diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md
index 27fd3843f22..9c0fed13267 100644
--- a/com.unity.render-pipelines.high-definition/CHANGELOG.md
+++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md
@@ -47,6 +47,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Added support for alpha channel in FXAA (case 1323941).
- Added Speed Tree 8 shader graph as default Speed Tree 8 shader for HDRP.
- Added the multicompile for dynamic lightmaps to support enlighten in ray tracing (case 1318927).
+- Added support for lighting full screen debug mode in automated tests.
### Fixed
- Fixed Intensity Multiplier not affecting realtime global illumination.
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs
index 0318f58869a..09ba34e03bb 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs
@@ -302,6 +302,11 @@ internal void ResetExclusiveEnumIndices()
/// List of Full Screen Rendering Debug mode values.
public static int[] renderingFullScreenDebugValues => s_RenderingFullScreenDebugValues;
+ /// List of Full Screen Lighting Debug mode names.
+ public static GUIContent[] lightingFullScreenDebugStrings => s_LightingFullScreenDebugStrings;
+ /// List of Full Screen Lighting Debug mode values.
+ public static int[] lightingFullScreenDebugValues => s_LightingFullScreenDebugValues;
+
internal DebugDisplaySettings()
{
FillFullScreenDebugEnum(ref s_LightingFullScreenDebugStrings, ref s_LightingFullScreenDebugValues, FullScreenDebugMode.MinLightingFullScreenDebug, FullScreenDebugMode.MaxLightingFullScreenDebug);
diff --git a/com.unity.testing.hdrp/Scripts/DebugViewController.cs b/com.unity.testing.hdrp/Scripts/DebugViewController.cs
index e0b37e93110..4b0e687a555 100644
--- a/com.unity.testing.hdrp/Scripts/DebugViewController.cs
+++ b/com.unity.testing.hdrp/Scripts/DebugViewController.cs
@@ -19,6 +19,7 @@ public enum SettingType { Material, Lighting, Rendering }
[Header("Lighting")]
[SerializeField] bool lightlayers = false;
+ [SerializeField] int lightingFullScreenDebugMode = 0;
[ContextMenu("Set Debug View")]
public void SetDebugView()
@@ -33,7 +34,8 @@ public void SetDebugView()
case SettingType.Lighting:
hdPipeline.debugDisplaySettings.SetDebugLightLayersMode(lightlayers);
hdPipeline.debugDisplaySettings.data.lightingDebugSettings.debugLightLayersFilterMask = (DebugLightLayersMask)0b10111101;
- break;
+ hdPipeline.debugDisplaySettings.SetFullScreenDebugMode((FullScreenDebugMode) lightingFullScreenDebugMode);
+ break;
case SettingType.Rendering:
hdPipeline.debugDisplaySettings.SetFullScreenDebugMode((FullScreenDebugMode) fullScreenDebugMode);
break;
diff --git a/com.unity.testing.hdrp/Scripts/Editor/DebugViewController_Editor.cs b/com.unity.testing.hdrp/Scripts/Editor/DebugViewController_Editor.cs
index 65b7e9822eb..a0c8dccdec5 100644
--- a/com.unity.testing.hdrp/Scripts/Editor/DebugViewController_Editor.cs
+++ b/com.unity.testing.hdrp/Scripts/Editor/DebugViewController_Editor.cs
@@ -12,6 +12,7 @@ public class DebugViewController_Editor : Editor
SerializedProperty s_gBuffer;
SerializedProperty s_fullScreenDebugMode;
+ SerializedProperty s_lightingFullScreenDebugMode;
SerializedProperty s_lightlayers;
@@ -21,6 +22,7 @@ public void OnEnable()
s_gBuffer = serializedObject.FindProperty("gBuffer");
s_fullScreenDebugMode = serializedObject.FindProperty("fullScreenDebugMode");
+ s_lightingFullScreenDebugMode = serializedObject.FindProperty("lightingFullScreenDebugMode");
s_lightlayers = serializedObject.FindProperty("lightlayers");
}
@@ -45,7 +47,8 @@ public override void OnInspectorGUI()
case DebugViewController.SettingType.Lighting:
s_lightlayers.boolValue = GUILayout.Toggle(s_lightlayers.boolValue, "Light Layers Visualization");
- break;
+ s_lightingFullScreenDebugMode.intValue = EditorGUILayout.IntPopup(new GUIContent("Fullscreen Debug Mode"), s_lightingFullScreenDebugMode.intValue, DebugDisplaySettings.lightingFullScreenDebugStrings, DebugDisplaySettings.lightingFullScreenDebugValues);
+ break;
case DebugViewController.SettingType.Rendering:
s_fullScreenDebugMode.intValue = EditorGUILayout.IntPopup(new GUIContent("Fullscreen Debug Mode"), s_fullScreenDebugMode.intValue, DebugDisplaySettings.renderingFullScreenDebugStrings, DebugDisplaySettings.renderingFullScreenDebugValues);