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Copy file name to clipboardExpand all lines: com.unity.render-pipelines.high-definition/CHANGELOG.md
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@@ -48,6 +48,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fixed issue with path traced shadows and layer masks (case 1375638).
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- Fixed Z axis orientation when sampling 3D textures in local volumetric fog.
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- Fixed geometry scale issue with the Eye Shader.
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- Fixed light unit conversion after changing mid gray value.
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### Changed
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- Use RayTracingAccelerationStructure.CullInstances to filter Renderers and populate the acceleration structure with ray tracing instances for improved CPU performance on the main thread.
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