This file contains the current feature set of openage.
As features don't create and add themselves down there, you can make it happen! See the contribution intro how to add stuff.
Please update this file accordingly when adding features.
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Convert all original media files
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Flat, infinite terrain rendering
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Basic map generation
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Interactive menus with on-screen guide
- Construct mode: Terrain and unit placement
- Action mode: Unit control and gameplay!
- Shortkeys for building creation
- Attacking, woodchopping, gathering, ...
- Change active player with number keys
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Map scrolling with arrow keys or middle mouse button
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Screenshots with
F2
->/tmp/openage_2019-12-31_23-59-59_xx.png
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Ingame console
- Open with
backtick
- Open with
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Integrated profiler:
F12
to start/stop + show results
There are some openage internals that may be of interest but would go unnoted otherwise:
Powered by cython, we have an easy to use bidirectional Python <-> C++ interface that even translates Exceptions between both. See the howto.
You can edit any texture with your favorite image manipulation software. When you save the changes, they'll appear in-game instantly.
We have an integrated terminal emulator supporting ecma-48.
You can run vim
or anything else within openage.
This is neat to interactively edit scripts.
Powered mainly by CMake and Python, our buildsystem is dynamically rebuilding and regenerating only the files it needs to.
Background tasks can be submitted and detached by our job subsystem. Used for sound decoding and various other computations.