vijandige mobs en deze richten meer schade aan. De hongerbalk neemt af en je kunt je gehele gezondheid verliezen. # +hbui.CreateNewWorld.general.difficultyHardLabel=Lastig # +hbui.CreateNewWorld.general.difficultyHardTitle=Lastig # +hbui.CreateNewWorld.general.difficultyNormalDescription=Er spawnen vijandige mobs en deze richten normale schade aan. De hongerbalk neemt af en je verliest gezondheid tot een half hartje. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normaal # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normaal # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Er spawnen geen vijandige en alleen neutrale mobs. De hongerbalk neemt niet af en je gezondheid wordt na verloop van tijd aangevuld. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Vreedzaam # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Vreedzaam # +hbui.CreateNewWorld.general.difficultyTitle=Spelniveau # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Vlieg, verken en creëer naar hartenlust # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Creative # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Bouw, vervaardig, jaag, kook en vecht voor je leven # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Survival # +hbui.CreateNewWorld.general.gameModeTitle=Speltype # +hbui.CreateNewWorld.general.worldNamePlaceholder=Wereldnaam # +hbui.CreateNewWorld.general.worldNameTitle=Wereldnaam # +hbui.CreateNewWorld.general.worldTypeTitle=Wereldtype # hbui.CreateNewWorld.title=Nieuwe wereld maken # +hbui.CreateNewWorldSideMenu.create=Maken # +hbui.CreateNewWorldSideMenu.createOnRealm=Maken op Realm # +hbui.CreateNewWorldSideMenu.selectTab=Selecteren # hbui.ErrorModal.goBack=Ga terug # hbui.ErrorModal.goingBack=Teruggaan naar het vorige scherm... # hbui.ErrorModal.title=Er is een fout opgetreden # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Menu # hbui.MenuButton.toggle=Menu in-/uitschakelen # hbui.Modal.close=Modaal sluiten # hbui.SectionList.groupNarration=%1$s, groep %2$s van %3$s # +hbui.SideMenu.sideMenuItem.selected=geselecteerd # hbui.Switch.elementType=schakelaar # hbui.Switch.off=uit # hbui.Switch.on=aan # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Openen # hbui.TabBar.selected=geselecteerd # hbui.TabBar.selectedTab=%1$s van %2$s # hbui.TabBar.tab=tabblad # -hbui.TextField.deselect=Deselecteren # -hbui.TextField.select=Selecteren # +hbui.TextField.currentValue=huidige waarde # +hbui.TextField.disabled=uitgeschakeld # +hbui.TextField.empty=leeg # +hbui.TextField.field=Veld # hbui.Toggle.count=%1$s van %2$s # hbui.Toggle.elementType=meerkeuzevakje # hbui.Toggle.select=Selecteren # @@ -8802,7 +9062,7 @@ contentlog.history.title=Contentlogboekgeschiedenis # contentlog.history.copyToClipboard=Naar Klembord kopiëren # contentlog.logLocationSectionName=Contentlogboeklocatie: # contentlog.settingsSectionName=Contentlogboekinstellingen # -contentlog.clear_files=Oude contentlogboeken verwijderen # +contentlog.clear_files=Oude logboeken verwijderen # contentlog.delete.title=Oude contentlogboeken verwijderen? # contentlog.delete.body1=Selecteer 'Nu verwijderen' om alle eerdere logboekbestanden te verwijderen. # contentlog.delete.body2=Opmerking: het logboekbestand van je huidige actieve sessie wordt behouden. # @@ -8833,13 +9093,14 @@ dr.loading=Laden... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Nieuwe skin kiezen # dr.classic_skins.custom_skin_title=Skin importeren # -dr.classic_skins.custom_skin_description=Importeer een afbeeldingsbestand vanaf je apparaat om deze als skin te gebruiken. Deze wordt niet gesynchroniseerd tussen je apparaten of spellen. # +dr.classic_skins.custom_skin_description=Importeer een afbeeldingsbestand van je apparaat om als skin te gebruiken. Deze wordt niet gesynchroniseerd tussen apparaten of spellen. Spelers met aangepaste skins zijn niet zichtbaar als de optie 'Alleen vertrouwde skins toestaan' is ingeschakeld. # dr.classic_skins.custom_skin_section_title=Importeren # dr.classic_skins.invalidCustomSkin=Dat is geen Minecraft-skin, gekkerd. # dr.classic_skins.owned=In bezit # dr.classic_skins.purchasable=Meer ophalen # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=door %s # +dr.classic_skins.right_side.author_minecraft=door Minecraft # dr.classic_skins.right_side.featured_title=Uitgelichte en aanbevolen skinpakketten # dr.classic_skins.right_side.limited_usage=Beperkt te gebruiken # dr.classic_skins.right_side.limited_usage.tooltip=Deze skin mag hier worden gebruikt, maar mag niet worden meegenomen. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Kies het juiste modeltype voor de skin # dr.classic_skins.select_skin.title=Huidsoort # dr.classic_skins.upsellWithoutStore=Je moet het skinpakket kopen om die skin te kunnen gebruiken, en we krijgen geen verbinding met de Marketplace. # dr.collect_achievement_item=Verzamelen # +dr.equip_piece=Uitrusten # dr.emotes.play_again=Opnieuw afspelen # dr.header.animation=Emotes # dr.header.capes=Capes # @@ -8865,6 +9127,12 @@ dr.zooming=Zoemend # dr.header.classic_skins=Klassieke skins # dr.header.creator_piece_list=Alles van %s # dr.header.customization=Personagemaker # + +dr.accessibility.header.customization=Personagemaker, tabblad 1 van 4 # +dr.accessibility.header.classic_skins=Klassieke skins, tabblad 2 van 4 # +dr.accessibility.header.animation=Emotes, tabblad 3 van 4 # +dr.accessibility.header.capes=Capes, tabblad 4 van 4 # + dr.header.featured=Uitgelichte voorwerpen # dr.header.previewAppearance=Voorbeeld van uiterlijk # dr.header.colorPicker=Kleurenkiezer # @@ -8892,6 +9160,7 @@ dr.right_arm=Rechterarm # dr.left_leg=Linkerbeen # dr.right_leg=Rechterbeen # dr.none_button_text=Geen # +dr.go_to_profile_settings_text=Ga naar Profielinstellingen # dr.default_piece_button_text=Standaard # dr.categories.body=Lichaam # dr.categories.style=Stijl # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Het personage is verwijderd # dr.notification.item_selection_failed=Kan voorwerp niet selecteren # dr.notification.character_failed=Kan personage %s niet laden # dr.notification.character_failed_start=Kan personage %s niet laden. Je kunt het opnieuw laden vanuit je profiel. # +dr.notification.equipped_piece=Je hebt de %s uitgerust. # dr.modal.persona_delete_confirm=Het huidige personage wordt verwijderd # dr.default.alex.bottom=Broek van Alex # dr.default.alex.hair=Haar van Alex # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Schoenen van Steve # dr.default.steve.skin=Steve # dr.default.steve.top=Shirt van Steve # dr.emotes.slot=Emote %d # +dr.deep_link_fail.profile=Deep linking mislukt: kan profiel niet laden # +dr.deep_link_fail.dressing_room=Deep linking mislukt: kan aanbieding niet openen # onlinePlay.notRated=Er is geen classificatie voor online spelen # onlinePlay.message=Tijdens online spelen word je mogelijk blootgesteld aan chatberichten of andere soorten door gebruikers gegenereerde content die niet is beoordeeld en die mogelijk niet geschikt zijn voor alle leeftijden. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=%1$s resterend ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Status bijwerken # dynamicPackage.download.android.NotificationChannelDescription=Updatestatus en -voortgang weergeven # + +## GameTest content +gameTest.description=Communiceert met GameTest. # +gameTest.error.unknownCommandMode=Onbekende opdrachtmodus opgegeven # +gameTest.error.missingStructure=Kan geen constructieblok vinden binnen een straal van %s # +gameTest.error.cannotFindLookedAtBlock=Kan het blok niet vinden waar je naar kijkt # +gameTest.error.cannotFindStuctureBlockContainingBlock=Kan geen constructieblok vinden met de bestemde positie %s, %s, %s # +gameTest.error.structureTooBig=Het bouwwerk moet kleiner zijn dan %s blokken op elke as # +gameTest.error.repeatCountTooSmall=Het aantal herhalingen moet groter zijn dan 0 # +gameTest.error.failConditionMet=Voldaan aan faalvoorwaarden # +gameTest.error.timeout=Is niet gelukt of mislukt binnen %s tikken # +gameTest.error.noFinishedSequences=Geen sequenties voltooid # +gameTest.error.flakyTestError=Niet genoeg successen: %s van de %s pogingen. Vereiste successen: %s. Max. aantal pogingen: %s. # +gameTest.error.testMissing=Kan test met naam %s niet vinden. # +gameTest.error.structureNotSpawned=Kan bouwwerk niet spawnen voor test # +gameTest.error.flakyFailed=Onstabiele test %s mislukt, poging: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, geslaagde pogingen: %s (%s vereist) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s mislukt. # +gameTest.error.succeededInInvalidTick=Geslaagd op ongeldige tik: %s werd verwacht, maar huidige tik is %s # +gameTest.error.noTestsFound=Geen tests gevonden voor tag %s # +gameTest.optionalPrefix=(optioneel) # +gameTest.assert.couldNotSetBlock=setBlock %s niet mogelijk # +gameTest.assert.missingButton=Een knop werd verwacht # +gameTest.assert.missingLever=Een hendel werd verwacht # +gameTest.assert.couldNotSpawnEntity=Kan geen entiteit van het type %s spawnen # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() werkt alleen met mobs # +gameTest.assert.mobWontMove=Kan de mob niet %s laten bewegen # +gameTest.assert.expectEntityOfType=Entiteit van het type %s werd verwacht # +gameTest.assert.unexpectedDataResult=Onverwacht entiteitsgegevensresultaat # +gameTest.assert.didNotExpectEntityOfType=Entiteit van het type %s werd niet verwacht # +gameTest.assert.expectBlock=Blok %s werd verwacht # +gameTest.assert.unexpectedBlock=Blok %s werd niet verwacht # +gameTest.assert.unexpectedBlockState=Blok heeft niet de verwachte blokstatus # +gameTest.assert.unexpectedBlockStatePrecise=Onverwachte blokstatus. Verwacht: %s. Werkelijk: %s # +gameTest.assert.expectItemOfType=Voorwerpenentiteit van het type %s werd verwacht # +gameTest.assert.unexpectedItemOfType=Voorwerpenentiteit van het type %s werd niet verwacht # +gameTest.assert.wrongEntityItemCount=Onverwacht aantal voorwerpenentiteiten van het type %s. Verwacht: %s. Werkelijk: %s. # +gameTest.assert.noContainerFound=Geen container gevonden # +gameTest.assert.expectEmptyContainer=Lege container werd verwacht # +gameTest.assert.expectItemInContainer=Container bevat geen voorwerp van het type %s # +gameTest.assert.missingComponent=Component %s ontbreekt in entiteit # +gameTest.assert.hasComponent=Entiteit heeft component %s # +gameTest.assert.missingArmor=Harnas %s in vak %s met gegevens %s ontbreekt in entiteit # +gameTest.assert.hasArmor=Entiteit heeft harnas %s in vak %s met gegevens %s # +gameTest.assert.unexpectedRedstonePowerLevel=Onverwacht Redstone-vermogensniveau. Verwacht: %s. Werkelijk: %s. # +gameTest.assert.expectWaterLogged=Doorweekt blok werd verwacht # +gameTest.assert.unexpectedWaterLogged=Doorweekt blok werd niet verwacht # +gameTest.assert.missingExplosionComponent=Kan lont van entiteit niet instellen omdat deze geen explosiecomponent heeft # +gameTest.assert.invalidEntityInstance=Ongeldig entiteitsexemplaar # +gameTest.assert.expectEntityInstance=Verwacht entiteitsexemplaar # +gameTest.success.runningTests=%s tests uitvoeren... # +gameTest.success.relativePosition=Positie ten opzichte van %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s is geslaagd. # +gameTest.success.flakyPassedEnough=%s is %s keer geslaagd in %s pogingen. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Onstabiele test %s geslaagd, poging: %s geslaagde pogingen: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=%s testen uitvoeren met tag %s... # +gameTest.report.testLocation=Om: %s, %s, %s (relatief: %s, %s, %s) # +gameTest.report.tickCount=Tik: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Speltest voltooid! %s tests zijn uitgevoerd # +gameTest.report.someTestsFailed=%s vereiste tests zijn mislukt :( # +gameTest.report.allRequiredTestsPassed=Alle vereiste tests zijn geslaagd :) # +gameTest.report.optionalFailures=%s optionele tests zijn mislukt # +gameTest.report.bookTitle=Speltestrapport ### A book with this title is placed next to each test with the test results inside diff --git a/texts/pl_PL.lang b/texts/pl_PL.lang index 5bfae1e1..1989f2ac 100644 --- a/texts/pl_PL.lang +++ b/texts/pl_PL.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Ekran czatu # accessibility.screenName.chatSettings=Ekran ustawień czatu # accessibility.screenName.createNew=Stwórz nowy ekran # accessibility.screenName.createWorld=Stwórz ekran ustawień świata # -accessibility.screenName.editCharacter=Ekran edycji postaci # +accessibility.screenName.editCharacter=Kreator postaci # accessibility.screenName.editWorldSettings=Edytuj ekran ustawień świata # accessibility.screenName.error=Ekran błędu # accessibility.screenName.howToPlay=Ekran obsługi gry # @@ -453,6 +453,7 @@ book.signButton=Podpisz # book.titleHere=[Wpisz tutaj tytuł] # build.tooHigh=Możesz budować do wysokości %s bloków # +build.tooLow=Minimalna wysokość budynku jest równa %s blokom # chalkboardScreen.header=Edytuj tekst # chalkboardScreen.locked=Zablokowano # @@ -742,6 +743,16 @@ commands.deop.description=Cofa graczowi status operatora. # commands.deop.failed=Nie można cofnąć statusu operatora (zbyt wysoki poziom uprawnień): %s # commands.deop.success=Pozbawiono uprawnień operatora: %s # commands.deop.message=Pozbawiono cię uprawnień operatora # +commands.dialogue.description=Otwiera dialog gracza z BN. # +commands.dialogue.changeFailed=Nie można zmienić sceny dla BN. # +commands.dialogue.changeSuccess=Okno dialogowe pomyślnie zmieniło scenę dla BN globalnie. # +commands.dialogue.changePerPlayerSuccess=Okno dialogowe pomyślnie zmieniło tekst BN tylko dla %1$s. # +commands.dialogue.invalidScene=Odwołuje się do nieprawidłowej sceny. # +commands.dialogue.noNpcComponent=Wybrany aktor nie miał składnika BN. # +commands.dialogue.npcNotFound=Nie znaleziono BN. # +commands.dialogue.npcNotInRange=Znaleziono BN, ale nie znajdował się w zasięgu tickowania gracza odbierającego %1$s. # +commands.dialogue.success=Okno dialogowe wysłano do %1$s. # +commands.dialogue.tooManyNPCs=Dane wyboru BN były niejednoznaczne i powodowały wybranie zbyt wielu postaci. Wybierz tylko jednego BN. # commands.difficulty.description=Ustawia poziom trudności. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Ustawiono poziom trudności: %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Ustawia stan świata jako niezmienny. # commands.immutableworld.info=immutableworld = %s # commands.kick.description=Wyrzuca gracza z serwera. # commands.kick.description.edu=Usuwa gracza z gry. # +commands.kick.no.player=Podaj nazwę gracza, którego chcesz wyrzucić # commands.kick.not.found=Nie można odnaleźć gracza %1$s # commands.kick.not.yourself=Nie możesz usunąć z gry siebie # commands.kick.success=Gracz %1$s został wyrzucony z gry # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Czas nie może być ujemny. # commands.schedule.description=Planuje akcję, która ma zostać wykonana po załadowaniu obszaru lub po upływie określonego czasu. # commands.schedule.functionQueued=Funkcja została ustawiona w kolejce i zostanie wykonana, gdy określony obszar zostanie w pełni załadowany. # commands.schedule.functionRan=W funkcji %2$s pomyślnie wykonano następującą liczbę wystąpień funkcji %1$d. # +commands.schedule.invalidOrigin=Źródło potrzebne do wykonania tej funkcji było nieprawidłowe. # commands.schedule.name.empty=Nazwa obszaru tickowania nie może być pusta. # commands.schedule.too.many.areas=Znaleziono więcej niż jeden obszar tickowania o nazwie %s. Prosimy o korzystanie z jednego obszaru. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(powiązane z aktualnym kontem gracza) commands.setworldspawn.description=Ustawia odradzanie w świecie. # commands.setworldspawn.success=Wyznacz (%1$d, %2$d, %3$d) na punkt odradzania w świecie # commands.setworldspawn.wrongDimension=W tym wymiarze nie można ustawić odradzania w świecie # +commands.setworldspawn.notAllowedInLegacyWorlds=Nie można ustawić odradzania w klasycznych światach # commands.spawnpoint.success.single=Wyznacz punkt odradzania (%1$s) na: %2$d, %3$d, %4$d # commands.spawnpoint.description=Ustawia punkt odradzania dla gracza. # commands.spawnpoint.success.multiple.specific=Wyznacz punkt odradzania dla %1$s na: %2$d, %3$d, %4$d # @@ -1202,10 +1216,10 @@ commands.tickingarea.description=Dodaj, usuń lub pokaż obszary tickowania. # commands.tickingarea.inuse=Obszary tickowania w użyciu: %1$d/%2$d. # commands.tickingarea.noneExist.currentDimension=W obecnym wymiarze nie ma obszarów tickowania. # commands.tickingarea-add-bounds.success=Dodano obszary tickowania od %1$d do %2$d. # -commands.tickingarea-add-circle.success=Dodano obszar tickowania o promieniu %2$d fragmentów, którego środek znajduje się w %1$d. # +commands.tickingarea-add-circle.success=Dodano obszar tickowania o promieniu %2$d chunków, którego środek znajduje się w %1$d. # commands.tickingarea-add.failure=Osiągnięto maksymalną liczbę obszarów tickowania (%1$d). Nie można dodać kolejnych. # commands.tickingarea-add.conflictingname=Obszar tickowania o nazwie %1$s już istnieje. # -commands.tickingarea-add.chunkfailure=Obszar tickowania zawiera więcej fragmentów niż %1$d, jest zbyt duży i nie można go utworzyć. # +commands.tickingarea-add.chunkfailure=Obszar tickowania zawiera więcej chunków niż %1$d, jest zbyt duży i nie można go utworzyć. # commands.tickingarea-add.radiusfailure=Promień nie może być dłuższy niż %1$d, obszar tickowania jest zbyt duży i nie można go stworzyć. # commands.tickingarea-remove.success=Usunięto obszar(y) tickowania # commands.tickingarea-remove.failure=W obecnym wymiarze nie ma obszarów tickowania zawierających następującą pozycję bloku: %1$d. # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Obiekty upuszczają łup # createWorldScreen.commandblocksenabled=Bloki poleceń włączone # createWorldScreen.experimentalgameplay=Eksperymenty # +createWorldScreen.experimentalgameplayinfo=§7Wypróbuj funkcje, które są w fazie rozwoju. Po utworzeniu świata tej opcji nie będzie można już wyłączyć. # createWorldScreen.experimentalbiomes=Tworzenie niestandardowych biomów # +createWorldScreen.experimentalCreatorFeatures=Nadchodzące funkcje twórcy # createWorldScreen.experimentalmodding=Dodatkowe możliwości modyfikacji # +createWorldScreen.cavesandcliffs=Jaskinie i klify # +createWorldScreen.cavesandcliffsinternal=Jaskinie i klify (wewnętrzny) # createWorldScreen.experimentalholiday=Świąteczne funkcje kreatora # +createWorldScreen.experimentalGameTest=Włącz środowisko GameTest Framework # createWorldScreen.worldPreferences=Preferencje świata # createWorldScreen.startWithMap=Mapa początkowa # createWorldScreen.defaultName=Mój świat # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Ups! Sprawdź swoje połączenie z Intern networkWorld.connect_to_xbl=Zaloguj się na konto Microsoft, aby móc grać ze znajomymi. # networkWorld.memberOfTooManyRealms=Osiągnięto limit członków świata Realms. # networkWorld.multiplayerPrivilegesBlocked=Nie możesz grać w trybie wieloosobowym online ze względu na bieżącą konfigurację konta Microsoft. Sprawdź, czy ustawienia bezpieczeństwa umożliwiają wieloosobową grę online. Zobacz instrukcje dotyczące zmiany tych ustawień pod adresem aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Nie możesz grać w trybie wieloosobowym online ze względu na bieżącą konfigurację konta Microsoft. Sprawdź, czy ustawienia bezpieczeństwa umożliwiają wieloosobową grę online i czy twoja subskrypcja Xbox Live Gold jest aktywna. Zobacz instrukcje dotyczące zmiany tych ustawień pod adresem aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Nie możesz grać w trybie wieloosobowym online ze względu na bieżącą konfigurację konta Microsoft. Sprawdź, czy ustawienia bezpieczeństwa umożliwiają wieloosobową grę online i uczestnictwo w klubach oraz czy twoja subskrypcja Xbox Live Gold jest aktywna. Zobacz instrukcje dotyczące zmiany tych ustawień pod adresem aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Nie możesz grać w trybie wieloosobowym online, ponieważ nie posiadasz najnowszej wersji gry. Zainstaluj najnowszą wersję, aby otrzymać dostęp do funkcji online. # networkWorld.more_servers=Więcej serwerów # networkWorld.thirdparty.connect=Połącz się z: '%s' # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Jeśli masz link z zaproszeniem do świata Realms networkWorld.highPingWarning.title=Dołączyć do serwera? # networkWorld.highPingWarning.line1=Obecnie nie masz silnego połączenia z wybranym serwerem. Może to mieć wpływ na jakość gry. # networkWorld.highPingWarning.line2=Czy mimo to chcesz dołączyć do tego serwera? # +networkWorld.view_offers=Zobacz oferty # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Graj teraz! # thirdPartyWorld.loadingServers=Odzyskiwanie danych serwera, czekaj... # thirdPartyWorld.loadingFeaturedServers=Przygotowywanie serwerów... # +realmsSlotsScreen.description=Wybierz maksymalnie trzy światy, które chcesz przesłać na serwer Realms. Wybierz świat, aby go aktywować lub edytować! # +realmsSlotsScreen.new=Nowy świat # +realmsSlotsScreen.readyToPlay=Gotowy do gry # +realmsSlotsScreen.editRealm=Zarządzanie serwerem Realm # +realmsSlotsScreen.editWorld=Edytuj świat # +realmsSlotsScreen.activateWorld=Aktywuj świat # +realmsSlotsScreen.gamesettings=Ustawienia gry # +realmsSlotsScreen.chooseSlot=Wybierz miejsce # +realmsSlotsScreen.activateWarning=Jeśli aktywujesz ten świat lub zaczniesz go edytować, wyrzucisz wszystkich aktywnych graczy. Ale nie martw się, będą mogli wrócić. # +realmsSlotsScreen.celebrationMap=Mapa święta Realms # + realmsSettingsScreen.playerCountLabel=Rozmiar # realmsSettingsScreen.forceResourcePackFail=Nie można wymusić zastosowania danej wartości pakietu zasobów # realmsSettingsScreen.failedUploadPack=Przesłanie zestawu %s nie powiodło się. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Zamknij świat Realms # realmsSettingsScreen.playRealmButton=Graj # realmsSettingsScreen.playDisabledRealmButton=Zamknięty świat Realms # realmsSettingsScreen.playExpiredRealmButton=Świat Realms wygasł # +realmsSettingsScreen.selectorSectionLabel.manage=„%s” – zarządzanie # realmsSettingsScreen.selectorSectionLabel=Edytuj "%s" # realmsSettingsScreen.selectorSectionLabelRealm=Świat Realms # realmsSettingsScreen.worldSectionTitle=Świat # -realmsSettingsScreen.gameSectionTitle=Gra # +realmsSettingsScreen.gameSectionTitle=Ustawienia gry # realmsSettingsScreen.playersSectionTitle=Gracze # realmsSettingsScreen.membersSectionTitle=Członkowie # realmsSettingsScreen.subscriptionSectionTitle=Subskrypcja # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Nazwa świata Realms # realmsSettingsScreen.realmNameEditPlaceholder=Wprowadź nazwę świata Realms # realmsSettingsScreen.realmDescriptionEditPlaceholder=Dodaj opis świata Realms # realmsSettingsScreen.replaceLoadingText=Zastępujemy Twój świat Realms kopią zapasową. # +realmsSettingsScreen.replaceWorldButton=Zastąp świat # realmsSettingsScreen.resetWorldButton=Zresetuj świat # realmsSettingsScreen.downloadWorldButton=Pobierz świat # realmsSettingsScreen.downloadWorldNameCopy=%s - Kopia # -realmsSettingsScreen.uploadWorldButton=Zastąp świat # +realmsSettingsScreen.uploadWorldButton=Prześlij świat # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Tryb gry # realmsSettingsScreen.survivalRadioButton=Przetrwanie # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Nie udało się zresetować świata Realms. realmsSettingsScreen.realmOpenError=Nie udało się otworzyć świata Realms. # realmsSettingsScreen.realmCloseError=Nie udało się zamknąć świata Realms. # realmsSettingsScreen.reset=Zresetuj # -realmsSettingsScreen.resetRealm=Trwale kasuje świat i tworzy nowy. Na pewno chcesz to zrobić? # +realmsSettingsScreen.resetRealm=Spowoduje to usunięcie bieżącego świata z tego miejsca i pozwoli ci zastąpić go nowym. Nowy świat będzie dostępny dla członków twojego serwera Realms. Wybierz „Anuluj”, aby przejść do pobrania kopii bieżącego świata i zapobiec utracie jego danych lub „Potwierdź”, aby kontynuować i zastąpić swój świat. # realmsSettingsScreen.confirmReset=Usunąć i zresetować? # +realmsSettingsScreen.confirmReplace=Zastąpić świat? # realmsSettingsScreen.closeRealmTitle=Zamknąć świat Realms? # realmsSettingsScreen.closeRealmMessage=Zamknięcie świata Realms spowoduje jego wyłączenie. Gracze obecnie znajdujący się w świecie zostaną rozłączeni. Na pewno chcesz to zrobić? # realmsSettingsScreen.LoadingSubscription=Wczytywanie subskrypcji... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Wszystkie dostępne wersje: # realmsSettingsScreen.dev_no_matching_version_message=NIE MA PASUJĄCYCH WYNIKÓW DLA '%s' # realmsSettingsScreen.dev_prev_page_label=Wróć # realmsSettingsScreen.dev_next_page_label=Dalej # -realmsSettingsScreen.uploadConfirmationMessage=Spowoduje to usunięcie bieżącego świata Realms i pozwoli na zastąpienie go nowym. Członkowie twojego świata Realms nie będą mieli już do niego dostępu. Czy chcesz kontynuować? # +realmsSettingsScreen.uploadConfirmationMessage=Spowoduje to usunięcie bieżącego świata z aktywnego miejsca na twoim serwerze Realm i pozwoli ci zastąpić go nowym. Nowy świat będzie dostępny dla członków twojego serwera Realm. Wybierz „Anuluj”, aby przejść do pobrania kopii bieżącego świata i zapobiec utracie jego danych lub „Potwierdź”, aby kontynuować i zastąpić swój świat. # realmsSettingsScreen.uploadConfirmationTitle=Zastąpić świat? # realmsSettingsScreen.allowlist_invite=Zaproś # realmsSettingsScreen.searchBox=Szukaj... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=To konto Microsoft nie będzie główn xbl.syncIAP.confirmSync.prompt.title=Zsynchronizować z %s? # xbl.syncIAP.confirmSync.prompt.description.line1=Czy chcesz zsynchronizować swoje zakupy w App Store z %s? # -xbl.syncIAP.confirmSync.prompt.description.line2=Zestawy zakupione poza rynkiem Minecrafta można zsynchronizować tylko raz. W dalszym ciągu będą one dostępne dla każdego, kto gra na tym urządzeniu. # +xbl.syncIAP.confirmSync.prompt.description.line2=Zestawy kupione poza rynkiem Minecrafta można zsynchronizować tylko raz. W dalszym ciągu będą one dostępne dla każdego, kto gra na tym urządzeniu. # xbl.syncIAP.confirmSync.prompt.yes=Tak, proszę zsynchronizować moje zakupy # -xbl.transferEntitlements.error.title=Błąd konta # -xbl.transferEntitlements.error.body.button=Wykryliśmy błąd związany z twoim kontem. Do momentu jego naprawienia nie możesz korzystać z rynku. Jeśli sytuacja nie ulegnie zmianie w ciągu kilku dni, skontaktuj się z pomocą techniczną, używając przycisku pomocy. # -xbl.transferEntitlements.error.body.nobutton=Wykryliśmy błąd związany z twoim kontem. Do momentu jego naprawienia nie możesz korzystać z rynku. Jeśli sytuacja nie ulegnie zmianie w ciągu kilku dni, skontaktuj się z pomocą techniczną. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Lista błędów: # -xbl.transferEntitlements.error.error1=Numer błędu # -xbl.transferEntitlements.error.error2=Numer ID # +xbl.marketplace.account.error.body.nobutton=Wykryliśmy błąd związany z twoim kontem. Do momentu jego naprawienia nie możesz korzystać z rynku. Jeśli sytuacja nie ulegnie zmianie w ciągu kilku dni, skontaktuj się z pomocą techniczną. # playfab.account.banned.title=Zablokowano # playfab.account.banned.body=Zablokowano cię w grze Minecraft. W czasie trwania blokady nie możesz grać w swoich światach (na niektórych platformach), grać na serwerach, dołączać do światów Realms, tworzyć sesji gier wieloosobowych ani dołączać do nich, a także korzystać z Rynku. Jeśli płacisz za usługę Realms, musisz anulować subskrypcję za pośrednictwem sklepu, w którym została ona kupiona. # @@ -2131,7 +2159,7 @@ date.formatted=%d %s %d # dayOneExperience.carousel.title=Witamy w nowym Minecrafcie! # dayOneExperience.carousel.welcome_text=W tej wersji Minecrafta mamy sporo nowości. Zajrzyj na rynek, stwórz świat Realms i zagraj online ze znajomymi na różnych platformach! # -dayOneExperience.carousel.marketplace=Rynek Minecrafta jest miejscem, w którym znajdziesz nowe skórki, światy, tekstury i pakiety łączone stworzone przez utalentowane osoby. # +dayOneExperience.carousel.marketplace=Rynek w grze Minecraft to miejsce, w którym znajdziesz nowe skórki, światy, tekstury i miksy, stworzone przez utalentowane osoby. # dayOneExperience.carousel.cross_platform=Gra na różnych platformach umożliwia prowadzenie rozgrywki z graczami używającymi różnych urządzeń. Zaloguj się na swoje konto Microsoft, aby zagrać ze wszystkimi znajomymi z gry Minecraft! # dayOneExperience.carousel.realms=Realms to nasze serwery przeznaczone tylko dla ciebie i twoich znajomych. Twój świat Minecraft pozostanie online i będzie zawsze dostępny, nawet wtedy, gdy się wylogujesz. # dayOneExperience.carousel.villager=Tylko w nowym Minecrafcie otrzymasz przyszłe aktualizacje, które wprowadzą nowe funkcje, moby, przedmioty, bloki i nie tylko! # @@ -2204,6 +2232,9 @@ death.attack.thrown=Gracz %1$s został zmiażdżony przez: %2$s # death.attack.thrown.item=Gracz %1$s został zmiażdżony przez: %2$s (%3$s) # death.attack.trident=Gracz %1$s zginął nabity na trójząb przez: %2$s # death.attack.wither=Gracz %1$s usechł # +death.attack.freeze=Gracz %1$s zamarzł na śmierć # +death.attack.stalactite=Gracz %1$s został przebity przez spadający stalaktyt # +death.attack.stalagmite=Gracz %1$s został nabity na stalagmit # death.fell.accident.generic=Gracz %1$s spadł z dużej wysokości # death.fell.accident.ladder=Gracz %1$s spadł z drabiny # death.fell.accident.vines=Gracz %1$s spadł z pnączy # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Lojalność # enchantment.tridentRiptide=Prąd odpływowy # enchantment.tridentImpaling=Przebicie # - entity.area_effect_cloud.name=Chmura efektu obszarowego # entity.armor_stand.name=Stojak na zbroję # entity.arrow.name=Strzała # @@ -2446,6 +2476,7 @@ entity.chicken.name=Kura # entity.cow.name=Krowa # entity.creeper.name=Creeper # entity.dolphin.name=Delfin # +entity.goat.name=Koza # entity.panda.name=Panda # entity.donkey.name=Osioł # entity.dragon_fireball.name=Smocza kula ognia # @@ -2470,7 +2501,9 @@ entity.cod.name=Dorsz # entity.pufferfish.name=Rozdymka # entity.salmon.name=Łosoś # entity.tropicalfish.name=Tropikalna ryba # +entity.axolotl.name=Aksolotl # entity.ghast.name=Ghast # +entity.glow_squid.name=Świecąca kałamarnica # entity.piglin_brute.name=Piglin okrutnik # entity.guardian.name=Strażnik # entity.hoglin.name=Hoglin # @@ -2814,7 +2847,7 @@ updateScreen.updateRequired=Wymagana jest aktualizacja # updateScreen.title=Wersja nieaktualna # updateScreen.body=Zaktualizuj grę do najnowszej wersji, aby uzyskać dostęp do nowych funkcji, grać ze znajomymi w sieci lub sprawdzić, co nowego na rynku. # updateScreen.commerceNotSupported.title=Brak dostępu do rynku # -updateScreen.commerceNotSupported.body=Ta wersja Minecrafta nie ma już dostępu do rynku. Zaktualizuj grę do najnowszej wersji, aby znów go uzyskać. # +updateScreen.commerceNotSupported.body=W tej wersji Minecrafta nie ma już dostępu do rynku. Zaktualizuj grę do najnowszej wersji, aby znów go uzyskać. # updateScreen.packs.updateRequired=Aby pobrać zestaw zakupiony na rynku Minecrafta, zaktualizuj grę do najnowszej wersji. # updateScreen.patchVersion=Łatka do wersji %s – informacje: # @@ -3394,7 +3427,7 @@ howtoplay.loom.header.1=Tkanie # howtoplay.loom.text.2=Aby stworzyć wzór na sztandarze, umieść sztandar w pierwszym polu krosna, a barwnik w drugim polu. Po wyborze wzoru odbierz go z okna wyjściowego po prawej i przenieś do swojego ekwipunku. # howtoplay.loom.text.3=Sztandar może mieć kilka warstw, oferując możliwość twórczego eksperymentowania z jego wieloma wariantami. Na sztandarze można umieścić nawet sześć wzorów w celu uzyskania unikalnego wyglądu. # howtoplay.loom.header.2=Wzory krosna # -howtoplay.loom.text.4=Umieszczając wzór krosna w jego trzecim polu, możesz stworzyć wzory specjalne, takie jak twarz creepera czy kwiat. Nie stracisz umieszczonych na sztandarach wzorów krosna. # +howtoplay.loom.text.4=Umieszczając wzór krosna w jego trzecim polu, możesz stworzyć wzory specjalne, takie jak twarz creepera czy kwiat. Gdy umieścisz je na sztandarach, nie stracisz swoich wzorów krosna. # howtoplay.mounts=Wierzchowce # howtoplay.mounts.title=Obsługa gry: wierzchowce # @@ -3581,7 +3614,7 @@ howtoplay.theEnd.text.5=Jeśli raz to dla Ciebie za mało, umieść cztery krysz howtoplay.theStore=Rynek # howtoplay.theStore.title=Obsługa gry: rynek # -howtoplay.theStore.text.1=Rynek Minecrafta jest miejscem, w którym znajdziesz nowe skórki, światy, tekstury i pakiety łączone stworzone przez utalentowane osoby. # +howtoplay.theStore.text.1=Rynek w grze Minecraft to miejsce, w którym znajdziesz nowe skórki, światy, tekstury i miksy, stworzone przez utalentowane osoby. # howtoplay.theStore.header.1=Zobacz zawartość # howtoplay.theStore.text.2=Wypróbuj nową skórkę, która nada Ci inny wygląd! # howtoplay.theStore.text.3=Zobacz światy, aby odblokować nowe mapy i wyzwania, które dostarczą Ci rozrywki bez miary! # @@ -3689,6 +3722,13 @@ inventory.binSlot=Zniszcz przedmiot # item.air.name=Powietrze # item.apple.name=Jabłko # +item.axolotlAdultBodySingle.name=Dorosły %1$s aksolotl # +item.axolotlBabyBodySingle.name=Dziecko %1$s aksolotla # +item.axolotlColorLucy.name=Albinotyczny # +item.axolotlColorCyan.name=Błękitny # +item.axolotlColorGold.name=Złoty # +item.axolotlColorWild.name=Brązowy # +item.axolotlColorBlue.name=Niebieski # item.golden_apple.name=Złote jabłko # item.appleEnchanted.name=Zaczarowane jabłko # item.armor_stand.name=Stojak na zbroję # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Wiadro z łososiem # item.bucketTropical.name=Wiadro z tropikalną rybą # item.bucketPuffer.name=Wiadro z rozdymką # item.bucketCustomFish.name=Wiadro z: # +item.bucketAxolotl.name=Wiadro z aksolotlem # item.tropicalColorWhite.name=białym # item.tropicalColorOrange.name=pomarańczowym # item.tropicalColorMagenta.name=karmazynowym # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Jasnoszary barwnik # item.dye.white.name=Mączka kostna # item.dye.white_new.name=Biały barwnik # item.dye.yellow.name=Żółty barwnik # +item.glow_ink_sac.name=Torbiel ze świecącym atramentem # +item.glow_frame.name=Świecąca ramka na przedmiot # item.egg.name=Jajko # item.elytra.name=Elytry # item.emerald.name=Szmaragd # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Wagonik z piecem # item.hopper_minecart.name=Wagonik z lejkiem # item.tnt_minecart.name=Wagonik z TNT # item.spawn_egg.entity.agent.name=Zespawnuj Agenta # +item.spawn_egg.entity.axolotl.name=Zespawnuj aksolotla # item.spawn_egg.entity.bee.name=Zespawnuj pszczołę # item.spawn_egg.entity.hoglin.name=Jajo odrodzeń hoglina # item.spawn_egg.entity.cat.name=Zespawnuj kota # item.spawn_egg.entity.chicken.name=Zespawnuj kurę # item.spawn_egg.entity.cow.name=Zespawnuj krowę # item.spawn_egg.entity.cod.name=Zespawnuj dorsza # +item.spawn_egg.entity.goat.name=Zespawnuj kozę # item.spawn_egg.entity.pufferfish.name=Zespawnuj rozdymkę # item.spawn_egg.entity.salmon.name=Zespawnuj łososia # item.spawn_egg.entity.tropicalfish.name=Zespawnuj tropikalną rybę # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Zespawnuj osadnika # item.spawn_egg.entity.vindicator.name=Zespawnuj obrońcę # item.spawn_egg.entity.mooshroom.name=Zespawnuj grzybową krowę # item.spawn_egg.entity.squid.name=Zespawnuj kałamarnicę # +item.spawn_egg.entity.glow_squid.name=Zespawnuj świecącą kałamarnicę # item.spawn_egg.entity.rabbit.name=Zespawnuj królika # item.spawn_egg.entity.bat.name=Zespawnuj nietoperza # item.spawn_egg.entity.ravager.name=Zespawnuj niszczyciela # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Ryjek # item.banner_pattern.skull=Symbol czaszki # item.banner_pattern.thing=Logo Mojang # item.banner_pattern.vines=Ząbkowane obramowanie # +item.bucketPowderSnow.name=Wiadro sypkiego śniegu # itemGroup.search=Szukaj przedmiotów # itemGroup.name.planks=Deski # @@ -5264,6 +5311,7 @@ menu.start=Rozpocznij # menu.switchingLevel=Przełączanie światów # menu.makingBackup=Tworzenie kopii zapasowej... # menu.saving=Zapisywanie... # +menu.toolboxMode=Tryb kreatywny # merchant.deprecated=Sprzedaj coś innego, żeby odblokować! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Ten przedmiot jest zablokowany i nie można go upuści notification.lock.noRemove=Ten przedmiot jest zablokowany i nie można go usunąć z ekwipunku # npcscreen.action.buttonmode=Tryb przycisków # +npcscreen.action.onEnter=Podczas wejścia # +npcscreen.action.onExit=Podczas wyjścia # npcscreen.action.buttonname=Nazwa przycisku # npcscreen.action.command.placeholder=Wpisz tutaj polecenie... # npcscreen.action.command.title=Polecenie # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Stwórz świat Realms bez zakupu # options.dev_flushOrphanedRealmsPurchases=Usuń niepowiązaną zakupioną treść Realms # options.dev_enableMixerInteractive=Włącz funkcje interaktywne usługi Mixer. # options.dev_storeOfferQueryRequiresXbl=Oferty sklepowe wymagają XBL # -options.dev_clearPurchaseInventory=Zresetuj monety i uprawnienia # options.dev_renderBoundingBox=Renderuj ramkę ograniczającą # options.dev_renderPaths=Renderuj ścieżki # options.dev_renderGoalState=Renderuj stan celu # @@ -5581,6 +5630,7 @@ options.fboEnable=Włącz obiekty bufora ramki (FBO) # options.forceUnicodeFont=Wymuś czcionkę Unicode # options.fov=Pole widzenia # options.fov.toggle=W czasie rozgrywki pole widzenia może się zmieniać # +options.licenses=Licencje # options.licensed_content=Zawartość chroniona licencją # options.font_license=Licencja czcionki # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Ukryty # options.hidehud=Ukryj interfejs HUD # options.hidehand=Ukryj rękę # options.classic_box_selection=Wybór konturu # +options.creator=Twórca # +options.creatorTitle=Ustawienia twórcy # options.vr_classic_box_selection=Wybór konturu # options.hidegamepadcursor=Ukryj kursor kontrolera # options.hidegui=Ukryj interfejs # @@ -5731,6 +5783,7 @@ options.screenPositionY=Pionowa pozycja ekranu # options.sensitivity=Czułość # options.sensitivity.max=NADDŹWIĘKOWA!!! # options.sensitivity.min=*ziew* # +options.spyglassdampen=Spowolnienie lunety # options.multiplayergame=Gra wieloosobowa # options.servervisible=Widoczny dla graczy LAN # options.ShowComfortSelectScreen=Pokaż ekran wyboru udogodnień # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Widoczny dla graczy Xbox Live # options.xboxLiveAccountSettings=Ustawienia konta Microsoft # options.xboxLiveSignedIn=Zalogowano na konto Microsoft # options.xboxLiveSignedOut=Wylogowano z konta Microsoft # -options.xboxLive.privacyControl=Ustaw, kto może wysyłać ci zaproszenia # +options.xboxLive.privacyControl=Prywatność i bezpieczeństwo online # +options.realms.checkInvites=Zarządzanie zaproszeniami do członkostwa w Realms # options.skinCustomisation=Dostosowywanie skórki... # options.skinCustomisation.title=Dostosowywanie skórki # options.skin.change=Zmień skórkę # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Z trzeciej osoby (przód) # options.title=Opcje # options.toggle=Przełącz # options.renderclouds=Renderuj chmury # +options.toolboxMode=Tryb kreatywny # options.toggleCrouch=Przełącz skradanie # options.touch=Dotyk # options.touchSettings=Ustawienia dotyku # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=Używana przez Ciebie skórka jest options.skinsMultiplayerDisabled=Używana przez Ciebie skórka jest niedozwolona w trybie wieloosobowym. # options.content.noRealms=Edytować świat? # options.content.noRealms.message=Ten świat używa pakietu zasobów lub szablonu, który jest niedozwolony w trybie dla wielu graczy pozwalającym na grę na różnych platformach. # +options.experimentalWorldLoad=Załadować eksperymentalny świat? # +options.experimentalWorldLoad.message=Ten świat wykorzystuje funkcje, które nadal znajdują się w fazie rozwoju. W każdej chwili może się zawiesić, ulec awarii lub przestać działać. # +options.activateExperimentalGameplay.message=Ostrzeżenie! Masz zamiar utworzyć kopię swojego świata z włączonymi eksperymentami. Ten nowy świat może się zawiesić, ulec awarii lub nie działać z przyszłymi aktualizacjami. # options.activateExperimentalGameplay=Uruchomić rozgrywkę eksperymentalną? # -options.activateExperimentalGameplay.message=Uaktywnia funkcje beta. Rozgrywka eksperymentalna może uszkodzić Twój świat. Jeśli zechcesz kontynuować, wykonamy kopię Twojego świata rozpoczynającą się od [EX], w której funkcja ta będzie włączona. # -options.activateExperimentalGameplayCreate.message=Uaktywnia funkcje beta. Rozgrywka eksperymentalna może nie być stabilna. # +options.activateExperimentalGameplay.activate=Aktywuj eksperymenty # +options.activateExperimentalGameplayCreate.message=Ostrzeżenie! Aktywujesz funkcje, które nadal znajdują się w fazie rozwoju. Twój świat może się zawiesić, ulec awarii lub nie działać z przyszłymi aktualizacjami. # options.activateFancyBubbles=Aktywować słupy fantazyjnych bąbelków? # options.activateFancyBubblesCreate.message=Włącza słupy fantazyjnych bąbelków. Mogę one pogorszyć wydajność na niektórych urządzeniach. # +options.activateToolboxModeCreate.message=Dodaje zaawansowane narzędzia do edycji światów. Przeznaczony dla doświadczonych twórców korzystających z urządzeń wyposażonych w mysz i klawiaturę. # +options.activateToolboxModeCreate.messageWithMouse=Dodaje zaawansowane narzędzia do edycji światów. Przeznaczony dla doświadczonych twórców. # options.unlockTemplateWorldOptions=Odrzucić ustawienia twórcy? # options.unlockTemplateWorldOptions.message=Odblokowanie tych ustawień może zmienić doświadczenie zaprojektowane przez twórcę tego szablonu. Przejście dalej uniemożliwi powrót do tego doświadczenia. # options.unlockTemplateWorldOptions.initiate=Odblokuj opcje szablonu świata # @@ -5904,6 +5964,7 @@ options.enableEducation=Włączyć Education Edition? # options.enableEducation.message=Uaktywnia funkcje chemiczne Education Edition. Rozgrywka w wydaniu Education może uszkodzić Twój świat. Jeśli zechcesz kontynuować, wykonamy kopię Twojego świata rozpoczynającą się od [EDU]. # options.enableEducationCreate.message=Uaktywnia funkcje chemiczne Education Edition. Po stworzeniu świata nie można ich dezaktywować. Prosimy pamiętać, że funkcje działają najlepiej na urządzeniach stacjonarnych wyposażonych w średnią i dużą ilość pamięci. # options.goBack=Wróć # +options.loadWorldAnyway=Załaduj świat mimo to # options.managePrivacy=Aby zarządzać ustawieniami prywatności, wejdź na stronę https://account.xbox.com/Settings w dowolnej wyszukiwarce. # options.unlink_msa.button=Odłącz konto Microsoft # options.unlink_msa.confirm.title=Odłączyć konto Microsoft? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Wszystkie światy Realms zostały zaktualizowane. playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Więcej informacji # playscreen.realmsCompatibilityFailure=Nie mogliśmy cię połączyć z Realms. Wkrótce spróbujemy ponownie. # +playscreen.realmsSignIn=Zaloguj się, aby zagrać na serwerze Realms już dziś! # +playscreen.realmsSignInFriends=Zaloguj się, aby już dziś zobaczyć serwery Realms swoich znajomych! # playscreen.worlds=Światy # playscreen.dontSeeLegacyWorlds=Nie widzisz swoich światów? # playscreen.syncLegacyWorlds=Synchronizacja starych światów # @@ -6249,6 +6312,7 @@ potion.wither=Obumieranie # potion.wither.postfix=Mikstura zepsucia # profileScreen.header=Profil # +profileScreen.reload=Załaduj ponownie # profileScreen.manage_button_text=Edytuj postać # profileScreen.manage_button_create_text=Utwórz postać # profileScreen.delete_button=Usuń postać # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Więcej opcji świata... # selectWorld.newWorld=Nowy świat # selectWorld.newWorld.copyOf=Kopia: %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Eksperymentalna # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realms będą wkrótce dostępne! # selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s – %2$s # selectWorld.learnMore=Dowiedz się więcej # selectWorld.recreate=Stwórz ponownie # selectWorld.rename=Zmień nazwę # @@ -6809,11 +6874,18 @@ store.allStores=Wszystkie sklepy # store.menu.home=Strona główna # store.itemDetail.back=Szczegóły # store.coin.bonus=Premia! # +store.disabledOnBeta=Ta funkcja jest w obecnej wersji beta wyłączona. # + +store.giftPromo.day=Dzień %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Odebrany # +store.promo.title=Święto lata # +store.promo.incompatible=Ten świat nie jest kompatybilny z tym urządzeniem. Odbierz go na obsługiwanym urządzeniu. # +store.promo.details=Zobacz szczegóły # +store.promo.view=Zobacz w Kreatorze postaci # store.realmsPlus=Realms Plus # store.realmsPlus.content=Zawartość # store.realmsPlus.faq=FAQ # -store.realmsPlus.buyFor=SUBSKRYBUJ TERAZ ZA %s ### Maximum 25 characters store.realmsPlus.buyNow=ZASUBSKRYBUJ ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Subskrybuj teraz za %s/miesiąc # store.realmsPlus.buyNowTrialPerMonth=Rozpocznij wersję próbną ### Maximum 25 characters @@ -6841,14 +6913,14 @@ store.realmsPlus.consumable.withoutTrial=Dostęp do twojego świata Realm i pona store.realmsPlus.landing.header=Subskrypcja umożliwia: # store.realmsPlus.landing.headerTrial=Bezpłatna, 30-dniowa wersja próbna, następnie %s/miesiąc # -store.realmsPlus.landing.info1.line1=– Twój własny serwer Realm – trwały świat zawsze online dla ciebie i twoich znajomych! # -store.realmsPlus.landing.info1.line2=– Znajomi mogą grać w twoim świecie Realm za darmo # -store.realmsPlus.landing.info1.line3=– Kontynuacja gry z konsoli na telefonie lub komputerze, bądź na dowolnym urządzeniu obsługującym rynek Minecrafta # +store.realmsPlus.landing.info1.line1=Twój własny serwer Realm – trwały świat zawsze online dla ciebie i twoich znajomych! # +store.realmsPlus.landing.info1.line2=Znajomi mogą grać w twoim świecie Realm za darmo # +store.realmsPlus.landing.info1.line3=Kontynuacja gry z konsoli na telefonie lub komputerze, bądź na dowolnym urządzeniu obsługującym rynek Minecrafta # -store.realmsPlus.landing.info2.line1=– Bezpłatny dostęp do katalogu ponad 150 zestawów zawartości do pobrania z rynku # -store.realmsPlus.landing.info2.line2=– Bezpieczne kopie zapasowe twoich światów na serwerze Realm # -store.realmsPlus.landing.info2.line3=– Pierwsze 30 dni bezpłatnie # -store.realmsPlus.landing.info2.line4=– Subskrybuj teraz za %s/miesiąc # +store.realmsPlus.landing.info2.line1=Bezpłatny dostęp do katalogu ponad 150 zestawów zawartości do pobrania z rynku # +store.realmsPlus.landing.info2.line2=Bezpieczne kopie zapasowe twoich światów na serwerze Realm # +store.realmsPlus.landing.info2.line3=Pierwsze 30 dni bezpłatnie # +store.realmsPlus.landing.info2.line4=Zasubskrybuj już teraz za %s/miesiąc # store.realmsPlus.faq.header=NAJCZĘŚCIEJ ZADAWANE PYTANIA # store.realmsPlus.faq.question1=Czym jest usługa Realms Plus? # @@ -7010,7 +7082,7 @@ store.mashup.bundle.multipleCreators=Wielu twórców # store.mashup.continue=Kontynuuj # store.mashup.createWorld=Stwórz ten świat! # store.mashup.leaveWorldToCreate=Przed utworzeniem należy wyjść ze świata # -store.mashup.equipSkin=Włóż # +store.mashup.equipSkin=Załóż # store.mashup.equipThisSkin=%s – włóż skórkę! # store.mashup.readMore=Dowiedz się więcej # store.mashup.readLess=Wyświetl mniej # @@ -7246,7 +7318,7 @@ store.applyToRealm=Utwórz w świecie Realms # store.inRealmsPlus=W usłudze Realms Plus # store.uploadWorldTitle=Zastąpić świat? # store.uploadPackTitle=Zastąpić zestaw? # -store.uploadWorldMessage=Spowoduje to usunięcie bieżącego świata Realms i pozwoli na zastąpienie go nowym. Członkowie twojego świata Realms nie będą mieli już do niego dostępu. Czy chcesz kontynuować? # +store.uploadWorldMessage=Spowoduje to usunięcie bieżącego świata z aktywnego miejsca na twoim serwerze Realm i pozwoli ci zastąpić go nowym. Nowy świat będzie dostępny dla członków twojego serwera Realm. Wybierz „Anuluj”, aby przejść do pobrania kopii bieżącego świata i zapobiec utracie jego danych lub „Potwierdź”, aby kontynuować i zastąpić swój świat. # store.uploadPackMessage=Spowoduje to usunięcie wszystkich obecnie wykorzystywanych pakietów zasobów i zachowań z twojego świata Realms i zastąpienie ich wybranym pakietem. Czy chcesz kontynuować? # stream.confirm_start=Na pewno chcesz rozpocząć transmisję? # @@ -7339,6 +7411,21 @@ tile.camera.name=Aparat # tile.conduit.name=Przekaźnik # tile.invisibleBedrock.name=Niewidziana skała macierzysta # tile.beetroot.name=Burak # +tile.big_dripleaf.name=Wielka mimoza # +tile.small_dripleaf_block.name=Mała mimoza # +tile.hanging_roots.name=Wiszące korzenie # +tile.dirt_with_roots.name=Ziemia z korzeniami # +tile.spore_blossom.name=Jaskiniowy kwiat # +tile.azalea_leaves.name=Liście azalii # +tile.azalea_leaves_flowered.name=Kwitnące liście azalii # +tile.azalea.name=Azalia # +tile.flowering_azalea.name=Kwitnąca azalia # +tile.cave_vines.name=Jaskiniowe pnącza # +tile.cave_vines_body_with_berries.name=Jaskiniowe pnącza # +tile.cave_vines_head_with_berries.name=Jaskiniowe pnącza # +item.glow_berries.name=Świecące jagody # +tile.moss_block.name=Blok mchu # +tile.moss_carpet.name=Dywan z mchu # tile.birchFence.name=Płot brzozowy # tile.birch_fence_gate.name=Brzozowa brama # tile.blast_furnace.name=Piec hutniczy # @@ -7616,6 +7703,7 @@ tile.hopper.name=Lejek # tile.ice.name=Lód # tile.packed_ice.name=Zbity lód # tile.blue_ice.name=Niebieski lód # +tile.frosted_ice.name=Oszroniony lód # tile.iron_trapdoor.name=Żelazna zapadnia # tile.jukebox.name=Szafa grająca # tile.jungleFence.name=Płot z drewna tropikalnego # @@ -7633,7 +7721,8 @@ tile.leaves.oak.name=Liście dębu # tile.leaves.spruce.name=Liście świerku # tile.lever.name=Dźwignia # tile.glowstone.name=Jasnogłaz # -tile.lightning_rod.name=Laska błyskawic # +tile.glow_lichen.name=Świecący porost # +tile.lightning_rod.name=Piorunochron # tile.lit_pumpkin.name=Dyniowa latarnia # tile.lockedchest.name=Zamknięta skrzynia # tile.log.acacia.name=Kłoda akacjowa # @@ -7754,7 +7843,7 @@ tile.stone_stairs.name=Schody z bruku # tile.normal_stone_stairs.name=Schody z kamienia # tile.stone_brick_stairs.name=Schody z kamiennej cegły # tile.oak_stairs.name=Schody dębowe # -tile.acacia_stairs.name=Schody akacjowe # +tile.acacia_stairs.name=Akacjowe schody # tile.birch_stairs.name=Schody brzozowe # tile.dark_oak_stairs.name=Ciemne dębowe schody # tile.jungle_stairs.name=Schody z drewna tropikalnego # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Netherowa ruda złota # tile.respawn_anchor.name=Kotwica odrodzenia # tile.crying_obsidian.name=Płaczący obsydian # +tile.powder_snow.name=Sypki śnieg # +tile.deepslate.name=Łupek # +tile.infested_deepslate.name=Zainfekowany łupek # +tile.cobbled_deepslate.name=Brukowany łupek # +tile.dripstone_block.name=Blok nacieku # +tile.pointed_dripstone.name=Szpiczasty naciek # +tile.cobbled_deepslate_slab.name=Półblok z brukowanego łupku # +tile.cobbled_deepslate_stairs.name=Schody z brukowanego łupku # +tile.cobbled_deepslate_wall.name=Ściana z brukowanego łupku # +tile.polished_deepslate.name=Wypolerowany łupek # +tile.polished_deepslate_slab.name=Półblok z wypolerowanego łupku # +tile.polished_deepslate_stairs.name=Schody z wypolerowanego łupku # +tile.polished_deepslate_wall.name=Ściana z wypolerowanego łupku # +tile.deepslate_tiles.name=Łupkowe kafelki # +tile.deepslate_tile_slab.name=Półblok z łupkowych kafelków # +tile.deepslate_tile_stairs.name=Schody z łupkowych kafelków # +tile.deepslate_tile_wall.name=Ściana z łupkowych kafelków # +tile.deepslate_bricks.name=Łupkowe cegły # +tile.deepslate_brick_slab.name=Półblok z łupkowych cegieł # +tile.deepslate_brick_stairs.name=Schody z łupkowych cegieł # +tile.deepslate_brick_wall.name=Ściana z łupkowych cegieł # +tile.chiseled_deepslate.name=Rzeźbiony łupek # +tile.cobbled_deepslate_double_slab.name=Podwójny półblok z brukowanego łupku # +tile.polished_deepslate_double_slab.name=Podwójny półblok z wypolerowanego łupku # +tile.deepslate_tile_double_slab.name=Podwójny półblok z łupkowych kafelków # +tile.deepslate_brick_double_slab.name=Podwójny półblok z łupkowych cegieł # +tile.deepslate_lapis_ore.name=Ruda łupkowego lazurytu # +tile.deepslate_iron_ore.name=Ruda łupkowego żelaza # +tile.deepslate_gold_ore.name=Ruda łupkowego złota # +tile.deepslate_redstone_ore.name=Ruda łupkowego czerwienitu # +tile.deepslate_diamond_ore.name=Ruda łupkowego diamentu # +tile.deepslate_coal_ore.name=Ruda łupkowego węgla # +tile.deepslate_emerald_ore.name=Ruda łupkowego szmaragdu # +tile.deepslate_copper_ore.name=Ruda łupkowej miedzi # +tile.cracked_deepslate_tiles.name=Popękane łupkowe kafelki # +tile.cracked_deepslate_bricks.name=Popękane łupkowe cegły # +item.copper_ingot.name=Sztabka miedzi # +item.raw_copper.name=Surowa miedź # +item.raw_iron.name=Surowe żelazo # +item.raw_gold.name=Surowe złoto # +tile.copper_block.name=Blok miedzi # +tile.exposed_copper.name=Odsłonięta miedź # +tile.weathered_copper.name=Zwietrzała miedź # +tile.oxidized_copper.name=Utleniona miedź # +tile.waxed_copper.name=Woskowany blok miedzi # +tile.waxed_exposed_copper.name=Woskowana odsłonięta miedź # +tile.waxed_weathered_copper.name=Woskowana zwietrzała miedź # +tile.waxed_oxidized_copper.name=Woskowana utleniona miedź # + +tile.cut_copper.name=Żłobiona miedź # +tile.exposed_cut_copper.name=Odsłonięta żłobiona miedź # +tile.weathered_cut_copper.name=Zwietrzała żłobiona miedź # +tile.oxidized_cut_copper.name=Utleniona żłobiona miedź # +tile.waxed_cut_copper.name=Woskowana żłobiona miedź # +tile.waxed_exposed_cut_copper.name=Woskowana odsłonięta żłobiona miedź # +tile.waxed_weathered_cut_copper.name=Woskowana zwietrzała żłobiona miedź # +tile.waxed_oxidized_cut_copper.name=Woskowana utleniona żłobiona miedź # + +tile.cut_copper_stairs.name=Żłobione miedziane schody # +tile.exposed_cut_copper_stairs.name=Odsłonięte żłobione miedziane schody # +tile.weathered_cut_copper_stairs.name=Zwietrzałe żłobione miedziane schody # +tile.oxidized_cut_copper_stairs.name=Utlenione żłobione miedziane schody # +tile.waxed_cut_copper_stairs.name=Woskowane żłobione miedziane schody # +tile.waxed_exposed_cut_copper_stairs.name=Woskowane odsłonięte żłobione miedziane schody # +tile.waxed_weathered_cut_copper_stairs.name=Woskowane zwietrzałe żłobione miedziane schody # +tile.waxed_oxidized_cut_copper_stairs.name=Woskowane utlenione żłobione miedziane schody # + +tile.cut_copper_slab.name=Żłobiony półblok miedzi # +tile.exposed_cut_copper_slab.name=Odsłonięty żłobiony półblok miedzi # +tile.weathered_cut_copper_slab.name=Zwietrzały żłobiony półblok miedzi # +tile.oxidized_cut_copper_slab.name=Utleniony żłobiony półblok miedzi # +tile.waxed_cut_copper_slab.name=Woskowany żłobiony półblok miedzi # +tile.waxed_exposed_cut_copper_slab.name=Woskowany odsłonięty żłobiony półblok miedzi # +tile.waxed_weathered_cut_copper_slab.name=Woskowany zwietrzały żłobiony półblok miedzi # +tile.waxed_oxidized_cut_copper_slab.name=Woskowany utleniony żłobiony półblok miedzi # +tile.raw_copper_block.name=Blok surowej miedzi # +tile.raw_iron_block.name=Blok surowego żelaza # +tile.raw_gold_block.name=Blok surowego złota # +itemGroup.name.copper=Miedź # +hudScreen.tooltip.waxOn=Nanoszenie wosku # +hudScreen.tooltip.waxOff=Usuwanie wosku # +hudScreen.tooltip.scrape=Skrobanie # + + + +item.spyglass.name=Luneta # +item.amethyst_shard.name=Odłamek ametystu # +tile.amethyst_block.name=Blok ametystu # +tile.budding_amethyst.name=Pączkujący ametyst # +tile.amethyst_cluster.name=Klaster ametystu # +tile.large_amethyst_bud.name=Duży pąk ametystu # +tile.medium_amethyst_bud.name=Średni pąk ametystu # +tile.small_amethyst_bud.name=Mały pąk ametystu # +tile.tuff.name=Tuf # +tile.calcite.name=Kalcyt # +tile.tinted_glass.name=Przyciemnione szkło # +tile.smooth_basalt.name=Gładki bazalt # + tipped_arrow.effect.empty=Strzała z miksturą # tipped_arrow.effect.mundane=Strzała z miksturą # tipped_arrow.effect.thick=Strzała z miksturą # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Niewidzialne bloki: # structure_block.include_entities=Włącz obiekty: # structure_block.show_bounding_box=Pokaż ramkę ograniczającą: # structure_block.mirror=Lustro: # +structure_block.animation_mode=Tryb animacji: # +structure_block.animation_time=Czas animacji: # +structure_block.animation_time_tip=W sekundach # +structure_block.place_by_none=Brak # +structure_block.place_by_layer=Umieść według warstwy # +structure_block.place_by_block=Umieść według bloku # structure_block.rotation=Obrót # structure_block.integrity=Integralność: # structure_block.seed=Ziarno: # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Eksportowanie struktury # title.oldgl1=Wykryto przestarzałą kartę graficzną, przez którą # title.oldgl2=możesz mieć problemy z grą w przyszłości, ponieważ będzie ona wymagała OpenGL 2.0. # +toolboxMode.text=już wkrótce # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Prefiks, %s%2$s jeszcze raz %s i %1$s na koniec %s, i jeszcze %1$s! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=Pełna gra Minecraft pozwala rozkosz trial.tabbed_upsell.server.title=SERWERY # trial.tabbed_upsell.server.description=Serwery pozwalają cieszyć się grą w Minecrafta na nowe, kreatywne sposoby! Graj w niesamowite minigry, poznaj społeczność Minecrafta i zawieraj nowe znajomości. Kup pełną wersję Minecrafta, by wypróbować serwery już dziś! # trial.tabbed_upsell.store.title=SKLEP # -trial.tabbed_upsell.store.description=Uzyskaj dostęp do rynku Minecrafta, naszego sklepu wewnątrz gry. Zmieniaj wygląd z nowymi skórkami, przebuduj swój świat lub odkrywaj niesamowite nowe mapy stworzone przez najlepszych artystów ze społeczności! Kup pełną wersję gry już dziś! # +trial.tabbed_upsell.store.description=Uzyskaj dostęp do rynku Minecrafta, naszego sklepu wewnątrz gry. Zmieniaj wygląd dzięki nowym skórkom, przebuduj swój świat lub odkrywaj niesamowite nowe mapy, stworzone przez najlepszych artystów ze społeczności! Kup pełną wersję gry już dziś! # trial.tabbed_upsell.creative.title=KREATYWNY # trial.tabbed_upsell.creative.description=Kup Minecrafta i odblokuj tryb kreatywny! Otrzymaj dostęp do pełnego ekwipunku – jedynym ograniczeniem jest twoja wyobraźnia! Lataj wokół swojego świata, zbuduj dom swoich marzeń korzystając z tego, co akurat masz pod ręką lub po prostu wysadź górę za pomocą nieograniczonego zapasu TNT! # trial.tabbed_upsell.addon.title=DODATKI # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s z %2$s # hbui.AchievementsSummary.narratorInProgress=W toku %1$s # hbui.AchievementsSummary.narratorPercentage=Postęp w procentach: %1$s # hbui.AchievementsSummary.narratorSummary=Podsumowanie osiągnięć # +hbui.AchievementsSummary.narratorTextBlock=Blok tekstowy # hbui.AchievementsSummary.narratorTimePlayed=Czas gry w godzinach: %1$s # hbui.AchievementsSummary.percentage=Ukończone %1$s z %2$s # hbui.AchievementsSummary.progress=W toku # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Przycisk Wstecz # hbui.BaseTextField.deselect=Usuń zaznaczenie # hbui.BaseTextField.select=Wybierz # hbui.Button.button=przycisk # +hbui.CreateNewWorld.advanced.bonusChestDescription=Zespawnuj się blisko skrzyni z przedmiotami, aby zacząć # +hbui.CreateNewWorld.advanced.bonusChestTitle=Skrzynia bonusowa: # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Ogień może rozprzestrzeniać się między obiektami # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Ogień się rozchodzi # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Gracze mogą sobie nawzajem zadawać obrażenia # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Ogień bratobójczy # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Pomiń menu „Umierasz!” i odradzaj się natychmiast # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Natychmiastowe odrodzenie # +hbui.CreateNewWorld.advanced.mobLootDescription=Moby po ich zabiciu upuszczają przedmioty # +hbui.CreateNewWorld.advanced.mobLootTitle=Łupy z mobów # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Zyskuj lub trać zdrowie w zależności od poziomu głodu # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Samoistna regeneracja # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Po śmierci spawnuje się w promieniu tego bloku i nie ustawia niestandardowego punktu odradzania. Maksymalna wartość to 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Promień odrodzenia # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Pokaż aktualną pozycję # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Pokaż współrzędne # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Gra ładuje i stosuje zmiany w promieniu 96×96 bloków # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s chunki(ów) # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Odległość symulacji # +hbui.CreateNewWorld.advanced.startWithMapDescription=Zespawnuj na pustej mapie, aby poznać swój świat # +hbui.CreateNewWorld.advanced.startWithMapTitle=Mapa początkowa # +hbui.CreateNewWorld.advanced.tileDropsDescription=Po zniszczeniu bloki spadają # +hbui.CreateNewWorld.advanced.tileDropsTitle=Surowce z bloków # +hbui.CreateNewWorld.advanced.title=Ustawienia zaawansowane # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Czerwone pudełko robi bum # +hbui.CreateNewWorld.advanced.tntExplodesTitle=TNT wybucha # +hbui.CreateNewWorld.advanced.worldSeedDescription=Utwórz nowy świat na podstawie określonego seeda lub szablonu. Po utworzeniu świata nie można go już zmienić. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Seed świata # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=numer # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Płaski # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Nieskończony # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Ograniczony # +hbui.CreateNewWorld.advanced.worldTypeTitle=Typ świata: # hbui.CreateNewWorld.cheats.commandBlocksDescription=Włączenie możliwości używania bloków poleceń # hbui.CreateNewWorld.cheats.commandBlocksTitle=Bloki poleceń # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Czas w grze jest zablokowany – zawsze jest południe # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Cykl dobowy # hbui.CreateNewWorld.cheats.description=Dostosowanie gry przy użyciu ustawień kodów # hbui.CreateNewWorld.cheats.educationDescription=Wersja zoptymalizowana pod kątem urządzeń stacjonarnych z dużą ilością pamięci RAM # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Obiekty upuszczają łup # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Moby i wybrane inne obiekty po ich zabiciu upuszczają przedmioty # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Obiekty upuszczają łup # hbui.CreateNewWorld.cheats.inventoryDescription=Wszystkie przedmioty pozostają w ekwipunku, gdy gracz umrze # hbui.CreateNewWorld.cheats.inventoryTitle=Zachowaj ekwipunek # hbui.CreateNewWorld.cheats.mobGriefingDescription=Niektóre moby mogą wchodzić w interakcje ze światem # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Ustawienia kodów # hbui.CreateNewWorld.cheats.title=Kody # hbui.CreateNewWorld.cheats.weatherDescription=Włączenie opadów i burz # hbui.CreateNewWorld.cheats.weatherTitle=Cykl pogodowy # +hbui.CreateNewWorld.general.difficultyEasyDescription=Wrogie moby pojawiają się, ale zadają zmniejszone obrażenia. Pasek głodu wyczerpuje się i powoduje stopniową utratę zdrowia do 5 serc. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Łatwy # +hbui.CreateNewWorld.general.difficultyEasyTitle=Łatwy # +hbui.CreateNewWorld.general.difficultyHardDescription=Wrogie moby pojawiają się i zadają zwiększone obrażenia. Pasek głodu wyczerpuje się i powoduje utratę całego zdrowia. # +hbui.CreateNewWorld.general.difficultyHardLabel=Trudny # +hbui.CreateNewWorld.general.difficultyHardTitle=Trudny # +hbui.CreateNewWorld.general.difficultyNormalDescription=Wrogie moby pojawiają się i zadają standardowe obrażenia. Pasek głodu wyczerpuje się i powoduje utratę zdrowia do poziomu połowy serca. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normalny # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normalny # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Nie pojawiają się żadne wrogie moby, a jedynie ograniczona liczba mobów neutralnych. Pasek głodu nie wyczerpuje się, a zdrowie uzupełnia się samoczynnie z biegiem czasem. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Pokojowy # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Pokojowy # +hbui.CreateNewWorld.general.difficultyTitle=Poziom trudności # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Lataj, badaj i twórz bez ograniczeń # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Kreatywny # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Buduj, twórz, poluj, gotuj oraz walcz o życie # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Przetrwanie # +hbui.CreateNewWorld.general.gameModeTitle=Tryb gry # +hbui.CreateNewWorld.general.worldNamePlaceholder=Nazwa świata # +hbui.CreateNewWorld.general.worldNameTitle=Nazwa świata # +hbui.CreateNewWorld.general.worldTypeTitle=Typ świata: # hbui.CreateNewWorld.title=Stwórz nowy świat # +hbui.CreateNewWorldSideMenu.create=Stwórz # +hbui.CreateNewWorldSideMenu.createOnRealm=Utwórz na serwerze Realms # +hbui.CreateNewWorldSideMenu.selectTab=Wybierz # hbui.ErrorModal.goBack=Wróć # hbui.ErrorModal.goingBack=Powrót do poprzedniego ekranu... # hbui.ErrorModal.title=Wystąpił błąd # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Menu # hbui.MenuButton.toggle=Menu przełączania # hbui.Modal.close=Zamknij modalne # hbui.SectionList.groupNarration=%1$s, grupa %2$s z %3$s # +hbui.SideMenu.sideMenuItem.selected=Wybrane # hbui.Switch.elementType=przełącznik # hbui.Switch.off=wył. # hbui.Switch.on=wł. # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Otwórz # hbui.TabBar.selected=wybrano # hbui.TabBar.selectedTab=%1$s z %2$s # hbui.TabBar.tab=tab # -hbui.TextField.deselect=Usuń zaznaczenie # -hbui.TextField.select=Wybierz # +hbui.TextField.currentValue=bieżąca wartość # +hbui.TextField.disabled=wył. # +hbui.TextField.empty=pusty # +hbui.TextField.field=Pole # hbui.Toggle.count=%1$s z %2$s # hbui.Toggle.elementType=zmiana wyboru # hbui.Toggle.select=Wybierz # @@ -8802,7 +9062,7 @@ contentlog.history.title=Historia dziennika treści # contentlog.history.copyToClipboard=Skopiuj do schowka # contentlog.logLocationSectionName=Lokalizacja dziennika treści: # contentlog.settingsSectionName=Ustawienia dziennika treści # -contentlog.clear_files=Usuń stare pliki dzienników treści # +contentlog.clear_files=Usuń stare pliki dzienników # contentlog.delete.title=Usunąć stare pliki dzienników treści? # contentlog.delete.body1=Wybierz „Usuń teraz”, aby usunąć wszystkie poprzednie pliki dziennika. # contentlog.delete.body2=Uwaga: plik dziennika bieżącej sesji pozostanie nienaruszony. # @@ -8833,13 +9093,14 @@ dr.loading=Wczytywanie… # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Wybierz nową skórkę # dr.classic_skins.custom_skin_title=Importuj skórkę # -dr.classic_skins.custom_skin_description=Importuje obraz z twojego urządzenia, by użyć go jako skórki. Funkcja ta nie będzie synchronizować się pomiędzy różnymi urządzeniami lub grami. # +dr.classic_skins.custom_skin_description=Zaimportuj plik obrazu z urządzenia, aby użyć go jako skórki. Nie będzie ona synchronizowana między urządzeniami ani grami. Gracze z niestandardowymi skórkami nie będą dla ciebie widoczni, jeśli masz włączoną opcję „Zezwalaj tylko na zaufane skórki”. # dr.classic_skins.custom_skin_section_title=Importuj # dr.classic_skins.invalidCustomSkin=To nie jest skórka Minecrafta, głuptasku. # dr.classic_skins.owned=W posiadaniu # dr.classic_skins.purchasable=Zdobądź więcej # dr.classic_skins.realms_plus=Usługa Realms Plus # dr.classic_skins.right_side.author_name=Autor: %s # +dr.classic_skins.right_side.author_minecraft=autorstwa zespołu Minecraft # dr.classic_skins.right_side.featured_title=Polecane zestawy skórek # dr.classic_skins.right_side.limited_usage=Ograniczone korzystanie # dr.classic_skins.right_side.limited_usage.tooltip=Można korzystać ze skórki lokalnie, lecz nie jest przenoszona. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Wybierz właściwy rodzaj modelu dla swojej skórki dr.classic_skins.select_skin.title=Rodzaj skórki # dr.classic_skins.upsellWithoutStore=Aby użyć tej skórki, musisz zakupić zestaw skórek, jednak nie możemy połączyć się z rynkiem. # dr.collect_achievement_item=Zbierz # +dr.equip_piece=Załóż # dr.emotes.play_again=Zagraj ponownie # dr.header.animation=Emotikony # dr.header.capes=Peleryny # @@ -8865,6 +9127,12 @@ dr.zooming=Przybliżanie # dr.header.classic_skins=Klasyczne skórki # dr.header.creator_piece_list=Wszystko stworzone przez: %s # dr.header.customization=Kreator postaci # + +dr.accessibility.header.customization=Kreator postaci, karta 1 z 4 # +dr.accessibility.header.classic_skins=Klasyczne skórki, karta 2 z 4 # +dr.accessibility.header.animation=Emotikony, karta 3 z 4 # +dr.accessibility.header.capes=Peleryny, karta 4 z 4 # + dr.header.featured=Polecane przedmioty # dr.header.previewAppearance=Podejrzyj wygląd # dr.header.colorPicker=Wybieranie kolorów # @@ -8892,6 +9160,7 @@ dr.right_arm=Prawe ramię # dr.left_leg=Lewa noga # dr.right_leg=Prawa noga # dr.none_button_text=Brak # +dr.go_to_profile_settings_text=Przejdź do ustawień profilu # dr.default_piece_button_text=Domyślny # dr.categories.body=Ciało # dr.categories.style=Styl # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Postać została usunięta # dr.notification.item_selection_failed=Nie udało się wybrać przedmiotu # dr.notification.character_failed=Nie udało się wczytać postaci %s # dr.notification.character_failed_start=Nie można załadować postaci %s. Możesz ją ponownie załadować ze swojego profilu. # +dr.notification.equipped_piece=Właśnie założono: %s # dr.modal.persona_delete_confirm=Aktualna postać zostanie usunięta # dr.default.alex.bottom=Spodnie Alex # dr.default.alex.hair=Włosy Alex # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Buty Steve'a # dr.default.steve.skin=Steve # dr.default.steve.top=Koszula Steve'a # dr.emotes.slot=Wyraź emocję %d # +dr.deep_link_fail.profile=Głębokie linkowanie nie powiodło się: nie można załadować profilu # +dr.deep_link_fail.dressing_room=Głębokie linkowanie nie powiodło się: nie można otworzyć oferty # onlinePlay.notRated=Gra online nie jest oceniana # onlinePlay.message=Na czacie podczas gry online możesz natknąć się na wiadomości lub inne rodzaje treści generowanych przez użytkowników, które nie zostały ocenione i mogą być nieodpowiednie dla niektórych grup wiekowych. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s kB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=Pozostało %1$s ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Stan aktualizacji # dynamicPackage.download.android.NotificationChannelDescription=Pokaż stan i postęp aktualizacji # + +## GameTest content +gameTest.description=Wchodzi w interakcje z GameTest. # +gameTest.error.unknownCommandMode=Podano nieznany tryb poleceń # +gameTest.error.missingStructure=Nie można znaleźć żadnego bloku budowli w promieniu %s # +gameTest.error.cannotFindLookedAtBlock=Nie można znaleźć bloku, na który patrzysz # +gameTest.error.cannotFindStuctureBlockContainingBlock=Nie można znaleźć bloku budowli, zawierającego docelową pozycję %s, %s, %s # +gameTest.error.structureTooBig=Budowla musi mieć mniej niż %s bloki(-ów) w każdej osi # +gameTest.error.repeatCountTooSmall=Liczba powtórzeń musi być większa niż 0 # +gameTest.error.failConditionMet=Warunki błędu spełnione # +gameTest.error.timeout=Niepowodzenie lub błąd w ciągu %s ticków # +gameTest.error.noFinishedSequences=Brak zakończonych sekwencji # +gameTest.error.flakyTestError=Za mało udanych prób: %s z %s. Wymagana liczba udanych prób: %s. Maksymalna liczba prób: %s. # +gameTest.error.testMissing=Nie można odnaleźć testu o nazwie „%s”. # +gameTest.error.structureNotSpawned=Nie udało się zespawnować struktury do testu # +gameTest.error.flakyFailed=Testy typu flaky zakończone niepowodzeniem: %s, prób: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, zakończone powodzeniem: %s (wymagane %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s zakończonych niepowodzeniem! # +gameTest.error.succeededInInvalidTick=Powodzenie w nieprawidłowym ticku: oczekiwano %s, ale bieżący tick to %s # +gameTest.error.noTestsFound=Nie znaleziono testów z tagiem „%s” # +gameTest.optionalPrefix=(opcjonalnie) # +gameTest.assert.couldNotSetBlock=Nie można ustawić setBlock '%s' # +gameTest.assert.missingButton=Oczekiwano przycisku # +gameTest.assert.missingLever=Oczekiwano dźwigni # +gameTest.assert.couldNotSpawnEntity=Nie można zespawnować jednostki typu '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() działa tylko z mobami # +gameTest.assert.mobWontMove=Nie można było przesunąć moba o '%s' # +gameTest.assert.expectEntityOfType=Oczekiwano jednostki typu '%s' # +gameTest.assert.unexpectedDataResult=Nieoczekiwany wynik danych jednostki # +gameTest.assert.didNotExpectEntityOfType=Nie oczekiwano jednostki typu '%s' # +gameTest.assert.expectBlock=Oczekiwano bloku '%s' # +gameTest.assert.unexpectedBlock=Nie oczekiwano bloku '%s' # +gameTest.assert.unexpectedBlockState=Blok nie ma oczekiwanego stanu bloku # +gameTest.assert.unexpectedBlockStatePrecise=Nieoczekiwany stan bloku. Oczekiwany: %s. Rzeczywisty: %s # +gameTest.assert.expectItemOfType=Oczekiwano jednostki przedmiotu typu %s # +gameTest.assert.unexpectedItemOfType=Nie oczekiwano jednostki przedmiotu typu %s # +gameTest.assert.wrongEntityItemCount=Nieoczekiwana liczba jednostek przedmiotu typu %s. Oczekiwano: %s. Rzeczywista: %s. # +gameTest.assert.noContainerFound=Nie znaleziono kontenera # +gameTest.assert.expectEmptyContainer=Oczekiwano pustego kontenera # +gameTest.assert.expectItemInContainer=Kontener nie zawiera przedmiotu typu %s # +gameTest.assert.missingComponent=Jednostce brakuje składnika '%s' # +gameTest.assert.hasComponent=Jednostka ma składnik '%s' # +gameTest.assert.missingArmor=Jednostce brakuje zbroi %s w miejscu %s z danymi %s # +gameTest.assert.hasArmor=Jednostka ma zbroję %s w miejscu %s z danymi %s # +gameTest.assert.unexpectedRedstonePowerLevel=Nieoczekiwany poziom mocy czerwienitu. Oczekiwano: %s. Rzeczywisty: %s. # +gameTest.assert.expectWaterLogged=Oczekiwano bloku zalanego wodą # +gameTest.assert.unexpectedWaterLogged=Nie oczekiwano bloku zalanego wodą # +gameTest.assert.missingExplosionComponent=Nie można ustawić bezpiecznika obiektu, ponieważ nie ma on elementu wybuchowego # +gameTest.assert.invalidEntityInstance=Nieważna instancja obiektu # +gameTest.assert.expectEntityInstance=Oczekiwana instancja obiektu # +gameTest.success.runningTests=Uruchamianie %s testów… # +gameTest.success.relativePosition=Pozycja względem testu %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s zakończono powodzeniem! # +gameTest.success.flakyPassedEnough=%s zakończono powodzeniem %s razy na %s prób(y). ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Testy typu flaky zakończone powodzeniem: %s, prób: %s, zakończone powodzeniem: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Uruchamianie %s testów z tagiem „%s”… # +gameTest.report.testLocation=W: %s, %s, %s (względnie: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Test gry zakończony! Przeprowadzonych testów: %s # +gameTest.report.someTestsFailed=Wymagane testy zakończone niepowodzeniem: %s :( # +gameTest.report.allRequiredTestsPassed=Wszystkie wymagane testy zakończyły się powodzeniem :) # +gameTest.report.optionalFailures=Opcjonalne testy zakończone niepowodzeniem: %s # +gameTest.report.bookTitle=Raport z testu gry ### A book with this title is placed next to each test with the test results inside diff --git a/texts/pt_BR.lang b/texts/pt_BR.lang index 5bba8465..96784e9d 100644 --- a/texts/pt_BR.lang +++ b/texts/pt_BR.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Tela de chat # accessibility.screenName.chatSettings=Tela de Configurações do Chat # accessibility.screenName.createNew=Criar nova tela # accessibility.screenName.createWorld=Criar tela de configurações de mundo # -accessibility.screenName.editCharacter=Tela de Edição de Personagem # +accessibility.screenName.editCharacter=Criador de Personagem # accessibility.screenName.editWorldSettings=Editar tela de configurações de mundo # accessibility.screenName.error=Tela de erro # accessibility.screenName.howToPlay=Tela de como jogar # @@ -453,6 +453,7 @@ book.signButton=Assinar # book.titleHere=[Digite o título aqui] # build.tooHigh=Limite de altura para construção é de %s blocos # +build.tooLow=A altura mínima para construção é de %s blocos # chalkboardScreen.header=Editar texto # chalkboardScreen.locked=Bloqueado # @@ -693,16 +694,16 @@ commands.bossbar.notFound=Não existe nenhuma barra de chefão personalizada com commands.bossbar.remove=A barra de chefão personalizada [%1$s] foi removida # commands.change-setting.description=Altera uma configuração no servidor dedicado com ele ativo. # commands.change-setting.success=%1$s foi alterado(a) # -commands.chunkinfo.compiled=O chunk está compilado. # +commands.chunkinfo.compiled=O pedaço está compilado. # commands.chunkinfo.data=Os primeiros 64 vértices são: %1$s # -commands.chunkinfo.empty=O chunk está vazio. # -commands.chunkinfo.hasLayers=O chunk tem as camadas: %1$s # -commands.chunkinfo.hasNoRenderableLayers=O chunk não tem camadas renderizáveis. # -commands.chunkinfo.isEmpty=O chunk tem as camadas vazias: %1$s # -commands.chunkinfo.location=Localização do chunk: (%1$d, %2$d, %3$d) # -commands.chunkinfo.noChunk=Nenhum chunk encontrado na posição de chunk %1$d, %2$d, %3$d # -commands.chunkinfo.notCompiled=A parte não está compilada. # -commands.chunkinfo.notEmpty=A parte não está vazia. # +commands.chunkinfo.empty=O pedaço está vazio. # +commands.chunkinfo.hasLayers=O pedaço tem as camadas: %1$s # +commands.chunkinfo.hasNoRenderableLayers=O pedaço não tem camadas renderizáveis. # +commands.chunkinfo.isEmpty=O pedaço tem as camadas vazias: %1$s # +commands.chunkinfo.location=Localização do pedaço: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Nenhum pedaço encontrado na posição de pedaço %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=O pedaço não está compilado. # +commands.chunkinfo.notEmpty=O pedaço não está vazio. # commands.chunkinfo.vertices=O buffer da camada %1$s contém %2$d vértices. # commands.classroommode.description=Tentativa de iniciar e se conectar ao Modo Sala de Aula. # commands.classroommode.success=Tentando iniciar o Modo Sala de Aula... # @@ -742,6 +743,16 @@ commands.deop.description=Revoga o status do operador de um jogador. # commands.deop.failed=Não é possível mudar a preferência (nível muito alto de permissão): %s # commands.deop.success=Operador removido: %s # commands.deop.message=Você foi removido como operador # +commands.dialogue.description=Abre o diálogo do NPC para um jogador. # +commands.dialogue.changeFailed=Falha ao mudar a cena para o NPC. # +commands.dialogue.changeSuccess=A caixa de diálogo alterou com sucesso o cenário para o NPC globalmente. # +commands.dialogue.changePerPlayerSuccess=A caixa de diálogo alterou com sucesso o texto do NPC para %1$s. # +commands.dialogue.invalidScene=Cena inválida referenciada. # +commands.dialogue.noNpcComponent=O ator selecionado não tinha um componente de NPC. # +commands.dialogue.npcNotFound=Falha ao encontrar um NPC. # +commands.dialogue.npcNotInRange=Um NPC foi encontrado, mas não estava no alcance de acionamento do jogador %1$s. # +commands.dialogue.success=Diálogo enviado para %1$s. # +commands.dialogue.tooManyNPCs=O seletor de NPCs foi ambíguo e resultou em muitas seleções. Selecione apenas um NPC. # commands.difficulty.description=Configura o nível de dificuldade. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Dificuldade do jogo modificada para %1$s # @@ -804,7 +815,7 @@ commands.gamerule.norule=Nenhuma regra de jogo chamada '%1$s' está disponível commands.gamerule.success=Regra de jogo %1$s foi atualizada para %2$s # commands.generic.async.initiated=Comando '%1$s' iniciado (passo assíncrono %2$d) # commands.generic.boolean.invalid='%1$s' não é 'true' ou 'false' # -commands.generic.chunk.notFound=Chunk especificado não foi encontrado # +commands.generic.chunk.notFound=Pedaço especificado não foi encontrado # commands.generic.componentError=Falha na análise da lista de componentes # commands.generic.dimension.notFound=Dimensão especificada não foi encontrada # commands.generic.disabled=Cheats não estão habilitados neste nível. # @@ -853,10 +864,10 @@ commands.generic.usage=Uso: %1$s # commands.generic.usage.noparam=Uso: # commands.generic.version.mismatch=A versão solicitada não existe para este comando # commands.generic.version.missing=As chamadas de comando que não são do chat devem especificar a versão do comando # -commands.getchunkdata.description=Retorna pixels para um chunk específico. # -commands.getchunkdata.success=Dados de chunk recebidos # -commands.getchunks.description=Retorna lista de chunks carregados. # -commands.getchunks.success=Lista de chunks recebida # +commands.getchunkdata.description=Retorna pixels para um pedaço específico. # +commands.getchunkdata.success=Dados de pedaços recebidos # +commands.getchunks.description=Retorna lista de pedaços carregados. # +commands.getchunks.success=Lista de pedaços recebida # commands.getlocalplayername.description=Retorna o nome do(a) jogador(a) local. # commands.getspawnpoint.description=Retorna a posição de renascimento do(s) jogador(es) especificado(s). # commands.gettopsolidblock.description=Pega a posição do primeiro bloco não aéreo abaixo da posição especificada # @@ -878,6 +889,7 @@ commands.immutableworld.description=Define o estado imutável do mundo. # commands.immutableworld.info=immutableworld = %s # commands.kick.description=Expulsa um jogador do servidor. # commands.kick.description.edu=Remove um jogador do jogo. # +commands.kick.no.player=Forneça o nome do jogador que você deseja excluir # commands.kick.not.found=Não foi possível encontrar o(a) jogador(a) %1$s # commands.kick.not.yourself=Você não pode se remover do jogo # commands.kick.success=%1$s foi expulso(a) do jogo # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=O tempo não pode ser negativo. # commands.schedule.description=Agenda uma ação a ser executada quando uma área for carregada, ou depois de um certo período. # commands.schedule.functionQueued=A função foi enfileirada e será executada quando a área especificada estiver totalmente carregada. # commands.schedule.functionRan=%1$d entradas de função executadas na função %2$s. # +commands.schedule.invalidOrigin=A origem necessária para executar esta função era inválida. # commands.schedule.name.empty=O nome da área de acionamento não pode estar vazio. # commands.schedule.too.many.areas=Mais de uma área de acionamento foi encontrada com o nome de %s. Use uma única área. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Dependente do contador de jogares atu commands.setworldspawn.description=Define a geração do mundo. # commands.setworldspawn.success=Ponto de renascimento do mundo definido para (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=O renascimento do mundo não pode ser definido nesta dimensão # +commands.setworldspawn.notAllowedInLegacyWorlds=O ponto de surgimento no mundo não pode ser definido em mundos legado # commands.spawnpoint.success.single=Ponto de renascimento de %1$s definido para (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Define o ponto de geração para um jogador. # commands.spawnpoint.success.multiple.specific=Definir ponto de renascimento de %1$s para (%2$d, %3$d, %4$d) # @@ -1202,17 +1216,17 @@ commands.tickingarea.description=Adicionar, remover ou listar áreas de acioname commands.tickingarea.inuse=%1$d/%2$d áreas de acionamento em uso. # commands.tickingarea.noneExist.currentDimension=Não existem áreas de acionamento nesta dimensão. # commands.tickingarea-add-bounds.success=Área de acionamento adicionada de %1$d até %2$d. # -commands.tickingarea-add-circle.success=Área de acionamento centralizada em %1$d com raio de %2$d chunks. # +commands.tickingarea-add-circle.success=Área de acionamento centralizada em %1$d com raio de %2$d pedaços. # commands.tickingarea-add.failure=O número máximo de áreas de acionamento (%1$d) já foi atingido. Não é possível adicionar mais áreas de acionamento. # commands.tickingarea-add.conflictingname=Já existe uma área de acionamento com o nome %1$s. # -commands.tickingarea-add.chunkfailure=A área de acionamento contém mais de %1$d chunks. Ela é grande demais e não pode ser criada. # +commands.tickingarea-add.chunkfailure=A área de acionamento contém mais de %1$d pedaços. Ela é grande demais e não pode ser criada. # commands.tickingarea-add.radiusfailure=O raio não pode ter mais de %1$d, a área de acionamento é grande demais e não pode ser criada. # commands.tickingarea-remove.success=Área(s) de acionamento removida(s) # commands.tickingarea-remove.failure=Não existe nenhuma área de acionamento contendo a posição de bloco %1$d nesta dimensão. # commands.tickingarea-remove.byname.failure=Não existe nenhuma área de acionamento chamada %1$s nesta dimensão. # commands.tickingarea-remove_all.success=Área(s) de acionamento removida(s) # commands.tickingarea-remove_all.failure=Não existem áreas de acionamento nesta dimensão. # -commands.tickingarea-list.chunks=chunks ### Meaning a chunk of the world. +commands.tickingarea-list.chunks=pedaços ### Meaning a chunk of the world. commands.tickingarea-list.circle.radius=Raio # commands.tickingarea-list.success.currentDimension=Lista de todas as áreas de acionamento na dimensão atual # commands.tickingarea-list.success.allDimensions=Lista de todas as áreas de acionamento em todas as dimensões # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Minecraft: Education Edition # createWorldScreen.entitiesdroploot=Saque de entidades # createWorldScreen.commandblocksenabled=Blocos de Comando Ativados # createWorldScreen.experimentalgameplay=Experimentos # +createWorldScreen.experimentalgameplayinfo=§7Experimente recursos que estão em desenvolvimento. Não pode ser desligado após a criação do mundo. # createWorldScreen.experimentalbiomes=Criação de Biomas Personalizados # +createWorldScreen.experimentalCreatorFeatures=Próximos Recursos de Criador # createWorldScreen.experimentalmodding=Recursos Adicionais para Mods # +createWorldScreen.cavesandcliffs=Caves and Cliffs # +createWorldScreen.cavesandcliffsinternal=Caves and Cliffs (interno) # createWorldScreen.experimentalholiday=Recursos de Criador de Férias # +createWorldScreen.experimentalGameTest=Habilitar o GameTest Framework # createWorldScreen.worldPreferences=Preferências do mundo # createWorldScreen.startWithMap=Iniciar Mapa # createWorldScreen.defaultName=Meu mundo # @@ -1657,7 +1676,7 @@ createWorldScreen.pvpdamage=Jogador x Danos ao Jogador # createWorldScreen.randomtickspeed=Velocidade de Tick Aleatória # createWorldScreen.randomtickspeed.reset=Redefinir Velocidade de Tick Aleatória # createWorldScreen.serverSimDistance=Distância de Simulação # -createWorldScreen.serverSimDistanceFormat=%s porções # +createWorldScreen.serverSimDistanceFormat=%s pedaços # createWorldScreen.check_internet_connection=Você não está conectado à internet. Seus amigos não poderão ingressar em seus mundos multijogador. Entre com sua conta da Microsoft para jogar com seus amigos. # createWorldScreen.disconnectedXboxLive=Você não está conectado aos serviços da Microsoft. Seus amigos com Gamertags não poderão ingressar em seu mundo multijogador. Entre com sua conta da Microsoft para jogar com seus amigos. # createWorldScreen.clearPlayerData.button=Limpar Dados do Jogador # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Opa! Verifique a conexão com a Internet. networkWorld.connect_to_xbl=Entre com uma conta da Microsoft para jogar com amigos. # networkWorld.memberOfTooManyRealms=Você atingiu o limite de associações de Realms. # networkWorld.multiplayerPrivilegesBlocked=Você não pode jogar no modo multijogador online devido à forma como a sua Conta Microsoft está configurada. Certifique-se de que suas configurações de segurança online permitam Multijogador. Veja as instruções sobre como alterar essas configurações em aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Você não pode jogar no modo multijogador online devido à forma como a sua Conta Microsoft está configurada. Certifique-se de que suas configurações de segurança online permitam Multijogador e sua assinatura do Xbox Live Gold esteja ativa. Veja as instruções sobre como alterar essas configurações em aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Você não pode jogar no modo multijogador online devido à forma como a sua Conta Microsoft está configurada. Certifique-se de que suas configurações de segurança online permitam Multijogador e Clubes, e que sua assinatura do Xbox Live Gold esteja ativa. Veja as instruções sobre como alterar essas configurações em aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Você não pode jogar o modo multijogador online porque não está usando a versão mais recente. Instale a versão mais recente para acessar os recursos online. # networkWorld.more_servers=Mais Servidores # networkWorld.thirdparty.connect=Conectar-se a '%s' # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Se você recebeu um Link de Convite do Realm, ins networkWorld.highPingWarning.title=Entrar no Servidor? # networkWorld.highPingWarning.line1=No momento, você não possui uma conexão forte com o servidor escolhido. Sua experiência pode ser impactada. # networkWorld.highPingWarning.line2=Você gostaria de entrar no servidor mesmo assim? # +networkWorld.view_offers=Ver Ofertas # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Jogue agora! # thirdPartyWorld.loadingServers=Buscando informações no servidor, aguarde… # thirdPartyWorld.loadingFeaturedServers=Buscando Servidores... # +realmsSlotsScreen.description=Escolha até três mundos para carregar no seu servidor Realms. Selecione um mundo para ativá-lo ou editá-lo! # +realmsSlotsScreen.new=Novo mundo # +realmsSlotsScreen.readyToPlay=Pronto para jogar # +realmsSlotsScreen.editRealm=Gerenciar Realm # +realmsSlotsScreen.editWorld=Editar mundo # +realmsSlotsScreen.activateWorld=Ativar mundo # +realmsSlotsScreen.gamesettings=Configurações do jogo # +realmsSlotsScreen.chooseSlot=Escolha um slot # +realmsSlotsScreen.activateWarning=Se editar ou ativar este mundo, você expulsará todos os jogadores ativos. Não se preocupe, eles podem voltar. # +realmsSlotsScreen.celebrationMap=Mapa de Celebração dos Realms # + realmsSettingsScreen.playerCountLabel=Tamanho # realmsSettingsScreen.forceResourcePackFail=Falha ao definir o valor da força do pacote de recursos # realmsSettingsScreen.failedUploadPack=Falha ao fazer upload do pacote %s. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Fechar Realm # realmsSettingsScreen.playRealmButton=Jogar # realmsSettingsScreen.playDisabledRealmButton=Realm Fechado # realmsSettingsScreen.playExpiredRealmButton=Realm expirado # +realmsSettingsScreen.selectorSectionLabel.manage=Gerencie "%s" # realmsSettingsScreen.selectorSectionLabel=Editar "%s" # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Mundo # -realmsSettingsScreen.gameSectionTitle=Jogo # +realmsSettingsScreen.gameSectionTitle=Configurações do jogo # realmsSettingsScreen.playersSectionTitle=Jogadores # realmsSettingsScreen.membersSectionTitle=Membros # realmsSettingsScreen.subscriptionSectionTitle=Assinatura # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Nome do Realm # realmsSettingsScreen.realmNameEditPlaceholder=Informe o nome do Realm # realmsSettingsScreen.realmDescriptionEditPlaceholder=Inserir Descrição do Realm # realmsSettingsScreen.replaceLoadingText=Estamos substituindo seu Realm por um backup. # +realmsSettingsScreen.replaceWorldButton=Substituir mundo # realmsSettingsScreen.resetWorldButton=Redefinir mundo # realmsSettingsScreen.downloadWorldButton=Baixar mundo # realmsSettingsScreen.downloadWorldNameCopy=%s - Copiar # -realmsSettingsScreen.uploadWorldButton=Substituir mundo # +realmsSettingsScreen.uploadWorldButton=Carregar mundo # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Modo de Jogo # realmsSettingsScreen.survivalRadioButton=Sobrevivência # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Falha ao redefinir o Realm. Tente de novo m realmsSettingsScreen.realmOpenError=Falha ao abrir Realm. # realmsSettingsScreen.realmCloseError=Falha ao fechar Realm. # realmsSettingsScreen.reset=Redefinir # -realmsSettingsScreen.resetRealm=Isso vai remover o mundo permanentemente e criar outro. Quer mesmo fazer isso? # +realmsSettingsScreen.resetRealm=Isso removerá seu mundo atual do slot e permitirá substituí-lo por um novo. Seus membros do Realm terão acesso ao seu novo mundo. Selecione "Cancelar" para baixar uma cópia do mundo atual e evitar a perda de dados ou "Confirmar" para continuar e substituir seu mundo. # realmsSettingsScreen.confirmReset=Remover e reiniciar? # +realmsSettingsScreen.confirmReplace=Substituir mundo? # realmsSettingsScreen.closeRealmTitle=Fechar Realm? # realmsSettingsScreen.closeRealmMessage=Fechar o Realm vai encerrá-lo. Qualquer um que estiver jogando nele será desconectado. Quer mesmo fazer isso? # realmsSettingsScreen.LoadingSubscription=Carregando assinatura... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Todos os commits disponíveis: # realmsSettingsScreen.dev_no_matching_version_message=NENHUMA CORRESPONDÊNCIA PARA '%s' # realmsSettingsScreen.dev_prev_page_label=Ant # realmsSettingsScreen.dev_next_page_label=Próx # -realmsSettingsScreen.uploadConfirmationMessage=Isso removerá seu mundo atual do Realm e permitirá a sua substituição. Os membros do seu Realm não terão mais acesso ao mundo atual. Quer continuar? # +realmsSettingsScreen.uploadConfirmationMessage=Isso removerá seu mundo atual do slot ativo do seu Realm e permitirá substituí-lo por um novo. Os membros do seu Realm terão acesso ao seu novo mundo. Selecione "Cancelar" para baixar uma cópia do mundo atual e evitar a perda de dados ou "Confirmar" para continuar e substituir seu mundo. # realmsSettingsScreen.uploadConfirmationTitle=Substituir mundo? # realmsSettingsScreen.allowlist_invite=Convidar # realmsSettingsScreen.searchBox=Buscar… # @@ -2091,13 +2125,7 @@ xbl.syncIAP.confirmSync.prompt.description.line1=Deseja sincronizar suas compras xbl.syncIAP.confirmSync.prompt.description.line2=Você só pode sincronizar pacotes comprados fora do Marketplace do Minecraft uma vez. Eles continuarão disponíveis para qualquer um que jogar neste dispositivo. # xbl.syncIAP.confirmSync.prompt.yes=Sim, Sincronize Minhas Compras # -xbl.transferEntitlements.error.title=Erro na Conta # -xbl.transferEntitlements.error.body.button=Há um erro na sua conta. Você não conseguirá usar o Marketplace até resolvermos o problema. Se ele persistir por muitos dias, entre em contato com o suporte usando o botão de ajuda. # -xbl.transferEntitlements.error.body.nobutton=Há um erro na sua conta. Você não conseguirá usar o Marketplace até resolvermos o problema. Se ele persistir por muitos dias, entre em contato com o suporte. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Lista de Erros: # -xbl.transferEntitlements.error.error1=Número do Erro # -xbl.transferEntitlements.error.error2=Número do ID # +xbl.marketplace.account.error.body.nobutton=Há um erro na sua conta. Você não conseguirá usar o Marketplace até resolvermos o problema. Se ele persistir por muitos dias, entre em contato com o suporte. # playfab.account.banned.title=Banido(a) # playfab.account.banned.body=Você foi banido do Minecraft. Enquanto seu banimento estiver em vigor, você não poderá jogar em seus mundos (em determinadas plataformas), jogar em servidores, entrar em Realms, hospedar ou entrar em jogos multijogador ou usar o Marketplace. Se você está pagando por um Reino, precisará cancelar sua assinatura na loja em que ela foi comprada. # @@ -2131,7 +2159,7 @@ date.formatted=%s %d %d # dayOneExperience.carousel.title=Bem-Vindo ao Novo Minecraft! # dayOneExperience.carousel.welcome_text=Há várias novidades legais nesta nova versão do Minecraft. Confira o Marketplace, crie um Realm e jogue online com seus amigos de outras plataformas. # -dayOneExperience.carousel.marketplace=O Minecraft Marketplace é um local para encontrar novas capas, mundos, texturas e pacotes de mash-up de vários criadores talentosos. # +dayOneExperience.carousel.marketplace=O Marketplace do Minecraft é um local para encontrar novas capas, mundos, texturas e pacotes de mash-up de vários criadores talentosos. # dayOneExperience.carousel.cross_platform=Com o jogo entre plataformas, você pode se conectar a jogadores de outras plataformas. Entre na sua Conta da Microsoft para jogar com todos seus amigos do Minecraft! # dayOneExperience.carousel.realms=Realms são servidores executados por nós, só para você e seus amigos. Mantenha seu mundo do Minecraft on-line e sempre acessível, mesmo quando você se desconectar. # dayOneExperience.carousel.villager=Somente no novo Minecraft será possível receber futuras atualizações que contêm novos recursos, criaturas, itens, blocos e muito mais. # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s foi agredido(a) por %2$s # death.attack.thrown.item=%1$s foi agredido(a) por %2$s usando %3$s # death.attack.trident=%1$s virou espetinho por %2$s # death.attack.wither=%1$s apodreceu # +death.attack.freeze=%1$s congelou para morte # +death.attack.stalactite=%1$s foi vítima de uma estalactite caindo # +death.attack.stalagmite=Uma estalagmite empalou %1$s # death.fell.accident.generic=%1$s caiu de um lugar alto # death.fell.accident.ladder=%1$s caiu de uma escada # death.fell.accident.vines=%1$s caiu de algumas trepadeiras # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Lealdade # enchantment.tridentRiptide=Rebentação # enchantment.tridentImpaling=Empalamento # - entity.area_effect_cloud.name=Nuvem de Efeito de Área # entity.armor_stand.name=Suporte de Armaduras # entity.arrow.name=Flecha # @@ -2446,6 +2476,7 @@ entity.chicken.name=Galinha # entity.cow.name=Vaca # entity.creeper.name=Creeper # entity.dolphin.name=Golfinho # +entity.goat.name=Cabra # entity.panda.name=Panda # entity.donkey.name=Burro # entity.dragon_fireball.name=Bola de Fogo de Dragão # @@ -2470,7 +2501,9 @@ entity.cod.name=Bacalhau # entity.pufferfish.name=Baiacu # entity.salmon.name=Salmão # entity.tropicalfish.name=Peixe tropical # +entity.axolotl.name=Axolote # entity.ghast.name=Ghast # +entity.glow_squid.name=Lula Brilhante # entity.piglin_brute.name=Piglin Bruto # entity.guardian.name=Guardião # entity.hoglin.name=Hoglin # @@ -2815,7 +2848,7 @@ updateScreen.title=Versão Desatualizada # updateScreen.body=Atualize para a versão mais recente para acessar todos os novos recursos, jogar on-line com os amigos ou conferir as novidades do Marketplace. # updateScreen.commerceNotSupported.title=Não Foi Possível Acessar o Marketplace # updateScreen.commerceNotSupported.body=Esta versão do Minecraft não pode mais acessar o Marketplace. Atualize para a versão mais recente para ter acesso ao Marketplace novamente. # -updateScreen.packs.updateRequired=Atualize para a versão mais recente para baixar seu pacote comprado no Marketplace de Minecraft. # +updateScreen.packs.updateRequired=Atualize para a versão mais recente para baixar seu pacote comprado no Marketplace do Minecraft. # updateScreen.patchVersion=Notas de Correção da Versão %s: # hostOption.codeBuilder=Criador de Código # @@ -3581,7 +3614,7 @@ howtoplay.theEnd.text.5=Se um não for suficiente, adicione quatro Cristais do E howtoplay.theStore=O Marketplace # howtoplay.theStore.title=Como Jogar: O Marketplace # -howtoplay.theStore.text.1=O Minecraft Marketplace é um local para encontrar novas capas, mundos, texturas e pacotes de mash-up de vários criadores talentosos. # +howtoplay.theStore.text.1=O Marketplace do Minecraft é um local para encontrar novas capas, mundos, texturas e pacotes de mash-up de vários criadores talentosos. # howtoplay.theStore.header.1=Explorar Conteúdo # howtoplay.theStore.text.2=Experimente uma capa nova para obter um visual novo! # howtoplay.theStore.text.3=Confira os mundos para desbloquear novos mapas e desafios que você vai querer jogar muitas vezes! # @@ -3689,6 +3722,13 @@ inventory.binSlot=Destruir Item # item.air.name=Ar # item.apple.name=Maçã # +item.axolotlAdultBodySingle.name=Axolote %1$s Adulto # +item.axolotlBabyBodySingle.name=Axolote %1$s Bebê # +item.axolotlColorLucy.name=Leucístico # +item.axolotlColorCyan.name=Ciano # +item.axolotlColorGold.name=Ouro # +item.axolotlColorWild.name=Marrom # +item.axolotlColorBlue.name=Azul # item.golden_apple.name=Maçã Dourada # item.appleEnchanted.name=Maçã Encantada # item.armor_stand.name=Suporte de Armaduras # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Balde de salmão # item.bucketTropical.name=Balde de peixe tropical # item.bucketPuffer.name=Balde de baiacu # item.bucketCustomFish.name=Balde de # +item.bucketAxolotl.name=Balde de Axolote # item.tropicalColorWhite.name=Branco # item.tropicalColorOrange.name=Laranja # item.tropicalColorMagenta.name=Magenta # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Corante Cinza Claro # item.dye.white.name=Farinha de Osso # item.dye.white_new.name=Corante Branco # item.dye.yellow.name=Corante Amarelo # +item.glow_ink_sac.name=Bolsa de Tinta Brilhante # +item.glow_frame.name=Moldura Brilhante # item.egg.name=Ovo # item.elytra.name=Élitro # item.emerald.name=Esmeralda # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Carrinho com Fornalha # item.hopper_minecart.name=Carrinho com Funil # item.tnt_minecart.name=Carrinho com Dinamite # item.spawn_egg.entity.agent.name=Invocar Agent # +item.spawn_egg.entity.axolotl.name=Invocar Axolote # item.spawn_egg.entity.bee.name=Invocar Abelha # item.spawn_egg.entity.hoglin.name=Invocar Hoglin # item.spawn_egg.entity.cat.name=Invocar Gato # item.spawn_egg.entity.chicken.name=Invocar Galinha # item.spawn_egg.entity.cow.name=Invocar Vaca # item.spawn_egg.entity.cod.name=Invocar bacalhau # +item.spawn_egg.entity.goat.name=Invocar Cabra # item.spawn_egg.entity.pufferfish.name=Invocar baiacu # item.spawn_egg.entity.salmon.name=Invocar salmão # item.spawn_egg.entity.tropicalfish.name=Invocar peixe tropical # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Invocar Aldeão # item.spawn_egg.entity.vindicator.name=Invocar Vingador # item.spawn_egg.entity.mooshroom.name=Invocar Coguvaca # item.spawn_egg.entity.squid.name=Invocar Lula # +item.spawn_egg.entity.glow_squid.name=Invocar Lula Brilhante # item.spawn_egg.entity.rabbit.name=Invocar Coelho # item.spawn_egg.entity.bat.name=Invocar Morcego # item.spawn_egg.entity.ravager.name=Invocar Devastador # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Focinho # item.banner_pattern.skull=Figura de Caveira # item.banner_pattern.thing=Coisa # item.banner_pattern.vines=Bordadura Recuada # +item.bucketPowderSnow.name=Balde de Neve em Pó # itemGroup.search=Buscar Itens # itemGroup.name.planks=Tábuas # @@ -5264,6 +5311,7 @@ menu.start=Início # menu.switchingLevel=Trocando mundos # menu.makingBackup=Fazendo backup... # menu.saving=Salvando... # +menu.toolboxMode=Modo Caixa de Ferramentas # merchant.deprecated=Troque algo mais para desbloquear! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Este item está bloqueado e não pode ser largado # notification.lock.noRemove=Este item está bloqueado e não pode ser removido do inventário # npcscreen.action.buttonmode=Modo do botão # +npcscreen.action.onEnter=Ao Entrar # +npcscreen.action.onExit=Ao Sair # npcscreen.action.buttonname=Nome do botão # npcscreen.action.command.placeholder=Digite o comando aqui... # npcscreen.action.command.title=Comando # @@ -5408,14 +5458,13 @@ options.dev_createRealmWithoutPurchase=Criar Realm sem compra # options.dev_flushOrphanedRealmsPurchases=Limpar compras de Realm "órfãs" # options.dev_enableMixerInteractive=Ativar comandos interativos do Mixer # options.dev_storeOfferQueryRequiresXbl=Requer XBL para ofertas da loja # -options.dev_clearPurchaseInventory=Redefinir moedas e direitos # options.dev_renderBoundingBox=Renderizar caixa de limites # options.dev_renderPaths=Renderizar caminhos # options.dev_renderGoalState=Renderizar estado de objetivo # options.dev_renderMobInfoState=Renderizar estado de informações da criatura # options.dev_resetClientId=Redefinir ID de cliente # -options.dev_showChunkMap=Mostrar mapa de chunks # -options.dev_showServerChunkMap=O mapa de chunks mostra chunks de servidor # +options.dev_showChunkMap=Mostrar mapa de pedaços # +options.dev_showServerChunkMap=O mapa de pedaços mostra pedaços de servidor # options.dev_disableRenderTerrain=Desabilitar Renderização do Terreno # options.dev_disableRenderEntities=Desabilitar Renderização de Entidades # options.dev_disableRenderBlockEntities=Desabilitar Renderização de Entidades de Bloco # @@ -5435,7 +5484,7 @@ options.dev_enableDebugHudOverlay=Habilitar HUD de depuração # options.dev_enableDebugHudOverlay.off=Desativado # options.dev_enableDebugHudOverlay.basic=Básico # options.dev_enableDebugHudOverlay.imgui=ImGui # -options.dev_enableDebugHudOverlay.renderchunks=Renderizar chunks # +options.dev_enableDebugHudOverlay.renderchunks=Renderizar pedaços # options.dev_enableDebugHudOverlay.workerthreads=Sapatos de trabalhador # options.dev_enableDebugHudOverlay.debugtextures=Depurar texturas # options.dev_enableDebugHudOverlay.profiler=Criador de Perfil # @@ -5473,7 +5522,7 @@ options.dev_connection_quality.phone_3g=3G # options.dev_connection_quality.slow=Lenta # options.dev_connection_quality.very_slow=Bem lenta # options.dev_use_fps_independent_turning=Usar virada independente de FPS # -options.dev_use_fast_chunk_culling=Usar Culling de Blocos Rápido # +options.dev_use_fast_chunk_culling=Usar Culling de Pedaços Rápido # options.dev_displayMarketplaceDocumentId=Mostrar Id de documento do Marketplace # options.dev_addCoins=Adicionar 500 moedas # options.discoveryEnvironment=Ambiente de Descoberta (requer reinicialização) # @@ -5581,6 +5630,7 @@ options.fboEnable=Habilitar FBOs # options.forceUnicodeFont=Forçar Fonte Unicode # options.fov=Campo de Visão # options.fov.toggle=O Campo de Visão pode ser alterado pelo Gameplay # +options.licenses=Licenças # options.licensed_content=Conteúdo Licenciado # options.font_license=Licença da Fonte # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Oculto # options.hidehud=Ocultar HUD # options.hidehand=Ocultar Mão # options.classic_box_selection=Seleção de Espaço # +options.creator=Criador # +options.creatorTitle=Configurações do Criador # options.vr_classic_box_selection=Seleção de Espaço # options.hidegamepadcursor=Ocultar o Cursor do Controlador # options.hidegui=Ocultar GUI # @@ -5704,8 +5756,8 @@ options.reducedDebugInfo=Informações de Depuração Reduzida # options.renderClouds=Nuvens # options.renderDistance=Distância de Renderização # options.raytracing.renderDistance=Distância de Renderização de Ray Tracing # -options.raytracing.renderDistanceFormat=%s porções # -options.renderDistanceFormat=%s chunks # +options.raytracing.renderDistanceFormat=%s pedaços # +options.renderDistanceFormat=%s pedaços # options.raytracing.renderdistance.warning=Esta configuração pode causar problemas de desempenho durante o jogo. # options.resetSettings=Redefinir como Padrão # options.resetSettings.popUp=Deseja mesmo redefinir as configurações? # @@ -5731,6 +5783,7 @@ options.screenPositionY=Posição Vertical da Tela # options.sensitivity=Sensibilidade # options.sensitivity.max=HIPER-RÁPIDO!!! # options.sensitivity.min=*ronc* # +options.spyglassdampen=Amortecimento de Luneta # options.multiplayergame=Partida multijogador # options.servervisible=Visível para jogadores de LAN # options.ShowComfortSelectScreen=Mostrar tela de seleção de conforto # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Visível para os jogadores da Xbox Live # options.xboxLiveAccountSettings=Configurações da conta da Microsoft # options.xboxLiveSignedIn=Entrou com a conta da Microsoft # options.xboxLiveSignedOut=Saiu da conta da Microsoft # -options.xboxLive.privacyControl=Gerenciar quem pode enviar convites # +options.xboxLive.privacyControl=Privacidade e segurança online # +options.realms.checkInvites=Gerenciar convites de participação do Realms # options.skinCustomisation=Personalização da Skin... # options.skinCustomisation.title=Personalização da Skin # options.skin.change=Alterar Capa # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Terceira pessoa (frente) # options.title=Opções # options.toggle=Alternar # options.renderclouds=Renderizar Nuvens # +options.toolboxMode=Modo Caixa de Ferramentas # options.toggleCrouch=Alternar agachar # options.touch=Toque # options.touchSettings=Configurações de Toque # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=A capa em uso não pode ser usada options.skinsMultiplayerDisabled=A capa que você está usando não é permitida no modo multijogador. # options.content.noRealms=Editar mundo? # options.content.noRealms.message=Este mundo usa um pacote de recursos ou um modelo que não pode ser usado no modo multijogador entre plataformas. # +options.experimentalWorldLoad=Carregar Mundo Experimental? # +options.experimentalWorldLoad.message=Este mundo usa recursos que ainda estão em desenvolvimento. Ele pode falhar, travar ou parar de funcionar a qualquer momento. # +options.activateExperimentalGameplay.message=Tenha cuidado! Você está prestes a criar uma cópia do seu mundo com Experimentos ativados. Esse novo mundo pode falhar, travar ou não funcionar com as atualizações futuras. # options.activateExperimentalGameplay=Ativar Jogabilidade Experimental? # -options.activateExperimentalGameplay.message=Habilita recursos beta. A jogabilidade experimental pode causar erros no seu mundo. Se você continuar, faremos uma cópia do mundo com o recurso ativado e com [EX] no início do nome. # -options.activateExperimentalGameplayCreate.message=Habilita recursos beta. A jogabilidade experimental pode ser instável. # +options.activateExperimentalGameplay.activate=Ativar Experimentos # +options.activateExperimentalGameplayCreate.message=Tenha cuidado! Você está ativando recursos que ainda estão em desenvolvimento. Seu mundo pode falhar, travar ou não funcionar com as atualizações futuras. # options.activateFancyBubbles=Ativar as colunas de Bolhas Elegantes? # options.activateFancyBubblesCreate.message=Habilita as colunas de Bolhas Elegantes. As colunas de Bolhas Elegantes podem diminuir o desempenho em alguns dispositivos. # +options.activateToolboxModeCreate.message=Adiciona ferramentas poderosas para editar mundos. Destinado a criadores experientes em dispositivos com mouse e teclado. # +options.activateToolboxModeCreate.messageWithMouse=Adiciona ferramentas poderosas para editar mundos. Destinado a criadores experientes. # options.unlockTemplateWorldOptions=Descartar as Configurações do Criador? # options.unlockTemplateWorldOptions.message=Se você desbloquear estas configurações, talvez não consiga mais ter a experiência que o criador deste modelo queria que você tivesse. Se você continuar, talvez não consiga voltar para a experiência planejada. # options.unlockTemplateWorldOptions.initiate=Desbloquear Opções de Mundo Modelo # @@ -5904,6 +5964,7 @@ options.enableEducation=Ativar Education Edition? # options.enableEducation.message=Habilita recursos de química da Education Edition. A jogabilidade Education pode causar erros no seu mundo. Se você continuar, faremos uma cópia do mundo com [EDU] no início do nome. # options.enableEducationCreate.message=Habilita recursos de química da Education Edition. Isso não pode ser desativado depois que o mundo for criado. Observe que esses recursos são melhor aproveitados em dispositivos desktop com memória moderada a alta. # options.goBack=Voltar # +options.loadWorldAnyway=Carregar Mundo Mesmo Assim # options.managePrivacy=Para gerenciar as configurações privadas, acesse https://account.xbox.com/Settings em qualquer navegador. # options.unlink_msa.button=Desvincular Conta Microsoft # options.unlink_msa.confirm.title=Desvincular Conta Microsoft? