diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..dfe0770
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,2 @@
+# Auto detect text files and perform LF normalization
+* text=auto
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..e62ec04
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,674 @@
+GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..4fefd0b
--- /dev/null
+++ b/README.md
@@ -0,0 +1,2 @@
+# tic_tac_toe_bot
+ A tic tac toe bot made using a neural network from scratch
diff --git a/badCursesDebugger.py b/badCursesDebugger.py
new file mode 100644
index 0000000..a481bba
--- /dev/null
+++ b/badCursesDebugger.py
@@ -0,0 +1,14 @@
+'A module for printing outputs after a curses program has ended'
+to_print = []
+
+def buffer(*args):
+ 'adds the provided arguments to be printed later'
+ to_print.append(args)
+
+def output():
+ 'prints everything that was to be printed later'
+ for i in to_print:
+ if type(i) == tuple:
+ print(*i)
+ else:
+ print(i)
\ No newline at end of file
diff --git a/boardDrawer.py b/boardDrawer.py
new file mode 100644
index 0000000..964fb2b
--- /dev/null
+++ b/boardDrawer.py
@@ -0,0 +1,24 @@
+upright = "|"
+sideways = "_"
+empty = " "
+
+def drawBoard(**kwargs):
+ square_length = kwargs.pop("square_length", 5)
+ square_height = kwargs.pop("square_height", 3)
+ board_length = kwargs.pop("board_length", 5)
+ board = []
+ true_board_height = board_length*square_height
+ true_board_length = board_length*square_length+(board_length-1)
+ #print(true_board_height, true_board_length)
+ for rowNo in range(true_board_height):
+ row = [empty] * true_board_length
+ if (rowNo+1) % square_height == 0 and rowNo != true_board_height-1:
+ row = [sideways] * true_board_length
+ for line in range(board_length-1):
+ row[((line+1)*square_length)+line] = upright
+ board.append("".join(row))
+ return board
+
+if __name__ == "__main__":
+ for i in drawBoard():
+ print(i)
\ No newline at end of file
diff --git a/fileOne.pkl b/fileOne.pkl
new file mode 100644
index 0000000..4bf19f8
Binary files /dev/null and b/fileOne.pkl differ
diff --git a/fileTwo.pkl b/fileTwo.pkl
new file mode 100644
index 0000000..1721f03
Binary files /dev/null and b/fileTwo.pkl differ
diff --git a/game.py b/game.py
new file mode 100644
index 0000000..f9df451
--- /dev/null
+++ b/game.py
@@ -0,0 +1,253 @@
+'contains the Game class'
+import curses
+import math
+import time
+
+from badCursesDebugger import buffer
+from boardDrawer import drawBoard
+from nnTrainer import Trainer
+
+char_map = {
+ True: "X",
+ False: "0"
+}
+
+render_map = {
+ True: 1,
+ False: 2
+}
+
+game_movecursor_map = {
+ "KEY_UP": [-1, 0],
+ "KEY_DOWN": [1, 0],
+ "KEY_LEFT": [0, -1],
+ "KEY_RIGHT": [0, 1],
+ "w": [-1, 0],
+ "s": [1, 0],
+ "a": [0, -1],
+ "d": [0, 1]
+}
+
+def board_val_to_char(num):
+ 'returns the assigned character of a board value e.g. 1 -> X, 2 -> 0'
+ return char_map[{render_map[k]:k for k in render_map}[num]]
+
+SQUARE_LENGTH = 9
+SQUARE_HEIGHT = 5
+CURSOR_OFFSET = 2
+WIN_POS = [5, 0]
+WIN_WAIT = 1
+
+class Game:
+ 'the class for the tic tac toe game'
+ def __init__(self, options, stdscr=None):
