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main.cpp
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#include "rely.h"
#include "3DElement.h"
#include "Basic3DObject.h"
#include "Model.h"
#include "Scene.h"
#include "RayTracer.h"
static bool bMovPOI = false;
static int sx, sy, mx, my;
static Scene scene;
static RayTracer rayt(scene);
static volatile uint8_t obj_toggle = 0xff, lgt_toggle = 0xff;
static Camera &cam = scene.cam;
static wstring filename[2];
static volatile bool Mode = true, isRun = true;
void onMenu(int val);
void BaseTest(bool isAuto = false);
static void ChgMode(const bool b)
{
Mode = b;
glutSetWindowTitle(Mode ? "OpenGL" : "RayTracer");
}
int8_t FileDlg(wstring &filename, wstring &mtlname)
{
OPENFILENAME ofn; // 公共对话框结构。
wchar_t szFile[MAX_PATH]; // 保存获取文件名称的缓冲区。
ZeroMemory(&ofn, sizeof(OPENFILENAME));
ofn.lStructSize = sizeof(OPENFILENAME);
ofn.hwndOwner = NULL;
ofn.lpstrFile = szFile;
ofn.lpstrFile[0] = '\0';
ofn.nMaxFile = sizeof(szFile);
ofn.lpstrFilter = L"OBJ Model(*.obj)\0*.obj\0OBJ Material(*.mtl)\0*.mtl\0\0";
ofn.nFilterIndex = 1;
ofn.lpstrFileTitle = NULL;
ofn.nMaxFileTitle = 0;
ofn.lpstrInitialDir = NULL;
ofn.Flags = OFN_ENABLESIZING | OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_PATHMUSTEXIST;
if (GetOpenFileName(&ofn))
{
wstring fname(szFile);
if (fname.substr(fname.size() - 3, fname.size() - 1) == L"mtl")
mtlname = fname;
else
{
filename = fname;
mtlname = fname.substr(0, fname.size() - 3) + L"mtl";
}
return 1;
}
else
return -1;
}
void InitMenu()
{
int num = glutGet(GLUT_MENU_NUM_ITEMS);
for (auto a = 0; a < num;++a)
glutRemoveMenuItem(a);
vector<int> menuID;
for (auto a = 0; a < scene.Lights.size(); ++a)
{
int base = 0x2000 + (a << 8);
int ID = glutCreateMenu(onMenu);
char label[32];
sprintf(label, "===%s===", MY_LIGHT_NAME[scene.Lights[a].type]);
glutAddMenuEntry(label, 0x0);
glutAddMenuEntry("Toggle", base + 0x00);
glutAddMenuEntry("Enable/Disable", base + 0x10);
glutAddMenuEntry("Delete", base + 0x20);
menuID.push_back(ID);
}
for (auto a = 0; a < scene.Objects.size(); ++a)
{
int base = 0x1000 + (a << 8);
//material part
int mcID = glutCreateMenu(onMenu);
for (auto b = 0; b < scene.MtlLiby.size(); ++b)
glutAddMenuEntry(scene.MtlLiby[b].name.c_str(), base + 0x40 + b);
int ccID = glutCreateMenu(onMenu);
{
glutAddMenuEntry("Red", base + 0x50);
glutAddMenuEntry("Green", base + 0x51);
glutAddMenuEntry("Blue", base + 0x52);
glutAddMenuEntry("cyan", base + 0x53);
glutAddMenuEntry("Magenta", base + 0x54);
glutAddMenuEntry("Yellwow", base + 0x55);
glutAddMenuEntry("Black", base + 0x56);
glutAddMenuEntry("White", base + 0x57);
}
int ID = glutCreateMenu(onMenu);
char label[32];
sprintf(label, "===%s===", MY_OBJECT_NAME[scene.Objects[a]->type]);
