Fivem Character Creator
• esx_skin
-
Install esx_skin 1.1.0 & skinchanger 1.0.3. Be sure you have the right versions of esx_skin and esx_skinchanger, otherwise it will not work!
-
Add in your server.cfg "ensure nicoo_charcreator" (Make sure the resource is started after the 'esx_skin' & 'skinchanger' resources).
-
To open nicoo_charcreator after registration with esx_identity you have to change the following lines in esx_skin/client/main.lua:
261 TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
to
261 --TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
262 TriggerEvent('nicoo_charcreator:CharCreator')
and
287 TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
to
287 --TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
288 TriggerEvent('nicoo_charcreator:CharCreator')
Now nicoo_charcreator opens after the registration with esx_identity! Same applies if you are not using esx_identiy (But who would do that?).
- Configure, if you wish, the "config.lua" file.
Installation with esx_multichar from thelindat -- https://github.com/thelindat/esx_multicharacter
-
Follow steps 1 - 3 from above.
-
Change the following line in esx_multichar/client/main.lua:
281 TriggerEvent('esx_skin:openSaveableMenu')
to
281 --TriggerEvent('esx_skin:openSaveableMenu')
282 TriggerEvent('nicoo_charcreator:CharCreator')
Now nicoo_charcreator opens after the registration with esx_identity and esx_multichar!
- Configure, if you wish, the "config.lua" file.
After the Multichar Update to 1.2.0 the new added feature for the heading correction at spawning brokes the char creator.
From line 267 to 301 do this:
--[[if isNew or not skin or #skin == 1 then
local sex = skin.sex or 0
if sex == 0 then model = `mp_m_freemode_01` else model = `mp_f_freemode_01` end
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
skin = Config.Default
skin.sex = sex
TriggerEvent('skinchanger:loadSkin', skin, function()
playerPed = PlayerPedId()
SetPedAoBlobRendering(playerPed, true)
ResetEntityAlpha(playerPed)
TriggerEvent('esx_skin:openSaveableMenu', function()
finished = true end, function() finished = true
end)
SetEntityHeading(playerPed, spawn.heading)
end)
while not finished do Citizen.Wait(200) end
else
local playerPed = PlayerPedId()
SetEntityHeading(playerPed, spawn.heading)
TriggerEvent('skinchanger:loadSkin', skin or Characters[Spawned].skin)
playerPed = PlayerPedId()
SetEntityVisible(playerPed, true, 0)
end
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned')
TriggerEvent('esx:restoreLoadout')
Characters, hidePlayers = {}, false
end)]]--
And right underneath paste this:
if isNew or not skin or #skin == 1 then
local sex = skin.sex or 0
if sex == 0 then model = `mp_m_freemode_01` else model = `mp_f_freemode_01` end
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
skin = Config.Default
skin.sex = sex
TriggerEvent('skinchanger:loadSkin', skin, function()
Citizen.CreateThread(function()
playerped = PlayerPedId()
SetPedAoBlobRendering(playerPed, true)
ResetEntityAlpha(playerPed)
Citizen.Wait(1500)
--TriggerEvent('esx_skin:openSaveableMenu')
TriggerEvent('nicoo_charcreator:CharCreator')
SetEntityHeading(playerPed, spawn.heading)
end)
end)
else
TriggerEvent('skinchanger:loadSkin', skin or Characters[Spawned].skin)
Citizen.Wait(1500)
end
Characters = {}
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned')
TriggerEvent('esx:restoreLoadout')
playerPed = PlayerPedId()
FreezeEntityPosition(playerPed, false)
SetEntityHeading(PlayerPed, spawn.heading)
Citizen.Wait(500)
RenderScriptCams(false, true, 500, true, true)
PlaySoundFrontend(-1, "CAR_BIKE_WHOOSH", "MP_LOBBY_SOUNDS", 1)
SetCamActive(cam, false)
DestroyAllCams(true)
DisplayHud(true)
DisplayRadar(true)
hidePlayers = false
end)
Now the char creator works again!
18-06-2021
- Forked Repo from NicooPasPris - https://github.com/NicooPasPris/nicoo_charcreator the original creator of this char creator.
- Added fix for issue with color selection and mouse movement. Thanks to STARMEET https://github.com/STARMEET/Corrections.
- Dragged stream folder from inside of RageUI folder to main folder to fix some issues with the UI.
