-
Notifications
You must be signed in to change notification settings - Fork 0
/
constants-scriptfunctions.html
2507 lines (2505 loc) · 75.9 KB
/
constants-scriptfunctions.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<script>
PoeQuestEditor.Scripts = new Map();
PoeQuestEditor.Scripts.set("Void AISetPackage(Guid, PackageType)", {
description: "Changes the Behavior of the given GUID.",
name: "Set Package",
category: "Scripts\\AI",
param0: {
name: "Object",
description: "Object to modify.",
default: "",
type: "Guid"
},
param1: {
name: "AI Package",
description: "New package for the AI",
default: "",
type: "PackageType"
}
});
PoeQuestEditor.Scripts.set("Void AISetPatrolling(Guid, Boolean)", {
description: "Enables or Disables the patrolling of this Character.",
name: "Set Patrol State",
category: "Scripts\\AI",
param0: {
name: "Object",
description: "Object to modify.",
default: "",
type: "Guid"
},
param1: {
name: "Should Patrol",
description: "The new state of patrolling",
default: "",
type: "Boolean"
}
});
PoeQuestEditor.Scripts.set("Void AISetPatrolPoint(Guid, Guid)", {
description: "Sets the basis around which the character patrols.",
name: "Set Patrol Point",
category: "Scripts\\AI",
param0: {
name: "Object",
description: "Object to modify.",
default: "",
type: "Guid"
},
param1: {
name: "Patrol Point",
description: "New base patrol point",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Scripts.set("Void AIPathToPoint(Guid, Guid, MovementType)", {
description: "Clears the current Patrol waypoints of the NPC and sets a the waypoint as new one.",
name: "Move to Point",
category: "Scripts\\AI",
param0: {
name: "Object",
description: "Object to modify.",
default: "",
type: "Guid"
},
param1: {
name: "Point",
description: "Object to path to",
default: "",
type: "Guid"
},
param2: {
name: "Movement Type",
description: "How to get there",
default: "",
type: "MovementType"
}
});
PoeQuestEditor.Scripts.set("Void AIForceAttack(Guid, Guid)", {
description: "The given character attacks the target with its primary attack.",
name: "Force Attack",
category: "Scripts\\AI",
param0: {
name: "Object",
description: "Object to modify.",
default: "",
type: "Guid"
},
param1: {
name: "Target",
description: "Object to attack",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Scripts.set("Void AISetBusy(Guid, Boolean)", {
description: "Sets the busy state",
name: "Set Busy State",
category: "Scripts\\AI",
param0: {
name: "Object",
description: "Object to modify.",
default: "",
type: "Guid"
},
param1: {
name: "Is Busy",
description: "The new state of busy",
default: "",
type: "Boolean"
}
});
PoeQuestEditor.Scripts.set("Void KnockDown(Guid, Single)", {
description: "Knocks the character godly down. Min duration 0.1s.",
name: "Knock Down",
category: "Scripts\\AI",
param0: {
name: "Target",
description: "Character to knock down",
default: "",
type: "Guid"
},
param1: {
name: "Duration",
description: "The time is seconds for the character to lie down",
default: "1.0",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void PlayerSafeMode(Boolean)", {
description: "Set the Game safe from any player input and clear all queued actions and close windows. Use this to play cutscenes or scripted movements.",
name: "Player Safe Mode",
category: "Scripts\\AI",
param0: {
name: "Enabled",
description: "True to disable party character AIs and Input, default: false to restore",
default: "true",
type: "Boolean"
}
});
PoeQuestEditor.Scripts.set("Void ForceInCombatIdle(Guid, Boolean)", {
description: "Forces the chacter to do nothing in combat.",
name: "Force In Combat Idle",
category: "Scripts\\AI",
param0: {
name: "NPC",
description: "Set the combat idle stance for this character.",
default: "",
type: "Guid"
},
param1: {
name: "In Combat Idle",
description: "Whether the character should be a combat idle stance.",
default: "true",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void ForceCombatPathing(Guid, Boolean)", {
description: "Call with true if the character should use the pathfinding for combat situations.",
name: "Force Combat Pathing",
category: "Scripts\\AI",
param0: {
name: "NPC",
