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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -35,6 +35,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Use RayTracingAccelerationStructure.CullInstances to filter Renderers and populate the acceleration structure with ray tracing instances for improved CPU performance on the main thread.
- Changed the max distance for Light Anchors to avoid unstability with high values (case 1362802).
- PrepareLightsForGPU CPU Light loop performance improvement (40% to 70% faster), utilizing burst and optimized. Utilizing better sorting, distributing work in jobs and improving cache access of light data.
- Integrate a help box to inform users of the potential dependency to directional lights when baking.

## [13.1.0] - 2021-09-24

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Expand Up @@ -200,6 +200,8 @@ void DrawGUI()

EditorGUILayout.PropertyField(m_SerializedActiveSceneLightingSky.volumetricCloudsToggle, EditorGUIUtility.TrTextContent("Static Lighting Volumetric Clouds", "Specify if volumetric clouds should be used for static ambient in the referenced profile for active scene."));

EditorGUILayout.HelpBox("The interaction between the Scene Volume sky type and the Scene's dominant directional light may affect the visual characteristics of this bake.", MessageType.Info);

--EditorGUI.indentLevel;
}
}
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