Commit 02128fa
fix: Sync transform position on spawn (#3361)
<!-- Replace this block with what this PR does and why. Describe what
you'd like reviewers to know, how you applied the engineering
principles, and any interesting tradeoffs made. Delete bullet points
below that don't apply, and update the changelog section as appropriate.
-->
<!-- Add short version of the JIRA ticket to the PR title (e.g. "feat:
new shiny feature [MTT-123]") -->
[MTTB-90](https://jira.unity3d.com/browse/MTTB-90)
[MTTB-1131](https://jira.unity3d.com/browse/MTTB-1131)
<!-- Add RFC link here if applicable. -->
## Changelog
- Fixed: Correctly sync network transform using world space on spawn
## Testing and Documentation
- No tests have been added.
---------
Co-authored-by: Noel Stephens <[email protected]>1 parent d0f73d4 commit 02128fa
File tree
2 files changed
+2
-1
lines changed- com.unity.netcode.gameobjects
- Components
2 files changed
+2
-1
lines changed| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
14 | 14 | | |
15 | 15 | | |
16 | 16 | | |
| 17 | + | |
17 | 18 | | |
18 | 19 | | |
19 | 20 | | |
| |||
Lines changed: 1 addition & 1 deletion
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
2785 | 2785 | | |
2786 | 2786 | | |
2787 | 2787 | | |
2788 | | - | |
| 2788 | + | |
2789 | 2789 | | |
2790 | 2790 | | |
2791 | 2791 | | |
| |||
0 commit comments