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CaptainShotgunModes.csproj
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CaptainShotgunModes.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RoR2AssemblyPath>E:\Games\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Managed</RoR2AssemblyPath>
<BepInExPath>$(AppData)\r2modmanPlus-local\RiskOfRain2\profiles\CaptainShotgunModes\BepInEx</BepInExPath>
<AssemblySearchPaths>
$(BepInExPath)\core;
$(BepInExPath)\plugins\tristanmcpherson-R2API\R2API;
$(BepInExPath)\plugins\RiskofThunder-HookGenPatcher\MMHOOK;
$(BepInExPath)\plugins\Rune580-Risk_Of_Options;
$(RoR2AssemblyPath);
$(AssemblySearchPaths);
</AssemblySearchPaths>
<CopyDocumentationFileToOutputDirectory>False</CopyDocumentationFileToOutputDirectory>
<CreateHardLinksForAdditionalFilesIfPossible>True</CreateHardLinksForAdditionalFilesIfPossible>
<CreateHardLinksForCopyFilesToOutputDirectoryIfPossible>True</CreateHardLinksForCopyFilesToOutputDirectoryIfPossible>
<DebugSymbols>False</DebugSymbols>
<DebugType>None</DebugType>
<GenerateDependencyFile>yiff</GenerateDependencyFile>
<NoLogo>True</NoLogo>
<Optimize>True</Optimize>
<TargetFramework>netstandard2.1</TargetFramework>
<TargetName>CaptainShotgunModes</TargetName>
</PropertyGroup>
<ItemGroup>
<Reference Include="
Assembly-CSharp;
BepInEx;
MMHOOK_Assembly-CSharp;
R2API;
RoR2;
UnityEngine;
UnityEngine.CoreModule;
UnityEngine.InputLegacyModule;
UnityEngine.UI;
UnityEngine.ImageConversionModule;
Unity.TextMeshPro;
RiskOfOptions;
">
<Private>False</Private>
</Reference>
<EmbeddedResource Include="images/icon.png" LogicalName="icon" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="powershell -executionpolicy remotesigned -File "$(ProjectDir)dev\post_build.ps1" $(TargetDir) $(TargetFileName) $(ProjectDir) $(SolutionName)" />
</Target>
<Target Name="PreBuild" BeforeTargets="PreBuildEvent">
<Exec Command="powershell -executionpolicy remotesigned -File "$(ProjectDir)dev\pre_build.ps1" $(ProjectDir) $(SolutionName)" />
</Target>
</Project>