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game.js
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var buttonColours = ["red", "blue", "green", "yellow"]
var gamePattern = [];
var userClickedPattern = [];
function nextSequence () {
userClickedPattern = [];
var randomNumber = Math.floor(Math.random() * 4 );
var randomChosenColour = buttonColours[randomNumber];
animatePress(randomChosenColour);
$("#"+randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
gamePattern.push(randomChosenColour);
playSound(randomChosenColour);
level++;
$("h1").text("Level "+level);
console.log(userClickedPattern);
console.log(gamePattern);
}
function playSound(name) {
var audio = new Audio("sounds/"+name+".mp3");
audio.play();
}
function animatePress(currentColour) {
$('#' + currentColour).addClass("pressed").dequeue().delay(100).queue(function () {
$(this).removeClass("pressed");
});
}
function checkAnswer(currentLevel) {
var result = true;
for(var i = 0; i<level; i++) {
if(userClickedPattern[i]!=gamePattern[i]){
result = false;
console.log("nay");
}
else{
console.log("yay");
}
}
return result;
}
function startOver() {
level = 0;
started = false;
gamePattern = [];
}
$(".btn").click(function() {
animatePress(this.id);
var userChosenColour = this.id;
userClickedPattern.push(userChosenColour);
console.log(userClickedPattern);
playSound(this.id);
if(gamePattern.length==userClickedPattern.length){
if(checkAnswer(level)==true){
console.log("Success");
setTimeout(function () {
nextSequence();
}, 1000);
userClickedPattern=[];
}
else{
playSound("wrong");
$("body").addClass("game-over").dequeue().delay(200).queue(function () {
$(this).removeClass("game-over");
$("h1").text("Game Over, Press Any Key to Restart");
startOver();
});
}
}
})
var started = false;
var level = 0;
$(document).keydown(function() {
if (!started) {
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});