diff --git a/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainDetailLitPasses.hlsl b/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainDetailLitPasses.hlsl index 6ce19a66656..12e016da285 100644 --- a/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainDetailLitPasses.hlsl +++ b/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainDetailLitPasses.hlsl @@ -39,7 +39,7 @@ void InitializeInputData(Varyings input, out InputData inputData) inputData.viewDirectionWS = half3(0, 0, 1); #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) - inputData.shadowCoord = input.shadowCoord; + inputData.shadowCoord = input.ShadowCoords; #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) inputData.shadowCoord = TransformWorldToShadowCoord(input.PositionWS); #else