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constants-conditionals.html
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constants-conditionals.html
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<script>
PoeQuestEditor.Conditionals = new Map(); // js6
PoeQuestEditor.Conditionals.set(
"Boolean IsActive(Guid)", {
name: "Is Active",
category: "General",
description: "Checks if the Object is active (on the same map?)",
param0: {
name: "Object",
description: "Object to check.",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsCompanionActiveInParty(Guid)", {
name: "Is Companion Active In Party",
category: "General",
description: "Checks if the named Companion is in the current Party",
param0: {
name: "Companion",
description: "Companion to check.",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsAnyCompanionActiveInParty()", {
name: "Is Any Companion Active In Party",
category: "General",
description: "Checks if Party is bigger than one"
});
PoeQuestEditor.Conditionals.set(
"Boolean IsSlotActive(Int32)", {
name: "Is Slot Active",
category: "General",
description: "Checks if the given Party Slot is used, slot range from 0 to 5",
param0: {
name: "Slot",
description: "Slot to check.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolea IsPlayerInSlot(Int32)", {
name: "Is Player In Slot",
category: "General",
description: "Checks if the Player Charackter is in this slot. slot range from 0 to 5",
param0: {
name: "Slot",
description: "Slot to check.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsCurrentlyDaytime()", {
name: "Is Currently Daytime",
category: "Time",
description: "Checks if ingame is daytime. Daytime is from 6 to 20 o'Clock"
});
PoeQuestEditor.Conditionals.set(
"Boolean IsCurrentlyNighttime()", {
name: "Is Currently Nighttime",
category: "Time",
description: "Checks if ingame is nigthtime. Nighttime is from 20 to 6 o'Clock"
});
PoeQuestEditor.Conditionals.set(
"Boolean IsInCombat()", {
name: "Is In Combat",
category: "General",
description: "Checks if Combat is active"
});
PoeQuestEditor.Conditionals.set(
"Boolean HasCombatTimeElapsed(Single)", {
name: "Has Combat Time Elapsed",
category: "General",
description: "Checks if the combat takes more or equal seconds than the given value",
param0: {
name: "Seconds",
description: "The length of time in seconds to compare against combat duration.",
default: "1.0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsInStealth()", {
name: "Is In Stealth Mode",
category: "General",
description: "Checks stealth mode"
});
PoeQuestEditor.Conditionals.set(
"Boolean HasBeenDetected(Guid)", {
name: "Has Been Detected",
category: "Detectable",
description: "Checks if the Character is detected",
param0: {
name: "Object",
description: "The detectable",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsInVolume(Guid, Guid)", {
name: "Is In Volume",
category: "General",
description: "Checks if the Object 1 Int32ersects with Object 2",
param0: {
name: "Object",
description: "The object to check",
default: "",
type: "Guid"
},
param1: {
name: "Object",
description: "The object with a collider to check against",
default: "",
type: "Guid"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean CommandLineArg(String)", {
name: "Command Line Arg Set",
category: "General",
description: "Checks if the commandline contains this argument. The game code uses \"bb\" and \"e3\".",
param0: {
name: "Arg",
description: "The arg to check to see if it was set.",
default: "",
type: "Text"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsGlobalValue(String, Operator, Int32)", {
name: "Is Global Value",
category: "Globals",
description: "Gives the compare result of the global variable to the value",
param0: {
name: "Tag",
description: "Tag of the global variable to query.",
default: "GlobalTag",
type: "GlobalVariable"
},
param1: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param2: {
name: "Value",
description: "Compare the global variable against this value.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean CompareGlobals(String, Operator, String)", {
name: "Compare Globals",
category: "Globals",
description: "Compares 2 global variables with the operator",
param0: {
name: "Global 1",
description: "Tag of the first global variable to query.",
default: "GlobalTag",
type: "GlobalVariable"
},
param1: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param2: {
name: "Global 2",
description: "Tag of the second global variable to query.",
