You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi ZhouWeikuan,
If a Cocos2D app is setup as the default system launcher and landscape orientation is specified, on some devices when the device is rebooted, the app loads with stretched sprites - it's as if the CCGLSurfaceView is being rendered for portrait and then rotated/stretched to fill landscape. This only happens when booting fresh into the launcher and doesn't effect all devices (I think it depends on whether the device boots into portrait by default). The app works perfectly on some devices.
Any ideas?
Many thanks,
Matt
The text was updated successfully, but these errors were encountered:
Mateus109
changed the title
Intent set to Launcher causes stretched sprites when booting into app
Intent set to landscape and launcher causes stretched sprites when booting into the app
Mar 24, 2015
Hi ZhouWeikuan,
If a Cocos2D app is setup as the default system launcher and landscape orientation is specified, on some devices when the device is rebooted, the app loads with stretched sprites - it's as if the CCGLSurfaceView is being rendered for portrait and then rotated/stretched to fill landscape. This only happens when booting fresh into the launcher and doesn't effect all devices (I think it depends on whether the device boots into portrait by default). The app works perfectly on some devices.
Any ideas?
Many thanks,
Matt
The text was updated successfully, but these errors were encountered: