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vardeltaTimeContent=EditorGUIUtility.TrTextContent("Fixed Delta Time","If enabled, use visual effect manager fixed delta time mode.");
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varprocessEveryFrameContent=EditorGUIUtility.TrTextContent("Exact Fixed Time","Only relevant for fixed delta time mode, if enabled, can process several updates per frame (e.g.: if a frame is 30ms but the fixed frame rate is set to 5ms, it will update 6 times with a 5ms deltaTime instead of one time with a 30ms deltaTime). This update mode isn't efficient and should only be used for really high quality purpose.");
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varignoreTimeScaleContent=EditorGUIUtility.TrTextContent("Ignore Time Scale","If enabled, the computed visual effect delta time ignore the game time scale value (play rate is still applied).");
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vardeltaTimeContent=EditorGUIUtility.TrTextContent("Fixed Delta Time","If enabled, use visual effect manager fixed delta time mode, otherwise, use the default Time.deltaTime.");
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varprocessEveryFrameContent=EditorGUIUtility.TrTextContent("Exact Fixed Time","Only relevant when using Fixed Delta Time. When enabled, several updates can be processed per frame (e.g.: if a frame is 10ms and the fixed frame rate is set to 5 ms, the effect will update twice with a 5ms deltaTime instead of once with a 10ms deltaTime). This method is expensive and should only be used for high-end scenarios.");
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varignoreTimeScaleContent=EditorGUIUtility.TrTextContent("Ignore Time Scale","When enabled, the computed visual effect delta time ignores the game Time Scale value (Play Rate is still applied).");
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