description: "Set combat pathing for this character.",
default: "",
type: "Guid"
},
param1: {
name: "Use Combat Pathing",
description: "Whether the character should be forced to use combat pathing.",
default: "true",
type: "Boolean"
}
});
PoeQuestEditor.Scripts.set("Void PlaySound(Guid, String)", {
description: "Plays from this Object a named sound.",
name: "Play Sound From Bank",
category: "Scripts\\Audio",
param0: {
name: "Object",
description: "Object with audiobank",
default: "",
type: "Guid"
},
param1: {
name: "Sound Cue",
description: "The name of the cue in the audio bank.",
default: "",
type: "Text"
}
});
PoeQuestEditor.Scripts.set("Void PlaySound(Guid)", {
description: "Plays the audio from this Object. A clip must be set before.",
name: "Play Sound From Source",
category: "Scripts\\Audio",
param0: {
name: "Object",
description: "Object with AudioSource",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Scripts.set("Void PlaySoundFromSoundSet(Guid, SoundAction, Int32)", {
description: "Play a sound from the sound set of this character. Will use a fallback if the character does not have this sound.",
name: "Play Sound From Sound Set",
category: "Scripts\\Audio",
param0: {
name: "Object",
description: "Object with Sound Set",
default: "",
type: "Guid"
},
param1: {
name: "Sound Action",
description: "Sound To Play",
default: "Invalid",
type: "SoundAction"
},
param2: {
name: "Sound Variation",
description: "Variation to play",
default: "-1",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void PlayCommentary(Guid)", {
description: "Plays the developer comentary for this object.",
name: "Play Commentary",
category: "Scripts\\Audio",
param0: {
name: "Object",
description: "Object with a developer commentary component",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Scripts.set("Void PlayMusic(String)", {
description: "Plays the audio file.",
name: "Play Music",
category: "Scripts\\Audio",
param0: {
name: "Audio Clip Filename",
description: "AudioClip path relative to the Resources folder.",
default: "",
type: "Text"
}
});
PoeQuestEditor.Scripts.set("Void PlayScriptedMusic(String, Boolean, FadeType, Single, Single, Single, Boolean)", {
description: "Plays the audio file with the given fading configuration.",
name: "Play Scripted Music",
category: "Scripts\\Audio",
param0: {
name: "Clip Name",
description: "The scripted clip name specified in Area Music",
default: "",
type: "Text"
},
param1: {
name: "Block Combat Music",
description: "Prevents game from playing normal combat music",
default: "false",
type: "Boolean"
},
param2: {
name: "Fade Type",
description: "The type of fade to use when transitioning to new music.",
default: "FadeOutPauseFadeIn",
type: "FadeType"
},
param3: {
name: "Fade Out Duration",
description: "The length in seconds to fade out new music.",
default: "0.5",
type: "Number"
},
param4: {
name: "Fade In Duration",
description: "The length in seconds to fade in new music.",
default: "0.5",
type: "Number"
},
param5: {
name: "Pause Duration",
description: "The length in seconds to fade in new music.",
default: "0.5",
type: "Number"
},
param6: {
name: "Loop",
description: "Designates if the music should loop.",
default: "false",
type: "Boolean"
}
});
PoeQuestEditor.Scripts.set("Void EndScriptedMusic()", {
description: "End the current scripted song and resumes normal/ area music.",
name: "End Scripted Music",
category: "Scripts\\Audio"
});
PoeQuestEditor.Scripts.set("Void ResumeAreaMusic()", {
description: "Resumes the area music if it exists, or the scripted Song",
name: "Resume Area Music",
category: "Scripts\\Audio"
});
PoeQuestEditor.Scripts.set("Void FadeOutAreaMusic()", {
description: "Quickly fades out area Music",
name: "Fade Out Area Music",
category: "Scripts\\Audio"
});
PoeQuestEditor.Scripts.set("Void EnableMusicLoopCooldown()", {
description: "Sets a flag",
name: "Enable Music Loop Cooldown",
category: "Scripts\\Audio"
});
PoeQuestEditor.Scripts.set("Void DisableMusicLoopCooldown()", {
description: "Removes a flag",
name: "Disable Music Loop Cooldown",
category: "Scripts\\Audio"
});
PoeQuestEditor.Scripts.set("Void FadeOutAudio(Guid, Single)", {
