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Shader mods conflict with Botania's own usage of shaders, leading to missing renders #3951
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Known, see #3912 and IrisShaders/Iris#194 |
Great to know, thanks for your work! |
This issue is stale because it has been open for a while with no activity. Remove stale label or comment or this will be closed soon. |
Still important to me. |
I would love to see a fix for this, the crafting halo is also affected by this. |
I have one piece of info to add... It seems the textures don't actually disappear. They're just rendered in the wrong place, and at the wrong (tiny) scale. For me it always renders in the center left of my screen, like this: I drew the red arrow for emphasis. It shows up more easily against a light background. Zooming way in, you can (sorta) see the individual mana pools, sparks and pylons: I drew red boxes to show how it matches my layout of mana pools. And it doesn't rotate as my character view rotates. It's always oriented as if I was facing directly north, and it shifts around a little depending on which chunk I'm standing in. This is on minecraft 1.18.2, All of Fabric 5 v1.2.4, Iris 1.2.4-build.38, BSL shaders v8.1.02.3. |
@drharlow, I think you're seeing something similar to the rendering I described above... in your screenshot, it is to the left of the mana pools' bottom left corner. Would you be able to confirm? |
Any progress here? :P |
No |
I tried using the option to turn off Botania's shaders, but no dice. Hope there is a fix at some point soon :) |
that option got removed in the 1.17 updates. I'll probably reintroduce it in some form. |
Just noticed this issue on 1.18.2 forge using rubidium, oculus and complementary shaders. Absolutely love the mod, and have it on my new server. |
A temporary alternative is to use Canvas fabrcimod to load the shaderpacks,which means sodium,iris and BSL,SEUS etc cannot be used.btw my save crashed because of the infliction between canvas and tconstruct... |
@williewillus Is there any assistance that can be provided for a fix for this to be worked on? 🙂 |
@connorhsm the useShaders option was reintroduced in 1.19.2-440 and can be disabled to fix this. There's probably not much else that can be done. |
@williewillus Could you please provide details on a definitive way to disable shaders for Botania? Most information I can find is outdated and doesn't line up to what I'm seeing in the config files I have for Botania being used in the AoF6 pack. The best answer I have found is from the author of the Shaders I'm using here.
The I have confirmed the pack is using Botania 1.19.2-440. |
@connorhsm I'm not willie but I'm definitely seeing a config option in the botania_client.json to disable shaders: What I'd suggest is deleting your config and redownloading Botania, it should definitely be there. (for the record this was with 1.19.2-440 Fabric also). |
@anoomolu Thanks for the suggestion. I deleted the I imagine this is simply what the All of Fabric 6 pack must be shipping as default, thanks both for your time. |
You might need to restart your game to see the config change take effect. |
Mod Loader
Fabric
Minecraft Version
1.18.1
Botania version
Botania-1.18.1-427-FABRIC
Modloader version
Fabric: Loader 0.12.12 + API 0.46.1
Modpack info
No response
The latest.log file
https://gist.github.com/Ninlives/9e0db834a95fc471eaa7ac3ffd50a404
Issue description
Steps to reproduce
Other information
Iris version: mc1.18.1-1.2.0-pre
Sodium version: fabric-mc1.18.1-0.4.0-alpha6+build.14
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