+ self.ai = None
+ self.length = options["board length"]
+ if options["ai"]:
+ self.generate_trainer(options, self.length, stdscr)
+ self.training = True
+ else:
+ self.training = False
+ if stdscr is not None:
+ self.stdscr = stdscr
+ stdscr.clear()
+ stdscr.refresh()
+ self.running = False
+ self.won = None
+ if self.length > 4:
+ self.match_length = math.ceil(self.length*0.75)
+ else:
+ self.match_length = 3
+ self.true_length = self.length*SQUARE_LENGTH+self.length
+ self.board = [[0 for i in range(self.length)] \
+ for j in range(self.length)]
+ self.win = None
+ self.rendered_board = drawBoard(
+ board_length=self.length,
+ square_length=SQUARE_LENGTH,
+ square_height=SQUARE_HEIGHT
+ )
+ self.original_rendered_board = self.rendered_board.copy()
+ self.turn = options["start first"]
+ self.past_game_pos = None
+ self.cursor_pos = [0, 0]
+
+ def generate_trainer(self, options, length, stdscr):
+ 'generates player for ai'
+ self.ai_file_name = options["ai file"]
+ self.ai = Trainer(
+ {
+ "board_length": length,
+ "select file1": self.ai_file_name,
+ "select file2": "",
+ "show training": True,
+ "start first": options["start first"],
+ "slowAmt": 0,
+ "new": False,
+ "rounds": 1
+ },
+ stdscr,
+ self
+ )
+
+ def update_rendered_board(self):
+ 'updates the rendered board'
+ for row_no, row in enumerate(self.board):
+ for index in range(len(self.board[row_no])):
+ box = row[index]
+ if box != 0:
+ box = board_val_to_char(box)
+ true_pos_y = math.ceil(SQUARE_HEIGHT/2) \
+ + (row_no-1) \
+ * SQUARE_HEIGHT \
+ + SQUARE_HEIGHT-1
+ true_pos_x = math.ceil(SQUARE_LENGTH/2) + ((index) * SQUARE_LENGTH) + index-1
+ chars = list(self.rendered_board[true_pos_y])
+ chars[true_pos_x] = box
+ self.rendered_board[true_pos_y] = "".join(chars)
+
+ def render_board(self):
+ 'renders the board'
+ for i,string in enumerate(self.rendered_board):
+ self.win.addstr(i,0,string)
+ self.win.box()
+ self.win.refresh()
+
+ def render_cursor(self):
+ 'renders the cursor'
+ cursor = curses.newwin(3, 5, (
+ self.cursor_pos[0]
+ * (SQUARE_HEIGHT))
+ + round(CURSOR_OFFSET/2)
+ + WIN_POS[0],
+ (self.cursor_pos[1]
+ * (SQUARE_LENGTH+1)
+ ) + CURSOR_OFFSET+WIN_POS[1])
+
+ cursor.box()
+ if self.get_cursor_selected_val() != 0:
+ cursor.move(1,2)
+
+ cursor.addch(board_val_to_char(self.get_cursor_selected_val()))
+ cursor.refresh()
+
+ def render(self):
+ 'combines all the render methods and renders some additional text'
+ self.win = curses.newwin(
+ self.length*SQUARE_HEIGHT,
+ self.true_length,
+ WIN_POS[0],
+ WIN_POS[1]
+ )
+ self.update_rendered_board()
+ self.render_board()
+ self.render_cursor()
+ self.stdscr.move(WIN_POS[0]-1, round(WIN_POS[1]+self.true_length/3))
+ self.stdscr.addstr(char_map[self.turn]+"'s turn")
+ self.stdscr.move(WIN_POS[0]-2, round(WIN_POS[1]+self.true_length/3))
+ self.stdscr.addstr("match "+str(self.match_length)+" in a row to win")
+ self.stdscr.move(WIN_POS[0]-3, round(WIN_POS[1]+self.true_length/3))
+ self.stdscr.addstr(str(self.length)+"x"+str(self.length)+" grid")
+
+ def get_cursor_selected_val(self):
+ 'returns the value at the selected position'
