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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -44,6 +44,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Added Global settings check in Wizard
- Added localization on Wizard window
- Added an info box for micro shadow editor (case 1322830).
- Added missing camera tooltips (Occlusion Culling and Culling Mask)

### Fixed
- Fixed Intensity Multiplier not affecting realtime global illumination.
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Expand Up @@ -14,8 +14,8 @@ class Styles

public static readonly GUIContent dithering = EditorGUIUtility.TrTextContent("Dithering", "Should we apply 8-bit dithering to the final render?");
public static readonly GUIContent stopNaNs = EditorGUIUtility.TrTextContent("Stop NaNs", "Automatically replaces NaN/Inf in shaders by a black pixel to avoid breaking some effects. This will slightly affect performances and should only be used if you experience NaN issues that you can't fix.");
public static readonly GUIContent cullingMask = EditorGUIUtility.TrTextContent("Culling Mask");
public static readonly GUIContent occlusionCulling = EditorGUIUtility.TrTextContent("Occlusion Culling");
public static readonly GUIContent cullingMask = EditorGUIUtility.TrTextContent("Culling Mask", "Specifies the list of layers the camera should render.");
public static readonly GUIContent occlusionCulling = EditorGUIUtility.TrTextContent("Occlusion Culling", "When enabled, the camera does not render objects that are being obscured by other geometry.");

public static readonly GUIContent SMAAQualityPresetContent = EditorGUIUtility.TrTextContent("Quality Preset", "The quality preset for SMAA, low has the best performance but worst quality, High has the highest quality but worst performance.");

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