glutAddMenuEntry(label, 0x0);
glutAddMenuEntry("Toggle", base + 0x00);
glutAddMenuEntry("Enable/Disable", base + 0x10);
glutAddMenuEntry("Delete", base + 0x20);
if(dynamic_cast<Model*>(scene.Objects[a]) != NULL)
glutAddMenuEntry("Z-axis Rotate", base + 0x30);
glutAddSubMenu("Chg Material", mcID);
glutAddSubMenu("Chg Color", ccID);
menuID.push_back(ID);
}
//Add Light Menu
int ID = glutCreateMenu(onMenu);
glutAddMenuEntry("Parallel Light", 0x0011);
glutAddMenuEntry("Point Light", 0x0012);
glutAddMenuEntry("Spot Light", 0x0013);
glutCreateMenu(onMenu);
glutAddSubMenu("Add Light", ID);
glutAddMenuEntry("Add Sphere", 0x0001);
glutAddMenuEntry("Add Cube", 0x0002);
glutAddMenuEntry("Add Model", 0x0003);
glutAddMenuEntry("Add Plane", 0x0004);
glutAddMenuEntry("Add BallPlane", 0x0005);
glutAddMenuEntry("---Lights---", 0x0);
int a = 0;
for (; a < scene.Lights.size(); ++a)
{
char label[32];
sprintf(label, "Light %d", a);
glutAddSubMenu(label, menuID[a]);
}
glutAddMenuEntry("---Objects---", 0x0);
for (auto b = 0; a < menuID.size(); ++a, ++b)
{
char label[32];
sprintf(label, "Object %2d", b);
glutAddSubMenu(label, menuID[a]);
}
glutAttachMenu(GLUT_RIGHT_BUTTON);
}
void init(void)
{
//basic setting
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
//glEnable(GL_NORMALIZE);
glShadeModel(GL_SMOOTH);
//set depth test
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
//set texture environment
glEnable(GL_TEXTURE_2D);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
//set light environment
glEnable(GL_LIGHTING);
glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
//set light
scene.EnvLight = Vertex(0.05f, 0.05f, 0.05f, 1.0f);
lgt_toggle = scene.AddLight(MY_LIGHT_PARALLEL, Vertex(0.1f, 0.45f, 0.45f));
scene.MovePos(MY_MODEL_LIGHT, lgt_toggle, Vertex(-45, 45, 0));
lgt_toggle = scene.AddLight(MY_LIGHT_POINT, Vertex(0.15f, 0.55f, 0.3f), Vertex(0.0f, 0.0f, 1.0f, 256));
//init scene
//add ground
scene.AddPlane();
//add basic sphere
obj_toggle = scene.AddSphere(1.0);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//glLoadIdentity();
if (Mode)//openGL Mode
{
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(cam.fovy, cam.aspect, cam.zNear, cam.zFar);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//draw scene
scene.DrawScene();
//draw light
scene.DrawLight();
}
else//RayTrace Mode
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, cam.width, 0.0, cam.height);
//gluOrtho2D(0, 3.2, 0, 1.8);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRasterPos2s(0, 0);
glDrawPixels(rayt.width, rayt.height, GL_RGB, GL_UNSIGNED_BYTE, rayt.output);
/*
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBindTexture(GL_TEXTURE_2D, rayt.texID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rayt.width, rayt.height, 0, GL_BGR_EXT, GL_UNSIGNED_BYTE, rayt.output);
