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enabled: 1 path: Assets/GraphicTests/Scenes/9x_Other/9910_GlobalMipBias.unity guid: 3f9d18568d46df044847954b624b6152 + - enabled: 1 + path: Assets/GraphicTests/Scenes/1x_Materials/1226_LitTessellation_Displacement.unity + guid: 2a9e6d17d05c12b428a235cc1edae5b9 m_configObjects: {} diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index de39818263a..b53b642a073 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -263,6 +263,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed Pixel Displacement that could be set on tessellation shader while it's not supported. - Fixed an issue where disabled reflection probes were still sent into the the ray tracing light cluster. - Fixed nullref when enabling fullscreen passthrough in HDRP Camera. +- Fixed tessellation displacement with planar mapping ### Changed - Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader index 8160c0c4ed6..b54c1e7aa98 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader @@ -408,16 +408,12 @@ Shader "HDRP/LayeredLit" #pragma shader_feature_local_fragment _NORMALMAP_TANGENT_SPACE1 #pragma shader_feature_local_fragment _NORMALMAP_TANGENT_SPACE2 #pragma shader_feature_local_fragment _NORMALMAP_TANGENT_SPACE3 - #pragma shader_feature_local_fragment _ _LAYER_MAPPING_PLANAR0 _LAYER_MAPPING_TRIPLANAR0 - #pragma shader_feature_local_fragment _ _LAYER_MAPPING_PLANAR1 _LAYER_MAPPING_TRIPLANAR1 - #pragma shader_feature_local_fragment _ _LAYER_MAPPING_PLANAR2 _LAYER_MAPPING_TRIPLANAR2 - #pragma shader_feature_local_fragment _ _LAYER_MAPPING_PLANAR3 _LAYER_MAPPING_TRIPLANAR3 + #pragma shader_feature_local _ _LAYER_MAPPING_PLANAR0 _LAYER_MAPPING_TRIPLANAR0 + #pragma shader_feature_local _ _LAYER_MAPPING_PLANAR1 _LAYER_MAPPING_TRIPLANAR1 + #pragma shader_feature_local _ _LAYER_MAPPING_PLANAR2 _LAYER_MAPPING_TRIPLANAR2 + #pragma shader_feature_local _ _LAYER_MAPPING_PLANAR3 _LAYER_MAPPING_TRIPLANAR3 #pragma shader_feature_local_raytracing _ _EMISSIVE_MAPPING_PLANAR _EMISSIVE_MAPPING_TRIPLANAR _EMISSIVE_MAPPING_BASE - #pragma shader_feature_local_raytracing _ _LAYER_MAPPING_PLANAR0 _LAYER_MAPPING_TRIPLANAR0 - #pragma shader_feature_local_raytracing _ _LAYER_MAPPING_PLANAR1 _LAYER_MAPPING_TRIPLANAR1 - #pragma shader_feature_local_raytracing _ _LAYER_MAPPING_PLANAR2 _LAYER_MAPPING_TRIPLANAR2 - #pragma shader_feature_local_raytracing _ _LAYER_MAPPING_PLANAR3 _LAYER_MAPPING_TRIPLANAR3 #pragma shader_feature_local_raytracing _NORMALMAP_TANGENT_SPACE0 #pragma shader_feature_local_raytracing _NORMALMAP_TANGENT_SPACE1 #pragma shader_feature_local_raytracing _NORMALMAP_TANGENT_SPACE2 diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitTessellation.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitTessellation.shader index ffcc1a0733c..a9c9fa29f9b 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitTessellation.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitTessellation.shader @@ -407,6 +407,7 @@ Shader "HDRP/LayeredLitTessellation" #pragma shader_feature_local _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE #pragma shader_feature_local _DISPLACEMENT_LOCK_TILING_SCALE #pragma shader_feature_local_fragment _PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE + #pragma shader_feature_local_domain _PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE #pragma shader_feature_local_domain _TESSELLATION_PHONG #pragma shader_feature_local _LAYER_TILING_COUPLED_WITH_UNIFORM_OBJECT_SCALE @@ -417,16 +418,13 @@ Shader "HDRP/LayeredLitTessellation" #pragma shader_feature_local_fragment _NORMALMAP_TANGENT_SPACE1 #pragma shader_feature_local_fragment _NORMALMAP_TANGENT_SPACE2 #pragma shader_feature_local_fragment _NORMALMAP_TANGENT_SPACE3 - #pragma shader_feature_local_fragment _ _LAYER_MAPPING_PLANAR0 _LAYER_MAPPING_TRIPLANAR0 - #pragma shader_feature_local_fragment _ _LAYER_MAPPING_PLANAR1 _LAYER_MAPPING_TRIPLANAR1 - #pragma shader_feature_local_fragment _ _LAYER_MAPPING_PLANAR2 _LAYER_MAPPING_TRIPLANAR2 - #pragma shader_feature_local_fragment _ _LAYER_MAPPING_PLANAR3 _LAYER_MAPPING_TRIPLANAR3 + #pragma shader_feature_local _ _LAYER_MAPPING_PLANAR0 _LAYER_MAPPING_TRIPLANAR0 + #pragma shader_feature_local _ _LAYER_MAPPING_PLANAR1 _LAYER_MAPPING_TRIPLANAR1 + #pragma shader_feature_local _ _LAYER_MAPPING_PLANAR2 _LAYER_MAPPING_TRIPLANAR2 + #pragma shader_feature_local _ _LAYER_MAPPING_PLANAR3 _LAYER_MAPPING_TRIPLANAR3 + #pragma shader_feature_local_raytracing _ _EMISSIVE_MAPPING_PLANAR _EMISSIVE_MAPPING_TRIPLANAR _EMISSIVE_MAPPING_BASE - #pragma shader_feature_local_raytracing _ _LAYER_MAPPING_PLANAR0 _LAYER_MAPPING_TRIPLANAR0 - #pragma shader_feature_local_raytracing _ _LAYER_MAPPING_PLANAR1 _LAYER_MAPPING_TRIPLANAR1 - #pragma shader_feature_local_raytracing _ _LAYER_MAPPING_PLANAR2 _LAYER_MAPPING_TRIPLANAR2 - #pragma shader_feature_local_raytracing _ _LAYER_MAPPING_PLANAR3 _LAYER_MAPPING_TRIPLANAR3 #pragma shader_feature_local_raytracing _NORMALMAP_TANGENT_SPACE0 #pragma shader_feature_local_raytracing _NORMALMAP_TANGENT_SPACE1 #pragma shader_feature_local_raytracing _NORMALMAP_TANGENT_SPACE2 diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader index 4507660911c..7d72c2a71dc 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader @@ -238,9 +238,8 @@ Shader "HDRP/Lit" #pragma shader_feature_local_raytracing _ _REFRACTION_PLANE _REFRACTION_SPHERE _REFRACTION_THIN #pragma shader_feature_local_fragment _ _EMISSIVE_MAPPING_PLANAR _EMISSIVE_MAPPING_TRIPLANAR _EMISSIVE_MAPPING_BASE - #pragma shader_feature_local_fragment _ _MAPPING_PLANAR _MAPPING_TRIPLANAR + #pragma shader_feature_local _ _MAPPING_PLANAR _MAPPING_TRIPLANAR #pragma shader_feature_local_fragment _NORMALMAP_TANGENT_SPACE - #pragma shader_feature_local_raytracing _ _MAPPING_PLANAR _MAPPING_TRIPLANAR #pragma shader_feature_local_raytracing _ _EMISSIVE_MAPPING_PLANAR _EMISSIVE_MAPPING_TRIPLANAR _EMISSIVE_MAPPING_BASE #pragma shader_feature_local_raytracing _NORMALMAP_TANGENT_SPACE diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitTessellation.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitTessellation.shader index 942352f9b8d..3da0a6e2762 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitTessellation.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitTessellation.shader @@ -244,13 +244,13 @@ Shader "HDRP/LitTessellation" #pragma shader_feature_local _DISPLACEMENT_LOCK_TILING_SCALE #pragma shader_feature_local_domain _TESSELLATION_PHONG #pragma shader_feature_local_fragment _PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE + #pragma shader_feature_local_domain _PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE #pragma shader_feature_local_fragment _ _REFRACTION_PLANE _REFRACTION_SPHERE _REFRACTION_THIN #pragma shader_feature_local_raytracing _ _REFRACTION_PLANE _REFRACTION_SPHERE _REFRACTION_THIN #pragma shader_feature_local_fragment _ _EMISSIVE_MAPPING_PLANAR _EMISSIVE_MAPPING_TRIPLANAR _EMISSIVE_MAPPING_BASE - #pragma shader_feature_local_fragment _ _MAPPING_PLANAR _MAPPING_TRIPLANAR + #pragma shader_feature_local _ _MAPPING_PLANAR _MAPPING_TRIPLANAR #pragma shader_feature_local_fragment _NORMALMAP_TANGENT_SPACE - #pragma shader_feature_local_raytracing _ _MAPPING_PLANAR _MAPPING_TRIPLANAR #pragma shader_feature_local_raytracing _ _EMISSIVE_MAPPING_PLANAR _EMISSIVE_MAPPING_TRIPLANAR _EMISSIVE_MAPPING_BASE #pragma shader_feature_local_raytracing _NORMALMAP_TANGENT_SPACE