description: "Fades out all audio of this object",
name: "Fade Out Audio",
category: "Scripts\\Audio",
param0: {
name: "Parent Object",
description: "The parent object with the audio sources",
default: "",
type: "Guid"
},
param1: {
name: "Fade Time",
description: "How long to fade the audio in seconds.",
default: "1.0",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void FadeInAudio(Guid, Single)", {
description: "Fades in all audio of this object",
name: "Fade In Audio",
category: "Scripts\\Audio",
param0: {
name: "Parent Object",
description: "The parent object with the audio sources",
default: "",
type: "Guid"
},
param1: {
name: "Fade Time",
description: "How long to fade the audio in seconds.",
default: "1.0",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void OverrideFatigueWhispers(Single)", {
description: "Overrides the volume of fatigue whispers.",
name: "Override Fatigue Whispers",
category: "Scripts\\Audio",
param0: {
name: "New Volume",
description: "The new volume to force the fatigue whispers to.",
default: "0.0",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void ReleaseFatigueWhisperOverride()", {
description: "Remove a fatigue volume override.",
name: "Release Fatigue Whisper Override",
category: "Scripts\\Audio"
});
PoeQuestEditor.Scripts.set("Void SetIsHostile(Guid, Boolean)", {
description: "Set the NPC hostile or neutral to the player.",
name: "Set Is Hostile",
category: "Scripts\\Faction",
param0: {
name: "Object",
description: "Object to modify.",
default: "",
type: "Guid"
},
param1: {
name: "Is Hostile",
description: "Hostile state towards the player",
default: "true",
type: "Boolean"
}
});
PoeQuestEditor.Scripts.set("Void SetTeamRelationship(String, String, Relationship)", {
description: "Sets the relationship between 2 teams.",
name: "Set Team Relationship",
category: "Scripts\\Faction",
param0: {
name: "Team A",
description: "The first team to change",
default: "",
type: "Text"
},
param1: {
name: "Team B",
description: "The second team to change",
default: "",
type: "Text"
},
param2: {
name: "Relationship",
description: "How team A and B will relate to each other",
default: "",
type: "Relationship"
}
});
PoeQuestEditor.Scripts.set("Void ReputationAddPoints(FactionName, Axis, ChangeStrength)", {
description: "Modifies the reputation of the player by the given team.",
name: "Reputation Add Points By Tag",
category: "Scripts\\Faction",
param0: {
name: "Faction Name",
description: "Faction tag to modify",
default: "",
type: "FactionName"
},
param1: {
name: "Axis",
description: "Good vs. Bad action",
default: "Positive",
type: "ReputationAxis"
},
param2: {
name: "Strength",
description: "Severity of the change",
default: "Minor",
type: "ReputationChangeStrength"
}
});
PoeQuestEditor.Scripts.set("Void DispositionAddPoints(Axis, Strength)", {
description: "Increses the given player character disposition.",
name: "Disposition Add Points",
category: "Scripts\\ Disposition",
param0: {
name: "Axis",
description: "Action type",
default: "Aggressive",
type: "Disposition"
},
param1: {
name: "Strength",
description: "Severity of the change",
default: "Minor",
type: "DispositionRankStrength"
}
});
PoeQuestEditor.Scripts.set("Void PrintString(String)", {
description: "Writs a String to the ingame log.",
name: "Print String",
category: "Scripts\\General",
param0: {
name: "Text",
description: "String print to the console",
default: "",
type: "Text"
}
});
PoeQuestEditor.Scripts.set("Void ActivateObject(Guid, Boolean)", {
description: "Activates or deactivates an object.",
name: "Activate Object",
category: "Scripts\\General",
param0: {
name: "Object",
description: "Object to activate.",
default: "",
type: "Guid"
},
param1: {
name: "Active",
description: "Active state to set the object to.",
default: "true",
type: "Boolean"
}
});
PoeQuestEditor.Scripts.set("Void StartConversation(Guid, String, Int32)", {
description: "Starts a Conversation based on the given File on this node id. Dead People cant speak.",
name: "Start Conversation",
category: "Scripts\\Conversation",
param0: {
name: "Object",
description: "Speaker Object",
default: "",
type: "Guid"