//glDisable(GL_TEXTURE_2D);
glColor3f(1, 1, 1);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex2d(0, 0);//左下
glTexCoord2f(0.0f, 1.0f); glVertex2d(0, 1);//左上
glTexCoord2f(1.0f, 1.0f); glVertex2d(1, 1);//右上
glTexCoord2f(1.0f, 0.0f); glVertex2d(1, 0);//右下
glEnd();
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
*/
}
glutSwapBuffers();
}
void reshape(int w, int h)
{
mx = w, my = h;
cam.resize(w & 0x8fc0, h & 0x8fc0);
glViewport((w & 0x3f) / 2, (h & 0x3f) / 2, cam.width, cam.height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(cam.fovy, cam.aspect, cam.zNear, cam.zFar);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void onTimer(int value)
{
if (!Mode)
{
glutPostRedisplay();
}
if(!rayt.isFinish)
glutTimerFunc(50, onTimer, 1);
}
void onKeyboard(int key, int x, int y)
{
if (!rayt.isFinish || !Mode)
return;
switch (key)
{
case GLUT_KEY_LEFT:
cam.yaw(-3);break;
case GLUT_KEY_RIGHT:
cam.yaw(3);break;
case GLUT_KEY_UP:
cam.pitch(3);break;
case GLUT_KEY_DOWN:
cam.pitch(-3);break;
case GLUT_KEY_END:
BaseTest();break;
case GLUT_KEY_F1:
case GLUT_KEY_F2:
case GLUT_KEY_F3:
case GLUT_KEY_F4:
case GLUT_KEY_F5:
case GLUT_KEY_F6:
case GLUT_KEY_F7:
case GLUT_KEY_F8:
scene.Switch(MY_MODEL_LIGHT | MY_MODEL_SWITCH, key - GLUT_KEY_F1, true);
break;
default:
return;
}
glutPostRedisplay();
}
void onKeyboard(unsigned char key, int x, int y)
{
if (key == 13)//enter
{
ChgMode(!Mode);
glutPostRedisplay();
return;
}
if (key == 32)//scape
{
ChgMode(false);
if (rayt.isFinish)
{
rayt.start(MY_MODEL_RAYTRACE, 4);
glutTimerFunc(50, onTimer, 1);
}
else
rayt.stop();
glutPostRedisplay();
return;
}
if (glutGetModifiers() == GLUT_ACTIVE_ALT && key >= '0' && key <= '9')
{
ChgMode(false);
//ray trace render
if (!rayt.isFinish)
rayt.stop();
//start ray-trace
else
{
int tnum = 8;
switch (key)
{
case '1':
rayt.start(MY_MODEL_CHECK, tnum);break;
case '2':
rayt.start(MY_MODEL_DEPTHTEST, tnum);break;
case '3':
rayt.start(MY_MODEL_NORMALTEST, tnum);break;
case '4':
rayt.start(MY_MODEL_TEXTURETEST, tnum);break;
case '5':
rayt.start(MY_MODEL_MATERIALTEST, tnum);break;
case '6':
rayt.start(MY_MODEL_SHADOWTEST, tnum); break;
case '7':
rayt.start(MY_MODEL_REFLECTTEST, tnum); break;
case '8':
rayt.start(MY_MODEL_REFRACTTEST, tnum); break;
}
glutTimerFunc(50, onTimer, 1);
}
glutPostRedisplay();
return;
}
if (!rayt.isFinish || !Mode)
return;
switch (key)
{
//RayTrace setting
case '*':
rayt.maxLevel++; break;
case '/':
rayt.maxLevel--; break;
//move camera
case 'h':
cam.move(1, 0, 0);break;
case 'f':
cam.move(-1, 0, 0);break;
case 't':
cam.move(0, 1, 0);break;
case 'g':
cam.move(0, -1, 0);break;
case 27:
exit(0);
return;
//move light