- Changed default language in config to en.
- Added up to date installation instructions.
- Added installation instruction for esx_multichsr from thelindat https://github.com/thelindat/esx_multicharacter.
- Updated fxmanifest.lua.
- Updated README file... ;)
19-06-2021
- Added german language.
- Fixed translation isues in UI.
- Added notification when player spawns the first time. (needs t-notify for work)
See client.lua line __348__ for the notification. Comment out by default! Heres a screen of it: https://i.imgur.com/95srWZV.png
- Added more outfits. (Casual, Aztecas, Ballas, Mara-Bunta and Biker)
- Updated README file... ;)
1.4.2
- Added fix for sometimes falling down half a meter from air and improvement in checking current position. (Thank's to GROMO in Discord for that.)
- Added fix for sometimes glitching of char when changing clothes. (Thank's to GROMO in Discord for that.)
Don't use this installation until you use old esx_skinchanger and esx_skin! With newest skinchanger (1.0.3) this changes underneath already implemented.
- Install esx_skin & skinchanger
Note: The nicoo_charcreator script requires a slight modification of the 'skinchanger' script. A 'skinchanger' resource is already configured for you if you wish otherwise, go to configuration part
-
Add in your server.cfg "ensure nicoo_charcreator" (Make sure the resource is started after the 'esx_skin' & 'skinchanger' resources)
-
Configure if you wish the "config.lua" file
Edit client file (esx_skin/client/main.lua), replaces line 295 : TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
by
TriggerEvent('nicoo_charcreator:CharCreator')
In the client file (skinchanger/client/main.lua) at first line, you need to change the local Components
by
local Components = {
{label = _U('sex'), name = 'sex', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('face'), name = 'face', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('skin'), name = 'skin', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('hair_1'), name = 'hair_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('hair_2'), name = 'hair_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('hair_color_1'), name = 'hair_color_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('hair_color_2'), name = 'hair_color_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('tshirt_1'), name = 'tshirt_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 8},
{label = _U('tshirt_2'), name = 'tshirt_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'tshirt_1'},
{label = _U('torso_1'), name = 'torso_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 11},
{label = _U('torso_2'), name = 'torso_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'torso_1'},
{label = _U('decals_1'), name = 'decals_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 10},
{label = _U('decals_2'), name = 'decals_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'decals_1'},
{label = _U('arms'), name = 'arms', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('arms_2'), name = 'arms_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('pants_1'), name = 'pants_1', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.5, componentId = 4},
{label = _U('pants_2'), name = 'pants_2', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.5, textureof = 'pants_1'},
{label = _U('shoes_1'), name = 'shoes_1', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.8, componentId = 6},
{label = _U('shoes_2'), name = 'shoes_2', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.8, textureof = 'shoes_1'},
{label = _U('mask_1'), name = 'mask_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, componentId = 1},
{label = _U('mask_2'), name = 'mask_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'mask_1'},
{label = _U('bproof_1'), name = 'bproof_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 9},
{label = _U('bproof_2'), name = 'bproof_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bproof_1'},
{label = _U('chain_1'), name = 'chain_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, componentId = 7},
{label = _U('chain_2'), name = 'chain_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'chain_1'},
{label = _U('helmet_1'), name = 'helmet_1', value = -1, min = -1, zoomOffset = 0.6, camOffset = 0.65, componentId = 0 },
{label = _U('helmet_2'), name = 'helmet_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'helmet_1'},
{label = _U('glasses_1'), name = 'glasses_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, componentId = 1},
{label = _U('glasses_2'), name = 'glasses_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'glasses_1'},
{label = _U('watches_1'), name = 'watches_1', value = -1, min = -1, zoomOffset = 0.75, camOffset = 0.15, componentId = 6},
{label = _U('watches_2'), name = 'watches_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'watches_1'},
{label = _U('bracelets_1'), name = 'bracelets_1', value = -1, min = -1, zoomOffset = 0.75, camOffset = 0.15, componentId = 7},
{label = _U('bracelets_2'), name = 'bracelets_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bracelets_1'},
{label = _U('bag'), name = 'bags_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 5},
{label = _U('bag_color'), name = 'bags_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bags_1'},