default: "GlobalTag",
type: "GlobalVariable"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean HasConversationNodeBeenPlayed(String, Int32)", {
name: "Has Conversation Node Been Played",
category: "Conversation",
description: "Checks if the ID of the conversation file has been played",
param0: {
name: "Conversation",
description: "Name of the conversation.",
default: "",
type: "Conversation"
},
param1: {
name: "Conversation Node ID",
description: "Conversation node ID.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsQuestOnNode(String, Int32)", {
name: "Is Quest On Node",
category: "Quest",
description: "Checks if the quest is currently on the given id",
param0: {
name: "Quest Name",
description: "Name of the quest.",
default: "",
type: "Quest"
},
param1: {
name: "Quest Node ID",
description: "Quest node ID.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsQuestEventTriggered(String, Int32)", {
name: "Is Quest Event Triggered",
category: "Quest",
description: "Checks if the quest event with the given id was triggerd",
param0: {
name: "Quest Name",
description: "Name of the quest.",
default: "",
type: "Quest"
},
param1: {
name: "Quest Event ID",
description: "Quest Event ID.",
default: "-1",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsQuestAddendumTriggered(String, Int32)", {
name: "Is Quest Addendum Triggered",
category: "Quest",
description: "Checks if the quest addendum with the given id was triggerd",
param0: {
name: "Quest Name",
description: "Name of the quest.",
default: "",
type: "Quest"
},
param1: {
name: "Addendum ID",
description: "Addendum ID to test.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsQuestEndStateTriggered(String, Int32)", {
name: "Is Quest End State Triggered",
category: "Quest",
description: "Checks if the quest is on this endstate",
param0: {
name: "Quest Name",
description: "Name of the quest.",
default: "",
type: "Quest"
},
param1: {
name: "End State ID",
description: "End State ID to test.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsQuestFailed(String)", {
name: "Is Quest Failed",
category: "Quest",
description: "Checks if the quest was abborted/ failed",
param0: {
name: "Quest Name",
description: "Name of the quest.",
default: "",
type: "Quest"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsDistance(Guid, Guid, Operator, Single)", {
name: "Is Distance",
category: "Misc",
description: "Checks the distance between A and B against the given value",
param0: {
name: "Object A",
description: "Object A to test.",
default: "",
type: "Guid"
},
param1: {
name: "Object B",
description: "Object B to test.",
default: "",
type: "Guid"
},
param2: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param3: {
name: "Value",
description: "Compare the distance between A and B against this value.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsEasy()", {
name: "Is Easy",
category: "Difficulty",
description: "Is easy difficulty"
});
PoeQuestEditor.Conditionals.set(
"Boolean IsNormal()", {
name: "Is Normal",
category: "Difficulty",
description: "Is nomral difficulty"
});
PoeQuestEditor.Conditionals.set(
"Boolean IsHard()", {
name: "Is Hard",
category: "Difficulty",
description: "Is hard or Path Of The Damned difficulty"
});
PoeQuestEditor.Conditionals.set(
"Boolean IsTeamRelationship(String, String, Relationship)", {
name: "Is Team Relationship",
category: "Scripts\\Faction",
description: "Checks if the relationship between two teams is the given value. \"player\" is the special Value for the player team.",
param0: {
name: "Team A",
description: "The first team to check",
default: "",
type: "Text"
},
param1: {
name: "Team B",
description: "The second team to check",
default: "",
type: "Text"
},
param2: {
name: "Relationship",
description: "How team A and B will relate to each other",
default: "Neutral",
type: "Relationship"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean ReputationRankEquals(Guid, Axis, Int32)", {
name: "Reputation Rank Equals",
category: "Faction",
description: "Checks if the Rank to this Faction is at the given amount. Valid values range from 0 to 5",
param0: {
name: "Object",
description: "Object to check.",
default: "",
type: "Guid"
},
param1: {
name: "Axis",
description: "Type of rank to check",
default: "Positive",
type: "ReputationAxis"
},
param2: {
name: "Ranks",
description: "Ranks check amount",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean ReputationRankByTagEquals(FactionName, Axis, Int32)", {