case 'q'://light near
scene.MovePos(MY_MODEL_LIGHT, lgt_toggle, Vertex(0, 0, -1)); break;
case 'e'://light far
scene.MovePos(MY_MODEL_LIGHT, lgt_toggle, Vertex(0, 0, 1)); break;
case 'a':
scene.MovePos(MY_MODEL_LIGHT, lgt_toggle, Vertex(0, -3, 0)); break;
case 'd':
scene.MovePos(MY_MODEL_LIGHT, lgt_toggle, Vertex(0, 3, 0)); break;
case 'w':
scene.MovePos(MY_MODEL_LIGHT, lgt_toggle, Vertex(-3, 0, 0)); break;
case 's':
scene.MovePos(MY_MODEL_LIGHT, lgt_toggle, Vertex(3, 0, 0)); break;
//set light component
case 'z':
scene.ChgLightComp(MY_LIGHT_COMPENT, lgt_toggle, Vertex(1.5, 1, 1)); break;
case 'Z':
scene.ChgLightComp(MY_LIGHT_COMPENT, lgt_toggle, Vertex(0.67, 1, 1)); break;
case 'x':
scene.ChgLightComp(MY_LIGHT_COMPENT, lgt_toggle, Vertex(1, 1.5, 1)); break;
case 'X':
scene.ChgLightComp(MY_LIGHT_COMPENT, lgt_toggle, Vertex(1, 0.67, 1)); break;
case 'c':
scene.ChgLightComp(MY_LIGHT_COMPENT, lgt_toggle, Vertex(1, 1, 1.5)); break;
case 'C':
scene.ChgLightComp(MY_LIGHT_COMPENT, lgt_toggle, Vertex(1, 1, 0.67)); break;
case 'v':
scene.ChgLightComp(MY_LIGHT_LUMI, lgt_toggle, Vertex(1, 1, 1, 2)); break;
case 'V':
scene.ChgLightComp(MY_LIGHT_LUMI, lgt_toggle, Vertex(1, 1, 1, 0.5)); break;
//move object
case '2':
case '4':
case '6':
case '8':
case 43://+
case 45://-
switch (key)
{
case '2':
scene.MovePos(MY_MODEL_OBJECT, obj_toggle, { 0,-1,0 }); break;
case '4':
scene.MovePos(MY_MODEL_OBJECT, obj_toggle, { -1,0,0 }); break;
case '6':
scene.MovePos(MY_MODEL_OBJECT, obj_toggle, { 1,0,0 }); break;
case '8':
scene.MovePos(MY_MODEL_OBJECT, obj_toggle, { 0,1,0 }); break;
case 43://+
scene.MovePos(MY_MODEL_OBJECT, obj_toggle, { 0,0,1 }); break;
case 45://-
scene.MovePos(MY_MODEL_OBJECT, obj_toggle, { 0,0,-1 }); break;
}
break;
default:
return;
}
glutPostRedisplay();
}
void onMouse(int button, int state, int x, int y)
{
switch (button)
{
case GLUT_LEFT_BUTTON:
if (state == GLUT_DOWN)
{
bMovPOI = true;
sx = x, sy = y;
}
else
bMovPOI = false;
return;
}
}
void onWheel(int button, int dir, int x, int y)
{
if (dir == 1)//forward
cam.move(0, 0, -1);
else if(dir == -1)//backward
cam.move(0, 0, 1);
glutPostRedisplay();
}
void onMouse(int x, int y)
{
if (bMovPOI)
{
int dx = x - sx, dy = y - sy;
sx = x, sy = y;
float pdx = 10.0*dx / cam.width, pdy = 10.0*dy / cam.height;
cam.move(-pdx, pdy, 0);
//cam.move(pdx, pdy);
glutPostRedisplay();
}
}
void BaseTest(bool isAuto)
{
scene.MovePos(MY_MODEL_LIGHT, lgt_toggle, Vertex(-42, -57, 1));
{
filename[0] = L"F:\\Project\\RayTrace\\objs\\0.obj";
filename[1] = L"F:\\Project\\RayTrace\\objs\\0.mtl";
obj_toggle = scene.AddModel(filename[0], filename[1]);
Model &model = dynamic_cast<Model&>(*scene.Objects[obj_toggle]);
model.zRotate();
scene.MovePos(MY_MODEL_OBJECT, obj_toggle, { -9,0,-2 });
