diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 59148b16327..b7f3585c201 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -161,6 +161,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed ResourceReloader that was not call anymore at pipeline construction - Fixed undo of some properties on light editor. - Fixed an issue where auto baking of ambient and reflection probe done for builtin renderer would cause wrong baking in HDRP. +- Fixed some reference to old frame settings names in HDRP Wizard. ### Changed - Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard diff --git a/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs b/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs index a8d6af90622..cac43426d78 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs @@ -145,7 +145,7 @@ public ConfigStyle(string label, string error, string button = null, MessageType messageType: MessageType.Warning); public static readonly ConfigStyle dxrScreenSpaceShadowFS = new ConfigStyle( label: L10n.Tr("Screen Space Shadows (HDRP Default Settings)"), - error: L10n.Tr($"Screen Space Shadows are disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced shadows. To enable this feature, go to Project Settings > HDRP Settings > Frame Settings > Default Frame Settings For Camera > Lighting and enable Screen Space Shadows. This configuration depends on {dxrScreenSpaceShadow.label}. This means, before you fix this, you must fix {dxrScreenSpaceShadow.label} first."), + error: L10n.Tr($"Screen Space Shadows are disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced shadows. To enable this feature, go to Project Settings > HDRP Settings > Frame Settings (Default Values) > Camera > Lighting and enable Screen Space Shadows. This configuration depends on {dxrScreenSpaceShadow.label}. This means, before you fix this, you must fix {dxrScreenSpaceShadow.label} first."), messageType: MessageType.Info); public static readonly ConfigStyle dxrReflections = new ConfigStyle( label: L10n.Tr("Screan Space Reflection (Asset)"), @@ -153,7 +153,7 @@ public ConfigStyle(string label, string error, string button = null, MessageType messageType: MessageType.Warning); public static readonly ConfigStyle dxrReflectionsFS = new ConfigStyle( label: L10n.Tr("Screan Space Reflection (HDRP Default Settings)"), - error: L10n.Tr($"Screen Space Reflection is disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced reflections. To enable this feature, go to Project Settings > HDRP Settings > Frame Settings > Default Frame Settings For Camera > Lighting and enable Screen Space Reflections. This configuration depends on {dxrReflections.label}. This means, before you fix this, you must fix {dxrReflections.label} first."), + error: L10n.Tr($"Screen Space Reflection is disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced reflections. To enable this feature, go to Project Settings > HDRP Settings > Frame Settings (Default Values) > Camera > Lighting and enable Screen Space Reflections. This configuration depends on {dxrReflections.label}. This means, before you fix this, you must fix {dxrReflections.label} first."), messageType: MessageType.Info); public static readonly ConfigStyle dxrTransparentReflections = new ConfigStyle( label: L10n.Tr("Screen Space Reflection - Transparent (Asset)"), @@ -161,7 +161,7 @@ public ConfigStyle(string label, string error, string button = null, MessageType messageType: MessageType.Warning); public static readonly ConfigStyle dxrTransparentReflectionsFS = new ConfigStyle( label: L10n.Tr("Screen Space Reflection - Transparent (HDRP Default Settings)"), - error: L10n.Tr($"Screen Space Reflection - Transparent is disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced reflections on transparent GameObjects. To enable this feature, go to Project Settings > HDRP Settings > Frame Settings > Default Frame Settings For Camera > Lighting and enable Transparents. This configuration depends on {dxrTransparentReflections.label}. This means, before you fix this, you must fix {dxrTransparentReflections.label} first."), + error: L10n.Tr($"Screen Space Reflection - Transparent is disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced reflections on transparent GameObjects. To enable this feature, go to Project Settings > HDRP Settings > Frame Settings (Default Values) > Camera > Lighting and enable Transparents. This configuration depends on {dxrTransparentReflections.label}. This means, before you fix this, you must fix {dxrTransparentReflections.label} first."), messageType: MessageType.Info); public static readonly ConfigStyle dxrGI = new ConfigStyle( label: L10n.Tr("Screen Space Global Illumination (Asset)"), @@ -169,7 +169,7 @@ public ConfigStyle(string label, string error, string button = null, MessageType messageType: MessageType.Warning); public static readonly ConfigStyle dxrGIFS = new ConfigStyle( label: L10n.Tr("Screen Space Global Illumination (HDRP Default Settings)"), - error: L10n.Tr($"Screen Space Global Illumination is disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced global illumination. To enable this feature, go to Project Settings > HDRP Settings > Frame Settings > Default Frame Settings For Camera > Lighting and enable Screen Space Global Illumination. This configuration depends on {dxrGI.label}. This means, before you fix this, you must fix {dxrGI.label} first."), + error: L10n.Tr($"Screen Space Global Illumination is disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced global illumination. To enable this feature, go to Project Settings > HDRP Settings > Frame Settings (Default Values) > Camera > Lighting and enable Screen Space Global Illumination. This configuration depends on {dxrGI.label}. This means, before you fix this, you must fix {dxrGI.label} first."), messageType: MessageType.Info); public static readonly ConfigStyle dxr64bits = new ConfigStyle( label: L10n.Tr("Architecture 64 bits"),