name: "Tagged Reputation Rank Equals",
category: "Faction",
description: "Checks if the Rank to this Named Faction is at a given amount. Valid values range from 0 to 5",
param0: {
name: "Faction Name",
description: "Faction to modify",
default: "None",
type: "FactionName"
},
param1: {
name: "Axis",
description: "Type of rank to check",
default: "Positive",
type: "ReputationAxis"
},
param2: {
name: "Ranks",
description: "Ranks check amount",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean ReputationRankGreater(Guid, Axis, Int32)", {
name: "Reputation Rank Greater or Equal",
category: "Faction",
description: "Checks if the Rank to this Faction is greater or equal the given amount. Valid values range from 0 to 5",
param0: {
name: "Object",
description: "Object to check",
default: "",
type: "Guid"
},
param1: {
name: "Axis",
description: "Type of rank to check",
default: "Positive",
type: "ReputationAxis"
},
param2: {
name: "Ranks",
description: "Ranks check amount",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean ReputationTagRankGreater(FactionName, Axis, Int32)", {
name: "Tagged Reputation Rank Greater or Equal",
category: "Faction",
description: "Checks if the Rank to this Named Faction is greater or equal the given amount. Valid values range from 0 to 5",
param0: {
name: "Faction Name",
description: "Faction to check",
default: "None",
type: "FactionName"
},
param1: {
name: "Axis",
description: "Type of rank to check",
default: "Positive",
type: "ReputationAxis"
},
param2: {
name: "Ranks",
description: "Ranks check amount",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean DispositionEqual(Axis, Rank)", {
name: "Disposition Equal",
category: "Faction",
description: "Returns true if rank is equal to this value.",
param0: {
name: "Axis",
description: "The disposition type to check",
default: "Benevolent",
type: "Disposition"
},
param1: {
name: "Rank",
description: "Returns true if rank is equal to this value.",
default: "None",
type: "DispositionRank"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean DispositionGreaterOrEqual(Axis, Rank)", {
name: "Disposition Greater or Equal",
category: "Faction",
description: "Returns true if rank is equal or greater to this value.",
param0: {
name: "Axis",
description: "The disposition type to check",
default: "Benevolent",
type: "Disposition"
},
param1: {
name: "Rank",
description: "Returns true if rank is greater or equal to this value.",
default: "None",
type: "DispositionRank"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsHealthValue(Guid, Operator, Single)", {
name: "Is Health Value",
category: "Health",
description: "Checks Ojbect health with given operator agains value",
param0: {
name: "Object",
description: "Object to test.",
default: "",
type: "Guid"
},
param1: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param2: {
name: "Health Value",
description: "Compare the object's health against this value.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsHealthPercentage(Guid, Operator, Single)", {
name: "Is Health Percentage",
category: "Health",
description: "Checks Ojbect health with operator agains percentage (0-100)",
param0: {
name: "Object",
description: "Object to test.",
default: "",
type: "Guid"
},
param1: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param2: {
name: "Health Percentage",
description: "Compare the object's health against this percentage.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsStaminaValue(Guid, Operator, Single)", {
name: "Is Stamina Value",
category: "Health",
description: "Checks Ojbect stamina with operator agains value",
param0: {
name: "Object",
description: "Object to test.",
default: "",
type: "Guid"
},
param1: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param2: {
name: "Stamina Value",
description: "Compare the object's statmina against this value.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsStaminaPercentage(Guid, Operator, Single)", {
name: "Is Stamina Percentage",
category: "Health",
description: "Checks Ojbect stamina with operator agains percentage (0-100)",
param0: {
name: "Object",
description: "Object to test.",
default: "",
type: "Guid"
},
param1: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param2: {
name: "Stamina Percentage",
description: "Compare the object's stamina against this percentage.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsItemCount(String, Operator, Int32)", {