}
{
filename[0] = L"F:\\Project\\RayTrace\\objs\\1.obj";
filename[1] = L"F:\\Project\\RayTrace\\objs\\1.mtl";
obj_toggle = scene.AddModel(filename[0], filename[1]);
Model &model = dynamic_cast<Model&>(*scene.Objects[obj_toggle]);
model.zRotate();
scene.MovePos(MY_MODEL_OBJECT, obj_toggle, { -2,0,4 });
}
{
obj_toggle = scene.AddCube(1.0);
scene.MovePos(MY_MODEL_OBJECT, obj_toggle, { -2,2,10 });
}
{
filename[0] = L"F:\\Project\\RayTrace\\objs\\2.obj";
filename[1] = L"F:\\Project\\RayTrace\\objs\\2.mtl";
obj_toggle = scene.AddModel(filename[0], filename[1]);
Model &model = dynamic_cast<Model&>(*scene.Objects[obj_toggle]);
model.zRotate();
scene.MovePos(MY_MODEL_OBJECT, obj_toggle, { 3,0,0 });
}
{
filename[0] = L"F:\\Project\\RayTrace\\objs\\3.obj";
filename[1] = L"F:\\Project\\RayTrace\\objs\\3.mtl";
obj_toggle = scene.AddModel(filename[0], filename[1]);
Model &model = dynamic_cast<Model&>(*scene.Objects[obj_toggle]);
model.zRotate();
scene.MovePos(MY_MODEL_OBJECT, obj_toggle, { 7,0,3 });
}
{
obj_toggle = scene.AddCube(1.0);
scene.MovePos(MY_MODEL_OBJECT, obj_toggle, { 2.5,5,2 });
}
InitMenu();
if (isAuto)
{
ChgMode(false);
rayt.start(MY_MODEL_SHADOWTEST, 8);
glutTimerFunc(50, onTimer, 1);
thread([]
{
Sleep(5000);
while (!rayt.isFinish) { Sleep(1000); }
exit(0);
}).detach();
}
}
void onMenu(int val)
{
uint8_t obj = (val & 0xf00) >> 8;
switch (val & 0xf000)
{
case 0x0000://system
switch (val & 0xff)
{
case 0x01://Add Sphere
obj_toggle = scene.AddSphere(1.0f);
InitMenu();
break;
case 0x02://Add Cube
obj_toggle = scene.AddCube(1.6f);
break;
case 0x03://Add Model
if (FileDlg(filename[0], filename[1]) == -1)
return;
obj_toggle = scene.AddModel(filename[0], filename[1]);
break;
case 0x04://Add Plane
obj_toggle = scene.AddPlane();
break;
case 0x05://Add BallPlane
obj_toggle = scene.AddBallPlane(0.5f);
break;
case 0x11://Parallel Light
lgt_toggle = scene.AddLight(MY_LIGHT_PARALLEL, Vertex(0.1f, 0.45f, 0.45f));
break;
case 0x12://Point Light
lgt_toggle = scene.AddLight(MY_LIGHT_POINT, Vertex(0.15f, 0.55f, 0.3f), Vertex(0.0f, 0.0f, 1.0f, 256));
break;
case 0x13://Spot Light
break;
default:
return;
}
InitMenu();
break;
case 0x1000://objects
switch (val & 0xf0)
{
default:
return;
case 0x00://toggle
obj_toggle = obj;
return;
case 0x10://Enable/Disable
scene.Switch(MY_MODEL_OBJECT | MY_MODEL_SWITCH, obj, true);
break;
case 0x20://Delete
scene.Delete(MY_MODEL_OBJECT, obj);
obj_toggle = 0xff;
InitMenu();
break;
case 0x30://z-rotate
{
Model &model = dynamic_cast<Model&>(*scene.Objects[obj]);
model.zRotate();
}
break;
case 0x40://change material
scene.ChgMtl(obj, scene.MtlLiby[val & 0xf]);
break;
case 0x50://change color
{
Normal clr;
switch (val & 0xf)
{
case 0x0://red
clr = Normal(1, 0, 0); break;
