@@ -45,13 +45,13 @@ bool isGotShine(const Shine*);
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bool isAliveShine (const Shine*);
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bool isMainShine (const Shine*);
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void updateHintTrans (const Shine*, const sead::Vector3f&);
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- void appearShineAndJoinBossDemo (Shine*, const char *, sead::Quat<f32> const &, const sead::Vector3f&);
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+ void appearShineAndJoinBossDemo (Shine*, const char *, const sead::Quat<f32>&, const sead::Vector3f&);
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void endShineBossDemo (Shine*);
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void endShineBossDemoAndStartFall (Shine*, f32);
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- void setAppearItemFactorByMsg (const al::LiveActor*, al::SensorMsg const *, const al::HitSensor*);
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- void setAppearItemFactorAndOffsetByMsg (const al::LiveActor*, al::SensorMsg const *,
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+ void setAppearItemFactorByMsg (const al::LiveActor*, const al::SensorMsg*, const al::HitSensor*);
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+ void setAppearItemFactorAndOffsetByMsg (const al::LiveActor*, const al::SensorMsg*,
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const al::HitSensor*);
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- void setAppearItemFactorAndOffsetForCombo (const al::LiveActor*, al::SensorMsg const *,
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+ void setAppearItemFactorAndOffsetForCombo (const al::LiveActor*, const al::SensorMsg*,
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const al::HitSensor*, bool );
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void appearItemFromObj (al::LiveActor*, const sead::Vector3f&, const sead::Quatf&, f32);
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void appearItemFromObj (al::LiveActor*, al::HitSensor*, f32);
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