},
param1: {
name: "Conversation",
description: "Conversation File",
default: "",
type: "Conversation"
},
param2: {
name: "Conversation Node ID",
description: "Conversation Node ID",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void StartScriptedInteraction(Guid)", {
description: "Starts a scripted interaction with this object if it have one.",
name: "Start Scripted Interaction",
category: "Scripts\\Interaction",
param0: {
name: "Object",
description: "Scripted Interaction Object",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Scripts.set("Void StartCutscene(Guid)", {
description: "Starts the given Cutscene.",
name: "Start Cutscene",
category: "Scripts\\Cutscene",
param0: {
name: "Object",
description: "Cutscene Object",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Scripts.set("Void AreaTransition(MapType, PointLocation)", {
description: "Transition on to the new map, from the startpoint",
name: "Area Transition",
category: "Scripts\\Area",
param0: {
name: "Area Name",
description: "The name of the area",
default: "",
type: "MapType"
},
param1: {
name: "Start Point Name",
description: "The name of the start point",
default: "",
type: "PointLocation"
}
});
PoeQuestEditor.Scripts.set("Void AddExperience(Int32)", {
description: "Gives each party member this many xp.",
name: "Add Experience",
category: "Scripts\\Quest",
param0: {
name: "Experience",
description: "Amount of XP to reward",
default: "50",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void AddExperienceToLevel(Int32)", {
description: "Instantly reach the given level with all party members",
name: "Add Experience To Level",
category: "Scripts\\Quest",
param0: {
name: "Level",
description: "The level you want to level to",
default: "12",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void AddExperiencePlayer(Int32)", {
description: "Gives only the player character xp.",
name: "Add Experience Player",
category: "Scripts\\Quest",
param0: {
name: "Experience",
description: "Amount of XP to reward",
default: "50",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void SetInteractionImage(Int32)", {
description: "Changes the image in a scripted interaction screen to the one of the given state",
name: "Set Interaction Image",
category: "Scripts\\Interaction",
param0: {
name: "Interaction Image",
description: "The interaction image index",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void FlipTile(Guid, Int32)", {
description: "?",
name: "Flip Tile",
category: "Scripts\\Tile",
param0: {
name: "Object",
description: "Flip tile object",
default: "",
type: "Guid"
},
param1: {
name: "Frame",
description: "The interaction image index",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void AddToParty(Guid)", {
description: "Adds the NPC to the party.",
name: "Add to Party",
category: "Scripts\\Party",
param0: {
name: "Tag",
description: "Companion to Add",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Scripts.set("Void RemoveFromParty(Guid)", {
description: "Removes the NPC from the party",
name: "Remove from Party",
category: "Scripts\\Party",
param0: {
name: "Tag",
description: "Companion to Remove",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Scripts.set("Void TeleportPartyToLocation(Guid)", {
description: "Teleports the party on the same map to the given point.",
name: "Teleport Party To Location",
category: "Scripts\\Movement",
param0: {
name: "Tag",
description: "Location to teleport to",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Scripts.set("Void TeleportPlayerToLocation(Guid)", {
description: "Teleports the player on the same map to the given point.",
name: "Teleport Player To Location",
category: "Scripts\\Movement",
param0: {
name: "Tag",
description: "Location to teleport to",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Scripts.set("Void TeleportObjectToLocation(Guid, Guid)", {
description: "Teleports the object on the same map to the given point.",
name: "Teleport Object To Location",
category: "Scripts\\Movement",
param0: {
name: "Object",
description: "The object to teleport",
default: "",
type: "Guid"
},
param1: {
name: "Tag",
