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Add API to completely disable Runtime Debug UI #5339
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@@ -16,10 +16,12 @@ The Render Pipeline Debugger window. | |
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| ## Using the Render Pipeline Debugger window | ||
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| To open the Render Pipeline Debugger window in the Editor, go to **Window > Analysis > Rendering Debugger**. You can also open this window at runtime in Play Mode, or in the standalone Unity Player on any device on **Development build**. Use the keyboard shortcut Ctrl+Backspace (Ctrl+Delete on macOS) or press L3 and R3 (Left Stick and Right Stick) on a controller to open the window. You can disable the shortcut through the [enableWindowHotkey variable](https://docs.unity3d.com/Packages/[email protected]/api/UnityEngine.Rendering.DebugManager.html#UnityEngine_Rendering_DebugManager_enableWindowHotkey). | ||
| To open the Render Pipeline Debugger window in the Editor, go to **Window > Analysis > Rendering Debugger**. You can also open this window at runtime in Play Mode, or in the standalone Unity Player on any device on **Development build**. Use the keyboard shortcut Ctrl+Backspace (Ctrl+Delete on macOS) or press L3 and R3 (Left Stick and Right Stick) on a controller to open the window. | ||
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| You can display read-only items such as the FPS counter independently of the **Render Pipeline Debugger** window. This means that when you disable the **Render Pipeline Debugger** window, they are still visible in the top right corner of the screen. This is particularly useful if you want to track particular values without cluttering the screen. | ||
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| You can disable the runtime UI entirely by using the [enableRuntimeUI](https://docs.unity3d.com/Packages/[email protected]/api/UnityEngine.Rendering.DebugManager.html#UnityEngine_Rendering_DebugManager_enableRuntimeUI) property. | ||
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| ### Navigation at runtime | ||
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| To change the current active item: | ||
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