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Currently only kernel/library symbol names are provided; however, there is a great deal of knowledge about kernel/library prototypes/data structures that would be very useful to have loaded.
I have done a bit of work parsing through headers on the kernel side in a prior project here.
Update: I now have this working locally with type information derived from Cxbx-Reloaded, Wine, and OpenXDK. I plan to update ghidra-xbe to ship with these headers so that people can use them out of the box.
Currently only kernel/library symbol names are provided; however, there is a great deal of knowledge about kernel/library prototypes/data structures that would be very useful to have loaded.
Ghidra appears to have an embedded CParser (of questionable comprehensiveness) that might be able to parse headers.
I have done a bit of work parsing through headers on the kernel side in a prior project here.
Update: I now have this working locally with type information derived from Cxbx-Reloaded, Wine, and OpenXDK. I plan to update ghidra-xbe to ship with these headers so that people can use them out of the box.
wip here https://github.com/mborgerson/xbox-includes
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