-
Notifications
You must be signed in to change notification settings - Fork 1
/
scenarios_spec_test.py
executable file
·97 lines (79 loc) · 3.56 KB
/
scenarios_spec_test.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
#!/usr/bin/env python3
#####################################################################
# This script presents how to run some scenarios.
# Configuration is loaded from "../../scenarios/<SCENARIO_NAME>.cfg" file.
# <episodes> number of episodes are played.
# Random combination of buttons is chosen for every action.
# Game variables from state and last reward are printed.
#
# To see the scenario description go to "../../scenarios/README.md"
#####################################################################
from __future__ import print_function
import itertools as it
from random import choice
from time import sleep
import vizdoom as vzd
from argparse import ArgumentParser
DEFAULT_CONFIG = "./scenarios/basic.cfg"
if __name__ == "__main__":
parser = ArgumentParser("ViZDoom scenarios example.")
parser.add_argument(dest="config",
default=DEFAULT_CONFIG,
nargs="?",
help="Path to the configuration file of the scenario."
" Please see "
"./scenarios/*.cfg for more scenarios.")
args = parser.parse_args()
game = vzd.DoomGame()
# load custom keybindings
game.set_doom_config_path("./_vizdoom.ini")
# Choose scenario config file you wish to watch.
# Don't load two configs cause the second will overwrite the first one.
# Multiple config files are ok but combining these ones doesn't make much sense.
game.load_config(args.config)
# Enables freelook in engine
game.add_game_args("+freelook 1")
# Sets other rendering options (all of these options except crosshair are enabled (set to True) by default)
# game.set_render_hud(False)
# game.set_render_minimal_hud(False) # If hud is enabled
game.set_render_crosshair(True)
# game.set_render_weapon(True)
# game.set_render_decals(False) # Bullet holes and blood on the walls
# game.set_render_particles(False)
# game.set_render_effects_sprites(False) # Smoke and blood
# game.set_render_messages(False) # In-game messages
# game.set_render_corpses(False)
# game.set_render_screen_flashes(True) # Effect upon taking damage or picking up items
# Makes the screen bigger to see more details.
game.set_screen_resolution(vzd.ScreenResolution.RES_640X480)
game.set_window_visible(True)
game.set_mode(vzd.Mode.SPECTATOR)
game.init()
# Creates all possible actions depending on how many buttons there are.
actions_num = game.get_available_buttons_size()
actions = []
for perm in it.product([False, True], repeat=actions_num):
actions.append(list(perm))
episodes = 1
sleep_time = 0.028
for i in range(episodes):
print("Episode #" + str(i + 1))
# Not needed for the first episode but the loop is nicer.
game.new_episode()
while not game.is_episode_finished():
# Gets the state and possibly to something with it
state = game.get_state()
game.advance_action()
a = game.get_last_action()
r = game.get_last_reward()
print("State #" + str(state.number))
print("Game Variables:", state.game_variables)
print("Last Action:", a)
print("Last Reward:", r)
print("=====================")
# Sleep some time because processing is too fast to watch.
if sleep_time > 0:
sleep(sleep_time)
print("Episode finished!")
print("total reward:", game.get_total_reward())
print("************************")