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Enable Reflector for Spotlight by default
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com.unity.render-pipelines.high-definition/CHANGELOG.md

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@@ -52,6 +52,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Removed the upscale radius from the RTR.
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- Changed the message when the graphics device doesn't support ray tracing (case 1287355).
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- When a Custom Pass Volume is disabled, the custom pass Cleanup() function is called, it allows to release resources when the volume isn't used anymore.
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- Enable Reflector for Spotlight by default
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## [10.3.0] - 2020-12-01
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com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs

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@@ -139,7 +139,7 @@ public float intensity
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// Only for Spotlight, should be hide for other light
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[SerializeField, FormerlySerializedAs("enableSpotReflector")]
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bool m_EnableSpotReflector = false;
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bool m_EnableSpotReflector = true;
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/// <summary>
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/// Get/Set the Spot Reflection option on spot lights.
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/// </summary>

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