diff --git a/com.unity.shadergraph/Documentation~/Sample-Texture-2D-Array-Node.md b/com.unity.shadergraph/Documentation~/Sample-Texture-2D-Array-Node.md index 9af064100f9..51c45e66325 100644 --- a/com.unity.shadergraph/Documentation~/Sample-Texture-2D-Array-Node.md +++ b/com.unity.shadergraph/Documentation~/Sample-Texture-2D-Array-Node.md @@ -12,7 +12,7 @@ NOTE: This [Node](Node.md) can only be used in the **Fragment** shader stage. |:------------ |:-------------|:-----|:---|:---| | Texture Array | Input | Texture 2D Array | None | Texture 2D Array to sample | | Index | Input | Vector 1 | None | Index of array to sample | -| UV | Input | Vector 2 | UV | Mesh's normal vector | +| UV | Input | Vector 2 | UV | UV coordinates | | Sampler | Input | Sampler State | Default sampler state | Sampler for the texture | | RGBA | Output | Vector 4 | None | Output value as RGBA | | R | Output | Vector 1 | None | red (x) component of RGBA output | diff --git a/com.unity.shadergraph/Documentation~/Sample-Texture-2D-LOD-Node.md b/com.unity.shadergraph/Documentation~/Sample-Texture-2D-LOD-Node.md index 7246c632a4c..a28de36a83f 100644 --- a/com.unity.shadergraph/Documentation~/Sample-Texture-2D-LOD-Node.md +++ b/com.unity.shadergraph/Documentation~/Sample-Texture-2D-LOD-Node.md @@ -13,7 +13,7 @@ This [Node](Node.md) is useful for sampling a **Texture** in the vertex [Shader | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | Texture | Input | Texture 2D | None | Texture 2D to sample | -| UV | Input | Vector 2 | UV | Mesh's normal vector | +| UV | Input | Vector 2 | UV | UV coordinates | | Sampler | Input | Sampler State | Default sampler state | Sampler for the texture | | LOD | Input | Vector 1 | None | Level of detail to sample | | RGBA | Output | Vector 4 | None | Output value as RGBA | diff --git a/com.unity.shadergraph/Documentation~/Sample-Texture-2D-Node.md b/com.unity.shadergraph/Documentation~/Sample-Texture-2D-Node.md index 73dcb08b014..1c635135da1 100644 --- a/com.unity.shadergraph/Documentation~/Sample-Texture-2D-Node.md +++ b/com.unity.shadergraph/Documentation~/Sample-Texture-2D-Node.md @@ -13,7 +13,7 @@ NOTE: This [Node](Node.md) can only be used in the **Fragment** [Shader Stage](S | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | Texture | Input | Texture 2D | None | Texture 2D to sample | -| UV | Input | Vector 2 | UV | Mesh's normal vector | +| UV | Input | Vector 2 | UV | UV coordinates | | Sampler | Input | Sampler State | Default sampler state | Sampler for the texture | | RGBA | Output | Vector 4 | None | Output value as RGBA | | R | Output | Vector 1 | None | red (x) component of RGBA output | diff --git a/com.unity.shadergraph/Documentation~/Sphere-Mask-Node.md b/com.unity.shadergraph/Documentation~/Sphere-Mask-Node.md index f88768e806f..071611dcf58 100644 --- a/com.unity.shadergraph/Documentation~/Sphere-Mask-Node.md +++ b/com.unity.shadergraph/Documentation~/Sphere-Mask-Node.md @@ -2,7 +2,7 @@ ## Description -Creates a sphere mask originating from input **Center**. The sphere is calculated using [Distance](Distance-Node.md) and modified using the **Radius** and **Hardness** inputs. Sphere mask functionality works in both 2D and 3D spaces, and is based on the vector coordinates in the **Coords** input. +Creates a sphere mask originating from input **Center**. The sphere is calculated using [Distance](Distance-Node.md) and modified using the **Radius** and **Hardness** inputs. Sphere mask functionality works in both 2D and 3D spaces, and is based on the vector coordinates in the **Coords** input. These vector coordinates can either be 3D like world space position, or 2D like UV coordinates. ## Ports diff --git a/com.unity.shadergraph/Documentation~/Utility-Nodes.md b/com.unity.shadergraph/Documentation~/Utility-Nodes.md index 0f6e901cf6b..dcb8d8b3d81 100644 --- a/com.unity.shadergraph/Documentation~/Utility-Nodes.md +++ b/com.unity.shadergraph/Documentation~/Utility-Nodes.md @@ -10,7 +10,7 @@ | [All](All-Node.md) | [And](And-Node.md) | |:-------------|:------| | ![Image](images/AllNodeThumb.png) | ![Image](images/AndNodeThumb.png) | -| Provides a preview window and passes the input value through without modification. | Provides a reference to a Sub-graph asset. | +| Returns true if all components of the input In are non-zero. | Returns true if both the inputs A and B are true. | |[**Any**](Any-Node.md)|[**Branch**](Branch-Node.md)| |![Image](images/AnyNodeThumb.png)|![Image](images/BranchNodeThumb.png)| |Returns true if any of the components of the input In are non-zero.|Provides a dynamic branch to the shader.|