+ return self.board[self.cursor_pos[0]][self.cursor_pos[1]]
+
+ def move_cursor(self, directions):
+ 'changes cursor_pos according to the direction'
+ if (0 <= self.cursor_pos[0] + directions[0] <= self.length-1) \
+ and (0 <= self.cursor_pos[1] + directions[1] <= self.length-1):
+ self.cursor_pos[0] += directions[0]
+ self.cursor_pos[1] += directions[1]
+
+ def has_draw(self):
+ 'checks if the game has drawn'
+ draw = False
+ for row in self.board:
+ draw = row.count(0) == 0
+ if draw is False:
+ break
+ return draw
+
+ def haswon(self):
+ 'checks if the game has ended and its outcome'
+ current_turn = not self.turn
+ if self.has_draw():
+ self.won = 3
+ return
+ for row_no in range(self.length):
+ check_list = [
+ self.board[row_no], # horizontally
+ [self.board[x][row_no] for x in range(self.length)], # vertically
+ [self.board[x][x] for x in range(self.length)], # diagonally downwards
+ [self.board[x][self.length-x-1] for x in range(self.length)] # diagonally upwards
+ ]
+ for compre in check_list:
+ if compre.count(render_map[current_turn]) == self.match_length:
+ self.won = current_turn
+ return
+
+ def terminate(self, immediate=False):
+ 'terminates the game object'
+ self.stdscr.move(round(self.true_length/3), round(self.true_length/3))
+ if self.won != 3:
+ self.stdscr.addstr(char_map[self.won]+" has won!")
+ else:
+ self.stdscr.addstr("Draw!")
+ self.stdscr.refresh()
+ if not immediate:
+ time.sleep(WIN_WAIT)
+ self.running = False
+
+ def reset(self):
+ 'resets the board and everything for playing again'
+ if self.ai:
+ self.ai.save()
+ self.terminate()
+ return
+ self.board = [[0 for i in range(self.length)] for j in range(self.length)]
+ self.turn = True
+ self.cursor_pos = [0, 0]
+ self.won = None
+ self.rendered_board = self.original_rendered_board.copy()
+
+ def place(self):
+ 'attempts to place x or 0 according to the cursor_pos'
+ if self.get_cursor_selected_val() == 0:
+ self.board[self.cursor_pos[0]][self.cursor_pos[1]] = render_map[self.turn]
+ self.turn = not self.turn
+ self.haswon()
+ if not self.training:
+ self.render()
+ if (self.won is not None) and (not self.training):
+ self.terminate()
+ return True
+ return False
+
+ def process_input(self):
+ 'receives input and makes the game respond accordingly'
+ INPUT = self.stdscr.getkey()
+ if INPUT in game_movecursor_map:
+ directions = game_movecursor_map[INPUT]
+ self.move_cursor(directions)
+ elif INPUT in (" ", "\n"):
+ self.place()
+ elif INPUT == "q":
+ self.won = not self.turn
+ self.terminate(True)
+
+ def run(self):
+ 'runs the game'
+ self.running = True
+ if self.ai is not None:
+ self.past_game_pos = []
+ while self.running:
+ self.render()
+ if not self.turn:
+ self.ai.network_play(self.ai.network1, self, self.past_game_pos, 500)
+ else:
+ self.process_input()
+ else:
+ while self.running:
+ self.render()
+ self.process_input()
diff --git a/main.py b/main.py
new file mode 100644
index 0000000..9ed7df9
--- /dev/null
+++ b/main.py
@@ -0,0 +1,55 @@
+import curses
+
+from game import Game
+from nnTrainer import Trainer
+from program import Program
+from badCursesDebugger import output
+
+def better_wrapper(func):