case 0x1://green
clr = Normal(0, 1, 0); break;
case 0x2://blue
clr = Normal(0, 0, 1); break;
case 0x3://cyan
clr = Vertex(0, 1, 1); break;
case 0x4://magenta
clr = Vertex(1, 0, 1); break;
case 0x5://yellow
clr = Vertex(1, 1, 0); break;
case 0x6://black
clr = Normal(0, 0, 0); break;
case 0x7://white
clr = Normal(1, 1, 1, 1); break;
default:
return;
}
scene.ChgMtl(obj, clr);
}
break;
}
break;
case 0x2000://lights
switch (val & 0xf0)
{
default:
return;
case 0x00://toggle
lgt_toggle = obj;
return;
case 0x10://Enable/Disable
scene.Switch(MY_MODEL_LIGHT | MY_MODEL_SWITCH, obj, true);
break;
case 0x20://Delete
scene.Delete(MY_MODEL_LIGHT, obj);
lgt_toggle = 0xff;
InitMenu();
break;
}
break;
}
glutPostRedisplay();
}
void showdata()
{
wprintf(L"Triangle size=%zd\tHitRes size=%zd\n", sizeof(Triangle), sizeof(HitRes));
HANDLE hOut;
COORD pos = { 0,1 };
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
std::locale::global(std::locale(""));
while (isRun)
{
SetConsoleCursorPosition(hOut, pos);
//wprintf(L"方向键移动摄像机,wasd键移动灯,+-号缩放,12键开关灯\n");
wprintf(L"相机绝对坐标:\t%4f,%4f,%4f\n", cam.position.x, cam.position.y, cam.position.z);
wprintf(L"相机u向量:\t%4f,%4f,%4f\n", cam.u.x, cam.u.y, cam.u.z);
wprintf(L"相机v向量:\t%4f,%4f,%4f\n", cam.v.x, cam.v.y, cam.v.z);
wprintf(L"相机n向量:\t%4f,%4f,%4f\n", cam.n.x, cam.n.y, cam.n.z);
if (lgt_toggle != 0xff)
{
Light &light = scene.Lights[lgt_toggle];
wprintf(L"%d号灯球坐标:\t%4f,%4f,%4f\n", lgt_toggle, light.angy, light.angz, light.dis);
wprintf(L"%d号灯参数:\t%4f,%4f,%4f,%4f\n", lgt_toggle, light.ambient.x, light.diffuse.x, light.specular.x, light.attenuation.alpha);
}
else
wprintf(L"目前未选中任何灯\n无该灯光的详细信息");
if (obj_toggle != 0xff)
{
Vertex &pos = scene.Objects[obj_toggle]->position;
wprintf(L"%d号物体坐标:\t%4f,%4f,%4f\n", obj_toggle, pos.x, pos.y, pos.z);
}
else
wprintf(L"目前未选中任何物体\n");
wprintf(L"目前RayTrace深度:%4d\n", rayt.maxLevel);
if (rayt.isFinish)
wprintf(L"Finish in %4f s\n", rayt.useTime);
else
wprintf(L"Running... ...\t\t\n");
Sleep(33);
}
return;
}
int wmain(int argc, wchar_t *argv[])
{
char* tv[] = { "good" };
int tc = 1;
//_CrtSetBreakAlloc(1322268);
SetCurrentDirectory(L"F:\\Project\\RayTrace\\objs");
glutInit(&tc, tv);
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(cam.width, cam.height);
glutInitWindowPosition(100, 100);
glutCreateWindow("");
init();
InitMenu();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(onKeyboard);
glutSpecialFunc(onKeyboard);
glutMouseFunc(onMouse);
glutMotionFunc(onMouse);
glutMouseWheelFunc(onWheel);
glutCloseFunc([]
{
isRun = false;
rayt.stop();
while (!rayt.isFinish)
Sleep(10);
});
thread(showdata).detach();
if (argc > 1)
thread([] { Sleep(100); BaseTest(true); }).detach();
glutMainLoop();
//_CrtDumpMemoryLeaks();
return 0;
}