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@sebastienlagarde sebastienlagarde commented Jul 6, 2020

Purpose of this PR


Testing status

Manual Tests: What did you do?

  • Opened test project + Run graphic tests locally
  • Built a player
  • Checked new UI names with UX convention
  • Tested UI multi-edition + Undo/Redo + Prefab overrides + Alignment in Preset
  • C# and shader warnings (supress shader cache to see them)
  • Checked new resources path for the reloader (in developer mode, you have a button at end of resources that check the paths)
  • Other:

Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)

Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects to go with this to help reviewers?


Comments to reviewers

Notes for the reviewers you have assigned.

anisunity and others added 30 commits April 3, 2020 12:22
…ing when the space becomes tiny (1212045). (#6507)

* - Fixed a weird behavior in the scalable settings drawing when the space becomes tiny (1212045).

* Small fix to avoid text overlapping too much

Co-authored-by: Remi Chapelain <[email protected]>
…r inspector would not update the default volume editor. #6493
* Update Glossary.md

* Update Glossary.md
* Fixed a number of leak in HDRP

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs

* Update changelog
…ets on shader graph save (case 1230996) (#128)

* Follow references when unloading unneeded assets

* changelog

Co-authored-by: sebastienlagarde <[email protected]>
…when the material has a clear coat (lit shader). (#21)

* Fixed an issue with the specularFGD term being used when the material has a clear coat (lit shader).

* update ssr screenshot

Co-authored-by: sebastienlagarde <[email protected]>
FrancescoC-unity and others added 25 commits August 3, 2020 23:29
* inform postprocess

* Changelog

Co-authored-by: sebastienlagarde <[email protected]>
* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

* Update changelog

Co-authored-by: sebastienlagarde <[email protected]>
…l parameters to undo/redo and update scene view on change. (#1104)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <[email protected]>
…k when a new scene is loaded. (#1321)

* Fixed an issue where look dev lighting would go black when a new scene is loaded.

* Update changelog

Co-authored-by: sebastienlagarde <[email protected]>
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Yamato is green after relaunch

@sebastienlagarde sebastienlagarde merged commit 9ef3a11 into 7.x.x/release Aug 4, 2020
@sebastienlagarde sebastienlagarde deleted the 7.x.x/hd/staging branch August 4, 2020 11:37
sebastienlagarde added a commit that referenced this pull request Aug 4, 2020
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