+ """wraps curses"""
+ try:
+ stdscr = curses.initscr()
+ curses.filter()
+ curses.noecho()
+ curses.cbreak()
+ #curses.curs_set(False)
+ stdscr.keypad(True)
+ stdscr.clear()
+ return func(stdscr)
+ finally:
+ curses.nocbreak()
+ stdscr.keypad(False)
+ curses.echo()
+ curses.curs_set(True)
+ curses.endwin()
+ output()
+
+def main(stdscr):
+ 'main'
+ Program(stdscr, "tic tac toe", {
+ "game": {
+ "options": {
+ "board length": 3,
+ "ai": True,
+ "ai file": "fileOne",
+ "start first": True
+ },
+ "program_class": Game
+ },
+ "AI training": {
+ "options": {
+ "board_length": 3,
+ "select file1": "fileOne",
+ "select file2": "fileTwo",
+ "show training": True,
+ "slowAmt": 0,
+ "new": True,
+ "rounds": 10,
+ "start first": True
+ },
+ "program_class": Trainer
+ }
+ }).run()
+
+if __name__ == "__main__":
+ better_wrapper(main)
diff --git a/nn.py b/nn.py
new file mode 100644
index 0000000..adfe318
--- /dev/null
+++ b/nn.py
@@ -0,0 +1,107 @@
+'neural network'
+import warnings
+import numpy as np
+
+warnings.filterwarnings('ignore')
+
+BOARD_LENGTH = 3
+
+INPUT_LAYER_AMT = BOARD_LENGTH ** 2
+HIDDEN_LAYER_AMT = INPUT_LAYER_AMT + BOARD_LENGTH
+OUTPUT_LAYER_AMT = INPUT_LAYER_AMT
+EPOCHS = 100
+LEARNING_RATE = 1
+
+def sigmoid(z):
+ 'returns sigmoid of z'
+ return 1/(1+np.exp(-z))
+
+def deriv_sigmoid(z):
+ 'returns the derivative of the sigmoid of z'
+ return sigmoid(z)*(1-sigmoid(z))
+
+def rand(shape):
+ 'returns a numpy array of values -1 to 1 with the given shape'
+ return np.random.uniform(-1, 1, shape)
+
+def gradient_descent(layer, prev_layer, y=None, cost=None, learning_rate=1): # i give up
+ 'performs gradient descent on the layer'
+ if cost is None:
+ cost = layer.input-y
+ dy_yhat = cost
+ dz_y = deriv_sigmoid(layer.input)
+ dw_z = prev_layer.input.T
+ dw_yhat = dy_yhat * dz_y * dw_z
+ da_yhat = dy_yhat * dz_y * layer.array.sum(axis=1)[:, np.newaxis]
+ da_yhat = da_yhat.sum(axis=1)[:, np.newaxis].T
+ layer.array -= (dw_yhat*learning_rate)
+ db_yhat = dy_yhat * dz_y
+ layer.biases -= (db_yhat.T*learning_rate)
+ return da_yhat
+
+class NetworkLayer:
+ 'layer for NeuralNetwork class'
+ def __init__(self, nparray=None, biases=None):
+ self.array = nparray
+ self.input = None
+ self.biases = biases
+
+ def __len__(self):
+ return len(self.array)
+
+class NeuralNetwork:
+ 'makes a neural network'
+ def __init__(self, hidden_layers, output_layer, board_length):
+ self.input_layer = NetworkLayer(np.array(0))
+ self.hidden_layers = [NetworkLayer(hidden[0], hidden[1]) for hidden in hidden_layers]
+ self.output_layer = NetworkLayer(output_layer[0], output_layer[1])
+ self.layers = [self.input_layer]
+ self.value = None
+ self.board_length = board_length
+ for hidden_layer in self.hidden_layers:
+ self.layers.append(hidden_layer)
+ self.layers.append(self.output_layer)
+
+ def output(self):
+ 'outputs the network weights'
+ for a in self.layers:
+ print(a.array)
+
+ def forward_prop(self, x) -> np.ndarray:
+ 'Forward propagates the network'
+ mult1 = x[:, np.newaxis].T
+ mult2 = self.hidden_layers[0].array
+ self.input_layer.input = mult1
+ for index, network_layer in enumerate(self.layers[1:]):
