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docs/advanced-topics/message-system/rpc.md

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| Target | Available contexts| Description |
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| ---------------------------- | :----------------------------------------------------------- | --- |
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| `SendTo.Server` |Client-server only| Send to the server, regardless of ownership. Executes locally if invoked on the server. |
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| `SendTo.NotServer` |Client-server only| Send to everyone _but_ the server, filtered to the current observer list. Won't send to a server running in host mode - it's still treated as a server. If you want to send to servers when they are host, but not when they are dedicated server, use `SendTo.ClientsAndHost`.<br /><br />Executes locally if invoked on a client. Doesn't execute locally if invoked on a server running in host mode. |
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| `SendTo.Server` |Client-server and distributed authority| Send to the server, regardless of ownership. Executes locally if invoked on the server. When using a distributed authority network topology, this acts the same as `SendTo.Authority`. |
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| `SendTo.NotServer` |Client-server and distributed authority| Send to everyone _but_ the server, filtered to the current observer list. Won't send to a server running in host mode - it's still treated as a server. If you want to send to servers when they are host, but not when they are dedicated server, use `SendTo.ClientsAndHost`.<br /><br />Executes locally if invoked on a client. Doesn't execute locally if invoked on a server running in host mode. When using a distributed authority network topology, this acts the same as `SendTo.NotAuthority`. |
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|`SendTo.Authority`|Client-server and distributed authority|Send to the NetworkObject's current authority. Executes locally if the local process has authority.|
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|`SendTo.NotAuthority`|Client-server and distributed authority|Send to everyone but the current authority, filtered to the current observer list. Executes locally if the local process is not the owner.|
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| `SendTo.Owner` |Client-server and distributed authority| Send to the NetworkObject's current owner. Executes locally if the local process is the owner. |

mppm/play-mode-scenario/play-mode-scenario-about.md

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## Compatibility
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Play Mode Scenareios supports the following platforms:
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Play Mode Scenarios supports the following platforms:
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* Windows
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* Linux
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* [Play Mode Scenarios requirements and limitations](play-mode-scenario-req.md)
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* [Play Mode scenario window reference](mppm-reference/play-mode-scenario-window-reference.md)
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* [Unity Gaming Services (UGS) Multiplay Hosting](https://docs.unity.com/ugs/en-us/manual/game-server-hosting/manual/welcome-to-multiplay)
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* [Dedicated Server](https://docs.unity3d.com/Manual/dedicated-server.html)
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* [Dedicated Server](https://docs.unity3d.com/Manual/dedicated-server.html)

src/theme/Footer/index.js

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<div className="footer__details" >"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (<a href="https://unity.com/legal/trademarks">more info here</a>). Other names or brands are trademarks of their respective owners.</div>
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</div>}
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</div>
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<script type="text/javascript">
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function OptanonWrapper() { }
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</script>
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</footer>;
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}
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