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bucketed_hashmap.h
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#ifndef _BUCKETED_HASHMAP_H
#define _BUCKETED_HASHMAP_H
#include <vector>
#include <map>
#include <cassert>
#include <string>
namespace HASH_NAMESPACE
{
template <class T>
class hasher
{
public:
unsigned int GetHash(T & val) const {assert(0);return 0;} //no hash function specified for this type
};
//DJB hash from http://www.partow.net/programming/hashfunctions/
//very simple, excellent performance
//the one at http://burtleburtle.net/bob/c/lookup3.c sounds good, but seems much slower
template <>
class hasher <std::string>
{
private:
public:
unsigned int GetHash(const std::string & str) const
{
unsigned int hash = 5381;
unsigned int strlen = str.length();
for(std::size_t i = 0; i < strlen; i++)
{
hash = ((hash << 5) + hash) + str[i];
}
return (hash & 0x7FFFFFFF);
}
};
template <>
class hasher <int>
{
private:
public:
unsigned int GetHash(int & key) const
{
unsigned int retval = *((unsigned int*) (&key));
return retval;
}
};
template <>
class hasher <float>
{
private:
public:
unsigned int GetHash(float & key) const
{
unsigned int retval = *((unsigned int *) (&key));
return retval;
}
};
template <>
class hasher <double>
{
private:
public:
unsigned int GetHash(double & key) const
{
//unsigned int retval = *((unsigned int *) (&key) + (sizeof(double)/2));
unsigned int retval = *((unsigned int *) (&key));
return retval;
}
};
template <>
class hasher <unsigned int>
{
private:
public:
unsigned int GetHash(unsigned int & key) const
{
return key;
}
};
template <class KEYCLASS, class DATACLASS, class VI_ITERATOR, class MI_ITERATOR>
class hash_iterator
{
public:
typedef std::forward_iterator_tag iterator_category;
typedef DATACLASS value_type;
typedef value_type & reference;
typedef value_type * pointer;
typedef int difference_type;
private:
VI_ITERATOR vi;
VI_ITERATOR data_end;
MI_ITERATOR mi;
public:
hash_iterator(VI_ITERATOR vi_cur, VI_ITERATOR vi_end) : vi(vi_cur), data_end(vi_end)
{
while (vi != data_end && vi->empty()) //move vi to first non-empty bucket
{
vi++;
if (vi != data_end)
mi = vi->begin();
}
if (vi != data_end)
mi = vi->begin();
}
pointer operator->() const
{
//is it OK to assert inside an iterator? well, here goes nothin'.
assert (vi != data_end);
assert (mi != vi->end());
return &(operator*());
}
reference operator*() const
{
//is it OK to assert inside an iterator? well, here goes nothin'.
assert (vi != data_end);
assert (mi != vi->end());
return mi->second; //only valid if mi and vi are valid
}
hash_iterator& operator++()
{
if (vi == data_end) //vi is at the end of buckets already
return (*this);
if (mi != vi->end()) //mi is valid
{
mi++;
if (mi == vi->end()) //we moved to the end of our bucket
{
vi++;
while (vi != data_end && vi->empty()) //move vi to next non-empty bucket
{
vi++;
if (vi != data_end) //found a bucket
mi = vi->begin();
}
if (vi != data_end)
mi = vi->begin();
}
}
return (*this);
}
hash_iterator operator++(int)
{
// postincrement
hash_iterator _Tmp = *this;
++*this;
return (_Tmp);
}
bool operator==(const hash_iterator & other) const
{
// test for iterator equality
if (vi == data_end && other.vi == other.data_end)
return true;
return (vi == other.vi && mi == other.mi);
}
bool operator!=(const hash_iterator & other) const
{
// test for iterator inequality
return (!(*this == other));
}
const KEYCLASS & first() const
{
assert (vi != data_end);
assert (mi != vi->end());
return mi->first; //only valid if mi and vi are valid
}
};
}; //namespace HASH_NAMESPACE
template <class KEYCLASS, class DATACLASS>