description: "Location to teleport to.",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Scripts.set("Void StartTimer(Guid)", {
description: "Start the given timer",
name: "Start Timer",
category: "Scripts\\Timer",
param0: {
name: "Object",
description: "The timer object",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Scripts.set("Void StopTimer(Guid)", {
description: "Stop the given timer",
name: "Stop Timer",
category: "Scripts\\Timer",
param0: {
name: "Object",
description: "The timer object",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Scripts.set("Void SetTimer(Guid, Single)", {
description: "Set the timer to this value (seconds. If the timer runs out 'On timer Finished' scripts are excecuted.)",
name: "Set Timer",
category: "Scripts\\Timer",
param0: {
name: "Object",
description: "The timer object",
default: "",
type: "Guid"
},
param1: {
name: "Time",
description: "New delay time for timer",
default: "1",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void Rest()", {
description: "Rests with camp fire movie",
name: "Rest",
category: "Scripts\\Time"
});
PoeQuestEditor.Scripts.set("Void RestWithMovieID(Mode)", {
description: "Rests with given movie",
name: "RestWithMovieID",
category: "Scripts\\Time",
param0: {
name: "MovieType",
description: "This is the movie enum to display",
default: "0",
type: "RestMovieMode"
}
});
PoeQuestEditor.Scripts.set("Void AdvanceTimeByHours(Int32)", {
description: "Advances time by x hours.",
name: "AdvanceTimeByHours",
category: "Scripts\\Time",
param0: {
name: "Hours",
description: "Hours to advance",
default: "8",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void AdvanceTimeToHour(Int32)", {
description: "Advances time to this hour.",
name: "AdvanceTimeToHour",
category: "Scripts\\Time",
param0: {
name: "Hour",
description: "Hour to advance to",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void ChangeWaterLevel(Guid, Single, Single)", {
description: "Changes the water level over the given time.",
name: "Change Water Level",
category: "Scripts\\Water",
param0: {
name: "Object",
description: "The water plane",
default: "",
type: "Guid"
},
param1: {
name: "Water Level",
description: "New Water Level",
default: "0",
type: "Number"
},
param2: {
name: "Timer",
description: "Time to move to new level",
default: "1",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void SetTriggerEnabled(Guid, Boolean)", {
description: "Enable or disable a trigger.",
name: "Set Trigger Enabled",
category: "Scripts\\Trigger",
param0: {
name: "Object",
description: "The trigger",
default: "",
type: "Guid"
},
param1: {
name: "isEnabled",
description: "New Enabled Value",
default: "true",
type: "Boolean"
}
});
PoeQuestEditor.Scripts.set("Void SetSwitchEnabled(Guid, Boolean)", {
description: "Enable or disable a switch.",
name: "Set Switch Enabled",
category: "Scripts\\Switch",
param0: {
name: "Object",
description: "The switch",
default: "",
type: "Guid"
},
param1: {
name: "isEnabled",
description: "New Enabled Value",
default: "true",
type: "Boolean"
}
});
PoeQuestEditor.Scripts.set("Void WorldMapSetVisibility(MapType, VisibilityType)", {
description: "Change the visibilty of a map.",
name: "World Map Set Visibility",
category: "Scripts\\Trigger",
param0: {
name: "Map",
description: "Map to change status of",
default: "Map",
type: "MapType"
},
param1: {
name: "Visibility",
description: "New visibility status",
default: "Locked",
type: "WorldMapVisibilityType"
}
});
PoeQuestEditor.Scripts.set("Void FadeToBlack(Single, Boolean, Boolean)", {
description: "Fade out in given time.",
name: "Fade To Black",
category: "Scripts\\Fade",
param0: {
name: "Fade Time",
description: "Fade time",
default: "2.0",
type: "Number"
},
param1: {
name: "Fade Music",
description: "Fade music",
default: "true",
type: "Boolean"
},
param2: {
name: "Fade Ambient Audio",
description: "Fade all ambient audio",
default: "true",
type: "Boolean"
}
});
PoeQuestEditor.Scripts.set("Void FadeFromBlack(Single, Boolean, Boolean)", {
description: "Fade in in given time.",
name: "Fade From Black",
category: "Scripts\\Fade",
param0: {
name: "Fade Time",
description: "Fade time",