name: "Is Item Count",
category: "Items",
description: "Checks the count of the named item in active party inventorys and the stash with operator against the value",
param0: {
name: "Item Name",
description: "Name of the item",
default: "ItemName",
type: "Text"
},
param1: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param2: {
name: "Count",
description: "Compare the item count against this value.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsItemEquipped(Guid, String)", {
name: "Is Item Equipped",
category: "Items",
description: "Checks if the Charackter has the named item equiped",
param0: {
name: "Object",
description: "object",
default: "",
type: "Guid"
},
param1: {
name: "Item Name",
description: "Name of the item",
default: "ItemName",
type: "Text"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsItemEquippedOnPlayer(String)", {
name: "Is Item Equipped On Player",
category: "Items",
description: "Checks if any of the active party member has the named item equiped",
param0: {
name: "Item Name",
description: "Name of the item",
default: "ItemName",
type: "Text"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean HasMoney(Operator, Int32)", {
name: "Has Money",
category: "Items",
description: "Checks the amount of money with the operator against the given value",
param0: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param1: {
name: "Amount",
description: "Compare the player's money against this value.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean ObjectHasItemCount(Guid, String, Operator, Int32)", {
name: "Object Has Item Count",
category: "Items",
description: "Checks the count of the named item on this Object",
param0: {
name: "Object",
description: "Object with an inventory.",
default: "",
type: "Guid"
},
param1: {
name: "Item Name",
description: "Name of the item",
default: "ItemName",
type: "Text"
},
param2: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param3: {
name: "Count",
description: "Compare the item count against this value.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsWeaponTypeEquippedInPrimarySlot(Guid, WeaponType)", {
name: "Is Weapon Type Equipped In Primary Slot",
category: "Items",
description: "Checks if the Object has this weapon type equiped in the primary slot",
param0: {
name: "Object",
description: "object",
default: "",
type: "Guid"
},
param1: {
name: "Weapon Type",
description: "Type of Weapon",
default: "Arbalest",
type: "WeaponType"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsOCLInState(Guid, State)", {
name: "Is OCL In A State",
category: "OCL",
description: "Checks if the Chest or Door is in the given State",
param0: {
name: "Object",
description: "Object to test.",
default: "",
type: "Guid"
},
param1: {
name: "State to test",
description: "State",
default: "Closed",
type: "OCLState"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsAttributeScoreValue(Guid, AttributeScoreType, Operator, Int32)", {
name: "Is Attribute Score Value",
category: "RPG",
description: "Checks if the Object matches the given Attribute value to the operator",
param0: {
name: "Object",
description: "Object to test.",
default: "",
type: "Guid"
},
param1: {
name: "Attribute",
description: "Attribute to test.",
default: "Resolve",
type: "AttributeScoreType"
},
param2: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param3: {
name: "Value",
description: "Compare the object's attribute score against this value.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsPlayerAttributeScoreValue(AttributeScoreType, Operator, Int32)", {
name: "Is Player Attribute Score Value",
category: "RPG",
description: "Checks if the Player matches the given Attribute value to the operator",
param0: {
name: "Attribute",
description: "Attribute to test.",
default: "Resolve",
type: "AttributeScoreType"
},
param1: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param2: {
name: "Value",
description: "Compare the object's attribute score against this value.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsSlotAttributeScoreValue(Int32, AttributeScoreType, Operator, Int32)", {
name: "Is Slot Attribute Score Value",
category: "RPG",
description: "Checks if the Character in the given Partyslot matches the given Attribute value to the operator",
param0: {
name: "Slot",
description: "slot to test.",
default: "0",
type: "Number"
},
param1: {
name: "Attribute",
description: "Attribute to test.",
default: "Resolve",
type: "AttributeScoreType"
},
