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Make ProbeVolume and MaskVolume internals visible to Unity.Entities.Hybrid.HybridComponents so that they can be converted for hybrid rendering
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com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolume.cs

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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Unity.Entities.Hybrid.HybridComponents")]
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[assembly: InternalsVisibleTo("Unity.Rendering.Hybrid")]
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namespace UnityEngine.Rendering.HighDefinition

com.unity.render-pipelines.high-definition/Runtime/Material/MaskVolume/MaskVolume.cs

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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Unity.Entities.Hybrid.HybridComponents")]
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[assembly: InternalsVisibleTo("Unity.Rendering.Hybrid")]
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namespace UnityEngine.Rendering.HighDefinition

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