diff --git a/com.unity.render-pipelines.core/package.json b/com.unity.render-pipelines.core/package.json index 1a34b1973aa..76af28d438c 100644 --- a/com.unity.render-pipelines.core/package.json +++ b/com.unity.render-pipelines.core/package.json @@ -3,7 +3,7 @@ "description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.", "version": "9.0.0-preview.27", "unity": "2020.1", - "unityRelease": "0b6", + "unityRelease": "0b8", "displayName": "Core RP Library", "dependencies": { "com.unity.ugui": "1.0.0" diff --git a/com.unity.render-pipelines.high-definition-config/package.json b/com.unity.render-pipelines.high-definition-config/package.json index d055df30a8d..c8a494d6a09 100644 --- a/com.unity.render-pipelines.high-definition-config/package.json +++ b/com.unity.render-pipelines.high-definition-config/package.json @@ -3,7 +3,7 @@ "description": "Configuration files for the High Definition Render Pipeline.", "version": "9.0.0-preview.29", "unity": "2020.1", - "unityRelease": "0b6", + "unityRelease": "0b8", "displayName": "High Definition RP Config", "dependencies": { "com.unity.render-pipelines.core": "9.0.0-preview.27" diff --git a/com.unity.render-pipelines.high-definition/package.json b/com.unity.render-pipelines.high-definition/package.json index 558537f89fa..8cb5cb935fd 100644 --- a/com.unity.render-pipelines.high-definition/package.json +++ b/com.unity.render-pipelines.high-definition/package.json @@ -3,7 +3,7 @@ "description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.", "version": "9.0.0-preview.27", "unity": "2020.1", - "unityRelease": "0b6", + "unityRelease": "0b8", "displayName": "High Definition RP", "dependencies": { "com.unity.render-pipelines.core": "9.0.0-preview.27", diff --git a/com.unity.render-pipelines.lightweight/package.json b/com.unity.render-pipelines.lightweight/package.json index 06621272e71..23dab688dee 100644 --- a/com.unity.render-pipelines.lightweight/package.json +++ b/com.unity.render-pipelines.lightweight/package.json @@ -3,7 +3,7 @@ "description": "The Lightweight Render Pipeline (LWRP) is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. LWRP uses simplified, physically based Lighting and Materials. The LWRP uses single-pass forward rendering. Use this pipeline to get optimized real-time performance on several platforms.", "version": "9.0.0-preview.28", "unity": "2020.1", - "unityRelease": "0b6", + "unityRelease": "0b8", "displayName": "Lightweight RP", "dependencies": { "com.unity.render-pipelines.universal": "9.0.0-preview.28", diff --git a/com.unity.render-pipelines.universal/package.json b/com.unity.render-pipelines.universal/package.json index 80bd98d8928..514c392e1f3 100644 --- a/com.unity.render-pipelines.universal/package.json +++ b/com.unity.render-pipelines.universal/package.json @@ -3,7 +3,7 @@ "description": "The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.", "version": "9.0.0-preview.28", "unity": "2020.1", - "unityRelease": "0b6", + "unityRelease": "0b8", "displayName": "Universal RP", "dependencies": { "com.unity.render-pipelines.core": "9.0.0-preview.27", diff --git a/com.unity.shadergraph/package.json b/com.unity.shadergraph/package.json index f3bdfefd4c9..11aa9cab2f9 100644 --- a/com.unity.shadergraph/package.json +++ b/com.unity.shadergraph/package.json @@ -3,7 +3,7 @@ "description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.", "version": "9.0.0-preview.28", "unity": "2020.1", - "unityRelease": "0b6", + "unityRelease": "0b8", "displayName": "Shader Graph", "dependencies": { "com.unity.render-pipelines.core": "9.0.0-preview.27", diff --git a/com.unity.visualeffectgraph/package.json b/com.unity.visualeffectgraph/package.json index c65694989c7..4ecd22b15a1 100644 --- a/com.unity.visualeffectgraph/package.json +++ b/com.unity.visualeffectgraph/package.json @@ -3,7 +3,7 @@ "displayName": "Visual Effect Graph", "version": "9.0.0-preview.27", "unity": "2020.1", - "unityRelease": "0b6", + "unityRelease": "0b8", "description": "The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU.", "keywords": [ "vfx",