param2: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param3: {
name: "Value",
description: "Compare the object's attribute score against this value.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsDefenseValue(Guid, DefenseType, Operator, Int32)", {
name: "Is Defense Value",
category: "RPG",
description: "Test the objects defensetype value with the operator agains the value",
param0: {
name: "Object",
description: "Object to test.",
default: "",
type: "Guid"
},
param1: {
name: "Defense Type",
description: "Defense to test.",
default: "Deflect",
type: "DefenseType"
},
param2: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param3: {
name: "Value",
description: "Compare the object's defense against this value.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsPlayerDefenseValue(DefenseType, Operator, Int32)", {
name: "Is Player Defense Value",
category: "RPG",
description: "Test the players defensetype value with the operator agains the value",
param0: {
name: "Defense Type",
description: "Defense to test.",
default: "Deflect",
type: "DefenseType"
},
param1: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param2: {
name: "Value",
description: "Compare the object's defense against this value.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsSkillValue(Guid, SkillType, Operator, Int32)", {
name: "Is Skill Value",
category: "RPG",
description: "Tests the skillvalue of the Object with the operator against the value",
param0: {
name: "Object",
description: "Object to test.",
default: "",
type: "Guid"
},
param1: {
name: "Skill Type",
description: "Skill to test.",
default: "Stealth",
type: "SkillType"
},
param2: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param3: {
name: "Value",
description: "Compare the object's skill against this value.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsPartySkillValueCount(SkillType, Operator, Int32, Operator, Int32)", {
name: "Is Party Skill Value Count",
category: "RPG",
description: "Tests the given skill value of all Partymembers and counts the passes, then checks the count with the operator against the value",
param0: {
name: "Skill Type",
description: "Skill to test.",
default: "Stealth",
type: "SkillType"
},
param1: {
name: "Skill Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param2: {
name: "Skill Value",
description: "Compare the object's skill against this value.",
default: "0",
type: "Number"
},
param3: {
name: "Party Operator",
description: "Compare the party count with this operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param4: {
name: "Party Value",
description: "Compare how many party members pass.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsPlayerSkillValue(SkillType, Operator, Int32)", {
name: "Is Player Skill Value",
category: "RPG",
description: "Tests the skillvalue of the Player with the operator against the value",
param0: {
name: "Skill Type",
description: "Skill to test.",
default: "Stealth",
type: "SkillType"
},
param1: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param2: {
name: "Value",
description: "Compare the object's skill against this value.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsSlotSkillValue(Int32, SkillType, Operator, Int32)", {
name: "Is Slot Skill Value",
category: "RPG",
description: "Checks if the Character in the given Partyslot matches the given Skill value to the operator",
param0: {
name: "Slot",
description: "slot to test.",
default: "0",
type: "Number"
},
param1: {
name: "Skill Type",
description: "Skill to test.",
default: "Stealth",
type: "SkillType"
},
param2: {
name: "Operator",
description: "Comparison operator.",
default: "EqualTo",
type: "ConditionalOperator"
},
param3: {
name: "Value",
description: "Compare the object's skill against this value.",
default: "0",
type: "Number"
}
});
PoeQuestEditor.Conditionals.set(
"Boolean IsPlayerCharacterUsingSI()", {
name: "Is Player Character Using S.I.",
category: "RPG",
description: "Checks if the Player is in a scrited Int32eraction"
});
PoeQuestEditor.Conditionals.set(
"Boolean IsPlayerCharacterSkillCheckZero()", {
name: "Is Player Character Skill Check 0",
category: "RPG",
description: "Checks if the Player Character succeceds the script call of SetSkillCheckToken(…)"
});
PoeQuestEditor.Conditionals.set(
"Boolean IsClass(Guid, Class)", {
name: "Is Class",
category: "RPG",
description: "Checks the class of the Object agains value",
param0: {
name: "Object",
description: "Object to test.",