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Todos os Realms foram atualizados. Você precisa playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Mais Informações # playscreen.realmsCompatibilityFailure=Não foi possível conectar ao Realms no momento. Vamos tentar de novo daqui a pouco. # +playscreen.realmsSignIn=Faça login para jogar no Realms hoje! # +playscreen.realmsSignInFriends=Faça login para ver os Realms de seus amigos hoje! # playscreen.worlds=Mundos # playscreen.dontSeeLegacyWorlds=Não consegue ver seus mundos? # playscreen.syncLegacyWorlds=Sincronizar Mundos Antigos # @@ -6249,6 +6312,7 @@ potion.wither=Wither # potion.wither.postfix=Poção da Decomposição # profileScreen.header=Perfil # +profileScreen.reload=Recarregar # profileScreen.manage_button_text=Editar Personagem # profileScreen.manage_button_create_text=Criar Personagem # profileScreen.delete_button=Excluir Personagem # @@ -6299,7 +6363,7 @@ progressScreen.message.leaveLevel=Seu jogo está sendo salvo. Não desligue o di progressScreen.message.genericMayTakeAMoment=Isso pode levar alguns instantes # progressScreen.message.noUploadResponse=Não foi possível confirmar se seu mundo foi carregado corretamente. Entre em seu Realm para verificar e tente novamente se ele não foi atualizado para o novo mundo. # progressScreen.message.noUploadEndpoint=Falha ao encontrar um lugar para carregar seu mundo. Verifique sua conexão com a Internet. # -progressScreen.message.unownedTemplate=Parece que você não possui o modelo do Marketplace em que este mundo se baseia. Você pode comprá-lo no Minecraft Marketplace. # +progressScreen.message.unownedTemplate=Parece que você não possui o modelo do Marketplace em que este mundo se baseia. Você pode comprá-lo no Marketplace do Minecraft. # progressScreen.message.createArchiveFileFailed=Não conseguimos empacotar seu arquivo de mundo para upload. Talvez seu disco rígido esteja cheio? # progressScreen.message.createLevelStorageFailed=Algo deu errado ao preparar o upload de seu mundo. Se isso continuar acontecendo, é possível que reiniciar o dispositivo ajude. # progressScreen.message.unknownError=Ocorreu um erro # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Mais Opções do Mundo... # selectWorld.newWorld=Novo Mundo # selectWorld.newWorld.copyOf=Cópia de %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Experimental # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realms em breve! # selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=Saiba mais # selectWorld.recreate=Recriar # selectWorld.rename=Renomear # @@ -6809,11 +6874,18 @@ store.allStores=Todas as Lojas # store.menu.home=Página inicial # store.itemDetail.back=Detalhes # store.coin.bonus=Bônus! # +store.disabledOnBeta=Este recurso está atualmente desativado no Beta. # + +store.giftPromo.day=Dia %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Resgatado # +store.promo.title=Celebração de Verão # +store.promo.incompatible=Este mundo não é compatível com este dispositivo. Resgate-o em um dispositivo suportado. # +store.promo.details=Ver Detalhes # +store.promo.view=Ver no Criador de Personagem # store.realmsPlus=Realms Plus # store.realmsPlus.content=Conteúdo # store.realmsPlus.faq=FAQ # -store.realmsPlus.buyFor=INSCREVA-SE AGORA %s ### Maximum 25 characters store.realmsPlus.buyNow=INSCREVA-SE ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Inscreva-se agora por %s/mês # store.realmsPlus.buyNowTrialPerMonth=Iniciar Teste ### Maximum 25 characters @@ -6841,20 +6913,20 @@ store.realmsPlus.consumable.withoutTrial=Seu Realm e os mais de 150 pacotes do M store.realmsPlus.landing.header=A assinatura inclui: # store.realmsPlus.landing.headerTrial=Teste Grátis de 30 dias, depois %s/mês # -store.realmsPlus.landing.info1.line1=- Seu próprio servidor de Realm pessoal – Um mundo contínuo sempre online para você e seus amigos! # -store.realmsPlus.landing.info1.line2=- Amigos jogam de graça no seu Realm # -store.realmsPlus.landing.info1.line3=- Vá do console ao celular ao PC, qualquer dispositivo com o Minecraft Marketplace é compatível # +store.realmsPlus.landing.info1.line1=Seu próprio servidor de Realm pessoal – Um mundo contínuo sempre online para você e seus amigos! # +store.realmsPlus.landing.info1.line2=Amigos jogam de graça no seu Realm # +store.realmsPlus.landing.info1.line3=Escolha entre o Console, Celular ou PC; qualquer dispositivo com o Marketplace do Minecraft é compatível # -store.realmsPlus.landing.info2.line1=- Acesso gratuito a um catálogo de mais de 150 pacotes do Marketplace # -store.realmsPlus.landing.info2.line2=- Mundos em seu Realm incluem backups seguros # -store.realmsPlus.landing.info2.line3=- Seus primeiros 30 dias serão grátis # -store.realmsPlus.landing.info2.line4=- Inscreva-se agora por %s/mês # +store.realmsPlus.landing.info2.line1=Acesso gratuito a um catálogo de mais de 150 pacotes do Marketplace # +store.realmsPlus.landing.info2.line2=Mundos em seu Realm incluem backups seguros # +store.realmsPlus.landing.info2.line3=Seus primeiros 30 dias serão grátis # +store.realmsPlus.landing.info2.line4=Inscreva-se agora por %s/mês # store.realmsPlus.faq.header=PERGUNTAS FREQUENTES # store.realmsPlus.faq.question1=O que é o Realms Plus? # store.realmsPlus.faq.answer1=O Realms Plus é uma assinatura de um servidor pessoal com capacidade para até 10 jogadores simultâneos, além de acesso ilimitado a mais de 150 mundos, pacotes de textura, pacotes de capas e mash-ups de Minecraft incríveis por um preço mensal econômico. # store.realmsPlus.faq.question2=O que é um servidor pessoal? # -store.realmsPlus.faq.answer2=Um servidor pessoal permite que você crie um mundo compartilhado que fica sempre online e acessível por meio de qualquer dispositivo com o Minecraft Marketplace. Jogadores que você convidar para o seu Realm podem jogar neste mundo a qualquer momento. # +store.realmsPlus.faq.answer2=Um servidor pessoal permite que você crie um mundo compartilhado que fica sempre online e acessível por meio de qualquer dispositivo com o Marketplace do Minecraft. Os jogadores que você convidar para o seu Realm podem jogar neste mundo a qualquer momento. # store.realmsPlus.faq.question3=Meus amigos precisam comprar o Realms Plus para jogar no meu Realm? # store.realmsPlus.faq.answer3=Seus amigos não precisam comprar uma assinatura do Realms Plus para jogar no seu Realm. Você pode convidar qualquer amigo para entrar no seu Realm gratuitamente (desde que ele tenha as permissões de modo Multijogador habilitadas). # store.realmsPlus.faq.question4=Quais dispositivos são compatíveis com o Realms Plus para Minecraft? # @@ -6879,7 +6951,7 @@ store.realmsPlus.content.friendsGetAccess=Seus amigos têm acesso gratuito ao co store.realmsPlus.content.popularPacks=Pacotes populares no Realms Plus: # store.realmsPlus.content.viewAllPacks=VER TODOS OS PACOTES # -store.realmsPlus.content.contentDescription=Aproveite essa fonte de conteúdo incrível do Minecraft! Com o Realms Plus, você recebe acesso imediato a mais de 150 itens do Marketplace, como mash-ups, mundos, pacotes de capas e aventuras épicas, com novos conteúdos todo mês. Seu conteúdo é armazenado em seu servidor pessoal e é disponibilizado em qualquer plataforma com acesso ao Realms e ao Marketplace do Minecraft. Até 10 jogadores podem jogar por vez, e eles recebem acesso aos mundos em seu Realm gratuitamente! # +store.realmsPlus.content.contentDescription=Aproveite essa fonte de conteúdo incrível do Minecraft! Com o Realms Plus, você recebe acesso imediato a mais de 150 itens do Marketplace, como mash-ups, mundos, pacotes de capas e aventuras épicas, com novas adições todo mês. Seu conteúdo é armazenado em seu servidor pessoal e disponibilizado em qualquer plataforma com acesso ao Realms e ao Marketplace do Minecraft. Até 10 jogadores podem jogar por vez, e eles recebem acesso aos mundos em seu Realm gratuitamente! # store.realmsPlus.freeTrial=INICIE O TESTE GRATUITO # @@ -7246,7 +7318,7 @@ store.applyToRealm=Criar no Realm # store.inRealmsPlus=No Realms Plus # store.uploadWorldTitle=Substituir Mundo? # store.uploadPackTitle=Substituir Pacote? # -store.uploadWorldMessage=Isso removerá o mundo atual do seu Realm e permitirá que você o substitua por um novo. Os membros do seu Realm não terão mais acesso ao seu mundo atual. Deseja continuar? # +store.uploadWorldMessage=Isso removerá seu mundo atual do slot ativo do seu Realm e permitirá substituí-lo por um novo. Os membros do seu Realm terão acesso ao seu novo mundo. Selecione "Cancelar" para baixar uma cópia do mundo atual e evitar a perda de dados ou "Confirmar" para continuar e substituir seu mundo. # store.uploadPackMessage=Isso removerá todos os pacotes de comportamento e recurso aplicados atualmente do seu Realm e os substituirá pelo pacote selecionado. Deseja continuar? # stream.confirm_start=Você tem certeza de que quer iniciar uma transmissão? # @@ -7339,6 +7411,21 @@ tile.camera.name=Câmera # tile.conduit.name=Canal # tile.invisibleBedrock.name=Base invisível # tile.beetroot.name=Beterraba # +tile.big_dripleaf.name=Plantaforma Grande # +tile.small_dripleaf_block.name=Plantaforma Pequena # +tile.hanging_roots.name=Raízes Penduradas # +tile.dirt_with_roots.name=Terra com Raiz # +tile.spore_blossom.name=Flor de Esporo # +tile.azalea_leaves.name=Folhas de Azaleia # +tile.azalea_leaves_flowered.name=Folhas de Azaleia Florida # +tile.azalea.name=Azaleia # +tile.flowering_azalea.name=Azaleia Florida # +tile.cave_vines.name=Vinhas das Cavernas # +tile.cave_vines_body_with_berries.name=Vinhas das Cavernas # +tile.cave_vines_head_with_berries.name=Vinhas das Cavernas # +item.glow_berries.name=Bagas Brilhantes # +tile.moss_block.name=Bloco de Musgo # +tile.moss_carpet.name=Carpete de Musgo # tile.birchFence.name=Cerca de Bétula # tile.birch_fence_gate.name=Portão de Bétula # tile.blast_furnace.name=Fornalha Potente # @@ -7558,7 +7645,7 @@ tile.dark_oak_fence_gate.name=Portão de Carvalho Escuro # tile.daylight_detector.name=Sensor de Luz Solar # tile.deadbush.name=Arbusto Seco # tile.detector_rail.name=Trilho Detector # -tile.dirt.coarse.name=Terra Infértil - É quase como um Bloco de Terra normal, mas não cresce Grama nele. Pode ser encontrado nos biomas de Savana e de Mega Taiga. # +tile.dirt.coarse.name=Terra Infértil # tile.dirt.default.name=Terra # tile.dirt.name=Terra # tile.podzol.name=Podzol # @@ -7616,6 +7703,7 @@ tile.hopper.name=Funil # tile.ice.name=Gelo # tile.packed_ice.name=Gelo Compactado # tile.blue_ice.name=Gelo Azul # +tile.frosted_ice.name=Gelo gelado # tile.iron_trapdoor.name=Alçapão de Ferro # tile.jukebox.name=Jukebox # tile.jungleFence.name=Cerca de Selva # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Folhas de Carvalho # tile.leaves.spruce.name=Folhas de Pinheiro # tile.lever.name=Alavanca # tile.glowstone.name=Pedra Luminosa # +tile.glow_lichen.name=Líquen Brilhante # tile.lightning_rod.name=Cajado de Raios # tile.lit_pumpkin.name=Abóbora de Halloween # tile.lockedchest.name=Baú Trancado # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Minério de Ouro do Nether # tile.respawn_anchor.name=Âncora de Renascimento # tile.crying_obsidian.name=Obsidiana Gritante # +tile.powder_snow.name=Neve em Pó # +tile.deepslate.name=Ardosiabissal # +tile.infested_deepslate.name=Ardosiabissal Infestada # +tile.cobbled_deepslate.name=Bloco de Ardosiabissal # +tile.dripstone_block.name=Bloco de Espeleotema # +tile.pointed_dripstone.name=Espeleotema Pontiagudo # +tile.cobbled_deepslate_slab.name=Laje de Blocos de Ardosiabissal # +tile.cobbled_deepslate_stairs.name=Escadas de Blocos de Ardosiabissal # +tile.cobbled_deepslate_wall.name=Parede de Blocos de Ardosiabissal # +tile.polished_deepslate.name=Ardosiabissal Polida # +tile.polished_deepslate_slab.name=Laje de Ardosiabissal Polida # +tile.polished_deepslate_stairs.name=Escadas de Ardosiabissal Polida # +tile.polished_deepslate_wall.name=Parede de Ardosiabissal Polida # +tile.deepslate_tiles.name=Ladrilhos de Ardosiabissal # +tile.deepslate_tile_slab.name=Laje de Ladrilhos de Ardosiabissal # +tile.deepslate_tile_stairs.name=Escadas de Ladrilhos de Ardosiabissal # +tile.deepslate_tile_wall.name=Parede de Ladrilhos de Ardosiabissal # +tile.deepslate_bricks.name=Tijolos de Ardosiabissal # +tile.deepslate_brick_slab.name=Laje de Tijolos de Ardosiabissal # +tile.deepslate_brick_stairs.name=Escadas de Tijolos de Ardosiabissal # +tile.deepslate_brick_wall.name=Parede de Tijolos de Ardosiabissal # +tile.chiseled_deepslate.name=Ardosiabissal Cinzelada # +tile.cobbled_deepslate_double_slab.name=Laje Dupla de Blocos de Ardosiabissal # +tile.polished_deepslate_double_slab.name=Laje Dupla de Ardosiabissal Polida # +tile.deepslate_tile_double_slab.name=Laje Dupla de Ladrilhos de Ardosiabissal # +tile.deepslate_brick_double_slab.name=Laje Dupla de Tijolos de Ardosiabissal # +tile.deepslate_lapis_ore.name=Ardosiabissal de Minério de Lápis-Lazúli # +tile.deepslate_iron_ore.name=Ardosiabissal de Minério de Ferro # +tile.deepslate_gold_ore.name=Ardosiabissal de Minério de Ouro # +tile.deepslate_redstone_ore.name=Ardosiabissal de Minério de Redstone # +tile.deepslate_diamond_ore.name=Ardosiabissal de Minério de Diamante # +tile.deepslate_coal_ore.name=Ardosiabissal de Minério de Carvão # +tile.deepslate_emerald_ore.name=Ardosiabissal de Minério de Esmeralda # +tile.deepslate_copper_ore.name=Ardosiabissal de Minério de Cobre # +tile.cracked_deepslate_tiles.name=Ladrilhos de Ardosiabissal Rachados # +tile.cracked_deepslate_bricks.name=Tijolos de Ardosiabissal Rachados # +item.copper_ingot.name=Barra de Cobre # +item.raw_copper.name=Cobre Bruto # +item.raw_iron.name=Ferro Bruto # +item.raw_gold.name=Ouro Bruto # +tile.copper_block.name=Bloco de Cobre # +tile.exposed_copper.name=Cobre Exposto # +tile.weathered_copper.name=Cobre Desgastado # +tile.oxidized_copper.name=Cobre Oxidado # +tile.waxed_copper.name=Bloco de Cobre Encerado # +tile.waxed_exposed_copper.name=Cobre Exposto e Encerado # +tile.waxed_weathered_copper.name=Cobre Desbotado e Encerado # +tile.waxed_oxidized_copper.name=Cobre Oxidado Encerado # + +tile.cut_copper.name=Cobre Cortado # +tile.exposed_cut_copper.name=Cobre Cortado e Exposto # +tile.weathered_cut_copper.name=Cobre Cortado e Desgastado # +tile.oxidized_cut_copper.name=Cobre Cortado e Oxidado # +tile.waxed_cut_copper.name=Cobre Cortado e Encerado # +tile.waxed_exposed_cut_copper.name=Cobre Cortado, Exposto e Encerado # +tile.waxed_weathered_cut_copper.name=Cobre Cortado, Desbotado e Encerado # +tile.waxed_oxidized_cut_copper.name=Cobre Cortado e Oxidado Encerado # + +tile.cut_copper_stairs.name=Escadas de Cobre Cortadas # +tile.exposed_cut_copper_stairs.name=Escadas de Cobre Cortadas e Expostas # +tile.weathered_cut_copper_stairs.name=Escadas de Cobre Cortadas e Desbotadas # +tile.oxidized_cut_copper_stairs.name=Escadas de Cobre Cortadas e Oxidadas # +tile.waxed_cut_copper_stairs.name=Escadas de Cobre Cortadas e Enceradas # +tile.waxed_exposed_cut_copper_stairs.name=Escadas de Cobre Cortadas, Expostas e Enceradas # +tile.waxed_weathered_cut_copper_stairs.name=Escadas de Cobre Cortadas, Desbotadas e Enceradas # +tile.waxed_oxidized_cut_copper_stairs.name=Escadas de Cobre Cortadas, Oxidadas e Enceradas # + +tile.cut_copper_slab.name=Laje de Cobre Cortada # +tile.exposed_cut_copper_slab.name=Laje de Cobre Cortada e Exposta # +tile.weathered_cut_copper_slab.name=Laje de Cobre Cortada e Desbotada # +tile.oxidized_cut_copper_slab.name=Laje de Cobre Cortada e Oxidada # +tile.waxed_cut_copper_slab.name=Laje de Cobre Cortada e Encerada # +tile.waxed_exposed_cut_copper_slab.name=Laje de Cobre Cortada, Exposta e Encerada # +tile.waxed_weathered_cut_copper_slab.name=Laje de Cobre Cortada, Desbotada e Encerada # +tile.waxed_oxidized_cut_copper_slab.name=Laje de Cobre Cortada, Oxidada e Encerada # +tile.raw_copper_block.name=Bloco de Cobre Bruto # +tile.raw_iron_block.name=Bloco de Ferro Bruto # +tile.raw_gold_block.name=Bloco de Ouro Bruto # +itemGroup.name.copper=Cobre # +hudScreen.tooltip.waxOn=Cera ativada # +hudScreen.tooltip.waxOff=Cera desativada # +hudScreen.tooltip.scrape=Raspar # + + + +item.spyglass.name=Luneta # +item.amethyst_shard.name=Fragmento de Ametista # +tile.amethyst_block.name=Bloco de Ametista # +tile.budding_amethyst.name=Ametista Germinante # +tile.amethyst_cluster.name=Aglomerado de Ametista # +tile.large_amethyst_bud.name=Broto Grande de Ametista # +tile.medium_amethyst_bud.name=Broto Médio de Ametista # +tile.small_amethyst_bud.name=Broto Pequeno de Ametista # +tile.tuff.name=Tufo # +tile.calcite.name=Calcita # +tile.tinted_glass.name=Vidro Fumê # +tile.smooth_basalt.name=Basalto Liso # + tipped_arrow.effect.empty=Flecha com ponta # tipped_arrow.effect.mundane=Flecha com ponta # tipped_arrow.effect.thick=Flecha com ponta # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Blocos Invisíveis: # structure_block.include_entities=Incluir Entidades: # structure_block.show_bounding_box=Mostrar Caixa Delimitadora: # structure_block.mirror=Espelho: # +structure_block.animation_mode=Modo de Animação: # +structure_block.animation_time=Tempo de Animação: # +structure_block.animation_time_tip=Em Segundos # +structure_block.place_by_none=Nenhum # +structure_block.place_by_layer=Colocar por Camada # +structure_block.place_by_block=Colocar por Bloco # structure_block.rotation=Rotação # structure_block.integrity=Integridade: # structure_block.seed=Semente: # @@ -8100,7 +8293,7 @@ structure_block.export=Exportar # structure_block.corner=Canto # structure_block.corner.text.1.title=Modo de canto: # structure_block.corner.text.2.paragraph=O Modo de canto é usado com o botão Detectar no Modo de salvamento para definir a área a ser salva. Ele detectará apenas Blocos de canto com o mesmo nome da estrutura a ser salva. # -structure_block.export.disabled_message=A função exportar está desativada em modelos de mundo do Marketplace do Minecraft. # +structure_block.export.disabled_message=A função de exportar está desativada nos modelos de mundo do Marketplace do Minecraft. # structure_block.reset=Redefinir # structure_block.save=Salvar # structure_block.redstone_save_mode=Modo de Salvamento de Redstone # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Exportando Sua Estrutura # title.oldgl1=Placa de vídeo antiga detectada; isso poderá impedir você de # title.oldgl2=jogar futuramente, quando o OpenGL 2.0 for exigido. # +toolboxMode.text=em breve # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Prefixo, %s%2$s novamente %s e %1$s no final %s, e também %1$s novamente! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=Com a experiência completa do Minec trial.tabbed_upsell.server.title=SERVIDORES # trial.tabbed_upsell.server.description=Os Servidores oferecem as maneiras mais criativas para se divertir no Minecraft. Jogue minijogos incríveis, conheça a comunidade Minecraft e faça novos amigos. Desbloqueie a experiência completa do Minecraft para experimentar os servidores agora mesmo. # trial.tabbed_upsell.store.title=LOJA # -trial.tabbed_upsell.store.description=Obtenha acesso ao Marketplace do Minecraft, nossa loja dentro do jogo. Mude de visual com novas capas, altere seu mundo ou explore novos mapas incríveis feitos pelos melhores criadores da comunidade. Adquira o jogo completo agora mesmo. # +trial.tabbed_upsell.store.description=Obtenha acesso ao Marketplace do Minecraft, nossa loja dentro do jogo. Mude de visual com novas capas, altere seu mundo ou explore novos mapas incríveis feitos pelos melhores criadores da comunidade. Adquira o jogo completo agora mesmo! # trial.tabbed_upsell.creative.title=CRIATIVO # trial.tabbed_upsell.creative.description=Compre o Minecraft e adquira o Modo Criativo! Acesse o inventário completo – o único limite para o que você pode construir é sua imaginação! Voe pelo mundo, crie sua casa dos sonhos usando tudo que desejar ou exploda um montanha usando Dinamite ilimitada! # trial.tabbed_upsell.addon.title=COMPLEMENTOS # @@ -8292,7 +8487,7 @@ trial.creative.mode.title=CRIATIVO # trial.survival.mode.1.intro_description=A experiência original de Minecraft: colete recursos para criar ferramentas e construir estruturas. Encontre e plante alimentos para gerenciar sua fome, enfrente criaturas perigosas e explore um mundo vasto! # trial.survival.mode.2.intro_description=Comece coletando um pouco de madeira e terra para fazer um casa provisória e sobrevier à primeira noite. A partir daí, é por sua conta. # trial.creative.mode.1.intro_description=Construa qualquer coisa que imaginar no Modo Criativo. Não receba dano, voe pelos céus e aproveite acesso imediato a todos os blocos do jogo! Esse modo deixa você focar na criação e dá tudo o que você precisa para construir algo lindo! # -trial.creative.mode.2.intro_description=Você também terá acesso à Ilha da Inspiração, um mundo tutorial e a uma introdução ao Modo Criativo que ensinará você a ser um mestre construtor em tempo recorde! Você encontra mais mundos incríveis como esse no Marketplace do Minecraft. # +trial.creative.mode.2.intro_description=Você também terá acesso à Ilha da Inspiração, um mundo tutorial e uma introdução ao Modo Criativo que ensinará você a ser um mestre construtor em tempo recorde! Você pode encontrar mais mundos incríveis como esse no Marketplace do Minecraft. # trial.tour.marketplace=CONHECENDO O MARKETPLACE # trial.world.title=Qual Mundo de Testes? # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s de %2$s # hbui.AchievementsSummary.narratorInProgress=%1$s em andamento # hbui.AchievementsSummary.narratorPercentage=%1$s% de progresso # hbui.AchievementsSummary.narratorSummary=Resumo de conquistas # +hbui.AchievementsSummary.narratorTextBlock=Bloco de texto # hbui.AchievementsSummary.narratorTimePlayed=Tempo jogado %1$s horas # hbui.AchievementsSummary.percentage=%1$s de %2$s concluído # hbui.AchievementsSummary.progress=Em andamento # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Botão Voltar # hbui.BaseTextField.deselect=Desmarcar # hbui.BaseTextField.select=Selecionar # hbui.Button.button=botão # +hbui.CreateNewWorld.advanced.bonusChestDescription=Surja perto de um baú com itens para começar bem # +hbui.CreateNewWorld.advanced.bonusChestTitle=Baú Bônus # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Fogo pode se espalhar entre entidades # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Fogo se espalha # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Jogadores podem causar dano um ao outro # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Fogo amigo # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Pule o menu "Você morreu!" e renasça imediatamente # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Renascimento imediato # +hbui.CreateNewWorld.advanced.mobLootDescription=Criaturas deixam cair itens quando morrem # +hbui.CreateNewWorld.advanced.mobLootTitle=Itens de criaturas # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Ganhe ou perca vida com base na sua fome # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Regeneração natural # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Renasça no raio desse bloco quando você morrer e não houver um Ponto de Invocação definido. O valor máximo é 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Raio de Ressurgimento # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Exibir sua posição atual # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Mostrar coordenadas # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=O jogo carrega e aplica mudanças dentro de um raio de 96×96 blocos # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s pedaços # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Distância de simulação # +hbui.CreateNewWorld.advanced.startWithMapDescription=Surja em um mapa em branco para explorar o seu mundo # +hbui.CreateNewWorld.advanced.startWithMapTitle=Mapa de início # +hbui.CreateNewWorld.advanced.tileDropsDescription=Blocos caem quando estão quebrados # +hbui.CreateNewWorld.advanced.tileDropsTitle=Itens de bloco # +hbui.CreateNewWorld.advanced.title=Configurações avançadas # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Caixas vermelhas explodem # +hbui.CreateNewWorld.advanced.tntExplodesTitle=Dinamite explode # +hbui.CreateNewWorld.advanced.worldSeedDescription=Crie um novo mundo baseado em uma semente ou modelo específico. Não pode ser mudado depois de criar seu mundo. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Semente do mundo # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=número # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Plano # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Infinito # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Limitado # +hbui.CreateNewWorld.advanced.worldTypeTitle=Tipo de Mundo # hbui.CreateNewWorld.cheats.commandBlocksDescription=Habilita o uso de blocos de comando # hbui.CreateNewWorld.cheats.commandBlocksTitle=Blocos de comando # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=O tempo no jogo é congelado em meio-dia # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Ciclo da luz do dia # hbui.CreateNewWorld.cheats.description=Personaliza o jogo com configurações de trapaça # hbui.CreateNewWorld.cheats.educationDescription=Otimizado para PCs com RAM apropriada # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Entidades deixam itens # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Criaturas e algumas outras entidades deixam cair itens quando morrem # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Entidades deixam itens # hbui.CreateNewWorld.cheats.inventoryDescription=Mantém todos os itens no inventário quando você morrer # hbui.CreateNewWorld.cheats.inventoryTitle=Manter inventário # hbui.CreateNewWorld.cheats.mobGriefingDescription=Certas criaturas são capazes de interagir com seu mundo # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Configurações de trapaça # hbui.CreateNewWorld.cheats.title=Cheats # hbui.CreateNewWorld.cheats.weatherDescription=Permite precipitação e tempestades # hbui.CreateNewWorld.cheats.weatherTitle=Ciclo climático # +hbui.CreateNewWorld.general.difficultyEasyDescription=Criaturas hostis são invocadas, mas causam menos dano. A barra de fome se esvazia e reduz seu nível de vida até 5 corações. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Fácil # +hbui.CreateNewWorld.general.difficultyEasyTitle=Fácil # +hbui.CreateNewWorld.general.difficultyHardDescription=Criaturas hostis são invocadas e causam mais dano. A barra de fome se esvazia e reduz todo o seu nível de vida. # +hbui.CreateNewWorld.general.difficultyHardLabel=Difícil # +hbui.CreateNewWorld.general.difficultyHardTitle=Difícil # +hbui.CreateNewWorld.general.difficultyNormalDescription=Criaturas hostis são invocadas e causam dano padrão. A barra de fome se esvazia e reduz seu nível de vida até meio coração. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normal # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normal # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Criaturas neutras são invocadas, sem incluir hostis. A barra de fome não se esvazia e o nível de vida se regenera com o tempo. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Pacífico # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Pacífico # +hbui.CreateNewWorld.general.difficultyTitle=Dificuldade # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Voe, explore e crie sem limites # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Criativo+ # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Construa, crie, cace, cozinhe e lute por sua vida # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Sobrevivência # +hbui.CreateNewWorld.general.gameModeTitle=Modo de Jogo # +hbui.CreateNewWorld.general.worldNamePlaceholder=Nome do Mundo # +hbui.CreateNewWorld.general.worldNameTitle=Nome do Mundo # +hbui.CreateNewWorld.general.worldTypeTitle=Tipo de mundo # hbui.CreateNewWorld.title=Criar novo mundo # +hbui.CreateNewWorldSideMenu.create=Criar # +hbui.CreateNewWorldSideMenu.createOnRealm=Criar no Realm # +hbui.CreateNewWorldSideMenu.selectTab=Selecionar # hbui.ErrorModal.goBack=Voltar # hbui.ErrorModal.goingBack=Voltando à tela anterior... # hbui.ErrorModal.title=Ocorreu um erro # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Menu # hbui.MenuButton.toggle=Alternar menu # hbui.Modal.close=Fechar modal # hbui.SectionList.groupNarration=%1$s, grupo %2$s de %3$s # +hbui.SideMenu.sideMenuItem.selected=selecionado # hbui.Switch.elementType=chave # hbui.Switch.off=desativada # hbui.Switch.on=ativada # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Abrir # hbui.TabBar.selected=selecionado # hbui.TabBar.selectedTab=%1$s de %2$s # hbui.TabBar.tab=tab # -hbui.TextField.deselect=Desmarcar # -hbui.TextField.select=Selecionar # +hbui.TextField.currentValue=valor atual # +hbui.TextField.disabled=desabilitado # +hbui.TextField.empty=vazio # +hbui.TextField.field=Campo # hbui.Toggle.count=%1$s de %2$s # hbui.Toggle.elementType=seleção de opção # hbui.Toggle.select=Selecionar # @@ -8833,13 +9093,14 @@ dr.loading=Carregando... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Escolher nova capa # dr.classic_skins.custom_skin_title=Importar Capa # -dr.classic_skins.custom_skin_description=Importe um arquivo de imagem do seu dispositivo para usar como capa. Ele não sincronizará entre dispositivos ou jogos. # +dr.classic_skins.custom_skin_description=Importe um arquivo de imagem do seu dispositivo para usar como sua capa. Isso não sincronizará entre dispositivos ou jogos. Jogadores com capas personalizadas não serão visíveis para você se a opção "Apenas Permitir Capas Confiáveis" estiver ativada. # dr.classic_skins.custom_skin_section_title=Importar # dr.classic_skins.invalidCustomSkin=Isto não é uma capa do Minecraft. # dr.classic_skins.owned=Adquirido # dr.classic_skins.purchasable=Obter Mais # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=por %s # +dr.classic_skins.right_side.author_minecraft=Por Minecraft # dr.classic_skins.right_side.featured_title=Pacotes de capas em destaque e recomendados # dr.classic_skins.right_side.limited_usage=Uso limitado # dr.classic_skins.right_side.limited_usage.tooltip=Essa capa pode ser usada aqui, mas pode não vagar. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Selecione o modelo correto para sua capa. # dr.classic_skins.select_skin.title=Tipo de capa # dr.classic_skins.upsellWithoutStore=Você precisa comprar o pacote de capas para usar essa capa, mas não foi possível conectar ao Marketplace. # dr.collect_achievement_item=Coletar # +dr.equip_piece=Equipar # dr.emotes.play_again=Jogar novamente # dr.header.animation=Emotes # dr.header.capes=Capas # @@ -8865,6 +9127,12 @@ dr.zooming=Dando zoom # dr.header.classic_skins=Capas Clássicas # dr.header.creator_piece_list=Todos por %s # dr.header.customization=Criador do Personagem # + +dr.accessibility.header.customization=Criador de Personagem Aba 1 de 4 # +dr.accessibility.header.classic_skins=Capas Clássicas Aba 2 de 4 # +dr.accessibility.header.animation=Emotes Aba 3 de 4 # +dr.accessibility.header.capes=Capas Aba 4 de 4 # + dr.header.featured=Itens Incluídos # dr.header.previewAppearance=Visualizar aparência # dr.header.colorPicker=Seletor de cores # @@ -8892,6 +9160,7 @@ dr.right_arm=Braço Direito # dr.left_leg=Perna Esquerda # dr.right_leg=Perna Direita # dr.none_button_text=Nenhum # +dr.go_to_profile_settings_text=Vá para Configurações de Perfil # dr.default_piece_button_text=Padrão # dr.categories.body=Corpo # dr.categories.style=Estilo # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=O Personagem foi excluído # dr.notification.item_selection_failed=Falha ao selecionar o item # dr.notification.character_failed=Falha ao carregar o personagem %s # dr.notification.character_failed_start=Falha ao carregar personagem %s. Você pode recarregar a partir do seu Perfil. # +dr.notification.equipped_piece=Você equipou %s # dr.modal.persona_delete_confirm=O personagem atual será excluído # dr.default.alex.bottom=Calça da Alex # dr.default.alex.hair=Cabelo da Alex # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Sapatos do Steve # dr.default.steve.skin=Steve # dr.default.steve.top=Camisa do Steve # dr.emotes.slot=Emote %d # +dr.deep_link_fail.profile=Falha no Deep Linking: não foi possível carregar o perfil # +dr.deep_link_fail.dressing_room=Falha no Deep Linking: não foi possível abrir a oferta # onlinePlay.notRated=O jogo online não é classificado # onlinePlay.message=Durante o jogo online, você pode ser exposto a mensagens de chat ou outros tipos de conteúdo gerado por usuários que não tenha sido classificado e que pode não ser adequado para todas as idades. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=%1$s restante(s) ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Status de atualização # dynamicPackage.download.android.NotificationChannelDescription=Mostrar status e progresso de atualização # + +## GameTest content +gameTest.description=Interage com gametest. # +gameTest.error.unknownCommandMode=Modo de comando desconhecido fornecido # +gameTest.error.missingStructure=Nenhum bloco de estrutura encontrado dentro do raio de %s # +gameTest.error.cannotFindLookedAtBlock=Não foi possível encontrar o bloco que você está olhando # +gameTest.error.cannotFindStuctureBlockContainingBlock=Não foi possível encontrar um bloco de estrutura que contenha a posição apontada: %s, %s, %s # +gameTest.error.structureTooBig=A estrutura deve ser inferior a %s blocos grandes em cada eixo # +gameTest.error.repeatCountTooSmall=A contagem de repetição deve ser maior que 0 # +gameTest.error.failConditionMet=Condições de falha atendidas # +gameTest.error.timeout=Não houve sucesso ou falhou dentro de %s ticks # +gameTest.error.noFinishedSequences=Sem sequências terminadas # +gameTest.error.flakyTestError=Não há sucessos o suficiente: %s de %s tentativas. Sucessos necessários: %s. Máx. de tentativas: %s. # +gameTest.error.testMissing=Não foi possível encontrar teste com o nome '%s'. # +gameTest.error.structureNotSpawned=Falha na estrutura de invocação para teste # +gameTest.error.flakyFailed=Teste %s falhou, tentativa: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, sucessos: %s (%s necessário(s)) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s falhou! # +gameTest.error.succeededInInvalidTick=Sucesso em tick inválido: era esperado %s, mas o tick atual é %s # +gameTest.error.noTestsFound=Não foram encontrados testes para a tag '%s'. # +gameTest.optionalPrefix=(opcional) # +gameTest.assert.couldNotSetBlock=Não foi possível definir setBlock em '%s' # +gameTest.assert.missingButton=Botão esperado # +gameTest.assert.missingLever=Alavanca esperada # +gameTest.assert.couldNotSpawnEntity=Não foi possível invocar Entidade do tipo '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() só funciona com criaturas # +gameTest.assert.mobWontMove=Não conseguiu fazer a criatura se mover '%s' # +gameTest.assert.expectEntityOfType=Entidade do tipo '%s' esperada # +gameTest.assert.unexpectedDataResult=Resultado inesperado de dados da Entidade # +gameTest.assert.didNotExpectEntityOfType=Entidade do tipo '%s' não era esperada # +gameTest.assert.expectBlock=Bloco '%s' esperado # +gameTest.assert.unexpectedBlock=O bloco '%s' não era esperado # +gameTest.assert.unexpectedBlockState=O Bloco não tem o Estado de Bloco esperado # +gameTest.assert.unexpectedBlockStatePrecise=Estado de bloco inesperado. Esperado: %s. Real: %s # +gameTest.assert.expectItemOfType=Entidade de item do tipo %s esperada # +gameTest.assert.unexpectedItemOfType=Entidade de item do tipo %s não era esperada # +gameTest.assert.wrongEntityItemCount=Contagem inesperada de Entidade de item do tipo %s. Esperada: %s. Real: %s. # +gameTest.assert.noContainerFound=Nenhum recipiente encontrado # +gameTest.assert.expectEmptyContainer=Recipiente vazio esperado # +gameTest.assert.expectItemInContainer=O recipiente não contém item de tipo %s # +gameTest.assert.missingComponent=Entidade está sem componente '%s' # +gameTest.assert.hasComponent=Entidade tem componente '%s' # +gameTest.assert.missingArmor=Entidade está sem armadura %s no espaço %s com dados %s # +gameTest.assert.hasArmor=Entidade possui armadura %s no espaço %s com dados %s # +gameTest.assert.unexpectedRedstonePowerLevel=Nível de energia inesperado de Redstone. Esperado: %s. Real: %s. # +gameTest.assert.expectWaterLogged=Bloco alagado esperado # +gameTest.assert.unexpectedWaterLogged=Não esperava bloco alagado # +gameTest.assert.missingExplosionComponent=Não é possível definir estopim de entidade porque não há um componente de explosão # +gameTest.assert.invalidEntityInstance=Instância de entidade inválida # +gameTest.assert.expectEntityInstance=Instância de entidade esperada # +gameTest.success.runningTests=Executando %s testes... # +gameTest.success.relativePosition=Posição relativa a %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s passou! # +gameTest.success.flakyPassedEnough=%s passou %s vezes de %s tentativas. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Teste com falhas %s de sucesso, tentativa: %s sucessos: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Executando %s testes com a tag '%s'... # +gameTest.report.testLocation=Em: %s, %s, %s (relativo: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Teste de jogo feito! %s testes foram realizados # +gameTest.report.someTestsFailed=%s testes necessários falharam :( # +gameTest.report.allRequiredTestsPassed=Todos os testes necessários passaram :) # +gameTest.report.optionalFailures=%s testes opcionais falharam # +gameTest.report.bookTitle=Relatório de teste de jogo ### A book with this title is placed next to each test with the test results inside diff --git a/texts/pt_PT.lang b/texts/pt_PT.lang index 53be50eb..0e585af8 100644 --- a/texts/pt_PT.lang +++ b/texts/pt_PT.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Ecrã de Chat # accessibility.screenName.chatSettings=Ecrã de Definições do Chat # accessibility.screenName.createNew=Ecrã Criar Novo # accessibility.screenName.createWorld=Ecrã Criar Definições do Mundo # -accessibility.screenName.editCharacter=Editar Ecrã de Personagem # +accessibility.screenName.editCharacter=Criador de Personagens # accessibility.screenName.editWorldSettings=Ecrã Editar Definições do Mundo # accessibility.screenName.error=Ecrã de Erro # accessibility.screenName.howToPlay=Ecrã Instruções de Jogo # @@ -453,6 +453,7 @@ book.signButton=Assinar # book.titleHere=[Introduzir título aqui] # build.tooHigh=O limite de construção é de %s blocos # +build.tooLow=A altura mínima para a construção é de %s blocos # chalkboardScreen.header=Editar Texto # chalkboardScreen.locked=Bloqueado # @@ -693,16 +694,16 @@ commands.bossbar.notFound=Não há barra de bosses existentes com o ID "%1$s" # commands.bossbar.remove=Barra de bosses personalizada [%1$s] removida # commands.change-setting.description=Muda uma definição no servidor dedicado enquanto está em execução. # commands.change-setting.success=%1$s foi alterado # -commands.chunkinfo.compiled=O chunk está compilado. # +commands.chunkinfo.compiled=O segmento está compilado. # commands.chunkinfo.data=Os primeiros 64 vértices são: %1$s # -commands.chunkinfo.empty=O chunk está vazio. # -commands.chunkinfo.hasLayers=A porção tem camadas: %1$s # -commands.chunkinfo.hasNoRenderableLayers=O chunk não tem camadas renderizáveis. # -commands.chunkinfo.isEmpty=A porção tem camadas vazias: %1$s # -commands.chunkinfo.location=Localização da porção: (%1$d, %2$d, %3$d) # +commands.chunkinfo.empty=O segmento está vazio. # +commands.chunkinfo.hasLayers=O segmento tem camadas: %1$s # +commands.chunkinfo.hasNoRenderableLayers=O segmento não tem camadas renderizáveis. # +commands.chunkinfo.isEmpty=O segmento tem camadas vazias: %1$s # +commands.chunkinfo.location=Localização do segmento: (%1$d, %2$d, %3$d) # commands.chunkinfo.noChunk=Não foi encontrada qualquer porção na posição de porção %1$d, %2$d, %3$d # -commands.chunkinfo.notCompiled=O chunk não está compilado. # -commands.chunkinfo.notEmpty=O chunk não está vazio. # +commands.chunkinfo.notCompiled=O segmento não está compilado. # +commands.chunkinfo.notEmpty=O segmento não está vazio. # commands.chunkinfo.vertices=A proteção da camada %1$s contém %2$d vértices # commands.classroommode.description=Tentativa de executar e ligar ao Modo de Sala de Aula. # commands.classroommode.success=A tentar executar o Modo de Sala de Aula... # @@ -742,6 +743,16 @@ commands.deop.description=Revoga o estado de operador de um jogador. # commands.deop.failed=Não foi possível remover moderação do jogador (nível de permissão demasiado elevado): %s # commands.deop.success=%s deixou de ser moderador # commands.deop.message=Deixaste de ser moderador # +commands.dialogue.description=Abre o diálogo NPC para um jogador. # +commands.dialogue.changeFailed=Falha ao mudar o cenário para o NPC. # +commands.dialogue.changeSuccess=O diálogo mudou o panorama para a NPC globalmente. # +commands.dialogue.changePerPlayerSuccess=O diálogo alterou com sucesso o texto da NPC apenas para %1$s. # +commands.dialogue.invalidScene=A cena inválida foi referenciada. # +commands.dialogue.noNpcComponent=O ator selecionado não tinha um componente NPC. # +commands.dialogue.npcNotFound=Falha ao encontrar um NPC. # +commands.dialogue.npcNotInRange=Foi encontrada uma NPC, mas não estava dentro do alcance do(a) jogador(a) recetor(a) %1$s. # +commands.dialogue.success=Diálogo enviado a %1$s. # +commands.dialogue.tooManyNPCs=O seletor de NPCs foi ambíguo e resultou em demasiadas seleções. Seleciona apenas uma NPC. # commands.difficulty.description=Define o limite de dificuldade. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Definir dificuldade do jogo como %1$s # @@ -804,7 +815,7 @@ commands.gamerule.norule=Não está disponível qualquer regra do jogo chamada ' commands.gamerule.success=A regra do jogo %1$s foi atualizada para %2$s # commands.generic.async.initiated=Comando '%1$s' iniciado (passo assíncrono %2$d) # commands.generic.boolean.invalid='%1$s' não é verdadeiro nem falso # -commands.generic.chunk.notFound=Não foi possível encontrar o chunk especificado # +commands.generic.chunk.notFound=Não foi possível encontrar o segmento especificado # commands.generic.componentError=Falha na análise da lista de componentes # commands.generic.dimension.notFound=Não foi possível encontrar a dimensão especificada # commands.generic.disabled=As cheats não estão ativadas neste nível. # @@ -853,10 +864,10 @@ commands.generic.usage=Utilização: %1$s # commands.generic.usage.noparam=Uso: # commands.generic.version.mismatch=A versão solicitada não existe para este comando # commands.generic.version.missing=As solicitações de comandos que não sejam de chat devem especificar a versão do comando # -commands.getchunkdata.description=Obtém píxeis para um determinado chunk. # -commands.getchunkdata.success=Dados de chunk recebidos # -commands.getchunks.description=Obtém uma lista dos chunks que são carregados. # -commands.getchunks.success=Lista de chunks recebida # +commands.getchunkdata.description=Obtém píxeis para um determinado segmento. # +commands.getchunkdata.success=Dados de segmento recebidos # +commands.getchunks.description=Obtém uma lista dos segmentos que são carregados. # +commands.getchunks.success=Lista de segmentos recebida # commands.getlocalplayername.description=Devolve o nome do jogador local. # commands.getspawnpoint.description=Obtém a posição de geração do(s) jogador(es) especificado(s). # commands.gettopsolidblock.description=Obtém a posição do bloco não aéreo superior abaixo da posição especificada # @@ -878,6 +889,7 @@ commands.immutableworld.description=Define o estado imutável do mundo. # commands.immutableworld.info=immutableworld = %s # commands.kick.description=Expulsa um jogador do servidor. # commands.kick.description.edu=Remove um jogador do jogo. # +commands.kick.no.player=Fornece o nome do(a) jogador(a) que desejas expulsar # commands.kick.not.found=Não foi possível encontrar o jogador %1$s # commands.kick.not.yourself=Não te podes remover do jogo # commands.kick.success=%1$s foi expulso do jogo # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=O tempo não pode ser negativo. # commands.schedule.description=Agenda uma ação a ser executada uma vez que uma área é carregada ou após um certo período de tempo. # commands.schedule.functionQueued=A função foi colocada em fila e será executada quando a área especificada estiver completamente carregada. # commands.schedule.functionRan=Entradas de função %1$d executadas com êxito na função %2$s. # +commands.schedule.invalidOrigin=A origem necessária para executar esta função era inválida. # commands.schedule.name.empty=O nome da área de seleção não pode estar vazio. # commands.schedule.too.many.areas=Foi encontrada mais de uma área de seleção com o nome %s. Usa uma única área. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Limitado à contagem de jogadores atu commands.setworldspawn.description=Define o ponto de geração no mundo. # commands.setworldspawn.success=Definir ponto de geração do mundo como (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=O ponto de geração no mundo não pode ser definido nesta dimensão # +commands.setworldspawn.notAllowedInLegacyWorlds=O ponto de geração no mundo não pode ser definido mundos antigos # commands.spawnpoint.success.single=Definir ponto de geração de %1$s como (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Define o ponto de geração de um jogador. # commands.spawnpoint.success.multiple.specific=Definir ponto de geração de %1$s como (%2$d, %3$d, %4$d) # @@ -1202,10 +1216,10 @@ commands.tickingarea.description=Adicionar, remover ou listar áreas de seleçã commands.tickingarea.inuse=%1$d/%2$d áreas de seleção em utilização. # commands.tickingarea.noneExist.currentDimension=Não existem áreas de seleção na dimensão atual. # commands.tickingarea-add-bounds.success=Adicionada área de seleção de %1$d a %2$d. # -commands.tickingarea-add-circle.success=Adicionada área de seleção centrada em %1$d com um raio de %2$d porções. # +commands.tickingarea-add-circle.success=Adicionada área de seleção centrada em %1$d com um raio de %2$d segmentos. # commands.tickingarea-add.failure=O número máximo de áreas de seleção (%1$d) já foi atingido. Não é possível adicionar mais áreas de seleção. # commands.tickingarea-add.conflictingname=Já existe uma área de seleção com o nome %1$s. # -commands.tickingarea-add.chunkfailure=A área de seleção contém mais de %1$d porções. A área de seleção é demasiado grande e não pode ser criada. # +commands.tickingarea-add.chunkfailure=A área de seleção contém mais de %1$d segmentos. A área de seleção é demasiado grande e não pode ser criada. # commands.tickingarea-add.radiusfailure=O raio não pode ser superior a %1$d. A área de seleção é demasiado grande e não pode ser criada. # commands.tickingarea-remove.success=Área(s) de seleção removida(s) # commands.tickingarea-remove.failure=Não existem áreas de seleção com a posição do bloco %1$d na dimensão atual. # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Entidades que Deixam Cair Itens para Saque # createWorldScreen.commandblocksenabled=Blocos de Comando Ativados # createWorldScreen.experimentalgameplay=Experiências # +createWorldScreen.experimentalgameplayinfo=§7Experimenta as funcionalidades em desenvolvimento. Não podem ser desativadas após a criação do mundo. # createWorldScreen.experimentalbiomes=Criação de Biomas Personalizados # +createWorldScreen.experimentalCreatorFeatures=Futuras Funcionalidades de Criação # createWorldScreen.experimentalmodding=Capacidades de Modding Adicionais # +createWorldScreen.cavesandcliffs=Cavernas e Falésias # +createWorldScreen.cavesandcliffsinternal=Cavernas e Falésias (internas) # createWorldScreen.experimentalholiday=Características do Criador de Férias # +createWorldScreen.experimentalGameTest=Ativar o GameTest Framework # createWorldScreen.worldPreferences=Preferências do Mundo # createWorldScreen.startWithMap=Mapa Inicial # createWorldScreen.defaultName=O Meu Mundo # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Oops! Não conseguimos encontrar os mundo networkWorld.connect_to_xbl=Inicia sessão com uma Conta Microsoft para poderes jogar com amigos. # networkWorld.memberOfTooManyRealms=Alcançaste o limite de subscrição de realms. # networkWorld.multiplayerPrivilegesBlocked=Não podes jogar em modo multijogador online devido à configuração da tua Conta Microsoft. Assegura-te de que as definições de segurança online permitem o jogo Multijogador. Consulta as instruções para alterar estas definições em aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Não podes jogar em modo multijogador online devido à configuração da tua Conta Microsoft. Assegura-te de que as definições de segurança online permitem o jogo Multijogador e que tens uma subscrição Xbox Live Gold ativa. Consulta as instruções para alterar estas definições em aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Não podes jogar em modo multijogador online devido à configuração da tua Conta Microsoft. Assegura-te de que as definições de segurança online permitem o jogo Multijogador e Clubes e que tens uma subscrição Xbox Live Gold ativa. Consulta as instruções para alterar estas definições em aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Não podes jogar online em modo multijogador porque não tens a última versão. Instalar a última versão para acederes às funcionalidades online. # networkWorld.more_servers=Mais Servidores # networkWorld.thirdparty.connect=Ligar a '%s' # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Se recebeste uma Ligação de Convite para o Real networkWorld.highPingWarning.title=Juntar-se ao Servidor? # networkWorld.highPingWarning.line1=Neste momento, não tens uma ligação forte ao servidor escolhido. A tua experiência pode ser impactada. # networkWorld.highPingWarning.line2=Queres juntar-te a este servidor na mesma? # +networkWorld.view_offers=Ver Ofertas # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Jogar Já! # thirdPartyWorld.loadingServers=A obter informações do servidor. Aguarda... # thirdPartyWorld.loadingFeaturedServers=A Obter Servidores... # +realmsSlotsScreen.description=Escolhe até três mundos para carregares no teu servidor de Realms. Seleciona um mundo para o ativares ou editares! # +realmsSlotsScreen.new=Novo Mundo # +realmsSlotsScreen.readyToPlay=Pronto para Jogar # +realmsSlotsScreen.editRealm=Gerir Realm # +realmsSlotsScreen.editWorld=Editar Mundo # +realmsSlotsScreen.activateWorld=Ativar Mundo # +realmsSlotsScreen.gamesettings=Definições do Jogo # +realmsSlotsScreen.chooseSlot=Escolhe uma Ranhura # +realmsSlotsScreen.activateWarning=Se editares ou ativares este mundo, removerás todos os jogadores ativos. Não te preocupes, podem voltar a unir-se. # +realmsSlotsScreen.celebrationMap=Mapa de Celebração de Realms # + realmsSettingsScreen.playerCountLabel=Tamanho # realmsSettingsScreen.forceResourcePackFail=Falha ao definir a força do valor do pack de recursos # realmsSettingsScreen.failedUploadPack=Falha ao carregar o pack %s. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Fechar Realm # realmsSettingsScreen.playRealmButton=Jogar # realmsSettingsScreen.playDisabledRealmButton=Realm Fechado # realmsSettingsScreen.playExpiredRealmButton=O Realm Expirou # +realmsSettingsScreen.selectorSectionLabel.manage=Gerir "%s" # realmsSettingsScreen.selectorSectionLabel=Editar "%s" # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Mundo # -realmsSettingsScreen.gameSectionTitle=Jogo # +realmsSettingsScreen.gameSectionTitle=Definições do Jogo # realmsSettingsScreen.playersSectionTitle=Jogadores # realmsSettingsScreen.membersSectionTitle=Membros # realmsSettingsScreen.subscriptionSectionTitle=Subscrição # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Nome do Realm # realmsSettingsScreen.realmNameEditPlaceholder=Introduzir Nome do Realm # realmsSettingsScreen.realmDescriptionEditPlaceholder=Introduzir Descrição do Realm # realmsSettingsScreen.replaceLoadingText=Estamos a substituir o Realm por uma cópia de segurança. # +realmsSettingsScreen.replaceWorldButton=Substituir Mundo # realmsSettingsScreen.resetWorldButton=Reinicializar Mundo # realmsSettingsScreen.downloadWorldButton=Transferir Mundo? # realmsSettingsScreen.downloadWorldNameCopy=%s - Copiar # -realmsSettingsScreen.uploadWorldButton=Substituir mundo # +realmsSettingsScreen.uploadWorldButton=Carregar Mundo # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Modo de Jogo # realmsSettingsScreen.survivalRadioButton=Sobrevivência # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Não foi possível reinicializar o realm. T realmsSettingsScreen.realmOpenError=Não foi possível abrir o realm. # realmsSettingsScreen.realmCloseError=Não foi possível fechar o realm. # realmsSettingsScreen.reset=Reiniciar # -realmsSettingsScreen.resetRealm=Isto vai eliminar definitivamente o mundo e criar um novo. Tens a certeza de que queres fazer isto? # +realmsSettingsScreen.resetRealm=Isto vai remover o teu mundo atual da ranhura e permitir-te-á substituí-lo por um novo. Os membros do teu Realm terão acesso ao teu novo mundo. Seleciona "Cancelar" para transferir uma cópia do mundo atual para evitar a perda de dados ou "Confirmar" para continuar e substituir o teu mundo. # realmsSettingsScreen.confirmReset=Eliminar e Reinicializar? # +realmsSettingsScreen.confirmReplace=Substituir Mundo? # realmsSettingsScreen.closeRealmTitle=Fechar Realm? # realmsSettingsScreen.closeRealmMessage=Se fechares o Realm, vais desligá-lo. Todos os que estiverem a jogar atualmente no Realm vão perder a ligação. Tens a certeza de que queres fazer isto? # realmsSettingsScreen.LoadingSubscription=A carregar a subscrição... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Todos os compromissos disponíveis: # realmsSettingsScreen.dev_no_matching_version_message=NENHUMA CORRESPONDÊNCIA PARA '%s' # realmsSettingsScreen.dev_prev_page_label=Anterior # realmsSettingsScreen.dev_next_page_label=Seguinte # -realmsSettingsScreen.uploadConfirmationMessage=Isto vai remover o teu mundo atual do teu Realm e permitir que o substituas por um novo. Os membros do teu Realm vão deixar de ter acesso ao teu mundo atual. Queres continuar? # +realmsSettingsScreen.uploadConfirmationMessage=Isto vai remover o teu mundo atual da ranhura ativa do Realm e permitir-te-á substituí-lo por um novo. Os membros do teu Realm terão acesso ao teu novo mundo. Seleciona "Cancelar" para transferir uma cópia do mundo atual para evitar a perda de dados ou "Confirmar" para continuar e substituir o teu mundo. # realmsSettingsScreen.uploadConfirmationTitle=Substituir mundo? # realmsSettingsScreen.allowlist_invite=Convidar # realmsSettingsScreen.searchBox=Pesquisar... # @@ -2091,13 +2125,7 @@ xbl.syncIAP.confirmSync.prompt.description.line1=Queres sincronizar as tuas comp xbl.syncIAP.confirmSync.prompt.description.line2=Apenas podes sincronizar packs comprados fora do Marketplace do Minecraft uma vez e estes continuarão a estar disponíveis para qualquer pessoa que jogue neste dispositivo. # xbl.syncIAP.confirmSync.prompt.yes=Sim, Sincronizar as Minhas Compras # -xbl.transferEntitlements.error.title=Erro da Conta # -xbl.transferEntitlements.error.body.button=Há um erro na tua conta. Não vais conseguir usar o marketplace até que este problema esteja resolvido. Se o problema continuar durante vários dias contacta a equipa de suporte através do botão ajuda. # -xbl.transferEntitlements.error.body.nobutton=Há um erro na tua conta. Não vais conseguir usar o marketplace até que este problema esteja resolvido. Se o problema continuar durante vários dias contacta a equipa de suporte. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Lista de Erros: # -xbl.transferEntitlements.error.error1=Número do Erro # -xbl.transferEntitlements.error.error2=Número do ID # +xbl.marketplace.account.error.body.nobutton=Há um erro na tua conta. Não vais conseguir usar o marketplace até que este problema esteja resolvido. Se o problema continuar durante vários dias contacta a equipa de suporte. # playfab.account.banned.title=Banido # playfab.account.banned.body=Foste banido do Minecraft online. Durante a duração desta exclusão, não poderás jogar nos teus mundos (em certas plataformas), jogar em servidores, juntar-te a Realms, ser anfitriã(o) ou juntar-te a jogos multijogador, nem usar o Marketplace. Se estiveres a pagar por um Realm, terás de cancelar a tua subscrição através da loja onde foi adquirida. # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s foi espancado(a) por %2$s # death.attack.thrown.item=%1$s foi espancado(a) por %2$s usando %3$s # death.attack.trident=%1$s foi empalado(a) até à morte por %2$s # death.attack.wither=%1$s desvaneceu # +death.attack.freeze=%1$s morreu congelado(a) # +death.attack.stalactite=%1$s foi espezinhado(a) por uma estalactite em queda # +death.attack.stalagmite=%1$s ficou empalado(a) num estalagmite # death.fell.accident.generic=%1$s caiu de um lugar alto # death.fell.accident.ladder=%1$s caiu de um escadote # death.fell.accident.vines=%1$s caiu de umas trepadeiras # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Lealdade # enchantment.tridentRiptide=Lançamento # enchantment.tridentImpaling=Espetar # - entity.area_effect_cloud.name=Nuvem de Efeitos na Área # entity.armor_stand.name=Suporte para Armadura # entity.arrow.name=Flecha # @@ -2446,6 +2476,7 @@ entity.chicken.name=Galinha # entity.cow.name=Vaca # entity.creeper.name=Creeper # entity.dolphin.name=Golfinho # +entity.goat.name=Cabra # entity.panda.name=Panda # entity.donkey.name=Burro # entity.dragon_fireball.name=Bola de Fogo do Dragão # @@ -2470,7 +2501,9 @@ entity.cod.name=Bacalhau # entity.pufferfish.name=Peixe Balão # entity.salmon.name=Salmão # entity.tropicalfish.name=Peixe Tropical # +entity.axolotl.name=Axolote # entity.ghast.name=Ghast # +entity.glow_squid.name=Lula Brilhante # entity.piglin_brute.name=Piglin Bruto # entity.guardian.name=Guardião # entity.hoglin.name=Hoglin # @@ -3689,6 +3722,13 @@ inventory.binSlot=Destruir Item # item.air.name=Ar # item.apple.name=Maçã # +item.axolotlAdultBodySingle.name=Axolote %1$s Adulto # +item.axolotlBabyBodySingle.name=Axolote %1$s Bebé # +item.axolotlColorLucy.name=Leucismo # +item.axolotlColorCyan.name=Ciano # +item.axolotlColorGold.name=Dourado # +item.axolotlColorWild.name=Castanho # +item.axolotlColorBlue.name=Azul # item.golden_apple.name=Maçã de Ouro # item.appleEnchanted.name=Maçã Encantada # item.armor_stand.name=Suporte para Armadura # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Balde de Salmão # item.bucketTropical.name=Balde de Peixe Tropical # item.bucketPuffer.name=Balde de Peixe Balão # item.bucketCustomFish.name=Balde de # +item.bucketAxolotl.name=Balde de Axolotes # item.tropicalColorWhite.name=Branco # item.tropicalColorOrange.name=Cor de Laranja # item.tropicalColorMagenta.name=Magenta # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Tinta Cinzento-Clara # item.dye.white.name=Farinha de Ossos # item.dye.white_new.name=Tinta Branca # item.dye.yellow.name=Tinta Amarela # +item.glow_ink_sac.name=Saco de Tinta Brilhante # +item.glow_frame.name=Moldura para Objetos Brilhantes # item.egg.name=Ovo # item.elytra.name=Élitro # item.emerald.name=Esmeralda # @@ -4600,7 +4643,7 @@ item.gold_ingot.name=Lingote de Ouro # item.iron_ingot.name=Lingote de Ferro # item.netherite_ingot.name=Lingote do Nether # item.netherite_scrap.name=Fragmentos de Netherite # -item.netherite_sword.name=Espada do Nether # +item.netherite_sword.name=Espada de Netherite # item.netherite_pickaxe.name=Picareta do Nether # item.netherite_axe.name=Machado do Nether # item.netherite_shovel.name=Pá do Nether # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Vagoneta com Fornalha # item.hopper_minecart.name=Vagoneta com Funil # item.tnt_minecart.name=Vagoneta com TNT # item.spawn_egg.entity.agent.name=Gerar Agent # +item.spawn_egg.entity.axolotl.name=Gerar Axolote # item.spawn_egg.entity.bee.name=Gerar Abelha # item.spawn_egg.entity.hoglin.name=Gerar Hoglin # item.spawn_egg.entity.cat.name=Gerar Gato # item.spawn_egg.entity.chicken.name=Gerar Galinha # item.spawn_egg.entity.cow.name=Gerar Vaca # item.spawn_egg.entity.cod.name=Gerar Bacalhau # +item.spawn_egg.entity.goat.name=Gerar Cabra # item.spawn_egg.entity.pufferfish.name=Gerar Peixe Balão # item.spawn_egg.entity.salmon.name=Gerar Salmão # item.spawn_egg.entity.tropicalfish.name=Gerar Peixe Tropical # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Gerar Aldeão # item.spawn_egg.entity.vindicator.name=Gerar Vingador # item.spawn_egg.entity.mooshroom.name=Gerar Mooshroom # item.spawn_egg.entity.squid.name=Gerar Lula # +item.spawn_egg.entity.glow_squid.name=Gerar Lula Brilhante # item.spawn_egg.entity.rabbit.name=Gerar Coelho # item.spawn_egg.entity.bat.name=Gerar Morcego # item.spawn_egg.entity.ravager.name=Gerar Devastador # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Focinho # item.banner_pattern.skull=Divisa de Caveira # item.banner_pattern.thing=Coisa # item.banner_pattern.vines=Bordadura Denteada # +item.bucketPowderSnow.name=Balde de Neve em Pó # itemGroup.search=Procurar Itens # itemGroup.name.planks=Tábuas # @@ -5264,6 +5311,7 @@ menu.start=Iniciar # menu.switchingLevel=A mudar de mundo # menu.makingBackup=A fazer cópia de segurança... # menu.saving=A guardar... # +menu.toolboxMode=Modo Caixa de Ferramentas # merchant.deprecated=Troca alguma coisa para desbloquear! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Este item está bloqueado e não pode ser largado # notification.lock.noRemove=Este item está bloqueado e não pode ser removido do inventário # npcscreen.action.buttonmode=Modo do Botão # +npcscreen.action.onEnter=Ao Entrar # +npcscreen.action.onExit=Na saída # npcscreen.action.buttonname=Nome do Botão # npcscreen.action.command.placeholder=Introduzir Comando Aqui... # npcscreen.action.command.title=Comando # @@ -5408,13 +5458,12 @@ options.dev_createRealmWithoutPurchase=Criar realm sem compra # options.dev_flushOrphanedRealmsPurchases=Eliminar as compras de Realms órfãos # options.dev_enableMixerInteractive=Ativar comandos interativos do Mixer # options.dev_storeOfferQueryRequiresXbl=É necessário XBL para Ofertas de Loja # -options.dev_clearPurchaseInventory=Repor moedas e direitos # options.dev_renderBoundingBox=Processamento da caixa delimitadora # options.dev_renderPaths=Direções de processamento # options.dev_renderGoalState=Processar estado de destino # options.dev_renderMobInfoState=Estado de informação das criaturas de renderização # options.dev_resetClientId=Reinicializar ID de cliente # -options.dev_showChunkMap=Mostrar mapa de chunks # +options.dev_showChunkMap=Mostrar mapa de segmentos # options.dev_showServerChunkMap=O mapa de segmentos mostra os segmentos do servidor # options.dev_disableRenderTerrain=Desativar Desenho de Terreno # options.dev_disableRenderEntities=Desativar Desenho de Entidades # @@ -5435,7 +5484,7 @@ options.dev_enableDebugHudOverlay=Ativar HUD de depuração # options.dev_enableDebugHudOverlay.off=Desligado # options.dev_enableDebugHudOverlay.basic=Básico # options.dev_enableDebugHudOverlay.imgui=ImGui # -options.dev_enableDebugHudOverlay.renderchunks=Processar chunks # +options.dev_enableDebugHudOverlay.renderchunks=Processar segmentos # options.dev_enableDebugHudOverlay.workerthreads=Threads de trabalho # options.dev_enableDebugHudOverlay.debugtextures=Depurar texturas # options.dev_enableDebugHudOverlay.profiler=Gerador de Perfis # @@ -5581,6 +5630,7 @@ options.fboEnable=Permitir FBOs # options.forceUnicodeFont=Forçar Fonte Unicode # options.fov=Campo de Visão # options.fov.toggle=O Campo de Visão pode ser alterado por opção de jogo # +options.licenses=Licenças # options.licensed_content=Conteúdo licenciado # options.font_license=Licença de Tipo de Letra # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Oculto # options.hidehud=Ocultar HUD # options.hidehand=Ocultar Mão # options.classic_box_selection=Seleção do Destaque # +options.creator=Criador # +options.creatorTitle=Definições de Criador # options.vr_classic_box_selection=Seleção do Destaque # options.hidegamepadcursor=Ocultar Cursor do Comando # options.hidegui=Ocultar GUI # @@ -5705,7 +5757,7 @@ options.renderClouds=Nuvens # options.renderDistance=Distância de Processamento # options.raytracing.renderDistance=Distância de Processamento do Traçado de Raios # options.raytracing.renderDistanceFormat=%s segmentos # -options.renderDistanceFormat=%s chunks # +options.renderDistanceFormat=%s segmentos # options.raytracing.renderdistance.warning=Esta definição pode causar problemas de desempenho durante o jogo. # options.resetSettings=Repor Predefinição # options.resetSettings.popUp=Tens a certeza de que pretendes repor as definições? # @@ -5731,6 +5783,7 @@ options.screenPositionY=Posição de Ecrã Vertical # options.sensitivity=Sensibilidade # options.sensitivity.max=HIPERVELOCIDADE!!! # options.sensitivity.min=*bocejo* # +options.spyglassdampen=Atenuação de Luneta # options.multiplayergame=Jogo Multijogador # options.servervisible=Visível para Jogadores LAN # options.ShowComfortSelectScreen=Mostrar Ecrã de Seleção de Nível de Conforto # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Visível para Jogadores Xbox Live # options.xboxLiveAccountSettings=Definições da Conta Microsoft # options.xboxLiveSignedIn=Sessão Iniciada com a Conta Microsoft # options.xboxLiveSignedOut=Sessão Terminada da Conta Microsoft # -options.xboxLive.privacyControl=Gere as pessoas que te podem enviar convites # +options.xboxLive.privacyControl=Privacidade e segurança online # +options.realms.checkInvites=Gere os convites de adesão ao Realms # options.skinCustomisation=Personalização da Skin... # options.skinCustomisation.title=Personalização da Skin # options.skin.change=Alterar Skin # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Terceira Pessoa Frente # options.title=Opções # options.toggle=Ativar/Desativar # options.renderclouds=Compor Nuvens # +options.toolboxMode=Modo Caixa de Ferramentas # options.toggleCrouch=Ativar/Desativar Agachar # options.touch=Tocar # options.touchSettings=Definições de Toque # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=A skin que estás a utilizar não options.skinsMultiplayerDisabled=A skin que estás a utilizar não pode ser usada no modo multijogador. # options.content.noRealms=Editar Mundo? # options.content.noRealms.message=Este mundo usa um modelo ou pack de recursos que não pode ser usado no modo multijogador de outras plataformas. # +options.experimentalWorldLoad=Carregar o Mundo Experimental? # +options.experimentalWorldLoad.message=Este mundo usa características que ainda estão em desenvolvimento. Pode falhar, corromper-se ou parar de funcionar a qualquer momento. # +options.activateExperimentalGameplay.message=Cuidado! Estás prestes a criar uma cópia do teu mundo com as Experiências ativadas. Este novo mundo pode falhar, corromper-se ou não trabalhar com futuras atualizações. # options.activateExperimentalGameplay=Ativar Gameplay Experimental? # -options.activateExperimentalGameplay.message=Ativa funcionalidades beta. O gameplay experimental pode destruir o teu mundo. Se continuares faremos uma cópia do teu mundo começando por [EX] com esta funcionalidade ativada. # -options.activateExperimentalGameplayCreate.message=Ativa funcionalidades beta. O gameplay experimental pode não ser estável. # +options.activateExperimentalGameplay.activate=Ativar Experiências # +options.activateExperimentalGameplayCreate.message=Cuidado! Estás a ativar funcionalidades que ainda estão em desenvolvimento. O teu mundo pode falhar, corromper-se ou não funcionar com atualizações futuras. # options.activateFancyBubbles=Ativar Colunas de Bolhas de Fantasia? # options.activateFancyBubblesCreate.message=Ativa as Colunas de Bolhas de Fantasia. As Colunas de Bolhas de Fantasia podem reduzir o desempenho em alguns dispositivos. # +options.activateToolboxModeCreate.message=Adiciona ferramentas poderosas para editar mundos. Destina-se a criadores experientes em dispositivos com Rato e Teclado. # +options.activateToolboxModeCreate.messageWithMouse=Adiciona ferramentas poderosas para editar mundos. Destinado a criadores experientes. # options.unlockTemplateWorldOptions=Rejeitar as Definições do Criador? # options.unlockTemplateWorldOptions.message=A experiência que o criador deste modelo quer que tenhas pode ser corrompida se desbloqueares estas definições. Se continuares, podes não conseguir voltar à experiência pretendida. # options.unlockTemplateWorldOptions.initiate=Desbloquear Opções de Mundo Modelo # @@ -5904,6 +5964,7 @@ options.enableEducation=Ativar a Education Edition? # options.enableEducation.message=Ativa funcionalidades da Education Edition. O gameplay Education pode destruir o teu mundo. Se continuares faremos uma cópia do teu mundo começando por [EDU]. # options.enableEducationCreate.message=Ativa as funcionalidades de química da Education Edition. Isto não pode ser desativado após a criação do mundo. Tem em conta que estas funcionalidades funcionam melhor em dispositivos de secretária com memória moderada a elevada. # options.goBack=Retroceder # +options.loadWorldAnyway=Carregar Mundo de Qualquer Forma # options.managePrivacy=Para gerires as definições de privacidade, visita https://account.xbox.com/Settings em qualquer navegador. # options.unlink_msa.button=Desassociar Conta Microsoft # options.unlink_msa.confirm.title=Desassociar Conta Microsoft? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Todos os Realms foram atualizados. Tens de atuali playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Mais informações # playscreen.realmsCompatibilityFailure=Não foi possível ligar a Realms agora. Voltaremos a tentar em breve. # +playscreen.realmsSignIn=Inicia sessão para jogar nos Realms hoje! # +playscreen.realmsSignInFriends=Inicia sessão para veres os Realms dos teus amigos hoje! # playscreen.worlds=Mundos # playscreen.dontSeeLegacyWorlds=Não vês os teus mundos? # playscreen.syncLegacyWorlds=Sincronizar Mundos Antigos # @@ -6249,6 +6312,7 @@ potion.wither=Wither # potion.wither.postfix=Poção de Decadência # profileScreen.header=Perfil # +profileScreen.reload=Recarregar # profileScreen.manage_button_text=Editar Personagem # profileScreen.manage_button_create_text=Criar Personagem # profileScreen.delete_button=Eliminar Personagem # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Mais Opções de Mundo... # selectWorld.newWorld=Novo Mundo # selectWorld.newWorld.copyOf=Cópia de %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Experimental # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realms Em Breve! # selectWorld.realmsBeta=Beta de Realms # +selectWorld.worldTags=%1$s – %2$s # selectWorld.learnMore=Saber Mais # selectWorld.recreate=Recriar # selectWorld.rename=Mudar o Nome # @@ -6809,11 +6874,18 @@ store.allStores=Todas as Lojas # store.menu.home=Início # store.itemDetail.back=Detalhes # store.coin.bonus=Bónus! # +store.disabledOnBeta=Esta funcionalidade encontra-se atualmente desativada em Beta. # + +store.giftPromo.day=%s do dia ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Reclamado # +store.promo.title=Celebração de Verão # +store.promo.incompatible=Este mundo não é compatível com este dispositivo. Reclama-o num dispositivo suportado. # +store.promo.details=Ver Detalhes # +store.promo.view=Ver no Criador de Personagens # store.realmsPlus=Realms Plus # store.realmsPlus.content=Conteúdo # store.realmsPlus.faq=FAQ # -store.realmsPlus.buyFor=SUBSCREVE-TE AGORA %s ### Maximum 25 characters store.realmsPlus.buyNow=SUBSCREVE JÁ ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Subscreve-te Agora %s/mês # store.realmsPlus.buyNowTrialPerMonth=Iniciar Avaliação Grátis ### Maximum 25 characters @@ -6841,14 +6913,14 @@ store.realmsPlus.consumable.withoutTrial=O teu Realm e 150+ packs do marketplace store.realmsPlus.landing.header=A Subscrição Inclui: # store.realmsPlus.landing.headerTrial=Versão de Avaliação Gratuita de 30 Dias, depois %s/mês # -store.realmsPlus.landing.info1.line1=- O Teu Próprio Servidor de Realm Pessoal – Um Mundo Persistente Sempre Online para Ti e para os Teus Amigos! # -store.realmsPlus.landing.info1.line2=- Os Teus Amigos Jogam Grátis no Teu Realm # -store.realmsPlus.landing.info1.line3=- Salta da Consola para o Telemóvel para PC, Qualquer Dispositivo com o Minecraft Marketplace # +store.realmsPlus.landing.info1.line1=O Teu Próprio Servidor de Realm Pessoal – Um Mundo Persistente Sempre Online para Ti e para os Teus Amigos! # +store.realmsPlus.landing.info1.line2=Os Teus Amigos Jogam Grátis no Teu Realm # +store.realmsPlus.landing.info1.line3=Salta da Consola para o Telemóvel para PC – Qualquer Dispositivo com o Minecraft Marketplace # -store.realmsPlus.landing.info2.line1=- Acesso Gratuito a um Catálogo de Mais de 150 Packs do Marketplace # -store.realmsPlus.landing.info2.line2=- Os Mundos no Teu Realm Incluem Cópias de Segurança Seguras # -store.realmsPlus.landing.info2.line3=- Os Primeiros 30 Sias São Gratuitos # -store.realmsPlus.landing.info2.line4=- Subscreve-te Agora por %s/mês # +store.realmsPlus.landing.info2.line1=Acesso Gratuito a um Catálogo de Mais de 150 Packs do Marketplace # +store.realmsPlus.landing.info2.line2=Os Mundos no Teu Realm Incluem Cópias de Segurança Seguras # +store.realmsPlus.landing.info2.line3=Os Primeiros 30 Sias São Gratuitos # +store.realmsPlus.landing.info2.line4=Subscreve-te Agora por %s/mês # store.realmsPlus.faq.header=PERGUNTAS MAIS COMUNS # store.realmsPlus.faq.question1=O que são os Realms Plus? # @@ -7246,7 +7318,7 @@ store.applyToRealm=Criar no Realm # store.inRealmsPlus=No Realms Plus # store.uploadWorldTitle=Substituir mundo? # store.uploadPackTitle=Substituir Pack? # -store.uploadWorldMessage=Isto vai remover o teu mundo atual do teu Realm e permitir que o substituas por um novo. Os membros do teu Realm vão deixar de ter acesso ao teu mundo atual. Queres continuar? # +store.uploadWorldMessage=Isto vai remover o teu mundo atual da ranhura ativa do Realm e permitir-te-á substituí-lo por um novo. Os membros do teu Realm terão acesso ao teu novo mundo. Seleciona "Cancelar" para transferir uma cópia do mundo atual para evitar a perda de dados ou "Confirmar" para continuar e substituir o teu mundo. # store.uploadPackMessage=Isto vai remover o teu recurso aplicado atualmente e os packs de comportamento do teu Realm e substituí-lo pelo pack selecionado. Queres continuar? # stream.confirm_start=Tens a certeza de que desejas começar a transmitir? # @@ -7339,6 +7411,21 @@ tile.camera.name=Câmara # tile.conduit.name=Canal # tile.invisibleBedrock.name=Rocha-Mãe Invisível # tile.beetroot.name=Beterraba # +tile.big_dripleaf.name=Plantaforma Grande # +tile.small_dripleaf_block.name=Plantaforma Pequena # +tile.hanging_roots.name=Raízes Aéreas # +tile.dirt_with_roots.name=Terra Enraizada # +tile.spore_blossom.name=Flor de Esporo # +tile.azalea_leaves.name=Folhas de Azálea # +tile.azalea_leaves_flowered.name=Folhas de Azálea Florida # +tile.azalea.name=Azálea # +tile.flowering_azalea.name=Azálea Florida # +tile.cave_vines.name=Trepadeiras de Cavernas # +tile.cave_vines_body_with_berries.name=Trepadeiras de Cavernas # +tile.cave_vines_head_with_berries.name=Trepadeiras de Cavernas # +item.glow_berries.name=Bagas Brilhantes # +tile.moss_block.name=Bloco de Musgo # +tile.moss_carpet.name=Tapete de Musgo # tile.birchFence.name=Cerca de Bétula # tile.birch_fence_gate.name=Portão de Cerca de Bétula # tile.blast_furnace.name=Alto-Forno # @@ -7506,7 +7593,7 @@ tile.stained_hardened_clay.lightBlue.name=Terracota Azul-Clara # tile.stained_hardened_clay.lime.name=Terracota Verde-Lima # tile.stained_hardened_clay.magenta.name=Terracota Magenta # tile.stained_hardened_clay.name=Terracota # -tile.stained_hardened_clay.orange.name=Terracota Vidrada Cor de Laranja # +tile.stained_hardened_clay.orange.name=Terracota Laranja # tile.stained_hardened_clay.pink.name=Terracota Rosa # tile.stained_hardened_clay.purple.name=Terracota Roxa # tile.stained_hardened_clay.red.name=Terracota Vermelha # @@ -7616,6 +7703,7 @@ tile.hopper.name=Funil # tile.ice.name=Gelo # tile.packed_ice.name=Gelo Compactado # tile.blue_ice.name=Gelo Azul # +tile.frosted_ice.name=Gelo Congelado # tile.iron_trapdoor.name=Alçapão de Ferro # tile.jukebox.name=Jukebox # tile.jungleFence.name=Cerca da Selva # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Folhas de Carvalho # tile.leaves.spruce.name=Folhas de Abeto # tile.lever.name=Alavanca # tile.glowstone.name=Pedra Luminosa # +tile.glow_lichen.name=Líquen Brilhante # tile.lightning_rod.name=Para-Raios # tile.lit_pumpkin.name=Abóbora de Halloween # tile.lockedchest.name=Baú Trancado # @@ -7944,7 +8033,7 @@ tile.carpet.yellow.name=Tapete Amarelo # tile.crafting_table.name=Mesa de Trabalho # tile.glazedTerracotta.white.name=Terracota Vidrada Branca # -tile.glazedTerracotta.orange.name=Terracota Vidrada Cor de Laranja # +tile.glazedTerracotta.orange.name=Terracota Vidrada Laranja # tile.glazedTerracotta.magenta.name=Terracota Vidrada Magenta # tile.glazedTerracotta.light_blue.name=Terracota Vidrada Azul-Clara # tile.glazedTerracotta.yellow.name=Terracota Vidrada Amarela # @@ -7976,7 +8065,7 @@ tile.concrete.magenta.name=Betão Magenta # tile.concrete.orange.name=Betão Cor de Laranja # tile.concrete.white.name=Betão Branco # tile.glazedTerracottaWhite.name=Terracota Vidrada Branca # -tile.glazedTerracottaOrange.name=Terracota Vidrada Cor de Laranja # +tile.glazedTerracottaOrange.name=Terracota Vidrada Laranja # tile.glazedTerracottaMagenta.name=Terracota Vidrada Magenta # tile.glazedTerracottaLightBlue.name=Terracota Vidrada Azul-Clara # tile.glazedTerracottaYellow.name=Terracota Vidrada Amarela # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Minério de Ouro do Nether # tile.respawn_anchor.name=Âncora de Regeneração # tile.crying_obsidian.name=Obsidiana Lacrimosa # +tile.powder_snow.name=Neve em Pó # +tile.deepslate.name=Ardósia # +tile.infested_deepslate.name=Ardósia Infestada # +tile.cobbled_deepslate.name=Ardósia Apedregulhada # +tile.dripstone_block.name=Bloco de Espeleotema # +tile.pointed_dripstone.name=Estalactite Pontiaguda # +tile.cobbled_deepslate_slab.name=Laje de Ardósia Apedregulhada # +tile.cobbled_deepslate_stairs.name=Escadas de Ardósia Apedregulhada # +tile.cobbled_deepslate_wall.name=Parede de Ardósia Apedregulhada # +tile.polished_deepslate.name=Ardósia Polida # +tile.polished_deepslate_slab.name=Laje de Ardósia Polida # +tile.polished_deepslate_stairs.name=Escadas de Ardósia Polidas # +tile.polished_deepslate_wall.name=Parede de Ardósia Polida # +tile.deepslate_tiles.name=Azulejos de Ardósia # +tile.deepslate_tile_slab.name=Laje de Azulejo de Ardósia # +tile.deepslate_tile_stairs.name=Escadas de Azulejo de Ardósia # +tile.deepslate_tile_wall.name=Parede de Azulejo de Ardósia # +tile.deepslate_bricks.name=Tijolos de Ardósia # +tile.deepslate_brick_slab.name=Laje de Tijolo de Ardósia # +tile.deepslate_brick_stairs.name=Escadas de Tijolo de Ardósia # +tile.deepslate_brick_wall.name=Parede de Tijolo de Ardósia # +tile.chiseled_deepslate.name=Ardósia Cinzelada # +tile.cobbled_deepslate_double_slab.name=Laje Dupla Ardósia Apedregulhada # +tile.polished_deepslate_double_slab.name=Laje Dupla Ardósia Polida # +tile.deepslate_tile_double_slab.name=Laje Dupla de Azulejo de Ardósia # +tile.deepslate_brick_double_slab.name=Laje Dupla de Tijolo de Ardósia # +tile.deepslate_lapis_ore.name=Minério de Lapis de Ardósia # +tile.deepslate_iron_ore.name=Minério de Ferro de Ardósia # +tile.deepslate_gold_ore.name=Minério de Ouro de Ardósia # +tile.deepslate_redstone_ore.name=Minério de Redstone de Ardósia # +tile.deepslate_diamond_ore.name=Minério de Diamante de Ardósia # +tile.deepslate_coal_ore.name=Minério de Carvão de Ardósia # +tile.deepslate_emerald_ore.name=Minério de Esmeralda de Ardósia # +tile.deepslate_copper_ore.name=Minério de Cobre de Ardósia # +tile.cracked_deepslate_tiles.name=Azulejos de Ardósia Rachados # +tile.cracked_deepslate_bricks.name=Tijolos de Ardósia Rachada # +item.copper_ingot.name=Lingote de Cobre # +item.raw_copper.name=Cobre Bruto # +item.raw_iron.name=Ferro Bruto # +item.raw_gold.name=Ouro Bruto # +tile.copper_block.name=Bloco de Cobre # +tile.exposed_copper.name=Cobre Exposto # +tile.weathered_copper.name=Cobre Desgastado # +tile.oxidized_copper.name=Cobre Oxidado # +tile.waxed_copper.name=Bloco de Cobre Encerado # +tile.waxed_exposed_copper.name=Cobre Exposto Encerado # +tile.waxed_weathered_copper.name=Cobre Desgastado Encerado # +tile.waxed_oxidized_copper.name=Cobre Oxidado Encerado # + +tile.cut_copper.name=Cobre Cortado # +tile.exposed_cut_copper.name=Cobre Cortado Exposto # +tile.weathered_cut_copper.name=Cobre Cortado Desgastado # +tile.oxidized_cut_copper.name=Cobre Cortado Oxidado # +tile.waxed_cut_copper.name=Cobre Cortado Encerado # +tile.waxed_exposed_cut_copper.name=Cobre Cortado Exposto Encerado # +tile.waxed_weathered_cut_copper.name=Cobre Cortado Desgastado Encerado # +tile.waxed_oxidized_cut_copper.name=Cobre Cortado Oxidado Encerado # + +tile.cut_copper_stairs.name=Escadas de Cobre Cortadas # +tile.exposed_cut_copper_stairs.name=Escadas de Cobre Cortado Exposto # +tile.weathered_cut_copper_stairs.name=Escadas de Cobre Cortadas Desgastadas # +tile.oxidized_cut_copper_stairs.name=Escadas de Cobre Cortado Oxidado # +tile.waxed_cut_copper_stairs.name=Escadas de Cobre Cortado Encerado # +tile.waxed_exposed_cut_copper_stairs.name=Escadas de Cobre Cortado Exposto Encerado # +tile.waxed_weathered_cut_copper_stairs.name=Escadas de Cobre Cortado Desgastado Encerado # +tile.waxed_oxidized_cut_copper_stairs.name=Escadas de Cobre Cortadas Oxidadas Enceradas # + +tile.cut_copper_slab.name=Laje de Cobre Cortada # +tile.exposed_cut_copper_slab.name=Laje de Cobre Cortado Exposto # +tile.weathered_cut_copper_slab.name=Laje de Cobre Cortado Desgastado # +tile.oxidized_cut_copper_slab.name=Laje de Cobre Cortado Oxidado # +tile.waxed_cut_copper_slab.name=Laje de Cobre Cortado Encerado # +tile.waxed_exposed_cut_copper_slab.name=Laje de Cobre Cortado Exposto Encerado # +tile.waxed_weathered_cut_copper_slab.name=Laje de Cobre Cortado Desgastado Encerado # +tile.waxed_oxidized_cut_copper_slab.name=Laje de Cobre Cortada Oxidada Encerada # +tile.raw_copper_block.name=Bloco de Cobre Bruto # +tile.raw_iron_block.name=Bloco de Ferro Bruto # +tile.raw_gold_block.name=Bloco de Ouro Bruto # +itemGroup.name.copper=Cobre # +hudScreen.tooltip.waxOn=Com Cera # +hudScreen.tooltip.waxOff=Sem Cera # +hudScreen.tooltip.scrape=Raspar # + + + +item.spyglass.name=Luneta # +item.amethyst_shard.name=Fragmento de Ametista # +tile.amethyst_block.name=Bloco Ametista # +tile.budding_amethyst.name=Nascente de Ametista # +tile.amethyst_cluster.name=Aglomerado de Ametista # +tile.large_amethyst_bud.name=Botão de Ametista Grande # +tile.medium_amethyst_bud.name=Botão de Ametista Médio # +tile.small_amethyst_bud.name=Botão de Ametista Pequeno # +tile.tuff.name=Tufo # +tile.calcite.name=Calcite # +tile.tinted_glass.name=Vidro Tingido # +tile.smooth_basalt.name=Basalto Liso # + tipped_arrow.effect.empty=Flecha # tipped_arrow.effect.mundane=Flecha # tipped_arrow.effect.thick=Flecha # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Blocos Invisíveis: # structure_block.include_entities=Incluir Entidades: # structure_block.show_bounding_box=Mostrar Caixa de Limites: # structure_block.mirror=Espelho: # +structure_block.animation_mode=Modo de Animação: # +structure_block.animation_time=Hora da Animação: # +structure_block.animation_time_tip=Em Segundos # +structure_block.place_by_none=Nenhum # +structure_block.place_by_layer=Colocar por Camada # +structure_block.place_by_block=Colocar por Bloco # structure_block.rotation=Rotação # structure_block.integrity=Integridade: # structure_block.seed=Semente: # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Exportar a tua Estrutura # title.oldgl1=Placa gráfica antiga detetada; isto poderá impedir-te de # title.oldgl2=jogar no futuro, uma vez que será necessário o OpenGL 2.0. # +toolboxMode.text=brevemente # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Prefixo, %s%2$s de novo %s e %1$s e finalmente %s e também %1$s de novo! # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s de %2$s # hbui.AchievementsSummary.narratorInProgress=Em progresso: %1$s # hbui.AchievementsSummary.narratorPercentage=progresso: %1$s% por cento # hbui.AchievementsSummary.narratorSummary=Resumo das conquistas # +hbui.AchievementsSummary.narratorTextBlock=Bloco de texto # hbui.AchievementsSummary.narratorTimePlayed=Tempo de jogo: %1$s horas # hbui.AchievementsSummary.percentage=concluído: %1$s de %2$s # hbui.AchievementsSummary.progress=Em progresso # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Botão para voltar # hbui.BaseTextField.deselect=Desselecionar # hbui.BaseTextField.select=Selecionar # hbui.Button.button=botão # +hbui.CreateNewWorld.advanced.bonusChestDescription=Gerar perto de um baú com itens para começar # +hbui.CreateNewWorld.advanced.bonusChestTitle=Baú de bónus # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=O fogos pode alastrar-se entre entidades # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Avanço do fogo # +hbui.CreateNewWorld.advanced.friendlyFireDescription=O(a)s jogadore(a)s podem danificar-se mutuamente # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Fogo amigável # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Ignorar o menu "Morreste!" e regenerar imediatamente # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Regeneração imediata # +hbui.CreateNewWorld.advanced.mobLootDescription=As criaturas libertam itens quando mortas # +hbui.CreateNewWorld.advanced.mobLootTitle=Saques de criaturas # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Ganha ou perde saúde com base na tua fome # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Regeneração natural # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Regenerar dentro deste raio de bloco ao morrer. Sem ponto de geração personalizado definido. Valor máximo de 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Raio de regeneração # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Exibe a tua posição atual # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Mostrar coordenadas # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=O jogo carrega e aplica alterações num raio de bloco de 96×96 # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s segmentos # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Distância de simulação # +hbui.CreateNewWorld.advanced.startWithMapDescription=Gerar com um mapa em branco para explorares o teu mundo # +hbui.CreateNewWorld.advanced.startWithMapTitle=Mapa inicial # +hbui.CreateNewWorld.advanced.tileDropsDescription=Os blocos caem quando estão partidos # +hbui.CreateNewWorld.advanced.tileDropsTitle=Quedas de peças # +hbui.CreateNewWorld.advanced.title=Definições Avançadas # +hbui.CreateNewWorld.advanced.tntExplodesDescription=A caixa vermelha faz boom # +hbui.CreateNewWorld.advanced.tntExplodesTitle=Explosão de TNT # +hbui.CreateNewWorld.advanced.worldSeedDescription=Cria um novo mundo baseado numa semente ou modelo específico. Não pode ser alterado depois de criares o mundo. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Semente do mundo # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=número # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Plano # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Infinito # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Limitado # +hbui.CreateNewWorld.advanced.worldTypeTitle=TipoDeMundo # hbui.CreateNewWorld.cheats.commandBlocksDescription=Ativar a utilização de blocos de comando # hbui.CreateNewWorld.cheats.commandBlocksTitle=Blocos de comando # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=O tempo do jogo está bloqueado para o meio-dia # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Ciclo da luz do dia # hbui.CreateNewWorld.cheats.description=Personaliza o jogo com definições de cheats # hbui.CreateNewWorld.cheats.educationDescription=Otimizado para dispositivos de mesa com RAM decente # hbui.CreateNewWorld.cheats.educationTitle=Education edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Entidades deixam cair objetos para saque # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Criaturas e outras entidades libertam itens quando mortos # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Entidades deixam cair objetos para saque # hbui.CreateNewWorld.cheats.inventoryDescription=Mantém todos os itens no inventário quando morreres # hbui.CreateNewWorld.cheats.inventoryTitle=Manter inventário # hbui.CreateNewWorld.cheats.mobGriefingDescription=Certas criaturas são capazes de interagir com o teu mundo # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Definições de cheats # hbui.CreateNewWorld.cheats.title=Cheats # hbui.CreateNewWorld.cheats.weatherDescription=Permitir precipitação e trovoadas # hbui.CreateNewWorld.cheats.weatherTitle=Ciclo atmosférico # +hbui.CreateNewWorld.general.difficultyEasyDescription=São geradas criaturas hostis, mas causam menos danos. A barra de fome esgota-se e drena a saúde para cinco corações. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Fácil # +hbui.CreateNewWorld.general.difficultyEasyTitle=Fácil # +hbui.CreateNewWorld.general.difficultyHardDescription=São geradas criaturas hostis e estas causam mais danos. A barra de fome esgota-se e drena toda a saúde. # +hbui.CreateNewWorld.general.difficultyHardLabel=Difícil # +hbui.CreateNewWorld.general.difficultyHardTitle=Difícil # +hbui.CreateNewWorld.general.difficultyNormalDescription=São geradas criaturas hostis e estas causam danos normais. A barra de fome esgota-se e drena a saúde para meio coração. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normal # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normal # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Sem hostis e geram-se apenas algumas criaturas neutras. A barra de fome não se esgota e a saúde é reabastecida com o tempo. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Pacífico # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Pacífico # +hbui.CreateNewWorld.general.difficultyTitle=Dificuldade # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Voa, explora e cria sem limites # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Criativo # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Constrói, cria, caça, cozinha e luta pela tua vida # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Sobrevivência # +hbui.CreateNewWorld.general.gameModeTitle=Modo de jogo # +hbui.CreateNewWorld.general.worldNamePlaceholder=Nome do mundo # +hbui.CreateNewWorld.general.worldNameTitle=Nome do mundo # +hbui.CreateNewWorld.general.worldTypeTitle=Tipo de mundo # hbui.CreateNewWorld.title=Criar Novo Mundo # +hbui.CreateNewWorldSideMenu.create=Criar # +hbui.CreateNewWorldSideMenu.createOnRealm=Criar no Realm # +hbui.CreateNewWorldSideMenu.selectTab=Selecionar # hbui.ErrorModal.goBack=Retroceder # hbui.ErrorModal.goingBack=A voltar ao ecrã anterior... # hbui.ErrorModal.title=Ocorreu um erro # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Menu # hbui.MenuButton.toggle=Ativar/desativar menu # hbui.Modal.close=Fechar modal # hbui.SectionList.groupNarration=%1$s, grupo %2$s de %3$s # +hbui.SideMenu.sideMenuItem.selected=selecionado # hbui.Switch.elementType=alternar # hbui.Switch.off=desligado # hbui.Switch.on=ligado # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Abrir # hbui.TabBar.selected=selecionado # hbui.TabBar.selectedTab=%1$s de %2$s # hbui.TabBar.tab=separador # -hbui.TextField.deselect=Desselecionar # -hbui.TextField.select=Selecionar # +hbui.TextField.currentValue=valor atual # +hbui.TextField.disabled=desativado # +hbui.TextField.empty=vazio # +hbui.TextField.field=Campo # hbui.Toggle.count=%1$s de %2$s # hbui.Toggle.elementType=manípulo de escolha # hbui.Toggle.select=Selecionar # @@ -8802,7 +9062,7 @@ contentlog.history.title=Histórico do Registo de Conteúdos # contentlog.history.copyToClipboard=Copiar para a Área de Transferência # contentlog.logLocationSectionName=Localização do Registo de Conteúdos: # contentlog.settingsSectionName=Definições do Registo de Conteúdos # -contentlog.clear_files=Eliminar Registos de Conteúdos Antigos # +contentlog.clear_files=Eliminar Registos Antigos # contentlog.delete.title=Eliminar Ficheiros de Registo Antigos? # contentlog.delete.body1=Seleciona "Eliminar Agora" para eliminar todos os ficheiros de registo anteriores. # contentlog.delete.body2=Nota: o ficheiro de registo para a sessão atualmente ativa vai permanecer. # @@ -8833,13 +9093,14 @@ dr.loading=A carregar... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Escolher Skin Nova # dr.classic_skins.custom_skin_title=Importar Skin # -dr.classic_skins.custom_skin_description=Importar ficheiro de imagem do teu dispositivo para usar como skin. Tal não será sincronizado entre dispositivos ou jogos. # +dr.classic_skins.custom_skin_description=Importa um ficheiro de imagem do teu dispositivo para usar como skin. Isto não será sincronizado entre dispositivos ou jogos. Os jogadores e jogadoras com skins personalizadas não te serão visíveis se a opção "Permitir apenas skins fidedignas" estiver ativada. # dr.classic_skins.custom_skin_section_title=Importar # dr.classic_skins.invalidCustomSkin=Isso não é uma skin do Minecraft. # dr.classic_skins.owned=Na tua posse # dr.classic_skins.purchasable=Obter Mais # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=por %s # +dr.classic_skins.right_side.author_minecraft=pelo Minecraft # dr.classic_skins.right_side.featured_title=Packs de Skins Destacados e Recomendados # dr.classic_skins.right_side.limited_usage=Utilização limitada # dr.classic_skins.right_side.limited_usage.tooltip=Esta skin pode ser usada aqui, mas não pode vaguear. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Seleciona o modelo correto para a tua skin # dr.classic_skins.select_skin.title=Tipo de Skin # dr.classic_skins.upsellWithoutStore=Tens de comprar o pack de skins para utilizares essa skin e não é possível estabelecer ligação ao Marketplace. # dr.collect_achievement_item=Recolher # +dr.equip_piece=Usar # dr.emotes.play_again=Jogar Novamente # dr.header.animation=Emoções # dr.header.capes=Capas # @@ -8865,6 +9127,12 @@ dr.zooming=Zoom # dr.header.classic_skins=Skins Clássicas # dr.header.creator_piece_list=Tudo por %s # dr.header.customization=Criador da Personagem # + +dr.accessibility.header.customization=Separador do Criador de Personagens 1 de 4 # +dr.accessibility.header.classic_skins=Separador de Skins Clássicas 2 de 4 # +dr.accessibility.header.animation=Separador de Emotes 3 de 4 # +dr.accessibility.header.capes=Separador de Capas 4 de 4 # + dr.header.featured=Itens Destacados # dr.header.previewAppearance=Pré-Visualizar Aparência # dr.header.colorPicker=Selecionador de Cores # @@ -8892,6 +9160,7 @@ dr.right_arm=Braço Direito # dr.left_leg=Perna Esquerda # dr.right_leg=Perna Direita # dr.none_button_text=Nenhum # +dr.go_to_profile_settings_text=Ir para Definições de Perfil # dr.default_piece_button_text=Padrão # dr.categories.body=Corpo # dr.categories.style=Estilo # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=A Personagem foi eliminada # dr.notification.item_selection_failed=Falha ao selecionar o item # dr.notification.character_failed=Falha ao carregar a personagem %s # dr.notification.character_failed_start=Falha ao carregar o carácter %s. Podes recarregá-lo a partir do Perfil. # +dr.notification.equipped_piece=Acabas de usar %s. # dr.modal.persona_delete_confirm=A personagem atual vai ser eliminada # dr.default.alex.bottom=Calças da Alex # dr.default.alex.hair=Cabelo da Alex # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Sapatos do Steve # dr.default.steve.skin=Steve # dr.default.steve.top=Camisa do Steve # dr.emotes.slot=%d emoção # +dr.deep_link_fail.profile=O Deep Linking Falhou: Incapaz de carregar perfil # +dr.deep_link_fail.dressing_room=O Deep Linking Falhou: Incapaz de abrir oferta # onlinePlay.notRated=O jogo online não está classificado # onlinePlay.message=Durante o jogo online podes ser exposto a mensagens de chat ou outros tipos de conteúdo gerados pelos utilizadores, que não tenham sido avaliados e que não sejam adequados para todas as idades. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=%1$s restantes ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Estado da atualização # dynamicPackage.download.android.NotificationChannelDescription=Mostrar estado de atualização e progresso # + +## GameTest content +gameTest.description=Interage com o gametest. # +gameTest.error.unknownCommandMode=Modo de comando desconhecido fornecido # +gameTest.error.missingStructure=Não foi possível encontrar nenhum bloco de estrutura dentro do raio de %s. # +gameTest.error.cannotFindLookedAtBlock=Não é possível encontrar o bloco que estás a ver. # +gameTest.error.cannotFindStuctureBlockContainingBlock=Não foi possível encontrar um bloco de estrutura que contenha os pos específicos %s, %s, %s # +gameTest.error.structureTooBig=A estrutura deve ser inferior a %s blocos grandes em cada eixo # +gameTest.error.repeatCountTooSmall=A contagem de repetição deve ser superior a 0 # +gameTest.error.failConditionMet=Condições de falha cumpridas # +gameTest.error.timeout=Não teve êxito ou falhou dentro de %s ticks # +gameTest.error.noFinishedSequences=Sem sequências terminadas # +gameTest.error.flakyTestError=Não há sucessos suficientes: %s de %s tentativas. Sucessos necessários: %s. Tentativas max: %s. # +gameTest.error.testMissing=Não foi possível encontrar o teste com o nome "%s". # +gameTest.error.structureNotSpawned=Falha ao gerar estrutura para teste # +gameTest.error.flakyFailed=O teste flaky %s falhou, tentativa: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, sucessos: %s (%s necessário) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s falhou! # +gameTest.error.succeededInInvalidTick=Êxito ao obter um tique inválido: %s esperado, mas o tique atual é %s # +gameTest.error.noTestsFound=Não foram encontrados testes para a etiqueta "%s". # +gameTest.optionalPrefix=(opcional) # +gameTest.assert.couldNotSetBlock=Não consegui definir o Bloco "%s" # +gameTest.assert.missingButton=Esperado um botão # +gameTest.assert.missingLever=Esperada uma alavanca # +gameTest.assert.couldNotSpawnEntity=Não foi possível gerar a Entidade do tipo "%s" # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() só funciona com criaturas # +gameTest.assert.mobWontMove=Não foi possível fazer a criatura mover-se "%s" # +gameTest.assert.expectEntityOfType=Esperada Entidade do tipo "%s" # +gameTest.assert.unexpectedDataResult=Resultado de dados da Entidade inesperado # +gameTest.assert.didNotExpectEntityOfType=Não era esperada uma Entidade de tipo "%s" # +gameTest.assert.expectBlock=Esperado o Bloco "%s" # +gameTest.assert.unexpectedBlock=O Bloco "%s" não era esperado # +gameTest.assert.unexpectedBlockState=O bloco não tem o Estado de bloco esperado # +gameTest.assert.unexpectedBlockStatePrecise=Estado de Bloqueio Inesperado. Esperado: %s. Real: %s # +gameTest.assert.expectItemOfType=Esperada Entidade de Item do tipo %s # +gameTest.assert.unexpectedItemOfType=Não era esperada uma Entidade de Item de tipo "%s" # +gameTest.assert.wrongEntityItemCount=Contagem inesperada do Item de Entidade do tipo %s. Esperado: %s. Real: %s. # +gameTest.assert.noContainerFound=Não foi encontrado nenhum contentor # +gameTest.assert.expectEmptyContainer=Esperado contentor vazio # +gameTest.assert.expectItemInContainer=O contentor não contém itens do tipo %s # +gameTest.assert.missingComponent=A entidade tem o componente "%s" em falta # +gameTest.assert.hasComponent=A entidade tem o componente "%s" # +gameTest.assert.missingArmor=A entidade tem em falta a armadura %s no compartimento %s com %s de dados # +gameTest.assert.hasArmor=A entidade tem %s de armaduras no compartimento %s com %s de dados # +gameTest.assert.unexpectedRedstonePowerLevel=Nível de energia Redstone inesperado. Esperado: %s. Real: %s. # +gameTest.assert.expectWaterLogged=Esperado bloco alagado # +gameTest.assert.unexpectedWaterLogged=Bloco alagado inesperado # +gameTest.assert.missingExplosionComponent=Não é possível definir o rastilho da entidade porque não tem um componente de explosão # +gameTest.assert.invalidEntityInstance=Instância de entidade inválida # +gameTest.assert.expectEntityInstance=Instância de entidade esperada # +gameTest.success.runningTests=A fazer %s testes... # +gameTest.success.relativePosition=Posição relativa a %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s superado! # +gameTest.success.flakyPassedEnough=%s passou %s vezes de %s tentativas. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Teste flaky %s com êxito, tentativa: %s sucessos: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Executar %s testes com a etiqueta "%s"... # +gameTest.report.testLocation=At: %s, %s, %s (relativo: %s, %s, %s) # +gameTest.report.tickCount=Tique: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest realizado! Foram realizados %s testes # +gameTest.report.someTestsFailed=%s os testes necessários falharam :( # +gameTest.report.allRequiredTestsPassed=Todos os testes necessários superados :) # +gameTest.report.optionalFailures=%s testes opcionais falhados # +gameTest.report.bookTitle=Relatório de Teste de Jogo ### A book with this title is placed next to each test with the test results inside diff --git a/texts/ru_RU.lang b/texts/ru_RU.lang index bda82d38..a6474fd9 100644 --- a/texts/ru_RU.lang +++ b/texts/ru_RU.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Экран чата # accessibility.screenName.chatSettings=Экран настроек чата # accessibility.screenName.createNew=Экран создания мира # accessibility.screenName.createWorld=Экран параметров создаваемого мира # -accessibility.screenName.editCharacter=Экран изменения персонажа # +accessibility.screenName.editCharacter=Средство создания персонажей # accessibility.screenName.editWorldSettings=Экран изменения параметров мира # accessibility.screenName.error=Экран ошибки # accessibility.screenName.howToPlay=Экран обучения # @@ -175,10 +175,10 @@ accessibility.controllerLayoutScreen.buttonRemapped=%s теперь привяз accessibility.controllerLayoutScreen.buttonBoundTo=Кнопка %s: %s # accessibility.controllerLayoutScreen.buttonRemapping=Выберите кнопку для привязки к %s # -accessibility.gamepad.faceButton.down=Кнопка A # -accessibility.gamepad.faceButton.right=Кнопка B # -accessibility.gamepad.faceButton.left=Кнопка X # -accessibility.gamepad.faceButton.up=Кнопка Y # +accessibility.gamepad.faceButton.down=Кнопка А # +accessibility.gamepad.faceButton.right=Кнопка B # +accessibility.gamepad.faceButton.left=Кнопка X # +accessibility.gamepad.faceButton.up=Кнопка Y # accessibility.gamepad.button.systemLeft=Кнопка VIEW # accessibility.gamepad.button.systemRight=Кнопка MENU # accessibility.gamepad.dpad.down=Вниз на крестовине # @@ -453,6 +453,7 @@ book.signButton=Подписать # book.titleHere=[Введите здесь название] # build.tooHigh=Ограничение по высоте, блоков: %s # +build.tooLow=Минимальная высота строения в блоках: %s # chalkboardScreen.header=Изменить текст # chalkboardScreen.locked=Заблокировано # @@ -693,16 +694,16 @@ commands.bossbar.notFound=Босс-панели с идентификаторо commands.bossbar.remove=Пользовательская босс-панель [%1$s] удалена # commands.change-setting.description=Меняет параметр выделенного сервера на время работы. # commands.change-setting.success=Параметр «%1$s» изменен # -commands.chunkinfo.compiled=Фрагмент скомпилирован. # +commands.chunkinfo.compiled=Чанк скомпилирован. # commands.chunkinfo.data=Первые 64 вершины: %1$s # -commands.chunkinfo.empty=Фрагмент пуст. # -commands.chunkinfo.hasLayers=В фрагменте есть слои: %1$s # -commands.chunkinfo.hasNoRenderableLayers=В фрагменте нет отрисовываемых слоев. # -commands.chunkinfo.isEmpty=В фрагменте есть пустые слои: %1$s # -commands.chunkinfo.location=Расположение фрагмента: (%1$d, %2$d, %3$d) # -commands.chunkinfo.noChunk=Фрагмент не обнаружен в точке %1$d, %2$d, %3$d # -commands.chunkinfo.notCompiled=Фрагмент не скомпилирован. # -commands.chunkinfo.notEmpty=Фрагмент не пуст. # +commands.chunkinfo.empty=Чанк пуст. # +commands.chunkinfo.hasLayers=В чанке есть слои: %1$s # +commands.chunkinfo.hasNoRenderableLayers=В чанке нет отрисовываемых слоев. # +commands.chunkinfo.isEmpty=В чанке есть пустые слои: %1$s # +commands.chunkinfo.location=Расположение чанка: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Чанк не обнаружен в точке %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=Чанк не скомпилирован. # +commands.chunkinfo.notEmpty=Чанк не пуст. # commands.chunkinfo.vertices=Буфер слоя %1$s содержит несколько вершин (%2$d) # commands.classroommode.description=Попытаться выполнить запуск и подключение к Classroom Mode. # commands.classroommode.success=Попытка запуска Classroom Mode... # @@ -742,6 +743,16 @@ commands.deop.description=Лишает игрока статуса операт commands.deop.failed=Не удалось отозвать права оператора (слишком высокий уровень разрешений): %s # commands.deop.success=Отозваны права оператора: %s # commands.deop.message=Вы лишены прав модератора # +commands.dialogue.description=Открывает диалог с неигровым персонажем для игрока. # +commands.dialogue.changeFailed=Не удалось изменить сцену для неигрового персонажа. # +commands.dialogue.changeSuccess=Диалог успешно выполнил глобальное изменение сцены для неигрового персонажа. # +commands.dialogue.changePerPlayerSuccess=Диалог успешно выполнил изменение текста неигрового персонажа только для %1$s. # +commands.dialogue.invalidScene=Ссылка на неверную сцену. # +commands.dialogue.noNpcComponent=Выбранный субъект не имеет компонента неигрового персонажа. # +commands.dialogue.npcNotFound=Не удается найти неигрового персонажа. # +commands.dialogue.npcNotInRange=Неигровой персонаж был найден, но находился за пределами диапазона тика принимающего игрока %1$s. # +commands.dialogue.success=Диалог отправлен в %1$s. # +commands.dialogue.tooManyNPCs=Неоднозначность оператора выбора привела к выбору слишком большого количества неигровых персонажей. Выберите одного неигрового персонажа. # commands.difficulty.description=Задает уровень сложности. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Сложность игры изменена на «%1$s» # @@ -853,10 +864,10 @@ commands.generic.usage=Использование: %1$s # commands.generic.usage.noparam=Использование: # commands.generic.version.mismatch=Для данной команды отсутствует запрошенная версия # commands.generic.version.missing=При вызовах команды не из чата необходимо указывать версию команды # -commands.getchunkdata.description=Получает пиксели для конкретного фрагмента. # -commands.getchunkdata.success=Данные о фрагменте получены # -commands.getchunks.description=Получает список загруженных фрагментов. # -commands.getchunks.success=Список фрагментов получен # +commands.getchunkdata.description=Получает пиксели для конкретного чанков. # +commands.getchunkdata.success=Данные о чанке получены # +commands.getchunks.description=Получает список загруженных чанков. # +commands.getchunks.success=Список чанков получен # commands.getlocalplayername.description=Возвращает имя локального игрока. # commands.getspawnpoint.description=Получает зону появления указанных игроков. # commands.gettopsolidblock.description=Получает сведения о местонахождении верхнего блока (не являющегося воздухом) ниже указанной точки. # @@ -878,6 +889,7 @@ commands.immutableworld.description=Задает неизменяемое сос commands.immutableworld.info=immutableworld = %s # commands.kick.description=Выгоняет игрока с сервера. # commands.kick.description.edu=Удаляет игрока из игры. # +commands.kick.no.player=Укажите имя игрока, которого хотите выгнать # commands.kick.not.found=Не удалось найти игрока %1$s # commands.kick.not.yourself=Удалить себя из игры невозможно # commands.kick.success=Игрока %1$s выгнали из игры # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Время не может быть отр commands.schedule.description=Планирование действия, которое должно быть выполнено после загрузки области или через определенное количество времени. # commands.schedule.functionQueued=Функция добавлена в очередь и будет выполнена при полной загрузке указанной области. # commands.schedule.functionRan=Успешно выполнены элементы функции (%1$d) в функции %2$s. # +commands.schedule.invalidOrigin=Источник, необходимы для выполнения этой функции, был недействительным. # commands.schedule.name.empty=Имя тактовой области не может быть пустым. # commands.schedule.too.many.areas=Найдено несколько тактовых областей с именем %s. Пожалуйста, используйте одну область. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Привязано к текущем commands.setworldspawn.description=Задает точку появления мира. # commands.setworldspawn.success=Точка появления в мире изменена на (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=Невозможно задать точку появления в мире в этом измерении # +commands.setworldspawn.notAllowedInLegacyWorlds=В мирах старой версии нельзя задать место появления в мире # commands.spawnpoint.success.single=Точка появления игрока %1$s изменена на (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Задает точку появления игрока. # commands.spawnpoint.success.multiple.specific=Точка появления для %1$s изменена на (%2$d, %3$d, %4$d) # @@ -1202,17 +1216,17 @@ commands.tickingarea.description=Добавление, удаление или commands.tickingarea.inuse=Используется тактовых областей: %1$d/%2$d. # commands.tickingarea.noneExist.currentDimension=В этом измерении нет тактовых областей. # commands.tickingarea-add-bounds.success=Добавлена тактовая область от %1$d до %2$d. # -commands.tickingarea-add-circle.success=Добавлена тактовая область с центром в %1$d и радиусом %2$d, измеряемым в фрагментах. # +commands.tickingarea-add-circle.success=Добавлена тактовая область с центром в %1$d и радиусом %2$d, измеряемым в чанках. # commands.tickingarea-add.failure=Достигнуто максимальное число тактовых областей (%1$d). Невозможно добавить больше тактовых областей. # commands.tickingarea-add.conflictingname=Тактовая область с именем «%1$s» уже существует. # -commands.tickingarea-add.chunkfailure=Тактовая область содержит слишком много фрагментов (более %1$d), из-за чего ее невозможно создать. # +commands.tickingarea-add.chunkfailure=Тактовая область содержит слишком много чанков (более %1$d), из-за чего ее невозможно создать. # commands.tickingarea-add.radiusfailure=Значение радиуса не может превышать %1$d. Тактовая область слишком велика и не может быть создана. # commands.tickingarea-remove.success=Одна или несколько тактовых областей удалены # commands.tickingarea-remove.failure=В этом измерении нет тактовых областей с позицией блока %1$d. # commands.tickingarea-remove.byname.failure=В этом измерении нет тактовых областей с именем «%1$s». # commands.tickingarea-remove_all.success=Одна или несколько тактовых областей удалены # commands.tickingarea-remove_all.failure=В этом измерении нет тактовых областей. # -commands.tickingarea-list.chunks=фрагм. ### Meaning a chunk of the world. +commands.tickingarea-list.chunks=чанки ### Meaning a chunk of the world. commands.tickingarea-list.circle.radius=Радиус # commands.tickingarea-list.success.currentDimension=Список тактовых областей в этом измерении # commands.tickingarea-list.success.allDimensions=Список тактовых областей во всех измерениях # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Выпадение добычи из сущностей # createWorldScreen.commandblocksenabled=Командные блоки включены # createWorldScreen.experimentalgameplay=Эксперименты # +createWorldScreen.experimentalgameplayinfo=§7Попробуйте функции, находящиеся в процессе разработки. После создания мира их нельзя будет отключить. # createWorldScreen.experimentalbiomes=Создание пользовательских биомов # +createWorldScreen.experimentalCreatorFeatures=Будущие возможности творческого режима # createWorldScreen.experimentalmodding=Дополнительные возможности моддинга # +createWorldScreen.cavesandcliffs=Пещеры и утесы # +createWorldScreen.cavesandcliffsinternal=Пещеры и утесы (внутренние) # createWorldScreen.experimentalholiday=Возможности создателя праздника # +createWorldScreen.experimentalGameTest=Включить GameTest Framework # createWorldScreen.worldPreferences=Настройки мира # createWorldScreen.startWithMap=Начальная карта # createWorldScreen.defaultName=Мой мир # @@ -1657,7 +1676,7 @@ createWorldScreen.pvpdamage=Урон «игрок против игрока» # createWorldScreen.randomtickspeed=Случайная скорость такта # createWorldScreen.randomtickspeed.reset=Сбросить случайную скорость такта # createWorldScreen.serverSimDistance=Дистанция симуляции # -createWorldScreen.serverSimDistanceFormat=Фрагментов: %s # +createWorldScreen.serverSimDistanceFormat=Чанков: %s # createWorldScreen.check_internet_connection=Вы не подключены к Интернету. Ваши друзья не смогут присоединиться к вашему миру для игры по сети. Чтобы играть с друзьями, войдите в учетную запись Майкрософт. # createWorldScreen.disconnectedXboxLive=Вы не подключены к службам Майкрософт. Ваши друзья с тегами игроков не смогут присоединиться к вашему миру для игры по сети. Чтобы играть с друзьями, войдите в учетную запись Майкрософт. # createWorldScreen.clearPlayerData.button=Очистить данные пользователя # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Ой! Может, стоит провер networkWorld.connect_to_xbl=Войдите в учетную запись Майкрософт, чтобы играть с друзьями. # networkWorld.memberOfTooManyRealms=Достигнут лимит участия в Realms. # networkWorld.multiplayerPrivilegesBlocked=Вы не можете участвовать в сетевых многопользовательских играх из-за настроек вашей учетной записи Майкрософт. Убедитесь, что многопользовательская игра разрешена в ваших настройках безопасности в Интернете. Инструкции по изменению этих настроек см. по адресу aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Вы не можете участвовать в сетевых многопользовательских играх из-за настроек вашей учетной записи Майкрософт. Убедитесь, что многопользовательская игра разрешена в ваших настройках безопасности в Интернете и что у вас имеется действующая подписка Xbox Live Gold. Инструкции по изменению этих настроек см. по адресу aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Вы не можете участвовать в сетевых многопользовательских играх из-за настроек вашей учетной записи Майкрософт. Убедитесь, что в ваших настройках безопасности в Интернете разрешены многопользовательские игры и клубы и у вас имеется действующая подписка Xbox Live Gold. Инструкции по изменению этих настроек см. по адресу aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Вы не можете играть по сети, поскольку у вас не установлена последняя версия. Для доступа к онлайн-функциям установите последнюю версию. # networkWorld.more_servers=Другие серверы # networkWorld.thirdparty.connect=Подключиться к %s # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Если вы получили ссылку пр networkWorld.highPingWarning.title=Присоединиться к серверу? # networkWorld.highPingWarning.line1=В настоящее время у вас нет стабильного подключения к выбранному серверу, что может негативно сказаться на игре. # networkWorld.highPingWarning.line2=Вы все равно хотите присоединиться к этому серверу? # +networkWorld.view_offers=Просмотр предложений # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Играйте сейчас! # thirdPartyWorld.loadingServers=Получение сведений о серверах, подождите... # thirdPartyWorld.loadingFeaturedServers=Получение серверов... # +realmsSlotsScreen.description=Выберите до трех миров для отправки на сервер Realms. Выберите мир, чтобы активировать или изменить его! # +realmsSlotsScreen.new=Новый мир # +realmsSlotsScreen.readyToPlay=Готово к игре # +realmsSlotsScreen.editRealm=Управление Realm # +realmsSlotsScreen.editWorld=Изменить мир # +realmsSlotsScreen.activateWorld=Активировать мир # +realmsSlotsScreen.gamesettings=Настройки игры # +realmsSlotsScreen.chooseSlot=Выберите ячейку # +realmsSlotsScreen.activateWarning=Если вы измените или активируете этот мир, все активные игроки будут выброшены из игры. Не волнуйтесь, они смогут вернуться. # +realmsSlotsScreen.celebrationMap=Карта праздника Realms # + realmsSettingsScreen.playerCountLabel=Размер # realmsSettingsScreen.forceResourcePackFail=Не удалось принудительно установить значение набора ресурсов # realmsSettingsScreen.failedUploadPack=Не удалось загрузить набор «%s». # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Закрыть Realm # realmsSettingsScreen.playRealmButton=Играть # realmsSettingsScreen.playDisabledRealmButton=Realm закрыт # realmsSettingsScreen.playExpiredRealmButton=Срок действия Realm истек # +realmsSettingsScreen.selectorSectionLabel.manage=Управление «%s» # realmsSettingsScreen.selectorSectionLabel=Редактировать «%s» # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Мир # -realmsSettingsScreen.gameSectionTitle=Игра # +realmsSettingsScreen.gameSectionTitle=Настройки игры # realmsSettingsScreen.playersSectionTitle=Игроки # realmsSettingsScreen.membersSectionTitle=Участники # realmsSettingsScreen.subscriptionSectionTitle=Подписка # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Название Realm # realmsSettingsScreen.realmNameEditPlaceholder=Введите название Realm # realmsSettingsScreen.realmDescriptionEditPlaceholder=Введите описание Realm # realmsSettingsScreen.replaceLoadingText=Realm заменяется резервной копией. # +realmsSettingsScreen.replaceWorldButton=Заменить мир # realmsSettingsScreen.resetWorldButton=Сбросить мир # realmsSettingsScreen.downloadWorldButton=Загрузить мир # realmsSettingsScreen.downloadWorldNameCopy=%s - Копировать # -realmsSettingsScreen.uploadWorldButton=Заменить мир # +realmsSettingsScreen.uploadWorldButton=Отправить мир # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Режим игры # realmsSettingsScreen.survivalRadioButton=Выживание # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Не удалось сбросить Realm. realmsSettingsScreen.realmOpenError=Не удалось открыть Realm. # realmsSettingsScreen.realmCloseError=Не удалось закрыть Realm. # realmsSettingsScreen.reset=Сброс # -realmsSettingsScreen.resetRealm=Мир будет удален навсегда, а взамен появится новый. Вы точно хотите это сделать? # +realmsSettingsScreen.resetRealm=Это действие приведет к удалению имеющегося мира из ячейки и замене его новым. У членов вашего Realm будет доступ к этому новому миру. Выберите команду «Отмена», чтобы выйти и загрузить копию текущего мира для предотвращения потери данных, или команду «Подтвердить», чтобы продолжить и заменить мир. # realmsSettingsScreen.confirmReset=Удалить и сбросить? # +realmsSettingsScreen.confirmReplace=Заменить мир? # realmsSettingsScreen.closeRealmTitle=Закрыть Realm? # realmsSettingsScreen.closeRealmMessage=Если закрыть Realm, он исчезнет. Все игроки на этом Realm будут отключены. Вы действительно хотите это сделать? # realmsSettingsScreen.LoadingSubscription=Загрузка подписки... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Все доступные фикса realmsSettingsScreen.dev_no_matching_version_message=НЕТ РЕЗУЛЬТАТОВ ПО ЗАПРОСУ «%s» # realmsSettingsScreen.dev_prev_page_label=Назад # realmsSettingsScreen.dev_next_page_label=Далее # -realmsSettingsScreen.uploadConfirmationMessage=Текущий мир будет убран из вашего Realm и заменен новым. Члены Realm потеряют доступ к текущему миру. Продолжить? # +realmsSettingsScreen.uploadConfirmationMessage=Это действие приведет к удалению имеющегося мира из активной ячейки вашего Realm и замене его новым. У членов вашего Realm будет доступ к этому новому миру. Выберите команду «Отмена», чтобы выйти и скачать копию текущего мира для предотвращения потери данных, или команду «Подтвердить», чтобы продолжить и заменить мир. # realmsSettingsScreen.uploadConfirmationTitle=Заменить мир? # realmsSettingsScreen.allowlist_invite=Пригласить # realmsSettingsScreen.searchBox=Поиск... # @@ -2091,13 +2125,7 @@ xbl.syncIAP.confirmSync.prompt.description.line1=Синхронизироват xbl.syncIAP.confirmSync.prompt.description.line2=Вы можете синхронизировать наборы скинов, купленные вне Рынка Minecraft, только один раз. Они будут доступны всем пользователям этого устройства. # xbl.syncIAP.confirmSync.prompt.yes=Да, синхронизировать мои покупки # -xbl.transferEntitlements.error.title=Ошибка учетной записи # -xbl.transferEntitlements.error.body.button=В вашей учетной записи произошла ошибка. Вы не сможете пользоваться Рынком, пока мы ее не исправим. Если ошибка не будет устранена в течение нескольких дней, обратитесь в службу поддержки, нажав кнопку помощи. # -xbl.transferEntitlements.error.body.nobutton=В вашей учетной записи произошла ошибка. Вы не сможете пользоваться Рынком, пока мы ее не исправим. Если ошибка не будет устранена в течение нескольких дней, обратитесь в службу поддержки. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Список ошибок: # -xbl.transferEntitlements.error.error1=Номер ошибки # -xbl.transferEntitlements.error.error2=Код # +xbl.marketplace.account.error.body.nobutton=В вашей учетной записи произошла ошибка. Вы не сможете пользоваться Рынком, пока мы ее не исправим. Если ошибка не будет устранена в течение нескольких дней, обратитесь в службу поддержки. # playfab.account.banned.title=Доступ запрещен # playfab.account.banned.body=Вам запрещен доступ в Minecraft. В течение всего срока действия запрета вы не сможете играть в своих мирах (на определенных платформах), играть на серверах, присоединяться к Realms, организовывать игры по сети и присоединяться к ним, а также пользоваться Рынком. Если вы платите за Realm, вам нужно отменить подписку через магазин, в котором она была приобретена. # @@ -2131,7 +2159,7 @@ date.formatted=%s %d %d # dayOneExperience.carousel.title=Добро пожаловать в новый Minecraft! # dayOneExperience.carousel.welcome_text=В новой версии Minecraft вас ждет много нового и интересного! Зайдите на рынок, создайте реалм и играйте по сети с друзьями на различных платформах! # -dayOneExperience.carousel.marketplace=Рынок Minecraft – это место, где можно найти новые скины, миры, текстуры и микс-наборы от разных талантливых создателей. # +dayOneExperience.carousel.marketplace=Рынок Minecraft — это место, где можно найти новые скины, миры, текстуры и микс-наборы от разных талантливых авторов. # dayOneExperience.carousel.cross_platform=Кроссплатформенная игра позволяет игрокам, использующим разные платформы, играть вместе. Войдите в свою учетную запись Майкрософт, чтобы играть со всеми своими друзьями в Minecraft! # dayOneExperience.carousel.realms=Realm — это серверы, которые мы поддерживаем специально для вас и ваших друзей. Пусть ваш мир Minecraft будет доступен в любое время, даже когда вы не в сети. # dayOneExperience.carousel.villager=Только в этой версии Minecraft будут доступны дальнейшие обновления: новые функции, мобы, элементы, блоки и многое другое! # @@ -2204,6 +2232,9 @@ death.attack.thrown=%2$s избил(а) %1$s досмерти # death.attack.thrown.item=%1$s был(а) избит(а), убийца: %2$s, %3$s # death.attack.trident=%1$s проколот(а) до смерти, убийца: %2$s # death.attack.wither=%1$s высох(ла) # +death.attack.freeze=%1$s замерз(ла) до смерти # +death.attack.stalactite=%1$s пронзен(а) падающим сталактитом # +death.attack.stalagmite=%1$s наколот(а) на сталагмит # death.fell.accident.generic=%1$s упал(а) с высокого места # death.fell.accident.ladder=%1$s падает с лестницы # death.fell.accident.vines=%1$s срывается с лозы # @@ -2387,7 +2418,7 @@ effect.villageHero=Герой деревни # enchantment.arrowDamage=Мощь # enchantment.arrowFire=Воспламенение # enchantment.arrowInfinite=Бесконечность # -enchantment.arrowKnockback=Отбрасывание # +enchantment.arrowKnockback=Удар # enchantment.crossbowMultishot=Залп # enchantment.crossbowPiercing=Бронебойность # enchantment.crossbowQuickCharge=Быстрая перезарядка # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Верность # enchantment.tridentRiptide=Тягун # enchantment.tridentImpaling=Пронзание # - entity.area_effect_cloud.name=Облако области эффекта # entity.armor_stand.name=Стойка для доспехов # entity.arrow.name=Стрела # @@ -2446,6 +2476,7 @@ entity.chicken.name=Курица # entity.cow.name=Корова # entity.creeper.name=Крипер # entity.dolphin.name=Дельфин # +entity.goat.name=Коза # entity.panda.name=Панда # entity.donkey.name=Осел # entity.dragon_fireball.name=Шар огня дракона # @@ -2470,7 +2501,9 @@ entity.cod.name=Треска # entity.pufferfish.name=Рыба фугу # entity.salmon.name=Лосось # entity.tropicalfish.name=Тропическая рыба # +entity.axolotl.name=Аксолотль # entity.ghast.name=Гаст # +entity.glow_squid.name=Сияющий спрут # entity.piglin_brute.name=Пиглин-бестия # entity.guardian.name=Страж # entity.hoglin.name=Хоглин # @@ -2814,7 +2847,7 @@ updateScreen.updateRequired=Требуется обновление # updateScreen.title=Версия устарела # updateScreen.body=Обновитесь до последней версии и получите доступ к новым функциям, играйте с друзьями по сети и изучайте новинки на рынке. # updateScreen.commerceNotSupported.title=Нет доступа к Рынку # -updateScreen.commerceNotSupported.body=В этой версии Minecraft больше не поддерживается доступ к Рынку Minecraft. Обновитесь до последней версии, чтобы возобновить доступ к Рынку. # +updateScreen.commerceNotSupported.body=В этой версии Minecraft больше не поддерживается доступ к Рынку Minecraft. Обновитесь до последней версии, чтобы восстановить доступ к Рынку. # updateScreen.packs.updateRequired=Обновите игру до последней версии, чтобы загрузить набор, который вы приобрели на Рынке Minecraft. # updateScreen.patchVersion=Описание обновлений в версии %s: # @@ -3394,7 +3427,7 @@ howtoplay.loom.header.1=Ткачество # howtoplay.loom.text.2=Поместите знамя в первую ячейку ткацкого станка и любой краситель во вторую ячейку, чтобы добавить на знамя узор. Выбрав узор, заберите знамя из ячейки готового предмета справа и положите в инвентарь. # howtoplay.loom.text.3=На знамя можно нанести несколько слоев краски, что позволяет экспериментировать с множеством доступных вариантов. На знамя можно нанести до 6 узоров, чтобы получить уникальный дизайн. # howtoplay.loom.header.2=Ткацкие узоры # -howtoplay.loom.text.4=Добавив ткацкий узор в третью ячейку ткацкого станка, вы сможете получить особые узоры, например лицо крипера или цветок. Ткацкий узор не расходуется при применении к знаменам. # +howtoplay.loom.text.4=Добавив ткацкий узор в третью ячейку ткацкого станка, вы сможете создавать особые узоры, например лицо крипера или цветок. Ткацкий узор не расходуется при применении к знаменам. # howtoplay.mounts=Ездовые животные # howtoplay.mounts.title=Обучение: ездовые животные # @@ -3581,7 +3614,7 @@ howtoplay.theEnd.text.5=Если одной победы вам недостат howtoplay.theStore=Рынок # howtoplay.theStore.title=Обучение: рынок # -howtoplay.theStore.text.1=Рынок Minecraft – это место, где можно найти новые скины, миры, текстуры и микс-наборы от разных талантливых создателей. # +howtoplay.theStore.text.1=Рынок Minecraft — это место, где можно найти новые скины, миры, текстуры и микс-наборы от разных талантливых авторов. # howtoplay.theStore.header.1=Просмотрите контент # howtoplay.theStore.text.2=Измените свой имидж с помощью нового скина! # howtoplay.theStore.text.3=Просмотрите миры, чтобы разблокировать новые карты и испытания, которые вы захотите проходить вновь и вновь! # @@ -3689,6 +3722,13 @@ inventory.binSlot=Уничтожить предмет # item.air.name=Воздух # item.apple.name=Яблоко # +item.axolotlAdultBodySingle.name=%1$s взрослый аксолотль # +item.axolotlBabyBodySingle.name=%1$s детеныш аксолотля # +item.axolotlColorLucy.name=Лейкистический # +item.axolotlColorCyan.name=Бирюзовый # +item.axolotlColorGold.name=Золотой # +item.axolotlColorWild.name=Коричневый # +item.axolotlColorBlue.name=Синий # item.golden_apple.name=Золотое яблоко # item.appleEnchanted.name=Зачарованное яблоко # item.armor_stand.name=Стойка для доспехов # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Ведро лосося # item.bucketTropical.name=Ведро тропической рыбы # item.bucketPuffer.name=Ведро рыбы фугу # item.bucketCustomFish.name=Ведро рыбы # +item.bucketAxolotl.name=Ведро аксолотля # item.tropicalColorWhite.name=Белый # item.tropicalColorOrange.name=Оранжевый # item.tropicalColorMagenta.name=Пурпурный # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Светло-серый краситель # item.dye.white.name=Костная мука # item.dye.white_new.name=Белый краситель # item.dye.yellow.name=Желтый краситель # +item.glow_ink_sac.name=Светящийся пузырек с чернилами # +item.glow_frame.name=Светящаяся рамка предмета # item.egg.name=Яйцо # item.elytra.name=Элитры # item.emerald.name=Изумруд # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Самоходная вагонетка # item.hopper_minecart.name=Вагонетка с загрузочной воронкой # item.tnt_minecart.name=Вагонетка с динамитом # item.spawn_egg.entity.agent.name=Создать Agent # +item.spawn_egg.entity.axolotl.name=Создать аксолотля # item.spawn_egg.entity.bee.name=Создать пчелу # item.spawn_egg.entity.hoglin.name=Создать хоглина # item.spawn_egg.entity.cat.name=Создать кота # item.spawn_egg.entity.chicken.name=Создать курицу # item.spawn_egg.entity.cow.name=Создать корову # item.spawn_egg.entity.cod.name=Создать треску # +item.spawn_egg.entity.goat.name=Создать козу # item.spawn_egg.entity.pufferfish.name=Создать рыбу фугу # item.spawn_egg.entity.salmon.name=Создать лосося # item.spawn_egg.entity.tropicalfish.name=Создать тропическую рыбу # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Создать селянина # item.spawn_egg.entity.vindicator.name=Создать поборника # item.spawn_egg.entity.mooshroom.name=Создать грибную корову # item.spawn_egg.entity.squid.name=Создать спрута # +item.spawn_egg.entity.glow_squid.name=Создать сияющего спрута # item.spawn_egg.entity.rabbit.name=Создать кролика # item.spawn_egg.entity.bat.name=Создать летучую мышь # item.spawn_egg.entity.ravager.name=Создать разрушителя # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Морда # item.banner_pattern.skull=Череп # item.banner_pattern.thing=Штука # item.banner_pattern.vines=Зубчатая кайма # +item.bucketPowderSnow.name=Ведро снежной пыли # itemGroup.search=Поиск # itemGroup.name.planks=Доски # @@ -5264,6 +5311,7 @@ menu.start=Начать # menu.switchingLevel=Смена миров # menu.makingBackup=Создание резервной копии... # menu.saving=Сохранение... # +menu.toolboxMode=Режим инструментария # merchant.deprecated=Чтобы разблокировать, обменяйте что-то еще! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Этот предмет заблокирован, ег notification.lock.noRemove=Этот элемент заблокирован, его нельзя удалить из инвентаря # npcscreen.action.buttonmode=Режим кнопки # +npcscreen.action.onEnter=На входе # +npcscreen.action.onExit=На выходе # npcscreen.action.buttonname=Имя кнопки # npcscreen.action.command.placeholder=Введите здесь команду... # npcscreen.action.command.title=Команда # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Создать Realm без покупк options.dev_flushOrphanedRealmsPurchases=Удалить бесхозные покупки Realms # options.dev_enableMixerInteractive=Включить интерактивные команды Mixer # options.dev_storeOfferQueryRequiresXbl=Для предложений магазина требуется XBL # -options.dev_clearPurchaseInventory=Сбросить монеты и права владения # options.dev_renderBoundingBox=Визуализировать ограничительную рамку # options.dev_renderPaths=Визуализировать пути # options.dev_renderGoalState=Визуализировать состояние цели # @@ -5435,7 +5484,7 @@ options.dev_enableDebugHudOverlay=Включить индикацию отлад options.dev_enableDebugHudOverlay.off=Выкл. # options.dev_enableDebugHudOverlay.basic=Базовый # options.dev_enableDebugHudOverlay.imgui=ImGui # -options.dev_enableDebugHudOverlay.renderchunks=Визуализация фрагментов # +options.dev_enableDebugHudOverlay.renderchunks=Визуализация чанков # options.dev_enableDebugHudOverlay.workerthreads=Рабочие ветки # options.dev_enableDebugHudOverlay.debugtextures=Отладка текстур # options.dev_enableDebugHudOverlay.profiler=Профилировщик # @@ -5581,6 +5630,7 @@ options.fboEnable=Включить FBO # options.forceUnicodeFont=Использовать Юникод # options.fov=Поле зрения # options.fov.toggle=Поле зрения может изменяться в процессе игры # +options.licenses=Лицензии # options.licensed_content=Лицензированный контент # options.font_license=Лицензия на шрифт # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Скрыть # options.hidehud=Скрыть индикаторы # options.hidehand=Скрыть руку # options.classic_box_selection=Выбор контура # +options.creator=Создатель # +options.creatorTitle=Настройки создателя # options.vr_classic_box_selection=Выбор контура # options.hidegamepadcursor=Скрыть курсор контроллера # options.hidegui=Скрыть ГПИ # @@ -5704,8 +5756,8 @@ options.reducedDebugInfo=Сокращенная отладочная инфор options.renderClouds=Облака # options.renderDistance=Дальность прорисовки # options.raytracing.renderDistance=Дальность прорисовки для трассировки лучей # -options.raytracing.renderDistanceFormat=Фрагментов: %s # -options.renderDistanceFormat=%s фрагмента(-ов) # +options.raytracing.renderDistanceFormat=Чанков: %s # +options.renderDistanceFormat=%s чанка(-ов) # options.raytracing.renderdistance.warning=Этот параметр может вызвать проблемы с производительностью во время игры. # options.resetSettings=Сбросить до значений по умолчанию # options.resetSettings.popUp=Вы действительно хотите сбросить настройки? # @@ -5731,6 +5783,7 @@ options.screenPositionY=Положение экрана по вертикали options.sensitivity=Чувствительность # options.sensitivity.max=СУПЕРСКОРОСТЬ!!! # options.sensitivity.min=*зевота* # +options.spyglassdampen=Гашение колебаний подзорной трубы # options.multiplayergame=Многопользовательская игра # options.servervisible=Видят локальные игроки # options.ShowComfortSelectScreen=Показать комфортный экран выбора # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Видят игроки Xbox Live # options.xboxLiveAccountSettings=Настройки учетной записи Майкрософт # options.xboxLiveSignedIn=Выполнен вход в учетную запись Майкрософт # options.xboxLiveSignedOut=Выполнен вход в учетную запись Майкрософт # -options.xboxLive.privacyControl=Кто может отправлять вам приглашения? # +options.xboxLive.privacyControl=Конфиденциальность и безопасность в Интернете # +options.realms.checkInvites=Управление приглашениями присоединиться к Realms # options.skinCustomisation=Персонализация скина... # options.skinCustomisation.title=Персонализация скина # options.skin.change=Сменить скин # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=От третьего лица сперед options.title=Параметры # options.toggle=Переключить # options.renderclouds=Визуализация облаков # +options.toolboxMode=Режим инструментария # options.toggleCrouch=Пригнуться/выпрямиться # options.touch=Касание # options.touchSettings=Настройки касания # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=Выбранный вами ски options.skinsMultiplayerDisabled=Выбранный скин нельзя использовать в игре по сети. # options.content.noRealms=Изменить мир? # options.content.noRealms.message=В этом мире применяется набор ресурсов или шаблон, которые нельзя использовать в кроссплатформенной игре по сети. # +options.experimentalWorldLoad=Загрузить экспериментальный мир? # +options.experimentalWorldLoad.message=В этом мире используются функции, которые все еще находятся на этапе разработки. Он может в любой момент закрыться с ошибкой, перестать функционировать или начать работать с ошибками. # +options.activateExperimentalGameplay.message=Будьте осторожны! Вы хотите создать копию своего мира с включенными экспериментами. Этот новый мир может работать с ошибками, вызывать сбои или не работать с будущими обновлениями. # options.activateExperimentalGameplay=Включить экспериментальный игровой процесс? # -options.activateExperimentalGameplay.message=Активирует бета-возможности. Экспериментальный игровой процесс может сломать ваш мир. Если вы продолжите, мы создадим копию вашего мира с приставкой [EX], в котором будет включена эта функция. # -options.activateExperimentalGameplayCreate.message=Активирует бета-возможности. Экспериментальный игровой процесс может быть нестабилен. # +options.activateExperimentalGameplay.activate=Активировать эксперименты # +options.activateExperimentalGameplayCreate.message=Будьте осторожны! Вы включаете функции, которые все еще находятся на этапе разработки. Ваш мир может работать с ошибками, вызывать сбои или не работать с будущими обновлениями. # options.activateFancyBubbles=Включить красивые колонны пузырей? # options.activateFancyBubblesCreate.message=Включает красивые колонны пузырей. Это может понизить производительность на некоторых устройствах. # +options.activateToolboxModeCreate.message=Добавляет мощные инструменты для редактирования миров. Предназначен для опытных создателей, пользующихся устройствами с мышью и клавиатурой. # +options.activateToolboxModeCreate.messageWithMouse=Добавляет мощные инструменты для редактирования миров. Предназначен для опытных создателей. # options.unlockTemplateWorldOptions=Сбросить настройки создателя? # options.unlockTemplateWorldOptions.message=Если разблокировать эти настройки, этот шаблон может не работать так, как задумал его создатель. Если продолжить, возможно, вы не сможете вернуться к исходным параметрам. # options.unlockTemplateWorldOptions.initiate=Разблокировать параметры шаблона мира # @@ -5904,6 +5964,7 @@ options.enableEducation=Включить Education Edition? # options.enableEducation.message=Активирует химические возможности Education Edition. Образовательный игровой процесс может сломать ваш мир. Если вы продолжите, мы создадим копию вашего мира с приставкой [EDU]. # options.enableEducationCreate.message=Активирует химические возможности Education Edition. Их нельзя отключить после создания мира. Обратите внимание, что для оптимальной работы этих возможностей требуется ПК со средним или большим объемом памяти. # options.goBack=Назад # +options.loadWorldAnyway=Все равно загрузить мир # options.managePrivacy=Чтобы изменить настройки конфиденциальности, откройте https://account.xbox.com/Settings в любом веб-браузере. # options.unlink_msa.button=Отвязать учетную запись Майкрософт # options.unlink_msa.confirm.title=Отвязать учетную запись Майкрософт? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Все Realms обновились. Обнови playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Подробнее... # playscreen.realmsCompatibilityFailure=Не удается подключиться к Realms. Мы повторим попытку в ближайшее время. # +playscreen.realmsSignIn=Войдите, чтобы начать игру в Realms уже сегодня! # +playscreen.realmsSignInFriends=Войдите, чтобы увидеть Realms ваших друзей уже сегодня! # playscreen.worlds=Миры # playscreen.dontSeeLegacyWorlds=Не видите свои миры? # playscreen.syncLegacyWorlds=Синхронизация старых миров # @@ -6249,6 +6312,7 @@ potion.wither=Иссушение # potion.wither.postfix=Зелье разложения # profileScreen.header=Профиль # +profileScreen.reload=Перезагрузить # profileScreen.manage_button_text=Редактировать персонажа # profileScreen.manage_button_create_text=Создать персонажа # profileScreen.delete_button=Удалить символ # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Доп. параметры мира... # selectWorld.newWorld=Новый мир # selectWorld.newWorld.copyOf=Копия мира «%s» # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Экспериментальный # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Вскоре выходит функция Realms! # selectWorld.realmsBeta=Бета-версия Realms # +selectWorld.worldTags=%1$s – %2$s # selectWorld.learnMore=Подробнее # selectWorld.recreate=Создать заново # selectWorld.rename=Переименовать # @@ -6809,11 +6874,18 @@ store.allStores=Все магазины # store.menu.home=Главная # store.itemDetail.back=Сведения # store.coin.bonus=Бонус! # +store.disabledOnBeta=Эта функция в настоящее время отключена в бета-версии. # + +store.giftPromo.day=День %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Получено # +store.promo.title=Летний праздник # +store.promo.incompatible=Этот мир несовместим с текущим устройством. Вы можете получить мир на устройстве, которое его поддерживает. # +store.promo.details=См. подробные сведения # +store.promo.view=См. в средстве создания персонажа # store.realmsPlus=Realms Plus # store.realmsPlus.content=Контент # store.realmsPlus.faq=Вопросы и ответы # -store.realmsPlus.buyFor=ПОДПИСАТЬСЯ СЕЙЧАС %s ### Maximum 25 characters store.realmsPlus.buyNow=ПОДПИСАТЬСЯ ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Подписаться сейчас (%s в месяц) # store.realmsPlus.buyNowTrialPerMonth=Начать пробный период ### Maximum 25 characters @@ -6841,20 +6913,20 @@ store.realmsPlus.consumable.withoutTrial=Вы сразу получите дос store.realmsPlus.landing.header=Подписка включает: # store.realmsPlus.landing.headerTrial=Бесплатный 30-дневный пробный период, затем %s в месяц # -store.realmsPlus.landing.info1.line1=– Ваш собственный персональный сервер Realm — постоянный мир, всегда доступный для вас и ваших друзей! # -store.realmsPlus.landing.info1.line2=– Друзья могут играть в вашем Realm бесплатно # -store.realmsPlus.landing.info1.line3=– Переходите с консоли на мобильное устройство или ПК — любое устройство, где есть Рынок Minecraft # +store.realmsPlus.landing.info1.line1=Ваш собственный персональный сервер Realm — постоянный мир, всегда доступный для вас и ваших друзей! # +store.realmsPlus.landing.info1.line2=Друзья могут играть в вашем Realm бесплатно # +store.realmsPlus.landing.info1.line3=Переходите с консоли на мобильное устройство или ПК — любое устройство, где есть Рынок Minecraft # -store.realmsPlus.landing.info2.line1=– Бесплатный доступ к каталогу, содержащему более 150 наборов с Рынка # -store.realmsPlus.landing.info2.line2=– Резервные копии для защиты миров в вашем Realm # -store.realmsPlus.landing.info2.line3=– Первые 30 дней будут для вас бесплатными # -store.realmsPlus.landing.info2.line4=– Подпишитесь сейчас за %s в месяц # +store.realmsPlus.landing.info2.line1=Бесплатный доступ к каталогу, содержащему более 150 наборов контента с Рынка # +store.realmsPlus.landing.info2.line2=В комплект входят защищенные резервные копии миров в вашем Realm # +store.realmsPlus.landing.info2.line3=Первые 30 дней будут для вас бесплатными # +store.realmsPlus.landing.info2.line4=Подпишитесь сейчас за %s в месяц # store.realmsPlus.faq.header=ВОПРОСЫ И ОТВЕТЫ # store.realmsPlus.faq.question1=Что такое Realms Plus? # store.realmsPlus.faq.answer1=Realms Plus — это подписка на персональный сервер, на котором могут играть до 10 игроков одновременно, включающая также неограниченный доступ к 150 великолепным мирам Minecraft, наборам текстур, наборам скинов и микс-пакетам за небольшую ежемесячную плату. # store.realmsPlus.faq.question2=Что такое персональный сервер? # -store.realmsPlus.faq.answer2=Персональный сервер позволяет создать общий мир, который всегда доступен с любого устройства, на котором имеется Рынок Minecraft. Игроки, которых вы приглашаете в свой Realm, могут играть в этом мире в любое время. # +store.realmsPlus.faq.answer2=Персональный сервер позволяет создать общий мир, который всегда доступен с любого устройства с Рынком Minecraft. Игроки, которых вы приглашаете в свой Realm, могут играть в этом мире в любое время. # store.realmsPlus.faq.question3=Нужна ли моим друзьям подписка Realms Plus, чтобы играть в моем Realm? # store.realmsPlus.faq.answer3=Вашим друзьям не нужно покупать подписку Realms Plus, чтобы играть в вашем Realm. Можете пригласить любого друга (у которого включена поддержка многопользовательской игры) бесплатно присоединиться к вашему Realm. # store.realmsPlus.faq.question4=Какие устройства поддерживают Realms Plus для Minecraft? # @@ -7246,7 +7318,7 @@ store.applyToRealm=Создать в Realm # store.inRealmsPlus=В Realms Plus # store.uploadWorldTitle=Заменить мир? # store.uploadPackTitle=Заменить набор? # -store.uploadWorldMessage=Это действие удалит текущий мир из вашего Realm и заменит его на новый. Участники Realm потеряют доступ к текущему миру. Вы хотите продолжить? # +store.uploadWorldMessage=Это действие приведет к удалению имеющегося мира из активной ячейки вашего Realm и замене его новым. У членов вашего Realm будет доступ к этому новому миру. Выберите команду «Отмена», чтобы выйти и скачать копию текущего мира для предотвращения потери данных, или команду «Подтвердить», чтобы продолжить и заменить мир. # store.uploadPackMessage=Это действие удалит из вашего Realm все текущие действующие наборы ресурсов и параметров, после чего заменит их выбранным набором. Вы хотите продолжить? # stream.confirm_start=Вы действительно хотите начать трансляцию? # @@ -7339,6 +7411,21 @@ tile.camera.name=Камера # tile.conduit.name=Проводник # tile.invisibleBedrock.name=Невидимая коренная порода # tile.beetroot.name=Свекла # +tile.big_dripleaf.name=Большой твердолист # +tile.small_dripleaf_block.name=Маленький твердолист # +tile.hanging_roots.name=Свисающие корни # +tile.dirt_with_roots.name=Земля с корнями # +tile.spore_blossom.name=Спороцвет # +tile.azalea_leaves.name=Листва азалии # +tile.azalea_leaves_flowered.name=Листва цветущей азалии # +tile.azalea.name=Азалия # +tile.flowering_azalea.name=Цветущая Азалия # +tile.cave_vines.name=Пещерные лозы # +tile.cave_vines_body_with_berries.name=Пещерные лозы # +tile.cave_vines_head_with_berries.name=Пещерные лозы # +item.glow_berries.name=Светящиеся ягоды # +tile.moss_block.name=Блок мха # +tile.moss_carpet.name=Ковер из мха # tile.birchFence.name=Забор из березы # tile.birch_fence_gate.name=Ворота из березы # tile.blast_furnace.name=Плавильная печь # @@ -7616,6 +7703,7 @@ tile.hopper.name=Воронка # tile.ice.name=Лед # tile.packed_ice.name=Плотный лед # tile.blue_ice.name=Синий лед # +tile.frosted_ice.name=Морозный лед # tile.iron_trapdoor.name=Железный люк # tile.jukebox.name=Проигрыватель # tile.jungleFence.name=Забор из тропического дерева # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Листва дуба # tile.leaves.spruce.name=Хвоя # tile.lever.name=Рычаг # tile.glowstone.name=Светящийся камень # +tile.glow_lichen.name=Светящийся лишайник # tile.lightning_rod.name=Громоотвод # tile.lit_pumpkin.name=Светильник Джека # tile.lockedchest.name=Запертый сундук # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Золотая руда Нижнего мира # tile.respawn_anchor.name=Якорь возрождения # tile.crying_obsidian.name=Плачущий обсидиан # +tile.powder_snow.name=Снежная пыль # +tile.deepslate.name=Глубинный сланец # +tile.infested_deepslate.name=Зараженный глубинный сланец # +tile.cobbled_deepslate.name=Дробленый сланец # +tile.dripstone_block.name=Блок капельника # +tile.pointed_dripstone.name=Капельник # +tile.cobbled_deepslate_slab.name=Плита из дробленого сланца # +tile.cobbled_deepslate_stairs.name=Ступени из дробленого сланца # +tile.cobbled_deepslate_wall.name=Стена из дробленого сланца # +tile.polished_deepslate.name=Полированный глубинный сланец # +tile.polished_deepslate_slab.name=Полированная плита из глубинного сланца # +tile.polished_deepslate_stairs.name=Полированные ступени из глубинного сланца # +tile.polished_deepslate_wall.name=Полированная стена из глубинного сланца # +tile.deepslate_tiles.name=Плитки из глубинного сланца # +tile.deepslate_tile_slab.name=Плита из плиток из глубинного сланца # +tile.deepslate_tile_stairs.name=Ступени из плиток из глубинного сланца # +tile.deepslate_tile_wall.name=Стена из плиток из глубинного сланца # +tile.deepslate_bricks.name=Кирпичи из глубинного сланца # +tile.deepslate_brick_slab.name=Плита из кирпичей из глубинного сланца # +tile.deepslate_brick_stairs.name=Кирпичные ступени из глубинного сланца # +tile.deepslate_brick_wall.name=Стена из кирпичей из глубинного сланца # +tile.chiseled_deepslate.name=Резной глубинный сланец # +tile.cobbled_deepslate_double_slab.name=Двойная плита из дробленого сланца # +tile.polished_deepslate_double_slab.name=Двойная плита из полированного глубинного сланца # +tile.deepslate_tile_double_slab.name=Двойная плита из плиток из глубинного сланца # +tile.deepslate_brick_double_slab.name=Двойная плита из кирпичей из глубинного сланца # +tile.deepslate_lapis_ore.name=Глубинная лазуритовая руда # +tile.deepslate_iron_ore.name=Глубинная железная руда # +tile.deepslate_gold_ore.name=Глубинная золотая руда # +tile.deepslate_redstone_ore.name=Глубинная руда красного камня # +tile.deepslate_diamond_ore.name=Глубинная алмазная руда # +tile.deepslate_coal_ore.name=Глубинная угольная руда # +tile.deepslate_emerald_ore.name=Глубинная изумрудная руда # +tile.deepslate_copper_ore.name=Глубинная медная руда # +tile.cracked_deepslate_tiles.name=Потрескавшиеся плитки из глубинного сланца # +tile.cracked_deepslate_bricks.name=Потрескавшийся кирпич из глубинного сланца # +item.copper_ingot.name=Медный слиток # +item.raw_copper.name=Необработанная медь # +item.raw_iron.name=Необработанное железо # +item.raw_gold.name=Необработанное золото # +tile.copper_block.name=Медный блок # +tile.exposed_copper.name=Слегка окисленная медь # +tile.weathered_copper.name=Полуокисленная медь # +tile.oxidized_copper.name=Окисленная медь # +tile.waxed_copper.name=Вощеный медный блок # +tile.waxed_exposed_copper.name=Вощеная слегка окисленная медь # +tile.waxed_weathered_copper.name=Вощеная полуокисленная медь # +tile.waxed_oxidized_copper.name=Вощеная окисленная медь # + +tile.cut_copper.name=Резная медь # +tile.exposed_cut_copper.name=Слегка окисленная резная медь # +tile.weathered_cut_copper.name=Полуокисленная резная медь # +tile.oxidized_cut_copper.name=Окисленная резная медь # +tile.waxed_cut_copper.name=Вощеная резная медь # +tile.waxed_exposed_cut_copper.name=Вощеная слегка окисленная резная медь # +tile.waxed_weathered_cut_copper.name=Вощеная полуокисленная резная медь # +tile.waxed_oxidized_cut_copper.name=Вощеная окисленная резная медь # + +tile.cut_copper_stairs.name=Резные медные ступени # +tile.exposed_cut_copper_stairs.name=Слегка окисленные резные медные ступени # +tile.weathered_cut_copper_stairs.name=Полуокисленные резные медные ступени # +tile.oxidized_cut_copper_stairs.name=Окисленные резные медные ступени # +tile.waxed_cut_copper_stairs.name=Вощеные резные медные ступени # +tile.waxed_exposed_cut_copper_stairs.name=Вощеные слегка окисленные резные медные ступени # +tile.waxed_weathered_cut_copper_stairs.name=Вощеные полуокисленные резные медные ступени # +tile.waxed_oxidized_cut_copper_stairs.name=Вощеные окисленные резные медные ступени # + +tile.cut_copper_slab.name=Резная медная плита # +tile.exposed_cut_copper_slab.name=Слегка окисленная резная медная плита # +tile.weathered_cut_copper_slab.name=Полуокисленная резная медная плита # +tile.oxidized_cut_copper_slab.name=Окисленная резная медная плита # +tile.waxed_cut_copper_slab.name=Вощеная резная медная плита # +tile.waxed_exposed_cut_copper_slab.name=Вощеная слегка окисленная резная медная плита # +tile.waxed_weathered_cut_copper_slab.name=Вощеная полуокисленная резная медная плита # +tile.waxed_oxidized_cut_copper_slab.name=Вощеная окисленная резная медная плита # +tile.raw_copper_block.name=Блок необработанной меди # +tile.raw_iron_block.name=Блок необработанного железа # +tile.raw_gold_block.name=Блок необработанного золота # +itemGroup.name.copper=Медь # +hudScreen.tooltip.waxOn=Воск вкл. # +hudScreen.tooltip.waxOff=Воск выкл. # +hudScreen.tooltip.scrape=Очистка # + + + +item.spyglass.name=Подзорная труба # +item.amethyst_shard.name=Осколок аметиста # +tile.amethyst_block.name=Блок аметиста # +tile.budding_amethyst.name=Почкующийся аметист # +tile.amethyst_cluster.name=Аметистовый кластер # +tile.large_amethyst_bud.name=Большая почка аметиста # +tile.medium_amethyst_bud.name=Средняя почка аметиста # +tile.small_amethyst_bud.name=Малая почка аметиста # +tile.tuff.name=Туф # +tile.calcite.name=Кальцит # +tile.tinted_glass.name=Тонированное стекло # +tile.smooth_basalt.name=Гладкий базальт # + tipped_arrow.effect.empty=Стрела с эффектом # tipped_arrow.effect.mundane=Стрела с эффектом # tipped_arrow.effect.thick=Стрела с эффектом # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Невидимые блоки: # structure_block.include_entities=Включить сущности: # structure_block.show_bounding_box=Показать граничную рамку: # structure_block.mirror=Отражение: # +structure_block.animation_mode=Режим анимации: # +structure_block.animation_time=Время анимации: # +structure_block.animation_time_tip=В секундах # +structure_block.place_by_none=Нет # +structure_block.place_by_layer=Размещение по слоям # +structure_block.place_by_block=Размещение по блокам # structure_block.rotation=Вращение # structure_block.integrity=Целостность: # structure_block.seed=Ключ генерации: # @@ -8100,7 +8293,7 @@ structure_block.export=Экспорт # structure_block.corner=Угол # structure_block.corner.text.1.title=Угловой режим: # structure_block.corner.text.2.paragraph=Угловой режим используется вместе с кнопкой «Обнаружить» в режиме сохранения, чтобы обозначить область для сохранения. Распознаются только те угловые блоки, которые называются так же, как сохраняемая структура. # -structure_block.export.disabled_message=Экспорт выключен для шаблонов миров из Рынка Minecraft. # +structure_block.export.disabled_message=Экспорт шаблонов миров с Рынка Minecraft выключен. # structure_block.reset=Сбросить # structure_block.save=Сохранить # structure_block.redstone_save_mode=Состояние сохранения красного камня # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Экспорт структуры # title.oldgl1=Обнаружена старая видеокарта; это может помешать вам # title.oldgl2=играть в дальнейшем, когда потребуется OpenGL 2.0. # +toolboxMode.text=уже скоро # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Префикс, %s%2$s снова %s и %1$s наконец %s, а также %1$s снова! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=Полная версия Minecraft trial.tabbed_upsell.server.title=СЕРВЕРЫ # trial.tabbed_upsell.server.description=Серверы предлагают одни из самых невероятных способов насладиться Minecraft! Играйте в отличные мини-игры, знакомьтесь с сообществом Minecraft и заводите новых друзей. Разблокируйте полную версию Minecraft, чтобы посетить серверы уже сегодня! # trial.tabbed_upsell.store.title=МАГАЗИН # -trial.tabbed_upsell.store.description=Получите доступ к Рынку Minecraft, нашему внутриигровому магазину. Меняйте свой облик с помощью скинов, преображайте свои миры или исследуйте новые фантастические карты от лучших авторов из сообщества! Получите полную версию игры сегодня! # +trial.tabbed_upsell.store.description=Получите доступ к нашему внутриигровому магазину — Рынку Minecraft. Меняйте свой облик с помощью скинов, преображайте свои миры или исследуйте невероятные новые карты от лучших авторов нашего сообщества! Получите полную версию игры сегодня! # trial.tabbed_upsell.creative.title=ТВОРЧЕСКИЙ РЕЖИМ # trial.tabbed_upsell.creative.description=Купите Minecraft и откройте творческий режим! Получите доступ ко всему инвентарю: единственным ограничением останется лишь ваше воображение. Летайте по миру, создавайте дома мечты из чего угодно и взрывайте горы с неограниченным запасом динамита! # trial.tabbed_upsell.addon.title=ДОПОЛНЕНИЯ # @@ -8292,7 +8487,7 @@ trial.creative.mode.title=ТВОРЧЕСТВО # trial.survival.mode.1.intro_description=Оригинальный режим Minecraft: собирайте ресурсы, чтобы создавать инструменты и возводить строения, находите и выращивайте еду, чтобы утолять голод, деритесь с опасными мобами и исследуйте огромный мир. # trial.survival.mode.2.intro_description=Соберите немного древесины и земли, чтобы построить лачугу и пережить первую ночь! После этого все в ваших руках. # trial.creative.mode.1.intro_description=Стройте все, что рисует ваше воображение, в творческом режиме. Вас ждут полная неуязвимость, полеты в небе и мгновенный доступ к каждому блоку в игре. Этот режим дает полную свободу и позволяет сосредоточиться на созидании прекрасного! # -trial.creative.mode.2.intro_description=Вы получите пропуск на Остров вдохновения — учебный мир творческого режима. Здесь вы быстро овладеете всеми секретами строительства! Еще больше потрясающих миров ждет вас на Рынке Minecraft. # +trial.creative.mode.2.intro_description=Вы получите пропуск на Остров вдохновения — учебный мир, где можно познакомиться с творческим режимом. Здесь вы быстро овладеете всеми секретами строительства! Еще больше потрясающих миров ждет вас на Рынке Minecraft. # trial.tour.marketplace=ПРОЙТИСЬ ПО РЫНКУ # trial.world.title=Какой пробный мир? # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s из %2$s # hbui.AchievementsSummary.narratorInProgress=Выполняется %1$s # hbui.AchievementsSummary.narratorPercentage=прогресс %1$s процентов # hbui.AchievementsSummary.narratorSummary=Резюме достижений # +hbui.AchievementsSummary.narratorTextBlock=Текстовый блок # hbui.AchievementsSummary.narratorTimePlayed=Время в игре: %1$s часов # hbui.AchievementsSummary.percentage=Выполнено %1$s из %2$s # hbui.AchievementsSummary.progress=Выполняется # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Кнопка «Назад» # hbui.BaseTextField.deselect=Снять выбор # hbui.BaseTextField.select=Выбрать # hbui.Button.button=кнопка # +hbui.CreateNewWorld.advanced.bonusChestDescription=Появление рядом с сундуком с предметами в начале игры # +hbui.CreateNewWorld.advanced.bonusChestTitle=Бонусный сундук # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Огонь может переходить с одной сущности на другую # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Распространение огня # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Игроки могут наносить урон друг другу # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Огонь по своим # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Пропустить меню «Ты умер!» и сразу возродиться # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Мгновенное возрождение # +hbui.CreateNewWorld.advanced.mobLootDescription=Из убитых мобов выпадают предметы # +hbui.CreateNewWorld.advanced.mobLootTitle=Добыча из мобов # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Увеличение или потеря здоровья из-за голода # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Естественная регенерация # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Возрождение в пределах указанного в блоках радиуса, если на момент вашей смерти не установлена точка появления. Максимальное значение — 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Радиус возрождения # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Отображение вашего текущего положения # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Показать координаты # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Игра загружается и применяет изменения в радиусе 96×96 блоков # +hbui.CreateNewWorld.advanced.simulationDistanceOption=Фрагментов: %1$s # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Дистанция моделирования # +hbui.CreateNewWorld.advanced.startWithMapDescription=Появиться на пустой карте, чтобы исследовать мир # +hbui.CreateNewWorld.advanced.startWithMapTitle=Начальная карта # +hbui.CreateNewWorld.advanced.tileDropsDescription=Блоки падают, когда они сломаны # +hbui.CreateNewWorld.advanced.tileDropsTitle=Падение плиток # +hbui.CreateNewWorld.advanced.title=Расширенные настройки # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Красный ящик взрывается # +hbui.CreateNewWorld.advanced.tntExplodesTitle=Детонация динамита # +hbui.CreateNewWorld.advanced.worldSeedDescription=Создайте новый мир, основанный на определенном ключе генерации или шаблоне. Не может быть изменен после создания вашего мира. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Ключ генерации мира # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=число # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription=<Описание типа мира> # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Плоский # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription=<Описание типа мира> # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Бесконечный # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription=<Описание типа мира> # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Ограниченный # +hbui.CreateNewWorld.advanced.worldTypeTitle=Тип мира # hbui.CreateNewWorld.cheats.commandBlocksDescription=Включить использование командных блоков # hbui.CreateNewWorld.cheats.commandBlocksTitle=Командные блоки # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Время в игре заблокировано, всегда полдень # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Смена дня и ночи # hbui.CreateNewWorld.cheats.description=Настройка игры с использованием отладочных параметров # hbui.CreateNewWorld.cheats.educationDescription=Оптимизировано для настольных устройств с достаточным объемом оперативной памяти # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Выпадение добычи из сущностей # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=После убийства мобов и некоторых других сущностей из них выпадают предметы # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Выпадение добычи из сущностей # hbui.CreateNewWorld.cheats.inventoryDescription=Сохранение всех предметов в инвентаре после вашей смерти # hbui.CreateNewWorld.cheats.inventoryTitle=Сохранять инвентарь # hbui.CreateNewWorld.cheats.mobGriefingDescription=Некоторые мобы могут взаимодействовать с вашим миром # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Отладочные параметры hbui.CreateNewWorld.cheats.title=Читы # hbui.CreateNewWorld.cheats.weatherDescription=Включить осадки и грозы # hbui.CreateNewWorld.cheats.weatherTitle=Смена погоды # +hbui.CreateNewWorld.general.difficultyEasyDescription=Враждебные мобы появляются, но наносят меньше урона. Индикатор голода опустошается, а здоровье опускается до 5 сердечек. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Легкий # +hbui.CreateNewWorld.general.difficultyEasyTitle=Легкий # +hbui.CreateNewWorld.general.difficultyHardDescription=Враждебные мобы появляются и наносят увеличенный урон. При опустошении индикатора голода здоровье опускается до нуля. # +hbui.CreateNewWorld.general.difficultyHardLabel=Сложный # +hbui.CreateNewWorld.general.difficultyHardTitle=Сложный # +hbui.CreateNewWorld.general.difficultyNormalDescription=Враждебные мобы появляются и наносят обычное количество урона. При опустошении индикатора голода здоровье опускается до половины сердечка. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Нормальный # +hbui.CreateNewWorld.general.difficultyNormalTitle=Нормальный # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Появляются только некоторые нейтральные мобы, но не враждебные. Индикатор голода не опустошается, здоровье со временем восстанавливается. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Мирный # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Мирный # +hbui.CreateNewWorld.general.difficultyTitle=Уровень сложности # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Летайте, исследуйте и создавайте без ограничений # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Творческий режим # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Стройте, создавайте, охотьтесь, готовьте и боритесь за жизнь # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Выживание # +hbui.CreateNewWorld.general.gameModeTitle=Режим игры # +hbui.CreateNewWorld.general.worldNamePlaceholder=Название мира # +hbui.CreateNewWorld.general.worldNameTitle=Название мира # +hbui.CreateNewWorld.general.worldTypeTitle=Тип мира # hbui.CreateNewWorld.title=Создать мир # +hbui.CreateNewWorldSideMenu.create=Создать # +hbui.CreateNewWorldSideMenu.createOnRealm=Создать в Realm # +hbui.CreateNewWorldSideMenu.selectTab=Выбрать # hbui.ErrorModal.goBack=Назад # hbui.ErrorModal.goingBack=Возвращаемся к предыдущему экрану... # hbui.ErrorModal.title=Произошла ошибка # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Меню # hbui.MenuButton.toggle=Переключение меню # hbui.Modal.close=Закрыть модальное окно # hbui.SectionList.groupNarration=%1$s, группа %2$s из %3$s # +hbui.SideMenu.sideMenuItem.selected=выбрано # hbui.Switch.elementType=переключить # hbui.Switch.off=выкл. # hbui.Switch.on=вкл. # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Открыть # hbui.TabBar.selected=выбрано # hbui.TabBar.selectedTab=%1$s из %2$s # hbui.TabBar.tab=вкладка # -hbui.TextField.deselect=Снять выбор # -hbui.TextField.select=Выбрать # +hbui.TextField.currentValue=текущее значение # +hbui.TextField.disabled=отключено # +hbui.TextField.empty=пусто # +hbui.TextField.field=Поле # hbui.Toggle.count=%1$s из %2$s # hbui.Toggle.elementType=переключение выбора # hbui.Toggle.select=Выбрать # @@ -8802,7 +9062,7 @@ contentlog.history.title=Журнал содержимого # contentlog.history.copyToClipboard=Копировать в буфер обмена # contentlog.logLocationSectionName=Расположение журнала содержимого: # contentlog.settingsSectionName=Параметры журнала содержимого # -contentlog.clear_files=Удалить старые журналы содержимого # +contentlog.clear_files=Удалить старые журналы # contentlog.delete.title=Удалить старые файлы журнала? # contentlog.delete.body1=Выберите «Удалить сейчас» для удаления всех предыдущих файлов журнала. # contentlog.delete.body2=Примечание: Файл журнала для вашего активного сеанса не будет удален. # @@ -8833,13 +9093,14 @@ dr.loading=Загрузка… # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Выберите новый скин # dr.classic_skins.custom_skin_title=Импорт скина # -dr.classic_skins.custom_skin_description=Импорт файла изображения с вашего устройства для использования в качестве скина. Эта настройка не синхронизируется между устройствами и играми. # +dr.classic_skins.custom_skin_description=Импорт файла изображения с вашего устройства для использования в качестве скина. Это действие не синхронизируется с другими устройствами и играми. Вы не будете видеть игроков в пользовательских скинах, если включен параметр «Разрешить только проверенные скины». # dr.classic_skins.custom_skin_section_title=Импорт # dr.classic_skins.invalidCustomSkin=Простите, это не скин Minecraft. # dr.classic_skins.owned=Приобретено # dr.classic_skins.purchasable=Получить еще # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=Автор: %s # +dr.classic_skins.right_side.author_minecraft=от Minecraft # dr.classic_skins.right_side.featured_title=Избранные и рекомендованные наборы скинов # dr.classic_skins.right_side.limited_usage=Ограниченное использование # dr.classic_skins.right_side.limited_usage.tooltip=Это скин можно использовать здесь, но нельзя переносить. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Выберите правильный тип мод dr.classic_skins.select_skin.title=Тип скина # dr.classic_skins.upsellWithoutStore=Для использования этого скина необходимо купить соответствующий набор скинов, но сейчас не удается подключиться к рынку. # dr.collect_achievement_item=Собрать # +dr.equip_piece=Надеть # dr.emotes.play_again=Играть еще раз # dr.header.animation=Эмоции # dr.header.capes=Плащи # @@ -8865,6 +9127,12 @@ dr.zooming=Масштабирование # dr.header.classic_skins=Классические скины # dr.header.creator_piece_list=Все: %s # dr.header.customization=Создатель персонажей # + +dr.accessibility.header.customization=Средство создания персонажей, вкладка 1 из 4 # +dr.accessibility.header.classic_skins=Классические скины, вкладка 2 из 4 # +dr.accessibility.header.animation=Эмотиконы, вкладка 3 из 4 # +dr.accessibility.header.capes=Плащи, вкладка 4 из 4 # + dr.header.featured=Избранные предметы # dr.header.previewAppearance=Предварительный просмотр # dr.header.colorPicker=Средство выбора цветов # @@ -8892,6 +9160,7 @@ dr.right_arm=Правая рука # dr.left_leg=Левая нога # dr.right_leg=Правая нога # dr.none_button_text=Отсутствует # +dr.go_to_profile_settings_text=Перейти к настройкам профиля # dr.default_piece_button_text=По умолчанию # dr.categories.body=Тело # dr.categories.style=Стиль # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Персонаж удален # dr.notification.item_selection_failed=Не удалось выбрать предмет # dr.notification.character_failed=Не удалось загрузить персонажа %s # dr.notification.character_failed_start=Не удалось загрузить персонажа %s. Можете перезагрузить его из своего профиля. # +dr.notification.equipped_piece=Вы только что надели %s # dr.modal.persona_delete_confirm=Текущий персонаж будет удален # dr.default.alex.bottom=Штаны Алекс # dr.default.alex.hair=Волосы Алекс # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Туфли Стива # dr.default.steve.skin=Стив # dr.default.steve.top=Рубашка Стива # dr.emotes.slot=Эмоция %d # +dr.deep_link_fail.profile=Сбой глубокой связи: не удается загрузить профиль # +dr.deep_link_fail.dressing_room=Сбой глубокой связи: не удается открыть предложение # onlinePlay.notRated=К игре онлайн не применяется рейтинг # onlinePlay.message=Во время игры онлайн вы можете увидеть сообщения чата и другой создаваемый игроками контент без пометок о рейтинге, который может быть неприемлемым для некоторых возрастных групп. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s КБ/с ### %1$s is dynamicPackage.download.android.timeRemainingNotification=Осталось %1$s ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Состояние обновления # dynamicPackage.download.android.NotificationChannelDescription=Показать состояние обновления и прогресс # + +## GameTest content +gameTest.description=Взаимодействует с GameTest. # +gameTest.error.unknownCommandMode=Указан неизвестный командный режим # +gameTest.error.missingStructure=Не удалось найти структурный блок в радиусе %s # +gameTest.error.cannotFindLookedAtBlock=Не удается найти блок, на который вы смотрите # +gameTest.error.cannotFindStuctureBlockContainingBlock=Не удается найти структурный блок, содержащий целевые позиции %s, %s, %s # +gameTest.error.structureTooBig=Постройка не должна быть больше %s блоков по каждой оси # +gameTest.error.repeatCountTooSmall=Количество циклов должно быть больше 0 # +gameTest.error.failConditionMet=Условия неудачи выполнены # +gameTest.error.timeout=Нет успеха или неудачи в течение %s тактов # +gameTest.error.noFinishedSequences=Нет завершенных последовательностей # +gameTest.error.flakyTestError=Недостаточно успехов: %s из %s попыток. Необходимо успехов: %s. Макс. Число попыток: %s. # +gameTest.error.testMissing=Не удается найти тест с именем «%s». # +gameTest.error.structureNotSpawned=Не удается создать структуру для тестирования # +gameTest.error.flakyFailed=Сбой выполнения ненадежного теста %s, попытка %s из %s # +gameTest.error.flakyFailedShowSuccesses=, успешные выполнения: %s (требуется %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=Сбой %s! # +gameTest.error.succeededInInvalidTick=Успехи в недействительных тактах: ожидалось %s, но текущий такт — %s # +gameTest.error.noTestsFound=Тестов по тегу «%s» не найдено # +gameTest.optionalPrefix=(по желанию) # +gameTest.assert.couldNotSetBlock=Не удалось установить блок '%s' # +gameTest.assert.missingButton=Ожидалась кнопка # +gameTest.assert.missingLever=Ожидался рычаг # +gameTest.assert.couldNotSpawnEntity=Не удалось создать сущность типа '%s' # +gameTest.assert.onlyWorksWithMobs=Оператор spawnWithoutBehaviors() работает только с мобами # +gameTest.assert.mobWontMove=Не удалось заставить моба переместиться '%s' # +gameTest.assert.expectEntityOfType=Ожидалась сущность типа '%s' # +gameTest.assert.unexpectedDataResult=Неожиданный результат данных сущности # +gameTest.assert.didNotExpectEntityOfType=Не ожидалась сущность типа '%s' # +gameTest.assert.expectBlock=Ожидаемый блок '%s' # +gameTest.assert.unexpectedBlock=Не ожидался блок '%s' # +gameTest.assert.unexpectedBlockState=Блок не имеет ожидаемого состояния блока # +gameTest.assert.unexpectedBlockStatePrecise=Неожиданное состояние блока. Ожидаемое: %s. Фактическое: %s. # +gameTest.assert.expectItemOfType=Ожидалась сущность элемента типа '%s' # +gameTest.assert.unexpectedItemOfType=Не ожидалась сущность элемента типа '%s' # +gameTest.assert.wrongEntityItemCount=Неожиданное количество сущностей элементов типа %s. Ожидаемое: %s. Фактическое: %s. # +gameTest.assert.noContainerFound=Контейнер не найден # +gameTest.assert.expectEmptyContainer=Ожидался пустой контейнер # +gameTest.assert.expectItemInContainer=Контейнер не содержит элемент типа %s # +gameTest.assert.missingComponent=В сущности отсутствует компонент '%s' # +gameTest.assert.hasComponent=В сущности имеется компонент '%s' # +gameTest.assert.missingArmor=Сущность не имеет доспехов %s в ячейке %s с данными %s # +gameTest.assert.hasArmor=Сущность имеет доспехи %s в ячейке %s с данными %s # +gameTest.assert.unexpectedRedstonePowerLevel=Неожиданный уровень мощности красного камня. Ожидаемый: %s. Фактический: %s. # +gameTest.assert.expectWaterLogged=Ожидался затопленный блок # +gameTest.assert.unexpectedWaterLogged=Не ожидался затопленный блок # +gameTest.assert.missingExplosionComponent=Не удается установить предохранитель на сущность, потому что она не имеет взрывного компонента # +gameTest.assert.invalidEntityInstance=Недействительный экземпляр сущности # +gameTest.assert.expectEntityInstance=Ожидаемый экземпляр сущности # +gameTest.success.runningTests=Выполнение тестов %s... # +gameTest.success.relativePosition=Позиция относительно %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=Успешное прохождение %s! # +gameTest.success.flakyPassedEnough=Успешное прохождение %s: %s раз(а) из %s попыток. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Успешное выполнение ненадежного теста %s; попытка: %s; успешных: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Выполнение %s тестов с тегом «%s»... # +gameTest.report.testLocation=В: %s, %s, %s (относительно: %s, %s, %s) # +gameTest.report.tickCount=Такт: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Тестирование игры завершено! Выполнено тестов: %s # +gameTest.report.someTestsFailed=Сбой обязательных тестов: %s :( # +gameTest.report.allRequiredTestsPassed=Все обязательные тесты пройдены :) # +gameTest.report.optionalFailures=Сбой дополнительных тестов: %s # +gameTest.report.bookTitle=Отчет о тестировании игры ### A book with this title is placed next to each test with the test results inside diff --git a/texts/sk_SK.lang b/texts/sk_SK.lang index 6fc9b4ec..c580a7db 100644 --- a/texts/sk_SK.lang +++ b/texts/sk_SK.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Obrazovka Chat # accessibility.screenName.chatSettings=Obrazovka nastavení chatu # accessibility.screenName.createNew=Obrazovka Vytvoriť nový # accessibility.screenName.createWorld=Obrazovka nastavení Vytvoriť svet # -accessibility.screenName.editCharacter=Obrazovka Upraviť postavu # +accessibility.screenName.editCharacter=Tvorca postavy # accessibility.screenName.editWorldSettings=Obrazovka nastavení Upraviť svet # accessibility.screenName.error=Obrazovka s chybou # accessibility.screenName.howToPlay=Obrazovka Pokyny na hranie # @@ -453,6 +453,7 @@ book.signButton=Podpísať # book.titleHere=[Sem zadajte názov] # build.tooHigh=Výškový limit budovy je %s blokov # +build.tooLow=Minimálna výška budovy je %s blokov # chalkboardScreen.header=Úprava textu # chalkboardScreen.locked=Zamknuté # @@ -742,6 +743,16 @@ commands.deop.description=Odníme hráčovi stav operátora. # commands.deop.failed=Nepodarilo sa zrušiť funkciu operátora (úroveň povolení je príliš vysoká): %s # commands.deop.success=Odobratá funkcia operátora: %s # commands.deop.message=Bola vám odobratá funkcia operátora # +commands.dialogue.description=Otvorí pre hráča dialógové okno postavy NPC. # +commands.dialogue.changeFailed=Nepodarilo sa zmeniť scénu pre postavu NPC. # +commands.dialogue.changeSuccess=Dialóg úspešne zmenil scénu pre postavu NPC globálne. # +commands.dialogue.changePerPlayerSuccess=Dialóg úspešne zmenil text postavy NPC len pre %1$s. # +commands.dialogue.invalidScene=Odkazovalo sa na neplatnú scénu. # +commands.dialogue.noNpcComponent=Vybratý herec nemal súčasť NPC. # +commands.dialogue.npcNotFound=Nepodarilo sa nájsť postavu NPC. # +commands.dialogue.npcNotInRange=Našla sa postava NPC, ale nebola v aktívnom dosahu prijímajúceho hráča %1$s. # +commands.dialogue.success=Dialóg sa odoslal príjemcovi %1$s. # +commands.dialogue.tooManyNPCs=Volič pre postavy NPC bol nejednoznačný a výsledkom bolo príliš veľa vybratých postáv. Vyberte len jednu postavu NPC. # commands.difficulty.description=Nastaví úroveň náročnosti. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Náročnosť hry sa nastavila na %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Nastaví nemenný stav sveta. # commands.immutableworld.info=immutableworld = %s # commands.kick.description=Vyhodí hráča zo servera. # commands.kick.description.edu=Odstráni hráča z hry. # +commands.kick.no.player=Zadajte meno hráča, ktorého chcete vyhodiť # commands.kick.not.found=Nepodarilo sa nájsť hráča %1$s # commands.kick.not.yourself=Nemôžete sa odstrániť z hry # commands.kick.success=Hráč %1$s bol vyhodený z hry # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Čas nemôže byť záporný. # commands.schedule.description=Naplánuje akciu, ktorá sa má vykonať po načítaní oblasti alebo po určitom čase. # commands.schedule.functionQueued=Funkcia bola zaradená do frontu a vykoná sa po úplnom načítaní špecifikovanej oblasti. # commands.schedule.functionRan=Položky funkcie %1$d v rámci funkcie %2$s sa úspešne vykonali. # +commands.schedule.invalidOrigin=Pôvod potrebný na vykonanie tejto funkcie bol neplatný. # commands.schedule.name.empty=Názov živej oblasti nemôže byť prázdny. # commands.schedule.too.many.areas=Našla sa viac ako jedna živá oblasť s názvom %s. Použite jednu oblasť. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Viaže sa na aktuálny počet hráčo commands.setworldspawn.description=Nastaví miesto objavenia sa sveta. # commands.setworldspawn.success=Miesto objavenia sa vo svete sa nastavilo na (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=Miesto objavenia sa vo svete nemožno nastaviť v tejto dimenzii # +commands.setworldspawn.notAllowedInLegacyWorlds=Miesto objavenia sa vo svete nemožno nastaviť v starších svetoch # commands.spawnpoint.success.single=Miesto objavenia sa hráča %1$s sa nastavilo na (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Nastaví miesto objavenia sa hráča. # commands.spawnpoint.success.multiple.specific=Miesto objavenia sa hráča %1$s sa nastavilo na (%2$d, %3$d, %4$d) # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Korisť vypadnutá zo subjektov # createWorldScreen.commandblocksenabled=Príkazové bloky povolené # createWorldScreen.experimentalgameplay=Experimenty # +createWorldScreen.experimentalgameplayinfo=§7Vyskúšajte funkcie, ktoré sú vo vývoji. Po vytvorení sveta ich nemožno vypnúť. # createWorldScreen.experimentalbiomes=Vytváranie vlastných biómov # +createWorldScreen.experimentalCreatorFeatures=Nadchádzajúce funkcie tvorcu # createWorldScreen.experimentalmodding=Ďalšie možnosti modifikácií # +createWorldScreen.cavesandcliffs=Jaskyne a útesy # +createWorldScreen.cavesandcliffsinternal=Jaskyne a útesy (interné) # createWorldScreen.experimentalholiday=Funkcie Tvorcu prázdnin # +createWorldScreen.experimentalGameTest=Povoliť rámec GameTest # createWorldScreen.worldPreferences=Predvoľby sveta # createWorldScreen.startWithMap=Počiatočná mapa # createWorldScreen.defaultName=Môj svet # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Mohli by ste skontrolovať svoje pripojen networkWorld.connect_to_xbl=Ak chcete hrať s priateľmi, prihláste sa pomocou konta Microsoft. # networkWorld.memberOfTooManyRealms=Dosiahli ste limit pre členstvo v službe Realms. # networkWorld.multiplayerPrivilegesBlocked=V dôsledku nastavenia vášho konta Microsoft nemôžete hrať hru pre viacerých hráčov online. Uistite sa, že vaše nastavenia bezpečnosti online umožňujú hru pre viacerých hráčov. Pokyny na zmenu týchto nastavení nájdete na stránke aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=V dôsledku nastavenia vášho konta Microsoft nemôžete hrať hru pre viacerých hráčov online. Uistite sa, že vaše nastavenia bezpečnosti online umožňujú hru pre viacerých hráčov a že máte aktívne predplatné zlatého členstva Xbox Live. Pokyny na zmenu týchto nastavení nájdete na stránke aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=V dôsledku nastavenia vášho konta Microsoft nemôžete hrať hru pre viacerých hráčov online. Uistite sa, že vaše nastavenia bezpečnosti online umožňujú hru pre viacerých hráčov a kluby a že máte aktívne predplatné zlatého členstva Xbox Live. Pokyny na zmenu týchto nastavení nájdete na stránke aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Nemôžete hrať hru pre viacerých hráčov online, pretože nepoužívate najnovšiu verziu. Nainštalujte najnovšiu verziu, aby ste mali prístup k funkciám online. # networkWorld.more_servers=Ďalšie servery # networkWorld.thirdparty.connect=Pripojiť sa k %s # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Ak ste dostali prepojenie na pozvanie do ríše, networkWorld.highPingWarning.title=Pripojiť sa na server? # networkWorld.highPingWarning.line1=Momentálne nemáte silné pripojenie na vybratý server. Môže to ovplyvniť váš zážitok. # networkWorld.highPingWarning.line2=Chcete sa napriek tomu pripojiť na tento server? # +networkWorld.view_offers=Zobraziť ponuky # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Hrajte! # thirdPartyWorld.loadingServers=Načítavajú sa informácie o serveri. Počkajte, prosím... # thirdPartyWorld.loadingFeaturedServers=Načítavajú sa servery... # +realmsSlotsScreen.description=Vyberte až tri svety, ktoré chcete odovzdať na server Realms. Vyberte svet, ktorý chcete aktivovať alebo upraviť. # +realmsSlotsScreen.new=Nový svet # +realmsSlotsScreen.readyToPlay=Pripravené na hranie # +realmsSlotsScreen.editRealm=Spravovať server Realm # +realmsSlotsScreen.editWorld=Upraviť svet # +realmsSlotsScreen.activateWorld=Aktivovať svet # +realmsSlotsScreen.gamesettings=Nastavenia hry # +realmsSlotsScreen.chooseSlot=Vyberte slot # +realmsSlotsScreen.activateWarning=Ak upravíte alebo aktivujete tento svet, vyhodíte všetkých aktívnych hráčov. Nebojte sa, môžu sa pripojiť znova. # +realmsSlotsScreen.celebrationMap=Mapa oslavy Realms # + realmsSettingsScreen.playerCountLabel=Veľkosť # realmsSettingsScreen.forceResourcePackFail=Nepodarilo sa nastaviť hodnotu vynútenia balíka zdrojov # realmsSettingsScreen.failedUploadPack=Nepodarilo sa odovzdať balík %s. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Zavrieť ríšu # realmsSettingsScreen.playRealmButton=Hrať # realmsSettingsScreen.playDisabledRealmButton=Ríša je zavretá # realmsSettingsScreen.playExpiredRealmButton=Platnosť ríše uplynula # +realmsSettingsScreen.selectorSectionLabel.manage=Spravovať %s # realmsSettingsScreen.selectorSectionLabel=Úprava ríše %s # realmsSettingsScreen.selectorSectionLabelRealm=Ríša # realmsSettingsScreen.worldSectionTitle=Svet # -realmsSettingsScreen.gameSectionTitle=Hra # +realmsSettingsScreen.gameSectionTitle=Nastavenia hry # realmsSettingsScreen.playersSectionTitle=Hráči # realmsSettingsScreen.membersSectionTitle=Členovia # realmsSettingsScreen.subscriptionSectionTitle=Predplatné # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Názov ríše # realmsSettingsScreen.realmNameEditPlaceholder=Zadajte názov ríše # realmsSettingsScreen.realmDescriptionEditPlaceholder=Zadajte popis ríše # realmsSettingsScreen.replaceLoadingText=Vašu ríšu nahrádzame zálohou. # +realmsSettingsScreen.replaceWorldButton=Nahradiť svet # realmsSettingsScreen.resetWorldButton=Obnoviť svet # realmsSettingsScreen.downloadWorldButton=Prevziať svet # realmsSettingsScreen.downloadWorldNameCopy=%s – kópia # -realmsSettingsScreen.uploadWorldButton=Nahradiť svet # +realmsSettingsScreen.uploadWorldButton=Odovzdať svet # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Herný režim # realmsSettingsScreen.survivalRadioButton=Prežitie # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Ríšu sa nepodarilo obnoviť. Skúste to z realmsSettingsScreen.realmOpenError=Ríšu sa nepodarilo otvoriť. # realmsSettingsScreen.realmCloseError=Ríšu sa nepodarilo zavrieť. # realmsSettingsScreen.reset=Obnoviť # -realmsSettingsScreen.resetRealm=Týmto natrvalo odstránite svet a vytvoríte nový. Naozaj to chcete urobiť? # +realmsSettingsScreen.resetRealm=Tým sa váš aktuálny svet odstráni zo slotu a budete ho môcť nahradiť novým. Vaši členovia na serveri Realms budú mať prístup k novému svetu. Ak chcete zabrániť strate údajov, vyberte možnosť Zrušiť a prevezmite kópiu aktuálneho sveta. Ak chcete pokračovať a nahradiť svoj svet, vyberte možnosť Potvrdiť. # realmsSettingsScreen.confirmReset=Odstrániť a obnoviť? # +realmsSettingsScreen.confirmReplace=Nahradiť svet? # realmsSettingsScreen.closeRealmTitle=Zavrieť ríšu? # realmsSettingsScreen.closeRealmMessage=Zatvorením ríše ju vypnete. Hráči, ktorí v ríši momentálne hrajú, budú odpojení. Naozaj to chcete urobiť? # realmsSettingsScreen.LoadingSubscription=Načítava sa predplatné... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Všetky dostupné potvrdenia: # realmsSettingsScreen.dev_no_matching_version_message=ŽIADNA ZHODA PRE %s # realmsSettingsScreen.dev_prev_page_label=Predch. # realmsSettingsScreen.dev_next_page_label=Ďalej # -realmsSettingsScreen.uploadConfirmationMessage=Týmto sa aktuálny svet odstráni z vašej ríše a umožní vám nahradiť ho novým. Členovia ríše už nebudú mať prístup k aktuálnemu svetu. Chcete pokračovať? # +realmsSettingsScreen.uploadConfirmationMessage=Tým sa váš aktuálny svet odstráni z aktívneho slotu servera Realm a budete ho môcť nahradiť novým. Vaši členovia na serveri Realm budú mať prístup k novému svetu. Ak chcete zabrániť strate údajov, vyberte možnosť Zrušiť a prevezmite kópiu aktuálneho sveta. Ak chcete pokračovať a nahradiť svoj svet, vyberte možnosť Potvrdiť. # realmsSettingsScreen.uploadConfirmationTitle=Nahradiť svet? # realmsSettingsScreen.allowlist_invite=Pozvať # realmsSettingsScreen.searchBox=Hľadať... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Toto konto Microsoft nebude primárne xbl.syncIAP.confirmSync.prompt.title=Synchronizovať s %s? # xbl.syncIAP.confirmSync.prompt.description.line1=Chcete nákupy v obchode s aplikáciami synchronizovať s %s? # -xbl.syncIAP.confirmSync.prompt.description.line2=Balíky kúpené mimo Trhoviska Minecraft môžete synchronizovať len raz. Naďalej budú dostupné komukoľvek, kto hrá na tomto zariadení. # +xbl.syncIAP.confirmSync.prompt.description.line2=Balíky kúpené mimo Trhoviska Minecraft možno synchronizovať len raz. Naďalej budú dostupné komukoľvek, kto hrá na tomto zariadení. # xbl.syncIAP.confirmSync.prompt.yes=Áno, synchronizovať moje nákupy # -xbl.transferEntitlements.error.title=Chyba konta # -xbl.transferEntitlements.error.body.button=Vyskytla sa chyba vášho konta. Až do vyriešenia problému nebudete môcť používať Trhovisko. Ak tento problém pretrváva niekoľko dní, obráťte sa na podporu pomocou tlačidla Pomocník. # -xbl.transferEntitlements.error.body.nobutton=Vyskytla sa chyba vášho konta. Až do vyriešenia problému nebudete môcť používať Trhovisko. Ak tento problém pretrváva niekoľko dní, obráťte sa na podporu. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Zoznam chýb: # -xbl.transferEntitlements.error.error1=Číslo chyby # -xbl.transferEntitlements.error.error2=Identifikačné číslo # +xbl.marketplace.account.error.body.nobutton=Vyskytla sa chyba vášho konta. Až do vyriešenia problému nebudete môcť používať Trhovisko. Ak tento problém pretrváva niekoľko dní, obráťte sa na podporu. # playfab.account.banned.title=Zakázané # playfab.account.banned.body=Bolo vám zakázané hranie Minecraftu. Počas trvania tohto zákazu nebudete môcť hrať vo vašich svetoch (na určitých platformách), na serveroch, pripájať sa k ríšam Realm, hostiť hry pre viacerých hráčov, pripájať sa k nim ani používať trhovisko. Ak platíte za ríšu Realm, budete musieť zrušiť predplatné prostredníctvom obchodu, kde bolo zakúpené. # @@ -2204,6 +2232,9 @@ death.attack.thrown=Hráča %1$s utĺkol %2$s # death.attack.thrown.item=Hráča %1$s utĺkol %2$s pomocou predmetu %3$s # death.attack.trident=Hráča %1$s prepichol na smrť %2$s # death.attack.wither=Hráč %1$s zahynul # +death.attack.freeze=Hráč %1$s umrzol na smrť # +death.attack.stalactite=Hráč %1$s bol prepichnutý padajúcim stalaktitom # +death.attack.stalagmite=Hráč %1$s sa napichol na stalagmit # death.fell.accident.generic=Hráč %1$s spadol z vysokého miesta # death.fell.accident.ladder=Hráč %1$s spadol z rebríka # death.fell.accident.vines=Hráč %1$s spadol z viniča # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Vernosť # enchantment.tridentRiptide=Búrlivý príliv # enchantment.tridentImpaling=Prepichnutie # - entity.area_effect_cloud.name=Mrak s účinkom na oblasť # entity.armor_stand.name=Stojan na brnenie # entity.arrow.name=Šíp # @@ -2446,6 +2476,7 @@ entity.chicken.name=Sliepka # entity.cow.name=Krava # entity.creeper.name=Creeper # entity.dolphin.name=Delfín # +entity.goat.name=Koza # entity.panda.name=Panda # entity.donkey.name=Somár # entity.dragon_fireball.name=Dračia ohnivá guľa # @@ -2470,7 +2501,9 @@ entity.cod.name=Treska # entity.pufferfish.name=Štvorzubec # entity.salmon.name=Losos # entity.tropicalfish.name=Tropická ryba # +entity.axolotl.name=Axolotl # entity.ghast.name=Ghast # +entity.glow_squid.name=Žiarivý kalmár # entity.piglin_brute.name=Násilný piglin # entity.guardian.name=Strážca # entity.hoglin.name=Hoglin # @@ -3689,6 +3722,13 @@ inventory.binSlot=Zničiť predmet # item.air.name=Vzduch # item.apple.name=Jablko # +item.axolotlAdultBodySingle.name=Dospelý %1$s axolotl # +item.axolotlBabyBodySingle.name=Mladý %1$s axolotl # +item.axolotlColorLucy.name=albínsky # +item.axolotlColorCyan.name=azúrový # +item.axolotlColorGold.name=zlatý # +item.axolotlColorWild.name=hnedý # +item.axolotlColorBlue.name=modrý # item.golden_apple.name=Zlaté jablko # item.appleEnchanted.name=Očarované jablko # item.armor_stand.name=Stojan na brnenie # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Vedro s lososmi # item.bucketTropical.name=Vedro s tropickými rybami # item.bucketPuffer.name=Vedro so štvorzubcami # item.bucketCustomFish.name=Vedro s # +item.bucketAxolotl.name=Vedro s axolotlom # item.tropicalColorWhite.name=biela # item.tropicalColorOrange.name=oranžová # item.tropicalColorMagenta.name=purpurová # @@ -4446,7 +4487,7 @@ item.tropicalSchoolTriggerfish.name=Ostňovec # item.tropicalSchoolYellowTang.name=Bodlok žltý # item.tropicalSchoolYellowtailParrot.name=Scarus žltochvostý # item.cake.name=Torta # -item.camera.name=Kamera # +item.camera.name=Fotoaparát # item.canBreak=Môže vyťažiť: # item.canPlace=Možno umiestniť na: # item.itemLock.cantDrop=:hollow_star: Položky, ktoré nemožno vypúšťať, nemôžu mať stav: # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Svetlosivé farbivo # item.dye.white.name=Kostná múčka # item.dye.white_new.name=Biele farbivo # item.dye.yellow.name=Žlté farbivo # +item.glow_ink_sac.name=Vrecúško so žiarivým atramentom # +item.glow_frame.name=Žiarivý rám na predmety # item.egg.name=Vajce # item.elytra.name=Krovky # item.emerald.name=Smaragd # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Banský vozík s pecou # item.hopper_minecart.name=Banský vozík s násypníkom # item.tnt_minecart.name=Banský vozík s TNT # item.spawn_egg.entity.agent.name=Narodenie agenta # +item.spawn_egg.entity.axolotl.name=Narodenie axolotla # item.spawn_egg.entity.bee.name=Narodenie včely # item.spawn_egg.entity.hoglin.name=Narodenie hoglina # item.spawn_egg.entity.cat.name=Narodenie mačky # item.spawn_egg.entity.chicken.name=Narodenie sliepky # item.spawn_egg.entity.cow.name=Narodenie kravy # item.spawn_egg.entity.cod.name=Narodenie tresky # +item.spawn_egg.entity.goat.name=Narodenie kozy # item.spawn_egg.entity.pufferfish.name=Narodenie štvorzubca # item.spawn_egg.entity.salmon.name=Narodenie lososa # item.spawn_egg.entity.tropicalfish.name=Narodenie tropickej ryby # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Narodenie dedinčana # item.spawn_egg.entity.vindicator.name=Narodenie pomstiteľa # item.spawn_egg.entity.mooshroom.name=Narodenie mooshrooma # item.spawn_egg.entity.squid.name=Narodenie kalmára # +item.spawn_egg.entity.glow_squid.name=Narodenie žiarivého kalmára # item.spawn_egg.entity.rabbit.name=Narodenie králika # item.spawn_egg.entity.bat.name=Narodenie netopiera # item.spawn_egg.entity.ravager.name=Narodenie ničiteľa # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Rypák # item.banner_pattern.skull=Symbol lebky # item.banner_pattern.thing=Vec # item.banner_pattern.vines=Zúbkovaný okraj # +item.bucketPowderSnow.name=Vedro na prachový sneh # itemGroup.search=Hľadať predmety # itemGroup.name.planks=Dosky # @@ -5192,7 +5239,7 @@ library.item.sharepopup.shareLink=Zdieľať prepojenie # library.item.sharepopup.body=Zdieľajte prepojenie na tento svet. # library.item.sharepopup.copy=KOPÍROVAŤ # library.item.sharepopup.copyButton=Kopírovať prepojenie # -library.item.sharepopup.shareButton=Zdieľať tímom # +library.item.sharepopup.shareButton=Zdieľať do Teams # library.item.share.toast.title=Prepojenie sa skopírovalo do schránky. # library.item.teams.msgTxt=Pozrite si tento svet, %1, vo vydaní Minecraft: Education Edition. # @@ -5264,6 +5311,7 @@ menu.start=Spustiť # menu.switchingLevel=Prepínanie svetov # menu.makingBackup=Vytvára sa záloha... # menu.saving=Ukladá sa… # +menu.toolboxMode=Režim súpravy nástrojov # merchant.deprecated=Na odomknutie obchodujte s niečím iným. # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Táto položka je zamknutá a nemožno ju vypustiť # notification.lock.noRemove=Táto položka je zamknutá a nemožno ju odstrániť z inventára # npcscreen.action.buttonmode=Režim tlačidla # +npcscreen.action.onEnter=Pri vstupe # +npcscreen.action.onExit=Pri výstupe # npcscreen.action.buttonname=Názov tlačidla # npcscreen.action.command.placeholder=Sem zadajte príkaz... # npcscreen.action.command.title=Príkaz # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Vytvoriť ríšu bez nákupu # options.dev_flushOrphanedRealmsPurchases=Odstrániť osamelé nákupy v službe Realms # options.dev_enableMixerInteractive=Povoliť interaktívne príkazy aplikácie Mixer # options.dev_storeOfferQueryRequiresXbl=Požadovať XBL pre ponuky z Obchodu # -options.dev_clearPurchaseInventory=Obnoviť mince a nároky # options.dev_renderBoundingBox=Vykresliť ohraničovací rámček # options.dev_renderPaths=Vykresliť cesty # options.dev_renderGoalState=Vykresliť stav cieľa # @@ -5443,7 +5492,7 @@ options.dev_enableDebugHudOverlay.imagememory=Pamäť obrázkov # options.dev_enableDebugHudOverlay.texturememory=Pamäť textúr # options.dev_enableDebugHudOverlay.perimagememory=Pamäť jednotlivých obrázkov # options.dev_enableDebugHudOverlay.buffermemory=Vyrovnávacia pamäť # -options.dev_enableDebugHudOverlay.camera=Kamera # +options.dev_enableDebugHudOverlay.camera=Fotoaparát # options.dev_enableDebugHudOverlay.audio=Zvuk # options.dev_enableDebugHudOverlay.client_network=Klientska sieť # options.dev_enableDebugHudOverlay.server_network=Serverová sieť # @@ -5581,6 +5630,7 @@ options.fboEnable=Povoliť objekty FBO # options.forceUnicodeFont=Vynútiť písmo Unicode # options.fov=Zorné pole # options.fov.toggle=Zorné pole možno zmeniť pri hraní # +options.licenses=Licencie # options.licensed_content=Licencovaný obsah # options.font_license=Licencia na písmo # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Skryté # options.hidehud=Skryť priehľadový displej # options.hidehand=Skryť ruku # options.classic_box_selection=Výber obrysu # +options.creator=Autor # +options.creatorTitle=Nastavenia autora # options.vr_classic_box_selection=Výber obrysu # options.hidegamepadcursor=Skryť kurzor ovládača # options.hidegui=Skryť grafické používateľské rozhranie # @@ -5731,6 +5783,7 @@ options.screenPositionY=Vertikálna poloha obrazovky # options.sensitivity=Citlivosť # options.sensitivity.max=HYPERRÝCHLOSŤ!!! # options.sensitivity.min=*zívanie* # +options.spyglassdampen=Tlmenie ďalekohľadu # options.multiplayergame=Hra pre viacerých hráčov # options.servervisible=Viditeľné pre hráčov v sieti LAN # options.ShowComfortSelectScreen=Zobraziť obrazovku výberu pohodlia # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Viditeľné pre hráčov v službe Xbox Live # options.xboxLiveAccountSettings=Nastavenia konta Microsoft # options.xboxLiveSignedIn=Prihlásený/-á pomocou konta Microsoft # options.xboxLiveSignedOut=Odhlásený/-á z konta Microsoft # -options.xboxLive.privacyControl=Spravovať, kto vám môže odosielať pozvánky # +options.xboxLive.privacyControl=Ochrana osobných údajov a bezpečnosť online # +options.realms.checkInvites=Spravovať pozvania na členstvo v službe Realms # options.skinCustomisation=Prispôsobenie vzhľadu... # options.skinCustomisation.title=Prispôsobenie vzhľadu # options.skin.change=Zmeniť vzhľad # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Tvár tretej osoby # options.title=Možnosti # options.toggle=Prepnúť # options.renderclouds=Vykresliť mraky # +options.toolboxMode=Režim súpravy nástrojov # options.toggleCrouch=Prepnúť prikrčenie # options.touch=Dotyk # options.touchSettings=Nastavenia dotykov # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=Vzhľad, ktorý používate, nemo options.skinsMultiplayerDisabled=Vzhľad, ktorý používate, nemožno použiť v hre pre viacerých hráčov. # options.content.noRealms=Upraviť svet? # options.content.noRealms.message=Tento svet používa balík zdrojov alebo šablónu, ktorú nemožno používať v hre pre viacerých hráčov z rôznych platforiem. # +options.experimentalWorldLoad=Načítať experimentálny svet? # +options.experimentalWorldLoad.message=Tento svet používa funkcie, ktoré sú ešte vo vývoji. Môže kedykoľvek zlyhať, pokaziť sa alebo prestať fungovať. # +options.activateExperimentalGameplay.message=Pozor! Chystáte sa vytvoriť kópiu sveta so zapnutými experimentmi. Tento nový svet môže zlyhať, pokaziť sa alebo nemusí fungovať s budúcimi aktualizáciami. # options.activateExperimentalGameplay=Aktivovať experimentálne hranie? # -options.activateExperimentalGameplay.message=Umožňuje funkcie verzie beta. Experimentálne hranie môže narušiť váš svet. Ak budete pokračovať a táto funkcia bude zapnutá, vytvoríme kópiu vášho sveta začínajúcu znakmi [EX]. # -options.activateExperimentalGameplayCreate.message=Umožňuje funkcie verzie beta. Experimentálne hranie nemusí byť stabilné. # +options.activateExperimentalGameplay.activate=Aktivovať experimenty # +options.activateExperimentalGameplayCreate.message=Pozor! Aktivujete funkcie, ktoré sú ešte vo vývoji. Svet môže zlyhať, pokaziť sa alebo nemusí fungovať s budúcimi aktualizáciami. # options.activateFancyBubbles=Aktivovať stĺpce efektných bublín? # options.activateFancyBubblesCreate.message=Povolí stĺpce efektných bublín. Stĺpce efektných bublín môžu znížiť výkon niektorých zariadení. # +options.activateToolboxModeCreate.message=Pridáva výkonné nástroje na úpravu svetov. Je určený pre skúsených autorov na zariadeniach s myšou a klávesnicou. # +options.activateToolboxModeCreate.messageWithMouse=Pridáva výkonné nástroje na úpravu svetov. Je určený pre skúsených autorov. # options.unlockTemplateWorldOptions=Zahodiť nastavenia autora? # options.unlockTemplateWorldOptions.message=Ak odomknete tieto nastavenia, môžete prísť o zážitok, ktorý vám chcel priniesť autor tejto šablóny. Ak budete pokračovať, zamýšľaný zážitok nemusí nastať. # options.unlockTemplateWorldOptions.initiate=Odomknúť možnosti sveta podľa šablóny # @@ -5904,6 +5964,7 @@ options.enableEducation=Povoliť vydanie Education Edition? # options.enableEducation.message=Povolí funkcie chémie vo vydaní Education Edition. Vzdelávacie hranie môže narušiť váš svet. Ak budete pokračovať, vytvoríme kópiu vášho sveta začínajúcu znakmi [EDU]. # options.enableEducationCreate.message=Povolí funkcie chémie vo vydaní Education Edition. Po vytvorení sveta nemožno túto funkciu vypnúť. Tieto funkcie si najlepšie vychutnáte na stolných zariadeniach so stredným až vysokým množstvom pamäte. # options.goBack=Naspäť # +options.loadWorldAnyway=Načítať svet aj tak # options.managePrivacy=Ak chcete spravovať nastavenia ochrany osobných údajov, navštívte lokalitu https://account.xbox.com/Settings v ľubovoľnom webovom prehliadači. # options.unlink_msa.button=Odpojiť konto Microsoft # options.unlink_msa.confirm.title=Odpojiť konto Microsoft? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Všetky služby Realms sa aktualizovali. Ak chcet playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Ďalšie informácie # playscreen.realmsCompatibilityFailure=Momentálne sa nemožno pripojiť k službe Realms. Skúsime to znova čoskoro. # +playscreen.realmsSignIn=Prihláste sa a hrajte na serveri Realms ešte dnes. # +playscreen.realmsSignInFriends=Prihláste sa a pozrite si servery Realms svojich priateľov ešte dnes. # playscreen.worlds=Svety # playscreen.dontSeeLegacyWorlds=Nevidíte svoje svety? # playscreen.syncLegacyWorlds=Synchronizovať staré svety # @@ -6249,6 +6312,7 @@ potion.wither=Chradnutie # potion.wither.postfix=Elixír rozkladu # profileScreen.header=Profil # +profileScreen.reload=Načítať znova # profileScreen.manage_button_text=Upraviť postavu # profileScreen.manage_button_create_text=Vytvoriť postavu # profileScreen.delete_button=Odstrániť postavu # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Ďalšie možnosti sveta... # selectWorld.newWorld=Nový svet # selectWorld.newWorld.copyOf=Kópia sveta %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Experimentálne # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Služba Realms už čoskoro! # selectWorld.realmsBeta=Realms beta # +selectWorld.worldTags=%1$s – %2$s # selectWorld.learnMore=Ďalšie informácie # selectWorld.recreate=Vytvoriť znova # selectWorld.rename=Premenovať # @@ -6809,11 +6874,18 @@ store.allStores=Všetky obchody # store.menu.home=Domov # store.itemDetail.back=Podrobnosti # store.coin.bonus=Bonus! # +store.disabledOnBeta=Táto funkcia je vo verzii beta momentálne vypnutá. # + +store.giftPromo.day=Deň %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Prevzaté # +store.promo.title=Oslava leta # +store.promo.incompatible=Svet nie je kompatibilný s týmto zariadením. Prevezmite ho v podporovanom zariadení. # +store.promo.details=Zobraziť podrobnosti # +store.promo.view=Zobraziť v Tvorcovi postavy # store.realmsPlus=Realms Plus # store.realmsPlus.content=Obsah # store.realmsPlus.faq=FAQ # -store.realmsPlus.buyFor=PREDPLATIŤ %s ### Maximum 25 characters store.realmsPlus.buyNow=PREDPLATIŤ ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Predplatiť za %s mesačne # store.realmsPlus.buyNowTrialPerMonth=Spustiť skúšobnú verziu ### Maximum 25 characters @@ -6841,14 +6913,14 @@ store.realmsPlus.consumable.withoutTrial=Váš server Realm a viac ako 150 balí store.realmsPlus.landing.header=Predplatné obsahuje: # store.realmsPlus.landing.headerTrial=Bezplatná 30-dňová skúšobná verzia, potom %s mesačne # -store.realmsPlus.landing.info1.line1=– Vlastný osobný server Realm – trvalý svet, ktorý je pre vás a vašich priateľov vždy online # -store.realmsPlus.landing.info1.line2=– Priatelia hrajú na vašom serveri Realm zadarmo # -store.realmsPlus.landing.info1.line3=– Prechádzajte z konzoly do mobilného zariadenia, počítača alebo ľubovoľného zariadenia vďaka Trhovisku Minecraft # +store.realmsPlus.landing.info1.line1=Vlastný osobný server Realm – trvalý svet, ktorý je pre vás a vašich priateľov vždy online. # +store.realmsPlus.landing.info1.line2=Priatelia hrajú na vašom serveri Realm zadarmo # +store.realmsPlus.landing.info1.line3=Prechádzajte z konzoly do mobilného zariadenia alebo počítača – ľubovoľného zariadenia s Trhoviskom Minecraft # -store.realmsPlus.landing.info2.line1=– Bezplatný prístup ku katalógu viac ako 150 balíkov z Trhoviska # -store.realmsPlus.landing.info2.line2=– Svety na serveri Realm zahŕňajú bezpečné zálohovanie # -store.realmsPlus.landing.info2.line3=– Prvých 30 dní bude zadarmo # -store.realmsPlus.landing.info2.line4=– Predplaťte si za %s mesačne # +store.realmsPlus.landing.info2.line1=Bezplatný prístup ku katalógu viac ako 150 balíkov z Trhoviska # +store.realmsPlus.landing.info2.line2=Svety na serveri Realm zahŕňajú bezpečné zálohovanie # +store.realmsPlus.landing.info2.line3=Prvých 30 dní bude zadarmo # +store.realmsPlus.landing.info2.line4=Predplaťte si za %s mesačne # store.realmsPlus.faq.header=NAJČASTEJŠIE OTÁZKY # store.realmsPlus.faq.question1=Čo je Realms Plus? # @@ -7246,7 +7318,7 @@ store.applyToRealm=Vytvoriť v službe Realms # store.inRealmsPlus=V službe Realms Plus # store.uploadWorldTitle=Nahradiť svet? # store.uploadPackTitle=Nahradiť balík? # -store.uploadWorldMessage=Týmto sa aktuálny svet odstráni z vašej ríše a umožní vám nahradiť ho novým. Členovia ríše už nebudú mať prístup k aktuálnemu svetu. Chcete pokračovať? # +store.uploadWorldMessage=Tým sa váš aktuálny svet odstráni z aktívneho slotu servera Realm a budete ho môcť nahradiť novým. Vaši členovia na serveri Realm budú mať prístup k novému svetu. Ak chcete zabrániť strate údajov, vyberte možnosť Zrušiť a prevezmite kópiu aktuálneho sveta. Ak chcete pokračovať a nahradiť svoj svet, vyberte možnosť Potvrdiť. # store.uploadPackMessage=Týmto sa všetky aktuálne použité balíky zdrojov a správania odstránia z vašej ríše a nahradia sa vybratým balíkom. Chcete pokračovať? # stream.confirm_start=Naozaj chcete spustiť vysielanie? # @@ -7339,6 +7411,21 @@ tile.camera.name=Fotoaparát # tile.conduit.name=Žiarič # tile.invisibleBedrock.name=Neviditeľné podložie # tile.beetroot.name=Cvikla # +tile.big_dripleaf.name=Veľká listohopka # +tile.small_dripleaf_block.name=Malá listohopka # +tile.hanging_roots.name=Visiace korene # +tile.dirt_with_roots.name=Hlina s koreňmi # +tile.spore_blossom.name=Výtrusný kvet # +tile.azalea_leaves.name=Listy azalky # +tile.azalea_leaves_flowered.name=Listy kvitnúcej azalky # +tile.azalea.name=Azalka # +tile.flowering_azalea.name=Kvitnúca azalka # +tile.cave_vines.name=Jaskynný vinič # +tile.cave_vines_body_with_berries.name=Jaskynný vinič # +tile.cave_vines_head_with_berries.name=Jaskynný vinič # +item.glow_berries.name=Žiarivé bobule # +tile.moss_block.name=Machový blok # +tile.moss_carpet.name=Machový koberec # tile.birchFence.name=Plot z brezového dreva # tile.birch_fence_gate.name=Brána v plote z brezového dreva # tile.blast_furnace.name=Taviaca pec # @@ -7616,6 +7703,7 @@ tile.hopper.name=Násypník # tile.ice.name=Ľad # tile.packed_ice.name=Zhustený ľad # tile.blue_ice.name=Modrý ľad # +tile.frosted_ice.name=Zamrznutý ľad # tile.iron_trapdoor.name=Železné padacie dvere # tile.jukebox.name=Hudobný automat # tile.jungleFence.name=Plot z tropického dreva # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Listy z duba # tile.leaves.spruce.name=Smrekové ihličie # tile.lever.name=Páčka # tile.glowstone.name=Žiarivý kameň # +tile.glow_lichen.name=Žiarivý lišajník # tile.lightning_rod.name=Bleskozvod # tile.lit_pumpkin.name=Tekvicový lampáš # tile.lockedchest.name=Zamknutá truhlica # @@ -7802,7 +7891,7 @@ tile.stone.graniteSmooth.name=Leštená žula # tile.stone.stone.name=Kameň # tile.cobblestone.name=Stavebný kameň # tile.stonebrick.chiseled.name=Opracované kamenné tehly # -tile.stonebrick.cracked.name=Prasknuté kamenné tehly # +tile.stonebrick.cracked.name=Popraskané kamenné tehly # tile.stonebrick.default.name=Kamenné tehly # tile.stonebrick.mossy.name=Kamenné tehly pokryté machom # tile.stonebrick.name=Kamenné tehly # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Netheritová zlatá ruda # tile.respawn_anchor.name=Kotva znovuzrodenia # tile.crying_obsidian.name=Plačúci obsidián # +tile.powder_snow.name=Prachový sneh # +tile.deepslate.name=Hlbinná bridlica # +tile.infested_deepslate.name=Hlbinná bridlica ukrývajúca rybenku # +tile.cobbled_deepslate.name=Dlažobná hlbinná bridlica # +tile.dripstone_block.name=Kvapľový blok # +tile.pointed_dripstone.name=Špicatý kvapeľ # +tile.cobbled_deepslate_slab.name=Tabuľa z dlažobnej hlbinnej bridlice # +tile.cobbled_deepslate_stairs.name=Schody z dlažobnej hlbinnej bridlice # +tile.cobbled_deepslate_wall.name=Stena z dlažobnej hlbinnej bridlice # +tile.polished_deepslate.name=Leštená hlbinná bridlica # +tile.polished_deepslate_slab.name=Tabuľa z leštenej hlbinnej bridlice # +tile.polished_deepslate_stairs.name=Schody z leštenej hlbinnej bridlice # +tile.polished_deepslate_wall.name=Stena z leštenej hlbinnej bridlice # +tile.deepslate_tiles.name=Dlaždice z hlbinnej bridlice # +tile.deepslate_tile_slab.name=Tabuľa z dlaždíc z hlbinnej bridlice # +tile.deepslate_tile_stairs.name=Schody z dlaždíc z hlbinnej bridlice # +tile.deepslate_tile_wall.name=Stena z dlaždíc z hlbinnej bridlice # +tile.deepslate_bricks.name=Tehly z hlbinnej bridlice # +tile.deepslate_brick_slab.name=Tabuľa z tehál z hlbinnej bridlice # +tile.deepslate_brick_stairs.name=Schody z tehál z hlbinnej bridlice # +tile.deepslate_brick_wall.name=Stena z tehál z hlbinnej bridlice # +tile.chiseled_deepslate.name=Opracovaná hlbinná bridlica # +tile.cobbled_deepslate_double_slab.name=Dvojitá tabuľa z dlažobnej hlbinnej bridlice # +tile.polished_deepslate_double_slab.name=Dvojitá tabuľa z leštenej hlbinnej bridlice # +tile.deepslate_tile_double_slab.name=Dvojitá tabuľa z dlaždíc z hlbinnej bridlice # +tile.deepslate_brick_double_slab.name=Dvojitá tabuľa z tehál z hlbinnej bridlice # +tile.deepslate_lapis_ore.name=Ultramarínová ruda v hlbinnej bridlici # +tile.deepslate_iron_ore.name=Železná ruda v hlbinnej bridlici # +tile.deepslate_gold_ore.name=Zlatá ruda v hlbinnej bridlici # +tile.deepslate_redstone_ore.name=Ruditová ruda v hlbinnej bridlici # +tile.deepslate_diamond_ore.name=Diamantová ruda v hlbinnej bridlici # +tile.deepslate_coal_ore.name=Uhoľná ruda v hlbinnej bridlici # +tile.deepslate_emerald_ore.name=Smaragdová ruda v hlbinnej bridlici # +tile.deepslate_copper_ore.name=Medená ruda v hlbinnej bridlici # +tile.cracked_deepslate_tiles.name=Popraskané dlaždice z hlbinnej bridlice # +tile.cracked_deepslate_bricks.name=Popraskané tehly z hlbinnej bridlice # +item.copper_ingot.name=Medený ingot # +item.raw_copper.name=Surová meď # +item.raw_iron.name=Surové železo # +item.raw_gold.name=Surové zlato # +tile.copper_block.name=Blok medi # +tile.exposed_copper.name=Odkrytá meď # +tile.weathered_copper.name=Zvetraná meď # +tile.oxidized_copper.name=Zoxidovaná meď # +tile.waxed_copper.name=Voskovaný blok medi # +tile.waxed_exposed_copper.name=Voskovaná odkrytá meď # +tile.waxed_weathered_copper.name=Voskovaná zvetraná meď # +tile.waxed_oxidized_copper.name=Voskovaná zoxidovaná meď # + +tile.cut_copper.name=Zrezaná meď # +tile.exposed_cut_copper.name=Odkrytá zrezaná meď # +tile.weathered_cut_copper.name=Zvetraná zrezaná meď # +tile.oxidized_cut_copper.name=Zoxidovaná zrezaná meď # +tile.waxed_cut_copper.name=Voskovaná zrezaná meď # +tile.waxed_exposed_cut_copper.name=Voskovaná odkrytá zrezaná meď # +tile.waxed_weathered_cut_copper.name=Voskovaná zvetraná zrezaná meď # +tile.waxed_oxidized_cut_copper.name=Voskovaná zoxidovaná zrezaná meď # + +tile.cut_copper_stairs.name=Zrezané medené schody # +tile.exposed_cut_copper_stairs.name=Odkryté zrezané medené schody # +tile.weathered_cut_copper_stairs.name=Zvetrané zrezané medené schody # +tile.oxidized_cut_copper_stairs.name=Zoxidované zrezané medené schody # +tile.waxed_cut_copper_stairs.name=Voskované zrezané medené schody # +tile.waxed_exposed_cut_copper_stairs.name=Voskované odkryté zrezané medené schody # +tile.waxed_weathered_cut_copper_stairs.name=Voskované zvetrané zrezané medené schody # +tile.waxed_oxidized_cut_copper_stairs.name=Voskované zoxidované zrezané medené schody # + +tile.cut_copper_slab.name=Zrezaná medená tabuľa # +tile.exposed_cut_copper_slab.name=Odkrytá zrezaná medená tabuľa # +tile.weathered_cut_copper_slab.name=Zvetraná zrezaná medená tabuľa # +tile.oxidized_cut_copper_slab.name=Zoxidovaná zrezaná medená tabuľa # +tile.waxed_cut_copper_slab.name=Voskovaná zrezaná medená tabuľa # +tile.waxed_exposed_cut_copper_slab.name=Voskovaná odkrytá zrezaná medená tabuľa # +tile.waxed_weathered_cut_copper_slab.name=Voskovaná zvetraná zrezaná medená tabuľa # +tile.waxed_oxidized_cut_copper_slab.name=Voskovaná zoxidovaná zrezaná medená tabuľa # +tile.raw_copper_block.name=Blok surovej medi # +tile.raw_iron_block.name=Blok surového železa # +tile.raw_gold_block.name=Blok surového zlata # +itemGroup.name.copper=Meď # +hudScreen.tooltip.waxOn=Vosk zapnutý # +hudScreen.tooltip.waxOff=Vosk vypnutý # +hudScreen.tooltip.scrape=Oškrabať # + + + +item.spyglass.name=Ďalekohľad # +item.amethyst_shard.name=Ametystový črep # +tile.amethyst_block.name=Ametystový blok # +tile.budding_amethyst.name=Pučiaci ametyst # +tile.amethyst_cluster.name=Ametystový strapec # +tile.large_amethyst_bud.name=Veľký ametystový púčik # +tile.medium_amethyst_bud.name=Stredný ametystový púčik # +tile.small_amethyst_bud.name=Malý ametystový púčik # +tile.tuff.name=Tuf # +tile.calcite.name=Vápenec # +tile.tinted_glass.name=Tónované sklo # +tile.smooth_basalt.name=Hladký čadič # + tipped_arrow.effect.empty=Šíp namočený v elixíre # tipped_arrow.effect.mundane=Šíp namočený v elixíre # tipped_arrow.effect.thick=Šíp namočený v elixíre # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Neviditeľné bloky: # structure_block.include_entities=Zahrnúť subjekty: # structure_block.show_bounding_box=Zobraziť ohraničovací rámček: # structure_block.mirror=Zrkadlenie: # +structure_block.animation_mode=Režim animácie: # +structure_block.animation_time=Čas animácie: # +structure_block.animation_time_tip=V sekundách # +structure_block.place_by_none=Žiadne # +structure_block.place_by_layer=Umiestniť podľa vrstvy # +structure_block.place_by_block=Umiestniť podľa bloku # structure_block.rotation=Rotácia # structure_block.integrity=Integrita: # structure_block.seed=Počiatočná hodnota: # @@ -8100,7 +8293,7 @@ structure_block.export=Exportovať # structure_block.corner=Roh # structure_block.corner.text.1.title=Rohový režim: # structure_block.corner.text.2.paragraph=Rohový režim sa používa s tlačidlom Zistiť v režime ukladania na definovanie oblasti, ktorú chcete uložiť. Zistí iba rohové bloky s rovnakým názvom ako ukladaná stavba. # -structure_block.export.disabled_message=Export je zakázaný v šablónach sveta z Trhoviska Minecraft. # +structure_block.export.disabled_message=Export je v šablónach sveta z Trhoviska Minecraft zakázaný. # structure_block.reset=Obnoviť # structure_block.save=Uložiť # structure_block.redstone_save_mode=Režim úspory ruditu # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Stavba sa exportuje # title.oldgl1=Zistila sa stará grafická karta, ktorá vám v budúcnosti môže zabrániť # title.oldgl2=hrať, pretože sa bude vyžadovať OpenGL 2.0. # +toolboxMode.text=už čoskoro # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Predpona, %s%2$s znova %s a %1$s, napokon %s a tiež %1$s znova! # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s z %2$s # hbui.AchievementsSummary.narratorInProgress=Prebieha %1$s # hbui.AchievementsSummary.narratorPercentage=%1$s-percentný postup # hbui.AchievementsSummary.narratorSummary=Prehľad dosiahnutých výsledkov # +hbui.AchievementsSummary.narratorTextBlock=Blok textu # hbui.AchievementsSummary.narratorTimePlayed=Odohraný čas: %1$s hod. # hbui.AchievementsSummary.percentage=Dokončené %1$s z %2$s # hbui.AchievementsSummary.progress=Prebieha # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Tlačidlo Späť # hbui.BaseTextField.deselect=Zrušiť výber # hbui.BaseTextField.select=Vybrať # hbui.Button.button=tlačidlo # +hbui.CreateNewWorld.advanced.bonusChestDescription=Objavte sa v blízkosti truhlice s predmetmi, ktoré vám pomôžu začať # +hbui.CreateNewWorld.advanced.bonusChestTitle=Truhlica s odmenou # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Oheň sa môže šíriť medzi entitami # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Šírenie ohňa # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Hráči sa môžu navzájom poškodiť # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Útok na vlastných # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Preskočte ponuku „Zomreli ste!“ a okamžite sa objavte znova # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Okamžité znovuzrodenie # +hbui.CreateNewWorld.advanced.mobLootDescription=Zo zabitých tvorov vypadnú predmety # +hbui.CreateNewWorld.advanced.mobLootTitle=Korisť z tvorov # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Získajte alebo straťte zdravie na základe hladu # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Prirodzená regenerácia # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Keď zomriete a nie je nastavené žiadne vlastné miesto objavenia sa, objavíte sa v okruhu tohto bloku. Maximálna hodnota je 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Okruh znovuzrodenia # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Zobrazte svoju aktuálnu pozíciu # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Zobraziť súradnice # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Hra načíta a použije zmeny v okruhu 96 × 96 blokov # +hbui.CreateNewWorld.advanced.simulationDistanceOption=Bloky údajov: %1$s # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Vzdialenosť simulácie # +hbui.CreateNewWorld.advanced.startWithMapDescription=Objavte sa s prázdnou mapou na preskúmanie sveta # +hbui.CreateNewWorld.advanced.startWithMapTitle=Počiatočná mapa # +hbui.CreateNewWorld.advanced.tileDropsDescription=Z rozbitých blokov vypadnú predmety # +hbui.CreateNewWorld.advanced.tileDropsTitle=Predmety vypadnuté z dlaždíc # +hbui.CreateNewWorld.advanced.title=Rozšírené nastavenia # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Červená škatuľa vybuchne # +hbui.CreateNewWorld.advanced.tntExplodesTitle=Výbuchy TNT # +hbui.CreateNewWorld.advanced.worldSeedDescription=Vytvorte nový svet založený na konkrétnej počiatočnej hodnote alebo šablóne. Po vytvorení sveta sa nedá zmeniť. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Počiatočná hodnota sveta # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=číslo # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Plochý # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Nekonečný # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Obmedzený # +hbui.CreateNewWorld.advanced.worldTypeTitle=Typ sveta # hbui.CreateNewWorld.cheats.commandBlocksDescription=Povoliť používanie príkazových blokov # hbui.CreateNewWorld.cheats.commandBlocksTitle=Príkazové bloky # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Herný čas je pevne nastavený na poludnie # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Cyklus denného svetla # hbui.CreateNewWorld.cheats.description=Prispôsobte hru pomocou nastavení cheatov # hbui.CreateNewWorld.cheats.educationDescription=Optimalizované pre stolné zariadenia s primeranou pamäťou RAM # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Korisť vypadnutá zo subjektov # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Zo zabitých tvorov a ďalších subjektov vypadnú predmety # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Korisť vypadnutá zo subjektov # hbui.CreateNewWorld.cheats.inventoryDescription=Po smrti ponechať všetky predmety v inventári # hbui.CreateNewWorld.cheats.inventoryTitle=Ponechať inventár # hbui.CreateNewWorld.cheats.mobGriefingDescription=Niektoré tvory sú schopné interakcie so svetom # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Nastavenia cheatov # hbui.CreateNewWorld.cheats.title=Podvádzanie # hbui.CreateNewWorld.cheats.weatherDescription=Povoľte dážď a búrky # hbui.CreateNewWorld.cheats.weatherTitle=Cyklus počasia # +hbui.CreateNewWorld.general.difficultyEasyDescription=Nepriateľské tvory sa síce objavujú, ale spôsobujú menšie škody. Ukazovateľ hladu sa znižuje a odčerpáva zdravie až do 5 sŕdc. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Jednoduchá # +hbui.CreateNewWorld.general.difficultyEasyTitle=Jednoduchá # +hbui.CreateNewWorld.general.difficultyHardDescription=Nepriateľské tvory sa objavujú a spôsobujú väčšie škody. Ukazovateľ hladu sa znižuje a odčerpáva všetko zdravie. # +hbui.CreateNewWorld.general.difficultyHardLabel=Ťažká # +hbui.CreateNewWorld.general.difficultyHardTitle=Ťažká # +hbui.CreateNewWorld.general.difficultyNormalDescription=Nepriateľské tvory sa objavujú a spôsobujú štandardné škody. Ukazovateľ hladu sa znižuje a odčerpáva zdravie až do polovice srdca. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normálna # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normálna # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Neobjavujú sa žiadne nepriateľské tvory a objavujú sa len niektoré neutrálne tvory. Ukazovateľ hladu sa neznižuje a zdravie sa časom dopĺňa. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Pokojná # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Pokojná # +hbui.CreateNewWorld.general.difficultyTitle=Náročnosť # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Lietajte, skúmajte a tvorte bez obmedzení # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Tvorivosť # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Stavajte, vyrábajte, lovte, varte a bojujte o svoj život # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Prežitie # +hbui.CreateNewWorld.general.gameModeTitle=Herný režim # +hbui.CreateNewWorld.general.worldNamePlaceholder=Názov sveta # +hbui.CreateNewWorld.general.worldNameTitle=Názov sveta # +hbui.CreateNewWorld.general.worldTypeTitle=Typ sveta # hbui.CreateNewWorld.title=Vytvoriť nový svet # +hbui.CreateNewWorldSideMenu.create=Vytvoriť # +hbui.CreateNewWorldSideMenu.createOnRealm=Vytvoriť na serveri Realm # +hbui.CreateNewWorldSideMenu.selectTab=Vybrať # hbui.ErrorModal.goBack=Naspäť # hbui.ErrorModal.goingBack=Prebieha návrat na predchádzajúcu obrazovku... # hbui.ErrorModal.title=Vyskytla sa chyba # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Ponuka # hbui.MenuButton.toggle=Prepnúť ponuku # hbui.Modal.close=Zavrieť modálne dialógové okno # hbui.SectionList.groupNarration=%1$s, skupina %2$s z %3$s # +hbui.SideMenu.sideMenuItem.selected=vybraté # hbui.Switch.elementType=prepínač # hbui.Switch.off=vyp. # hbui.Switch.on=zap. # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Otvoriť # hbui.TabBar.selected=vybraté # hbui.TabBar.selectedTab=%1$s z %2$s # hbui.TabBar.tab=karta # -hbui.TextField.deselect=Zrušiť výber # -hbui.TextField.select=Vybrať # +hbui.TextField.currentValue=aktuálna hodnota # +hbui.TextField.disabled=zakázané # +hbui.TextField.empty=prázdne # +hbui.TextField.field=Pole # hbui.Toggle.count=%1$s z %2$s # hbui.Toggle.elementType=prepínač možností # hbui.Toggle.select=Vybrať # @@ -8802,7 +9062,7 @@ contentlog.history.title=História denníka obsahu # contentlog.history.copyToClipboard=Kopírovať do schránky # contentlog.logLocationSectionName=Umiestnenie denníka obsahu: # contentlog.settingsSectionName=Nastavenia denníka obsahu # -contentlog.clear_files=Zmazať staré denníky obsahu # +contentlog.clear_files=Zmazať staré denníky # contentlog.delete.title=Zmazať staré súbory s denníkom? # contentlog.delete.body1=Výberom možnosti „Vymazať teraz” vymažete všetky predchádzajúce súbory s denníkom. # contentlog.delete.body2=Poznámka: Súbor s denníkom vašej aktuálne aktívnej relácie sa zachová. # @@ -8833,13 +9093,14 @@ dr.loading=Načítava sa... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Vybrať nový vzhľad # dr.classic_skins.custom_skin_title=Importovať vzhľad # -dr.classic_skins.custom_skin_description=Importujte zo zariadenia súbor s obrázkom, ktorý chcete používať ako svoj vzhľad. Nebude sa synchronizovať medzi zariadeniami ani hrami. # +dr.classic_skins.custom_skin_description=Importujte zo zariadenia súbor s obrázkom, ktorý chcete použiť ako vzhľad. Nebude sa synchronizovať medzi zariadeniami ani hrami. Ak je zapnutá možnosť Povoliť iba dôveryhodné vzhľady, hráčov s vlastnými vzhľadmi neuvidíte. # dr.classic_skins.custom_skin_section_title=Import # dr.classic_skins.invalidCustomSkin=To nie je vzhľad z hry Minecraft, hlupáčik. # dr.classic_skins.owned=Vlastnené # dr.classic_skins.purchasable=Získať viac # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=Autor: %s # +dr.classic_skins.right_side.author_minecraft=od tvorcov hry Minecraft # dr.classic_skins.right_side.featured_title=Vybrané a odporúčané balíčky vzhľadov # dr.classic_skins.right_side.limited_usage=Obmedzené použitie # dr.classic_skins.right_side.limited_usage.tooltip=Tento vzhľad sa môže používať tu, ale nesmie sa preniesť inam. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Vyberte správny typ modelu pre váš vzhľad # dr.classic_skins.select_skin.title=Typ vzhľadu # dr.classic_skins.upsellWithoutStore=Musíte si kúpiť balíček vzhľadov, aby ste mohli daný vzhľad používať, ale nevieme sa pripojiť k Trhovisku. # dr.collect_achievement_item=Pozbierať # +dr.equip_piece=Nasadiť si # dr.emotes.play_again=Ukážka # dr.header.animation=Emócie # dr.header.capes=Plášte # @@ -8865,6 +9127,12 @@ dr.zooming=Približovanie # dr.header.classic_skins=Klasické vzhľady # dr.header.creator_piece_list=Všetko od autora %s # dr.header.customization=Tvorca postavy # + +dr.accessibility.header.customization=Tvorca postavy, karta 1 zo 4 # +dr.accessibility.header.classic_skins=Klasické vzhľady, karta 2 zo 4 # +dr.accessibility.header.animation=Emócie, karta 3 zo 4 # +dr.accessibility.header.capes=Plášte, karta 4 zo 4 # + dr.header.featured=Odporúčané položky # dr.header.previewAppearance=Ukážka vzhľadu # dr.header.colorPicker=Výber farby # @@ -8892,6 +9160,7 @@ dr.right_arm=Pravá ruka # dr.left_leg=Ľavá noha # dr.right_leg=Pravá noha # dr.none_button_text=Žiadne # +dr.go_to_profile_settings_text=Prejsť na nastavenia profilu # dr.default_piece_button_text=Predvolené # dr.categories.body=Telo # dr.categories.style=Štýl # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Postava bola odstránená # dr.notification.item_selection_failed=Nepodarilo sa vybrať položku # dr.notification.character_failed=Nepodarilo sa načítať postavu %s # dr.notification.character_failed_start=Načítanie postavy %s zlyhalo. Môžete ju načítať znova z profilu. # +dr.notification.equipped_piece=Práve ste si nasadili položku %s # dr.modal.persona_delete_confirm=Aktuálna postava bude odstránená # dr.default.alex.bottom=Alexine nohavice # dr.default.alex.hair=Alexine vlasy # @@ -8934,7 +9204,9 @@ dr.default.steve.mouth=Steveove ústa # dr.default.steve.shoes=Steveove topánky # dr.default.steve.skin=Steve # dr.default.steve.top=Steveova košeľa # -dr.emotes.slot=Emócie %d # +dr.emotes.slot=Emócia %d # +dr.deep_link_fail.profile=Hlboké prepojenie zlyhalo: nemožno načítať profil # +dr.deep_link_fail.dressing_room=Hlboké prepojenie zlyhalo: nemožno otvoriť ponuku # onlinePlay.notRated=Hra online nie je hodnotená # onlinePlay.message=Počas hry online môžete byť vystavení chatovým správam alebo iným typom obsahu vytvoreného používateľmi, ktorý nebol hodnotený a nemusí byť vhodný pre všetky vekové kategórie. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s kB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=Zostávajúci čas: %1$s ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Stav aktualizácie # dynamicPackage.download.android.NotificationChannelDescription=Zobraziť stav a priebeh aktualizácie # + +## GameTest content +gameTest.description=Spolupracuje s rámcom GameTest. # +gameTest.error.unknownCommandMode=Poskytol sa neznámy príkazový režim # +gameTest.error.missingStructure=V okruhu %s sa nepodarilo nájsť žiadny blok stavby # +gameTest.error.cannotFindLookedAtBlock=Nemožno nájsť blok, na ktorý sa pozeráte # +gameTest.error.cannotFindStuctureBlockContainingBlock=Nemožno nájsť blok stavby, ktorý obsahuje zacielenú polohu %s, %s, %s # +gameTest.error.structureTooBig=Každá os stavby musí mať menej ako %s blokov # +gameTest.error.repeatCountTooSmall=Počet opakovaní musí byť väčší ako 0 # +gameTest.error.failConditionMet=Splnili sa podmienky zlyhania # +gameTest.error.timeout=Neúspešný pokus alebo zlyhanie v rámci %s cyklov # +gameTest.error.noFinishedSequences=Nedokončili sa žiadne sekvencie # +gameTest.error.flakyTestError=Nedostatok úspešných pokusov: %s z %s. Požadované úspešné pokusy: %s. Maximálny počet pokusov: %s. # +gameTest.error.testMissing=Nepodarilo sa nájsť test s názvom %s. # +gameTest.error.structureNotSpawned=Nepodarilo sa stvoriť stavbu na testovanie # +gameTest.error.flakyFailed=Nestabilný test %s zlyhal, pokus: %s/%s # +gameTest.error.flakyFailedShowSuccesses=, počet úspechov: %s (požadujú sa: %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=Test %s zlyhal. # +gameTest.error.succeededInInvalidTick=Úspech v neplatnom cykle: očakával sa %s, ale aktuálny cyklus je %s # +gameTest.error.noTestsFound=Nenašli sa žiadne testy pre značku %s # +gameTest.optionalPrefix=(voliteľné) # +gameTest.assert.couldNotSetBlock=Nepodarilo sa použiť príkaz setBlock %s # +gameTest.assert.missingButton=Očakávalo sa tlačidlo # +gameTest.assert.missingLever=Očakávala sa páčka # +gameTest.assert.couldNotSpawnEntity=Nepodarilo sa vytvoriť entitu typu %s # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() funguje len s tvormi # +gameTest.assert.mobWontMove=Nepodarilo sa prinútiť tvora, aby sa presunul %s # +gameTest.assert.expectEntityOfType=Očakávala sa entita typu %s # +gameTest.assert.unexpectedDataResult=Neočakávaný výsledok údajov entity # +gameTest.assert.didNotExpectEntityOfType=Neočakávala sa entita typu %s # +gameTest.assert.expectBlock=Očakával sa blok %s # +gameTest.assert.unexpectedBlock=Neočakával sa blok %s # +gameTest.assert.unexpectedBlockState=Blok nemá očakávaný stav bloku # +gameTest.assert.unexpectedBlockStatePrecise=Neočakávaný stav bloku. Očakávaný: %s. Skutočný: %s # +gameTest.assert.expectItemOfType=Očakávala sa položka entity typu %s # +gameTest.assert.unexpectedItemOfType=Neočakávala sa položka entity typu %s # +gameTest.assert.wrongEntityItemCount=Neočakávaný počet položiek entity typu %s. Očakávaný: %s. Skutočný: %s. # +gameTest.assert.noContainerFound=Nenašla sa žiadna nádoba # +gameTest.assert.expectEmptyContainer=Očakávala sa prázdna nádoba # +gameTest.assert.expectItemInContainer=Nádoba neobsahuje položku typu %s # +gameTest.assert.missingComponent=Entite chýba súčasť %s # +gameTest.assert.hasComponent=Entita má súčasť %s # +gameTest.assert.missingArmor=Entite chýba brnenie %s v slote %s s údajmi %s # +gameTest.assert.hasArmor=Entita má brnenie %s v slote %s s údajmi %s # +gameTest.assert.unexpectedRedstonePowerLevel=Neočakávaná úroveň sily ruditu. Očakávaná: %s. Skutočná: %s. # +gameTest.assert.expectWaterLogged=Očakával sa blok nasiaknutý vodou # +gameTest.assert.unexpectedWaterLogged=Neočakával sa blok nasiaknutý vodou # +gameTest.assert.missingExplosionComponent=Nemožno aktivovať rozbušku entity, pretože nemá výbušnú súčasť # +gameTest.assert.invalidEntityInstance=Neplatná inštancia entity # +gameTest.assert.expectEntityInstance=Očakávaná inštancia entity # +gameTest.success.runningTests=Spúšťajú sa testy (%s)... # +gameTest.success.relativePosition=Poloha vzhľadom na %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=Test %s bol úspešný. # +gameTest.success.flakyPassedEnough=Test %s bol úspešný %s-krát z %s pokusov. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Nestabilný test %s bol úspešný, pokus: %s, počet úspechov: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Spúšťajú sa testy (%s) so značkou %s... # +gameTest.report.testLocation=Miesto: %s, %s, %s (relatívne: %s, %s, %s) # +gameTest.report.tickCount=Cyklus: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Test hry sa dokončil. Počet spustených testov: %s # +gameTest.report.someTestsFailed=Počet neúspešných povinných testov: %s :( # +gameTest.report.allRequiredTestsPassed=Všetky povinné testy boli úspešné :) # +gameTest.report.optionalFailures=Počet neúspešných voliteľných testov: %s # +gameTest.report.bookTitle=Správa o teste hry ### A book with this title is placed next to each test with the test results inside diff --git a/texts/sv_SE.lang b/texts/sv_SE.lang index 67860429..fb48870b 100644 --- a/texts/sv_SE.lang +++ b/texts/sv_SE.lang @@ -46,7 +46,7 @@ accessibility.dropdown.tts.title=Listruta # accessibility.slider.tts.title=Skjutreglage # accessibility.tab.tts.title=Flik # accessibility.textbox.tts.title=Textruta # -accessibility.toggle.tts.title=Växla # +accessibility.toggle.tts.title=Växel # accessibility.button.close=stäng # accessibility.button.back=bakåt # @@ -89,7 +89,7 @@ accessibility.screenName.chat=Skärmen Chatt # accessibility.screenName.chatSettings=Skärmen Chattinställningar # accessibility.screenName.createNew=Skärmen Skapa ny # accessibility.screenName.createWorld=Skärmen Inställningar för ny värld # -accessibility.screenName.editCharacter=Skärmen Redigera karaktär # +accessibility.screenName.editCharacter=Karaktärsskapare # accessibility.screenName.editWorldSettings=Skärmen Redigera världsinställningar # accessibility.screenName.error=Skärmen Fel # accessibility.screenName.howToPlay=Skärmen Så spelar du # @@ -175,10 +175,10 @@ accessibility.controllerLayoutScreen.buttonRemapped=Nu är %s bunden till %s # accessibility.controllerLayoutScreen.buttonBoundTo=%s-knappen: %s # accessibility.controllerLayoutScreen.buttonRemapping=Välj inmatning att binda till %s # -accessibility.gamepad.faceButton.down=A-knapp # -accessibility.gamepad.faceButton.right=B-knapp # -accessibility.gamepad.faceButton.left=X-knapp # -accessibility.gamepad.faceButton.up=Y-knapp # +accessibility.gamepad.faceButton.down=Knapp A # +accessibility.gamepad.faceButton.right=Knapp B # +accessibility.gamepad.faceButton.left=Knapp X # +accessibility.gamepad.faceButton.up=Knapp Y # accessibility.gamepad.button.systemLeft=Knappen Visa # accessibility.gamepad.button.systemRight=Menyknappen # accessibility.gamepad.dpad.down=Styrknapp ned # @@ -453,6 +453,7 @@ book.signButton=Underteckna # book.titleHere=[Ange namn här] # build.tooHigh=Det går att bygga som mest %s block på höjden # +build.tooLow=Byggnadens minsta höjd är %s block # chalkboardScreen.header=Redigera text # chalkboardScreen.locked=Låst # @@ -742,6 +743,16 @@ commands.deop.description=Tar bort operatörsstatus från en spelare. # commands.deop.failed=Kunde inte ta ifrån operatörsstatus (för hög tillståndsnivå): %s # commands.deop.success=Tog ifrån operatörsstatus: %s # commands.deop.message=Du har förlorat din operatörsstatus # +commands.dialogue.description=Öppnar NPC-dialogen för en spelare. # +commands.dialogue.changeFailed=Det gick inte att ändra scenen för NPC:n. # +commands.dialogue.changeSuccess=Dialogen ändrade scenen för NPC:n globalt. # +commands.dialogue.changePerPlayerSuccess=Dialogen ändrade NPC-texten enbart för %1$s. # +commands.dialogue.invalidScene=En ogiltig scen refererades. # +commands.dialogue.noNpcComponent=Den valda aktören hade ingen NPC-komponent. # +commands.dialogue.npcNotFound=Det gick inte att hitta en NPC. # +commands.dialogue.npcNotInRange=En NPC hittades, men den fanns inte i den mottagande spelaren %1$ss tickräckvidd. # +commands.dialogue.success=Dialogen skickades till %1$s. # +commands.dialogue.tooManyNPCs=Väljaren för NPC:er var tvetydig och resulterade i för många utvalda. Välj endast en NPC. # commands.difficulty.description=Ställer in svårighetsgraden. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Ställ in spelets svårighetsgrad på %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Bestämmer världens oföränderliga läge. commands.immutableworld.info=immutableworld = %s # commands.kick.description=Sparkar en spelare från servern. # commands.kick.description.edu=Tar bort en spelare från spelet. # +commands.kick.no.player=Ange namnet på spelaren du vill sparka # commands.kick.not.found=Kunde inte hitta spelare %1$s # commands.kick.not.yourself=Du kan inte ta bort dig själv från spelet # commands.kick.success=Sparkade %1$s från spelet # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Tiden kan inte vara negativ. # commands.schedule.description=Schemalägger en åtgärd som ska utföras när ett område har laddats, eller efter en viss tid. # commands.schedule.functionQueued=Funktionen har köats och den kommer att utföras när det angivna området har laddats. # commands.schedule.functionRan=Körde %1$d funktionsposter i funktionen %2$s. # +commands.schedule.invalidOrigin=Ursprunget som behövdes för att köra den här funktionen var ogiltigt. # commands.schedule.name.empty=Tickområdets namn får inte vara tomt. # commands.schedule.too.many.areas=Mer än ett tickområde hittades med namnet %s. Använd bara ett område. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Bundet till nuvarande spelarantal) # commands.setworldspawn.description=Bestämmer spawnplats i världen. # commands.setworldspawn.success=Ange spawnplats i världen till (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=Spawnplatsen i världen kan inte vara i den här dimensionen # +commands.setworldspawn.notAllowedInLegacyWorlds=Den här världsspawnen kan inte placeras i äldre världar # commands.spawnpoint.success.single=Ange spawnplats för %1$s till (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Bestämmer spawnplats för en spelare. # commands.spawnpoint.success.multiple.specific=Ange spawnplats för %1$s till (%2$d, %3$d, %4$d) # @@ -1603,16 +1617,21 @@ createWorldScreen.keepInventory=Behåll förråd # createWorldScreen.naturalregeneration=Naturlig läkning # createWorldScreen.tntexplodes=Dynamit exploderar # createWorldScreen.weathercycle=Vädercykel # -createWorldScreen.daylightcycle=Använd dagsljuscykel # +createWorldScreen.daylightcycle=Använd dygnsrytm # createWorldScreen.mobSpawn=Varelsespawn # createWorldScreen.mobgriefing=Destruktiva varelser # createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Föremål från entiteter # createWorldScreen.commandblocksenabled=Kommandoblock aktiverade # createWorldScreen.experimentalgameplay=Experiment # +createWorldScreen.experimentalgameplayinfo=§7Prova funktioner som är under utveckling. Kan inte stängas av när världen har skapats. # createWorldScreen.experimentalbiomes=Skapa anpassade ekosystem # +createWorldScreen.experimentalCreatorFeatures=Kommande skaparfunktioner # createWorldScreen.experimentalmodding=Ytterligare moddingkapacitet # +createWorldScreen.cavesandcliffs=Grottor och klippor # +createWorldScreen.cavesandcliffsinternal=Grottor och klippor (internt) # createWorldScreen.experimentalholiday=Funktioner i högtidsskaparen # +createWorldScreen.experimentalGameTest=Aktivera GameTest Framework # createWorldScreen.worldPreferences=Världsinställningar # createWorldScreen.startWithMap=Startkarta # createWorldScreen.defaultName=Min värld # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Hoppsan! Kontrollera din internetanslutni networkWorld.connect_to_xbl=Logga in med ett Microsoft-konto för att spela med kompisar. # networkWorld.memberOfTooManyRealms=Du har nått medlemsgränsen för detta Realm. # networkWorld.multiplayerPrivilegesBlocked=Du kan inte spela onlinespel för flera spelare på grund av inställningarna för ditt Microsoft-konto. Se till att dina säkerhetsinställningar för onlinespel tillåter flerspelarlägen. Se instruktioner för hur du ändrar dessa inställningar på aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Du kan inte spela onlinespel för flera spelare på grund av inställningarna för ditt Microsoft-konto. Se till att dina säkerhetsinställningar för onlinespel tillåter flerspelarlägen och att du har ett aktivt Xbox Live Gold-abonnemang. Se instruktioner för hur du ändrar dessa inställningar på aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Du kan inte spela onlinespel för flera spelare på grund av inställningarna för ditt Microsoft-konto. Se till att dina säkerhetsinställningar för onlinespel tillåter flerspelarlägen och klubbar, och att du har ett aktivt Xbox Live Gold-abonnemang. Läs mer om att ändra de här inställningarna på aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Du kör inte den senaste versionen och kan därför inte spela online med andra spelare. Installera den senaste versionen för att få tillgång till onlinefunktioner. # networkWorld.more_servers=Fler servrar # networkWorld.thirdparty.connect=Anslut till "%s" # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Ange koden från din Realm-inbjudningslänk för networkWorld.highPingWarning.title=Anslut till servern? # networkWorld.highPingWarning.line1=Du har för närvarande ingen stark anslutning till den valda servern. Din upplevelse kan påverkas. # networkWorld.highPingWarning.line2=Vill du ansluta till den här servern ändå? # +networkWorld.view_offers=Visa erbjudanden # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Spela nu! # thirdPartyWorld.loadingServers=Hämtar serverinformation, vänta ... # thirdPartyWorld.loadingFeaturedServers=Hämtar servrar ... # +realmsSlotsScreen.description=Välj upp till tre världar att ladda upp till din Realms-server. Välj en värld för att aktivera eller redigera den! # +realmsSlotsScreen.new=Ny värld # +realmsSlotsScreen.readyToPlay=Redo att spela # +realmsSlotsScreen.editRealm=Hantera Realm # +realmsSlotsScreen.editWorld=Redigera värld # +realmsSlotsScreen.activateWorld=Aktivera värld # +realmsSlotsScreen.gamesettings=Spelinställningar # +realmsSlotsScreen.chooseSlot=Välj en plats # +realmsSlotsScreen.activateWarning=Om du redigerar eller aktiverar den här världen sparkar du ut alla spelare. Men det är ingen fara, de kan ansluta igen efteråt. # +realmsSlotsScreen.celebrationMap=Karta till Realms-firandet # + realmsSettingsScreen.playerCountLabel=Storlek # realmsSettingsScreen.forceResourcePackFail=Kunde inte tvinga värde för resurspaket # realmsSettingsScreen.failedUploadPack=Kunde inte ladda upp paketet %s. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Stäng Realm # realmsSettingsScreen.playRealmButton=Spela # realmsSettingsScreen.playDisabledRealmButton=Realm stängt # realmsSettingsScreen.playExpiredRealmButton=Realm utgånget # +realmsSettingsScreen.selectorSectionLabel.manage=Hantera %s # realmsSettingsScreen.selectorSectionLabel=Redigera "%s" # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Värld # -realmsSettingsScreen.gameSectionTitle=Spel # +realmsSettingsScreen.gameSectionTitle=Spelinställningar # realmsSettingsScreen.playersSectionTitle=Spelare # realmsSettingsScreen.membersSectionTitle=Medlemmar # realmsSettingsScreen.subscriptionSectionTitle=Abonnemang # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Realm-namn # realmsSettingsScreen.realmNameEditPlaceholder=Ange Realm-namn # realmsSettingsScreen.realmDescriptionEditPlaceholder=Ange Realm-beskrivning # realmsSettingsScreen.replaceLoadingText=Vi ersätter ditt Realm med en säkerhetskopia. # +realmsSettingsScreen.replaceWorldButton=Ersätt värld # realmsSettingsScreen.resetWorldButton=Nollställ värld # realmsSettingsScreen.downloadWorldButton=Ladda ned värld # realmsSettingsScreen.downloadWorldNameCopy=%s - kopia # -realmsSettingsScreen.uploadWorldButton=Ersätt värld # +realmsSettingsScreen.uploadWorldButton=Ladda upp värld # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Spelläge # realmsSettingsScreen.survivalRadioButton=Överlevnad # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Kunde inte nollställa Realm. Försök igen realmsSettingsScreen.realmOpenError=Kunde inte öppna Realm. # realmsSettingsScreen.realmCloseError=Kunde inte stänga Realm. # realmsSettingsScreen.reset=Nollställ # -realmsSettingsScreen.resetRealm=Detta kommer att radera världen permanent och skapa en ny. Är du säker på att du vill göra det? # +realmsSettingsScreen.resetRealm=Det här tar bort den aktuella världen från platsen så att du kan ersätta den med en ny. Dina Realms-medlemmar får tillgång till den nya världen. Välj Avbryt om du vill ladda ned en kopia av den aktuella världen så att du inte förlorar några data. Välj Bekräfta om du vill fortsätta att ersätta världen. # realmsSettingsScreen.confirmReset=Radera och nollställ? # +realmsSettingsScreen.confirmReplace=Ersätt värld? # realmsSettingsScreen.closeRealmTitle=Stäng Realm? # realmsSettingsScreen.closeRealmMessage=Om du stänger ditt Realm kommer alla anslutna spelare att kopplas ifrån. Vill du göra det? # realmsSettingsScreen.LoadingSubscription=Laddar abonnemang ... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Tillgängliga incheckningar: # realmsSettingsScreen.dev_no_matching_version_message=INGEN MATCHNING FÖR "%s" # realmsSettingsScreen.dev_prev_page_label=Föregående # realmsSettingsScreen.dev_next_page_label=Nästa # -realmsSettingsScreen.uploadConfirmationMessage=Detta tar bort den aktuella världen från ditt Realm och ersätter den med en ny. Medlemmar i ditt Realm förlorar sin åtkomst till den aktuella världen. Vill du fortsätta? # +realmsSettingsScreen.uploadConfirmationMessage=Det här tar bort världen från din aktiva Realm-plats så att du kan ersätta den med en ny. Medlemmarna i din Realm får tillgång till den nya världen. Välj Avbryt om du vill ladda ned en kopia av den aktuella världen så att du inte förlorar några data. Välj Bekräfta om du vill fortsätta att ersätta världen. # realmsSettingsScreen.uploadConfirmationTitle=Ersätt värld? # realmsSettingsScreen.allowlist_invite=Bjud in # realmsSettingsScreen.searchBox=Sök ... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Det här Microsoft-kontot kommer inte xbl.syncIAP.confirmSync.prompt.title=Synkronisera med %s? # xbl.syncIAP.confirmSync.prompt.description.line1=Vill du synkronisera dina appköp med %s? # -xbl.syncIAP.confirmSync.prompt.description.line2=Du kan bara synkronisera paket köpta utanför Minecrafts marknad en gång. De förblir tillgängliga för alla som spelar på den här enheten. # +xbl.syncIAP.confirmSync.prompt.description.line2=Du kan bara synkronisera paket köpta utanför Minecraft-marknaden en gång. De fortsätter att vara tillgängliga för alla som spelar på den här enheten. # xbl.syncIAP.confirmSync.prompt.yes=Ja, synkronisera mina köp # -xbl.transferEntitlements.error.title=Kontofel # -xbl.transferEntitlements.error.body.button=Ett fel har inträffat med ditt konto. Du kan inte använda marknaden förrän felet är löst. Kontakta kundtjänst via hjälpknappen om felet kvarstår i flera dagar. # -xbl.transferEntitlements.error.body.nobutton=Ett fel har inträffat med ditt konto. Du kan inte använda marknaden förrän felet är löst. Kontakta kundtjänst om felet kvarstår i flera dagar. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Fellista: # -xbl.transferEntitlements.error.error1=Felnummer # -xbl.transferEntitlements.error.error2=Id-nummer # +xbl.marketplace.account.error.body.nobutton=Ett fel har inträffat med ditt konto. Du kan inte använda marknaden förrän felet är löst. Kontakta kundtjänst om felet kvarstår i flera dagar. # playfab.account.banned.title=Avstängd # playfab.account.banned.body=Du har blivit avstängd från Minecraft. Under hela din avstängning kommer du inte att kunna spela på dina världar (vissa plattformar), spela på servrar, gå med i Realms, vara värd för eller gå med i spel för flera spelare eller använda marknaden. Om du betalar för en Realm måste du avbryta ditt abonnemang via butiken där det köptes. # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s mörbultades av %2$s # death.attack.thrown.item=%1$s mörbultades med %3$s av %2$s # death.attack.trident=%1$s spetsades till döds av %2$s # death.attack.wither=%1$s förmultnade # +death.attack.freeze=%1$s frös ihjäl # +death.attack.stalactite=%1$s spettades av en fallande stalaktit # +death.attack.stalagmite=%1$s spetsades på en stalagmit # death.fell.accident.generic=%1$s föll från en hög plats # death.fell.accident.ladder=%1$s föll av en stege # death.fell.accident.vines=%1$s föll av murgröna # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Lojalitet # enchantment.tridentRiptide=Tidvattenvåg # enchantment.tridentImpaling=Spetsning # - entity.area_effect_cloud.name=Områdeseffektmoln # entity.armor_stand.name=Rustningsställ # entity.arrow.name=Pil # @@ -2446,6 +2476,7 @@ entity.chicken.name=Höna # entity.cow.name=Ko # entity.creeper.name=Creeper # entity.dolphin.name=Delfin # +entity.goat.name=Get # entity.panda.name=Panda # entity.donkey.name=Åsna # entity.dragon_fireball.name=Drakes eldklot # @@ -2470,7 +2501,9 @@ entity.cod.name=Torsk # entity.pufferfish.name=Blåsfisk # entity.salmon.name=Lax # entity.tropicalfish.name=Tropisk fisk # +entity.axolotl.name=Axolotl # entity.ghast.name=Gast # +entity.glow_squid.name=Självlysande bläckfisk # entity.piglin_brute.name=Djurisk Piglin # entity.guardian.name=Väktare # entity.hoglin.name=Hoglin # @@ -3311,7 +3344,7 @@ howtoplay.gameSettings.header.2=Fusk och spelregler # howtoplay.gameSettings.text.9=–Aktivera fusk: Den här inställningen låter spelare köra kommandon. Om världen skapas med den här inställningen aktiverad stängs achievements av. # howtoplay.gameSettings.text.10=Nedan följer spelregler. För att använda dem måste fusk vara aktiverade: # howtoplay.gameSettings.text.11=–Alltid dag: Det blir aldrig natt med den här inställningen aktiverad. # -howtoplay.gameSettings.text.12=–Använd dagsljuscykel: Tiden står stilla när den här inställningen är avstängd. # +howtoplay.gameSettings.text.12=–Använd dygnsrytm: Tiden står stilla när den här inställningen är avstängd. # howtoplay.gameSettings.text.13=–Behåll förråd: Den här inställningen låter spelare behålla sina förråd när de dör. # howtoplay.gameSettings.text.14=–Varelsespawn: Stäng av den här inställningen för att hindra varelser från att spawna. # howtoplay.gameSettings.text.15=–Destruktiva varelser: Hindrar varelser från att förstöra världen. # @@ -3573,7 +3606,7 @@ howtoplay.shulkerBoxes.text.1=Kombinera två shulkerskal med en kista för att s howtoplay.theEnd=End # howtoplay.theEnd.title=Så spelar du: End # howtoplay.theEnd.text.1=End är en annan dimension i spelet som du kan nå via en aktiv End-portal. Du kan hitta End-portalen i ett fäste, långt under jord i ytvärlden. # -howtoplay.theEnd.text.2=Varje block i en slutportalram saknar ett mystiskt föremål som behövs för att åkalla dess inre kraft. # +howtoplay.theEnd.text.2=Varje block i en End-portalram saknar ett mystiskt föremål som behövs för att åkalla dess inre kraft. # howtoplay.theEnd.header.1=Den andra sidan # howtoplay.theEnd.text.3=När portalen väl är aktiv kan du hoppa in i den för att komma till End. # howtoplay.theEnd.text.4=I End lever den fruktade enderdraken. Hon är en formidabel fiende som verkar få kraft från mystiska kristaller. Hennes andedräkt och eldklotsattacker lämnar kvardröjande syra över slagfältet. Ta med några kompisar för att säkra segern! # @@ -3689,6 +3722,13 @@ inventory.binSlot=Förstör föremål # item.air.name=Luft # item.apple.name=Äpple # +item.axolotlAdultBodySingle.name=Vuxen %1$s axolotl # +item.axolotlBabyBodySingle.name=Ung %1$s axolotl # +item.axolotlColorLucy.name=Leucistisk # +item.axolotlColorCyan.name=Turkos # +item.axolotlColorGold.name=Guld # +item.axolotlColorWild.name=Brun # +item.axolotlColorBlue.name=Blå # item.golden_apple.name=Guldäpple # item.appleEnchanted.name=Förtrollat äpple # item.armor_stand.name=Rustningsställ # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Hink med lax # item.bucketTropical.name=Hink med tropisk fisk # item.bucketPuffer.name=Hink med blåsfisk # item.bucketCustomFish.name=Hink med # +item.bucketAxolotl.name=Hink med axolotl # item.tropicalColorWhite.name=Vit # item.tropicalColorOrange.name=Orange # item.tropicalColorMagenta.name=Ljuslila # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Ljusgrå färg # item.dye.white.name=Benmjöl # item.dye.white_new.name=Vitt färgämne # item.dye.yellow.name=Gult färgämne # +item.glow_ink_sac.name=Självlysande bläcksäck # +item.glow_frame.name=Självlysande ram # item.egg.name=Ägg # item.elytra.name=Elytra # item.emerald.name=Smaragd # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Gruvvagn med smältugn # item.hopper_minecart.name=Gruvvagn med tratt # item.tnt_minecart.name=Gruvvagn med dynamit # item.spawn_egg.entity.agent.name=Spawna agent # +item.spawn_egg.entity.axolotl.name=Spawna axolotl # item.spawn_egg.entity.bee.name=Spawna bi # item.spawn_egg.entity.hoglin.name=Spawna Nether-svin # item.spawn_egg.entity.cat.name=Spawna katt # item.spawn_egg.entity.chicken.name=Spawna höna # item.spawn_egg.entity.cow.name=Spawna ko # item.spawn_egg.entity.cod.name=Spawna torsk # +item.spawn_egg.entity.goat.name=Spawna get # item.spawn_egg.entity.pufferfish.name=Spawna blåsfisk # item.spawn_egg.entity.salmon.name=Spawna lax # item.spawn_egg.entity.tropicalfish.name=Spawna tropisk fisk # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Spawna bybo # item.spawn_egg.entity.vindicator.name=Spawna övertygare # item.spawn_egg.entity.mooshroom.name=Spawna Mooshroom # item.spawn_egg.entity.squid.name=Spawna bläckfisk # +item.spawn_egg.entity.glow_squid.name=Spawna självlysande bläckfisk # item.spawn_egg.entity.rabbit.name=Spawna kanin # item.spawn_egg.entity.bat.name=Spawna fladdermus # item.spawn_egg.entity.ravager.name=Spawna vildtjur # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Tryne # item.banner_pattern.skull=Dödskallemönster # item.banner_pattern.thing=Mojäng # item.banner_pattern.vines=Kant # +item.bucketPowderSnow.name=Pudersnöhink # itemGroup.search=Sök föremål # itemGroup.name.planks=Plankor # @@ -5264,6 +5311,7 @@ menu.start=Börja # menu.switchingLevel=Byter värld # menu.makingBackup=Säkerhetskopierar ... # menu.saving=Sparar ... # +menu.toolboxMode=Verktygslådeläge # merchant.deprecated=Byt någonting annat för att låsa upp! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Det här föremålet är låst och kan inte släppas # notification.lock.noRemove=Det här föremålet är låst och kan inte tas bort från förrådet # npcscreen.action.buttonmode=Knappläge # +npcscreen.action.onEnter=Vid ingång # +npcscreen.action.onExit=Vid avslut # npcscreen.action.buttonname=Knappnamn # npcscreen.action.command.placeholder=Skriv kommando här ... # npcscreen.action.command.title=Kommando # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=Skapa Realm utan köp # options.dev_flushOrphanedRealmsPurchases=Rensa inaktiva Realms-köp # options.dev_enableMixerInteractive=Aktivera Mixer-interaktivitetskommandon # options.dev_storeOfferQueryRequiresXbl=Kräv XBL för butikserbjudanden # -options.dev_clearPurchaseInventory=Återställ mynt och rättigheter # options.dev_renderBoundingBox=Rita upp kollisionsruta # options.dev_renderPaths=Rita upp vägar # options.dev_renderGoalState=Rita upp måltillstånd # @@ -5581,6 +5630,7 @@ options.fboEnable=Aktivera FBO-objekt # options.forceUnicodeFont=Forcera Unicode-teckensnitt # options.fov=Synfält # options.fov.toggle=Synfältet kan ändras av spelet # +options.licenses=Licenser # options.licensed_content=Licensierat innehåll # options.font_license=Teckensnittslicens # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Dolt # options.hidehud=Dölj gränssnitt # options.hidehand=Dölj hand # options.classic_box_selection=Markera val # +options.creator=Innehållsskapare # +options.creatorTitle=Inställningar för innehållsskapare # options.vr_classic_box_selection=Markera val # options.hidegamepadcursor=Dölj handkontrollens markör # options.hidegui=Dölj gränssnitt # @@ -5731,6 +5783,7 @@ options.screenPositionY=Vertikal skärmposition # options.sensitivity=Känslighet # options.sensitivity.max=HYPERFART! # options.sensitivity.min=*gäsp* # +options.spyglassdampen=Dämpning för kikare # options.multiplayergame=Flerspelarsession # options.servervisible=Synlig för LAN-spelare # options.ShowComfortSelectScreen=Visa skärmen för komfortinställningar # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Synlig för Xbox Live-spelare # options.xboxLiveAccountSettings=Inställningar för Microsoft-konto # options.xboxLiveSignedIn=Inloggad med Microsoft-konto # options.xboxLiveSignedOut=Utloggad från Microsoft-konto # -options.xboxLive.privacyControl=Hantera vilka som kan skicka inbjudningar till dig # +options.xboxLive.privacyControl=Sekretess och säkerhet online # +options.realms.checkInvites=Hantera inbjudningar till Realms-medlemskap # options.skinCustomisation=Anpassa utseende ... # options.skinCustomisation.title=Anpassa utseende # options.skin.change=Ändra utseende # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Tredjeperson framifrån # options.title=Alternativ # options.toggle=Växla # options.renderclouds=Rita upp moln # +options.toolboxMode=Verktygslådeläge # options.toggleCrouch=Växla hukningsläge # options.touch=Pekskärm # options.touchSettings=Pekskärmsinställningar # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=Utseendet du använder kan inte an options.skinsMultiplayerDisabled=Utseendet du använder kan inte användas i flerspelarläge. # options.content.noRealms=Redigera världen? # options.content.noRealms.message=Den här världen använder ett resurspaket eller en mall som inte kan användas i flerspelarläge med andra plattformar. # +options.experimentalWorldLoad=Vill du läsa in experimentvärlden? # +options.experimentalWorldLoad.message=Den här världen använder funktioner som fortfarande är under utveckling. Den kan krascha eller sluta fungera när som helst. # +options.activateExperimentalGameplay.message=Var försiktig! Du håller på att skapa en kopia av din värld med experiment aktiverade. Den nya världen kan krascha eller sluta fungera i framtida uppdateringar. # options.activateExperimentalGameplay=Aktivera experimentella funktioner? # -options.activateExperimentalGameplay.message=Aktiverar betafunktioner. Experimentella funktioner kan ha sönder din värld. Om du fortsätter skapas en kopia av din värld där funktionen är aktiverad. Världen får prefixet [EX] i namnet. # -options.activateExperimentalGameplayCreate.message=Aktiverar betafunktioner. Experimentella funktioner kan leda till krascher. # +options.activateExperimentalGameplay.activate=Aktivera experiment # +options.activateExperimentalGameplayCreate.message=Var försiktig! Du aktiverar funktioner som fortfarande är under utveckling. Din värld kan krascha eller sluta fungera i framtida uppdateringar. # options.activateFancyBubbles=Aktivera kolumner med fina bubblor? # options.activateFancyBubblesCreate.message=Aktiverar kolumner med fina bubblor. De kan leda till försämrad prestanda på vissa enheter. # +options.activateToolboxModeCreate.message=Lägger till kraftfulla verktyg för att redigera världar. Avsett för erfarna innehållsskapare på enheter med mus och tangentbord. # +options.activateToolboxModeCreate.messageWithMouse=Lägger till kraftfulla verktyg för att redigera världar. Avsett för erfarna innehållsskapare. # options.unlockTemplateWorldOptions=Vill du ta bort skaparens inställningar? # options.unlockTemplateWorldOptions.message=Den upplevelse som skaparen av mallen sett framför sig kan försvinna när du låser upp de här inställningarna. Du kanske inte kan återgå till den tänkta upplevelsen om du fortsätter. # options.unlockTemplateWorldOptions.initiate=Lås upp mallens världsalternativ # @@ -5904,6 +5964,7 @@ options.enableEducation=Aktivera Education Edition? # options.enableEducation.message=Aktiverar Education Editions kemifunktioner. Education Editions funktioner kan ha sönder din värld. Om du fortsätter skapas en kopia av din värld där funktionen är aktiverad. Världen får prefixet [EDU] i namnet. # options.enableEducationCreate.message=Aktiverar Education Editions kemifunktioner. Du kan inte ångra dig efter att världen har skapats. Tänk på att funktionerna fungerar bäst på stationära enheter med ganska mycket minne. # options.goBack=Gå tillbaka # +options.loadWorldAnyway=Läs in världen ändå # options.managePrivacy=Besök https://account.xbox.com/Settings i valfri webbläsare för att hantera dina sekretessinställningar. # options.unlink_msa.button=Koppla ifrån Microsoft-konto # options.unlink_msa.confirm.title=Koppla ifrån Microsoft-konto? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Alla Realms har uppdaterats. Du måste uppdatera playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Mer information # playscreen.realmsCompatibilityFailure=Det gick inte att ansluta till Realms just nu. Försöker igen inom kort. # +playscreen.realmsSignIn=Logga in för att spela på Realms idag! # +playscreen.realmsSignInFriends=Logga in för att se dina vänners Realms idag! # playscreen.worlds=Världar # playscreen.dontSeeLegacyWorlds=Ser du inte dina gamla världar? # playscreen.syncLegacyWorlds=Synkronisera gamla världar # @@ -6249,6 +6312,7 @@ potion.wither=Förmultning # potion.wither.postfix=Förmultningsbrygd # profileScreen.header=Profil # +profileScreen.reload=Läs in igen # profileScreen.manage_button_text=Redigera karaktär # profileScreen.manage_button_create_text=Skapa karaktär # profileScreen.delete_button=Ta bort karaktär # @@ -6299,7 +6363,7 @@ progressScreen.message.leaveLevel=Spelet sparas. Stäng inte av enheten. # progressScreen.message.genericMayTakeAMoment=Det här kan ta några ögonblick # progressScreen.message.noUploadResponse=Vi kunde inte bekräfta om din värld har laddats upp ordentligt. Gå med i ditt Realm för att kontrollera och försök sedan igen om det inte har uppdaterats till den nya världen. # progressScreen.message.noUploadEndpoint=Kunde inte hitta en plats för att ladda upp din värld. Du kanske behöver kontrollera din internetuppkoppling? # -progressScreen.message.unownedTemplate=Det ser ut som att du inte äger marknadsmallen som den här världen är baserad på. Du kan köpa den på Minecraft-marknaden. # +progressScreen.message.unownedTemplate=Det verkar som att du inte äger mallen från marknaden som den här världen bygger på. Du kan köpa den på Minecraft-marknaden. # progressScreen.message.createArchiveFileFailed=Vi kunde inte packa din världsfil för uppladdning. Din hårddisk kanske är full? # progressScreen.message.createLevelStorageFailed=Något gick fel när vi förberedde uppladdningen av din värld. Om detta fortsätter att hända kan det hjälpa att starta om enheten. # progressScreen.message.unknownError=Ett fel har uppstått # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Fler världsalternativ ... # selectWorld.newWorld=Ny värld # selectWorld.newWorld.copyOf=Kopia av %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Experimentell # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realms kommer snart! # selectWorld.realmsBeta=Realms-beta # +selectWorld.worldTags=%1$s – %2$s # selectWorld.learnMore=Läs mer # selectWorld.recreate=Återskapa # selectWorld.rename=Byt namn # @@ -6809,11 +6874,18 @@ store.allStores=Alla butiker # store.menu.home=Hem # store.itemDetail.back=Detaljer # store.coin.bonus=Bonus! # +store.disabledOnBeta=Den här funktionen är för närvarande avstängd i Beta. # + +store.giftPromo.day=Dag %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Hämtat # +store.promo.title=Sommarfirande # +store.promo.incompatible=Den här världen är inte kompatibel med den här enheten. Hämta den på en enhet som stöds. # +store.promo.details=Se detaljer # +store.promo.view=Se i karaktärsskaparen # store.realmsPlus=Realms Plus # store.realmsPlus.content=Innehåll # store.realmsPlus.faq=Vanliga frågor # -store.realmsPlus.buyFor=PRENUMERERA NU %s ### Maximum 25 characters store.realmsPlus.buyNow=PRENUMERERA ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Prenumerera nu %s/månad # store.realmsPlus.buyNowTrialPerMonth=Starta provperiod ### Maximum 25 characters @@ -6841,20 +6913,20 @@ store.realmsPlus.consumable.withoutTrial=Du får omedelbar tillgång till ditt R store.realmsPlus.landing.header=Abonnemanget inkluderar: # store.realmsPlus.landing.headerTrial=Gratis 30 dagars provperiod, sedan %s/ månad # -store.realmsPlus.landing.info1.line1=- Din egen personliga Realm-server – en beständig värld som alltid är online för dig och dina vänner! # -store.realmsPlus.landing.info1.line2=- Kompisar spelar gratis i ditt Realm # -store.realmsPlus.landing.info1.line3=- Hoppa från konsol till mobil till dator, vilken enhet som helst med Minecraft-marknaden # +store.realmsPlus.landing.info1.line1=Din egen personliga Realm-server – en beständig värld som alltid är online för dig och dina kompisar! # +store.realmsPlus.landing.info1.line2=Kompisar spelar gratis i din Realm # +store.realmsPlus.landing.info1.line3=Byt från konsol till mobil till dator. Använd valfri enhet med Minecraft-marknaden # -store.realmsPlus.landing.info2.line1=- Fri tillgång till en katalog med över 150 paket från marknaden # -store.realmsPlus.landing.info2.line2=- Världarna i ditt Realm inkluderar trygga säkerhetskopior # -store.realmsPlus.landing.info2.line3=- Dina första 30 dagar är gratis # -store.realmsPlus.landing.info2.line4=- Prenumerera nu för %s/månad # +store.realmsPlus.landing.info2.line1=Fri tillgång till en katalog med över 150 paket från marknaden # +store.realmsPlus.landing.info2.line2=Världarna i din Realm säkerhetskopieras tryggt # +store.realmsPlus.landing.info2.line3=De första 30 dagarna är gratis # +store.realmsPlus.landing.info2.line4=Prenumerera nu för %s/månad # store.realmsPlus.faq.header=VANLIGA FRÅGOR # store.realmsPlus.faq.question1=Vad är Realms Plus? # store.realmsPlus.faq.answer1=Realms Plus är ett abonnemang på en personlig server som stöder upp till 10 spelare samtidigt, med obegränsad tillgång till över 150 fantastiska Minecraft-världar, texturpaket, utseendepaket och mixpaket för ett lågt månadspris. # store.realmsPlus.faq.question2=Vad är en personlig server? # -store.realmsPlus.faq.answer2=Med en personlig server kan du skapa en delad värld som alltid är online och tillgänglig från alla enheter med Minecraft-marknaden. Spelare som du bjuder in till ditt Realm kan spela i den här världen när som helst. # +store.realmsPlus.faq.answer2=Med en personlig server kan du skapa en delad värld som alltid är online och tillgänglig från alla enheter med Minecraft-marknaden. De spelare du bjuder in till din Realm kan spela i den här världen när som helst. # store.realmsPlus.faq.question3=Måste mina kompisar köpa Realms Plus för att spela i mitt Realm? # store.realmsPlus.faq.answer3=Dina vänner behöver inte köpa ett Realms Plus-abonnemang för att spela på ditt Realm. Du kan bjuda in alla vänner (som har sina flerspelarbehörigheter aktiverade) till ditt Realm utan kostnad. # store.realmsPlus.faq.question4=Vilka enheter stöder Realms Plus för Minecraft? # @@ -6879,7 +6951,7 @@ store.realmsPlus.content.friendsGetAccess=Dina vänner får tillgång till inneh store.realmsPlus.content.popularPacks=Populära paket i Realms Plus: # store.realmsPlus.content.viewAllPacks=VISA ALLA PAKET # -store.realmsPlus.content.contentDescription=Få en direktkanal till otroligt Minecraft-innehåll! Realms Plus ger dig omedelbar tillgång till över 150 produkter på marknaden, bland annat mixpaket, världar, utseendepaket och otroliga äventyr – och nya saker läggs till varje månad. Innehållet lagras på din egen personliga server, och det finns tillgängligt på alla plattformar där du använder Minecraft-marknaden och Realms. Upp till 10 spelare kan spela samtidigt, och de får tillgång till världarna i ditt Realm helt gratis! # +store.realmsPlus.content.contentDescription=Få en direktkanal till otroligt Minecraft-innehåll! Med Realms Plus får du omedelbar tillgång till fler än 150 produkter på marknaden, bland annat mixpaket, världar, utseendepaket och otroliga äventyr – och nya saker läggs till varje månad. Innehållet lagras på din egen personliga server, och det är tillgängligt på alla plattformar där du använder Minecraft-marknaden och Realms. Upp till 10 spelare kan spela samtidigt, och de får tillgång till världarna i din Realm helt gratis! # store.realmsPlus.freeTrial=STARTA GRATIS PROVPERIOD # @@ -7246,7 +7318,7 @@ store.applyToRealm=Skapa i Realm # store.inRealmsPlus=I Realms Plus # store.uploadWorldTitle=Ersätt värld? # store.uploadPackTitle=Ersätt paket? # -store.uploadWorldMessage=Detta tar bort den aktuella världen från ditt Realm och ersätter den med en ny. Medlemmar i ditt Realm förlorar sin åtkomst till den aktuella världen. Vill du fortsätta? # +store.uploadWorldMessage=Det här tar bort världen från din aktiva Realm-plats så att du kan ersätta den med en ny. Medlemmarna i din Realm får tillgång till den nya världen. Välj Avbryt om du vill ladda ned en kopia av den aktuella världen så att du inte förlorar några data. Välj Bekräfta om du vill fortsätta att ersätta världen. # store.uploadPackMessage=Detta tar bort alla resurs- och beteendepaket som används i ditt Realm och ersätter dem med det valda paketet. Vill du fortsätta? # stream.confirm_start=Är du säker på att du vill börja sända? # @@ -7339,6 +7411,21 @@ tile.camera.name=Kamera # tile.conduit.name=Ledare # tile.invisibleBedrock.name=Osynlig berggrund # tile.beetroot.name=Rödbeta # +tile.big_dripleaf.name=Stort dropplöv # +tile.small_dripleaf_block.name=Litet dropplöv # +tile.hanging_roots.name=Hängande rötter # +tile.dirt_with_roots.name=Rotad jord # +tile.spore_blossom.name=Sporblomma # +tile.azalea_leaves.name=Azalealöv # +tile.azalea_leaves_flowered.name=Blommiga azalealöv # +tile.azalea.name=Azalea # +tile.flowering_azalea.name=Blommande Azalea # +tile.cave_vines.name=Grottrankor # +tile.cave_vines_body_with_berries.name=Grottrankor # +tile.cave_vines_head_with_berries.name=Grottrankor # +item.glow_berries.name=Glödbär # +tile.moss_block.name=Mossblock # +tile.moss_carpet.name=Mossmatta # tile.birchFence.name=Björkstaket # tile.birch_fence_gate.name=Björkgrind # tile.blast_furnace.name=Masugn # @@ -7579,7 +7666,7 @@ tile.dragon_egg.name=Drakägg # tile.dropper.name=Utmatare # tile.enchanting_table.name=Förtrollningsbord # tile.enderChest.name=Enderkista # -tile.end_portal_frame.name=Slutportal # +tile.end_portal_frame.name=End-portal # tile.farmland.name=Åkerjord # tile.fletching_table.name=Pilmakarbänk # tile.fence.name=Ekstaket # @@ -7616,6 +7703,7 @@ tile.hopper.name=Tratt # tile.ice.name=Is # tile.packed_ice.name=Packad is # tile.blue_ice.name=Blå is # +tile.frosted_ice.name=Frostad is # tile.iron_trapdoor.name=Järnfallucka # tile.jukebox.name=Jukebox # tile.jungleFence.name=Djungelstaket # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Eklöv # tile.leaves.spruce.name=Granbarr # tile.lever.name=Spak # tile.glowstone.name=Glödsten # +tile.glow_lichen.name=Glödlavar # tile.lightning_rod.name=Blixtstav # tile.lit_pumpkin.name=Halloweenlykta # tile.lockedchest.name=Låst kista # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Nether-guldmalm # tile.respawn_anchor.name=Respawnankare # tile.crying_obsidian.name=Gråtande obsidian # +tile.powder_snow.name=Pudersnö # +tile.deepslate.name=Djupskiffer # +tile.infested_deepslate.name=Infesterad djupskiffer # +tile.cobbled_deepslate.name=Djupskifferkullersten # +tile.dripstone_block.name=Droppstensblock # +tile.pointed_dripstone.name=Spetsig droppsten # +tile.cobbled_deepslate_slab.name=Platta av djupskifferkullersten # +tile.cobbled_deepslate_stairs.name=Trappa av djupskifferkullersten # +tile.cobbled_deepslate_wall.name=Mur av djupskifferkullersten # +tile.polished_deepslate.name=Polerad djupskiffer # +tile.polished_deepslate_slab.name=Polerad djupskifferplatta # +tile.polished_deepslate_stairs.name=Polerad djupskiffertrappa # +tile.polished_deepslate_wall.name=Polerad djupskiffermur # +tile.deepslate_tiles.name=Djupskifferkakel # +tile.deepslate_tile_slab.name=Platta av djupskifferkakel # +tile.deepslate_tile_stairs.name=Trappa av djupskifferkakel # +tile.deepslate_tile_wall.name=Mur av djupskifferkakel # +tile.deepslate_bricks.name=Djupskiffertegelstenar # +tile.deepslate_brick_slab.name=Tegelstensplatta av djupskiffer # +tile.deepslate_brick_stairs.name=Tegelstenstrappa av djupskiffer # +tile.deepslate_brick_wall.name=Tegelmur av djupskiffer # +tile.chiseled_deepslate.name=Mejslad djupskiffer # +tile.cobbled_deepslate_double_slab.name=Dubbelplatta av djupskifferkullersten # +tile.polished_deepslate_double_slab.name=Dubbelplatta av polerad djupskiffer # +tile.deepslate_tile_double_slab.name=Dubbelplatta av djupskifferkakel # +tile.deepslate_brick_double_slab.name=Dubbelplatta av djupskiffertegelsten # +tile.deepslate_lapis_ore.name=Djupskifferlapismalm # +tile.deepslate_iron_ore.name=Djupskifferjärnmalm # +tile.deepslate_gold_ore.name=Djupskifferguldmalm # +tile.deepslate_redstone_ore.name=Djupskifferrödstensmalm # +tile.deepslate_diamond_ore.name=Djupskifferdiamantmalm # +tile.deepslate_coal_ore.name=Djupskifferkolmalm # +tile.deepslate_emerald_ore.name=Djupskiffersmaragdmalm # +tile.deepslate_copper_ore.name=Djupskifferkopparmalm # +tile.cracked_deepslate_tiles.name=Sprucket djupskifferkakel # +tile.cracked_deepslate_bricks.name=Spruckna djupskiffertegelstenar # +item.copper_ingot.name=Koppartacka # +item.raw_copper.name=Råkoppar # +item.raw_iron.name=Råjärn # +item.raw_gold.name=Råguld # +tile.copper_block.name=Kopparblock # +tile.exposed_copper.name=Exponerad koppar # +tile.weathered_copper.name=Nött koppar # +tile.oxidized_copper.name=Oxiderad koppar # +tile.waxed_copper.name=Vaxat kopparblock # +tile.waxed_exposed_copper.name=Vaxad exponerad koppar # +tile.waxed_weathered_copper.name=Vaxad nött koppar # +tile.waxed_oxidized_copper.name=Vaxad oxiderad koppar # + +tile.cut_copper.name=Huggen koppar # +tile.exposed_cut_copper.name=Exponerad huggen koppar # +tile.weathered_cut_copper.name=Nött huggen koppar # +tile.oxidized_cut_copper.name=Oxiderad huggen koppar # +tile.waxed_cut_copper.name=Vaxad huggen koppar # +tile.waxed_exposed_cut_copper.name=Vaxad exponerad huggen koppar # +tile.waxed_weathered_cut_copper.name=Vaxad nött huggen koppar # +tile.waxed_oxidized_cut_copper.name=Vaxad oxiderad huggen koppar # + +tile.cut_copper_stairs.name=Huggen koppartrappa # +tile.exposed_cut_copper_stairs.name=Exponerad huggen koppartrappa # +tile.weathered_cut_copper_stairs.name=Nött huggen koppartrappa # +tile.oxidized_cut_copper_stairs.name=Oxiderad huggen koppartrappa # +tile.waxed_cut_copper_stairs.name=Vaxad huggen koppartrappa # +tile.waxed_exposed_cut_copper_stairs.name=Vaxad exponerad huggen koppartrappa # +tile.waxed_weathered_cut_copper_stairs.name=Vaxad nött huggen koppartrappa # +tile.waxed_oxidized_cut_copper_stairs.name=Vaxad oxiderad huggen koppartrappa # + +tile.cut_copper_slab.name=Huggen kopparplatta # +tile.exposed_cut_copper_slab.name=Exponerad huggen kopparplatta # +tile.weathered_cut_copper_slab.name=Nött huggen kopparplatta # +tile.oxidized_cut_copper_slab.name=Oxiderad huggen kopparplatta # +tile.waxed_cut_copper_slab.name=Vaxad huggen kopparplatta # +tile.waxed_exposed_cut_copper_slab.name=Vaxad exponerad huggen kopparplatta # +tile.waxed_weathered_cut_copper_slab.name=Vaxad nött huggen kopparplatta # +tile.waxed_oxidized_cut_copper_slab.name=Vaxad oxiderad huggen kopparplatta # +tile.raw_copper_block.name=Råkopparblock # +tile.raw_iron_block.name=Råjärnsblock # +tile.raw_gold_block.name=Råguldsblock # +itemGroup.name.copper=Koppar # +hudScreen.tooltip.waxOn=Vaxa på # +hudScreen.tooltip.waxOff=Vaxa av # +hudScreen.tooltip.scrape=Skrapa # + + + +item.spyglass.name=Kikare # +item.amethyst_shard.name=Ametistskärva # +tile.amethyst_block.name=Ametistblock # +tile.budding_amethyst.name=Spirande ametist # +tile.amethyst_cluster.name=Ametistkluster # +tile.large_amethyst_bud.name=Stor ametistknopp # +tile.medium_amethyst_bud.name=Medelstor ametistknopp # +tile.small_amethyst_bud.name=Liten ametistknopp # +tile.tuff.name=Tuff # +tile.calcite.name=Kalkspat # +tile.tinted_glass.name=Tonat glas # +tile.smooth_basalt.name=Slät basalt # + tipped_arrow.effect.empty=Doppad pil # tipped_arrow.effect.mundane=Doppad pil # tipped_arrow.effect.thick=Doppad pil # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Osynliga block: # structure_block.include_entities=Inkludera entiteter: # structure_block.show_bounding_box=Visa kollisionsruta: # structure_block.mirror=Spegla: # +structure_block.animation_mode=Animeringsläge: # +structure_block.animation_time=Animeringstid: # +structure_block.animation_time_tip=På några sekunder # +structure_block.place_by_none=Ingen # +structure_block.place_by_layer=Placera efter lager # +structure_block.place_by_block=Placera efter block # structure_block.rotation=Rotation # structure_block.integrity=Integritet: # structure_block.seed=Frö: # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Exporterar din struktur # title.oldgl1=Gammalt grafikkort hittat; detta kan leda till att du # title.oldgl2=inte kan spela i framtiden eftersom OpenGL 2.0 krävs. # +toolboxMode.text=kommer snart # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Prefix, %s%2$s igen %s och %1$s slutligen %s och även %1$s igen! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=Den kompletta Minecraft-upplevelsen trial.tabbed_upsell.server.title=SERVRAR # trial.tabbed_upsell.server.description=Servrar erbjuder några av de mest kreativa sätten att spela Minecraft! Spela roliga minispel, träffa Minecraft-communityn och träffa nya kompisar. Lås upp den kompletta Minecraft-upplevelsen och prova på servrar i dag! # trial.tabbed_upsell.store.title=BUTIKEN # -trial.tabbed_upsell.store.description=Få tillgång till Minecraft-marknaden, vår butik i spelet. Svida om med nya utseenden, förändra din värld eller utforska helt otroliga kartor från de bästa skaparna i communityn! Skaffa fullversionen av spelet i dag! # +trial.tabbed_upsell.store.description=Få tillgång till Minecraft-marknaden, vår butik i spelet. Svida om med nya utseenden, förändra din värld eller utforska helt otroliga kartor från mötesplatsens bästa kreatörer! Skaffa fullversionen av spelet redan i dag! # trial.tabbed_upsell.creative.title=KREATIVT LÄGE # trial.tabbed_upsell.creative.description=Köp Minecraft och få det kreativa läget! Använd allt i hela förrådet – det enda som sätter gränser är din fantasi! Flyg runt i världen, bygg ditt drömhus av vad du vill eller spräng hela berg med obegränsad dynamit! # trial.tabbed_upsell.addon.title=TILLÄGG # @@ -8292,7 +8487,7 @@ trial.creative.mode.title=KREATIVT # trial.survival.mode.1.intro_description=Den ursprungliga Minecraft-upplevelsen där man samlar resurser för att bygga verktyg och strukturer, hittar och producerar mat för att hålla sig mätt, slåss mot farliga varelser och utforskar en vidsträckt värld. # trial.survival.mode.2.intro_description=Börja genom att samla trä och jord till ett provisoriskt skydd för den första natten! Vad du gör efter det är helt upp till dig. # trial.creative.mode.1.intro_description=Bygg vad du än kan tänka dig i kreativt läge. Du tar ingen skada, kan flyga fritt och har tillgång till alla block i hela spelet! Läget är fokuserat på byggande och ger dig allt du behöver för att besanna dina drömmar! # -trial.creative.mode.2.intro_description=Du har även tillgång till Inspirationsön, som är en handledningsvärld och introduktion till kreativt läge där du får lära dig hur man bygger som ett proffs! Det finns fler världar i stil med den på Minecraft-marknaden. # +trial.creative.mode.2.intro_description=Du har även tillgång till Inspirationsön, som är en handledningsvärld och en introduktion till kreativt läge där du får lära dig att bygga som ett proffs! Det finns fler härliga världar som den här på Minecraft-marknaden. # trial.tour.marketplace=SE DIG OMKRING PÅ MARKNADEN # trial.world.title=Vilken demovärld? # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s av %2$s # hbui.AchievementsSummary.narratorInProgress=Pågående %1$s # hbui.AchievementsSummary.narratorPercentage=%1$s procents framsteg # hbui.AchievementsSummary.narratorSummary=Sammanfattning av achievements # +hbui.AchievementsSummary.narratorTextBlock=Textblock # hbui.AchievementsSummary.narratorTimePlayed=Speltid %1$s timmar # hbui.AchievementsSummary.percentage=%1$s av %2$s avklarade # hbui.AchievementsSummary.progress=Pågående # @@ -8723,20 +8919,57 @@ hbui.BackButton.narration.backButton=Knappen Bakåt # hbui.BaseTextField.deselect=Avmarkera # hbui.BaseTextField.select=Markera # hbui.Button.button=knapp # +hbui.CreateNewWorld.advanced.bonusChestDescription=Spawna nära en kista med föremål för att komma i gång # +hbui.CreateNewWorld.advanced.bonusChestTitle=Bonuskista # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Eld kan sprida sig mellan enheter # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Eld sprider sig # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Spelare kan skada varandra # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Kan skada medspelare # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Hoppa över menyn "Du dog!" och respawna omedelbart # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Omedelbar respawn # +hbui.CreateNewWorld.advanced.mobLootDescription=Varelser släpper föremål när de dödas # +hbui.CreateNewWorld.advanced.mobLootTitle=Föremål från varelser # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Få eller förlora hälsa baserat på din hunger # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Naturlig läkning # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Respawna inom den här blockradien när du dör och ingen anpassad spawnplats har angetts. Maxvärde 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Respawnradie # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Visa din aktuella position # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Visa koordinater # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Spelet läser in och tillämpar ändringar inom en radie av 96×96 block # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s datablock # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Simuleringsavstånd # +hbui.CreateNewWorld.advanced.startWithMapDescription=Spawna med en tom karta för att utforska din värld # +hbui.CreateNewWorld.advanced.startWithMapTitle=Startkarta # +hbui.CreateNewWorld.advanced.tileDropsDescription=Block faller när de är trasiga # +hbui.CreateNewWorld.advanced.tileDropsTitle=Föremål från block # +hbui.CreateNewWorld.advanced.title=Avancerade inställningar # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Röd låda säger pang # +hbui.CreateNewWorld.advanced.tntExplodesTitle=Dynamit exploderar # +hbui.CreateNewWorld.advanced.worldSeedDescription=Skapa en ny värld baserat på ett specifikt frö eller en specifik mall. Kan inte ändras efter att du har skapat din värld. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Världsfrö # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=nummer # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Platt # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Oändlig # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Begränsad # +hbui.CreateNewWorld.advanced.worldTypeTitle=WorldType # hbui.CreateNewWorld.cheats.commandBlocksDescription=Aktivera användning av kommandoblock # hbui.CreateNewWorld.cheats.commandBlocksTitle=Kommandoblock # -hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Speltiden är låst till kl. 12:00 # -hbui.CreateNewWorld.cheats.daylightCycleAlwaysNoonLabel=Alltid kl. 12:00 # -hbui.CreateNewWorld.cheats.daylightCycleLockDescription=Speltiden är låst till aktuell tid # -hbui.CreateNewWorld.cheats.daylightCycleLockLabel=Låsningstid # -hbui.CreateNewWorld.cheats.daylightCycleNormalDescription=Speltiden förflyter normalt, från dag till natt # +hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Speltiden är låst till mitt på dagen # +hbui.CreateNewWorld.cheats.daylightCycleAlwaysNoonLabel=Alltid dag # +hbui.CreateNewWorld.cheats.daylightCycleLockDescription=Lås speltiden till den nuvarande tiden i spelet # +hbui.CreateNewWorld.cheats.daylightCycleLockLabel=Låst # +hbui.CreateNewWorld.cheats.daylightCycleNormalDescription=Speltiden passerar normalt, från dag till natt # hbui.CreateNewWorld.cheats.daylightCycleNormalLabel=Normal # -hbui.CreateNewWorld.cheats.daylightCycleTitle=Dagsljuscykel # +hbui.CreateNewWorld.cheats.daylightCycleTitle=Dygnsrytm # hbui.CreateNewWorld.cheats.description=Anpassa spelet med fuskinställningar # hbui.CreateNewWorld.cheats.educationDescription=Optimerad för stationära enheter med skäligt RAM-minne # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Föremål från entiteter # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Varelser och vissa andra entiteter släpper föremål när de dödas # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Föremål från entiteter # hbui.CreateNewWorld.cheats.inventoryDescription=Behåll alla föremål i förrådet när du dör # hbui.CreateNewWorld.cheats.inventoryTitle=Behåll förrådet # hbui.CreateNewWorld.cheats.mobGriefingDescription=Vissa varelser kan interagera med din värld # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Fuskinställningar # hbui.CreateNewWorld.cheats.title=Fusk # hbui.CreateNewWorld.cheats.weatherDescription=Aktivera nederbörd och åska # hbui.CreateNewWorld.cheats.weatherTitle=Vädercykel # +hbui.CreateNewWorld.general.difficultyEasyDescription=Fientliga varelser spawnas men gör mindre skada. Hungermätaren töms och dränerar hälsan ner till 5 hjärtan. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Lätt # +hbui.CreateNewWorld.general.difficultyEasyTitle=Lätt # +hbui.CreateNewWorld.general.difficultyHardDescription=Fientliga varelser spawnas och gör mer skada. Hungermätaren töms och dränerar all hälsa. # +hbui.CreateNewWorld.general.difficultyHardLabel=Svår # +hbui.CreateNewWorld.general.difficultyHardTitle=Svårt # +hbui.CreateNewWorld.general.difficultyNormalDescription=Fientliga varelser spawnas och gör standardskada. Hungermätaren töms och dränerar hälsan ner till ett halvt hjärta. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normal # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normalt # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Inga fientliga och bara några neutrala varelser spawnas. Hungermätaren töms inte och hälsan fylls på med tiden. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Fridfull # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Fridfull # +hbui.CreateNewWorld.general.difficultyTitle=Svårighetsgrad # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Flyg, utforska och skapa utan begränsningar # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Kreativt # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Bygg, tillverka, jaga, laga mat och kämpa för ditt liv # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Överlevnad # +hbui.CreateNewWorld.general.gameModeTitle=Spelläge # +hbui.CreateNewWorld.general.worldNamePlaceholder=Världens namn # +hbui.CreateNewWorld.general.worldNameTitle=Världens namn # +hbui.CreateNewWorld.general.worldTypeTitle=Världstyp # hbui.CreateNewWorld.title=Skapa ny värld # +hbui.CreateNewWorldSideMenu.create=Skapa # +hbui.CreateNewWorldSideMenu.createOnRealm=Skapa i Realm # +hbui.CreateNewWorldSideMenu.selectTab=Välj # hbui.ErrorModal.goBack=Gå tillbaka # hbui.ErrorModal.goingBack=Går tillbaka till föregående skärm ... # hbui.ErrorModal.title=Ett fel har inträffat # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Meny # hbui.MenuButton.toggle=Växla meny # hbui.Modal.close=Stäng modal # hbui.SectionList.groupNarration=%1$s, grupp %2$s av %3$s # +hbui.SideMenu.sideMenuItem.selected=vald # hbui.Switch.elementType=spak # hbui.Switch.off=av # hbui.Switch.on=på # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Öppna # hbui.TabBar.selected=vald # hbui.TabBar.selectedTab=%1$s av %2$s # hbui.TabBar.tab=flik # -hbui.TextField.deselect=Avmarkera # -hbui.TextField.select=Välj # +hbui.TextField.currentValue=aktuellt värde # +hbui.TextField.disabled=avaktiverat # +hbui.TextField.empty=tomt # +hbui.TextField.field=Fält # hbui.Toggle.count=%1$s av %2$s # hbui.Toggle.elementType=växlingsknapp # hbui.Toggle.select=Välj # @@ -8802,7 +9062,7 @@ contentlog.history.title=Historik för innehållsloggen # contentlog.history.copyToClipboard=Kopiera till urklipp # contentlog.logLocationSectionName=Plats för innehållsloggen: # contentlog.settingsSectionName=Inställningar för innehållsloggen # -contentlog.clear_files=Radera gamla innehållsloggar # +contentlog.clear_files=Radera gamla loggar # contentlog.delete.title=Radera gamla loggfiler? # contentlog.delete.body1=Välj Radera nu för att ta bort alla gamla loggfiler. # contentlog.delete.body2=Obs! Loggfilen för din aktiva session behålls. # @@ -8833,13 +9093,14 @@ dr.loading=Laddar … # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Välj nytt utseende # dr.classic_skins.custom_skin_title=Importera utseende # -dr.classic_skins.custom_skin_description=Importera en bildfil från din enhet för att använda den som utseende. Den synkas inte mellan enheter och spel. # +dr.classic_skins.custom_skin_description=Importera en bildfil från enheten och använd den som utseende. Det här synkroniseras inte mellan enheter eller spel. Om alternativet "Tillåt endast godkända utseenden" är aktivt ser du inte spelare med anpassade utseenden. # dr.classic_skins.custom_skin_section_title=Importera # dr.classic_skins.invalidCustomSkin=Nä nä nä, det där är inget Minecraft-utseende. # dr.classic_skins.owned=Ägt # dr.classic_skins.purchasable=Skaffa fler # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=från %s # +dr.classic_skins.right_side.author_minecraft=från Minecraft # dr.classic_skins.right_side.featured_title=Utvalda och rekommenderade utseendepaket # dr.classic_skins.right_side.limited_usage=Begränsad användning # dr.classic_skins.right_side.limited_usage.tooltip=Utseendet kan användas här, men andra kan inte se det. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Välj rätt modelltyp för utseendet # dr.classic_skins.select_skin.title=Utseendetyp # dr.classic_skins.upsellWithoutStore=Du måste köpa utseendepaketet för att använda det utseendet, och just nu går det inte att ansluta till marknaden. # dr.collect_achievement_item=Samla in # +dr.equip_piece=Använd # dr.emotes.play_again=Spela igen # dr.header.animation=Emotes # dr.header.capes=Mantlar # @@ -8865,6 +9127,12 @@ dr.zooming=Zoomar # dr.header.classic_skins=Klassiska utseenden # dr.header.creator_piece_list=Allt av %s # dr.header.customization=Karaktärsskapare # + +dr.accessibility.header.customization=Karaktärsskapare flik 1 av 4 # +dr.accessibility.header.classic_skins=Klassiska utseenden flik 2 av 4 # +dr.accessibility.header.animation=Emotes flik 3 av 4 # +dr.accessibility.header.capes=Mantlar flik 4 av 4 # + dr.header.featured=Utvalda föremål # dr.header.previewAppearance=Granska utseende # dr.header.colorPicker=Färgväljare # @@ -8892,6 +9160,7 @@ dr.right_arm=Höger arm # dr.left_leg=Vänster ben # dr.right_leg=Höger ben # dr.none_button_text=Ingen # +dr.go_to_profile_settings_text=Öppna profilinställningarna # dr.default_piece_button_text=Standard # dr.categories.body=Kropp # dr.categories.style=Stil # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Karaktären har raderats # dr.notification.item_selection_failed=Kunde inte välja föremålet # dr.notification.character_failed=Kunde inte ladda karaktären %s # dr.notification.character_failed_start=Kunde inte ladda karaktären %s. Du kan ladda om den från din profil. # +dr.notification.equipped_piece=Du tog på dig %s # dr.modal.persona_delete_confirm=Den nuvarande karaktären kommer att raderas # dr.default.alex.bottom=Alex byxor # dr.default.alex.hair=Alex hår # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Steves skor # dr.default.steve.skin=Steve # dr.default.steve.top=Steves tröja # dr.emotes.slot=Emote %d # +dr.deep_link_fail.profile=Djuplänkning misslyckades: Det gick inte att läsa in profilen # +dr.deep_link_fail.dressing_room=Djuplänkning misslyckades: Det gick inte att öppna erbjudandet # onlinePlay.notRated=Onlineläget är inte åldersmärkt # onlinePlay.message=När du spelar online kan du stöta på chattmeddelanden eller annat innehåll från användare som inte åldersmärkts och kanske inte är lämpligt för alla åldrar. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=%1$s återstår ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Status för uppdatering # dynamicPackage.download.android.NotificationChannelDescription=Visa status för uppdatering och förlopp # + +## GameTest content +gameTest.description=Interagerar med gametest. # +gameTest.error.unknownCommandMode=Okänt kommandoläge angivet # +gameTest.error.missingStructure=Det gick inte att hitta något strukturblock inom %s radie # +gameTest.error.cannotFindLookedAtBlock=Det går inte att hitta blocket du tittar på # +gameTest.error.cannotFindStuctureBlockContainingBlock=Det går inte att hitta ett strukturblock som innehåller målpositionen %s, %s, %s # +gameTest.error.structureTooBig=Strukturen måste vara mindre än %s block i storlek i varje axel # +gameTest.error.repeatCountTooSmall=Upprepningsantalet måste vara större än 0 # +gameTest.error.failConditionMet=Misslyckandevillkor uppfyllda # +gameTest.error.timeout=Lyckades eller misslyckades inte inom %s tick # +gameTest.error.noFinishedSequences=Inga sekvenser klara # +gameTest.error.flakyTestError=Inte tillräckligt med framgångar: %s av %s försök. Nödvändiga framgångar: %s. Max antal försök: %s. # +gameTest.error.testMissing=Det gick inte att hitta testet %s. # +gameTest.error.structureNotSpawned=Det gick inte att spawna strukturen till testet # +gameTest.error.flakyFailed=Det osäkra testet %s misslyckades, försök: %s/%s # +gameTest.error.flakyFailedShowSuccesses=, lyckade: %s (%s krävs) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s misslyckades! # +gameTest.error.succeededInInvalidTick=Lyckades med ogiltig tick: %s förväntades, men aktuell tick är %s # +gameTest.error.noTestsFound=Hittade inga tester för taggen %s # +gameTest.optionalPrefix=(valfritt) # +gameTest.assert.couldNotSetBlock=Det gick inte att setBlock '%s' # +gameTest.assert.missingButton=Förväntade en knapp # +gameTest.assert.missingLever=Förväntade en spak # +gameTest.assert.couldNotSpawnEntity=Det gick inte att spawna en entitet av typen '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() fungerar bara med varelser # +gameTest.assert.mobWontMove=Det gick inte att få varelsen att flytta '%s' # +gameTest.assert.expectEntityOfType=Förväntade entitet av typen '%s' # +gameTest.assert.unexpectedDataResult=Oväntat entitetsdataresultat # +gameTest.assert.didNotExpectEntityOfType=Förväntade inte en entitet av typen '%s' # +gameTest.assert.expectBlock=Förväntade blocket '%s' # +gameTest.assert.unexpectedBlock=Förväntade inte blocket '%s' # +gameTest.assert.unexpectedBlockState=Blocket har inte det förväntade blocktillståndet # +gameTest.assert.unexpectedBlockStatePrecise=Oväntat blocktillstånd. Förväntat: %s. Aktuellt: %s # +gameTest.assert.expectItemOfType=Förväntade föremålsentitet av typen %s # +gameTest.assert.unexpectedItemOfType=Förväntade inte föremålsentitet av typen %s # +gameTest.assert.wrongEntityItemCount=Oväntat antal föremålsentiteter av typen %s. Förväntat: %s. Faktiskt: %s. # +gameTest.assert.noContainerFound=Ingen behållare hittades # +gameTest.assert.expectEmptyContainer=Förväntade tom behållare # +gameTest.assert.expectItemInContainer=Behållaren innehåller inte föremål av typen %s # +gameTest.assert.missingComponent=Entiteten saknar komponenten '%s' # +gameTest.assert.hasComponent=Entiteten har komponenten '%s' # +gameTest.assert.missingArmor=Entiteten saknar rustning %s på plats %s med data %s # +gameTest.assert.hasArmor=Entiteten har rustning %s på plats %s med data %s # +gameTest.assert.unexpectedRedstonePowerLevel=Oväntad styrkenivå på rödsten. Förväntad: %s. Faktisk: %s. # +gameTest.assert.expectWaterLogged=Förväntade vattenfyllt block # +gameTest.assert.unexpectedWaterLogged=Förväntade inte ett vattenfyllt block # +gameTest.assert.missingExplosionComponent=Det går inte tända en stubin för entiteten eftersom den inte har någon explosionskomponent # +gameTest.assert.invalidEntityInstance=Ogiltig instans av entitet # +gameTest.assert.expectEntityInstance=Förväntad instans av entitet # +gameTest.success.runningTests=Kör %s tester … # +gameTest.success.relativePosition=Position i förhållande till %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s godkändes! # +gameTest.success.flakyPassedEnough=%s godkändes %s gånger av %s. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Det osäkra testet %s lyckades, försök: %s lyckade försök: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Kör %s tester med taggen %s... # +gameTest.report.testLocation=Vid: %s, %s, %s (relativt: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Speltestet har slutförts! %s tester har körts # +gameTest.report.someTestsFailed=%s obligatoriska tester misslyckades :( # +gameTest.report.allRequiredTestsPassed=Alla obligatoriska tester lyckades :) # +gameTest.report.optionalFailures=%s valfria test misslyckades # +gameTest.report.bookTitle=Speltestrapport ### A book with this title is placed next to each test with the test results inside diff --git a/texts/tr_TR.lang b/texts/tr_TR.lang index e63d0f1a..7949f6cd 100644 --- a/texts/tr_TR.lang +++ b/texts/tr_TR.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=Sohbet Ekranı # accessibility.screenName.chatSettings=Sohbet Ayarları Ekranı # accessibility.screenName.createNew=Yeni Ekran Oluştur # accessibility.screenName.createWorld=Dünya Oluşturma Ayarları Ekranı # -accessibility.screenName.editCharacter=Karakter Ekranını Düzenle # +accessibility.screenName.editCharacter=Karakter Oluşturucu # accessibility.screenName.editWorldSettings=Dünya Düzenleme Ayarları Ekranı # accessibility.screenName.error=Hata Ekranı # accessibility.screenName.howToPlay=Nasıl Oynanır Ekranı # @@ -175,10 +175,10 @@ accessibility.controllerLayoutScreen.buttonRemapped=%s şimdi %s ile bağlı # accessibility.controllerLayoutScreen.buttonBoundTo=%s düğmesi: %s # accessibility.controllerLayoutScreen.buttonRemapping=%s için bağlanacak giriş seçin # -accessibility.gamepad.faceButton.down=A Düğmesi # -accessibility.gamepad.faceButton.right=B Düğmesi # -accessibility.gamepad.faceButton.left=X Düğmesi # -accessibility.gamepad.faceButton.up=Y Düğmesi # +accessibility.gamepad.faceButton.down=A düğmesi # +accessibility.gamepad.faceButton.right=B düğmesi # +accessibility.gamepad.faceButton.left=X düğmesi # +accessibility.gamepad.faceButton.up=Y düğmesi # accessibility.gamepad.button.systemLeft=Görüntüle Düğmesi # accessibility.gamepad.button.systemRight=Menü Düğmesi # accessibility.gamepad.dpad.down=Aşağı Yön Tuşu # @@ -453,6 +453,7 @@ book.signButton=Tabela # book.titleHere=[Başlığı buraya girin] # build.tooHigh=Binalar için yükseklik limiti %s bloktur # +build.tooLow=Bina için minimum yükseklik %s bloktur # chalkboardScreen.header=Metni Düzenle # chalkboardScreen.locked=Kilitli # @@ -742,6 +743,16 @@ commands.deop.description=Operatör statüsünü oyuncudan geri alır. # commands.deop.failed=D-op yapılamadı (izin seviyesi çok yüksek): %s # commands.deop.success=Op geri alındı: %s # commands.deop.message=Size verilen op geri alındı # +commands.dialogue.description=Bir oyuncu için ODK iletişim kutusu açar. # +commands.dialogue.changeFailed=ODK için sahne değiştirilemedi. # +commands.dialogue.changeSuccess=Diyalog, ODK'nin sahnesini genel olarak başarıyla değiştirdi. # +commands.dialogue.changePerPlayerSuccess=Diyalog, ODK metnini yalnızca %1$s için başarıyla değiştirdi. # +commands.dialogue.invalidScene=Geçersiz sahneye başvuruldu. # +commands.dialogue.noNpcComponent=Seçilen aktörün bir ODK bileşeni yoktu. # +commands.dialogue.npcNotFound=Bir ODK bulunamadı. # +commands.dialogue.npcNotInRange=Bir ODK bulundu ancak %1$s adlı alıcı oyuncunun işaretleme aralığında değildi. # +commands.dialogue.success=Diyalog %1$s hedefine gönderildi. # +commands.dialogue.tooManyNPCs=ODK'ler için seçici belirsizdi ve çok fazla seçim yapılmasıyla sonuçlandı. Lütfen yalnızca bir ODK seçin. # commands.difficulty.description=Zorluk seviyesini ayarlar. # commands.difficulty.usage=/difficulty # commands.difficulty.success=Oyun zorluğu %1$s olarak ayarlandı # @@ -878,6 +889,7 @@ commands.immutableworld.description=Dünyanın değişmez durumunu ayarlar. # commands.immutableworld.info=immutableworld = %s # commands.kick.description=Bir oyuncuyu sunucudan atar. # commands.kick.description.edu=Bir oyuncuyu oyundan çıkarır. # +commands.kick.no.player=Lütfen kovmak istediğin oyuncunun adını gir # commands.kick.not.found=Oyuncu %1$s bulunamadı # commands.kick.not.yourself=Kendinizi oyundan çıkaramazsınız # commands.kick.success=%1$s oyundan atıldı # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Saat negatif olamaz. # commands.schedule.description=Bir alan yüklendikten sonra veya belirli bir süre sonra yürütülecek bir eylemi zamanlar. # commands.schedule.functionQueued=İşlev sıraya alındı ve belirtilen alan tam olarak yüklendiğinde yürütülecek. # commands.schedule.functionRan=%1$d işlev girişi %2$s işlevi içinde başarıyla yürütüldü. # +commands.schedule.invalidOrigin=Bu işlevi yürütmek için gereken kaynak geçersiz. # commands.schedule.name.empty=İşaretleme alanı adı boş olamaz. # commands.schedule.too.many.areas=%s adlı birden fazla işaretleme alanı bulundu. Lütfen tek bir alan kullanın. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Mevcut oyuncu sayısına bağlıdır) commands.setworldspawn.description=Dünya doğum yerini ayarlar. # commands.setworldspawn.success=Dünya doğma noktasını (%1$d, %2$d, %3$d) olarak ayarla # commands.setworldspawn.wrongDimension=Dünya doğum yeri bu boyutta ayarlanamıyor # +commands.setworldspawn.notAllowedInLegacyWorlds=Eski dünyalarda dünya doğum yeri ayarlanamaz # commands.spawnpoint.success.single=%1$s doğma noktasını (%2$d, %3$d, %4$d) olarak ayarla # commands.spawnpoint.description=Bir oyuncu için doğma noktasını ayarlar. # commands.spawnpoint.success.multiple.specific=%1$s için doğma noktasını (%2$d, %3$d, %4$d) olarak ayarla # @@ -1202,17 +1216,17 @@ commands.tickingarea.description=İşaretleme alanlarını ekler, kaldırır vey commands.tickingarea.inuse=%1$d/%2$d işaretleme alanı kullanılıyor. # commands.tickingarea.noneExist.currentDimension=Geçerli boyutta işaretleme alanı yok. # commands.tickingarea-add-bounds.success=%1$d bölgesinden %2$d bölgesine işaretleme alanı eklendi. # -commands.tickingarea-add-circle.success=İşaretleme alanı, yarıçapı %2$d olan parçalarla %1$d konumuna ortalandı. # +commands.tickingarea-add-circle.success=İşaretleme alanı, yarıçapı %2$d olan chunklarla %1$d konumuna ortalandı. # commands.tickingarea-add.failure=İşaretleme alanı üst sınırına (%1$d) zaten ulaşıldı. Daha fazla işaretleme alanı eklenemez. # commands.tickingarea-add.conflictingname=%1$s adlı bir işaretleme alanı zaten var. # -commands.tickingarea-add.chunkfailure=İşaretleme alanı en az %1$d parça içeriyor; işaretleme alanı çok büyük ve oluşturulamıyor. # +commands.tickingarea-add.chunkfailure=İşaretleme alanı en az %1$d chunk içeriyor; işaretleme alanı çok büyük ve oluşturulamıyor. # commands.tickingarea-add.radiusfailure=Yarıçap en fazla %1$d olabilir; işaretleme alanı çok büyük ve oluşturulamıyor. # commands.tickingarea-remove.success=İşaretleme alanları kaldırıldı # commands.tickingarea-remove.failure=Geçerli boyutta %1$d blok konumunu içeren işaretleme alanı yok. # commands.tickingarea-remove.byname.failure=Geçerli boyutta %1$s adlı işaretleme alanı yok. # commands.tickingarea-remove_all.success=İşaretleme alanları kaldırıldı # commands.tickingarea-remove_all.failure=Geçerli boyutta işaretleme alanı yok. # -commands.tickingarea-list.chunks=parça ### Meaning a chunk of the world. +commands.tickingarea-list.chunks=chunk ### Meaning a chunk of the world. commands.tickingarea-list.circle.radius=Yarıçap # commands.tickingarea-list.success.currentDimension=Geçerli boyuttaki tüm işaretleme alanlarının listesi # commands.tickingarea-list.success.allDimensions=Tüm boyutlardaki tüm işaretleme alanlarının listesi # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=Varlıklar Ganimet Düşürür # createWorldScreen.commandblocksenabled=Komut Blokları Etkin # createWorldScreen.experimentalgameplay=Denemeler # +createWorldScreen.experimentalgameplayinfo=§7Geliştirme aşamasındaki özellikleri dene. Dünya oluşturulduktan sonra kapatılamaz. # createWorldScreen.experimentalbiomes=Özel Biyom Oluşturma # +createWorldScreen.experimentalCreatorFeatures=Yaklaşan İçerik Üreticisi Özellikleri # createWorldScreen.experimentalmodding=Diğer Modifikasyon Becerileri # +createWorldScreen.cavesandcliffs=Mağaralar ve Kayalıklar # +createWorldScreen.cavesandcliffsinternal=Mağaralar ve Kayalıklar (iç) # createWorldScreen.experimentalholiday=Tatil Oluşturucu Özellikleri # +createWorldScreen.experimentalGameTest=GameTest Framework'ü Etkinleştir # createWorldScreen.worldPreferences=Dünya Tercihleri # createWorldScreen.startWithMap=Başlangıç Haritası # createWorldScreen.defaultName=Dünyam # @@ -1657,7 +1676,7 @@ createWorldScreen.pvpdamage=Oyuncuya Karşı Oyuncu Hasarı # createWorldScreen.randomtickspeed=Rastgele İşaretleme Hızı # createWorldScreen.randomtickspeed.reset=Rastgele İşaretleme Hızını Sıfırla # createWorldScreen.serverSimDistance=Simulasyon Uzaklığı # -createWorldScreen.serverSimDistanceFormat=%s öbek # +createWorldScreen.serverSimDistanceFormat=%s chunk # createWorldScreen.check_internet_connection=İnternet'e bağlı değilsiniz. Arkadaşlarınız çok oyunculu dünyalarınıza katılamayacak. Arkadaşlarınızla oynamak için Microsoft Hesabınızla oturum açın. # createWorldScreen.disconnectedXboxLive=Microsoft hizmetlerine bağlı değilsiniz. Oyuncu Etiketi olan arkadaşlarınız çok oyunculu dünyanıza katılamayacak. Arkadaşlarınızla oynamak için Microsoft Hesabınızla oturum açın. # createWorldScreen.clearPlayerData.button=Oyuncu Verilerini Temizle # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=Hop! İnternet bağlantınızı mı kontr networkWorld.connect_to_xbl=Arkadaşlarınızla oynamak için bir Microsoft Hesabıyla oturum açın. # networkWorld.memberOfTooManyRealms=Bölge üyeliği limitine ulaştınız. # networkWorld.multiplayerPrivilegesBlocked=Microsoft Hesabınızın ayarı nedeniyle çevrimiçi çok oyunculu oyunlar oynayamazsınız. Lütfen çevrimiçi güvenlik ayarlarınızın Çok Oyunculu oyuna izin verdiğinden emin olun. Bu ayarları değiştirme yönergeleri için aka.ms/MCMultiplayerHelp sayfasına gidin. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Microsoft Hesabınızın ayarı nedeniyle çevrimiçi çok oyunculu oyunlar oynayamazsınız. Lütfen çevrimiçi güvenlik ayarlarınızın Çok Oyunculu oyuna izin verdiğinden ve etkin bir Xbox Live Gold aboneliğine sahip olduğunuzdan emin olun. Bu ayarları değiştirme yönergeleri için aka.ms/MCMultiplayerHelp sayfasına gidin. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Microsoft Hesabınızın ayarı nedeniyle çevrimiçi çok oyunculu oyunlar oynayamazsınız. Lütfen çevrimiçi güvenlik ayarlarınızın Çok Oyunculu oyuna ve Kulüplere izin verdiğinden ve etkin bir Xbox Live Gold aboneliğine sahip olduğunuzdan emin olun. Bu ayarları değiştirme yönergeleri için aka.ms/MCMultiplayerHelp sayfasına gidin. # networkWorld.versionOutOfDate=En son sürümü çalıştırmadığınız için çevrimiçi çok oyunculu oyun oynayamazsınız. Çevrimiçi özelliklere erişmek için lütfen en son sürümü yükleyin. # networkWorld.more_servers=Daha Fazla Sunucu # networkWorld.thirdparty.connect='%s' ögesine bağlan # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=Bir Bölge Davet Bağlantısı aldıysanız, kat networkWorld.highPingWarning.title=Sunucuya Katıl? # networkWorld.highPingWarning.line1=Şu anda seçilen sunucuyla güçlü bir bağlantın yok. Oyun deneyimin etkilenebilir. # networkWorld.highPingWarning.line2=Yine de bu sunucuya katılmak istiyor musun? # +networkWorld.view_offers=Teklifleri Görüntüle # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Şimdi Oynayın! # thirdPartyWorld.loadingServers=Sunucu bilgileri alınıyor, lütfen bekleyin... # thirdPartyWorld.loadingFeaturedServers=Sunucular Getiriliyor... # +realmsSlotsScreen.description=Realms sunucuna yüklemek için en fazla üç dünya seç. Bir dünyayı etkinleştirmek veya düzenlemek için seç! # +realmsSlotsScreen.new=Yeni Dünya # +realmsSlotsScreen.readyToPlay=Oynamaya Hazır # +realmsSlotsScreen.editRealm=Realm'ı Yönet # +realmsSlotsScreen.editWorld=Dünyayı Düzenle # +realmsSlotsScreen.activateWorld=Dünyayı Etkinleştir # +realmsSlotsScreen.gamesettings=Oyun Ayarları # +realmsSlotsScreen.chooseSlot=Bir Yuva Seç # +realmsSlotsScreen.activateWarning=Bu dünyayı düzenler veya etkinleştirirsen tüm aktif oyuncuları kovacaksın. Merak etme, tekrar katılabilirler. # +realmsSlotsScreen.celebrationMap=Realms Kutlama Haritası # + realmsSettingsScreen.playerCountLabel=Büyüklük # realmsSettingsScreen.forceResourcePackFail=Güç kaynak paketi değeri ayarlanamadı # realmsSettingsScreen.failedUploadPack=%s paketi karşıya yüklenemedi. # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=Realm'ı Kapat # realmsSettingsScreen.playRealmButton=Oyna # realmsSettingsScreen.playDisabledRealmButton=Realm Kapatıldı # realmsSettingsScreen.playExpiredRealmButton=Realm Süresi Doldu # +realmsSettingsScreen.selectorSectionLabel.manage="%s" Yönet # realmsSettingsScreen.selectorSectionLabel="%s" ögesini düzenle # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Dünya # -realmsSettingsScreen.gameSectionTitle=Oyun # +realmsSettingsScreen.gameSectionTitle=Oyun Ayarları # realmsSettingsScreen.playersSectionTitle=Oyuncular # realmsSettingsScreen.membersSectionTitle=Üyeler # realmsSettingsScreen.subscriptionSectionTitle=Abonelik # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Realm Adı # realmsSettingsScreen.realmNameEditPlaceholder=Realm Adı Gir # realmsSettingsScreen.realmDescriptionEditPlaceholder=Bölge Açıklaması Girin # realmsSettingsScreen.replaceLoadingText=Bölgenizi bir yedekle değiştiriyoruz. # +realmsSettingsScreen.replaceWorldButton=Dünyayı Değiştir # realmsSettingsScreen.resetWorldButton=Dünyayı Sıfırla # realmsSettingsScreen.downloadWorldButton=Dünya İndir # realmsSettingsScreen.downloadWorldNameCopy=%s - Kopyala # -realmsSettingsScreen.uploadWorldButton=Dünyayı Değiştir # +realmsSettingsScreen.uploadWorldButton=Dünyayı Yükle # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Oyun Modu # realmsSettingsScreen.survivalRadioButton=Hayatta Kalma # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=Realm sıfırlanamadı. Lütfen daha sonra realmsSettingsScreen.realmOpenError=Realm açılamadı. # realmsSettingsScreen.realmCloseError=Realm kapatılamadı. # realmsSettingsScreen.reset=Sıfırla # -realmsSettingsScreen.resetRealm=Bu eylem dünyayı kalıcı olarak silecek ve yeni bir dünya oluşturacaktır. Bunu yapmak istediğinizden emin misiniz? # +realmsSettingsScreen.resetRealm=Bu işlem mevcut dünyanı yuvadan kaldıracak ve yenisiyle değiştirmene izin verecek. Realms üyelerin yeni dünyana erişebilecek. Veri kaybını önlemek üzere mevcut dünyanın bir kopyasını indirmek için "İptal"i veya devam edip dünyanı değiştirmek için "Onayla"yı seç. # realmsSettingsScreen.confirmReset=Sil ve Sıfırla? # +realmsSettingsScreen.confirmReplace=Dünyayı Değiştir? # realmsSettingsScreen.closeRealmTitle=Realm'ı Kapat? # realmsSettingsScreen.closeRealmMessage=Bu eylem realm'ı kapatır. Şu anda realm'da oynayan bütün oyuncuların bağlantısı kesilir. Bunu yapmak istediğinizden emin misiniz? # realmsSettingsScreen.LoadingSubscription=Abonelik yükleniyor... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=Tüm kullanılabilir işlemeler: # realmsSettingsScreen.dev_no_matching_version_message='%s' İÇİN EŞLEŞME YOK # realmsSettingsScreen.dev_prev_page_label=Geri # realmsSettingsScreen.dev_next_page_label=İleri # -realmsSettingsScreen.uploadConfirmationMessage=Bu işlem Realm'ınızdan şu anki dünyanızı silecek ve yerine yeni bir dünya eklemenize izin verecektir. Realm üyeleriniz artık şu anki dünyanıza erişemeyecektir. Devam etmek istiyor musunuz? # +realmsSettingsScreen.uploadConfirmationMessage=Bu işlem mevcut dünyanı Realm'ın etkin yuvasından kaldıracak ve yenisiyle değiştirmene izin verecek. Realm üyelerin yeni dünyana erişebilecek. Veri kaybını önlemek üzere mevcut dünyanın bir kopyasını indirmek için "İptal"i veya devam edip dünyanı değiştirmek için "Onayla"yı seç. # realmsSettingsScreen.uploadConfirmationTitle=Dünyayı değiştir? # realmsSettingsScreen.allowlist_invite=Davet Et # realmsSettingsScreen.searchBox=Ara... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=Bu cihazın satın alma işlemlerini b xbl.syncIAP.confirmSync.prompt.title=%s ile eşitlensin mi? # xbl.syncIAP.confirmSync.prompt.description.line1=Uygulama mağazasından satın aldıklarınızı %s ile eşitlemek istiyor musunuz? # -xbl.syncIAP.confirmSync.prompt.description.line2=Minecraft Market dışından satın aldığınız paketleri yalnızca bir kez eşitleyebilirsiniz. Bu cihazda oynayan her oyuncu bu paketleri kullanmaya devam edebilir. # +xbl.syncIAP.confirmSync.prompt.description.line2=Minecraft Market dışından satın aldığın paketler yalnızca bir kez eşitlenebilir. Bu cihazda oynayan her oyuncu bu paketleri kullanmaya devam edebilir. # xbl.syncIAP.confirmSync.prompt.yes=Evet, Satın Aldıklarımı Eşitle # -xbl.transferEntitlements.error.title=Hesap Hatası # -xbl.transferEntitlements.error.body.button=Hesabınızla ilgili bir hata var. Sorun çözülene kadar marketi kullanamayacaksınız. Bu sorun birkaç gün boyunca devam ederse lütfen yardım düğmesini kullanarak desteğe başvurun. # -xbl.transferEntitlements.error.body.nobutton=Hesabınızla ilgili bir hata var. Sorun çözülene kadar marketi kullanamayacaksınız. Bu sorun birkaç gün boyunca devam ederse lütfen desteğe başvurun. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Hata Listesi: # -xbl.transferEntitlements.error.error1=Hata Numarası # -xbl.transferEntitlements.error.error2=Kimlik Numarası # +xbl.marketplace.account.error.body.nobutton=Hesabınızla ilgili bir hata var. Sorun çözülene kadar marketi kullanamayacaksınız. Bu sorun birkaç gün boyunca devam ederse lütfen desteğe başvurun. # playfab.account.banned.title=Yasaklandı # playfab.account.banned.body=Minecraft'ta oynamanız yasaklandı. Yasağınız boyunca dünyalarınızda (belirli platformlarda) oynayamayacak, sunucularda oynayamayacak, Realms'a katılamayacak, çok oyunculu oyunların kurucusu veya katılımcısı olamayacak veya Market'i kullanamayacaksınız. Bir Realm için ödeme yapıyorsanız, aboneliğinizi satın aldığınız mağazadan iptal etmeniz gerekir. # @@ -2131,7 +2159,7 @@ date.formatted=%s %d %d # dayOneExperience.carousel.title=Yeni Minecraft'a hoş geldin! # dayOneExperience.carousel.welcome_text=Minecraft'ın bu yeni sürümünde bir sürü heyecan verici yeni şey var. Market'e göz atın, bir Realm oluşturun ve Platformlar Arası arkadaşlarınızla çevrimiçi oynayın! # -dayOneExperience.carousel.marketplace=Minecraft Market, çeşitli yetenekli yaratıcıların hazırladığı yeni dış görünüş, dünya, doku ve eklenti paketlerini bulabileceğiniz yerdir. # +dayOneExperience.carousel.marketplace=Minecraft Market, çeşitli yetenekli içerik üreticilerinin hazırladığı yeni dış görünüş, dünya, doku ve karışık paketlerini bulabileceğin yerdir. # dayOneExperience.carousel.cross_platform=Platformlar arası oyun, farklı platformlardaki oyuncularla bağlantı kurmanıza olanak tanır. Tüm Minecraft arkadaşlarınızla oynamak için Microsoft Hesabınızla oturum açın! # dayOneExperience.carousel.realms=Bölgeler, sadece siz ve arkadaşlarınız için bizim çalıştırdığımız sunuculardır. Minecraft dünyanızı, oturumu kapattığınızda bile her zaman çevrimiçi ve erişilebilir durumda tutun. # dayOneExperience.carousel.villager=Yeni Minecraft; yeni özellikler, moblar, eşyalar, bloklar ve daha birçok şey içeren gelecek güncellemelerin alınacağı tek yerdir! # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s, %2$s tarafından dövüldü # death.attack.thrown.item=%1$s, %2$s tarafından %3$s ile dövüldü # death.attack.trident=%1$s, %2$s tarafından kazığa oturtuldu # death.attack.wither=%1$s yok olup gitti # +death.attack.freeze=%1$s donarak öldü # +death.attack.stalactite=%1$s düşen bir sarkıt ile şişlendi # +death.attack.stalagmite=%1$s bir dikit üzerine saplandı # death.fell.accident.generic=%1$s yüksek bir yerden düştü # death.fell.accident.ladder=%1$s merdivenden düştü # death.fell.accident.vines=%1$s sarmaşıklardan düştü # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Sadakat # enchantment.tridentRiptide=Girdap # enchantment.tridentImpaling=Delip Geçme # - entity.area_effect_cloud.name=Alan Etki Bulutu # entity.armor_stand.name=Zırh Askısı # entity.arrow.name=Ok # @@ -2446,6 +2476,7 @@ entity.chicken.name=Tavuk # entity.cow.name=İnek # entity.creeper.name=Creeper # entity.dolphin.name=Yunus # +entity.goat.name=Keçi # entity.panda.name=Panda # entity.donkey.name=Eşek # entity.dragon_fireball.name=Ejderha Ateş Topu # @@ -2470,7 +2501,9 @@ entity.cod.name=Morina # entity.pufferfish.name=Kirpi Balığı # entity.salmon.name=Somon # entity.tropicalfish.name=Tropik Balık # +entity.axolotl.name=Aksolotl # entity.ghast.name=Ghast # +entity.glow_squid.name=Parlayan Mürekkep Balığı # entity.piglin_brute.name=Vahşi Piglin # entity.guardian.name=Muhafız # entity.hoglin.name=Hoglin # @@ -2516,7 +2549,7 @@ entity.snowball.name=Kartopu # entity.snow_golem.name=Kardan Golem # entity.spider.name=Örümcek # entity.splash_potion.name=İksir # -entity.squid.name=Mürekkepbalığı # +entity.squid.name=Mürekkep Balığı # entity.strider.name=Yolgezer # entity.tnt.name=TNT Bloku # entity.thrown_trident.name=Üç Uçlu Mızrak # @@ -2814,8 +2847,8 @@ updateScreen.updateRequired=Güncelleme Gerekli # updateScreen.title=Sürüm Eski # updateScreen.body=Tüm yeni özelliklere erişmek, arkadaşlarınızla çevrimiçi oynamak veya Market'teki yenilikleri görmek için en son sürüme güncelleyin. # updateScreen.commerceNotSupported.title=Market'e Erişilemiyor # -updateScreen.commerceNotSupported.body=Bu Minecraft sürümü artık Minecraft Market'e erişemiyor. Market erişimini yeniden kazanmak için en son sürüme güncelleyin. # -updateScreen.packs.updateRequired=Lütfen Minecraft Market'ten satın aldığınız paketi indirmek için en son sürüme güncelleme yapın. # +updateScreen.commerceNotSupported.body=Bu Minecraft sürümü artık Minecraft Market'e erişemiyor. Market erişimini yeniden kazanmak için en son sürüme güncelle. # +updateScreen.packs.updateRequired=Lütfen Minecraft Market'ten satın aldığın paketi indirmek için en son sürüme güncelleme yap. # updateScreen.patchVersion=%s Sürümü Yama Notları: # hostOption.codeBuilder=Kod Oluşturucu # @@ -2943,7 +2976,7 @@ howtoplay.blocks.text.5=Cam - Ocakta Kum eritilerek hazırlanan şeffaf bir blok howtoplay.blocks.text.6=Beton - Suya bir Beton Tozu atılarak hazırlanır. # howtoplay.blocks.text.7=Terakota - Bu blok, Çorak Arazi biyomlarında doğal olarak bulunur veya su altında bulunan Kil ile hazırlanıp boyanabilir. Terakota bir Ocakta eritilerek Cilalı Terakota haline getirilebilir. # howtoplay.blocks.text.8=Magma - Nether'da doğal olarak bulunur, biraz ışık saçar ve üzerine basan kişiyi yakar. # -howtoplay.blocks.text.9=Kaba Toprak - Normal bir Toprak Bloğuna çok benzer, ancak üzerinde Çimen yetişemez. Savana ve Mega Tayga biyomlarında bulunabilir. # +howtoplay.blocks.text.9=Kaba Toprak - Normal bir Toprak Blokuna çok benzer, ancak üzerinde Çimen yetişemez. Savana ve Mega Tayga biyomlarında bulunabilir. # howtoplay.bookAndQuill=Kitap ve Tüy # howtoplay.bookAndQuill.title=Nasıl Oynanır: Kitap ve Tüy # @@ -3203,7 +3236,7 @@ howtoplay.dyes.text.4=-Su altından Mürekkep Keseleri toplama # howtoplay.dyes.text.5=-Büyük Orman'dan Kakao Çekirdekleri toplama # howtoplay.dyes.text.6=-Yeşil Boya, Kaktüs eritilerek elde edilmelidir # howtoplay.dyes.text.7=-Kemik Gübresi bitki ve ağaçların büyümesine yardımcı olabilir veya Beyaz Boya yapabilir # -howtoplay.dyes.text.8=-Siyah Boya için Mürekkepbalıklarından Mürekkep Keseleri toplayın # +howtoplay.dyes.text.8=-Siyah Boya için Mürekkep Balıklarından Mürekkep Keseleri toplayın # howtoplay.elytra=Elytra # howtoplay.elytra.title=Nasıl Oynanır: Elytra # @@ -3394,7 +3427,7 @@ howtoplay.loom.header.1=Dokuma # howtoplay.loom.text.2=Flama Tezgahın ilk bölmesine ve herhangi bir renkteki boya ikinci bölmeye yerleştirilerek Flamaya desenler eklenebilir. Bir desen seçildikten sonra sağdaki çıktı bölmesinden alın ve envanterinize taşıyın. # howtoplay.loom.text.3=Bir Flamada birçok farklı flama olasılığını denemenize olanak tanıyan birden fazla katman olabilir. Özel bir tasarım oluşturmak için bir Flamaya 6'ya kadar desen uygulanabilir. # howtoplay.loom.header.2=Tezgah Desenleri # -howtoplay.loom.text.4=Bir Tezgah Deseni Tezgahın üçüncü bölmesine eklenerek creeper yüzü veya çiçek deseni gibi özel desenler oluşturulabilir. Bu desenleri Flamalarınıza uyguladığınızda Tezgah Desenlerini kaybetmezsiniz. # +howtoplay.loom.text.4=Bir Tezgah Deseni Tezgahın üçüncü bölmesine eklenerek creeper yüzü veya çiçek deseni gibi özel desenler oluşturulabilir. Bu desenleri Flamalarına uyguladığında Tezgah Desenlerini kaybetmezsin. # howtoplay.mounts=Binek Hayvanlar # howtoplay.mounts.title=Nasıl Oynanır: Binek Hayvanlar # @@ -3581,7 +3614,7 @@ howtoplay.theEnd.text.5=Bir kez denemek yeterli olmadıysa, Ender Ejderhasını howtoplay.theStore=Market # howtoplay.theStore.title=Nasıl Oynanır: Market # -howtoplay.theStore.text.1=Minecraft Market, çeşitli yetenekli yaratıcıların hazırladığı yeni dış görünüş, dünya, doku ve eklenti paketlerini bulabileceğiniz yerdir. # +howtoplay.theStore.text.1=Minecraft Market, çeşitli yetenekli içerik üreticilerinin hazırladığı yeni dış görünüş, dünya, doku ve karışık paketlerini bulabileceğin yerdir. # howtoplay.theStore.header.1=İçeriği Keşfet # howtoplay.theStore.text.2=Yepyeni bir görünüm için yeni bir dış görünüş deneyin! # howtoplay.theStore.text.3=Tekrar tekrar oynamak isteyeceğiniz yeni harita ve zorlukların kilidini açmak için dünyalara göz atın! # @@ -3689,6 +3722,13 @@ inventory.binSlot=Eşyayı İmha Et # item.air.name=Hava # item.apple.name=Elma # +item.axolotlAdultBodySingle.name=Yetişkin %1$s Aksolotl # +item.axolotlBabyBodySingle.name=Bebek %1$s Aksolotl # +item.axolotlColorLucy.name=Lösist # +item.axolotlColorCyan.name=Camgöbeği # +item.axolotlColorGold.name=Altın # +item.axolotlColorWild.name=Kahverengi # +item.axolotlColorBlue.name=Mavi # item.golden_apple.name=Altın Elma # item.appleEnchanted.name=Büyülü Elma # item.armor_stand.name=Zırh Askısı # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Somon Kovası # item.bucketTropical.name=Tropik Balık Kovası # item.bucketPuffer.name=Kirpi Balığı Kovası # item.bucketCustomFish.name=Bir Kova # +item.bucketAxolotl.name=Aksolotl Kovası # item.tropicalColorWhite.name=Beyaz # item.tropicalColorOrange.name=Turuncu # item.tropicalColorMagenta.name=Eflatun # @@ -4516,6 +4557,8 @@ item.dye.silver.name=Açık Gri Boya # item.dye.white.name=Kemik Tozu # item.dye.white_new.name=Beyaz Boya # item.dye.yellow.name=Sarı Boya # +item.glow_ink_sac.name=Parlayan Mürekkep Kesesi # +item.glow_frame.name=Parlayan Eşya Çerçevesi # item.egg.name=Yumurta # item.elytra.name=Elytra # item.emerald.name=Zümrüt # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Ocaklı Maden arabası # item.hopper_minecart.name=Hunili Maden arabası # item.tnt_minecart.name=TNT'li Maden arabası # item.spawn_egg.entity.agent.name=Çağır: Agent # +item.spawn_egg.entity.axolotl.name=Çağır: Aksolotl # item.spawn_egg.entity.bee.name=Çağır: Arı # item.spawn_egg.entity.hoglin.name=Çağır: Hoglin # item.spawn_egg.entity.cat.name=Çağır: Kedi # item.spawn_egg.entity.chicken.name=Çağır: Tavuk # item.spawn_egg.entity.cow.name=Çağır: İnek # item.spawn_egg.entity.cod.name=Çağır: Morina # +item.spawn_egg.entity.goat.name=Çağır: Keçi # item.spawn_egg.entity.pufferfish.name=Çağır: Kirpi Balığı # item.spawn_egg.entity.salmon.name=Çağır: Somon # item.spawn_egg.entity.tropicalfish.name=Çağır: Tropik Balık # @@ -4650,7 +4695,8 @@ item.spawn_egg.entity.villager.name=Çağır: Köylü # item.spawn_egg.entity.villager_v2.name=Çağır: Köylü # item.spawn_egg.entity.vindicator.name=Çağır: Baltalı Köylü # item.spawn_egg.entity.mooshroom.name=Çağır: Mooshroom # -item.spawn_egg.entity.squid.name=Çağır: Mürekkepbalığı # +item.spawn_egg.entity.squid.name=Çağır: Mürekkep Balığı # +item.spawn_egg.entity.glow_squid.name=Çağır: Parlayan Mürekkep Balığı # item.spawn_egg.entity.rabbit.name=Çağır: Tavşan # item.spawn_egg.entity.bat.name=Çağır: Yarasa # item.spawn_egg.entity.ravager.name=Çağır: Çapulcu # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Burun # item.banner_pattern.skull=Kurukafa Şekli # item.banner_pattern.thing=Şey # item.banner_pattern.vines=Girintili Bordür # +item.bucketPowderSnow.name=Kar Tozu Kovası # itemGroup.search=Eşya Ara # itemGroup.name.planks=Kalaslar # @@ -5264,6 +5311,7 @@ menu.start=Başlat # menu.switchingLevel=Dünyalar değiştiriliyor # menu.makingBackup=Yedekleme yapılıyor... # menu.saving=Kaydediliyor... # +menu.toolboxMode=Alet Kutusu Modu # merchant.deprecated=Kilidi açmak için başka bir şeyi takas et! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Bu eşya kilitli ve bırakılamaz # notification.lock.noRemove=Bu eşya kilitli ve envanterden kaldırılamaz # npcscreen.action.buttonmode=Düğme Modu # +npcscreen.action.onEnter=Girişte # +npcscreen.action.onExit=Çıkışta # npcscreen.action.buttonname=Düğme Adı # npcscreen.action.command.placeholder=Komutu Buraya Yazın... # npcscreen.action.command.title=Komut # @@ -5408,14 +5458,13 @@ options.dev_createRealmWithoutPurchase=Satın almadan realm oluştur # options.dev_flushOrphanedRealmsPurchases=Yarım kalan Realms alışverişlerini temizle # options.dev_enableMixerInteractive=Etkileşimli Mixer komutlarını etkinleştir # options.dev_storeOfferQueryRequiresXbl=Mağaza Teklifleri için XBL gerekli # -options.dev_clearPurchaseInventory=Para ve Yetkileri Sıfırla # options.dev_renderBoundingBox=Karakter kutusu oluştur # options.dev_renderPaths=Yollar oluştur # options.dev_renderGoalState=Hedef durum oluştur # options.dev_renderMobInfoState=Mob oluşturma bilgi durumu # options.dev_resetClientId=İstemci kimliğini sıfırla # options.dev_showChunkMap=Chunk haritasını göster # -options.dev_showServerChunkMap=Öbek haritası sunucu öbeklerini gösterir # +options.dev_showServerChunkMap=Chunk haritası sunucu chunklarını gösterir # options.dev_disableRenderTerrain=Arazi Çizimini Devre Dışı Bırak # options.dev_disableRenderEntities=Nesne Çizimini Devre Dışı Bırak # options.dev_disableRenderBlockEntities=Blok Nesnesi Çizimini Devre Dışı Bırak # @@ -5581,6 +5630,7 @@ options.fboEnable=FBO'ları etkinleştir # options.forceUnicodeFont=Unicode Metin Etkinleştir # options.fov=FOV # options.fov.toggle=FOV Oynanış Şekli ile Değiştirilebilir # +options.licenses=Lisanslar # options.licensed_content=Lisanslı İçerik # options.font_license=Yazı Tipi Lisansı # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Gizli # options.hidehud=Baş Üstü Ekranını Gizle # options.hidehand=Eli Gizle # options.classic_box_selection=Taslak Seçimi # +options.creator=İçerik Üretici # +options.creatorTitle=İçerik Üretici Ayarları # options.vr_classic_box_selection=Taslak Seçimi # options.hidegamepadcursor=Kumanda İmlecini Gizle # options.hidegui=GUI'yı gizle # @@ -5704,7 +5756,7 @@ options.reducedDebugInfo=İndirgenmiş Hata Ayıklama Bilgisi # options.renderClouds=Bulutlar # options.renderDistance=Gitme Mesafesi # options.raytracing.renderDistance=Işın İzleme Oluşturma Mesafesi # -options.raytracing.renderDistanceFormat=%s öbek # +options.raytracing.renderDistanceFormat=%s chunk # options.renderDistanceFormat=%s chunk # options.raytracing.renderdistance.warning=Bu ayar, oyunu oynarken performans sorunlarına neden olabilir. # options.resetSettings=Varsayılana Sıfırla # @@ -5731,6 +5783,7 @@ options.screenPositionY=Dikey Ekran Konumu # options.sensitivity=Hassaslık # options.sensitivity.max=SÜPER HIZ!!! # options.sensitivity.min=*esneme* # +options.spyglassdampen=Dürbün Yumuşatma # options.multiplayergame=Çok Oyunculu Oyun # options.servervisible=LAN Oyuncuları için görünür # options.ShowComfortSelectScreen=Comfort Seçim Ekranını Göster # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Xbox Live Oyuncuları için görünür # options.xboxLiveAccountSettings=Microsoft Hesabı Ayarları # options.xboxLiveSignedIn=Microsoft Hesabı ile oturum açıldı # options.xboxLiveSignedOut=Microsoft Hesabı oturumu kapatıldı # -options.xboxLive.privacyControl=Kimlerin davet gönderebileceğini yönet # +options.xboxLive.privacyControl=Gizlilik ve çevrimiçi güvenlik # +options.realms.checkInvites=Realms üyelik davetlerini yönet # options.skinCustomisation=Dış Görünüş Özelleştirme... # options.skinCustomisation.title=Dış Görünüş Özelleştirme # options.skin.change=Dış Görünüş Değiştir # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Üçüncü Şahıs Önden # options.title=Seçenekler # options.toggle=Değiştir # options.renderclouds=Bulutları İşle # +options.toolboxMode=Alet Kutusu Modu # options.toggleCrouch=Çömelmeye geç # options.touch=Dokunma # options.touchSettings=Dokunma Ayarları # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=Kullanmakta olduğunuz dış gör options.skinsMultiplayerDisabled=Kullanmakta olduğunuz dış görünüş, çok oyunculu oyunda kullanılamaz. # options.content.noRealms=Dünya düzenlensin mi? # options.content.noRealms.message=Bu dünya, platformlar arası çok oyunculu oyunda kullanılamayan bir kaynak paketi veya şablon kullanıyor. # +options.experimentalWorldLoad=Deneysel Dünya yüklensin mi? # +options.experimentalWorldLoad.message=Bu dünya geliştirme aşamasındaki özellikleri kullanıyor. Herhangi bir zamanda kilitlenebilir, bozulabilir veya çalışmayı durdurabilir. # +options.activateExperimentalGameplay.message=Dikkat et! Deneyler açıkken dünyanın bir kopyasını oluşturmak üzeresin. Bu yeni dünya kilitlenebilir, bozulabilir veya gelecekteki güncellemelerle çalışmayabilir. # options.activateExperimentalGameplay=Deneysel Oyun Etkinleştirilsin mi? # -options.activateExperimentalGameplay.message=Beta özellikleri etkinleştirir. Deneysel oyun, dünyanızı bozabilir. Devam ederseniz, bu özellik açıkken [EX] itibarıyla dünyanızın bir kopyasını oluşturacağız. # -options.activateExperimentalGameplayCreate.message=Beta özellikleri etkinleştirir. Deneysel oyun dengeli olmayabilir. # +options.activateExperimentalGameplay.activate=Denemeleri Etkinleştir # +options.activateExperimentalGameplayCreate.message=Dikkat et! Hala geliştirme aşamasında olan özellikleri etkinleştiriyorsun. Dünyan kilitlenebilir, bozulabilir veya gelecekteki güncellemelerle çalışmayabilir. # options.activateFancyBubbles=Süslü Kabarcık Sütunları Etkinleştirilsin mi? # options.activateFancyBubblesCreate.message=Süslü Kabarcık Sütunlarını etkinleştirir. Süslü Kabarcık Sütunları bazı cihazlarda performansı düşürebilir. # +options.activateToolboxModeCreate.message=Dünyaları düzenlemek için güçlü aletler ekler. Fare ve Klavyeli cihazlarda deneyimli içerik üreticiler için tasarlanmıştır. # +options.activateToolboxModeCreate.messageWithMouse=Dünyaları düzenlemek için güçlü aletler ekler. Deneyimli içerik üreticiler için tasarlanmıştır. # options.unlockTemplateWorldOptions=Oluşturucu Ayarı İptal Edilsin mi? # options.unlockTemplateWorldOptions.message=Bu ayarların kilidini açarsanız, bu şablonun oluşturucusunun sahip olmanızı istediği deneyim bozulabilir. Devam ederseniz, amaçlanan o deneyime geri dönemeyebilirsiniz. # options.unlockTemplateWorldOptions.initiate=Şablon Dünya Seçeneklerinin Kilidini Aç # @@ -5904,6 +5964,7 @@ options.enableEducation=Education Edition etkinleştirilsin mi? # options.enableEducation.message=Education Edition kimya özelliklerini etkinleştirir. Education sürümünde oyun oynamak dünyanızı bozabilir. Devam ederseniz dünyanızın [EDU] ile başlayan bir kopyasını oluşturacağız. # options.enableEducationCreate.message=Education Edition kimya özelliklerini etkinleştirir. Dünyanız oluşturulduktan sonra bu özellik devre dışı bırakılamaz. Bu özelliklerin orta veya yüksek düzeyde belleğe sahip masaüstü cihazlarda en iyi şekilde kullanıldığını lütfen unutmayın. # options.goBack=Geri Git # +options.loadWorldAnyway=Yine De Dünyayı Yükle # options.managePrivacy=Gizlilik ayarlarını yönetmek için lütfen herhangi bir tarayıcıdan https://account.xbox.com/Settings sayfasını ziyaret edin. # options.unlink_msa.button=Microsoft Hesabının Bağlantısını Kaldır # options.unlink_msa.confirm.title=Microsoft Hesabının bağlantısı kaldırılsın mı? # @@ -6061,6 +6122,8 @@ playscreen.realmClientOutdated=Realms tamamen güncellendi. Realms oynamaya deva playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Daha fazla bilgi # playscreen.realmsCompatibilityFailure=Şu anda Realms'a bağlanamıyoruz. Kısa bir süre sonra yeniden deneyeceğiz. # +playscreen.realmsSignIn=Hemen Realms üzerinde oynamak için giriş yap! # +playscreen.realmsSignInFriends=Hemen arkadaşlarının Realms'ını görmek için giriş yap! # playscreen.worlds=Dünyalar # playscreen.dontSeeLegacyWorlds=Dünyalarınızı görmüyor musunuz? # playscreen.syncLegacyWorlds=Eski Dünyaları Eşitle # @@ -6249,6 +6312,7 @@ potion.wither=Wither # potion.wither.postfix=Zayıflama İksiri # profileScreen.header=Profil # +profileScreen.reload=Yeniden Yükle # profileScreen.manage_button_text=Karakteri Düzenle # profileScreen.manage_button_create_text=Karakter Oluştur # profileScreen.delete_button=Karakteri Sil # @@ -6299,7 +6363,7 @@ progressScreen.message.leaveLevel=Oyununuz kaydediliyor. Lütfen cihazınızı k progressScreen.message.genericMayTakeAMoment=Bu işlem biraz sürebilir # progressScreen.message.noUploadResponse=Dünyanızın düzgün yüklendiğini doğrulayamadık. Kontrol etmek için lütfen Realmınıza katılın, yeni dünyaya güncellenmemişse tekrar deneyin. # progressScreen.message.noUploadEndpoint=Dünyanızı yükleyecek bir yer bulunamadı. İnternet bağlantınızı kontrol eder misiniz? # -progressScreen.message.unownedTemplate=Görünüşe göre bu dünyanın temel aldığı Market şablonuna sahip değilsiniz. Şablonu Minecraft Market'ten satın alabilirsiniz. # +progressScreen.message.unownedTemplate=Görünüşe göre bu dünyanın temel aldığı Market şablonuna sahip değilsin. Şablonu Minecraft Market'ten satın alabilirsin. # progressScreen.message.createArchiveFileFailed=Dünya dosyanızı yüklemek için paketleyemedik. Acaba sabit diskiniz mi dolu? # progressScreen.message.createLevelStorageFailed=Dünyanızı yüklemeye hazırlanırken bir şeyler ters gitti. Bu durum devam ederse cihazınızı yeniden başlatmak yardımcı olabilir. # progressScreen.message.unknownError=Bir hata oluştu # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Daha Fazla Seçenek... # selectWorld.newWorld=Yeni Dünya # selectWorld.newWorld.copyOf=%s kopyası # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Deneysel # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=Realms Yakında Geliyor! # selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=Daha Fazla Bilgi # selectWorld.recreate=Yeniden Oluştur # selectWorld.rename=Yeniden Adlandır # @@ -6809,11 +6874,18 @@ store.allStores=Tüm Mağazalar # store.menu.home=Giriş # store.itemDetail.back=Ayrıntılar # store.coin.bonus=Bonus! # +store.disabledOnBeta=Bu özellik şu anda Beta'da devre dışıdır. # + +store.giftPromo.day=Gün %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Alındı # +store.promo.title=Yaz Kutlaması # +store.promo.incompatible=Bu dünya bu cihazla uyumlu değil. Desteklenen bir cihazda al. # +store.promo.details=Ayrıntıları Gör # +store.promo.view=Karakter Oluşturucu'da Gör # store.realmsPlus=Realms Plus # store.realmsPlus.content=İçerik # store.realmsPlus.faq=SSS # -store.realmsPlus.buyFor=HEMEN ABONE OL %s ### Maximum 25 characters store.realmsPlus.buyNow=ABONE OL ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Hemen Abone Ol %s/ay # store.realmsPlus.buyNowTrialPerMonth=Denemeyi Başlat ### Maximum 25 characters @@ -6841,20 +6913,20 @@ store.realmsPlus.consumable.withoutTrial=Realm'ınız ve 150'den fazla market pa store.realmsPlus.landing.header=Abonelik İçeriği: # store.realmsPlus.landing.headerTrial=30 Günlük Ücretsiz Deneme, sonra %s/ay # -store.realmsPlus.landing.info1.line1=- Kendi Kişisel Realm Sunucunuz - Siz ve Arkadaşlarınız İçin Her Zaman Çevrimiçi Olan Kalıcı Bir Dünya! # -store.realmsPlus.landing.info1.line2=- Arkadaşlarınız Realm'ınızda Ücretsiz Oynar # -store.realmsPlus.landing.info1.line3=- Minecraft Marketplace ile Konsoldan Mobile ve PC'ye Kadar Herhangi Bir Cihaza Geçin # +store.realmsPlus.landing.info1.line1=Kendi Kişisel Realm Sunucunuz - Siz ve Arkadaşlarınız İçin Her Zaman Çevrimiçi Olan Kalıcı Bir Dünya! # +store.realmsPlus.landing.info1.line2=Arkadaşlarınız Realmınızda Ücretsiz Oynar # +store.realmsPlus.landing.info1.line3=Minecraft Market ile Konsoldan Mobil ve PC'ye Kadar Herhangi Bir Cihaza Geç # -store.realmsPlus.landing.info2.line1=- 150'den Fazla Market Paketi Kataloğuna Ücretsiz Erişim # -store.realmsPlus.landing.info2.line2=- Realm'ınızdaki Dünyalar Güvenli Yedeklemeler İçerir # -store.realmsPlus.landing.info2.line3=- İlk 30 Gününüz Ücretsiz Olacak # -store.realmsPlus.landing.info2.line4=- %s/ay Karşılığında Hemen Abone Ol # +store.realmsPlus.landing.info2.line1=150'den Fazla Market Paketi Kataloğuna Ücretsiz Erişim # +store.realmsPlus.landing.info2.line2=Realmınızdaki Dünyalar Güvenli Yedeklemeler İçerir # +store.realmsPlus.landing.info2.line3=İlk 30 Gününüz Ücretsiz Olacak # +store.realmsPlus.landing.info2.line4=%s/ay Karşılığında Hemen Abone Ol # store.realmsPlus.faq.header=SIK SORULAN SORULAR # store.realmsPlus.faq.question1=Realms Plus nedir? # store.realmsPlus.faq.answer1=Realms Plus, 150'den fazla harika Minecraft dünyasına, doku paketlerine, dış görünüş paketlerine ve karışımlara düşük bir aylık fiyat karşılığında sınırsız erişimin yanı sıra 10'a kadar eşzamanlı oyuncuyu destekleyen kişisel bir sunucuya aboneliktir. # store.realmsPlus.faq.question2=Kişisel sunucu nedir? # -store.realmsPlus.faq.answer2=Kişisel bir sunucu her zaman çevrimiçi olup Minecraft Market'in bulunduğu herhangi bir cihazdan erişilebilen paylaşılan bir dünya oluşturmanıza olanak tanır. Realm'ınıza davet ettiğiniz oyuncular bu dünyayı diledikleri zaman oynayabilirler. # +store.realmsPlus.faq.answer2=Kişisel bir sunucu her zaman çevrimiçi olup Minecraft Market'in bulunduğu herhangi bir cihazdan erişilebilen paylaşılan bir dünya oluşturmana olanak tanır. Realm'ına davet ettiğin oyuncular bu dünyayı diledikleri zaman oynayabilirler. # store.realmsPlus.faq.question3=Realm'ımda oynamak için arkadaşlarımın da Realms Plus aboneliği satın alması gerekiyor mu? # store.realmsPlus.faq.answer3=Arkadaşlarınızın Realm'ınızda oynamak için bir Realms Plus aboneliği satın almasına gerek yoktur. Herhangi bir arkadaşınızı (çok oyunculu izinleri etkinleştirilmiş) Realm'ınıza ücretsiz olarak katılmaya davet edebilirsiniz. # store.realmsPlus.faq.question4=Minecraft için Realms Plus'ı hangi cihazlar destekliyor? # @@ -6879,7 +6951,7 @@ store.realmsPlus.content.friendsGetAccess=Arkadaşlarınız Realm'ınızda Kulla store.realmsPlus.content.popularPacks=Realms Plus'taki Popüler Paketler: # store.realmsPlus.content.viewAllPacks=TÜM PAKETLERİ GÖR # -store.realmsPlus.content.contentDescription=Harika Minecraft içeriklerinin kaynağına dalın! Realms Plus ile her ay yenisi eklenen karışımlar, dünyalar, dış görünüş paketleri ve muhteşem maceralar gibi 150'den fazla market öğesine anında erişim elde edersiniz. İçeriğiniz kişisel sunucunuzda depolanır ve hem Realms hem de Minecraft Market'i kullandığınız her platformda kullanılabilir. Aynı anda 10 adede kadar oyuncu oynayabilir ve Realm'ınızdaki dünyalara ücretsiz olarak erişebilir! # +store.realmsPlus.content.contentDescription=Harika Minecraft içeriklerinin kaynağına dal! Realms Plus ile her ay yenisi eklenen karışımlar, dünyalar, dış görünüş paketleri ve muhteşem maceralar gibi 150'den fazla market öğesine anında erişim elde edersin. İçeriğin kişisel sunucunda depolanır ve hem Realms hem de Minecraft Market'i kullandığın her platformda kullanılabilir. Aynı anda 10 adede kadar oyuncu oynayabilir ve Realm'ındaki dünyalara ücretsiz olarak erişebilir! # store.realmsPlus.freeTrial=ÜCRETSİZ DENEME BAŞLAT # @@ -7246,7 +7318,7 @@ store.applyToRealm=Realm'da Oluştur # store.inRealmsPlus=Realms Plus'ta # store.uploadWorldTitle=Dünyayı Değiştir? # store.uploadPackTitle=Paketi Değiştir? # -store.uploadWorldMessage=Bu işlem mevcut dünyanızı Bölgenizden kaldıracak ve yeni bir dünya ile değiştirmenize izin verecek. Bölgenizin üyeleri mevcut dünyanıza artık erişemeyecek. Devam etmek istiyor musunuz? # +store.uploadWorldMessage=Bu işlem mevcut dünyanı Realm'ın etkin yuvasından kaldıracak ve yenisiyle değiştirmene izin verecek. Realm üyelerin yeni dünyana erişebilecek. Veri kaybını önlemek üzere mevcut dünyanın bir kopyasını indirmek için "İptal"i veya devam edip dünyanı değiştirmek için "Onayla"yı seç. # store.uploadPackMessage=Bu işlem şu anda uygulanmış olan tüm kaynak ve davranış paketlerini Bölgenizden kaldıracak ve seçili paketle değiştirecek. Devam etmek istiyor musunuz? # stream.confirm_start=Yayınlamaya başlamak istediğinizden emin misiniz? # @@ -7339,6 +7411,21 @@ tile.camera.name=Kamera # tile.conduit.name=Kanal # tile.invisibleBedrock.name=Görünmez Ana Kaya # tile.beetroot.name=Pancar # +tile.big_dripleaf.name=Büyük Düşen Yaprak # +tile.small_dripleaf_block.name=Küçük Düşen Yaprak # +tile.hanging_roots.name=Sarkan Kökler # +tile.dirt_with_roots.name=Kökleşmiş Toprak # +tile.spore_blossom.name=Spor Çiçeği # +tile.azalea_leaves.name=Açelya Yaprakları # +tile.azalea_leaves_flowered.name=Çiçekli Açelya Yaprakları # +tile.azalea.name=Açelya # +tile.flowering_azalea.name=Çiçekli Açelya # +tile.cave_vines.name=Mağara Sarmaşıkları # +tile.cave_vines_body_with_berries.name=Mağara Sarmaşıkları # +tile.cave_vines_head_with_berries.name=Mağara Sarmaşıkları # +item.glow_berries.name=Parlayan Meyveler # +tile.moss_block.name=Yosun Bloku # +tile.moss_carpet.name=Yosun Örtüsü # tile.birchFence.name=Huş Ağacı Çiti # tile.birch_fence_gate.name=Huş Ağacı Çit Kapısı # tile.blast_furnace.name=Maden Eritme Ocağı # @@ -7616,6 +7703,7 @@ tile.hopper.name=Huni # tile.ice.name=Buz # tile.packed_ice.name=Paketlenmiş Buz # tile.blue_ice.name=Mavi Buz # +tile.frosted_ice.name=Donmuş Buz # tile.iron_trapdoor.name=Demir Tuzak Kapısı # tile.jukebox.name=Müzik Kutusu # tile.jungleFence.name=Büyük Orman Çit # @@ -7633,8 +7721,9 @@ tile.leaves.oak.name=Meşe Yaprakları # tile.leaves.spruce.name=Çam Yaprakları # tile.lever.name=Şalter # tile.glowstone.name=Işık Taşı # +tile.glow_lichen.name=Parlayan Liken # tile.lightning_rod.name=Paratoner # -tile.lit_pumpkin.name=Kabak Lamba # +tile.lit_pumpkin.name=Kabak Fener # tile.lockedchest.name=Kilitli Sandık # tile.log.acacia.name=Akasya Kütüğü # tile.log.big_oak.name=Koyu Meşe Kütüğü # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Nether Altın Cevheri # tile.respawn_anchor.name=Yeniden Doğma Çapası # tile.crying_obsidian.name=Ağlayan Obsidiyen # +tile.powder_snow.name=Kar Tozu # +tile.deepslate.name=Derin Taş # +tile.infested_deepslate.name=Bulaşmış Derin Taş # +tile.cobbled_deepslate.name=Kırık Derin Taş # +tile.dripstone_block.name=Damlataş Bloku # +tile.pointed_dripstone.name=Sivri Damlataş # +tile.cobbled_deepslate_slab.name=Kırık Derin Taş Tabla # +tile.cobbled_deepslate_stairs.name=Kırık Derin Taş Merdiven # +tile.cobbled_deepslate_wall.name=Kırık Derin Taş Duvar # +tile.polished_deepslate.name=Cilalı Derin Taş # +tile.polished_deepslate_slab.name=Cilalı Derin Taş Tabla # +tile.polished_deepslate_stairs.name=Cilalı Derin Taş Merdiven # +tile.polished_deepslate_wall.name=Cilalı Derin Taş Duvar # +tile.deepslate_tiles.name=Derin Taş Döşemeler # +tile.deepslate_tile_slab.name=Derin Taş Döşeme Tabla # +tile.deepslate_tile_stairs.name=Derin Taş Döşeme Merdiven # +tile.deepslate_tile_wall.name=Derin Taş Döşeme Duvar # +tile.deepslate_bricks.name=Derin Taş Tuğlalar # +tile.deepslate_brick_slab.name=Derin Taş Tuğla Tabla # +tile.deepslate_brick_stairs.name=Derin Taş Tuğla Merdiven # +tile.deepslate_brick_wall.name=Derin Taş Tuğla Duvar # +tile.chiseled_deepslate.name=Keskin Derin Taş # +tile.cobbled_deepslate_double_slab.name=Kırık Derin Taş Çift Tabla # +tile.polished_deepslate_double_slab.name=Cilalı Derin Taş Çift Tabla # +tile.deepslate_tile_double_slab.name=Derin Taş Döşeme Çift Tabla # +tile.deepslate_brick_double_slab.name=Derin Taş Tuğla Çift Tabla # +tile.deepslate_lapis_ore.name=Derin Taş Lapis Cevheri # +tile.deepslate_iron_ore.name=Derin Taş Demir Cevheri # +tile.deepslate_gold_ore.name=Derin Taş Altın Cevheri # +tile.deepslate_redstone_ore.name=Derin Taş Redstone Cevheri # +tile.deepslate_diamond_ore.name=Derin Taş Elmas Cevheri # +tile.deepslate_coal_ore.name=Derin Taş Kömür Cevheri # +tile.deepslate_emerald_ore.name=Derin Taş Zümrüt Cevheri # +tile.deepslate_copper_ore.name=Derin Taş Bakır Cevheri # +tile.cracked_deepslate_tiles.name=Çatlak Derin Taş Döşemeler # +tile.cracked_deepslate_bricks.name=Çatlak Derin Taş Tuğlalar # +item.copper_ingot.name=Bakır Külçesi # +item.raw_copper.name=Ham Bakır # +item.raw_iron.name=Ham Demir # +item.raw_gold.name=Ham Altın # +tile.copper_block.name=Bakır Bloku # +tile.exposed_copper.name=Çıplak Bakır # +tile.weathered_copper.name=Yıpranmış Bakır # +tile.oxidized_copper.name=Oksitlenmiş Bakır # +tile.waxed_copper.name=Mumlu Bakır Bloku # +tile.waxed_exposed_copper.name=Mumlu Çıplak Bakır # +tile.waxed_weathered_copper.name=Mumlu Yıpranmış Bakır # +tile.waxed_oxidized_copper.name=Mumlu Oksitlenmiş Bakır # + +tile.cut_copper.name=Kesik Bakır # +tile.exposed_cut_copper.name=Çıplak Kesik Bakır # +tile.weathered_cut_copper.name=Yıpranmış Kesik Bakır # +tile.oxidized_cut_copper.name=Oksitlenmiş Kesik Bakır # +tile.waxed_cut_copper.name=Mumlu Kesik Bakır # +tile.waxed_exposed_cut_copper.name=Mumlu Çıplak Kesik Bakır # +tile.waxed_weathered_cut_copper.name=Mumlu Yıpranmış Kesik Bakır # +tile.waxed_oxidized_cut_copper.name=Mumlu Oksitlenmiş Kesik Bakır # + +tile.cut_copper_stairs.name=Kesik Bakır Merdiven # +tile.exposed_cut_copper_stairs.name=Çıplak Kesik Bakır Merdiven # +tile.weathered_cut_copper_stairs.name=Yıpranmış Kesik Bakır Merdiven # +tile.oxidized_cut_copper_stairs.name=Oksitlenmiş Kesik Bakır Merdiven # +tile.waxed_cut_copper_stairs.name=Mumlu Kesik Bakır Merdiven # +tile.waxed_exposed_cut_copper_stairs.name=Mumlu Çıplak Kesik Bakır Merdiven # +tile.waxed_weathered_cut_copper_stairs.name=Mumlu Yıpranmış Kesik Bakır Merdiven # +tile.waxed_oxidized_cut_copper_stairs.name=Mumlu Oksitlenmiş Kesik Bakır Merdiven # + +tile.cut_copper_slab.name=Kesik Bakır Tabla # +tile.exposed_cut_copper_slab.name=Çıplak Kesik Bakır Tabla # +tile.weathered_cut_copper_slab.name=Yıpranmış Kesik Bakır Tabla # +tile.oxidized_cut_copper_slab.name=Oksitlenmiş Kesik Bakır Tabla # +tile.waxed_cut_copper_slab.name=Mumlu Kesik Bakır Tabla # +tile.waxed_exposed_cut_copper_slab.name=Mumlu Çıplak Kesik Bakır Tabla # +tile.waxed_weathered_cut_copper_slab.name=Mumlu Yıpranmış Kesik Bakır Tabla # +tile.waxed_oxidized_cut_copper_slab.name=Mumlu Oksitlenmiş Kesik Bakır Tabla # +tile.raw_copper_block.name=Ham Bakır Bloku # +tile.raw_iron_block.name=Ham Demir Bloku # +tile.raw_gold_block.name=Ham Altın Bloku # +itemGroup.name.copper=Bakır # +hudScreen.tooltip.waxOn=Mum Açık # +hudScreen.tooltip.waxOff=Mum Kapalı # +hudScreen.tooltip.scrape=Kazı # + + + +item.spyglass.name=Dürbün # +item.amethyst_shard.name=Ametist Parçası # +tile.amethyst_block.name=Ametist Bloku # +tile.budding_amethyst.name=Tomurcuklanan Ametist # +tile.amethyst_cluster.name=Ametist Demeti # +tile.large_amethyst_bud.name=Büyük Ametist Filizi # +tile.medium_amethyst_bud.name=Orta Ametist Filizi # +tile.small_amethyst_bud.name=Küçük Ametist Filizi # +tile.tuff.name=Tüf # +tile.calcite.name=Kalsit # +tile.tinted_glass.name=Renkli Cam # +tile.smooth_basalt.name=Pürüzsüz Bazalt # + tipped_arrow.effect.empty=Eğimli Ok # tipped_arrow.effect.mundane=Eğimli Ok # tipped_arrow.effect.thick=Eğimli Ok # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Görünmez Bloklar: # structure_block.include_entities=Varlıkları Dahil Et: # structure_block.show_bounding_box=Karakter Kutusunu Göster: # structure_block.mirror=Ayna: # +structure_block.animation_mode=Animasyon Modu: # +structure_block.animation_time=Animasyon Süresi: # +structure_block.animation_time_tip=Saniye # +structure_block.place_by_none=Yok # +structure_block.place_by_layer=Katmana Göre Yerleştir # +structure_block.place_by_block=Bloka Göre Yerleştir # structure_block.rotation=Dönüş # structure_block.integrity=Bütünlük: # structure_block.seed=Tohum: # @@ -8100,7 +8293,7 @@ structure_block.export=Dışarı Aktar # structure_block.corner=Köşe # structure_block.corner.text.1.title=Köşe Modu: # structure_block.corner.text.2.paragraph=Köşe Modu, kaydedilecek alanı tanımlamak için Kaydetme Modu'ndaki Algıla düğmesi ile birlikte kullanılır. Yapı kaydedilirken yalnızca aynı ada sahip Köşe Bloklarını algılar. # -structure_block.export.disabled_message=Minecraft Market'ten alınan dünya şablonlarında dışarı aktarma devre dışıdır. # +structure_block.export.disabled_message=Minecraft Market dünya şablonlarında dışarı aktarma devre dışıdır. # structure_block.reset=Sıfırla # structure_block.save=Kaydet # structure_block.redstone_save_mode=Redstone Kaydetme Modu # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Yapı Dışarı Aktarılıyor # title.oldgl1=Eski grafik kartı saptandı; bu durum, # title.oldgl2=OpenGL 2.0 gerekli olacağından, gelecekte oyun oynayamamanıza neden olabilir. # +toolboxMode.text=çok yakında # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Önek, tekrar %s%2$s %s ve son olarak %1$s %s ve yeniden%1$s! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=Tam Minecraft deneyimini kullanarak trial.tabbed_upsell.server.title=SUNUCULAR # trial.tabbed_upsell.server.description=Sunucular Minecraft oynamanın en yaratıcı yollarından bazılarını sunar! Harika mini oyunlar oynayın, Minecraft topluluğu ile tanışın ve yeni arkadaşlar edinin. Sunucuları denemek için tam Minecraft deneyiminin kilidini hemen açın! # trial.tabbed_upsell.store.title=MAĞAZA # -trial.tabbed_upsell.store.description=Oyun içi mağazamızdan Minecraft Market'e erişin. Yeni dış görünüşlerle farklı bir görünüm edinin, dünyanızı değiştirin veya en iyi topluluk oluşturucularının inanılmaz yeni haritalarını keşfedin! Tam oyunu hemen alın! # +trial.tabbed_upsell.store.description=Oyun içi mağazamız Minecraft Market'e eriş. Yeni dış görünüşlerle farklı bir görünüm edin, dünyanı değiştir veya en iyi topluluk oluşturucularının inanılmaz yeni haritalarını keşfet! Tam oyunu hemen al! # trial.tabbed_upsell.creative.title=YARATICI # trial.tabbed_upsell.creative.description=Minecraft'ı satın alın ve Yaratıcı Modunu edinin! Tüm envantere erişin. İnşa edebilecekleriniz sadece hayal gücünüzle sınırlı! Dünyanızın çevresinde uçun, hayalinizdeki evi dilediğiniz malzeme ile inşa edin veya sadece sınırsız TNT ile bir dağı havaya uçurun! # trial.tabbed_upsell.addon.title=EKLENTİLER # @@ -8292,7 +8487,7 @@ trial.creative.mode.title=YARATICI # trial.survival.mode.1.intro_description=Özgün Minecraft deneyimi: kaynak toplayarak aletler yapın ve yapılar inşa edin, açlığınızı yönetmek için yiyecek bulun ve çiftçilik yapın, tehlikeli moblarla savaşın ve muazzam bir dünyayı keşfedin. # trial.survival.mode.2.intro_description=İlk gecede hayatta kalmanıza yardımcı olacak derme çatma bir ev için biraz odun ve toprak toplayarak işe başlayın! Oradan sonra her şey size bağlı. # trial.creative.mode.1.intro_description=Yaratıcı Modu'nda hayal edebileceğiniz her şeyi inşa edin. Hasar görmeyin, gökyüzünde uçun ve oyundaki her bloka anında erişin! Bu modda eşya yapmaya odaklanabilir ve güzel bir şeyler inşa etmek için ihtiyacınız olan her şeyi alabilirsiniz! # -trial.creative.mode.2.intro_description=Ayrıca bir İlham Adası'na, bir öğretici dünyaya ve size kısa sürede usta bir inşaatçı olmayı öğretecek Yaratıcı moduna giriş bilgilerine erişim elde edersiniz! Minecraft Market'te bunun gibi daha fazla harika dünya bulabilirsiniz. # +trial.creative.mode.2.intro_description=Ayrıca bir İlham Adası'na, bir öğretici dünyaya ve sana kısa sürede usta bir inşaatçı olmayı öğretecek Yaratıcı moduna giriş bilgilerine erişim elde edersin! Minecraft Market'te bunun gibi daha fazla harika dünya bulabilirsin. # trial.tour.marketplace=MARKET TURU # trial.world.title=Hangi Deneme Dünyası? # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s / %2$s # hbui.AchievementsSummary.narratorInProgress=Sürüyor %1$s # hbui.AchievementsSummary.narratorPercentage=yüzde %1$s ilerleme # hbui.AchievementsSummary.narratorSummary=Başarılar özeti # +hbui.AchievementsSummary.narratorTextBlock=Metin bloku # hbui.AchievementsSummary.narratorTimePlayed=Oynanan süre %1$s saat # hbui.AchievementsSummary.percentage=%1$s / %2$s tamamlandı # hbui.AchievementsSummary.progress=Sürüyor # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Geri düğmesi # hbui.BaseTextField.deselect=Seçimi Kaldır # hbui.BaseTextField.select=Seç # hbui.Button.button=düğme # +hbui.CreateNewWorld.advanced.bonusChestDescription=Başlamak için eşyaların olduğu bir sandığa yakın bir yerde doğ # +hbui.CreateNewWorld.advanced.bonusChestTitle=Bonus sandığı # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Ateş, varlıklar arasında yayılabilir # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Ateş yayılımı # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Oyuncular birbirlerine hasar verebilir # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Dost ateşi # +hbui.CreateNewWorld.advanced.immediateRespawnDescription="Öldün!" menüsünü atla ve hemen yeniden doğ # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Hemen yeniden doğma # +hbui.CreateNewWorld.advanced.mobLootDescription=Moblar öldürüldüğünde eşya düşürür # +hbui.CreateNewWorld.advanced.mobLootTitle=Mob ganimeti # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Açlığına bağlı olarak sağlık kazan veya kaybet # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Doğal yenilenme # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Öldüğünde bu blok yarıçapında yeniden doğarsın ve özel bir doğma noktası ayarlanmaz. Maksimum değer 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Yeniden doğma yarıçapı # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Geçerli konumunu görüntüle # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Koordinatları göster # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Oyun yüklenir ve değişiklikler 96×96 blok yarıçapı içinde uygulanır # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s chunk # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Simulasyon uzaklığı # +hbui.CreateNewWorld.advanced.startWithMapDescription=Dünyanı araştırmak için boş bir harita ile doğ # +hbui.CreateNewWorld.advanced.startWithMapTitle=Başlangıç haritası # +hbui.CreateNewWorld.advanced.tileDropsDescription=Bloklar kırıldığında düşer # +hbui.CreateNewWorld.advanced.tileDropsTitle=Tuğla düşüşü # +hbui.CreateNewWorld.advanced.title=Gelişmiş ayarlar # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Kırmızı kutu patlar # +hbui.CreateNewWorld.advanced.tntExplodesTitle=TNT patlamaları # +hbui.CreateNewWorld.advanced.worldSeedDescription=Belirli bir tohuma veya şablona dayalı yeni bir dünya oluştur. Dünyanı oluşturduktan sonra değiştirilemez. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Dünya tohumu # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=sayı # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription= # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Düz # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription= # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Sonsuz # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription= # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Sınırlı # +hbui.CreateNewWorld.advanced.worldTypeTitle=WorldType # hbui.CreateNewWorld.cheats.commandBlocksDescription=Komut bloklarının kullanımını etkinleştir # hbui.CreateNewWorld.cheats.commandBlocksTitle=Komut blokları # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Oyun içi zaman öğlene kilitlendi # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Gün ışığı döngüsü # hbui.CreateNewWorld.cheats.description=Hile ayarlarıyla oyunu özelleştir # hbui.CreateNewWorld.cheats.educationDescription=Yeterli RAM'e sahip masaüstü cihazlar için optimize edilmiştir # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Nesne düşüş ganimeti # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Moblar ve diğer bazı varlıklar öldürüldüğünde eşya düşürür # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Nesne düşüş ganimeti # hbui.CreateNewWorld.cheats.inventoryDescription=Öldüğünde tüm maddeleri envanterde tut # hbui.CreateNewWorld.cheats.inventoryTitle=Envanteri koru # hbui.CreateNewWorld.cheats.mobGriefingDescription=Bazı moblar dünyanla etkileşime girebilir # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Hile ayarları # hbui.CreateNewWorld.cheats.title=Hileler # hbui.CreateNewWorld.cheats.weatherDescription=Yağış ve gök gürültülü sağanak yağışları etkinleştir # hbui.CreateNewWorld.cheats.weatherTitle=Hava durumu döngüsü # +hbui.CreateNewWorld.general.difficultyEasyDescription=Düşman moblar doğar ama daha az zarar verir. Açlık çubuğu tükenir ve sağlığı 5 kalbe kadar indirir. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Kolay # +hbui.CreateNewWorld.general.difficultyEasyTitle=Kolay # +hbui.CreateNewWorld.general.difficultyHardDescription=Düşman moblar doğar ama daha az zarar verir. Açlık çubuğu tükenir ve tüm sağlığı bitirir. # +hbui.CreateNewWorld.general.difficultyHardLabel=Zor # +hbui.CreateNewWorld.general.difficultyHardTitle=Zor # +hbui.CreateNewWorld.general.difficultyNormalDescription=Düşman moblar doğar ve standart hasar verir. Açlık çubuğu tükenir ve sağlığı yarım kalbe kadar indirir. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Normal # +hbui.CreateNewWorld.general.difficultyNormalTitle=Normal # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Düşman yoktur ve sadece bazı nötr moblar doğar. Açlık çubuğu tükenmez ve sağlık zamanla yenilenir. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Sakin # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Sakin # +hbui.CreateNewWorld.general.difficultyTitle=Zorluk # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Sınırlar olmadan uç, keşfet ve yarat # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Yaratıcı # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=İnşa et, eşya yap, avlan, yemek pişir ve hayatta kalmak için savaş # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Hayatta Kalma # +hbui.CreateNewWorld.general.gameModeTitle=Oyun modu # +hbui.CreateNewWorld.general.worldNamePlaceholder=Dünya adı # +hbui.CreateNewWorld.general.worldNameTitle=Dünya adı # +hbui.CreateNewWorld.general.worldTypeTitle=Dünya türü # hbui.CreateNewWorld.title=Yeni dünya oluştur # +hbui.CreateNewWorldSideMenu.create=Oluştur # +hbui.CreateNewWorldSideMenu.createOnRealm=Realm'da Oluştur # +hbui.CreateNewWorldSideMenu.selectTab=Seç # hbui.ErrorModal.goBack=Geri git # hbui.ErrorModal.goingBack=Önceki ekrana dönülüyor... # hbui.ErrorModal.title=Bir hata oluştu # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Menü # hbui.MenuButton.toggle=Geçiş menüsü # hbui.Modal.close=Modu kapat # hbui.SectionList.groupNarration=%1$s, grup %2$s/%3$s # +hbui.SideMenu.sideMenuItem.selected=seçildi # hbui.Switch.elementType=değiştir # hbui.Switch.off=kapat # hbui.Switch.on=aç # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Aç # hbui.TabBar.selected=seçildi # hbui.TabBar.selectedTab=%1$s / %2$s # hbui.TabBar.tab=sekme # -hbui.TextField.deselect=Seçimi Kaldır # -hbui.TextField.select=Seç # +hbui.TextField.currentValue=geçerli değer # +hbui.TextField.disabled=devre dışı # +hbui.TextField.empty=boş # +hbui.TextField.field=Alan # hbui.Toggle.count=%1$s / %2$s # hbui.Toggle.elementType=seçim değiştirme # hbui.Toggle.select=Seç # @@ -8802,7 +9062,7 @@ contentlog.history.title=İçerik Günlüğü Geçmişi # contentlog.history.copyToClipboard=Panoya Kopyala # contentlog.logLocationSectionName=İçerik Günlüğü Konumu: # contentlog.settingsSectionName=İçerik Günlüğü Ayarları # -contentlog.clear_files=Eski İçerik Günlüklerini Sil # +contentlog.clear_files=Eski Günlükleri Sil # contentlog.delete.title=Eski Günlük Dosyaları Silinsin mi? # contentlog.delete.body1=Önceki tüm günlük dosyalarını silmek için "Şimdi Sil" öğesini seçin. # contentlog.delete.body2=Not: Şu anda etkin olan oturumunuzun günlük dosyası silinmeyecektir. # @@ -8833,13 +9093,14 @@ dr.loading=Yükleniyor... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=Yeni Dış Görünüş Seç # dr.classic_skins.custom_skin_title=Dış Görünüşü İçeri Aktar # -dr.classic_skins.custom_skin_description=Cihazınızdan dış görünüş olarak kullanılacak bir görüntü dosyası aktarın. Bu işlem cihazlar veya oyunlar arasında senkronize edilmez. # +dr.classic_skins.custom_skin_description=Dış görünüş olarak kullanmak için cihazından bir görüntü dosyası al. Bu görüntü, cihazlar veya oyunlar arasında eşitlenmez. "Yalnızca Güvenilir Dış Görünüşlere İzin Ver" seçeneği etkinse özel dış görünüşleri olan oyuncuları göremezsin. # dr.classic_skins.custom_skin_section_title=İçeri Aktar # dr.classic_skins.invalidCustomSkin=Bu bir Minecraft dış görünüşü değil. # dr.classic_skins.owned=Alındı # dr.classic_skins.purchasable=Daha Fazla Al # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=%s tarafından # +dr.classic_skins.right_side.author_minecraft=Minecraft tarafından # dr.classic_skins.right_side.featured_title=Öne Çıkan ve Önerilen Dış Görünüş Paketleri # dr.classic_skins.right_side.limited_usage=Sınırlı kullanım # dr.classic_skins.right_side.limited_usage.tooltip=Bu dış görünüş burada kullanılabilir ama dolaşamaz. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Dış görünüşünüz için doğru model türün dr.classic_skins.select_skin.title=Dış Görünüş Türü # dr.classic_skins.upsellWithoutStore=Dış görünüşü kullanmak için dış görünüş paketini satın almanız gerekir ancak Market'e bağlanamıyoruz. # dr.collect_achievement_item=Topla # +dr.equip_piece=Kullan # dr.emotes.play_again=Tekrar Oyna # dr.header.animation=Duygular # dr.header.capes=Pelerin # @@ -8865,6 +9127,12 @@ dr.zooming=Yakınlaştırılıyor # dr.header.classic_skins=Klasik Dış Görünüşler # dr.header.creator_piece_list=%s ölçütüne göre tümü # dr.header.customization=Karakter Oluşturucu # + +dr.accessibility.header.customization=Karakter Oluşturucu Sekmesi 1/4 # +dr.accessibility.header.classic_skins=Klasik Dış Görünüşler Sekmesi 2/4 # +dr.accessibility.header.animation=İfadeler Sekmesi 3/4 # +dr.accessibility.header.capes=Pelerinler Sekmesi 4/4 # + dr.header.featured=Öne Çıkan Eşyalar # dr.header.previewAppearance=Görünüm Önizlemesi # dr.header.colorPicker=Renk Seçici # @@ -8892,6 +9160,7 @@ dr.right_arm=Sağ Kol # dr.left_leg=Sol Bacak # dr.right_leg=Sağ Bacak # dr.none_button_text=Yok # +dr.go_to_profile_settings_text=Profil Ayarları'na git # dr.default_piece_button_text=Varsayılan # dr.categories.body=Gövde # dr.categories.style=Tarz # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Karakter silindi # dr.notification.item_selection_failed=Eşya seçilemedi # dr.notification.character_failed=%s karakteri yüklenemedi # dr.notification.character_failed_start=Karakter %s yüklenemedi. Profilinizden yeniden yükleyebilirsiniz. # +dr.notification.equipped_piece=%s kullandın # dr.modal.persona_delete_confirm=Geçerli karakter silinecek # dr.default.alex.bottom=Alex'in Pantolonu # dr.default.alex.hair=Alex'in Saçı # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Steve'in Ayakkabıları # dr.default.steve.skin=Steve # dr.default.steve.top=Steve'in Gömleği # dr.emotes.slot=İfade %d # +dr.deep_link_fail.profile=Derin Bağlama Başarısız Oldu: Profil yüklenemiyor # +dr.deep_link_fail.dressing_room=Derin Bağlantı Başarısız Oldu: Teklif açılamıyor # onlinePlay.notRated=Çevrimiçi oyun derecelendirilmedi # onlinePlay.message=Çevrimiçi oyun sırasında her yaşa uygun olmayabilecek sohbet mesajlarıyla veya kullanıcı tarafından oluşturulan diğer derecelendirilmemiş içerik türleriyle karşılaşabilirsiniz. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/sn ### %1$s is t dynamicPackage.download.android.timeRemainingNotification=%1$s kaldı ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Durumu güncelle # dynamicPackage.download.android.NotificationChannelDescription=Güncelleme ve ilerleme durumunu göster # + +## GameTest content +gameTest.description=Gametest ile etkileşime girer. # +gameTest.error.unknownCommandMode=Bilinmeyen komut modu belirtildi # +gameTest.error.missingStructure=%s yarıçapında herhangi bir yapı bloku bulunamadı # +gameTest.error.cannotFindLookedAtBlock=Baktığın blok bulunamıyor # +gameTest.error.cannotFindStuctureBlockContainingBlock=Hedeflenen %s, %s ve %s konumunu içeren bir yapı bloku bulunamıyor # +gameTest.error.structureTooBig=Yapı her eksende %s bloktan daha küçük olmalıdır # +gameTest.error.repeatCountTooSmall=Tekrar sayısı 0'dan büyük olmalıdır # +gameTest.error.failConditionMet=Başarısızlık koşulları karşılandı # +gameTest.error.timeout=%s tık içinde başarılı veya başarısız olmadı # +gameTest.error.noFinishedSequences=Hiçbir dizi tamamlanmadı # +gameTest.error.flakyTestError=Yeterli başarı yok: %s girişimden %s başarı. Gerekli başarı sayısı: %s. Maksimum deneme: %s. # +gameTest.error.testMissing=Adı '%s' olan test bulunamadı. # +gameTest.error.structureNotSpawned=Test için yapı çağrılamadı # +gameTest.error.flakyFailed=Pul testi %s başarısız oldu, deneme: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, başarı: %s (%s gerekli) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s başarısız oldu! # +gameTest.error.succeededInInvalidTick=Geçersiz onayda başarılı oldu: beklenen %s ancak geçerli onay %s # +gameTest.error.noTestsFound='%s' etiketi için test bulunamadı # +gameTest.optionalPrefix=(isteğe bağlı) # +gameTest.assert.couldNotSetBlock=setBlock '%s' yapılamadı # +gameTest.assert.missingButton=Bir düğme bekleniyordu # +gameTest.assert.missingLever=Bir şalter bekleniyordu # +gameTest.assert.couldNotSpawnEntity='%s' türünde Varlık canlandırılamadı # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() yalnızca moblarla çalışır # +gameTest.assert.mobWontMove='%s' mob hareketi yapılamadı # +gameTest.assert.expectEntityOfType='%s' türünde Varlık bekleniyordu # +gameTest.assert.unexpectedDataResult=Beklenmeyen Varlık veri sonucu # +gameTest.assert.didNotExpectEntityOfType='%s' türünde varlık beklenmiyordu # +gameTest.assert.expectBlock=Blok '%s' bekleniyordu # +gameTest.assert.unexpectedBlock=Blok '%s' beklenmiyordu # +gameTest.assert.unexpectedBlockState=Blok beklenen Blok Durumuna sahip değil # +gameTest.assert.unexpectedBlockStatePrecise=Beklenmeyen Blok Durumu. Beklenen: %s. Gerçekleşen: %s # +gameTest.assert.expectItemOfType=%s türünde Eşya Varlığı bekleniyordu # +gameTest.assert.unexpectedItemOfType=%s türünde Eşya Varlığı beklenmiyordu # +gameTest.assert.wrongEntityItemCount=%s türünde beklenmeyen Eşya Varlığı sayısı. Beklenen: %s. Gerçekleşen: %s. # +gameTest.assert.noContainerFound=Kapsayıcı bulunamadı # +gameTest.assert.expectEmptyContainer=Boş kapsayıcı bekleniyordu # +gameTest.assert.expectItemInContainer=Kapsayıcı %s türünde eşya içermiyor # +gameTest.assert.missingComponent=Varlıkta '%s' bileşeni eksik # +gameTest.assert.hasComponent=Varlıkta '%s' bileşeni var # +gameTest.assert.missingArmor=Varlıkta %s yuvası içinde %s verileri ile birlikte %s zırhı eksik # +gameTest.assert.hasArmor=Varlıkta %s yuvası içinde %s verileri ile birlikte %s zırhı var # +gameTest.assert.unexpectedRedstonePowerLevel=Beklenmeyen Redstone güç seviyesi. Beklenen: %s. Gerçekleşen: %s. # +gameTest.assert.expectWaterLogged=Su dolu blok bekleniyordu # +gameTest.assert.unexpectedWaterLogged=Su dolu blok beklenmiyordu # +gameTest.assert.missingExplosionComponent=Patlama bileşeni olmadığından varlığın kaynaşması ayarlanamıyor # +gameTest.assert.invalidEntityInstance=Geçersiz varlık örneği # +gameTest.assert.expectEntityInstance=Beklenen varlık örneği # +gameTest.success.runningTests=%s test gerçekleştiriliyor... # +gameTest.success.relativePosition=%s konumuna göre konum: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s geçti! # +gameTest.success.flakyPassedEnough=%s, %s girişimden %s kez geçti. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Pul Testi başarılı %s, deneme: %s başarı: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted='%s' etiketi ile %s test çalıştırılıyor... # +gameTest.report.testLocation=Şurada: %s, %s, %s (göreli: %s, %s, %s) # +gameTest.report.tickCount=Onay: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest bitti! %s test çalıştırıldı # +gameTest.report.someTestsFailed=%s gerekli test başarısız oldu :( # +gameTest.report.allRequiredTestsPassed=Gerekli tüm testler geçti :) # +gameTest.report.optionalFailures=%s isteğe bağlı test başarısız oldu # +gameTest.report.bookTitle=Oyun Test Raporu ### A book with this title is placed next to each test with the test results inside diff --git a/texts/uk_UA.lang b/texts/uk_UA.lang index 5b07ddf5..9c0edb0a 100644 --- a/texts/uk_UA.lang +++ b/texts/uk_UA.lang @@ -70,11 +70,11 @@ accessibility.index= %s із %s ### This is numbering, which number out of the accessibility.slider.tts.percentValue=%s % # accessibility.play.editWorld=Змінити світ # -accessibility.play.editRealm=Змінити реалм # +accessibility.play.editRealm=Змінити Realm # accessibility.play.editServer=Змінити сервер # accessibility.play.importWorld=Імпортувати світ # -accessibility.play.leaveRealm=Вийти з реалму # -accessibility.play.realmFeed=Стрічка реалму # +accessibility.play.leaveRealm=Вийти з Realm # +accessibility.play.realmFeed=Стрічка Realm # accessibility.play.tabLeft=Натисніть %s, щоб перейти ліворуч # accessibility.play.tabRight=Натисніть %s, щоб перейти праворуч # accessibility.play.legacyWorldsDelete=Видалити застарілий світ # @@ -89,7 +89,7 @@ accessibility.screenName.chat=Екран чату # accessibility.screenName.chatSettings=Екран параметрів чату # accessibility.screenName.createNew=Екран створення # accessibility.screenName.createWorld=Екран параметрів створення світу # -accessibility.screenName.editCharacter=Екран редагування персонажа # +accessibility.screenName.editCharacter=Створювач персонажів # accessibility.screenName.editWorldSettings=Екран параметрів змінення світу # accessibility.screenName.error=Екран помилки # accessibility.screenName.howToPlay=Екран довідки з гри # @@ -100,7 +100,7 @@ accessibility.screenName.pause=Екран паузи # accessibility.screenName.permissions=Екран дозволів # accessibility.screenName.play=Екран гри # accessibility.screenName.profile=Екран профілю # -accessibility.screenName.realmSettings=Екран параметрів реалма # +accessibility.screenName.realmSettings=Екран параметрів Realm # accessibility.screenName.settings=Екран параметрів гри # accessibility.screenName.skinPicker=Екран вибору скіну # accessibility.screenName.start=Головне меню # @@ -175,10 +175,10 @@ accessibility.controllerLayoutScreen.buttonRemapped=Команду %s тепер accessibility.controllerLayoutScreen.buttonBoundTo=Кнопка %s: %s # accessibility.controllerLayoutScreen.buttonRemapping=Виберіть команду, яку прив’язати до: %s # -accessibility.gamepad.faceButton.down=Кнопка A # -accessibility.gamepad.faceButton.right=Кнопка B # -accessibility.gamepad.faceButton.left=Кнопка X # -accessibility.gamepad.faceButton.up=Кнопка Y # +accessibility.gamepad.faceButton.down=Кнопка A # +accessibility.gamepad.faceButton.right=Кнопка B # +accessibility.gamepad.faceButton.left=Кнопка X # +accessibility.gamepad.faceButton.up=Кнопка Y # accessibility.gamepad.button.systemLeft=Кнопка перегляду # accessibility.gamepad.button.systemRight=Кнопка меню # accessibility.gamepad.dpad.down=Кнопка хрестовини вниз # @@ -453,6 +453,7 @@ book.signButton=Підписати # book.titleHere=[Тут введіть назву] # build.tooHigh=Висоту будівлі обмежено %s блоками # +build.tooLow=Мінімальна висота будівлі складає %s блоків # chalkboardScreen.header=Редагування тексту # chalkboardScreen.locked=Заблоковано # @@ -466,7 +467,7 @@ chat.link.open=Відкрити в браузері # chat.link.warning=Ніколи не відкривайте посилання від людей, яким не довіряєте! # chat.mentions.autocomplete.allPlayers=згадувати всіх гравців # chat.mute=Вимкнути звук чату # -chat.realmsFilterDisabled=У цьому реалмі вимкнуто фільтрування чату. # +chat.realmsFilterDisabled=У цьому Realm вимкнуто фільтрування чату. # chat.settings=Параметри чату # chat.settings.defaultChatColor=Стандартний колір чата # chat.settings.chatColor=Колір чату # @@ -500,9 +501,9 @@ chestScreen.header.large=Велика скриня # chestScreen.header.player=Інвентар # chestScreen.header.small=Скриня # -chooseRealmScreen.header=Вибір сервера реалму # -chooseRealmScreen.realmsplusbuttontext=Додати реалм на 10 гравців # -chooseRealmScreen.realmsbuttontext=Додати реалм на 2 гравці # +chooseRealmScreen.header=Вибір сервера Realm # +chooseRealmScreen.realmsplusbuttontext=Додати Realm на 10 гравців # +chooseRealmScreen.realmsbuttontext=Додати Realm на 2 гравці # customTemplatesScreen.header=Імпортовані шаблони # @@ -742,6 +743,16 @@ commands.deop.description=Забирає в гравця стан операто commands.deop.failed=Не вдалося позбавити статусу оператора (рівень дозволів завеликий): %s # commands.deop.success=Позбавлено статусу оператора: %s # commands.deop.message=Вас позбавлено статусу оператора # +commands.dialogue.description=Відкриває діалог з NPC для гравця. # +commands.dialogue.changeFailed=Не вдалося змінити сцену для NPC. # +commands.dialogue.changeSuccess=Діалог успішно змінив сцену для NPC глобально. # +commands.dialogue.changePerPlayerSuccess=Діалог успішно змінив текст NPC тільки для %1$s. # +commands.dialogue.invalidScene=Посилання на недійсну сцену. # +commands.dialogue.noNpcComponent=У вибраного персонажа не було компонента NPC. # +commands.dialogue.npcNotFound=Не вдалося знайти NPC. # +commands.dialogue.npcNotInRange=NPC знайдено, але він перебував поза областю циклу опитування гравця %1$s. # +commands.dialogue.success=Діалог надіслано до %1$s. # +commands.dialogue.tooManyNPCs=Селектор для NPC був неоднозначним, через що вибрано забагато NPC. Виберіть лише одного NPC. # commands.difficulty.description=Установлює рівень складності. # commands.difficulty.usage=/difficulty <нова складність> # commands.difficulty.success=Установлено складність гри: %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=Установлює незмінний ст commands.immutableworld.info=immutableworld = %s # commands.kick.description=Викидає гравця із сервера. # commands.kick.description.edu=Прибирає гравця з гри. # +commands.kick.no.player=Укажіть ім’я гравця, якого хочете викинути # commands.kick.not.found=Не вдалося знайти гравця %1$s # commands.kick.not.yourself=Неможливо видалити себе з гри # commands.kick.success=%1$s викинуто з гри # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=Час не може бути від’єм commands.schedule.description=Заплановує одноразове виконання дії після завантаження області чи через певний проміжок часу. # commands.schedule.functionQueued=Функцію поставлено в чергу, її буде виконано після повного завантаження вказаної області. # commands.schedule.functionRan=Успішно виконано кілька (%1$d) записів функції у функції %2$s. # +commands.schedule.invalidOrigin=Неприпустиме походження, потрібне для виконання цієї функції. # commands.schedule.name.empty=Зациклена область не може бути пуста. # commands.schedule.too.many.areas=Знайдено кілька зациклених областей з іменем %s. Використовуйте одну область. # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(Залежить від поточн commands.setworldspawn.description=Установлює місце призову світу. # commands.setworldspawn.success=Задано координати місця призову світу (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=Місце призову світу не можна задати в цьому вимірі # +commands.setworldspawn.notAllowedInLegacyWorlds=Місце призову світу не можна задати в застарілих світах # commands.spawnpoint.success.single=Задано координати місця призову %1$s (%2$d, %3$d, %4$d) # commands.spawnpoint.description=Установлює місце призову гравця. # commands.spawnpoint.success.multiple.specific=Для %1$s задано координати місця призову (%2$d, %3$d, %4$d) # @@ -1565,9 +1579,9 @@ createWorld.customize.presets.share=Хочете поділитися з ким createWorld.customize.presets.title=Вибір заготовки # createWorldUpsell.removeTrial=Не відображати ознайомлювальну версію у списку світів # -createWorldUpsell.title=Створити новий світ чи реалм? # -createWorldUpsell.title.realm=Створення нового реалму # -createWorldUpsell.button.realm=Новий реалм # +createWorldUpsell.title=Створити новий світ чи Realm? # +createWorldUpsell.title.realm=Створення нового Realm # +createWorldUpsell.button.realm=Новий Realm # createWorldUpsell.button.world=Новий світ # createWorldUpsell.button.trialText=30-денне безкоштовне ознайомлення # createWorldUpsell.price.realm=%1$s/місяць # @@ -1577,7 +1591,7 @@ createWorldUpsell.realm.sellPoint1=Додавайте безкінечну кі createWorldUpsell.realm.sellPoint2=Збережено онлайн: грайте на будь-якому пристрої Minecraft із Ринком Minecraft # createWorldUpsell.realm.sellPoint3=Не займає місця на вашому пристрої # createWorldUpsell.realm.sellPoint4=Друзі можуть грати навіть без вас # -createWorldUpsell.signIn=Створити реалм під обліковим записом Microsoft # +createWorldUpsell.signIn=Створити Realm під обліковим записом Microsoft # createWorldUpsell.world.sellPoint1=Грайте онлайн із 7 друзями # createWorldUpsell.world.sellPoint2=Збережено на вашому пристрої: грайте офлайн # createWorldUpsell.world.sellPoint3=Займає місце на пристрої # @@ -1586,7 +1600,7 @@ createWorldUpsell.world.sellPoint3=Займає місце на пристрої createWorldScreen.action.editLocal=Зробіть безкінечним! # createWorldScreen.action.local=Створіть світ! # createWorldScreen.action.realms=Створіть світ! # -createWorldScreen.action.realmsReset=Скинути реалм # +createWorldScreen.action.realmsReset=Скинути Realm # createWorldScreen.advanced=Розширені параметри # createWorldScreen.cheatSettings=Чіти # createWorldScreen.worldSettings=Параметри світу # @@ -1610,14 +1624,19 @@ createWorldScreen.educationtoggle=Minecraft Education Edition. # createWorldScreen.entitiesdroploot=Сутності викидають предмети # createWorldScreen.commandblocksenabled=Командні блоки увімкнуто # createWorldScreen.experimentalgameplay=Експерименти # +createWorldScreen.experimentalgameplayinfo=§7Спробуйте функції, які перебувають у розробці. Не можна вимкнути після створення світу. # createWorldScreen.experimentalbiomes=Створення власних біомів # +createWorldScreen.experimentalCreatorFeatures=Майбутні функції редактора # createWorldScreen.experimentalmodding=Додаткові можливості модингу # +createWorldScreen.cavesandcliffs=Печери й скелі # +createWorldScreen.cavesandcliffsinternal=Печери й скелі (внутрішні) # createWorldScreen.experimentalholiday=Функції редактора свят # +createWorldScreen.experimentalGameTest=Увімкнути режим GameTest # createWorldScreen.worldPreferences=Параметри світів # createWorldScreen.startWithMap=Початкова карта # createWorldScreen.defaultName=Мій світ # createWorldScreen.create=Створити # -createWorldScreen.createOnRealms=Створення в реалмах # +createWorldScreen.createOnRealms=Створення в Realms # createWorldScreen.delete=Видалити # createWorldScreen.deleteWorld=Видалити світ # createWorldScreen.delete.desc=Видаліть свій світ назавжди. # @@ -1637,13 +1656,13 @@ createWorldScreen.gameMode.serverDefault=Стандартний # createWorldScreen.header.delete=Незмінність світу # createWorldScreen.header.editLocal=Змініть свій світ # createWorldScreen.header.local=Створіть світ # -createWorldScreen.header.realms=Створення сервера реалмів # -createWorldScreen.header.realmsReset=Скинути ваш реалм? # +createWorldScreen.header.realms=Створення сервера Realm # +createWorldScreen.header.realmsReset=Скинути ваш Realm? # createWorldScreen.levelName=Ім’я # createWorldScreen.levelSeed=Сід # createWorldScreen.multiplayer.settings=Параметри для мультиплеєра # createWorldScreen.progress.local=Створення нового світу… # -createWorldScreen.progress.realms=Скидання реалму… # +createWorldScreen.progress.realms=Скидання світу Realm… # createWorldScreen.seed.desc=Введіть сід, щоб створити таку саму місцевість. Не заповнюйте, щоб створити випадковий світ. # createWorldScreen.showCoordinates=Показ координат # createWorldScreen.worldType=Тип світу # @@ -1663,7 +1682,7 @@ createWorldScreen.disconnectedXboxLive=Ви не підключені до сл createWorldScreen.clearPlayerData.button=Очистити дані гравця # createWorldScreen.clearPlayerData.title=Видалити дані гравця зі світу? # createWorldScreen.clearPlayerData.body1=Виберіть "Усі дані гравця", щоб видалити зі світу абсолютно всі дані гравця. Коли гравець наступного разу зайде у світ, то почне з новими, стандартними даними. # -createWorldScreen.clearPlayerData.body2=Якщо вибрати "Залишити дані гравця-власника", то ваші поточні дані (наприклад, речі в інвентарі та розташування) залишаться й застосуються як до "Власника світу". Це будь-який гравець, який завантажує світ локально, або власник реалму, у якому запущено той світ. # +createWorldScreen.clearPlayerData.body2=Якщо вибрати "Залишити дані гравця-власника", то ваші поточні дані (наприклад, речі в інвентарі та розташування) залишаться й застосуються як до "Власника світу". Це будь-який гравець, який завантажує світ локально, або власник Realm, у якому запущено той світ. # createWorldScreen.clearPlayerData.all=Усі дані гравця # createWorldScreen.clearPlayerData.allExceptLocal=Залишити дані гравця-власника # createWorldScreen.clearPlayerData.cancel=Скасувати # @@ -1678,9 +1697,9 @@ crossPlatformToggle.startMenuScreen.enable.line2=Кросплатформенн crossPlatformToggle.startMenuScreen.disable=Вимкнути кросплатформенну гру # crossPlatformToggle.startMenuScreen.disable.line1=Ви хочете вимкнути кросплатформенну гру? # crossPlatformToggle.startMenuScreen.disable.line2=Ви більше не зможете з’єднуватися або грати з друзями на інших платформах. # -crossPlatformToggle.crossPlatformDisabled.friends=Увімкніть кросплатформенну гру в головному меню, щоб мати змогу приєднуватися до реалмів, ігор у локальній мережі та грати з усіма своїми друзями в Minecraft. # +crossPlatformToggle.crossPlatformDisabled.friends=Увімкніть кросплатформенну гру в головному меню, щоб мати змогу приєднуватися до Realms, ігор у локальній мережі та грати з усіма своїми друзями в Minecraft. # crossPlatformToggle.crossPlatformDisabled.invite=Увімкніть кросплатформенну гру в головному меню, щоб запрошувати друзів на інших платформах. # -crossPlatformToggle.crossPlatformDisabled.realms=Увімкніть кросплатформенну гру в головному меню, щоб приєднуватися до реалмів. # +crossPlatformToggle.crossPlatformDisabled.realms=Увімкніть кросплатформенну гру в головному меню, щоб приєднуватися до Realms. # crossPlatformToggle.crossPlatformDisabled.servers=Увімкніть кросплатформенну гру в головному меню, щоб додавати сервери або приєднуватися до них. # crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Увімкніть кросплатформенну гру в головному меню, щоб грати з друзями на інших платформах. # @@ -1704,36 +1723,36 @@ realmsInvitationScreen.loadingFriends=Завантаження друзів і realmsInvitationScreen.loadingProfiles=Завантаження профілів (%s / %s) # realmsInvitationScreen.noInvites=Гравців не знайдено. # realmsInvitationScreen.savingChanges=Збереження змін… # -realmsInvitationScreen.sendingInvitesFailed=Щось пішло не так. Нам не вдалося додати вибраних вами гравців до вашого реалму. Спробуйте ще раз згодом. # +realmsInvitationScreen.sendingInvitesFailed=Щось пішло не так. Нам не вдалося додати вибраних вами гравців до вашого Realm. Спробуйте ще раз згодом. # realmsInvitationScreen.title=Додати гравців за заявками # realmsInvitationScreen.undo=Скасувати # realmsInvitationScreen.unblock=Розблокувати # realmsInvitationScreen.unblocked=Розблоковано # realmsInvitationScreen.blocked=Заблоковано # -realmsInvitationScreen.myRealm=Мій реалм # +realmsInvitationScreen.myRealm=Мій Realm # realmsInvitationScreen.fetchingLink=Отримання нового посилання… # realmsInvitationScreen.fetchingCode=Отримання нового коду запрошення… # -realmsInvitationScreen.shareTitle=Запрошення в реалми # -realmsInvitationScreen.shareText=Приєднуйтеся до мене в цьому реалмі! # +realmsInvitationScreen.shareTitle=Запрошення в Realm # +realmsInvitationScreen.shareText=Приєднуйтеся до мене в цьому Realm! # realmsInvitationScreen.refreshDialogTitle=Вимкнути поточне посилання? # -realmsInvitationScreen.refreshDialogLabel=Буде вимкнуто поточне посилання та створено нове. Усі, хто вже став учасником, і далі зможуть приєднуватися до реалмів. # -realmsInvitationScreen.createLinkDialogTitle=Створити посилання на реалм? # -realmsInvitationScreen.createLinkDialogLabel=Усі, хто відкриє це посилання, стануть учасниками вашого реалму. Ви можете вимкнути посилання, створивши нове. # +realmsInvitationScreen.refreshDialogLabel=Буде вимкнуто поточне посилання та створено нове. Усі, хто вже став учасником, і далі зможуть приєднуватися до вашого Realm. # +realmsInvitationScreen.createLinkDialogTitle=Створити посилання на Realm? # +realmsInvitationScreen.createLinkDialogLabel=Усі, хто відкриє це посилання, стануть учасниками вашого Realm. Ви можете вимкнути посилання, створивши нове. # realmsInvitationScreen.shareDialogTitle=Завантажити резервну копію, перш ніж поділитися посиланням? # -realmsInvitationScreen.shareDialogLabel=Усі, хто має це посилання, можуть стати учасниками вашого реалму. Слідкуйте за тим, з ким ви ділитеся посиланням. Ви можете спочатку завантажити резервну копію свого світу. Учасників можна видалити з параметрів реалму. # +realmsInvitationScreen.shareDialogLabel=Усі, хто має це посилання, можуть стати учасниками вашого Realm. Слідкуйте за тим, з ким ви ділитеся посиланням. Ви можете спочатку завантажити резервну копію свого світу. Учасників можна видалити з параметрів Realm. # realmsInvitationScreen.shareDialogShareButton=Поділитися # realmsInvitationScreen.shareDialogCopyButton=Копіювати # realmsInvitationScreen.shareDialogNewLinkButton=Створити нове посилання # realmsInvitationScreen.shareDialogNewCodeButton=Створити новий код # -realmsInvitationScreen.closedRealmWarning=Ваш реалм закрито. Учасники не можуть приєднатися. # +realmsInvitationScreen.closedRealmWarning=Ваш Realm закрито. Учасники не можуть приєднатися. # realmsInvitationScreen.generate=Створити # realmsInvitationScreen.disable=Вимкнути # realmsInvitationScreen.backup=Завантажити # realmsInvitationScreen.shareByLink=Поділитися посиланням # realmsInvitationScreen.shareByCode=Надіслати код запрошення # -realmsInvitationScreen.shareLinkToRealm=Поділитися посиланням на реалм # +realmsInvitationScreen.shareLinkToRealm=Поділитися посиланням на Realm # realmsInvitationScreen.shareCodeToRealm=Надіслати код запрошення в Realm # -realmsInvitationScreen.shareInfoMessage=Усі, хто має посилання, можуть приєднатися до вашого реалму. Виберіть "Гра" > "Завантажити світ", щоб завантажити резервну копію свого світу. # +realmsInvitationScreen.shareInfoMessage=Усі, хто має посилання, можуть приєднатися до вашого Realm. Виберіть "Гра" > "Завантажити світ", щоб завантажити резервну копію свого світу. # realmsInvitationScreen.shareInfoMessageCode=Усі, хто має код запрошення, можуть приєднатися до вашого Realm. Виберіть "Гра" > "Завантажити світ", щоб завантажити резервну копію свого світу. # realmsInvitationScreen.refreshLinkInfoMessage=Поточне посилання стане недійсним, і буде створено нове. Бажаєте продовжити? # realmsInvitationScreen.refreshCodeInfoMessage=Поточний код запрошення стане недійсним, і буде створено новий. Бажаєте продовжити? # @@ -1741,40 +1760,40 @@ realmsInvitationScreen.kick=Видалити # realmsInvitationScreen.kickAndBlock=Блокувати # realmsInvitationScreen.kickPopupTitle=Відкликати доступ? # realmsInvitationScreen.kickPopupText=Хочете відкликати доступ для цього гравця? Ви можете скасувати цю дію в будь-який момент. # -realmsInvitationScreen.copyToastMessage=Посилання на ваш реалм скопійовано в буфер обміну! # +realmsInvitationScreen.copyToastMessage=Посилання на ваш Realm скопійовано в буфер обміну! # realmsInvitationScreen.playerFilterTitle=Фільтрувати гравців # realmsInvitationScreen.setPermissionFail=Не вдалося встановити дозвіл для користувача %s. # realmsInvitationScreen.setDefaultPermissionFail=Не вдалося встановити стандартні дозволи. # -realmJoining.progressTitle=Приєднання до реалму… # +realmJoining.progressTitle=Приєднання до Realm… # realmsClearMembers.clearMembersTitle=Видалити учасників? # -realmsClearMembers.clearMembersText=Хочете видалити список учасників цього реалму? # +realmsClearMembers.clearMembersText=Хочете видалити список учасників цього Realm? # realmsClearMembers.clear=Видалити учасників # realmsSharingScreen.join=Приєднатися # -realmsSharingScreen.joinTitle=Приєднатися до реалму? # -realmsSharingScreen.joinMessage=Приєднатися до реалму %s? # +realmsSharingScreen.joinTitle=Приєднатися до Realm? # +realmsSharingScreen.joinMessage=Приєднатися до Realm %s? # realmsSharingScreen.blockedInviteTitle=Потрібен дозвіл # -realmsSharingScreen.blockedInviteMessage=Щоб приєднатися до цього реалму, запитайте дозволу в його власника. # -realmsSharingScreen.badInviteTitle=Недійсне посилання на реалм # -realmsSharingScreen.badInviteMessage=Не вдалося знайти це посилання із запрошенням: можливо, власник реалму змінив його. Попросіть у нього нове посилання. # +realmsSharingScreen.blockedInviteMessage=Щоб приєднатися до цього Realm, запитайте дозволу в його власника. # +realmsSharingScreen.badInviteTitle=Недійсне посилання на Realm # +realmsSharingScreen.badInviteMessage=Не вдалося знайти це посилання із запрошенням: можливо, власник Realm змінив його. Попросіть у нього нове посилання. # realmsSharingScreen.regenerateLinkFailed=Не вдалося згенерувати нове посилання із запрошенням # -realmsSharingScreen.cantJoinExpiredTitle=Термін дії реалму %s минув # -realmsSharingScreen.cantJoinExpiredMessage=Термін дії %s минув. Попросіть %s поновити реалм. # -realmsSharingScreen.cantJoinClosedTitle=Користувач %s закрив цей реалм # -realmsSharingScreen.cantJoinClosedMessage=%s закрито. Попросіть %s знову відкрити реалм. # -realmsSharingScreen.failedSignInModalTitle=Увійдіть, щоб приєднатися до реалму # -realmsSharingScreen.failedSignInModalMessage=Щоб приєднатися до реалму, увійдіть під своїм обліковим записом Microsoft. Увійдіть і повторіть спробу. # +realmsSharingScreen.cantJoinExpiredTitle=Термін дії Realm %s минув # +realmsSharingScreen.cantJoinExpiredMessage=Термін дії %s минув. Попросіть %s поновити Realm. # +realmsSharingScreen.cantJoinClosedTitle=Користувач %s закрив цей Realm # +realmsSharingScreen.cantJoinClosedMessage=%s закрито. Попросіть %s знову відкрити Realm. # +realmsSharingScreen.failedSignInModalTitle=Увійдіть, щоб приєднатися до Realm # +realmsSharingScreen.failedSignInModalMessage=Щоб приєднатися до Realm, увійдіть під своїм обліковим записом Microsoft. Увійдіть і повторіть спробу. # realmsSharingScreen.invalidPermissionTitle=Недійсні дозволи # -realmsCreateScreen.title.create=Створення сервера реалмів # -realmsCreateScreen.title.extend=Продовжте свій реалм # -realmsCreateScreen.title.renew=Поновіть свій реалм # -realmsCreateScreen.defaultRealm=Реалм %s # -realmsCreateScreen.creatingRealm=Створення реалму… # -realmsCreateScreen.nameHeader.name=Назва реалму # -realmsCreateScreen.nameHeader.rename=Перейменувати реалм? # +realmsCreateScreen.title.create=Створення сервера Realm # +realmsCreateScreen.title.extend=Продовжте свій Realm # +realmsCreateScreen.title.renew=Поновіть свій Realm # +realmsCreateScreen.defaultRealm=Realm %s # +realmsCreateScreen.creatingRealm=Створення Realm… # +realmsCreateScreen.nameHeader.name=Назва Realm # +realmsCreateScreen.nameHeader.rename=Перейменувати Realm? # realmsCreateScreen.termsAndConditionsAgree=Приймаю # realmsCreateScreen.termsAndConditionsHeader=Положення й умови # realmsCreateScreen.viewTermsAndConditions=Переглянути положення й умови # @@ -1793,14 +1812,14 @@ realmsCreateScreen.consumable.trial=Створити безкоштовно! # realmsCreateScreen.consumable.buy=Створити за %s # realmsCreateScreen.consumable.renew=Поновіть за %s # realmsCreateScreen.consumable.extend=Продовжте за %s # -realmsCreateScreen.errorRealmName=Назва реалму не може бути пустою. # -realmsCreateScreen.errorRealmNameAndTOS=Назва реалму не може бути пустою, і ви повинні прийняти умови обслуговування, щоб створити реалм. # -realmsCreateScreen.errorTOS=Ви повинні прийняти положення й умови, щоб створити реалм. # +realmsCreateScreen.errorRealmName=Назва вашого Realm не може бути пустою. # +realmsCreateScreen.errorRealmNameAndTOS=Назва вашого Realm не може бути пустою, і ви повинні прийняти умови обслуговування, щоб створити Realm. # +realmsCreateScreen.errorTOS=Ви повинні прийняти положення й умови, щоб створити Realm. # realmsCreateScreen.goBack=Повернутися # realmsCreateScreen.createFailed.title=Щось пішло не так # -realmsCreateScreen.purchaseFailed=На жаль, не вдалося виконати вашу покупку реалма. Перевірте підключення до Інтернету. # -realmsCreateScreen.createFailed.content=Покупку виконано, але зараз ми чомусь не можемо створити ваш реалм. Ми створимо його, щойно це стане можливим. Перевірте це трохи згодом з цього ж пристрою. # -realmsCreateScreen.createFailed.profanity=Назву реалму %s не дозволено. # +realmsCreateScreen.purchaseFailed=На жаль, не вдалося виконати вашу покупку Realm. Перевірте підключення до Інтернету. # +realmsCreateScreen.createFailed.content=Покупку виконано, але зараз ми чомусь не можемо створити ваш Realm. Ми створимо його, щойно це стане можливим. Перевірте це трохи згодом з цього ж пристрою. # +realmsCreateScreen.createFailed.profanity=Назву Realm %s не дозволено. # realmsCreateScreen.createFailed.generic=Не вдалося перевірити ім’я клубу. Спробуйте пізніше. # realmsCreateScreen.maxRealms.title=Максимальна кількість передплат # realmsCreateScreen.maxRealms.content=Ви вичерпали ліміт активних передплат на цій платформі, тому зараз не можете створити ще одну. # @@ -1816,23 +1835,23 @@ realmsCreateScreen.viewPrivacyPolicyText=Щоб переглянути полі realmsCreateScreen.waitingPurchase=Покупка виконується! Це не займе багато часу. # realmsCreateScreen.paymentFailed.title=Платіжна служба # realmsCreateScreen.paymentFailed.body=Зараз не вдається підключитися до Minecraft Realms і завершити покупку. Спробуйте ще раз згодом. # -realmsCreateScreen.incomplete=Незавершений реалм # -realmsCreateScreen.incomplete.create.a=Схоже, минулого разу ми зупинилися на півдорозі. Давайте зараз завершимо створення реалму. # -realmsCreateScreen.incomplete.create.b=Схоже, ви почали створювати реалм під іншим обліковим записом Microsoft. Хочете завершити створення реалму під цим обліковим записом Microsoft як власник? # -realmsCreateScreen.incomplete.create.c=Хтось почав створювати реалм на цьому пристрої під обліковим записом для платних служб. Хочете завершити створення реалму під цим обліковим записом Microsoft як власник? # -realmsCreateScreen.incomplete.renew.a=Схоже, минулого разу ми зупинилися на півдорозі. Давайте зараз завершимо поновлення реалму. # -realmsCreateScreen.incomplete.renew.b=Схоже, ви почали поновлювати реалм під іншим обліковим записом Microsoft. Хочете завершити поновлення реалму під цим обліковим записом Microsoft як власник? # -realmsCreateScreen.incomplete.renew.c=Хтось почав поновлювати реалм на цьому пристрої під обліковим записом для платних служб. Хочете завершити поновлення реалму під цим обліковим записом Microsoft як власник? # -realmsCreateScreen.incomplete.override.renew=Ви намагаєтеся створити новий реалм, але раніше розпочато покупку для поновлення реалму. Хочете виконати ту покупку зараз? # -realmsCreateScreen.incomplete.override.create=Ви намагаєтеся поновити реалм, але раніше розпочато покупку для створення реалму. Хочете виконати ту покупку зараз? # -realmsCreateScreen.incomplete.override.realm=Ви намагаєтеся поновити реалм, але раніше розпочато покупку для іншого реалму. Хочете виконати ту покупку зараз? # +realmsCreateScreen.incomplete=Незавершений Realm # +realmsCreateScreen.incomplete.create.a=Схоже, минулого разу ми зупинилися на півдорозі. Давайте зараз завершимо створення Realm. # +realmsCreateScreen.incomplete.create.b=Схоже, ви почали створювати Realm під іншим обліковим записом Microsoft. Хочете завершити створення цього Realm під цим обліковим записом Microsoft як власник? # +realmsCreateScreen.incomplete.create.c=Хтось почав створювати Realm на цьому пристрої під обліковим записом для платних служб. Хочете завершити створення Realm під цим обліковим записом Microsoft як власник? # +realmsCreateScreen.incomplete.renew.a=Схоже, минулого разу ми зупинилися на півдорозі. Давайте зараз завершимо поновлення Realm. # +realmsCreateScreen.incomplete.renew.b=Схоже, ви почали поновлювати Realm під іншим обліковим записом Microsoft. Хочете завершити поновлення Realm під цим обліковим записом Microsoft як власник? # +realmsCreateScreen.incomplete.renew.c=Хтось почав поновлювати Realm на цьому пристрої під обліковим записом для платних служб. Хочете завершити поновлення цього Realm під цим обліковим записом Microsoft як власник? # +realmsCreateScreen.incomplete.override.renew=Ви намагаєтеся створити новий Realm, але раніше розпочато покупку для поновлення реалму. Хочете виконати ту покупку зараз? # +realmsCreateScreen.incomplete.override.create=Ви намагаєтеся поновити Realm, але раніше розпочато покупку для створення Realm. Хочете виконати ту покупку зараз? # +realmsCreateScreen.incomplete.override.realm=Ви намагаєтеся поновити Realm, але раніше розпочато покупку для іншого реалму. Хочете виконати ту покупку зараз? # realmsCreateScreen.prepare.store.title=Потрібен журнал покупок # realmsCreateScreen.prepare.store.body=Перш ніж продовжити, ви маєте ввійти в обліковий запис магазину, щоб переглянути свій журнал покупок. # realmsCreateScreen.prepare.store.button=Увійти в Магазин # realmsCreateScreen.nsoinfotext=Щоб використовувати Realms, потрібна передплата на Nintendo Switch Online. # -realmsCreateScreen.playNowTitle=Гра в реалмі, просто зараз? # -realmsCreateScreen.playNowMessage1=Ви можете запросити друзів до свого реалму та почати грати вже зараз. # -realmsCreateScreen.playNowMessage2=Або ви можете будь-коли знайти його на вкладці світів екрана гри. Відредагуйте його, щоб змінити режими гри або навіть передати до свого реалму будь-який світ. # +realmsCreateScreen.playNowTitle=Гра в Realm, просто зараз? # +realmsCreateScreen.playNowMessage1=Ви можете запросити друзів до свого Realm та почати грати вже зараз. # +realmsCreateScreen.playNowMessage2=Або ви можете будь-коли знайти його на вкладці світів екрана гри. Відредагуйте його, щоб змінити режими гри або навіть передати до свого Realm будь-який світ. # realmsCreateScreen.playWithFriends=Гра з друзями # realmsCreateScreen.playSolo=Одиночна гра # realmsCreateScreen.purchaseConfirmation.title=Придбати Realm? # @@ -1842,28 +1861,28 @@ realmsCreateScreen.purchaseConfirmation.renew.message=Ви справді хоч realmsCreateScreen.purchaseConfirmation.continue=Підтвердити покупку # realmsCreateScreen.purchaseConfirmation.cancel=Скасувати # -realmsCreateScreen.title=Створення реалму # -realmsCreateScreen.nameHeader=Назва реалму # -realmsCreateScreen.chooseWorld=Створення реалму: виберіть світ # +realmsCreateScreen.title=Створення Realm # +realmsCreateScreen.nameHeader=Назва Realm # +realmsCreateScreen.chooseWorld=Створення Realm: виберіть світ # -realmsConfigurationScreen.realmName=Назва реалму # -realmsConfigurationScreen.realmDescription=Опис реалму # -realmsConfigurationScreen.open=Відкрити реалм # -realmsConfigurationScreen.close=Закрити реалм # -realmsConfigurationScreen.resetRealm=Якщо скинути реалм, його світ зникне назавжди і доведеться починати спочатку. Ви справді цього хочете? # +realmsConfigurationScreen.realmName=Назва Realm # +realmsConfigurationScreen.realmDescription=Опис Realm # +realmsConfigurationScreen.open=Відкрити Realm # +realmsConfigurationScreen.close=Закрити Realm # +realmsConfigurationScreen.resetRealm=Якщо скинути Realm, його світ зникне назавжди і доведеться починати спочатку. Ви справді цього хочете? # realmsConfigurationScreen.confirmReset=Підтвердити скидання # -realmsConfigurationScreen.resetRealmTryAgain=Не вдалося скинути реалм. Хочете спробувати ще раз? # +realmsConfigurationScreen.resetRealmTryAgain=Не вдалося скинути Realm. Хочете спробувати ще раз? # realmsConfigurationScreen.failedOpenCloseTitle=Не вдалося відкрити/закрити. # -realmsConfigurationScreen.failedOpenClose=Не вдалося відкрити/закрити реалм. Хочете спробувати ще раз? # +realmsConfigurationScreen.failedOpenClose=Не вдалося відкрити/закрити Realm. Хочете спробувати ще раз? # realmsWorld.notAvailable=На вашому пристрої не підтримується служба Minecraft Realms. # realmsWorld.ownerPay=Власник платить щомісяця. Його друзі можуть долучитися безкоштовно! # realmsWorld.realmsDescription=Realms – це служба приватних світів Minecraft, які завжди доступні для вас і ваших друзів. # -realmsWorld.realmsDescription.paragraph2=Ви можете грати в реалмах на будь-якому пристрої з Minecraft, навіть якщо власник реалму відсутній! # -realmsWorld.realmsDescription.paragraph3=Дослідіть свій реалм уже сьогодні! # +realmsWorld.realmsDescription.paragraph2=Ви можете грати в Realm на будь-якому пристрої з Minecraft, навіть якщо власник Realm відсутній! # +realmsWorld.realmsDescription.paragraph3=Дослідіть свій Realm уже сьогодні! # realmsWorld.realmsDescription.Beta.line1=У бета-версії Minecraft служба Realms (безпечний і простий спосіб спільного використання світу Minecraft із друзями) недоступні. # realmsWorld.realmsDescription.Beta.line2=Якщо ви хочете припинити використовувати бета-версію та отримати доступ до служби Realms, клацніть нижче, щоб отримати відповідні інструкції. # -realmsWorld.newRealm=Новий реалм # +realmsWorld.newRealm=Новий Realm # realmsWorld.connectLive=Увійдіть для безкоштовного ознайомлення! # realmsWorld.owner=власник # realmsWorld.leaveBeta=Покинути бета-версію? # @@ -1873,7 +1892,7 @@ realmsWorld.creatingWorld=Створення світу # realmsPlus.popup.top_button_text=Додаткова інформація # realmsPlus.popup.bottom_button_text=Подовжити передплату # realmsPlus.popup.title=Термін дії передплати на Realms Plus завершився # -realmsPlus.popup.message=Термін дії вашої передплати на Realms Plus завершився. Щоб відновити доступ до свого реалму й пакетів або скінів, отриманих у рамках передплати на Realms Plus, вам потрібно подовжити свою передплату. # +realmsPlus.popup.message=Термін дії вашої передплати на Realms Plus завершився. Щоб відновити доступ до свого Realm й пакетів або скінів, отриманих у рамках передплати на Realms Plus, вам потрібно подовжити свою передплату. # realmsPlusUpgradeNotice.title=Ласкаво просимо до Realms Plus! # realmsPlusUpgradeNotice.body=Вашу підписку на Realms оновлено до Realms Plus. Тепер у вас є доступ до понад 150 пакетів вмісту з ринку без додаткової плати. Одночасно можуть грати до 10 гравців, які отримують доступ до всього вмісту за підпискою у вашому Realm – безкоштовно! # @@ -1884,7 +1903,7 @@ raytracing.RTX.name=RTX ###Brand name, don't localize network.onlinePlay.title=Гра з друзями # network.onlinePlay.msg=Ви можете запрошувати друзів до своїх світів, переглядати творіння друзів, а також крафтити у світах одне одного. # -network.onlinePlay.instruction=У меню гри ви можете приєднатися до світів своїх друзів або запросити їх до своїх світів чи реалмів. # +network.onlinePlay.instruction=У меню гри ви можете приєднатися до світів своїх друзів або запросити їх до своїх світів чи Realms. # network.thirdparty.connect.splitscreen=Щоб грати в мультиплеєрі з розділеним екраном онлайн, увійдіть в обліковий запис %s. # network.thirdparty.connect.benefit=Увійдіть, використовуючи %s, щоб грати онлайн із друзями та зацінити круті штуки в магазині. # network.thirdparty.connect.store=Щоб роздивитися в магазині, вам знадобиться %s. # @@ -1909,19 +1928,20 @@ networkWorld.joinable_friends_label=Доступні друзі # networkWorld.no_joinable_friends_label=Ваші друзі зараз не грають у Minecraft. # networkWorld.check_internet_connection=Ой! Перевірте підключення до Інтернету. Не вдається знайти світи ваших друзів. # networkWorld.connect_to_xbl=Щоб грати з друзями, увійдіть під своїм обліковим записом Microsoft. # -networkWorld.memberOfTooManyRealms=Ви досягли максимальної кількості учасників реалму. # +networkWorld.memberOfTooManyRealms=Ви досягли максимальної кількості учасників Realm. # networkWorld.multiplayerPrivilegesBlocked=Ви не можете грати в онлайновий мультиплеєр через налаштування вашого облікового запису Microsoft. Ваші параметри безпеки в Інтернеті мають дозволяти мультиплеєр. Інструкції зі зміни цих параметрів див. на сайті aka.ms/MCMultiplayerHelp. # -networkWorld.multiplayerPrivilegesBlockedOnConsole=Ви не можете грати в онлайновий мультиплеєр через налаштування вашого облікового запису Microsoft. Ваші параметри безпеки в Інтернеті мають дозволяти мультиплеєр, і ви повинні мати активну підписку на Xbox Live Gold. Інструкції зі зміни цих параметрів див. на сайті aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Ви не можете грати в онлайновий мультиплеєр через налаштування вашого облікового запису Microsoft. Ваші параметри безпеки в Інтернеті мають дозволяти мультиплеєр та клуби, і ви повинні мати активну підписку на Xbox Live Gold. Інструкції зі зміни цих параметрів див. на сайті aka.ms/MCMultiplayerHelp. # networkWorld.versionOutOfDate=Ви не можете грати в онлайновий мультиплеєр, оскільки у вас застаріла версія. Інсталюйте найновішу версію, щоб отримати доступ до онлайнових можливостей. # networkWorld.more_servers=Більше серверів # networkWorld.thirdparty.connect=Підключитися до "%s" # networkWorld.join=Приєднатися # -networkWorld.joinByCode=Приєднатися до реалму # +networkWorld.joinByCode=Приєднатися до Realm # networkWorld.realmsHashPlaceholder=Код запрошення… # -networkWold.joinByCodeHelpText=Якщо ви отримали посилання із запрошенням до реалму, введіть код, щоб приєднатися до нього. # +networkWold.joinByCodeHelpText=Якщо ви отримали посилання із запрошенням до Realm, введіть код, щоб приєднатися до нього. # networkWorld.highPingWarning.title=Приєднатися до сервера? # networkWorld.highPingWarning.line1=У вас наразі немає надійного підключення до вибраного сервера. Це може вплинути на вашу гру. # networkWorld.highPingWarning.line2=Все одно приєднатися до цього сервера? # +networkWorld.view_offers=Переглянути пропозиції # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=Грайте зараз! # thirdPartyWorld.loadingServers=Отримання відомостей про сервер, зачекайте… # thirdPartyWorld.loadingFeaturedServers=Отримання серверів… # +realmsSlotsScreen.description=Виберіть до трьох світів і передайте на свій сервер Realms. Виберіть світ, щоб активувати чи змінити його! # +realmsSlotsScreen.new=Новий світ # +realmsSlotsScreen.readyToPlay=Готово до гри # +realmsSlotsScreen.editRealm=Налаштувати Realm # +realmsSlotsScreen.editWorld=Змінити світ # +realmsSlotsScreen.activateWorld=Активувати світ # +realmsSlotsScreen.gamesettings=Параметри гри # +realmsSlotsScreen.chooseSlot=Виберіть слот # +realmsSlotsScreen.activateWarning=Якщо ви зміните чи активуєте цей світ, усіх активних гравців буде викинуто. Не хвилюйтеся, вони зможуть зайти повторно. # +realmsSlotsScreen.celebrationMap=Карта святкування Realms # + realmsSettingsScreen.playerCountLabel=Розмір # realmsSettingsScreen.forceResourcePackFail=Не вдалося примусово встановити значення пакета ресурсів # realmsSettingsScreen.failedUploadPack=Не вдалося передати пакет %s. # @@ -1959,45 +1990,47 @@ realmsSettingsScreen.errorApply=Помилка під час застосува realmsSettingsScreen.realmDurationLabel=Тривалість # realmsSettingsScreen.manageSubscriptionButton=Керувати передплатою # realmsSettingsScreen.manageSubscriptionsButton=Керувати передплатами # -realmsSettingsScreen.renewRealmButton=Поновити реалм # -realmsSettingsScreen.extendRealmButton=Продовжити реалм # -realmsSettingsScreen.deleteRealmButton=Видалити реалм # -realmsSettingsScreen.openRealmButton=Відкрити реалм # -realmsSettingsScreen.closeRealmButton=Закрити реалм # +realmsSettingsScreen.renewRealmButton=Поновити Realm # +realmsSettingsScreen.extendRealmButton=Продовжити Realm # +realmsSettingsScreen.deleteRealmButton=Видалити Realm # +realmsSettingsScreen.openRealmButton=Відкрити Realm # +realmsSettingsScreen.closeRealmButton=Закрити Realm # realmsSettingsScreen.playRealmButton=Грати # -realmsSettingsScreen.playDisabledRealmButton=Реалм закрито # -realmsSettingsScreen.playExpiredRealmButton=Термін дії реалму минув # +realmsSettingsScreen.playDisabledRealmButton=Realm закрито # +realmsSettingsScreen.playExpiredRealmButton=Термін дії Realm минув # +realmsSettingsScreen.selectorSectionLabel.manage=Налаштувати "%s" # realmsSettingsScreen.selectorSectionLabel=Змінити "%s" # -realmsSettingsScreen.selectorSectionLabelRealm=Реалм # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=Світ # -realmsSettingsScreen.gameSectionTitle=Гра # +realmsSettingsScreen.gameSectionTitle=Параметри гри # realmsSettingsScreen.playersSectionTitle=Гравці # realmsSettingsScreen.membersSectionTitle=Учасники # realmsSettingsScreen.subscriptionSectionTitle=Передплата # realmsSettingsScreen.devOptionsSectionTitle=Параметри розробника # realmsSettingsScreen.backupSection=Резервні копії # -realmsSettingsScreen.backupInfo=Світ у реалмі можна відновити до резервної копії з цього списку. # +realmsSettingsScreen.backupInfo=Світ у вашому Realm можна відновити до резервної копії з цього списку. # realmsSettingsScreen.backupReplaced=Світ замінено на вибрану резервну копію. # realmsSettingsScreen.backupReplacedFailed=Не вдалося замінити світ на вибрану резервну копію. # realmsSettingsScreen.backupReplacedTimeout=Перевищено час очікування для заміни світу вибраною резервною копією. # realmsSettingsScreen.backupVersion=Версія: %s # realmsSettingsScreen.backupVersionUnknown=Версія: невідома # -realmsSettingsScreen.deleteRealm=Видалити реалм # -realmsSettingsScreen.deleteRealmToast=Реалм %s видалено. # -realmsSettingsScreen.deleteRealmFailToast=Не вдалося видалити реалм %s. # -realmsSettingsScreen.deleteRealmModalText=Реалм буде остаточно видалено. Ви не зможете отримати доступ до світу, списку учасників або клубу. # +realmsSettingsScreen.deleteRealm=Видалити Realm # +realmsSettingsScreen.deleteRealmToast=Realm %s видалено. # +realmsSettingsScreen.deleteRealmFailToast=Не вдалося видалити Realm %s. # +realmsSettingsScreen.deleteRealmModalText=Realm буде остаточно видалено. Ви не зможете отримати доступ до світу, списку учасників або клубу. # realmsSettingsScreen.backupRestoreHeader=Замінення світу # -realmsSettingsScreen.backupModalText=Якщо замінити реалм на резервну копію, ви видалите останні зміни в реалмі. Реалм буде перезапущено, і всім активним гравцям доведеться перепідключитися. # -realmsSettingsScreen.replaceWithBackup=Замінити реалм на резервну копію # -realmsSettingsScreen.backupInProgress=Замінення світу реалму на резервну копію # -realmsSettingsScreen.realmNameLabel=Назва реалму # -realmsSettingsScreen.realmNameEditPlaceholder=Введіть назву реалму # -realmsSettingsScreen.realmDescriptionEditPlaceholder=Введіть опис реалму # -realmsSettingsScreen.replaceLoadingText=Реалм замінюється на резервну копію. # +realmsSettingsScreen.backupModalText=Якщо замінити Realm на резервну копію, ви видалите останні зміни в реалмі. Realm буде перезапущено, і всім активним гравцям доведеться перепідключитися. # +realmsSettingsScreen.replaceWithBackup=Замінити Realm на резервну копію # +realmsSettingsScreen.backupInProgress=Замінення світу Realm на резервну копію # +realmsSettingsScreen.realmNameLabel=Назва Realm # +realmsSettingsScreen.realmNameEditPlaceholder=Введіть назву Realm # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Введіть опис Realm # +realmsSettingsScreen.replaceLoadingText=Realm замінюється на резервну копію. # +realmsSettingsScreen.replaceWorldButton=Замінити світ # realmsSettingsScreen.resetWorldButton=Скинути світ # realmsSettingsScreen.downloadWorldButton=Завантажити світ # realmsSettingsScreen.downloadWorldNameCopy=%s – копія # -realmsSettingsScreen.uploadWorldButton=Замінити світ # +realmsSettingsScreen.uploadWorldButton=Передати світ # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=Режим гри # realmsSettingsScreen.survivalRadioButton=Виживання # @@ -2006,30 +2039,31 @@ realmsSettingsScreen.resetButtonHelperLabel=Почати з нуля? # realmsSettingsScreen.maxPlayersLabelFormat=Друзів: %d # realmsSettingsScreen.durationLabelFormat=Залишилося %d дн. # realmsSettingsScreen.subscriptionLabelFormat=Подовжується кожні %d дн. # -realmsSettingsScreen.fetchingWorldInfo=Отримання інформації про реалм… # -realmsSettingsScreen.updatingWorldInfo=Оновлення інформації про реалм… # -realmsSettingsScreen.resettingRealm=Скидання реалму… # +realmsSettingsScreen.fetchingWorldInfo=Отримання інформації про Realm… # +realmsSettingsScreen.updatingWorldInfo=Оновлення інформації про Realm… # +realmsSettingsScreen.resettingRealm=Скидання світу Realm… # realmsSettingsScreen.applyPacks=Застосування пакетів… # -realmsSettingsScreen.openingRealm=Відкриття реалму… # -realmsSettingsScreen.closingRealm=Закриття реалму… # -realmsSettingsScreen.realmInfoError=Не вдалось отримати інформацію про реалм. Спробуйте ще раз згодом. # -realmsSettingsScreen.realmJoinError=Не вдалося приєднатися до реалму. Спробуйте ще раз згодом. # -realmsSettingsScreen.realmResetError=Не вдалося скинути реалм. Спробуйте ще раз згодом. # -realmsSettingsScreen.realmOpenError=Не вдалося відкрити реалм. # -realmsSettingsScreen.realmCloseError=Не вдалося закрити реалм. # +realmsSettingsScreen.openingRealm=Відкриття Realm… # +realmsSettingsScreen.closingRealm=Закриття Realm… # +realmsSettingsScreen.realmInfoError=Не вдалось отримати інформацію про Realm. Спробуйте ще раз згодом. # +realmsSettingsScreen.realmJoinError=Не вдалося приєднатися до Realm. Спробуйте ще раз згодом. # +realmsSettingsScreen.realmResetError=Не вдалося скинути Realm. Спробуйте ще раз згодом. # +realmsSettingsScreen.realmOpenError=Не вдалося відкрити Realm. # +realmsSettingsScreen.realmCloseError=Не вдалося закрити Realm. # realmsSettingsScreen.reset=Скинути # -realmsSettingsScreen.resetRealm=Буде безповоротно видалено цей світ і створено новий. Ви справді цього хочете? # +realmsSettingsScreen.resetRealm=Зі слота буде видалено поточний світ, і ви зможете замінити його на новий. Учасники ваших Realms матимуть доступ до нового світу. Натисніть "Скасувати", щоб завантажити копію поточного світу та уникнути втрати даних, або "Підтвердити", щоб продовжити й замінити світ. # realmsSettingsScreen.confirmReset=Видалити та скинути? # -realmsSettingsScreen.closeRealmTitle=Закрити реалм? # -realmsSettingsScreen.closeRealmMessage=Якщо закрити реалм, гра в ньому припиниться. Усіх, хто зараз грає в реалмі, буде відключено. Ви справді цього хочете? # +realmsSettingsScreen.confirmReplace=Замінити світ? # +realmsSettingsScreen.closeRealmTitle=Закрити Realm? # +realmsSettingsScreen.closeRealmMessage=Якщо закрити Realm, гра в ньому припиниться. Усіх, хто зараз грає в Realm, буде відключено. Ви справді цього хочете? # realmsSettingsScreen.LoadingSubscription=Завантаження передплати… # realmsSettingsScreen.failedLoadingSubscription=Не вдалося завантажити передплату # realmsSettingsScreen.matchingPurchasePlatformFormat=Ви придбали передплату в %s # realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Ви почали використовувати передплату в %s. Продовжити передплату можна лише там. # -realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Передплатою на реалм можна керувати з магазину платформ, де ви її придбали. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Передплатою на Realm можна керувати з магазину платформ, де ви її придбали. # realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Цей Realm не можна подовжити зараз. Ми запровадили підписку на Realms, і ви зможете придбати нову підписку, щойно спливе термін дії вашого Realm через %d дн. Але не хвилюйтеся! Ми збережемо безкоштовний доступ до вашого Realm протягом 14 додаткових днів, тому ви матимете достатньо часу, щоб подовжити його. # -realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Термін дії вашого реалму сплив. Утім, не хвилюйтеся! Він буде доступний ще протягом %d дн. Увімкніть автоматичне подовження передплати зараз, щоб більше не перейматися доступністю реалму. # -realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Термін дії вашого реалму сплив. Утім, не хвилюйтеся! Увімкніть автоматичне подовження передплати зараз, щоб більше не перейматися доступністю реалму. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Термін дії вашого Realm сплив. Утім, не хвилюйтеся! Він буде доступний ще протягом %d дн. Увімкніть автоматичне подовження передплати зараз, щоб більше не перейматися доступністю Realm. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Термін дії вашого Realm сплив. Утім, не хвилюйтеся! Увімкніть автоматичне подовження передплати зараз, щоб більше не перейматися доступністю Realm. # realmsSettingsScreen.upload.worldtoobig=Помилка передавання. Розмір світу перевищує максимально можливий для передавання (%s). # realmsSettingsScreen.download.worldtoobig=Помилка завантаження. Розмір світу перевищує максимально можливий для завантаження (%s). # @@ -2043,17 +2077,17 @@ realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] realmsSettingsScreen.unknownStoreDisplayName=невідомий магазин # -realmsSettingsScreen.extendingRealm=Продовження реалму… # +realmsSettingsScreen.extendingRealm=Продовження Realm… # realmsSettingsScreen.offerError.title=Покупка в очікуванні # realmsSettingsScreen.offerError.content=Покупка вже очікує на обробку. Ви не можете здійснити ще одну покупку, поки не буде оброблено цю. Спробуйте ще раз згодом. # -realmsSettingsScreen.dev_branch_label=На якій фіксації має працювати реалм? # +realmsSettingsScreen.dev_branch_label=На якій фіксації має працювати Realm? # realmsSettingsScreen.dev_current_version_label=Поточна версія: # realmsSettingsScreen.dev_matching_version_label=Фіксація, яка відповідає клієнту: # realmsSettingsScreen.dev_all_commits_label=Усі доступні фіксації: # realmsSettingsScreen.dev_no_matching_version_message=НЕМАЄ РЕЗУЛЬТАТІВ ЗА ЗАПИТОМ "%s" # realmsSettingsScreen.dev_prev_page_label=Назад # realmsSettingsScreen.dev_next_page_label=Далі # -realmsSettingsScreen.uploadConfirmationMessage=З вашого реалму буде видалено поточний світ, і ви зможете замінити його на новий. Учасники вашого реалму більше не зможуть отримати доступ до поточного світу. Хочете продовжити? # +realmsSettingsScreen.uploadConfirmationMessage=З активного слота Realm буде вилучено поточний світ, і ви зможете замінити його на новий. Учасники вашого Realm матимуть доступ до нового світу. Натисніть "Скасувати", щоб завантажити копію поточного світу та уникнути втрати даних, або "Підтвердити", щоб продовжити й замінити світ. # realmsSettingsScreen.uploadConfirmationTitle=Замінити світ? # realmsSettingsScreen.allowlist_invite=Запрошення # realmsSettingsScreen.searchBox=Пошук… # @@ -2088,19 +2122,13 @@ xbl.syncIAP.skipSignIn.prompt.description=Цей обліковий запис M xbl.syncIAP.confirmSync.prompt.title=Синхронізувати з %s? # xbl.syncIAP.confirmSync.prompt.description.line1=Синхронізувати покупки з Магазину програм у %s? # -xbl.syncIAP.confirmSync.prompt.description.line2=Ви можете синхронізувати пакети скінів, придбані поза Ринком Minecraft, лише один раз. Вони будуть доступні всім користувачам цього пристрою. # +xbl.syncIAP.confirmSync.prompt.description.line2=Пакети, придбані поза Ринком Minecraft, можна синхронізувати тільки один раз. Вони лишаться доступними всім людям, що грають на цьому пристрої. # xbl.syncIAP.confirmSync.prompt.yes=Так, синхронізувати мої покупки # -xbl.transferEntitlements.error.title=Помилка облікового запису # -xbl.transferEntitlements.error.body.button=З вашим обліковим записом сталася помилка. Ви не зможете користуватися ринком, доки ми не вирішимо цю проблему. Якщо ця проблема не зникне через кілька днів, зверніться до служби підтримки за допомогою кнопки довідки. # -xbl.transferEntitlements.error.body.nobutton=З вашим обліковим записом сталася помилка. Ви не зможете користуватися ринком, доки ми не вирішимо цю проблему. Якщо ця проблема не зникне через кілька днів, зверніться до служби підтримки. # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=Список помилок: # -xbl.transferEntitlements.error.error1=Номер помилки # -xbl.transferEntitlements.error.error2=Ідентифікаційний номер # +xbl.marketplace.account.error.body.nobutton=З вашим обліковим записом сталася помилка. Ви не зможете користуватися ринком, доки ми не вирішимо цю проблему. Якщо ця проблема не зникне через кілька днів, зверніться до служби підтримки. # playfab.account.banned.title=Забанено # -playfab.account.banned.body=Вам відмовлено в доступі до Minecraft. Протягом цього бану ви не зможете грати у своїх світах (на певних платформах), грати на серверах, приєднуватися до реалмів, хостити ігри в мультиплеєрі або приєднуватися до них, а також використовувати Ринок. Якщо ви платите за Realm, вам знадобиться скасувати свою підписку в тому магазині, де ви її придбали. # +playfab.account.banned.body=Вам відмовлено в доступі до Minecraft. Протягом цього бану ви не зможете грати у своїх світах (на певних платформах), грати на серверах, приєднуватися до Realms, хостити ігри в мультиплеєрі або приєднуватися до них, а також використовувати Ринок. Якщо ви платите за Realm, вам знадобиться скасувати свою підписку в тому магазині, де ви її придбали. # playfab.account.banned.body.button=Додаткова інформація # store.sign_in_warning.no_xbl_and_local_content=Увага! Ви придбали пакети та/або монети Minecoins, які доступні лише на цьому пристрої та можуть бути втрачені через несправність чи втрату пристрою або видалення Minecraft! Увійдіть під обліковим записом Xbox Live (безкоштовним) і передайте йому права на пакети й монети Minecoins, щоб захистити їх і мати доступ до них на будь-якому пристрої, на якому ви ввійдете під цим обліковим записом. # @@ -2130,10 +2158,10 @@ date.short_december=Гру # date.formatted=%s %d %d # dayOneExperience.carousel.title=Вітаємо в новій версії Minecraft! # -dayOneExperience.carousel.welcome_text=У цій новій версії Minecraft ви знайдете багато нового та цікавого. Зайдіть на Ринок, створіть реалм і грайте онлайн із друзями на різних платформах! # +dayOneExperience.carousel.welcome_text=There's a lot of exciting new stuff in this new version of Minecraft! Check out the Marketplace, create a Realm, and play online with Cross-Platform friends! # dayOneExperience.carousel.marketplace=Ринок Minecraft – це місце, де можна знайти нові скіни, світи, текстури та збірні пакети від різних талановитих творців. # dayOneExperience.carousel.cross_platform=Кросплатформенна гра дає змогу грати людям, що використовують різні платформи. Увійдіть у свій обліковий запис Microsoft, щоб грати з усіма своїми друзями в Minecraft! # -dayOneExperience.carousel.realms=Реалми – це наші сервери, які працюють лише для вас і ваших друзів. Нехай ваш світ Minecraft буде завжди онлайн і доступний для інших, навіть коли ви виходите із системи. # +dayOneExperience.carousel.realms=Realms – це наші сервери, які працюють лише для вас і ваших друзів. Нехай ваш світ Minecraft буде завжди онлайн і доступний для інших, навіть коли ви виходите із системи. # dayOneExperience.carousel.villager=Нова версія Minecraft – єдине місце, де можна отримувати майбутні оновлення з новими функціями, мобами, предметами, блоками і не тільки! # dayOneExperience.tab.landing=Новинки # @@ -2204,6 +2232,9 @@ death.attack.thrown=Гравця %1$s відгамселив %2$s # death.attack.thrown.item=Гравця %1$s відгамселив %2$s, використовуючи %3$s # death.attack.trident=Гравця %1$s заколов насмерть %2$s # death.attack.wither=Гравець %1$s всох # +death.attack.freeze=Гравець %1$s замерз насмерть # +death.attack.stalactite=На гравця %1$s упав сталактит і простромив його # +death.attack.stalagmite=Гравець %1$s насадився на сталагміт # death.fell.accident.generic=Гравець %1$s гепнувся з висоти # death.fell.accident.ladder=Гравець %1$s гепнувся з драбини # death.fell.accident.vines=Гравець %1$s гепнувся з лози # @@ -2280,11 +2311,11 @@ disconnect.timeout=Термін дії минув # disconnectionScreen.header.realms_hidden=Запрошення в мультиплеєр # disconnectionScreen.body.realms_hidden=Не вдалося приєднатися саме до цього сервера. # disconnectionScreen.cantConnect=Не вдається підключитися до світу. # -disconnectionScreen.cantConnectToRealm=Не вдається підключитися до реалму. # -disconnectionScreen.cantConnectToRealms=Не вдається підключитися до реалмів. # +disconnectionScreen.cantConnectToRealm=Не вдається підключитися до Realm. # +disconnectionScreen.cantConnectToRealms=Не вдається підключитися до Realms. # disconnectionScreen.crossPlatformDisabled=Увімкніть кросплатформенну гру в головному меню, щоб підключитися до друзів на інших платформах. Щоб грати з іншими друзями онлайн на одній платформі, хост гри має вимкнути функцію кросплатформенної гри в головному меню. # disconnectionScreen.crossPlatformDisabled.header=Кросплатформенну гру вимкнуто. # -disconnectionScreen.incompatibleRealm=Ваш клієнт несумісний або застарілий. Щоб підключитися до реалмів, оновіть свій клієнт. # +disconnectionScreen.incompatibleRealm=Ваш клієнт несумісний або застарілий. Щоб підключитися до Realms, оновіть свій клієнт. # disconnectionScreen.realmsAlphaEndedTitle=Тестування Realms Alpha завершено. Дякуємо за допомогу! # disconnectionScreen.realmsAlphaEndedMessage=Служба Realms зараз недоступна. # disconnectionScreen.disconnected=Відключено від сервера # @@ -2298,7 +2329,7 @@ disconnectionScreen.internalError.cantConnect=Вас не вдалося під disconnectionScreen.internalError.cantEdit=Виникла проблема під час пошуку цього сервера. # disconnectionScreen.internalError.cantFindEdit=Вас не вдалося підключити. Спробуйте додати новий сервер. # disconnectionScreen.internalError.cantFindLocal=Виникла проблема під час завантаження цього світу. # -disconnectionScreen.internalError.cantFindRealm=Виникла проблема під час пошуку цього реалму. # +disconnectionScreen.internalError.cantFindRealm=Виникла проблема під час пошуку цього Realm. # disconnectionScreen.internalError.cantFindServer=Виникла проблема під час пошуку цього сервера. # disconnectionScreen.invalidName=Неправильне ім’я! # disconnectionScreen.invalidPlayer=Мультиплеєр у цьому світі відкрито лише для друзів. Ви маєте бути другом хазяїну світу, щоб приєднатися до гри. # @@ -2316,15 +2347,15 @@ disconnectionScreen.notAllowed=Вас не запрошено до гри на disconnectionScreen.notAuthenticated=Вам необхідно автентифікуватись у службах Microsoft. # disconnectionScreen.outdatedClient=Не вдалося підключитися: застарілий клієнт! # disconnectionScreen.outdatedServer=Не вдалося підключитися: застарілий сервер! # -disconnectionScreen.outdatedClientRealms=Щоб далі грати на цьому реалмі, вам потрібно оновити гру. # -disconnectionScreen.outdatedClientRealms.title=Реалми оновлено # -disconnectionScreen.outdatedServerRealms=Версія вашої гри актуальна, а от реалму – ні. # +disconnectionScreen.outdatedClientRealms=Щоб далі грати на цьому Realm, вам потрібно оновити гру. # +disconnectionScreen.outdatedClientRealms.title=Realms оновлено # +disconnectionScreen.outdatedServerRealms=Версія вашої гри актуальна, а от Realm – ні. # disconnectionScreen.outdatedServerRealms.title=Очікується оновлення служби Realms протягом 48 год # -disconnectionScreen.outdatedServerRealmsNonOwner.title=Реалм, у який ви хочете ввійти, працює в іншій версії. Зверніться до власника реалму, щоб вирішити цю проблему. # -disconnectionScreen.realmsServerUpdateIncoming=Ваш реалм незабаром буде оновлено. Вам теж знадобиться оновлення. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Realm, у який ви хочете ввійти, працює в іншій версії. Зверніться до власника реалму, щоб вирішити цю проблему. # +disconnectionScreen.realmsServerUpdateIncoming=Ваш Realm незабаром буде оновлено. Вам теж знадобиться оновлення. # disconnectionScreen.realmsServerUpdateIncoming.title=Перевірити наявність оновлення для гри? # disconnectionScreen.realmsWorldUnassigned=Призначте версію в параметрах розробника. # -disconnectionScreen.realmsWorldUnassigned.title=Реалм не призначено! # +disconnectionScreen.realmsWorldUnassigned.title=Realm не призначено! # disconnectionScreen.scriptNotSupported=Для світу, до якого ви намагаєтеся ввійти, потрібен пристрій із підтримкою сценаріїв. Ваш пристрій не підтримує сценарії, тому ви не зможете приєднатися з нього до світу. # disconnectionScreen.serverFull=Ого, цей сервер такий популярний! Поверніться трохи згодом, може, якраз звільниться місце. # disconnectionScreen.serverFull.title=Сервер заповнено # @@ -2337,7 +2368,7 @@ disconnectionScreen.nowifi=Щоб грати з друзями, вам потр disconnectionScreen.invalidTenant=Не вдається підключитися до світу. У вашого навчального закладу немає доступу до цього сервера. # disconnectionScreen.resourcePack=Виникла проблема під час завантаження або застосування пакета ресурсів. # disconnectionScreen.badPacket=Сервер надіслав поламаний пакет. # -disconnectionScreen.realmsDisabled=Реалми недоступні. # +disconnectionScreen.realmsDisabled=Realms недоступні. # disconnectionScreen.realmsDisabledBeta=Служба Realms недоступна в бета-версії. # disconnectionScreen.incompatiblePack=Ви не можете приєднатися до світу, тому що маєте такі несумісні пакети: %s # disconnectionScreen.incompatiblePack.memory=Ви не можете приєднатися до світу, тому що на вашому пристрої недостатньо пам’яті для таких пакетів: %s # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=Вірність # enchantment.tridentRiptide=Хвиля # enchantment.tridentImpaling=Скалічення # - entity.area_effect_cloud.name=Хмара ефекту # entity.armor_stand.name=Стійка для обладунку # entity.arrow.name=Стріла # @@ -2446,6 +2476,7 @@ entity.chicken.name=Курка # entity.cow.name=Корова # entity.creeper.name=Кріпер # entity.dolphin.name=Дельфін # +entity.goat.name=Коза # entity.panda.name=Панда # entity.donkey.name=Осел # entity.dragon_fireball.name=Плювок дракона # @@ -2470,7 +2501,9 @@ entity.cod.name=Тріска # entity.pufferfish.name=Скелезуб # entity.salmon.name=Лосось # entity.tropicalfish.name=Тропічна риба # +entity.axolotl.name=Аксолотль # entity.ghast.name=Ґаст # +entity.glow_squid.name=Сяючий кальмар # entity.piglin_brute.name=Бойовий піґлін # entity.guardian.name=Страж # entity.hoglin.name=Hoglin # @@ -2623,8 +2656,8 @@ feed.delete=Видалити # feed.deleted=Видалений запис # feed.report_xbox=Сповістити службу Xbox Live Enforcement # feed.report_club=Сповістити клуб # -feed.clubdescription=Опис реалму # -feed.no_feed_item_content=Тут відображатимуться знімки й обговорення у вашому реалмі. Для початку натисніть "Новий допис" # +feed.clubdescription=Опис Realm # +feed.no_feed_item_content=Тут відображатимуться знімки й обговорення у вашому Realm. Для початку натисніть "Новий допис" # feed.no_reported_item_content=Немає записів зі скаргами # feed.no_screenshot=У вас ще немає знімків # feed.reportToastMessage=Скаргу на запис надіслано # @@ -2633,7 +2666,7 @@ feed.failedToPost=Не вдалося розмістити запис # feed.failedToPostDescription=Неприпустимий знімок екрана # feed.uppload_started=Знімок екрана передається # feed.uppload_success=Знімок екрана передано # -feed.connected=Усі реалми підключено до Клубу з обліковим записом Microsoft. # +feed.connected=Кожен світ Realm підключено до Клубу з обліковим записом Microsoft. # comment.like=%d лайк ### 1 like comment.likes=Лайків: %d ### 0 or 2+ likes @@ -2815,7 +2848,7 @@ updateScreen.title=Застаріла версія # updateScreen.body=Оновіться до найновішої версії, щоб отримати доступ до всіх нових функцій, грати з друзями онлайн або переглядати новинки на Ринку. # updateScreen.commerceNotSupported.title=Не вдається перейти до Ринку # updateScreen.commerceNotSupported.body=У цій версії Minecraft більше не можна відкрити Ринок Minecraft. Оновіться до найновішої версії, щоб відновити доступ до Ринку. # -updateScreen.packs.updateRequired=Оновіть гру до останньої версії, щоб завантажити набір, який ви придбали на Ринку Minecraft. # +updateScreen.packs.updateRequired=Оновіться до найновішої версії, щоб завантажити ваш пакет, придбаний на Ринку Minecraft. # updateScreen.patchVersion=Примітки до виправлень у версії %s: # hostOption.codeBuilder=Конструктор коду # @@ -3430,8 +3463,8 @@ howtoplay.multiplayer.header.2=Онлайновий мультиплеєр # howtoplay.multiplayer.text.3=За замовчуванням в усіх світах мультиплеєр увімкнуто. Якщо ви хочете зробити світ приватним, перейдіть до параметрів світу, виберіть мультиплеєр і вимкніть його. # howtoplay.multiplayer.text.3.norealms=За замовчуванням в усіх світах мультиплеєр увімкнуто. Якщо ви хочете зробити світ приватним, перейдіть до параметрів світу, виберіть мультиплеєр і вимкніть його. # howtoplay.multiplayer.header.3=Приєднання до гри в Інтернеті # -howtoplay.multiplayer.text.4=Щоб приєднатися до гри в мультиплеєрі, перейдіть на вкладку друзів. Тут відображатимуться всі реалми, друзі та ігри в локальній мережі, до яких можна приєднатися. Оберіть гру та виберіть її, щоб приєднатися. # -howtoplay.multiplayer.text.4.norealms=Щоб приєднатися до гри в мультиплеєрі, перейдіть на вкладку друзів. Тут відображатимуться всі реалми, друзі та ігри в локальній мережі, до яких можна приєднатися. Оберіть гру та виберіть її, щоб приєднатися. # +howtoplay.multiplayer.text.4=Щоб приєднатися до гри в мультиплеєрі, перейдіть на вкладку друзів. Тут відображатимуться всі Realms, друзі та ігри в локальній мережі, до яких можна приєднатися. Оберіть гру та виберіть її, щоб приєднатися. # +howtoplay.multiplayer.text.4.norealms=Щоб приєднатися до гри в мультиплеєрі, перейдіть на вкладку друзів. Тут відображатимуться всі Realms, друзі та ігри в локальній мережі, до яких можна приєднатися. Оберіть гру та виберіть її, щоб приєднатися. # howtoplay.multiplayer.text.5=Якщо ви почнете гру онлайн або приєднаєтеся до неї, вона стане видима для людей на вашій вкладці друзів. Коли ваші друзі приєднаються, гра стане видима для друзів цих друзів. # howtoplay.multiplayer.text.6=Увага! Щоб грати в мультиплеєрі, необхідно підключити пристрій до Інтернету та ввійти в обліковий запис Microsoft. # howtoplay.multiplayer.header.4=Дозволи для гравців # @@ -3496,16 +3529,16 @@ howtoplay.ranching.header.2=Що їдять моби? # howtoplay.ranching.text.4=Корови, мушруми та вівці їдять пшеницю. Свині можуть їсти моркву та буряк. Кури люблять насіння будь-якого виду. Кролики їдять моркву, золоту моркву та кульбабки. Оцелоти полюбляють сиру тріску й лосося. Вовки їдять будь-яке м’ясо. # howtoplay.ranching.text.5=Тварини слідуватимуть за вами, якщо у вас у руках буде їхня улюблена їжа. Так ви зможете провести їх на свою ферму або до іншої тварини. # -howtoplay.realms=Реалми # -howtoplay.realms.title=Як грати: реалми # -howtoplay.realms.text.1=Реалми – це чудове місце для проведення гри в мультиплеєрі, у якому завжди вирує життя. Навіть коли ви не граєте, друзі можуть досліджувати ваш реалм! # +howtoplay.realms=Realms # +howtoplay.realms.title=Як грати: Realms # +howtoplay.realms.text.1=Realms – це чудове місце для проведення гри в мультиплеєрі, у якому завжди вирує життя. Навіть коли ви не граєте, друзі можуть досліджувати ваш світ Realm! # howtoplay.realms.header.1=Початок роботи # -howtoplay.realms.text.2=Щоб налаштувати реалм, на вкладці "Світи" виберіть "Створити". Потім по черзі натисніть кнопки "Новий реалм" і "Створити новий світ". Тут можна назвати реалм і задати кількість гравців. Після цього ви зможете додати до свого реалму друзів. # -howtoplay.realms.header.2=Параметри реалма # -howtoplay.realms.text.3=Створивши реалм, натисніть кнопку "Олівець", щоб змінити параметри реалму. # -howtoplay.realms.text.4=Під кнопкою "Гра" можна перейменувати реалм, установити складність та ігровий режим, увімкнути чіти та завантажити/передати світ. # -howtoplay.realms.text.5=Під кнопкою "Учасники" можна керувати всіма друзями, запрошеними до реалму, додавати/видаляти учасників і встановлювати їхні дозволи. # -howtoplay.realms.text.6=Під кнопкою "Передплата" можна подивитися, коли мине термін дії реалму, подовжити термін дії та відкрити/закрити реалм. # +howtoplay.realms.text.2=Щоб налаштувати Realm, на вкладці "Світи" виберіть "Створити". Потім по черзі натисніть кнопки "Новий Realm" і "Створити новий світ". Тут можна назвати свій Realm і задати кількість гравців. Після цього ви зможете додати до свого Realm друзів. # +howtoplay.realms.header.2=Параметри Realm # +howtoplay.realms.text.3=Створивши Realm, натисніть кнопку "Олівець", щоб змінити параметри Realm. # +howtoplay.realms.text.4=Під кнопкою "Гра" можна перейменувати Realm, установити складність та ігровий режим, увімкнути чіти та завантажити/передати світ. # +howtoplay.realms.text.5=Під кнопкою "Учасники" можна керувати всіма друзями, запрошеними до вашого Realm, додавати/видаляти учасників і встановлювати їхні дозволи. # +howtoplay.realms.text.6=Під кнопкою "Передплата" можна подивитися, коли мине термін дії Realm, подовжити термін дії та відкрити/закрити Realm. # howtoplay.redstone=Редстоун # howtoplay.redstone.title=Як грати: редстоун # @@ -3585,9 +3618,9 @@ howtoplay.theStore.text.1=Ринок Minecraft – це місце, де мож howtoplay.theStore.header.1=Дослідження вмісту # howtoplay.theStore.text.2=Спробуйте новий скін, щоб змінити свій вигляд! # howtoplay.theStore.text.3=Перегляньте світи, щоб розблокувати нові карти й виклики, які ви захочете відігравати знову й знову! # -howtoplay.theStore.text.4=Надайте старій грі нового вигляду за рахунок пакетів текстур, які можна накладати на ваші поточні світи й реалми! # +howtoplay.theStore.text.4=Надайте старій грі нового вигляду за рахунок пакетів текстур, які можна накладати на ваші поточні світи й Realms! # howtoplay.theStore.text.4.norealms=Надайте старій грі нового вигляду за рахунок пакетів текстур, які можна накладати на ваші поточні світи! # -howtoplay.theStore.text.5=Або спробуйте збірні пакети, що являють собою рекомендовані колекції скінів, світів і текстур, які в поєднанні зроблять ваші світи й реалми неповторними! # +howtoplay.theStore.text.5=Або спробуйте збірні пакети, що являють собою рекомендовані колекції скінів, світів і текстур, які в поєднанні зроблять ваші світи й Realms неповторними! # howtoplay.theStore.text.5.norealms=Або спробуйте збірні пакети, що являють собою рекомендовані колекції скінів, світів і текстур, які в поєднанні зроблять ваші світи неповторними! # howtoplay.tools=Інструменти # @@ -3679,7 +3712,7 @@ invite.OfflineFriends=Друзі офлайн # invite.SuggestedFriends=Запропоновані друзі # invite.error1=Щось пішло не так. Не вдалося завантажити список ваших друзів. # invite.error2=Щось пішло не так. Не вдалося завантажити деякі відомості про ваших друзів. # -invite.realm.add_member=Додати учасників реалму # +invite.realm.add_member=Додати учасників Realm # invite.notification.title=Запрошення до гри # invite.notification.description=Користувач %s запросив вас зіграти в Minecraft # invite.confirmation.description=Користувач %s запросив вас зіграти в Minecraft # @@ -3689,6 +3722,13 @@ inventory.binSlot=Знищити предмет # item.air.name=Повітря # item.apple.name=Яблуко # +item.axolotlAdultBodySingle.name=Дорослий %1$s аксолотль # +item.axolotlBabyBodySingle.name=Маленький %1$s аксолотль # +item.axolotlColorLucy.name=лейцистичний # +item.axolotlColorCyan.name=бірюзовий # +item.axolotlColorGold.name=золотистий # +item.axolotlColorWild.name=коричневий # +item.axolotlColorBlue.name=синій # item.golden_apple.name=Золоте яблуко # item.appleEnchanted.name=Зачароване яблуко # item.armor_stand.name=Стійка для обладунку # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=Відерце лосося # item.bucketTropical.name=Відерце тропічної риби # item.bucketPuffer.name=Відерце скелезуба # item.bucketCustomFish.name=Відерце риби # +item.bucketAxolotl.name=Відро аксолотлів # item.tropicalColorWhite.name=Білий # item.tropicalColorOrange.name=Помаранчевий # item.tropicalColorMagenta.name=Малиновий # @@ -4516,10 +4557,12 @@ item.dye.silver.name=Світло-сірий барвник # item.dye.white.name=Кісткове борошно # item.dye.white_new.name=Білий барвник # item.dye.yellow.name=Жовтий барвник # +item.glow_ink_sac.name=Сяючий чорнильний мішечок # +item.glow_frame.name=Сяюча рама # item.egg.name=Яйце # item.elytra.name=Надкрилля # item.emerald.name=Смарагд # -item.emptyMap.name=Порожня мапа # +item.emptyMap.name=Порожня карта # item.emptyLocatorMap.name=Пуста карта шукача # item.emptyPotion.name=Пляшка з водою # item.enchanted_book.name=Книга чарів # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=Вагонетка з піччю # item.hopper_minecart.name=Вагонетка з воронкою # item.tnt_minecart.name=Вагонетка з вибухівкою # item.spawn_egg.entity.agent.name=Яйце призову Agent # +item.spawn_egg.entity.axolotl.name=Яйце призову аксолотля # item.spawn_egg.entity.bee.name=Призвати бджолу # item.spawn_egg.entity.hoglin.name=Призвати хоґліна # item.spawn_egg.entity.cat.name=Яйце призову кота # item.spawn_egg.entity.chicken.name=Яйце призову курки # item.spawn_egg.entity.cow.name=Яйце призову корови # item.spawn_egg.entity.cod.name=Призвати тріску # +item.spawn_egg.entity.goat.name=Яйце призову кози # item.spawn_egg.entity.pufferfish.name=Призвати скелезуба # item.spawn_egg.entity.salmon.name=Призвати лосося # item.spawn_egg.entity.tropicalfish.name=Призвати тропічну рибу # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=Призвати селянина # item.spawn_egg.entity.vindicator.name=Яйце призову поборника # item.spawn_egg.entity.mooshroom.name=Яйце призову мушрума # item.spawn_egg.entity.squid.name=Яйце призову кальмара # +item.spawn_egg.entity.glow_squid.name=Яйце призову сяючого кальмара # item.spawn_egg.entity.rabbit.name=Яйце призову кролика # item.spawn_egg.entity.bat.name=Яйце призову кажана # item.spawn_egg.entity.ravager.name=Яйце призову спустошувача # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=Рильце # item.banner_pattern.skull=Фігура черепа # item.banner_pattern.thing=Штука # item.banner_pattern.vines=Зазубрена облямівка # +item.bucketPowderSnow.name=Відро пухкого снігу # itemGroup.search=Пошук # itemGroup.name.planks=Дошки # @@ -5241,7 +5288,7 @@ menu.serverStore=Магазин %s # menu.serverGenericName=Сервер # menu.play=Грати # menu.playdemo=Грати в демо-світі # -menu.playOnRealms=Грати в реалмі # +menu.playOnRealms=Грати в Realm # menu.quickplay=Швидка гра # menu.quit=Зберегти й вийти # menu.quit.edu=ЗБЕРЕГТИ Й ВИЙТИ # @@ -5264,6 +5311,7 @@ menu.start=Почати # menu.switchingLevel=Переключення світів # menu.makingBackup=Резервне копіювання… # menu.saving=Збереження… # +menu.toolboxMode=Режим набору інструментів # merchant.deprecated=Обміняйте щось інше, щоб розблокувати! # @@ -5277,15 +5325,15 @@ multiplayer.info1=Режим мультиплеєрної гри Minecraft по multiplayer.info2=але ми потроху починаємо його тестування. # multiplayer.ipinfo=Введіть IP-адресу сервера, до якого потрібно підключитися: # multiplayer.packErrors=Не вдалося завантажити принаймні один пакет ресурсів або поведінки. # -multiplayer.packErrors.realms=Не вдалося завантажити принаймні один пакет ресурсів або поведінки. Спробуйте завантажити цей світ із параметрів реалму, щоб побачити більше відомостей про помилку. # +multiplayer.packErrors.realms=Не вдалося завантажити принаймні один пакет ресурсів або поведінки. Спробуйте завантажити цей світ із параметрів вашого Realm, щоб побачити більше відомостей про помилку. # multiplayer.player.inventory.recovered=Інвентар відновлено та розміщено в скринях біля вас. # multiplayer.player.inventory.failed=Інвентар відновлено. Знайдіть безпечне місце, і наступного разу, коли ви приєднаєтеся до світу, ваша скриня з’явиться біля вас. # multiplayer.player.joined=%s приєднується до гри # multiplayer.player.joined.renamed=%s (раніше – %s) приєднується до гри # -multiplayer.player.joined.realms=%s приєднується до реалму # -multiplayer.player.joined.realms.renamed=%s (раніше – %s) приєднується до реалму # +multiplayer.player.joined.realms=%s приєднується до Realm # +multiplayer.player.joined.realms.renamed=%s (раніше – %s) приєднується до Realm # multiplayer.player.left=%s покидає гру # -multiplayer.player.left.realms=%s покидає реалм # +multiplayer.player.left.realms=%s покидає Realm # multiplayer.player.changeToPersona=%s змінює вигляд персонажа. # multiplayer.player.changeToSkin=%s одягає скін %s. # multiplayer.stopSleeping=Встати з ліжка # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=Цей предмет заблоковано, і йог notification.lock.noRemove=Цей предмет заблоковано, і його не можна вилучити з інвентарю # npcscreen.action.buttonmode=Режим кнопки # +npcscreen.action.onEnter=Під час входу # +npcscreen.action.onExit=Під час виходу # npcscreen.action.buttonname=Ім’я кнопки # npcscreen.action.command.placeholder=Введіть команду… # npcscreen.action.command.title=Команда # @@ -5404,11 +5454,10 @@ options.dev_assertions_show_dialog=Показ тверджень у модаль options.dev_eduDemo=Демо-версія Edu (необхідно ввійти ще раз) # options.remote_imgui_toggle=Віддалений ImGUI ввімкнуто # options.dev_enableDebugUI=Увімкнути інтерфейс налагодження # -options.dev_createRealmWithoutPurchase=Створити реалм без покупок # -options.dev_flushOrphanedRealmsPurchases=Зачистити забуті покупки реалмів # +options.dev_createRealmWithoutPurchase=Створити Realm без покупок # +options.dev_flushOrphanedRealmsPurchases=Зачистити забуті покупки Realms # options.dev_enableMixerInteractive=Увімкнути команди взаємодії з Міксером # options.dev_storeOfferQueryRequiresXbl=Вимагати XBL для пропозицій із Магазину # -options.dev_clearPurchaseInventory=Скинути монети та привілеї # options.dev_renderBoundingBox=Рендерити межі # options.dev_renderPaths=Рендерити шляхи # options.dev_renderGoalState=Рендерити цільовий стан # @@ -5428,7 +5477,7 @@ options.dev_serverInstanceThread=Потік екземпляра сервера options.dev_newCuller=Використовувати новий збирач # options.dev_showBuildInfo=Показати відомості про збірку # options.dev_showDevConsoleButton=Показувати кнопку консолі розробника # -options.dev_realmsPermissionsEnabledButton=Показати дозволи для реалмів # +options.dev_realmsPermissionsEnabledButton=Показати дозволи для Realms # options.dev_enableProfiler=Увімкнути профілювальник # options.dev_newParticleSystem=Увімкнути нову систему часток # options.dev_enableDebugHudOverlay=Увімкнути HUD налагодження # @@ -5481,15 +5530,15 @@ options.discoveryEnvironment.production=Робоче # options.discoveryEnvironment.staging=Передрелізне # options.discoveryEnvironment.local=Локальне # options.discoveryEnvironment.dev=Для розробників # -options.dev_realmsEnvironment=Середовище реалмів # +options.dev_realmsEnvironment=Середовище Realms # options.dev_realms_environment.production=Робоче # options.dev_realms_environment.staging=Передрелізне # options.dev_realms_environment.local=Локальне # options.dev_realms_environment.dev=Розробник # -options.dev_realmsEndpoint=Кінцева точка реалмів # -options.dev_realmsEndpointPayment=Оплата кінцевої точки реалмів # -options.dev_realmsRelyingParty=Сторона перевірки реалмів # -options.dev_realmsRelyingPartyPayment=Оплата сторони перевірки реалмів # +options.dev_realmsEndpoint=Кінцева точка Realms # +options.dev_realmsEndpointPayment=Оплата кінцевої точки Realms # +options.dev_realmsRelyingParty=Сторона перевірки Realms # +options.dev_realmsRelyingPartyPayment=Оплата сторони перевірки Realms # options.dev_overrideXboxEnvironmentWindows=Перепризначити пісочницю Xbox (керується ОС у Windows) # options.dev_overrideXboxEnvironment=Перепризначити пісочницю Xbox (потрібен перезапуск) # options.dev_xboxEnvironment=Середовище пісочниці Xbox (потрібен перезапуск) # @@ -5581,6 +5630,7 @@ options.fboEnable=Активувати FBO # options.forceUnicodeFont=Шрифт Юнікоду # options.fov=Кут огляду # options.fov.toggle=Кут огляду можна змінювати в грі # +options.licenses=Ліцензії # options.licensed_content=Ліцензований вміст # options.font_license=Ліцензія на шрифт # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=Прихований # options.hidehud=Приховати HUD # options.hidehand=Приховати руку # options.classic_box_selection=Контурний вибір # +options.creator=Творець # +options.creatorTitle=Параметри творця # options.vr_classic_box_selection=Контурний вибір # options.hidegamepadcursor=Приховати курсор контролера # options.hidegui=Приховати інтерфейс # @@ -5731,6 +5783,7 @@ options.screenPositionY=Вертикальна орієнтація екрана options.sensitivity=Чутливість # options.sensitivity.max=ГІПЕРШВИДКІСТЬ!!! # options.sensitivity.min=*нудьга* # +options.spyglassdampen=Демпфування підзорної труби # options.multiplayergame=Гра в мультиплеєрі # options.servervisible=Видиме для гравців у локальній мережі # options.ShowComfortSelectScreen=Показувати екран вибору комфорту # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Видиме для гравців з Xbox Live # options.xboxLiveAccountSettings=Параметри облікового запису Microsoft # options.xboxLiveSignedIn=Ви ввійшли під обліковим записом Microsoft # options.xboxLiveSignedOut=Ви вийшли з облікового запису Microsoft # -options.xboxLive.privacyControl=Визначити, хто може надсилати запрошення # +options.xboxLive.privacyControl=Приватність і безпека в Інтернеті # +options.realms.checkInvites=Налаштувати запрошення на участь у Realms # options.skinCustomisation=Налаштування скіну… # options.skinCustomisation.title=Налаштування скіну # options.skin.change=Змінити скін # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=Від третьої особи спере options.title=Параметри # options.toggle=Переключити # options.renderclouds=Рендерити хмари # +options.toolboxMode=Режим набору інструментів # options.toggleCrouch=Переключити пригинання # options.touch=Дотик # options.touchSettings=Параметри дотику # @@ -5817,19 +5872,19 @@ options.viewSubscriptions.realmsPlus.header=Доступні підписки # options.viewSubscriptions.realmsPlus.headerAdditional=Додаткові підписки # options.viewSubscriptions.realmsPlus.detail=Понад 150 пакетів вмісту з Ринку і ваш власний сервер Realm для 10 гравців # options.viewSubscriptions.realms.header=Додаткові передплати # -options.viewSubscriptions.realms.detail=Доступ до вашого власного сервера реалму не більше ніж із %d гравцями одночасно # +options.viewSubscriptions.realms.detail=Доступ до вашого власного сервера Realm не більше ніж із %d гравцями одночасно # options.viewSubscriptions.loadingSubscriptions=Завантаження ваших передплат… # options.viewSubscriptions.loadingSubscriptionsFailed=Не вдалося завантажити передплати # options.viewSubscriptions.purchasedPlatformDiffers=Цю передплату придбано на платформі %s, налаштовувати її потрібно на тому ж пристрої. # options.viewSubscriptions.mySubscriptions=Мої підписки # options.viewSubscriptions.noActiveSubscriptions=У вас немає активних передплат # options.viewSubscriptions.signIn=Вхід # -options.viewSubscriptions.buyAnAdditionalRealm=Придбати додатковий реалм # +options.viewSubscriptions.buyAnAdditionalRealm=Придбати додатковий Realm # options.viewSubscriptions.realmsPlusSubscriptionForRealm=Передплата на Realms Plus для реалму %s. # -options.viewSubscriptions.additionalSubscriptionForRealm=Додаткова передплата для реалму %s. # -options.viewSubscriptions.personalRealmServer=Ваш власний сервер реалмів, до якого можна додавати безкінечну кількість учасників і на якому можна грати онлайн із 2 друзями # +options.viewSubscriptions.additionalSubscriptionForRealm=Додаткова передплата для Realm %s. # +options.viewSubscriptions.personalRealmServer=Ваш власний сервер Realm, до якого можна додавати безкінечну кількість учасників і на якому можна грати онлайн із 2 друзями # options.viewSubscriptions.tenPlayers=Сервер Realm для 10 гравців # -options.viewSubscriptions.twoPlayers=Сервер реалмів для 2 гравців # +options.viewSubscriptions.twoPlayers=Сервер Realms для 2 гравців # options.viewSubscriptions.startedInStore=Розпочато в магазині: %s # options.viewSubscriptions.boughtOnAnotherDevice=Придбано на іншому пристрої # options.viewSubscriptions.deviceSunsetting=Ваша версія може скоро втратити доступ до Realms # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=Використовуваний options.skinsMultiplayerDisabled=Вибраний скін не можна використовувати в мультиплеєрній грі. # options.content.noRealms=Змінити світ? # options.content.noRealms.message=Цей світ використовує пакет ресурсів або шаблон, який не можна використовувати в крос-платформеній мультиплеєрній грі. # +options.experimentalWorldLoad=Завантажити експериментальний світ? # +options.experimentalWorldLoad.message=У цьому світі використовуються функції, які ще перебувають у розробці. Він у будь-який момент може "впасти", зламатися або перестати працювати. # +options.activateExperimentalGameplay.message=Будьте обережні! Ви створюєте копію світу з увімкнутими експериментальними функціями. Цей новий світ може "впасти", зламатися або не працювати з майбутніми оновленнями. # options.activateExperimentalGameplay=Увімкнути експериментальний режим? # -options.activateExperimentalGameplay.message=Таким чином активуються функції в бета-версії. Експериментальний режим може зламати світ. Якщо ви вирішите продовжити, ми зробимо копію світу з префіксом [EX] в імені, для якого буде ввімкнуто цю функцію. # -options.activateExperimentalGameplayCreate.message=Таким чином активуються функції в бета-версії. Гра може працювати нестабільно в експериментальному режимі. # +options.activateExperimentalGameplay.activate=Активувати експериментальні функції # +options.activateExperimentalGameplayCreate.message=Будьте обережні! Ви активуєте функції, які ще перебувають у розробці. Ваш світ може "впасти", зламатися або не працювати з майбутніми оновленнями. # options.activateFancyBubbles=Активувати стовпи строкатих бульбашок? # options.activateFancyBubblesCreate.message=Вмикає стовпи строкатих бульбашок. Стовпи строкатих бульбашок можуть знизити продуктивність на деяких пристроях. # +options.activateToolboxModeCreate.message=Додає потужні інструменти для редагування світів. Призначено для досвідчених творців на пристроях із мишею та клавіатурою. # +options.activateToolboxModeCreate.messageWithMouse=Додає потужні інструменти для редагування світів. Призначено для досвідчених творців. # options.unlockTemplateWorldOptions=Скинути параметри автора? # options.unlockTemplateWorldOptions.message=Якщо розблокувати ці параметри, цей шаблон може не працювати так, як задумав його автор. Якщо продовжити, можливо, ви не зможете повернутися до вихідних параметрів. # options.unlockTemplateWorldOptions.initiate=Розблокувати параметри шаблону світу # @@ -5904,6 +5964,7 @@ options.enableEducation=Увімкнути Education Edition? # options.enableEducation.message=Активує хімічні функції в Education Edition. Навчальний режим може зламати світ. Якщо ви вирішите продовжити, ми зробимо копію світу з префіксом [EDU] в імені. # options.enableEducationCreate.message=Активує хімічні функції в Education Edition. Вони не відключаються після створення світу. Зверніть увагу, що для їх оптимальної роботи потрібен ПК із середнім або великим об’ємом пам’яті. # options.goBack=Повернутися # +options.loadWorldAnyway=Усе одно завантажити світ # options.managePrivacy=Щоб налаштувати параметри конфіденційності, відкрийте в будь-якому браузері сторінку https://account.xbox.com/Settings. # options.unlink_msa.button=Від’єднати обліковий запис Microsoft # options.unlink_msa.confirm.title=Від’єднати обліковий запис Microsoft? # @@ -6038,10 +6099,10 @@ hudScreen.tooltip.boatExit=Зійти з човна # playscreen.fileSize.MB=МБ # playscreen.fileSize.GB=ГБ # -playscreen.joinableRealms=Доступні реалми # -playscreen.noFriendsRealms=Ви ще не стали учасником жодного реалму. # +playscreen.joinableRealms=Доступні Realms # +playscreen.noFriendsRealms=Ви ще не стали учасником жодного Realms. # playscreen.header.local=Грати # -playscreen.header.realms=Реалми # +playscreen.header.realms=Realms # playscreen.lastPlayed.daysAgo=%1 дн. тому # playscreen.lastPlayed.longAgo=Дуже давно # playscreen.lastPlayed.today=Сьогодні # @@ -6050,17 +6111,19 @@ playscreen.lastPlayed.yesterday=Учора # playscreen.new=Нові # playscreen.remoteWorld=Віддалений світ у: # playscreen.realmsTrialWorld=Спробуйте Realms Plus безкоштовно протягом 30 днів # -playscreen.realmsCreateFirstWorld=Створіть свій перши реалм # -playscreen.checkingRealmsCompatibility=Перевірка сумісності з реалмами… # -playscreen.fetchingRealms=Отримання реалмів… # -playscreen.confirmLeaveMessage=Ви справді хочете покинути реалм %1$s? # +playscreen.realmsCreateFirstWorld=Створіть свій перший Realm # +playscreen.checkingRealmsCompatibility=Перевірка сумісності з Realms… # +playscreen.fetchingRealms=Отримання Realms… # +playscreen.confirmLeaveMessage=Ви справді хочете покинути Realm %1$s? # playscreen.confirmLeaveTitle=Так, покинути # playscreen.realmExpired=Час дії минув # playscreen.realmFull=Переповнено # -playscreen.realmClientOutdated=Усі реалми оновлено. Щоб далі грати в реалмах, вам потрібно оновити гру. # -playscreen.realms=Реалми # +playscreen.realmClientOutdated=Усі Realms оновлено. Щоб далі грати в Realms, вам потрібно оновити гру. # +playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=Додаткова інформація # playscreen.realmsCompatibilityFailure=Нам не вдається підключитися до служби Realms. Ми спробуємо ще раз трохи згодом. # +playscreen.realmsSignIn=Увійдіть, щоб грати в Realms уже сьогодні! # +playscreen.realmsSignInFriends=Увійдіть, щоб побачити Realms ваших друзів уже сьогодні! # playscreen.worlds=Світи # playscreen.dontSeeLegacyWorlds=Не бачите свої світи? # playscreen.syncLegacyWorlds=Синхронізувати старі світи # @@ -6092,7 +6155,7 @@ permissions.NeedPermission=Вам потрібен дозвіл # permissions.AddFriends=Ви не можете додавати друзів через налаштування вашого облікового запису Microsoft. Ваші параметри безпеки в Інтернеті мають дозволяти додавання друзів. Інструкції зі зміни цих параметрів див. на сайті aka.ms/MCMultiplayerHelp. # permissions.MultiplayerSessions=Ви не можете грати в Realms через налаштування вашого облікового запису Microsoft. Ваші параметри безпеки в Інтернеті мають дозволяти мультиплеєр і клуби. Інструкції зі зміни цих параметрів див. на сайті aka.ms/MCMultiplayerHelp. # permissions.Communications=Ви не можете спілкуватися з іншими гравцями через налаштування вашого облікового запису Microsoft. Ваші параметри конфіденційності мають дозволяти спілкування з іншими людьми. Інструкції зі зміни цих параметрів див. на сайті aka.ms/MCMultiplayerHelp. # -permissions.RealmsAddFriends=Ви не зможете додавати нових друзів до гри в реалмі через налаштування вашого облікового запису Xbox Live. Ви можете змінити параметри конфіденційності й безпеки в Інтернеті на сайті Xbox.com. Хочете продовжити? # +permissions.RealmsAddFriends=Ви не зможете додавати нових друзів до гри в Realm через налаштування вашого облікового запису Xbox Live. Ви можете змінити параметри конфіденційності й безпеки в Інтернеті на сайті Xbox.com. Хочете продовжити? # permissions.CloudSave=Ви не можете зберегти свої світи в Xbox Live через налаштування вашого облікового запису. Ви можете змінити параметри конфіденційності й безпеки в Інтернеті на сайті Xbox.com. # permissions.MultiplayerSessionsOnConsole=Ви не можете грати в Realms через налаштування вашого облікового запису Microsoft. Ваші параметри безпеки в Інтернеті мають дозволяти мультиплеєр та клуби, і ви повинні мати активну підписку на Xbox Live Gold. Інструкції зі зміни цих параметрів див. на сайті aka.ms/MCMultiplayerHelp. # permissions.open.account.help.button=Отримати допомогу з виправлення # @@ -6199,7 +6262,7 @@ potion.potency.4=V # potion.potency.5=VI # potion.prefix.acrid=Гостре # potion.prefix.artless=Просте # -potion.prefix.awkward=Важке # +potion.prefix.awkward=Незграбності # potion.prefix.bland=Заспокійливе # potion.prefix.bulky=Об’ємне # potion.prefix.bungling=Невміле # @@ -6249,6 +6312,7 @@ potion.wither=Згублення # potion.wither.postfix=Зілля розпаду # profileScreen.header=Профіль # +profileScreen.reload=Перезавантажити # profileScreen.manage_button_text=Редагувати персонажа # profileScreen.manage_button_create_text=Створити персонажа # profileScreen.delete_button=Видалення персонажа # @@ -6265,7 +6329,7 @@ progressScreen.title.waitingForStorageProvider=Синхронізація дан progressScreen.title.connectingLocal=Запуск світу # progressScreen.title.connectingLAN=Підключення до мультиплеєрної гри # progressScreen.title.connectingExternal=Підключення зовнішнього сервера # -progressScreen.title.connectingRealms=Підключення до реалму # +progressScreen.title.connectingRealms=Підключення до Realm # progressScreen.title.copyingWorld=Копія світу # progressScreen.message.copyingWorld=Копіювання світу… %d%% # progressScreen.message.tts.copyingWorld=Копіювання світу # @@ -6372,8 +6436,8 @@ resourcePack.realmsPlus.expired=Час дії минув # resourcePack.errors=Помилки: # resourcePack.error.ingame.packs=Ви не можете змінити пакети ресурсів, поки граєте у світі. # resourcePack.error.ingame.behaviorPacks=Ви не можете змінити пакети поведінки, поки граєте у світі. # -resourcePack.error.enteringgame.title=Пакети в реалмі, термін дії яких минув # -resourcePack.error.enteringgame.message=Цей реалм містить пакети ресурсів або поведінки, термін дії яких у Realms Plus минув. Щоб грати в цьому реалмі, вам знадобиться або деактивувати ці пакети, або придбати їх на ринку. # +resourcePack.error.enteringgame.title=Пакети в Realm, термін дії яких минув # +resourcePack.error.enteringgame.message=Цей Realm містить пакети ресурсів або поведінки, термін дії яких у Realms Plus минув. Щоб грати в цьому Realm, вам знадобиться або деактивувати ці пакети, або придбати їх на ринку. # resourcePack.error.enteringgame.button=Переглянути активні пакети # resourcePack.title=Вибрати пакети ресурсів # resourcePack.toast.atlasFallback.message=Мало пам’яті. Текстури матимуть знижений рівень деталізації. # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=Додаткові параметри світу… selectWorld.newWorld=Новий світ # selectWorld.newWorld.copyOf=Копія %s # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=Експериментальна функція # ## NOTE: "Realms" is the name of a service and doesn't get localized. -selectWorld.realmsComingSoon=Чекайте на реалми вже скоро! # +selectWorld.realmsComingSoon=Чекайте на Realm вже скоро! # selectWorld.realmsBeta=Realms (бета) # +selectWorld.worldTags=%1$s – %2$s # selectWorld.learnMore=Докладніше # selectWorld.recreate=Відтворити # selectWorld.rename=Перейменувати # @@ -6644,7 +6709,7 @@ selectWorld.resultFolder=Буде збережено в: # selectWorld.seedInfo=Не заповнюйте, щоб створити випадковий сід # selectWorld.select=Грати у вибраному світі # selectWorld.tab.worlds=Світи # -selectWorld.tab.realms=Реалми # +selectWorld.tab.realms=Realms # selectWorld.tab.friends=Друзі # selectWorld.tab.classmates=Друзі # selectWorld.tab.thirdParty=Сервери # @@ -6653,11 +6718,11 @@ selectWorld.world=Світ # selectTemplate.templateStart=Звідки ви хочете почати? # selectTemplate.generateRandom=Створити новий світ # -selectTemplate.createRealm=Створення нового реалму # +selectTemplate.createRealm=Створення нового Realm # selectTemplate.create=Створити … # -selectTemplate.realm=Новий реалм # -selectTemplate.realmInfo=До створеного реалму можна передати світи! # -selectTemplate.signIn=Створити реалм під обліковим записом Microsoft # +selectTemplate.realm=Новий Realm # +selectTemplate.realmInfo=До створеного Realm можна передати світи! # +selectTemplate.signIn=Створити Realm під обліковим записом Microsoft # selectTemplate.unableToSignIn=Служби Microsoft недоступні на цьому пристрої # selectTemplate.world=Новий світ # selectTemplate.help=? # @@ -6809,11 +6874,18 @@ store.allStores=Усі магазини # store.menu.home=Головна # store.itemDetail.back=Докладно # store.coin.bonus=Бонус! # +store.disabledOnBeta=Зараз цю функцію вимкнуто в бета-версії. # + +store.giftPromo.day=День %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Запитано # +store.promo.title=Літнє святкування # +store.promo.incompatible=Цей світ несумісний із цим пристроєм. Надішліть запит на нього на підтримуваному пристрої. # +store.promo.details=Переглянути відомості # +store.promo.view=Переглянути у створювачі персонажів # store.realmsPlus=Realms Plus # store.realmsPlus.content=Вміст # store.realmsPlus.faq=Запитання й відповіді # -store.realmsPlus.buyFor=ПІДПИСАТИСЯ НА %s ### Maximum 25 characters store.realmsPlus.buyNow=ПІДПИСАТИСЯ ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=Підписатися за %s/місяць # store.realmsPlus.buyNowTrialPerMonth=Почати ознайомлення ### Maximum 25 characters @@ -6827,11 +6899,11 @@ store.realmsPlus.buyNow.buttonText=ПРИДБАТИ ЗА %s # store.realmsPlus.buyNow.viewTerms=УМОВИ Й ПОЛОЖЕННЯ # store.realmsPlus.buyNow.viewPrivacyPolicy=ПОЛІТИКА КОНФІДЕНЦІЙНОСТІ # -store.realmsPlus.buyNow.title=Почати реалми разом із передплатою # +store.realmsPlus.buyNow.title=Почати Realms разом із передплатою # store.realmsPlus.startTrial.description=Ваш Realm і понад 150 пакетів вмісту з ринку стануть доступними відразу ж. Одночасно можуть грати до 10 гравців, які отримують доступ до світів у вашому Realm безкоштовно! Перший місяць для вас буде безкоштовний, а після цього вам виставлятиметься рахунок %s/місяць. Ви можете скасувати підписку в будь-який час. # store.realmsPlus.noTrial.description=Ваш Realm і понад 150 пакетів вмісту з ринку стануть доступними відразу ж. Одночасно можуть грати до 10 гравців, які отримують доступ до світів у вашому Realm безкоштовно! Ваша підписка буде доступна протягом 30 днів за ціною %s:minecoin:. # store.realmsPlus.noTrial.description.iap=Ваш Realm і понад 150 пакетів вмісту з ринку стануть доступними відразу ж. Одночасно можуть грати до 10 гравців, які отримують доступ до світів у вашому Realm безкоштовно! Вам виставлятиметься рахунок %s/місяць, і ви можете скасувати підписку в параметрах підписок, щоб зупинити оплату за неї. # -store.realmsPlus.realmName.placeholder=Реалм %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # +store.realmsPlus.realmName.placeholder=Realm %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # store.realmsPlus.recurring.offerTrial=Realms Plus – це подовжувана підписка з автоматичним щомісячним списанням коштів до моменту скасування підписки.%sВаш Realm і понад 150 пакетів вмісту з ринку стануть доступні відразу. Одночасно можуть грати до 10 гравців, які отримують доступ до світів у вашому Realm безкоштовно! Перші 30 днів для вас будуть безкоштовні, а після цього вам виставлятиметься рахунок %s/місяць. Ви можете скасувати підписку в параметрах підписок, щоб зупинити оплату за неї. # store.realmsPlus.recurring.withoutTrial=Realms Plus – це подовжувана підписка з автоматичним щомісячним списанням коштів до моменту скасування підписки.