+ dot = mult2 * mult1.T
+ add_bias = dot.T.sum(axis=1) + network_layer.biases.T
+ mult1 = sigmoid(add_bias)
+ network_layer.input = mult1
+ if index == len(self.layers)-2:
+ break
+ mult2 = self.layers[index+2].array
+ return mult1
+
+ def back_prop(self, y, learning_rate, da_yhat=None):
+ 'Back propagates the network'
+ if da_yhat is None:
+ da_yhat = gradient_descent(
+ self.output_layer,
+ self.hidden_layers[-1],
+ y,
+ learning_rate=learning_rate
+ )
+ for index, layer in reversed(list(enumerate(self.layers[1:-1]))):
+ index += 1
+ da_yhat = gradient_descent(
+ layer,
+ self.layers[index-1],
+ None,
+ da_yhat,
+ learning_rate=learning_rate
+ )
+
+ def clear_input(self):
+ 'clears the input from all the layers'
+ for layer in self.layers:
+ layer.input = None
diff --git a/nnTrainer.py b/nnTrainer.py
new file mode 100644
index 0000000..2608bac
--- /dev/null
+++ b/nnTrainer.py
@@ -0,0 +1,167 @@
+'Trainer class to train neural network to play tic tac toe'
+import math
+import random
+import time
+import pickle as pk
+import numpy as np
+
+from nn import HIDDEN_LAYER_AMT, INPUT_LAYER_AMT, LEARNING_RATE, OUTPUT_LAYER_AMT, rand
+from nn import NeuralNetwork
+
+from badCursesDebugger import buffer
+
+def relish(file_name, obj):
+ 'pickles the python object into the provided file'
+ if file_name is None:
+ return False
+ with open(file_name, "wb") as f:
+ pk.dump(obj, f)
+ return True
+
+def unrelish(file_name):
+ 'loads the python object from a pickle file'
+ if file_name is None:
+ return False
+ with open(file_name, "rb") as f:
+ return pk.load(f)
+
+def rand_weights_n_biases():
+ 'returns random weights and biases for the neural network'
+ return [[rand((INPUT_LAYER_AMT, HIDDEN_LAYER_AMT)), rand((HIDDEN_LAYER_AMT, 1))], \
+ [rand((HIDDEN_LAYER_AMT, HIDDEN_LAYER_AMT)), rand((HIDDEN_LAYER_AMT, 1))]], \
+ [rand((HIDDEN_LAYER_AMT, OUTPUT_LAYER_AMT)), rand((OUTPUT_LAYER_AMT, 1))]
+
+class Trainer:
+ 'Trainer class for neural network to play tic tac toe'
+ def __init__(self, options, stdscr, game):
+ self.file1 = options["select file1"]+".pkl"
+ self.file2 = options["select file2"]+".pkl"
+ self.original_file2 = options["select file2"]
+ self.game = game
+
+ if stdscr is not None:
+ self.stdscr = stdscr
+ self.show_training = options["show training"]
+ self.slow_amt = options["slowAmt"]
+ self.new = options["new"]
+ self.board_length = options["board_length"]
+ self.rounds = options["rounds"]
+
+ self.training = False
+
+ if self.new:
+ self.network1 = NeuralNetwork(*rand_weights_n_biases(), self.board_length)
+ self.network2 = NeuralNetwork(*rand_weights_n_biases(), self.board_length)
+ self.network1.value = options["start first"]
+ self.network2.value = not self.network1.value
+ else:
+ self.network1 = unrelish(self.file1)
+ self.network1.value = options["start first"] # determines which network is which
+ if self.original_file2 != "":
+ self.network2 = unrelish(self.file2)
+ self.network2.value = not self.network1.value
+
+ def __del__(self):
+ self.save()
+
+ def save(self):
+ 'saves the neural networks into their pickle files'
+ buffer("saving...")
