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piece.py
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try:
import tkinter as tk
except ImportError: # python2
import Tkinter as tk
from PIL import Image, ImageTk
from pos import Pos, BoardPos
from globals import globals
from movesClass import Take, Move
import config
import draw
import copy
mouseX, mouseY = 0, 0
class PieceImg:
def __init__(self, color, imgName):
self.img = PieceImg.getImg(color, imgName)
self.photoImg = ImageTk.PhotoImage(self.img, Image.ANTIALIAS)
self.obj = None
self.createObj()
def bindEvent(self, evt, func):
globals.canvas.canvas.tag_bind(self.obj, evt, func)
def unbindEvent(self, evt):
globals.canvas.canvas.tag_unbind(self.obj, evt)
@staticmethod
def getPieceImg(color, imgName):
return f"assets/{color}_{imgName}.png"
@staticmethod
def getImg(color, imgName):
# img = tk.PhotoImage(file=PieceImg.getPieceImg(color, imgName))
img = Image.open(PieceImg.getPieceImg(color, imgName))
return img
def createObj(self):
if self.obj:
globals.canvas.canvas.delete(self.obj)
self.obj = globals.canvas.canvas.create_image(
50,
50,
image=self.photoImg,
)
globals.canvas.canvas.moveto(self.obj, 50, 50)
def hide(self):
globals.canvas.canvas.delete(self.obj)
def resize(self, width):
self.img = self.img.resize((width, width))
self.photoImg = ImageTk.PhotoImage(self.img, Image.ANTIALIAS)
self.createObj()
def move(self, amt):
globals.canvas.canvas.move(self.obj, amt.x, amt.y)
def moveto(self, pos):
globals.canvas.canvas.moveto(self.obj, pos.x, pos.y)
def delete(self):
self.hide()
self.img = None
self.photoImg = None
self.obj = None
class Piece():
def __init__(self, boardPos, color):
self.boardPos = boardPos
self.imgObj = PieceImg(color, self.imgName)
self.square = globals.board.getSquare(boardPos)
self.dragging = False
self.color = color
self.updateBoard()
self.snap()
self.bindEvents()
globals.board.pieces[self.color].append(self)
def remove(self):
self.delete()
globals.board.taken.add(self)
globals.board.pieces[self.color].remove(self)
def delete(self):
self.deleteImg()
self.square.setPiece(None)
def deleteImg(self):
self.imgObj.hide()
def updateBoard(self):
globals.board.getSquare(self.boardPos).piece = self
def unselect(self):
self.square.color(self.square.origColor)
def getMoves(self):
moves = set()
takes = set()
for move in self.moves:
# if self.imgName == "king":
newMoves = move.calc(self)
moves = moves | newMoves
for take in self.takes:
square = take.calc(self)
if square:
takes.add(square)
return moves, takes
def setMoves(self, moves, takes=None):
self.moves = moves
if takes:
for take in takes:
if type(take) != Take:
raise Exception('Takes array had object of type Move')
if takes == None:
takes = []
for move in self.moves:
takes.append(Take([direction for direction in move.directions], cond=move.cond, amt=move.amt))
self.takes = takes
otherColor = config.changeColor(self.color)
attackAngles = []
for take in takes:
attackAngles.append(Take([direction * -1 for direction in take.directions], cond=take.cond, amt=take.amt))
globals.attackAngles[otherColor][type(self)] = attackAngles # reverses direction
def moveto(self, boardPos):
self.square.setPiece(None)
self.square = globals.board.getSquare(boardPos)
self.boardPos = boardPos
self.square.setPiece(self)
def snap(self, boardPos=None):
if boardPos == None:
boardPos = self.boardPos
self.movetoPos(globals.board.getPosFromBoardPos(boardPos))
self.moveto(boardPos)
self.dragging = False
def bindEvent(self, event, func):
self.imgObj.bindEvent(event, func)
def bindEvents(self):
self.bindEvent('<Button1-Motion>', self.drag)
self.bindEvent('<Button1-ButtonRelease>', self.drop)
self.bindEvent('<Button-1>', self.select)
def reset(self):
self.unselect()
globals.board.unhighlight()
self.snap()
def drop(self, e):
if globals.board.lastHoveredOver:
globals.board.lastHoveredOver.leave()
globals.board.lastHoveredOver = None
global mouseX, mouseY
mouseX, mouseY = 0, 0
if not self.dragging:
return
if not globals.board.isCorrectColor(self):
return self.snap()
pos = Pos(e.x, e.y)
square = globals.board.getSquareWhichPosInside(pos)
if square == None:
return self.reset()
if square and square.piece:
if self.color != square.piece.color:
return square.took()
return self.reset()
globals.board.moveSelected(square)
def drag(self, e):
self.dragging = True
global mouseX, mouseY
x, y = e.x, e.y
moveX = x - mouseX
moveY = y - mouseY
if mouseX == 0 or mouseY == 0:
moveX = 0
moveY = 0
mouseX, mouseY = x, y
self.imgObj.move(Pos(moveX, moveY))
square = globals.board.getSquareWhichPosInside(Pos(mouseX, mouseY))
if not square or globals.board.lastHoveredOver == square:
return
if globals.board.lastHoveredOver:
globals.board.lastHoveredOver.leave()
square.enter()
globals.board.lastHoveredOver = square
# globals.canvas.canvas.moveto(self.imgObj, x, y)
def movetoPos(self, pos):
self.imgObj.moveto(pos)
def select(self, e):
globals.board.select(self)