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solver.py
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solver.py
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# ################### The SolverThread class solves implements the two phase algorithm #################################
from . import face
import threading as thr
from . import cubie
from . import symmetries as sy
from . import coord
from . import enums as en
from . import moves as mv
from . import pruning as pr
import time
class SolverThread(thr.Thread):
def __init__(self, cb_cube, rot, inv, ret_length, timeout, start_time, solutions, terminated, shortest_length):
"""
:param cb_cube: The cube to be solved in CubieCube representation
:param rot: Rotates the cube 120° * rot along the long diagonal before applying the two-phase-algorithm
:param inv: 0: Do not invert the cube . 1: Invert the cube before applying the two-phase-algorithm
:param ret_length: If a solution with length <= ret_length is found the search stops.
The most efficient way to solve a cube is to start six threads in parallel with rot = 0, 1 and 2 and
inv = 0, 1. The first thread which finds a solutions sets the terminated flag which signals all other threads
to teminate. On average this solves a cube about 12 times faster than solving one cube with a single thread.
And this despite of Pythons GlobalInterpreterLock GIL.
:param timeout: Essentially the maximal search time in seconds. Essentially because the search does not return
before at least one solution has been found.
:param start_time: The time the search started.
:param solutions: An array with the found solutions found by the six parallel threads
:param terminated: An event shared by the six threads to signal a termination request
:param shortest_length: The length of the shortes solutions in the solution array
"""
thr.Thread.__init__(self)
self.cb_cube = cb_cube # CubieCube
self.co_cube = None # CoordCube initialized in function run
self.rot = rot
self.inv = inv
self.sofar_phase1 = None
self.sofar_phase2 = None
self.lock = thr.Lock()
self.ret_length = ret_length
self.timeout = timeout
self.start_time = start_time
self.cornersave = 0
# these variables are shared by the six threads, initialized in function solve
self.solutions = solutions
self.terminated = terminated
self.shortest_length = shortest_length
def search_phase2(self, corners, ud_edges, slice_sorted, dist, togo_phase2):
# ##############################################################################################################
if self.terminated.is_set():
return
################################################################################################################
if togo_phase2 == 0 and slice_sorted == 0:
self.lock.acquire() # phase 2 solved, store solution
man = self.sofar_phase1 + self.sofar_phase2
if len(self.solutions) == 0 or (len(self.solutions[-1]) > len(man)):
if self.inv == 1: # we solved the inverse cube
man = list(reversed(man))
man[:] = [en.Move((m // 3) * 3 + (2 - m % 3)) for m in man] # R1->R3, R2->R2, R3->R1 etc.
man[:] = [en.Move(sy.conj_move[m, 16 * self.rot]) for m in man]
self.solutions.append(man)
self.shortest_length[0] = len(man)
if self.shortest_length[0] <= self.ret_length: # we have reached the target length
self.terminated.set()
self.lock.release()
else:
for m in en.Move:
if m in [en.Move.R1, en.Move.R3, en.Move.F1, en.Move.F3,
en.Move.L1, en.Move.L3, en.Move.B1, en.Move.B3]:
continue
if len(self.sofar_phase2) > 0:
diff = self.sofar_phase2[-1] // 3 - m // 3
if diff in [0, 3]: # successive moves: on same face or on same axis with wrong order
continue
else:
if len(self.sofar_phase1) > 0:
diff = self.sofar_phase1[-1] // 3 - m // 3
if diff in [0, 3]: # successive moves: on same face or on same axis with wrong order
continue
corners_new = mv.corners_move[18 * corners + m]
ud_edges_new = mv.ud_edges_move[18 * ud_edges + m]
slice_sorted_new = mv.slice_sorted_move[18 * slice_sorted + m]
classidx = sy.corner_classidx[corners_new]
sym = sy.corner_sym[corners_new]
dist_new_mod3 = pr.get_corners_ud_edges_depth3(
40320 * classidx + sy.ud_edges_conj[(ud_edges_new << 4) + sym])
dist_new = pr.distance[3 * dist + dist_new_mod3]
if max(dist_new, pr.cornslice_depth[24 * corners_new + slice_sorted_new]) >= togo_phase2:
continue # impossible to reach solved cube in togo_phase2 - 1 moves
self.sofar_phase2.append(m)
self.search_phase2(corners_new, ud_edges_new, slice_sorted_new, dist_new, togo_phase2 - 1)
self.sofar_phase2.pop(-1)
def search(self, flip, twist, slice_sorted, dist, togo_phase1):
# ##############################################################################################################
if self.terminated.is_set():
return
################################################################################################################
if togo_phase1 == 0: # phase 1 solved
if time.monotonic() > self.start_time + self.timeout and len(self.solutions) > 0:
self.terminated.set()
# compute initial phase 2 coordinates
if self.sofar_phase1: # check if list is not empty
m = self.sofar_phase1[-1]
else:
m = en.Move.U1 # value is irrelevant here, no phase 1 moves
if m in [en.Move.R3, en.Move.F3, en.Move.L3, en.Move.B3]: # phase 1 solution come in pairs
corners = mv.corners_move[18 * self.cornersave + m - 1] # apply R2, F2, L2 ord B2 on last ph1 solution
else:
corners = self.co_cube.corners
for m in self.sofar_phase1: # get current corner configuration
corners = mv.corners_move[18 * corners + m]
self.cornersave = corners
# new solution must be shorter and we do not use phase 2 maneuvers with length > 11 - 1 = 10
togo2_limit = min(self.shortest_length[0] - len(self.sofar_phase1), 11)
if pr.cornslice_depth[24 * corners + slice_sorted] >= togo2_limit: # this precheck speeds up the computation
return
u_edges = self.co_cube.u_edges
d_edges = self.co_cube.d_edges
for m in self.sofar_phase1:
u_edges = mv.u_edges_move[18 * u_edges + m]
d_edges = mv.d_edges_move[18 * d_edges + m]
ud_edges = coord.u_edges_plus_d_edges_to_ud_edges[24 * u_edges + d_edges % 24]
dist2 = self.co_cube.get_depth_phase2(corners, ud_edges)
for togo2 in range(dist2, togo2_limit): # do not use more than togo2_limit - 1 moves in phase 2
self.sofar_phase2 = []
self.search_phase2(corners, ud_edges, slice_sorted, dist2, togo2)
else:
for m in en.Move:
# dist = 0 means that we are already are in the subgroup H. If there are less than 5 moves left
# this forces all remaining moves to be phase 2 moves. So we can forbid these at the end of phase 1
# and generate these moves in phase 2.
if dist == 0 and togo_phase1 < 5 and m in [en.Move.U1, en.Move.U2, en.Move.U3, en.Move.R2,
en.Move.F2, en.Move.D1, en.Move.D2, en.Move.D3,
en.Move.L2, en.Move.B2]:
continue
if len(self.sofar_phase1) > 0:
diff = self.sofar_phase1[-1] // 3 - m // 3
if diff in [0, 3]: # successive moves: on same face or on same axis with wrong order
continue
flip_new = mv.flip_move[18 * flip + m] # N_MOVE = 18
twist_new = mv.twist_move[18 * twist + m]
slice_sorted_new = mv.slice_sorted_move[18 * slice_sorted + m]
flipslice = 2048 * (slice_sorted_new // 24) + flip_new # N_FLIP * (slice_sorted // N_PERM_4) + flip
classidx = sy.flipslice_classidx[flipslice]
sym = sy.flipslice_sym[flipslice]
dist_new_mod3 = pr.get_flipslice_twist_depth3(2187 * classidx + sy.twist_conj[(twist_new << 4) + sym])
dist_new = pr.distance[3 * dist + dist_new_mod3]
if dist_new >= togo_phase1: # impossible to reach subgroup H in togo_phase1 - 1 moves
continue
self.sofar_phase1.append(m)
self.search(flip_new, twist_new, slice_sorted_new, dist_new, togo_phase1 - 1)
self.sofar_phase1.pop(-1)
def run(self):
cb = None
if self.rot == 0: # no rotation
cb = cubie.CubieCube(self.cb_cube.cp, self.cb_cube.co, self.cb_cube.ep, self.cb_cube.eo)
elif self.rot == 1: # conjugation by 120° rotation
cb = cubie.CubieCube(sy.symCube[32].cp, sy.symCube[32].co, sy.symCube[32].ep, sy.symCube[32].eo)
cb.multiply(self.cb_cube)
cb.multiply(sy.symCube[16])
elif self.rot == 2: # conjugation by 240° rotation
cb = cubie.CubieCube(sy.symCube[16].cp, sy.symCube[16].co, sy.symCube[16].ep, sy.symCube[16].eo)
cb.multiply(self.cb_cube)
cb.multiply(sy.symCube[32])
if self.inv == 1: # invert cube
tmp = cubie.CubieCube()
cb.inv_cubie_cube(tmp)
cb = tmp
self.co_cube = coord.CoordCube(cb) # the rotated/inverted cube in coordinate representation
dist = self.co_cube.get_depth_phase1()
for togo1 in range(dist, 20): # iterative deepening, solution has at least dist moves
self.sofar_phase1 = []
self.search(self.co_cube.flip, self.co_cube.twist, self.co_cube.slice_sorted, dist, togo1)
#################################End class SolverThread#################################################################
def solve(cubestring, max_length=20, timeout=3):
"""Solve a cube defined by its cube definition string.
:param cubestring: The format of the string is given in the Facelet class defined in the file enums.py
:param max_length: The function will return if a maneuver of length <= max_length has been found
:param timeout: If the function times out, the best solution found so far is returned. If there has not been found
any solution yet the computation continues until a first solution appears.
"""
fc = face.FaceCube()
s = fc.from_string(cubestring)
if s != cubie.CUBE_OK:
return s # Error in facelet cube
cc = fc.to_cubie_cube()
s = cc.verify()
if s != cubie.CUBE_OK:
return s # Error in cubie cube
my_threads = []
s_time = time.monotonic()
# these mutable variables are modidified by all six threads
s_length = [999]
solutions = []
terminated = thr.Event()
terminated.clear()
syms = cc.symmetries()
if len(list({16, 20, 24, 28} & set(syms))) > 0: # we have some rotational symmetry along a long diagonal
tr = [0, 3] # so we search only one direction and the inverse
else:
tr = range(6) # This means search in 3 directions + inverse cube
if len(list(set(range(48, 96)) & set(syms))) > 0: # we have some antisymmetry so we do not search the inverses
tr = list(filter(lambda x: x < 3, tr))
for i in tr:
th = SolverThread(cc, i % 3, i // 3, max_length, timeout, s_time, solutions, terminated, [999])
my_threads.append(th)
th.start()
for t in my_threads:
t.join() # wait until all threads have finished
s = ''
if len(solutions) > 0:
for m in solutions[-1]: # the last solution is the shortest
s += m.name + ' '
return s + '(' + str(len(s)//3) + 'f)'
########################################################################################################################