+ relish(self.file1, self.network1)
+ if self.original_file2 != "":
+ relish(self.file2, self.network2)
+
+ def learn(self, network, past_game_pos, y):
+ 'makes the network learn through back propagation'
+ learning_rate = LEARNING_RATE
+ change = [{"array": layer.array, "biases": layer.biases} for layer in network.layers]
+ for layers in past_game_pos[::-1]:
+ learning_rate *= 0.6
+ network.input_layer.input = layers[0]["input"].copy()
+ for index, layer in enumerate(layers[1::]):
+ index += 1
+ network.layers[index].array = layer["array"].copy()
+ network.layers[index].input = layer["input"].copy()
+ network.layers[index].biases = layer["biases"].copy()
+ network.back_prop(y, learning_rate)
+ for index, layer in enumerate(network.layers[1::]):
+ index += 1
+ change[index]["array"] += (layer.array - layers[index]["array"])
+ change[index]["biases"] += (layer.biases - layers[index]["biases"])
+ for index, lay in enumerate(change[1::]):
+ index += 1
+ network.layers[index].array -= lay["array"] / len(past_game_pos)
+ network.layers[index].biases -= lay["biases"] / len(past_game_pos)
+
+ def check(self, game, network, past_game_pos, selected, prev_past_game_pos_len, exists):
+ 'dishes out "rewards" or "punishments" to the neural network according to how well it performed'
+ y = np.ones(self.board_length**2)
+ y[selected] = 0
+
+ if self.show_training:
+ game.render()
+ game.stdscr.refresh()
+
+ if exists:
+ layers = []
+ for layer in network.layers:
+ layers.append(
+ {
+ "array": layer.array,
+ "input": layer.input,
+ "biases": layer.biases
+ }
+ )
+ past_game_pos.append(layers)
+ else:
+ new_output = network.output_layer.input.copy()
+ new_output[0][selected] = 0
+ network.back_prop(new_output, LEARNING_RATE)
+ if game.won is not None:
+ self.rounds -= 1
+ if len(past_game_pos) > prev_past_game_pos_len:
+ self.learn(network, past_game_pos, y)
+ if game.won in (network.value, 3):
+ y = np.zeros(self.board_length**2)
+ y[selected] = 1
+ self.learn(network, past_game_pos, y)
+ game.reset()
+ elif game.won == (not network.value):
+ self.learn(network, past_game_pos, y)
+ game.reset()
+
+ def network_play(self, network, game, past_game_pos, prev_past_game_pos_len):
+ 'lets the network select which tile to place and makes it learn from its mistakes'
+ output = network.forward_prop(np.array(game.board).reshape(self.board_length**2))[0]
+ output = np.nan_to_num(output)
+ selected = np.where(output == np.amax(output))[0]
+ game.ai_last_place = selected
+ if len(selected) > 1:
+ rand_index = random.randrange(0, len(selected))
+ selected = selected[rand_index]
+ else:
+ selected = selected[0]
+ selected = selected.tolist()
+ game.cursor_pos = [math.floor(selected / game.length), selected % game.length]
+ self.check(game, network, past_game_pos, selected, prev_past_game_pos_len, game.place())
+
+ time.sleep(self.slow_amt / 10)
+
+ def run(self):
+ 'runs the network Trainer'
+ if (self.network1.board_length != self.board_length) or (self.network2.board_length != self.board_length):
+ return "Board length does not match the file provided" # error message
+ self.training = True
+ self.game.training = True
+ past_game_pos1 = []
+ past_game_pos2 = []
+ prev_past_game_pos1_len = 0
+ prev_past_game_pos2_len = 0
+ start = time.time()
+ while self.rounds > 0:
+ self.network_play(self.network1, self.game, past_game_pos1, prev_past_game_pos1_len)
+ self.network_play(self.network2, self.game, past_game_pos2, prev_past_game_pos2_len)
+ end = time.time()
+ buffer("elapsed time:", end - start)
+ self.save()
+ return True
diff --git a/program.py b/program.py
new file mode 100644
index 0000000..88576e6
--- /dev/null