class bucketed_hashmap
{
private:
unsigned int nbuckets;
std::vector < std::map <KEYCLASS, DATACLASS> > data;
void set_buckets(unsigned int num_buckets) {data.resize(num_buckets);nbuckets = num_buckets;}
HASH_NAMESPACE::hasher <KEYCLASS> hash;
public:
typedef HASH_NAMESPACE::hash_iterator <KEYCLASS, DATACLASS, typename std::vector < std::map <KEYCLASS, DATACLASS> >::iterator, typename std::map <KEYCLASS, DATACLASS>::iterator> iterator;
typedef HASH_NAMESPACE::hash_iterator <const KEYCLASS, const DATACLASS, typename std::vector < std::map <KEYCLASS, DATACLASS> >::const_iterator, typename std::map <KEYCLASS, DATACLASS>::const_iterator> const_iterator;
bucketed_hashmap() {set_buckets(256.0);}
bucketed_hashmap(unsigned int num_buckets) {set_buckets(num_buckets);}
iterator begin()
{
return iterator(data.begin(), data.end());
}
const_iterator begin() const
{
return const_iterator(data.begin(), data.end());
}
iterator end()
{
return iterator(data.end(), data.end());
}
const_iterator end() const
{
return const_iterator(data.end(), data.end());
}
///returns true if the element was found and erased
bool Erase(KEYCLASS & key)
{
unsigned int idx = hash.GetHash(key) % nbuckets;
if (data[idx].find(key) == data[idx].end())
return false;
else
{
data[idx].erase(key);
return true;
}
}
///iterators will be invalidated
void Clear()
{
for (typename std::vector < std::map <KEYCLASS, DATACLASS> >::iterator i = data.begin(); i != data.end(); ++i)
{
i->clear();
}
}
const DATACLASS * Get(KEYCLASS & key) const
{
unsigned int idx = hash.GetHash(key) % nbuckets;
//typedef std::map <KEYCLASS, DATACLASS> mymap;
//mymap::iterator i;// = data[idx].find(key);
/*if (i == data[idx].end())
return NULL;
else
return i;*/
if (data[idx].find(key) == data[idx].end())
return NULL;
else
return &(((data[idx]).find(key))->second);
}
DATACLASS * Get(KEYCLASS & key)
{
unsigned int idx = hash.GetHash(key) % nbuckets;
//typedef std::map <KEYCLASS, DATACLASS> mymap;
//mymap::iterator i;// = data[idx].find(key);
/*if (i == data[idx].end())
return NULL;
else
return i;*/
if (data[idx].find(key) == data[idx].end())
return NULL;
else
return &(((data[idx]).find(key))->second);
}
DATACLASS & Set(const KEYCLASS & key, const DATACLASS & ndata)
{
unsigned int idx = (hash.GetHash(key)) % nbuckets;
(data[idx])[key] = ndata;
return (data[idx])[key];
}
unsigned int GetNumCollisions()
{
unsigned int col = 0;
unsigned int lim = data.size();
for (unsigned int i = 0; i < lim; i++)
{
unsigned int subsize = data[i].size();
if (subsize > 1)
col += subsize-1;
}
return col;
}
unsigned int GetTotalObjects() const
{
unsigned int obj = 0;
//unsigned int lim = data.size();
/*for (unsigned int i = 0; i < lim; i++)
{
obj += data[i].size();
}*/
for (typename std::vector < std::map <KEYCLASS, DATACLASS> >::const_iterator i = data.begin(); i != data.end(); ++i)
{
obj += i->size();
}
return obj;
}
int size() const {return GetTotalObjects();}
float GetAvgBucketSize()
{
float avg = 0;
unsigned int lim = data.size();
for (unsigned int i = 0; i < lim; i++)
{
avg += data[i].size();
}
return avg / nbuckets;
}
float GetBucketEvenness()
{
return (GetTotalObjects() - (float) GetNumCollisions()) / nbuckets;
}
float GetEmptyBucketPercent()
{
unsigned int lim = data.size();
unsigned int empty = 0;
for (unsigned int i = 0; i < lim; i++)
{
if (data[i].empty())
empty++;
}
return (float) empty / (float) nbuckets;
}
unsigned int GetLongestBucket()
{
unsigned int lim = data.size();
unsigned int longest = 0;
for (unsigned int i = 0; i < lim; i++)
{
if (data[i].size() > longest)
longest = data[i].size();
}
return longest;
}
};
#endif