%sВаш Realm і понад 150 пакетів вмісту з ринку стануть доступні відразу. Одночасно можуть грати до 10 гравців, які отримують доступ до світів у вашому Realm безкоштовно! Вам виставлятиметься рахунок %s/місяць, і ви можете скасувати підписку в параметрах підписок, щоб зупинити оплату за неї. # @@ -6841,14 +6913,14 @@ store.realmsPlus.consumable.withoutTrial=Ваш Realm і понад 150 паке store.realmsPlus.landing.header=Що входить у передплату: # store.realmsPlus.landing.headerTrial=Безкоштовне ознайомлення протягом 30 днів, потім %s/місяць # -store.realmsPlus.landing.info1.line1=- Ваш власний персональний сервер Realm – завжди доступний світ для вас і ваших друзів! # -store.realmsPlus.landing.info1.line2=- Друзі грають у вашому Realm безкоштовно # -store.realmsPlus.landing.info1.line3=- Переходьте між ігровими консолями, мобільними пристроями та комп’ютерами – з Ринком Minecraft вам доступні будь-які пристрої # +store.realmsPlus.landing.info1.line1=Ваш власний персональний сервер Realm – завжди доступний світ для вас і ваших друзів! # +store.realmsPlus.landing.info1.line2=Друзі грають у вашому Realm безкоштовно # +store.realmsPlus.landing.info1.line3=Переходьте між ігровими консолями, мобільними пристроями та комп’ютерами – з Ринком Minecraft вам доступні будь-які пристрої # -store.realmsPlus.landing.info2.line1=- Безкоштовний доступ до каталогу з понад 150 пакетами вмісту з Ринку # -store.realmsPlus.landing.info2.line2=- Світи у вашому Realm підтримують створення резервних копій # -store.realmsPlus.landing.info2.line3=- Перші 30 днів надаватимуться вам безкоштовно # -store.realmsPlus.landing.info2.line4=- Підпишіться за %s/місяць # +store.realmsPlus.landing.info2.line1=Безкоштовний доступ до каталогу з понад 150 пакетами вмісту з Ринку # +store.realmsPlus.landing.info2.line2=Світи у вашому Realm підтримують створення резервних копій # +store.realmsPlus.landing.info2.line3=Перші 30 днів надаватимуться вам безкоштовно # +store.realmsPlus.landing.info2.line4=Підпишіться за %s/місяць # store.realmsPlus.faq.header=ЗАПИТАННЯ Й ВІДПОВІДІ # store.realmsPlus.faq.question1=Що таке Realms Plus? # @@ -7086,7 +7158,7 @@ store.coins.fixAppReceipt.title=Щось пішло не так # store.coins.fixAppReceipt.body=Виявлено проблему у вашій квитанції для програми. Увійдіть, щоб продовжити. # store.coins.fixAppReceipt.button=Увійти в Магазин # -store.featured.realms.title=Безкоштовне ознайомлення з реалмами # +store.featured.realms.title=Безкоштовне ознайомлення з Realm # store.featured.realms.desc=Це найкращий спосіб грати в Minecraft зі своїми друзями. # store.hyperlink.creator.notFound=Указаного в гіперпосиланні автора не знайдено. # @@ -7236,18 +7308,18 @@ store.search.sort_menu.resultText=по %s # store.shareDescription=Нічого собі! З’явився крутезний пакет від %s. Ви просто мусите поглянути на його. # store.copyToastMessage=Посилання скопійовано до буфера обміну! # -store.uploadContentToRealmsSuccess=Вміст успішно передано до вибраного реалму. # +store.uploadContentToRealmsSuccess=Вміст успішно передано до вибраного Realm. # store.uploadContentToRealmsFail.title=Помилка # -store.uploadContentToRealmsProgressTitle=Застосування вмісту до реалму # -store.uploadContentToRealmsProgressText=Вибраний вміст застосовується до реалму. # -store.uploadContentToRealmsFail.message=Не вдалося передати вміст до вибраного реалму! # +store.uploadContentToRealmsProgressTitle=Застосування вмісту до Realm # +store.uploadContentToRealmsProgressText=Вибраний вміст застосовується до вашого Realm. # +store.uploadContentToRealmsFail.message=Не вдалося передати вміст до вибраного Realm! # store.uploadContentToRealmsFail.forbidden.message=Ви не володієте принаймні одним із застосованого вмісту! # -store.applyToRealm=Створення в реалмах # +store.applyToRealm=Створення в Realms # store.inRealmsPlus=У Realms Plus # store.uploadWorldTitle=Замінити світ? # store.uploadPackTitle=Замінити пакет? # -store.uploadWorldMessage=З вашого реалму буде видалено поточний світ, і ви зможете замінити його на новий. Учасники вашого реалму більше не зможуть отримати доступ до поточного світу. Хочете продовжити? # -store.uploadPackMessage=Усі пакети ресурсів і поведінки, застосовані на цей момент, буде вилучено з вашого реалму та замінено на вибраний пакет. Хочете продовжити? # +store.uploadWorldMessage=З активного слота Realm буде вилучено поточний світ, і ви зможете замінити його на новий. Учасники вашого Realm матимуть доступ до нового світу. Натисніть "Скасувати", щоб завантажити копію поточного світу та уникнути втрати даних, або "Підтвердити", щоб продовжити й замінити світ. # +store.uploadPackMessage=Усі пакети ресурсів і поведінки, застосовані на цей момент, буде вилучено з вашого Realm та замінено на вибраний пакет. Хочете продовжити? # stream.confirm_start=Ви справді хочете почати трансляцію? # stream.unavailable.account_not_bound=Щоб транслювати гру Minecraft через Twitch, потрібно пов’язати свій обліковий запис Twitch на сайті mojang.com. Хочете зробити це зараз? # @@ -7339,6 +7411,21 @@ tile.camera.name=Камера # tile.conduit.name=Провідник # tile.invisibleBedrock.name=Невидима корінна порода # tile.beetroot.name=Буряк # +tile.big_dripleaf.name=Великий краплелист # +tile.small_dripleaf_block.name=Маленький краплелист # +tile.hanging_roots.name=Висяче коріння # +tile.dirt_with_roots.name=Земля з корінням # +tile.spore_blossom.name=Споровий цвіт # +tile.azalea_leaves.name=Листя азалії # +tile.azalea_leaves_flowered.name=Листя азалії з цвітом # +tile.azalea.name=Азалія # +tile.flowering_azalea.name=Заквітла азалія # +tile.cave_vines.name=Печерні лози # +tile.cave_vines_body_with_berries.name=Печерні лози # +tile.cave_vines_head_with_berries.name=Печерні лози # +item.glow_berries.name=Сяючі ягоди # +tile.moss_block.name=Блок моху # +tile.moss_carpet.name=Килим із моху # tile.birchFence.name=Паркан із берези # tile.birch_fence_gate.name=Хвіртка з берези # tile.blast_furnace.name=Плавильна піч # @@ -7616,6 +7703,7 @@ tile.hopper.name=Воронка # tile.ice.name=Лід # tile.packed_ice.name=Спресований лід # tile.blue_ice.name=Синій лід # +tile.frosted_ice.name=Підморожений лід # tile.iron_trapdoor.name=Залізний люк # tile.jukebox.name=Музичний автомат # tile.jungleFence.name=Паркан із тропічного дерева # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=Листя дуба # tile.leaves.spruce.name=Листя хвойного дерева # tile.lever.name=Важіль # tile.glowstone.name=Світлокамінь # +tile.glow_lichen.name=Сяючий лишайник # tile.lightning_rod.name=Блискавковідвід # tile.lit_pumpkin.name=Гарбузовий ліхтар # tile.lockedchest.name=Зачинена скриня # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=Незерська золота руда # tile.respawn_anchor.name=Якір відродження # tile.crying_obsidian.name=Плакучий обсидіан # +tile.powder_snow.name=Пухкий сніг # +tile.deepslate.name=Глибинний сланець # +tile.infested_deepslate.name=Заражений глибинний сланець # +tile.cobbled_deepslate.name=Кругляковий глибинний сланець # +tile.dripstone_block.name=Блок печерного наросту # +tile.pointed_dripstone.name=Гострий печерний наріст # +tile.cobbled_deepslate_slab.name=Плита з круглякового глибинного сланцю # +tile.cobbled_deepslate_stairs.name=Сходи з круглякового глибинного сланцю # +tile.cobbled_deepslate_wall.name=Стіна з круглякового глибинного сланцю # +tile.polished_deepslate.name=Полірований глибинний сланець # +tile.polished_deepslate_slab.name=Плита з полірованого глибинного сланцю # +tile.polished_deepslate_stairs.name=Сходи з полірованого глибинного сланцю # +tile.polished_deepslate_wall.name=Стіна з полірованого глибинного сланцю # +tile.deepslate_tiles.name=Плитка з глибинного сланцю # +tile.deepslate_tile_slab.name=Плита з плитки з глибинного сланцю # +tile.deepslate_tile_stairs.name=Сходи з плитки з глибинного сланцю # +tile.deepslate_tile_wall.name=Стіна з плитки з глибинного сланцю # +tile.deepslate_bricks.name=Цегла з глибинного сланцю # +tile.deepslate_brick_slab.name=Плита з цегли з глибинного сланцю # +tile.deepslate_brick_stairs.name=Сходи з цегли з глибинного сланцю # +tile.deepslate_brick_wall.name=Стіна з цегли з глибинного сланцю # +tile.chiseled_deepslate.name=Висічений глибинний сланець # +tile.cobbled_deepslate_double_slab.name=Подвійна плита з круглякового глибинного сланцю # +tile.polished_deepslate_double_slab.name=Подвійна плита з полірованого глибинного сланцю # +tile.deepslate_tile_double_slab.name=Подвійна плита з плитки з глибинного сланцю # +tile.deepslate_brick_double_slab.name=Подвійна плита з цегли з глибинного сланцю # +tile.deepslate_lapis_ore.name=Глибинний сланець із рудою лазуриту # +tile.deepslate_iron_ore.name=Глибинний сланець із залізною рудою # +tile.deepslate_gold_ore.name=Глибинний сланець із золотою рудою # +tile.deepslate_redstone_ore.name=Глибинний сланець із рудою редстоуну # +tile.deepslate_diamond_ore.name=Глибинний сланець з алмазною рудою # +tile.deepslate_coal_ore.name=Глибинний сланець із вугільною рудою # +tile.deepslate_emerald_ore.name=Глибинний сланець зі смарагдовою рудою # +tile.deepslate_copper_ore.name=Глибинний сланець із мідною рудою # +tile.cracked_deepslate_tiles.name=Плитка з потрісканого глибинного сланцю # +tile.cracked_deepslate_bricks.name=Цегла з потрісканого глибинного сланцю # +item.copper_ingot.name=Мідний злиток # +item.raw_copper.name=Необроблена мідь # +item.raw_iron.name=Необроблене залізо # +item.raw_gold.name=Необроблене золото # +tile.copper_block.name=Блок міді # +tile.exposed_copper.name=Трохи окислена мідь # +tile.weathered_copper.name=Напівокислена мідь # +tile.oxidized_copper.name=Окислена мідь # +tile.waxed_copper.name=Блок вощеної міді # +tile.waxed_exposed_copper.name=Вощена трохи окислена мідь # +tile.waxed_weathered_copper.name=Вощена напівокислена мідь # +tile.waxed_oxidized_copper.name=Вощена окислена мідь # + +tile.cut_copper.name=Різьблена мідь # +tile.exposed_cut_copper.name=Різьблена трохи окислена мідь # +tile.weathered_cut_copper.name=Різьблена напівокислена мідь # +tile.oxidized_cut_copper.name=Різьблена окислена мідь # +tile.waxed_cut_copper.name=Вощена різьблена мідь # +tile.waxed_exposed_cut_copper.name=Вощена різьблена трохи окислена мідь # +tile.waxed_weathered_cut_copper.name=Вощена різьблена напівокислена мідь # +tile.waxed_oxidized_cut_copper.name=Вощена різьблена окислена мідь # + +tile.cut_copper_stairs.name=Сходи з різьбленої міді # +tile.exposed_cut_copper_stairs.name=Сходи з різьбленої трохи окисленої міді # +tile.weathered_cut_copper_stairs.name=Сходи з різьбленої напівокисленої міді # +tile.oxidized_cut_copper_stairs.name=Сходи з різьбленої окисленої міді # +tile.waxed_cut_copper_stairs.name=Сходи з вощеної різьбленої міді # +tile.waxed_exposed_cut_copper_stairs.name=Сходи з вощеної різьбленої трохи окисленої міді # +tile.waxed_weathered_cut_copper_stairs.name=Сходи з вощеної різьбленої напівокисленої міді # +tile.waxed_oxidized_cut_copper_stairs.name=Сходи з вощеної різьбленої окисленої міді # + +tile.cut_copper_slab.name=Плита з різьбленої міді # +tile.exposed_cut_copper_slab.name=Плита з різьбленої трохи окисленої міді # +tile.weathered_cut_copper_slab.name=Плита з різьбленої напівокисленої міді # +tile.oxidized_cut_copper_slab.name=Плита з різьбленої окисленої міді # +tile.waxed_cut_copper_slab.name=Плита з вощеної різьбленої міді # +tile.waxed_exposed_cut_copper_slab.name=Плита з вощеної різьбленої трохи окисленої міді # +tile.waxed_weathered_cut_copper_slab.name=Плита з вощеної різьбленої напівокисленої міді # +tile.waxed_oxidized_cut_copper_slab.name=Плита з вощеної різьбленої окисленої міді # +tile.raw_copper_block.name=Блок необробленої міді # +tile.raw_iron_block.name=Блок необробленого заліза # +tile.raw_gold_block.name=Блок необробленого золота # +itemGroup.name.copper=Мідь # +hudScreen.tooltip.waxOn=Віск увімкнено # +hudScreen.tooltip.waxOff=Віск вимкнено # +hudScreen.tooltip.scrape=Скребти # + + + +item.spyglass.name=Підзорна труба # +item.amethyst_shard.name=Осколок аметисту # +tile.amethyst_block.name=Блок аметисту # +tile.budding_amethyst.name=Зростаючий аметист # +tile.amethyst_cluster.name=Кластер аметисту # +tile.large_amethyst_bud.name=Велика бростка аметисту # +tile.medium_amethyst_bud.name=Середня бростка аметисту # +tile.small_amethyst_bud.name=Маленька бростка аметисту # +tile.tuff.name=Туф # +tile.calcite.name=Кальцит # +tile.tinted_glass.name=Тоноване скло # +tile.smooth_basalt.name=Гладкий базальт # + tipped_arrow.effect.empty=Зачарована стріла # tipped_arrow.effect.mundane=Зачарована стріла # tipped_arrow.effect.thick=Зачарована стріла # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=Невидимі блоки: # structure_block.include_entities=Включити сутності: # structure_block.show_bounding_box=Показати межі: # structure_block.mirror=Дзеркало: # +structure_block.animation_mode=Режим анімації: # +structure_block.animation_time=Час анімації: # +structure_block.animation_time_tip=У секундах # +structure_block.place_by_none=Немає # +structure_block.place_by_layer=Помістити за шаром # +structure_block.place_by_block=Помістити за блоком # structure_block.rotation=Обертання # structure_block.integrity=Міцність: # structure_block.seed=Сід: # @@ -8100,7 +8293,7 @@ structure_block.export=Експорт # structure_block.corner=Кут # structure_block.corner.text.1.title=Кутовий режим: # structure_block.corner.text.2.paragraph=Кутовий режим використовується разом із кнопкою "Визначити" в режимі збереження, щоб визначити область збереження. Визначаються лише кутові блоки, названі за ім’ям структури, яка зберігається. # -structure_block.export.disabled_message=Експорт вимкнуто для шаблонів світу з Ринку Minecraft. # +structure_block.export.disabled_message=Експорт вимкнуто для шаблонів світів на Ринку Minecraft. # structure_block.reset=Скинути # structure_block.save=Зберегти # structure_block.redstone_save_mode=Режим збереження редстоуну # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=Експорт вашої конструкц title.oldgl1=Виявлено стару відеокарту; це може завадити вам # title.oldgl2=грати в майбутньому, коли вимагатиметься OpenGL 2.0. # +toolboxMode.text=вже скоро # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=Префікс, %s%2$s знову %s і %1$s під кінець %s, а також знову %1$s! # @@ -8220,7 +8415,7 @@ trial.upsell.expiredDescription.line1=Час вичерпано. Щоб розб trial.upsell.expiredDescription.line2=- Досліджуйте нескінченні світи # trial.upsell.expiredDescription.line3=- Грайте з друзями # trial.upsell.expiredDescription.line4=- Крафтіть сотні предметів # -trial.upsell.expiredDescription.line5=- Відкривайте загадкові будови й реалми # +trial.upsell.expiredDescription.line5=- Відкривайте загадкові будови й Realm # trial.upsell.expiredNewDescription=Хочете й далі досліджувати, крафтити й будувати? Якщо так, розблокуйте повну версію гри! Цей світ буде збережено, тож ви зможете продовжити з того місця, де зупинилися, але ви не можете змінювати цей світ, доки не розблокуєте повну версію гри. # trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Хочете й надалі досліджувати, крафтити й будувати?! Розблокуйте повну гру, щоб грати в безлічі світів скільки забажаєте!* # trial.upsell.expiredTitle=Час вичерпано! # @@ -8314,9 +8509,9 @@ autosave.info.desktop=Коли відображається ця піктогр ## Xbox Live Strings xbox.signin.error=Щоб грати з друзями, заробляти бали й досягнення, увійдіть під своїм обліковим записом Microsoft. # -xbox.signin.error.pocket.line1=Дякуємо за тестування реалмів! Їхня функціональність ще не дороблена, і ви можете натрапити на баги. Надсилайте нам відгуки! Нам цікава ваша думка. # +xbox.signin.error.pocket.line1=Дякуємо за тестування Realms! Їхня функціональність ще не дороблена, і ви можете натрапити на баги. Надсилайте нам відгуки! Нам цікава ваша думка. # xbox.signin.error.pocket.line2= # -xbox.signin.error.pocket.line3=Для участі в тестуванні увійдіть під обліковим записом Microsoft, щоб ми могли надсилати вам запрошення й додавати вас до реалмів. # +xbox.signin.error.pocket.line3=Для участі в тестуванні увійдіть під обліковим записом Microsoft, щоб ми могли надсилати вам запрошення й додавати вас до Realms. # xbox.connection.error=Відключено від облікового запису Microsoft # xbox.signin=Вхід # xbox.signin.beta.blocked=Зараз у бета-версії недоступний вхід під обліковим записом Microsoft. # @@ -8338,9 +8533,9 @@ xbox.signingin=Вхід під обліковим записом Microsoft... # xbox.signingin.offline=Виконується вхід # xbox.firstsignin.line1=Ласкаво просимо до Minecraft! Увійдіть під обліковим записом Microsoft, щоб підключитися до спільноти Minecraft, де грають на ПК, консолях, телефонах і планшетах водночас. І головне! # xbox.firstsignin.line2=Це БЕЗКОШТОВНО! # -xbox.firstsignin.line3=Не маєте облікового запису? Створіть його, щоб заробляти досягнення й приєднуватися до реалмів і серверів! # +xbox.firstsignin.line3=Не маєте облікового запису? Створіть його, щоб заробляти досягнення й приєднуватися до Realms і серверів! # xbox.firstsignin.line3.norealmsOrServers=Не маєте облікового запису? Створіть його, щоб заробляти досягнення та грати з друзями на різних платформах! # -xbox.failedsignin.body=Не вдалося ввійти під вашим обліковим записом Microsoft. Доступ до реалмів, профілів і ваших предметів із Ринку буде обмежено. Спробуйте ще раз пізніше. # +xbox.failedsignin.body=Не вдалося ввійти під вашим обліковим записом Microsoft. Доступ до Realms, профілів і ваших предметів із Ринку буде обмежено. Спробуйте ще раз пізніше. # xbox.failedsignin.error=Код помилки: # xbox.dev_wrongSandboxSigninFailed.title=Щось пішло не так # xbox.dev_wrongSandboxSigninFailed.line1=Не вдалось увійти в пісочницю %s. Перейдіть в іншу пісочницю та перезапустіть Minecraft або ввійдіть під іншим обліковим записом. Після перезапуску ви потрапите в таку пісочницю: %s. # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s із %2$s # hbui.AchievementsSummary.narratorInProgress=Ще виконується %1$s # hbui.AchievementsSummary.narratorPercentage=%1$s відсотків виконано # hbui.AchievementsSummary.narratorSummary=Перелік досягнень # +hbui.AchievementsSummary.narratorTextBlock=Текстовий блок # hbui.AchievementsSummary.narratorTimePlayed=Зіграно часу: %1$s год # hbui.AchievementsSummary.percentage=Отримано %1$s із %2$s # hbui.AchievementsSummary.progress=Ще виконується # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=Кнопка "Назад" # hbui.BaseTextField.deselect=Скасувати вибір # hbui.BaseTextField.select=Вибрати # hbui.Button.button=кнопка # +hbui.CreateNewWorld.advanced.bonusChestDescription=Поява поруч зі скринею з предметами для старту # +hbui.CreateNewWorld.advanced.bonusChestTitle=Скриня бонусів # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=Між сутностями може поширюватися вогонь # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=Поширення вогню # +hbui.CreateNewWorld.advanced.friendlyFireDescription=Гравці можуть завдавати один одному ушкоджень # +hbui.CreateNewWorld.advanced.friendlyFireTitle=Дружній вогонь # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=Пропускати меню "Вам гаплик!" і відразу відроджуватися # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=Миттєве відродження # +hbui.CreateNewWorld.advanced.mobLootDescription=З убитих мобів випадають предмети # +hbui.CreateNewWorld.advanced.mobLootTitle=Предмети з мобів # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=Заробляйте або втрачайте здоров’я залежно від рівня голоду # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Природне відновлення # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=Відроджуйтеся в радіусі цього блоку після смерті, якщо не задано власної точки появи. Максимальне значення: 128. # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=Радіус відродження # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=Відображення вашої поточної позиції # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=Показ координат # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=Гра завантажується й застосовує зміни в радіусі блока 96×96 # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s чанків # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=Відстань симуляції # +hbui.CreateNewWorld.advanced.startWithMapDescription=З’являйтеся на пустій карті для дослідження світу # +hbui.CreateNewWorld.advanced.startWithMapTitle=Початкова карта # +hbui.CreateNewWorld.advanced.tileDropsDescription=Якщо її розбити, випадають предмети # +hbui.CreateNewWorld.advanced.tileDropsTitle=Викидання з плитки # +hbui.CreateNewWorld.advanced.title=Додаткові параметри # +hbui.CreateNewWorld.advanced.tntExplodesDescription=Вибух червоного ящика # +hbui.CreateNewWorld.advanced.tntExplodesTitle=Спрацювання вибухівки # +hbui.CreateNewWorld.advanced.worldSeedDescription=Створіть новий світ на основі конкретного сіда чи шаблону. Його не можна змінити після створення світу. # +hbui.CreateNewWorld.advanced.worldSeedLabel=Сід світу # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=номер # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription=<Опис типу свiту> # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=Плаский # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription=<Опис типу свiту> # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=Безкінечний # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription=<Опис типу свiту> # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=Обмежений # +hbui.CreateNewWorld.advanced.worldTypeTitle=Тип світу # hbui.CreateNewWorld.cheats.commandBlocksDescription=Увімкніть використання командних блоків # hbui.CreateNewWorld.cheats.commandBlocksTitle=Командні блоки # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=Час у грі зафіксовано на полудні # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=Зміна часу доби # hbui.CreateNewWorld.cheats.description=Налаштуйте параметри чітів у грі # hbui.CreateNewWorld.cheats.educationDescription=Оптимізовано для настільних комп’ютерів із непоганою оперативною пам’яттю # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=Сутності викидають предмети # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=Моби та деякі інші сутності викидають предмети, якщо їх убити # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Сутності викидають предмети # hbui.CreateNewWorld.cheats.inventoryDescription=Зберігайте всі предмети в інвентарі після смерті # hbui.CreateNewWorld.cheats.inventoryTitle=Зберігати інвентар # hbui.CreateNewWorld.cheats.mobGriefingDescription=Деякі моби можуть взаємодіяти з вашим світом # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=Параметри чітів # hbui.CreateNewWorld.cheats.title=Чіти # hbui.CreateNewWorld.cheats.weatherDescription=Увімкнути опади та грози # hbui.CreateNewWorld.cheats.weatherTitle=Зміна погоди # +hbui.CreateNewWorld.general.difficultyEasyDescription=Ворожі моби з’являтимуться, але завдаватимуть менше шкоди. Індикатор голоду вичерпується, і втрачається здоров’я до 5 сердець. # +hbui.CreateNewWorld.general.difficultyEasyLabel=Легкий # +hbui.CreateNewWorld.general.difficultyEasyTitle=Легкий # +hbui.CreateNewWorld.general.difficultyHardDescription=Ворожі моби з’являтимуться та завдаватимуть більше шкоди. Індикатор голоду вичерпується, і втрачається все здоров’я. # +hbui.CreateNewWorld.general.difficultyHardLabel=Важкий # +hbui.CreateNewWorld.general.difficultyHardTitle=Складний # +hbui.CreateNewWorld.general.difficultyNormalDescription=Ворожі моби з’являтимуться та завдаватимуть стандартної шкоди. Індикатор голоду вичерпується, і втрачається здоров’я до половини серця. # +hbui.CreateNewWorld.general.difficultyNormalLabel=Нормальний # +hbui.CreateNewWorld.general.difficultyNormalTitle=Нормальний # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=Без ворожих мобів, з’являтимуться тільки деякі нейтральні моби. Індикатор голоду не вичерпується, і здоров’я відновлюється з часом. # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=Мирний # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=Мирний # +hbui.CreateNewWorld.general.difficultyTitle=Рівень складності # +hbui.CreateNewWorld.general.gameModeCreativeDescription=Літайте, досліджуйте та творіть без обмежень # +hbui.CreateNewWorld.general.gameModeCreativeLabel=Творчий # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=Будуйте, крафтьте, полюйте, готуйте та бийтеся за своє життя # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=Виживання # +hbui.CreateNewWorld.general.gameModeTitle=Режим гри # +hbui.CreateNewWorld.general.worldNamePlaceholder=Назва світу # +hbui.CreateNewWorld.general.worldNameTitle=Назва світу # +hbui.CreateNewWorld.general.worldTypeTitle=Тип світу # hbui.CreateNewWorld.title=Створення нового світу # +hbui.CreateNewWorldSideMenu.create=Створити # +hbui.CreateNewWorldSideMenu.createOnRealm=Створення в Realm # +hbui.CreateNewWorldSideMenu.selectTab=Вибрати # hbui.ErrorModal.goBack=Повернутися # hbui.ErrorModal.goingBack=Повертаємося на попередній екран… # hbui.ErrorModal.title=Сталася помилка # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=Меню # hbui.MenuButton.toggle=Меню переключення # hbui.Modal.close=Закрити вікно # hbui.SectionList.groupNarration=%1$s, група %2$s із %3$s # +hbui.SideMenu.sideMenuItem.selected=вибрано # hbui.Switch.elementType=переключити # hbui.Switch.off=вимк. # hbui.Switch.on=увімк. # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=Відкрити # hbui.TabBar.selected=вибрано # hbui.TabBar.selectedTab=%1$s із %2$s # hbui.TabBar.tab=вкладка # -hbui.TextField.deselect=Скасувати вибір # -hbui.TextField.select=Вибрати # +hbui.TextField.currentValue=поточне значення # +hbui.TextField.disabled=вимкнуто # +hbui.TextField.empty=пусто # +hbui.TextField.field=Поле # hbui.Toggle.count=%1$s із %2$s # hbui.Toggle.elementType=змінити вибір # hbui.Toggle.select=Вибрати # @@ -8802,7 +9062,7 @@ contentlog.history.title=Журнал вмісту # contentlog.history.copyToClipboard=Скопіювати до буферу обміну # contentlog.logLocationSectionName=Розташування журналу вмісту: # contentlog.settingsSectionName=Параметри журналу вмісту # -contentlog.clear_files=Видалити старі журнали вмісту # +contentlog.clear_files=Видалити старі журнали # contentlog.delete.title=Видалити файли старих журналів? # contentlog.delete.body1=Виберіть "Видалити зараз", щоб видалити всі попередні файли журналів. # contentlog.delete.body2=Примітка. Файл журналу для вашого активного сеансу видалено не буде. # @@ -8833,13 +9093,14 @@ dr.loading=Завантаження… # dr.classic_skins.addition_skin_count=і ще %s # dr.classic_skins.choose_custom_skin=Вибрати новий скін # dr.classic_skins.custom_skin_title=Імпорт скіна # -dr.classic_skins.custom_skin_description=Імпортуйте файл зображення зі свого пристрою, щоб використати як ваш скін. Він не синхронізуватиметься між пристроями або іграми. # +dr.classic_skins.custom_skin_description=Імпортуйте файл зображення зі свого пристрою, щоб використати як ваш скін. Він не синхронізуватиметься між пристроями або іграми. Гравці з власними скінами не будуть видимі вам, якщо ввімкнуто параметр "Дозволити лише надійні скіни". # dr.classic_skins.custom_skin_section_title=Імпорт # dr.classic_skins.invalidCustomSkin=Це ж не скін Minecraft. # dr.classic_skins.owned=Отримано # dr.classic_skins.purchasable=Отримати більше # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=Автор: %s # +dr.classic_skins.right_side.author_minecraft=від Minecraft # dr.classic_skins.right_side.featured_title=Вибрані та рекомендовані пакети скінів # dr.classic_skins.right_side.limited_usage=Обмежене використання # dr.classic_skins.right_side.limited_usage.tooltip=Цей скін можна використовувати тут, але не можна переносити. # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=Виберіть правильний тип мод dr.classic_skins.select_skin.title=Тип скіна # dr.classic_skins.upsellWithoutStore=Щоб скористатися цим скіном, вам потрібно придбати пакет скінів, а нам не вдається підключитися до Ринку. # dr.collect_achievement_item=Зібрати # +dr.equip_piece=Вдягнути # dr.emotes.play_again=Грати знову # dr.header.animation=Емограми # dr.header.capes=Плащі # @@ -8865,6 +9127,12 @@ dr.zooming=Масштабування # dr.header.classic_skins=Класичні скіни # dr.header.creator_piece_list=Усе від %s # dr.header.customization=Творець персонажа # + +dr.accessibility.header.customization=Створювач персонажів, вкладка 1 із 4 # +dr.accessibility.header.classic_skins=Класичні скіни, вкладка 2 із 4 # +dr.accessibility.header.animation=Емограми, вкладка 3 із 4 # +dr.accessibility.header.capes=Плащі, вкладка 4 із 4 # + dr.header.featured=Рекомендовані предмети # dr.header.previewAppearance=Попередній огляд # dr.header.colorPicker=Вибір кольору # @@ -8892,6 +9160,7 @@ dr.right_arm=Права рука # dr.left_leg=Ліва нога # dr.right_leg=Права нога # dr.none_button_text=Немає # +dr.go_to_profile_settings_text=Перейти до параметрів профілю # dr.default_piece_button_text=Стандартний # dr.categories.body=Тіло # dr.categories.style=Стиль # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=Персонажа видалено # dr.notification.item_selection_failed=Не вдалося вибрати предмет # dr.notification.character_failed=Не вдалося завантажити персонажа %s # dr.notification.character_failed_start=Не вдалося завантажити персонажа %s. Ви можете завантажити йогу знову зі свого профілю. # +dr.notification.equipped_piece=Ви щойно вдягли: %s # dr.modal.persona_delete_confirm=Поточного персонажа буде видалено # dr.default.alex.bottom=Штани Алекс # dr.default.alex.hair=Волосся Алекс # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=Взуття Стіва # dr.default.steve.skin=Стів # dr.default.steve.top=Сорочка Стіва # dr.emotes.slot=Емограма %d # +dr.deep_link_fail.profile=Помилка створення глибинного посилання: не вдалося завантажити профіль # +dr.deep_link_fail.dressing_room=Помилка створення глибинного посилання: не вдалося відкрити пропозицію # onlinePlay.notRated=Онлайнова гра не рецензується # onlinePlay.message=Під час гри онлайн ви можете зіткнутися з повідомленнями в чаті чи іншим вмістом користувачів, який не проходить рецензування та може не підходити для користувачів, які не досягли певного віку. # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s КБ/с ### %1$s is dynamicPackage.download.android.timeRemainingNotification=Залишилося %1$s ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=Стан оновлення # dynamicPackage.download.android.NotificationChannelDescription=Показати стан і хід оновлення # + +## GameTest content +gameTest.description=Взаємодіє з GameTest. # +gameTest.error.unknownCommandMode=Надано невідомий режим команди # +gameTest.error.missingStructure=Не вдалося знайти жодний структурний блок із радіусом %s # +gameTest.error.cannotFindLookedAtBlock=Не вдалося знайти блок, який ви шукаєте # +gameTest.error.cannotFindStuctureBlockContainingBlock=Не вдалося знайти структурний блок, що містить цільові позиції %s, %s, %s # +gameTest.error.structureTooBig=Структура має складатися менше ніж з %s блоків за кожною віссю # +gameTest.error.repeatCountTooSmall=Кількість повторів має перевищувати 0 # +gameTest.error.failConditionMet=Умови помилки виконано # +gameTest.error.timeout=Не вдалося або сталася помилка в межах %s циклів # +gameTest.error.noFinishedSequences=Немає завершених послідовностей # +gameTest.error.flakyTestError=Недостатньо успіхів: %s із %s спроб. Потрібно успіхів: %s. Макс. спроб: %s. # +gameTest.error.testMissing=Не вдалося знайти тест із назвою "%s". # +gameTest.error.structureNotSpawned=Не вдалося призвати структуру для тесту # +gameTest.error.flakyFailed=Нестабільний тест "%s" не пройдено, спроба: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, успіхів: %s (потрібно %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s не пройдено! # +gameTest.error.succeededInInvalidTick=Успіх неприпустимого циклу: очікувалося %s, але поточний цикл – %s # +gameTest.error.noTestsFound=Не знайдено тестів за тегом "%s" # +gameTest.optionalPrefix=(не обов’язково) # +gameTest.assert.couldNotSetBlock=Не вдалося виконати setBlock "%s" # +gameTest.assert.missingButton=Очікувалася кнопка # +gameTest.assert.missingLever=Очікувався важіль # +gameTest.assert.couldNotSpawnEntity=Не вдалося призвати сутність типу "%s" # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() працює тільки з мобами # +gameTest.assert.mobWontMove=Не вдалося перемістити моба "%s" # +gameTest.assert.expectEntityOfType=Очікувалася сутність типу "%s" # +gameTest.assert.unexpectedDataResult=Неочікуваний результат даних сутності # +gameTest.assert.didNotExpectEntityOfType=Не очікувалася сутність типу "%s" # +gameTest.assert.expectBlock=Очікувався блок "%s" # +gameTest.assert.unexpectedBlock=Не очікувався блок "%s" # +gameTest.assert.unexpectedBlockState=Блок не має очікуваного стану блоку # +gameTest.assert.unexpectedBlockStatePrecise=Неочікуваний стан блоку. Очікувалося: %s. Фактично: %s # +gameTest.assert.expectItemOfType=Очікувалася сутність предмета типу "%s" # +gameTest.assert.unexpectedItemOfType=Не очікувалася сутність предмета типу "%s" # +gameTest.assert.wrongEntityItemCount=Неочікувана кількість сутностей предмета типу "%s". Очікувалося: %s. Фактично: %s. # +gameTest.assert.noContainerFound=Не знайдено контейнер # +gameTest.assert.expectEmptyContainer=Очікувався пустий контейнер # +gameTest.assert.expectItemInContainer=Контейнер не містить предмета типу "%s" # +gameTest.assert.missingComponent=Сутність не має компонента "%s" # +gameTest.assert.hasComponent=Сутність має компонент "%s" # +gameTest.assert.missingArmor=Сутність не має обладунку "%s" у слоті "%s" із даними "%s" # +gameTest.assert.hasArmor=Сутність має обладунок "%s" у слоті "%s" із даними "%s" # +gameTest.assert.unexpectedRedstonePowerLevel=Неочікуваний рівень потужності редстоуну. Очікувалося: %s. Фактично: %s. # +gameTest.assert.expectWaterLogged=Очікувався заболочений блок # +gameTest.assert.unexpectedWaterLogged=Не очікувався заболочений блок # +gameTest.assert.missingExplosionComponent=Не вдалося встановити гніт елемента, оскільки він не має вибухового компонента # +gameTest.assert.invalidEntityInstance=Недійсний екземпляр елемента # +gameTest.assert.expectEntityInstance=Очікуваний екземпляр елемента # +gameTest.success.runningTests=Тривають тести (%s)… # +gameTest.success.relativePosition=Позиція відносно %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s пройдено! # +gameTest.success.flakyPassedEnough=%s пройдено %s разів із %s спроб. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Нестабільний тест "%s" пройдено, спроба: %s, успіхів: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Виконується %s тестів із тегом "%s"… # +gameTest.report.testLocation=У: %s, %s, %s (відносно: %s, %s, %s) # +gameTest.report.tickCount=Цикл: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest виконано! %s тестів запущено # +gameTest.report.someTestsFailed=%s обов’язкових тестів не пройдено :( # +gameTest.report.allRequiredTestsPassed=Усі обов’язкові тести пройдено :) # +gameTest.report.optionalFailures=%s необов’язкових тестів не пройдено # +gameTest.report.bookTitle=Звіт GameTest ### A book with this title is placed next to each test with the test results inside diff --git a/texts/zh_CN.lang b/texts/zh_CN.lang index 5bd8f45c..05b23c51 100644 --- a/texts/zh_CN.lang +++ b/texts/zh_CN.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=聊天屏幕 # accessibility.screenName.chatSettings=聊天设置屏幕 # accessibility.screenName.createNew=创建新的屏幕 # accessibility.screenName.createWorld=创建世界设置屏幕 # -accessibility.screenName.editCharacter=编辑角色屏幕 # +accessibility.screenName.editCharacter=角色创建器 # accessibility.screenName.editWorldSettings=编辑世界设置屏幕 # accessibility.screenName.error=错误屏幕 # accessibility.screenName.howToPlay=游戏指南屏幕 # @@ -175,10 +175,10 @@ accessibility.controllerLayoutScreen.buttonRemapped=%s 已被绑定至 %s # accessibility.controllerLayoutScreen.buttonBoundTo=%s 按钮:%s # accessibility.controllerLayoutScreen.buttonRemapping=为 %s 选择要绑定的输入 # -accessibility.gamepad.faceButton.down=A 键 # -accessibility.gamepad.faceButton.right=B 键 # -accessibility.gamepad.faceButton.left=X 键 # -accessibility.gamepad.faceButton.up=Y 键 # +accessibility.gamepad.faceButton.down=按钮 A # +accessibility.gamepad.faceButton.right=按钮 B # +accessibility.gamepad.faceButton.left=按钮 X # +accessibility.gamepad.faceButton.up=按钮 Y # accessibility.gamepad.button.systemLeft=查看键 # accessibility.gamepad.button.systemRight=菜单键 # accessibility.gamepad.dpad.down=方向键下 # @@ -453,6 +453,7 @@ book.signButton=签名 # book.titleHere=[在此处输入书名] # build.tooHigh=建筑高度限制是 %s 个方块 # +build.tooLow=建筑最低高度是 %s 个方块 # chalkboardScreen.header=编辑文本 # chalkboardScreen.locked=已锁定 # @@ -466,7 +467,7 @@ chat.link.open=在浏览器中打开 # chat.link.warning=永远不要打开你不信任的人发来的链接! # chat.mentions.autocomplete.allPlayers=全部玩家选项 # chat.mute=静音聊天 # -chat.realmsFilterDisabled=此领域已关闭聊天过滤。 # +chat.realmsFilterDisabled=此 Realm 已关闭聊天过滤。 # chat.settings=聊天设置 # chat.settings.defaultChatColor=默认聊天颜色 # chat.settings.chatColor=聊天颜色 # @@ -742,6 +743,16 @@ commands.deop.description=撤销一名玩家的操作员状态。 # commands.deop.failed=无法撤销(权限级别过高):%s # commands.deop.success=已夺去 %s 的管理员权限 # commands.deop.message=你已被夺去 OP 权限 # +commands.dialogue.description=为用户开启非用户角色对话。 # +commands.dialogue.changeFailed=无法更改非用户角色的场景。 # +commands.dialogue.changeSuccess=对话成功地为全局内的非用户角色改变了场景。 # +commands.dialogue.changePerPlayerSuccess=对话成功地为%1$s内的非用户角色改变了场景。 # +commands.dialogue.invalidScene=引用了无效的场景。 # +commands.dialogue.noNpcComponent=选定的演员没有非用户角色组件。 # +commands.dialogue.npcNotFound=无法找到非用户角色。 # +commands.dialogue.npcNotInRange=已发现一个非用户角色,但不在接收用户 %1$s 的勾选范围内。 # +commands.dialogue.success=对话已发送至 %1$s。 # +commands.dialogue.tooManyNPCs=非用户角色的选择器不明确,导致选项太多。请只选择一个非用户角色。 # commands.difficulty.description=设置难度等级。 # commands.difficulty.usage=/difficulty # commands.difficulty.success=将游戏难度设置为 %1$s # @@ -878,6 +889,7 @@ commands.immutableworld.description=设置世界的不可变状态。 # commands.immutableworld.info=immutableworld = %s # commands.kick.description=从服务器踢出一名玩家。 # commands.kick.description.edu=会从游戏中移除一位玩家。 # +commands.kick.no.player=请提供您想要踢出的玩家的名称 # commands.kick.not.found=无法找到玩家 %1$s # commands.kick.not.yourself=您无法将自己从游戏中移除 # commands.kick.success=已将 %1$s 踢出游戏 # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=时间不能为负数。 # commands.schedule.description=当加载一个区域,或在一定时间后,安排一个执行的动作。 # commands.schedule.functionQueued=功能已在队列中,将在指定区域完全加载后执行。 # commands.schedule.functionRan=成功在功能 %2$s 中执行 %1$d 个功能项。 # +commands.schedule.invalidOrigin=执行此函数所需的源无效。 # commands.schedule.name.empty=常加载区域名称不能为空。 # commands.schedule.too.many.areas=发现多个名称为 %s 的常加载区域。请使用单个区域。 # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(绑定到当前玩家数) # commands.setworldspawn.description=设置世界的生成。 # commands.setworldspawn.success=将世界的生成点设置为 (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=不能在这个维度设置世界生成 # +commands.setworldspawn.notAllowedInLegacyWorlds=不能在旧的世界设置世界生成 # commands.spawnpoint.success.single=将 %1$s's 的生成点设置为 (%2$d, %3$d, %4$d) # commands.spawnpoint.description=设置玩家的生成点。 # commands.spawnpoint.success.multiple.specific=将 %1$s 的生成点设置为 (%2$d, %3$d, %4$d) # @@ -1565,9 +1579,9 @@ createWorld.customize.presets.share=想要与别人分享你的预设方案吗 createWorld.customize.presets.title=选择一个预设 # createWorldUpsell.removeTrial=不在世界列表中显示试玩 # -createWorldUpsell.title=创建新世界或领域? # -createWorldUpsell.title.realm=创建新领域 # -createWorldUpsell.button.realm=新领域 # +createWorldUpsell.title=创建新世界或 Realm? # +createWorldUpsell.title.realm=创建新 Realm # +createWorldUpsell.button.realm=新 Realm # createWorldUpsell.button.world=新的世界 # createWorldUpsell.button.trialText=开始 30 天免费试玩 # createWorldUpsell.price.realm=%1$s/月 # @@ -1577,7 +1591,7 @@ createWorldUpsell.realm.sellPoint1=添加无限成员,与最多 §d%d§r 名 createWorldUpsell.realm.sellPoint2=已在线保存:在任何带有《我的世界》市场的设备上玩《我的世界》 # createWorldUpsell.realm.sellPoint3=在设备上占用零存储空间 # createWorldUpsell.realm.sellPoint4=好友们甚至在你离开时也能正常游戏 # -createWorldUpsell.signIn=用 Microsoft 账户创建领域 # +createWorldUpsell.signIn=用 Microsoft 账户创建 Realm # createWorldUpsell.world.sellPoint1=与最多 7 名好友在线同玩 # createWorldUpsell.world.sellPoint2=保存到设备上:离线游戏 # createWorldUpsell.world.sellPoint3=使用设备存储 # @@ -1586,7 +1600,7 @@ createWorldUpsell.world.sellPoint3=使用设备存储 # createWorldScreen.action.editLocal=创造无限! # createWorldScreen.action.local=创建世界! # createWorldScreen.action.realms=创建世界! # -createWorldScreen.action.realmsReset=重置领域 # +createWorldScreen.action.realmsReset=重置 Realm # createWorldScreen.advanced=高级 # createWorldScreen.cheatSettings=作弊 # createWorldScreen.worldSettings=世界选项 # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=实体掉落战利品 # createWorldScreen.commandblocksenabled=命令方块已开启 # createWorldScreen.experimentalgameplay=实验性游戏内容 # +createWorldScreen.experimentalgameplayinfo=§7体验正在开发中的功能。创造世界后无法关闭。 # createWorldScreen.experimentalbiomes=自定义生物群系的创建 # +createWorldScreen.experimentalCreatorFeatures=即将推出的创作者功能 # createWorldScreen.experimentalmodding=其他修改功能 # +createWorldScreen.cavesandcliffs=洞穴及悬崖 # +createWorldScreen.cavesandcliffsinternal=洞穴及悬崖(内部) # createWorldScreen.experimentalholiday=假日创造者功能 # +createWorldScreen.experimentalGameTest=启用游戏测试框架 # createWorldScreen.worldPreferences=世界偏好 # createWorldScreen.startWithMap=初始地图 # createWorldScreen.defaultName=我的世界 # @@ -1637,13 +1656,13 @@ createWorldScreen.gameMode.serverDefault=默认 # createWorldScreen.header.delete=世界永久性 # createWorldScreen.header.editLocal=编辑世界 # createWorldScreen.header.local=创建一个世界 # -createWorldScreen.header.realms=创建一个领域服务器 # -createWorldScreen.header.realmsReset=重置你的领域? # +createWorldScreen.header.realms=创建一个 Realm 服务器 # +createWorldScreen.header.realmsReset=重置你的 Realm? # createWorldScreen.levelName=名称 # createWorldScreen.levelSeed=种子 # createWorldScreen.multiplayer.settings=多人游戏设置 # createWorldScreen.progress.local=创造一个新世界...... # -createWorldScreen.progress.realms=正在重置领域…… # +createWorldScreen.progress.realms=正在重置 Realm…… # createWorldScreen.seed.desc=输入种子再次生成相同的地形。为随机世界留下空白。 # createWorldScreen.showCoordinates=显示坐标 # createWorldScreen.worldType=世界类型 # @@ -1704,36 +1723,36 @@ realmsInvitationScreen.loadingFriends=正在加载好友和成员... # realmsInvitationScreen.loadingProfiles=正在加载档案 (%s/%s) # realmsInvitationScreen.noInvites=未找到任何玩家。 # realmsInvitationScreen.savingChanges=保存更改中... # -realmsInvitationScreen.sendingInvitesFailed=出错了。我们无法将你所选的玩家添加到你的领域。请稍后再试。 # +realmsInvitationScreen.sendingInvitesFailed=出错了。我们无法将你所选的玩家添加到你的 Realm。请稍后再试。 # realmsInvitationScreen.title=添加成员 # realmsInvitationScreen.undo=撤消 # realmsInvitationScreen.unblock=取消阻止 # realmsInvitationScreen.unblocked=已取消阻止 # realmsInvitationScreen.blocked=已阻止 # -realmsInvitationScreen.myRealm=我的领域 # +realmsInvitationScreen.myRealm=我的 Realm # realmsInvitationScreen.fetchingLink=正在获取新链接... # realmsInvitationScreen.fetchingCode=正在获取新的邀请代码... # -realmsInvitationScreen.shareTitle=领域邀请 # -realmsInvitationScreen.shareText=在这个领域中加入我吧! # +realmsInvitationScreen.shareTitle=Realms 邀请 # +realmsInvitationScreen.shareText=在这个 Realm 中加入我吧! # realmsInvitationScreen.refreshDialogTitle=禁用当前链接? # -realmsInvitationScreen.refreshDialogLabel=这将禁用当前链接并生成一个新链接。已成为成员的任何人仍能够加入您的领域。 # -realmsInvitationScreen.createLinkDialogTitle=生成领域链接? # -realmsInvitationScreen.createLinkDialogLabel=打开此链接的任何人都将成为您的领域成员。您可以通过生成一个新链接来停用某个链接。 # +realmsInvitationScreen.refreshDialogLabel=这将禁用当前链接并生成一个新链接。已成为成员的任何人仍能够加入您的 Realm。 # +realmsInvitationScreen.createLinkDialogTitle=生成 Realm 链接? # +realmsInvitationScreen.createLinkDialogLabel=打开此链接的任何人都将成为您的 Realm 成员。您可以通过生成一个新链接来停用某个链接。 # realmsInvitationScreen.shareDialogTitle=分享之前下载备份? # -realmsInvitationScreen.shareDialogLabel=具有此链接的任何人都可以成为您的领域成员。慎重选择要分享的人员。您可能希望首先下载您的世界的备份。您可以从领域设置中删除成员。 # +realmsInvitationScreen.shareDialogLabel=具有此链接的任何人都可以成为您的 Realm 成员。慎重选择要分享的人员。您可能希望首先下载您的世界的备份。您可以从 Realm 设置中删除成员。 # realmsInvitationScreen.shareDialogShareButton=分享 # realmsInvitationScreen.shareDialogCopyButton=复制 # realmsInvitationScreen.shareDialogNewLinkButton=创建新链接 # realmsInvitationScreen.shareDialogNewCodeButton=创建新代码 # -realmsInvitationScreen.closedRealmWarning=您的领域处于关闭状态。成员无法加入。 # +realmsInvitationScreen.closedRealmWarning=您的 Realm 处于关闭状态。成员无法加入。 # realmsInvitationScreen.generate=生成 # realmsInvitationScreen.disable=禁用 # realmsInvitationScreen.backup=下载 # realmsInvitationScreen.shareByLink=分享链接 # realmsInvitationScreen.shareByCode=共享邀请代码 # -realmsInvitationScreen.shareLinkToRealm=分享指向领域的链接 # +realmsInvitationScreen.shareLinkToRealm=分享指向 Realm 的链接 # realmsInvitationScreen.shareCodeToRealm=将邀请代码共享至 Realm # -realmsInvitationScreen.shareInfoMessage=具有该链接的任何人都可以加入您的领域。转到“游戏”>“下载世界”即可下载您的世界的备份。 # +realmsInvitationScreen.shareInfoMessage=具有该链接的任何人都可以加入您的 Realm。转到“游戏”>“下载世界”即可下载您的世界的备份。 # realmsInvitationScreen.shareInfoMessageCode=任何持有该邀请代码的人都可以加入您的 Realm。前往游戏 > 下载世界即可下载您的世界的备份。 # realmsInvitationScreen.refreshLinkInfoMessage=这会停用旧链接并创建一个新链接。是否要继续? # realmsInvitationScreen.refreshCodeInfoMessage=这将停用旧邀请代码并创建一个新代码。是否要继续? # @@ -1741,40 +1760,40 @@ realmsInvitationScreen.kick=删除 # realmsInvitationScreen.kickAndBlock=阻止 # realmsInvitationScreen.kickPopupTitle=撤消访问权限? # realmsInvitationScreen.kickPopupText=您是否希望撤消此玩家的访问权限?您可以随时撤销该操作。 # -realmsInvitationScreen.copyToastMessage=您的领域链接已复制到剪贴板! # +realmsInvitationScreen.copyToastMessage=您的 Realm 链接已复制到剪贴板! # realmsInvitationScreen.playerFilterTitle=筛选玩家 # realmsInvitationScreen.setPermissionFail=为用户%s设置许可失败。 # realmsInvitationScreen.setDefaultPermissionFail=设置默认许可失败。 # -realmJoining.progressTitle=正在加入领域… # +realmJoining.progressTitle=正在加入 Realm… # realmsClearMembers.clearMembersTitle=清除成员? # -realmsClearMembers.clearMembersText=您想要清除该领域的成员列表吗? # +realmsClearMembers.clearMembersText=您想要清除该 Realm 的成员列表吗? # realmsClearMembers.clear=清除成员 # realmsSharingScreen.join=加入 # -realmsSharingScreen.joinTitle=加入领域? # -realmsSharingScreen.joinMessage=加入 %s 领域? # +realmsSharingScreen.joinTitle=加入 Realm? # +realmsSharingScreen.joinMessage=加入 %s Realm? # realmsSharingScreen.blockedInviteTitle=需要许可 # realmsSharingScreen.blockedInviteMessage=您需要改 Realm 拥有者的许可才能加入这个 Realm。 # -realmsSharingScreen.badInviteTitle=无效的领域链接 # -realmsSharingScreen.badInviteMessage=找不到此邀请链接,此领域的所有者可能修改了链接。去要一个更新后的链接吧。 # +realmsSharingScreen.badInviteTitle=无效的 Realm 链接 # +realmsSharingScreen.badInviteMessage=找不到此邀请链接,此 Realm 的所有者可能修改了链接。去要一个更新后的链接吧。 # realmsSharingScreen.regenerateLinkFailed=无法产生新邀请链接 # -realmsSharingScreen.cantJoinExpiredTitle=%s 的领域已过期 # +realmsSharingScreen.cantJoinExpiredTitle=%s 的 Realm 已过期 # realmsSharingScreen.cantJoinExpiredMessage=%s 已过期。要求 %s 进行更新。 # -realmsSharingScreen.cantJoinClosedTitle=%s 已关闭此领域 # +realmsSharingScreen.cantJoinClosedTitle=%s 已关闭此 Realm # realmsSharingScreen.cantJoinClosedMessage=%s 已关闭。要求 %s 重新打开。 # -realmsSharingScreen.failedSignInModalTitle=登录以加入此领域 # +realmsSharingScreen.failedSignInModalTitle=登录以加入此 Realm # realmsSharingScreen.failedSignInModalMessage=您需要用 Microsoft 账户登录,才能加入 Realm。请登录,然后重试。 # realmsSharingScreen.invalidPermissionTitle=无效权限 # realmsCreateScreen.title.create=创建一个 Realm 服务器 # -realmsCreateScreen.title.extend=延长你的领域 # -realmsCreateScreen.title.renew=更新你的领域 # -realmsCreateScreen.defaultRealm=%s的领域 # -realmsCreateScreen.creatingRealm=正在创建领域…… # -realmsCreateScreen.nameHeader.name=领域名称 # -realmsCreateScreen.nameHeader.rename=重命名领域? # +realmsCreateScreen.title.extend=延长你的 Realm # +realmsCreateScreen.title.renew=更新你的 Realm # +realmsCreateScreen.defaultRealm=%s的 Realm # +realmsCreateScreen.creatingRealm=正在创建 Realm…… # +realmsCreateScreen.nameHeader.name=Realm 名称 # +realmsCreateScreen.nameHeader.rename=重命名 Realm? # realmsCreateScreen.termsAndConditionsAgree=同意 # realmsCreateScreen.termsAndConditionsHeader=条款和条件 # realmsCreateScreen.viewTermsAndConditions=条款和条件 # @@ -1793,14 +1812,14 @@ realmsCreateScreen.consumable.trial=免费创建! # realmsCreateScreen.consumable.buy=以 %s 创建 # realmsCreateScreen.consumable.renew=以 %s 更新 # realmsCreateScreen.consumable.extend=以 %s 延长 # -realmsCreateScreen.errorRealmName=你的领域名称不能为空。 # -realmsCreateScreen.errorRealmNameAndTOS=你的领域名称不能为空,而且你必须接受服务条款才能创建领域。 # -realmsCreateScreen.errorTOS=必须接受条款和条件才能创建领域。 # +realmsCreateScreen.errorRealmName=你的 Realm 名称不能为空。 # +realmsCreateScreen.errorRealmNameAndTOS=你的 Realm 名称不能为空,而且你必须接受服务条款才能创建 Realm。 # +realmsCreateScreen.errorTOS=必须接受条款和条件才能创建 Realm 。 # realmsCreateScreen.goBack=返回 # realmsCreateScreen.createFailed.title=出错了 # realmsCreateScreen.purchaseFailed=抱歉,无法完成 Realm 购买。请检查互联网连接? # -realmsCreateScreen.createFailed.content=购买成功,但现在无法创建您的领域。我们会尽快创建您的领域。请稍后在此设备上查看。 # -realmsCreateScreen.createFailed.profanity=不允许领域名称 %s。 # +realmsCreateScreen.createFailed.content=购买成功,但现在无法创建您的 Realm。我们会尽快创建您的 Realm。请稍后在此设备上查看。 # +realmsCreateScreen.createFailed.profanity=不允许 Realm 名称 %s。 # realmsCreateScreen.createFailed.generic=无法验证俱乐部名称。请稍后重试。 # realmsCreateScreen.maxRealms.title=最大订阅数 # realmsCreateScreen.maxRealms.content=您在该平台上已达到最大活跃订阅数,现在无法创建新的订阅。 # @@ -1808,24 +1827,24 @@ realmsCreateScreen.offerNotFound.title=商店连接已中断 # realmsCreateScreen.offerNotFound.content=您的设备与商店连接中断,我们无法确认此优惠是否可用。请检查您的互联网连接,或稍后再试。 # realmsCreateScreen.offerNotAvailable.title=商店连接已中断 # realmsCreateScreen.offerNotAvailable.content=您的设备与商店连接中断,我们无法确认此优惠是否可用。请检查您的互联网连接,或稍后再试。 # -realmsCreateScreen.extendRealms.content=你已经尽可能延长你的领域订阅,现在无法增加额外时间。请稍后再试。 # +realmsCreateScreen.extendRealms.content=你已经尽可能延长你的 Realms 订阅,现在无法增加额外时间。请稍后再试。 # realmsCreateScreen.usersTwo=2 名玩家 # realmsCreateScreen.usersTen=10 名玩家 # realmsCreateScreen.viewTOS=要查看 Minecraft Realms 的条款和条件,请在任意网络浏览器中访问 https://aka.ms/minecraftrealmsterms。 # realmsCreateScreen.viewPrivacyPolicyText=要查看 Minecraft Realms 的隐私政策,请在任意网络浏览器中访问 https://aka.ms/mcprivacy。 # realmsCreateScreen.waitingPurchase=正在购买中!稍后即可完成。 # realmsCreateScreen.paymentFailed.title=支付服务 # -realmsCreateScreen.paymentFailed.body=目前无法连接领域,不能完成购买。请稍后再试。 # -realmsCreateScreen.incomplete=不完整领域 # -realmsCreateScreen.incomplete.create.a=看来我们上次并没有完成。现在我们来完成创建你的领域吧。 # +realmsCreateScreen.paymentFailed.body=目前无法连接 Realms,不能完成购买。请稍后再试。 # +realmsCreateScreen.incomplete=不完整 Realm # +realmsCreateScreen.incomplete.create.a=看来我们上次并没有完成。现在我们来完成创建你的 Realm 吧。 # realmsCreateScreen.incomplete.create.b=看来您用了其他 Microsoft 账户开始创建 Realm。是否要用这个 Microsoft 账户作为所有人,完成创建该 Realm? # realmsCreateScreen.incomplete.create.c=有人用此设备上的计费账户开始了创建 Realm。您是否要用这个 Microsoft 账户作为所有人,完成创建该 Realm? # -realmsCreateScreen.incomplete.renew.a=看来我们上次并没有完成。现在我们来完成更新你的领域吧。 # +realmsCreateScreen.incomplete.renew.a=看来我们上次并没有完成。现在我们来完成更新你的 Realm 吧。 # realmsCreateScreen.incomplete.renew.b=看来您用了其他 Microsoft 账户开始更新 Realm。是否要用这个账户作为所有人,完成更新该 Realm? # realmsCreateScreen.incomplete.renew.c=有人用此设备上的计费账户开始了更新 Realm。您是否要用这个 Microsoft 账户作为所有人,完成更新该 Realm? # -realmsCreateScreen.incomplete.override.renew=你正在尝试创建新领域,但我们发现你此前有更新领域的购买记录。是否要现在应用此购买? # -realmsCreateScreen.incomplete.override.create=你正在尝试更新领域,但我们发现你此前有创建领域的购买记录。是否要现在应用此购买? # -realmsCreateScreen.incomplete.override.realm=你正在尝试更新领域,但我们发现你此前有创建其他领域的购买记录。是否要现在应用此购买? # +realmsCreateScreen.incomplete.override.renew=你正在尝试创建新 Realm,但我们发现你此前有更新 Realm 的购买记录。是否要现在应用此购买? # +realmsCreateScreen.incomplete.override.create=你正在尝试更新 Realm,但我们发现你此前有创建 Realm 的购买记录。是否要现在应用此购买? # +realmsCreateScreen.incomplete.override.realm=你正在尝试更新 Realm,但我们发现你此前有创建其他 Realm 的购买记录。是否要现在应用此购买? # realmsCreateScreen.prepare.store.title=需要购买历史记录 # realmsCreateScreen.prepare.store.body=我们需要您登录到商店查看您的购买历史记录,然后才能继续。 # realmsCreateScreen.prepare.store.button=登录到商店 # @@ -1842,28 +1861,28 @@ realmsCreateScreen.purchaseConfirmation.renew.message=确定要续订一个 Real realmsCreateScreen.purchaseConfirmation.continue=确认购买 # realmsCreateScreen.purchaseConfirmation.cancel=取消 # -realmsCreateScreen.title=创建领域 # -realmsCreateScreen.nameHeader=领域名称 # -realmsCreateScreen.chooseWorld=创建领域:选择世界 # +realmsCreateScreen.title=创建 Realm # +realmsCreateScreen.nameHeader=Realm 名称 # +realmsCreateScreen.chooseWorld=创建 Realm:选择世界 # -realmsConfigurationScreen.realmName=领域名称 # -realmsConfigurationScreen.realmDescription=领域描述 # -realmsConfigurationScreen.open=打开领域 # -realmsConfigurationScreen.close=关闭领域 # -realmsConfigurationScreen.resetRealm=重置领域会永远清除世界并重头开始。你确定要这样做吗? # +realmsConfigurationScreen.realmName=Realm 名称 # +realmsConfigurationScreen.realmDescription=Realm 描述 # +realmsConfigurationScreen.open=打开 Realm # +realmsConfigurationScreen.close=关闭 Realm # +realmsConfigurationScreen.resetRealm=重置 Realm 会永远清除世界并重头开始。你确定要这样做吗? # realmsConfigurationScreen.confirmReset=确认重置 # -realmsConfigurationScreen.resetRealmTryAgain=重置领域失败。是否要重试? # +realmsConfigurationScreen.resetRealmTryAgain=重置 Realm 失败。是否要重试? # realmsConfigurationScreen.failedOpenCloseTitle=打开/关闭失败。 # -realmsConfigurationScreen.failedOpenClose=打开/关闭领域失败。是否要重试? # +realmsConfigurationScreen.failedOpenClose=打开/关闭 Realm 失败。是否要重试? # realmsWorld.notAvailable=你的设备不支持 Minecraft Realms。 # realmsWorld.ownerPay=拥有人每月需要付费,其好友可以免费加入! # -realmsWorld.realmsDescription=领域是《我的世界》里的私人世界,可供你和你的好友随时游玩。 # -realmsWorld.realmsDescription.paragraph2=即使领域的主人离线,您仍然可以进入该领域并使用任何运行《我的世界》的设备玩游戏! # -realmsWorld.realmsDescription.paragraph3=今天就开始探索你的领域! # -realmsWorld.realmsDescription.Beta.line1=领域是种简单安全的方法,能与好友分享《我的世界》 中的世界,但在使用《我的世界》测试版时无法使用。 # -realmsWorld.realmsDescription.Beta.line2=如果您想停止使用测试版,并获得进入领域的权限,请点击下方查看说明。 # -realmsWorld.newRealm=新领域 # +realmsWorld.realmsDescription=Realms 是《我的世界》里的私人世界,可供你和你的好友随时游玩。 # +realmsWorld.realmsDescription.paragraph2=即使 Realm 的主人离线,您仍然可以进入该 Realm 并使用任何运行《我的世界》的设备玩游戏! # +realmsWorld.realmsDescription.paragraph3=今天就开始探索你的 Realm! # +realmsWorld.realmsDescription.Beta.line1=Realms 是种简单安全的方法,能与好友分享《我的世界》 中的世界,但在使用《我的世界》测试版时无法使用。 # +realmsWorld.realmsDescription.Beta.line2=如果您想停止使用测试版,并获得进入 Realms 的权限,请点击下方查看说明。 # +realmsWorld.newRealm=新 Realm # realmsWorld.connectLive=注册即可免费试玩! # realmsWorld.owner=所有人 # realmsWorld.leaveBeta=退出测试版? # @@ -1884,7 +1903,7 @@ raytracing.RTX.name=RTX ###Brand name, don't localize network.onlinePlay.title=与好友一起玩 # network.onlinePlay.msg=您可以邀请好友加入您的世界、查看好友的作品,并在各自的世界中制作物品。 # -network.onlinePlay.instruction=通过“游戏”菜单,您可以加入好友的世界,也可以邀请他们加入您的世界和领域。 # +network.onlinePlay.instruction=通过“游戏”菜单,您可以加入好友的世界,也可以邀请他们加入您的世界和 Realms。 # network.thirdparty.connect.splitscreen=要在线玩分屏多人游戏,请登录至 %s 账户。 # network.thirdparty.connect.benefit=使用您的 %s 登录来与好友进行在线游戏,并查看商店内超酷的物品。 # network.thirdparty.connect.store=您将需要 %s 来浏览商店。 # @@ -1909,19 +1928,20 @@ networkWorld.joinable_friends_label=可加入的好友 # networkWorld.no_joinable_friends_label=你的好友现在没在玩《我的世界》。 # networkWorld.check_internet_connection=哎呀!要不检查一下您的互联网连接?我们找不到您朋友的世界。 # networkWorld.connect_to_xbl=用 Microsoft 账户登录,与好友畅玩。 # -networkWorld.memberOfTooManyRealms=您的领域会员已经到达了上限。 # +networkWorld.memberOfTooManyRealms=您的 Realms 会员已经到达了上限。 # networkWorld.multiplayerPrivilegesBlocked=由于您 Microsoft 账户的设置问题,您无法进行在线多人游戏。请确保您的在线安全设置已允许多人游戏。请前往 aka.ms/MCMultiplayerHelp 查看如何更改这些设置。 # -networkWorld.multiplayerPrivilegesBlockedOnConsole=由于您 Microsoft 账户的设置问题,您无法进行在线多人游戏。请确保您的在线安全设置已允许多人游戏,且当前您已拥有 Xbox Live 金会员订阅。请前往 aka.ms/MCMultiplayerHelp 查看如何更改这些设置。 # +networkWorld.multiplayerPrivilegesBlockedOnConsole=由于您 Microsoft 账户的设置问题,您无法进行在线多人游戏。请确保您的在线安全设置已允许多人游戏和俱乐部,且当前您已拥有 Xbox Live 金会员订阅。请前往 aka.ms/MCMultiplayerHelp 查看如何更改这些设置。 # networkWorld.versionOutOfDate=您无法玩在线多人游戏,因为您没有运行最新版本。请安装最新版本以访问在线功能。 # networkWorld.more_servers=更多服务器 # networkWorld.thirdparty.connect=连接到 '%s' # networkWorld.join=加入 # -networkWorld.joinByCode=加入领域 # +networkWorld.joinByCode=加入 Realm # networkWorld.realmsHashPlaceholder=邀请码…… # -networkWold.joinByCodeHelpText=如果您已收到领域邀请链接,输入代码即可加入。 # +networkWold.joinByCodeHelpText=如果您已收到 Realm 邀请链接,输入代码即可加入。 # networkWorld.highPingWarning.title=加入服务器? # networkWorld.highPingWarning.line1=您当前与所选服务器的连接较弱,游戏体验可能会受到影响。 # networkWorld.highPingWarning.line2=您仍要加入此服务器吗? # +networkWorld.view_offers=查看优惠 # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=立即开玩! # thirdPartyWorld.loadingServers=正在检索服务器信息,请稍候... # thirdPartyWorld.loadingFeaturedServers=正在获取服务器... # +realmsSlotsScreen.description=选择最多三个世界上传到您的 Realms 服务器。选择一个世界来进行激活或编辑! # +realmsSlotsScreen.new=新的世界 # +realmsSlotsScreen.readyToPlay=准备游玩 # +realmsSlotsScreen.editRealm=管理 Realm # +realmsSlotsScreen.editWorld=编辑世界 # +realmsSlotsScreen.activateWorld=激活世界 # +realmsSlotsScreen.gamesettings=游戏设置 # +realmsSlotsScreen.chooseSlot=选择插槽 # +realmsSlotsScreen.activateWarning=如果您编辑或激活这个世界,您会踢出所有活跃玩家。别担心,他们可以重新加入。 # +realmsSlotsScreen.celebrationMap=Realms 庆祝地图 # + realmsSettingsScreen.playerCountLabel=大小 # realmsSettingsScreen.forceResourcePackFail=未能设置强制资源包的值 # realmsSettingsScreen.failedUploadPack=未能上传包 %s。 # @@ -1959,18 +1990,19 @@ realmsSettingsScreen.errorApply=应用内容时出现错误 # realmsSettingsScreen.realmDurationLabel=持续时间 # realmsSettingsScreen.manageSubscriptionButton=管理订阅 # realmsSettingsScreen.manageSubscriptionsButton=管理订阅 # -realmsSettingsScreen.renewRealmButton=更新领域 # -realmsSettingsScreen.extendRealmButton=延长领域 # -realmsSettingsScreen.deleteRealmButton=删除领域 # -realmsSettingsScreen.openRealmButton=打开领域 # -realmsSettingsScreen.closeRealmButton=关闭领域 # +realmsSettingsScreen.renewRealmButton=更新 Realm # +realmsSettingsScreen.extendRealmButton=延长 Realm # +realmsSettingsScreen.deleteRealmButton=删除 Realm # +realmsSettingsScreen.openRealmButton=打开 Realm # +realmsSettingsScreen.closeRealmButton=关闭 Realm # realmsSettingsScreen.playRealmButton=游戏 # -realmsSettingsScreen.playDisabledRealmButton=领域已关闭 # -realmsSettingsScreen.playExpiredRealmButton=领域已过期 # +realmsSettingsScreen.playDisabledRealmButton=Realm 已关闭 # +realmsSettingsScreen.playExpiredRealmButton=Realm 已过期 # +realmsSettingsScreen.selectorSectionLabel.manage=管理“%s” # realmsSettingsScreen.selectorSectionLabel=编辑 "%s" # -realmsSettingsScreen.selectorSectionLabelRealm=领域 # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=世界 # -realmsSettingsScreen.gameSectionTitle=游戏 # +realmsSettingsScreen.gameSectionTitle=游戏设置 # realmsSettingsScreen.playersSectionTitle=玩家 # realmsSettingsScreen.membersSectionTitle=成员 # realmsSettingsScreen.subscriptionSectionTitle=订阅 # @@ -1982,22 +2014,23 @@ realmsSettingsScreen.backupReplacedFailed=用所选备份替换世界失败。 # realmsSettingsScreen.backupReplacedTimeout=用所选备份替换世界已超时。 # realmsSettingsScreen.backupVersion=版本:%s # realmsSettingsScreen.backupVersionUnknown=版本:未知 # -realmsSettingsScreen.deleteRealm=删除领域 # -realmsSettingsScreen.deleteRealmToast=领域 %s 已删除。 # -realmsSettingsScreen.deleteRealmFailToast=无法删除领域 %s。 # -realmsSettingsScreen.deleteRealmModalText=您的领域将被永久性删除。您将无法访问您的世界,您的会员列表或俱乐部。 # +realmsSettingsScreen.deleteRealm=删除 Realm # +realmsSettingsScreen.deleteRealmToast=Realm %s 已删除。 # +realmsSettingsScreen.deleteRealmFailToast=无法删除 Realm %s。 # +realmsSettingsScreen.deleteRealmModalText=您的 Realm 将被永久性删除。您将无法访问您的世界,您的会员列表或俱乐部。 # realmsSettingsScreen.backupRestoreHeader=正在替换世界 # -realmsSettingsScreen.backupModalText=通过用该备份替换你的领域,你会删除你领域的所有最新进展。领域将会重启,并且所有活跃玩家将需要重新连接。 # -realmsSettingsScreen.replaceWithBackup=用备份替换领域 # -realmsSettingsScreen.backupInProgress=正在用备份替换领域世界 # -realmsSettingsScreen.realmNameLabel=领域名称 # -realmsSettingsScreen.realmNameEditPlaceholder=输入领域名称 # -realmsSettingsScreen.realmDescriptionEditPlaceholder=输入领域描述 # -realmsSettingsScreen.replaceLoadingText=我们正在用一份备份替换你的领域。 # +realmsSettingsScreen.backupModalText=通过用该备份替换你的 Realm,你会删除你 Realm 的所有最新进展。Realm 将会重启,并且所有活跃玩家将需要重新连接。 # +realmsSettingsScreen.replaceWithBackup=用备份替换 Realm # +realmsSettingsScreen.backupInProgress=正在用备份替换 Realm 世界 # +realmsSettingsScreen.realmNameLabel=Realm 名称 # +realmsSettingsScreen.realmNameEditPlaceholder=输入 Realm 名称 # +realmsSettingsScreen.realmDescriptionEditPlaceholder=输入 Realm 描述 # +realmsSettingsScreen.replaceLoadingText=我们正在用一份备份替换你的 Realm。 # +realmsSettingsScreen.replaceWorldButton=替换世界 # realmsSettingsScreen.resetWorldButton=重置世界 # realmsSettingsScreen.downloadWorldButton=下载世界 # realmsSettingsScreen.downloadWorldNameCopy=%s - 拷贝 # -realmsSettingsScreen.uploadWorldButton=替换世界 # +realmsSettingsScreen.uploadWorldButton=上传世界 # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=游戏模式 # realmsSettingsScreen.survivalRadioButton=生存 # @@ -2006,27 +2039,28 @@ realmsSettingsScreen.resetButtonHelperLabel=从头开始? # realmsSettingsScreen.maxPlayersLabelFormat=%d 位好友 # realmsSettingsScreen.durationLabelFormat=剩余 %d 天 # realmsSettingsScreen.subscriptionLabelFormat=每 %d 天更新一次 # -realmsSettingsScreen.fetchingWorldInfo=正在提取领域信息…… # -realmsSettingsScreen.updatingWorldInfo=正在更新领域信息…… # -realmsSettingsScreen.resettingRealm=正在重置领域…… # +realmsSettingsScreen.fetchingWorldInfo=正在提取 Realm 信息…… # +realmsSettingsScreen.updatingWorldInfo=正在更新 Realm 信息…… # +realmsSettingsScreen.resettingRealm=正在重置 Realm…… # realmsSettingsScreen.applyPacks=正在应用包... # -realmsSettingsScreen.openingRealm=正在打开领域…… # -realmsSettingsScreen.closingRealm=正在关闭领域…… # -realmsSettingsScreen.realmInfoError=撷取领域信息失败。请稍后重试。 # -realmsSettingsScreen.realmJoinError=尝试加入领域失败。请稍后重试。 # -realmsSettingsScreen.realmResetError=重置领域失败。请稍后重试。 # -realmsSettingsScreen.realmOpenError=打开领域失败。 # -realmsSettingsScreen.realmCloseError=关闭领域失败。 # +realmsSettingsScreen.openingRealm=正在打开 Realm…… # +realmsSettingsScreen.closingRealm=正在关闭 Realm…… # +realmsSettingsScreen.realmInfoError=撷取 Realm 信息失败。请稍后重试。 # +realmsSettingsScreen.realmJoinError=尝试加入 Realm 失败。请稍后重试。 # +realmsSettingsScreen.realmResetError=重置 Realm 失败。请稍后重试。 # +realmsSettingsScreen.realmOpenError=打开 Realm 失败。 # +realmsSettingsScreen.realmCloseError=关闭 Realm 失败。 # realmsSettingsScreen.reset=重置 # -realmsSettingsScreen.resetRealm=这样做会永久删除世界并创建一个新世界。你确定要这样做吗? # +realmsSettingsScreen.resetRealm=这将从插槽中移除您当前的世界,并允许您将其替换为新的世界。您的 Realms 成员将有机会访问您的新世界。选择“取消”以下载当前世界的副本,以防止数据丢失,或者选择“确认”以继续并替换您的世界。 # realmsSettingsScreen.confirmReset=删除并重置? # -realmsSettingsScreen.closeRealmTitle=关闭领域? # -realmsSettingsScreen.closeRealmMessage=关闭领域会将其关闭。目前在此领域上游戏的任何人都会断开连接。你确定要这样做吗? # +realmsSettingsScreen.confirmReplace=替换世界吗? # +realmsSettingsScreen.closeRealmTitle=关闭 Realm? # +realmsSettingsScreen.closeRealmMessage=关闭 Realm 会将其关闭。目前在此 Realm 上游戏的任何人都会断开连接。你确定要这样做吗? # realmsSettingsScreen.LoadingSubscription=载入订阅中... # realmsSettingsScreen.failedLoadingSubscription=加载订阅失败 # realmsSettingsScreen.matchingPurchasePlatformFormat=你于 %s 购买了订阅 # realmsSettingsScreen.nonMatchingPurchasePlatformFormat=你于 %s 开始订阅,只能按此时间延长订阅。 # -realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=您可以在您最初购买领域订阅的平台商店中对其进行管理。 # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=您可以在您最初购买 Realm 订阅的平台商店中对其进行管理。 # realmsSettingsScreen.consumableToSubscriptionTransitionInfo=您现在无法扩展您的 Realm。我们现在已经推出了 Realms 的定期服务,您可以在您的 Realm 于 %d 天内过期后立即购买新的定期服务。但是别担心!我们将免费送您 14 天的额外有效期,您的 Realm 将保持在线,所以您将有足够的时间扩展它。 # realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=您的 Realm 已过期,但是别担心!我们会将其在线时间延长 %d 天。现在,您可以使用新的自动更新订阅来扩展它,这样您就不必再费心来让您的 Realm 继续保持运行了。 # realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=您的 Realm 已过期。您可以使用新的自动更新订阅来扩展它,这样您就不必再费心来让您的 Realm 继续保持运行了。 # @@ -2043,17 +2077,17 @@ realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # realmsSettingsScreen.PS4StoreDisplayName=“PlayStation Store” #### CertRequirement: ["PlayStation Store"] realmsSettingsScreen.unknownStoreDisplayName=未知商店 # -realmsSettingsScreen.extendingRealm=正在延长领域…… # +realmsSettingsScreen.extendingRealm=正在延长 Realm…… # realmsSettingsScreen.offerError.title=购买待处理 # realmsSettingsScreen.offerError.content=一项购买已正在处理。除非此购买已解决,否则你无法开始另一项购买。请稍后重试。 # -realmsSettingsScreen.dev_branch_label=领域应当运行在哪一种提交上? # +realmsSettingsScreen.dev_branch_label=Realm 应当运行在哪一种提交上? # realmsSettingsScreen.dev_current_version_label=当前版本: # realmsSettingsScreen.dev_matching_version_label=与提交匹配的客户端: # realmsSettingsScreen.dev_all_commits_label=所有可用的匹配: # realmsSettingsScreen.dev_no_matching_version_message=没有与 '%s' 匹配的对象 # realmsSettingsScreen.dev_prev_page_label=上一个 # realmsSettingsScreen.dev_next_page_label=下一个 # -realmsSettingsScreen.uploadConfirmationMessage=本操作将从你的领域中移除当前的世界,并允许你替换上一个新的世界。你领域的成员将无法再进入当前的世界。想要继续吗? # +realmsSettingsScreen.uploadConfirmationMessage=这将从您的 Realm 的活跃插槽中移除您当前的世界,并允许您将其替换为新的世界。您的 Realm 成员将有机会访问您的新世界。选择“取消”以下载当前世界的副本,以防止数据丢失,或者选择“确认”以继续并替换您的世界。 # realmsSettingsScreen.uploadConfirmationTitle=替换世界吗? # realmsSettingsScreen.allowlist_invite=邀请 # realmsSettingsScreen.searchBox=搜索... # @@ -2088,16 +2122,10 @@ xbl.syncIAP.skipSignIn.prompt.description=如果您未将此设备的购买同 xbl.syncIAP.confirmSync.prompt.title=同步到 %s? # xbl.syncIAP.confirmSync.prompt.description.line1=您想同步您的应用商店购买至 %s 吗? # -xbl.syncIAP.confirmSync.prompt.description.line2=您只能对《我的世界》市场之外购买的包进行一次同步。任何在这台设备上进行游戏的玩家可以继续使用它们。 # +xbl.syncIAP.confirmSync.prompt.description.line2=对于《我的世界》市场之外购买的包您只能进行一次同步。任何在这台设备上进行游戏的玩家都可以继续使用它们。 # xbl.syncIAP.confirmSync.prompt.yes=是,同步我的购买 # -xbl.transferEntitlements.error.title=帐户错误 # -xbl.transferEntitlements.error.body.button=您的帐户出现错误。 我们需要解决这个问题,然后您才能使用 Marketplace。 如果此问题连续多天都无法解决,请使用帮助按钮联系支持人员。 # -xbl.transferEntitlements.error.body.nobutton=您的帐户出现错误。 我们需要解决这个问题,然后您才能使用 Marketplace。 如果此问题连续多天都无法解决,请联系支持人员。 # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=错误列表: # -xbl.transferEntitlements.error.error1=错误编号 # -xbl.transferEntitlements.error.error2=ID 编号 # +xbl.marketplace.account.error.body.nobutton=您的帐户出现错误。 我们需要解决这个问题,然后您才能使用 Marketplace。 如果此问题连续多天都无法解决,请联系支持人员。 # playfab.account.banned.title=已被禁止 # playfab.account.banned.body=您已被《我的世界》封禁。在被封禁期间,您将无法在您的世界(某些平台)和服务器上游玩、也无法加入 Realms、主持或加入多人游戏,以及使用市场。如果您正在为某个 Realm 付费,您需要通过购买它的商店取消订阅。 # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s 被 %2$s 给砸死了 # death.attack.thrown.item=%1$s 被 %2$s 用 %3$s 给砸死了 # death.attack.trident=%1$s 被 %2$s 穿透了 # death.attack.wither=%1$s 凋谢了 # +death.attack.freeze=%1$s 冻死了 # +death.attack.stalactite=%1$s 被坠落的钟乳石刺穿了 # +death.attack.stalagmite=%1$s 被钉在了石笋上 # death.fell.accident.generic=%1$s 从高处摔了下来 # death.fell.accident.ladder=%1$s 从梯子上摔了下来 # death.fell.accident.vines=%1$s 从一些藤蔓上摔了下来 # @@ -2280,13 +2311,13 @@ disconnect.timeout=连接超时 # disconnectionScreen.header.realms_hidden=多人游戏邀请 # disconnectionScreen.body.realms_hidden=无法加入此特定服务器。 # disconnectionScreen.cantConnect=无法连接至世界。 # -disconnectionScreen.cantConnectToRealm=无法连接至领域。 # -disconnectionScreen.cantConnectToRealms=无法连接至领域。 # +disconnectionScreen.cantConnectToRealm=无法连接至 Realm。 # +disconnectionScreen.cantConnectToRealms=无法连接至 Realms。 # disconnectionScreen.crossPlatformDisabled=在主菜单中启用跨平台游戏以与其他平台上的好友连接。若要与其他好友在线玩而不进行跨平台游戏,游戏主机还必须通过主菜单禁用跨平台游戏。 # disconnectionScreen.crossPlatformDisabled.header=跨平台游戏已禁用。 # -disconnectionScreen.incompatibleRealm=你的客户端不兼容或已过期。请更新客户端,连接至领域。 # -disconnectionScreen.realmsAlphaEndedTitle=测试领域Alpha已结束。感谢你的帮助! # -disconnectionScreen.realmsAlphaEndedMessage=领域目前不提供。 # +disconnectionScreen.incompatibleRealm=你的客户端不兼容或已过期。请更新客户端,连接至 Realms。 # +disconnectionScreen.realmsAlphaEndedTitle=测试 Realms Alpha已结束。感谢你的帮助! # +disconnectionScreen.realmsAlphaEndedMessage=Realms 目前不提供。 # disconnectionScreen.disconnected=正在从服务器断开连接 # disconnectionScreen.editionMismatch=此等级从 Minecraft: Education Edition 保存,无法加载。 # disconnectionScreen.editionMismatchEduToVanilla=服务器没有运行 Minecraft: Education Edition。连接失败。 # @@ -2298,7 +2329,7 @@ disconnectionScreen.internalError.cantConnect=我们无法与您连接。 # disconnectionScreen.internalError.cantEdit=查找此服务器时出错。 # disconnectionScreen.internalError.cantFindEdit=我们无法与您连接。请尝试添加新的服务器。 # disconnectionScreen.internalError.cantFindLocal=加载此世界时出错。 # -disconnectionScreen.internalError.cantFindRealm=查找此领域时出错。 # +disconnectionScreen.internalError.cantFindRealm=查找此 Realm 时出错。 # disconnectionScreen.internalError.cantFindServer=查找此服务器时出错。 # disconnectionScreen.invalidName=无效名称! # disconnectionScreen.invalidPlayer=该世界的多人游戏设置被设置为仅限好友。您必须是该世界主人的好友才能加入。 # @@ -2316,15 +2347,15 @@ disconnectionScreen.notAllowed=你并未获邀在此服务器上进行游戏。 disconnectionScreen.notAuthenticated=您必须通过 Microsoft 服务身份验证。 # disconnectionScreen.outdatedClient=无法连接:过期的客户端! # disconnectionScreen.outdatedServer=无法连接:过期的服务器! # -disconnectionScreen.outdatedClientRealms=您必须更新游戏才能继续在此领域进行游戏。 # -disconnectionScreen.outdatedClientRealms.title=领域已更新 # -disconnectionScreen.outdatedServerRealms=您的游戏是最新版本,但此领域不是。 # -disconnectionScreen.outdatedServerRealms.title=领域更新在 48 小时内待处理 # +disconnectionScreen.outdatedClientRealms=您必须更新游戏才能继续在此 Realm 进行游戏。 # +disconnectionScreen.outdatedClientRealms.title=Realms 已更新 # +disconnectionScreen.outdatedServerRealms=您的游戏是最新版本,但此 Realm 不是。 # +disconnectionScreen.outdatedServerRealms.title=Realms 更新在 48 小时内待处理 # disconnectionScreen.outdatedServerRealmsNonOwner.title=您尝试访问的 Realm 是不同的版本。请与 Realm 的所有者联系以解决此问题。 # -disconnectionScreen.realmsServerUpdateIncoming=您的领域即将更新。您也需要进行更新。 # +disconnectionScreen.realmsServerUpdateIncoming=您的 Realm 即将更新。您也需要进行更新。 # disconnectionScreen.realmsServerUpdateIncoming.title=马上检查游戏更新? # disconnectionScreen.realmsWorldUnassigned=在开发选项中指派版本。 # -disconnectionScreen.realmsWorldUnassigned.title=领域已取消指派! # +disconnectionScreen.realmsWorldUnassigned.title=Realm 已取消指派! # disconnectionScreen.scriptNotSupported=您正试图进入的世界需要您的设备运行脚本。您的设备目前不支持脚本,因此您无法从该设备进入。 # disconnectionScreen.serverFull=哇,该服务器非常受欢迎!请稍后再回来查看空间是否开放。 # disconnectionScreen.serverFull.title=服务器已满 # @@ -2337,8 +2368,8 @@ disconnectionScreen.nowifi=你必须连接 Wifi 才能与好友一起畅玩。 # disconnectionScreen.invalidTenant=无法连接至世界。你的学校无法接入该服务器。 # disconnectionScreen.resourcePack=下载或应用资源包时遇到问题。 # disconnectionScreen.badPacket=服务器发送了破损的数据包。 # -disconnectionScreen.realmsDisabled=领域已禁用。 # -disconnectionScreen.realmsDisabledBeta=测试版禁用领域。 # +disconnectionScreen.realmsDisabled=Realms 已禁用。 # +disconnectionScreen.realmsDisabledBeta=测试版禁用 Realms。 # disconnectionScreen.incompatiblePack=您无法加入此世界,因为您拥有以下不兼容的资源包:%s # disconnectionScreen.incompatiblePack.memory=您无法加入此世界,因为您的设备内存不足,无法运行以下包:%s # disconnectionScreen.incompatiblePack.graphics.raytracing=您无法加入此世界,因为您的设备没有支持光线追踪的兼容硬件 # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=忠诚 # enchantment.tridentRiptide=激流 # enchantment.tridentImpaling=穿刺 # - entity.area_effect_cloud.name=区域效果云雾 # entity.armor_stand.name=盔甲架 # entity.arrow.name=箭 # @@ -2446,6 +2476,7 @@ entity.chicken.name=鸡 # entity.cow.name=牛 # entity.creeper.name=爬行者 # entity.dolphin.name=海豚 # +entity.goat.name=山羊 # entity.panda.name=熊猫 # entity.donkey.name=驴 # entity.dragon_fireball.name=末影龙火球 # @@ -2470,7 +2501,9 @@ entity.cod.name=鳕鱼 # entity.pufferfish.name=河豚 # entity.salmon.name=鲑鱼 # entity.tropicalfish.name=热带鱼 # +entity.axolotl.name=美西螈 # entity.ghast.name=恶魂 # +entity.glow_squid.name=发光鱿鱼 # entity.piglin_brute.name=残暴猪灵 # entity.guardian.name=守卫者 # entity.hoglin.name=Hoglin # @@ -2623,8 +2656,8 @@ feed.delete=删除 # feed.deleted=已删除项 # feed.report_xbox=报告至 Xbox Live 执行。 # feed.report_club=向俱乐部报告 # -feed.clubdescription=领域描述 # -feed.no_feed_item_content=将在此处显示领域中的屏幕截图和讨论。按“新建帖子”开始操作 # +feed.clubdescription=Realm 描述 # +feed.no_feed_item_content=将在此处显示 Realm 中的屏幕截图和讨论。按“新建帖子”开始操作 # feed.no_reported_item_content=未报告任何项 # feed.no_screenshot=您没有任何屏幕截图 # feed.reportToastMessage=已报告项 # @@ -2815,7 +2848,7 @@ updateScreen.title=版本已过期 # updateScreen.body=更新到最新版本,以访问所有的新功能、与好友在线玩,或者看看市场里有什么新东西。 # updateScreen.commerceNotSupported.title=无法访问市场 # updateScreen.commerceNotSupported.body=该版本的《我的世界》无法再访问《我的世界》市场。更新至最新版本以恢复市场访问。 # -updateScreen.packs.updateRequired=请更新到最新版本,以下载您在我的世界市场购买的包。 # +updateScreen.packs.updateRequired=请更新到最新版本,以下载您在《我的世界》市场购买的包。 # updateScreen.patchVersion=%s 版补丁说明: # hostOption.codeBuilder=代码编辑器 # @@ -3107,12 +3140,12 @@ howtoplay.camera.text.2=用您的视角拍照片,按 :_input_key.use:。 # howtoplay.camera.text.2.touch=如果要用您的视角拍照片,请点击并按住,然后释放。 # howtoplay.camera.text.3=自拍时放置摄像机,然后按上边的 :_input_key.use:。 # howtoplay.camera.text.3.touch=自拍时,放置摄像机,点击拍照按钮。 # -howtoplay.camera.text.4=您可以在个人资料中查看照片,或者将其插入“书和羽毛笔”。 # +howtoplay.camera.text.4=您可以在相片簿中查看照片,或者将其插入“书和羽毛笔”。 # -howtoplay.portfolio=个人资料 # -howtoplay.portfolio.title=游戏指南:个人资料 # -howtoplay.portfolio.text.1=您拍摄的照片会出现在个人资料中。按 :_input_key.use: 可查看个人资料。查看个人资料时,您可以为图片添加标题,删除图片,将图片导出为一系列图片。 # -howtoplay.portfolio.text.1.touch=您拍摄的照片会出现在个人资料中。按住可查看个人资料。查看个人资料时,您可以为图片添加标题,删除图片,将图片导出为一系列图片。 # +howtoplay.portfolio=相片簿 # +howtoplay.portfolio.title=游戏指南:相片簿 # +howtoplay.portfolio.text.1=您拍摄的照片会出现在相片簿中。按 :_input_key.use: 可查看相片簿。查看相片簿时,您可以为图片添加标题,删除图片,将图片导出为一系列图片。 # +howtoplay.portfolio.text.1.touch=您拍摄的照片会出现在相片簿中。按住可查看相片簿。查看相片簿时,您可以为图片添加标题,删除图片,将图片导出为一系列图片。 # howtoplay.classroomMode=教室模式 # howtoplay.classroomMode.title=游戏指南:教室模式 # @@ -3417,7 +3450,7 @@ howtoplay.mounts.text.12=可以给羊驼装备箱子,根据羊驼的体力, howtoplay.mounts.header.4=猪 # howtoplay.mounts.text.13=也可以骑乘猪,但如果您不采取激励手段,它们不会前往您想去的地方。 # howtoplay.mounts.text.14=给猪装备鞍,然后将胡萝卜钓竿指向您想去的方向。 # -howtoplay.mounts.header.5=下马 # +howtoplay.mounts.header.5=跳下 # howtoplay.mounts.text.15.notTouch=按 :_input_key.sneak: 跃下。 # howtoplay.mounts.text.15.touch=点击 :_input_key.sneak: 跃下。 # @@ -3430,8 +3463,8 @@ howtoplay.multiplayer.header.2=在线多人游戏 # howtoplay.multiplayer.text.3=所有世界开始时默认启用多人游戏模式。如果您想让世界变成单人模式,转到“世界设置”并选择“多人游戏”选项,然后将多人游戏模式关闭。 # howtoplay.multiplayer.text.3.norealms=所有世界开始时默认启用多人游戏模式。如果您想让世界变成单人模式,转到“世界设置”并选择“多人游戏”选项,然后将多人游戏模式关闭。 # howtoplay.multiplayer.header.3=正在加入在线游戏 # -howtoplay.multiplayer.text.4=要加入多人游戏,请转到“好友”选项卡。所有可加入的领域、好友和局域网游戏都将在此处显示。选择某个游戏并选中它来加入。 # -howtoplay.multiplayer.text.4.norealms=要加入多人游戏,请转到“好友”选项卡。所有可加入的领域、好友和局域网游戏都将在此处显示。选择某个游戏并选中它来加入。 # +howtoplay.multiplayer.text.4=要加入多人游戏,请转到“好友”选项卡。所有可加入的 Realms、好友和局域网游戏都将在此处显示。选择某个游戏并选中它来加入。 # +howtoplay.multiplayer.text.4.norealms=要加入多人游戏,请转到“好友”选项卡。所有可加入的 Realms、好友和局域网游戏都将在此处显示。选择某个游戏并选中它来加入。 # howtoplay.multiplayer.text.5=当您开始或加入在线游戏时,游戏将在您的“好友”选项卡中对大家可见。如果您的好友已加入,游戏将立即对这些好友的好友可见。 # howtoplay.multiplayer.text.6=注意:您必须具有互联网连接并且必须登录至 Microsoft 账户才能玩多人游戏。 # howtoplay.multiplayer.header.4=玩家权限 # @@ -3496,16 +3529,16 @@ howtoplay.ranching.header.2=生物吃什么? # howtoplay.ranching.text.4=牛、哞菇和羊都吃小麦。猪可以吃胡萝卜或甜菜根。鸡喜欢吃各种种子。兔子吃胡萝卜、金胡萝卜或蒲公英。豹猫喜欢吃生鳕鱼或鲑鱼。狼喜欢吃各种肉类。 # howtoplay.ranching.text.5=当您拿着动物喜欢的食物物品时,它们会跟着您。这将有助于您将它们引入您的牧场或引导它们走向其他动物。 # -howtoplay.realms=领域 # -howtoplay.realms.title=游戏指南:领域 # -howtoplay.realms.text.1=领域是开展持续运行的多人游戏的绝佳场所。即使您没有在玩,您的领域也会正常运行,以供您的好友探索! # +howtoplay.realms=Realms # +howtoplay.realms.title=游戏指南:Realms # +howtoplay.realms.text.1=Realms 是开展持续运行的多人游戏的绝佳场所。即使您没有在玩,您的Realms 也会正常运行,以供您的好友探索! # howtoplay.realms.header.1=开始使用 # -howtoplay.realms.text.2=要设置领域,请在“世界”选项卡中选择“新建”。然后依次选择“新建领域”按钮和“新建世界”按钮。可在此处对您的领域命名,并设置玩家数量。随后即可向领域中添加好友。 # -howtoplay.realms.header.2=领域设置 # -howtoplay.realms.text.3=创建好领域后,选择“铅笔”按钮来更改领域设置。 # -howtoplay.realms.text.4=在“游戏”按钮下,您可以对领域重命名、设置难度和游戏模式、启用作弊以及下载/上传世界。 # -howtoplay.realms.text.5=在“成员”按钮下,您可以管理已经邀请加入领域的所有好友、添加/移除成员以及设置他们的权限。 # -howtoplay.realms.text.6=在“订阅”按钮下,您可以看到领域的到期时间、延长到期日以及打开/关闭领域。 # +howtoplay.realms.text.2=要设置 Realm,请在“世界”选项卡中选择“新建”。然后依次选择“新建 Realm”按钮和“新建世界”按钮。可在此处对您的 Realm 命名,并设置玩家数量。随后即可向 Realm 中添加好友。 # +howtoplay.realms.header.2=Realm 设置 # +howtoplay.realms.text.3=创建好 Realm 后,选择“铅笔”按钮来更改 Realm 设置。 # +howtoplay.realms.text.4=在“游戏”按钮下,您可以对 Realm 重命名、设置难度和游戏模式、启用作弊以及下载/上传世界。 # +howtoplay.realms.text.5=在“成员”按钮下,您可以管理已经邀请加入 Realm 的所有好友、添加/移除成员以及设置他们的权限。 # +howtoplay.realms.text.6=在“订阅”按钮下,您可以看到 Realm 的到期时间、延长到期日以及打开/关闭 Realm 。 # howtoplay.redstone=红石 # howtoplay.redstone.title=游戏指南:红石 # @@ -3585,9 +3618,9 @@ howtoplay.theStore.text.1=在《我的世界》市场中可以找到由各位才 howtoplay.theStore.header.1=探索内容 # howtoplay.theStore.text.2=尝试使用新皮肤获取崭新的外观! # howtoplay.theStore.text.3=了解各个世界,解除锁定您想一玩再玩的新地图和挑战! # -howtoplay.theStore.text.4=在您当前的世界和领域上叠加材质包,从而赋予旧游戏新外观! # +howtoplay.theStore.text.4=在您当前的世界和 Realms 上叠加材质包,从而赋予旧游戏新外观! # howtoplay.theStore.text.4.norealms=使用可以被覆盖在您的当前世界上的材质包,让您的旧游戏焕然一新! # -howtoplay.theStore.text.5=或者尝试使用包含精选的皮肤、世界和材质集合的所有混搭包,结合使用这些皮肤、世界和材质,会改变您的世界和领域的外观! # +howtoplay.theStore.text.5=或者尝试使用包含精选的皮肤、世界和材质集合的所有混搭包,结合使用这些皮肤、世界和材质,会改变您的世界和 Realms 的外观! # howtoplay.theStore.text.5.norealms=或者对您的世界尝试使用混搭包,后者是由皮肤、世界和材质组成的精选集合,在它们的共同作用下,您的世界将截然不同! # howtoplay.tools=工具 # @@ -3689,6 +3722,13 @@ inventory.binSlot=摧毁物品 # item.air.name=空气 # item.apple.name=苹果 # +item.axolotlAdultBodySingle.name=成年 %1$s 美西螈 # +item.axolotlBabyBodySingle.name=幼年 %1$s 美西螈 # +item.axolotlColorLucy.name=白化 # +item.axolotlColorCyan.name=青色 # +item.axolotlColorGold.name=金色 # +item.axolotlColorWild.name=棕色 # +item.axolotlColorBlue.name=蓝色 # item.golden_apple.name=金苹果 # item.appleEnchanted.name=附魔苹果 # item.armor_stand.name=盔甲架 # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=桶装鲑鱼 # item.bucketTropical.name=桶装热带鱼 # item.bucketPuffer.name=桶装河豚 # item.bucketCustomFish.name=桶装 # +item.bucketAxolotl.name=美西螈桶 # item.tropicalColorWhite.name=白色 # item.tropicalColorOrange.name=橙色 # item.tropicalColorMagenta.name=品红色 # @@ -4516,6 +4557,8 @@ item.dye.silver.name=淡灰色染料 # item.dye.white.name=骨粉 # item.dye.white_new.name=白色染料 # item.dye.yellow.name=黄色染料 # +item.glow_ink_sac.name=发光墨囊 # +item.glow_frame.name=发光物品展示框 # item.egg.name=鸡蛋 # item.elytra.name=鞘翅 # item.emerald.name=绿宝石 # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=动力矿车 # item.hopper_minecart.name=漏斗矿车 # item.tnt_minecart.name=TNT 矿车 # item.spawn_egg.entity.agent.name=生成代理机器人 # +item.spawn_egg.entity.axolotl.name=生成美西螈 # item.spawn_egg.entity.bee.name=生成蜜蜂 # item.spawn_egg.entity.hoglin.name=生成疣猪兽 # item.spawn_egg.entity.cat.name=生成猫 # item.spawn_egg.entity.chicken.name=生成鸡 # item.spawn_egg.entity.cow.name=生成牛 # item.spawn_egg.entity.cod.name=生成鳕鱼 # +item.spawn_egg.entity.goat.name=生成山羊 # item.spawn_egg.entity.pufferfish.name=生成河豚 # item.spawn_egg.entity.salmon.name=生成鲑鱼 # item.spawn_egg.entity.tropicalfish.name=生成热带鱼 # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=生成村民 # item.spawn_egg.entity.vindicator.name=生成卫道士 # item.spawn_egg.entity.mooshroom.name=生成哞菇 # item.spawn_egg.entity.squid.name=生成鱿鱼 # +item.spawn_egg.entity.glow_squid.name=生成发光鱿鱼 # item.spawn_egg.entity.rabbit.name=生成兔子 # item.spawn_egg.entity.bat.name=生成蝙蝠 # item.spawn_egg.entity.ravager.name=生成劫掠兽 # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=猪鼻 # item.banner_pattern.skull=头颅头像 # item.banner_pattern.thing=Mojang 徽标 # item.banner_pattern.vines=波纹边 # +item.bucketPowderSnow.name=粉状雪桶 # itemGroup.search=搜索物品 # itemGroup.name.planks=木板 # @@ -5264,6 +5311,7 @@ menu.start=开始 # menu.switchingLevel=转接世界中 # menu.makingBackup=制作备份中... # menu.saving=保存中…… # +menu.toolboxMode=工具箱模式 # merchant.deprecated=交易一些其他东西来解锁! # @@ -5277,15 +5325,15 @@ multiplayer.info1=《我的世界》多人模式还未完成,但我们 # multiplayer.info2=正在进行一些早期测试。 # multiplayer.ipinfo=输入服务器的IP来连接: # multiplayer.packErrors=至少一个资源或行为包加载失败。 # -multiplayer.packErrors.realms=至少一个资源或行为包加载失败。可以尝试从您的领域设置中下载这个世界和查看错误的详细信息。 # +multiplayer.packErrors.realms=至少一个资源或行为包加载失败。可以尝试从您的 Realm 设置中下载这个世界和查看错误的详细信息。 # multiplayer.player.inventory.recovered=物品栏已恢复并被放置在您附近的箱子里。 # multiplayer.player.inventory.failed=物品栏已恢复。找一个安全的地方,我们将会在您下一次加入世界时在您附近放置一个箱子。 # multiplayer.player.joined=%s 加入了游戏 # multiplayer.player.joined.renamed=%s (之前被称为 %s)加入了游戏 # -multiplayer.player.joined.realms=%s 加入了领域 # -multiplayer.player.joined.realms.renamed=%s (之前被称为 %s) 加入了领域 # +multiplayer.player.joined.realms=%s 加入了 Realm # +multiplayer.player.joined.realms.renamed=%s (之前被称为 %s) 加入了 Realm # multiplayer.player.left=%s 退出了游戏 # -multiplayer.player.left.realms=%s 退出了领域 # +multiplayer.player.left.realms=%s 退出了 Realm # multiplayer.player.changeToPersona=%s编辑了角色外观。 # multiplayer.player.changeToSkin=%s已更改为%s皮肤。 # multiplayer.stopSleeping=起床 # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=此物品已锁定,无法丢弃 # notification.lock.noRemove=此物品已锁定,无法从物品栏中删除 # npcscreen.action.buttonmode=按钮模式 # +npcscreen.action.onEnter=进入时 # +npcscreen.action.onExit=退出时 # npcscreen.action.buttonname=按钮名称 # npcscreen.action.command.placeholder=在此处键入命令... # npcscreen.action.command.title=命令 # @@ -5404,11 +5454,10 @@ options.dev_assertions_show_dialog=断言显示一个模式对话 # options.dev_eduDemo=教育演示(需要重新登录) # options.remote_imgui_toggle=已启用远程 Imgui # options.dev_enableDebugUI=启用调试 UI # -options.dev_createRealmWithoutPurchase=无购买创建领域 # -options.dev_flushOrphanedRealmsPurchases=清理被遗弃的领域购买 # +options.dev_createRealmWithoutPurchase=无购买创建 Realm # +options.dev_flushOrphanedRealmsPurchases=清理被遗弃的 Realms 购买 # options.dev_enableMixerInteractive=启用 Mixer 交互性命令 # options.dev_storeOfferQueryRequiresXbl=需要 XBL 才能享受商店特惠 # -options.dev_clearPurchaseInventory=重设硬币和权利 # options.dev_renderBoundingBox=能见度边界框 # options.dev_renderPaths=能见度路径 # options.dev_renderGoalState=能见度目标状态 # @@ -5481,15 +5530,15 @@ options.discoveryEnvironment.production=生产 # options.discoveryEnvironment.staging=预备 # options.discoveryEnvironment.local=本地 # options.discoveryEnvironment.dev=开发 # -options.dev_realmsEnvironment=领域环境 # +options.dev_realmsEnvironment=Realms 环境 # options.dev_realms_environment.production=生产 # options.dev_realms_environment.staging=预备 # options.dev_realms_environment.local=本地 # options.dev_realms_environment.dev=开发 # -options.dev_realmsEndpoint=领域端点 # -options.dev_realmsEndpointPayment=领域端点支付 # -options.dev_realmsRelyingParty=领域信任方 # -options.dev_realmsRelyingPartyPayment=领域信任方支付 # +options.dev_realmsEndpoint=Realms 端点 # +options.dev_realmsEndpointPayment=Realms 端点支付 # +options.dev_realmsRelyingParty=Realms 信任方 # +options.dev_realmsRelyingPartyPayment=Realms 信任方支付 # options.dev_overrideXboxEnvironmentWindows=覆盖 Xbox 沙盒(在 Windows 上控制的操作系统) # options.dev_overrideXboxEnvironment=覆盖 Xbox 沙盒(需要重新启动) # options.dev_xboxEnvironment=Xbox 沙盒环境(需要重新启动) # @@ -5581,6 +5630,7 @@ options.fboEnable=启用帧缓冲器 # options.forceUnicodeFont=强制使用Unicode字体 # options.fov=视野 # options.fov.toggle=FOV 可以通过游戏指南更改 # +options.licenses=许可 # options.licensed_content=授权内容 # options.font_license=字体证书 # options.font_license_body=%1 # @@ -5626,7 +5676,7 @@ options.group.graphics=图形 # options.group.graphics.experimental=实验 # options.group.input=控制 # options.group.multiplayer=多人游戏 # -options.group.realms=邀请至领域 Alpha? # +options.group.realms=邀请至 Realms Alpha? # options.guiScale=方向键大小 # options.guiScale.auto=自动 # options.guiScale.large=大 # @@ -5640,6 +5690,8 @@ options.hidden=隐藏 # options.hidehud=隐藏 HUD # options.hidehand=隐藏手 # options.classic_box_selection=轮廓选择 # +options.creator=创建者 # +options.creatorTitle=创建者设置 # options.vr_classic_box_selection=轮廓选择 # options.hidegamepadcursor=隐藏控制器光标 # options.hidegui=隐藏GUI # @@ -5731,8 +5783,9 @@ options.screenPositionY=垂直屏幕位置 # options.sensitivity=鼠标灵敏度 # options.sensitivity.max=超高速!!! # options.sensitivity.min=*哈欠* # +options.spyglassdampen=望远镜移动速度 # options.multiplayergame=多人游戏 # -options.servervisible=广播到局域网内玩家 # +options.servervisible=对局域网内玩家可见 # options.ShowComfortSelectScreen=显示舒适度选择屏幕 # options.sliderLabelFormat=%s:%s # options.smoothRotationSpeed=平滑旋转速度 # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=广播到 Xbox Live 玩家 # options.xboxLiveAccountSettings=Microsoft 账户设置 # options.xboxLiveSignedIn=已用 Microsoft 账户登录 # options.xboxLiveSignedOut=已从 Microsoft 账户注销 # -options.xboxLive.privacyControl=管理哪些人可以向您发送邀请 # +options.xboxLive.privacyControl=隐私和在线安全 # +options.realms.checkInvites=管理 Realms 成员邀请 # options.skinCustomisation=自定义皮肤… # options.skinCustomisation.title=自定义皮肤 # options.skin.change=更改皮肤 # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=第三人称正面 # options.title=选项 # options.toggle=切换 # options.renderclouds=渲染云 # +options.toolboxMode=工具箱模式 # options.toggleCrouch=切换蹲下 # options.touch=轻触 # options.touchSettings=触摸设置 # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=您正在使用的皮肤无法用 options.skinsMultiplayerDisabled=您正在使用的皮肤无法用于多人游戏。 # options.content.noRealms=编辑世界? # options.content.noRealms.message=这个世界使用了无法在跨平台多人游戏中使用的资源包或模板。 # +options.experimentalWorldLoad=是否加载实验世界? # +options.experimentalWorldLoad.message=这个世界使用的功能仍在开发中。可能随时会出现崩溃、中断或停止工作等问题。 # +options.activateExperimentalGameplay.message=小心!您即将在开启实验模式的情况下为您的世界创建一个副本。这个新世界可能会出现未响应、崩溃或无法适应未来推出的更新等问题。 # options.activateExperimentalGameplay=激活实验玩法? # -options.activateExperimentalGameplay.message=会启用 Beta 版功能。实验玩法可能会破坏你的世界。如果您选择继续,我们将在此功能打开的情况下,从 [EX] 开始复制你的世界。 # -options.activateExperimentalGameplayCreate.message=会启用 Beta 版功能。实验玩法可能会不稳定。 # +options.activateExperimentalGameplay.activate=开启实验 # +options.activateExperimentalGameplayCreate.message=小心!您正在开启的功能仍在开发中。您的世界可能会出现未响应、崩溃或无法适应未来推出的更新等问题。 # options.activateFancyBubbles=激活华丽气泡柱? # options.activateFancyBubblesCreate.message=会启用华丽气泡柱。华丽气泡柱可能会降低一些设备的性能。 # +options.activateToolboxModeCreate.message=添加用于编辑世界的强大工具。适合使用鼠标和键盘设备、有经验的创建者。 # +options.activateToolboxModeCreate.messageWithMouse=添加用于编辑世界的强大工具。适合有经验的创建者。 # options.unlockTemplateWorldOptions=抛弃创建者的设置? # options.unlockTemplateWorldOptions.message=如果您解锁这些设置,这个模板的创建者希望您拥有的体验可能会被破坏。如果您继续这样做,您可能就无法回到预期的体验。 # options.unlockTemplateWorldOptions.initiate=解锁模板世界选项 # @@ -5904,6 +5964,7 @@ options.enableEducation=启用 Education Edition? # options.enableEducation.message=会启用 Education Edition 化学功能。教育玩法可能会破坏你的世界。如果您选择继续,我们将以 [EDU] 为开头复制你的世界。 # options.enableEducationCreate.message=会启用 Education Edition 化学功能。其在您创建了世界之后将无法关闭。请注意,这些功能在具有中高内存的桌面设备上表现最好。 # options.goBack=返回 # +options.loadWorldAnyway=继续加载世界 # options.managePrivacy=若要管理隐私设置,请在任意网络浏览器中访问 https://account.xbox.com/Settings。 # options.unlink_msa.button=取消链接 Microsoft 账户 # options.unlink_msa.confirm.title=取消链接 Microsoft 账户? # @@ -5986,13 +6047,13 @@ feedbackScreen.bugs.url.tts=h t t p s 冒号 斜杠 斜杠 a k a 点 m s 斜杠 feedbackScreen.help.url.tts=h t t p s 冒号 斜杠 斜杠 a k a 点 m s 斜杠 h e l p M C ### Text To Speech helper for a URL: https://aka.ms/helpMC - URL must remain the same for all LOCs! feedbackScreen.helpxbox.url.tts=h t t p s 冒号 斜杠 斜杠 a k a 点 m s 斜杠 h e l p x b o x ### Text To Speech helper for a URL: https://aka.ms/helpxbox - URL must remain the same for all LOCs! -hudScreen.tooltip.basic.back=返回 # +hudScreen.tooltip.basic.back=向后 # hudScreen.tooltip.basic.flyDown=向下飞 # hudScreen.tooltip.basic.flyUp=向上飞 # hudScreen.tooltip.basic.forward=向前 # hudScreen.tooltip.basic.jump=跳跃 # -hudScreen.tooltip.basic.left=左 # -hudScreen.tooltip.basic.right=右 # +hudScreen.tooltip.basic.left=向左 # +hudScreen.tooltip.basic.right=向右 # hudScreen.tooltip.basic.sneak=潜行 # hudScreen.tooltip.basic.startFlying=开始飞行 # hudScreen.tooltip.basic.stopFlying=停止飞行 # @@ -6023,7 +6084,7 @@ hudScreen.tooltip.hit=击打 # hudScreen.tooltip.eat=进食 # hudScreen.tooltip.rotate=旋转 # hudScreen.tooltip.plant=植物 # -hudScreen.tooltip.dismount=下马 # +hudScreen.tooltip.dismount=跳下 # hudScreen.tooltip.collect=收集 # hudScreen.tooltip.peel=剥树皮 # hudScreen.tooltip.scaffoldingDescend=按住以下降 # @@ -6038,10 +6099,10 @@ hudScreen.tooltip.boatExit=下船 # playscreen.fileSize.MB=MB # playscreen.fileSize.GB=GB # -playscreen.joinableRealms=可加入的领域 # -playscreen.noFriendsRealms=你尚未成为任何领域的成员。 # +playscreen.joinableRealms=可加入的 Realms # +playscreen.noFriendsRealms=你尚未成为任何 Realms 的成员。 # playscreen.header.local=游戏 # -playscreen.header.realms=领域 # +playscreen.header.realms=Realms # playscreen.lastPlayed.daysAgo=%1天前 # playscreen.lastPlayed.longAgo=很久以前 # playscreen.lastPlayed.today=今天 # @@ -6050,17 +6111,19 @@ playscreen.lastPlayed.yesterday=昨天 # playscreen.new=新 # playscreen.remoteWorld=远程世界: # playscreen.realmsTrialWorld=免费试用 Realms Plus 30 天 # -playscreen.realmsCreateFirstWorld=创建您的第一个领域 # -playscreen.checkingRealmsCompatibility=正在检查领域兼容性…… # -playscreen.fetchingRealms=正在提取领域…… # -playscreen.confirmLeaveMessage=你确定要退出领域%1$s吗? # +playscreen.realmsCreateFirstWorld=创建您的第一个 Realm # +playscreen.checkingRealmsCompatibility=正在检查 Realms 兼容性…… # +playscreen.fetchingRealms=正在提取 Realms…… # +playscreen.confirmLeaveMessage=你确定要退出 Realm %1$s吗? # playscreen.confirmLeaveTitle=确认退出 # playscreen.realmExpired=已过期 # playscreen.realmFull=满 # -playscreen.realmClientOutdated=所有领域已更新。您必须更新游戏才能继续在领域中游戏。 # -playscreen.realms=领域 # +playscreen.realmClientOutdated=所有 Realms 已更新。您必须更新游戏才能继续在 Realms 中游戏。 # +playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=更多信息 # -playscreen.realmsCompatibilityFailure=目前无法连接至领域。我们会稍后再试。 # +playscreen.realmsCompatibilityFailure=目前无法连接至 Realms。我们会稍后再试。 # +playscreen.realmsSignIn=立即登录以在 Realms 上游玩! # +playscreen.realmsSignInFriends=立即登录以查看您的好友的 Realms! # playscreen.worlds=世界 # playscreen.dontSeeLegacyWorlds=看不到您的世界? # playscreen.syncLegacyWorlds=同步旧世界 # @@ -6092,7 +6155,7 @@ permissions.NeedPermission=你需要许可 # permissions.AddFriends=由于您 Microsoft 账户的设置问题,您无法添加好友。请确保您的在线安全设置已允许添加好友。请前往 aka.ms/MCMultiplayerHelp 查看如何更改这些设置。 # permissions.MultiplayerSessions=由于您 Microsoft 账户的设置问题,您无法在 Realms 上进行游戏。请确保您的在线安全设置已允许多人游戏和俱乐部。请前往 aka.ms/MCMultiplayerHelp 查看如何更改这些设置。 # permissions.Communications=由于您 Microsoft 账户的设置问题,您无法与其他玩家聊天。请确保您的隐私设定已允许与他人交流。请前往 aka.ms/MCMultiplayerHelp 查看如何更改这些设置。 # -permissions.RealmsAddFriends=由于 Xbox Live 帐户设置问题,你将无法在你的领域中添加新好友与你同玩。这可以在 Xbox.com 上的隐私与在线安全设置中进行更改。请问是否要继续? # +permissions.RealmsAddFriends=由于 Xbox Live 帐户设置问题,你将无法在你的 Realm 中添加新好友与你同玩。这可以在 Xbox.com 上的隐私与在线安全设置中进行更改。请问是否要继续? # permissions.CloudSave=由于 Xbox Live 帐户设置问题,你无法将你的世界保存到 Xbox Live。这可以在 Xbox.com 上的隐私与在线安全设置中进行更改。 # permissions.MultiplayerSessionsOnConsole=由于您 Microsoft 账户的设置问题,您无法在 Realms 上进行游戏。请确保您的在线安全设置已允许多人游戏和俱乐部,且当前您已拥有 Xbox Live 金会员订阅。请前往 aka.ms/MCMultiplayerHelp 查看如何更改这些设置。 # permissions.open.account.help.button=获取关于解决此问题的帮助 # @@ -6249,6 +6312,7 @@ potion.wither=凋零 # potion.wither.postfix=衰变药水 # profileScreen.header=个人资料 # +profileScreen.reload=重新加载 # profileScreen.manage_button_text=编辑角色 # profileScreen.manage_button_create_text=创建角色 # profileScreen.delete_button=删除角色 # @@ -6265,7 +6329,7 @@ progressScreen.title.waitingForStorageProvider=正在同步用户数据 # progressScreen.title.connectingLocal=正在启动世界 # progressScreen.title.connectingLAN=正在连接多人游戏 # progressScreen.title.connectingExternal=正在连接外部服务器 # -progressScreen.title.connectingRealms=正在连接领域 # +progressScreen.title.connectingRealms=正在连接 Realm # progressScreen.title.copyingWorld=复制世界 # progressScreen.message.copyingWorld=正在复制世界... %d%% # progressScreen.message.tts.copyingWorld=正在复制世界 # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=更多世界的选项… # selectWorld.newWorld=新的世界 # selectWorld.newWorld.copyOf=%s的拷贝 # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=实验 # ## NOTE: "Realms" is the name of a service and doesn't get localized. -selectWorld.realmsComingSoon=领域即将推出! # -selectWorld.realmsBeta=领域测试版 # +selectWorld.realmsComingSoon=Realms 即将推出! # +selectWorld.realmsBeta=Realms 测试版 # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=了解更多 # selectWorld.recreate=重建 # selectWorld.rename=重命名 # @@ -6644,7 +6709,7 @@ selectWorld.resultFolder=将会保存于: # selectWorld.seedInfo=留出空白以使用随机种子 # selectWorld.select=进入选中的世界 # selectWorld.tab.worlds=世界 # -selectWorld.tab.realms=领域 # +selectWorld.tab.realms=Realms # selectWorld.tab.friends=好友 # selectWorld.tab.classmates=好友 # selectWorld.tab.thirdParty=服务器 # @@ -6653,11 +6718,11 @@ selectWorld.world=世界 # selectTemplate.templateStart=你想从哪里开始? # selectTemplate.generateRandom=创建新世界 # -selectTemplate.createRealm=新建领域 # +selectTemplate.createRealm=新建 Realm # selectTemplate.create=创建... # -selectTemplate.realm=新领域 # -selectTemplate.realmInfo=你可以在创建领域后将世界上传! # -selectTemplate.signIn=用 Microsoft 账户创建领域 # +selectTemplate.realm=新 Realm # +selectTemplate.realmInfo=你可以在创建 Realm 后将世界上传! # +selectTemplate.signIn=用 Microsoft 账户创建 Realm # selectTemplate.unableToSignIn=Microsoft 服务在此设备上不可用 # selectTemplate.world=新的世界 # selectTemplate.help=? # @@ -6809,11 +6874,18 @@ store.allStores=全部商店 # store.menu.home=首页 # store.itemDetail.back=详情 # store.coin.bonus=奖励! # +store.disabledOnBeta=此功能当前在测试版中已禁用。 # + +store.giftPromo.day=第 %s 天 ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=已领取 # +store.promo.title=夏日庆典 # +store.promo.incompatible=这个世界与此设备不兼容。请在支持的设备上领取。 # +store.promo.details=查看详细信息 # +store.promo.view=在角色创建器中查看 # store.realmsPlus=Realms Plus # store.realmsPlus.content=内容 # store.realmsPlus.faq=常见问题解答 # -store.realmsPlus.buyFor=立即订阅 %s ### Maximum 25 characters store.realmsPlus.buyNow=立即订阅 ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=立即订阅 %s/月 # store.realmsPlus.buyNowTrialPerMonth=开始试用 ### Maximum 25 characters @@ -6841,13 +6913,13 @@ store.realmsPlus.consumable.withoutTrial=您的 Realm 和 150 多个市场包将 store.realmsPlus.landing.header=订阅包含: # store.realmsPlus.landing.headerTrial=免费试用 30 天,之后按 %s/月价格收费 # -store.realmsPlus.landing.info1.line1=- 您专属的私人 Realm 服务器:一个永远为您和好友准备的在线世界! # -store.realmsPlus.landing.info1.line2=- 好友可以在您的 Realm 中免费游玩 # -store.realmsPlus.landing.info1.line3=- 无论是主机、手机还是电脑,任何设备都可访问《我的世界》市场 # +store.realmsPlus.landing.info1.line1=您专属的私人 Realm 服务器:一个永远为您和好友准备的在线世界! # +store.realmsPlus.landing.info1.line2=好友可以在您的 Realm 中免费游玩 # +store.realmsPlus.landing.info1.line3=无论是主机、手机还是电脑,任何设备都可访问《我的世界》市场 # -store.realmsPlus.landing.info2.line1=- 免费访问包含 150+ 市场包的目录 # -store.realmsPlus.landing.info2.line2=- 您 Realm 上的世界享有安全备份 # -store.realmsPlus.landing.info2.line3=- 前 30 天免费 # +store.realmsPlus.landing.info2.line1=免费访问包含 150+ 市场包的目录 # +store.realmsPlus.landing.info2.line2=您 Realm 上的世界享有安全备份 # +store.realmsPlus.landing.info2.line3=前 30 天免费 # store.realmsPlus.landing.info2.line4=立即以 %s/月的价格订阅 # store.realmsPlus.faq.header=常见问题 # @@ -7086,7 +7158,7 @@ store.coins.fixAppReceipt.title=出错了 # store.coins.fixAppReceipt.body=似乎应用收据出现问题,请登录以继续。 # store.coins.fixAppReceipt.button=登录到商店 # -store.featured.realms.title=免费试玩领域 # +store.featured.realms.title=免费试玩 Realms # store.featured.realms.desc=和您的好友一起体验游玩儿《我的世界》的最佳方式。 # store.hyperlink.creator.notFound=抱歉,未找到超链接中指定的创建者。 # @@ -7197,7 +7269,7 @@ store.search.filter.creator.selectedCount=%d 创建者 # store.search.filter.offer_type=优惠类型 # store.search.filter.offer_type.selectedCount=%d 优惠类型 # store.search.filter.offer_type.bundles=同捆包 # -store.search.filter.offer_type.realmsplus=Realms+ # +store.search.filter.offer_type.realmsplus=Realms Plus # store.search.filter.clear.pack_type=清空包类型过滤器 # store.search.filter.mashupPacks=混搭包 # @@ -7243,10 +7315,10 @@ store.uploadContentToRealmsProgressText=所选的内容已应用到您的 Realm store.uploadContentToRealmsFail.message=未能将内容上传至所选的 Realm! # store.uploadContentToRealmsFail.forbidden.message=您未拥有一个或多个所应用的内容! # store.applyToRealm=在 Realm 上创建 # -store.inRealmsPlus=在 Realms+ 中 # +store.inRealmsPlus=在 Realms Plus 中 # store.uploadWorldTitle=替换世界吗? # store.uploadPackTitle=替换包吗? # -store.uploadWorldMessage=本操作将从您的 Realm 中移除当前的世界,并允许您将其替换为一个新的世界。您 Realm 的成员将无法再进入当前的世界。想要继续吗? # +store.uploadWorldMessage=这将从您的 Realm 的活跃插槽中移除您当前的世界,并允许您将其替换为新的世界。您的 Realm 成员将有机会访问您的新世界。选择“取消”以下载当前世界的副本,以防止数据丢失,或者选择“确认”以继续并替换您的世界。 # store.uploadPackMessage=这将从您的 Realm 中移除所有当前应用的资源和行为包,并将其替换为所选的包。想要继续吗? # stream.confirm_start=您确定要开始直播吗? # @@ -7339,6 +7411,21 @@ tile.camera.name=摄像机 # tile.conduit.name=潮涌核心 # tile.invisibleBedrock.name=隐形基岩 # tile.beetroot.name=甜菜根 # +tile.big_dripleaf.name=大型垂滴叶 # +tile.small_dripleaf_block.name=小型垂滴叶 # +tile.hanging_roots.name=垂根 # +tile.dirt_with_roots.name=带根泥土 # +tile.spore_blossom.name=孢子花 # +tile.azalea_leaves.name=杜鹃花叶 # +tile.azalea_leaves_flowered.name=盛开杜鹃花叶 # +tile.azalea.name=杜鹃花 # +tile.flowering_azalea.name=发光杜鹃花 # +tile.cave_vines.name=洞穴藤蔓 # +tile.cave_vines_body_with_berries.name=洞穴藤蔓 # +tile.cave_vines_head_with_berries.name=洞穴藤蔓 # +item.glow_berries.name=发光浆果 # +tile.moss_block.name=苔藓块 # +tile.moss_carpet.name=苔藓地毯 # tile.birchFence.name=桦木栅栏 # tile.birch_fence_gate.name=桦木栅栏门 # tile.blast_furnace.name=高炉 # @@ -7616,6 +7703,7 @@ tile.hopper.name=漏斗 # tile.ice.name=冰 # tile.packed_ice.name=浮冰 # tile.blue_ice.name=蓝冰 # +tile.frosted_ice.name=冰霜 # tile.iron_trapdoor.name=铁活板门 # tile.jukebox.name=唱片机 # tile.jungleFence.name=丛林木栅栏 # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=橡树叶 # tile.leaves.spruce.name=云杉叶 # tile.lever.name=拉杆 # tile.glowstone.name=荧石 # +tile.glow_lichen.name=发光地衣 # tile.lightning_rod.name=雷霆之杖 # tile.lit_pumpkin.name=南瓜灯 # tile.lockedchest.name=上锁的箱子 # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=下界金矿石 # tile.respawn_anchor.name=重生锚 # tile.crying_obsidian.name=哭泣的黑曜石 # +tile.powder_snow.name=粉状雪 # +tile.deepslate.name=深板岩 # +tile.infested_deepslate.name=被虫蚀的深板岩 # +tile.cobbled_deepslate.name=深板岩圆石 # +tile.dripstone_block.name=滴水石方块 # +tile.pointed_dripstone.name=滴水石锥 # +tile.cobbled_deepslate_slab.name=深板岩圆石台阶 # +tile.cobbled_deepslate_stairs.name=深板岩圆石阶梯 # +tile.cobbled_deepslate_wall.name=深板岩圆石墙 # +tile.polished_deepslate.name=磨制深板岩 # +tile.polished_deepslate_slab.name=磨制深板岩台阶 # +tile.polished_deepslate_stairs.name=磨制深板岩阶梯 # +tile.polished_deepslate_wall.name=磨制深板岩墙 # +tile.deepslate_tiles.name=深板岩瓦 # +tile.deepslate_tile_slab.name=深板岩瓦台阶 # +tile.deepslate_tile_stairs.name=深板岩瓦阶梯 # +tile.deepslate_tile_wall.name=深板岩瓦墙 # +tile.deepslate_bricks.name=深板岩砖 # +tile.deepslate_brick_slab.name=深板岩砖台阶 # +tile.deepslate_brick_stairs.name=深板岩砖阶梯 # +tile.deepslate_brick_wall.name=深板岩砖墙 # +tile.chiseled_deepslate.name=錾制深板岩 # +tile.cobbled_deepslate_double_slab.name=深板岩圆石双台阶 # +tile.polished_deepslate_double_slab.name=磨制深板岩双台阶 # +tile.deepslate_tile_double_slab.name=深板岩瓦双台阶 # +tile.deepslate_brick_double_slab.name=深板岩砖双台阶 # +tile.deepslate_lapis_ore.name=深层青金石矿石 # +tile.deepslate_iron_ore.name=深层铁矿石 # +tile.deepslate_gold_ore.name=深层金矿石 # +tile.deepslate_redstone_ore.name=深层红石矿石 # +tile.deepslate_diamond_ore.name=深层钻石矿石 # +tile.deepslate_coal_ore.name=深层煤矿石 # +tile.deepslate_emerald_ore.name=深层绿宝石矿石 # +tile.deepslate_copper_ore.name=深层铜矿石 # +tile.cracked_deepslate_tiles.name=裂纹深板岩瓦 # +tile.cracked_deepslate_bricks.name=裂纹深板岩砖 # +item.copper_ingot.name=铜锭 # +item.raw_copper.name=粗铜 # +item.raw_iron.name=粗铁 # +item.raw_gold.name=粗金 # +tile.copper_block.name=铜方块 # +tile.exposed_copper.name=外露铜 # +tile.weathered_copper.name=风化铜 # +tile.oxidized_copper.name=氧化铜 # +tile.waxed_copper.name=涂蜡铜方块 # +tile.waxed_exposed_copper.name=涂蜡外露铜 # +tile.waxed_weathered_copper.name=涂蜡风化铜 # +tile.waxed_oxidized_copper.name=涂蜡氧化铜 # + +tile.cut_copper.name=切制铜 # +tile.exposed_cut_copper.name=外露切制铜 # +tile.weathered_cut_copper.name=风化切制铜 # +tile.oxidized_cut_copper.name=氧化切制铜 # +tile.waxed_cut_copper.name=涂蜡切制铜 # +tile.waxed_exposed_cut_copper.name=涂蜡外露切制铜 # +tile.waxed_weathered_cut_copper.name=涂蜡风化切制铜 # +tile.waxed_oxidized_cut_copper.name=涂蜡氧化切制铜 # + +tile.cut_copper_stairs.name=切制铜阶梯 # +tile.exposed_cut_copper_stairs.name=外露切制铜阶梯 # +tile.weathered_cut_copper_stairs.name=风化切制铜阶梯 # +tile.oxidized_cut_copper_stairs.name=氧化切制铜阶梯 # +tile.waxed_cut_copper_stairs.name=涂蜡切制铜阶梯 # +tile.waxed_exposed_cut_copper_stairs.name=涂蜡外露切制铜阶梯 # +tile.waxed_weathered_cut_copper_stairs.name=涂蜡风化切制铜阶梯 # +tile.waxed_oxidized_cut_copper_stairs.name=涂蜡氧化切制铜阶梯 # + +tile.cut_copper_slab.name=切制铜台阶 # +tile.exposed_cut_copper_slab.name=外露切制铜台阶 # +tile.weathered_cut_copper_slab.name=风化切制铜台阶 # +tile.oxidized_cut_copper_slab.name=氧化切制铜台阶 # +tile.waxed_cut_copper_slab.name=涂蜡切制铜台阶 # +tile.waxed_exposed_cut_copper_slab.name=涂蜡外露切制铜台阶 # +tile.waxed_weathered_cut_copper_slab.name=涂蜡风化切制铜台阶 # +tile.waxed_oxidized_cut_copper_slab.name=涂蜡氧化切制铜台阶 # +tile.raw_copper_block.name=粗铜块 # +tile.raw_iron_block.name=粗铁块 # +tile.raw_gold_block.name=粗金块 # +itemGroup.name.copper=铜 # +hudScreen.tooltip.waxOn=开启蜡 # +hudScreen.tooltip.waxOff=关闭蜡 # +hudScreen.tooltip.scrape=刮 # + + + +item.spyglass.name=望远镜 # +item.amethyst_shard.name=紫水晶碎片 # +tile.amethyst_block.name=紫水晶方块 # +tile.budding_amethyst.name=发芽紫水晶 # +tile.amethyst_cluster.name=紫水晶簇 # +tile.large_amethyst_bud.name=大型紫水晶芽 # +tile.medium_amethyst_bud.name=中型紫水晶芽 # +tile.small_amethyst_bud.name=小型紫水晶芽 # +tile.tuff.name=凝灰岩 # +tile.calcite.name=方解石 # +tile.tinted_glass.name=染色玻璃 # +tile.smooth_basalt.name=平滑玄武岩 # + tipped_arrow.effect.empty=药箭 # tipped_arrow.effect.mundane=药箭 # tipped_arrow.effect.thick=药箭 # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=隐形方块: # structure_block.include_entities=包含实体: # structure_block.show_bounding_box=显示边界盒: # structure_block.mirror=镜像: # +structure_block.animation_mode=动画模式: # +structure_block.animation_time=动画时间: # +structure_block.animation_time_tip=秒数 # +structure_block.place_by_none=无 # +structure_block.place_by_layer=按照层数放置 # +structure_block.place_by_block=按照方块放置 # structure_block.rotation=旋转 # structure_block.integrity=完整性: # structure_block.seed=种子 # @@ -8100,7 +8293,7 @@ structure_block.export=导出 # structure_block.corner=角落 # structure_block.corner.text.1.title=角落模式: # structure_block.corner.text.2.paragraph=角落模式可以与保存模式中的检测按钮一起使用,来定义要保存的区域。它将只检测与所保存的结构同名的角落方块。 # -structure_block.export.disabled_message=导出在来自《我的世界》市场的世界模板上是禁用的。 # +structure_block.export.disabled_message=《我的世界》市场中的世界模板的导出功能将被禁用。 # structure_block.reset=重置 # structure_block.save=保存 # structure_block.redstone_save_mode=红石保存模式 # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=正在导出您的结构 # title.oldgl1=检测到旧式显卡;由于需要OpenGL 2.0, # title.oldgl2=这可能会在未来阻止您进行游戏。 # +toolboxMode.text=即将推出 # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=前缀,%s%2$s,然后是 %s 和 %1$s,最后是 %s,还有 %1$s! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=完整的《我的世界》游戏体 trial.tabbed_upsell.server.title=服务器 # trial.tabbed_upsell.server.description=服务器提供了一些享受《我的世界》的最有创意的方式!玩精彩的小游戏,邂逅《我的世界》社区并结识新的好友。立即解锁完整的《我的世界》游戏体验以尝试服务器! # trial.tabbed_upsell.store.title=商店 # -trial.tabbed_upsell.store.description=访问我们的游戏内商店——《我的世界》市场。用新的皮肤让自己焕然一新,更改您的世界,或者探索来自最佳的社区创建者的神奇新地图!立即获得完整游戏! # +trial.tabbed_upsell.store.description=访问我们的游戏内商店——《我的世界》市场。用新的皮肤让自己焕然一新,更改您的世界,或者探索来自最佳的社区创建者的超赞新地图!立即获取完整游戏! # trial.tabbed_upsell.creative.title=创造 # trial.tabbed_upsell.creative.description=购买《我的世界》并获得创造模式!访问整个物品栏——唯一能限制您建造的东西的只有您的想象力!飞遍您的世界,用任何东西、一切东西建造您的梦想之家,或者干脆用无限量的 TNT 炸掉一座山! # trial.tabbed_upsell.addon.title=附加件 # @@ -8292,7 +8487,7 @@ trial.creative.mode.title=创造 # trial.survival.mode.1.intro_description=《我的世界》原始体验:收集资源来制作工具和建造结构、寻找和种植食物来填饱肚子、和危险的生物战斗,并探索广阔的世界。 # trial.survival.mode.2.intro_description=首先要收集一些木头和泥土来建造临时房屋,以帮助您度过第一个夜晚!之后就全看您自己了。 # trial.creative.mode.1.intro_description=在创造模式中建造您想象得到的任何事物!不会受到伤害、在天空中翱翔、享受可立即取得游戏中所有方块的快感!这个模式让你可以专注于建造,并给予您用来建造美丽事物的全部所需。 # -trial.creative.mode.2.intro_description=您也可以拜访灵感岛——一个世界教程和创造模式介绍,将会指导您如何立刻成为建造大师!您可以在《我的世界》市场中找到更多像这样子有趣的世界。 # +trial.creative.mode.2.intro_description=您也可以拜访灵感岛——一个世界教程和创造模式介绍,并即刻从中学习如何成为建造大师!您可以在《我的世界》市场中找到更多类似的有趣世界。 # trial.tour.marketplace=游览市场 # trial.world.title=哪个试用版世界? # @@ -8314,7 +8509,7 @@ autosave.info.desktop=当您看到此图标时,我们正在保存您的游戏 ## Xbox Live Strings xbox.signin.error=请登录至 Microsoft 账户,与好友畅玩,获取玩家分数和成就。 # -xbox.signin.error.pocket.line1=感谢测试领域!这些功能不是最终版,你可能遇到漏洞。请向我们发送反馈!我们乐于倾听。 # +xbox.signin.error.pocket.line1=感谢测试 Realms!这些功能不是最终版,你可能遇到漏洞。请向我们发送反馈!我们乐于倾听。 # xbox.signin.error.pocket.line2= # xbox.signin.error.pocket.line3=在此测试中,每个人都必须登录到 Microsoft 账户,以便将邀请发送给您并添加到 Realm 中。 # xbox.connection.error=已从 Microsoft 账户断开连接 # @@ -8338,7 +8533,7 @@ xbox.signingin=正在用 Microsoft 账户登录… # xbox.signingin.offline=登录中…… # xbox.firstsignin.line1=欢迎来到《我的世界》!使用 Microsoft 账户开始连接《我的世界》社区,在那里,PC、控制台、手机和平板玩家可以一起畅玩。至于最棒的部分? # xbox.firstsignin.line2=它完全免费! # -xbox.firstsignin.line3=还没有账户?马上创建一个以获得成就,并加入领域和服务器吧! # +xbox.firstsignin.line3=还没有账户?马上创建一个以获得成就,并加入 Realms 和服务器吧! # xbox.firstsignin.line3.norealmsOrServers=没有账户?立即创建一个以赢取成就并与您的跨平台好友一起畅玩! # xbox.failedsignin.body=无法将您登录到您的 Microsoft 账户。访问 Realms、档案和市场物品将受到限制。请稍后再试。 # xbox.failedsignin.error=错误代码: # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s 个 共 %2$s 个 # hbui.AchievementsSummary.narratorInProgress=正在进行 %1$s 个 # hbui.AchievementsSummary.narratorPercentage=%1$s% 进度 # hbui.AchievementsSummary.narratorSummary=成就总结 # +hbui.AchievementsSummary.narratorTextBlock=文字方块 # hbui.AchievementsSummary.narratorTimePlayed=游戏时间 %1$s 小时 # hbui.AchievementsSummary.percentage=已完成 %1$s 个 共 %2$s 个 # hbui.AchievementsSummary.progress=进行中 # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=返回按钮 # hbui.BaseTextField.deselect=取消选择 # hbui.BaseTextField.select=选择 # hbui.Button.button=按钮 # +hbui.CreateNewWorld.advanced.bonusChestDescription=在包含物品的箱子附近生成以开始冒险 # +hbui.CreateNewWorld.advanced.bonusChestTitle=奖励箱子 # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=火焰可以在实体之间蔓延 # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=火焰蔓延 # +hbui.CreateNewWorld.advanced.friendlyFireDescription=玩家可以互相伤害 # +hbui.CreateNewWorld.advanced.friendlyFireTitle=误伤 # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=跳过“你死了!”菜单并立即重生 # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=立即重生 # +hbui.CreateNewWorld.advanced.mobLootDescription=生物在被杀时会掉落物品 # +hbui.CreateNewWorld.advanced.mobLootTitle=生物战利品 # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=根据饥饿值增加或减少生命值 # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=自然生命恢复 # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=当您死亡且未设置自定义生成点时,在此方块的半径范围内重生。最大值为 128。 # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=重生半径 # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=显示您当前的位置 # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=显示坐标 # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=在 96×96 方块半径内加载游戏并应用更改 # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s 个区块 # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=模拟距离 # +hbui.CreateNewWorld.advanced.startWithMapDescription=用空白地图生成以探索您的世界 # +hbui.CreateNewWorld.advanced.startWithMapTitle=初始地图 # +hbui.CreateNewWorld.advanced.tileDropsDescription=方块被破坏时会掉落战利品 # +hbui.CreateNewWorld.advanced.tileDropsTitle=方块掉落 # +hbui.CreateNewWorld.advanced.title=高级设置 # +hbui.CreateNewWorld.advanced.tntExplodesDescription=红盒子会爆炸 # +hbui.CreateNewWorld.advanced.tntExplodesTitle=TNT 爆炸 # +hbui.CreateNewWorld.advanced.worldSeedDescription=根据特定的种子或模板创建新世界。创建您的世界后将无法更改。 # +hbui.CreateNewWorld.advanced.worldSeedLabel=世界种子 # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=数量 # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription=<世界类型描述> # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=平坦 # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription=<世界类型描述> # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=无限 # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription=<世界类型描述> # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=有限 # +hbui.CreateNewWorld.advanced.worldTypeTitle=世界类型 # hbui.CreateNewWorld.cheats.commandBlocksDescription=启用命令方块 # hbui.CreateNewWorld.cheats.commandBlocksTitle=命令方块 # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=游戏内时间锁定为中午 # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=日照时长 # hbui.CreateNewWorld.cheats.description=使用作弊设置自定义游戏 # hbui.CreateNewWorld.cheats.educationDescription=为具有充足内存的桌面设备进行优化 # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=实体掉落战利品 # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=生物及其他部分实体在被杀时会掉落物品 # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=实体掉落战利品 # hbui.CreateNewWorld.cheats.inventoryDescription=在您死后保留物品栏内的所有物品 # hbui.CreateNewWorld.cheats.inventoryTitle=保留物品栏 # hbui.CreateNewWorld.cheats.mobGriefingDescription=某些生物能够与您的世界互动 # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=作弊设置 # hbui.CreateNewWorld.cheats.title=无敌模式 # hbui.CreateNewWorld.cheats.weatherDescription=启用降水和雷暴 # hbui.CreateNewWorld.cheats.weatherTitle=天气更替 # +hbui.CreateNewWorld.general.difficultyEasyDescription=会生成敌对生物,但其造成的伤害较少。饥饿条会消耗,且生命值降低至 5 颗心。 # +hbui.CreateNewWorld.general.difficultyEasyLabel=简单 # +hbui.CreateNewWorld.general.difficultyEasyTitle=简单 # +hbui.CreateNewWorld.general.difficultyHardDescription=会生成敌对生物,且其造成的伤害增加。饥饿条会消耗,且生命值降低为零。 # +hbui.CreateNewWorld.general.difficultyHardLabel=困难 # +hbui.CreateNewWorld.general.difficultyHardTitle=困难 # +hbui.CreateNewWorld.general.difficultyNormalDescription=会生成敌对生物,造成正常伤害。饥饿条会消耗,且生命值降低至一半颗心。 # +hbui.CreateNewWorld.general.difficultyNormalLabel=一般 # +hbui.CreateNewWorld.general.difficultyNormalTitle=一般 # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=没有敌对生物,只会生成一些中立生物。饥饿条不会消耗,且生命值会随时间回复。 # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=和平 # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=和平 # +hbui.CreateNewWorld.general.difficultyTitle=难度 # +hbui.CreateNewWorld.general.gameModeCreativeDescription=飞行、探索、自由自在地创造 # +hbui.CreateNewWorld.general.gameModeCreativeLabel=创造 # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=建造、合成、狩猎、烹饪,为生命而战 # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=生存 # +hbui.CreateNewWorld.general.gameModeTitle=游戏模式 # +hbui.CreateNewWorld.general.worldNamePlaceholder=世界名称 # +hbui.CreateNewWorld.general.worldNameTitle=世界名称 # +hbui.CreateNewWorld.general.worldTypeTitle=世界类型 # hbui.CreateNewWorld.title=创建新世界 # +hbui.CreateNewWorldSideMenu.create=创造 # +hbui.CreateNewWorldSideMenu.createOnRealm=在 Realm 上创建 # +hbui.CreateNewWorldSideMenu.selectTab=选择 # hbui.ErrorModal.goBack=返回 # hbui.ErrorModal.goingBack=正在返回上一个界面... # hbui.ErrorModal.title=出错了 # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=菜单 # hbui.MenuButton.toggle=切换菜单 # hbui.Modal.close=关闭模态框 # hbui.SectionList.groupNarration=%1$s,%2$s 组,共 %3$s # +hbui.SideMenu.sideMenuItem.selected=已选择 # hbui.Switch.elementType=开关 # hbui.Switch.off=关 # hbui.Switch.on=开 # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=打开 # hbui.TabBar.selected=已选 # hbui.TabBar.selectedTab=%1$s 个 共 %2$s 个 # hbui.TabBar.tab=TAB # -hbui.TextField.deselect=取消选择 # -hbui.TextField.select=选择 # +hbui.TextField.currentValue=当前值 # +hbui.TextField.disabled=已禁用 # +hbui.TextField.empty=空 # +hbui.TextField.field=字段 # hbui.Toggle.count=%1$s 共 %2$s 个 # hbui.Toggle.elementType=选项切换 # hbui.Toggle.select=选择 # @@ -8802,7 +9062,7 @@ contentlog.history.title=内容日志历史 # contentlog.history.copyToClipboard=复制到剪贴板 # contentlog.logLocationSectionName=内容日志位置: # contentlog.settingsSectionName=内容日志设置 # -contentlog.clear_files=删除旧的内容日志 # +contentlog.clear_files=删除旧的日志 # contentlog.delete.title=删除旧的日志文件? # contentlog.delete.body1=选择“立即删除”以删除所有之前的日志文件。 # contentlog.delete.body2=注意:您当前活动会话的日志文件将保留。 # @@ -8833,13 +9093,14 @@ dr.loading=加载中…… # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=选择新皮肤 # dr.classic_skins.custom_skin_title=导入皮肤 # -dr.classic_skins.custom_skin_description=从设备中导入一个图像文件作为皮肤使用。这将不会在设备或游戏之间同步。 # +dr.classic_skins.custom_skin_description=从设备导入图像文件以用作皮肤。这不会在设备或游戏之间同步。如果启用了“仅允许受信任的皮肤”选项,则您将看不到装备自定义皮肤的玩家。 # dr.classic_skins.custom_skin_section_title=导入 # dr.classic_skins.invalidCustomSkin=选择的图像不能作为《我的世界》皮肤。 # dr.classic_skins.owned=已拥有 # dr.classic_skins.purchasable=获取更多 # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=作者:%s # +dr.classic_skins.right_side.author_minecraft=《我的世界》出品 # dr.classic_skins.right_side.featured_title=特色与推荐皮肤包 # dr.classic_skins.right_side.limited_usage=限制使用 # dr.classic_skins.right_side.limited_usage.tooltip=该皮肤可以在这里使用,但不能漫游。 # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=为您的皮肤选择正确的模型类型 # dr.classic_skins.select_skin.title=皮肤类型 # dr.classic_skins.upsellWithoutStore=您必须购买皮肤包才能使用此皮肤,但我们无法连接到市场。 # dr.collect_achievement_item=收集 # +dr.equip_piece=装备 # dr.emotes.play_again=重新播放 # dr.header.animation=表情 # dr.header.capes=海角 # @@ -8865,6 +9127,12 @@ dr.zooming=缩放 # dr.header.classic_skins=经典皮肤 # dr.header.creator_piece_list=创作者:%s # dr.header.customization=角色创建器 # + +dr.accessibility.header.customization=角色创建器标签 1,共 4 # +dr.accessibility.header.classic_skins=经典皮肤标签 2,共 4 # +dr.accessibility.header.animation=表情标签 3,共 4 # +dr.accessibility.header.capes=披风标签 4,共 4 # + dr.header.featured=特色项目 # dr.header.previewAppearance=预览外观 # dr.header.colorPicker=颜色选取器 # @@ -8892,6 +9160,7 @@ dr.right_arm=右臂 # dr.left_leg=左腿 # dr.right_leg=右腿 # dr.none_button_text=无 # +dr.go_to_profile_settings_text=前往档案设置 # dr.default_piece_button_text=默认 # dr.categories.body=身体 # dr.categories.style=样式 # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=该角色已被删除 # dr.notification.item_selection_failed=无法选择项目 # dr.notification.character_failed=无法加载角色%s # dr.notification.character_failed_start=无法加载字符%s。可在档案中重新进行加载。 # +dr.notification.equipped_piece=您已装备 %s # dr.modal.persona_delete_confirm=当前角色将被删除 # dr.default.alex.bottom=艾莉克斯的裤子 # dr.default.alex.hair=艾莉克斯的头发 # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=史蒂夫的鞋子 # dr.default.steve.skin=史蒂夫 # dr.default.steve.top=史蒂夫的衬衫 # dr.emotes.slot=表情 %d # +dr.deep_link_fail.profile=深层链接失败:无法加载档案 # +dr.deep_link_fail.dressing_room=深层链接失败:无法打开优惠 # onlinePlay.notRated=线上游戏未分级 # onlinePlay.message=线上游戏可能会含有聊天消息或其他用户创作的内容,这些内容未经评级,可能并不适合所有年龄段。 # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=还剩 %1$s ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=更新状态 # dynamicPackage.download.android.NotificationChannelDescription=显示更新状态和进度 # + +## GameTest content +gameTest.description=与游戏测试交互。 # +gameTest.error.unknownCommandMode=提供的命令模式未知 # +gameTest.error.missingStructure=在半径 %s 范围内找不到任何结构方块 # +gameTest.error.cannotFindLookedAtBlock=找不到您正在注视的方块 # +gameTest.error.cannotFindStuctureBlockContainingBlock=找不到包含目标位置的结构方块 %s,%s,%s # +gameTest.error.structureTooBig=该结构在每个轴上必须小于 %s 方块 # +gameTest.error.repeatCountTooSmall=重复次数必须大于 0 # +gameTest.error.failConditionMet=符合失败条件 # +gameTest.error.timeout=在 %s 刻内没有成功或失败 # +gameTest.error.noFinishedSequences=没有完成的序列 # +gameTest.error.flakyTestError=成功次数不足:%s 次成功,共 %s 次尝试。要求成功次数:%s。最多尝试次数:%s。 # +gameTest.error.testMissing=找不到名称为‘%s’的测试。 # +gameTest.error.structureNotSpawned=未能生成用于测试的结构 # +gameTest.error.flakyFailed=片状测试%s失败,尝试:%s/%s # +gameTest.error.flakyFailedShowSuccesses=,成功:%s(需要 %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s失败! # +gameTest.error.succeededInInvalidTick=在无效标记中成功:预期 %s,但当前标记为 %s # +gameTest.error.noTestsFound=未找到用于标签‘%s’的测试 # +gameTest.optionalPrefix=(可选) # +gameTest.assert.couldNotSetBlock=无法设置方块“%s” # +gameTest.assert.missingButton=预期一个按钮 # +gameTest.assert.missingLever=预期一个拉杆 # +gameTest.assert.couldNotSpawnEntity=无法生成“%s”类型的实体 # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() 只适用于生物 # +gameTest.assert.mobWontMove=无法使生物移动“%s” # +gameTest.assert.expectEntityOfType=预期“%s”类型的实体 # +gameTest.assert.unexpectedDataResult=意外的实体数据结果 # +gameTest.assert.didNotExpectEntityOfType=意外的“%s”类型的实体 # +gameTest.assert.expectBlock=预期方块“%s” # +gameTest.assert.unexpectedBlock=意外的“%s”方块 # +gameTest.assert.unexpectedBlockState=方块未达到预期的方块状态 # +gameTest.assert.unexpectedBlockStatePrecise=意外的方块状态。预期:%s。实际:%s # +gameTest.assert.expectItemOfType=预期 %s 类型的物品实体 # +gameTest.assert.unexpectedItemOfType=意外的 %s 类型的物品实体 # +gameTest.assert.wrongEntityItemCount=意外的 %s 类型的物品实体数量。预期:%s。实际:%s。 # +gameTest.assert.noContainerFound=未找到容器 # +gameTest.assert.expectEmptyContainer=预期空容器 # +gameTest.assert.expectItemInContainer=容器不包含 %s 类型的物品 # +gameTest.assert.missingComponent=实体缺少组件“%s” # +gameTest.assert.hasComponent=实体有组件“%s” # +gameTest.assert.missingArmor=实体在栏位 %s 中缺少盔甲 %s,数据 %s # +gameTest.assert.hasArmor=实体在栏位 %s 中有盔甲 %s,数据 %s # +gameTest.assert.unexpectedRedstonePowerLevel=意外的红石力量等级。预期:%s。实际:%s。 # +gameTest.assert.expectWaterLogged=预期含水方块 # +gameTest.assert.unexpectedWaterLogged=意外的含水方块 # +gameTest.assert.missingExplosionComponent=由于实体没有爆炸部件,无法设置实体的导火索 # +gameTest.assert.invalidEntityInstance=无效实体实例 # +gameTest.assert.expectEntityInstance=预期实体实例 # +gameTest.success.runningTests=正在运行 %s 测试... # +gameTest.success.relativePosition=位置相对于 %s:%s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s通过! # +gameTest.success.flakyPassedEnough=%s通过了 %s 次尝试,总计有 %s 次尝试。 ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=片状测试%s成功,尝试:%s,成功:%s。 ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=正在运行 %s 个带有标签‘%s’的测试… # +gameTest.report.testLocation=在:%s,%s,%s(相关:%s,%s,%s) # +gameTest.report.tickCount=标记:%s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=游戏测试完成!运行了 %s 个测试 # +gameTest.report.someTestsFailed=%s 个所要求的测试失败 :( # +gameTest.report.allRequiredTestsPassed=所有要求的测试均通过 :) # +gameTest.report.optionalFailures=%s 个可选测试失败 # +gameTest.report.bookTitle=游戏测试报告 ### A book with this title is placed next to each test with the test results inside diff --git a/texts/zh_TW.lang b/texts/zh_TW.lang index 9ddebaf1..09aa18e8 100644 --- a/texts/zh_TW.lang +++ b/texts/zh_TW.lang @@ -89,7 +89,7 @@ accessibility.screenName.chat=聊天畫面 # accessibility.screenName.chatSettings=聊天設定畫面 # accessibility.screenName.createNew=建立新畫面 # accessibility.screenName.createWorld=建立世界設定畫面 # -accessibility.screenName.editCharacter=編輯角色畫面 # +accessibility.screenName.editCharacter=自訂角色 # accessibility.screenName.editWorldSettings=編輯世界設定畫面 # accessibility.screenName.error=錯誤畫面 # accessibility.screenName.howToPlay=遊戲說明畫面 # @@ -176,9 +176,9 @@ accessibility.controllerLayoutScreen.buttonBoundTo=%s 按鈕:%s # accessibility.controllerLayoutScreen.buttonRemapping=選擇要和 %s 綁定的輸入 # accessibility.gamepad.faceButton.down=A 按鈕 # -accessibility.gamepad.faceButton.right=B 鍵 # +accessibility.gamepad.faceButton.right=B 按鈕 # accessibility.gamepad.faceButton.left=X 按鈕 # -accessibility.gamepad.faceButton.up=Y 鍵 # +accessibility.gamepad.faceButton.up=Y 按鈕 # accessibility.gamepad.button.systemLeft=檢視按鈕 # accessibility.gamepad.button.systemRight=選單按鈕 # accessibility.gamepad.dpad.down=下方向鍵 # @@ -453,6 +453,7 @@ book.signButton=署名 # book.titleHere=[在此輸入標題] # build.tooHigh=最大建築高度限制為 %s 格 # +build.tooLow=建築物的最小高度為 %s 個方塊 # chalkboardScreen.header=編輯內文 # chalkboardScreen.locked=已鎖定 # @@ -693,16 +694,16 @@ commands.bossbar.notFound=沒有 ID 為 [%1$s] 的 bossbar 存在 # commands.bossbar.remove=已移除自訂 bossbar [%1$s] # commands.change-setting.description=在專屬伺服器執行時變更其上的設定。 # commands.change-setting.success=%1$s 已變更 # -commands.chunkinfo.compiled=此方塊已被編譯。 # +commands.chunkinfo.compiled=此區塊已被編譯。 # commands.chunkinfo.data=首 64 個頂點為:%1$s # -commands.chunkinfo.empty=此方塊為空心。 # +commands.chunkinfo.empty=此區塊為空心。 # commands.chunkinfo.hasLayers=此區塊有圖層:%1$s # -commands.chunkinfo.hasNoRenderableLayers=此方塊並沒有可呈現的圖層。 # +commands.chunkinfo.hasNoRenderableLayers=此區塊並沒有可呈現的圖層。 # commands.chunkinfo.isEmpty=此區塊沒有圖層:%1$s # commands.chunkinfo.location=區塊位置: (%1$d, %2$d, %3$d) # commands.chunkinfo.noChunk=在位置 %1$d, %2$d, %3$d 上找不到區塊 # -commands.chunkinfo.notCompiled=此方塊未經編譯。 # -commands.chunkinfo.notEmpty=此方塊並非空心。 # +commands.chunkinfo.notCompiled=此區塊未經編譯。 # +commands.chunkinfo.notEmpty=此區塊並非空心。 # commands.chunkinfo.vertices=%1$s 圖層的緩衝區域上有 %2$d 個頂點 # commands.classroommode.description=嘗試執行並連接至課堂模式。 # commands.classroommode.success=嘗試執行課堂模式…… # @@ -742,6 +743,16 @@ commands.deop.description=撤銷玩家的操作者狀態。 # commands.deop.failed=無法取消權限 (權限等級太高):%s # commands.deop.success=已取消權限:%s # commands.deop.message=您的權限已取消 # +commands.dialogue.description=為玩家開啟 NPC 對話。 # +commands.dialogue.changeFailed=無法變更 NPC 場景。 # +commands.dialogue.changeSuccess=對話成功地變更了 NPC 的情景。 # +commands.dialogue.changePerPlayerSuccess=對話成功地僅變更了 NPC 文字的 %1$s。 # +commands.dialogue.invalidScene=引用了無效的場景。 # +commands.dialogue.noNpcComponent=所選演員沒有 NPC 元件。 # +commands.dialogue.npcNotFound=找不到 NPC。 # +commands.dialogue.npcNotInRange=發現一名 NPC,但不在接收玩家 %1$s 的常載入範圍內。 # +commands.dialogue.success=對話已傳送給 %1$s。 # +commands.dialogue.tooManyNPCs=NPC 的選擇器不明確,導致所選項目太多。請僅選擇一位 NPC。 # commands.difficulty.description=設定難渡等級。 # commands.difficulty.usage=/difficulty # commands.difficulty.success=已將遊戲難度設為 %1$s # @@ -868,7 +879,7 @@ commands.give.item.notFound=沒有名稱為 %1$d 的物品 # commands.give.map.invalidData=提供的地圖數據無效 # commands.give.map.featureNotFound=無法製作探索地圖。此維度找不到此功能 # commands.give.success=已將 %1$s * %2$d 給予 %3$s # -commands.give.successRecipient=您已給 %1$s * %2$d # +commands.give.successRecipient=您收到了 %1$s * %2$d # commands.give.tagError=資料標籤解析失敗:%1$s # commands.help.description=提供說明/指令清單。 # commands.help.footer=提示:輸入指令時請使用 鍵來自動完成指令或參數 # @@ -878,6 +889,7 @@ commands.immutableworld.description=可設定世界的不可變化狀態。 # commands.immutableworld.info=immutableworld = %s # commands.kick.description=將玩家踢出伺服器。 # commands.kick.description.edu=從遊戲中移除玩家。 # +commands.kick.no.player=請輸入您想要踢除的玩家的姓名 # commands.kick.not.found=找不到玩家 %1$s # commands.kick.not.yourself=您無法從遊戲中將自己移除 # commands.kick.success=%1$s 從遊戲中被踢出 # @@ -1007,6 +1019,7 @@ commands.schedule.delay.negativeTime=時間不可為負數。 # commands.schedule.description=安排在區域載入後 (或一定時間後) 執行的操作。 # commands.schedule.functionQueued=函數已進行佇列,將指定區域完全載入時執行。 # commands.schedule.functionRan=在函數 %1$d 中成功執行函數 %2$s。 # +commands.schedule.invalidOrigin=執行此函數所需的來源無效。 # commands.schedule.name.empty=自動刷新區域名稱不能為空白。 # commands.schedule.too.many.areas=發現多個自動刷新區域的名稱為 %s。請使用單一區域。 # @@ -1112,6 +1125,7 @@ commands.setmaxplayers.success.lowerbound=(依目前玩家人數而定) # commands.setworldspawn.description=可設定世界增生。 # commands.setworldspawn.success=設定世界的增生點為 (%1$d, %2$d, %3$d) # commands.setworldspawn.wrongDimension=世界增生點無法設定在這個範圍內 # +commands.setworldspawn.notAllowedInLegacyWorlds=世界生成點無法設定在原版世界中 # commands.spawnpoint.success.single=設定 %1$s 的增生點為 (%2$d, %3$d, %4$d) # commands.spawnpoint.description=可為玩家設定增生點。 # commands.spawnpoint.success.multiple.specific=將 %1$s 的增生點設為 (%2$d, %3$d, %4$d) # @@ -1202,10 +1216,10 @@ commands.tickingarea.description=新增、移除或列出自動刷新區域。 # commands.tickingarea.inuse=%1$d 個自動刷新區域正在使用中 (共 %2$d 個)。 # commands.tickingarea.noneExist.currentDimension=目前的向度中沒有任何自動刷新區域。 # commands.tickingarea-add-bounds.success=已從 %1$d 將自動刷新區域新增至 %2$d。 # -commands.tickingarea-add-circle.success=已新增位於 %1$d 中央且半徑為 %2$d 個方塊的自動刷新區域。 # +commands.tickingarea-add-circle.success=已新增位於 %1$d 中央且半徑為 %2$d 個區塊的自動刷新區域。 # commands.tickingarea-add.failure=自動刷新區域的數量已達上限 (%1$d 個)。您無法新增更多的自動刷新區域。 # commands.tickingarea-add.conflictingname=已有名稱為「%1$s」的自動刷新區域。 # -commands.tickingarea-add.chunkfailure=自動刷新區域範圍過大 (包含超過 %1$d 方塊),因此無法建立。 # +commands.tickingarea-add.chunkfailure=自動刷新區域範圍過大 (包含超過 %1$d 區塊),因此無法建立。 # commands.tickingarea-add.radiusfailure=半徑不得大於 %1$d,自動刷新區域過大,因此無法建立。 # commands.tickingarea-remove.success=已移除自動刷新區域 # commands.tickingarea-remove.failure=目前的向度中沒有任何包含方塊位置 %1$d 的自動刷新區域。 # @@ -1610,9 +1624,14 @@ createWorldScreen.educationtoggle=Education Edition # createWorldScreen.entitiesdroploot=實體掉落拾取 # createWorldScreen.commandblocksenabled=指令方塊已啟用 # createWorldScreen.experimentalgameplay=測試版 # +createWorldScreen.experimentalgameplayinfo=§7試玩正在開發的功能。世界創建後無法關閉。 # createWorldScreen.experimentalbiomes=建立自訂生態域 # +createWorldScreen.experimentalCreatorFeatures=即將推出的創作者功能 # createWorldScreen.experimentalmodding=其他模組功能 # +createWorldScreen.cavesandcliffs=洞穴和懸崖 # +createWorldScreen.cavesandcliffsinternal=洞穴和懸崖 (內部) # createWorldScreen.experimentalholiday=假日創作者功能 # +createWorldScreen.experimentalGameTest=啟用遊戲測試框架 # createWorldScreen.worldPreferences=世界偏好選擇 # createWorldScreen.startWithMap=起始地圖 # createWorldScreen.defaultName=我的世界 # @@ -1811,7 +1830,7 @@ realmsCreateScreen.offerNotAvailable.content=您的裝置與商店的連線中 realmsCreateScreen.extendRealms.content=您已延長 Realms 訂用至最長期間,暫且無法延長此額外時間。請日後重試。 # realmsCreateScreen.usersTwo=2 位玩家 # realmsCreateScreen.usersTen=10 位玩家 # -realmsCreateScreen.viewTOS=若要檢視 Minecraft Realm 條款與條件,請以任何網頁瀏覽器造訪 https://aka.ms/minecraftrealmsterms。 # +realmsCreateScreen.viewTOS=若要檢視 Minecraft Realms 條款與條件,請以任何網頁瀏覽器造訪 https://aka.ms/minecraftRealmterms。 # realmsCreateScreen.viewPrivacyPolicyText=若要檢視 Minecraft Realm 的隱私權政策,請以任何網頁瀏覽器造訪 https://aka.ms/mcprivacy。 # realmsCreateScreen.waitingPurchase=正在為您處理購買事宜!應該不用等太久喔。 # realmsCreateScreen.paymentFailed.title=付款服務 # @@ -1830,7 +1849,7 @@ realmsCreateScreen.prepare.store.title=需有購買記錄 # realmsCreateScreen.prepare.store.body=您必須登入至商店才能檢視您的購買記錄,然後才能繼續。 # realmsCreateScreen.prepare.store.button=登入至商店 # realmsCreateScreen.nsoinfotext=若要使用 Realm,你必須訂閱 Nintendo Switch Online。 # -realmsCreateScreen.playNowTitle=現在要在 Realms 上遊戲嗎? # +realmsCreateScreen.playNowTitle=現在要在 Realm 上遊戲嗎? # realmsCreateScreen.playNowMessage1=您可以邀請好友至您的 Realm,並立即開始玩遊戲。 # realmsCreateScreen.playNowMessage2=或者您隨時可以在「遊戲」畫面的「世界」標籤中尋找。編輯即可變更遊戲模式,甚至可以上傳任何世界至您的 Realm。 # realmsCreateScreen.playWithFriends=與好友進行遊戲 # @@ -1876,7 +1895,7 @@ realmsPlus.popup.title=Realms Plus 訂閱已過期 # realmsPlus.popup.message=您的 Realms Plus 訂閱已經過期。若要再次取得 Realm 以及您從 Realms Plus 獲得的套件或外觀的存取權限,您必須續訂。 # realmsPlusUpgradeNotice.title=歡迎使用 Realms Plus! # -realmsPlusUpgradeNotice.body=您的 Realms 訂閱已升級為 Realms Plus。現在您可以從市集存取超過 150 種內容套件,而且不須額外付費。一次最多可有 10 名玩家一起玩遊戲,而且他們可以免費存取您 Realm 中所有訂閱的內容! # +realmsPlusUpgradeNotice.body=您的 Realms 訂閱已升級為 Realms Plus。現在您可以從市集存取超過 150 種內容套件,而且不須額外付費。一次最多可有 10 名玩家一起玩遊戲,而且他們可以免費存取您 Realms 中所有訂閱的內容! # realmsPlusUpgradeNotice.continue=繼續 # realmsPlusUpgradeNotice.viewpacks=檢視 Realms Plus 套件 # @@ -1911,7 +1930,7 @@ networkWorld.check_internet_connection=糟糕!可否請您確認一下目前 networkWorld.connect_to_xbl=使用 Microsoft 帳戶登入以與好友一起玩遊戲。 # networkWorld.memberOfTooManyRealms=您已抵達 Realm 成員人數上限。 # networkWorld.multiplayerPrivilegesBlocked=由於您的 Microsoft 帳戶設定方式,您無法遊玩線上多人遊戲。請確保您的線上安全設定允許多人遊戲。請參閱 aka.ms/MCMultiplayerHelp,了解變更這些設定的說明。 # -networkWorld.multiplayerPrivilegesBlockedOnConsole=由於您的 Microsoft 帳戶設定方式,您無法遊玩線上多人遊戲。請確保您的線上安全設定允許多人遊戲,並擁有啟用中的 Xbox Live 金會員訂閱。請參閱 aka.ms/MCMultiplayerHelp,了解變更設定的說明。 # +networkWorld.multiplayerPrivilegesBlockedOnConsole=由於您的 Microsoft 帳戶設定方式,您無法遊玩線上多人遊戲。請確保您的線上安全設定允許多人遊戲和俱樂部,並擁有啟用中的 Xbox Live Gold 訂閱。請參閱 aka.ms/MCMultiplayerHelp,了解變更設定的說明。 # networkWorld.versionOutOfDate=由於您執行的不是最新版本,所以您無法玩線上多人遊戲。請安裝最新版本以存取線上功能。 # networkWorld.more_servers=更多伺服器 # networkWorld.thirdparty.connect=連接至 '%s' # @@ -1922,6 +1941,7 @@ networkWold.joinByCodeHelpText=如果您已收到 Realm 邀請連結,請輸入 networkWorld.highPingWarning.title=要加入伺服器嗎? # networkWorld.highPingWarning.line1=目前您連線到所選伺服器的狀態不穩定。您的體驗可能會受到影響。 # networkWorld.highPingWarning.line2=您仍要加入此伺服器嗎? # +networkWorld.view_offers=查看優惠 # ## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. ## The intent of the message is to convey to the reader that the sign author's chat permissions are @@ -1951,6 +1971,17 @@ thirdPartyWorld.playNow=馬上玩! # thirdPartyWorld.loadingServers=正在擷取伺服器資訊,請稍候... # thirdPartyWorld.loadingFeaturedServers=正在擷取伺服器... # +realmsSlotsScreen.description=最多可選 3 個世界上傳至您的 Realms 伺服器。選擇一個世界啟動或編輯! # +realmsSlotsScreen.new=新的世界 # +realmsSlotsScreen.readyToPlay=準備遊玩 # +realmsSlotsScreen.editRealm=管理 Realm # +realmsSlotsScreen.editWorld=編輯世界 # +realmsSlotsScreen.activateWorld=啟動世界 # +realmsSlotsScreen.gamesettings=遊戲設定 # +realmsSlotsScreen.chooseSlot=選擇欄位 # +realmsSlotsScreen.activateWarning=如果編輯或啟動這個世界,將會踢掉目前所有的玩家。別擔心,他們可以重新加入。 # +realmsSlotsScreen.celebrationMap=Realms 慶祝地圖 # + realmsSettingsScreen.playerCountLabel=大小 # realmsSettingsScreen.forceResourcePackFail=無法設定強制資源包值 # realmsSettingsScreen.failedUploadPack=無法上傳套件 %s。 # @@ -1967,10 +1998,11 @@ realmsSettingsScreen.closeRealmButton=關閉 Realm # realmsSettingsScreen.playRealmButton=遊戲 # realmsSettingsScreen.playDisabledRealmButton=Realm 已關閉 # realmsSettingsScreen.playExpiredRealmButton=Realm 已過期 # +realmsSettingsScreen.selectorSectionLabel.manage=管理「%s」 # realmsSettingsScreen.selectorSectionLabel=編輯「%s」 # realmsSettingsScreen.selectorSectionLabelRealm=Realm # realmsSettingsScreen.worldSectionTitle=世界 # -realmsSettingsScreen.gameSectionTitle=遊戲 # +realmsSettingsScreen.gameSectionTitle=遊戲設定 # realmsSettingsScreen.playersSectionTitle=玩家 # realmsSettingsScreen.membersSectionTitle=成員 # realmsSettingsScreen.subscriptionSectionTitle=訂用 # @@ -1994,10 +2026,11 @@ realmsSettingsScreen.realmNameLabel=Realm 名稱 # realmsSettingsScreen.realmNameEditPlaceholder=輸入 Realm 名稱 # realmsSettingsScreen.realmDescriptionEditPlaceholder=輸入 Realm 描述 # realmsSettingsScreen.replaceLoadingText=我們正在使用備份置換您的 Realm。 # +realmsSettingsScreen.replaceWorldButton=替換世界 # realmsSettingsScreen.resetWorldButton=重設世界 # realmsSettingsScreen.downloadWorldButton=下載世界 # realmsSettingsScreen.downloadWorldNameCopy=%s - 副本 # -realmsSettingsScreen.uploadWorldButton=置換世界 # +realmsSettingsScreen.uploadWorldButton=上傳世界 # realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # realmsSettingsScreen.gameModeOptionLabel=遊戲模式 # realmsSettingsScreen.survivalRadioButton=生存 # @@ -2018,8 +2051,9 @@ realmsSettingsScreen.realmResetError=未能重設 Realm。請稍後再試一次 realmsSettingsScreen.realmOpenError=未能開啟 Realm。 # realmsSettingsScreen.realmCloseError=未能關閉 Realm。 # realmsSettingsScreen.reset=重置 # -realmsSettingsScreen.resetRealm=這個動作會永久刪除此世界,另建立一個新的。您確定要這麼做嗎? # +realmsSettingsScreen.resetRealm=此動作將從欄位中刪除你目前的世界,並且替換成新的世界。你的 Realms 成員將能造訪你的新世界。選擇「取消」下載目前世界的副本,防止資料遺失,或是選擇「確認」繼續替換你的世界。 # realmsSettingsScreen.confirmReset=刪除並重置? # +realmsSettingsScreen.confirmReplace=是否要替換世界? # realmsSettingsScreen.closeRealmTitle=關閉 Realm? # realmsSettingsScreen.closeRealmMessage=關閉 Realm 會完全關閉,並與目前在 Realm 上的玩家切斷連線。您確定要這麼做嗎? # realmsSettingsScreen.LoadingSubscription=正在載入訂用... # @@ -2053,7 +2087,7 @@ realmsSettingsScreen.dev_all_commits_label=所有可用的認可: # realmsSettingsScreen.dev_no_matching_version_message=「%s」沒有配對 # realmsSettingsScreen.dev_prev_page_label=上一個 # realmsSettingsScreen.dev_next_page_label=下一個 # -realmsSettingsScreen.uploadConfirmationMessage=這樣會將您目前的世界從您的 Realm 移除,讓您取代為新的世界。您的 Realm 成員將再也無法存取您目前的世界。是否要繼續? # +realmsSettingsScreen.uploadConfirmationMessage=此動作將從 Realm 的使用中欄位刪除你目前的世界,並且替換成新的世界。你的 Realm 成員將能造訪你的新世界。選擇「取消」下載目前世界的副本,防止資料遺失,或是選擇「確認」繼續更換你的世界。 # realmsSettingsScreen.uploadConfirmationTitle=是否要置換世界? # realmsSettingsScreen.allowlist_invite=邀請 # realmsSettingsScreen.searchBox=搜尋… # @@ -2091,13 +2125,7 @@ xbl.syncIAP.confirmSync.prompt.description.line1=您是否要同步應用程式 xbl.syncIAP.confirmSync.prompt.description.line2=在 Minecraft 市集以外地方購買的套件只能同步一次。任何使用此裝置玩遊戲的人都可以繼續使用這些套件。 # xbl.syncIAP.confirmSync.prompt.yes=是,同步我的購買項目 # -xbl.transferEntitlements.error.title=帳戶錯誤 # -xbl.transferEntitlements.error.body.button=您的帳戶發生錯誤。在我們解決問題前,您將無法使用市集。如果此問題持續多天都沒有解決,請使用「幫助」按鈕聯絡支援部門。 # -xbl.transferEntitlements.error.body.nobutton=您的帳戶發生錯誤。在我們解決問題前,您將無法使用市集。如果此問題持續多天都沒有解決,請聯絡支援部門。 # -xbl.transferEntitlements.error.buttontext=help.mojang.com # -xbl.transferEntitlements.error.errortitle=錯誤列表: # -xbl.transferEntitlements.error.error1=錯誤編號 # -xbl.transferEntitlements.error.error2=ID 編號 # +xbl.marketplace.account.error.body.nobutton=您的帳戶發生錯誤。在我們解決問題前,您將無法使用市集。如果此問題持續多天都沒有解決,請聯絡支援部門。 # playfab.account.banned.title=已封鎖 # playfab.account.banned.body=Minecraft 已禁止你進入。在禁止期間,你將無法在你的世界 (某些平台)、在伺服器上遊玩、加入 Realms、主持或加入多人遊戲,或是使用市集。如果你正在購買 Realm,則必須透過購買該 Realm 的商店取消訂閱。 # @@ -2131,9 +2159,9 @@ date.formatted=%s %d %d # dayOneExperience.carousel.title=歡迎來到 New Minecraft! # dayOneExperience.carousel.welcome_text=本次 Minecraft 的新版本中有許多令人興奮期待的新內容。請查看市集、建立 Realm,並在線上與跨平台的好友們一起遊玩! # -dayOneExperience.carousel.marketplace=Minecraft 市集中銷售了許多創作達人製作的最新外觀、世界、材質和混搭套件。 # +dayOneExperience.carousel.marketplace=Minecraft 市集中有販賣許多創作達人製作的最新外觀、世界、材質和混搭套件。 # dayOneExperience.carousel.cross_platform=跨平台遊戲可讓您與其他平台的玩家連線玩遊戲。登入您的 Microsoft 帳戶以與您所有 Minecraft 好友一起玩遊戲! # -dayOneExperience.carousel.realms=Realm 是我們專為您與好友運行的伺服器。即使您已經離線,您的 Minecraft 世界也仍會保持連線,而且隨時可用。 # +dayOneExperience.carousel.realms=Realm 是我們專為您與好友運作的伺服器。即使您已經離線,您的 Minecraft 世界也仍會保持連線,而且隨時可用。 # dayOneExperience.carousel.villager=只有在 New Minecraft 的未來更新中,會包含全新功能、生物、物品、方塊和其他更多內容! # dayOneExperience.tab.landing=What's New # @@ -2204,6 +2232,9 @@ death.attack.thrown=%1$s 被 %2$s 揍 # death.attack.thrown.item=%1$s 被 %2$s 用 %3$s 揍 # death.attack.trident=%1$s 被 %2$s 刺死了 # death.attack.wither=%1$s 凋零至死了 # +death.attack.freeze=%1$s 凍死了 # +death.attack.stalactite=墜落的鐘乳石貫穿了 %1$s # +death.attack.stalagmite=石筍刺穿了 %1$s # death.fell.accident.generic=%1$s 從高處跌落 # death.fell.accident.ladder=%1$s 從階梯上摔了下來 # death.fell.accident.vines=%1$s 從藤蔓上摔了下來 # @@ -2432,7 +2463,6 @@ enchantment.tridentLoyalty=忠誠 # enchantment.tridentRiptide=激流 # enchantment.tridentImpaling=貫穿 # - entity.area_effect_cloud.name=區域效果雲 # entity.armor_stand.name=盔甲座 # entity.arrow.name=箭 # @@ -2446,6 +2476,7 @@ entity.chicken.name=雞 # entity.cow.name=乳牛 # entity.creeper.name=苦力怕 # entity.dolphin.name=海豚 # +entity.goat.name=山羊 # entity.panda.name=熊貓 # entity.donkey.name=驢 # entity.dragon_fireball.name=終界龍火球 # @@ -2470,7 +2501,9 @@ entity.cod.name=鱈魚 # entity.pufferfish.name=河豚 # entity.salmon.name=鮭魚 # entity.tropicalfish.name=熱帶魚 # +entity.axolotl.name=墨西哥鈍口螈 # entity.ghast.name=地獄幽靈 # +entity.glow_squid.name=發光烏賊 # entity.piglin_brute.name=豬布林野獸 # entity.guardian.name=深海守衛 # entity.hoglin.name=Hoglin # @@ -2814,7 +2847,7 @@ updateScreen.updateRequired=必須更新 # updateScreen.title=版本過舊 # updateScreen.body=請更新至最新版本以存取所有新功能、在線上與好友一起玩遊戲,或查看市集中有哪些新商品。 # updateScreen.commerceNotSupported.title=無法存取市集 # -updateScreen.commerceNotSupported.body=此《Minecraft》版本已無法再存取 Minecraft 市集。請更新至最新版本以再次存取市集。 # +updateScreen.commerceNotSupported.body=此《Minecraft》版本已無法再存取 Minecraft 市集。請更新至最新版本以還原市集的存取。 # updateScreen.packs.updateRequired=請更新至最新版本以下載您在 Minecraft 市集中購買的套件。 # updateScreen.patchVersion=版本 %s 修補說明: # @@ -2924,7 +2957,7 @@ howtoplay.beacons.text.8=如要變更光束顏色,請在光束的路徑上放 howtoplay.beds=床舖 # howtoplay.beds.title=遊戲說明:床舖 # -howtoplay.beds.text.1=只要在床舖上睡覺,就能度過夜晚並設定起始點。 # +howtoplay.beds.text.1=只要在床舖上睡覺,就能度過夜晚並設定增生點。 # howtoplay.beds.text.2.notTouch=在床舖上按 :_input_key.use: 即可睡覺。您只能在晚上睡覺。 # howtoplay.beds.text.2.touch=輕觸床舖即可睡覺。您只能在晚上睡覺。 # howtoplay.beds.text.3=進行多人遊戲時,世界中的所有人必須同時睡在床舖上才能度過夜晚。 # @@ -3107,12 +3140,12 @@ howtoplay.camera.text.2=若要以您的視角拍照,請按 :_input_key.use:。 howtoplay.camera.text.2.touch=若要以您的視角拍照,請輕觸並按住,然後放開。 # howtoplay.camera.text.3=若要自拍,請放置攝影機然後在攝影機上按 :_input_key.use:。 # howtoplay.camera.text.3.touch=若要自拍,請放置攝影機然後輕觸「拍照」按鈕。 # -howtoplay.camera.text.4=您可以在個人資料內檢視照片,或將照片插入「書本和羽毛筆」中。 # +howtoplay.camera.text.4=您可以在相簿內檢視照片,或將照片插入「書本和羽毛筆」中。 # -howtoplay.portfolio=個人資料 # -howtoplay.portfolio.title=遊戲說明:個人資料 # -howtoplay.portfolio.text.1=您已經拍攝的照片會在個人資料中顯示。按 :_input_key.use: 即可檢視個人資料。檢視個人資料時,您可以新增照片的標題、刪除圖片,以及匯出圖片為一系列圖片。 # -howtoplay.portfolio.text.1.touch=您已經拍攝的照片會在個人資料中顯示。輕觸並按住即可檢視個人資料。檢視個人資料時,您可以新增照片的標題、刪除圖片,以及匯出圖片為一系列圖片。 # +howtoplay.portfolio=相簿 # +howtoplay.portfolio.title=遊戲說明:相簿 # +howtoplay.portfolio.text.1=您已經拍攝的照片會在相簿中顯示。按 :_input_key.use: 即可檢視相簿。檢視相簿時,您可以新增照片的標題、刪除圖片,以及匯出圖片為一系列圖片。 # +howtoplay.portfolio.text.1.touch=您已經拍攝的照片會在相簿中顯示。輕觸並按住即可檢視相簿。檢視相簿時,您可以新增照片的標題、刪除圖片,以及匯出圖片為一系列圖片。 # howtoplay.classroomMode=課堂模式 # howtoplay.classroomMode.title=遊戲說明:課堂模式 # @@ -3394,7 +3427,7 @@ howtoplay.loom.header.1=編織 # howtoplay.loom.text.2=將旗幟放入織布機的第一個欄位中,然後將任意顏色染料放入第二個欄位中,就可以將樣式加到旗幟上。選好樣式後,從右邊的輸出槽取出,然後移至您的物品欄。 # howtoplay.loom.text.3=旗幟可以有多個層次,因此您可以嘗試多種不同的旗幟風格。旗幟上最多可以套用 6 種樣式,打造出獨特的設計感。 # howtoplay.loom.header.2=織布機樣式 # -howtoplay.loom.text.4=將織布機樣式加入織布機的第三個欄位,您就可以合成如苦力怕面孔或花朵樣式等特殊的樣式。當您套用這些樣式至旗幟上時,織布機樣式仍會保留。 # +howtoplay.loom.text.4=將「織布機圖案」加入「織布機」的第三個欄位,你就可以合成苦力怕面孔或花朵圖案等特殊的圖案。當你套用這些圖案至旗幟上時,「織布機圖案」仍會保留。 # howtoplay.mounts=座騎 # howtoplay.mounts.title=遊戲說明:座騎 # @@ -3417,7 +3450,7 @@ howtoplay.mounts.text.12=羊駝可以配備箱子,提供 3 至 15 格的物品 howtoplay.mounts.header.4=豬 # howtoplay.mounts.text.13=您也可以騎乘豬,但您必須給予一些激勵才能控制牠們的移動方向。 # howtoplay.mounts.text.14=為豬配備鞍座,並用胡蘿蔔釣竿指向您要前往的方向,就能讓豬朝該方向移動。 # -howtoplay.mounts.header.5=下馬 # +howtoplay.mounts.header.5=跳下 # howtoplay.mounts.text.15.notTouch=按 :_input_key.sneak: 即可取消乘坐。 # howtoplay.mounts.text.15.touch=輕觸 :_input_key.sneak: 即可取消乘坐。 # @@ -3581,7 +3614,7 @@ howtoplay.theEnd.text.5=如果覺得一次還不過癮,只要將四顆終界 howtoplay.theStore=市集 # howtoplay.theStore.title=遊戲說明:市集 # -howtoplay.theStore.text.1=Minecraft 市集中銷售了許多創作達人製作的最新外觀、世界、材質和混搭套件。 # +howtoplay.theStore.text.1=Minecraft 市集中有販賣許多創作達人製作的最新外觀、世界、材質和混搭套件。 # howtoplay.theStore.header.1=瀏覽內容 # howtoplay.theStore.text.2=新外觀,新氣象。歡迎試用! # howtoplay.theStore.text.3=瀏覽大千世界,解鎖您肯定會想一玩再玩的新地圖和挑戰! # @@ -3689,6 +3722,13 @@ inventory.binSlot=銷毀物品 # item.air.name=空氣 # item.apple.name=蘋果 # +item.axolotlAdultBodySingle.name=成年 %1$s 墨西哥鈍口螈 # +item.axolotlBabyBodySingle.name=幼年 %1$s 墨西哥鈍口螈 # +item.axolotlColorLucy.name=白化 # +item.axolotlColorCyan.name=青綠色 # +item.axolotlColorGold.name=金色 # +item.axolotlColorWild.name=棕色 # +item.axolotlColorBlue.name=藍色 # item.golden_apple.name=金蘋果 # item.appleEnchanted.name=魔法蘋果 # item.armor_stand.name=盔甲座 # @@ -4384,6 +4424,7 @@ item.bucketSalmon.name=一籃鮭魚 # item.bucketTropical.name=一籃熱帶魚 # item.bucketPuffer.name=一籃河豚 # item.bucketCustomFish.name=一籃 # +item.bucketAxolotl.name=墨西哥鈍口螈桶 # item.tropicalColorWhite.name=白色 # item.tropicalColorOrange.name=橙色 # item.tropicalColorMagenta.name=洋紅色 # @@ -4516,6 +4557,8 @@ item.dye.silver.name=淺灰色染料 # item.dye.white.name=骨粉 # item.dye.white_new.name=白色染料 # item.dye.yellow.name=黃色染料 # +item.glow_ink_sac.name=發光墨囊 # +item.glow_frame.name=發光物品框架 # item.egg.name=蛋 # item.elytra.name=鞘翅 # item.emerald.name=翡翠 # @@ -4580,11 +4623,11 @@ item.golden_axe.name=黃金斧 # item.iron_axe.name=鐵斧 # item.stone_axe.name=石斧 # item.wooden_axe.name=木斧 # -item.chainmail_helmet.name=鎖鏈盔 # +item.chainmail_helmet.name=鎖鏈頭盔 # item.leather_helmet.name=皮帽 # -item.diamond_helmet.name=鑽石盔 # -item.golden_helmet.name=黃金盔 # -item.iron_helmet.name=鐵盔 # +item.diamond_helmet.name=鑽石頭盔 # +item.golden_helmet.name=黃金頭盔 # +item.iron_helmet.name=鐵頭盔 # item.diamond_hoe.name=鑽石鋤 # item.golden_hoe.name=黃金鋤 # item.iron_hoe.name=鐵鋤 # @@ -4633,12 +4676,14 @@ item.minecartFurnace.name=動力礦車 # item.hopper_minecart.name=漏斗礦車 # item.tnt_minecart.name=炸藥礦車 # item.spawn_egg.entity.agent.name=增生 Agent # +item.spawn_egg.entity.axolotl.name=生成墨西哥鈍口螈 # item.spawn_egg.entity.bee.name=增生蜜蜂 # item.spawn_egg.entity.hoglin.name=增生疣豬獸 # item.spawn_egg.entity.cat.name=增生貓 # item.spawn_egg.entity.chicken.name=增生雞 # item.spawn_egg.entity.cow.name=增生乳牛 # item.spawn_egg.entity.cod.name=增生鱈魚 # +item.spawn_egg.entity.goat.name=增生山羊 # item.spawn_egg.entity.pufferfish.name=增生河豚 # item.spawn_egg.entity.salmon.name=增生鮭魚 # item.spawn_egg.entity.tropicalfish.name=增生熱帶魚 # @@ -4651,6 +4696,7 @@ item.spawn_egg.entity.villager_v2.name=增生村民 # item.spawn_egg.entity.vindicator.name=增生衛道士 # item.spawn_egg.entity.mooshroom.name=增生哞菇 # item.spawn_egg.entity.squid.name=增生烏賊 # +item.spawn_egg.entity.glow_squid.name=增生發光烏賊 # item.spawn_egg.entity.rabbit.name=增生兔子 # item.spawn_egg.entity.bat.name=增生蝙蝠 # item.spawn_egg.entity.ravager.name=增生劫毀獸 # @@ -4720,7 +4766,7 @@ item.stone_pickaxe.name=石鎬 # item.wooden_pickaxe.name=木鎬 # item.porkchop_cooked.name=熟豬肉 # item.porkchop.name=生豬肉 # -item.portfolio.name=個人資料 # +item.portfolio.name=相簿 # item.potato.name=馬鈴薯 # item.baked_potato.name=烤馬鈴薯 # item.poisonous_potato.name=有毒馬鈴薯 # @@ -4813,6 +4859,7 @@ item.banner_pattern.piglin=鼻子 # item.banner_pattern.skull=骷髏頭形狀 # item.banner_pattern.thing=Mojang 標誌 # item.banner_pattern.vines=鋸齒框邊 # +item.bucketPowderSnow.name=粉雪桶 # itemGroup.search=搜尋物品 # itemGroup.name.planks=木材 # @@ -5177,8 +5224,8 @@ keyboard.keyName.rbracket.short=] # lanServer.otherPlayers=對其他玩家的設定 # lanServer.scanning=正在您區域網路內尋找可供加入的遊戲 # -lanServer.start=建立區域網路世界 # -lanServer.title=區域網路世界 # +lanServer.start=建立 LAN 世界 # +lanServer.title=LAN 世界 # lanServer.restart=此伺服器已重新啟動! # library.prompt.inGameLink=此將儲存並退出您目前的遊戲和多人遊戲連線,您是否確定要退出? # @@ -5255,7 +5302,7 @@ menu.worldtemplates=世界範本 # menu.respawning=重生中 # menu.returnToGame=繼續遊戲 # menu.returnToMenu=儲存並回到標題畫面 # -menu.shareToLan=公開至區域網路 # +menu.shareToLan=公開至 LAN # menu.simulating=正在模擬世界 # menu.singleplayer=單人遊戲 # menu.store=市集 # @@ -5264,6 +5311,7 @@ menu.start=開始 # menu.switchingLevel=切換世界中 # menu.makingBackup=製作備份中... # menu.saving=儲存中... # +menu.toolboxMode=工具箱模式 # merchant.deprecated=用其他物品交易來解鎖! # @@ -5300,6 +5348,8 @@ notification.lock.noDrop=此物品已鎖定,無法丟棄 # notification.lock.noRemove=此項目已鎖定,無法從庫存中刪除 # npcscreen.action.buttonmode=按鈕模組 # +npcscreen.action.onEnter=輸入時 # +npcscreen.action.onExit=退出時 # npcscreen.action.buttonname=按鈕名稱 # npcscreen.action.command.placeholder=在此輸入指令... # npcscreen.action.command.title=指令 # @@ -5408,7 +5458,6 @@ options.dev_createRealmWithoutPurchase=未購買下建立 Realm # options.dev_flushOrphanedRealmsPurchases=清除無主的 Realms 購買 # options.dev_enableMixerInteractive=啟用 Mixer 互動功能指令 # options.dev_storeOfferQueryRequiresXbl=商店優惠需要 XBL # -options.dev_clearPurchaseInventory=重置錢幣與權限 # options.dev_renderBoundingBox=呈現週框方塊 # options.dev_renderPaths=呈現路徑 # options.dev_renderGoalState=呈現目標狀態 # @@ -5581,6 +5630,7 @@ options.fboEnable=啟用 FBOs # options.forceUnicodeFont=強制使用 Unicode 字符 # options.fov=視野 # options.fov.toggle=視野可透過遊戲控制調整 # +options.licenses=授權 # options.licensed_content=授權內容 # options.font_license=字體授權 # options.font_license_body=%1 # @@ -5640,6 +5690,8 @@ options.hidden=隱藏 # options.hidehud=隱藏 HUD # options.hidehand=隱藏指針 # options.classic_box_selection=選擇外框 # +options.creator=創作者 # +options.creatorTitle=創作者設定 # options.vr_classic_box_selection=外框選擇 # options.hidegamepadcursor=隱藏控制器游標 # options.hidegui=隱藏 GUI # @@ -5731,8 +5783,9 @@ options.screenPositionY=垂直螢幕位置 # options.sensitivity=靈敏度 # options.sensitivity.max=超高速! # options.sensitivity.min=*哈欠* # +options.spyglassdampen=望遠鏡阻尼 # options.multiplayergame=多人遊戲 # -options.servervisible=區域網路玩家可見 # +options.servervisible=LAN 玩家可見 # options.ShowComfortSelectScreen=顯示舒適度選擇畫面 # options.sliderLabelFormat=%s:%s # options.smoothRotationSpeed=緩慢旋轉速度 # @@ -5744,7 +5797,8 @@ options.xboxlivevisible=Xbox Live 玩家可見 # options.xboxLiveAccountSettings=Microsoft 帳戶設定 # options.xboxLiveSignedIn=已使用 Microsoft 帳戶登入 # options.xboxLiveSignedOut=已登出 Microsoft 帳戶 # -options.xboxLive.privacyControl=管理能寄送邀請給您的人 # +options.xboxLive.privacyControl=隱私和線上安全 # +options.realms.checkInvites=管理 Realm 會員邀請 # options.skinCustomisation=自訂外觀... # options.skinCustomisation.title=自訂外觀 # options.skin.change=變更外觀 # @@ -5798,6 +5852,7 @@ options.thirdperson.thirdpersonfront=第三方正面 # options.title=選項 # options.toggle=切換 # options.renderclouds=產生雲朵 # +options.toolboxMode=工具箱模式 # options.toggleCrouch=切換蹲伏 # options.touch=觸控 # options.touchSettings=觸控設定 # @@ -5885,11 +5940,16 @@ options.skinsCrossPlatformMultiplayerDisabled=你使用的外觀無法在跨平 options.skinsMultiplayerDisabled=你使用的外觀無法在多人遊戲中使用。 # options.content.noRealms=要編輯世界嗎? # options.content.noRealms.message=這個世界使用的資源包或範本無法在跨平台多人遊戲中使用。 # +options.experimentalWorldLoad=載入實驗世界嗎? # +options.experimentalWorldLoad.message=這個世界使用的功能仍在開發中,可能會崩潰、中斷或隨時停止運作。 # +options.activateExperimentalGameplay.message=小心!實驗仍開啟而你即將創建一個您的世界的副本,新的世界可能會崩潰、破掉或無法在未來的更新安裝之後運作。 # options.activateExperimentalGameplay=是否啟用測試版遊戲? # -options.activateExperimentalGameplay.message=啟用測試功能。測試版遊戲可能破壞您的世界。如果繼續,我們將在此功能啟用時複製您的世界,並以 [EX] 為開頭命名您的世界。 # -options.activateExperimentalGameplayCreate.message=啟用測試功能。測試版遊戲可能不穩定。 # +options.activateExperimentalGameplay.activate=啟動實驗 # +options.activateExperimentalGameplayCreate.message=小心!您正在啟動仍在開發的功能。您的世界可能會崩潰、破掉或無法在未來的更新安裝之後運作。 # options.activateFancyBubbles=是否啟用花式泡泡柱? # options.activateFancyBubblesCreate.message=啟用花式泡泡柱。在部分裝置中花式泡泡柱可能會降低效能。 # +options.activateToolboxModeCreate.message=為編輯世界新增強大的工具。適用於使用滑鼠和鍵盤裝置的有經驗創作者。 # +options.activateToolboxModeCreate.messageWithMouse=為編輯世界新增強大的工具。適用於有經驗的創作者。 # options.unlockTemplateWorldOptions=是否捨棄創作者的設定? # options.unlockTemplateWorldOptions.message=如果您解鎖這些設定,創作者或此範本希望提供給您的遊戲方式可能就不復存在。如果繼續,您可能無法回復原本應有的遊戲方式。 # options.unlockTemplateWorldOptions.initiate=解鎖範本世界選項 # @@ -5904,7 +5964,8 @@ options.enableEducation=是否啟用《Education Edition》? # options.enableEducation.message=啟用《Education Edition》化學功能。教育版遊戲可能破壞您的世界。如果繼續,我們將在此功能啟用時複製您的世界,並以 [EDU] 為開頭命名您的世界。 # options.enableEducationCreate.message=啟用《Education Edition》化學功能。如果您的世界已經建立,就無法停用此功能。請注意,這些功能在使用有中高記憶體的桌上型裝置,才能獲得最佳體驗。 # options.goBack=返回 # -options.managePrivacy=若要管理隱私設定,請使用任何網路瀏覽器造訪 https://account.xbox.com/Settings。 # +options.loadWorldAnyway=無論如何還是載入世界 # +options.managePrivacy=若要管理隱私權設定,請使用任何網路瀏覽器造訪 https://account.xbox.com/Settings。 # options.unlink_msa.button=取消連結 Microsoft 帳戶 # options.unlink_msa.confirm.title=是否取消連結 Microsoft 帳戶? # options.unlink_msa.confirm.warning=警告:取消連結後,您將無法在於您的帳戶 %s 中儲存您在「PlayStation 4」主機中的進度或購買的內容。 # @@ -5935,12 +5996,12 @@ sunsetting.popup.dontshow=不要再顯示此內容 # sunsetting.popup.moreInfo.gearVR=如需更多詳細資訊,請在任意瀏覽器中造訪 https://aka.ms/MinecraftSunsetting。 # -sunsetting.popup.pendingSunset.ios_android=我們對此裝置的支援功能即將終止。預計到 2021 年 6 月,您將持續收到更新內容,然後您將收到此裝置的最終更新內容。造成不便,我們深表歉意。%s收到最终更新後,您仍然可以在您的世界中遊玩,並且存取市集購買內容 (包括 Minecoin)。除非 Realms 擁有者在不同的裝置上更新,否則在此裝置上管理的 Realms 將能持續運作。您將不會再收到最新的更新內容,並且將無法透過持續接收更新的裝置或 Realms 遊玩多人遊戲。您也將無法連線到某些伺服器。%s按下按鈕了解更多資訊,其中包括能將您的世界移至新裝置的方法。 # -sunsetting.popup.sunset.ios_android=已不再支援此裝置。您已收到此裝置的最終更新。從現在開始,您可以繼續在您的世界中建造,而您的市集購買內容 (包括 Minecoin) 仍然可以繼續使用。除非 Realms 擁有者在不同的裝置上更新,否則您的 Realms 將能持續運作。您將不會再收到最新更新內容,並且將無法透過持續接收更新的裝置或 Realms 遊玩多人遊戲。您也將無法連線到某些伺服器。%s按下按鈕了解更多資訊,其中包括能將您的世界移至新裝置的方法。我們知道這會對您造成不便,真的非常感謝您花費時間遊玩我們的遊戲,也希望能在更新裝置上與您再會。 # +sunsetting.popup.pendingSunset.ios_android=我們對此裝置的支援功能即將終止。預計到 2021 年 6 月,您將持續收到更新內容,然後您將收到此裝置的最終更新內容。造成不便,我們深表歉意。%s收到最终更新後,您仍然可以在您的世界中遊玩,並且存取市集購買內容 (包括 Minecoin)。除非 Realm 擁有者在不同的裝置上更新,否則在此裝置上管理的 Realms 將能持續運作。您將不會再收到最新的更新內容,並且將無法透過持續接收更新的裝置或 Realms 遊玩多人遊戲。您也將無法連線到某些伺服器。%s按下按鈕了解更多資訊,其中包括能將您的世界移至新裝置的方法。 # +sunsetting.popup.sunset.ios_android=已不再支援此裝置。您已收到此裝置的最終更新。從現在開始,您可以繼續在您的世界中建造,而您的市集購買內容 (包括 Minecoin) 仍然可以繼續使用。除非 Realm 擁有者在不同的裝置上更新,否則您的 Realms 將能持續運作。您將不會再收到最新更新內容,並且將無法透過持續接收更新的裝置或 Realm 遊玩多人遊戲。您也將無法連線到某些伺服器。%s按下按鈕了解更多資訊,其中包括能將您的世界移至新裝置的方法。我們知道這會對您造成不便,真的非常感謝您花費時間遊玩我們的遊戲,也希望能在更新裝置上與您再會。 # sunsetting.popup.pendingSunset.gearvr_win10=我們對此裝置的支援功能即將終止。到我們推出的下一個主要版本為止,您將持續收到更新內容,然後您將收到此裝置的最終更新內容。造成不便,我們深表歉意。%s收到最终更新後,您仍然可以在您的世界中遊玩,並且存取市集購買內容 (包括 Minecoin)。但是,您將無法再從此裝置存取多人遊戲或 Realms。您將不會再收到最新的更新內容,並且將無法透過持續接收更新的裝置或 Realms 遊玩多人遊戲。您也將無法連線到某些伺服器。%s按下按鈕了解更多資訊,其中包括能將您的世界移至新裝置的方法。 # sunsetting.popup.sunset.gearvr_win10=已不再支援此裝置。您已收到此裝置的最終更新。從現在開始,您可以繼續在您的世界中建造,而您的市集購買內容 (包括 Minecoin) 仍然可以繼續使用。但是,您將無法再從此裝置存取多人遊戲或 Realms。您將不會再收到最新更新內容,並且將無法透過持續接收更新的裝置或 Realms 遊玩多人遊戲。您也將無法連線到某些伺服器。 # sunsetting.popup.pendingSunset.dx10=我們對此影像裝置的支援功能即將終止。到我們推出的下一個主要版本為止,您將持續收到更新內容,然後您將收到此裝置的最終更新內容。造成不便,我們深表歉意。%s收到最终更新後,您仍然可以在您的世界中遊玩,並且存取市集購買內容 (包括 Minecoin)。除非 Realms 擁有者在不同的裝置上更新,否則在此裝置上管理的 Realms 將能持續運作。您將不會再收到最新的更新內容,並且將無法透過持續接收更新的裝置或 Realms 遊玩多人遊戲。您也將無法連線到某些伺服器。%s按下按鈕了解更多資訊,其中包括能將您的世界移至新裝置的方法。 # -sunsetting.popup.sunset.dx10=已不再支援此影像裝置。您已收到此裝置的最終更新。從現在開始,您可以繼續在您的世界中建造,而您的市集購買內容 (包括 Minecoin) 仍然可以繼續使用。除非 Realms 擁有者在不同的裝置上更新,否則您的 Realms 將能持續運作。您將不會再收到最新更新內容,並且將無法透過持續接收更新的裝置或 Realms 遊玩多人遊戲。您也將無法連線到某些伺服器。%s按下按鈕了解更多資訊,其中包括能將您的世界移至新裝置的方法。我們知道這會對您造成不便,真的非常感謝您花費時間遊玩我們的遊戲,也非常感謝您的支持。 # +sunsetting.popup.sunset.dx10=已不再支援此影像裝置。您已收到此裝置的最終更新。從現在開始,您可以繼續在您的世界中建造,而您的市集購買內容 (包括 Minecoin) 仍然可以繼續使用。除非 Realm 擁有者在不同的裝置上更新,否則您的 Realms 將能持續運作。您將不會再收到最新更新內容,並且將無法透過持續接收更新的裝置或 Realms 遊玩多人遊戲。您也將無法連線到某些伺服器。%s按下按鈕了解更多資訊,其中包括能將您的世界移至新裝置的方法。我們知道這會對您造成不便,真的非常感謝您花費時間遊玩我們的遊戲,也非常感謝您的支持。 # sunsetting.banner.play.worldTab.pending=您的版本可能很快就會無法連線到多人遊戲 # sunsetting.banner.play.friendsTab.pending=您的版本可能很快就會無法連線到多人遊戲 # @@ -6023,7 +6084,7 @@ hudScreen.tooltip.hit=敲擊 # hudScreen.tooltip.eat=吃 # hudScreen.tooltip.rotate=旋轉 # hudScreen.tooltip.plant=植物 # -hudScreen.tooltip.dismount=下馬 # +hudScreen.tooltip.dismount=跳下 # hudScreen.tooltip.collect=收集 # hudScreen.tooltip.peel=樹皮 # hudScreen.tooltip.scaffoldingDescend=按住以下降 # @@ -6057,10 +6118,12 @@ playscreen.confirmLeaveMessage=是否確定要離開 Realm %1$s? # playscreen.confirmLeaveTitle=確認離開 # playscreen.realmExpired=已過期 # playscreen.realmFull=已滿 # -playscreen.realmClientOutdated=所有 Realms 皆已更新。您需要更新遊戲,以繼續玩 Realm。 # +playscreen.realmClientOutdated=所有 Realms 皆已更新。您需要更新遊戲,以繼續玩 Realms。 # playscreen.realms=Realms # playscreen.realmsWarning.moreinfo=更多資訊 # playscreen.realmsCompatibilityFailure=我們此刻無法連線到 Realms,不久會再試一次。 # +playscreen.realmsSignIn=馬上登入遊玩 Realms! # +playscreen.realmsSignInFriends=馬上登入,參觀朋友的 Realms! # playscreen.worlds=世界 # playscreen.dontSeeLegacyWorlds=沒有看到您的世界嗎? # playscreen.syncLegacyWorlds=同步舊版世界 # @@ -6091,10 +6154,10 @@ permissions.ability.teleport=使用傳送門 # permissions.NeedPermission=您需要得到許可 # permissions.AddFriends=由於您的 Microsoft 帳戶的設定方式,您無法新增好友。請確保您的線上安全設定允許新增好友。請參閱 aka.ms/MCMultiplayerHelp,了解變更這些設定的說明。 # permissions.MultiplayerSessions=由於您的 Microsoft 帳戶的設定方式,您無法在 Realms 上遊玩。請確保您的線上安全設定允許多人遊玩和公會。請參閱 aka.ms/MCMultiplayerHelp,了解變更這些設定的說明。 # -permissions.Communications=由於您的 Microsoft 帳戶的設定方式,您無法與其他玩家聊天。請確保您的隱私設定允許與其他玩家通訊。請參閱 aka.ms/MCMultiplayerHelp,了解變更這些設定的說明。 # -permissions.RealmsAddFriends=您無法新增好友在 Realm 上同樂,原因在於您的 Xbox Live 帳號設定方式。您可於 Xbox.com 的隱私與線上安全設定加以變更。您是否要繼續? # -permissions.CloudSave=您無法將自己的世界儲存到 Xbox Live,原因在於您的帳號設定方式。您可於 Xbox.com 的隱私與線上安全設定加以變更。 # -permissions.MultiplayerSessionsOnConsole=由於您的 Microsoft 帳戶的設定方式,您無法在 Realms 上遊玩。請確保您的線上安全設定允許多人遊戲和公會,並且擁有一個啟用中的 Xbox Live 金會員訂閱。請參閱 aka.ms/MCMultiplayerHelp,了解變更這些設定的說明。 # +permissions.Communications=由於您的 Microsoft 帳戶的設定方式,您無法與其他玩家聊天。請確保您的隱私權設定允許與其他玩家通訊。請參閱 aka.ms/MCMultiplayerHelp,了解變更這些設定的說明。 # +permissions.RealmsAddFriends=您無法新增好友在 Realm 上同樂,原因在於您的 Xbox Live 帳號設定方式。您可於 Xbox.com 的「隱私和線上安全」設定加以變更。您是否要繼續? # +permissions.CloudSave=您無法將自己的世界儲存到 Xbox Live,原因在於您的帳號設定方式。您可於 Xbox.com 的「隱私和線上安全」設定加以變更。 # +permissions.MultiplayerSessionsOnConsole=由於您的 Microsoft 帳戶的設定方式,您無法在 Realms 上遊玩。請確保您的線上安全設定允許多人遊戲和公會,並且擁有一個啟用中的 Xbox Live Gold 訂閱。請參閱 aka.ms/MCMultiplayerHelp,了解變更這些設定的說明。 # permissions.open.account.help.button=取得說明修復此問題 # permissions.open.account.setting.button=請參閱服務條款 # permissions.GoBack=返回 # @@ -6145,7 +6208,7 @@ permissions.removeplayer.message=您是否確定要從世界中移除此玩家 permissions.removeplayer.title=移除玩家確認 # portfolioScreen.page=第 %s 頁 # -portfolioScreen.export=匯出個人資料 # +portfolioScreen.export=匯出相簿 # portfolioScreen.caption=[ 字幕 ] # portfolioScreen.nopics0=目前沒有可顯示的相片。 # portfolioScreen.nopics1=您使用攝影機拍攝的相片將在此顯示。 # @@ -6249,6 +6312,7 @@ potion.wither=凋靈怪 # potion.wither.postfix=腐朽藥水 # profileScreen.header=個人檔案 # +profileScreen.reload=重新載入 # profileScreen.manage_button_text=編輯角色 # profileScreen.manage_button_create_text=建立角色 # profileScreen.delete_button=刪除角色 # @@ -6299,7 +6363,7 @@ progressScreen.message.leaveLevel=您的遊戲正在儲存中,請勿關閉裝 progressScreen.message.genericMayTakeAMoment=這可能需要一些時間 # progressScreen.message.noUploadResponse=我們無法確認您的世界是否上傳正確。如果尚未更新至新的世界,請加入您的 Realm 進行檢查,然後重試一次。 # progressScreen.message.noUploadEndpoint=找不到上傳世界的地方。是否要檢查您的網際網路連線? # -progressScreen.message.unownedTemplate=您似乎沒有此世界的市集範本基礎。您可以從 Minecraft 市集中購買。 # +progressScreen.message.unownedTemplate=您似乎沒有此世界的市集範本基礎。您可在 Minecraft 市集中購買。 # progressScreen.message.createArchiveFileFailed=我們無法將您的世界檔打包上傳。或許是因為您的硬碟滿了? # progressScreen.message.createLevelStorageFailed=上傳您的世界時發生問題。如果這種情況持續發生,重新啟動裝置可能會有助於解決。 # progressScreen.message.unknownError=發生錯誤 # @@ -6631,10 +6695,11 @@ selectWorld.moreWorldOptions=更多世界選項… # selectWorld.newWorld=新的世界 # selectWorld.newWorld.copyOf=%s 的副本 # selectWorld.newWorld.educationCopyOf=[EDU] %s # -selectWorld.newWorld.experimentalCopyOf=[EX] %s # +selectWorld.worldTags.experimental=實驗性 # ## NOTE: "Realms" is the name of a service and doesn't get localized. selectWorld.realmsComingSoon=即將推出 Realms ! # selectWorld.realmsBeta=Realms Beta 版 # +selectWorld.worldTags=%1$s - %2$s # selectWorld.learnMore=瞭解更多 # selectWorld.recreate=重新創造 # selectWorld.rename=重新命名 # @@ -6809,11 +6874,18 @@ store.allStores=所有商店 # store.menu.home=首頁 # store.itemDetail.back=詳細資料 # store.coin.bonus=紅利贈品! # +store.disabledOnBeta=此功能當前在 Beta 測試版中已禁用。 # + +store.giftPromo.day=第 %s 天 ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=已領取 # +store.promo.title=夏季慶典 # +store.promo.incompatible=這個世界與此裝置不相容。在支援的裝置上領取。 # +store.promo.details=查看詳細資訊 # +store.promo.view=在「自訂角色」中查看 # store.realmsPlus=Realms Plus # store.realmsPlus.content=內容 # store.realmsPlus.faq=常見問題 # -store.realmsPlus.buyFor=立即訂閱 %s ### Maximum 25 characters store.realmsPlus.buyNow=立即訂閱 ### Maximum 13 characters store.realmsPlus.buyNowPerMonth=立即訂閱 %s/月 # store.realmsPlus.buyNowTrialPerMonth=啟動試用版 ### Maximum 25 characters @@ -6841,24 +6913,24 @@ store.realmsPlus.consumable.withoutTrial=您的 Realm 和超過 150 種市集套 store.realmsPlus.landing.header=訂閱包含: # store.realmsPlus.landing.headerTrial=免費試用 30 天,之後 %s/月 # -store.realmsPlus.landing.info1.line1=- 您的專屬個人 Realm 伺服器 - 一個持續存在的世界,隨時在線上供您和朋友使用! # -store.realmsPlus.landing.info1.line2=- 好友可免費在您的 Realm 中遊玩 # +store.realmsPlus.landing.info1.line1=您的專屬個人 Realm 伺服器 - 一個持續存在的世界,隨時在線上供您和好友使用! # +store.realmsPlus.landing.info1.line2=好友可免費在您的 Realm 中遊玩 # store.realmsPlus.landing.info1.line3=- 從主機到行動裝置再到 PC,支援任何能使用 Minecraft 市集的裝置 # -store.realmsPlus.landing.info2.line1=- 免費存取 150 種以上的市集套件 # -store.realmsPlus.landing.info2.line2=- 您在 Realm 中的世界均受到安全備份 # -store.realmsPlus.landing.info2.line3=- 前 30 天完全免費 # -store.realmsPlus.landing.info2.line4=- 立即訂閱,每月只要 %s # +store.realmsPlus.landing.info2.line1=免費存取 150 種以上的市集套件 # +store.realmsPlus.landing.info2.line2=您在 Realm 中的世界均受到安全備份 # +store.realmsPlus.landing.info2.line3=前 30 天完全免費 # +store.realmsPlus.landing.info2.line4=立即訂閱,每月只要 %s # store.realmsPlus.faq.header=常見問題 # store.realmsPlus.faq.question1=什麼是 Realms Plus? # store.realmsPlus.faq.answer1=Realms Plus 是個人伺服器的訂閱內容,支援同時 10 名玩家連線,並且能夠以低廉的月費,無限制存取 150 種以上精心設計的 Minecraft 世界、材質套件、外觀套件和混搭套件。 # store.realmsPlus.faq.question2=什麼是個人伺服器? # -store.realmsPlus.faq.answer2=個人伺服器允許您打造一個隨時在線上的共用世界,您可以從任何能使用 Minecraft 市集的裝置存取。受邀到您的 Realm 的玩家能夠隨時遊玩這個世界。 # +store.realmsPlus.faq.answer2=個人伺服器允許您打造一個隨時連線的共用世界,您可以從任何能使用 Minecraft 市集的裝置存取。受邀到您的 Realm 的玩家能夠隨時遊玩這個世界。 # store.realmsPlus.faq.question3=購買 Realms Plus 的好友才能在我的 Realm 上玩遊戲嗎? # store.realmsPlus.faq.answer3=您的朋友不需要購買 Realms Plus 訂閱就能在您的 Realm 上遊玩。您可以邀請任何已啟用多人遊玩權限的朋友免費加入您的 Realm。 # store.realmsPlus.faq.question4=哪些裝置支援 Minecraft 的 Realms Plus? # -store.realmsPlus.faq.answer4=Realms Plus 目前適用於行動裝置、Windows 10、Xbox One 主機、Nintendo Switch 和「PlayStation 4」上的 Minecraft 遊戲。如果您已登入 Microsoft 帳戶,您可以在上述的任何裝置中遊玩 Realms 和 Realms Plus 中的所有內容。 # +store.realmsPlus.faq.answer4=Realms Plus 目前適用於行動裝置、Windows 10、Xbox One 主機、Nintendo Switch 和「PlayStation 4」上的 Minecraft 遊戲。如果您已登入 Microsoft 帳戶,您可以在上述的任何裝置中遊玩 Realm 和 Realms Plus 中的所有內容。 # store.realmsPlus.faq.question5=Realms Plus 的訂閱費用是多少? # store.realmsPlus.faq.answer5=每月 %s 就能獲得最多支援 10 名玩家的伺服器,並存取 150 種以上的市集套件。 # store.realmsPlus.faq.question6=Realms Plus 多久會新增套件一次? # @@ -6868,7 +6940,7 @@ store.realmsPlus.faq.answer7=Realms Plus 會員可無限制存取超過 150 種 store.realmsPlus.faq.question8=哪裡可以使用 Realms Plus 套件? # store.realmsPlus.faq.answer8=訂閱中的世界和套件可以在線上搭配個人 Realm 遊玩,也可以在您的本地裝置上遊玩。每 30 天只需連線遊玩一次,確認您的裝置已經啟用即可。 # store.realmsPlus.faq.question9=訂閱結束後,我的 Realms 和世界會怎樣? # -store.realmsPlus.faq.answer9=如果您的訂閱結束,您和您的好友將無法再於 Realm 中一起線上玩遊戲,且您也無法再存取 Realms Plus 套件。您可以在訂閱結束後 18 個月內下載您在 Realm 中儲存的所有世界。如果您使用 Realms Plus 世界、材質套件或混搭套件,則必須在商店中購買這些套件,或者如果這些套件仍在 Realms Plus 中,您可以續訂遊玩這些世界範本。 # +store.realmsPlus.faq.answer9=如果您的訂閱結束,您和您的好友將無法再於 Realms 中一起線上玩遊戲,且您也無法再存取 Realms Plus 套件。您可以在訂閱結束後 18 個月內下載您在 Realm 中儲存的所有世界。如果您使用 Realms Plus 世界、材質套件或混搭套件,則必須在商店中購買這些套件,或者如果這些套件仍在 Realms Plus 中,您可以續訂遊玩這些世界範本。 # store.realmsPlus.content.skinDescription=透過外觀改變您的外貌! # @@ -6879,7 +6951,7 @@ store.realmsPlus.content.friendsGetAccess=您的好友可以免費存取您的 R store.realmsPlus.content.popularPacks=Realms Plus 中的熱門套件: # store.realmsPlus.content.viewAllPacks=檢視所有套件 # -store.realmsPlus.content.contentDescription=妥善利用豐富的 Minecraft 資源!有了 Realms Plus,您就能立即存取超過 150 種市集內容,例如:混搭套件、世界、外觀套件和史詩冒險,而且每月都會加入新內容。您的內容會儲存在個人伺服器中,只要透過 Realms 和 Minecraft 市集,無論在何種平台都能使用。一次最多可供 10 名玩家一起遊玩,而且他們可以免費存取您 Realm 中的世界! # +store.realmsPlus.content.contentDescription=妥善利用豐富的 Minecraft 資源!有了 Realms Plus,您就能立即存取超過 150 種市集內容,例如:混搭套件、世界、外觀套件和史詩冒險,而且每個月都會加入新內容。您的內容會儲存在個人伺服器中,只要透過 Realms 和 Minecraft 市集,無論在何種平台都能使用。一次最多可供 10 名玩家一起遊玩,而且他們可以免費存取您 Realm 中的世界! # store.realmsPlus.freeTrial=開始免費試用 # @@ -7086,7 +7158,7 @@ store.coins.fixAppReceipt.title=發生錯誤 # store.coins.fixAppReceipt.body=您的應用程式收據似乎發生問題,請登入以繼續。 # store.coins.fixAppReceipt.button=登入至商店 # -store.featured.realms.title=免費試玩 Realms # +store.featured.realms.title=免費試玩 Realm # store.featured.realms.desc=體驗與好友同玩 Minecraft 的最佳方式。 # store.hyperlink.creator.notFound=抱歉,找不到超連結內指定的建立者。 # @@ -7246,7 +7318,7 @@ store.applyToRealm=在 Realm 建立 # store.inRealmsPlus=在 Realms Plus 內 # store.uploadWorldTitle=是否要取代世界? # store.uploadPackTitle=是否要取代套件? # -store.uploadWorldMessage=這樣會將您目前的世界從您的 Realm 移除,讓您取代為新的世界。您的 Realm 成員將再也無法存取您目前的世界。是否要繼續? # +store.uploadWorldMessage=此動作將從 Realm 的使用中欄位刪除你目前的世界,並且替換成新的世界。你的 Realm 成員將能造訪你的新世界。選擇「取消」下載目前世界的副本,防止資料遺失,或是選擇「確認」繼續更換你的世界。 # store.uploadPackMessage=這樣會將所有目前已套用的資源和行為套件從您的 Realm 移除,並以所選套件取代。是否要繼續? # stream.confirm_start=確定要開始直播? # @@ -7339,6 +7411,21 @@ tile.camera.name=攝影機 # tile.conduit.name=導管 # tile.invisibleBedrock.name=隱形方塊 # tile.beetroot.name=甜菜根 # +tile.big_dripleaf.name=大垂滴葉 # +tile.small_dripleaf_block.name=小垂滴葉 # +tile.hanging_roots.name=垂根 # +tile.dirt_with_roots.name=纏根泥土 # +tile.spore_blossom.name=孢子花 # +tile.azalea_leaves.name=杜鵑花叢樹葉 # +tile.azalea_leaves_flowered.name=盛開的杜鵑花叢樹葉 # +tile.azalea.name=杜鵑花 # +tile.flowering_azalea.name=盛開的杜鵑花 # +tile.cave_vines.name=洞穴藤蔓 # +tile.cave_vines_body_with_berries.name=洞穴藤蔓 # +tile.cave_vines_head_with_berries.name=洞穴藤蔓 # +item.glow_berries.name=發光漿果 # +tile.moss_block.name=青苔方塊 # +tile.moss_carpet.name=青苔地毯 # tile.birchFence.name=樺木柵欄 # tile.birch_fence_gate.name=樺木柵欄門 # tile.blast_furnace.name=高爐 # @@ -7616,6 +7703,7 @@ tile.hopper.name=漏斗 # tile.ice.name=冰塊 # tile.packed_ice.name=冰磚 # tile.blue_ice.name=藍冰 # +tile.frosted_ice.name=冰霜 # tile.iron_trapdoor.name=鐵製地板門 # tile.jukebox.name=點唱機 # tile.jungleFence.name=叢林木柵欄 # @@ -7633,6 +7721,7 @@ tile.leaves.oak.name=橡樹樹葉 # tile.leaves.spruce.name=杉樹樹葉 # tile.lever.name=拉桿 # tile.glowstone.name=閃石 # +tile.glow_lichen.name=發光地衣 # tile.lightning_rod.name=雷霆法杖 # tile.lit_pumpkin.name=南瓜燈 # tile.lockedchest.name=上鎖的箱子 # @@ -8049,6 +8138,104 @@ tile.nether_gold_ore.name=地獄金礦石 # tile.respawn_anchor.name=重生錨 # tile.crying_obsidian.name=哭泣黑曜石 # +tile.powder_snow.name=粉雪 # +tile.deepslate.name=深板岩 # +tile.infested_deepslate.name=蛀蝕深板岩 # +tile.cobbled_deepslate.name=鵝卵石深板岩 # +tile.dripstone_block.name=滴水石方塊 # +tile.pointed_dripstone.name=尖銳滴水石 # +tile.cobbled_deepslate_slab.name=鵝卵石深板岩板 # +tile.cobbled_deepslate_stairs.name=鵝卵石深板岩樓梯 # +tile.cobbled_deepslate_wall.name=鵝卵石深板岩牆 # +tile.polished_deepslate.name=拋光深板岩 # +tile.polished_deepslate_slab.name=拋光深板岩板 # +tile.polished_deepslate_stairs.name=拋光深板岩樓梯 # +tile.polished_deepslate_wall.name=拋光深板岩牆 # +tile.deepslate_tiles.name=深板岩瓷磚 # +tile.deepslate_tile_slab.name=深板岩瓷磚板 # +tile.deepslate_tile_stairs.name=深板岩瓷磚樓梯 # +tile.deepslate_tile_wall.name=深板岩瓷磚牆 # +tile.deepslate_bricks.name=深板岩磚 # +tile.deepslate_brick_slab.name=深板岩磚板 # +tile.deepslate_brick_stairs.name=深板岩磚塊梯 # +tile.deepslate_brick_wall.name=深板岩磚牆 # +tile.chiseled_deepslate.name=鑿制深板岩 # +tile.cobbled_deepslate_double_slab.name=鵝卵石深板岩雙板 # +tile.polished_deepslate_double_slab.name=拋光深板岩雙板 # +tile.deepslate_tile_double_slab.name=深板岩瓷磚雙板 # +tile.deepslate_brick_double_slab.name=深板岩磚雙板 # +tile.deepslate_lapis_ore.name=深板岩青金石礦石 # +tile.deepslate_iron_ore.name=深板岩鐵礦石 # +tile.deepslate_gold_ore.name=深板岩黃金礦石 # +tile.deepslate_redstone_ore.name=深板岩紅石礦石 # +tile.deepslate_diamond_ore.name=深板岩鑽石礦石 # +tile.deepslate_coal_ore.name=深板岩煤礦石 # +tile.deepslate_emerald_ore.name=深石翡翠礦石 # +tile.deepslate_copper_ore.name=深板岩銅礦石 # +tile.cracked_deepslate_tiles.name=破裂的深板岩瓷磚 # +tile.cracked_deepslate_bricks.name=破裂的深板岩磚 # +item.copper_ingot.name=銅錠塊 # +item.raw_copper.name=粗銅 # +item.raw_iron.name=粗鐵 # +item.raw_gold.name=粗金 # +tile.copper_block.name=銅方塊 # +tile.exposed_copper.name=外露銅 # +tile.weathered_copper.name=風化銅 # +tile.oxidized_copper.name=氧化銅 # +tile.waxed_copper.name=塗蠟銅方塊 # +tile.waxed_exposed_copper.name=塗蠟外露銅 # +tile.waxed_weathered_copper.name=塗蠟風化銅 # +tile.waxed_oxidized_copper.name=塗蠟氧化銅 # + +tile.cut_copper.name=切制銅 # +tile.exposed_cut_copper.name=外露切制銅 # +tile.weathered_cut_copper.name=風化切制銅 # +tile.oxidized_cut_copper.name=氧化切制銅 # +tile.waxed_cut_copper.name=塗蠟切制銅 # +tile.waxed_exposed_cut_copper.name=塗蠟外露切制銅 # +tile.waxed_weathered_cut_copper.name=塗蠟風化切制銅 # +tile.waxed_oxidized_cut_copper.name=塗蠟氧化切制銅 # + +tile.cut_copper_stairs.name=切制銅階梯 # +tile.exposed_cut_copper_stairs.name=外露切制銅階梯 # +tile.weathered_cut_copper_stairs.name=風化切制銅階梯 # +tile.oxidized_cut_copper_stairs.name=氧化切制銅階梯 # +tile.waxed_cut_copper_stairs.name=塗蠟切制銅階梯 # +tile.waxed_exposed_cut_copper_stairs.name=塗蠟外露切制銅階梯 # +tile.waxed_weathered_cut_copper_stairs.name=塗蠟風化切制銅階梯 # +tile.waxed_oxidized_cut_copper_stairs.name=塗蠟氧化切制銅階梯 # + +tile.cut_copper_slab.name=切制銅板 # +tile.exposed_cut_copper_slab.name=外露切制銅板 # +tile.weathered_cut_copper_slab.name=風化切制銅板 # +tile.oxidized_cut_copper_slab.name=氧化切制銅板 # +tile.waxed_cut_copper_slab.name=塗蠟切制銅板 # +tile.waxed_exposed_cut_copper_slab.name=塗蠟外露切制銅板 # +tile.waxed_weathered_cut_copper_slab.name=塗蠟風化切制銅板 # +tile.waxed_oxidized_cut_copper_slab.name=塗蠟氧化切制銅板 # +tile.raw_copper_block.name=粗銅塊 # +tile.raw_iron_block.name=粗鐵塊 # +tile.raw_gold_block.name=粗金塊 # +itemGroup.name.copper=銅 # +hudScreen.tooltip.waxOn=開啟蠟 # +hudScreen.tooltip.waxOff=關閉蠟 # +hudScreen.tooltip.scrape=刮 # + + + +item.spyglass.name=望遠鏡 # +item.amethyst_shard.name=紫水晶碎片 # +tile.amethyst_block.name=紫水晶方塊 # +tile.budding_amethyst.name=發芽紫水晶 # +tile.amethyst_cluster.name=紫水晶簇 # +tile.large_amethyst_bud.name=大型紫水晶芽 # +tile.medium_amethyst_bud.name=中型紫水晶芽 # +tile.small_amethyst_bud.name=小型紫水晶芽 # +tile.tuff.name=凝灰岩 # +tile.calcite.name=方解石 # +tile.tinted_glass.name=有色玻璃 # +tile.smooth_basalt.name=平順玄武岩 # + tipped_arrow.effect.empty=藥水箭 # tipped_arrow.effect.mundane=藥水箭 # tipped_arrow.effect.thick=藥水箭 # @@ -8089,6 +8276,12 @@ structure_block.invisible_blocks=隱形方塊: # structure_block.include_entities=加入實體: # structure_block.show_bounding_box=顯示邊框: # structure_block.mirror=鏡像: # +structure_block.animation_mode=動畫模式: # +structure_block.animation_time=動畫時間: # +structure_block.animation_time_tip=在幾秒鐘內 # +structure_block.place_by_none=無 # +structure_block.place_by_layer=依接層放置 # +structure_block.place_by_block=依方塊放置 # structure_block.rotation=旋轉 # structure_block.integrity=整合: # structure_block.seed=種子: # @@ -8136,6 +8329,8 @@ structure_block.exportProgressTitle=匯出您的結構 # title.oldgl1=偵測到舊版顯示卡;在未來需要 # title.oldgl2=使用 OpenGL 2.0 版本時您將無法遊戲。 # +toolboxMode.text=即將推出 # + ## These are being used by TextObject tests. Changing them will break the test. translation.test.args=%s %s # translation.test.complex=前期修正,%s%2$s 再次 %s 和 %1$s 最後 %s 和 %1$s 再次 ! # @@ -8242,7 +8437,7 @@ trial.tabbed_upsell.multiplayer.description=完整的 Minecraft 體驗可讓您 trial.tabbed_upsell.server.title=伺服器 # trial.tabbed_upsell.server.description=伺服器提供最有創意的 Minecraft 遊戲方式!您可以玩有趣的小遊戲、認識 Minecraft 社群並結交新朋友。現在就解鎖完整的 Minecraft 體驗並試試伺服器! # trial.tabbed_upsell.store.title=商店 # -trial.tabbed_upsell.store.description=存取我們的遊戲內商店 Minecraft 市集。利用新外觀改變自己角色的外觀、變更世界,或探索由最佳社群作者創作的新奇有趣新地圖!現在就取得完整的遊戲。 # +trial.tabbed_upsell.store.description=存取我們的遊戲商店 Minecraft 市集。換用自己角色的新外觀、變更世界,或探索由最佳社群作者創作的新奇有趣新地圖!現在就取得完整的遊戲。 # trial.tabbed_upsell.creative.title=創造 # trial.tabbed_upsell.creative.description=購買 Minecraft 並取得創造模式!存取完整的物品欄,您唯一的限制是您自己的想像力!飛過您的世界、以所有的一切打造出您自己的夢幻之家,或使用無限的炸藥把山炸掉! # trial.tabbed_upsell.addon.title=附加內容 # @@ -8382,7 +8577,7 @@ xbox.profile.favoriteHelperText=您的最愛好友會優先顯示在您的好友 xbox.profile.friend=好友 # xbox.profile.friendHelperText=關注 %s。當你們成為好友後,您可以邀請他們加入您的遊戲。 # xbox.profile.mute=靜音 # -xbox.profile.realName=管理您的隱私設定,設定是否在 Xbox 應用程式中分享您的真實姓名。 # +xbox.profile.realName=管理您的隱私權設定,設定是否在 Xbox 應用程式中分享您的真實姓名。 # xbox.profile.removeFriend=解除好友 # xbox.profile.report=檢舉 # @@ -8713,6 +8908,7 @@ hbui.AchievementsSummary.narratorIndex=%1$s/%2$s # hbui.AchievementsSummary.narratorInProgress=正在進行中 %1$s # hbui.AchievementsSummary.narratorPercentage=進度 %1$s% # hbui.AchievementsSummary.narratorSummary=成就摘要 # +hbui.AchievementsSummary.narratorTextBlock=文字方塊 # hbui.AchievementsSummary.narratorTimePlayed=遊玩時間 %1$s 小時 # hbui.AchievementsSummary.percentage=已完成 %1$s/%2$s # hbui.AchievementsSummary.progress=進行中 # @@ -8723,6 +8919,43 @@ hbui.BackButton.narration.backButton=返回按鈕 # hbui.BaseTextField.deselect=取消選取 # hbui.BaseTextField.select=選取 # hbui.Button.button=按鈕 # +hbui.CreateNewWorld.advanced.bonusChestDescription=在靠近箱子的地方生成物品,方便你開始 # +hbui.CreateNewWorld.advanced.bonusChestTitle=贈品箱 # +hbui.CreateNewWorld.advanced.firesSpreadsDescription=火焰會在實體之間蔓延 # +hbui.CreateNewWorld.advanced.firesSpreadsTitle=火焰會蔓延 # +hbui.CreateNewWorld.advanced.friendlyFireDescription=玩家可能會互相傷害 # +hbui.CreateNewWorld.advanced.friendlyFireTitle=友軍火力誤傷 # +hbui.CreateNewWorld.advanced.immediateRespawnDescription=跳過「你死了!」選單,立即重生 # +hbui.CreateNewWorld.advanced.immediateRespawnTitle=立即重生 # +hbui.CreateNewWorld.advanced.mobLootDescription=生物遭到擊殺時會掉落物品 # +hbui.CreateNewWorld.advanced.mobLootTitle=生物戰利品 # +hbui.CreateNewWorld.advanced.naturalRegenerationDescription=因飢餓而獲得或失去生命值 # +hbui.CreateNewWorld.advanced.naturalRegenerationTitle=自然再生 # +hbui.CreateNewWorld.advanced.respawnRadiusDescription=當您死亡時,會在此方塊半徑內重生,並且未設定自訂起始點。最大值 128。 # +hbui.CreateNewWorld.advanced.respawnRadiusLabel=重生半徑 # +hbui.CreateNewWorld.advanced.respawnRadiusPlaceholder=5 # +hbui.CreateNewWorld.advanced.showCoordinatesDescription=顯示當前位置 # +hbui.CreateNewWorld.advanced.showCoordinatesTitle=顯示座標 # +hbui.CreateNewWorld.advanced.simulationDistanceDescription=遊戲在 96 塊 × 96 塊的半徑內載入並套用變更 # +hbui.CreateNewWorld.advanced.simulationDistanceOption=%1$s 塊 # +hbui.CreateNewWorld.advanced.simulationDistanceTitel=模擬距離 # +hbui.CreateNewWorld.advanced.startWithMapDescription=用空白地圖生成以探索您的世界 # +hbui.CreateNewWorld.advanced.startWithMapTitle=起始地圖 # +hbui.CreateNewWorld.advanced.tileDropsDescription=方塊損壞時會掉落物品 # +hbui.CreateNewWorld.advanced.tileDropsTitle=磚塊掉落物品 # +hbui.CreateNewWorld.advanced.title=進階設定 # +hbui.CreateNewWorld.advanced.tntExplodesDescription=紅箱子爆炸 # +hbui.CreateNewWorld.advanced.tntExplodesTitle=炸藥會爆炸 # +hbui.CreateNewWorld.advanced.worldSeedDescription=根據特定的種子或範本建立新世界。世界建立後將無法變更。 # +hbui.CreateNewWorld.advanced.worldSeedLabel=世界種子 # +hbui.CreateNewWorld.advanced.worldSeedPlaceholder=數量 # +hbui.CreateNewWorld.advanced.worldTypeFlatDescription=<世界類型描述> # +hbui.CreateNewWorld.advanced.worldTypeFlatLabel=平地 # +hbui.CreateNewWorld.advanced.worldTypeInfiniteDescription=<世界類型描述> # +hbui.CreateNewWorld.advanced.worldTypeInfiniteLabel=無限 # +hbui.CreateNewWorld.advanced.worldTypeLimitedDescription=<世界類型描述> # +hbui.CreateNewWorld.advanced.worldTypeLimitedLabel=有限 # +hbui.CreateNewWorld.advanced.worldTypeTitle=世界類型 # hbui.CreateNewWorld.cheats.commandBlocksDescription=啟用指令方塊的使用 # hbui.CreateNewWorld.cheats.commandBlocksTitle=指令方塊 # hbui.CreateNewWorld.cheats.daylightCycleALwaysNoonDescription=遊戲內的時間鎖定為中午 # @@ -8735,8 +8968,8 @@ hbui.CreateNewWorld.cheats.daylightCycleTitle=日照時長 # hbui.CreateNewWorld.cheats.description=使用作弊設定自訂遊戲 # hbui.CreateNewWorld.cheats.educationDescription=已最佳化配備適當 RAM 的桌面裝置 # hbui.CreateNewWorld.cheats.educationTitle=Education Edition # -hbui.CreateNewWorld.cheats.entitiesDropLoot=實體掉落戰利品 # hbui.CreateNewWorld.cheats.entitiesDropLootDescription=生物和部分其他實體遭到擊殺時,會掉落物品 # +hbui.CreateNewWorld.cheats.entitiesDropLootTitle=實體掉落戰利品 # hbui.CreateNewWorld.cheats.inventoryDescription=死亡後,所有物品都會保留在物品欄中 # hbui.CreateNewWorld.cheats.inventoryTitle=保留物品欄 # hbui.CreateNewWorld.cheats.mobGriefingDescription=特定生物能與你的世界互動 # @@ -8749,7 +8982,31 @@ hbui.CreateNewWorld.cheats.settingsTitle=作弊設定 # hbui.CreateNewWorld.cheats.title=作弊 # hbui.CreateNewWorld.cheats.weatherDescription=啟用降雨和大雷雨 # hbui.CreateNewWorld.cheats.weatherTitle=天氣循環 # +hbui.CreateNewWorld.general.difficultyEasyDescription=會增生敵對生物,但造成的傷害較低。飢餓條會耗盡,生命值降至 5 顆心。 # +hbui.CreateNewWorld.general.difficultyEasyLabel=簡單 # +hbui.CreateNewWorld.general.difficultyEasyTitle=簡單 # +hbui.CreateNewWorld.general.difficultyHardDescription=生成敵對生物,並且造成更高的傷害。飢餓值會消耗並耗盡所有生命值。 # +hbui.CreateNewWorld.general.difficultyHardLabel=困難 # +hbui.CreateNewWorld.general.difficultyHardTitle=困難 # +hbui.CreateNewWorld.general.difficultyNormalDescription=會生成敵對生物,且傷害普通。飢餓值會逐漸消耗,且使生命值降到一半顆心為止。 # +hbui.CreateNewWorld.general.difficultyNormalLabel=普通 # +hbui.CreateNewWorld.general.difficultyNormalTitle=一般 # +hbui.CreateNewWorld.general.difficultyPeacefulDescription=不會生成敵對生物,只會生成中立生物。飢餓值不會消耗,且生命值會隨時間恢復。 # +hbui.CreateNewWorld.general.difficultyPeacefulLabel=和平 # +hbui.CreateNewWorld.general.difficultyPeacefulTitle=和平 # +hbui.CreateNewWorld.general.difficultyTitle=難易度 # +hbui.CreateNewWorld.general.gameModeCreativeDescription=無限制地飛行、探索和創造 # +hbui.CreateNewWorld.general.gameModeCreativeLabel=創造 # +hbui.CreateNewWorld.general.gameModeSurvivalDescription=建造、合成、狩獵、烹飪並戰鬥,努力生存下去 # +hbui.CreateNewWorld.general.gameModeSurvivalLabel=生存 # +hbui.CreateNewWorld.general.gameModeTitle=遊戲模式 # +hbui.CreateNewWorld.general.worldNamePlaceholder=世界名稱 # +hbui.CreateNewWorld.general.worldNameTitle=世界名稱 # +hbui.CreateNewWorld.general.worldTypeTitle=世界類型: # hbui.CreateNewWorld.title=建立新世界 # +hbui.CreateNewWorldSideMenu.create=創造 # +hbui.CreateNewWorldSideMenu.createOnRealm=在 Realm 建立 # +hbui.CreateNewWorldSideMenu.selectTab=選擇 # hbui.ErrorModal.goBack=返回 # hbui.ErrorModal.goingBack=返回上一個畫面... # hbui.ErrorModal.title=發生錯誤 # @@ -8757,6 +9014,7 @@ hbui.MenuButton.menu=功能表 # hbui.MenuButton.toggle=切換功能表 # hbui.Modal.close=關閉模式 # hbui.SectionList.groupNarration=%1$s,群組 %2$s/%3$s # +hbui.SideMenu.sideMenuItem.selected=已選擇 # hbui.Switch.elementType=切換 # hbui.Switch.off=關閉 # hbui.Switch.on=開啟 # @@ -8766,8 +9024,10 @@ hbui.TabBar.open=開啟 # hbui.TabBar.selected=已選取 # hbui.TabBar.selectedTab=%1$s/%2$s # hbui.TabBar.tab=TAB 鍵 # -hbui.TextField.deselect=取消選取 # -hbui.TextField.select=選取 # +hbui.TextField.currentValue=目前的值 # +hbui.TextField.disabled=已停用 # +hbui.TextField.empty=空白 # +hbui.TextField.field=欄位 # hbui.Toggle.count=%2$s 之 %1$s # hbui.Toggle.elementType=選項切換 # hbui.Toggle.select=選取 # @@ -8802,7 +9062,7 @@ contentlog.history.title=內容記錄歷程 # contentlog.history.copyToClipboard=複製到剪貼簿 # contentlog.logLocationSectionName=內容記錄位置: # contentlog.settingsSectionName=內容記錄設定 # -contentlog.clear_files=刪除舊的內容記錄 # +contentlog.clear_files=刪除舊的記錄 # contentlog.delete.title=是否刪除舊的紀錄檔案? # contentlog.delete.body1=選擇「立即刪除」以刪除所有舊版記錄檔案。 # contentlog.delete.body2=請注意:將保留您目前啟用工作階段的記錄檔案。 # @@ -8833,13 +9093,14 @@ dr.loading=載入中... # dr.classic_skins.addition_skin_count=+%s # dr.classic_skins.choose_custom_skin=選擇新外觀 # dr.classic_skins.custom_skin_title=匯入外觀 # -dr.classic_skins.custom_skin_description=從您的裝置匯入圖片以做為您的外觀使用。此將不會在裝置或遊戲之間同步。 # +dr.classic_skins.custom_skin_description=從您的裝置匯入影像檔案,以作為外觀使用。此動作不會在裝置或遊戲之間同步。如果啟用「僅允許受信任的外觀」選項,則您將看不到擁有自訂外觀的玩家。 # dr.classic_skins.custom_skin_section_title=匯入 # dr.classic_skins.invalidCustomSkin=唉呀,這不是 Minecraft 的外觀。 # dr.classic_skins.owned=已擁有 # dr.classic_skins.purchasable=取得更多內容 # dr.classic_skins.realms_plus=Realms Plus # dr.classic_skins.right_side.author_name=作者:%s # +dr.classic_skins.right_side.author_minecraft=由 Minecraft 提供 # dr.classic_skins.right_side.featured_title=精選和推薦外觀套件 # dr.classic_skins.right_side.limited_usage=有限使用量 # dr.classic_skins.right_side.limited_usage.tooltip=此外觀可在此使用,但可能無法漫遊。 # @@ -8858,6 +9119,7 @@ dr.classic_skins.select_skin=選擇外觀適用的模型類型 # dr.classic_skins.select_skin.title=外觀類型 # dr.classic_skins.upsellWithoutStore=您必須購買外觀套件才能使用該外觀,但我們無法連接至市集。 # dr.collect_achievement_item=收集 # +dr.equip_piece=配備 # dr.emotes.play_again=重播表情 # dr.header.animation=做表情 # dr.header.capes=披風 # @@ -8865,6 +9127,12 @@ dr.zooming=縮放 # dr.header.classic_skins=經典外觀 # dr.header.creator_piece_list=全部由 %s 所做 # dr.header.customization=自訂角色 # + +dr.accessibility.header.customization=自訂角色分頁 1/4 # +dr.accessibility.header.classic_skins=經典外觀分頁 2/4 # +dr.accessibility.header.animation=表情符號分頁 3/4 # +dr.accessibility.header.capes=披風分頁 4/4 # + dr.header.featured=精選物品 # dr.header.previewAppearance=預覽外觀 # dr.header.colorPicker=色彩選擇器 # @@ -8892,6 +9160,7 @@ dr.right_arm=右臂 # dr.left_leg=左腿 # dr.right_leg=右腿 # dr.none_button_text=無 # +dr.go_to_profile_settings_text=前往相簿設定 # dr.default_piece_button_text=預設 # dr.categories.body=身體 # dr.categories.style=風格 # @@ -8920,6 +9189,7 @@ dr.notification.persona_delete=角色已經刪除 # dr.notification.item_selection_failed=無法選擇物品 # dr.notification.character_failed=無法載入角色 %s # dr.notification.character_failed_start=無法載入字元 %s。可以從您的「設定檔」中重新載入。 # +dr.notification.equipped_piece=您已配備 %s # dr.modal.persona_delete_confirm=目前的角色將會刪除 # dr.default.alex.bottom=愛莉克斯的褲子 # dr.default.alex.hair=愛莉克斯的頭髮 # @@ -8935,6 +9205,8 @@ dr.default.steve.shoes=史提夫的鞋子 # dr.default.steve.skin=史提夫 # dr.default.steve.top=史提夫的上衣 # dr.emotes.slot=表情符號 %d # +dr.deep_link_fail.profile=深度連結失敗:無法載入設定檔 # +dr.deep_link_fail.dressing_room=深度連結失敗:無法開啟優惠 # onlinePlay.notRated=線上遊玩未分級 # onlinePlay.message=在線上遊玩期間,你可能會接觸到聊天訊息或其他由使用者生成的內容,這些內容未經分級,可能不適合所有年齡層的玩家。 # @@ -9041,3 +9313,66 @@ dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is th dynamicPackage.download.android.timeRemainingNotification=剩餘 %1$s ### %1$s is the time remaining dynamicPackage.download.android.notificationChannelName=更新狀態 # dynamicPackage.download.android.NotificationChannelDescription=顯示更新狀態與進度 # + +## GameTest content +gameTest.description=透過遊戲測試進行互動。 # +gameTest.error.unknownCommandMode=提供的指令模式未知 # +gameTest.error.missingStructure=在半徑 %s 範圍內找不到任何結構方塊 # +gameTest.error.cannotFindLookedAtBlock=找不到您正在注視的方塊 # +gameTest.error.cannotFindStuctureBlockContainingBlock=找不到包含目標位置 %s、%s、%s 的結構方塊 # +gameTest.error.structureTooBig=各軸的結構必須小於 %s 方塊 # +gameTest.error.repeatCountTooSmall=重複計數必須大於 0 # +gameTest.error.failConditionMet=符合失敗條件 # +gameTest.error.timeout=在 %s 刻內沒有成功或失敗 # +gameTest.error.noFinishedSequences=未完成序列 # +gameTest.error.flakyTestError=成功次數不足:%s 次成功,共 %s 次嘗試。要求成功次數:%s。最多嘗試次數:%s。 # +gameTest.error.testMissing=找不到名稱為 '%s' 的測試。 # +gameTest.error.structureNotSpawned=無法生成結構進行測試 # +gameTest.error.flakyFailed=片狀測試 %s 失敗,嘗試:%s/%s # +gameTest.error.flakyFailedShowSuccesses=,成功:%s (需要 %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s 失敗! # +gameTest.error.succeededInInvalidTick=在無效刻度中成功:預期 %s,但目前刻度為 %s # +gameTest.error.noTestsFound=未找到標籤 '%s' 的測試 # +gameTest.optionalPrefix=(選用) # +gameTest.assert.couldNotSetBlock=無法設置方塊「%s」 # +gameTest.assert.missingButton=預期一個按鈕 # +gameTest.assert.missingLever=預期一個拉桿 # +gameTest.assert.couldNotSpawnEntity=無法生成「%s」類型的實體 # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() 僅適用於生物 # +gameTest.assert.mobWontMove=無法使生物移動「%s」 # +gameTest.assert.expectEntityOfType=預期「%s」類型的實體 # +gameTest.assert.unexpectedDataResult=意外的實體資料結果 # +gameTest.assert.didNotExpectEntityOfType=意外的「%s」類型的實體 # +gameTest.assert.expectBlock=預期方塊「%s」 # +gameTest.assert.unexpectedBlock=意外的方塊「%s」 # +gameTest.assert.unexpectedBlockState=方塊未達到預期的方塊狀態 # +gameTest.assert.unexpectedBlockStatePrecise=意外的方塊狀態。預期:%s。實際:%s # +gameTest.assert.expectItemOfType=預期「%s」類型的物品實體 # +gameTest.assert.unexpectedItemOfType=意外的「%s」類型的物品實體 # +gameTest.assert.wrongEntityItemCount=意外的 %s 類型的物品實體數量 。預期:%s。實際:%s。 # +gameTest.assert.noContainerFound=未找到容器 # +gameTest.assert.expectEmptyContainer=預期空容器 # +gameTest.assert.expectItemInContainer=容器不包含 %s 類型的物品 # +gameTest.assert.missingComponent=實體缺少元件「%s」 # +gameTest.assert.hasComponent=實體擁有元件「%s」 # +gameTest.assert.missingArmor=實體在欄位 %s 中缺少護甲 %s 與資料 %s # +gameTest.assert.hasArmor=實體在欄位 %s 中具有護甲 %s 與資料 %s # +gameTest.assert.unexpectedRedstonePowerLevel=意外的紅石功率等級。預期:%s。實際:%s。 # +gameTest.assert.expectWaterLogged=預期含水方塊 # +gameTest.assert.unexpectedWaterLogged=意外的含水方塊 # +gameTest.assert.missingExplosionComponent=由於實體沒有爆炸元件,無法設置實體保險絲 # +gameTest.assert.invalidEntityInstance=無效實體執行個體 # +gameTest.assert.expectEntityInstance=預期實體執行個體 # +gameTest.success.runningTests=執行 %s 測試... # +gameTest.success.relativePosition=%s 的相對位置:%s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s 通過! # +gameTest.success.flakyPassedEnough=%s 通過 %s 次 %s 嘗試。 ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=片狀測試 %s 成功,嘗試:%s 成功:%s。 ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=執行附有標籤 '%s' 的 %s 測試... # +gameTest.report.testLocation=在:%s、%s、%s (相關:%s、%s、%s) # +gameTest.report.tickCount=刻度:%s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest 完成!已執行 %s 測試 # +gameTest.report.someTestsFailed=%s 要求的測試失败:( # +gameTest.report.allRequiredTestsPassed=所有要求的測試均通過:) # +gameTest.report.optionalFailures=%s 選用測試失敗 # +gameTest.report.bookTitle=遊戲測試報告 ### A book with this title is placed next to each test with the test results inside diff --git a/textures/blocks/amethyst_block.png b/textures/blocks/amethyst_block.png new file mode 100644 index 00000000..4e3e8b16 Binary files /dev/null and b/textures/blocks/amethyst_block.png differ diff --git a/textures/blocks/amethyst_cluster.png b/textures/blocks/amethyst_cluster.png new file mode 100644 index 00000000..c928f204 Binary files /dev/null and b/textures/blocks/amethyst_cluster.png differ diff --git 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b1c0f69d..ee34c810 100644 Binary files a/textures/entity/sign_spruce.png and b/textures/entity/sign_spruce.png differ diff --git a/textures/entity/spyglass.png b/textures/entity/spyglass.png new file mode 100644 index 00000000..f09266c5 Binary files /dev/null and b/textures/entity/spyglass.png differ diff --git a/textures/gui/spritesheet2.png b/textures/gui/spritesheet2.png index 668bbeb0..d0ccf1bb 100644 Binary files a/textures/gui/spritesheet2.png and b/textures/gui/spritesheet2.png differ diff --git a/textures/item_texture.json b/textures/item_texture.json index cf38db6b..e3ae2dbc 100644 --- a/textures/item_texture.json +++ b/textures/item_texture.json @@ -4,6 +4,9 @@ "acacia_door" : { "textures" : "textures/items/door_acacia" }, + "amethyst_shard" : { + "textures" : "textures/items/amethyst_shard" + }, "apple" : { "textures" : "textures/items/apple" }, @@ -139,7 +142,9 @@ "textures/items/bucket_cod", "textures/items/bucket_salmon", "textures/items/bucket_tropical", - "textures/items/bucket_pufferfish" + "textures/items/bucket_pufferfish", + "textures/items/bucket_powder_snow", + "textures/items/bucket_axolotl" ] }, "cake" : { @@ -225,6 +230,9 @@ "cookie" : { "textures" : "textures/items/cookie" }, + "copper_ingot" : { + "textures" : "textures/items/copper_ingot" + }, "crimson_door" : { "textures" : "textures/items/crimson_door" }, @@ -279,7 +287,8 @@ "textures/items/dye_powder_black_new", "textures/items/dye_powder_brown_new", "textures/items/dye_powder_blue_new", - "textures/items/dye_powder_white_new" + "textures/items/dye_powder_white_new", + "textures/items/dye_powder_glow" ] }, "egg" : { @@ -354,6 +363,12 @@ "ghast_tear" : { "textures" : "textures/items/ghast_tear" }, + "glow_berries" : { + "textures" : "textures/items/glow_berries" + }, + "glow_item_frame" : { + "textures" : "textures/items/glow_item_frame" + }, "glowstone_dust" : { "textures" : "textures/items/glowstone_dust" }, @@ -369,6 +384,9 @@ "gunpowder" : { "textures" : "textures/items/gunpowder" }, + "hanging_roots" : { + "textures" : "textures/items/hanging_roots" + }, "heart_of_the_sea" : { "textures" : "textures/items/heartofthesea_closed" }, @@ -676,6 +694,15 @@ "rabbit_stew" : { "textures" : "textures/items/rabbit_stew" }, + "raw_copper" : { + "textures" : "textures/items/raw_copper" + }, + "raw_gold" : { + "textures" : "textures/items/raw_gold" + }, + "raw_iron" : { + "textures" : "textures/items/raw_iron" + }, "record_11" : { "textures" : "textures/items/record_11" }, @@ -870,6 +897,9 @@ "spruce_door" : { "textures" : "textures/items/door_spruce" }, + "spyglass" : { + "textures" : "textures/items/spyglass" + }, "stick" : { "textures" : "textures/items/stick" }, diff --git a/textures/items/amethyst_shard.png b/textures/items/amethyst_shard.png new file mode 100644 index 00000000..4dce7915 Binary files /dev/null and b/textures/items/amethyst_shard.png differ diff --git a/textures/items/bucket_axolotl.png b/textures/items/bucket_axolotl.png new 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b/textures/painting/kz.png differ diff --git a/textures/particle/particles.png b/textures/particle/particles.png index 482efbc2..2aac0d93 100644 Binary files a/textures/particle/particles.png and b/textures/particle/particles.png differ diff --git a/textures/terrain_texture.json b/textures/terrain_texture.json index 988fbaf2..995d4bfd 100644 --- a/textures/terrain_texture.json +++ b/textures/terrain_texture.json @@ -12,6 +12,12 @@ "acacia_trapdoor" : { "textures" : "textures/blocks/acacia_trapdoor" }, + "amethyst_block" : { + "textures" : "textures/blocks/amethyst_block" + }, + "amethyst_cluster" : { + "textures" : "textures/blocks/amethyst_cluster" + }, "ancient_debris_side" : { "textures" : "textures/blocks/ancient_debris_side" }, @@ -37,6 +43,27 @@ "textures/blocks/anvil_base" ] }, + "azalea_leaves" : { + "textures" : [ + "textures/blocks/azalea_leaves", + "textures/blocks/azalea_leaves_opaque" + ] + }, + "azalea_leaves_flowered" : { + "textures" : [ + "textures/blocks/azalea_leaves_flowers", + "textures/blocks/azalea_leaves_flowers_opaque" + ] + }, + "azalea_plant" : { + "textures" : "textures/blocks/azalea_plant" + }, + "azalea_side" : { + "textures" : "textures/blocks/azalea_side" + }, + "azalea_top" : { + "textures" : "textures/blocks/azalea_top" + }, "bamboo_carried" : { "textures" : "textures/items/bamboo" }, @@ -141,6 +168,18 @@ "bell_top" : { "textures" : "textures/blocks/bell_top" }, + "big_dripleaf_side1" : { + "textures" : "textures/blocks/big_dripleaf_side1" + }, + "big_dripleaf_side2" : { + "textures" : "textures/blocks/big_dripleaf_side2" + }, + "big_dripleaf_stem" : { + "textures" : "textures/blocks/big_dripleaf_stem" + }, + "big_dripleaf_top" : { + "textures" : "textures/blocks/big_dripleaf_top" + }, "birch_planks" : { "textures" : "textures/blocks/planks_birch" }, @@ -150,6 +189,18 @@ "birch_trapdoor" : { "textures" : "textures/blocks/birch_trapdoor" }, + "black_candle" : { + "textures" : [ + "textures/blocks/candles/black_candle", + "textures/blocks/candles/black_candle_lit" + ] + }, + "black_candle_cake" : { + "textures" : "textures/blocks/cake" + }, + "black_candle_carried" : { + "textures" : "textures/items/candles/black_candle" + }, "black_glazed_terracotta" : { "textures" : "textures/blocks/glazed_terracotta_black" }, @@ -191,6 +242,18 @@ "textures/blocks/blast_furnace_top" ] }, + "blue_candle" : { + "textures" : [ + "textures/blocks/candles/blue_candle", + "textures/blocks/candles/blue_candle_lit" + ] + }, + "blue_candle_cake" : { + "textures" : "textures/blocks/cake" + }, + "blue_candle_carried" : { + "textures" : "textures/items/candles/blue_candle" + }, "blue_glazed_terracotta" : { "textures" : "textures/blocks/glazed_terracotta_blue" }, @@ -221,6 +284,18 @@ "brick" : { "textures" : "textures/blocks/brick" }, + "brown_candle" : { + "textures" : [ + "textures/blocks/candles/brown_candle", + "textures/blocks/candles/brown_candle_lit" + ] + }, + "brown_candle_cake" : { + "textures" : "textures/blocks/cake" + }, + "brown_candle_carried" : { + "textures" : "textures/items/candles/brown_candle" + }, "brown_glazed_terracotta" : { "textures" : "textures/blocks/glazed_terracotta_brown" }, @@ -258,6 +333,9 @@ "textures/blocks/bubble_column_up_top_d" ] }, + "budding_amethyst" : { + "textures" : "textures/blocks/budding_amethyst" + }, "build_allow" : { "textures" : "textures/blocks/build_allow" }, @@ -285,6 +363,9 @@ "cake_west" : { "textures" : [ "textures/blocks/cake_side", "textures/blocks/cake_inner" ] }, + "calcite" : { + "textures" : "textures/blocks/calcite" + }, "camera_back" : { "textures" : "textures/blocks/camera_back" }, @@ -306,6 +387,18 @@ "campfire_log_lit" : { "textures" : "textures/blocks/campfire_log_lit" }, + "candle" : { + "textures" : [ + "textures/blocks/candles/candle", + "textures/blocks/candles/candle_lit" + ] + }, + "candle_cake" : { + "textures" : "textures/blocks/cake" + }, + "candle_carried" : { + "textures" : "textures/items/candles/candle" + }, "carrots" : { "textures" : [ "textures/blocks/carrots_stage_0", @@ -344,6 +437,18 @@ "cauldron_water" : { "textures" : "textures/blocks/cauldron_water" }, + "cave_vines_body" : { + "textures" : [ + "textures/blocks/cave_vines_body", + "textures/blocks/cave_vines_body_berries" + ] + }, + "cave_vines_head" : { + "textures" : [ + "textures/blocks/cave_vines_head", + "textures/blocks/cave_vines_head_berries" + ] + }, "chain1" : { "textures" : "textures/blocks/chain1" }, @@ -366,6 +471,9 @@ "chest_inventory_top" : { "textures" : [ "textures/blocks/chest_top" ] }, + "chiseled_deepslate" : { + "textures" : "textures/blocks/deepslate/chiseled_deepslate" + }, "chiseled_nether_bricks" : { "textures" : "textures/blocks/chiseled_nether_bricks" }, @@ -387,6 +495,9 @@ "coal_ore" : { "textures" : "textures/blocks/coal_ore" }, + "cobbled_deepslate" : { + "textures" : "textures/blocks/deepslate/cobbled_deepslate" + }, "cobblestone" : { "textures" : "textures/blocks/cobblestone" }, @@ -525,6 +636,12 @@ "conduit" : { "textures" : "textures/blocks/conduit_base" }, + "copper_block" : { + "textures" : "textures/blocks/copper_block" + }, + "copper_ore" : { + "textures" : "textures/blocks/copper_ore" + }, "coral" : { "textures" : [ "textures/blocks/coral_plant_blue", @@ -595,6 +712,12 @@ "textures/blocks/coral_fan_yellow_dead" ] }, + "cracked_deepslate_bricks" : { + "textures" : "textures/blocks/deepslate/cracked_deepslate_bricks" + }, + "cracked_deepslate_tiles" : { + "textures" : "textures/blocks/deepslate/cracked_deepslate_tiles" + }, "cracked_nether_bricks" : { "textures" : "textures/blocks/cracked_nether_bricks" }, @@ -649,6 +772,21 @@ "crying_obsidian" : { "textures" : "textures/blocks/crying_obsidian" }, + "cut_copper" : { + "textures" : "textures/blocks/cut_copper" + }, + "cyan_candle" : { + "textures" : [ + "textures/blocks/candles/cyan_candle", + "textures/blocks/candles/cyan_candle_lit" + ] + }, + "cyan_candle_cake" : { + "textures" : "textures/blocks/cake" + }, + "cyan_candle_carried" : { + "textures" : "textures/items/candles/cyan_candle" + }, "cyan_glazed_terracotta" : { "textures" : "textures/blocks/glazed_terracotta_cyan" }, @@ -679,6 +817,42 @@ "deadbush" : { "textures" : "textures/blocks/deadbush" }, + "deepslate" : { + "textures" : "textures/blocks/deepslate/deepslate" + }, + "deepslate_bricks" : { + "textures" : "textures/blocks/deepslate/deepslate_bricks" + }, + "deepslate_coal_ore" : { + "textures" : "textures/blocks/deepslate/deepslate_coal_ore" + }, + "deepslate_copper_ore" : { + "textures" : "textures/blocks/deepslate/deepslate_copper_ore" + }, + "deepslate_diamond_ore" : { + "textures" : "textures/blocks/deepslate/deepslate_diamond_ore" + }, + "deepslate_emerald_ore" : { + "textures" : "textures/blocks/deepslate/deepslate_emerald_ore" + }, + "deepslate_gold_ore" : { + "textures" : "textures/blocks/deepslate/deepslate_gold_ore" + }, + "deepslate_iron_ore" : { + "textures" : "textures/blocks/deepslate/deepslate_iron_ore" + }, + "deepslate_lapis_ore" : { + "textures" : "textures/blocks/deepslate/deepslate_lapis_ore" + }, + "deepslate_redstone_ore" : { + "textures" : "textures/blocks/deepslate/deepslate_redstone_ore" + }, + "deepslate_tiles" : { + "textures" : "textures/blocks/deepslate/deepslate_tiles" + }, + "deepslate_top" : { + "textures" : "textures/blocks/deepslate/deepslate_top" + }, "destroy" : { "textures" : [ "textures/environment/destroy_stage_0", @@ -714,6 +888,9 @@ "dirt_podzol_top" : { "textures" : "textures/blocks/dirt_podzol_top" }, + "dirt_with_roots" : { + "textures" : "textures/blocks/dirt_with_roots" + }, "dispenser_front_horizontal" : { "textures" : "textures/blocks/dispenser_front_horizontal" }, @@ -790,6 +967,9 @@ "dried_kelp_block_top" : { "textures" : "textures/blocks/dried_kelp_top" }, + "dripstone_block" : { + "textures" : "textures/blocks/dripstone_block" + }, "dropper_front_horizontal" : { "textures" : "textures/blocks/dropper_front_horizontal" }, @@ -853,6 +1033,12 @@ "endframe_top" : { "textures" : "textures/blocks/endframe_top" }, + "exposed_copper" : { + "textures" : "textures/blocks/exposed_copper" + }, + "exposed_cut_copper" : { + "textures" : "textures/blocks/exposed_cut_copper" + }, "farmland" : { "textures" : [ "textures/blocks/farmland_wet", "textures/blocks/farmland_dry" ] }, @@ -877,6 +1063,12 @@ "flower_pot" : { "textures" : "textures/blocks/flower_pot" }, + "flowering_azalea_side" : { + "textures" : "textures/blocks/flowering_azalea_side" + }, + "flowering_azalea_top" : { + "textures" : "textures/blocks/flowering_azalea_top" + }, "flowing_lava" : { "quad" : 1, "textures" : "textures/blocks/lava_flow" @@ -932,6 +1124,12 @@ "glass_pane_top" : { "textures" : "textures/blocks/glass_pane_top" }, + "glow_item_frame" : { + "textures" : "textures/blocks/glow_item_frame" + }, + "glow_lichen" : { + "textures" : "textures/blocks/glow_lichen" + }, "glowing_obsidian" : { "textures" : "textures/blocks/glowing_obsidian" }, @@ -1079,9 +1277,33 @@ "gravel" : { "textures" : "textures/blocks/gravel" }, + "gray_candle" : { + "textures" : [ + "textures/blocks/candles/gray_candle", + "textures/blocks/candles/gray_candle_lit" + ] + }, + "gray_candle_cake" : { + "textures" : "textures/blocks/cake" + }, + "gray_candle_carried" : { + "textures" : "textures/items/candles/gray_candle" + }, "gray_glazed_terracotta" : { "textures" : "textures/blocks/glazed_terracotta_gray" }, + "green_candle" : { + "textures" : [ + "textures/blocks/candles/green_candle", + "textures/blocks/candles/green_candle_lit" + ] + }, + "green_candle_cake" : { + "textures" : "textures/blocks/cake" + }, + "green_candle_carried" : { + "textures" : "textures/items/candles/green_candle" + }, "green_glazed_terracotta" : { "textures" : "textures/blocks/glazed_terracotta_green" }, @@ -1097,6 +1319,9 @@ "grindstone_side" : { "textures" : "textures/blocks/grindstone_side" }, + "hanging_roots" : { + "textures" : "textures/blocks/hanging_roots" + }, "hardened_clay" : { "textures" : "textures/blocks/hardened_clay" }, @@ -1211,6 +1436,9 @@ "lapis_ore" : { "textures" : "textures/blocks/lapis_ore" }, + "large_amethyst_bud" : { + "textures" : "textures/blocks/large_amethyst_bud" + }, "leaves" : { "textures" : [ "textures/blocks/leaves_oak", @@ -1292,9 +1520,45 @@ "textures/items/light_block_15" ] }, + "light_blue_candle" : { + "textures" : [ + "textures/blocks/candles/light_blue_candle", + "textures/blocks/candles/light_blue_candle_lit" + ] + }, + "light_blue_candle_carried" : { + "textures" : "textures/items/candles/light_blue_candle" + }, "light_blue_glazed_terracotta" : { "textures" : "textures/blocks/glazed_terracotta_light_blue" }, + "light_gray_candle" : { + "textures" : [ + "textures/blocks/candles/light_gray_candle", + "textures/blocks/candles/light_gray_candle_lit" + ] + }, + "light_gray_candle_cake" : { + "textures" : "textures/blocks/cake" + }, + "light_gray_candle_carried" : { + "textures" : "textures/items/candles/light_gray_candle" + }, + "lightning_rod" : { + "textures" : "textures/blocks/lightning_rod" + }, + "lime_candle" : { + "textures" : [ + "textures/blocks/candles/lime_candle", + "textures/blocks/candles/lime_candle_lit" + ] + }, + "lime_candle_cake" : { + "textures" : "textures/blocks/cake" + }, + "lime_candle_carried" : { + "textures" : "textures/items/candles/lime_candle" + }, "lime_glazed_terracotta" : { "textures" : "textures/blocks/glazed_terracotta_lime" }, @@ -1346,12 +1610,24 @@ "loom_top" : { "textures" : "textures/blocks/loom_top" }, + "magenta_candle" : { + "textures" : [ + "textures/blocks/candles/magenta_candle", + "textures/blocks/candles/magenta_candle_lit" + ] + }, + "magenta_candle_carried" : { + "textures" : "textures/items/candles/magenta_candle" + }, "magenta_glazed_terracotta" : { "textures" : "textures/blocks/glazed_terracotta_magenta" }, "magma" : { "textures" : "textures/blocks/magma" }, + "medium_amethyst_bud" : { + "textures" : "textures/blocks/medium_amethyst_bud" + }, "melon_side" : { "textures" : "textures/blocks/melon_side" }, @@ -1383,6 +1659,9 @@ "textures/blocks/stone" ] }, + "moss_block" : { + "textures" : "textures/blocks/moss_block" + }, "mossy_stone_brick" : { "textures" : "textures/blocks/stonebrick_mossy" }, @@ -1705,9 +1984,36 @@ "obsidian" : { "textures" : "textures/blocks/obsidian" }, + "orange_candle" : { + "textures" : [ + "textures/blocks/candles/orange_candle", + "textures/blocks/candles/orange_candle_lit" + ] + }, + "orange_candle_carried" : { + "textures" : "textures/items/candles/orange_candle" + }, "orange_glazed_terracotta" : { "textures" : "textures/blocks/glazed_terracotta_orange" }, + "oxidized_copper" : { + "textures" : "textures/blocks/oxidized_copper" + }, + "oxidized_cut_copper" : { + "textures" : "textures/blocks/oxidized_cut_copper" + }, + "pink_candle" : { + "textures" : [ + "textures/blocks/candles/pink_candle", + "textures/blocks/candles/pink_candle_lit" + ] + }, + "pink_candle_cake" : { + "textures" : "textures/blocks/cake" + }, + "pink_candle_carried" : { + "textures" : "textures/items/candles/pink_candle" + }, "pink_glazed_terracotta" : { "textures" : "textures/blocks/glazed_terracotta_pink" }, @@ -1736,6 +2042,36 @@ "textures/blocks/planks_big_oak" ] }, + "pointed_dripstone_base" : { + "textures" : [ + "textures/blocks/pointed_dripstone_down_base", + "textures/blocks/pointed_dripstone_up_base" + ] + }, + "pointed_dripstone_frustum" : { + "textures" : [ + "textures/blocks/pointed_dripstone_down_frustum", + "textures/blocks/pointed_dripstone_up_frustum" + ] + }, + "pointed_dripstone_merge" : { + "textures" : [ + "textures/blocks/pointed_dripstone_down_merge", + "textures/blocks/pointed_dripstone_up_merge" + ] + }, + "pointed_dripstone_middle" : { + "textures" : [ + "textures/blocks/pointed_dripstone_down_middle", + "textures/blocks/pointed_dripstone_up_middle" + ] + }, + "pointed_dripstone_tip" : { + "textures" : [ + "textures/blocks/pointed_dripstone_down_tip", + "textures/blocks/pointed_dripstone_up_tip" + ] + }, "polished_andesite" : { "textures" : "textures/blocks/stone_andesite_smooth" }, @@ -1751,6 +2087,9 @@ "polished_blackstone_bricks" : { "textures" : "textures/blocks/polished_blackstone_bricks" }, + "polished_deepslate" : { + "textures" : "textures/blocks/deepslate/polished_deepslate" + }, "polished_diorite" : { "textures" : "textures/blocks/stone_diorite_smooth" }, @@ -1768,6 +2107,27 @@ "textures/blocks/potatoes_stage_3" ] }, + "potted_azalea_bush_plant" : { + "textures" : "textures/blocks/potted_azalea_bush_plant" + }, + "potted_azalea_bush_side" : { + "textures" : "textures/blocks/potted_azalea_bush_side" + }, + "potted_azalea_bush_top" : { + "textures" : "textures/blocks/potted_azalea_bush_top" + }, + "potted_flowering_azalea_bush_plant" : { + "textures" : "textures/blocks/potted_flowering_azalea_bush_plant" + }, + "potted_flowering_azalea_bush_side" : { + "textures" : "textures/blocks/potted_flowering_azalea_bush_side" + }, + "potted_flowering_azalea_bush_top" : { + "textures" : "textures/blocks/potted_flowering_azalea_bush_top" + }, + "powder_snow" : { + "textures" : "textures/blocks/powder_snow" + }, "prismarine" : { "textures" : [ "textures/blocks/prismarine_rough", @@ -1805,6 +2165,18 @@ "textures/blocks/pumpkin_top" ] }, + "purple_candle" : { + "textures" : [ + "textures/blocks/candles/purple_candle", + "textures/blocks/candles/purple_candle_lit" + ] + }, + "purple_candle_cake" : { + "textures" : "textures/blocks/cake" + }, + "purple_candle_carried" : { + "textures" : "textures/items/candles/purple_candle" + }, "purple_glazed_terracotta" : { "textures" : "textures/blocks/glazed_terracotta_purple" }, @@ -1883,6 +2255,15 @@ "rail_normal_turned" : { "textures" : "textures/blocks/rail_normal_turned" }, + "raw_copper_block" : { + "textures" : "textures/blocks/raw_copper_block" + }, + "raw_gold_block" : { + "textures" : "textures/blocks/raw_gold_block" + }, + "raw_iron_block" : { + "textures" : "textures/blocks/raw_iron_block" + }, "reactor_core" : { "textures" : [ "textures/blocks/reactor_core_stage_0", @@ -1890,6 +2271,18 @@ "textures/blocks/reactor_core_stage_2" ] }, + "red_candle" : { + "textures" : [ + "textures/blocks/candles/red_candle", + "textures/blocks/candles/red_candle_lit" + ] + }, + "red_candle_cake" : { + "textures" : "textures/blocks/cake" + }, + "red_candle_carried" : { + "textures" : "textures/items/candles/red_candle" + }, "red_flower" : { "textures" : [ "textures/blocks/flower_rose", @@ -2113,6 +2506,21 @@ "slime_block" : { "textures" : "textures/blocks/slime" }, + "small_amethyst_bud" : { + "textures" : "textures/blocks/small_amethyst_bud" + }, + "small_dripleaf_side" : { + "textures" : "textures/blocks/small_dripleaf_side" + }, + "small_dripleaf_stem_bottom" : { + "textures" : "textures/blocks/small_dripleaf_stem_bottom" + }, + "small_dripleaf_stem_top" : { + "textures" : "textures/blocks/small_dripleaf_stem_top" + }, + "small_dripleaf_top" : { + "textures" : "textures/blocks/small_dripleaf_top" + }, "smithing_table_bottom" : { "textures" : "textures/blocks/smithing_table_bottom" }, @@ -2148,6 +2556,9 @@ "smoker_top" : { "textures" : [ "textures/blocks/smoker_top", "textures/blocks/smoker_top" ] }, + "smooth_basalt" : { + "textures" : "textures/blocks/smooth_basalt" + }, "smooth_red_sandstone" : { "textures" : "textures/blocks/red_sandstone_top" }, @@ -2190,6 +2601,12 @@ "sponge" : { "textures" : [ "textures/blocks/sponge", "textures/blocks/sponge_wet" ] }, + "spore_blossom" : { + "textures" : "textures/blocks/spore_blossom" + }, + "spore_blossom_base" : { + "textures" : "textures/blocks/spore_blossom_base" + }, "spruce_planks" : { "textures" : "textures/blocks/planks_spruce" }, @@ -2568,6 +2985,9 @@ "target_top" : { "textures" : "textures/blocks/target_top" }, + "tinted_glass" : { + "textures" : "textures/blocks/tinted_glass" + }, "tnt_bottom" : { "textures" : "textures/blocks/tnt_bottom" }, @@ -2595,6 +3015,9 @@ "trip_wire_source" : { "textures" : "textures/blocks/trip_wire_source" }, + "tuff" : { + "textures" : "textures/blocks/tuff" + }, "turtle_egg" : { "textures" : [ "textures/blocks/turtle_egg_not_cracked", @@ -2667,6 +3090,12 @@ "waterlily_carried" : { "textures" : "textures/blocks/carried_waterlily" }, + "weathered_copper" : { + "textures" : "textures/blocks/weathered_copper" + }, + "weathered_cut_copper" : { + "textures" : "textures/blocks/weathered_cut_copper" + }, "web" : { "textures" : "textures/blocks/web" }, @@ -2688,6 +3117,18 @@ "textures/blocks/wheat_stage_7" ] }, + "white_candle" : { + "textures" : [ + "textures/blocks/candles/white_candle", + "textures/blocks/candles/white_candle_lit" + ] + }, + "white_candle_cake" : { + "textures" : "textures/blocks/cake" + }, + "white_candle_carried" : { + "textures" : "textures/items/candles/white_candle" + }, "white_glazed_terracotta" : { "textures" : "textures/blocks/glazed_terracotta_white" }, @@ -2748,6 +3189,18 @@ "textures/blocks/wool_colored_black" ] }, + "yellow_candle" : { + "textures" : [ + "textures/blocks/candles/yellow_candle", + "textures/blocks/candles/yellow_candle_lit" + ] + }, + "yellow_candle_cake" : { + "textures" : "textures/blocks/cake" + }, + "yellow_candle_carried" : { + "textures" : "textures/items/candles/yellow_candle" + }, "yellow_flower" : { "textures" : "textures/blocks/flower_dandelion" }, diff --git a/textures/ui/RealmDemoScreen.png b/textures/ui/RealmDemoScreen.png index 62c5e258..a2d75ba3 100644 Binary files a/textures/ui/RealmDemoScreen.png and b/textures/ui/RealmDemoScreen.png differ diff --git a/textures/ui/WorldDemoScreen_Big.png b/textures/ui/WorldDemoScreen_Big.png new file mode 100644 index 00000000..b8841a32 Binary files /dev/null and b/textures/ui/WorldDemoScreen_Big.png differ diff --git a/textures/ui/WorldDemoScreen_Big_Grayscale.png b/textures/ui/WorldDemoScreen_Big_Grayscale.png new file 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b/textures/ui/sign.png index 3ad82b20..4bfcc59f 100644 Binary files a/textures/ui/sign.png and b/textures/ui/sign.png differ diff --git a/textures/ui/sign_acacia.png b/textures/ui/sign_acacia.png index 2940cf18..d21caa49 100644 Binary files a/textures/ui/sign_acacia.png and b/textures/ui/sign_acacia.png differ diff --git a/textures/ui/sign_birch.png b/textures/ui/sign_birch.png index 9513d6bd..44c5f555 100644 Binary files a/textures/ui/sign_birch.png and b/textures/ui/sign_birch.png differ diff --git a/textures/ui/sign_darkoak.png b/textures/ui/sign_darkoak.png index 7c770cf4..ce3683b5 100644 Binary files a/textures/ui/sign_darkoak.png and b/textures/ui/sign_darkoak.png differ diff --git a/textures/ui/sign_jungle.png b/textures/ui/sign_jungle.png index 55d7ae36..f4d5cc45 100644 Binary files a/textures/ui/sign_jungle.png and b/textures/ui/sign_jungle.png differ diff --git a/textures/ui/sign_spruce.png b/textures/ui/sign_spruce.png index 5d76fe51..46bd65c0 100644 Binary files a/textures/ui/sign_spruce.png and b/textures/ui/sign_spruce.png differ diff --git a/textures/ui/small_fish_bevel.png b/textures/ui/small_fish_bevel.png new file mode 100644 index 00000000..4483e7d5 Binary files /dev/null and b/textures/ui/small_fish_bevel.png differ diff --git a/textures/ui/spyglass_scope.png b/textures/ui/spyglass_scope.png new file mode 100644 index 00000000..87a81c93 Binary files /dev/null and b/textures/ui/spyglass_scope.png differ diff --git a/ui/_global_variables.json b/ui/_global_variables.json index 8958170d..2256bf4a 100644 --- a/ui/_global_variables.json +++ b/ui/_global_variables.json @@ -289,7 +289,7 @@ "$store_white_text_color": [ 1, 1, 1 ], "$store_dark_grey_text_color": [ 0.3, 0.3, 0.3 ], "$store_light_grey_text_color": [ 0.7, 0.7, 0.7 ], - "$coin_bonus_price_color": [ 0.140625, 0.25, 0.3046875 ], + "$coin_bonus_price_color": [ 0.2, 0.2, 0.2 ], "$carousel_unselected": [ 0.208, 0.208, 0.208 ], "$carousel_selected": [ 0.118, 0.561, 0.263 ], diff --git a/ui/_ui_defs.json b/ui/_ui_defs.json index 7a6ec187..20f5e060 100644 --- a/ui/_ui_defs.json +++ b/ui/_ui_defs.json @@ -2,7 +2,6 @@ // Alphabetical order please :) "ui_defs": [ "ui/account_banned_screen.json", - "ui/account_transfer_error_screen.json", "ui/achievement_screen.json", "ui/add_external_server_screen.json", "ui/adhoc_inprogess_screen.json", @@ -47,6 +46,7 @@ "ui/dev_console_screen.json", "ui/disconnect_screen.json", "ui/edu_discovery_dialog.json", + "ui/edu_pause_screen_pause_button.json", "ui/emote_wheel_screen.json", "ui/enchanting_screen.json", "ui/enchanting_screen_pocket.json", @@ -117,6 +117,7 @@ "ui/realms_common.json", "ui/realms_create.json", "ui/realms_pending_invitations.json", + "ui/realms_slots_screen.json", "ui/realms_settings_screen.json", "ui/realms_allowlist.json", "ui/realmsplus_upgrade_notice_screen.json", @@ -161,6 +162,7 @@ "ui/third_party_store_screen.json", "ui/toast_screen.json", "ui/token_faq_screen.json", + "ui/toolbox_mode_screen.json", "ui/trial_upsell_screen.json", "ui/ugc_viewer_screen.json", "ui/ui_art_assets_common.json", diff --git a/ui/account_transfer_error_screen.json b/ui/account_transfer_error_screen.json deleted file mode 100644 index ede7d456..00000000 --- a/ui/account_transfer_error_screen.json +++ /dev/null @@ -1,263 +0,0 @@ -/******************************************************** -+* (c) Mojang. All rights reserved * -+* (c) Microsoft. All rights reserved. * -+********************************************************/ - -{ - "namespace": "account_transfer_error", - - "banner_fill": { - "type": "image", - "texture": "textures/ui/Banners" - }, - - "title_label": { - "type": "panel", - "anchor_from": "top_middle", - "anchor_to": "top_middle", - "$title_size|default": [ "100%c", 10 ], - "size": "$title_size", - "$title_offset|default": [ 0, 9 ], - "offset": "$title_offset", - "$use_custom_title_control|default": false, - "$custom_title_label|default": "common.empty_panel", - "$title_binding_condition|default": "always", - "$title_text_binding_type|default": "global", - "controls": [ - { - "common_dialogs_0@common_dialogs.standard_title_label": { - "ignored": "$use_custom_title_control" - } - } - ] - }, - - "padding": { - "type": "panel", - "size": [ "100%", 2 ] - }, - - "dialog_content": { - "type": "stack_panel", - "size": [ "100% - 4px", "100% - 4px" ], - "controls": [ - { - "scrolling_panel@common.scrolling_panel": { - "$show_background": false, - "$scroll_box_visible_touch": true, - "size": [ "100%", "fill" ], - "$scrolling_content": "account_transfer_error.description_label_panel", - "$scroll_size": [ 5, "100%" ], - "$scrolling_pane_size": [ "100% - 1px", "100%" ], - "$scrolling_pane_offset": [ 1, 0 ], - "$scroll_bar_right_padding_size": [ 0, 0 ] - } - } - ] - }, - - "description_label_panel": { - "type": "stack_panel", - "size": [ "100%", "100%c" ], - "layer": 1, - "$font_scale": 1.2, - "controls": [ - { - "line1": { - "type": "label", - "size": [ "100%", "default" ], - "text": "#body_text", - "font_type": "smooth", - "color": "$body_text_color", - "bindings": [ - { - "binding_name": "#body_text" - } - ] - } - }, - { - "padding_1@account_transfer_error.padding": {} - }, - { - "button_panel": { - "type": "stack_panel", - "orientation": "horizontal", - "size": [ "100%", 30 ], - "controls": [ - { - "button@common_buttons.light_text_button": { - "$pressed_button_name": "button.button", - "$button_text": "#button_text", - "size": [ "100% - 1px", 30 ], - "$button_text_max_size": [ "100%", 20 ], - "$button_text_binding_type": "global", - "bindings": [ - { - "binding_name": "#button_enabled", - "binding_name_override": "#enabled" - } - ] - } - } - ] - } - }, - { - "padding_2@account_transfer_error.padding": {} - }, - { - "line2": { - "type": "label", - "size": [ "100%", "default" ], - "text": "#error_title_text", - "font_type": "smooth", - "color": "$body_text_color", - "bindings": [ - { - "binding_name": "#error_title_text" - } - ] - } - }, - { - "bg@account_transfer_error.banner_fill": { - "size": [ "100% - 1px", "100%c + 6px" ], - "layer": 1, - "offset": [ 0, 0 ], - "controls": [ - { - "error_label_panel": { - "type": "stack_panel", - "size": [ "100% - 5px", "100%c" ], - "layer": 1, - "$font_scale": 1.2, - "controls": [ - { - "line3": { - "type": "label", - "size": [ "100%", "default" ], - "text": "#error_number_label", - "layer": 2, - "font_type": "smooth", - "color": "$body_text_color", - "bindings": [ - { - "binding_name": "#error_number_label" - } - ] - } - }, - { - "line4": { - "type": "label", - "size": [ "100%", "default" ], - "text": "#error_number", - "layer": 2, - "font_type": "smooth", - "color": "$body_text_color", - "bindings": [ - { - "binding_name": "#error_number" - } - ] - } - }, - { - "padding_3@account_transfer_error.padding": {} - }, - { - "line5": { - "type": "label", - "size": [ "100%", "default" ], - "text": "#correlation_id_label", - "font_type": "smooth", - "color": "$body_text_color", - "bindings": [ - { - "binding_name": "#correlation_id_label" - } - ] - } - }, - { - "line6": { - "type": "label", - "size": [ "100%", "default" ], - "text": "#correlation_id", - "font_type": "smooth", - "color": "$body_text_color", - "bindings": [ - { - "binding_name": "#correlation_id" - } - ] - } - } - ] - } - } - ] - } - } - ] - }, - - // ----------------------------------------------- - // - // screen - // - // ----------------------------------------------- - "account_transfer_error_screen@common.base_screen": { - // When the player hits Esc or exit button (menu_cancel button), they can exit the screen - "button_mappings": [ - { - "from_button_id": "button.menu_cancel", - "to_button_id": "button.menu_exit", - "mapping_type": "global" - } - ], - "$screen_content": "account_transfer_error.account_transfer_error_screen_content" - }, - - "account_transfer_error_screen_content": { - "type": "panel", - "controls": [ - { - "root_panel": { - "type": "panel", - "controls": [ - { "dialog@account_transfer_error.screen_dialog": { "layer": 1 } } - ] - } - } - ] - }, - - "screen_dialog@common_dialogs.main_panel_no_buttons": { - "$text_name": "#headline_text", - "$child_control": "account_transfer_error.dialog_content", - "$show_close_button": true, - "size": [ "50%", "70%" ], - "controls": [ - { - "common_panel@common.common_panel": { "$dialog_background": "$custom_background" } - }, - { - "title_label@account_transfer_error.title_label": {} - }, - { - "panel_indent": { - "type": "panel", - "size": "$panel_indent_size", - "offset": [ 0, 23 ], - "anchor_from": "top_middle", - "anchor_to": "top_middle", - "controls": [ - { "inside_header_panel@$child_control": {} } - ] - } - } - ] - } -} \ No newline at end of file diff --git a/ui/choose_realm_screen.json b/ui/choose_realm_screen.json index a3a418c1..fcb7749d 100644 --- a/ui/choose_realm_screen.json +++ b/ui/choose_realm_screen.json @@ -350,7 +350,301 @@ "anchor_to": "top_left", "controls": [ { - "realms_scroll_content@choose_realm.realms_scroll_content": {} + "progress_loading_bars@progress.progress_loading_bars": { + "size": [ "100% - 14px", 10 ], + "anchor_from": "top_middle", + "anchor_to": "top_middle", + "bindings": [ + { + "binding_name": "#progress_loading_visible", + "binding_name_override": "#visible" + } + ] + } + }, + { + "realms_scroll_content@choose_realm.realms_scroll_content": { + "bindings": [ + { + "binding_name": "(not #progress_loading_visible)", + "binding_name_override": "#visible" + } + ] + } + } + ] + }, + + "slots_scroll_panel": { + "type": "panel", + "anchor_from": "top_left", + "anchor_to": "top_left", + "size": [ "100%-4px", "100%c" ], + "offset": [ 2, 0 ], + "controls": [ + { + "slots_stack_panel": { + "type": "stack_panel", + "orientation": "vertical", + "size": [ "100%", "100%c" ], + "controls": [ + { + "padding_0": { + "type": "panel", + "size": [ "100%", 2 ] + } + }, + { + "choose_slot_text": { + "type": "label", + "size": [ "default", 10 ], + "text": "realmsSlotsScreen.chooseSlot", + "color": "$dark_button_default_text_color" + } + }, + { + "padding_1": { + "type": "panel", + "size": [ "100%", 2 ] + } + }, + { + "slots_grid@choose_realm.slots_grid": {} + } + ] + } + } + ] + }, + + "slots_grid": { + "type": "stack_panel", + "orientation": "horizontal", + "size": [ "100%", "100%cm" ], + "collection_name": "slots_collection", + "controls": [ + { + "slot_1@common_buttons.dark_content_button": { + "size": [ "fill", "80%x" ], + "$pressed_button_name": "button.menu_choose_slot", + "$button_content": "choose_realm.slot_content_panel", + "collection_index": 0, + "$hover_button_texture": "$default_button_texture", + "$pressed_button_texture": "$default_button_texture", + "bindings": [ + { + "binding_type": "collection_details", + "binding_collection_name": "slots_collection" + } + ] + } + }, + { + "padding_0": { + "type": "panel", + "size": [ 2, "100%sm" ] + } + }, + { + "slot_2@common_buttons.dark_content_button": { + "size": [ "fill", "80%x" ], + "$pressed_button_name": "button.menu_choose_slot", + "$button_content": "choose_realm.slot_content_panel", + "collection_index": 1, + "$hover_button_texture": "$default_button_texture", + "$pressed_button_texture": "$default_button_texture", + "bindings": [ + { + "binding_type": "collection_details", + "binding_collection_name": "slots_collection" + } + ] + } + }, + { + "padding_1": { + "type": "panel", + "size": [ 2, "100%sm" ] + } + }, + { + "slot_3@common_buttons.dark_content_button": { + "size": [ "fill", "80%x" ], + "$pressed_button_name": "button.menu_choose_slot", + "$button_content": "choose_realm.slot_content_panel", + "collection_index": 2, + "$hover_button_texture": "$default_button_texture", + "$pressed_button_texture": "$default_button_texture", + "bindings": [ + { + "binding_type": "collection_details", + "binding_collection_name": "slots_collection" + } + ] + } + } + ] + }, + + "slot_content_panel": { + "type": "stack_panel", + "orientation": "vertical", + "size": [ "100%", "100%" ], + "controls": [ + { + "world_slot_top": { + "type": "panel", + "size": [ "100% + 4px", "70%" ], + "controls": [ + { + "plus_image@realms_slots.plus": { + "bindings": [ + { + "binding_name": "(not #realm_slot_is_filled)", + "binding_name_override": "#visible", + "binding_type": "collection", + "binding_collection_name": "slots_collection" + } + ] + } + }, + { + "world_thumbnail": { + "type": "image", + "size": [ "100%", "100% + 4.5px" ], + "offset": [ -2, 0.5 ], + "layer": 1, + "force_texture_reload": true, + "fill": true, + "bindings": [ + { + "binding_name": "#realm_slot_is_filled", + "binding_name_override": "#visible", + "binding_type": "collection", + "binding_collection_name": "slots_collection" + }, + { + "binding_name": "#slot_world_image", + "binding_name_override": "#texture", + "binding_type": "collection", + "binding_collection_name": "slots_collection" + }, + { + "binding_name": "#slot_world_texture_source", + "binding_name_override": "#texture_file_system", + "binding_type": "collection", + "binding_collection_name": "slots_collection" + } + ] + } + } + ] + } + }, + { + "world_slot_bottom": { + "type": "panel", + "size": [ "100% + 4px", "30% - 2px" ], + "controls": [ + { + "white_line_hover": { + "visible": "($hover_state or $pressed_state)", + "type": "image", + "size": [ "100% + 1px", 2 ], + "anchor_from": "top_middle", + "anchor_to": "top_middle", + "offset": [ -2, 2 ], + "tiled": true, + "texture": "textures/ui/whiteline", + "layer": 3 + } + }, + { + "world_text_panel": { + "type": "panel", + "controls": [ + { + "background_grey": { + "visible": "$default_state", + "type": "image", + "offset": [ -2, 3 ], + "alpha": 0.4, + "texture": "textures/ui/Grey", + "layer": 1 + } + }, + { + "background_green": { + "visible": "($hover_state or $pressed_state)", + "type": "image", + "offset": [ -2, 3 ], + "alpha": 0.4, + "texture": "textures/ui/banners_no_border_dark_hover", + "layer": 1 + } + }, + { + "world_text": { + "type": "label", + "size": [ "100% - 2px", 10 ], + "text_alignment": "center", + "font_type": "smooth", + "text": "#slot_name", + "color": "$dark_button_default_text_color", + "bindings": [ + { + "binding_name": "#slot_name", + "binding_type": "collection", + "binding_collection_name": "slots_collection" + } + ], + "layer": 2 + } + } + ] + } + } + ] + } + } + ] + }, + + "slot_panel": { + "type": "panel", + "layer": 1, + "size": [ "100%", "100%" ], + "anchor_from": "top_left", + "anchor_to": "top_left", + "controls": [ + { + "slots_scroll_content": { + "type": "input_panel", + "anchor_from": "top_left", + "anchor_to": "top_left", + "size": [ "100%", "100%" ], + "focus_container": true, + "use_last_focus": true, + "focus_nagivation_mode_down": "contained", + "focus_nagivation_mode_up": "contained", + "focus_nagivation_mode_right": "contained", + "focus_nagivation_mode_left": "contained", + "controls": [ + { + "scrolling_panel@common.scrolling_panel": { + "size": [ "100%-4px", "100% - 4px" ], + "offset": [ 2, 2 ], + "anchor_from": "top_left", + "anchor_to": "top_left", + "layer": 1, + "$scrolling_pane_size": [ "100% - 1px", "100%" ], + "$scrolling_content": "choose_realm.slots_scroll_panel", + "$scroll_size": [ 5, "100% - 4px" ], + "$show_background": false + } + } + ] + } } ] }, @@ -384,14 +678,40 @@ "type": "panel", "controls": [ { - "dialog@common_dialogs.main_panel_no_buttons": { + "realm_dialog@common_dialogs.main_panel_no_buttons": { "$title_panel": "common_dialogs.standard_title_label", "$title_size": [ "100% - 14px", 10 ], "size": "$choose_realm_screen_size", "$text_name": "#window_title_text", "$title_text_binding_type": "global", "$child_control": "choose_realm.main_panel", - "layer": 2 + "layer": 2, + "bindings": [ + { + "binding_name": "(not #slots_view_toggle)", + "binding_name_override": "#visible" + } + ] + } + }, + { + "slot_dialog@common_dialogs.main_panel_no_buttons": { + "$use_custom_title_control": true, + "$custom_title_label": "common.back_content_panel", + "$back_button_has_title": true, + "$button_text": "#slot_dialog_header", + "$button_text_binding_type": "global", + "$back_button_pressed_button_name": "modal.back", + "$title_size": [ "100% - 14px", 10 ], + "size": "$choose_realm_screen_size", + "$child_control": "choose_realm.slot_panel", + "layer": 2, + "bindings": [ + { + "binding_name": "#slots_view_toggle", + "binding_name_override": "#visible" + } + ] } } ] diff --git a/ui/coin_purchase_screen.json b/ui/coin_purchase_screen.json index cf804e5b..b41f6cfa 100644 --- a/ui/coin_purchase_screen.json +++ b/ui/coin_purchase_screen.json @@ -412,7 +412,6 @@ { "not_enough_coins_panel": { "type": "panel", - "ignored": "#needs_more_coins", "anchor_from": "top_middle", "anchor_to": "top_middle", "size": [ "100%", "100%c" ], diff --git a/ui/edu_pause_screen_pause_button.json b/ui/edu_pause_screen_pause_button.json new file mode 100644 index 00000000..1e2220cc --- /dev/null +++ b/ui/edu_pause_screen_pause_button.json @@ -0,0 +1,12 @@ +{ + "namespace": "edu_quit_button", + + // This control needs per world customization for edu demo + // pulling it into it's own file let's us do that with resource packs + "quit_button@pause.quit_button": { + "size": [ "100%", 18 ], + "focus_change_right": "change_skin_button", + "$focus_id": "quit_button", + "$button_text": "menu.quit.edu" + } +} diff --git a/ui/emote_wheel_screen.json b/ui/emote_wheel_screen.json index 32dc270e..e5b3d56a 100644 --- a/ui/emote_wheel_screen.json +++ b/ui/emote_wheel_screen.json @@ -274,6 +274,7 @@ "dressing_room_button@common_buttons.light_text_button": { "$pressed_button_name": "button.dressing_room", "size": [ 120, 23 ], + "enabled": "(not $store_disabled)", "$button_text": "emotes.change_emotes", "$default_text_color": "$light_button_default_text_color", "$font_type": "MinecraftTen", @@ -342,14 +343,14 @@ "type": "panel", "size": [ 42, 42 ], "property_bag": "$property_bag", - "bindings":[ + "bindings": [ { "binding_name": "#emote_is_valid", "binding_name_override": "#visible", "binding_condition": "always" } ], - "controls":[ + "controls": [ { "valid": { "type": "image", @@ -392,7 +393,7 @@ "binding_condition": "always" } ], - "controls":[ + "controls": [ { "valid_text": { "type": "label", diff --git a/ui/host_options_screen.json b/ui/host_options_screen.json index 15e89496..da1c9ef0 100644 --- a/ui/host_options_screen.json +++ b/ui/host_options_screen.json @@ -129,11 +129,11 @@ "anchor_from": "bottom_left", "anchor_to": "bottom_left", - "$master_scrolling_content|default": "host_main_buttons", - "$master_offset_scrollable_panel|default": [ 0, -1 ], - "$master_offset_background|default": [ -2, 0 ], - "$master_size_scrollable_panel|default": [ "100% - 2px", "100% - 4px" ], - "$master_background_visible": true, + "$main_scrolling_content|default": "host_main_buttons", + "$main_offset_scrollable_panel|default": [ 0, -1 ], + "$main_offset_background|default": [ -2, 0 ], + "$main_size_scrollable_panel|default": [ "100% - 2px", "100% - 4px" ], + "$main_background_visible": true, "$scroll_bar_right_padding_size": [ 0, 0 ], @@ -142,21 +142,21 @@ "background": { "type": "image", "texture": "textures/ui/Banners", - "offset": "$master_offset_background", + "offset": "$main_offset_background", "size": [ "100% + 4px", "100%" ], "anchor_from": "bottom_left", "anchor_to": "bottom_left", - "visible": "$master_background_visible" + "visible": "$main_background_visible" } }, { "scrollable_tab@host_options.scrollable_selector_area": { "layer": 2, - "$scrolling_content": "$master_scrolling_content", + "$scrolling_content": "$main_scrolling_content", "anchor_from": "bottom_middle", "anchor_to": "bottom_middle", - "$offset_scrollable_panel": "$master_offset_scrollable_panel", - "$size_scrollable_panel": "$master_size_scrollable_panel" + "$offset_scrollable_panel": "$main_offset_scrollable_panel", + "$size_scrollable_panel": "$main_size_scrollable_panel" } } ] @@ -487,7 +487,7 @@ "controls": [ { "host_time_panel@scrolling_panel": { - "$master_scrolling_content": "host_options.host_friends_tab", + "$main_scrolling_content": "host_options.host_friends_tab", "offset": "$offset_second_sub_tabs" } } @@ -537,7 +537,7 @@ { "scrolli_scrolli_ravioli@scrolling_panel": { "offset": "$offset_sub_tabs", - "$master_scrolling_content": "host_options.host_grid", + "$main_scrolling_content": "host_options.host_grid", "$grid_dimension_binding": "#host_time_grid_dimension", "$grid_collection_name": "host_time_collection", "$grid_item_template": "host_options.host_sub_command_grid_item" diff --git a/ui/how_to_play_screen.json b/ui/how_to_play_screen.json index c7f80726..bd572bb6 100644 --- a/ui/how_to_play_screen.json +++ b/ui/how_to_play_screen.json @@ -2143,7 +2143,7 @@ { "padding_1@how_to_play_common.padding": {} }, { "paragraph_2@how_to_play_common.paragraph": { - "ignored": "$ios", + "ignored": "$is_ios", "$text": "howtoplay.classroomMode.text.2" } } diff --git a/ui/hud_screen.json b/ui/hud_screen.json index 2c2d1c7d..81d600ec 100644 --- a/ui/hud_screen.json +++ b/ui/hud_screen.json @@ -1109,7 +1109,21 @@ ] }, - "anim_item_name_text_alpha": { + "anim_item_name_text_alpha_in": { + "anim_type": "alpha", + "duration": 0, + "from": 0.0, + "to": 1.0, + "next": "@hud.anim_item_name_text_alpha_stay" + }, + + "anim_item_name_text_alpha_stay": { + "anim_type": "wait", + "duration": "$wait_duration", + "next": "@hud.anim_item_name_text_alpha_out" + }, + + "anim_item_name_text_alpha_out": { "anim_type": "alpha", "easing": "in_expo", "destroy_at_end": "item_text_label", @@ -1118,10 +1132,24 @@ "to": 0 }, - "anim_item_name_background_alpha": { + "anim_item_name_background_alpha_in": { + "anim_type": "alpha", + "duration": 0, + "from": 0, + "to": 0.6, + "next": "@hud.anim_item_name_background_alpha_stay" + }, + + "anim_item_name_background_alpha_stay": { + "anim_type": "wait", + "duration": "$wait_duration", + "next": "@hud.anim_item_name_background_alpha_out" + }, + + "anim_item_name_background_alpha_out": { "anim_type": "alpha", "easing": "in_expo", - "destroy_at_end": "item_text_label", + "destroy_at_end": "$destroy_id", "duration": 2, "from": 0.6, "to": 0 @@ -1131,9 +1159,11 @@ "type": "image", "size": [ "100%c + 12px", "100%c + 5px" ], "texture": "textures/ui/hud_tip_text_background", - "alpha": "@hud.anim_item_name_background_alpha", + "alpha": "@hud.anim_item_name_background_alpha_in", "anchor_from": "bottom_middle", "anchor_to": "bottom_middle", + "$wait_duration|default": 1, + "$destroy_id|default": "item_name_text", "controls": [ { "item_text_label": { @@ -1145,7 +1175,7 @@ "layer": 31, "color": "$tool_tip_text", "text": "#text", - "alpha": "@hud.anim_item_name_text_alpha", + "alpha": "@hud.anim_item_name_text_alpha_in", "bindings": [ { "binding_name": "#item_text", @@ -1171,7 +1201,7 @@ "color": "$jukebox_text_color", "text": "#text", "shadow": true, - "alpha": "@hud.anim_item_name_text_alpha", + "alpha": "@hud.anim_item_name_text_alpha_out", "bindings": [ { "binding_name": "#jukebox_text", @@ -1227,7 +1257,7 @@ "size": [ "100%c + 12px", "100%c + 5px" ], "offset": [ 0, -42 ], "texture": "textures/ui/hud_tip_text_background", - "alpha": "@hud.anim_item_name_background_alpha", + "alpha": "@hud.anim_item_name_background_alpha_out", "controls": [ { "item_text_label": { @@ -1236,7 +1266,7 @@ "color": "$tool_tip_text", "text": "#text", "shadow": true, - "alpha": "@hud.anim_item_name_text_alpha", + "alpha": "@hud.anim_item_name_text_alpha_out", "bindings": [ { "binding_name": "#tip_text", diff --git a/ui/library_modal_screen.json b/ui/library_modal_screen.json index bfc0bf1f..2e3cdb38 100644 --- a/ui/library_modal_screen.json +++ b/ui/library_modal_screen.json @@ -171,7 +171,7 @@ { "paragraph_three@library_modal.paragraph": { // This part mentions "beta" and "in progress" wording that is not allowed by ios certification - "ignored":"$ios", + "ignored":"$is_ios", "$welcome_text": "library.welcome.3" } } diff --git a/ui/npc_interact_screen.json b/ui/npc_interact_screen.json index 241bece6..00ee74f4 100644 --- a/ui/npc_interact_screen.json +++ b/ui/npc_interact_screen.json @@ -1,4 +1,4 @@ -/******************************************************** + /******************************************************** +* (c) Mojang. All rights reserved * +* (c) Microsoft. All rights reserved. * +*********************************************************/ @@ -116,8 +116,7 @@ "type": "panel", "anchor_from": "top_left", "anchor_to": "top_left", - "size": [ "100%", "100% - 2px" ], - "offset": [ 0, 2 ], + "size": [ "100%", "100% - 1px" ], "clips_children": true }, @@ -468,9 +467,7 @@ ] }, - "button_mode_toggle@edu_common.slider_toggle": { - "$toggle_name": "button_mode_toggle", - "$toggle_state_binding_name": "#button_mode_enabled", + "command_toggle@edu_common.slider_toggle": { "$toggle_grid_collection_name": "actions_collection", "$toggle_binding_type": "collection", "bindings": [ @@ -510,24 +507,54 @@ ] }, - "button_mode": { + "command_toggle_panel@common.empty_panel": { + "size": [ "30% + 10px", "100%" ], + "controls": [ + { + "command_toggle@npc_interact.command_toggle": { + "anchor_from": "left_middle", + "anchor_to": "left_middle", + "$toggle_name": "$toggle_name", + "$toggle_state_binding_name": "$toggle_state_binding_name" + } + }, + { + // Can't use $option_label because the text has to be dark + "toggle_label@edu_common.dark_label": { + "anchor_from": "left_middle", + "anchor_to": "left_middle", + "max_size": [ "70%", "100%" ], + "text": "$toggle_label_text", + "offset": [ 32, 0 ] + } + } + ] + }, + + "action_mode": { "type": "stack_panel", "orientation": "horizontal", - "size": [ "100%", 16 ], + "size": [ "100%", 25 ], "controls": [ - { "toggle@npc_interact.button_mode_toggle": {} }, - // Can't use $option_label because the text has to be dark { - "offset_wrap@common.empty_panel": { - "size": [ "100%c", "100%c" ], - "controls": [ - { - "label@edu_common.dark_label": { - "text": "npcscreen.action.buttonmode", - "offset": [ 2, 3 ] - } - } - ] + "button_mode_toggle_panel@npc_interact.command_toggle_panel": { + "$toggle_name": "button_mode_toggle", + "$toggle_state_binding_name": "#button_mode_enabled", + "$toggle_label_text": "npcscreen.action.buttonmode" + } + }, + { + "on_enter_toggle_panel@npc_interact.command_toggle_panel": { + "$toggle_name": "on_enter_toggle", + "$toggle_state_binding_name": "#on_enter_enabled", + "$toggle_label_text": "npcscreen.action.onEnter" + } + }, + { + "on_exit_toggle_panel@npc_interact.command_toggle_panel": { + "$toggle_name": "on_exit_toggle", + "$toggle_state_binding_name": "#on_exit_enabled", + "$toggle_label_text": "npcscreen.action.onExit" } } ], @@ -567,7 +594,7 @@ { "label_pad@common.empty_panel": { "size": [ "100%", 2 ] } }, { "edit@npc_interact.action_edit": {} }, { "edit_pad@common.empty_panel": { "size": [ "100%", 3 ] } }, - { "button_mode@npc_interact.button_mode": {} }, + { "action_mode@npc_interact.action_mode": {} }, { "mode_pad@common.empty_panel": { "size": [ "100%", 3 ] } }, { "button_name_label@npc_interact.button_name_label": {} }, { "button_name@npc_interact.button_name_edit": {} } @@ -808,7 +835,7 @@ //--------------------------------------------------------------------------- // Student Panel //--------------------------------------------------------------------------- - "message_model" : { + "message_model": { "type": "panel", // This window has a zoomed in top portion of the paper doll, so offset down and oversize a bit to zoom in // Do this on a parent element since the async ui transition grabs parent size @@ -841,16 +868,31 @@ // Take up the rest of the space that the text doesn't take, with a gap "size": [ "100% - 222px - 2px", "100%" ], "controls": [ - { "model@npc_interact.clipped_message_model": {} } + { "model@npc_interact.clipped_message_model": {} }, + { + "immersive_reader_button@im_reader.reader_button": { + "anchor_from": "bottom_right", + "anchor_to": "bottom_right", + "offset": [ -2, -2 ], + "size": [ 18, 18 ], + "layer": 5, + "ignored": "($is_worldbuilder or not $education_edition)", + "bindings": [ + { + "binding_name": "#im_reader_button_visible", + "binding_name_override": "#visible" + } + ] + } + } ] }, - "edit_box_background@common.empty_panel": { }, + "edit_box_background@common.empty_panel": {}, "npc_message@npc_interact.multiline_text_edit_control": { "$enabled": true, "size": [ "100%", "100%cm" ], - "min_size": [ "100%", "90px" ], "enabled": "$enabled", "anchor_from": "top_left", "anchor_to": "top_left", @@ -922,6 +964,41 @@ } }, { "background@common.empty_panel": { "size": [ "100%", "100%sm" ] } } + ], + "button_mappings": [ + { + "from_button_id": "button.menu_select", + "to_button_id": "$text_edit_box_selected_to_button_id", + "handle_select": true, + "handle_deselect": true, + "mapping_type": "pressed" + }, + { + "from_button_id": "button.menu_select", + "to_button_id": "$text_edit_box_selected_to_button_id", + "handle_select": false, + "handle_deselect": true, + "mapping_type": "global", + "consume_event": false + }, + { + "from_button_id": "button.menu_cancel", + "to_button_id": "$text_edit_box_deselected_to_button_id", + "handle_select": false, + "handle_deselect": true, + "mapping_type": "global" + }, + { + "to_button_id": "$text_edit_box_hovered_button_id", + "mapping_type": "pressed" + }, + { + "from_button_id": "$text_edit_box_clear_from_button_id", + "to_button_id": "$text_edit_box_clear_to_button_id", + "handle_select": false, + "handle_deselect": false, + "mapping_type": "focused" + } ] }, @@ -931,20 +1008,28 @@ "anchor_from": "right_middle", "anchor_to": "right_middle", "size": [ 222, "100%" ], + "$virtual_keyboard_buffer_control": "text_scroll", "controls": [ { "text_scroll@common.scrolling_panel": { - "size": [ "100% - 7px", "100% - 6px" ], + "size": [ "100% - 10px", "100% - 11px" ], "$always_handle_scrolling": true, + "$jump_to_bottom_on_update": false, "$scrolling_content": "npc_interact.npc_message", + "$scroll_box_visible_touch": false, "$show_background": false, "$scroll_bar_left_padding_size": [ 0, 0 ], "$scroll_bar_right_padding_size": [ 0, 0 ], - "$scroll_size": [ 5, "100% - 4px" ], + "$scroll_size": [ 5, "100%" ], "$scroll_size_touch": "$scroll_size", - "anchor_from": "top_left", - "anchor_to": "top_left", - "offset": [ 3, 2 ] + "offset": [ 0, -1 ], + "variables": [ + { + // Always jump to the bottom when it's in worldbuilder + "requires": "($is_worldbuilder)", + "$jump_to_bottom_on_update": true + } + ] } } ] @@ -963,18 +1048,60 @@ }, "student_message_section@common.empty_panel": { - "size": [ "100%", 100 ], + "size": [ "100%", 97 ], "anchor_from": "center", "anchor_to": "center", "controls": [ { - "model@npc_interact.message_model_window": { } + "model@npc_interact.message_model_window": {} + }, + { + "point@npc_interact.bubble_point": {} + }, + { + "message@npc_interact.student_message_bubble": {} + } + ] + }, + + "student_button_label": { + "type": "label", + "color": "$text_color", + "text": "#student_button_text", + "bindings": [ + { + "binding_name": "#student_button_text", + "binding_type": "collection", + "binding_collection_name": "student_buttons_collection" }, { - "point@npc_interact.bubble_point": { } + "binding_name": "$visible_binding", + "binding_type": "collection", + "binding_name_override": "#visible", + "binding_collection_name": "student_buttons_collection" + } + ] + }, + + "student_button_label_panel": { + "type": "panel", + "size": [ "100%", "100%" ], + "controls": [ + { + "url@npc_interact.student_button_label": { + "variables": [ + { + "requires": "$default_state", + "$text_color": "$npc_url_text_color" + } + ], + "$visible_binding": "#is_url_button" + } }, { - "message@npc_interact.student_message_bubble": { } + "command@npc_interact.student_button_label": { + "$visible_binding": "#is_command_button" + } } ] }, @@ -986,6 +1113,7 @@ "controls": [ { "button@common_buttons.light_text_button": { + "$button_type_panel": "npc_interact.student_button_label_panel", "$pressed_button_name": "button.student_button", "layer": 4, "size": [ "100% - 2px", "100% - 2px" ], @@ -997,52 +1125,6 @@ } ] } - }, - { - // Need to use my own label instead of button text so I can change the color - "url_label@edu_common.dark_label": { - "anchor_from": "center", - "anchor_to": "center", - "text": "#text", - "color": "$npc_url_text_color", - "layer": 50, - "bindings": [ - { - "binding_name": "#student_button_text", - "binding_type": "collection", - "binding_name_override": "#text", - "binding_collection_name": "student_buttons_collection" - }, - { - "binding_name": "#is_url_button", - "binding_type": "collection", - "binding_name_override": "#visible", - "binding_collection_name": "student_buttons_collection" - } - ] - } - }, - { - "command_label@edu_common.dark_label": { - "anchor_from": "center", - "anchor_to": "center", - "text": "#text", - "layer": 50, - "bindings": [ - { - "binding_name": "#student_button_text", - "binding_type": "collection", - "binding_name_override": "#text", - "binding_collection_name": "student_buttons_collection" - }, - { - "binding_name": "#is_command_button", - "binding_type": "collection", - "binding_name_override": "#visible", - "binding_collection_name": "student_buttons_collection" - } - ] - } } ], "bindings": [ @@ -1078,31 +1160,6 @@ } ] } - }, - { - "immersive_reader_panel": { - "type": "panel", - // + 1px to size and offset to account for action button padding - "size": [ "100%c + 1px", "100%sm" ], - "min_size": [ "100%c + 1px", "100%c"], - "controls": [ - { - "immersive_reader_button@im_reader.reader_button": { - "anchor_from": "top_left", - "anchor_to": "top_left", - "size": [ 18, 18 ], - "offset": [ 0, 1 ] - } - } - ], - "ignored": "($is_worldbuilder or not $education_edition)", - "bindings": [ - { - "binding_name": "#im_reader_button_visible", - "binding_name_override": "#visible" - } - ] - } } ] } @@ -1242,7 +1299,7 @@ // Weird anchoring since this needs to be above the top right corner, outside the panel indent "anchor_from": "top_right", "anchor_to": "bottom_right", - "offset": [ 8, -2 ], + "offset": [ 8, -3 ], // Since there's a close button on every screen, the close button on a given screen handles the button mapping // for back/esc. This means for any screen the first back press will first deselect a text box if one is selected, // then the next press maps to one of these "close_button_to_button_id" values diff --git a/ui/pause_screen.json b/ui/pause_screen.json index 870de9cb..8645da04 100644 --- a/ui/pause_screen.json +++ b/ui/pause_screen.json @@ -324,19 +324,74 @@ "$focus_override_right": "change_skin_button" }, - "server_store_button@pause.pause_button_template": { + "store_button_panel": { + "type": "panel", + "size": [ "100%", 28 ], + "controls": [ + { "store_button@pause.store_button": {} }, + { "store_error_button@pause.store_error_button": {} } + ] + }, + + "store_button@pause.pause_button_template": { "ignored": "$is_secondary_client", - "$pressed_button_name": "button.menu_server_store", - "$button_text": "$server_store_button_text", + "$pressed_button_name": "button.menu_store", + "$button_text": "$store_button_text", "bindings": [ { - "binding_name": "#server_store_button_visible", + "binding_name": "#store_button_visible", "binding_name_override": "#visible", "binding_type": "global" } ] }, + "store_error_button@common_buttons.dynamic_tooltip_notification_panel": { + "size": [ "100%", "100%" ], + "button_mappings": [ + { + "from_button_id": "button.menu_select", + "to_button_id": "button.menu_store_error", + "mapping_type": "pressed" + }, + { + "to_button_id": "button.is_hovered", + "mapping_type": "pressed" + } + ], + "consume_hover_events": false, + "focus_enabled": true, + "$dynamic_tooltip_button_visibility_binding_name": "(not #store_button_visible)", + "$tooltip_popup_visible_binding": "#store_error_tooltip_visible", + "$override_tooltip_popup_image": true, + "$tooltip_popup_override_image_panel": "start.store_error_image", + "$tooltip_text_binding_name": "#store_error_text", + "$tool_tip_text_max_size": [ "160px", "default" ], + "$tooltip_panel_content": "pause.store_error_button_content", + "bindings": [ + { + "binding_name": "(not #store_button_visible)", + "binding_name_override": "#visible" + } + ] + }, + + "store_error_button_content": { + "type": "image", + "texture": "textures/ui/disabledButton", + "layer": 9, + "controls": [ + { + "marketplace_button_label": { + "layer": 9, + "type": "label", + "text": "$store_button_text", + "color": "$light_button_locked_text_color" + } + } + ] + }, + "settings_button@pause.pause_button_template": { "$pressed_button_name": "button.menu_settings", "$button_text": "menu.settings", @@ -350,7 +405,7 @@ "$button_text": "menu.achievements", "anchor_to": "top_middle", "anchor_from": "top_middle", - "ignored": "$achievements_ignored", + "ignored": true, "bindings": [ { "binding_name": "#achievements_visible", @@ -638,18 +693,6 @@ "controls": [ { "return_to_game_button@pause.return_to_game_button": {} }, { "return@pause.vertical_padding": {} }, - { "server_store_button@pause.server_store_button": {} }, - { - "server@pause.vertical_padding": { - "bindings": [ - { - "binding_name": "#server_store_button_visible", - "binding_name_override": "#visible", - "binding_type": "global" - } - ] - } - }, { "feed_and_screenshot_buttons": { "type": "stack_panel", @@ -716,6 +759,18 @@ }, { "settings_button@pause.settings_button": {} }, { "settings@pause.vertical_padding": {} }, + { "store_button_panel@pause.store_button_panel": {} }, + { + "server@pause.vertical_padding": { + "bindings": [ + { + "binding_name": "#store_button_visible", + "binding_name_override": "#visible", + "binding_type": "global" + } + ] + } + }, { "achievements_button@pause.achievements_button": {} }, { "achievements@pause.vertical_padding": { diff --git a/ui/persona_screen.json b/ui/persona_screen.json index e9a6b155..fe6c5251 100644 --- a/ui/persona_screen.json +++ b/ui/persona_screen.json @@ -259,10 +259,26 @@ "$focus_id": "offer_coin_purchase_button" }, + "equip_piece_button@common_buttons.light_text_button": { + "$font_type": "MinecraftTen", + "$focus_id": "equip_piece_button", + "$persona_focus_precedence": 3, + "$new_ui_label_offset": [ 0, -2 ], + + "variables": [ + { + "requires": "(not $is_low_memory_device)", + "$button_offset": [ 0, -3 ], + "$button_pressed_offset": [ 3, 0 ] + } + ] + }, + "achievement_text_button@common_buttons.light_text_button": { "$font_type": "MinecraftTen", "$focus_id": "offer_coin_purchase_button", "$persona_focus_precedence": 3, + "$new_ui_label_offset": [ 0, -2 ], "variables": [ { @@ -283,6 +299,46 @@ "$button_text": "dr.collect_achievement_item" }, + "equip_piece@persona.equip_piece_button": { + "$pressed_button_name": "$equip_button_name", + "$button_text": "dr.equip_piece" + }, + + "equip_button_panel": { + "type": "panel", + "size": [ "40% - 1px", "100%" ], + "offset": [ "50%", 0 ], + "anchor_from": "bottom_middle", + "anchor_to": "bottom_middle", + "controls": [ + { + "a_button_helper@common.gamepad_helper_a": { + "$hide_description|default": true, + "offset": [ "-34%", 0 ], + + "bindings": [ + { + "binding_name": "#show_equip_button_helper", + "binding_name_override": "#visible" + } + ] + } + }, + { + "equip_button@persona.equip_piece": { + "size": [ "100%", "100%" ], + "$focus_override_down": "FOCUS_OVERRIDE_STOP" + } + } + ], + "bindings": [ + { + "binding_name": "$show_equip_button", + "binding_name_override": "#visible" + } + ] + }, + "purchase_buttons": { "type": "stack_panel", "orientation": "horizontal", @@ -298,7 +354,7 @@ { "view_achievement_button@persona.view_achievement": { "ignored": "(not $supports_xbl_achievements)", - "size": [ "68% - 1px", "100%" ], + "size": [ "60% - 1px", "100%" ], "$focus_override_down": "FOCUS_OVERRIDE_STOP", "bindings": [ { @@ -316,7 +372,7 @@ }, { "collect_achievement_button@persona.collect_achievement": { - "size": [ "32% - 1px", "100%" ], + "size": [ "40% - 1px", "100%" ], "$focus_override_down": "FOCUS_OVERRIDE_STOP", "bindings": [ { @@ -326,6 +382,25 @@ ] } }, + { + "subcategory_equip_button_panel@persona.equip_button_panel": { + "$equip_button_name": "button.equip_piece", + "$show_equip_button": "#is_offer_owned" + } + }, + { + "classic_skin_equip_button_panel@persona.equip_button_panel": { + "size": [ "100% - 1px", "100%" ], + "$equip_button_name": "button.equip_skin", + "$show_equip_button": "#is_skin_equip_visible" + } + }, + { + "size_equip_button_panel@persona.equip_button_panel": { + "$equip_button_name": "button.equip_size", + "$show_equip_button": "#is_size_equip_visible" + } + }, { "real_money_purchase_panel@persona.purchase_button_panel": { "size": [ "50% - 1px", "100%" ], @@ -1016,7 +1091,7 @@ "$piece_grid_dimension_binding_type": "none", "$piece_grid_dimension_binding": "", "$is_featured": true, - "$category_featured_offer_size|default": [ "20%", "100%" ], + "$category_featured_offer_size|default": [ "20% - 2px", "100%" ], "$pressed_button_function": "('button.' + $info_panel_prefix)", @@ -1753,41 +1828,68 @@ ] }, + "usage_limited_bulb@persona.info_bulb_icon": { + "offset": [ 7, 8 ], + "anchor_from": "top_left", + "anchor_to": "top_left" + }, + + "usage_limited_right_panel_text": { + "type": "label", + "layer": 2, + "size": [ "100% - 23px", "default" ], + "text": "#right_panel_description", + "font_type": "smooth", + "font_scale_factor": 0.85, + "color": "$dressing_room_right_side_default_text_color", + "bindings": [ + { + "binding_name": "#right_panel_description" + } + ] + }, + + "usage_limited_settings_profile_button@common_buttons.underline_button": { + "layer": 2, + "$pressed_button_name": "button.show_profile_settings", + "$single_label_size": [ "default", 10 ], + "$single_line_label_offset": [ 0, 0 ], + "$single_line_font_scale_factor": 1, + "$single_line_label_color": "$right_side_default_text_color", + "$single_line_label_text": "dr.go_to_profile_settings_text" + }, + + "usage_limited_vertical_stack": { + "type": "stack_panel", + "orientation": "vertical", + "offset": [ 18, 7 ], + "anchor_from": "top_left", + "anchor_to": "top_left", + "controls": [ + { "text@persona.usage_limited_right_panel_text": {} }, + { "text_button_for_settings@usage_limited_settings_profile_button": {} } + ] + }, + + "select_custom_skin@common_buttons.light_content_button": { + "$ignore_choose_skin|default": true, + "ignored": "$ignore_choose_skin", + "size": [ "50%", 22 ], + "offset": [ 5, "100%y - 6px" ], + "$button_offset": [ 0, -2 ], + "anchor_from": "bottom_left", + "anchor_to": "bottom_left", + "$pressed_button_name": "button.choose_custom_skin", + "$button_content": "persona.minecraft_ten_button_label", + "$persona_minecraft_ten_button_label_text": "dr.classic_skins.choose_custom_skin" + }, + "right_panel_classic_skin_default_pack_information": { "type": "panel", "controls": [ - { - "right_panel_default_classic_skins": { - "type": "label", - "layer": 2, - "offset": [ 7, 0 ], - "size": [ "100% - 8px", "100% - 4px" ], - "anchor_from": "left_middle", - "anchor_to": "left_middle", - "text": "#right_panel_description", - "font_type": "smooth", - "color": "$dressing_room_right_side_default_text_color", - "bindings": [ - { - "binding_name": "#right_panel_description" - } - ] - } - }, - { - "select_custom_skin@common_buttons.light_content_button": { - "$ignore_choose_skin|default": true, - "ignored": "$ignore_choose_skin", - "size": [ "50%", 22 ], - "offset": [ 5, "100%y - 6px" ], - "$button_offset": [ 0, -2 ], - "anchor_from": "bottom_left", - "anchor_to": "bottom_left", - "$pressed_button_name": "button.choose_custom_skin", - "$button_content": "persona.minecraft_ten_button_label", - "$persona_minecraft_ten_button_label_text": "dr.classic_skins.choose_custom_skin" - } - } + { "usage_limited@persona.usage_limited_bulb": {} }, + { "stack@persona.usage_limited_vertical_stack": {} }, + { "select_skin@persona.select_custom_skin": {} } ] }, @@ -1805,7 +1907,7 @@ } }, { - "built_in_skin_pack@common.empty_panel": { + "custom_skin_pack@common.empty_panel": { "controls": [ { "default_skin_pack_info@persona.right_panel_classic_skin_default_pack_information": { @@ -2389,7 +2491,7 @@ "info_bulb_icon@icon_image": { "size": [ 7, 9 ], - "texture": "textures/ui/infobulb_darkborder_small" + "texture": "textures/ui/infobulb" }, "mashup_hangar@icon_image": { @@ -2619,7 +2721,10 @@ "color_grid_item@common_buttons.light_content_button": { "size": [ "20%", "100%x" ], "layer": 3, - "$hover_button_texture": "textures/ui/button_borderless_light", + "$hover_state_border_visible": false, + "$pressed_state_border_visible": false, + "$hover_button_texture": "textures/ui/focus_border_selected", + "$pressed_button_texture": "textures/ui/focus_border_selected", "$button_pressed_offset": [ 0, 0 ], "$button_content": "persona.color_grid_icon", "$pressed_button_name": "button.change_piece_color", @@ -2630,6 +2735,22 @@ "binding_collection_name": "color_collection", "binding_collection_prefix": "color" } + ], + "button_mappings": [ + { + "from_button_id": "button.menu_select", + "to_button_id": "$pressed_button_name", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.menu_ok", + "to_button_id": "$pressed_button_name", + "mapping_type": "focused" + }, + { + "to_button_id": "button.color_hovered", + "mapping_type": "pressed" + } ] }, @@ -2648,9 +2769,10 @@ "controls": [ { "equipped@equipped_border_skin_picker": { + "layer": 10, "bindings": [ { - "binding_name": "#color_selected", + "binding_name": "#color_equipped", "binding_name_override": "#visible", "binding_type": "collection", "binding_collection_name": "color_collection" @@ -3610,6 +3732,7 @@ "customization_tab@persona.top_tab": { "$dressing_room_tab_image_size": [ 20, 19 ], + "$top_tab_tts_name": "dr.accessibility.header.customization", "$is_left_most_tab": true, "$tab_view_binding_name": "customization_tab_toggle", "$image_bind": "#customization_active", @@ -3619,6 +3742,7 @@ "skins_tab@persona.top_tab": { "$dressing_room_tab_image_size": [ 20, 20 ], + "$top_tab_tts_name": "dr.accessibility.header.classic_skins", "$tab_view_binding_name": "skins_tab_toggle", "$image_bind": "#skins_active", "$toggle_group_forced_index": 1, @@ -3627,6 +3751,7 @@ "emotes_tab@persona.top_tab": { "$dressing_room_tab_image_size": [ 14, 22 ], + "$top_tab_tts_name": "dr.accessibility.header.animation", "$tab_view_binding_name": "animations_tab_toggle", "$image_bind": "#emotes_active", "$toggle_group_forced_index": 2, @@ -3635,6 +3760,7 @@ "capes_tab@persona.top_tab": { "$dressing_room_tab_image_size": [ 12, 20 ], + "$top_tab_tts_name": "dr.accessibility.header.capes", "$tab_view_binding_name": "capes_tab_toggle", "$image_bind": "#capes_active", "$toggle_group_forced_index": 3, @@ -5684,7 +5810,7 @@ { "play_again@common_buttons.light_text_button": { "$button_offset": [ 0, -3 ], - "size": [ "30%", "100%" ], + "size": [ "27%", "100%" ], "anchor_from": "bottom_right", "anchor_to": "bottom_right", "$pressed_button_name": "button.play_emote_again", @@ -5693,6 +5819,7 @@ "$focus_id": "play_again_button", //see_pack_in_store_button "$focus_override_left": "offer_real_money_purchase_button", "$persona_focus_precedence": 3, + "$new_ui_label_offset": [ 0, -2 ], "bindings": [ { "binding_name": "#is_play_again_button_enabled", diff --git a/ui/play_screen.json b/ui/play_screen.json index 30190597..5ea8cf03 100644 --- a/ui/play_screen.json +++ b/ui/play_screen.json @@ -149,6 +149,12 @@ "size": [ 11, 14 ] }, + "realms_chevron": { + "type": "image", + "texture": "textures/ui/realms_chevron_play", + "size": [ 23, 28 ] + }, + "friends_icon_1": { "type": "image", "texture": "textures/ui/Friend1", @@ -161,6 +167,12 @@ "size": [ 10, 10 ] }, + "invite_icon": { + "type": "image", + "texture": "textures/ui/invite_base", + "size": [ 20, 20 ] + }, + "delete_icon": { "type": "image", "texture": "textures/ui/trash_light", @@ -495,12 +507,6 @@ "size": [ 15, 15 ] }, - "invite_notification_icon": { - "type": "image", - "texture": "$invite_texture", - "size": [ 16, 16 ] - }, - "realms_art_icon": { "type": "image", "texture": "textures/ui/realms_art_icon", @@ -563,6 +569,115 @@ ] }, + //--------------------------------------------------------------------------- + // SIGN IN TO JOIN REALMS PROMPT + //--------------------------------------------------------------------------- + + "sign_in_realms_image": { + "type": "panel", + "size": [ "100%cm", "100%cm" ], + "controls": [ + { + "chevron@play.realms_chevron": { + "layer": 1, + "offset": "$chevron_offset" + } + }, + { + "portal@play.realms_icon": { + "layer": 2, + "offset": "$portal_offset" + } + } + ], + // this is to counteract the image moving down when the button is pressed + "variables": [ + { + "requires": "$pressed_state", + "$chevron_offset": [ -3, -1 ], + "$portal_offset": [ -6, -1 ] + }, + { + "requires": "(not $pressed_state)", + "$chevron_offset": [ -3, 0 ], + "$portal_offset": [ -6, 0 ] + } + ] + }, + + "realms_sign_in_prompt_label": { + "type": "label", + "color": "$text_color", + "text": "#realms_sign_in_prompt", + "anchor_to": "left_middle", + "anchor_from": "left_middle", + "bindings": [ + { + "binding_name": "#realms_sign_in_prompt" + } + ] + }, + + "realms_sign_in_prompt": { + "type": "panel", + "size": [ "fill", "100%sm" ], + "controls": [ + { + "realms_sign_in_prompt_label@play.realms_sign_in_prompt_label": {} + } + ] + }, + + "realms_sign_in_prompt_friends@play.realms_sign_in_prompt": { + "controls": [ + { + "realms_sign_in_prompt_label_friends@play.realms_sign_in_prompt_label": { + "text": "#realms_sign_in_prompt_friends", + "bindings": [ + { + "binding_name": "#realms_sign_in_prompt_friends" + } + ] + } + } + ] + }, + + "sign_in_to_view_realms_content_panel": { + "type": "stack_panel", + "size": [ "100%", "100%cm" ], + "orientation": "horizontal", + "$prompt": "play.realms_sign_in_prompt", + "controls": [ + { + "sign_in_realms_image@play.sign_in_realms_image": {} + }, + { + "realms_sign_in_prompt@$prompt": {} + } + ] + }, + + "sign_in_to_view_realms_content_panel_friends@play.sign_in_to_view_realms_content_panel": { + "$prompt": "play.realms_sign_in_prompt_friends" + }, + + "sign_in_to_view_realms_button@common_buttons.dark_content_button": { + "$pressed_button_name": "button.menu_sign_in_to_view_realms", + "$button_content": "play.sign_in_to_view_realms_content_panel", + "size": [ "100%", 29 ], + "bindings": [ + { + "binding_name": "#realms_sign_in_button_visible", + "binding_name_override": "#visible" + } + ] + }, + + "sign_in_to_view_realms_button_friends@play.sign_in_to_view_realms_button": { + "$button_content": "play.sign_in_to_view_realms_content_panel_friends" + }, + //--------------------------------------------------------------------------- // REALMS WORLD GRID //--------------------------------------------------------------------------- @@ -576,8 +691,10 @@ "anchor_to": "top_left", "$text_binding_type|default": "none", "$realms_worlds_collection_name|default": "", + "$text_binding_condition|default": "none", "bindings": [ { + "binding_condition": "$text_binding_condition", "binding_name": "$text", "binding_type": "$text_binding_type", "binding_collection_name": "$realms_worlds_collection_name" @@ -673,11 +790,14 @@ "realms_world_trial_text_panel": { "type": "panel", "size": [ "100%-2px", "100%-2px" ], + "$world_header_text_binding_type|default": "none", + "$world_details_text|default": "#player_gamertag", + "$world_details_text_binding_type|default": "global", "controls": [ { "realms_world_header_text@play.realms_list_text": { "$text": "$button_content_text", - "$text_binding_type": "none", + "$text_binding_type": "$world_header_text_binding_type", "anchor_from": "top_left", "anchor_to": "top_left", "size": [ "100%", 10 ] @@ -685,8 +805,7 @@ }, { "realms_world_details@play.realms_list_text": { - "$text": "#player_gamertag", - "$text_binding_type": "global", + "$text": "$world_details_text", "color": "$secondary_text_color", "anchor_from": "bottom_left", "anchor_to": "bottom_left", @@ -2162,6 +2281,20 @@ "size": [ "100%", 20 ] } }, + { + "view_offers_button@common_buttons.light_text_button": { + "$pressed_button_name": "button.view_third_party_server_offers", + "$button_text": "networkWorld.view_offers", + "$focus_override_left": "left_panel", + "size": [ "100%", 20 ], + "bindings": [ + { + "binding_name": "#view_offers_visible", + "binding_name_override": "#visible" + } + ] + } + }, { "padding_5": { "type": "panel", @@ -4157,6 +4290,36 @@ "layer": 1 }, + "create_on_realms_button_panel": { + "type": "panel", + "size": [ "100%", "100%cm" ], + "anchor_from": "top_left", + "anchor_to": "top_left", + "controls": [ + { + "create_on_realms_button@settings_common.action_button": { + "size": [ "100%", 29 ], + "$button_text": "createWorldScreen.createOnRealms", + "$pressed_button_name": "button.create_on_realms_button", + "variables": [ + { + "requires": "$realms_plus_on", + "$default_button_texture": "textures/ui/realmsContent", + "$hover_button_texture": "textures/ui/realmsContentHover", + "$pressed_button_texture": "textures/ui/realmsContentPressed" + } + ], + "bindings": [ + { + "binding_name": "#create_on_realms_button_visible", + "binding_name_override": "#visible" + } + ] + } + } + ] + }, + "import_world_button@play.common_button_template": { "variables": [ { @@ -4205,20 +4368,13 @@ "offset": "$button_offset", "controls": [ { - "image@play.invite_notification_icon": { + "image@play.invite_icon": { "layer": 1 } }, { - "count@play.common_button_text": { - "layer": 2, - "offset": [ 8, 8 ], - "text": "#realms_notification_count", - "bindings": [ - { - "binding_name": "#realms_notification_count" - } - ] + "count@start.notification_button_text_panel": { + "offset": [ -0.5, 0 ] } } ] @@ -4242,35 +4398,7 @@ ] }, - "notification_content": { - "type": "panel", - "controls": [ - { - "default@play.notification_button_text_layout": { - "ignored": "(not $default_state)", - "$invite_texture": "textures/ui/invite_base" - } - }, - { - "hover@play.notification_button_text_layout": { - "ignored": "(not $hover_state)", - "$invite_texture": "textures/ui/invite_hover" - } - }, - { - "pressed@play.notification_button_text_layout": { - "ignored": "(not $pressed_state)", - "$invite_texture": "textures/ui/invite_pressed" - } - }, - { - "locked@play.notification_button_text_layout": { - "ignored": "(not $locked_state)", - "$invite_texture": "textures/ui/invite_base" - } - } - ] - }, + "notification_content@play.notification_button_text_layout": {}, "notification_button@common_buttons.light_content_button": { "$pressed_button_name": "button.menu_invite_notification", @@ -4554,6 +4682,12 @@ ] } }, + { + "sign_in_to_view_realms_button@play.sign_in_to_view_realms_button": {} + }, + { + "create_on_realms_button_panel@play.create_on_realms_button_panel": {} + }, { "personal_realms@play.realms_world_item_grid": { "ignored": "$world_picker_screen", @@ -4620,7 +4754,11 @@ "ignored": "$world_picker_screen", "$pressed_button_name": "button.menu_realm_world_trial", "$button_content": "play.realms_trial_content_panel", - "$button_content_text": "playscreen.realmsTrialWorld", + "$button_content_text": "#realms_trial_text", + "$world_details_text": "playscreen.realmsTrialWorld", + "$text_binding_condition": "once", + "$world_header_text_binding_type": "global", + "$world_details_text_binding_type": "none", "$focus_id": "realms_trial_button", "bindings": [ { @@ -5228,6 +5366,9 @@ ] } }, + { + "sign_in_to_view_realms_button_friends@play.sign_in_to_view_realms_button_friends": {} + }, { "friends_realms@play.realms_world_item_grid": { "$grid_name": "#friend_realms_grid_dimension", @@ -6286,6 +6427,26 @@ ] } }, + { + "icon_section_notification": { + "type": "panel", + "size": [ "100%c", "100%" ], + "bindings": [ + { + "binding_name": "$visibility_binding_override_name_notification", + "binding_name_override": "#visible" + } + ], + "controls": [ + { + "icon@$tab_icon_notification": { + "layer": 3, + "offset": [ -0.5, -1 ] + } + } + ] + } + }, { "count_text@play.tab_text_stack_panel": {} } @@ -6325,8 +6486,10 @@ "$tab_icon_2": "friends_icon_1", "$tab_icon_nobounce": "friends_icon_2", "$tab_icon_nobounce_2": "friends_icon_1", - "$visibility_binding_override_name": "#friends_tab_bouncing", - "$visibility_binding_override_name_nobounce": "(not #friends_tab_bouncing)", + "$tab_icon_notification": "invite_icon", + "$visibility_binding_override_name": "#friends_tab_show_bouncing", + "$visibility_binding_override_name_nobounce": "#friends_tab_show_not_bouncing", + "$visibility_binding_override_name_notification": "#friends_tab_show_invites", "$count_text_name": "#friend_world_item_count", "$tab_text_name": "selectWorld.tab.friends", "$toggle_group_forced_index": 1, diff --git a/ui/profile_screen.json b/ui/profile_screen.json index ed427c87..34da310d 100644 --- a/ui/profile_screen.json +++ b/ui/profile_screen.json @@ -107,7 +107,7 @@ { "reload_label": { "type": "label", - "text": "Reload", + "text": "profileScreen.reload", "font_type": "MinecraftTen", "font_scale_factor": 1.0, "size": [ "100%", "100%" ], @@ -295,7 +295,7 @@ "property_bag": "$preset_appearance_property_bag", "$preset_model_gesture_rotation|default": "", - "$preset_model_gesteure_bindings|default": [ + "$preset_model_gesture_bindings|default": [ { "binding_type": "global", "binding_name": "$preset_appearance_binding_name", @@ -311,7 +311,7 @@ { "requires": "$is_preset_appearance_using_gestures", "$preset_model_gesture_rotation": "gesture_x", - "$preset_model_gesteure_bindings": [ + "$preset_model_gesture_bindings": [ { "binding_type": "global", "binding_name": "$preset_appearance_binding_name", @@ -339,7 +339,7 @@ ], "rotation": "$preset_model_gesture_rotation", - "bindings": "$preset_model_gesteure_bindings" + "bindings": "$preset_model_gesture_bindings" } }, { @@ -706,9 +706,17 @@ // -------------------------------------------------------------------------------------- ////////////////////////////////// //// manage appearacne button //// - "edit_appearance_button@common_buttons.light_text_button": { + "edit_appearance_button_panel": { + "type": "panel", "size": [ "36.5%", "100%" ], - "layer": "$always_show_layer", + "controls": [ + { "edit_appearance_button@profile.edit_appearance_button": {} }, + { "edit_appearance_error_button@profile.edit_appearance_error_button": {} } + ] + }, + + "edit_appearance_button@common_buttons.light_text_button": { + "size": [ "100%", "100%" ], "$pressed_button_name": "button.edit_appearance_preset", "$font_type": "MinecraftTen", "$button_font_scale_factor": 1.0, @@ -729,6 +737,57 @@ "$focus_id": "edit_appearance_button" }, + "edit_appearance_error_button@common_buttons.dynamic_tooltip_notification_panel": { + "size": [ "100%", "100%" ], + "button_mappings": [ + { + "from_button_id": "button.menu_select", + "to_button_id": "button.menu_store_error", + "mapping_type": "pressed" + }, + { + "to_button_id": "button.is_hovered", + "mapping_type": "pressed" + } + ], + "consume_hover_events": false, + "focus_enabled": true, + "$dynamic_tooltip_button_visibility_binding_name": "#edit_appearance_disabled", + "$tooltip_popup_visible_binding": "#edit_appearance_error_tooltip_visible", + "$override_tooltip_popup_image": true, + "$tooltip_popup_override_image_panel": "start.store_error_image", + "$tooltip_text_binding_name": "#edit_appearance_error_text", + "$tool_tip_text_max_size": [ "160px", "default" ], + "$tooltip_panel_content": "profile.edit_appearance_error_button_content", + "bindings": [ + { + "binding_name": "#edit_appearance_disabled", + "binding_name_override": "#visible" + } + ] + }, + + "edit_appearance_error_button_content": { + "type": "image", + "texture": "textures/ui/disabledButton", + "layer": 9, + "controls": [ + { + "marketplace_button_label": { + "layer": 9, + "type": "label", + "text": "#edit_appearance_text", + "color": "$light_button_locked_text_color", + "bindings": [ + { + "binding_name": "#edit_appearance_text" + } + ] + } + } + ] + }, + /////////////////////// //// random button //// "random_appearance_button@common_buttons.light_content_button": { @@ -830,7 +889,7 @@ "layer": 250, "controls": [ { "left_padding@profile.buttons_sides_padding_panel": {} }, - { "edit_button@profile.edit_appearance_button": {} }, + { "edit_button@profile.edit_appearance_button_panel": {} }, { "delete_button@profile.delete_appearance_button": {} }, // { "random_button@profile.random_appearance_button": {} }, { "mid_padding@profile.horizontal_padding_8px": {} }, @@ -852,6 +911,7 @@ /////////////////////////////////////////////////////////////////////////////////////// //// Bottom panel content "bottom_panel_framework": { + "ignored": "$store_disabled", "type": "panel", "size": [ "100%", "100%c + 4px" ], "$right_side_default_text_color": "$dressing_room_right_side_default_text_color", @@ -1057,7 +1117,7 @@ "$ignore_piece_selected": true, "$ignore_color_picker": true, - "$category_featured_offer_size": [ "20%", "100%x" ], + "$category_featured_offer_size": [ "20% - 2px", "100%x" ], "$featured_skin_grid_size": [ "100%", "100%c" ], "$featured_skin_pack_button_max_size": [ "33%", "56.25%x" ], @@ -1128,7 +1188,14 @@ "focus_nagivation_mode_right": "stop" } }, - { "featured_section@profile.bottom_panel_framework": {} } + { "featured_section@profile.bottom_panel_framework": {} }, + { + "featured_section_disabled_padding": { + "ignored": "(not $store_disabled)", + "type": "panel", + "size": [ "100%", 70 ] + } + } ] } }, @@ -1165,7 +1232,9 @@ { "main_panel@common_store.store_header_with_coins": { "$child_control": "profile.profile_screen_main_panel", - "$back_button_pressed_button_name": "button.try_exiting" + "$back_button_pressed_button_name": "button.try_exiting", + "$top_status_and_coins_visible_binding": "(not #edit_appearance_disabled)", + "$top_status_and_coins_visible_binding_type": "global" } }, { @@ -1222,6 +1291,7 @@ "$is_full_screen_layout": true, "$ignore_home_button": true, "$ignore_search_button": true, + "$ignore_inventory_button": "#edit_appearance_disabled", "$screen_bg_content": "profile.profile_screen_background_content", "$always_show_layer": 200, diff --git a/ui/realmsPlus_sections/landing_section.json b/ui/realmsPlus_sections/landing_section.json index bad4ab89..107c96f5 100644 --- a/ui/realmsPlus_sections/landing_section.json +++ b/ui/realmsPlus_sections/landing_section.json @@ -114,7 +114,7 @@ "vertical_space2@realmsPlus_landing.vertical_small_spacer": { "bindings": [ { - "binding_name": "#realms_plus_one_month_free_trial_not_visible", + "binding_name": "(not #realms_plus_one_month_free_trial_visible)", "binding_name_override": "#visible" } ] @@ -134,7 +134,7 @@ ], "bindings": [ { - "binding_name": "#realms_plus_one_month_free_trial_not_visible", + "binding_name": "(not #realms_plus_one_month_free_trial_visible)", "binding_name_override": "#visible" } ] @@ -190,7 +190,7 @@ }, { "info_description_stack@realmsPlus_landing.info_description_stack": { - "size": [ "fill", "100%sm" ] + "size": [ "fill", "100%c" ] } } ] @@ -243,7 +243,7 @@ "info_section_stack": { "type": "stack_panel", "orientation": "horizontal", - "size": [ "100%", "fill" ] + "size": [ "100%", "100%cm" ] }, "info_section_image_with_border@common.focus_border_white": { @@ -308,7 +308,7 @@ }, { "info_text_bullet_4@realmsPlus_landing.info_text_bullet": { - "text": "store.realmsPlus.landing.info2.line3", + "$info_text_line": "store.realmsPlus.landing.info2.line3", "bindings": [ { "binding_name": "#realms_plus_one_month_free_trial_visible", @@ -322,12 +322,14 @@ }, { "info_text_bullet_5@realmsPlus_landing.info_text_bullet": { - "text": "#landing_info_line_4", + "$info_text_line": "#landing_info_line_4", "bindings": [ { - "binding_name": "#realms_plus_one_month_free_trial_not_visible", + "binding_name": "(not #realms_plus_one_month_free_trial_visible)", "binding_name_override": "#visible" - }, + } + ], + "$text_bindings": [ { "binding_name": "#landing_info_line_4" } @@ -343,10 +345,30 @@ }, "info_text_bullet": { - "type": "label", - "text": "$info_text_line", - "size": [ "100%", "default" ], - "font_type": "smooth", - "color": "$store_white_text_color" + "type": "stack_panel", + "orientation": "horizontal", + "size": [ "100%", "100%cm" ], + "$text_bindings|default": [], + "controls": [ + { + "info_text_bullet_bullet": { + "type": "label", + "text": "-", + "size": [ 4, "default" ], + "font_type": "smooth", + "color": "$store_white_text_color" + } + }, + { + "info_text_bullet_body": { + "type": "label", + "text": "$info_text_line", + "size": [ "fill", "default" ], + "font_type": "smooth", + "color": "$store_white_text_color", + "bindings": "$text_bindings" + } + } + ] } } diff --git a/ui/realms_settings_screen.json b/ui/realms_settings_screen.json index b798cd9b..eb56fe19 100644 --- a/ui/realms_settings_screen.json +++ b/ui/realms_settings_screen.json @@ -930,17 +930,37 @@ "controls": [ { "play_button@settings_common.action_button": { - "$button_text": "realmsSettingsScreen.playRealmButton", - "$pressed_button_name": "play_world_button", + "variables": { + "requires": "$realm_no_world_edit", + "ignored": "$is_realm_slot", + "$button_text": "realmsSettingsScreen.playRealmButton", + "$pressed_button_name": "play_world_button", + "$default_button_texture": "textures/ui/button_borderless_light", + "$hover_button_texture": "textures/ui/button_borderless_lighthover", + "$pressed_button_texture": "textures/ui/button_borderless_lightpressed", + "bindings": [ + { + "binding_name": "#play_button_visible", + "binding_name_override": "#visible" + }, + { + "binding_name": "#play_button_enabled", + "binding_name_override": "#enabled" + } + ] + }, "size": [ "100%", "30px" ], + "default_focus_precedence": 1, + "$focus_override_up": "FOCUS_OVERRIDE_STOP", + "$button_text": "createWorldScreen.create", + "$pressed_button_name": "create_world_button", + "$default_button_texture": "textures/ui/realmsContent", + "$hover_button_texture": "textures/ui/realmsContentHover", + "$pressed_button_texture": "textures/ui/realmsContentPressed", "bindings": [ { - "binding_name": "#play_button_visible", + "binding_name": "#create_button_visible", "binding_name_override": "#visible" - }, - { - "binding_name": "#play_button_enabled", - "binding_name_override": "#enabled" } ] } @@ -987,13 +1007,24 @@ }, { "selector_group_label@settings_common.selector_group_label": { + "$group_label_text|default": "realmsSettingsScreen.selectorSectionLabelRealm", + "variables": [ + { + "requires": "$is_realm_slot", + "$group_label_text": "realmsSettingsScreen.worldSectionTitle" + } + ], + "text": "$group_label_text", "offset": [ 2, 0 ], - "text": "realmsSettingsScreen.selectorSectionLabelRealm", "layer": 2 } }, { "world_button@settings_common.section_toggle_base": { + "variables": { + "requires": "$is_realm_slot", + "$button_text": "realmsSlotsScreen.gamesettings" + }, "$toggle_view_binding_name": "world_button_toggle", "$toggle_group_forced_index": "$world_toggle_index", "$glyph_texture": "textures/ui/world_glyph", @@ -1008,6 +1039,7 @@ }, { "members_button@settings_common.section_toggle_base": { + "ignored": "$is_realm_slot", "$toggle_view_binding_name": "members_button_toggle", "$toggle_group_forced_index": "$members_toggle_index", "$glyph_texture": "textures/ui/multiplayer_glyph", @@ -1022,6 +1054,7 @@ }, { "subscription_button@settings_common.section_toggle_base": { + "ignored": "$is_realm_slot", "$toggle_view_binding_name": "subscription_button_toggle", "$toggle_group_forced_index": "$subscription_toggle_index", "$glyph_texture": "textures/ui/subscription_glyph", @@ -1036,6 +1069,7 @@ }, { "backup_button@settings_common.section_toggle_base": { + "ignored": "$realm_no_world_edit", "$toggle_view_binding_name": "backup_button_toggle", "$toggle_group_forced_index": "$backup_toggle_index", "$glyph_texture": "textures/ui/backup_outline", @@ -1050,7 +1084,7 @@ }, { "dev_options_button@settings_common.section_toggle_base": { - "ignored": "$non_config_realms_env", + "ignored": "($non_config_realms_env or $is_realm_slot)", "$toggle_view_binding_name": "dev_options_button_toggle", "$toggle_group_forced_index": "$dev_options_toggle_index", "$glyph_texture": "textures/ui/dev_glyph", @@ -1081,6 +1115,7 @@ }, { "players_section@realms_settings.generic_section_wrapper": { + "ignored": "$is_realm_slot", "$section_button_name|default": "members_button_toggle", "$section_content_name|default": "realms_allowlist.friends_containing_panel", "$friend_panel_size": [ "100%", "100%c" ] @@ -1088,19 +1123,21 @@ }, { "subscription_section@realms_settings.generic_section_wrapper": { + "ignored": "$is_realm_slot", "$section_button_name|default": "subscription_button_toggle", "$section_content_name|default": "realms_settings.subscriptions_section" } }, { "dev_options_section@realms_settings.generic_section_wrapper": { - "ignored": "$non_config_realms_env", + "ignored": "($non_config_realms_env or $is_realm_slot)", "$section_button_name|default": "dev_options_button_toggle", "$section_content_name|default": "branch_section" } }, { "backup_section@realms_settings.generic_section_wrapper": { + "ignored": "$realm_no_world_edit", "$section_button_name|default": "backup_button_toggle", "$section_content_name|default": "backup_section" } diff --git a/ui/realms_slots_screen.json b/ui/realms_slots_screen.json new file mode 100644 index 00000000..6a2c6d3c --- /dev/null +++ b/ui/realms_slots_screen.json @@ -0,0 +1,714 @@ +{ + "namespace": "realms_slots", + + "vertical_padding": { + "type": "panel", + "size": [ "100%", 10 ] + }, + + "horizontal_padding": { + "type": "panel", + "size": [ 2, "100%" ] + }, + + "horizontal_padding_sibling_height": { + "type": "panel", + "size": [ 2, "100%sm" ] + }, + + //--------------------------------------------------------------------------- + // Images + //--------------------------------------------------------------------------- + + "realms_background": { + "type": "panel", + "controls": [ + { + "gradient": { + "type": "image", + "size": [ "100%", "100%" ], + "texture": "textures/ui/verticalgradient", + "tiled": "x", + "$fill_alpha|default": 0.6, + "variables": [ + { + "requires": "$is_holographic", + "$fill_alpha": 1.0 + } + ], + "alpha": "$fill_alpha", + "layer": 1 + } + }, + { + "particle_1": { + "type": "image", + "size": [ "40%", "40%" ], + "texture": "textures/ui/realms_particles", + "anchor_from": "bottom_left", + "anchor_to": "bottom_left", + "offset": [ 0, 0 ], + "$fill_alpha|default": 0.4, + "variables": [ + { + "requires": "$is_holographic", + "$fill_alpha": 1.0 + } + ], + "alpha": "$fill_alpha", + "layer": 2 + } + }, + { + "particle_2": { + "type": "image", + "size": [ "40%", "40%" ], + "texture": "textures/ui/realms_particles", + "anchor_from": "top_right", + "anchor_to": "top_right", + "offset": [ 0, 10 ], + "$fill_alpha|default": 0.4, + "variables": [ + { + "requires": "$is_holographic", + "$fill_alpha": 1.0 + } + ], + "alpha": "$fill_alpha", + "layer": 2 + } + } + ] + }, + + "plus": { + "type": "image", + "size": [ 22, 22 ], + "texture": "textures/ui/color_plus" + }, + + "check": { + "type": "image", + "size": [ 34, 28 ], + "texture": "textures/ui/realms_slot_check", + "layer": 3 + }, + + "world_thumbnail": { + "type": "image", + "fill": true, + "layer": 1, + "bindings": [ + { + "binding_type": "collection_details", + "binding_collection_name": "world_slots" + }, + { + "binding_name": "#world_image", + "binding_name_override": "#texture", + "binding_type": "collection", + "binding_collection_name": "world_slots" + }, + { + "binding_name": "#world_texture_source", + "binding_name_override": "#texture_file_system", + "binding_type": "collection", + "binding_collection_name": "world_slots" + }, + { + "binding_name": "(not #slot_is_filled)", + "binding_name_override": "#grayscale", + "binding_type": "collection", + "binding_collection_name": "world_slots" + } + ] + }, + + //--------------------------------------------------------------------------- + // Buttons + //--------------------------------------------------------------------------- + + "play_button@common_buttons.light_text_button": { + "size": [ "fill", "100%" ], + "$pressed_button_name": "button.play_realm", + "$button_text": "menu.play", + "$button_text_binding_type": "none", + "$default_button_texture": "textures/ui/realmsContent", + "$hover_button_texture": "textures/ui/realmsContentHover", + "$pressed_button_texture": "textures/ui/realmsContentPressed" + }, + + "edit_realm_button@common_buttons.light_text_button": { + "size": [ "fill", "100%" ], + "$pressed_button_name": "button.edit_realm", + "$button_text": "realmsSlotsScreen.editRealm", + "$button_text_binding_type": "none" + }, + + "edit_world_button_panel": { + "type": "stack_panel", + "orientation": "vertical", + "size": [ "100% - 4px", 46 ], + "anchor_from": "top_middle", + "anchor_to": "top_middle", + "$default_button_texture": "textures/ui/button_borderless_light", + "$hover_button_texture": "textures/ui/button_borderless_lighthover", + "$pressed_button_texture": "textures/ui/button_borderless_lightpressed", + "controls": [ + { + "edit_world_button@common_buttons.light_text_button": { + "size": [ "100%", 22 ], + "$pressed_button_name": "button.edit_world", + "$button_text": "realmsSlotsScreen.editWorld", + "$button_text_binding_type": "none", + "bindings": [ + { + "binding_type": "collection_details", + "binding_collection_name": "world_slots" + } + ] + } + }, + { + "padding": { + "type": "panel", + "size": [ "100%", 2 ] + } + }, + { + "activate_world_button@common_buttons.light_text_button": { + "size": [ "100%", 22 ], + "$pressed_button_name": "button.activate_world", + "$button_text": "realmsSlotsScreen.activateWorld", + "$button_text_binding_type": "none", + "bindings": [ + { + "binding_type": "collection_details", + "binding_collection_name": "world_slots" + }, + { + "binding_name": "(not #slot_is_current_world)", + "binding_name_override": "#visible", + "binding_type": "collection", + "binding_collection_name": "world_slots" + } + ] + } + } + ] + }, + + "world_slot_button@common_buttons.dark_content_button": { + "size": [ "fill", "80%x" ], + "$pressed_button_name": "button.world_slot", + "$button_content": "realms_slots.world_slot_button_content", + "$default_button_texture": "textures/ui/button_border_dark", + "$hover_button_texture": "$default_button_texture", + "$pressed_button_texture": "$default_button_texture", + "bindings": [ + { + "binding_type": "collection_details", + "binding_collection_name": "world_slots" + }, + { + "binding_collection_name": "world_slots", + "binding_name": "(not #slot_edit_buttons_toggle)", + "binding_name_override": "#focus_enabled", + "binding_type": "collection" + } + ] + }, + + "world_slot_button_content": { + "type": "stack_panel", + "orientation": "vertical", + "size": [ "100%", "100%" ], + "controls": [ + { + "world_slot_top": { + "type": "panel", + "size": [ "100% + 4px", "70%" ], + "controls": [ + { + "background": { + "type": "image", + "size": [ "100% - 2px", "100% + 4px" ], + "offset": [ -2, 1 ], + "fill": true, + "texture": "textures/ui/banners_no_border", + "layer": 1 + } + }, + { + "add_world_image_panel": { + "type": "panel", + "size": [ "121.429%y", "50% - 4px" ], + "offset": [ -2, 0 ], + "layer": 2, + "controls": [ + { + "plus_image@realms_slots.plus": {} + } + ], + "bindings": [ + { + "binding_collection_name": "world_slots", + "binding_name": "(not #slot_image_visible)", + "binding_name_override": "#visible", + "binding_type": "collection" + } + ] + } + }, + { + "world_thumbnail_image_panel": { + "type": "panel", + "size": [ "100% - 2px", "100% + 4px" ], + "offset": [ -2, 1 ], + "layer": 3, + "controls": [ + { + "world_thumbnail@realms_slots.world_thumbnail": {} + } + ], + "bindings": [ + { + "binding_collection_name": "world_slots", + "binding_name": "#slot_image_visible", + "binding_name_override": "#visible", + "binding_type": "collection" + } + ] + } + }, + { + "edit_world_button_panel@realms_slots.edit_world_button_panel": { + "offset": [ -2, 0.25 ], + "layer": 9, + "bindings": [ + { + "binding_collection_name": "world_slots", + "binding_name": "#slot_edit_buttons_toggle", + "binding_name_override": "#visible", + "binding_type": "collection" + } + ] + } + }, + { + "foreground": { + "type": "image", + "size": [ "100% - 2px", "100% + 4px" ], + "offset": [ -2, 1 ], + "alpha": 0.6, + "texture": "textures/ui/Black", + "layer": 8, + "bindings": [ + { + "binding_collection_name": "world_slots", + "binding_name": "#slot_edit_buttons_toggle", + "binding_name_override": "#visible", + "binding_type": "collection" + } + ] + } + }, + { + "check_image@realms_slots.check": { + "size": [ "121.429%y", "50% - 4px" ], + "anchor_to": "bottom_middle", + "anchor_from": "bottom_middle", + "offset": [ -2, -1.75 ], + "layer": 7, + "bindings": [ + { + "binding_type": "collection_details", + "binding_collection_name": "world_slots" + }, + { + "binding_collection_name": "world_slots", + "binding_name": "#slot_is_current_world", + "binding_name_override": "#visible", + "binding_type": "collection" + } + ] + } + } + ] + } + }, + { + "world_slot_bottom": { + "type": "panel", + "size": [ "100% + 2px", "30% - 2.3px" ], + "controls": [ + { + "divider_line_black": { + "type": "image", + "size": [ "100% + 2px", 3 ], + "texture": "textures/ui/blackline", + "anchor_from": "top_middle", + "anchor_to": "top_middle", + "offset": [ -1, 2 ], + "tiled": true, + "fill": true, + "layer": 5 + } + }, + { + "divider_line_white": { + "visible": "($hover_state or $pressed_state)", + "type": "image", + "size": [ "100% + 2px", 2 ], + "texture": "textures/ui/whiteline", + "anchor_from": "top_middle", + "anchor_to": "top_middle", + "offset": [ -1, 2 ], + "tiled": true, + "fill": true, + "layer": 10 + } + }, + { + "add_world_text_panel": { + "type": "panel", + "controls": [ + { + "background_grey": { + "visible": "$default_state", + "type": "image", + "fill": true, + "offset": [ -1, 4 ], + "texture": "textures/ui/button_inside_dark", + "layer": 1 + } + }, + { + "background_green": { + "visible": "($hover_state or $pressed_state)", + "type": "image", + "size": [ "100% + 2px", "100% + 1px" ], + "fill": true, + "offset": [ -1, 4 ], + "texture": "textures/ui/banners_no_border_dark_hover", + "layer": 1 + } + }, + { + "add_world_text": { + "type": "label", + "size": [ "default", "60%" ], + "layer": 2, + "offset": [ 0, 4 ], + "font_scale_factor": 1.2, + "font_type": "smooth", + "text": "#new_slot_label", + "color": "$dark_button_default_text_color", + "bindings": [ + { + "binding_collection_name": "world_slots", + "binding_name": "#new_slot_label", + "binding_type": "collection" + } + ] + } + } + ], + "bindings": [ + { + "binding_collection_name": "world_slots", + "binding_name": "(not #slot_is_filled)", + "binding_name_override": "#visible", + "binding_type": "collection" + } + ] + } + }, + { + "world_info_panel": { + "type": "panel", + "controls": [ + { + "background": { + "visible": "$default_state", + "type": "image", + "fill": true, + "offset": [ -1, 4 ], + "alpha": 0.8, + "texture": "textures/ui/Black", + "layer": 1 + } + }, + { + "background_green": { + "visible": "($hover_state or $pressed_state)", + "type": "image", + "size": [ "100% + 2px", "100% + 1px" ], + "fill": true, + "offset": [ -1, 4 ], + "texture": "textures/ui/banners_no_border_dark_hover", + "layer": 1 + } + }, + { + "world_info_stack_panel@realms_slots.world_info_stack_panel": {} + } + ], + "bindings": [ + { + "binding_collection_name": "world_slots", + "binding_name": "#slot_is_filled", + "binding_name_override": "#visible", + "binding_type": "collection" + } + ] + } + } + ] + } + } + ] + }, + + "world_info_stack_panel": { + "type": "stack_panel", + "size": [ "100% - 10px", "100% - 2px" ], + "orientation": "vertical", + "offset": [ -3, 4 ], + "layer": 2, + "controls": [ + { + "world_name_panel": { + "type": "panel", + "size": [ "100%", 10 ], + "controls": [ + { + "world_name": { + "type": "label", + "size": [ "default", "default" ], + "max_size": [ "100%", 10 ], + "anchor_from": "left_middle", + "anchor_to": "left_middle", + "font_type": "smooth", + "text": "#world_slot_name", + "color": "$dark_button_default_text_color", + "bindings": [ + { + "binding_collection_name": "world_slots", + "binding_name": "#world_slot_name", + "binding_type": "collection" + } + ] + } + } + ] + } + }, + { + "world_type_panel": { + "type": "panel", + "size": [ "100%", 9 ], + "controls": [ + { + "world_type": { + "type": "label", + "size": [ "default", "default" ], + "max_size": [ "100%", 10 ], + "font_scale_factor": 0.9, + "anchor_from": "left_middle", + "anchor_to": "left_middle", + "font_type": "smooth", + "color": "$tab_unchecked_text_color", + "text": "#world_slot_type", + "bindings": [ + { + "binding_collection_name": "world_slots", + "binding_name": "#world_slot_type", + "binding_type": "collection" + } + ] + } + } + ] + } + }, + { + "bottom_padding": { + "type": "panel", + "size": [ "100%", "fill" ] + } + } + ] + }, + + //--------------------------------------------------------------------------- + // Screen Content + //--------------------------------------------------------------------------- + + "main_stack_panel": { + "type": "stack_panel", + "orientation": "vertical", + "size": [ "100% - 20px", "100%c" ], + "controls": [ + { + "padding_0@realms_slots.vertical_padding": {} + }, + { + "button_panel": { + "type": "stack_panel", + "orientation": "horizontal", + "size": [ "100%", 30 ], + "controls": [ + { + "play_button@realms_slots.play_button": {} + }, + { + "padding@realms_slots.horizontal_padding": {} + }, + { + "edit_realm_button@realms_slots.edit_realm_button": {} + } + ] + } + }, + { + "padding_1@realms_slots.vertical_padding": {} + }, + { + "text_panel_0": { + "type": "panel", + "size": [ "100%", "100%c" ], + "controls": [ + { + "text": { + "type": "label", + "size": [ "60%", "default" ], + "text": "realmsSlotsScreen.description", + "color": "$dark_button_default_text_color", + "text_alignment": "center" + } + } + ] + } + }, + { + "padding_2@realms_slots.vertical_padding": {} + }, + { + "worlds_panel": { + "type": "stack_panel", + "orientation": "horizontal", + "size": [ "100%", "100%cm" ], + "collection_name": "world_slots", + "controls": [ + { + "world_slot_1@realms_slots.world_slot_button": { + "collection_index": 0 + } + }, + { + "padding_0@realms_slots.horizontal_padding_sibling_height": {} + }, + { + "world_slot_2@realms_slots.world_slot_button": { + "collection_index": 1 + } + }, + { + "padding_1@realms_slots.horizontal_padding_sibling_height": {} + }, + { + "world_slot_3@realms_slots.world_slot_button": { + "collection_index": 2 + } + } + ] + } + }, + { + "padding_3@realms_slots.vertical_padding": {} + }, + { + "text_panel_1": { + "type": "panel", + "size": [ "100%", "100%c" ], + "bindings": [ + { + "binding_name": "#warning_text_visible", + "binding_name_override": "#visible" + } + ], + "controls": [ + { + "text": { + "type": "label", + "size": [ "60%", "default" ], + "text": "realmsSlotsScreen.activateWarning", + "color": "$dark_button_default_text_color", + "text_alignment": "center" + } + } + ] + } + } + ] + }, + + //-------------------------------------------------------------------------------- + // Screen + //-------------------------------------------------------------------------------- + + "realms_slots_screen@common.base_screen": { + "button_mappings": [ + { + "from_button_id": "button.menu_select", + "to_button_id": "button.menu_select", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.menu_cancel", + "to_button_id": "button.exit_or_toggle", + "mapping_type": "global" + } + ], + "$screen_content": "realms_slots.realms_slots_screen_content", + "$header_safezone_control": "common_store.store_top_bar_filler", + "$header_bar_control": "common_store.store_top_bar", + "$screen_background_control": "realms_slots.realms_background", + "$is_full_screen_layout": true + }, + + "realms_slots_screen_content": { + "type": "panel", + "size": [ "100%", "100%" ], + "controls": [ + { + "background@common.fullscreen_header": { + "$back_button_has_title": true, + "$button_text": "#slots_screen_header", + "$button_text_binding_type": "global", + "$child_control": "realms_slots.realms_slots_screen_content_panel", + "$show_close_button": true + } + } + ] + }, + + "realms_slots_screen_content_panel": { + "type": "panel", + "size": [ "100%", "100%" ], + "controls": [ + { + "main_scroll_panel@common.scrolling_panel": { + "$scrolling_content_anchor_from": "top_middle", + "$scrolling_content_anchor_to": "top_middle", + "$scrolling_content": "realms_slots.main_stack_panel", + "$show_background": false, + "$scroll_size": [ "5px", "100% - 8px" ], + "$scroll_bar_left_padding_size": [ 4, 0 ], + "layer": 3 + } + } + ] + } +} \ No newline at end of file diff --git a/ui/resource_packs_screen.json b/ui/resource_packs_screen.json index 94602c15..8ccc2845 100644 --- a/ui/resource_packs_screen.json +++ b/ui/resource_packs_screen.json @@ -3224,7 +3224,12 @@ "size": [ "100%", 15 ], "$button_text": "resourcePack.available.none.store", "$pressed_button_name": "$button.more_suggested_content_offers", - "visible": "$unowned_visible" + "bindings": [ + { + "binding_name": "$unowned_visible", + "binding_name_override": "#visible" + } + ] } } ], @@ -3335,7 +3340,12 @@ }, { "unowned_packs_title_button@resource_packs.unowned_packs_title_button": { - "visible": "$unowned_visible" + "bindings": [ + { + "binding_name": "$unowned_visible", + "binding_name_override": "#visible" + } + ] } }, { diff --git a/ui/settings_screen.json b/ui/settings_screen.json index db80e53f..b3ada333 100644 --- a/ui/settings_screen.json +++ b/ui/settings_screen.json @@ -19,7 +19,9 @@ "$include_world_section": "($_include_world_section and $may_include_world_section)", "$include_realm_section": false, "$include_controls_and_settings_sections": false, - "$is_global_texture_packs_visible|default": true + "$is_global_texture_packs_visible|default": true, + "$is_realm_slot|default": false, + "$realm_no_world_edit|default": false }, "screen_world_create@settings_screen_base": { @@ -61,6 +63,20 @@ "$include_realm_section": true }, + "screen_world_slot_edit@settings_screen_base": { + "$include_realm_section": true, + "$is_realm_slot": true, + "$_include_world_section": false + }, + + "screen_realm_manage@settings_screen_base": { + "$include_realm_section": true, + "$realm_no_world_edit": true, + "$_include_world_section": false, + "$include_controls_and_settings_sections": false, + "$realms_pack_feature_enabled": false + }, + "selector_stack_panel": { "type": "stack_panel", "anchor_from": "top_left", @@ -183,6 +199,12 @@ "$tts_section_header": "$general_section_header" } }, + { + "creator_button@general_section.creator_button": { + "$toggle_group_forced_index": "$creator_forced_index", + "$tts_section_header": "$general_section_header" + } + }, { "video_button@general_section.video_button": { "$toggle_group_forced_index": "$video_forced_index", @@ -347,6 +369,7 @@ "ignored": "$ignore_storage_section" } }, + { "creator_section@general_section.creator_section": { "visible": false } }, { "video_section@general_section.video_section": { "visible": false } }, { "view_subscriptions_section@general_section.view_subscriptions_section": { @@ -417,7 +440,7 @@ { "general_and_controls_sections": { "type": "stack_panel", - "size": ["100%", "100%c"], + "size": [ "100%", "100%c" ], "ignored": "(not $include_controls_and_settings_sections)", "controls": [ { @@ -450,7 +473,7 @@ { "general_and_controls_sections": { "type": "stack_panel", - "size": ["100%", "100%c"], + "size": [ "100%", "100%c" ], "ignored": "(not $include_controls_and_settings_sections)", "controls": [ { diff --git a/ui/settings_sections/controls_section.json b/ui/settings_sections/controls_section.json index f0ea9cee..dc6c7aaa 100644 --- a/ui/settings_sections/controls_section.json +++ b/ui/settings_sections/controls_section.json @@ -325,6 +325,20 @@ ] } }, + { + "option_slider_damen@settings_common.option_slider": { + "$option_label": "#spyglass_mouse_dampening_slider_label", + "$slider_name": "spyglass_mouse_dampening", + "$slider_value_binding_name": "#spyglass_mouse_dampening", + "$slider_tts_text_value": "#spyglass_mouse_dampening_text_value", + "$option_enabled_binding_name": "#keyboard_mouse_sensitivity_enabled", + "$label_bindings": [ + { + "binding_name": "$option_label" + } + ] + } + }, { "option_slider_1@settings_common.option_slider": { "ignored": "(not $is_holographic)", @@ -504,6 +518,20 @@ ] } }, + { + "option_slider_damen@settings_common.option_slider": { + "$option_label": "#spyglass_gamepad_dampening_slider_label", + "$slider_name": "spyglass_gamepad_dampening", + "$slider_value_binding_name": "#spyglass_gamepad_dampening", + "$slider_tts_text_value": "#spyglass_gamepad_dampening_text_value", + "$option_enabled_binding_name": "#keyboard_mouse_sensitivity_enabled", + "$label_bindings": [ + { + "binding_name": "$option_label" + } + ] + } + }, { "option_slider_1@settings_common.option_slider": { "ignored": "($is_living_room_mode or not $is_holographic)", @@ -661,7 +689,7 @@ }, { "gamepad_keymapping_grid@controls_section.gamepad_mapping_grid": { - "ignored": "$ignore_controller_layout" + "ignored": "$ignore_controller_layout" } }, { @@ -715,6 +743,20 @@ ] } }, + { + "option_slider_damen@settings_common.option_slider": { + "$option_label": "#spyglass_touch_dampening_slider_label", + "$slider_name": "spyglass_touch_dampening", + "$slider_value_binding_name": "#spyglass_touch_dampening", + "$slider_tts_text_value": "#spyglass_touch_dampening_text_value", + "$option_enabled_binding_name": "#touch_sensitivity_enabled", + "$label_bindings": [ + { + "binding_name": "$option_label" + } + ] + } + }, { "option_toggle_0@settings_common.option_toggle": { "$option_label": "options.invertYAxis", diff --git a/ui/settings_sections/general_section.json b/ui/settings_sections/general_section.json index 4a319164..dfa5daad 100644 --- a/ui/settings_sections/general_section.json +++ b/ui/settings_sections/general_section.json @@ -25,65 +25,6 @@ "color": "$dark_body_text_color", "text": "options.accountErrorButton" }, - - "account_error_panel": { - "type": "stack_panel", - "orientation": "vertical", - "size": [ "100%", "100%c" ], - "controls": [ - { - "account_header_panel": { - "type": "stack_panel", - "orientation": "horizontal", - "size": [ "100%", "100%c" ], - "controls": [ - { - "error_glyph": { - "type": "image", - "size": [ 9, 9 ], - "texture": "textures/ui/ErrorGlyph" - } - }, - { - "account_error_header": { - "type": "label", - "text": "options.accountError", - "size": [ "100%", "default" ], - "color": "$sub_header_text_color" - } - } - ] - } - }, - { - "view_errors_button@common_buttons.light_content_button": { - "size": [ "100%", "24px" ], - "$button_content": "general_section.view_account_errors_button_content", - "$pressed_button_name": "button.view_account_errors" - } - }, - { - "section_panel_error_divider": { - "type": "panel", - "size": [ "100%", "100%c + 14px" ], - "controls": [ - { - "section_divider": { - "type": "image", - "size": [ "100% - 30px", 1 ], - "anchor_from": "center", - "anchor_to": "center", - "layer": 3, - "texture": "textures/ui/list_item_divider_line_light" - } - } - ] - } - } - ] - }, - - "switch_accounts_button_content": { "type": "stack_panel", "orientation": "horizontal", @@ -141,6 +82,10 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingSwitchAccounts": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "switch_accounts@common_buttons.light_content_button": { "size": [ "100%", "24px" ], @@ -154,111 +99,13 @@ ] }, - "content_log_panel": { - "type": "stack_panel", - "size": [ "100%", "100%c" ], - "controls": [ - { - "content_log_section_label": { - "type": "label", - "text": "contentlog.settingsSectionName", - "color": "$body_text_color" - } - }, - { - "content_log_section_label_spacer": { - "type": "panel", - "size": [ "100%", 7 ] - } - }, - { - "option_content_file_log@settings_common.option_toggle": { - "$option_label": "options.content_log_file", - "$option_binding_name": "#content_log_file", - "$option_enabled_binding_name": "#content_log_file_enabled", - "$toggle_name": "content_log_file" - } - }, - { - "option_content_gui_log@settings_common.option_toggle": { - "$option_label": "options.content_log_gui", - "$option_binding_name": "#content_log_gui", - "$option_enabled_binding_name": "#content_log_gui_enabled", - "$toggle_name": "content_log_gui" - } - }, - { - "open_content_log_history@settings_common.action_button": { - "$pressed_button_name": "button.open_content_log_history", - "$button_text": "contentlog.history.title", - "bindings": [ - { - "binding_name": "#content_log_gui_option_enabled", - "binding_name_override": "#enabled" - } - ] - } - }, - { - "clear_content_log_files@settings_common.action_button": { - "$focus_override_down": "FOCUS_OVERRIDE_STOP", - - "$pressed_button_name": "button.clear_content_log_files", - "$button_text": "contentlog.clear_files", - "bindings": [ - { - "binding_name": "#allow_content_log_write_to_disk", - "binding_name_override": "#visible" - } - ] - } - }, - { - "content_log_location_label_header_spacer": { - "type": "panel", - "size": [ "100%", 2 ] - } - }, - { - "content_log_location_label_header": { - "type": "label", - "text": "contentlog.logLocationSectionName", - "color": "$sub_header_text_color", - "bindings": [ - { - "binding_name": "#content_log_file_enabled", - "binding_name_override": "#visible" - } - ] - } - }, - { - "content_log_location_label": { - "type": "label", - "text": "#text", - "size": [ "100%", "default" ], - "color": "$body_text_color", - "hide_hyphen": true, - "bindings": [ - { - "binding_name": "#content_log_location_text", - "binding_name_override": "#text" - }, - { - "binding_name": "#content_log_file_enabled", - "binding_name_override": "#visible" - } - ] - } - } - ] - }, - "profile_section": { "type": "stack_panel", "size": [ "100%", "100%c" ], "anchor_from": "top_left", "anchor_to": "top_left", + "$spatialPatternsPadding": ["100%", 8], + "$paddingLineDivider": ["100%", 16], "$hide_login_button": "($win10_edition or not $is_xboxlive_enabled)", "bindings": [ { @@ -269,23 +116,15 @@ } ], "controls": [ - { - "account_error@general_section.account_error_panel": { - "$option_label": "account error", - "$control_name": "general_section.account_error", - "bindings": [ - { - "binding_name": "#has_account_error", - "binding_name_override": "#visible" - } - ] - } - }, { "switch_accounts@general_section.switch_accounts_panel": { "ignored": "$ignore_profile_switch_account_button" } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingUseSSO": { "ignored": "$ignore_profile_sso_toggle", "type": "panel", "size": "$spatialPatternsPadding" } }, + { "use_sso@settings_common.option_toggle": { "ignored": "$ignore_profile_sso_toggle", @@ -294,6 +133,17 @@ "$toggle_name": "ad_use_single_sign_on" } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingNameControls": { "ignored": "$education_edition", "type": "panel", "size": "$spatialPatternsPadding", "bindings": [ + { + "binding_name": "#can_change_name", + "binding_name_override": "#visible" + } + ] + } + }, + { "name_controls@settings_common.option_custom_control": { "ignored": "$education_edition", @@ -307,6 +157,15 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingSignInControls": { "ignored": "$education_edition", "type": "panel", "size": "$spatialPatternsPadding", "bindings": [ + { + "binding_name": "#not_logged_in", + "binding_name_override": "#visible" + } + ] } }, + { "signin_controls@settings_common.option_custom_control": { "$control_name": "general_section.signin_controls", @@ -319,6 +178,17 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingGamerTagControls": { "type": "panel", "size": "$spatialPatternsPadding", "bindings": [ + { + "binding_name": "#logged_in", + "binding_name_override": "#visible" + } + ] + } + }, + { "gamertag_controls@settings_common.option_custom_control": { "$show_option_label": false, @@ -331,6 +201,10 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingAutoUpdate": { "ignored": "($is_console or $is_settopbox or $win10_edition or $osx_edition or $education_edition)", "type": "panel", "size": "$spatialPatternsPadding" } }, + { "auto_update_mode_dropdown@settings_common.option_dropdown": { "ignored": "($is_console or $is_settopbox or $win10_edition or $osx_edition or $education_edition)", @@ -342,6 +216,10 @@ "$dropdown_scroll_content_size": [ "100%", "200%" ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingAutoUpdateToggle": { "ignored": "((not $is_console and not $is_settopbox and not $win10_edition and not $osx_edition) or $nx_os)", "type": "panel", "size": "$spatialPatternsPadding" } }, + { "auto_update_enabled_toggle@settings_common.option_toggle": { "ignored": "((not $is_console and not $is_settopbox and not $win10_edition and not $osx_edition) or $nx_os)", @@ -350,6 +228,10 @@ "$toggle_name": "auto_update_enabled" } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingCrossPlatform": { "ignored": "(not $supports_cross_platform_play_toggle)", "type": "panel", "size": "$spatialPatternsPadding" } }, + { "cross_platform_enabled_toggle@settings_common.option_toggle": { "ignored": "(not $supports_cross_platform_play_toggle)", @@ -359,6 +241,10 @@ "$toggle_name": "crossplatform_toggle" } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingCellularData": { "ignored": "($is_console or $is_settopbox or $win10_edition or $osx_edition or $education_edition_china)", "type": "panel", "size": "$spatialPatternsPadding" } }, + { "option_toggle_0@settings_common.option_toggle": { "ignored": "($is_console or $is_settopbox or $win10_edition or $osx_edition or $education_edition_china)", @@ -368,6 +254,10 @@ "$toggle_name": "allow_cellular_data" } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingWebSockets": { "ignored": "($console_edition or $education_edition_china)", "type": "panel", "size": "$spatialPatternsPadding" } }, + { "option_toggle_1@settings_common.option_toggle": { "$option_label": "options.websocketEncryption", @@ -377,6 +267,10 @@ "ignored": "($console_edition or $education_edition_china)" } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingTrustedSkins": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "only_allow_trusted_skins_toggle@settings_common.option_toggle": { "$option_label": "options.onlyTrustedSkinsAllowed", @@ -385,6 +279,10 @@ "$toggle_name": "only_trusted_skins_allowed" } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingLinkEduSupport": { "ignored": "(not $education_edition or $education_edition_china or $is_holographic or $fire_tv)", "type": "panel", "size": "$spatialPatternsPadding" } }, + { "link_button@settings_common.link_button": { "ignored": "(not $education_edition or $education_edition_china or $is_holographic or $fire_tv)", @@ -394,12 +292,10 @@ } } }, - { - "spacer_0": { - "type": "panel", - "size": [ 0, 2 ] - } - }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingFileStorageDropdown": { "ignored": "($is_holographic and $is_reality_mode)", "type": "panel", "size": "$spatialPatternsPadding" } }, + { "file_storage_dropdown@settings_common.option_dropdown": { "$option_label": "options.filelocation.title", @@ -413,17 +309,13 @@ "$dropdown_scroll_content_size": [ "100%", "200%" ] } }, - { - "file_storage_spacer": { - "ignored": "($is_holographic and $is_reality_mode)", - "type": "panel", - "visible": "($storage_location_switch_enabled and not $gear_vr)", - "size": [ 0, 2 ] - } - }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingClearMSAToken": { "ignored": "($education_edition or not $is_pregame or not ($thirdpartyconsole or $is_android or $is_ios))", "type": "panel", "size": "$spatialPatternsPadding" } }, + { "clear_msa_token": { - "ignored": "($education_edition or (not $thirdpartyconsole and not $is_pregame))", + "ignored": "($education_edition or not $is_pregame or not ($thirdpartyconsole or $is_android or $is_ios))", "type": "panel", "size": [ "100%", 32 ], "controls": [ @@ -445,6 +337,35 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingDividerTermsCreditsAttribution": { "type": "panel", "size": "$paddingLineDivider" } }, + + { + "dividerTermsCreditsAttribution": { + "type": "panel", + "size": [ "100%", "100%c + 14px" ], + "controls": [ + { + "section_divider": { + "type": "image", + "size": [ "100% - 30px", 1 ], + "anchor_from": "center", + "anchor_to": "center", + "layer": 3, + "texture": "textures/ui/list_item_divider_line_light" + } + } + ] + } + }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingDividerTermsCreditsAttributionAfter": { "type": "panel", "size": "$spatialPatternsPadding" } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingTermsNConditions": { "ignored": "($is_holographic or $fire_tv or not $thirdpartyconsole)", "type": "panel", "size": "$spatialPatternsPadding" } }, + { "terms_and_conditions_link_button@settings_common.link_button": { "ignored": "($is_holographic or $fire_tv or not $thirdpartyconsole)", @@ -458,23 +379,35 @@ ] } }, - { - "terms_and_conditions_content_popup_button@settings_common.action_button": { + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingTermsNConditionsPopUp": { "ignored": "((not $is_holographic and not $fire_tv) or not $thirdpartyconsole)", "type": "panel", "size": "$spatialPatternsPadding" } }, + + { + "terms_and_conditions_content_popup_button@settings_common.action_button": { "ignored": "((not $is_holographic and not $fire_tv) or not $thirdpartyconsole)", "$pressed_button_name": "button.terms_and_conditions_popup", "$button_text": "options.termsAndConditions" } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingCreditsButton": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "credits_button@settings_common.action_button": { "$pressed_button_name": "button.credits", "$button_text": "options.credits" } }, - { + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingUnlinkMSAAccount": { "ignored": "((not $is_pregame) or (not $is_ps4))", "type": "panel", "size": "$spatialPatternsPadding" } }, + + { "unlink_msa_account@settings_common.action_button": { - // (never show in game) AND (never show on Publish builds unless its PS4) - "ignored": "((not $is_pregame) or ($is_publish and (not $is_ps4)))", + // (never show in game) AND (never show unless its PS4) + "ignored": "((not $is_pregame) or (not $is_ps4))", "$pressed_button_name": "button.unlink_msa", "$button_text": "options.unlink_msa.button", "bindings": [ @@ -485,6 +418,10 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingAttribution": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "attribution_link_button@settings_common.link_button": { "ignored": "($is_holographic or $fire_tv or $education_edition_china)", @@ -511,6 +448,47 @@ "$button_text": "options.attribution" } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingLicenses": { "type": "panel", "size": "$paddingLineDivider" } }, + + { + "dividerLicenses": { + "type": "panel", + "size": [ "100%", "100%c + 14px" ], + "controls": [ + { + "section_divider": { + "type": "image", + "size": [ "100% - 30px", 1 ], + "anchor_from": "center", + "anchor_to": "center", + "layer": 3, + "texture": "textures/ui/list_item_divider_line_light" + } + } + ] + } + }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingLicensesAfter": { "type": "panel", "size": "$spatialPatternsPadding" } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingLicensesHeader": { "type": "panel", "size": "$spatialPatternsPadding" } }, + + { + "licenses_label_header": { + "type": "label", + "text": "options.licenses", + "color": "$sub_header_text_color" + } + }, + + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingLicensedContent": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "licensed_content_link_button@settings_common.link_button": { "ignored": "($is_holographic or $fire_tv or $education_edition)", @@ -538,6 +516,10 @@ "$focus_override_down": "FOCUS_OVERRIDE_STOP" } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingFontLicense": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "font_license_popup_button@settings_common.action_button": { "$pressed_button_name": "button.font_license_popup", @@ -581,55 +563,10 @@ ] } }, - { - "spacer_10": { - "type": "panel", - "size": [ "100%", 1 ] - } - }, - { - "section_panel_1": { - "type": "panel", - "size": [ "100%", "100%c + 14px" ], - "controls": [ - { - "section_divider": { - "type": "image", - "size": [ "100% - 30px", 1 ], - "anchor_from": "center", - "anchor_to": "center", - "layer": 3, - "texture": "textures/ui/list_item_divider_line_light" - } - } - ] - } - }, - { - "content_log_panel@general_section.content_log_panel": { - "ignored": "$education_edition" - } - }, - { - "section_panel_2": { - "ignored": "$education_edition", - "type": "panel", - "size": [ "100%", "100%c + 14px" ], - "controls": [ - { - "section_divider": { - "type": "image", - "size": [ "100% - 30px", 1 ], - "anchor_from": "center", - "anchor_to": "center", - "layer": 3, - "texture": "textures/ui/list_item_divider_line_light" - } - } - ] - } - }, + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingSectionDividerContentLog": { "type": "panel", "size": "$paddingLineDivider" } }, + { "build_info_label_panel": { "type": "stack_panel", @@ -650,6 +587,10 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingVersionLabel": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "protocol_version_label": { "type": "label", @@ -713,22 +654,6 @@ ] } }, - { - "account_transfer_status_label": { - "type": "label", - "color": "$body_text_color", - "offset": [ 2, 0 ], - "size": [ "100%", "default" ], - "anchor_from": "top_left", - "anchor_to": "top_left", - "text": "#account_transfer_status", - "bindings": [ - { - "binding_name": "#account_transfer_status" - } - ] - } - }, { "build_date_label": { "type": "label", @@ -836,6 +761,7 @@ "orientation": "vertical", "size": [ "100%", "100%c" ], "offset": [ 0, 1 ], + "$spatialPatternsPadding": ["100%", 8], "controls": [ { "gamertag_label": { @@ -916,17 +842,15 @@ ] } }, - { - "spacer": { - "type": "panel", - "size": [ 0, 1 ] - } - }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingXboxAccountButtons": { "ignored": "($device_must_be_removed_for_xbl_signin or $fire_tv or not $is_pregame or $disable_gamertag_controls)", "type": "panel", "size": "$spatialPatternsPadding" } }, + { "xboxlive_deep_link_buttons": { "ignored": "($device_must_be_removed_for_xbl_signin or $fire_tv or not $is_pregame or $disable_gamertag_controls)", "type": "panel", - "size": [ "100%", 62 ], + "size": [ "100%", "62px + 8px" ], "$manage_button_size|default": [ "50% - 1px", 30 ], "variables": [ { @@ -981,12 +905,10 @@ } } }, - { - "spacer": { - "type": "panel", - "size": [ 0, 2 ] - } - }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingManageInvites": { "ignored": "(not $is_holographic and not $fire_tv and not $thirdpartyconsole)", "type": "panel", "size": "$spatialPatternsPadding" } }, + { "manage_invites_popup_button@settings_common.action_button": { "ignored": "(not $is_holographic and not $fire_tv and not $thirdpartyconsole)", @@ -996,6 +918,10 @@ "anchor_to": "bottom_right" } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingXboxSettingsPrivacyControl": { "ignored": "($is_holographic or $fire_tv or $education_edition or $thirdpartyconsole)", "type": "panel", "size": "$spatialPatternsPadding" } }, + { "link_button@settings_common.link_button": { "ignored": "($is_holographic or $fire_tv or $education_edition or $thirdpartyconsole)", @@ -1012,6 +938,28 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingSignOut": { "ignored": "($build_platform_UWP or not $is_pregame or $requires_xbl_signin_to_play)", "type": "panel", "size": "$spatialPatternsPadding" } }, + + { + "realms_invites": { + "ignored": "(not $is_realms_enabled or not $is_pregame)", + "type": "panel", + "size": [ "100%", 32 ], + "controls": [ + { + "check_realms_invites_button@settings_common.action_button": { + "$pressed_button_name": "realms_invites_button", + "$button_text": "options.realms.checkInvites", + "anchor_from": "top_right", + "anchor_to": "top_right", + "offset": [ 0, 2 ] + } + } + ] + } + }, { "sign_out": { "ignored": "($build_platform_UWP or not $is_pregame or $requires_xbl_signin_to_play)", @@ -1077,7 +1025,7 @@ "$available_grid_dimensions": "#available_grid_dimensions_global", "$realms_grid_dimensions": "#realms_grid_dimensions_global", "$unowned_grid_dimensions": "#unowned_grid_dimensions_global", - "$unowned_visible": true, + "$unowned_visible": "#unowned_visible_global", "$button.selected_pack": "button.selected_pack_global", "$button.deselected_pack": "button.deselected_pack_global", "$button.available_pack": "button.available_pack_global", @@ -1194,6 +1142,252 @@ ] }, + // CREATOR button & section + + "creator_button@settings_common.section_toggle_base": { + "$toggle_view_binding_name": "creator_button_toggle", + "$glyph_texture": "textures/ui/creator_glyph", + "$glyph_color_texture": "textures/ui/creator_glyph_color", + "$glyph_size": [ 17, 17 ], + "$button_text": "options.creator", + "$toggle_property_bag": { + "#panel_title": "options.creatorTitle" + } + }, + + "toolbox_toggle_panel": { + "type": "stack_panel", + "size": [ "100%", "30%x" ], + "orientation": "horizontal", + "ignored": "$is_toolbox_ignored", + "controls": [ + { + "toolbox_confirmation_panel": { + "type": "stack_panel", + "size": [ "68%", "100%c" ], + "controls": [ + { + "toolbox_mode_toggle@settings_common.option_toggle": { + "$option_label": "options.toolboxMode", + "$option_binding_name": "#toolbox_mode", + "$option_enabled_binding_name": "#toolbox_mode_enabled", + "$toggle_name": "toolbox_mode" + } + }, + { + "toggle_spacer": { + "type": "panel", + "size": [ "100%", "2%x" ] + } + }, + { + "toolbox_confirmation_section_label": { + "type": "label", + "text": "#toolbox_label", + "color": "$light_button_locked_text_color", + "size": [ "100%", "default" ], + "bindings": [ + { + "binding_name": "#toolbox_label" + } + ] + } + } + ] + } + }, + { + "toolbox_toggle_spacer": { + "type": "panel", + "size": [ "2%", 10 ] + } + }, + { + "toolbox_image_panel": { + "type": "stack_panel", + "size": [ "30%", "100%x" ], + "controls": [ + { + "toolbox_icon": { + "type": "image", + "layer": 2, + "size": [ "100%", "100%" ], + "texture": "textures/ui/enable_toolbox" + } + } + ] + } + } + ] + }, + + "content_log_panel": { + "type": "stack_panel", + "size": [ "100%", "100%c" ], + "controls": [ + { + "section_panel_1": { + "type": "panel", + "size": [ "100%", "100%c + 14px" ], + "ignored": "$is_toolbox_ignored", + "controls": [ + { + "section_divider": { + "type": "image", + "size": [ "100% - 30px", 1 ], + "anchor_from": "center", + "anchor_to": "center", + "layer": 3, + "texture": "textures/ui/list_item_divider_line_light" + } + } + ] + } + }, + { + "content_log_section_label": { + "type": "label", + "text": "contentlog.settingsSectionName", + "color": "$body_text_color" + } + }, + { + "content_log_section_label_spacer": { + "type": "panel", + "size": [ "100%", 7 ] + } + }, + { + "option_content_file_log@settings_common.option_toggle": { + "$option_label": "options.content_log_file", + "$option_binding_name": "#content_log_file", + "$option_enabled_binding_name": "#content_log_file_enabled", + "$toggle_name": "content_log_file" + } + }, + { + "option_content_gui_log@settings_common.option_toggle": { + "$option_label": "options.content_log_gui", + "$option_binding_name": "#content_log_gui", + "$option_enabled_binding_name": "#content_log_gui_enabled", + "$toggle_name": "content_log_gui" + } + }, + { + "content_log_buttons": { + "type": "stack_panel", + "orientation": "horizontal", + "size": [ "100%", 30 ], + "controls": [ + { + "open_content_log_history@settings_common.action_button": { + "$pressed_button_name": "button.open_content_log_history", + "$button_text": "contentlog.history.title", + "size": [ "49.5%", "100%" ], + "bindings": [ + { + "binding_name": "#content_log_gui_option_enabled", + "binding_name_override": "#enabled" + } + ] + } + }, + { + "content_log_section_label_spacer": { + "type": "panel", + "size": [ "1%", "100%" ] + } + }, + { + "clear_content_log_files@settings_common.action_button": { + "$focus_override_down": "FOCUS_OVERRIDE_STOP", + + "$pressed_button_name": "button.clear_content_log_files", + "$button_text": "contentlog.clear_files", + "size": [ "49.5%", "100%" ], + "bindings": [ + { + "binding_name": "#allow_content_log_write_to_disk", + "binding_name_override": "#visible" + } + ] + } + } + ] + } + }, + { + "content_log_section_label_spacer_2": { + "type": "panel", + "size": [ "100%", 7 ] + } + }, + { + "content_log_location_label_header": { + "type": "label", + "text": "contentlog.logLocationSectionName", + "color": "$sub_header_text_color", + "bindings": [ + { + "binding_name": "#content_log_file_enabled", + "binding_name_override": "#visible" + } + ] + } + }, + { + "content_log_location_label": { + "type": "label", + "text": "#text", + "size": [ "100%", "default" ], + "color": "$body_text_color", + "hide_hyphen": true, + "bindings": [ + { + "binding_name": "#content_log_location_text", + "binding_name_override": "#text" + }, + { + "binding_name": "#content_log_file_enabled", + "binding_name_override": "#visible" + } + ] + } + } + ] + }, + + "creator_section": { + "type": "stack_panel", + "size": [ "100%", "100%c" ], + "anchor_from": "top_left", + "anchor_to": "top_left", + "$is_toolbox_ignored|default": false, + "variables": [ + { + "requires": "(not $is_desktop or $is_publish)", + "$is_toolbox_ignored": true + } + ], + "bindings": [ + { + "binding_type": "view", + "source_control_name": "creator_button_toggle", + "source_property_name": "#toggle_state", + "target_property_name": "#visible" + } + ], + "controls": [ + { + "toolbox_toggle@general_section.toolbox_toggle_panel": {} + }, + { + "content_log_panel@general_section.content_log_panel": { + "ignored": "$education_edition" + } + } + ] + }, // VIDEO button & section @@ -1218,7 +1412,7 @@ "size": [ "100%", "100%c" ], "anchor_from": "top_left", "anchor_to": "top_left", - "$education_ios": "($education_edition and $ios)", + "$education_ios": "($education_edition and $is_ios)", "bindings": [ { "binding_type": "view", @@ -2109,7 +2303,7 @@ ] }, - /* + /* "appearance_status_image_panel": { "type": "image", "size": [ "100%", "100%x" ], @@ -3444,6 +3638,8 @@ "sound_section": { "type": "stack_panel", "size": [ "100%", "100%c" ], + "$spatialPatternsPadding": ["100%", 36], + "$audioSlidersSize": [ "75% - 2px", 16 ], "anchor_from": "top_left", "anchor_to": "top_left", "bindings": [ @@ -3455,8 +3651,12 @@ } ], "controls": [ - { + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingMainVolume": { "type": "panel", "size": "$spatialPatternsPadding" } }, + + { "option_slider_0@settings_common.option_slider": { + "size": "$audioSlidersSize", "$option_label": "#main_volume_slider_label", "$slider_name": "main_volume", "$slider_value_binding_name": "#main_volume", @@ -3470,8 +3670,35 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingDividerAudioSettings": { "type": "panel", "size": "$spatialPatternsPadding" } }, + + { + "dividerAudioSettings": { + "type": "panel", + "size": [ "100%", "100%c + 14px" ], + "controls": [ + { + "section_divider": { + "type": "image", + "size": [ "100% - 30px", 1 ], + "anchor_from": "center", + "anchor_to": "center", + "layer": 3, + "texture": "textures/ui/list_item_divider_line_light" + } + } + ] + } + }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingMusic": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "option_slider_1@settings_common.option_slider": { + "size": "$audioSlidersSize", "$option_label": "#music_volume_slider_label", "$slider_name": "music_volume", "$slider_value_binding_name": "#music_volume", @@ -3484,8 +3711,13 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingSound": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "option_slider_2@settings_common.option_slider": { + "size": "$audioSlidersSize", "$option_label": "#sound_volume_slider_label", "$slider_name": "sound_volume", "$slider_value_binding_name": "#sound_volume", @@ -3498,8 +3730,13 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingAmbient": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "option_slider_3@settings_common.option_slider": { + "size": "$audioSlidersSize", "$option_label": "#ambient_volume_slider_label", "$slider_name": "ambient_volume", "$slider_value_binding_name": "#ambient_volume", @@ -3512,8 +3749,13 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingBlockVolume": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "option_slider_4@settings_common.option_slider": { + "size": "$audioSlidersSize", "$option_label": "#block_volume_slider_label", "$slider_name": "block_volume", "$slider_value_binding_name": "#block_volume", @@ -3526,8 +3768,13 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingHostile": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "option_slider_5@settings_common.option_slider": { + "size": "$audioSlidersSize", "$option_label": "#hostile_volume_slider_label", "$slider_name": "hostile_volume", "$slider_value_binding_name": "#hostile_volume", @@ -3540,8 +3787,13 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingNeutralVolume": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "option_slider_6@settings_common.option_slider": { + "size": "$audioSlidersSize", "$option_label": "#neutral_volume_slider_label", "$slider_name": "neutral_volume", "$slider_value_binding_name": "#neutral_volume", @@ -3554,8 +3806,13 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingPlayervolume": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "option_slider_7@settings_common.option_slider": { + "size": "$audioSlidersSize", "$option_label": "#player_volume_slider_label", "$slider_name": "player_volume", "$slider_value_binding_name": "#player_volume", @@ -3569,8 +3826,13 @@ } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingRecordVolume": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "option_slider_8@settings_common.option_slider": { + "size": "$audioSlidersSize", "$option_label": "#record_volume_slider_label", "$slider_name": "record_volume", "$slider_value_binding_name": "#record_volume", @@ -3583,8 +3845,13 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingWeatherVolume": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "option_slider_9@settings_common.option_slider": { + "size": "$audioSlidersSize", "$option_label": "#weather_volume_slider_label", "$slider_name": "weather_volume", "$slider_value_binding_name": "#weather_volume", @@ -3597,8 +3864,13 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingTTSVolume": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "option_slider_10@settings_common.option_slider": { + "size": "$audioSlidersSize", "$option_label": "#texttospeech_volume_slider_label", "$slider_name": "texttospeech_volume", "$slider_value_binding_name": "#texttospeech_volume", @@ -3611,6 +3883,10 @@ ] } }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingResetVolumes": { "type": "panel", "size": "$spatialPatternsPadding" } }, + { "reset_button@settings_common.action_button": { "ignored": "(not $is_pregame)", @@ -3621,7 +3897,11 @@ "reset_group": "audio" } } - } + }, + + // Add some padding between the buttons/toggles to reduce the impression upon the eyes. (ADO:515619) + { "paddingEndOfList": { "type": "panel", "size": "$spatialPatternsPadding" } } + ] }, @@ -4887,6 +5167,13 @@ "$toggle_name": "automation_repeat_failures_only" } }, + { + "automation_run_entire_server_test_group@settings_common.option_toggle": { + "$option_label": "Enable Running Entire Server Test Group", + "$option_binding_name": "#automation_run_entire_server_test_group", + "$toggle_name": "automation_run_entire_server_test_group" + } + }, { "automation_testrun_id_text_box@settings_common.option_text_edit": { "$option_label": "Testrun ID", @@ -5037,13 +5324,13 @@ } }, /*{// Uncomment when the debug UI option is added - "option_toggle_0_0@settings_common.option_toggle": { - "$option_label": "options.dev_enableDebugUI", - "$option_binding_name": "#dev_enable_debug_ui", - "$option_enabled_binding_name": "#dev_enable_debug_ui_enabled", - "$toggle_name": "dev_enable_debug_ui" - } - },*/ + "option_toggle_0_0@settings_common.option_toggle": { + "$option_label": "options.dev_enableDebugUI", + "$option_binding_name": "#dev_enable_debug_ui", + "$option_enabled_binding_name": "#dev_enable_debug_ui_enabled", + "$toggle_name": "dev_enable_debug_ui" + } +},*/ { "option_toggle_remote_imgui@settings_common.option_toggle": { "$option_label": "options.remote_imgui_toggle", @@ -5624,12 +5911,6 @@ "size": [ "100%", 3 ] } }, - { - "clear_purchase_inventory@settings_common.action_button": { - "$pressed_button_name": "button.clear_puchase_inventory", - "$button_text": "options.dev_clearPurchaseInventory" - } - }, { "enable_coin_debug_switch_toggle@settings_common.option_toggle": { "$option_label": "options.dev_switch_coin_debug", diff --git a/ui/settings_sections/realms_world_section.json b/ui/settings_sections/realms_world_section.json index fc34ac0a..d28aa506 100644 --- a/ui/settings_sections/realms_world_section.json +++ b/ui/settings_sections/realms_world_section.json @@ -7,6 +7,7 @@ "namespace": "realms_world_section", "realm_name_edit@settings_common.option_text_edit": { + "ignored": "$is_realm_slot", "$option_label": "realmsSettingsScreen.realmNameLabel", "$option_binding_name": "#realm_name", "$option_enabled_binding_name": "#realm_name_enabled", @@ -16,8 +17,20 @@ "$max_text_edit_length": 64 }, + "world_name_edit@settings_common.option_text_edit": { + "ignored": "$realm_no_world_edit", + "$option_label": "selectWorld.enterName", + "$option_binding_name": "#world_name", + "$option_enabled_binding_name": "#realm_name_enabled", + "$option_place_holder_text": "realmsSlotsScreen.new", + "$text_box_name": "world_name_text_box", + "$allow_data_binding": true, + "$max_text_edit_length": 64 + }, + // This used to be based on the club, not the realm "realm_description_edit@settings_common.option_text_edit": { + "ignored": "$is_realm_slot", "$option_label": "feed.clubdescription", // this localization string was not updated, for simplicity "$option_binding_name": "#realm_description", "$option_enabled_binding_name": "#realm_name_enabled", @@ -43,19 +56,25 @@ "anchor_to": "left_middle", "$button_text": "realmsSettingsScreen.downloadWorldButton", "$pressed_button_name": "menu_download_world", - "ignored": "(not $is_pregame)" + "ignored": "($realm_no_world_edit or not $is_pregame)", + "bindings": [ + { + "binding_name": "#download_button_visible", + "binding_name_override": "#visible" + } + ] }, "upload_world_button@settings_common.action_button": { "anchor_from": "left_middle", "anchor_to": "left_middle", - "$button_text": "realmsSettingsScreen.uploadWorldButton", + "$button_text_binding_type": "global", + "$button_text": "#upload_button_text", "$pressed_button_name": "menu_upload_world", - "ignored": "(not $is_pregame)", + "ignored": "($realm_no_world_edit or not $is_pregame)", "bindings": [ { - "binding_name": "#upload_button_enabled", - "binding_name_override": "#enabled" + "binding_name": "#upload_button_text" } ] }, @@ -65,19 +84,21 @@ "anchor_to": "left_middle", "$button_text": "realmsSettingsScreen.resetWorldButton", "$pressed_button_name": "menu_reset_world", + "ignored": "$realm_no_world_edit", "bindings": [ - { - "binding_name": "#reset_button_enabled", - "binding_name_override": "#enabled" - }, { "binding_name": "#reset_button_visible", "binding_name_override": "#visible" + }, + { + "binding_name": "#reset_button_enabled", + "binding_name_override": "#enabled" } ] }, "manage_feed_button@settings_common.action_button": { + "ignored": "$is_realm_slot", "anchor_from": "left_middle", "anchor_to": "left_middle", "$button_text": "feed.manage_feed", @@ -95,6 +116,7 @@ }, "club_info_label@settings_common.option_info_label": { + "ignored": "$is_realm_slot", "$container_text_binding_name": "#club_infotext", "$show_option_label": false, "bindings": [ @@ -107,6 +129,7 @@ "difficulty_dropdown@settings_common.option_dropdown": { + "ignored": "$realm_no_world_edit", "$option_label": "options.difficulty", "$dropdown_content": "world_section.world_difficulty_dropdown_content", "$dropdown_area": "realms_world_section.panel_content", @@ -117,6 +140,7 @@ }, "game_mode_dropdown@settings_common.option_dropdown": { + "ignored": "$realm_no_world_edit", "$option_label": "createWorldScreen.gameMode", "$dropdown_content": "world_section.world_game_mode_dropdown_content", "$dropdown_area": "realms_world_section.panel_content", @@ -143,11 +167,13 @@ } }, { "realm_name_edit@realms_world_section.realm_name_edit": {} }, + { "world_name_edit@realms_world_section.world_name_edit": {} }, { "realm_description_edit@realms_world_section.realm_description_edit": {} }, { "difficulty_dropdown@realms_world_section.difficulty_dropdown": {} }, { "game_mode_dropdown@realms_world_section.game_mode_dropdown": {} }, { "allow_cheats_toggle@settings_common.option_toggle": { + "ignored": "$realm_no_world_edit", "$option_label": "selectWorld.cheats", "$option_binding_name": "#allow_cheats", "$option_enabled_binding_name": "#allow_cheats_enabled", @@ -164,6 +190,7 @@ { "upload_world_button@realms_world_section.upload_world_button": {} }, { "padding_1": { + "ignored": "$realm_no_world_edit", "type": "panel", "size": [ "100%", 4 ] } @@ -171,6 +198,7 @@ { "reset_world_button@realms_world_section.reset_world_button": {} }, { "padding_2": { + "ignored": "$realm_no_world_edit", "type": "panel", "size": [ "100%", 16 ] } diff --git a/ui/settings_sections/settings_common.json b/ui/settings_sections/settings_common.json index 674e3585..6b611386 100644 --- a/ui/settings_sections/settings_common.json +++ b/ui/settings_sections/settings_common.json @@ -1181,6 +1181,12 @@ "scope": "view" } ], + "variables": [ + { + "requires": "($is_realm_slot or $realm_no_world_edit)", + "$screen_background_control": "realms_slots.realms_background" + } + ], "$screen_content": "settings_common.settings_content", "$header_safezone_control": "common_store.store_top_bar_filler", "$header_bar_control": "common_store.store_top_bar", @@ -1190,6 +1196,28 @@ "settings_content": { "type": "panel", "controls": [ + // Adding fill background color for all settings. + { + "background": { + "$layer|default": -1, + "variables": [ + { + "requires": "($is_realm_slot or $realm_no_world_edit)", + "$layer": -2 + } + ], + "type": "image", + "texture": "textures/ui/White", + "keep_ratio": false, + "size": [ "100%", "100%sm" ], + "color": [ 0.192, 0.196, 0.2 ], // First test: [0.239, 0.204, 0.204] + "offset": [ 0, 0 ], + "layer": "$layer", + "anchor_from": "top_left", + "anchor_to": "top_left" + } + }, + { "stack_panel": { "type": "stack_panel", diff --git a/ui/settings_sections/world_section.json b/ui/settings_sections/world_section.json index 7864ee61..f21b1c7b 100644 --- a/ui/settings_sections/world_section.json +++ b/ui/settings_sections/world_section.json @@ -142,7 +142,7 @@ "launch_world_button_stack_def": { "type": "stack_panel", - "size": [ "100%", 30 ], + "size": [ "100%", 35 ], "orientation": "horizontal" }, @@ -151,7 +151,7 @@ "controls": [ { "create_or_play_button@settings_common.action_button": { - "size": [ "fill", 30 ], + "size": [ "fill", 35 ], "$button_text": "menu.play", "default_focus_precedence": 1, "$pressed_button_name": "play_world_button", @@ -165,9 +165,9 @@ }, { "play_on_realm_button@settings_common.action_button": { - "size": [ "50%", 30 ], + "size": [ "50%", 35 ], "ignored": "(not $is_pregame or $education_edition)", - "$button_text_max_size": [ "100%", 20 ], + "$button_text_max_size": [ "100%", 25 ], "$button_text": "menu.playOnRealms", "$pressed_button_name": "play_world_on_realm_button", "$focus_override_up": "FOCUS_OVERRIDE_STOP", @@ -196,7 +196,7 @@ }, "edu_play_host_button@settings_common.action_button": { - "size": [ "fill", 30 ], + "size": [ "fill", 35 ], "$pressed_button_name": "play_world_edu_button", "$focus_override_up": "FOCUS_OVERRIDE_STOP", "property_bag": { @@ -345,7 +345,7 @@ "size": [ "100%", "100%c" ], "anchor_from": "top_left", "anchor_to": "top_left", - "$education_ios": "($education_edition and $ios)", + "$education_ios": "($education_edition and $is_ios)", "bindings": [ { "binding_type": "view", @@ -706,9 +706,13 @@ "$text": "createWorldScreen.experimentalgameplay" } }, + { + "experimental_toggles_label_info@settings_common.option_group_label": { + "$text": "createWorldScreen.experimentalgameplayinfo" + } + }, { "experimental_toggles": { - "ignored": "$education_edition", "type": "stack_panel", "orientation": "vertical", "size": [ "100%", "100%c" ], @@ -1004,7 +1008,11 @@ "controls": [ { "export_button@settings_common.action_button": { - "ignored": "(($pocket_edition or $export_disabled or not $file_picking_supported) and not $education_ios", + // std pocket should not have export until bedrock wants it + // export is disabled in game + // Some platforms such as fireTV do not support file picking + // EDU supports file picking on all supported platforms except ios which is pocket + "ignored": "(($pocket_edition or $export_disabled or not $file_picking_supported) and not $education_edition)", "size": [ "50%", 30 ], "anchor_from": "top_left", "anchor_to": "top_left", @@ -1144,6 +1152,53 @@ ] } }, + { + "upload_download_slot_panel": { + "ignored": "(not $is_realm_slot)", + "type": "panel", + "size": [ "100%", "100%c + 2px" ], + "controls": [ + { + "upload_download_slot_button@settings_common.action_button": { + "size": [ "100%", 30 ], + "anchor_from": "bottom_left", + "anchor_to": "bottom_left", + "$button_text": "#lot_upload_or_download", + "$pressed_button_name": "upload_download_slot_button", + "bindings": [ + { + "binding_name": "#slot_upload_or_download" + } + ] + } + } + ] + } + }, + { + "replace_slot_panel": { + "ignored": "(not $is_realm_slot)", + "type": "panel", + "size": [ "100%", "100%c + 2px" ], + "controls": [ + { + "replace_slot_button@settings_common.action_button": { + "size": [ "100%", 30 ], + "anchor_from": "bottom_left", + "anchor_to": "bottom_left", + "$button_text": "realmsSettingsScreen.uploadWorldButton", + "$pressed_button_name": "replace_slot_button", + "bindings": [ + { + "binding_name": "(not #slot_new_world)", + "binding_name_override": "#enabled" + } + ] + } + } + ] + } + }, { "base_game_version_debug_text": { "ignored": "$is_publish", @@ -1190,7 +1245,7 @@ "$available_grid_dimensions": "#available_grid_dimensions_level", "$realms_grid_dimensions": "#realms_grid_dimensions_level", "$unowned_grid_dimensions": "#unowned_grid_dimensions_level", - "$unowned_visible": true, + "$unowned_visible": "#unowned_visible_level", "$button.selected_pack": "button.selected_pack_level", "$button.deselected_pack": "button.deselected_pack_level", "$button.available_pack": "button.available_pack_level", @@ -1279,7 +1334,7 @@ "$available_grid_dimensions": "#available_grid_dimensions_addon", "$realms_grid_dimensions": "#realms_grid_dimensions_addon", "$unowned_grid_dimensions": "#unowned_grid_dimensions_addon", - "$unowned_visible": false, + "$unowned_visible": "#unowned_visible_addon", "$default_item_texture": "#default_item_texture_addon", "$default_item_file_system": "#default_item_file_system_addon", "$default_item_zip": "#default_item_zip_addon", @@ -1742,7 +1797,6 @@ "$tts_section_header": "createWorldScreen.worldSettings", "$toggle_tts_header_binding_type": "collection", "$toggle_tts_header_binding_collection_name": "experimental_toggles", - "ignored": "$education_edition", "$option_label": "#text", "$option_binding_name": "#experimental_toggle_value", "$option_enabled_binding_name": "#experimental_toggle_enabled", diff --git a/ui/start_screen.json b/ui/start_screen.json index f283219d..217b625d 100644 --- a/ui/start_screen.json +++ b/ui/start_screen.json @@ -350,16 +350,16 @@ }, "online_buttons_panel": { - "type": "panel", + "type": "stack_panel", "anchor_to": "bottom_left", "anchor_from": "bottom_left", - "size": [ "50% - 75px", 32 ], + "size": [ "50% - 75px", "100%c" ], "offset": [ 0, "-10%" ], "controls": [ { "stacked_column": { "type": "stack_panel", - "size": [ "100%", "100%" ], + "size": [ "100%", 32 ], "offset": [ "5%", 0 ], "anchor_from": "top_left", "anchor_to": "top_left", @@ -519,6 +519,36 @@ } ] } + }, + { + "invite_btn_other@start.column_frame": { + "ignored": "($nx_os or $is_ps4)", + "size": [ 28, 32 ], + "controls": [ + { "invite_button@start.realms_pending_invite_panel": {} } + ] + } + } + ] + } + }, + { + "invite_btn_nx_ps4@start.column_frame": { + "ignored": "(not $nx_os and not $is_ps4)", + "size": [ 32, 32 ], + "controls": [ + { + "invite_button@start.realms_pending_invite_panel": { + "anchor_from": "bottom_left", + "anchor_to": "bottom_left", + "offset": [ 8, -16 ] + } + } + ], + "bindings": [ + { + "binding_name": "#realms_notification_visible", + "binding_name_override": "#visible" } ] } @@ -550,6 +580,12 @@ "$focus_override_right": "profile_button" }, + "toolbox_mode_button@start.main_button": { + "$pressed_button_name": "button.toolbox_mode", + "$button_text": "menu.toolboxMode", + "$focus_override_right": "profile_button" + }, + "course_button@start.main_button": { "$pressed_button_name": "button.menu_courses", "$button_text": "course.edu.courses" @@ -567,7 +603,8 @@ "switch_accounts_button@start.main_button": { "$pressed_button_name": "button.switch_accounts", - "$button_text": "accounts.switch" + "$button_text": "#switch_accounts_button_text", + "$button_text_binding_type": "global" }, "achievements_button@start.main_button": { @@ -681,6 +718,7 @@ "marketplace_button_label": { "type": "label", "text": "menu.store", + "layer": 1, "color": "$light_button_locked_text_color" } } @@ -696,6 +734,94 @@ "layer": 2 }, + "store_button_stack@start.stacked_row": { + "controls": [ + { + "store_button@start.store_button": { + "enabled": "(not $store_disabled)", + "bindings": [ + { + "binding_name": "(not #has_marketplace_errors)", + "binding_name_override": "#visible" + } + ] + } + }, + { + "update_icon@start.update_prompt_icon": { + "ignored": "$store_disabled", + "size": [ "52.38%y", 15 ], + "offset": [ -16, -6 ], + "bindings": [ + { + "binding_name": "#update_icon_visible", + "binding_name_override": "#visible", + "binding_condition": "always" + } + ] + } + }, + { + "new_offers_icon@start.new_offers_icon": { + "ignored": "$store_disabled", + "offset": [ 8, -6 ], + "anchor_from": "top_right", + "anchor_to": "top_right", + "bindings": [ + { + "binding_name": "#new_offers", + "binding_name_override": "#visible" + } + ] + } + }, + { + "marketplace_error_button@common_buttons.dynamic_tooltip_notification_panel": { + "size": [ "100%", "100%" ], + "button_mappings": [ + { + "from_button_id": "button.menu_select", + "to_button_id": "button.menu_store_error", + "mapping_type": "pressed" + }, + { + "to_button_id": "button.is_hovered", + "mapping_type": "pressed" + } + ], + "consume_hover_events": false, + "focus_enabled": true, + "$dynamic_tooltip_button_visibility_binding_name": "#has_marketplace_errors", + "$tooltip_popup_visible_binding": "#marketplace_errors_tooltip_visible", + "$override_tooltip_popup_image": true, + "$tooltip_popup_override_image_panel": "start.store_error_image", + "$tooltip_text_binding_name": "#marketplace_error_text", + "$tool_tip_text_max_size": [ "300px", "default" ], + "$tooltip_panel_content": "start.store_error_content", + "bindings": [ + { + "binding_name": "#has_marketplace_errors", + "binding_name_override": "#visible" + } + ] + } + }, + { + "marketplace_error_icon@start.marketplace_error_icon": { + "anchor_from": "top_left", + "anchor_to": "top_left", + "offset": [ -2, 0 ], + "bindings": [ + { + "binding_name": "#has_marketplace_errors", + "binding_name_override": "#visible" + } + ] + } + } + ] + }, + "buy_game_button@start.main_button": { "$pressed_button_name": "button.menu_buy_game", "$button_text": "trial.pauseScreen.buyGame" @@ -751,6 +877,9 @@ "controls": [ { "gamepad_helpers@start.gamepad_helpers": {} + }, + { + "keyboard_helpers@start.keyboard_helper_vr_swap": {} } ] } @@ -783,6 +912,20 @@ ] } }, + { + "stacked_row_toolbox@start.stacked_row": { + "ignored": "$is_toolbox_ignored", + "controls": [ + { "toolbox_mode_button@start.toolbox_mode_button": {} } + ], + "bindings": [ + { + "binding_name": "#toolbox_button_visible", + "binding_name_override": "#visible" + } + ] + } + }, { "course@start.stacked_row": { "ignored": "$courses_ignored", @@ -895,103 +1038,15 @@ } }, { - "store@start.stacked_row": { - "ignored": "(($trial and not $use_single_column_for_buttons) or ($store_ignored))", - "controls": [ - { - "store_button@start.store_button": { - "enabled": "(not $store_disabled)", - "bindings": [ - { - "binding_name": "(not #has_marketplace_errors)", - "binding_name_override": "#visible" - } - ] - } - }, - { - "update_icon@start.update_prompt_icon": { - "size": [ "52.38%y", 15 ], - "offset": [ -16, -6 ], - "bindings": [ - { - "binding_name": "#update_icon_visible", - "binding_name_override": "#visible", - "binding_condition": "always" - } - ] - } - }, - { - "new_offers_icon@start.new_offers_icon": { - "offset": [ 8, -6 ], - "anchor_from": "top_right", - "anchor_to": "top_right", - "bindings": [ - { - "binding_name": "#new_offers", - "binding_name_override": "#visible" - } - ] - } - }, - { - "marketplace_error_button@common_buttons.dynamic_tooltip_notification_panel": { - "size": [ "100%", "100%" ], - "button_mappings": [ - { - "from_button_id": "button.menu_select", - "to_button_id": "button.menu_store_error", - "mapping_type": "pressed" - }, - { - "to_button_id": "button.is_hovered", - "mapping_type": "pressed" - } - ], - "consume_hover_events": false, - "focus_enabled": true, - "$dynamic_tooltip_button_visibility_binding_name": "#has_marketplace_errors", - "$tooltip_popup_visible_binding": "#marketplace_errors_tooltip_visible", - "$override_tooltip_popup_image": true, - "$tooltip_popup_override_image_panel": "start.store_error_image", - "$tooltip_text_binding_name": "#marketplace_error_text", - "$tool_tip_text_max_size": [ "300px", "default" ], - "$tooltip_panel_content": "start.store_error_content", - "bindings": [ - { - "binding_name": "#has_marketplace_errors", - "binding_name_override": "#visible" - } - ] - } - }, - { - "marketplace_error_icon@start.marketplace_error_icon": { - "anchor_from": "top_left", - "anchor_to": "top_left", - "offset": [ -2, 0 ], - "bindings": [ - { - "binding_name": "#has_marketplace_errors", - "binding_name_override": "#visible" - } - ] - } - } - ] + "store@start.store_button_stack": { + "ignored": "(($trial and not $use_single_column_for_buttons) or ($store_ignored))" } }, { "buy_game@start.stacked_row": { + "ignored": "$unlock_full_game_button_ignored", "controls": [ { "buy_game_button@start.buy_game_button": {} } - ], - "bindings": [ - { - "binding_name": "#buy_game_visible", - "binding_name_override": "#visible" - } ] } }, @@ -1085,40 +1140,93 @@ ] }, + "vr_swap_description@common.keyboard_helper_description": { + "offset": [ 5, 2 ] + }, + + "keyboard_helper_vr_swap@common.keyboard_helper": { + "$text_color": [ 1.0, 1.0, 1.0 ], + "$description_bind": "#button_keyboard_description", + "$keyboard_description": "start.vr_swap_description", + "$keyboard_character": "keyboard.keyName.e", + "bindings": [ + { + "binding_name": "#swap_vr_keyboard_helper_visible", + "binding_name_override": "#visible" + } + ] + }, + //--------------------------------------------------------------------------- // Realms Invite Panel //--------------------------------------------------------------------------- "invite_notification_icon": { "type": "image", - "texture": "$invite_texture", - "size": [ 16, 16 ] + "texture": "textures/ui/invite_base", + "size": [ 20, 20 ] }, - "realms_pending_invite_panel": { - "type": "panel", - "layer": 1, + "invite_notification_button@common_buttons.light_content_button": { "size": [ 24, 24 ], + "$button_content": "start.invite_notification_icon" + }, + + "notification_button_text": { + "type": "label", + "color": "$tab_secondary_unchecked_text_color", + "shadow": false, + "text": "#realms_notification_count", + "bindings": [ + { + "binding_name": "#realms_notification_count" + } + ] + }, + + "notification_button_text_background": { + "type": "image", + "texture": "textures/ui/invite_number_background" + }, + + "notification_button_text_panel": { + "type": "panel", + "anchor_from": "top_right", + "anchor_to": "center", "controls": [ { - "button@common.button": { - "$pressed_button_name": "button.menu_invite_notification", - "$button_tts_header": "realmsInvitationScreen.shareTitle", - "size": [ 20, 20 ], - "offset": [ 2, 2 ], + "text@start.notification_button_text": { + "layer": 9, "controls": [ { - "default@start.invite_notification_icon": { "$invite_texture": "textures/ui/invite_base" } - }, - { - "hover@start.invite_notification_icon": { "$invite_texture": "textures/ui/invite_hover" } - }, - { - "pressed@start.invite_notification_icon": { "$invite_texture": "textures/ui/invite_pressed" } + "background@start.notification_button_text_background": { + "layer": -1, + "size": [ "100%+4px", "100%" ], + "offset": [ -0.5, 0 ] + } } ] } } + ] + }, + + "realms_pending_invite_panel": { + "type": "panel", + "layer": 1, + "size": [ 24, 24 ], + "controls": [ + { + "button@start.invite_notification_button": { + "$pressed_button_name": "button.menu_invite_notification", + "$button_tts_header": "realmsInvitationScreen.shareTitle" + } + }, + { + "count@start.notification_button_text_panel": { + "offset": [ -2.5, 2 ] + } + } ], "bindings": [ { @@ -1159,6 +1267,12 @@ "from_button_id": "button.controller_secondary_select", "to_button_id": "button.menu_swap_vr_mode", "mapping_type": "global" + }, + { + "ignored": "(not $can_swap_vr_mode)", + "from_button_id": "button.menu_swap_vr_mode", + "to_button_id": "button.menu_swap_vr_mode", + "mapping_type": "global" } ], "$screen_content": "start.start_screen_content" @@ -1169,6 +1283,7 @@ "$achievements_ignored|default": false, "$feedback_ignored|default": false, "$store_ignored|default": false, + "$is_toolbox_ignored|default": false, "variables": [ { "requires": "$education_edition", @@ -1191,6 +1306,10 @@ "requires": "(not $supports_xbl_achievements)", "$achievements_ignored": true, "$feedback_ignored": true + }, + { + "requires": "(not $is_desktop or $is_publish)", + "$is_toolbox_ignored": true } ], "controls": [ @@ -1205,13 +1324,7 @@ }, { "text_panel@start.text_panel": {} - }, - { - "realms_pending_invite_panel@start.realms_pending_invite_panel": { - "anchor_from": "top_left", - "anchor_to": "top_left" - } } ] } -} \ No newline at end of file +} diff --git a/ui/store_common.json b/ui/store_common.json index dce2e2de..dc34a021 100644 --- a/ui/store_common.json +++ b/ui/store_common.json @@ -3652,16 +3652,16 @@ "promo_banner_button@common.minecraftTenLabel": { "size": [ "default", "default" ], "offset": [ 0, -1 ], + "color": "$text_color", "text": "#banner_button_text", - "color": "$text_color", "font_scale_factor": 0.8, "bindings": [ - { - "binding_name": "#banner_button_text" - }, { "binding_name": "#promo_page_is_ready", "binding_name_override": "#visible" + }, + { + "binding_name": "#banner_button_text" } ] } @@ -3683,19 +3683,31 @@ "promo_banner_image": { "type": "image", - "size": [ "100%", "17%x" ], - "texture": "textures/ui/background_with_border", - "layer": 1 + "size": [ "100%", "14.43%x" ], + "layer": 1, + "bindings": [ + { + "binding_name": "#banner_texture_name", + "binding_name_override": "#texture" + }, + { + "binding_name": "#banner_texture_filepath", + "binding_name_override": "#texture_file_system" + } + ] }, "promo_banner_title@common.minecraftTenLabel": { "size": [ "default", "default" ], - "color": "$body_text_color", "text": "#banner_title_text", "font_scale_factor": 1.2, "bindings": [ { "binding_name": "#banner_title_text" + }, + { + "binding_name": "#title_text_color", + "binding_name_override": "#color" } ] }, diff --git a/ui/store_gift_promotion_screen.json b/ui/store_gift_promotion_screen.json index c7f47427..fc355a17 100644 --- a/ui/store_gift_promotion_screen.json +++ b/ui/store_gift_promotion_screen.json @@ -61,7 +61,7 @@ "$tooltip_button_collection_name": "", "$tooltip_button_binding_type": "none", - "$tooltip_text_binding_name": "store.promo.holiday2020.tooltip", + "$tooltip_text_binding_name": "store.promo.tooltip", "$tooltip_text_font_type": "smooth", "$tooltip_text_font_scale": 0.8, "$tooltip_popup_override_image_panel": "gift_promo.timer_icon_tooltip_panel", @@ -288,7 +288,7 @@ "font_type": "smooth", "text": "storageManager.share.totalPercent", "color": "$store_sales_banner_text_color", - "layer": 1 + "layer": 10 }, "promo_item_action_button": { @@ -435,7 +435,7 @@ "promotion_top_left_panel": { "type": "panel", "size": [ "50%", "100%" ], - "layer": 3, + "layer": 6, "controls": [ { "promotion_top_left_stack": { @@ -861,20 +861,22 @@ { "left_corner_art": { "type": "image", - "size": [ 128, 96 ], + "size": [ 128, 124 ], + "offset": [ 1, 0 ], "anchor_from": "top_left", "anchor_to": "top_left", - "texture": "textures/ui/promo_corner_left", + "texture": "textures/ui/bubbles_left_corner", "layer": 1 } }, { "right_corner_art": { "type": "image", - "size": [ 128, 96 ], + "size": [ 128, 124 ], + "offset": [ -1, 0 ], "anchor_from": "top_right", "anchor_to": "top_right", - "texture": "textures/ui/promo_corner_right", + "texture": "textures/ui/bubbles_right_corner", "layer": 1 } } @@ -1018,7 +1020,7 @@ { "header@common_store.store_header_with_coins": { "$child_control": "gift_promo.promotion_screen_panel", - "$button_text": "store.promo.holiday2020.title", + "$button_text": "store.promo.title", "$back_button_has_title": true, "$back_button_pressed_button_name": "button.exit_gift_screen" } @@ -1081,13 +1083,7 @@ "promotion_persona_and_world_panel": { "type": "panel", - "size": [ "31% - 7px", "100%c - 1px" ], - "bindings": [ - { - "binding_name": "#end_of_week_offer_panel_visible", - "binding_name_override": "#visible" - } - ], + "size": [ "31% - 7px", "100%c" ], "controls": [ { "promotion_persona_and_world_item": { @@ -1114,13 +1110,13 @@ "day_label@common.minecraftTenLabel": { "size": [ "default", "default" ], "color": "$body_text_color", - "text": "#promotion_last_week_day_text", + "text": "#day_four_string", "anchor_from": "top_middle", "anchor_to": "top_middle", "offset": [ 0, -2 ], "bindings": [ { - "binding_name": "#promotion_last_week_day_text" + "binding_name": "#day_four_string" } ] } @@ -1138,21 +1134,46 @@ "item_buttons": { "type": "stack_panel", "orientation": "horizontal", - "size": [ "100% - 2px", "40%x - 1px" ], + "size": [ "100% - 2px", "40%x - 2px" ], "collection_name": "gift_promotion_collection", "controls": [ { "persona_item@gift_promo.promotion_offer_grid_item": { - "$item_size": [ "38%", "100% - 1px" ], - "collection_index": 6 + "$item_size": [ "38%", "100%" ], + "collection_index": 3, + //Doesn't cover text above this control. This will be completely removed when porting to SDL + "bindings": [ + { + "binding_type": "collection_details", + "binding_collection_name": "gift_promotion_collection" + }, + { + "binding_name": "#is_valid", + "binding_name_override": "#visible", + "binding_type": "collection", + "binding_collection_name": "gift_promotion_collection" + } + ] } }, { "world_item@gift_promo.promotion_offer_grid_item": { - "$item_size": [ "62%", "100% - 2px" ], - "collection_index": 7, + "$item_size": [ "62%", "100%" ], + "collection_index": 4, "$is_world_item": true, - "$focus_override_right": "FOCUS_OVERRIDE_STOP" + //Doesn't cover text above this control. This will be completely removed when porting to SDL + "bindings": [ + { + "binding_type": "collection_details", + "binding_collection_name": "gift_promotion_collection" + }, + { + "binding_name": "#is_valid", + "binding_name_override": "#visible", + "binding_type": "collection", + "binding_collection_name": "gift_promotion_collection" + } + ] } } ] @@ -1296,8 +1317,8 @@ } }, { - "offer_item_4@gift_promo.promotion_offer_grid_panel": { - "collection_index": 3 + "offer_item_4@gift_promo.promotion_persona_and_world_panel": { + //Collection indices 3 and 4 are in promotion_persona_and_world_panel } }, { @@ -1308,7 +1329,7 @@ }, { "offer_item_5@gift_promo.promotion_offer_grid_panel": { - "collection_index": 4 + "collection_index": 5 } }, { @@ -1319,7 +1340,7 @@ }, { "offer_item_6@gift_promo.promotion_offer_grid_panel": { - "collection_index": 5 + "collection_index": 6 } }, { @@ -1329,7 +1350,9 @@ } }, { - "offer_item_7@gift_promo.promotion_persona_and_world_panel": { + "offer_item_7@gift_promo.promotion_offer_grid_panel": { + "collection_index": 7, + "$focus_override_right": "FOCUS_OVERRIDE_STOP" } } ] diff --git a/ui/store_item_list_screen.json b/ui/store_item_list_screen.json index 64c3f77a..efa717b2 100644 --- a/ui/store_item_list_screen.json +++ b/ui/store_item_list_screen.json @@ -484,6 +484,12 @@ "binding_type": "$offer_binding_type", "binding_name": "#offer_prompt_text", "binding_collection_name": "$offer_collection_name" + }, + { + "binding_type": "$offer_binding_type", + "binding_name": "#offer_prompt_text_visibility", + "binding_collection_name": "$offer_collection_name", + "binding_name_override": "#visible" } ] } diff --git a/ui/structure_editor_screen.json b/ui/structure_editor_screen.json index 086a5833..aaa0cc45 100644 --- a/ui/structure_editor_screen.json +++ b/ui/structure_editor_screen.json @@ -747,6 +747,26 @@ "type": "panel", "size": [ "100%", 2 ] } + }, + { + "animation_mode@structure_editor.animation_mode_dropdown": {} + }, + { + "animation_time_label": { + "type": "label", + "text": "structure_block.animation_time", + "color": "$main_header_text_color" + } + }, + { + "animation_time_field@structure_editor.text_edit_control": { + "size": [ "100% - 4px", 20 ], + "max_length": 10, + "$text_edit_box_text_type": "NumberChars", + "$text_box_name": "#animation_time_field", + "$text_edit_box_content_binding_name": "#animation_time_content_edit_box", + "$place_holder_text": "structure_block.animation_time_tip" + } } ] }, @@ -1247,6 +1267,40 @@ "$dropdown_scroll_content_size": [ "100%", "140%" ] }, + "animation_mode_dropdown_content@settings_common.option_radio_dropdown_group": { + "$show_option_label": false, + "$radio_buttons": [ + { + "structure_animation_none@settings_common.radio_with_label": { + "$toggle_state_binding_name": "#structure_animation_none", + "$radio_label_text": "structure_block.place_by_none" + } + }, + { + "structure_animation_layers@settings_common.radio_with_label": { + "$toggle_state_binding_name": "#structure_animation_layers", + "$radio_label_text": "structure_block.place_by_layer" + } + }, + { + "structure_animation_blocks@settings_common.radio_with_label": { + "$toggle_state_binding_name": "#structure_animation_blocks", + "$radio_label_text": "structure_block.place_by_block" + } + } + ] + }, + + "animation_mode_dropdown@settings_common.option_dropdown": { + "$option_label": "structure_block.animation_mode", + "$dropdown_content": "structure_editor.animation_mode_dropdown_content", + "$dropdown_area": "scrolling_panel", + "$dropdown_name": "animation_mode_dropdown", + "$option_enabled_binding_name": "#animation_mode_dropdown_enabled", + "$options_dropdown_toggle_label_binding": "#animation_mode_dropdown_toggle_label", + "$dropdown_scroll_content_size": [ "100%", "165%" ] + }, + "structure_name_wrapper": { "type": "panel", "size": [ "100%", "100%c + 4px" ], diff --git a/ui/toast_screen.json b/ui/toast_screen.json index 8af1afd6..17697043 100644 --- a/ui/toast_screen.json +++ b/ui/toast_screen.json @@ -274,20 +274,25 @@ { "subtext_offset@common.empty_panel": { "size": [ "fill", 10 ], + "bindings": [ + { + "binding_name": "#toast_subtitle_visible", + "binding_name_override": "#visible" + } + ], "controls": [ { "subtext@toast_screen.toast_label": { "size": [ "100%", "100%" ], "offset": [ 0, -2 ], "text": "#toast_subtitle", - "$toast_font_type": "smooth", "bindings": [ { "binding_name": "#toast_subtitle" }, { - "binding_name": "#toast_subtitle_visible", - "binding_name_override": "#visible" + "binding_name": "#toast_font_type", + "binding_name_override": "#font_type" } ] } diff --git a/ui/toolbox_mode_screen.json b/ui/toolbox_mode_screen.json new file mode 100644 index 00000000..2029cc9b --- /dev/null +++ b/ui/toolbox_mode_screen.json @@ -0,0 +1,30 @@ +/******************************************************** +* (c) Mojang. All rights reserved * +* (c) Microsoft. All rights reserved. * +*********************************************************/ + +{ + "namespace": "toolbox", + + "toolbox_mode": { + "type": "panel", + "controls": [ + { + "panel@common.fullscreen_header": {} + }, + { + "title@settings_common.selector_group_label": { + "text": "toolboxMode.text", + "text_alignment": "center", + "anchor_from": "center", + "anchor_to": "center" + } + } + ] + }, + + "toolbox_mode_screen@common.base_screen": { + "$screen_content": "toolbox.toolbox_mode", + "$screen_bg_content": "common.screen_background" + } +} \ No newline at end of file diff --git a/ui/world_templates_screen.json b/ui/world_templates_screen.json index 03284671..88eb500d 100644 --- a/ui/world_templates_screen.json +++ b/ui/world_templates_screen.json @@ -840,6 +840,7 @@ "store_panel": { "type": "panel", "size": [ "100%", "100%cm" ], + "enabled": "(not $store_disabled)", "controls": [ { "loading_panel@common_store.progress_loading": {