default: "2.0",
type: "Number"
},
param1: {
name: "Fade Music",
description: "Fade music",
default: "true",
type: "Boolean"
},
param2: {
name: "Fade Ambient Audio",
description: "Fade all ambient audio",
default: "true",
type: "Boolean"
}
});
PoeQuestEditor.Scripts.set("Void EncounterSpawn(Guid)", {
description: "Spawns an encounter, can be Creatures, NPCs, or companions not currently in party or stronghold.",
name: "Encounter Spawn",
category: "Scripts\\Encounter",
param0: {
name: "Object",
description: "The Encounter",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Scripts.set("Void EncounterDespawn(Guid)", {
description: "Removes all members of this encounter.",
name: "Encounter Despawn",
category: "Scripts\\Encounter",
param0: {
name: "Object",
description: "The Encounter",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Scripts.set("Void EncounterSetCombatEndWhenAllAreDeadFlag(Guid, Boolean)", {
description: "Sets the encounter end flag.",
name: "Encounter Set Combat End When All Are Dead Flag",
category: "Scripts\\Encounter",
param0: {
name: "Object",
description: "The Encounter",
default: "",
type: "Guid"
},
param1: {
name: "CombatEndWhenAllAreDeadFlag",
description: "Set this value",
default: "true",
type: "Boolean"
}
});
PoeQuestEditor.Scripts.set("Void SetNavMeshObstacleActivated(Guid, Boolean)", {
description: "Sets if the object is unwalkable.",
name: "SetNavMeshObstacleActivated",
category: "Scripts\\NavObstacle",
param0: {
name: "Is Active",
description: "Sets if the obstacle is activated or not.",
default: "true",
type: "Boolean"
}
});
PoeQuestEditor.Scripts.set("Void SetBackground(Guid, Background)", {
description: "Sets the roleplay background of the character.",
name: "Set Background",
category: "Scripts\\Background",
param0: {
name: "Object",
description: "The character to set background on",
default: "",
type: "Guid"
},
param1: {
name: "Background",
description: "The background value",
default: "0",
type: "Background"
}
});
PoeQuestEditor.Scripts.set("Void SetPlayerBackground(Background)", {
description: "Sets the roleplay background of the player.",
name: "Set Player Background",
category: "Scripts\\PlayerBackground",
param0: {
name: "Background",
description: "The background value",
default: "0",
type: "Background"
}
});
PoeQuestEditor.Scripts.set("Void UnlockPresentStoryItem(String)", {
description: "Unlocks the given present journal entry.",
name: "Unlock Present Story Item",
category: "Scripts\\PlayerBackground",
param0: {
name: "Key",
description: "The String of the item to unlock",
default: "",
type: "Text"
}
});
PoeQuestEditor.Scripts.set("Void UnlockPastStoryItem(String)", {
description: "Unlocks the given history journal entry.",
name: "Unlock Past Story Item",
category: "Scripts\\PlayerBackground",
param0: {
name: "Key",
description: "The String of the item to unlock",
default: "",
type: "Text"
}
});
PoeQuestEditor.Scripts.set("Void EndGame()", {
description: "Shows the endgame slides.",
name: "End Game",
category: "Scripts\\General"
});
PoeQuestEditor.Scripts.set("Void Autosave()", {
description: "Make a save",
name: "Autosave",
category: "Scripts\\General"
});
PoeQuestEditor.Scripts.set("Void ScreenShake(Single, Single)", {
description: "Shakes the Screen",
name: "Screen Shake",
category: "Scripts\\Camera",
param0: {
name: "Duration",
description: "Duration of the shake",
default: "0",
type: "Number"
},
param1: {
name: "Strength",
description: "Strength of the shake",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Scripts.set("Void IncrementTrackedAchievementStat(TrackedAchievementStat)", {
description: "Adds one to the given archivment stat.",
name: "Increment Tracked Achievement Stat",
category: "Scripts\\General",
param0: {
name: "Tracked Stat",
description: "The tracked achievement stat we are incrementing.",
default: "TrackedStat",
type: "TrackedAchievementStat"
}
});
PoeQuestEditor.Scripts.set("Void DecrementTrackedAchievementStat(TrackedAchievementStat)", {
description: "Remove one from the given archivment stat.",
name: "Decrement Tracked Achievement Stat",
category: "Scripts\\General",
param0: {
name: "Tracked Stat",