{label = _U('eye_color'), name = 'eye_color', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('eyebrow_size'), name = 'eyebrows_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('eyebrow_type'), name = 'eyebrows_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('eyebrow_color_1'), name = 'eyebrows_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('eyebrow_color_2'), name = 'eyebrows_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('makeup_type'), name = 'makeup_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('makeup_thickness'), name = 'makeup_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('makeup_color_1'), name = 'makeup_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('makeup_color_2'), name = 'makeup_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('lipstick_type'), name = 'lipstick_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('lipstick_thickness'), name = 'lipstick_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('lipstick_color_1'), name = 'lipstick_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('lipstick_color_2'), name = 'lipstick_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('ear_accessories'), name = 'ears_1', value = -1, min = -1, zoomOffset = 0.4, camOffset = 0.65, componentId = 2},
{label = _U('ear_accessories_color'), name = 'ears_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65, textureof = 'ears_1'},
{label = _U('chest_hair'), name = 'chest_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('chest_hair_1'), name = 'chest_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('chest_color'), name = 'chest_3', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('bodyb'), name = 'bodyb_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('bodyb_size'), name = 'bodyb_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('wrinkles'), name = 'age_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('wrinkle_thickness'), name = 'age_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('blemishes'), name = 'blemishes_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('blemishes_size'), name = 'blemishes_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('blush'), name = 'blush_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('blush_1'), name = 'blush_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('blush_color'), name = 'blush_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('complexion'), name = 'complexion_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('complexion_1'), name = 'complexion_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('sun'), name = 'sun_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('sun_1'), name = 'sun_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('freckles'), name = 'moles_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('freckles_1'), name = 'moles_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('beard_type'), name = 'beard_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('beard_size'), name = 'beard_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('beard_color_1'), name = 'beard_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('beard_color_2'), name = 'beard_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
-- Add nicoo_charcreator
{label = _U('mother_heritage'), name = 'mom', value = 0.0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('father_heritage'), name = 'dad', value = 0.0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('nose_width'), name = 'nose_1', value = 0.0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('nose_height'), name = 'nose_2', value = 0.0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('nose_peak'), name = 'nose_3', value = 0.0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('nose_bone'), name = 'nose_4', value = 0.0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('nose_peak_2'), name = 'nose_5', value = 0.0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('nose'), name = 'nose_6', value = 0.0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('eyebrows_depth'), name = 'eyebrows_5', value = 0.0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('eyebrows_height'), name = 'eyebrows_6', value = 0.0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('cheekbones_height'), name = 'cheeks_1', value = 0.0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('cheekbones_width'), name = 'cheeks_2', value = 0.0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('cheek_width'), name = 'cheeks_3', value = 0.0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('opening_eyes'), name = 'eye_open', value = 0.0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('lips_thick'), name = 'lips_thick', value = 0.0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('jaw_width'), name = 'jaw_1', value = 0.0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('jaw_length'), name = 'jaw_2', value = 0.0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('chin_height'), name = 'chin_height', value = 0.0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('chin_lenght'), name = 'chin_lenght', value = 0.0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('chin_width'), name = 'chin_width', value = 0.0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('chin_hole'), name = 'chin_hole', value = 0.0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('neck_thick'), name = 'neck_thick', value = 0.0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
}
- In the
function ApplySkin
modified the lineSetPedHeadBlendData (playerPed, Character['face'], Character['face'], Character['face'], Character['skin'], Character['skin'], Character['skin'], 1.0, 1.0, 1.0, true)
by
SetPedHeadBlendData (playerPed, Character['mom'], Character['dad'], nil, Character['mom'], Character['dad'], nil, Character['face'], Character['skin'], nil, true)
local Face = {[0] = 'nose_1', [1] = 'nose_2', [2] = 'nose_3', [3] = 'nose_4', [4] = 'nose_5', [5] = 'nose_6', [6] = 'eyebrows_5', [7] = 'eyebrows_6', [8] = 'cheeks_2', [9] = 'cheeks_1', [10] = 'cheeks_3', [11] = 'eye_open', [12] = 'lips_thick', [13] = 'jaw_1', [14] = 'jaw_2', [15] = 'chin_height', [16] = 'chin_lenght', [17] = 'chin_width', [18] = 'chin_hole', [19] = 'neck_thick'}
for k,v in pairs(Face) do
if Character[v] then
SetPedFaceFeature(GetPlayerPed(-1), k, Character[v])
end
end
And now the script is ready! The installation is a bit complex, that's why I let you contact me if you need help.