Commit fe37d36
[HDRP] Backport set of HDRP for 10.3 (#3080)
* [HDRP] [Path Tracing] Added proper computation of geometric normal #2692
* Added a slider to control the fallback value of the directional shadow when the cascade have no coverage. #2722
* Now reflection probes cannot have SSAO, SSGI, SSR, ray tracing effects or volumetric reprojection. #2755
* [HDRP][Path Tracing] Fixed issues with path-traced volumetrics (light anim dirtiness, truncated volume shafts) #2771
* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio) #2776
* [11.x] [HDRP] [bugfix 1292501] - Ensure all passes request the DiffusionProfile for SRP batcher compatibility #2790
* Rename Text mesh pro folder in samples (#2797)
* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)
* Fix code compilation due to missing reflectionPlanar
* Merge Hd/bugfix #2828
* Add Light Unit Slider for Auto Exposure Limits #2811
* Updates fog documentation and tooltips (#2834)
* Updated fog documentation
* Updated tooltips
* Update Fog.cs
* Update Fog.cs
* [HDRP][Path Tracing] Improved volumetric scattering sampling #2840
* fully specify TextureXR.maxViews in the doc (#2850)
* [HDRP] Fix RenderGraph issue with Forward mode, debug mode and VT. #2872
* Updated cheat sheet into wording (#2879)
* Merge Hd/bugfix #2903
* Merge Hd/bugfix #2928
* Fix shader compilation with RenderCustomPass
* fbx fixses, added concrete edge decal, added material to fix sort order issue of drain asset. (#2946)
Co-authored-by: ecottell <[email protected]>
* Raytracing getting started docs bugfix (#2957)
* Fixed formatting and re-added missing image
* Updated steps for applying graphics API changes
* HDRP getting started doc update (#2963)
* Updated getting started page with info about the new template
* Fixed incorrect step numbering generated by Typora
* Update Getting-started-with-HDRP.md
* Fixed an issue with material using distortion from ShaderGraph init after Material creation (case 1294026) #2982
* HDRP docs bugfixes #2993
* Improved reflector property tooltip (#2994)
* Fixed light reflector typo
* Updated tooltip text to be more specific.
Co-authored-by: Lewis Jordan <[email protected]>
* [HDRP][Template] Normals fix (#3006)
* [CI] Updated pinned editor versions
Updating pinned editor revisions
* fixed normals, rebaked lighting, added Receive SSR/SSGI for "Wood Counter_Mat
* rebaked (removed plant pots from GI), enabled Receive SSR/SSGI on more materials
* enable ssr/ssgi on brass material
Co-authored-by: [email protected] <[email protected]>
Co-authored-by: ecottell <[email protected]>
Co-authored-by: pierre-unity <[email protected]>
* Added area light support disclaimer snippet to relevant shaders and light doc (#3015)
Co-authored-by: Lewis Jordan <[email protected]>
Co-authored-by: Emmanuel Turquin <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Chris Tchou <[email protected]>
Co-authored-by: John Parsaie <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>
Co-authored-by: Fabien Houlmann <[email protected]>
Co-authored-by: ecottell <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>
Co-authored-by: [email protected] <[email protected]>
Co-authored-by: ecottell <[email protected]>
Co-authored-by: pierre-unity <[email protected]>1 parent 35c25b0 commit fe37d36
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252 files changed
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lines changed- TestProjects
- HDRP_DXR_Tests
- Assets
- ReferenceImages/Linear/WindowsEditor/Direct3D12/None
- Scenes
- 711_DirectionalShadowFallback
- ShadowData
- ProjectSettings
- HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog
- com.unity.render-pipelines.core
- Editor/LookDev
- ShaderLibrary
- com.unity.render-pipelines.high-definition
- Documentation~
- Images
- snippets
- Editor
- AssetProcessors
- Lighting
- LightUnit
- Reflection
- Material
- Decal
- ShaderGraph
- Eye/ShaderGraph
- Fabric/ShaderGraph
- Hair/ShaderGraph
- Lit/ShaderGraph
- ShaderGraph
- StackLit/ShaderGraph
- Unlit
- ShaderGraph
- PostProcessing
- RenderPipelineResources/Texture/LightUnitIcons
- RenderPipeline
- Raytracing
- Settings
- USS
- Wizard
- Runtime
- Debug
- Lighting
- AtmosphericScattering
- Light
- Shadow
- VolumetricLighting
- Material
- PostProcessing
- Components
- RenderPipeline
- PathTracing
- Shaders
- Raytracing
- Shaders
- RenderPass/CustomPass
- Settings
- ShaderPass
- Scripting
- Utilities
- Samples~/MaterialSamples/TextMesh Pro/Resources
- Fonts and Materials
- com.unity.template-hd
- Assets
- Art
- Materials/General
- Meshes
- Props
- Furniture/Prefabs
- Nature/Prefab
- Structure/Model
- Textures/General
- Scenes
- SampleScene
- Settings/Volumes
- ProjectSettings
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