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SplitEvent: Fixed building events with reflections for real this time.
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Libraries/SplitTools/SplitEvent.cs

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@@ -3169,12 +3169,12 @@ public class TexAnimMain
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public int TexAnimDataEntries { get; set; }
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public List<string> TexAnimPointers { get; } = [];
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}
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[Serializable]
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public class ReflectionInfo
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{
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public string Name { get; set; }
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public int Instances { get; }
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public List<ReflectionMatrixData> ReflectData { get; }
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public int Instances { get; set; }
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public List<ReflectionMatrixData> ReflectData { get; set; }
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public ReflectionInfo() { }
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