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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Density Volumes can now take a 3D RenderTexture as mask, the mask can use RGBA format for RGB fog.
- Decreased the minimal Fog Distance value in the Density Volume to 0.05.
- Changed the convergence time of ssgi to 16 frames and the preset value
- Changed the warning message for ray traced area shadows (case 1303410).

## [10.3.0] - 2020-12-01

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Original file line number Diff line number Diff line change
Expand Up @@ -1108,7 +1108,7 @@ static void DrawShadowMapContent(SerializedHDLight serialized, Editor owner)
{
if (hdrp != null && lightType == HDLightType.Area && serialized.areaLightShape == AreaLightShape.Rectangle
&& (hdrp.currentPlatformRenderPipelineSettings.supportedLitShaderMode != RenderPipelineSettings.SupportedLitShaderMode.DeferredOnly))
EditorGUILayout.HelpBox("Ray traced area light shadows are only available in deferred mode.", MessageType.Warning);
EditorGUILayout.HelpBox("Ray traced area light shadows are approximated for the Lit shader when not in deferred mode.", MessageType.Warning);

EditorGUI.indentLevel++;

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