@@ -66,7 +66,7 @@ public IEnumerator SpawnChangeOwnership()
6666 {
6767 client . NetworkConfig . Prefabs . Add ( validNetworkPrefab ) ;
6868 }
69-
69+ m_Prefab . gameObject . SetActive ( false ) ;
7070 // Start the instances
7171 if ( ! NetcodeIntegrationTestHelpers . Start ( true , server , clients ) )
7272 {
@@ -80,6 +80,7 @@ public IEnumerator SpawnChangeOwnership()
8080 // [Host-Side] Check to make sure all clients are connected
8181 yield return NetcodeIntegrationTestHelpers . WaitForClientsConnectedToServer ( server , clients . Length + 1 , null , 512 ) ;
8282
83+ m_Prefab . gameObject . SetActive ( true ) ;
8384 var serverObject = Object . Instantiate ( m_Prefab , Vector3 . zero , Quaternion . identity ) ;
8485 NetworkObject serverNetworkObject = serverObject . GetComponent < NetworkObject > ( ) ;
8586 serverNetworkObject . NetworkManagerOwner = server ;
@@ -125,7 +126,7 @@ public IEnumerator SpawnRpcDespawn()
125126 {
126127 client . NetworkConfig . Prefabs . Add ( validNetworkPrefab ) ;
127128 }
128-
129+ m_Prefab . gameObject . SetActive ( false ) ;
129130 // Start the instances
130131 if ( ! NetcodeIntegrationTestHelpers . Start ( true , m_ServerNetworkManager , m_ClientNetworkManagers ) )
131132 {
@@ -138,7 +139,7 @@ public IEnumerator SpawnRpcDespawn()
138139
139140 // [Host-Side] Check to make sure all clients are connected
140141 yield return NetcodeIntegrationTestHelpers . WaitForClientsConnectedToServer ( m_ServerNetworkManager , m_ClientNetworkManagers . Length + 1 , null , 512 ) ;
141-
142+ m_Prefab . gameObject . SetActive ( true ) ;
142143 var serverObject = Object . Instantiate ( m_Prefab , Vector3 . zero , Quaternion . identity ) ;
143144 NetworkObject serverNetworkObject = serverObject . GetComponent < NetworkObject > ( ) ;
144145 serverNetworkObject . NetworkManagerOwner = m_ServerNetworkManager ;
@@ -229,7 +230,7 @@ public IEnumerator RpcOnNetworkSpawn()
229230 }
230231
231232 var waitForTickInterval = new WaitForSeconds ( 1.0f / server . NetworkConfig . TickRate ) ;
232-
233+ m_Prefab . gameObject . SetActive ( false ) ;
233234 // Start the instances
234235 if ( ! NetcodeIntegrationTestHelpers . Start ( false , server , clients ) )
235236 {
@@ -242,7 +243,7 @@ public IEnumerator RpcOnNetworkSpawn()
242243
243244 // [Host-Side] Check to make sure all clients are connected
244245 yield return NetcodeIntegrationTestHelpers . WaitForClientsConnectedToServer ( server , clients . Length , null , 512 ) ;
245-
246+ m_Prefab . gameObject . SetActive ( true ) ;
246247 var serverObject = Object . Instantiate ( m_Prefab , Vector3 . zero , Quaternion . identity ) ;
247248 NetworkObject serverNetworkObject = serverObject . GetComponent < NetworkObject > ( ) ;
248249 serverNetworkObject . NetworkManagerOwner = server ;
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