+++ b/program.py
@@ -0,0 +1,138 @@
+'program class for terminal ui, used to adjust settings and use different programs'
+import curses
+from badCursesDebugger import buffer
+
+def space(self):
+ 'selects object below cursor'
+ if self.options is None:
+ program_name = list(self.programs.keys())[self.cursor]
+ self.options = self.programs[program_name]["options"]
+ self.selected_program = program_name
+ self.cursor = 0
+
+def down(self):
+ 'moves the cursor down'
+ if self.options is not None:
+ if self.cursor+1 < len(self.options.items()):
+ self.cursor += 1
+ return
+ if self.cursor+1 < len(self.programs.items()):
+ self.cursor += 1
+
+def up(self):
+ 'moves the cursor up'
+ if self.cursor-1 >= 0:
+ self.cursor -= 1
+
+def out(self):
+ 'exits the scope'
+ if self.options:
+ self.options = None
+ self.selected_program = None
+ return
+ self.running = False
+
+def enter(self):
+ 'starts the selected program'
+ if self.selected_program is not None:
+ program = self.programs[self.selected_program]["program_class"]
+ if self.selected_program == "game":
+ program(self.options, self.stdscr).run()
+ else:
+ game = self.programs["game"]["program_class"](
+ {
+ "board length": self.options["board_length"],
+ "ai": False,
+ "start first": self.options["start first"]
+ },
+ self.stdscr
+ )
+ program(self.options, self.stdscr, game).run()
+
+input_map = {
+ " ": space,
+ "KEY_UP": up,
+ "KEY_DOWN": down,
+ "q": out,
+ "\n": enter
+}
+
+class Program:
+ 'program class'
+ def __init__(self, stdscr, title, programs):
+ self.programs = programs
+ self.selected_program = None
+ self.cursor = 0
+ self.options = None
+ self.title = title
+ self.stdscr = stdscr
+ self.win = None
+ self.running = True
+
+ def render_options(self, options=None):
+ """renders options"""
+ self.stdscr.clear()
+ self.stdscr.move(1, 0)
+ self.stdscr.addstr(self.title)
+ if options is None:
+ options = list(self.programs.keys())
+ self.stdscr.refresh()
+ self.win = curses.newwin(len(options)+2, 30, 2, 0)
+ self.win.box()
+ for index, option in enumerate(options):
+ original_value = option
+ self.win.move(index+1, 2)
+ self.win.addstr(option)
+ if isinstance(options, dict):
+ self.win.move(index+1, 3+len(option))
+ if options[original_value] is not None:
+ self.win.addstr(str(options[original_value]))
+ self.stdscr.move(self.cursor+3, 1)
+ self.win.refresh()
+
+ def validate_input(self, INPUT):
+ 'checks if input is valid and passes it into options if so'
+ if self.options is not None:
+ option_values = list(self.options.values())
+ option_keys = list(self.options.keys())
+ selected_key = option_keys[self.cursor]
+
+ value = option_values[self.cursor]
+
+ if INPUT == "KEY_BACKSPACE" and not isinstance(value, bool):
+ if isinstance(value, str):
+ self.options[selected_key] = value[:-1]
+ return
+ if len(str(value)) != 1 and value is not None:
+ self.options[selected_key] = int(str(value)[:-1])
+ return
+ self.options[selected_key] = None
+ return
+
+ if len(str(value)) > 10:
+ return
+
+ if isinstance(value, bool):
+ if INPUT in ("KEY_LEFT", "KEY_RIGHT"):
+ self.options[selected_key] = not value
+ return
+
+ if (not "KEY" in INPUT) and (INPUT != '\n'):
+ if INPUT.isnumeric() or isinstance(INPUT, int):
+ if isinstance(value, int):
+ self.options[selected_key] = int(str(value) + INPUT)
+ elif value is None:
+ self.options[selected_key] = int(INPUT)
+ return
+ if isinstance(value, str):
+ self.options[selected_key] = value + INPUT
+
+ def run(self):
+ 'runs the program'
+ while self.running:
+ self.render_options(self.options)
+ INPUT = self.stdscr.getkey()
+ if INPUT in input_map:
+ input_map[INPUT](self)
+ else:
+ self.validate_input(INPUT)